Okay! So you just finished the last mission of Ragnarok Odyssey.
Congratulations!!!
Now that you're done with the main story, it's time to move on to the
EX-missions, which are also known as the DLC missions (because they were
originally DLC in the Japanese version).
You tried a few, but realize the rank 10 missions were really difficult!
You decide to ask for some better/godly gear, only to get no responses...
All hope is lost and you want to quit this game already...
NO!!! This is what this guide is here for! To help anyone break through into
the post-game/metagame :D!
Also, this guide caters mostly for Assassins. As they are the generally the
best class overall for bossing and farming in general. Though nothing is
stopping you from using other classes! Just be aware that some of the builds
contained in this guide will have assassin-only skills.
============================================
N A M E B U I L D L V X
============================================
Weapon:
--------------------------------------------
Weapon name
1. Stat line 1
2. Stat line 2
Before you look at the builds I have presented in this guide. Please be aware
that these builds are what I used in the past to break into post-game. If
some of these cards/combinations don't work for you. Simply change/substitute
cards. These builds aren't suppose to be THE builds to use, but it's to give
you guys an idea of the basic structure you can use to build your very own
custom build :D
So don't feel like you have to match card for card. I know I have always tried
to fit "King of the Horizon" card into my builds, because I loved the air dash
with no delay.
So feel free to throw your own personal favourite card into the mix!
Furthermore, I decided to add in build levels. This is a bonus idea on how you
would 'improve' your builds. You will notice that with 'higher leveled'
builds, there will be less (if not any) use of Monster cards...as weapon cards
are just purely better in terms of customizability.
It is also entirely up to you how you want to progress with your builds.
This is what my build path looked like:
And a side note, all weapon cards mentioned here are the Bronze variant. So if
you have a Silver rank weapon card, that's even better! It'll be cheaper and
you can potentially fit in more card(s)!
Alright, so you're ready to farm right off the bat.BUT are you prepared?
Maybe, maybe not.
A lot of the time I see new players farming with the most strangest build.
This is probably because they're just throwing cards they think will be
useful. However, you should really keep it simple!
This is what the starter build is for :D
You should definitely consider starting here if you aren't sure how to
approach post-game farming. Heck, the starter builds are great for story play
as well!
============================================
S T A R T E R B U I L D L V 1
============================================
Weapon:
--------------------------------------------
Wyn Bloody Roar
1. Double attack lvl 3
2. Anything non red :)
Any strong weapon with decent skills
--------------------------------------------
Cards:
--------------------------------------------
Option A:
1-6. atk4/hp3 (Sand death rock r1) -15cc
Option B:
1-5. Orcish spirit lvl 2 (Orc r7) -15cc
--------------------------------------------
Total Stats:
--------------------------------------------
For option A:
+150 atk
+3600 hp
=90cc
For option B:
+150 atk
+2000 hp
=75cc
--------------------------------------------
Notes:
--------------------------------------------
This build opts for max attack and with above average bulk. The reason behind
having more hp is because you are still considered 'new', and you
really...REALLY need that extra cushion to tank bosses. Don't worry though, as
you get better and more experienced, you will need little to no hp buff :D!
For starters, you will notice that there are two options to choose from. Here
are some pros and cons:
Option A:
-more hp
-more cost
-less fillers
-more common
Option B:
-less hp
-less cost
-more fillers
-less common
It would seem Option B would be the better choice...however the downside is
the 'rarity' of the cards. Sand death rock card r1 is WAYYY more common to
obtain than Orcish spirit lvl 2. So if you really want to use starter build
asap, go for option a...and then you can move over to option b...or you could
move to next build type(s)
============================================
~
============================================
S T A R T E R B U I L D L V 2
============================================
Weapon:
--------------------------------------------
Wyn Bloody Roar
1. Double attack lvl 3/4/5
2. Anything non red :)
--------------------------------------------
Total Stats:
--------------------------------------------
With 4a:
+150 atk
+1800 hp
+20% a.apt
-20% g.apt
=60cc
With 4b:
+150 atk
+1800 hp
+30% g.apt
-10% a.apt
=65cc
--------------------------------------------
Notes:
--------------------------------------------
Level 2! So what's the difference? First of all, similar stats (less hp, but
that's fine :D), except now you do MORE damage thanks to the bird bosses
unique cards! Since attack up is always maxed at +150, you need other ways to
increase it...and aptitude is a great way! With the maxed out +150 attack,
plus your base attack power of around ~200, you can get an additional +70-105
attack stat (depending on which card)! Of course this calculation doesn't
include your weapon attack too! So it's actually more :D!
Here's the calculations if you didn't get it:
(BaseClassAttack + WeaponAttack + AttackUp) * Aptitude = TotalAttack
Now what other benefits are there to this build? well that would be the added
flexibility of this build! With an extra 35-40cc for 3 card slots, you can fit
any 1-2 cost-heavy card(s) (except of course the super expensive 50cc cards)!
If you happen to have Daeg Farbauti equipped instead, you can remove Card 3
for an additional 10cc + 1 card slot, for the cost of that +400 hp.
With the added flexibility, here are some build options:
[Farm Build]
>Throw on either a Scavenger Hunt or Luck up card (or both if you can fit it),
to boost your chances for getting better items! Additionally, since this build
does not use any critical, it's perfect for the Luck shift card!
[MonsterTank Build]
>With the extra 3 slots, you can easily throw on more hp5/2 Scorpion cards
into the mix for an additional +4200 hp. That's a grand total of +6000hp! What
can you do with this amount of hp you ask? You can survive a Tavern-mode
Grendel's Gigantic Body Slam, which does around ~7900 damage! But seriously,
you don't actually need this much hp...
Instead you could throw on a Splash Potion and be a pretty strong support
monster!
[Semi-Crit Build]
>With that extra 35-40cc, you can easily throw on a Bear Surge card to boost
your damage by a pretty stable, additional 40%!
[General Support Build]
>For more of a support build, you can take off those Birdy Boss cards. This
gives you a total of 60cc card flexibility.
============================================
~
============================================
S T A R T E R B U I L D L V 3
============================================
Weapon:
--------------------------------------------
Daeg Farbauti
1. Attack up lvl 5
2a. Double attack lvl 5 OR
2b. Crit attack lvl 5 OR
--------------------------------------------
Total Stats:
--------------------------------------------
+150 atk
+30% a.apt
+1000 hp
=55cc
--------------------------------------------
Notes:
--------------------------------------------
This build is mostly just for your consideration only.
This build is an even more flexible build than starter build lv 2, with an
extra 45cc and 4 card slots to make use of. Similarly, you can follow the
notes I provided in starter build lv 2 to make alternate builds.
============================================
By default, you have a 5% chance of doing +40% critical damage. Extra damage is
always very good! Another tidbit, critical damage IGNORES monster def! This is
really great especially when you need to quickly break boss' armor.
Most people skip critical builds to go straight for DS builds, because DS mode
provides so many benefits! But I assure you, you shouldn't look down on
critical builds, especially if you only just completed the last chapter.
Critical build is great for anyone trying to break into the post/meta game. It
has a really strong output, and isn't too difficult to set up.
============================================
C R I T I C A L B U I L D L V 1
============================================
Weapon:
--------------------------------------------
Wyn Bloody Roar
1. Double attack lvl 3/4/5
2. Something not red
Daeg Farbauti
1. Attack up lvl 5
2a. Double attack lvl 5 OR
2b. Crit attack lvl 5 OR
--------------------------------------------
Total Stats:
--------------------------------------------
With 4a.
+110 atk (+145 atk if weap has atk5)
+70% CA (+90% CA if weap has CA5)
+60% CP
+20% a.apt
-20% g.apt
=95cc
With 4b.
+120 atk (+150 atk if weap has atk5)
+70% CA (+90% CA if weap has CA5)
+60% CP
+30% g.apt
-10% a.apt
=100cc
--------------------------------------------
Notes:
--------------------------------------------
You may not have a Daeg Farbauti just yet, so either stick with your Wyn
Bloody roar, or any other decent weapon that you may have. Of course, by
this point you can also try to refine that weapon to upgrade double attack
further.
This build is one of the more simpler build to make, as it's not too difficult
to procure these items. Otherwise you can always try to get some of these
cards neared to you.
(*1)If you're finding hrungnir a bit difficult to fight, you can substitute
Majesty for Orcish spirits, sand death rock card, or even Scorpion hammer cards
with atk5.
Now the difference between 4a and 4b, is the use of which aptitude bonus to
use. 4a will be aerial battles (like Grendel and Hrungnir), while 4b will for
ground battles (like regular mob missions and Hati/Skoll).
You will notice that with 4b, it has superior attack (with 150 attack and 30%
g.apt) compared to 4a. However, 4a has more general use since ground specific
monsters can easily be fought while you are in the air. Also, Assassin's best
combos are performed in the air as well (TTTOO and TTTTO)...and that extra 5cc
slot is a bonus for any 5cc filler you got (quick step, atk up, etc.)
============================================
~
============================================
C R I T I C A L B U I L D L V 2
============================================
Weapon:
--------------------------------------------
Daeg Farbauti
1. Attack up lvl 5
2. Double attack lvl 5
--------------------------------------------
Total Stats:
--------------------------------------------
+140 atk
+80% CA
+60% CP
+30% a.apt
--------------------------------------------
Notes:
--------------------------------------------
Just like Critical Build Lv1, this build is not at all very flexible! Also,
this build is very demanding on you equipment...requiring TWO Traitor cards!
You could use Bear Surge instead, but I felt that it would then just be a
variant of the level 1 Crit build...
So let's see how this build is better than level 1...actually it's only a
little bit better.
With -10 atk from cap, BUT a higher chance of critical, and an overall better
damage on both ground and air (since we're not using the birdy card with a -%
on the opposite apt).
In my opinion, this build is very optional and is mainly for your
consideration. With this level of card combinations, you would be better off
opting for the Hybrid builds instead.
============================================
DS mode is a powerful burst that increases your damage by 40% (by default),
adds aerial and ground step optimizations, and the ability to cancel out on
almost all attacks, for the cost of draining your hp over time. This is a
unique feature that really does an awesome job taking down mobs and bosses
alike.
The purpose of these DS builds is to be in DS mode for the majority of the
time. With specific cards, this can be easily done.
There are a couple of DS-only builds out there, so do definitely take a try
and see which build is easier to make for you or better for you.
============================================
D S B U I L D L V 1
============================================
Weapon:
--------------------------------------------
Wyn Bloody Roar
1. Double attack lvl 3/4/5
2. Something not red
Option B:
1-2. Sp recy/reco (Lagu Elfin bow) -5cc
3. ODS (Orc Shaman r7) -10cc
4. Orcish Trance (Orc Shaman r10) -10cc
5. Majesty (Hrungnir r7) -25cc
6. Queen of the HIlls (K. Hraesveglr r7) -25cc
7. Special Work (Guardian r7) -20cc
--------------------------------------------
Total Stats:
--------------------------------------------
For Option A:
3 sp recy
3 sp reco
2 sp econ
+60% DS power
+110 atk (+145 atk if weap has atk5)
+20% a.apt
-20% g.apt
sp gain
=100cc
For Option B:
2.5 sp recy
2 sp reco
2 sp econ
+60% DS power
+120 atk (+150 atk if weap has atk5)
+30% g.apt
-10% a.apt
sp gain
=100cc
--------------------------------------------
Notes:
--------------------------------------------
Alright, first things first, a big problem with this build is the difficulty
in obtaining ODS and Orcish trance. You'll have to farm Valzrok and Illusion
for awhile to get it...or if you can, definitely try to get it from near.
Alternatively, you can sub in ODS and Orcish Trance for 2x Blaze DS/sp econ,
shown in use in option A. Though it is preferable you get Orcish Trance
because it doesn't drain your HP as quickly as BlazeDS.
The star of the build is the Special Work, Guardian Card. You'll gain SP like
crazy! With only 3-5 full combos, you'll reach DS mode. After your DS mode
ends, thanks to sp recycle, you pretty much only need 1 combo to fill up your
sp bar to return to DS mode. And that's important for the DS build, to stay in
DS mode for a majority of your time.
You'll notice in Option B, I have taken out 1 of the sp recy/reco cards. It's
to make room for that Special Work card, since that card also provides a
little sp recycle effect as well (around .5).
*1 ~ Refer to Location/Item Farming [sx400]
============================================
~
============================================
D S B U I L D L V 2
============================================
Weapon:
--------------------------------------------
Sunsword
1a. Katar aptitude
1b. Sun god's blessing
1c. Anything not red :)
2. Overload
--------------------------------------------
Total Stats:
--------------------------------------------
Option A (with Sunsword):
3 sp recy
2 sp econ
+60% DS power
+150 atk
+30% a.apt
+900 hp
Option B (with Daeg):
3 sp recy
2 sp econ
+60% DS power
+150 atk
+30% a.apt
+10% apt
+900 hp
=100cc
--------------------------------------------
Notes:
--------------------------------------------
Level 2 up! Now, unlike the Critical build lv2, this build is actually much
better than it's level 1 counterpart.
The star of this build is the ever so coveted, Sunsword with Overload skill!
That skill is VERY useful, as it replaces your blazeDS variant, adds a single
sp recycle effect, AND NO DS Drain!!! That means you can stay in DS mode and
stand/dash around without worrying about your hp dropping to 1.
Since the star of this build is the sunsword, I provided two options to cover
your poitential sunsword status. Option A is for use of any sunsword with
overload, so it doesn't matter what your first line is. In fact, I'm using a
Tension lv5/Overload Sunsword still :D! As for option B, it's specifically for
a sunsword with apt/overload skill lines. This option is more restrictive, and
may take slightly more time to build versus option A.
Another difference between the two options is the use of Double attack. In
option A, we use Twin Strike to compensate for the missing double attack. Twin
strike has an increase 50% of proc-ing a double attack, but at a cost of 40%
damage instead. It's slightly subpar to double attack 5, but it's a cheap cost
of 20cc compared to carding any bronze weapon with double attack 4+ (25cc+).
Finally, a POSSIBLE difference depends on your 1st line of your sunsword. If
you have katar aptitude, then there's no difference. However if you have Sun
god's blessing, then you lose out on that +10% apt, but instead gain hp,ap,sp
recovery. Those skills may seem lackluster, but remember, having sp recovery
(i.e. sp gain) is very useful for DS builds, as it helps you get into DS mode
quickly.
--------------------------------------------
============================================
You should definitely try for a Hybrid build after you've tried a variant of
Critical-only or DS-only build. Combining the best from both worlds will yield
a really strong build that'll lead you to your final build :D!
============================================
H Y B R I D B U I L D L V . 1
============================================
Weapon:
--------------------------------------------
Wyn Bloody Roar
1. Double attack lvl 3/4/5
2. Something not red
--------------------------------------------
Total Stats:
--------------------------------------------
+60% CA
+60% CP
3 sp recy
3 sp reco
+60% DS power
+2 sp econ
+50 atk (+85 if using daeg)
=90cc
--------------------------------------------
Notes:
--------------------------------------------
Unfortunately, even as a 'starter'/level 1 build, you will require a Traitor
card. If you are one of the lucky few to find a CA5/5 on a Peorth Hermit claw
or something, then carry on with that :D.
You may notice, however, that this build doesn't look that great on paper. 60%
Critical chance and only 50-85 atk? That seems a bit low...
It does, BUT it's actually because you're also a Hybrid DS build. That means
you have access to the prowress of DS mode for an additional 100% damage, and
the other benefits of being in DS mode! So literally, while in DS mode, your
critical damage will do an extra 200%! You will definitely be hitting more
damage compared to the individual, non-hybrid builds.
And like in the DS builds, you can substitute the 2x BlazeDS/sp econ for
Orcish Trance and ODS if you have those cards.
--------------------------------------------
============================================
~
============================================
H Y B R I D B U I L D L V . 2
============================================
Weapon:
--------------------------------------------
Daeg Farbauti
1. Attack up lvl 5
2a. Double attack lvl 5 OR
2b. Critical attack lvl 5
--------------------------------------------
Total Stats:
--------------------------------------------
Option A (using Daeg):
+60% CA (+80% CA if Daeg has CA)
+60% CP
3 sp recy
2 sp econ
+60% DS power
+105 atk
+100 hp
=100cc
Option B (using Traitor):
+80% CA
+60% CP
3 sp recy
2 sp econ
+60% DS power
+140 atk
+1000 hp
=100cc
--------------------------------------------
Notes:
--------------------------------------------
Basically a reorganization of the level 1 build to use different card
combinations, that allow us to save card cost and space.
Otherwise, just a straight forward build for any user user trying to 'evolve'
their build further from the level 1 build.
--------------------------------------------
============================================
~
============================================
B E S T B R O N Z E B U I L D E V E R
============================================
Weapon:
--------------------------------------------
Weapon name
1. Stat line 1
2. Stat line 2
--------------------------------------------
Total Stats:
--------------------------------------------
Notes:
Work in progress :D
--------------------------------------------
============================================
~
============================================
B E S T G O L D B U I L D L O L O L
============================================
Weapon:
--------------------------------------------
Weapon name
1. Stat line 1
2. Stat line 2
--------------------------------------------
Total Stats:
--------------------------------------------
Notes:
Work in progress :D
--------------------------------------------
============================================
This list contains their full refined form. You won't expect to see atk5/5
Scorpion hammer+0. So please be aware of this when selling items you find
while farming.
Also, some cards are quite expensive, so it's better to use them as weapons
instead of carding.
------------------------------------------------------------------------
| Skill name | Weapon name | Cost | Location(s) to farm |
| | | B/S/G | |
------------------------------------------------------------------------
LEARN BOSS' ATTACK PATTERNS!!! I cannot stress that enough!
I know it's tempting to just continue attacking and tank the attack...but
that's not effective bossing at all. Effective bossing is when you're able to
dodge/avoid all the boss attacks while continuously doing damage.
Most attacks have safe and danger zones. Know these zones and use them to your
advantage when bossing. If you don't know where a safe zone is, there is a
global safe zone...AWAY FROM THE BOSS! D:<
~
General Farming:
Try not to farm the same map over and over. You WILL get bored. Instead, try
alternating between quests that both drop something you want. Say you're
hunting Dusk flames and blood red claws, then you would simply just alternate
between 9-8 and 10-07.
~
Regular mob card Farming:
If you're hunting for a certain card that drops from regular mob, Try farming
the first few mobs, and if they don't drop a card, rest. Otherwise if they do
drop a card, go ahead and die or finish the mission. This method is great for
saving pots overall, and time it takes to travel through the mission.
Works great for farming: Orcish Spirit and Bear Surge.
~
Marathon Refining:
When trying to get that Refine level up for a skill, it's annoying to always
have to restart in HQ/Tavern and make your way to the black smith. This method
will allow your character to start in town, thus making your trip shorter and
get your refine up faster.
1. Get a quest from HQ/Tavern, and leave HQ/Tavern.
2. Say "YES" to cancel the quest.
3. Go to your room and save the game.
4. Done. Refine away!
~
To Card or not to Card:
Carding weapons is your best bet making you build better, as it offers more
customizability than regular monster cards. However, some skills are too damn
expensive to card. Main culprits: Zerk5, DA5, and Epic-only skills.
Definitely try to avoid carding those expensive cards, unless they are gold
ranked. Then it'll be more cost-efficient. Though, be aware, sometimes even
gold ranked items are still too damn expensive, and there is usually a
cheaper alternative.
> Q: Can you near me an Epic weapon? Like Traitor, Epsilon, or Muramasa?
A: No. Epic, gold, and silver-ranked weapons or cards cannot be neared.
~
> Q: Can you near me something good? (that is nearable*)
A: Make sure you at least try to farm for yourself first before asking for
items to be neared. Most items here do not take a long time...except of
course for the rarer cards.
~
> Q: My items suck, I can't beat any of the EX bosses! Help?
A: Refer to a starter build and set yourself up. Unfortunately, it may be a
long journey to get the really good items you want. The basic Critical build
lv 1 is enough to solo any boss. Definitely learn the boss' attack patterns
and remember to dodge!
If you're just trying to beat a mission, try going online and getting help
there :D.
~
> Q: I don't know what to farm next...what should I farm for now?
A: That really depends on what build you are doing. Take a look at some
sample builds I have layed out in this guide and follow that. If you feel
like you're spending "forever" trying to farm for an item, just skip it and
move on to the next item. Or you could try farming for your next build :D
~
> Q: Which build is the BEST?
A: The Hybrid build. It combines both Critical and DS builds for maximum
damage and benefits. Your critical, DS attacks will have a total of +200%
damage, while ignoring monster defence!
~
> Q: What's the BEST build route to go?
A: That really all depends on which build you want to go for. For anyone
starting off, it's always a good idea to go through each build once. You'll
get some major experience if you do.