_________                                                    ___
(         `.                                                 |   |
`._____    |                                                |___|
       |   |    _____       _    _       _____       ______    _     _____
.--.___|   |  ,'     `.   ,' |  | `.   ,'     `.   ,'      | ,' |  ,'     `.
|        ,'  |    __   | |   |  |   | |    __   | |    ____||   | |    __   |
|       <    |   |__|  | |   |  |   | |   |__|  | |   |     |   | |   |__|  |
|   |\   \   |         | |   |  |   | |         | |   |     |   | |         |
|   | \   \  |    ___,'  |   |  |   | |    ___,'  |   |     |   | |    ___,'
|   |  \   \ |   |_      |   |_,'   | |   |_      |   |     |   | |   |_
|   |   `.__)|     |     |        ,'  |     |     |   |     |   | |     |
|   |         `.___|      '.____,'     `.___|      `._|     |_,'   `.___|
|   |  _____________________________________________________________________
|_,'  |_____________________________________________________________________|


______________________________________________________________________________
==============================================================================

                                  REVERIE
                                  -------

                              FAQ/Walkthrough
                        Copyright (c)2018 DomZ Ninja

==============================================================================

Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 08/24/18
Version: 1.0

NOTE: This guide does contain spoilers!


______________________________________________________________________________
==============================================================================

                             TABLE OF CONTENTS

==============================================================================

See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.


[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] WALKTHROUGH...................................................... [0300]

     The First Dungeon............................................... [0301]
     The Second Dungeon.............................................. [0302]
     The Third Dungeon............................................... [0303]
     The Fourth Dungeon.............................................. [0304]
     The Fifth Dungeon............................................... [0305]
     The Bonus Dungeon............................................... [0306]

[4] FEATHERS......................................................... [0400]
[5] ITEMS............................................................ [0500]

[6] BESTIARY......................................................... [0600]

     Enemies......................................................... [0601]
     Bosses.......................................................... [0602]

[7] TROPHIES......................................................... [0700]
[8] THANKS/CREDITS................................................... [0800]


______________________________________________________________________________
==============================================================================

[1] VERSION HISTORY                                                     [0100]

==============================================================================

FAQ/Walkthrough #79
-------------------

Version 1.0 (08/23/18) - FAQ/Walkthrough complete and submitted.


______________________________________________________________________________
==============================================================================

[2] CONTROLS                                                            [0200]

==============================================================================

-----------------------------.----------------------------------------------.
|  D-Pad                      |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Touch Pad                  |  Map                                         |
|-----------------------------|----------------------------------------------|
|  Options                    |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  Triangle Button            |  Item 1                                      |
|-----------------------------|----------------------------------------------|
|  Square Button              |  Attack                                      |
|-----------------------------|----------------------------------------------|
|  Circle Button              |  Roll                                        |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Interact/Talk                               |
|-----------------------------|----------------------------------------------|
|  L1 Button                  |  Inventory                                   |
|-----------------------------|----------------------------------------------|
|  R1 Button                  |  Item 2                                      |
|-----------------------------|----------------------------------------------|
|  L2 Trigger                 |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  R2 Trigger                 |  N/A                                         |
'-----------------------------'----------------------------------------------'


______________________________________________________________________________
==============================================================================

[3] WALKTHROUGH                                                         [0300]

==============================================================================

The game opens up with a story from your mum depicting the mythical events
surrounding an island that you are vacationing on. Depart the ship to meet up
with your grandpa on the docks.


______________________________________________________________________________
==============================================================================
The First Dungeon                                                      [0301]
==============================================================================


~- Harikoa -~
==============================================================================

Tai's vacation on Toromi Island begins in the lively town of Harikoa. After
chatting with your grandpa on the dock, it's time to set off to grandma and
grandpa's house... but not before exploring a bit.

o-------------------------------o   Chatting with some of the island locals
|            - SHOP -           |   on the beach will quickly show you how
o-------------------------------o   charming and funny and game's script is.
| Wheely Shoes..............200 |
| Chips......................30 |   Harikoa is a small town with some key
| Lemon Fizzy................20 |   locations. The general store is on your
| Lantern.....................5 |   left when entering that currently has a
o-------------------------------o   limited supply (plus you don't even have
                                    any spending money) and the arcade is on
your right. North of the central fountain is a two-story house, and to the
left of this double decker is your grandparents' home. Climb the stairs, say
hi to the family dog Ruby, and head inside. A nasty earthquake interrupts the
family reunion and in the process breaks grandpa's lantern. He gives you some
pocket change and asks to pick up a new one at the shop.

Before leaving, stop in your room to find a [CRICKET BAT]. Normally used in
the recreational sport, the bat also doubles as a weapon! On the windowsill
lies your feather book which keeps track of any bird feathers you have found
out in the wilderness. You obviously haven't found any yet, so close it and
proceed to the shop.

I wouldn't expect you to get lost, but keep in mind that you can press the
Touch Pad to access the map. Spam your roll with Circle to make your way to
the shop. Purchase the [LANTERN] and return with the item to your folks. Tai
is then tasked to enter the basement to retrieve the old family book. With
the lantern and the cricket bat, step outside and go down the cellar door.


~- Basement -~
==============================================================================

       A     B     C     D
                 _____ _____
1               |     |     |        Entrance:  C-6
     _____ _____|_____|_____|        Mini Boss: A-2
2   |     |     |     |              Boss Key:  D-4
    |_____|_____|     |_____         Boss:      C-1
3   |     |     |     |     |
    |_____|_____|_____|_____|
4         |           |     |
          |___________|_____|
5         |     |     |
          |_____|_____|_____
6               |     |     |
                |_____|_____|

For reasons unknown, the basement underneath your grandparents' house is
expansive enough to be classified as a dungeon and is teeming with unruly
animals and other perils. Some things to note right off the bat:

The northern door is locked and can only be opened with a key. In the
northeast corner is a circular green pad that acts as a teleporter - the
accompanying pad is typically found at the end of a dungeon and can be used
to quickly travel from entrance to exit. You also find common crates that
sometimes contain coins and pizza, which you can eat to restore health.

C-6: With no other option, take the east door.

D-6: Use your cricket bat to dispose of the three rats in this dank room.
     Your weapon of choice doesn't have great range (only one tile), so get
     in close to dish out damage. A [KEY] falls from the ceiling once all
     enemies have been vanquished. Return to the previous room and unlock the
     north door.

C-5: More rats lurk in this room, along with a hornet. Hornets will move in
     unpredictable directions but always travel diagonally. Clearing out the
     room will open the north exit. Break the crates before leaving.

C-4: Defeat the hornet and rats before inspecting the long chamber (twice as
     large as a normal room). Blocks with horseshoe decals on them can be
     moved, meaning that you can push the two aside to clear a path. Use your
     cricket bat to hit the three levers; the top door opens once all three
     are green. But first go south.

B-5: Kill all the hornets here to obtain the dungeon [MAP]. The entire map,
     including places of importance, will be revealed by pressing the Touch
     Pad. Return to the previous room and proceed north.

B-3: There are several doors, but only one is available; the east door is
     locked and the west door has metal bars that prevent you from entering.
     Slay the rats and go north.

B-2: You must exterminate all foes in order to open the west exit. Be
     careful about the pesky hornets  - while they don't actively pursue you,
     their erratic movements can be bothersome.

A-2: Mini-boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Hedgehog --

 This overgrown hedgehog is the sole enemy in this room. The only attack it
 can perform is a rolling hit. When you see the hedgehog curl into a ball,
 run away and dodge roll to avoid at the last second. Simply hack away at
 your target until it dies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A-3: You receive a key for your efforts. With it in your possession, go east.

B-3: Use the key on the locked door and proceed through.

C-3: This is another abnormally large room, spanning two vertical spaces on
     the map. Ignore everything and exit right.

D-3: You must eliminate all enemies in order to open up the exit. Everything
     is status quo except for the pesky weasel on the far side. Weasels are
     more durable than rats and have very quick, spastic movement patterns.

D-4: Your lantern comes in handy in this darkened labyrinth. Your vision is
     restricted to a small circle surrounding Tai, so be careful about rats
     as you go by corners. Make your way around the room, smash the crate,
     push the block aside, and hit the lever to turn on the lights. The
     [BOSS KEY] falls from the ceiling, ripe for the picking. Make your way
     back to room C-3.

C-3: Each of the four levers raise and lower the bollards along the central
     bridge. Normally it takes some trial and error to figure out which ones
     to activate, but from left to the right make sure the levers are:

     green, green, red, green

     Step on the green pad to activate the dungeon entrance teleporter.
     Smash the crates in hopes for pizza if you're needing some, and open up
     the boss door when ready.

C-1: Boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Ol' Martha: Possessed Tumble Dryer --

 Yep... it's literally a giant, sentient drying machine. This giant tumble
 dryer strafes across the top of the room while shooting various clothing
 items at you. Walk back and forth (and occasionally roll) to avoid the
 projectiles and wait for the lid to close.

 Once the clothes barrage ends, Ol' Martha will hover in the air and try to
 crush you underneath its weight. Wait for the boss to wind up directly
 above you and roll before it drops down; this should give you a window to
 take several swipes with your cricket bat. Repeat this until the boss lines
 up and begins shooting at you again, this time with increased speed.

 Wait for Ol' Martha to use its slam attack before countering yourself. Rinse
 and repeat until the possessed tumble dryer is destroyed. Pick up the
 [HEALTH INCREASE] (read: Heart Container) and exit the chamber.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D-1: Finally, grab the [OLD BOOK] and experience the dream-like sequence with
     the spirit of Ol' Martha.


~- Harikoa -~
==============================================================================

Tai wakes up in his bedroom with the old book in hand. Go downstairs and
give gramps the book, then go outside. Ol' Martha hinted at your next
destination, and by opening the map you'll see it marked for convenience.


______________________________________________________________________________
==============================================================================
The Second Dungeon                                                     [0302]
==============================================================================


~- Harikoa -~
==============================================================================

There are a few things to do in town before setting off for your next
adventure. Leave the house and take a look around the village. Next door is
the fisherman's home, and the aforementioned is outside at the pond. Talk to
him to begin the fisherman's sidequest that eventually leads to a Trophy. He
struggles to catch any fish, and suggests to himself that he may have better
luck at a lake.

Go inside the fisherman's home. Enter the alcove underneath the stairwell to
find a [PUKEKO FEATHER], your first bird feather! That's all for now, so go
outside and exit north.


~- Plains -~
==============================================================================

The plains stretch all around Harikoa and usually serves as a hub that
connects between other major areas. Check the green sign to get a better
understanding of your surroundings; your destination lies east in Maru
Forest. Exit to the east until you reach the entrance.


~- Maru Forest -~
==============================================================================

The lush forest is a perilous trip, and you'll have to fend off many hornets
and rats during your trek. Begin by crossing the wooden bridge and making a
left to the next screen. Continue west, across another bridge. Here, one of
the red statues comes to life and begins attacking you! This Living Statue is
harder to take down than the local fauna and can crush you under its weight.
Defeat it and use the next bridge to reach a building. Unfortunately you are
stopped by the clerk, denying you entrance to the hot springs.

Return to the previous screen (enemies respawn when returning to areas) and
cross the two bridges again, then head north and follow the path. Go east,
then south. In the next area, go to the southeast corner to find a rickety
home built atop a massive tree stump. Go inside and speak with the hermit,
and he will ask you to go to the hot springs to retrieve an important item.
As a result, he gives you a [MEMBERSHIP CARD].

Return to the hot springs to be granted entry. Search the steamy springs to
locate the [YOYO] in the northeast corner. Make your way back to the hermit's
house and ultimately the item stays in your possession.

Equip the Yoyo to either the Triangle or R1 button from the item menu. It
allows you to temporarily stun enemies or hit objects from a distance
(similar to Link's boomerang from the Legend of Zelda series).

From the hermit's domicile, exit west, then go north and exit using the
northeast path. You come to a locked fence. Clear out the enemies and use the
Yoyo to hit the lever on the other side of the fence to open it.

The next area is a sort of hedge maze where you'll have to wander around to
find the correct path, for many options are blocked off by red statues. Make
your way south, following the perimeter, until you reach the northern end of
the screen (watch out for the Living Statues along the way). At the top are
three exits. The middle one is rubbish, so take the rightmost exit. You'll
see a bird feather in the upper corner of this screen; in order to get it you
must exit south and follow the winding path back upwards. Grab the [KOKAKO
FEATHER] and then backtrack and take the leftmost exit.

You arrive at the base of the largest tree in Toromi Island: Mahuta. This is
where one of the rogue spirits lies... as this is a dungeon, be prepared
before entering because you will not be able to leave before defeating the
boss inside.


~- Mahuta -~
==============================================================================

-- 1F --

       A     B     C     D     E     F     G     H     I     J     K     L
                                         _____
1                                       |     |        Entrance:  F-10
                                   _____|     |        Mini Boss: G-2
2                                 |     |     |
                                  |_____|_____|
3                                 |     |     |
                                  |_____|_____|
4                                 |     |
     _____ _____                  |     |
5   |     |     |                 |     |
    |     |     |                 |_____|
6   |     |     |                 |     |
    |     |     |            _____|_____|_____                   ___________
7   |     |     |           |                 |                 |           |
    |_____|_____|_____ _____|                 |_____ ___________|___________|
8         |     |     |     |                 |     |           |     |     |
          |_____|_____|_____|                 |_____|___________|_____|_____|
9                           |                 |                       |     |
                            |_________________|                       |_____|
10                                |     |
                                  |_____|


-- 2F --

       A     B     C     D     E     F     G     H
     ___________ _____                   ___________
1   |           |     |                 |           |     Boss Key: H-4
    |           |_____|_____ ___________|___________|
2   |           |     |     |           |     |     |
    |___________|_____|_____|___________|_____|_____|
3   |                 |                 |     |
    |_________________|                 |     |_____
4                                       |     |     |
                                        |_____|_____|


-- 3F --

       A     B     C     D     E     F     G     H
           _____
1         |     |                                         Boss: C-3
     _____|_____|_____
2   |                 |
    |                 |_____ _______________________
3   |                 |     |                 |     |
    |                 |_____|_________________|_____|
4   |                 |
    |_________________|


-- 1F --

F-10: The Purple Slime enemy is invulnerable unless stunned, meaning that you
      must first use your Yoyo to initiate an attack. Hit the jelly monster
      so it turns blue, then whack away with your cricket bat. The doorway
      opens.

F-9:  This large hub room takes you to the top of the tree, but the vine you
      are supposed to climb is missing three leaves (rungs). You must locate
      these leaves in order to climb to the top. For now you can defeat the
      eagles flying aimlessly about and exit up top.

F-6:  Inside this room are a pair of green turrets and a Purple Slime. You
      cannot damage the turret, which shoots blue energy balls and can rotate
      depending on your location. Kill the lone slime to open the exit.

F-5:  You arrive in a maze-like room filled with blocks. Go down the corridor
      and push the movable block up into the slot. Up ahead is a row of three
      movable blocks - push the two on the end upwards, then the one in the
      middle out of the way so you can get to the door.

F-3:  Take out the weasel and two Purple Slimes to receive a [KEY]. Exit
      east.

G-3:  This room contains another simple block puzzle. Wipe out the enemies
      and destroy all crates, then push the block to the right. From here you
      can navigate around and eventually push it onto the floor switch. If
      you ever mess up you can always leave the room and return to reset the
      configuration.

G-2:  Mini boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Giant Purple Slime --

 This boss is no different from the regular Purple Slimes inhabiting Mahuta,
 aside from the fact that it is massive in size. Make sure to stun the beast
 with your Yoyo, then hit it no more than three times. The more you deal
 damage to the Giant Purple Slime the faster it will move, so avoid getting
 backed into a corner during the battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

F-2:  Collect the [GOLDEN LEAF] and [DART GUN] from the altar. Now you have a
      use for all those darts you've been collecting! Equip it to your
      inventory and shoot at the red target on the wall to open the door. Go
      through and return to F-9.

F-9:  Take the east branch to H-8.

H-8:  Out of the two statues here, one comes to life and reveals a switch
      under it. Luring the statue off the switch lowers the bollards in front
      of the exit.

I-8:  Walk across the bridge to the next section of the dungeon.

K-8:  There are several enemies in this chamber: rats, hornets, weasels, and
      Purple Slimes. Defeating them all opens the locked door.

L-8:  Inside are four Purple Slimes and a green turret in the center of the
      room. Avoid the turret and kill all the slimes to open the north door,
      but use your key on the southern door first.

L-9:  Out of the four statues, two of them are alive - destroy them for the
      dungeon [MAP]. Go back north to L-8 and continue north.

L-7:  This room contains a simple puzzle. First, destroy the Living Statue to
      gain access to a movable block. Push it to the middle of the room near
      the raised bollards. Hit the lever to the left lowers the bollards,
      allowing you to place the block on the floor switch. Now you can take
      the second [GOLDEN LEAF]. Return to the giant foyer at F-9.

F-9:  The only other option is west, so get crackin'.

D-8:  Smash some crates for goodies and go outside.

C-8:  With your new toy, shoot a dart at the target across the way to lower
      the bridge segment. Go inside the room.

B-8:  Carefully move through the chamber while ducking in and away from the
      turret fire. Exit north.

B-7:  Giant logs will tumble down the ramp from the top of the room to the
      bottom. The logs alternate on the left and right sides, and it's up to
      you to get to the top. Basically weave back and forth while rolling in
      order to get between the logs as they roll past you.

A-5:  You've got another puzzle on your hands here. This one involves some
      block pushing while simultaneously avoiding turret projectiles. Take
      the block and begin pushing it down the path lined with turrets. Take
      your time as you leave it on the floor switch, revealing a target.
      Shoot it with your Dart Gun and head to the southern wall to get the
      final [GOLDEN LEAF]. Once again, backtrack to F-9.

F-9:  Now that you have all three Golden Leaves you can climb the vine to the
      dungeon's second floor.


-- 2F --

B-1:  There are two exits to this room. C-1 is a small chamber containing
      many crates that you can farm for pizza, coins, or darts. If you're
      good on those fronts, head down to A-2 instead.

A-3:  Push the block down the narrow corridor and smush it up against the
      turret (fortunately, blocks will shield you from projectiles). Next,
      lower the bollards and walk across, then use your Yoyo to hit the same
      lever to lower the set in front of you. Walk to the end of the room and
      shoot the target next to the door to spawn a second block.

      Push the block onto the floor switch near the bollards (use your Yoyo
      to raise and lower them accordingly). The floor switch reveals a second
      target that you can shoot in order to open the exit.

C-2:  Another locked room here. Eliminate the rats and hornets in order to
      open the exit.

D-2:  Walk through and exit out onto the bridge.

E-2:  Shoot the target to lower a portion of the bridge and walk across.

G-2:  Step on the red pad to activate the teleporter to the dungeon entrance.
      Defeat the two Purple Slimes and the weasel to open up both exits; take
      the southern one.

G-3:  This puzzle can be tricky at first if you don't know what to do. You
      must compress the floor switch on the left in order to lower the set of
      bollards. There are no blocks for you to push - only a Living Statue
      that you must lure onto the switch. Get its attention and stand on the
      switch to bait it, then roll out of the way. Once you are far enough
      away it'll go back to sleep and stay put. If you happen to kill the
      Living Statue you can use the switch on the right to spawn another one.

      With the bollards lowered, you can flip the lever to unlock the door.

H-4:  Move the block out of the way and shoot the target to receive the [BOSS
      KEY]. Go back to room G-2 and go north.

G-1:  This is another head-scratching puzzle since the mechanics aren't super
      clear to you. Here's how to begin: shoot the target to spawn a block
      and push it on the floor switch to the right. This allows you to hit
      the lever at the south end, which raises the bollards behind east
      floor switch and lowers the ones near the western switch.

      Since you cannot retrieve your block, shoot the target again to spawn
      another one. The original block disappears, but it is inconsequential.
      Push the new block to the left onto the switch here, and shoot the
      second target to open the door. The fact that you can shoot the target
      to keep respawning blocks is important in the future.

H-2:  Break the crates and climb the vine to the third floor.


-- 3F --

H-3:  Exit to the left.

G-3:  Avoid the hornets and eagles as you cross the bridge to the next area.

D-3:  Activate the green teleporter and open the boss door.

C-3:  Boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Tunga: Giant Huhu Grub --

 This boss fight is against a colossal, slimy grub. Beating Tunga takes some
 patience, but ultimately is not very dangerous at all. The giant grub spends
 little time in the boss room and slithers through, entering from and exiting
 out of the various holes in the wall. It will usually travel in a straight
 line before changing directions halfway through. It has no direct attacks,
 but it leaves behind a trail of mucous that slows your movement.

 Tiny grubs will emerge from the holes in the wall and often drop darts.
 This is valuable since you must use your handy dandy Dart Gun in order to
 defeat the boss. When Tunga wiggles past you, shoot at its pink tail to
 deal damage. You can usually only get one shot off at a time, which is why
 you will have to be patient with your attacks. Due to the fact that the boss
 has no direct attacks and the grub minions die after one hit, you should
 escape relatively unharmed. Collect the [HEALTH INCREASE] and exit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B-1:  Up on the altar lies [TAHI'S HOOK], a mystical item that brings you
      one step closer to the final dungeon. Just like in the Basement, you
      will be whisked away to a spirit realm to speak with Tahi, the spirit
      that was trapped inside the giant grub monster.


~- Harikoa -~
==============================================================================

Your next clue... "where water meets earth"... the riddle is kinda pointless
considering the location is marked on your map. Oh well!


______________________________________________________________________________
==============================================================================
The Third Dungeon                                                      [0303]
==============================================================================


~- Harikoa -~
==============================================================================

If you happen to have 200 coins (the max amount), pick up the [WHEEL SHOES]
from the town shop. They're kind of like Zelda's Pegasus Boots in that you
can get a burst of speed in one direction when used. If not, you can pick up
some health-restoring items or extra darts.

Exit the town west of your grandparents' house.


~- Plains -~
==============================================================================

The rugby field is for the most part unimportant but you can get a Trophy
by kicking (pushing) the ball through one of the goal posts. I am not
positive but you may need to use the Wheel Shoes to get it. Go past the rugby
field and exit south. Next, take a left to reach the entrance to Airey Bay.


~- Airey Bay -~
==============================================================================

Head towards the beach and talk to the little girl near the lifeguard stand.
Do as she says and return to Harikoa and retrieve the [SHOVEL] from inside
the house north of the shop.

Talk to the girl once you have the shovel and she will run off to the north
end of the bay. Follow after her by going north, then east. You find many of
the same enemies here in Airey Bay (rats, hornets, weasels), but also large
grubs that behave like the boss Tunga and are defeated the same way.

When you reach a row of three dirt piles, use your Shovel to dig them up and
clear a pathway. You'll see a feather at the top of the screen on the other
side of a red fence. Exit to the left and go down the stairs, then follow the
fence line to reach a dirt pile you can clear out. This leads you to the
[SILVEREYE FEATHER]. As for the tortoises roaming around, they are
invulnerable unless you flip them on their shell with the Shovel.

Go northeast and defeat the large grubs, then continue forward until you get
to the giant sand pile. Just how did the little girl get here unscathed...?
Anyways, she will inexplicably build a sandcastle the size of a large
building that somehow ends up as the next dungeon. Don't ask questions; just
head inside.


~- Kaitara Grotto -~
==============================================================================

-- 1F --

       A     B     C     D     E     F     G     H     I     J     K
     _____ ___________ _____       _____
1   |     |           |     |     |     |
    |     |           |     |_____|_____|_____       _____
2   |     |           |     |                 |     |     |
    |     |___________|     |                 |_____|     |_____ _____
3   |     |     |     |     |                 |     |     |     |     |
    |_____|     |_____|     |_________________|     |_____|_____|     |
4   |     |     |     |     |                 |     |     |     |     |
    |     |_____|_____|     |                 |_____|_____|_____|_____|
5   |     |     |     |     |                 |           |     |     |
    |_____|_____|_____|_____|                 |           |_____|_____|
6                           |                 |           |           |
                            |_________________|___________|___________|
7                                             |     |
                                              |_____|


-- B1 --

       A     B
     ___________
1   |     |     |        Entrance:  F-6
    |     |     |        Mini Boss: K-4
2   |     |     |        Boss Key:  C-3
    |_____|_____|        Boss:      F-3
3   |           |
    |___________|


-- 1F --

F-6:  What a pretty dungeon! The boss door is actually right here in the main
      entrance, but a pool of water stands between it and you. You can either
      go left or right, so let's start by going right.

H-6:  Don't bother taking the door in front of you since it leads to a
      waterlogged room. Go south and make your way around the perimeter of
      the room, fending off enemies and clearing out dirt piles. Take the
      eastern door.

J-6:  Defeat all the crabs scuttling along the walls, then push the block
      down the hall onto the floor switch. Hit the lever to open the door and
      proceed through.

K-5:  First, defeat all the enemies and remove all the dirt piles. Push the
      block onto the west floor switch, then shoot the target to spawn a
      second block. Push this one on the other floor switch, then hit the
      target in the corner to get a [KEY]. Backtrack to H-6.

H-6:  Continue around the rest of the room and hit the lever at the end to
      get a second [KEY]. Use one to open the locked door.

I-4:  Ignore the locked door at the top of the room and instead go east.

J-4:  Kill all the baddies, then dig up the dirt pile resting on the switch.
      This will raise the switch and give you access to the lever Hit it to
      open the east door, then push the block on the floor switch to give you
      access to the exit.

K-4:  Mini boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Antlion --

This predatory insect burrows under the sand only to pop up nearby for an
ambush attack. When it emerges, it fires a ring of energy bubbles that
radiate outwards, twice in succession. You can attack the Antlion when it is
aboveground. Instead of waiting for it to emerge, use your shovel on the big
moving mound of sand to expose and stun it. Attack when it's stunned and keep
at it until victory is yours.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J-3:  Take care of the hornets, then remove the dirt piles on the other end
      of the room. Walk over and step onto the floor switch, then aim west
      and take fire at the target. Grab the [KEY] and go back to I-4.

I-4:  Open the locked door and head through.

I-3:  Walk up and down the long corridors and use your key on the door at the
      end.

H-3:  Descend into the basement.


-- B1 --

B-3:  Simply go through the room and clear out the dirt piles en route to the
      exit. Watch out for the large grub here in these tight quarters.

A-2:  For this block puzzle, push the middle block up one tile and the left
      block 2 tiles. Walk up and push the bottom block into the nook and the
      top one out of the way so you can get through. Remove the dirt pile
      from the floor switch and claim the [SNORKEL]. You can now swim in
      water! The only downside is that you have to have the item equipped in
      order to do so, but a small price to pay!

B-1:  Equip the Snorkel and approach the water to automatically jump in
      without consequence. Press the item button while in the water to dive
      under for several seconds, allowing you to get underneath the log. Hop
      back onto land and leave.

B-3:  Return to 1F.


-- 1F --

H-3:  Swim across the water and either avoid or dive under the crabs until
      you get to the south side.

H-6:  Head south and swim across the pool to the door down here.

H-7:  Swim over to the bank and use your Dart Gun to hit the lever in the
      middle of the water. Cross the first set of bollards and use your Yoyo
      to whack the lever again. This allows you to get the [MAP]. Exit the
      room and make your way back to the entrance.

F-6:  You can now swim in water, so the next step is to find the Boss Key.
      Swim west through the door at the end.

D-5:  The sandy hill prevents you from going north, so just follow the path
      west.

C-5:  Use your Snorkel to get around the room and kill all enemies to receive
      a [KEY] and open the exit.

B-5:  You can fight the enemies if you want, but otherwise use your key on
      the north door.

B-4:  Hit the lever to move the two targets on the walls, then step on the
      west switch; now you can shoot the east target. Hit the lever again and
      step on the east switch in order to hit the west target. As for the
      third target on the north end of the room, you will have to stand in
      one of the corners and aim diagonally to hit it. Both doors open up;
      head east.

C-3:  The Boss Key is in this room, but it's up on a balcony out of reach.
      Destroy the crates and return to the previous room.

B-3:  This time go west.

A-3:  Here you will have to kill all enemies EXCEPT for the mob of crabs
      (two hornets, two large grubs, and two tortoises) to unlock the exit.
      Swim through and dive under the crabs to reach the other side and
      clear out the chamber.

B-1:  Time for another puzzle! The floor switch closest to you is the key to
      getting out of here, so your goal is to get a block onto it. Go across
      the bridge and swim around the bollards. Flip the lever to sink the
      bridge and raise on to your left. Go across and spawn a block using the
      lever, then push it back to the southern island. Pushing it onto the
      switch here lowers the bollards in front of the north bridge.

      The west bridge is of no use now so flip the lever to sink it and raise
      the north and east bridges. Swim across to the east island so you can
      spawn in a second block. As you might expect, pushing it onto this
      floor switch lowers the bollards on its respective bridge.

      Here's the tricky part: take the block from the west island and push
      it across the bridge to the east island. Use THIS block to depress the
      floor switch and push the east island's block across the bridge to the
      switch on the south island.

      Once that is finished, sink the other bridges and raise the west
      bridge. Respawn a block (it's cause the one on the east island to
      disappear... no worries) and push it to the south island. Now you have
      two blocks at your disposal. Flip the bridge lever once more and now
      you can push the block onto the first floor switch. Finally, you can
      shoot the target to reveal the exit.

C-1:  Activate the green teleporter atop the sand hill. What else is there to
      do but slide down?! The key is to hug the west wall as you slide down
      the hill so you can end up on a sand bank and secret door midway down.
      Go through.

C-3:  Pick up the [BOSS KEY] and leave. Return back to the entrance at F-6.

F-6:  Unlock the boss door and proceed through to the boss chamber.

F-3:  Boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Inky: Mega Fugitive Octopus --

 Inky, the mean pink octopus, stays at the top of the boss room and primarily
 uses three of its tentacles to attack. Stand on any of the three islands and
 wait for a tentacle to stop moving and slam the ground. Sidestep and unleash
 teenage fury on it for a few seconds. When Inky opts for an ink spray, jump
 in the water and dive underwater to avoid the stream of projectiles.

 Your initial targets should be each of the boss's tentacles; focus on one at
 a time. After enough punishment Inky will change colors and become dazed -
 this is when you can shoot it in the head with your Dart Gun. The wounded
 tentacle disappears and you will be down to two targets. All you have to do
 is destroy each tentacle to stun Inky, then hit it with some darts. The ink
 attacks vary a tad but they are all avoided by diving underwater.

 Once you destroy the third tentacle, shoot one more dart in Inky's noggin to
 finish the fight. Darts occasionally drop from the ceiling to keep your
 stock at optimal numbers. Per usual, the boss drops a [HEALTH INCREASE].

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

F-1:  Completing Kaitara Grotto earns you [RUA'S HOOK]. Two down, two to go!
      After a conversation with the spirit of Rua, you return to your room.


______________________________________________________________________________
==============================================================================
The Fourth Dungeon                                                     [0304]
==============================================================================


~- Harikoa -~
==============================================================================

Now that you have the Shovel, you can dig up the dirt pile in your backyard.
Take the path to the Plains.


~- Plains -~
==============================================================================

Here on this grassy ledge lies a [TUI FEATHER]. Return to Harikoa once it's
in your possession. Unless you have any business in town, take the northern
exit back to the Plains.

Walk northwest to the next screen and then continue west towards the water's
edge. No water is off limits for you now! Dive into the water and pass by the
tiny island to the northwest corner of the map.


~- Butler's Cay -~
==============================================================================

Climb out using one of the sand banks to arrive on Butler's Cay. The sign
describes it as peaceful but all I see is doom and gloom. Animals on this cay
include flies (more annoying than hornets) and black rats that are no
different than the regular brown ones on Toromi Island.

Inside the nearby house is an angry woman who mentions that her house may be
haunted (at least according to her husband). Go west to the church to hear
the husband's side of the story. After confirming the presence of ghosts in
the house, return to perform an exorcism. Ghosts float around aimlessly and
have the power to turn transparent, rendering any attack useless. Wait for
them to become opaque again before swinging.

Defeating all four ghosts earns you the [CRYPT KEY], and the adoration of the
homeowners. Your ghost hunting quest is not over quite yet, since the source
of the spooky sightings resides down in the crypt beneath the church. Open
the locked door inside the church and descend into Marsden Crypt.


~- Marsden Crypt -~
==============================================================================

-- 1F --

       A     B     C     D     E
                 _____
1               |     |                     Entrance:  C-6
           _____|_____|_____
2         |     |           |
          |     |___________|_____
3         |     |  ?  |           |
     _____|_____|_____|___________|
4   |     |  ?  |     |  ?  |     |
    |     |_____|_____|_____|     |
5   |     |     |  ?  |     |     |
    |_____|_____|_____|_____|_____|
6   |     |     |     |
    |_____|_____|_____|


-- B1 --

       A     B     C     D     E

1
           _________________
2         |           |     |               Mini Boss: E-4
          |___________|_____|_____          Boss Key:  D-2
3         |     |     |           |
          |_____|_____|           |
4               |     |           |
     ___________|_____|___________|
5   |     |     |           |     |
    |     |_____|           |_____|
6   |     |
    |_____|


-- B2 --

       A     B     C     D     E
                 _____
1               |     |               Boss: C-3
           _____|_____|_____
2         |                 |
          |                 |
3         |                 |
          |_________________|
4               |     |
                |_____|
5               |     |
                |_____|


-- 1F --

C-6:  You must defeat the evil Flame Spirit in order to progress to the next
      room. Hit it several times while avoiding its flame burst attack to
      open the north door. You also get the [MAP] right off the bat, which is
      interesting, but appropriate since this dungeon has a very unique
      layout. Continue north.

C-5:  The room bears a giant cross symbol on the floor. This is an important
      indicator throughout the dungeon. Slay the black widow and exit north.

C-4:  The crystal ball in this room allows you to rotate the surrounding
      chambers (all marked with a "?" on the map). The rooms all have a
      corresponding symbol so you know the location of each one as they spin
      around on the track. Here's a quick rundown on each of the "mystery"
      rooms:

      Cross Room: contains a southern, northern and eastern exit.
      Spiral Room: contains a southern and western exit.
      Ring Room: contains a northern, western, and eastern exit.
      Star Room: contains a northern and western exit.

      Hitting the crystal ball rotates the rooms clockwise. Since the actual
      room and exit door configurations will not change, you must rotate and
      use the proper exits in order to move throughout the dungeon.

      For starters, leave the rooms as is and exit east to the Spiral Room.

D-4:  You should be in the room with the figure 8 symbol on the floor. Exit
      south.

D-5:  This room is a dead end with various enemies. Return to C-4.

C-4:  Hit the crystal and rotate the rooms so the Cross Room is to the west.
      Exit west.

B-4:  You should be in the Cross Room. Proceed south.

B-5:  Take the stairs to the basement.


-- B1 --

B-5:  Continue to the west.

A-5:  Start out by killing all the enemies you can get to. The first thing
      you'll likely notice is a turret constantly shooting projectiles at a
      target on the wall. Use the nearby lever to lower the bollards and have
      the turret actually hit the target. After spawning a block in, raise
      the bollards so the block won't constantly get respawned.

      Push the block on the floor switch to access the bottom half of the
      room and step on the other floor switch. Face north and shoot the lever
      to cause the block to respawn. Next, shoot the target next to you to
      get a [KEY]. Take it and head back to the crystal room at C-4.


-- 1F --

C-4:  Rotate the rooms so the Ring Room is facing west and go inside.

B-4:  Ignore the turrets and quickly exit west.

A-4:  This area is broken up into segments due to the block walls and
      bollards. The best way to navigate is the following: flip the lever to
      push the target to the west side; wait for the turret to hit the target
      and move it back using the lever. Cross over the lowered bollards and
      use the lever to activate the target once more to reset it.

      Now that you're on the left side of the room, hit the second lever to
      spawn a block. Now use the automated turret to raise and lower the
      appropriate bollards so you can push the block to the floor switch at
      the southeast corner. This makes a second target appear - go back
      across and shoot it to open the exit.

A-6:  Eliminate all the foes before using the key on the locked door.

B-6:  Walk to the middle of the room and collect the [PET ROCK], a rock with
      googly eyes and nothing more. When equipped you can use the rock to
      depress floor switches when blocks are not available or out of range.
      Once you have dropped your Pet Rock you must walk over it to retrieve
      it, so you cannot simply hit the item button to use it again. Exiting
      the room also returns it to your inventory. Drop your Pet Rock on the
      floor switch to open up the door and go through.

C-6:  You are now back at the dungeon entrance. Go back to C-4.

C-4:  Smack the crystal ball so that the Spiral Room is north and go through.

C-3:  Proceed west.
</pre><pre id="faqspan-2">
B-3:  In this big room you must defeat all the ghosts, Flame Spirits, and
      black widows to receive a [KEY]. The room is split up using bollards
      that raise and lower via the turrets and moving targets. You are at the
      beckoning of these mechanisms so be patient and track down those pesky
      ghosts. Once you have the key, backtrack to C-4.

C-4:  Rotate the rooms so that the Cross Room is north and proceed through.

C-3:  Exit the room north.

C-2:  Equip your Yoyo and Dart Gun for this nifty puzzle. One of the levers
      is surrounded by blocks, meaning you must use the Yoyo to activate it.
      Hit it and cross the bollards, hit it again, and hit the second lever
      to move a target. Cross the next set of bollards, and hit the
      barricaded lever a third time. Now you can shoot the target.

      There is a second target that must be shot to open the exit, but every
      time you cross over the floor switch to reach it a block drops right
      in front. Here's the trick: face the target and shoot at it, then step
      on the floor switch - by the time the dart reaches the target the block
      should have disappeared. Voila! Locate the exit.

C-1:  Start off by killing the single Flame Spirit here. Hit the east lever
      and walk over the bollards and hit the lever again with your Yoyo. Go
      up and around, then aim down and shoot the lever again. Use the Snorkel
      to swim west across the water and use the pair of levers to spawn a
      [KEY] and open up the exit again. Go back to C-4.

C-4:  Rotate the rooms so that the Ring Room is east and head that way.

D-4:  Go north.

D-3:  This large room is mostly uneventful but has several crates inside if
      you are in need of health. Otherwise go back to the previous room.

D-4:  Now head east.

E-4:  Hit the first lever to lower the bollards and pass over them. Hit the
      second lever to spawn a block and push it in front of the turret. Now
      shoot the target on the east wall to move it and go back down towards
      the turret.

      The bollards to your left should be lowered, opening another path. Wait
      for the turret to pause before firing, push the block out of the way,
      then quickly roll past the bollards; when the turret hits the target it
      will raise the ones behind you and lower a set in front. Flip the final
      lever to open a path to the staircase.

-- B1 --

E-5:  Unlock the door here and proceed onward.

E-4:  Mini boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Vampire Bat Colony --

You are tasked to slay an entire colony of vampire bats. This mini boss fight
is comprised of many singular entities, though they often fly close together
and attack as a group. There's really no strategy other than approaching the
bats (or letting them come to you) and flailing wildly. You can use your Yoyo
to stun several of them at a time to make disposing them easier.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D-2:  Pick up the [BOSS KEY] near the altar. The door behind you locks,
      sealing you inside this chamber. The only escape is an especially grim
      one... read the old mysterious book to turn on the furnace and walk
      into the flames to die and be brought back to the dungeon entrance.
      Yeesh...


-- 1F --

C-6:  Make your way back to C-4.

C-4:  This time don't worry about the crystal ball and instead take the
      stairs in the corner.


-- B1 --

C-4:  No need to fend off the enemies; just head for the doorway.

C-3:  Your Pet Rock is finally put to use here in this room. Wipe out the
      enemies and then take a look around: the goal is to be able to shoot
      the target in the corner, though it's protected by two rows of
      bollards.

      Step on the southern floor switch and drop your Pet Rock. An unwritten
      feature of this item is that you can hit it with your cricket bat to
      send it rolling; this damages enemies and, in some cases, can bounce of
      walls to travel to distant locations. Smack it to send it bouncing off
      the corners of the room so it lands on the northeast floor switch.

      Leave it there and with one bollard set lowered, stand on the northwest
      switch to lower the second set. Now you can shoot the target and get
      outta here.

C-2:  You'll need your Pet Rock and Yoyo for this next (simple) puzzle. Hit
      the lever with the Yoyo to get the block and push it across onto the
      floor switch. Drop your Pet Rock on the second switch to gain access to
      the lever that opens the southwest door.

B-3:  Descend down to Floor B2.


-- B2 --

C-5:  Use your last regular key to open the door. Make sure to activate the
      teleporter before leaving.

C-4:  Take out the enemies, then drop your Pet Rock down near the bollards
      on the west end of the room. Bounce it so that it ricochets onto the
      floor switch, and now you can hit the lever to reach the boss door.
      Open it and go through.

C-3:  Boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Donn: Possessed Tombstone --

 The dungeon boss is a gigantic, half-buried tombstone with long, snaky
 arms. It will often sink into the ground and then pop up elsewhere, but all
 you have to do is track the movements and wait for it. Target Donn anywhere
 with your cricket bat to deal damage and watch out for when it sprays a
 cluster of projectiles your way.

 Once you've hacked at it enough, Donn will summon an arena comprised of four
 corners and a pile of blocks in the middle. Donn will pop up somewhere
 inside this rectangular area and will always hide if you approach it. You
 must use your Pet Rock to bounce it off the corners to hit Donn from long
 range.

 Oftentimes after this, Donn creates multiple clones of itself, though
 hacking at a doppelganger reveals a measly ghost. Don't worry about these
 spectres and keep striking until you find the real one. The battle cycles
 through these three main attack patterns until you stand on top. Pick up the
 [HEALTH INCREASE] once Donn bites the dust.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C-1:  Take [TORU'S HOOK] from the altar to complete the dungeon.


______________________________________________________________________________
==============================================================================
The Fifth Dungeon                                                      [0305]
==============================================================================


~- Harikoa -~
==============================================================================

Unless you want some R&R or feel the need for extra exploring, set off for
the mountains to the north. Exit north to the Plains.


~- Plains -~
==============================================================================

Proceed north until you reach a bridge leading to Mount Janszoon.


~- Mount Janszoon -~
==============================================================================

Construction workers are banding together to repair the damages done by the
earthquake back at the game's start. They are, however, pretty knackered and
ask you to fetch some kiwi fruit from the nearby farm.

Go east to the next screen. Most of Mount Janszoon is populated by common
animals like rats and hornets, so by now they should not pose much of a
threat. Pass through to get to Trail Farms.


~- Trail Farms -~
==============================================================================

Next to the smokey mountains lies a vibrant farm with livestock and yummy
organic produce. Go inside the farmhouse and talk with the woman to be
interrupted by an announcement of a pest infiltration. If you help out with
the rat problem, you are free to take the kiwifruit needed for the workers.

Exit out of the other side of the farmhouse and go north. Fight through the
eagles, rats, weasels, and hornets en route to the [BELLBIRD FEATHER]. Go one
screen east to the apple orchard to find the rat infestation. Weave through
the trees and kill the three rats to earn three kiwifruit - that simple!

There isn't much else to do right now in Trail Farms, and since you have what
you came for, you can return to the construction workers.


~- Mount Janszoon -~
==============================================================================

Hand over the fruit to the foreman. Instead of naturally using the fruit as a
source of sustenance, he somehow concocts a bomb used to clear the rubble.
Okay then...

Go east, then immediately south to end up on a cliff with a [STITCHBIRD
FEATHER]. Head back north and continue east across the winding paths. It gets
pretty busy here with all the rats and black eagles, so clear out as many
enemies as you can to ensure a safe trip. The trails are all pretty straight-
forward and lead to the same destination, so keep on moving until you hear a
large crash.

Pick up the [KEA FEATHER] nearby and run east to reach a cavern. Inside is
the entrance to the fifth dungeon. Stock up on any goods before going inside.


~- Kaihau -~
==============================================================================

-- 4F --

       A     B     C     D
           ___________
1         |           |            Boss: C-4
          |___________|
2         |           |
          |           |
3         |           |
          |           |
4         |           |
     _____|___________|_____
5   |                       |
    |                       |
6   |                       |
    |                       |
7   |                       |
    |_______________________|


-- 3F --

       A     B     C
     _____ ___________
1   |     |           |
    |     |___________|
2   |     |           |
    |_____|___________|


-- 2F --

       A     B     C     D     E     F     G     H
                       ___________ _____
1                     |           |     |                 Entrance: E-10
           _____ _____|___________|     |                 Boss Key: D-10
2         |     |           |     |     |
          |_____|___________|_____|     |
3         |     |     |     ~     |     |
     _____|_____|_____|     ~     |_____|
4   |     |           |     ~     |     |
    |_____|___________|_____~_____|     |      _____
5   |     |     |     |     |     |     |     |     |
    |     |_____|     |     |     |_____|     |     |
6   |     |     |     |     |     |     |     |     |
    |_____|     |_____|_____|_____|_____|_____|_____|
7   |     |     |           ~           |           |
    |_____|_____|           ~           |___________|
8               |           ~           |     |     |
                |___________~___________|     |     |
9               |     |     |     |           |     |
                |     |_____|_____|___________|_____|
10              |     |     ~     |           |     |
                |_____|_____~_____|___________|_____|



-- 1F --

       A     B     C     D     E     F     G     H
                       ___________
1                     |           |                       Mini Boss: H-9
                 _____|___________|_____ _____
2               |     |           |     |     |
                |_____|___________|_____|_____|
3               |     |     |     |           |
                |     |_____|     |___________|
4               |     |     |     |     |
                |_____|_____|_____|     |      _____
5                     |     |     |     |     |     |
           _____ _____|_____|_____|_____|_____|_____|
6         |     |                 |     |           |
     _____|     |_________________|_____|___________|
7   |     |     |           |           |
    |_____|_____|           |           |_____
8                           |           |     |
                            |___________|     |_____
9                           |     |     |     |     |
                       _____|_____|     |_____|     |
10                    |           |     |     |     |
                      |___________|     |_____|_____|


-- 2F --

E-10: Kaihau is the largest dungeon yet and the volcanic surroundings pose
      many threats, the most common being green lasers that block your
      progress. Fortunately, placing your Pet Rock in front of the path
      allows you to pass without harm. Sometimes you can get stuck in areas
      that are impossible to escape from, so in this dungeon if you hold
      down X you can return to the entrance of the room if you ever become
      trapped.

      For now, head through the east doorway.

F-10: The Stone Guardian in this room is not super dangerous, but is extra
      hearty and can only be damaged from behind. The urchins on the far end
      of the room however are invulnerable. Ignore them and exit.

H-10: The green vampire bat is no different than the ones you fought as a
      colony in the last dungeon. Defeat it and move on.

H-9:  This room gives you a basic introduction to the puzzle mechanics for
      the dungeon. Place your Pet Rock in front of the laser beam to get by,
      then push the block back down onto the floor switch. Go back north and
      flip the lever to open the exit and get a [KEY]. Go north.

H-7:  Kill the three targets to open the northern door and pass through.

H-6:  Take the stairs at the end.


-- 1F --

H-5:  Exit down to the next room.

H-6:  Proceed west, using the key on the locked door.

F-6:  You come to a 4-way intersection. There are a lot of options here, so
      this will be a common stop in the first stages of this dungeon. To
      begin, activate the blue teleporter, then block the laser and head
      through the south exit.

F-7:  This room is teeming with enemies, though there is no need to go
      monster hunting. The southwest door is closed, so take the east door
      instead.

G-8:  The block with the laser attachment can be moved to solve this puzzle.
      Place your Pet Rock on the floor switch to lower the bollard and push
      the block all the way east so you can block the turret fire below you.

      Use your Yoyo on the lever, then go south. Shoot the lever in the
      corner with a dart to spawn a block and use it to block the laser so
      you can reach the east exit.

H-9:  Mini boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Lava Golem --

This mini boss is more dangerous than ones past, especially the last one. His
two attacks involve a volcanic eruption and a branching laser beam. Get up
close to attack, but quickly roll out of the way when you see an orange ring
appear on the ground. Your best bet is to be aggressive and roll dodge any
attacks, then quickly run back and continue smacking it to death.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

G-10: Grab the [KEY] in the next room and return to the 4-way room at F-6.

F-6:  This time take the north door.

F-5:  Avoid the rows of urchins and take the northern exit.

F-3:  Slaying the Stone Guardian and two Flame Spirits will open up the
      exit.

G-2:  Head through to the west.

F-2:  Take out the rats en route to the next screen.

E-2:  The far west door is barred off, so instead focus on the northern door
      (which is opened by killing everything in the room).

D-1:  Take the [ELEVATOR COG] and backtrack to F-4.

F-4:  Now go through the door on the west end.

E-4:  Another laser puzzle here... block the laser so you can get to the
      lever and smack it to move the laser to the left. Very carefully use
      your shovel to destroy only the BOTTOM TWO dirt piles, because you
      still want to block the laser.

      Use your Pet Rock to block the next laser and pick it up once you've
      gone across. Now drop it on the floor switch to disable the second
      laser and lower a set of bollards. Go back 'round and shoot the target
      at the south end to receive the dungeon [MAP]. Exit to the left.

D-4:  Destroy the Stone Guardian and Flame Spirits to open the western door.
      Proceed to the next room.

C-4:  Placing your Pet Rock on the floor switch not only opens a path, but
      also raises a pair of lasers. Do so anyway and pass through, then
      knock the rock off the switch with a dart.

      At the north end of the room you have two laser blocks. Push the one
      to the right and in front of the laser beam. You still won't be able
      to reach the lever, but shooting the target will disable the laser and
      allow you to open the exit.

C-2:  Take the [KEY] and return all the way back to F-6 (you'll have to go
      the long way).

F-6:  Finally, check out what's through the west door.

E-6:  This room is for sure the most frustrating in the entire dungeon. The
      long corridor is filled with moving lasers that are either avoided or
      must be blocked with your Pet Rock. Be careful with your rock placing
      so that in certain opportunities you can still retrieve it when on the
      other side of a laser. And remember to hold X to return to the
      entrance of the room if you get stuck.

      There is nothing important through the northern door so head west.
      Place your rock in front of the laser so you can get behind it, then
      smack it down the corridor to clear a path. Use a key on the door
      here.

B-6:  Plop your rock on the floor switch and pass through to the doorway.

A-7:  Ascend the stairs.


-- 2F --

A-7:  Activate the red teleporter and exit the room.

B-7:  Roll past the urchins and defeat all enemies to open both exits. Head
      left.

A-6:  Once again, kill all of the enemies to open up the door.

A-4:  This room contains a bunch of crates, so go wild before leaving.

B-4:  Proceed to the east end and push the laser block south so that the
      lasers are cut off, then go back to the west side and shoot the target
      to disable the lasers. Now push said block onto a floor switch and
      drop your Pet Rock on the other to lower the bollards. Shoot the
      second target to open the door.

B-3:  Both of these doors are locked, but you only have one key. Open the
      northern door.

B-2:  Just whack the lever to get a free [KEY]. Easy.

B-3:  Now open the other locked door and head through.

C-3:  Follow the path to the exit.

C-2:  Toss your Pet Rock onto the floor switch to the right to lower the
      bollards, then walk across. Go around the lava pool and shoot your
      rock so it bounces off the walls and lands on the other switch; with
      the target moved, you can shoot it to exit the room.

D-3:  Like with a couple other rooms in this dungeon, this chamber is split
      down the middle by a lava river. Since you cannot get to the other
      side, run south through the door.

D-5:  Clear the room of monsters to open the exit.

D-7:  This is another huge chamber with a lava river in the center. There
      are also a couple pools of water, so get your Snorkel ready. Swim
      through the first pool and dive under the laser, then go left and do
      the same through the next pond. Hit the lever here, then dive back
      around so you are below the laser block. Push it up one tile so that
      the lasers are blocked. You'll hear a block drop to the ground.

      Now that you have spawned a block, push the laser block to its
      original location. Swim back over and use the block on the floor
      switch, then your Pet Rock on the second switch to reveal the exit.

C-9:  Stay away from the turrets and eliminate the baddies, then leave.

D-10: You can now claim the [BOSS KEY] as your own! If you notice you'll see
      the dungeon entrance on the other side of the lava stream. Continue
      down the staircase.


-- 1F --

D-10: Proceed to the end of the hall and leave.

E-9:  Go north through the doorway.

E-8:  Make your way back to F-6.

F-6:  Use the blue teleporter to warp to the entrance.


-- 2F --

E-10: We are almost finished! Take the northern door this time.

E-9:  Exit north.

E-8:  Take the door in the northeast corner.

F-6:  Two levers must be struck to open the door. Stand to the left of the
      west lever and hit it to avoid the lasers that pop up. Now hit the
      second one to be done with it.

F-5:  Kill the small group of baddies to open the west door; proceed through.

E-4:  Block off the east laser and flip the lever to spawn a block. Use this
      block to protect yourself from the west laser and hit this lever to
      lower a bollard in front of the target. Now with your Pet Rock and
      block in front of the lasers, step on the floor switch and shoot the
      target to get a [KEY]. Exit.

F-5:  Head north this time.

F-3:  More moving lasers. Carefully go north as you avoid each of the
      alternating laser beams, then unlock the door ahead.

E-1:  Your elevator cog fits perfectly in the elevator's slot. As it
      wrenches up to the third floor, you must fend off various flying
      creatures.


-- 3F --

C-1:  Get off the elevator, activate the green teleporter, and move on.

A-1:  Put your Pet Rock in front of the laser near the lever and hit said
      lever to open up a stream of turret fire. Have no fear: dig up the
      dirt pile and the laser beam will create a barrier for you. Go around
      and dig up only the leftmost dirt pile, then remove the single dirt
      pile below you. Use your Pet Rock to get by and navigate towards the
      locked door.

      Use your Yoyo to hit the lever again, lowering some bollards down
      here. Drop your Pet Rock on the floor switch and, lastly, shoot the
      target on the wall. Leave the room.

B-2:  Stock up on pizza before using the boss key.


-- 4F --

C-7:  Tai emerges at the volcano's peak, greeted by a gigantic face etched
      in the mountainside. Its teeth act as bars preventing you from going
      to the boss room. Climb the ledges on each side and destroy the eyes
      to remove the teeth and receive entry.

C-4:  Boss time!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Heke: Master Fisherman --

 You finally get to face off against the deranged spirit of Heke. The
 floating mask moves all around the tiled arena, and as the fight progresses
 the tiles will begin to drop. You cannot fall in the holes, but they will
 certainly restrict your movement. This proves troublesome considering how
 spastic and flighty Heke can be.

 Heke has several attacks. First, he will stop moving, then charge towards
 you with increased speed. He can also spit out a big yellow orb that can be
 knocked back at him for damage. If you see the boss fly towards one of the
 top corners of the arena, take out your Pet Rock, place it on the ground,
 and stand below it to avoid his sweeping laser attack.

 You'll have to be aggressive during this encounter due to the collapsing
 arena. You cannot afford to be passive when the floor crumbles beneath you.
 Even though Heke flies all over the place, the abundance of darts means you
 can be liberal with your Dart Gun. Another particularly reckless technique
 is to attack Heke during his laser attack because he will slowly move from
 side to side and you can absolutely unload him with darts.

 Once Heke is defeated, you receive another [HEALTH INCREASE]. The arena is
 restored, allowing you to easily exit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B-1:  You can now retrieve [HEKE'S HOOK] and complete the quartet. This
      wraps up the final dungeon!


 ~- Harikoa -~
==============================================================================

After some spirit shenanigans, Tai wakes up in his bed again. You finally
freed Toromi Island from the restless spirits and quelled their rumblings,
and with that your vacation is over. Exit the house to return to the ferry.
Talk to mum to conclude the game.


______________________________________________________________________________
==============================================================================
The Bonus Dungeon                                                      [0306]
==============================================================================

After the ending credits, start up your game file to begin post-game content.
You have still completed all main dungeons, and are now free to explore
Toromi Island with your current items and equipment. Furthermore, a hidden
bonus dungeon becomes available.


~- Harikoa -~
==============================================================================

Go down to the beach, hop in the water, and travel one screen south.


~- Plains -~
==============================================================================

Climb up on land and head east. On the next screen, go east and then north
towards the blue-tinted landscape.


~- Lilac Lagoon -~
==============================================================================

This is a secluded, relatively peaceful location that is home to the bonus
dungeon. This dungeon is only accessible by completing the five main
dungeons. The door should be open as long as you have beaten the game.


~- Taonga -~
==============================================================================

This bonus dungeon is incredibly straightforward, but quite challenging.
There are no branching paths and no puzzles, but every room must be cleared
of enemies before continuing. It is a gauntlet of sorts that even features
old mini bosses. Thankfully, there is a shopkeeper at the entrance that sells
Lemon Fizzy and Chips - stock your inventory before beginning the trial.

Due to the simplicity of the dungeon layout and lack of puzzles, I will only
be listing the enemy count in each of the rooms. Battle strategies for each
enemy type should be common knowledge seeing as the game has been beaten.
Personally, however, I do prefer the Yoyo and Dart Gun as my items of choice.

Room 1:  2 rats, 1 weasel, 3 hornets

Room 2:  5 hornets, 3 weasels

Room 3:  1 hedgehog, 3 rats, 1 weasel

Room 4:  2 hedgehogs, 1 weasel, 3 hornets

Room 5:  3 eagles, 2 weasels, 1 rat, 2 living statues

Room 6:  2 eagles, 3 purple slimes, 2 living statues, 1 weasel, 1 rat

Room 7:  1 giant purple slime, 4 purple slimes, 2 eagles

Room 8:  1 giant purple slime, 1 hedgehog, 2 eagles, 1 weasel

Room 9:  1 hedgehog, 2 large grubs, 2 eagles, 1 weasel

Room 10: 2 tortoises, 2 purple slimes, 2 crabs, 2 living statues, 2 hornets

Room 11: 1 antlion, 2 hornets, 2 eagles, 1 large grub

Room 12: 2 antlions, 2 tortoises

Room 13: 2 flame spirits, 2 eagles, 2 rats, 2 hornets, 2 ghosts

Room 14: 3 black widows, 2 purple slimes, 2 eagles

Room 15: 1 hedgehog, 2 large grubs, 1 black widow, 2 ghosts, 1 rat

Room 16: 1 vampire bat colony, 2 tortoises, 1 flame spirit

Room 17: Break time! Smash all the crates for goodies, and don't forget to
         take the [HUIA FEATHER] before leaving.

Room 18: 1 hedgehog, 3 purple slimes, 2 vampire bats, 2 rats, 1 flame spirit,
         1 hornet

Room 19: 1 lava golem, 2 rats, 2 hornets, 1 vampire bat, 1 black widow,
         1 stone guardian

Room 20: 2 lava golems, 2 ghosts, 1 stone guardian, 1 tortoise

Room 21: You've reached the end! Collect the [POUNAMU PENDANT] from the
         altar and teleport to the entrance.

Well that's it for the main game content! There are still a few other things
to do here and there (mainly feather collecting); all other information can
be found in the appropriate sections below.


______________________________________________________________________________
==============================================================================

[4] FEATHERS                                                            [0400]

==============================================================================

There are 20 collectible feathers found on Toromi Island. You can track your
progress by inspecting the feather journal found in Tai's bedroom. It'll not
only document the individual feathers you have found but also take note of
how many feathers each area contains.


~- World Map -~
==============================================================================

+------------+--+---------------+---------------+
| Butler's   |  |               |               |   Harikoa: 4 feathers
|   Cay      |  |               |               |   Plains: 4 feathers
|      .-----'  |     Mount     |     Trail     |   Maru Forest: 2 feathers
|------'        |   Janszoon    |     Farms     |   Airey Bay: 2 feathers
|               |               |               |   Butler's Cay: 2 feathers
|               |               |      .--------|   Mt. Janszoon: 2 feathers
|-------+       +----+----------+------'        |   Trail Farms: 1 feather
|       |            |                          |   Lilac Lagoon: 3 feathers
|       |            |                Maru      |
|       |  Plains    +---------+     Forest     |
|       |                      |                |
|       |       +--------+     +-----------+----+
| Airey |       |        |     |   Lilac   |    |
|  Bay  |       |        |     |   Lagoon  |    |
|       |       |        |     |           |    |
|       |       |Harikoa |     +-----------+    |
|       |       |        |                      |
|       |       |        |                      |
|       |       |        |                      |
+-------+-------+--------+----------------------+


~- Harikoa -~
==============================================================================

1. Pukeko Feather
-----------------
"A widespread wetland bird that can adapt to a variety of habitats."

Located inside the fisherman's house on the east side of town. Enter the
home, then search under the staircase.


2. Tui Feather
--------------
"An intelligent bird known for its tuft of white feathers and distinctive
song. They have the ability to imitate human speech clearly."

After receiving the Shovel, you can dig up the dirt pile behind your
grandparents' house to find the hidden feather.


3. Kakapo Feather
-----------------
"An extremely rare flightless parrot that dwells on the ground."

Beat Brian's high score (5,000 points) at StarBlazer in the town arcade.


4. Fairy Tern Feather
---------------------
"New Zealand's smallest tern is also the most endangered, with less than 50
remaining."

Received after completing the fisherman sidequest. You must talk to the old
fisherman in the following areas (in this order):

- Harikoa, Lilac Lagoon, Airey Bay, Mount Janszoon, Maru Forest, Butler's
  Cay, Plains, and Trail Farms.

After which he will return to his home in Harikoa and gift you the fairy tern
feather.


~- Plains -~
==============================================================================

1. Kakariki Feather
-------------------
"A small green parrot with a colourful head."

Go to Harikoa and dive in the water at the south end, then swim west. Here
you find a small cave entrance leading to the tuatara cave. Inside is the
feather alongside a, well... a tuatara of course!


2. Kereru Feather
-----------------
"A large green pigeon that mainly feeds on fruits."

From the Harikoa beach, get in the water and swim east. Continue swimming
east until you come to a small island. Search the rugby cave inside for the
feather.


3. Kaka Feather
---------------
"An endangered forest-dwelling parrot that makes their nests in hollow
trees."

At the southeast corner of the map is a cottage, and inside is a talking
microwave that challenges you to a game of MicroPong. Score 5 points to win
the kaka feather.


4. Kiwi Feather
---------------
"A long-beaked, flightless and nocturnal bird. They are the national symbol
of New Zealand."

Go north of the microwave cottage and enter the clearing between the trees to
discover the secret kiwi grove. And what other feather would you find here
but a kiwi feather?!


~- Maru Forest -~
==============================================================================

1. Kokako Feather
-----------------
"A grey bird with striking blue wattles. Breeding pairs sing together in a
duet at dawn."

Found east of the giant tree Mahuta, on your way to the dungeon. Proceed
through the winding maze and take the eastern path up, down, and around to
reach the feather.


2. Yellowhead Feather
---------------------
"A bright-yellow insectivore that appears on the New Zealand $100 banknote."

Upon obtaining the Shovel, go northeast of the hot springs and remove the
dirt pile to locate the feather.


~- Airey Bay -~
==============================================================================

1. Silvereye Feather
--------------------
"A small green bird that gets its name from the ring of white feathers around
its eyes."

North of the public beach. Once you have the Shovel, dig up the dirt pile
near the red fence and go between it to access a path with the feather.


2. Kingfisher Feather
---------------------
"A medium-sized turquoise bird that inhabits mangroves and river valleys."

Once you have the Snorkel, swim to the southwest corner of the bay to find
it past the flags.


~- Butler's Cay -~
==============================================================================

1. Black Robin Feather
----------------------
"Brought back from extinction by the last remaining female, the black robin
is found only on two small islands."

Northeast of the church is an old cemetery. Walk to the top row of
tombstones and inspect the second one from the left to reveal a hidden
staircase. Descend into the room for the feather.


2. Morepork Feather
-------------------
"A small spotted owl whose name replicates its distinctive call."

After getting the Pet Rock, go west of the church and search inside the
dilapidated shack. Drop your Pet Rock on the floor switch to collect the
morepork feather.


~- Mount Janszoon -~
==============================================================================

1. Stitchbird Feather
---------------------
"These black and yellow nectar-eaters nest high up in old native trees."

After the construction workers clear a path in the mountain, go east and then
immediately south to spot the feather on the cliff's edge.


2. Kea Feather
--------------
"Renowned for their intelligence, the kea is also the only alpine parrot in
the world."

Found alongside the mountain trail leading up to Kaihau. Pretty hard to miss.


~- Trail Farms -~
==============================================================================

1. Bell Bird Feather
--------------------
"A common passerine bird with an exquisite bell-like song."

Found north of the farmhouse, in the upper left corner of the farm.


~- Lilac Lagoon -~
==============================================================================

1. Weka Feather
---------------
"New Zealand's native equivalent of a chicken. Ground-dwelling, sturdy and
bold!"

Located in the northwest corner of the area.


2. Whio Feather
---------------
"A rare dark-blue duck that is depicted on the New Zealand $10 banknote."

Go inside the house in the northeast end of the lagoon for the feather.


3. Huia Feather
---------------
"Regarded as sacred, the tail feathers of this extinct bird were sought after
by Maori chiefs."

This feather is found inside the secret dungeon Taonga (only accessible once
you've beaten the game), midway through the dungeon. Can't miss it.


______________________________________________________________________________
==============================================================================

[5] ITEMS                                                               [0500]

==============================================================================


~- Quest Items -~
==============================================================================

Lantern
-------
Shines a light in dark rooms
"It's dangerous to go alone in the dark!"

Received at the start of the game by your grandpa.


Old Book
--------
Grandpa's old book
"It has stories of the old days..."

Obtained after completing the Basement.


Membership Card
---------------
Allows access to hot springs
"Relax and enjoy!"

Given to you by the strange hermit in Maru Forest.


Crypt Key
---------
A creepy looking key that opens the crypt
"Ew, it's covered in ectoplasm!"

This is given to you by the couple on Butler's Cay after clearing their home
of ghosts.


Elevator Cog
------------
Fits into some kind of machinery
"Made of solid gold!"

Found inside Kaihau and used to access the end of the dungeon.


Tahi's Hook
-----------
Hook of Tahi
"Contains Tahi's mystical power"

Obtained after beating the boss inside Mahuta.


Rua's Hook
----------
Hook of Rua
"Contains Rua's mystical power"

Obtained after beating the boss inside Kaitara Grotto.


Toru's Hook
-----------
Hook of Toru
"Contains Toru's mystical power"

Obtained after beating the boss inside Marsden Crypt.


Heke's Hook
-----------
Hook of Heke
"Contains Heke's mystical power"

Obtained after beating the boss inside Kaihau.


Pounamu Pendant
---------------
Doubled amount of money received
"A greenstone gift brings good luck..."

Obtained after completing the secret dungeon Taonga.


~- Items -~
==============================================================================

Cricket Bat
-----------
Hits things in an arc
"It's my dad's old bat"

Found inside your bedroom at the start of the game. This is your main weapon
in the game and is primarily used to damage enemies.


Dart
----
Used with the dart gun to shoot things
"Stay on target..."

Can be found by defeating enemies and breaking crates. Sold in shops for 2
coins. Must be used in conjunction with the Dart Gun.


Yoyo
----
Stuns enemies in a line
"Fun to swing around"

Found in the hot springs located at Maru Forest. The Yoyo does not deal any
damage but can temporarily stun enemies. The long range capabilities also
allows you to hit levers from afar.


Dart Gun
--------
Shoots darts in a straight line
"Caution: Don't aim at eyes or face!"

Located inside Mahuta, after defeating the Giant Purple Slime mini boss. When
equipped, you can shoot enemies and targets from great distances. Consumes
darts.


Shovel
------
Slows enemies and digs up dirt
"Dirt ain't gonna dig itself!"

The shovel belongs to a little girl initially found at Airey Bay, and is
found inside her home at Harikoa. This tool can be used to dig up and remove
dirt piles and defeat certain enemies.


Snorkel
-------
Swim and dive in water
"Just keep swimming..."

Found in Kaitara Grotto, after defeating the Antlion mini boss. When
equipped, you can swim in water. Press the item button while swimming to
dive underwater for several seconds.


Pet Rock
--------
Holds down pressure plates and can be hit into enemies
"It's Stephen! My best bud!"

This seemingly trivial item is found in Marsden Crypt and is quite useful,
allowing you to activate floor switches when blocks are not available. Once
placed, you must pick up the Pet Rock before using it again. You can also
strike it with your cricket bat to hurt enemies or bounce it to faraway
locations.


Wheel Shoes
-----------
Increases movement speed in a single direction
"Gotta go fast!"

Sold in Harikoa shop for 200 coins. When used, can travel in one direction
with increased speed. This item is purely optional and not needed to complete
the game.


Kahu
----
Protects from a single hit for a limited time
"Grandma crafted this herself!"

After collecting all 20 bird feathers, talk to your grandma to receive this
optional item. Once it's been equipped, press the item button to become
invulnerable for several seconds (symbolized by a feather shield). It has
unlimited uses, but requires a short cooldown before using again.


Lemon Fizzy
-----------
Restores 2 Health
"World famous on Toromi Island!"

Sold in shops for 20 coins. Restores 2 health bars.


Chips
-----
Restores 4 Health
"Eat 'em while they're fresh!"

Sold in shops for 30 coins. Restores 4 health bars.


Pizza
-----
Found in crates and dropped by enemies. Restores 1 health bar.


Coins
-----
Found in crates and dropped by enemies. Bronze coins are worth 1, silver are
worth 5, and gold are worth 10.



______________________________________________________________________________
==============================================================================

[6] BESTIARY                                                            [0600]

==============================================================================

______________________________________________________________________________
==============================================================================
Enemies                                                                [0601]
==============================================================================

Rat
---
Your basic vermin that comes in brown and black colors. They slowly move
throughout an area with no pattern and don't directly attack you. The black
versions deal more damage.


Hornet
------
A small flying bug that usually travels in a diagonal pattern. They can be
quick, but have predictable movement patterns. The orange versions deal more
damage.


Weasel
------
More hearty than your average woodland creature and moves faster than rats.
Has a more spastic style of locomotion and does not directly attack you.


Living Statue
-------------
These red statues, primarily found in Maru Forest, occasionally come to life
and attack when approached. Their main attack is to jump and stomp on you, so
roll when needed.


Eagle
-----
A typical raptor that flies aimlessly through the sky. A black version is
found late in the game and deal more damage.


Purple Slime
------------
These jelly-like monsters must first be stunned with your Yoyo; once they
turn blue, you can damage them.


Grub
----
Measly pests found during the Tunga boss fight - they are laughably weak and
will die by coming in contact with you.


Large Grub
----------
These seaside insects are bigger in size and can only be killed by striking
their glowing tail. Stay away from their mouths to avoid projectiles.


Tortoise
--------
Shelled creatures that are invulnerable; the only way to defeat them is to
use your shovel to flip one over and expose their soft underside.


Crab
----
These crabs are found in Kaitara Grotto and are found walking in circles
along rocks and other similar objects. They don't actively attack and travel
in constant motion.


Fly
---
Located in Butler's Cay, pesky flies are slightly harder to take down than
hornets and have a more aggressive flying pattern.


Flame Spirit
------------
Large floating fireballs, Flame Spirits float around the room before pausing
to shoot out a radiating group of 4 fireballs. Counter in between attacks.


Ghost
-----
These annoying spectres float around without any purpose and are more
annoying than threatening. They occasionally become transparent and cannot be
hurt during this time.


Black Widow
-----------
The black widow spiders are quite large in size and actively pursue you when
spotted; oftentimes making a mad dash in a single direction towards you.


Vampire Bat
-----------
Initially encountered as a mini boss, single vampire bats are found later on
in the game and are very fast fliers, making them difficult to take down.


Stone Guardian
--------------
These hefty stone creatures are very slow, but quite durable. They have no
interest in attacking you and can only be damaged via the weak point on their
back, so target and attack as it lumbers about.


Turret
------
Green or black humanoid objects that spit out projectiles. You cannot damage
or destroy turrets. They are sometimes used in puzzles, but otherwise a mean
of eliminating you. Some turrets have the ability to rotate, but most are
fixed in one direction.


Urchin
------
Spiked creatures that are also invulnerable. Urchins move back and forth
along a fixed plane, usually between walls or blocks. All you can do is time
their movements and avoid them.


______________________________________________________________________________
==============================================================================
Bosses                                                                 [0602]
==============================================================================


~- Mini Bosses -~
==============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Hedgehog --

 This overgrown hedgehog is the sole enemy in this room. The only attack it
 can perform is a rolling hit. When you see the hedgehog curl into a ball,
 run away and dodge roll to avoid at the last second. Simply hack away at
 your target until it dies.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Giant Purple Slime --

 This boss is no different from the regular Purple Slimes inhabiting Mahuta,
 aside from the fact that it is massive in size. Make sure to stun the beast
 with your Yoyo, then hit it no more than three times. The more you deal
 damage to the Giant Purple Slime the faster it will move, so avoid getting
 backed into a corner during the battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Antlion --

This predatory insect burrows under the sand only to pop up nearby for an
ambush attack. When it emerges, it fires a ring of energy bubbles that
radiate outwards, twice in succession. You can attack the Antlion when it is
aboveground. Instead of waiting for it to emerge, use your shovel on the big
moving mound of sand to expose and stun it. Attack when it's stunned and keep
at it until victory is yours.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Vampire Bat Colony --

You are tasked to slay an entire colony of vampire bats. This mini boss fight
is comprised of many singular entities, though they often fly close together
and attack as a group. There's really no strategy other than approaching the
bats (or letting them come to you) and flailing wildly. You can use your Yoyo
to stun several of them at a time to make disposing them easier.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Lava Golem --

This mini boss is more dangerous than ones past, especially the last one. His
two attacks involve a volcanic eruption and a branching laser beam. Get up
close to attack, but quickly roll out of the way when you see an orange ring
appear on the ground. Your best bet is to be aggressive and roll dodge any
attacks, then quickly run back and continue smacking it to death.


~- Bosses -~
==============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Ol' Martha: Possessed Tumble Dryer --

 Yep... it's literally a giant, sentient drying machine. This giant tumble
 dryer strafes across the top of the room while shooting various clothing
 items at you. Walk back and forth (and occasionally roll) to avoid the
 projectiles and wait for the lid to close.

 Once the clothes barrage ends, Ol' Martha will hover in the air and try to
 crush you underneath its weight. Wait for the boss to wind up directly
 above you and roll before it drops down; this should give you a window to
 take several swipes with your cricket bat. Repeat this until the boss lines
 up and begins shooting at you again, this time with increased speed.

 Wait for Ol' Martha to use its slam attack before countering yourself. Rinse
 and repeat until the possessed tumble dryer is destroyed. Pick up the
 [HEALTH INCREASE] (read: Heart Container) and exit the chamber.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Tunga: Giant Huhu Grub --

 This boss fight is against a colossal, slimy grub. Beating Tunga takes some
 patience, but ultimately is not very dangerous at all. The giant grub spends
 little time in the boss room and slithers through, entering from and exiting
 out of the various holes in the wall. It will usually travel in a straight
 line before changing directions halfway through. It has no direct attacks,
 but it leaves behind a trail of mucous that slows your movement.

 Tiny grubs will emerge from the holes in the wall and often drop darts.
 This is valuable since you must use your handy dandy Dart Gun in order to
 defeat the boss. When Tunga wiggles past you, shoot at its pink tail to
 deal damage. You can usually only get one shot off at a time, which is why
 you will have to be patient with your attacks. Due to the fact that the boss
 has no direct attacks and the grub minions die after one hit, you should
 escape relatively unharmed. Collect the [HEALTH INCREASE] and exit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Inky: Mega Fugitive Octopus --

 Inky, the mean pink octopus, stays at the top of the boss room and primarily
 uses three of its tentacles to attack. Stand on any of the three islands and
 wait for a tentacle to stop moving and slam the ground. Sidestep and unleash
 teenage fury on it for a few seconds. When Inky opts for an ink spray, jump
 in the water and dive underwater to avoid the stream of projectiles.
 </pre><pre id="faqspan-3">
 Your initial targets should be each of the boss's tentacles; focus on one at
 a time. After enough punishment Inky will change colors and become dazed -
 this is when you can shoot it in the head with your Dart Gun. The wounded
 tentacle disappears and you will be down to two targets. All you have to do
 is destroy each tentacle to stun Inky, then hit it with some darts. The ink
 attacks vary a tad but they are all avoided by diving underwater.

 Once you destroy the third tentacle, shoot one more dart in Inky's noggin to
 finish the fight. Darts occasionally drop from the ceiling to keep your
 stock at optimal numbers. Per usual, the boss drops a [HEALTH INCREASE].


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Donn: Possessed Tombstone --

 The dungeon boss is a gigantic, half-buried tombstone with long, snaky
 arms. It will often sink into the ground and then pop up elsewhere, but all
 you have to do is track the movements and wait for it. Target Donn anywhere
 with your cricket bat to deal damage and watch out for when it sprays a
 cluster of projectiles your way.

 Once you've hacked at it enough, Donn will summon an arena comprised of four
 corners and a pile of blocks in the middle. Donn will pop up somewhere
 inside this rectangular area and will always hide if you approach it. You
 must use your Pet Rock to bounce it off the corners to hit Donn from long
 range.

 Oftentimes after this, Donn creates multiple clones of itself, though
 hacking at a doppelganger reveals a measly ghost. Don't worry about these
 spectres and keep striking until you find the real one. The battle cycles
 through these three main attack patterns until you stand on top. Pick up the
 [HEALTH INCREASE] once Donn bites the dust.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 -- Heke: Master Fisherman --

 You finally get to face off against the deranged spirit of Heke. The
 floating mask moves all around the tiled arena, and as the fight progresses
 the tiles will begin to drop. You cannot fall in the holes, but they will
 certainly restrict your movement. This proves troublesome considering how
 spastic and flighty Heke can be.

 Heke has several attacks. First, he will stop moving, then charge towards
 you with increased speed. He can also spit out a big yellow orb that can be
 knocked back at him for damage. If you see the boss fly towards one of the
 top corners of the arena, take out your Pet Rock, place it on the ground,
 and stand below it to avoid his sweeping laser attack.

 You'll have to be aggressive during this encounter due to the collapsing
 arena. You cannot afford to be passive when the floor crumbles beneath you.
 Even though Heke flies all over the place, the abundance of darts means you
 can be liberal with your Dart Gun. Another particularly reckless technique
 is to attack Heke during his laser attack because he will slowly move from
 side to side and you can absolutely unload him with darts.

 Once Heke is defeated, you receive another [HEALTH INCREASE]. The arena is
 restored, allowing you to easily exit.


______________________________________________________________________________
==============================================================================

[7] TROPHIES                                                            [0700]

==============================================================================


~- Bronze Trophies -~
==============================================================================

Ain't No River Wide Enough
--------------------------
Acquire the snorkel.

- The snorkel is found midway through the third dungeon, Kaitara Grotto.


Do You Want To Build a Sand Castle?
-----------------------------------
Acquire the shovel.

- After beating the second dungeon, go to Airey Bay and speak with the little
  girl on the beach. Then go to her house in Harikoa (north of the shop) to
  find the shovel inside.


Everything in its Right Place
-----------------------------
Rearrange your inventory.

- Open your inventory at (any point once you have at least two items) and
  press Square to swap item places.


Gotta Go Fast!
--------------
Acquire the Wheel Shoes.

- These optional items can be purchased at the Harikoa shop for 200 coins.


I Shall Call Him Stephen
------------------------
Acquire the pet rock.

- The pet rock is located inside Marsden Crypt. Can't miss it.


Legend in Training
------------------
Score a try.

- All you have to do is push the rugby ball between one of the goal posts at
  the rugby field west of town. I did it with the Wheel Shoes equipped but I
  am not sure if it is a requirement.


Mr. Millan, I Presume?
----------------------
Become a dog whisperer.

- This sneaky Trophy requires you to speak with a dog enough times until it
  starts speaking English. Two notable dogs include your pet dog in Harikoa
  and the dog in Trail Farms.


Mr. Moneybags
-------------
Acquire the maximum amount of coins.

- You'll get this without a doubt during your playthrough. The max amount of
  coins is 200 so it's a matter of time before you reach that.


Nerf This!
----------
Acquire the dart gun.

- This one is located deep inside the second dungeon, Mahuta.


Not Your Standard Weapon
------------------------
Acquire the cricket bat.

- Unlocked at the start of the game, minutes into your quest.


The Land Before Time
--------------------
Discover the tuatara cave.

- Go to the beach at Harikoa and swim one screen west, then enter the cave
  opening to reach a waterlogged cavern with the tuatara Smaug.


The Right Side of History
-------------------------
Change the pizza option.

- At any point in the game, open up the options menu and toggle the
  "Pineapple?" setting to unlock the Trophy.


The Rugby Conspiracy
--------------------
Discover the secret rugby facility.

- Go to the beach at Harikoa and swim east until you eventually reach a small
  sandy island. Search inside the island to discover the rugby facility.


There's a Time and Place for Everything
---------------------------------------
Use the wheel shoes inside your house.

- Purchase the Wheel Shoes, enter your house, and use them. That simple.


Walkies
-------
Take Ruby for a walk to the beach.

- This tricky Trophy requires you to physically push the family dog through
  Harikoa and onto the beach. Can be done at any point in the game.


We All Need a Hobby
-------------------
Look at the feather book.

- Inspect the feather journal in Tai's bedroom.


Why Aren't They Sleeping?
-------------------------
Discover the kiwi grove.

- From the microwave cottage (located on the southeast end of the map), go
  north and enter the clearing between the trees to find the kiwi grove.


Wind it Up!
-----------
Acquire the yoyo.

- The yoyo is obtained once you have received access to the hot springs in
  Maru Forest.


You Know Them Well!
-------------------
Meet all three members of the Kiwi Krew.

- The Kiwi Crew is comprised of 3 anthropomorphic kiwis in different spots
  throughout Toromi Island.

  Kayla the Culinary Kiwi is in Trail Farms, south of the apple orchard.
  Karen the Aquatic Kiwi is in Lilac Lagoon, on the central island.
  Kevin the Daredevil Kiwi is on Mount Janszoon, on the east/northeast side.


~- Silver Trophies -~
==============================================================================

Basement Dweller
----------------
Beat the first dungeon.

- Obtained by defeating Ol' Martha and clearing the Basement.


Beach Boy
---------
Beat the third dungeon.

- Obtained by defeating Inky and clearing Kaitara Grotto.


Determination Beats Luck
------------------------
Become the fisherman's lucky charm.

- You must locate and speak with the town fisherman in various areas in order
  to unlock this Trophy. He is having difficulty catching fish and tries
  different locations in order to better his luck. Once you speak with him
  he will disappear and the search repeats. Here are the steps you need in
  order to complete the chain:

  Harikoa: outside his house near the pond
  Lilac Lagoon: on the central island next to the secret dungeon
  Airey Bay: on the very north end of the bay. Jump in the west ocean and
             continue north to find him
  Mount Janszoon: on the west end of the area. Cross the main bridge leading
                  into the area and then go west and north.
  Maru Forest: east of the main entrance
  Butler's Cay: on a small west coast only accessible by swimming.
  Plains: east of Harikoa; go to the town beach and swim east.
  Trail Farms: south of the farmhouse, next to a red silo

  After speaking with the fisherman in these locations IN THIS ORDER, he will
  return to his house in Harikoa. Speak to him there to unlock the Trophy.


Hoarder
-------
Collected every quest item.

- You will get this Trophy by beating the game and the secret dungeon. The
  quest items are as followed:

  Lantern, Old Book, Membership Card, Crypt Key, Elevator Cog, Tahi's Hook,
  Rua's Hook, Toru's Hook, Heke's Hook, and Pounamu Pendant


Mountaineer
-----------
Beat the fifth dungeon.

- Obtained by defeating Heke and clearing Kaihau.


Renegade Fighter
----------------
Beat the highest score on StarBlazer.

- The StarBlazer arcade game is found inside Harikoa, and the score to beat
  is 10,000 points. It's probably the toughest Trophy, all things considered,
  but still isn't painfully difficult. Make sure to constantly move, collect
  powerups, and clear the weak enemies because it's easy for the screen to
  fill up as the game goes on.


Stop Trying to Hit Me and Hit Me!
---------------------------------
Acquire the cloak.

- Collect all 20 bird feathers, then talk to grandma to receive the Kahu
  cloak.


The Competition is Heating Up!
------------------------------
Beat the microwave at MicroPong.

- On the southeast end of the map is a cottage with a talking microwave
  inside. He challenges you to a game of MicroPong, which is basically
  pong/air hockey. First to 5 wins! Overall not too difficult.


Tomb Raider
-----------
Beat the fourth dungeon.

- Obtained by defeating Donn and clearing Marsden Crypt.


Tree Climber
------------
Beat the second dungeon.

- Obtained by defeating Tunga and clearing Mahuta.


Where Does He Fit Them All?
---------------------------
Collected every permanent inventory item.

- You'll get this as you 100% the game. The items in question are:

  cricket bat, yoyo, dart gun, shovel, snorkel, wheel shoes, pet rock, kahu


~- Gold Trophies -~
==============================================================================

Just Like Captain Cook
----------------------
Reveal every tile on the world map.

- Any diligent explorer will unlock this before completing the game. Once you
  have the snorkel you can basically go anywhere, so by the time you cleared
  a path in Mount Janszoon en route to the final dungeon you should be able
  to get this one.


Ornithologist
-------------
Collect every feather.

- Unlocked by finding all 20 bird feathers. For more information, check out
  Section 4.


Peace on Toromi Island
----------------------
Complete the game!

- Beat the five main dungeons to complete the game and unlock the Trophy.


You're Making Me Violent
------------------------
Beat the bonus dungeon.

- Obtained after completing the secret postgame dungeon, Taonga.


~- Platinum Trophies -~
==============================================================================

Tai of New Zealand
------------------
Collect all other trophies.

- Unlock all other Trophies.


______________________________________________________________________________
==============================================================================

[8] THANKS/CREDITS                                                      [0800]

==============================================================================

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

CJayC: For being an awesome host of an awesome site.

Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                     being yourself.

FESBians: Because you're cool.

You: For reading this FAQ.

------------------------------------------------------------------------------
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This document is copyright (c) DomZ Ninja 2018.

This document may be found on the following sites:

* GameFAQs     - http://www.gamefaqs.com
* GameSpot     - http://www.gamespot.com
* IGN          - http://faqs.ign.com
* Super Cheats - http://www.supercheats.com
* Neoseeker    - http://www.neoseeker.com
* HonestGamers - http://www.honestgamers.com

The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
this document on a website not listed above, please email me. Do not edit or
alter this document in any way. Do not steal anything from this document. Do
not host or distribute this document for profit. That is plagiarism, and it is
against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please recommend it to others by clicking the "recommend"
button at the top of the guide. :]

http://www.gamefaqs.com/features/recognition/52173.html


"The blue between the earth and sky, white horses surf on the tide, love like
this is hard to find, love like this is ours."
- Friendly Fires
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