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Document: Resident Evil: Revelations 2 Raid Mode Unlockables Guide
Games: Resident Evil: Revelations 2
Biohazard: Revelations 2
Platform: Sony Playstation 4
Sony Playstation 3
Sony PSVita
Microsoft Xbox360
Microsoft Xbox One
PC
Developer: Capcom
Publisher: Capcom
Author: Slateman (
[email protected])
Version: 1.6
Date: 26th March, 2015
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Table Of Contents
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I: About
II: Characters
IIA: Character Costumes
IIB: Skill Points
III: Gauntlets
IV: The Toolbox
V: Red Queen System Messages
VI: Raid Mode Records
VII: Albums
VIII: Weapons
IX: Parts
X: FAQs
XI: Credits
XII: Legal Stuff
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Revision Notes
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1.6 One more Part added (Auto Shot) (Total is now 41) (Thanks BriefCandles!)
Additional Code Red info
Additional Skill Point info
Red Queen System Messages (still missing some)
Formatting & tweaks
1.5 Full Parts Section Complete (-upgrades)
Skill Points details
Gauntlet Fixes & Details
Formatting & tweaks
1.4 Full Raid Mode Records Complete
Full Gauntlet List Complete (Code Red Stages included)
Full Character List Complete (Evgeny unlock method included)
Full Toolbox info complete (Level 5 unlock method included)
Skill Points past level 100 included
Weapons alternate names tweaked (one missing)
New FAQ in Section X (re: Gauntlet IX & PS4 Errors)
1.3 Episode 4 Additions
+ New Characters (Alex & Evgeny (verified?))
+ New Outfits (Claire / Barry / Moira)
+ Omega stage available - Beat to get Alex?
+ Red Queen messages
+ Toolbox Upgrade Info (What are the requirements for level 5?)
Created Section IIA (Costumes)
Created Section IIB (Skill Points)
Plenty of Parts & Records info
Records Information:
+ No Stranger To Speeding (Can sell / re-buy weapons to count)
+ Weapon Wizard (Don't need to own all 24 weapons at once to unlock)
Thanks to bk201soren and azureforte for missing details!!!
1.2 Fixed Completion Medallion/Character Unlock Requirements
Fixed formatting
Parts section additions
Minor tweaks
1.1 Parts section heavily expanded
Episode 3 additions added
-New Characters
-Toolbox Level 3 Information
-Red Queen Messages
1.0 First document
Will be updated as Episodes 3 & 4 are released.
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I: About
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Like many of us, I have a long, storied relationship with the Biohazard/Resident
Evil series. I played the first in college, never beat it, then played 2 but
not 3 or Code Veronica. 4, 5, 6 I played, but not Operation: Raccoon City.
Etc.etc. And while complaints never cease about this beloved franchise, I find
the games to be very entertaining. I take them as they are and never compare 5
to 1 or anything.
Revelations 2 is fun. Claire's path has been more action-oriented these first
few weeks while Barry's is quieter. (No ammo at the end of episode 2 sucked!)
And while I'd played Raid Mode before, its version in RE:R2 is just brilliant.
There's plenty to do and I'm having a blast. So, why not write a brief
unlockable guide?
This document will assume you know something about Raid Mode and I'm not here
to teach you ANY basics, really. This is just for unlockables.
There are some FAQs at the very end, so you might want to start there.
Otherwise, please drop me a line if you can fill in the blanks to anything.
I'm good at writing FAQs, not quite as good at videogames!
Oh....SPOILERS!!! Please don't get angry after finding out hidden secrets when
looking at a hidden secrets document!
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II: Characters
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There is a total of 15 characters in Revelations 2, with two being available at
the outset and two are DLC-Only (real-world cash!)
The remaining cast is unlocked by obtaining Completion Medallions (see the FAQ
in section X if you don't know what they are) or by completing campaign
episodes. Good luck!!!
Character Unlock Method Prerequisite
--------- ------------- ------------
Claire Redfield -Available From Start-
Barry Burton -Available From Start-
Albert Wesker DLC Only ($2.49 USD)
Hunk DLC Only ($2.49 USD)
(or Season Pass)
Unlockable Characters
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Jill Valentine 10 Completion Medallions
Leon Kennedy 20 Completion Medallions Episode 2
Chris Redfield 30 Completion Medallions Episode 3
Cipher 90 Completion Medallions
Moira Burton Complete Episode 1
Gina Foley Complete Episode 1
Pedro Complete Episode 2 Episode 2
Gabe Complete Episode 2 Episode 2
Neil Complete Episode 3 Episode 3
Evgeny Complete "The Struggle" Episode 4
Alex Wesker Clear Campaign & Raid Mode Episode 4
(Clear Raid = Beat Omega)
Evgeny is only available once you've completed "The Struggle", a DLC-only
bonus campaign mission.
For Alex Wesker, you must both beat the main game and complete Raid Mode.
Doing the latter requires you to beat the Omega Gauntlet on Very Hard. As
detailed above, you will need 450 medallions do unlock this gauntlet.
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IIA: Character Costumes
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One DLC-only outfit is available for purchase for the four main characters
Claire, Barry, Moira and Gina.
After episode 4 was released, outfits became available.
Barry: RE1 Outfit Obtain 40 or more Completion Medallions
Claire: RE2 Outfit Obtain 50 or more Completion Medallions
Sniper Outfit Clear Campaign + Gauntlet 8 on Normal or higher
Moira: Survivor Outfit Clear Campaign + Gauntlet 8 on Hard or higher
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IIB: Skill Points
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This should have its own section and I may expand this later but for now
I noticed something about gaining Skill Points
You Gain For Every
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5 Skill Points Every Level up
6 Skill Points Every Level after Level 70
7 Skill Points Every Level after Level 80
10 Skill Points Every 10th Level
10 Skill Points ~30,000 experience after Level 100
12 Skill Points Level 80
14 Skill Points Level 90
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III: Gauntlets
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You start off in Revelations 2 with one Gauntlet and six stages to complete
but very soon you succumb to the addictive nature of this type of game!
Fortunately for you there are a TON of stages and gauntlets to appease you.
Gauntlets IV and onward require you to own future episodes as well as earning
medallions. The tallies are listed below.
Gauntlet IX is the Throwback maps that are available as DLC. However, the PS4
version (which I'm playing) is glitched and I cannot test these.
Normal Hard Very Hard Code Red Prerequisite
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I --- 30 90 Omega Episode 1
II 15 72 162 Omega Episode 1
III 45 108 198 Omega Episode 1
IV 126 180 300 Omega Episode 2
V 144 216 360 Omega Episode 2
VI 260 320 400 Omega Episode 3
VII 280 360 400 Omega Episode 3
VIII 340 360 400 Omega Episode 4
Omega --- --- 450 All Code Red Episode 4
IX DLC DLC DLC Omega DLC
Again, an overview:
Gauntlet I Unlocked at beginning
Gauntlets II-VIII Obtain the # of medallions listed above
Gauntlet IX DLC-only Throwback Maps (4 lvls)
Omega Beat to unlock Alex & Code Red difficulty
Omega (Code Red) Beat all Code Red missions
Gauntlets will be colored based on the number of levels you have completed.
Lvls Color
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6 Silver
5 Dark Red
4 Light Red
3 Orange
2 Yellow
1 Green
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IV: The Toolbox
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At first you can only equip parts that you obtain through evaluating albums.
However, upon completing Gauntlets on normal, you unlock the toolbox (found
next to the weapon bench) where you can combine parts to make higher-level
parts. This is integral to keeping your weapons brutal as the game progresses.
Each level access allows you to combine parts with higher max levels. Toolbox
level 4 will unlock the ability to combine parts levels 7 through 9.
Unlock Complete Cost Prerequisite
------ -------- ---- ------------
Toolbox Level 1 Gauntlet II (Normal)
Toolbox Level 2 Gauntlet IV (Normal) 20,000 Episode 2
Toolbox Level 3 Gauntlet VI (Normal) 130,000 Episode 3
Toolbox Level 4 Gauntlet VIII (Normal) 400,000 Episode 4
Toolbox Level 5 Omega (Very Hard) 1,000,000 Episode 4
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V: Red Queen System Messages
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There is a total of 20 system messages. You can access these via the record
player (voice log) in the vestibule.
I don't know how to unlock some of these.
01: Introduction
02: Beat the first mission?
03:
04:
05: First stage cleared (By stage she means gauntlet, BTW)
06: Fifth stage cleared
07:
08: Second stage cleared
09: Sixth stage cleared
10:
11: Third stage cleared
12:
13:
14: Fourth stage cleared
15: Seventh stage cleared
16:
17:
18: Eighth stage cleared
19: Clear Omega stage
20: Clear Omega stage
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VI: Raid Mode Records
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This section is really why I started this document. There is a lot to do and
see and unlock in this game so let's get to it!
You can see Raid Mode Records from the main menu or from the bulletin board in
the vestibule.
With a lot of information, I tried to keep this as easy-to-read as possible.
The first column is the record, the second a concise description and the third
is your reward. Those unlockables can be cash ($), parts (^) or gestures (+).
Or it could be skill points.
+ indicates the unlockable is a Gesture
^ indicates the unlockable is a part (level in parentheses)
Record Description Reward
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Raiders of the Evil Clear one mission $ 1,000 G
Jammin' Evaluate an album $ 1,000 G
I Saw, I Conquered Clear one Gauntlet ^ Damage (1)
Expand Your Horizons Acquire one skill $ 2,000 G
To The Limit Upgrade a skill to max + I'm So Excited
Branching Out Acquire a different char's skill 5 Skill Points
The Specialist Upgrade all skills to max (1 char) + The Bodybuilder
Garage Band Evaluate 30 albums $ 10,000 G
Amateur Rocker Evaluate 100 albums $ 50,000 G
Professional Noise Maker Evaluate 300 albums ^ Full Burst
My First Play Toy Combine parts $ 5,000 G
Parting is Sweet Sorrow Remove parts from a weapon $ 5,000 G
Caught a Whopper Obtain a tagged weapon ^ Crit. Hit (2)
Weapon Wizard Get all the weapons (any level) + The Wave
Parts Pundit Get all the parts (any level) + Finish 'Em
Level 30 Weapon Obtain a level 30+ weapon ^ Final Shot (5)
Level 50 Weapon Obtain a level 50+ weapon ^ Close Range (5)
Max Level Weapon Obtain a level 100 weapon $ 100,000 G
Cub of Wall Street Shop in the store + After You
No Stranger to Spending Use 100 million gold in the store + Cossack Dance
Crazed Creator Create a level 10 part ^ Long Range (5)
Likes It Rough Clear a mission 5+ lvl below 5 Skill Points
That's My Fetish Clear a mission 10+ lvl below 10 Skill Points
Heavy Hand Deal 100,000 damage+ in one attack + Frustrated
Eagle Eye Shoot a Slinger's projectile 10x + Regret
Not on My Watch Protect target/No damage taken 5 Skill Points
Firestarter Burn 50 enemies with fire ^ Ext. Burn (5)
Frozen Freeze 50 enemies ^ Frostbite (5)
Electrifying Electrocute 50 enemies ^ Electrocute (5)
Showstopper Defeat metallic enemy w/ 1 attack + They Got Me
Lost in Translation Defeat enemy with gesture (Gina) + Dancing
Drilling the Point Home Defeat 4 enemies w/ drill (Pedro) + Temper Tantrum
I Am That Good Code Red Stage/Handgun/No Herb ^ Yee Haw
Grand Slam Obtain a Completion Medallion + Yay!
Completionist (10) Obtain 10 Completion Medallions ^ Quick Load (3)
Completionist (20) Obtain 20 Completion Medallions ^ Capacity (5)
Completionist (50) Obtain 50 Completion Medallions ^ Firing Rate (5)
Some Notes:
-Branching Out (See FAQs section X below on inheriting skills)
-Weapon Wizard (Don't need to own all weapons at once. List below)
-No Stranger To... (Can sell/re-buy weapons to count towards this)
-Heavy Hand (Do 1st mission at high level. 3rd enemy stealth kill)
-Not On My Watch (No damage to the target while at recommended level)
-Lost In Translation (Equip the Gesticulation Skill for Gina)
-Drilling Point Home (I think you have to kill 4 enemies at once!)
-I Am That Good (Beat a Code Red stage using only handgun, no herbs)
-Grand Slam (Section X: FAQs tells what a Completion Medallion is)
Gauntlet Normal Mode
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Gauntlet Master II Clear all missions / Gauntlet II Toolbox Access
Gauntlet Master III Clear all missions / Gauntlet III $ 20,000 G
Gauntlet Master IV Clear all missions / Gauntlet IV Toolbox Lvl 2
Gauntlet Master V Clear all missions / Gauntlet V $ 40,000 G
Gauntlet Master VI Clear all missions / Gauntlet VI Toolbox Lvl 3
Gauntlet Master VII Clear all missions / Gauntlet VII $ 60,000 G
Gauntlet Master VIII Clear all missions / Gauntlet VIII Toolbox Lvl 4
Gauntlet Hard Mode
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Gauntlet Master I Clear all missions / Gauntlet I $ 30,000 G
Gauntlet Master II Clear all missions / Gauntlet II $ 40,000 G
Gauntlet Master III Clear all missions / Gauntlet III $ 50,000 G
Gauntlet Master IV Clear all missions / Gauntlet IV $ 60,000 G
Gauntlet Master V Clear all missions / Gauntlet V ^ Damage (5)
Gauntlet Master VI Clear all missions / Gauntlet VI ^ Homing Ammo (5)
Gauntlet Master VII Clear all missions / Gauntlet VII ^ Force Ammo (5)
Gauntlet Master VIII Clear all missions / Gauntlet VIII + Yes
Gauntlet Very Hard Mode
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Gauntlet Master I Clear all missions / Gauntlet I + Rock
Gauntlet Master II Clear all missions / Gauntlet II + No
Gauntlet Master III Clear all missions / Gauntlet III + Scissors
Gauntlet Master IV Clear all missions / Gauntlet IV + Not Yes, But No
Gauntlet Master V Clear all missions / Gauntlet V + Paper
Gauntlet Master VI Clear all missions / Gauntlet VI ^ Damage (8)
Gauntlet Master VII Clear all missions / Gauntlet VII ^ Firing Rate (8)
Gauntlet Master VIII Clear all missions / Gauntlet VIII ^ Capacity (8)
Final Gauntlet Records
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Raid Master Clear Omega stage (final mission) Toolbox Lvl 5
Supreme Raider Clear all missions / Code Red + Hell Yeah
Roll Final Credits Clear the secret final mission + Heroic Pose
Definition Of Insanity
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Definition... (50) Clear a mission 50 times $ 50,000
Definition... (100) Clear a mission 100 times $ 70,000
Definition... (200) Clear a mission 200 times $ 100,000
Definition... (300) Clear a mission 300 times $ 150,000
Definition... (500) Clear a mission 500 times ^ Fire Ammo (5)
Definition... (700) Clear a mission 700 times ^ Ice Ammo (5)
Definition... (1000) Clear a mission 1,000 times ^ Electr Ammo (5)
Character Leveling (Just like above but without the middle description column)
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Barry Level 10 $ 10,000 G
Barry Level 50 + Point
Claire Level 10 $ 10,000 G
Claire Level 50 + Warm Up
Moira Level 10 $ 10,000 G
Moira Level 50 + Catlike
Neil Level 10 $ 10,000 G
Neil Level 50 + Good Job
Pedro Level 10 $ 10,000 G
Pedro Level 50 + Caution
Evgeny Level 10 $ 10,000 G
Evgeny Level 50 + ROTFLMAO
Gabe Level 10 $ 10,000 G
Gabe Level 50 + Come Here
Alex Level 10 $ 10,000 G
Alex Level 50 + Applause
Gina Level 10 $ 10,000 G
Gina Level 50 + Moderate Thumbs Up
Chris Level 10 $ 10,000 G
Chris Level 50 + Ready For Action
Leon Level 10 $ 10,000 G
Leon Level 50 + Air Guitar
Jill Level 10 $ 10,000 G
Jill Level 50 + I Dunno
Albert Level 10 $ 10,000 G
Albert Level 50 + Laughing 1
Hunk Level 10 $ 10,000 G
Hunk Level 50 + Backflip
Cipher Level 10 $ 10,000 G
Cipher Level 50 + I'm Not Worthy
Thanks to the following GameFAQs members for some of these unlock details!
BadtotheBone356
evilbunny123
LeonardoGeesink
Neonwarrior1243
ParkerLuciani
PremoValentine
Stover46
zeaksever
And a ton of help from:
azureforte
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VII: Albums
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There is a total of three treasure chests on all non-daily stages. (Four for
Code Red missions). The loot you obtain is colored according to rarity/value.
The hierarchy of rarity for albums (common to rarest) is as follows:
Color Rarity
----- ------
Black 0 Stars
Gold 0.5 Stars
Green 1 Star
Blue 1.5 Stars
Red 2 Stars
Purple 2.5 Stars
Rainbow 3 Stars
The loot you get from these chests will be either a Weapon (section VIII below)
or a Part (section IX below it!) The rarity of the item you receive is coded
by color according to the chart above. The lower on the list, the higher the
stars and the rarer the item.
The only suggestion I have is to sell off any lower-level weapons you unlock
and to evaluate the rest. Evaluation costs are relatively low and worst case
you can sell off the loot. Alternately, you'll want a lot of parts later on
when you want to combine them for higher-level parts.
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VIII: Weapons
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I may eventually do a full detail of all weapons but for now here is just a
list.
In order to unlock the Weapon Wizard Raid Record, you will need one of each of
the weapons. You can do this by owning each weapon at any point. You do not
need to own them all at once.
Guns fall into six categories and you'll need all 24 to get Weapon Wizard.
The number in parentheses indicates how many weapons in each category.
Weapon Type: Name Alternate Name
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Handguns MPM Liberator
P10 Coffin Nail
Samurai Edge Bushido
Triple Shot Trident
Shotguns M147S Gravedigger
TAP194 CDecimator
Hydra Cerberus
Drake Lindwurm
Machine Pistols MP-AB50 Banshee
MP-AB50G Firebolt
Chicago Typewriter Godfather
MP-AF Goldfish
Assault Rifles AK-7 ???
NSR47 Beelzebub
AR High Roller Million Dollar
Sniper Rifles M1891/30 Zaytsev
SVD Overlord
Anti-Materiel Rifle Sledgehammer
Muramasa Unscripted
Magnums Model 329 Ticket Puncher
2005M Mr. Train
Python Serpent
Anaconda Basilisk
Pale Rider Grim Reaper
These come in a number of flavors, sometimes gold, sometimes with unique
setups or part attachments.
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IX: Parts
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In order to obtain the Parts Pundit record, you will need to collect all the
parts in the game. It doesn't matter the level and I believe you just need to
have owned it once (rather than having all at one time).
My current count is 41. This seems to be a complete list but this may be
missing something. If I am, please let me know!
Some of these are common while others take some time to find.
Column 2 indicates the Max Level that part can be upgraded to.
Not all parts fit all weapons. Most do. See (*) below for more information.
Part Max Description
---- --- ----------
Anti-Recoil 5 Reduces recoil when firing (*)
Auto Shot 1 Weapon fires automatically
BSAA 1 Increases firing rate + capacity
Burst+1 1 Fire 2 bullets at once
Burst+2 1 Fire 3 bullets at once
Capacity 20 Increase ammo capacity
Close Range 10 Increase firepower as the enemy draws closer to you
Charge Shot A 10 Gain Charge Shot - Charge 1 sec/increase firepower (*)
Charge Shot B 10 Gain Charge Shot - Charge 2 sec/increase firepower (*)
Charge Shot C 10 Gain Charge Shot - Charge 3 sec/increase firepower (*)
Critical Hit 10 Increase critical hit rate
Damage 20 Increase firepower
Daze 20 Increases power to stun enemies
DSO 1 Increases damage to regular enemies + farther away
Easy Hit 10 Increase bullet hit zone
Electric Ammo 10 Shoot bullets with electric attributes
Electrocute 10 Increase damage dealt to enemies being electrocuted
Elite Killer 10 Increase damage dealt to Elite Enemies
Executioner 10 Skill cooldown time when delivering finishing blow
Extended Burn 10 Increase damage dealt to enemies on fire
FBC 1 Increases damage to elite enemies + proximity
Final Shot 10 Increase firepower of the last shot in the magazine
Fire Ammo 10 Shoot bullets with fire attributes
Firing Rate 20 Increase firing rate
Focus 5 Reduce shotgun's spread (shotgun only)
Follow-Up Strike 10 Increase damage dealt to knocked down enemies
Force Ammo 10 Pushback enemies (all weapons but shotgun)
Frostbite 10 Increase damage dealt to frozen enemies
Full Burst 1 Fires all bullets from chamber at once
Greedy Killer 10 Increase gold gained when delivering finishing blow
Homing Ammo 10 Bullets that automatically track enemies (-shotgun)
Ice Ammo 10 Shoot bullets with ice attributes
Life Stealer 10 Increase health recovered when delivering finishing blow
Long Range 10 Increase firepower as the enemy moves farther away
Merciless 10 Increase damage to enemies with <half health remaining
Mundane Murderer 10 Increase damage dealt to regular enemies
Piercing 5 Increase piercing power
Quick Load 20 Increase reload speed
S.T.A.R.S. 1 Increase firepower + critical hit rate
Scatter 5 Expand shotgun's spread (shotgun only)
Soul Eater 10 Increase exp. gained when delivering finishing blow
*Note:
Anti-Recoil is for Machine Pistol / Rifle / Magnum only
Charge Shot A is for Handgun / Rifle only
Charge Shot B is for Handgun / Rifle / Shotgun only
Charge Shot C is for Handgun / Rifle / Shotgun / Magnum only
Specific Parts Information
--------------------------
I debated doing all this but whatever...it's excessive but I suppose someone
might find it useful at some point. Here goes...
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Parts List
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Anti-Recoil: Reduces Recoil When Firing
-----------
Max Level: 5
Restrictions: Machine Pistol / Rifle / Magnum only
Level 1: Reduces to -20%
Level 2: Reduces to -40%
Level 3: Reduces to -60%
Level 4: Reduces to
Level 5: Reduces to
Auto Shot: Weapon Fires Automatically When Reticle Is On Enemy
---------
Max Level: 1
Restrictions: None
BSAA: Increases Firing Rate & Capacity
----
Max Level: 1
Restrictions: None
Level 1: Increase firing rate by 9%
Increases capacity by 25%
Burst +1: Fire 2 Bullets At Once
--------
Max Level: 1
Restrictions: None
Burst +2: Fire 3 Bullets At Once
--------
Max Level: 1
Restrictions: None
Capacity: Increase Ammo Capacity
--------
Max Level: 20
Restrictions: Handguns / Rifles only
Level 1: Increase capacity by 5%
Level 2: Increase capacity by 10%
Level 3: Increase capacity by 15%
Level 4: Increase capacity by 20%
Level 5: Increase capacity by 25%
Level 6: Increase capacity by 30%
Level 7: Increase capacity by 35%
Level 8: Increase capacity by 40%
Level 9: Increase capacity by 45%
Level 10: Increase capacity by 50%
Level 11: Increase capacity by 55%
Level 12: Increase capacity by 60%
Level 13: Increase capacity by 65%
Level 14: Increase capacity by 70%
Level 15: Increase capacity by 75%
Level 16: Increase capacity by 80%
Level 17: Increase capacity by 85%
Level 18: Increase capacity by 90%
Level 19: Increase capacity by 95%
Level 20: Increase capacity by 100%
Charge Shot A: Gain The Charge Shot Ability
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Max Level: 10
Restrictions: Handguns / Rifles only
Command: Charge Weapon For 1 Second
Level 1: Increase firepower by 30%
Level 2: Increase firepower by 35%
Level 3: Increase firepower by 40%
Level 4: Increase firepower by 45%
Level 5: Increase firepower by 50%
Level 6: Increase firepower by 55%
Level 7: Increase firepower by 60%
Level 8: Increase firepower by 65%
Level 9: Increase firepower by 70%
Level 10: Increase firepower by 75%
Charge Shot B: Gain The Charge Shot ability.
-------------
Max Level: 10
Restrictions: Handguns / Shotguns / Rifles only
Command: Charge Weapon For 2 Seconds
Level 1: Increase firepower by 60%
Level 2: Increase firepower by 70%
Level 3: Increase firepower by 80%
Level 4: Increase firepower by 90%
Level 5: Increase firepower by
Level 6: Increase firepower by
Level 7: Increase firepower by
Level 8: Increase firepower by
Level 9: Increase firepower by
Level 10: Increase firepower by
Charge Shot C: Gain The Charge Shot ability.
-------------
Max Level: 10
Restrictions: Handguns / Shotguns / Rifles / Magnums only
Command: Charge Weapon For 3 Seconds
Level 1: Increase firepower by
Level 2: Increase firepower by 115%
Level 3: Increase firepower by
Level 4: Increase firepower by
Level 5: Increase firepower by
Level 6: Increase firepower by
Level 7: Increase firepower by
Level 8: Increase firepower by
Level 9: Increase firepower by
Level 10: Increase firepower by 235%
Close Range: Increase Firepower As The Enemy Draws Closer To You
-----------
Max Level: 10
Restrictions: None
Level 1: Max + 17%
Level 2: Max + 22%
Level 3: Max + 26%
Level 4: Max + 31%
Level 5: Max + 36%
Level 6: Max +
Level 7: Max +
Level 8: Max +
Level 9: Max +
Level 10: Max +
Critical Hit: Increase Critical Hit Rate
------------
Max Level: 10
Restrictions: None
Level 1: Increase by 6%
Level 2: Increase by 8%
Level 3: Increase by 11%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Damage: Increase firepower
------
Max Level: 20
Restrictions: None
Level 1: Increase by 3%
Level 2: Increase by
Level 3: Increase by 6%
Level 4: Increase by %
Level 5: Increase by 9%
Level 6: Increase by 11%
Level 7: Increase by 13%
Level 8: Increase by 15%
Level 9: Increase by
Level 10: Increase by
Level 11: Increase by
Level 12: Increase by
Level 13: Increase by
Level 14: Increase by
Level 15: Increase by
Level 16: Increase by
Level 17: Increase by
Level 18: Increase by
Level 19: Increase by
Level 20: Increase by 60%
Daze: Increases Power To Stun Enemies
------
Max Level: 20
Restrictions: None
Level 1: Increase by 48%
Level 2: Increase by
Level 3: Increase by
Level 4: Increase by 135%
Level 5: Increase by 164%
Level 6: Increase by 193%
Level 7: Increase by 222%
Level 8: Increase by 252%
Level 9: Increase by 280%
Level 10: Increase by
Level 11: Increase by
Level 12: Increase by
Level 13: Increase by
Level 14: Increase by
Level 15: Increase by
Level 16: Increase by
Level 17: Increase by
Level 18: Increase by
Level 19: Increase by
Level 20: Increase by
DSO: Increases Damage To Regular Enemies
--- Increased Firepower The Farther The Enemy Is
Max Level: 1
Restrictions: None
Level 1: Increases damage dealt to regular enemies by 17%
Firepower increases the farther the enemy is (max +9%)
Easy Hit: Increase Bullet Hit Zone
--------
Max Level: 10
Restrictions: None
Level 1: Increase by 10%
Level 2: Increase by 20%
Level 3: Increase by 30%
Level 4: Increase by 40%
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Electric Ammo: Shoot Bullets With Electric Attributes
-------------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by 12%
Level 3: Increase by 16%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Electrocute: Increase Damage Dealt To Enemies Being Electrocuted
-----------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by
Level 3: Increase by
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Elite Killer: Increase Damage Dealt To Elite Enemies
------------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by
Level 3: Increase by
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Executioner: Skill Cooldown Time Reduced When Delivering Finishing Blow
-----------
Max Level: 10
Restrictions: None
Level 1: Reduced to -3% of normal
Level 2: Reduced to -6% of normal
Level 3: Reduced to -9% of normal
Level 4: Reduced to
Level 5: Reduced to
Level 6: Reduced to
Level 7: Reduced to
Level 8: Reduced to
Level 9: Reduced to
Level 10: Reduced to
Extended Burn: Increase Damage Dealt To Enemies On Fire
-------------
Max Level: 10
Restrictions: None
Level 1: Increase by 12%
Level 2: Increase by 16%
Level 3: Increase by 21%
Level 4: Increase by 25%
Level 5: Increase by 29%
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
FBC: Increases Damage To Elite Enemies
--- Increased Firepower The Closer The Enemy Is
Max Level: 1
Restrictions: None
Level 1: Increases damage dealt to elite enemies by 17%
Firepower increases the closer the enemy is (max +9%)
Final Shot: Increase Firepower Of The Last Shot In The Magazine
----------
Max Level: 10
Restrictions: None
Level 1: Increase by
Level 2: Increase by 52%
Level 3: Increase by 58%
Level 4: Increase by 64%
Level 5: Increase by 70%
Level 6: Increase by 76%
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Fire Ammo: Shoot Bullets With Fire Attributes
---------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by 12%
Level 3: Increase by 16%
Level 4: Increase by 19%
Level 5: Increase by 23%
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Firing Rate: Increase Firing Rate
-----------
Max Level: 20
Restrictions: None
Level 1: Increase by 4%
Level 2: Increase by
Level 3: Increase by 7%
Level 4: Increase by 8%
Level 5: Increase by 9%
Level 6: Increase by 11%
Level 7: Increase by 12%
Level 8: Increase by 13%
Level 9: Increase by
Level 10: Increase by
Level 11: Increase by
Level 12: Increase by
Level 13: Increase by
Level 14: Increase by
Level 15: Increase by
Level 16: Increase by
Level 17: Increase by
Level 18: Increase by
Level 19: Increase by
Level 20: Increase by
Focus: Reduces The Shotgun Spread
-----
Max Level: 5
Restrictions: Shotgun Only
Level 1: Reduces to -4
Level 2: Reduces to -6
Level 3: Reduces to -8
Level 4: Reduces to -10
Level 5: Reduces to -12
Follow-Up Strike: Increase Damage Dealt To Knocked Down Enemies
----------------
Max Level: 10
Restrictions: None
Level 1: Increase by 16%
Level 2: Increase by 22%
Level 3: Increase by 28%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Force Ammo: Pushback Enemies
----------
Max Level: 10
Restrictions: None
Level 1: Pushback Amount: 20
Level 2: Pushback Amount: 25
Level 3: Pushback Amount: 30
Level 4: Pushback Amount: 35%
Level 5: Pushback Amount:
Level 6: Pushback Amount:
Level 7: Pushback Amount:
Level 8: Pushback Amount:
Level 9: Pushback Amount:
Level 10: Pushback Amount:
Frostbite: Increase Damage Dealt To Frozen Enemies
---------
Max Level: 10
Restrictions: None
Level 1: Increase by 15%
Level 2: Increase by 20%
Level 3: Increase by 25%
Level 4: Increase by 30%
Level 5: Increase by 35%
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Full Burst: Fires All Bullets From Chamber At Once
----------
Max Level: 1
Restrictions: None
Greedy Killer: Increase Gold Gained When Delivering Finishing Blow
-------------
Max Level: 10
Restrictions: None
Level 1: Increase by 30%
Level 2: Increase by 40%
Level 3: Increase by 55%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Homing Ammo: Bullets That Automatically Track Enemies
-----------
Max Level: 10
Restrictions: Not For Shotguns
Level 1: Tracking Degree 5 degrees
Level 2: Tracking Degree 10 degrees
Level 3: Tracking Degree 15 degrees
Level 4: Tracking Degree 20 degrees
Level 5: Tracking Degree
Level 6: Tracking Degree
Level 7: Tracking Degree
Level 8: Tracking Degree
Level 9: Tracking Degree
Level 10: Tracking Degree
Ice Ammo: Shoot Bullets With Ice Attributes
--------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by 12%
Level 3: Increase by 16%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Life Stealer: Increase Health Recovered When Delivering Finishing Blow
------------
Max Level: 10
Restrictions: None
Level 1: Increase by 2%
Level 2: Increase by 4%
Level 3: Increase by 6%
Level 4: Increase by 7%
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by 15%
Long Range: Increase Firepower As The Enemy Moves Farther Away From You
----------
Max Level: 10
Restrictions: None
Level 1: Max + 17%
Level 2: Max + 22%
Level 3: Max + 26%
Level 4: Max + 31%
Level 5: Max + 36%
Level 6: Max +
Level 7: Max +
Level 8: Max +
Level 9: Max +
Level 10: Max +
Merciless: Increase Damage To Enemies With Less Than Half Health
---------
Max Level: 10
Restrictions: None
Level 1: Increase by 9%
Level 2: Increase by 12%
Level 3: Increase by
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Mundane Murderer: Increase Damage Dealt To Regular Enemies
----------------
Max Level: 10
Restrictions: None
Level 1: Increase by
Level 2: Increase by
Level 3: Increase by 15%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by
Piercing: Increase Piercing Power
--------
Max Level: 5
Restrictions: None
Level 1: Increase by +1
Level 2: Increase by +2
Level 3: Increase by
Level 4: Increase by
Level 5: Increase by +5 / Damage on piercing hit + 100%
Quick Load: Increase Reload Speed
----------
Max Level: 20
Restrictions: None
Level 1: Increase by 5%
Level 2: Increase by 7%
Level 3: Increase by 9%
Level 4: Increase by 11%
Level 5: Increase by 13%
Level 6: Increase by 16%
Level 7: Increase by 18%
Level 8: Increase by 20%
Level 9: Increase by 22%
Level 10: Increase by 24%
Level 11: Increase by
Level 12: Increase by
Level 13: Increase by
Level 14: Increase by
Level 15: Increase by
Level 16: Increase by
Level 17: Increase by
Level 18: Increase by
Level 19: Increase by
Level 20: Increase by 45%
S.T.A.R.S.: Increases Weapon Firepower & Critical Hit Rate
----------
Max Level: 1
Restrictions: None
Level 1: Increase weapon firepower by 9%
Increases critical hit rate by 8%
Scatter: Expand The Shotgun's Spread
-------
Max Level: 5
Restrictions: Shotgun only
Level 1: Expand by 4
Level 2: Expand by 6
Level 3: Expand by
Level 4: Expand by
Level 5: Expand by
Soul Eater: Increase Experience Gained When Delivering Finishing Blow
----------
Max Level: 10
Restrictions: None
Level 1: Increase by 30%
Level 2: Increase by 37%
Level 3: Increase by 47%
Level 4: Increase by
Level 5: Increase by
Level 6: Increase by
Level 7: Increase by
Level 8: Increase by
Level 9: Increase by
Level 10: Increase by 200%
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=-=-=-=-=
X: FAQs
=-=-=-=-=
Some things in RE:R2 weren't really well detailed and so some end-of-document
questions may remain. I'll add more here if something is missing but for now,
I think two are necessary.
What Is A Completion Medallion?
------------------------------
This is just when you complete all five medallions on any stage. When
getting all five, you will see the medallions sparkle.
Note, to unlock characters you will need to obtain 10, 20...90 completion
medallions. It doesn't matter which character you use (or if you use more
than one). The medallions will be gold if you completed that stage with
your current character, silver if it's another.
However, you cannot obtain Completion Medallions on the same stage with
different characters.
What Does Inherit Skills Mean?
-----------------------------
Once you max out a skill for any character you can choose to inherit the
skill (a horrible title for this) which will make it available for use by
all other characters.
The first I did was Hunk's passive skill Scavenger. Once maxed out at
level 10, I spent 35 SP to Inherit Skill. Then, I went to Barry and
purchased it.
It's worth noting that your new character will still have to purchase and
upgrade each skill individually.
Once you inherit the skill with your new character you'll unlock the
Branching Out raid record and gain 5 Skill Points.
(Can you do this for each character?)
No Herb Medallion + Life Crystal?
--------------------------------
In order to obtain a Completion Medallion, you must beat a stage without
using any herbs. You CAN in fact die and respawn using a Life Crystal and
still receive the No Herb Medallion.
What Are The Gauntlet IX Stages & Why Can't I Access Them?
---------------------------------------------------------
The Gauntlet IX stages are from the Throwback Maps DLC.
There are four stages here rather than the six on a normal gauntlet.
On the PS4 those who pre-ordered the game have had issues playing these
levels and even weeks after release, they are still not functional. I
have yet to test these out. I fear I never will be able to.
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=-=-=-=-=-=-=-
XI: Credits
=-=-=-=-=-=-=-
This is a fun, short document and I sincerely hope it helps you somehow. Of
course, I didn't do *everything* and I should thank a few people for help.
GameFAQs has been my go-to site for more than 15 years and without that site,
wow, where would the world be? Well, thanks to them and the following members
of the GF bulletin boards:
BadtotheBone356
evilbunny123
LeonardoGeesink
Neonwarrior1243
ParkerLuciani
PremoValentine
Stover46
zeaksever
Other assistance offered by:
bk201soren
azureforte
BriefCandles
Thanks so much for info!
=-=-=-=-=-=-=-=-=-
XII: Legal Stuff
=-=-=-=-=-=-=-=-=-
This FAQ is copyright (c) 2015, Trevor Esposito (
[email protected])
Biohazard & Resident Evil are copyright (c) 1996-2015, Capcom
Biohazard & Resident Evil are trademark of Capcom.
You may not distribute this for profit. You may not edit or alter the contents
herein without the permission of the author.
Currently, this FAQ may only be hosted at GameFAQs.com.
The most current version of this FAQ can always be found here:
http://www.slateman.net/faqs/
Hope the FAQ was useful in some form.
Good luck and have fun!
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