Secret of Mana (Seiken Densetsu 2)
Walkthrough (version 1.00)
Based on: PAL-version (SNSP-K2)
- The game does not show you your play time. Consider tracking it
manually.
- You can do a soft reset by hitting L, R, Select and Start.
- The selling price of items is 2/3 of their retail price.
- The game doesn't have actual save points. Instead, certain characters
(typically innkeepers and Neko) will offer to save your game. You will
rarely be able to save the game in dungeons. This can lead to some
frustration, as a game over means losing all your progress since the
last save.
- Healing items:
Candy | 100 HP Faerie Walnut | 50 MP
Chocolate | 250 HP Medical Herb | Heal status
Royal Jam | 999 HP Cup of Wishes | Revive with full HP
- You can only carry up to 4 of each usable item.
- You can carry up to 11 pieces of a particular armor type (body, head,
arm).
- When you level up or defeat a boss, your HP is restored. Your MP,
however, is not.
- When taking damage, enemies will be either stunned or knocked down.
The latter occurs when the damage is greater than 1/4 of their max HP.
Your characters will be pretty much knocked down even when the damage
is less than 25% of their max HP, but if it's greater than 25%, they'll
be knocked down even harder. Knockdown recovery time will be extended
if the damage is substantial enough.
- Enemies are often immune to physical damage when stunned or knocked
down (stun immunity being much more common).
- Flying enemies can't be stunned and will be knocked down from any
damage. Some enemies aren't visibly knocked down when you break the
25% threshold, but the usual knockdown rules still apply.
- All characters will gain WSP (Weapon Skill Points) when an enemy is
killed. The amount equals 9 - WLv for the character that deals the
finishing blow and half of that for the other two characters. WSP is
also halved if the character is at a higher level than the enemy.
- There are six elements in the game in three opposing pairs: Fire and
Water, Wind and Earth, Light and Dark. Eg. an enemy weak to Water will
be resistant to Fire. Hitting an elemental weakness results in double
damage, whereas resistance results in half damage.
- Each enemy has two items they can drop: common and uncommon. The
dropped chest may also give you a trap, in which case the content is
lost. Traps vary depending on location and become more dangerous as
you progress in the game. The odds of getting a trap are determined
by a roll involving the character's Dexterity value. Since the Boy has
the highest Dex, you should generally use him to open any dropped
chests. If the character's Dex is high enough, there's no chance of
getting a trap. There's also a spell that can be used to disable traps.
- Enemies (including bosses) can have 99 MP at most.
- Enemies have specific spawn points. An enemy won't spawn if the spawn
point is within your field of view or very close to it. The exception
is when you enter an area.
- In addition to the PCs, only 3 "objects" (enemies, chests, NPCs,
crystal orbs) can exist at a time on the battlefield. Even when you
have fewer than 3 characters, the limit is three. Enemies that have
spawned but are outside of your field of view will despawn in favor of
other enemies. When this happens, the enemies may or may not respawn
later (without refreshing the area). If I were to guess, I'd say the
enemies won't respawn if they despawned within the spawn zone (ie.
the area just outside your field of view where spawning occurs). Some
areas have priority objects that always use one slot, leaving 2 slots
for the enemies / chests.
- Status ailments:
- Poison | Gradually sustain 19 points of damage.
- Unconscious | Unable to act or move for a while.
- Balloon | Unable to act or move for a while.
- Confuse | Directional input is reversed. Can't use magic.
- Moogle | Unable to act for a while.
- Chibi | ATP & DFP down. Requires healing.
- Snowman | Unable to act or move.
- Ablaze | Unable to act or move. Gradually sustain 19 pod over 7s.
- Petrification| Dead, basically.
- When buying the soundtrack, make sure you get an official release.
- You can find a version of this guide based on the NTSC-J version if
you follow the link in my GameFAQs info.
- Upgrading a weapon that's equipped and then switching the weapon
with someone will result in the new form not actually registering.
Unequip the weapon to solve the issue.
- The 2018 remake suffers from frequent crashing. However, the game
makes an auto-save every time you enter a load zone, so you don't
really lose much, if any, progress because of it.
Contents
Walkthrough
Forest Path / Potos
Pandora Fields North / Water Palace
Pandora / Pandora Fields West / Kippo / Haunted Forest
Gaia's Navel
Haunted Forest / Witch's Castle
Waterfall Cave
Underground Palace
Ancient Ruins of Pandora
Gaia's Navel / Water Palace
Great Forest / Wind Palace
Matango / Dragon's Hole
Kakkara Desert / Sand Ship
Todo / Crystal Forest / Ice Palace
Fire Palace
Empire Southtown / Sewers
Empire Northtown / Ancient Ruins / Emperor's Castle
Palace of Darkness / Golden Tower
Moon Palace / Tasnica / Lofty Mountains
Underground City / Grand Palace
Pure Land
Mana Fortress
- When you start a new game, you'll be asked to name the main character
(his semi-official name is Randi).
- Grab the sword, then head towards the village.
- After attacking, you have to wait about 2 seconds (1,8s in NTSC) for
the meter to charge. Attacking while the meter is still charging results
in a severe ATP penalty.
- Hold down the attack button to perform a charge attack. The character's
weapon skill level determines how high you can charge it. A single charge
takes about 1,8 seconds (1,5 in NTSC). Hold L or R while charging to hold
the direction you're facing at.
- I wouldn't really consider charge attacks worth using unless you're
coming up to a particularly tough enemy that you want to take out as
quickly as possible. You should also use them against bosses who are
invulnerable or out of reach at times.
- Many charge attacks feature more than one strike, but they can't
actually hit a single enemy more than once.
- The enemy info shows you whether or not you can physically damage
an enemy when they're stunned (S) or knocked down (D).
Item: 50 Lucre (/ GP) \\\ Potos ||
Shop: Overalls - 20 Lucre, Bandanna - 50 Lucre
Boss: Mantis Ant
- You'll fight the boss when you approach the elder in front of the
northeast building, Before you do that, you should buy a Bandanna and
build up to Lv3.
- Expect to do a fair bit of grinding on a somewhat regular basis (as
is typical for a JRPG).
[Boss]
- 150 HP, 10 Exp, 100 Lucre, Sword Orb #1
- Get the chest from the elder's house, then leave. You will never be
able to return to Potos once you do.
- Once you're on the field, it's time to head for the Water Palace.
You can either walk or take the cannon. Don't bother heading south yet.
They won't let you into Pandora until you've been to the palace.
- Only two enemies spawn at most at the same time here because of the
Springball.
- Getting the Girl to join before the Sprite is optional, but I'll
be telling you how to do that.
- You can stop by Nikita's shop (aka Neko) to save. She (/he?) has
some new gear, but her prices are always double of what they normally
are, so you should try and get it elsewhere if possible. Some of the
stuff simply isn't available elsewhere, though (such as Royal Jam
or Barrels). In any case, you'll be running into her on a number of
occasions throughout the game.
- You'll run into some soldiers near the palace. Make sure you talk
to them until they leave (otherwise you can't get the Girl early).
Item: Spear \\\ Water Palace ||
Special: Mana Level Up (Lv1)
- There will be some dialog options while talking with Luka. On the
third one, you have to choose the second one.
- You'll obtain your second weapon, the spear. It has a little more
power and reach than the sword.
\\\ Pandora Fields North ||
- As you head south past Neko's shop, you should be ambushed by Goblins.
The Girl will rescue you, then run off.
\\\ Pandora ||
Default (Girl); Spike Knuckle (Glove), Kung Fu Suit
PC: Girl Lv1 (Purimu)
Shop:
Candy 10 Lucre
Medical Herb 10 Lucre
Cup of Wishes 150 Lucre
Wristband 45 Lucre
Kung Fu Suit 25 Lucre
Hair Ribbon 55 Lucre
- Visit the castle and the Girl (aka Purimu) will join. Buy a Hair
Ribbon and a Wristband for her. (You can trigger this event even
after the events at the Dwarf Village, but there's really no reason
not to trigger it now.)
- You can switch the character you control with Select.
- Now that you have more than one character, you should have a look
at the AI settings in the Act menu. The settings are represented by
a grid, where up or left is more aggressive and down or right is more
avoidant / less aggressive.
ABCD
1
2
3
4
- I'd recommend B2 for the Boy and the Girl and B3 for the Sprite.
- If you attack an enemy just as they're knocked down, you'll perform
a different type of attack. It's just as powerful as a normal attack,
however.
- You can't use Cannon Travel if you have any dead characters. Resting
at an inn will revive dead characters.
- Take the path heading west from the village. Before you reach the
entrance to Gaia's Navel, you'll find another town.
Shop: \\\ Kippo ||
Chain Vest 120 Lucre
Kung Fu Dress 350 Lucre
Elbow Pad 90 Lucre
- Kung Fu Dress, Chain Vest, (2 Elbow Pads) = 470 Lucre (+ 180)
- In order to actually keep the Girl in your party, you must *not*
enter Gaia's Navel yet. You need to keep heading north to the Haunted
Forest. If you do enter the cave, you'll be given the choice to either
keep going (in which case the Girl will leave) or turn back (if you enter
while controlling the Girl, you'll turn back automatically). If she
leaves, you can pick her up again at the Haunted Forest, but you'll
have to fight two Werewolves. These are normal enemies, but at this
point they can be incredibly tough. This is also what happens if you
never met the Girl or you didn't hook up with her at Pandora.
Party: Lv6 \\\ Haunted Forest ||
- PS4: This place is incredibly dangerous now that the Chobin Hoods
can fire in any direction. Push through as quickly as you can.
- In the second area, try to attack the skull things blocking your
way. After that, you can safely enter Gaia's Navel.
- This is the first dungeon where you'll encounter switches that are
triggered by attacking (instead of stepping on them).
- The Magic Rope can be used to warp out of dungeons.
- Hitting the second switch allows you to access the Dwarf Village.
This is the one place in the game where you *might* want to hit that
mute button.
- 2 Spiky Suits, Head Gear, Rabite Cap, 3 Power Wrists = 1085 Lucre
- You should also get at least a couple of Cups of Wishes.
- Go talk to Watts and have him work on your sword (100 Lucre).
- You can catch a show for 50 Lucre in one of the places. You'll
have to give 100 Lucre more at the end of the show. Afterwards,
go backstage to get your money back. The boss will then appear.
[Boss]
- 315 HP, 80 Exp, 132 Lucre, Spear Orb #1
- The Sprite (aka Popoi) will join after the battle and you'll also
receive the Bow.
- Talk to Watts and buy the Axe for 100 lucre. The axe can be used to
smash rocks and those things that were blocking your path in the Haunted
Forest. Upgrade your spear before leaving. You can either take the
shortcut or go back the way you came from. The Sprite could use some
levels, so I suggest the latter. Even then, though, you can expect him
to deal the least (physical) damage while receiving the most. If you
just can't keep him alive, then don't. Either way, you should level
up near the area where you found the Magic Rope. Let the slimes divide
as much as you can.
- By now, you've certainly gotten some trapped chests. Seeing as the
items are generally unimpressive, you may not want to open them.
- As I already explained, if you didn't get the Girl to join you, you'll
fight two Werewolves when you take the teleporter to the second area,
and she'll join after that.
- You need to be careful with both the Werewolves and Polter Chairs.
You have to fight two Werewolves at the same time in the area before
the cells. You might want to just run past them if you see the opportunity.
- Once you've saved the soldiers, you can activate the switch in the
previous area. Buy some supplies from Neko and have her save your game
before venturing forth.
- The enemies will be gone after the boss (happens a lot in this game).
- Grab the two chests then talk to Elinee again to warp out.
- The whip can be used to cross small gaps by attaching to a pole on
the other side. This allows you to reach the Water Temple from the
Haunted Forest.
- The game claims that certain weapons (such as the Chakram) are
particularly effective against certain types of enemies. Not sure what
it means, but it certainly doesn't affect the damage. I suspect that
it merely gives you a hit rate bonus.
- Head to the cave east of the temple.
- Get a few levels by fighting the Iffish. They can be a bit on the
tough side, but they're certainly easier than the enemies in the Under-
ground Palace.
- Afterwards, you'll meet the elemental spirit of water, Undine. With
her powers, the Girl and the Sprite can now cast magic. Each spirit
(Seirei) will usually give you 3 new spells for each character.
- Girl: Cure Water, Remedy, Ice Saber
- Sprite: Freeze, Acid Storm, Energy Absorb
- Magic skill levels increase from simply casting spells. The amount
of MSP you gain from each casting is 9 - current level. The amount is
halved in areas where your weapons aren't drawn.
- Spamming any boss with the Sprite's offensive magic (and what few
offensive spells the Girl learns) is a ticket to an easy victory. If
you want a bit of a challenge, you could try using as little magic
as you can (at least in bosses). Wouldn't recommend it for your first
playthrough, though. Not that it's that hard (not if you can get past
the next four bosses).
Special: Gnome, Mana Level Up (Lv2) \\\ Underground Palace ||
Boss: Fire Gigas
Enemies: HP Exp Lucre SD
Goblin | 130 | 42 | 60 |I | S:Ma Goblin
Ma Goblin | 150 | 38 | 36 |I |
Chess Knight | 135 | 36 | 38 | |
- This place can be accessed from the Dwarf Village.
- Crystal Orbs can be activated with specific spells (this one with
Freeze).
- Again, some pretty tough enemies. Goblins will spawn Ma Goblins, and
both of them will spam you with their boomerangs. At worst, they'll
stunlock you, giving you no chance to respond. If you're having too
much trouble, just make a run for it.
- You can't trigger the boss if the Sprite isn't alive.
[Boss]
- 850 HP, 326 Exp, 360 Lucre, Axe Orb #1
- If you're going for a no magic victory, this is going to be a bit of
a challenge. Start by building up to Lv16 and getting all the healing
items you can (including Chocolate and Jam from Neko). Make sure the
Boy and Girl can charge the sword and spear to Lv2.
- Fire Gigas and some other bosses always multi-target their magic.
When magic is multi-targeted, its power is reduced. With only one
living character, the damage could easily kill you in one hit. With two
living characters (the Boy and the Girl), you're looking at 50-75 pod.
The Sprite has the lowest HP and lowest Magic Defense, so I do believe
it's optimal to let him die.
- The Gigas bosses follow a pattern of 'dematerialize, rematerialize,
cast spell' pretty closely. You can't put up with those spells for long,
so you need to capitalize on your main opportunity to deal damage, that
being when he rematerializes. Don't attack right away, though. You need
to wait until he's no longer blocking with his arms.
- You'll want to optimize your healing as well. This involves letting
a character die occasionally so you can make use of your Angel Grails.
You can't save them for last, since you could easily end up dying at
the same time. Also note that you can start charging your weapon after
using a healing item without having to attack (just keep holding down
the button).
- After the battle, you'll obtain Gnome.
- Girl: Defender, Speed Up, Stone Saber
- Sprite: Earth Slide, Gem Missile, Speed Down
- Examine the seed before leaving (you'll need to do that in every
palace). The enemies are gone, so you should use the Magic Rope.
\\\ Pandora ||
- Talk to the blue-haired girl (Phanna) in the southern part of town.
After she disappears, follow the southern path to the ruins.
\\\ Ancient Ruins of Pandora ||
Boss: Wall Face (+2x Chamber's Eyes)
Enemies: HP Exp Lucre SD
Tomato Man | 40 | 65 | 96 |- | S:Zombie
Zombie | 150 | 50 | 48 |I |
Evil Sword | 125 | 64 | 60 |- |
- The enemies in this dungeon are quite annoying. Tomato Men spawn
Zombies and are virtually immune to physical attacks. I highly
recommend you just run through the whole thing.
[Boss]
- 920 HP (main), 300 HP (sub), 580 Exp, 720 Lucre, Bow Orb #1
- Without magic, this is going to be a bit tricky as well.
- The left eye uses Cure Water (150 HP), the main eye uses Energy Absorb
(~45 pod, single) and Revive, and the right eye uses Freeze (~50 pod,
single).
- Keep taking out the right eye (from your perspective) in order to
deplete the main eye's MP. At that point, you no longer have to worry
about Freeze or Energy Absorb. The physical attacks they use are nothing
to worry about.
- Leave the left eye alone. If you take out both the left one and the
right one, the wall will start moving, and you'll have little time before
you're crushed.
- The main eye is invulnerable to physical attacks most of the time.
You seem to get the best results if you time your attack to land just
as it shifts from semi-open to open (or from open to semi-closed).
- I had the AI using Lv1 charge attacks (the Girl with the sword, the
Sprite with the boomerang).
- Talk to Jema after the battle.
\\\ Pandora ||
Items: 50 Lucre, 50 Lucre, 50 Lucre, Sword Orb #2, Spear Orb #2, 50 Lucre
Shop: Cobra Bracelet - 280 Lucre
- You can now buy Cobra Bracelets from the other shop, although you
may want to keep using the Power Wrists for a while longer because of
the Str bonus.
- Go talk to the king to gain access to some treasure.
Item: Whip Orb #1 \\\ Gaia's Navel ||
Boss: Kilroy
- Return to Gaia's Navel. Go down the hole in the Dwarf Village to
reach a ship of some kind.
- A few weapons (such as the Black Whip) entangle enemies, but I'm not
sure what the effect is exactly. What it doesn't do is slow their
movement (which is what happens when your characters get tangled).
[Boss]
- 900 HP, 686 Exp, 650 Lucre, Javelin Orb #1
- Try to keep your distance. Don't let the AI engage.
Item: Whip Orb #2 \\\ Water Palace ||
Boss: Jabberwocky
- Save your game at Neko's place before heading into the palace.
[Boss]
- 950 HP, 800 Exp, 768 Lucre, Bow Orb #2
- Another potentially tough one if you're not using magic. Acid Storm
can hit for over 200 pod undivided, so you don't have much choice but
to keep all characters alive (or at the very least the Boy and the Girl).
With a full party, it's about 50 pod. Poison Gas does 30-50 pod to all
characters (no increase with fewer targets) along with possibly
inflicting Poison. To top it all off, he can use Cure Water to heal
around 500 HP.
- The key here is to be highly aggressive. Forget about charge attacks
and ranged attacks. Just get up close and go all out with your strongest
weapons. Doing so minimizes the odds of him using magic or Poison Gas.
Indeed, there's a solid chance he won't use those at all.
- Talk to Jema to receive another orb.
- Talk to Luka and check the seed. The cannon near Potos can now take
you to the Great Forest, located in the Upper Land.
- Go through the Haunted Forest to get to Gaia's Navel (the cannon near
Potos won't shoot you there anymore). You could also use the cannon in
the Great Forest.
Item: Midge Mallet \\\ Gaia's Navel ||
- Talk to the elder to receive the Midge Mallet.
A----B A: Winter E: Cannon A
| | B: Fall F: Moogle Village
|G F| C: Summer G: Wind Palace
-D----C-E D: Spring
- The Exp is good here, so get a bunch of levels. Make good use of the
Sprite's Spear and you can take out the enemies without too much trouble
(or don't, if you prefer the challenge).
- Initially, you'll find Watts in A and Neko in D (later in F).
- Talk to one of the moogles in A, then go kill the Pebblers in the
Moogle Village (accessed from C). Talk to one of the moogles in the
village and the Sprite will tell you how to reach the sprite village:
"Walk the seasons from spring to winter, spring again and we can enter."
In other words, just keep going counter-clockwise (DCBAD) and the path
will open. Another boss awaits.
- The Moogle Claws are pretty good, but you have to watch out for enemies
that are immune to physical damage when knocked down (such as the Pebblers).
[Boss]
- 720 HP, 1090 Exp, 864 Lucre, Boomerang Orb #2
- Use the javelin. Don't let the AI engage.
- In the palace, you'll obtain Sylphid. Don't forget to examine the seed
to increase your Mana level.
- Girl: Balloon, Analyzer, Thunder Saber
- Sprite: Air Blast, Thunderbolt, Silence
- Analyzer can be cast on
- Enemies to reveal stats (HP, MP, Exp, Lucre) and elemental weakness
- Treasure chests to disable traps (won't work if the spirit level is
too low)
- Crystal Orbs to clue you on which spell to use (it won't tell you
exactly which spell needs to be used, but it tells you which spirit
it is).
- With Jinn's magic, you can proceed west from D.
- 3 Fancy Overalls, Steel Cap, 3 Wolf's Bands = 3405 Lucre
- Note that you can walk through the wall in the inn to get behind
the counter. There's nothing there, though.
- Talk to the king to gain access to the Dragon's Hole.
[Boss]
- 1330 HP, 1410 Exp, 1056 Lucre, Sword Orb #3
- Try to keep your distance, so you won't get chibified constantly.
- After finding Flammie, you can take the nearby cannon in the forest
to either the Kakkara Desert or the Ice Country. I suggest you visit
Kakkara first.
\\\ Kakkara Desert ||
Boss: Mech Rider
- Wander around the desert and you'll eventually be picked by up a ship
of some kind. You'll be separated from the other characters. Talk to
Sergo twice then talk to the guards. Find the Sprite then the Girl. A
boss fight soon ensues.
- After the battle, talk to one of the soldiers and choose 'yes,' then
head north to find the town. Don't start wandering around the desert.
- Shoot yourself to the Ice Country.
Shop: \\\ Todo ||
Chest Guard 1000 Lucre
Golden Vest 2250 Lucre
Golden Tiara 350 Lucre
Raccoon Cap 550 Lucre
Silver Band 525 Lucre
- The first area of the forest is a good place to level up.
- I'd actually advise against upgrading the spear. The ability to
inflict Balloon is just too valuable.
- This'll be your first encounter with enemies that are immune to
physical attacks (unless you count the Tomato Men). However, you
shouldn't waste your MP on them. Just run past them.
- Farther into the forest, you'll encounter a boss.
- You'll find yourself in a town seemingly unaffected by the climate.
Approach the guy by the stove, then open the stove to obtain Salamander.
- Girl: Fire Bouquet, Blaze Wall, Flame Saber
- Sprite: Fireball, Lava Wave, Exploder
- In the next area, there are two paths north. Take the left one to
find Neko and the right one to reach the Ice Palace.
- The enemies will be gone once you complete the events here.
- Don't fight the Blue Drops. They're not worth it.
- When you find two doors, take the right one to reach the Glove Orb.
[Boss]
- 600 / 770 HP each, 630 Exp, 1044 Lucre in total
- This is the same guy you fought back in the waterfall cave. They
won't pose a threat. The actual boss is not far.
[Boss]
- 1140 HP, 3045 Exp, 1200 Lucre, Boomerang Orb #3
- Don't worry, this one's much easier than Fire Gigas.
- You'll need to take the seed back to the Fire Palace. To get to the
palace, start from the town of Kakkara and go south, south, west, north.
- Once you've received the seed's power, go back to town and take the
cannon to the Empire.
Shop: \\\ Empire Southtown ||
Ruby Vest 4500 Lucre
Quilted Hood 700 Lucre
Golem Ring 750 Lucre
- The shop is on the second floor of the inn, however I'd advise against
upgrading your equipment. There's better stuff in the next town and all
you need to do is get through the sewers (not that long).
- Talk to the woman in the house on the west side. She'll give you the
password (634) that allows you to access the sewers on the east side.
- As I said, not a long dungeon. The Sprite's Spear should guarantee
safe passage. The Lode Javelin is another weapon that balloons enemies.
Of course, it only hits one enemy at a time, but it's not a bad choice.
- Once again, the enemies will be gone after the events here.
- Be careful if you get a Mimic Box. Their ATP is very high. Unless
you can balloon them right away, I suggest you flee.
[Boss]
- 1180 HP, 4750 Exp, 648 Lucre, Whip Orb #4
- Again, the left eye is harmless, so leave that one alone.
- Once you talk to the emperor, you'll be stuck in the castle until
you complete the events there. After that, you won't have access to
the castle anymore, so don't miss any of the chests.
- I suggest you get some levels by fighting the Embermen.
- You don't actually have to free the resistance members.
- Near the end, there's a switch on the wall you have to hit. A little
hard to notice.
- Drop off Truffle at Matango (in the southwest).
- Now that you have Flammie, there are some new locations available.
First, head to the island northeast of Matango.
- This place is in the mountains west of Pandora.
- The entrance to the palace is just outside of town. You can head up
the Lofty Mountains to see Joch, but nothing will happen there yet.
\\\ Palace of Darkness ||
Items: 1000 Lucre, Glove Orb #5
Lost & Found: Magical Armor / Gauntlet (Dark Knight)
Special: Shade, Mana Level Up (Lv5)
Boss: Lime Slime
Enemies: HP Exp Lucre SD
Emberman | 125 | 685 | 516 |II| S:self
Dark Knight | 200 | 996 | 1020 | |
Fierce Head | 308 | 928 | 864 |II| S:Grave Bat
- This is where I (usually) get one Gauntlet. If you're interested,
keep in mind that you have to get them before the boss (the enemies
will be gone as usual).
\\\ Moon Palace ||
Special: Luna, Mana Level Up (Lv7)
- The Moon Palace is in Kakkara, surrounded by what looks like space.
Land on the edge of it, then ride the ferry. Inside, find the Crystal
Orb and cast Lucent Beam on it. You'll then obtain Luna.
- Girl: Lunar Boost, Moon Energy, Moon Saber
- Sprite: Magic Absorb, Change Form, Lunar Magic
Item: Sword Orb #5 \\\ Tasnica ||
Shop:
Tortoise Mail 14 850 Lucre Royal Jam 100 Lucre
Gold Bracelet 3750 Lucre
- You'll find Tasnica far west of Pandora.
- Go see the king, then defeat the Dark Stalker. Afterwards, you'll
receive a Sword Orb.
- Climb the Lofty Mountains near Mandala to meet Sage Joch. Assuming
you've reached Mana Level 7 (by clearing the Palace of Darkness, Golden
Tower and Moon Palace) and resolved the situation in Tasnica, he'll
instruct you to complete a test of courage.
- You're looking at some very resilient enemies I suggest you make
a run for it.
[Boss]
- 999 HP / 800 HP / 800 HP
Special: Dryad \\\ Grand Palace ||
Boss: Aegagropilon
- This place is northeast of Todo.
- This is where I get a Cockatrice Helm. Once you're in the actual
city, there's a Basilisk that spawns right next to you in the area
before the second conveyor belt (escalator?).
- At one point, you need to use the code red, blue, yellow, green to
open the path. This allows you to reach the switch that opens the path
to the subway (near the other switch that you activated earlier).
- The area with the subway platform is a good place to score the Ninja
Gloves if you're interested.
- If you want a Watcher Ring, get it from the Eggplant Man at the end
of the sub (I usually don't get it myself). If they spawn a Needlion,
you'll want to leave and try again. Even with the rare drops, they'll
deal pretty heavy damage.
- You'll fight the second boss soon after the sub.
- Once you emerge, it's safe to leave and save. The landscape has
changed a bit, so you can take the alternate entrance to the Grand
Palace without going through the city again.
- There are 7 Crystal Orbs here, each activated by a different element.
- Doom Swords can cast Stone Saber, which allows them to kill you instantly.
- The Amulet Helm is good, but you can soon buy something that's pretty
much just as powerful, so I don't think it's really worth it. If you
still want it, there's a good spot on the second floor.
- Don't bother with the Resist Ring (unless you're going for the Trophy).
- You can go south from the area with the switch on the wall.
- Afterwards, you'll find Neko outside the palace. This is the best
gear you can buy.
- Head to the island east of Todo.
Party: Lv70 \\\ Pure Land ||
Lost & Found: Chocolate / Griffin Helm (Griffin Hand),
Royal Jam / Dragon Ring (Ice Thug),
Royal Jam / Imp's Ring (Ghost),
Cup of Wishes / Watcher Ring (Eggplant Man)
Special: Mana Level Up (Lv8), missing Sword Orbs
Bosses: Dragon Worm, Snow Dragon, Axe Beak, Red Dragon, Thunder Gigas,
Blue Dragon
Enemies: HP Exp Lucre SD
Griffin Hand | 600 | 3090 | 2560 | |
Mushgloom | 628 | 2550 | 3200 | |
Ice Thug | 440 | 2680 | 2850 |I |
Needlion | 599 | 2800 | 2430 | I|
Eggplant Man | 300 | 3390 | 2444 |- | S:Needlion, Rabite
Ghost | 632 | 3540 | 2160 |NA|
- You will no longer have access to this dungeon once you complete the
events here.
- Get a Griffin Helm for the Boy. The Dragon Ring isn't really necessary,
but if you feel like it, then go for it.
- I recommend you get at *least* one Imp's Ring. It prevents the wearer
from being set ablaze (such as from the Heck Hound's Blaze Wall). Ablaze
isn't really dangerous, but it can certainly be annoying. If it doesn't
bother you that much, then you can settle for just one. In any case, the
best place to get them is near the first shrine (an area with 3 Ghosts
and nothing else). Lucent Beam takes them out in one hit. If you haven't
got max MP yet, you should probably try and get some of the other drops
first. Once you do have max, I suggest you keep resetting, so you don't
have to fly out to rest and restock. Using the walnuts, you can take out
36 Ghosts before you have to reset. It's possible for a chest to end up
out of reach if the Ghost dies when it's outside of the boundaries.
[Boss: Snow Dragon]
- 2800 HP, 26 588 Exp, 18 360 Lucre, Bow Orb #7
- A pretty tough boss if you're not using magic. He's invincible when
using his special attacks (he doesn't use his normal attack much). He'll
fly off-screen, then come back and attack. He'll most likely target the
character you're controlling, so you'll have to switch in order to hit
him before he's gone. He'll attack again after getting hit. Don't bother
keeping the Sprite alive.
[Boss: Red Dragon]
- 3000 HP, 29 000 Exp, 21 800 Lucre, Glove Orb #6
- The boss may end up stuck, in which case you can take him out with no
resistance.
- Once you proceed past the third shrine, you can never return here.
- After the events, you can access the final dungeon, the Mana Fortress.
Just get Flammie close to it and stay still.
- Spirits will gain SP even after reaching Lv8. Lv9 can never be reached,
but the more SP the spirit has gained after reaching Lv8, the more likely
you are to trigger the Lv9 version of a spell.
- If you missed any Sword Orbs, you'll have all of them now.
- The final dungeon is no doubt the best place to level up. You can't
move around very easily, though, because of the obstacles. As such, I'd
say the best method would be to kill the first Tsunami and not go farther
than that. Let it divide and keep picking them off with a long range
weapon (such as the Javelin). You can get 250k in about 12 minutes (10
in NTSC). Lv99 requires 10 million Exp.
- I recommend you don't bother with the weapon orbs unless you're feeling
obsessive.
- The armor doesn't offer much of an improvement, but they're all common
drops, so they're not hard to get.
- There's one lone Basilisk in the final dungeon, so it's technically
still possible to get a Cockatrice Helm. There are also Doom Swords and
National Scars.
- PS4: Because of the constant load zones, getting the rare drops is
quite a bit easier. It could still take a while, though. RNG is RNG.
[Boss: Buffy]
- 4200 HP, 35 686 Exp, 22 200 Lucre
[Boss: Dread Slime]
- 5000 HP, 37 000 Exp, 26 400 Lucre
- A fairly tough boss. Its defense is high and it keeps getting bigger,
so eventually you won't be able to move.
- The next area is the only area where you'll find Master Ninjas and
Terminators. After that, you'll reach the area where you fought Mech
Rider 3. This is the point of no return. If you haven't done so after
fighting Dread Slime, leave to save the game.
- Master Ninjas can cast Stone Saber. Do be careful if that happens.
[Boss: Dark Lich]
- 6666 HP
- Keep your distance and you should be fine.
[Boss: Mana Beast]
- 9990 HP
- You'll need to cast Dryad's Mana magic to resurrect the Mana Sword.