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NAtURAL DOCtRINE: EXPLAINING INITIATIVE, SOME WALKTHROUGHS, AND ITEMS LIST



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Note: If you didn't open this in "Notepad" it's not going to look right. For
     "Microsoft Word" you can minimize the left and right margins to 0.3, but
     the maps will not look right unless you use Notepad. If it opens in "Word"
     for some reason just hit ctrl + A, copy, and paste it to a blank Notepad
     sheet. The size of tabs and spacing in "Notepad" is larger than other
     programs.

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TABLE OF CONTENTS



________________________________________________________________________________


1. INTRODUCTION


2. EXPLANATION OF INITIATIVE

  2a. OVERVIEW OF THE BASICS

  2b. WHAT CAUSES MULTIPLE ACTIONS?

  2c. ORDER OF ACTIONS


3. WALKTHROUGHS

  3a. FIRST MINE WALKTHROUGH (LEVEL C)

  3b. BEST SPOT FOR EXPERIENCE

  3c. KILLING THE DRAGON ONATU

  3d. KILLING THE UNDYING KING GOMORRAH

  3e. KILLING THE GORIAN QUEEN (5 battle examples with alternate endings)


4. ITEMS LIST

  4a. 1-H SWORDS

  4b. SHIELDS

  4c. HEAVY WEAPONS

  4d. GUNS

  4e. HEAVY GUNS

  4f. STAVES

  4g. RINGS

      - RANK 1

      - RANK 2

      - RANK 3

      - RANK 4

      - RANK 5

      - RANK 6

      - RANK 7


5. CONCLUSION



________________________________________________________________________________




1.  INTRODUCTION



________________________________________________________________________________




       To start off I have to say that this game was one of the harder games to
understand the mechanics, but once you have figured it out you can accomplish
some pretty crazy stuff. A small thing I want to share regarding getting some of
the cooler items is to try the seemingly impossible. "Linking" and deciding who
will act is crucial and I will tell you that Geoff NEVER used his shield in my
game (even though I had the one that drops from the Undying King). Also there
are items rarely mentioned like when you get the Angel Sword at the Orc Camp
there are 2 other Orc weapons you can pick up on the way out. Also killing the
Dragon Onatu (Bet you didn't try that did you?) grant's you a 4th weapon option
which is probably the best weapon in the game. I have tried multiple times and
failed to defeat the lizard clan for the Ultranium. None of the enemies in
particular are hard, but I have yet to find the best method for positioning my
team. When I figure it out I will let you know. I tried attacking Aslan, but he
continues to reset even after he threatened to take my life.


       I will give the stats of the weapons and items that I have found so far
and I will try my best to explain how to defeat the Dragon Onatu and the Undying
King Gomorrah as well. I hope you like it!


Note: You need to clear the goblin caves every time they are available! The lost
     experience will make the game that much harder and you also miss out on
     the extra rings and pluton! This is primarily for the beginning of the
     game when you only have 1, 2, or 3 mines available. Once you have all 5
     mines open you can go through them almost limitlessly (as in 'move to the
     next one when the one you were in closes. After you work through all of
     them the one you started with will be back open). I haven't been able to
     close all 5 at once.



________________________________________________________________________________




2.  EXPLANATION OF INITIATIVE



________________________________________________________________________________




       2a. OVERVIEW OF THE BASICS




       The start of an initiative set is represented by a "<" and the end is
also represented by a "<". When you have reached the end of an initiative
session it will be represented as "<<". "<<" only occurs after all characters
(ally and enemy) have completed their initiative turns. Understand it is not
wise to use all characters during an initiative just because they are available
for action. Always "Reserve" a couple allies in line to act.

        In essence, the only time all characters should link up at the same
        time is:

               1) When you can no longer regain initiative from killing an
                  enemy.

                  - This is also determined by your current situation. If the
                    enemy with next initiative is too far away to harm your
                    team then save the initiatives of allies that act after
                    that enemy's turn.


               2) You are standing next to a size 4 monster and can't back away
                  safely.


               3) You believe you can finish off all remaining enemies in the
                  area.


               4) You just initiated the Group Buff "Movement Design" on your
                  team.

                  - With this buff all actions performed are treated as if you
                    told your entire team to "Reserve" to include the ally
                    with current initiative. This only works in the turn it
                    was initiated.


               5) The initiative session is about to reset back to the first
                  character.

                  -Usually back to Geoff which is represented by "<<".



       The objective is to keep everyone within range of each other so you have
the "option" to initiate characters when needed. I know a lot of you like to use
as many characters as you can each round and wonder why the enemies keep killing
"somebody" causing the game to be over and having to read those depressing
lectures telling you to ask yourself "why did I die?". From my experience the
best way to go in this game is with guns. Yes it is nice to have a shield and be
able to block or reduce damage, but the real key is killing from a safe
distance, having the most engagement (i.e. 'Cover Fire') and being able to reach
and kill the next enemy with initiative.


Note: You can use Nebula or Ingbert to "attack" with their staff just to allow
     the others around them to perform actions. They may not actually get a
     chance to hit the enemy or be countered by the enemy if you take the enemy
     out with guns first.



________________________________________________________________________________



       2b. WHAT CAUSES MULTIPLE ACTIONS?



       As you know you can have up to 4 characters in a square and certain
characters get to act based on what actions other characters perform during
their initiative. There are 4 actions that cause this to occur (starting from
shortest range to longest): Healing/Buffing, Defending/Self-buffing (like
'Concentrate' or 'Counterattack'), Attacking, and Group Buffs.


Note: The "x" on the diagrams indicates the character performing the associated
action. The "o" represents characters that are able act due to the action being
performed.




       HEALING/BUFFING - When a character heals or buffs another character
                         (whether by spell or by potion) everyone that occupies
                         the same square as the character being healed will be
                         able to perform an action during the same turn. Any
                         character can perform this ability as long you have
                         put one point in potions.

                         - Max tactical link: 5 characters


                       ----    ----            ----
                       | x|--->|oo|     OR     |xo|
                       |  |    |oo|            |oo|
                       ----    ----            ----



       DEFENDING/SELF-BUFFING - When a character performs this action on one
                                self, the character(s) in the square they
                                occupy and every square within 1 move space
                                have the option to act (makes a Plus sign on
                                the map).

                                - Max tactical link: 20 characters (5 squares x
                                  4 per square = 20).

                                - Height or obstructions (a cliff or wall) do
                                  not prevent this.


                       ----
                       | o|
                       |o |
                   ------------
                   |o || x||o |
                   | o||o || o|
                   ------------
                       | o|
                       |  |
                       ----



       ATTACKING - When a character performs this action, every ally that could
                   potentially move and attack the targeted enemy will have the
                   option to act.

                 - Max tactical link: Anyone within range based on their attack
                   abilities that could target what you are targeting.


Note: This is why so many enemies get to act and ruin your seemingly invincible
     plan you thought you had.

Note: If melee cannot reach the target you are attacking because of distance or
     height constraints they will not be able to act with a ranged attack
     initiative. This could occur if the melee character cannot use a potion.
     The potion allows the melee character to reach one extra square so even if
     they couldn't reach the enemy to attack them, they could throw a potion at
     the enemy to heal them (not that you would ever do that, but...). There
     are still some cases I have seen melee not act during a ranged attack
     initiative (usually involving "Long Shot" on far away enemies). You will
     be able to tell on the top left of the screen who will get to act based on
     who you target. The character's symbol appears below yours if they will be
     able to act on your initiative.



       GROUP BUFFS - Group buffs allow all characters on the map, regardless of
                     location, to perform an action (the most useful initiative
                     tool).

                       - Max tactical link: Infinite..., but limited to map
                         size.


Note: If the enemy had access to this the game would probably be impossible.



________________________________________________________________________________




       2c. ORDER OF ACTIONS



       Each action has a specific order listed here from first to act to last:



       1st - Poison damage: If someone is poisoned they will take the damage
             before any other actions.

       2nd - Group Buffs/Self Buffs: Commander's Support, Warning, Concentrate,
             Counterattack, etc.

       3rd - Potions

       4th - Gun/Physical Ranged Attack: Acid Vomit also counts.

Note: I'm so glad Trolls can't throw rocks!

       5th - Gun/Physical Ranged Counterattack: Retaliation from a ranged
             attack.

       6th - Spells: Healing, Attack, and Support spells.

       7th - Cover Fire from allies: Ranged attacking enemies prior to ally
             melee assault.

       8th - Cover Fire from enemies: Ranged attacking allies prior to ally
             melee assault.

       9th - Melee Attack

      10th - Melee Counterattack: Sometimes happens before or in the middle of
             the Melee Attack.


________________________________________________________________________________




3. WALKTHROUGHS



________________________________________________________________________________




       3a. FIRST MINE WALKTHROUGH



________________________________________________________________________________



Note: all map area squares will be represented by a letter.



                           ----
                           |P |        - 4 ALLIES START IN SQUARE A.
                           |  |        - 3 GOBLINS IN SQUARE E.
                       --------        - 2 GOBLINS IN SQUARE F.
                       |N ||O |        - 1 GOBLIN IN SQUARE K.
                       |  ||  |        - 1 GOBLIN IN SQUARE G.
                       --------        - 3 GOBLINS IN SQUARE I.
                       |L ||M |        - 1 TROLL IN SQUARE J.
                       |  ||  |        - 2 GOBLINS IN SQUARE M.
           ----        --------        - 2 GOBLINS IN SQUARE N.
           |J |        |K |            - 1 GOBLIN SHAMAN IN SQUARE O.
           |  |        |  |            - DOOR IN SQUARE K OPENS AREA TO
           ------------------------      SQUARES L, M, N, AND O.
           |I ||H ||G ||F ||D ||E |    - 4 GOBLINS IN SQUARE A IF CHEST IN
           |  ||  ||  ||  ||  ||  |      SQUARE J OR P IS LOOTED.
           ------------------------    - LEVER IN SQUARE G OPENS AREA TO
                           |C |          SQUARES H, I, AND J.
                           |  |        - LEVER IN SQUARE N OPENS AREA TO SQUARE
                           ----          P.
                           |B |        - SQUARE E HOLDS CHEST WITH RING OF
                           |  |          RANDOM STAT.
                           ----        - SQUARE J HOLDS CHEST WITH RING OF
                           |A |          RANDOM STAT.
                           |  |        - SQUARE P HOLDS FESTE SHIELD +1 OR RING
                           ----          OF A RANDOM STAT AFTER 1ST CLEAR.





       Now, before you enter this dungeon I want you to change some of the
setup of your characters in the point system:

       - Anka: "Power Shot"

       - Geoff: remove points from melee and put them where it allows him to
                equip a gun and give him "Power Shot", "Potion", and
                "Dexterity" (for better shot accuracy, more shot damage AND
                better block chance!).

Note: Geoff starts out with a gun. You don't see it until you give him the
     ability to wield it.

       - Vasily: "Vitality" and a "Potion".

       - Zekelinde: Move his points to "Agility" (for more attacks and better
                    evasion) and "Preemptive Blow".

Note: These changes were made for you to have the best possible outcome of every
     battle because you need to have as many attack opportunities as possible
     without putting yourself in harms way.


Round 1: Move Geoff, Anka, And Zeke from Square "A" to "C" and have Vasily
        "Reserve". Have Anka and Geoff target the goblin with next initiative
        together (don't worry about spacing them out for link damage right
        now). Zeke ends turn after moving (no attacking yet). Confirm command
        and let them take out the goblin and maybe 1 other goblin in the area.


Round 2: Now that Vasily is next to act, move her from square "A" to "C" and
        have her "Guard" allowing everyone in square C to act (as explained
        earlier). have Geoff move from Square "C" to "D" and target either
        goblin in square "K" or "F". Have Zeke target goblins with Preemptive
        Blow in square "E". Have Anka move from square "C" to "D" and target
        the opposite goblin in square "K" or "F". Since everyone attacking is
        targeting different enemies you should position them so that all attack
        lines cross over one another for a "Multi-Attack X3" effect for best
        results. Also make sure that Anka and Geoff can target all goblins in
        the area from where they are positioned. Best case scenario all goblins
        in the area will fall to your devastating attack.


Round 3: Move all allies to square "G" and have them end their turn until Geoff
        is back at the start with first initiative. Use Geoff to open the door
        using the lever. Once open it will be your initiative first to act.
        Since there are only 3 goblins in this area you can have all characters
        attack. this time have all characters attack the same target having
        Zeke and Vasily in square "H" spaced at the 2 corners closest to the
        enemies and have Anka and Geoff in Square "G" space at the 2 corners
        farthest from the enemies.

Note: If you choose to do a "Multi-Attack" link (targeting different enemies),
     only 3 characters will link since there are only 3 enemies.

Note: remember that if someone opens the door at the end of the initiative
     cycle, all enemies discovered in a new area will be able to act with
     their initiative until all enemies have completed their actions. It is
     crucial that you are as close to the beginning of your initiative cycle
     as you can be before you open a door. Sometimes Anka will have to open
     doors so don't use your ally's actions that normally occur after Anka's.


Round 4: Move all allies to square "K" and have them end their turn until Geoff
        is back at the start with first initiative. Use Geoff to open the door.
        Once open it will be your initiative first to act. Move Anka from "K"
        to "L" and have her target the goblin with next initiative. Move Geoff
        from "K" to "L" and have him target the goblin shaman. Have Zeke or
        Vasily "Reserve" and the other move from "K" to "L" and attack the
        goblin with next initiative. Position of gunman should always allow
        them to see all targets so position everyone for best linking and line
        of sight.

Note: Yes you can create a "Multi-Attack X4" if everyone targets a different
     enemy and their attack lines cross appropriately, but if it's your first
     time in here you might not kill every goblin and I want you to have
     absolute control of the battle while taking ZERO damage or as little
     damage as possible for practice.


Round 5: If any goblins remain in square(s) "N", "M" or "O" use your final
        initiative to attack the remaining goblins. Have anyone activate the
        lever to open area to Square "P".


Round 6: Move Anka and Geoff to square "L" and have them next to the door, one
        on each side for best cover fire. Have Vasily move to square "K" and
        have her guard next to the wall to her left blocking line of sight from
        the soon to be approaching goblins. Have Zeke open the chest in square
        "P" to have the 4 goblins appear in square "A". This time we are going
        to let the goblins come to us. have Anka and Geoff end their turns,
        keep Vasily guarding and start to move Zeke back toward square "K". As
        the goblins approach, 1 melee goblin will get in range to attack
        Vasily. If you placed Geoff and Anka correctly they should take this
        goblin out with cover fire before he has a chance to attack Vasily.
        Continue to end turns until the 3 remaining goblins occupy square "C".
        Move Anka, Geoff from square "L" to "F" and target the goblins however
        you like, have Vasily "Reserve". On next initiative move Vasily from
        square "K" to "D" to perform a melee attack. Link everyone however you
        like and finish the rest of the goblins. If this is your first time
        here, this is as much as you can complete.


________________________________________________________________________________




KILLING THE TROLL



________________________________________________________________________________


       This part is for the Troll in square "J". You will need a minimum of 1
"Ring of Shock" or better and Zeke has to have at least 170 HP. There will be no
melee attacks until the Troll has 200 HP or less for fear of a counterattack
killing you should your "rings of shock" fail to stagger the opponent. Each
Gunman will have one "Ring of Shock" or "Hyperquake Ring" equipped prior to
battle start. Zeke should also have the ability "Counterattack" allowing others
to act without attacking. Do not attempt this battle without the ability to
stagger.

Note: The combination of damage from the enemy's counterattack against melee and
     the following turn's attack is enough to kill any character on your team.

Round 1: Move Zeke to Square "I". Move Anka, Geoff, and Vasily to square "H" and
        place them at the corner next to square "I", but farthest from square
        "J" to allow best cover fire and for ranged attacks. End turns until
        Zeke has initiative and have him open the door.

Note: The Troll will get "Quick Turn" right off the bat (since you are now in an
     adjacent area to a size 4 enemy) and will attempt to attack Zeke. When
     Anka and Geoff provide cover fire, one of their attacks has a 30-40%
     chance to stagger the Troll from the ring effect which will cause the
     Troll to LOSE HIS ACTION AND HE WILL NOT ATTACK AT ALL (should the ring
     effect succeed).

Note: Since you are in such a confined space for the area, linking for extra
     damage will not be used.


Round 2: Once you regain initiative attack with Anka with a gun from square "H".
        Move Zeke from square "I" to Square "H". Have Vasily move from square
        "H" to "I" and use "Improved Guard". Have Geoff attack with his gun
        from square "H".

Note: Now the troll will use his actual initiative turn and attack Vasily.


Round 3: Have Geoff attack with his gun from square "H". Move Vasily to Square
        "H", and have all others "Reserve". (Make sure you heal Zeke or Vasily
        if necessary during follow on initiatives).


Round 4: Have Zeke use "Counterattack" allowing Geoff to attack again with his
        gun. have Anka "Reserve". Have Vasily end her turn.


Round 5: Have Anka and Geoff attack using guns. Move either Zeke or Vasily (with
        "Improved Guard") from Square "H" to "I", but not both. Activate
        "Improved Guard" on Vasily if you use her.

Note: This is assuming your turn order is the same as described and you will no
     longer have initiative after Anka uses her initiative turn. If you have
     Nebula, you will wait to perform Zeke or Vasiliy's movement until it is
     his initiative turn.


       Once the Troll takes his turn you will repeat rounds 3-5 with range
attacking and moving Vasily back and forth until the Troll is defeated. If you
fail to stagger the Troll and he kills Zeke or Vasily, all I can say is: wait
until you have better equipment, higher levels, or try it again and hope the
chance to stagger falls in your favor. The troll has free action on the first
turn so when you use a Shield Bearer they won't be guarding (since opening the
door is your action for that turn) and Vasily can't take the damage if the Troll
knocks her down (for the initial round anyway). I have beaten the Troll with
just one "Ring of Shock" and the 4 starting characters so I know this works. My
characters were only hitting him for 19-29 damage per hit and Zeke was taking a
nap in square "H" for most of the battle. This system allows Geoff to attack up
to 3 times plus 1 for cover fire on the Troll's initiative turn totaling 4
attacks per initiative session.

Note: Since all size 4 enemies get "Quick Turn" when you are in an adjacent
     square, the only time you will occupy square "I" is right before the Troll
     takes its actual initiative turn. Otherwise the Troll gets more than one
     turn per round of initiative.

Note: Remember if you win and you open this chest before opening the chest in
     square "P" it will trigger the 4 goblins that appear in square "A" (not
     that this will matter if you are capable of killing the Troll).



       So in this 1st walkthrough we went over:



       - Stealing Initiative to maintain control of the battle.

       - Performing actions to allow allies to act more than once in an
         initiative session.

       - How to properly place gunners to engage enemies and provide Cover
         Fire.

       - When to assault enemies and when to let them come to you based on
         positioning of your allies.

       - How to handle "Quick Turn" of a size 4 enemy in a close quarters area.

       - The safest method for opening a new area of the map.

       - How to properly space out Melee and Ranged attackers for best linking
         bonuses.



       I think this was a pretty good start and you can practice all of it in
the very first mine. Trust me that all of these tips for understanding the
mechanics will make areas later on less chaotic.


________________________________________________________________________________




       3b. BEST PLACE FOR EXPERIENCE: Serpens Goblin mine (second trip)



________________________________________________________________________________


       Necessary skills/Stats


             1) Geoff - Magic Bullet, Long Shot, Concentrate, Vitality to make
                        142 HP, and Dexterity.

             2) Anka - 3 Small Potions, 1 Med Potion, Long Shot, Power Shot,
                       and Dexterity.

             3) Zeke - Counterattack, Small Potion.

             4) Nebula - Small Heal, Spirit, and Intelligence.


       If you have done what I explained in regards to fighting every goblin
mine each time they are available then you will be able to do what I walk you
through here. Once you have completed the defeating the first wave of Gorians
each repeated round explained will cost 0.9g of Pluton. I had about 20.0g of
pluton when I got here so I was able to defeat about 20 Gorian Sentries before I
left and Geoff was at level 16 (Since the characters doing the damage get more
experience than the rest. Max game level is 20).

Note: The Gorian Sentry continues to respawn no matter how many times you kill
     it. Only on the second play through does it stop after your entire team
     reaches Square "J".

________________________________________________________________________________



                   --------                    - 1 G Sentry in Square "W"
                   |V ||W |                    - 4 G Larva in Square "V"
                   |  ||  |                    - 1 G Larva in Square "N"
                   ------------                - 4 G Larva in Square "J"
                   |U ||X ||Y |                  when escaping
                   |  ||  ||  |                - 1 G Sentry in Square "M"
               ----------------                  when escaping
               |S ||T |                        - Treasure chest in Square "I"
               |  ||  |                        - Treasure chest in Square "O"
               --------                        - Door Mechanism in Square "J"
               |Q ||R |                        - Square "L" has a ledge to
               |  ||  |                          shoot from
               ------------
               |P ||L ||K |
               |  ||  ||  |
           ----------------
           |O ||N ||M ||J |
           |  ||  ||  ||  |
           --------------------
                       |H ||I |
                       |  ||  |
                       ----------------
                       |G ||F ||E ||D |
                       |  ||  ||  ||  |
                       ------------------------
                                   |C ||B ||A |
                                   |  ||  ||  |
                                   ------------








       We are going to start off in Square "S" since in the 2nd round all
other spaces towards the door are empty and you watch the little video clip of
Nebula freaking out which puts you in Square "S".


Round 1: Have Geoff move to Square "Q" and have him use "Concentrate". On his
        initiative have everyone else move to Square "P" and engage the Gorian
        Larva in Square "N" (to include Nebula attacking with his staff. Melee
        can move 3 spaces this way if you take control of the square). All
        other Gorians will end their 1st initiative turn.

Round 2: Have Geoff move to Square "N" and have him use "Guard" or "Improved
        Guard". Have Nebula Move to Square "M" and have Zeke and Anka
        "Reserve". The Gorians will start making their first approach.

Round 3: Have Zeke move to Square "M" and use "Counterattack". Have Geoff move
        to Square "L" and target a Gorian Larva with "Magic Bullet" where his
        second shot DOES NOT ENGAGE THE GORIAN SENTRY! Have Nebula move to
        Square "K" and place him in the corner that has walls on both sides. If
        Geoff has Already taken some minor damage have Nebula use a potion on
        Geoff after you move him. Have Anka "Reserve". Geoff will engage 2
        Gorian Larva doing about 350 damage to each, defeating them.

Note: If Geoff cannot engage the Gorian Larva with next initiative then you need
     to move Anka on this turn instead of having her "Reserve" so she doesn't
     get killed.

Note: You may not be able to target the Gorian with initiative at this point,
     but every Gorian Larva that moves and defends or attacks gives the Gorian
     Sentry another turn to blast your team with acid which makes for a bad
     day. Based on the rules explained in "ORDER OF ACTIONS" you do not want
     the Gorian Sentry to Counterattack with his "Strong Acid Vomit" just yet.
     Each area effected does 23 acid damage per person/per hit and he targets
     9 areas in sets of 3.


Round 4: Have Anka move to Square "K" and have her engage the Gorian Sentry
        while having her back up against the wall closest to Square "R". Have
        Geoff Engage the Gorian Sentry with "Magic Bullet" while standing on
        the edge of Square "L" next to the natural pillar (which connects
        Squares "L", "M", "N" and "P"). Have Zeke move to Square "N" and engage
        the Gorian Sentry if he has moved to Square "P". Have Nebula Heal Geoff
        while being as far away from Geoff as possible. The "Magic Support"
        link number you are looking for is "Damage +27%". This increases
        Geoff's "Magic Bullet" strength from 353 Damage to 448 Damage per shot.
        If the Gorian Sentry is not in Square "P" then you will have to use
        Nebula's Pluton Arrow to finish the job instead of Zeke and Zeke will
        have to use a potion on Geoff.


Round 5: Finish off the remainder of the Gorian Larva without using Zeke. Put
        Zeke back in Square "M". The Gorian Sentry will be resetting during
        this crucial time period.


Round 6: This is where you start the repeat process that takes 0.9g of pluton
        per Gorian Sentry kill. Anka should be in Square "K" up against the
        wall as explained. Nebula should remain as far from Geoff as possible
        in Square "K". Zeke will remain in Square "M" so when a "Magic Bullet"
        shot misses the Gorian Sentry, he can react and finish the job.
        Geoff will remain on the edge of Square "L" in front of the natural
        pillar.

        Once the Gorian Sentry has made it to Square "U", Move Anka to Square
        "L" and have Geoff and Anka attack the Gorian Sentry with "Long Shot"
        keeping them as far apart for best hit/crit chance. This attack does
        126 Damage total (4 Shots).


Round 7: Have Zeke use "Counterattack", have Geoff use "Concentrate", and move
        Anka to Square "K" over by Nebula in the corner farthest from Geoff.
        Have Nebula "Reserve". The Gorian sentry will move to Square "R" and
        attack Geoff with "Strong Acid Vomit". If everyone is positioned
        correctly, only Geoff will take damage and he will only be hit by 2 of
        3 acid attacks since the 3rd ball will fall down on Square "P" at a
        lower elevation. Geoff should only take 23 x 2 damage = 46 total. Geoff
        will counter for 30 damage.


Round 8: Have Geoff attack Gorian Sentry with "Magic Bullet", Have Anka
        "Reserve", Have Zeke "Reserve" or end turn, and have Nebula cast "Small
        Heal" on Geoff. The magic support link number again is "Damage +27%".
        Geoff will attack the Gorian Sentry for 448 x 2 = 898 damage. The
        Gorian Sentry will counter with "Strong Acid Vomit" and hit Geoff for
        46 damage again. After that Nebula will heal Geoff back to full life
        (Since spells act after ranged abilities in "ORDER OF ACTIONS").


Round 9: At this point the Gorian Sentry will have about 90 life left. Have Anka
        and Geoff attack the Gorian Sentry with "Power Shot" dealing about 44
        damage per shot and killing the Gorian Sentry.


Round 10: Move Anka back to Square "K" and have Geoff use "Concentrate" while
         you wait for the next Gorian Sentry to move to Square "U". Repeat the
         process until you only have 1.0g of pluton left. Then make your way
         to Square "J" to start the scene where the Gorian Sentry either kills
         Vasily or takes her away to their burrow (2nd play through).

Note: Why 142 HP for Geoff? Well 46 x 3 = 138 damage or 69 x 2 = 138. It allows
     Geoff to survive 3 "Strong Acid Vomit" attacks when by the pillar or 2
     full "Strong Acid Vomit" attacks without dying. Since Acid attacks do not
     have a critical hit chance you can be safe with this number.

Note: You Will need the remaining Pluton to kill the Gorians eating Vasily
     (Optional). If you are on your 2nd play through you don't get to
     escape, you have to fight your way back to the Gorian tunnel to recover
     her ring that she dropped when she got carried away by the Gorian Sentry.


________________________________________________________________________________




       3c. Killing the Dragon Onatu



________________________________________________________________________________



       I'm not going to go over the start of the battle regarding the
Trolls/Wyverns. If you equipped the stagger inducing rings to your gunners the
Trolls are going to sit there with a dumb look on their face for the ENTIRE
BATTLE. Just concentrate on the Troll and the Wyverns on one side first and
leave Vasily and your Golem to defend the other side. Once you have wiped out
all enemies at the bottom (without running for help from the Dragon Onatu) you
can proceed to the next step. The Wyverns stagger the Trolls too with their
lightning attacks (which I found quite amusing). I had the gun "Big One +1"
equipped to Geoff.

Note: Don't wait for the Trolls to wake up to start the battle, engage one of
     them right away. The Wyverns show up after you take your first initiative.

Note: If you grabbed any of the 3 items at the summit, Onatu becomes your ally
     and you can no longer engage him for the attempt at the 4th weapon option.
     Once you attack him the other 3 initial weapons are no longer available to
     choose from, you only get the 4th option once you defeat him.

Note: If you follow this concept the Dragon Onatu will only get 1 turn. If he
     uses that turn to freeze an area you will have to start over from the
     checkpoint. The attack is just to powerful to withstand. It hit all my
     guys for about 250 damage in that square.

Note: For This battle you will need about 10-15g of Pluton and the following
     Skill:

       Nebula - Berserk

       Anka - Rousing Support

       Zeke - 3 Potions

       Geoff - Setup for guns with Big Shot +1



                   ------------
                   |Q ||R ||S |        - The Dragon Onatu is in Square "R"
                   |  ||  ||  |          (Size 4 enemy).
                   ------------        - There is a Troll in Squares "J" and
                   |N ||O ||P |          "L".
                   |  ||  ||  |        - There are 2 Wyverns in Squares "E"
                   ------------          and "I"
                       |M |
                       |  |
                   ------------
                   |J ||K ||L |
                   |  ||  ||  |
               --------------------
               |E ||F ||G ||H ||I |
               |  ||  ||  ||  ||  |
               --------------------
                   |B ||C ||D |
                   |  ||  ||  |
                   ------------
                       |A |
                       |  |
                       ----



       Place all 4 of your gunners in Square "M" the high part of the stairs.
Place all melee in Square "K". Nebula will be in Square "G" to start. Buff
characters with self buffs (Concentrate and Counterattack).

Round 1: Have Geoff move to Square "O" to start the story line portion. Once
        complete move him back to Square "M" and engage the Onatu with a gun.
        DO NOT PICK UP ANY OF THE 3 WEAPONS OR YOU WILL HAVE TO START ALL OVER!
        Engage the dragon with Geoff in square "M". Have everyone, but Nebula
        "Reserve". Have Nebula cast "Berserk" on Geoff. Onatu will get angry
        and his symbol will appear in the initiative bar up top.

Note: The cast creates a "Backup" link effect increasing Damage and Spirit.


Round 2: Have Zeke move from Square "K" to Square "G" and throw a potion at
        Geoff. Have Geoff engage Onatu from Square "M". Have everyone else
        "Reserve" or end turn.

Note: The potion creates a "Backup" link effect increasing Damage and Spirit.


Round 3: Have Erna move from Square "K" to Square "G" and throw a potion at
        Geoff. Have Geoff engage Onatu from Square "M". Have everyone else
        "Reserve" or end turn.

Note: The potion creates a "Backup" link effect increasing Damage and Spirit.


Round 4: Have Anka cast "Rousing Support". Have Geoff engage Onatu. Have Zeke or
        Erna throw another potion or have Nebula cast a spell on Geoff. Have
        everyone else "Reserve" or end their turn.


Round 5: Have Mel, Geoff, and Anka engage Onatu from Square "M". Move Zeke and
        Erna back to Square "K". Have Nebula cast "Berserk" on Tatyana. Have
        Tatyana "Reserve".


Round 6: Have Tatyana, Anka, and Geoff engage Onatu. Have Zekelinde move from
        Square "K" to Square "O" and engage Onatu. Have Mel move Aizen from
        Square "K" to square "O" and engage Onatu.

Note: This attack should give you the "Doublitz Fire" link effect increasing
     Damage and Critical rate.

Note: This will be the end of your initiative round. In this example Onatu moved
     to Square "S" and cast "Auto-Heal on himself. This heals him for about 114
     HP after every ranged attack session and every individual melee attack. Do
     not attack with allies that cannot do significantly more than the heal
     rate in damage.


Round 7: Since Onatu is no longer in an adjacent square, move Geoff to Square
        "O" and engage Onatu. Have Tatyana move to Square "N" and engage with
        "Long Shot". Have all others "Reserve".


Round 8: Have Zeke move from Square "O" to Square "Q" and throw a potion at
        Geoff (Zeke has 3 potions on my team). If you cannot do this then have
        him move to Square "N" and cast "Counterattack". Have Geoff engage
        Onatu. If you used "Counterattack" in Square "N" then have Tatyana
        engage Onatu as well. No others will have action from this initiative.


Round 9: Have Erna move from Square "K" to Square "O" and use "Guard". Have
        Geoff and Tatyana engage Onatu. Have all others "Reserve".


Round 10: Have Anka move from Square "M" to Square "K" and throw a potion at
         Geoff. Have Geoff engage Onatu. Have Erna end her turn.


Round 11: Have Nebula move from Square "G" to Square "K" and throw a potion at
         Geoff. Have Geoff Engage Onatu. Have Erna end her turn.


Round 12: Mel is the last one to act for the initiative round so you need to
         position Tatyana and Geoff with melee attackers for best linking so
         that Geoff or Tatyana defeat Onatu on this round. Have Mel move Aizen
         from Square "O" to Square "P" and engage Onatu. Move Geoff from Square
         "O" to Square "N" and engage with "Long Shot". Move Zeke From where he
         is to Square "R" and engage where he is linked to Geoff and Aizen.
         Keep Tatyana in Square "Q" and engage with "Power Shot". End all other
         turns.

Note: This attack should give you the "Doublitz Fire" link effect increasing
     Damage and Critical rate.

       After all of this the Dragon Onatu should fall and he will tell you he
is tired. If you were lucky enough to have him fly up and use his breath attack
on the golem it will not take as many turns and you will have to engage from
different squares. Once he is defeated a chest will appear in front of him with
the "Ancient Dragon's Plutoneil" and 20.0g of Pluton inside. Make your way to
the exit and SAVE!


________________________________________________________________________________




       3d. KILLING THE UNDYING KING GOMORRAH



________________________________________________________________________________



       I'm going to use only the original 6 Characters you have when you first
arrive at this place even though I have my full team at this point. I will
explain where each of my characters started so if your characters are in
different squares you can adjust and switch roles in order to perform the same
movements.

Note: You will need about 6.0-8.0g of Pluton just to be safe. You will get 10.0g
     of Pluton from the chests after the battle is over.

Here are some skills you need to have prior to battle start:

       - Geoff: "Long Shot", "Power Shot", "Concentrate", "Rapid Fire",
                Dexterity, and HP above 170.
       - Zekelinde: "Counterattack" and HP above 170.
       - Anka: "Long Shot", "Power Shot", "Rousing Support", and Dexterity.
       - Tatyana: "Long Shot", "Power Shot" and Dexterity.
       - Mel: enough points for her golem to get the Strength +10 ability,
         "Superior Repair", and potions.
       - Nebula: "Berserk", "Tranquility", and "Pluton Arrow".

       The objective is to only allow Gomorrah to have 1 turn and 1 linked
initiative (are you starting to see a trend?). Your primary damage dealer for
this battle is Aizen. If you do not have enough skill points to reach the
Strength +10 ability on mel then you need to clear some goblin mines until she
has enough skill points to reach it. Now, Gomorrah has a shield that has a
ridiculous block rate AND HE CAN BLOCK BULLETS AND AIZEN"S ATTACKS, but don't
let that get you down because it is not 100% block rating. Gomorrah also cannot
be staggered so you can either replace those rings with other ones or leave them
on to stagger the skeletons. Since Gomorrah is a Size 1 enemy you do not have to
worry about "Quick Turn". I've tried to break his shield with the "Ancient
Dragon's Plutoneil, but it doesn't work. Gomorrah has no Counterattack
abilities.


The abilities I have seen him use are:

       - Guard: Consider yourself lucky if he uses this.
       - Skeletal Summoning: 3 Skeletons appear in the square he is in and have
         initiative right away. One of them has a gun. Gomorrah also gets to
         act again on their initiative.
       - Area Poison: Poisons everyone in a square. Initial damage = 30-80
         (Based on Intellect of damaged character).
       - Demonic Calling: Does 168 Damage to melee characters (based on
         Intellect of damaged character).

       Since magic can only travel 2 spaces, all characters besides Geoff,
Zeke, Aizen and Erna will be out of range when it is Gomorrah's turn to act.
Also if you attack with melee from opposite sides Gomorrah can only block one
side since his back will be facing the other.

________________________________________________________________________________

               ------------        - Gomorrah starts in Square "M".
               |L ||M ||N |        - There is a Skeleton Sword Leader in
               |  ||  ||  |        Squares "L" and "N".
               ------------        - There is a chest in Square "D" with "Bone
               |I ||J ||K |        Crusher".
               |  ||  ||  |        - There is a chest in Square "H" with "Sig's
           --------------------    Demon Blade".
           |D ||E ||F ||G ||H |    - Geoff, Anka, Tatyana, and Nebula are in
           |  ||  ||  ||  ||  |    Square "B".
           --------------------    - Zeke, Erna, Ingbert, and Mel are in
               |A ||B ||C |          Square "A".
               |  ||  ||  |        - Gomori and Aizen are in Square "C".
               ------------



Round 1: Have Geoff use "Concentrate". Have Zeke move from Square "A" to Square
        "E" and cast "Counterattack". Have Anka "Reserve". Have Nebula cast
        "Berserk" on Aizen. Move Mel from Square "A" to Square "C" and move
        Aizen from Square "C" to Square "G" and "Defend". Have Tatyana
        "Reserve". Gomorrah will raise the Skeleton Sword Leaders.


Round 2: Have Anka move to the right or the left of Square "B" and cast "Rousing
        Support". Have Geoff move from Square "B" to Square "E" and target the
        Skeleton Sword Leader in square "L" that has initiative. Have Zeke move
        from Square "E" to Square "I" and engage the Skeleton in Square "L".
        Have Nebula cast "Berserk" on Geoff. Move Mel from Square "C" to Square
        "G" and move Aizen from Square "G" to Square "K" to engage the Skeleton
        in Square "N". Have Tatyana "Reserve".


Round 3: This is the main round where you do massive Damage to Gomorrah. Have
        Tatyana move from Square "B" to Square "G" and have her use "Long Shot"
        as far from Gomorrah as possible while maintaining line of sight to
        Squares "N" and "E". Have Geoff move from Square "E" to Square "J" and
        engage Gomorrah as close as possible with "Power Shot". Have Zeke
        engage Gomorrah from Square "L" (since defeating the Skeleton sword
        leader allowed him to advance to this spot) where you are in line of
        sight with Tatyana. Have Anka move from Square "B" to Square "E" and
        engage Gomorrah with "Long Shot" while having Line of Sight with Zeke
        and Tatyana. Have Nebula cast "Steel Protection" on Geoff from the
        farthest point in Square "B" providing the "Backup" link effect. Have
        Mel use Aizen to engage Gomorrah with "Pincer Attack" while linking
        with Zeke and Tatyana.

Note: If you set this up correctly you will have a "Doublitz Fire" link effect
     allowing Aizen's "Pincer Attack" Damage to be around 3,000 x 2 (since
     "Berserk" and "Rousing Support" are still in effect). The "Doublitz Fire"
     link effect was at Damage +156% and Crit rate +156% during this attempt.

Note: In this example, Gomorrah blocked everything except Aizen's 2 attacks that
     did 3,035 damage each. Gomorrah used "Skeletal Summoning" first. The 3
     summoned Skeletons are engaging Geoff. The Skeleton's "Long Shot" was
     aimed for Tatyana, But Geoff is in the line of fire. Anka and Tatyana
     killed 1 of the 2 melee skeletons from cover fire. Geoff took 23 x 5
     damage from "Forestall" attack and was poisoned by the skeleton. Gomorrah
     used "Guard".


Round 4: Have Geoff move from Square "J" to Square "K" and Engage the skeleton
        with next initiative. Have Zeke Engage the Same Skeleton linking with
        Geoff. Have Anka move from Square "E" to Square "I" and engage the same
        skeleton linking with Geoff and Zeke. Have Nebula throw a potion at
        Geoff. Have Mel use Aizen to attack the same Skeleton with "Pincer
        Attack". Have Tatyana "Reserve".

Note: If you set this up correctly you will have a "Doublitz Fire" link effect
     allowing Aizen's "Pincer Attack" Damage to be around 2,700 x 2 (since
     "Berserk" and "Rousing Support" are still in effect). The "Doublitz Fire"
     link effect was at Damage +132% and Crit rate +132%.

Note: In this example Geoff killed the 1st Skeleton, Anka missed all 3 shots at
     the 2nd skeleton, Aizen hit the 2nd Skeleton for 3,300 damage and Gomorrah
     blocked his 2nd attack. Zeke hit Gomorrah for 200 x 2.


Round 5: Have Tatyana move from Square "G" to Square "K" and engage Gomorrah
        with "Power Shot". Move Geoff From Square "K" to Square "J" and have
        him use "Improved Guard" or "Guard". Have Zeke engage Gomorrah while
        linking to Tatyana. Have Anka Engage Gomorrah while linking to Zeke
        and Tatyana. Have Nebula Heal Geoff with "Wound Recovery". Have Mel
        use Aizen to Engage Gomorrah with "Pincer Attack" while linking to Zeke
        and Tatyana.

Note: If you set this up correctly you will have a "Doublitz Fire" link effect
     allowing Aizen's "Pincer Attack" Damage to be around 2,700 x 2 (since
     "Berserk" and "Rousing Support" are still in effect). The "Doublitz Fire"
     link effect was at Damage +132% and Crit rate +132%.

Note: In this example Both of Aizen's attacks succeeded doing 2,083 x 2 Damage
     killing Gomorrah.

       Once Gomorrah dies you receive the "Aegis Mirror Shield". You can then
proceed to break down the 2 Fragile Walls and retrieve the "Bone Crusher" and
"Sig's Demon Blade" from the locked chests behind the walls. Once you have
retrieved all 3 items you can leave the area. DON'T FORGET TO SAVE!

Note: I don't know if his "Anubis Staff" has a chance to drop, but in the 12
     successful defeats of Gomorrah it has not dropped for me. Only the Shield
     has dropped when defeating him.

Note: In this example only 4.8g of Pluton was used.



________________________________________________________________________________




       3d. KILLING THE GORIAN QUEEN



________________________________________________________________________________



       The final decisive battle. I'm going to give you a full layout of all
characters on my team as far as Level, Equipment, and necessary skills when I
won this battle. Only the last skill in the row will be listed. The list is as
follows:



       Geoff: Level - 20

              Skills - Heavy Weapons, All Agility Points, All Vitality Points,
                       All Dexterity Points, Gunner Knowledge.

              Equipment - Sig's Demon Blade (33x5 and 33% Parry), Dragon
                          Shield +2 (62% block), Big One +3 (282x2 at 96%
                          Accuracy), Vasily's Ring, Divine Ring of Dexterity.



       Tatyana: Level - 19

                Skills - Quick Fire, Gunner Knowledge.

                Equipment - Sniper Rifle +2 (129x3 at 100% Accuracy),
                            Hyperquake Ring, Silver Ring of Dexterity.


</pre><pre id="faqspan-2">
       Zekelinde: Level - 19

                  Skills - Strength +1, Commander's Support, All Agility
                           Points.

                  Equipment - Ancient Dragon's Plutoneil (70x1), Evasion Ring
                              x 2 (66% Evasion).


       Mel: Level - 17

            Skills - Golem Strength +10, Pluton Bombardment, Potion.

            Equipment - Goblin Rifle +2 (34x4 at 85% Accuracy), Ritterorden
                        Ring, Divine Ring of Vitality (176 HP).


       Nebula: Level - 17

               Skills - Pluton Launcher, Potion, Absolute Descent, Wound
                        Recovery.

               Equipment - Healing Staff +1 (+21 fire/ice/bolt), Sage's Ring,
                           Apprentice's Ring (30 Int).



       Gomori: level - 15

               Skills - All Dances, All Vitality Points, Fireball.

               Equipment - Ring of Lightness x 2 (Evasion 58%).



       Ingbert: level - 13

                Skills - Pluton Launcher, Steel Protection, Intelligence +3
                         (after "Fireball").

                Equipment - Sage's Staff (+20 fire/ice/bolt), Gold Ring of
                            Intelligence, Silver Ring of Intelligence (29 Int).



       Anka: Level - 20

             Skills - Agility +1, Movement Design, All Dexterity Points.

             Equipment - Hunting Rifle +3 (72x3 at 98% Accuracy), Hyperquake
                         Ring, Gold Ring of Agility.



       Ernestine: Level - 14

                  Skills - Strength +1, All Vitality Points, All Dexterity
                           Points.

                  Equipment - Angel Sword Seraph (29x4 with 38% Parry), Aegis
                              Shield Mirror (58% Block), Warrior Chief's Ring,
                              Ring of Lightness (Evasion 33%).


Note: This is a rundown of the Queen's abilities that I know of:

       - Acid Spheres: One Giant ball of acid that hits from 250 x1 to 325 x1
         damage. Range = 2 squares.

       - Queen's Rage: Lightning pluton damage that hits for 120 x3 damage.
         With Steel protection hits for 78 x3 damage (example from Zeke getting
         hit).

       - Sword attack: The Queen regurgitates a sword out of her half body
         that pops out in her 3rd form and swings it at you.

Note: I have only seen her use this once. It was on my first successful
     attempt at it. Zeke dodged her attack and countered twice killing the
     Queen with "Ancient Dragons Plutoneil" for 3,000 x2 damage (Preemptive
     counter and counter from dodging while "Counterattack" was active). I
     don't have a reference of damage for this ability, but I do believe that
     this is the "Samsara of the Starving" explained in the "Ancient Dragons
     Plutoneil" weapon abilities.

________________________________________________________________________________


       Now we start the decisive battle! Here is the map layout:



           --------------------        - The Gorian Queen is in Square "W".
           |U ||V ||W ||X ||Y |        - The Gorian Dreadnaughts appear in
           |  ||  ||  ||  ||  |          Square "Q".
       ----------------------------    - There is a Gorian Ultron in Squares
       |N ||O ||P ||Q ||R ||S ||T |      "N" and "T".
       |  ||  ||  ||  ||  ||  ||  |    - There is 1 Gorian Trooper in Squares
       ----------------------------      "J" and "L".
           |I ||J ||K ||L ||M |        - There are 2 Gorian Troopers in Squares
           |  ||  ||  ||  ||  |          "I" and "M".
           --------------------
           |D ||E ||F ||G ||H |
           |  ||  ||  ||  ||  |
           --------------------
               |A ||B ||C |
               |  ||  ||  |
               ------------


       Now before you start moving people around, understand that the Gorian
Queen has 3 forms (Huh?). Yes I know, I tried to take her out with the "Sky
God's Gun" in the 2nd initiative of my team a long time ago and she just got all
pissed off and summoned a Gorian Dreadnaught, healed back to full life, and
laughed at me (joking about the laughing, still kind of pissed me off). Her
final form that you can attack and end her miserable life will have her at over
9,000 HP (Assuming you have not attacked her at all). Her form will start to
change after you Kill the first Dreadnaught and she summons the 2nd one. Please
note that her max HP in her 3rd form will be determined by the amount of damage
dealt to the other forms. If you deplete her HP completely in her other 2 forms
her final form should have less than 4,000 HP. I killed the Gorian Ultrons
before and they just respawn in the same corner they started in. Even if you
occupy that square after you kill the Gorian Ultron it will respawn in the next
unoccupied square, regardless of distance from the original respawn point and it
will gain "Quick Turn". The Dreadnaught does not respawn after you kill the 2nd
one so there is hope! Understand that all Gorian Dreadnaughts deal massive
"Cover Fire" Damage and need to be dealt with immediately! I am going to list
a few attempts and I will leave whether it was a success or failure so you can
examine the play by play. I will also reprint the map at the beginning of each
one so you don't have to scroll all the way back to this point.


________________________________________________________________________________




1st attempt on Gorian Queen for 2nd play through of the game



________________________________________________________________________________



Note for this ending: Since Geoff and Ernestine died, it changed the stories of
                     what happens to Anka, Nebula, Ingbert, and Zeke after you
                     defeat the Queen (Comparing to my first victory long ago
                     when only Mel died). Zeke and Ingbert were part of the
                     Feste Senate, Mel and Nebula worked together in Feste.
                     Gomori went home to Onatu. Anka became a leader in the
                     Feste Army. I was not able to unlock the extra ending fo
                     Vasily with this turnout.


Round 1: Since the Gorian Ultron in Square "N" will act first for the enemy you
        need to eliminate the Gorian Troopers closest to him. Move Geoff from
        Square "B" to Square "K" and Target the Gorian Trooper in Square "I"
        from the farthest point in Square "K" with "Magic Bullet". The
        trajectory of Geoff's attack will target 1 of the Gorian Sentries in
        Square "J". Have Anka "Reserve". Move Nebula from Square "B" to Square
        "F" and have him cast "Absolute Descent" on Tatyana. Have Gomori move
        from Square "A" to Square "F" and cast "Fireball" in an area that
        affects the Gorian Trooper in Square "L" and one in Square "M". Have
        Tatyana move from Square "B" to Square "K" and target Gorian Trooper in
        Square "J" with "Magic Bullet".

Note: Geoff and Tatyana had "Cross Attack" Link for +17% damage and +4 Spirit.
     All 3 Gorian Troopers fell on the left side. Tatyana's 2nd attack targeted
     the Gorian Queen. Gomori's "Fireball" killed 2 Gorian Troopers on the
     right side. The Gorian Ultron on the left side moved to Square "O" and
     cast "Hatching Larvae". 3 Gorian Larva dropped in Square "I", 1 in Square
     "U".


Round 2: Move Vasily from Square "C" to Square "L" and have her engage the last
        Gorian Trooper in Square "M". Have Geoff move from Square "K" to Square
        "L" and engage the Trooper. Have Tatyana stay in Square "K" and engage
        the Larva in Square "I" with "Magic Bullet". Have Zeke move from Square
        "C" to Square "H" and attack the Trooper. Have Anka "Reserve". Have
        Nebula move from Square "F" to Square "G" and cast "Absolute Descent"
        on Zeke. Have Gomori end her turn. Have Ingbert "Reserve". Move Mel
        from Square "C" to Square "A" and move Aizen from Square "A" to Square
        "J" and use "Sturdy Defense" without getting in the way of Tatyana's
        attack.

Note: Tatyana killed all 3 Gorian Larva in Square "I" and the Gorian Trooper in
     Square "M". The Gorian Queen summoned the 1st Gorian Dreadnaught. Larva in
     Square "U" had next initiative and attacked Aizen with "Bite". Gorian
     Ultron moved from Square "O" to Square "I" and engaged Aizen with "Monster
     Stomp". The Gorian Queen engaged Aizen with "Acid Spheres". The Gorian
     Queen's attack went 1st and Hit Aizen with 172 damage and killed the
     Gorian Larva for 506 damage. The Gorian Dreadnaught hit Aizen with "Cover
     Fire" for 9x7 damage. The Gorian Ultron hit Aizen for 94 damage.


Round 3: Have Anka move from Square "B" to Square "A" and cast "Rousing
        Support". Have Zeke move from Square "M" to Square "S" and attack
        Gorian Ultron in Square "T" with "Preemptive Blow". Have Geoff remain
        in Square "L" and engage the Gorian Dreadnaught with "Magic Bullet".
        Move Ernestine from Square "M" to Square "R" and have her use "Improved
        Guard". Move Tatyana from Square "K" to Square "L" and engage Gorian
        Dreadnaught with "Magic Bullet". Move Nebula From Square "G" to Square
        "C" and cast "Absolute Descent" on Geoff. Have Gomori remain in Square
        "F" and cast "Fireball" on Gorian Dreadnaught. Have Ingbert "Reserve".
        Have Mel move Aizen from Square "J" to Square "E" and use "Pluton
        Bombardment" on Gorian Ultron in Square "I".

Note: Tatyana killed the Gorian Dreadnaught on her own dealing 872x4 damage.
     Aizen did 1,537 with "Pluton Bombardment" to Gorian Ultron in Square "I".
     Zeke did over 4,000 damage in one blow to Gorian Ultron in Square "T",
     killing it. Gorian Queen evolved to final form with 9,108 HP. Gorian
     Ultron on right side respawned in Square "S" trapping Zeke in Square "T".
     The Queen also summoned 2nd Gorian Dreadnaught in Square "Q".


Round 4: Move Ingbert from Square "C" to Square "F". and cast "Pluton Launcher"
        at Gorian Dreadnaught. Move Geoff from Square "L" to Square "R" and use
        "Magic Bullet" on Gorian Queen. Keep Ernestine in Square "R" and attack
        the Gorian Ultron where her and Geoff get "Cross Damage" link effect.
        Move Tatyana from Square "L" to Square "R" and target the Gorian Queen.
        Have Anka remain in square "B" and engage Gorian Dreadnaught with "Long
        Shot". Have Nebula remain in Square "C" and Cast Absolute Descent" on
        Ingbert. Have Gomori remain in Square "F" and cast "Fireball" on Gorian
        Dreadnaught. Have Mel remain in Square "A" and move Aizen from Square
        "E" to Square "J". Have Aizen and use "Pluton Bombardment" on Gorian
        Queen.

Note: Gorian Queen took 5,000 damage. Gorian Ultron on right side moved from
     Square "S" to Square "M" and hatched larva. the Larva gained initiative
     and 2 attacked Geoff in Square "R". The Gorian Queen targeted Geoff with
     "Queen's Rage". 2 Gorian Larva attacked Aizen. Gorian Ultron in Square "M"
     used "Black Tortoise Defense". Geoff died from the Queen's attack. The
     Dreadnaught hit Ernestine for 160 cover fire damage. Ernestine and Aizen
     survived with 3 HP each.


Round 5: Have Zeke use "Commander's Support". Have Ernestine Heal herself. Have
        Ingbert target the Gorian Dreadnaught with "Pluton Launcher". Have
        Tatyana move from Square "R" to Square "L" and target Gorian Ultron in
        Square "M" with "Magic Bullet". Move Anka to Square "E" and target
        Gorian Larva in Square "K" with "Power Shot". Move Nebula from Square
        "C" to Square "H" and cast "Pluton Launcher" on Gorian Larva in Square
        "S". Have Gomori "Reserve". Move Mel from Square "A" to Square "E" and
        move Aizen from Square "J" to Square "P". Have Aizen engage the Gorian
        Queen with "Pluton Bombardment" in Square "U".

Note: Ernestine died from poison at the start if the turn. Gorian Ultron on
     right side died from Tatyana's attack. Aizen hit Gorian Queen for 800.
     Ingbert killed Gorian Dreadnaught. Anka killed 2 Gorian larva.


Round 6: Have Gomori move from Square "K" to Square "D" and have her cast
        "Fireball" on Gorian Ultron in Square "I". Have Ingbert move from
        Square "F" to Square "J" and have him cast "Fireball" in Square "O"
        close enough to damage the Gorian Queen. Have Tatyana move from Square
        "L" to Square "J" and engage the Gorian Queen with "Long Shot". Have
        Anka end her turn. Have Nebula move to Square "F" and cast "Absolute
        Descent" on Gomori. Move Mel from Square "E" to "J" and move Aizen from
        Square "P" to Square "O". Have Aizen engage the Gorian Queen with
        "Shock of Rage".

Note: The Queen died this turn.


________________________________________________________________________________




2nd attempt on Gorian Queen for 2nd play through of the game



________________________________________________________________________________




           --------------------        - The Gorian Queen is in Square "W".
           |U ||V ||W ||X ||Y |        - The Gorian Dreadnaughts appear in
           |  ||  ||  ||  ||  |          Square "Q".
       ----------------------------    - There is a Gorian Ultron in Squares
       |N ||O ||P ||Q ||R ||S ||T |      "N" and "T".
       |  ||  ||  ||  ||  ||  ||  |    - There is 1 Gorian Trooper in Squares
       ----------------------------      "J" and "L".
           |I ||J ||K ||L ||M |        - There are 2 Gorian Troopers in Squares
           |  ||  ||  ||  ||  |          "I" and "M".
           --------------------
           |D ||E ||F ||G ||H |
           |  ||  ||  ||  ||  |
           --------------------
               |A ||B ||C |
               |  ||  ||  |
               ------------



Note for this ending: Zeke, Ernestine and Tatyana died in this attempt only
                     because Zeke was poisoned by a Gorian Ultron Cover Fire
                     attack. Otherwise this would have been a perfect win
                     (Poison only allows you to move 1 space). Vasily did not
                     show up in this ending either. Geoff and Anka wound up
                     together. All other parts from previous ending occured.


Round 1: Since the Queen gets to act if the Gorian Dreadnaught appears I'm Going
        to leave 3 Gorian Trooper alive for the first round. Have Geoff move
        from Square "B" to "K" and target the farthest Gorian Trooper in Square
        "M". Have Zeke Move from Square "C" to "G" and attack Gorian Trooper in
        Square "L", granting "Cross-Attack" Link effect. Have Nebula cast
        "Absolute Descent" on Zeke from Square "B". Have Ingbert cast "Steel
        Protection" on Zeke from Square "C". Have everyone else "Reserve".

Note: All 3 Gorian Troopers on the right died. Gorian Ultron moved from Square
     "T" to Square "H" and cast "Hatching Larvae". 2 Gorian Larva appeared in
     Squares "M" and "R".


Round 2: Have Ernestine move from Square "C" to "H" and attack a Gorian Larva in
        Square "M". Have Zeke attack the same Square targeting a different
        Larva. Have Geoff use "Magic Bullet" on farthest Gorian Trooper in
        Square "I" having his trajectory engage the other Trooper in the same
        square. Have Anka "Reserve". Have Nebula Cast "Absolute Descent" on
        Geoff from Square "B". Have Ingbert move from Square "C" to "B" and
        cast "Steel Protection" on Geoff. Have Tatyana move from Square "B" to
        "A" and target Gorian Trooper in Square "J" with "Magic Bullet",
        gaining "Cross-Attack" Link effect with Geoff. Have Mel move from
        Square "C" to "B" and move Aizen from Square "A" to "E". Have Aizen
        engage the Gorian Trooper in Square "J".

Note: The objective here is to have as few targets as possible within range of
     the Gorian Queens "Acid Spheres attack while protecting the others as much
     as possible. All Gorian Troopers died. The 2 Gorian larva died in square
     "M". Zeke was poisoned prior from cover fire damage from Gorian Ultron
     resulting in 29 poison damage on the enemies turn .The Queen summoned the
     1st Gorian Dreadnaught and targeted Aizen "Acid Spheres" dealing 243
     damage. Gorian Ultron on right side gained "Quick Turn" and moved from
     Square "S" to "L" to attack Zeke and Ernestine with "Monster Stomp". The
     Gorian Dreadnaught used "Cover Fire", which all but 2 attacks hit the
     Gorian Ultron. 2 hit Ernestine for 50 damage. Zeke attacked the Gorian
     Ultron prior to his attack and killed it dealing 3,780 damage. The 2
     Gorian Larva in Square "R" moved to square "S" to engage Zeke. Zeke
     evaded all but 1 attack which did 1 damage. a new Gorian Ultron appeared
     in Square "R" and I plan to use him as cover from the Dreadnaught if he
     somehow survives.


Round 3: Move Anka from Square "B" to "G" and cast "Warning". Have Geoff move
        form Square "K" to "F" and engage the Gorian Dreadnaught with "Magic
        Bullet". Have Zeke engage the 2 Gorian Larvae in Square "S". Move
        Ernestine from Square "M" to "H" and throw a potion at Zeke. Have
        Nebula move from Square "B" to "A" and cast "Absolute Descent" on
        Aizen. Have Gomori "Reserve". Have Tatyana move from Square "A" to "F"
        and engage Gorian Dreadnaught with "Magic Bullet". Have Ingbert move
        from Square "B" to "A" and cast "Steel Protection" on Aizen. Move Mel
        from Square "B" to "E" and repair Aizen. The Dreadnaught died from
        Geoff's attack. Zeke successfully killed the 2 Gorian Larva.

Note: The Gorian Ultron on the left has still yet to even receive a turn! Gorian
     Ultron in Square "R" has Initiative and casts "Hatching Larvae". The Queen
     and Dreadnaught ended their turns. Zeke took 34 Poison damage. All Larva
     appeared in Square "L" since Square "X" is at a different elevation then
     Square "R" and Zeke is occupying Square "S".


Round 4: Move Gomori From Square "A" to "J" and Cast "Fireball" on Gorian larva
        in Square "L" targeting all of them. Have Geoff Move from Square "F" to
        Square "K" Target the Gorian Queen with "Magic Bullet". Move Zeke from
        Square "S" to Square "Y" and have him cast "Counterattack" (Since he is
        Poisoned I can't move him in to end the Queen's life on his own). Move
        Ernestine from Square "H" to "M" and throw a potion at Zeke. Move Anka
        from Square "G" to "B" and cast "Rousing Support". Move Nebula cast
        "Berserk" on Aizen. Move Tatyana from Square "F" to "K" and target the
        Gorian Queen with "Magic Bullet" (there is a small opening on the top
        left portion of that square where she can shoot behind the Gorian
        Dreadnaught). Move Ingbert from Square "A" to "J" and Cast Fireball" in
        Square "Q" where it will affect the Queen and the Dreadnaught. Have Mel
        control Aizen and have him attack the Gorian Queen with "Pluton
        Bombardment". Zeke took 32 poison damage and Ernestine threw the potion
        into the right wall (bad positioning).

Note: Zeke took 28 poison damage. Aizen's "Pluton Bombardment" hit Queen for
     2113, Geoff hit for 1088 x 3, Tatyana hit for 365 x 3, Ingbert hit for
     238.

Note: The Queen attacked with "Queens Rage" on Zeke. Gorian Ultron moved from
     Square "R" to "L" and used "Monster Stomp" on Ernestine in Square "M".
     Dreadnaught ended his turn. Zeke took 21 poison damage and then died from
     the Queen's attack. Ernestine died from the Gorian Ultron attack.

Note: Next enemy initiative - Gorian Ultron moved from Square "N" to "P" and
     cast "Hatching Larvae". All Larva appeared in Square "O" and gained
     initiative right away. They all attacked allies in Square "J" and Ingbert
     Died. Gomori Staggered the Gorian Ultron.

Note: The only reason this battle went this far is because I had no means of
     curing Zeke's poison.


Round 5: Move Geoff from Square "K" to "J" and engage the Gorian Queen from the
        top right corner (The Gorian Ultron is blocking my trajectory so the
        first attack will hit the Ultron). Have Anka move from Square "B" to
        "E" and use "Long Shot" on Gorian Dreadnaught where her and Geoff will
        get "Cross Attack" link effect. Have Ingbert move from Square "A" to
        "F" and use "Pluton Launcher" on Gorian Dreadnaught. Have Gomori target
        the Larvae in Square "I" with "Fireball". Have Tatyana move from Square
        "K" to "L" and target the Gorian Ultron in Square "P" with "Long Shot".
        Don't worry Tatyana having line of sight just make sure you have the
        best "Mutli-Attack x3" link effect. Have Mel control Aizen to engage
        the Gorian Queen with "Pluton Bombardment" (this is also blocked by
        Gorian Ultron in Square "P". The Queen is in Square "V".

Note: "Multi-Attack x3" link effect is increasing damage by 110% and Spirit +27.
      The Queen survived with 214 HP and the enemy proceeded to end my
      existence. Only Tatyana died thankfully. I had Geoff use "Long Shot" to
      finish off the Queen.



________________________________________________________________________________




3rd attempt on Gorian Queen for 2nd play through of the game



________________________________________________________________________________




           --------------------        - The Gorian Queen is in Square "W".
           |U ||V ||W ||X ||Y |        - The Gorian Dreadnaughts appear in
           |  ||  ||  ||  ||  |          Square "Q".
       ----------------------------    - There is a Gorian Ultron in Squares
       |N ||O ||P ||Q ||R ||S ||T |      "N" and "T".
       |  ||  ||  ||  ||  ||  ||  |    - There is 1 Gorian Trooper in Squares
       ----------------------------      "J" and "L".
           |I ||J ||K ||L ||M |        - There are 2 Gorian Troopers in Squares
           |  ||  ||  ||  ||  |          "I" and "M".
           --------------------
           |D ||E ||F ||G ||H |
           |  ||  ||  ||  ||  |
           --------------------
               |A ||B ||C |
               |  ||  ||  |
               ------------



Note for this ending: Geoff and Zeke died during this attempt. Gomori ended up
                     joining the Senate with Ingbert in the end. Anka and
                     Ernestine were commanding troops. Still have not opened
                     the ending with Vasily. I guess you have to complete it
                     with nobody dying?

Note: In this attempt I moved 1 point in Anka's tree from "Dex +2" to
     "Antidote".


Note: This time the Gorian Ultron on the left side has first enemy action.


Round 1: Have Geoff move from Square "B" to "K" and target the farthest Gorian
        Trooper in Square "I" where the trajectory targets the Trooper in front
        of target in the same square. Have Anka "Reserve". Have Nebula Cast
        "Absolute Descent" on Geoff. Have Gomori "Reserve". Have Tatyana move
        from Square "B" to "F" and engage Gorian Trooper in Square "J" while
        maintaining line of sight with Gorian Trooper in Square "L" and having
        best "Cross Attack" link effect with Geoff. All Gorian Troopers on the
        left side died. Trooper in Square "L" survived with 6 HP.

Note: Gorian Ultron moved from Square "N" to "O" and cast "Hatching Larvae".
     Squares "N" and "U" got 1, "P" got 2 Larva.


Round 2: Have Ernestine move from Square "C" to "G" and attack the Trooper in
        Square "L". Have Geoff target the farthest Gorian Trooper in Square "M"
        where the trajectory targets the Trooper in front of target in the same
        square while having "Cross Attack" link effect with Ernestine. Have
        Zeke move from Square "C" to "G" and cast "Counterattack". Have Anka
        "Reserve". Have Nebula cast "Absolute Descent" on Ernestine. Have
        Gomori "Reserve". Have Tatyana move from Square "F" to "E" and attack
        the 2 Gorian Larva in Square "P" with "Magic Bullet". Have Ingbert Cast
        "Steel Protection" on Ernestine. Move Mel from Square "C" to "A" and
        control Aizen. Move Aizen from Square "A" to "J" and use "Sturdy
        Defense". All Gorian Troopers died. The 2 Gorian larva in Square "P"
        died.

Note: Queen summons Dreadnaught. Queen attacks Aizen with "Acid Spheres". Gorian
     Ultron uses "Monster Stomp" on Aizen. Gorian larva move to Square "P" and
     attack Aizen. Enemy have "Blitz Fire" link effect for Damage and Critical
     rate +94%. Aizen survives with 45 HP.


Round 3: Have Anka Cast "Warning". Have Geoff move from Square "K" to "F" and
        attack Dreadnaught with "Magic Bullet". Move Ernestine from Square "L"
        to "G" and cast "Improved Guard". Have Zeke move From Square "G" to "H"
        and end his turn. Move Nebula from Square "B" to "C" and Cast "Absolute
        Descent" on Zeke. Have Gomori "Reserve". Have Tatyana engage Gorian
        Larva in Square "P" with "Magic Bullet". Have Ingbert Cast "Steel
        Protection" on Zeke. Have Mel move from Square "A" to "E" and repair
        Aizen (Aizen will remain in the "Sturdy Defense"). Geoff kills 1st
        Dreadnaught. Tatyana kills both Gorian Larva and attacks the Ultron
        once for 430 damage.

Note: Gorian Ultron moves from Square "I" to "P" and casts "Hatching Larvae".
     All Larva appeared in Square "O" since Square "V" is at different height
     and Aizen is in Square "J".


Round 4: Move Gomori from Square "A" to "F" and cast "Fireball" on 2nd
        Dreadnaught (attacking the Dreadnaught instead of the larva like I
        wanted to is allowing my entire team to act instead of 5). Space Geoff
        away from Gomori in the same square and target the Dreadnaught with
        "Magic Bullet". Move Ernestine from Square "G" to Square "H" and have
        her "Guard". Move Zeke from Square "H" to "S" and end his turn,
        trapping the Gorian Ultron in square "T" AND preventing him from using
        "Hatching Larvae". Move Anka from Square "B" to "A" and attack Gorian
        Ultron in Square "P" with "Long Shot". Move Nebula from Square "C" to
        "A" and cast "Absolute Descent" on Aizen. Have Tatyana move from
        Square "E" to "F" and attack Gorian Ultron in Square "P" with "Long
        Shot". Move Ingbert from Square "C" to "A" and cast "Steel Protection"
        on Aizen. Move Mel from Square "E" to "A" and have Aizen use "Pluton
        Bombardment" on the Gorian Queen.

Note: Aizen and Anka get "Cross Attack" Link effect for Damage +34% and Spirit
     +8. Geoff kills Dreadnaught. Aizen deals 1,000 damage to Queen. Queen
     attacks Zeke with "Queen's Rage". Gorian Ultron uses "Monster Stomp". Zeke
     took 85 x 3 Damage and dies. The 4 Larva attack Aizen. Gorian Ultron uses
     "Monster Stomp" on Aizen. Aizen survives the assault.


Round 5: Move Geoff from Square "F" to "E" and attack Gorian Ultron with "Magic
        Bullet". Have Anka "Reserve". Have Nebula cast "Absolute Descent" on
        Gomori. Have Gomori move from Square "F" to "E" and attack the larva
        in Square "I" with "Fireball". Have Ingbert cast "Steel Protection" on
        Gomori. Have Mel control Aizen and use "Sturdy Defense". The Ultron and
        Larva died.

Note: New Ultron in Square "O". Queen moved to Square "U" and ended her turn.


Round 6: Move Ernestine from Square "G" to "E" and have her use "Improved
        Guard". Move Geoff from Square "E" to "P" and attack the Queen with
        "Magic Bullet". Have Gomori move from Square "E" to "I" and attack
        Gorian Ultron. Move Tatyana from Square "F" to "J" and engage the
        Gorian Ultron with "Magic Bullet". Gomori and Tatyana get "Spitfire"
        Link effect for Damage and Critical rate +31%. Ultron dies.

Note: Queen moves to Square "W" and uses "Queen's Rage" on Geoff killing him.

Note: The queen died on the next turn.



________________________________________________________________________________




4th attempt on Gorian Queen for 2nd play through of the game



________________________________________________________________________________




           --------------------        - The Gorian Queen is in Square "W".
           |U ||V ||W ||X ||Y |        - The Gorian Dreadnaughts appear in
           |  ||  ||  ||  ||  |          Square "Q".
       ----------------------------    - There is a Gorian Ultron in Squares
       |N ||O ||P ||Q ||R ||S ||T |      "N" and "T".
       |  ||  ||  ||  ||  ||  ||  |    - There is 1 Gorian Trooper in Squares
       ----------------------------      "J" and "L".
           |I ||J ||K ||L ||M |        - There are 2 Gorian Troopers in Squares
           |  ||  ||  ||  ||  |          "I" and "M".
           --------------------
           |D ||E ||F ||G ||H |
           |  ||  ||  ||  ||  |
           --------------------
               |A ||B ||C |
               |  ||  ||  |
               ------------



Note for this ending: This battle was unfinished because it was a "zero deaths
                     for allies" attempt. The ability "Movement Design" only
                     works for the turn it was initiated on. I thought because
                     the symbol was still above everyone's head that it would
                     work again, but it did not which really messed up my
                     planning for this battle.


Note: I kept the "Antidote" on Anka and this time we will include "Movement
     Design" Into our attack system. The Gorian Ultron on the left (Square "N")
     has first initiative.



Round 1: Have Geoff remain in Square "B" and cast "Concentrate". Move Ernestine
        remain in Square "C" and use "Counterattack". Move Zeke from Square "C"
        to "G" and attack the Gorian Trooper in Square "L". Have Anka remain in
        Square "B" and use "Movement Design". Have Nebula Cast "Absolute
        Descent" on Aizen. Move Gomori from Square "A" to "E" and cast
        "Fireball" on Gorian Troopers in Square "I". Move Tatyana from Square
        "A" to "J" and attack the Gorian Trooper in Square "J" with "Magic
        Bullet". Move Mel from Square "C" to "A" and control Aizen. Have Aizen
        move from Square "A" to "E" and attack the Gorian Trooper in Square
        "J". Move Ingbert from Square "C" to "B" and cast "Steel Protection" on
        Aizen. All 3 Gorian Troopers on the left side died. Zeke took 60 acid
        damage from cover fire when attacking Gorian Trooper in Square "L" and
        he killed the trooper. All characters' actions returned back into the
        initiative session from "Movement Design" including Geoff's initial
        initiative turn.

Note: I didn't know "Movement Design" was such a game changer, but yes I
     performed an action with every character and all of their initiatives
     returned to their original positions to include Geoff's first turn!

Note: Gorian Ultron moved from Square "N" to "O" and cast "Hatching Larvae". 3
     Larva appeared in Square "N" and 1 in Square "U".


Round 2: Since "Movement Design" is still in effect I'm going to perform as
        many movements as possible. Move Geoff (Yes he has initiative again)
        from Square "B" to "c" and engage the Gorian Trooper in Square "M"
        with "Long Shot". Have Ernestine remain in Square "C" and use "Guard".
        Move Zeke from Square "L" to "F" and use "Counterattack". Have Anka
        move from Square "B" to "C" and throw a "Medium Potion" on Zeke. Have
        Nebula cast "Absolute Descent" on Zeke. Have Gomori move from Square
        "E" to "G" and cast "Fireball" on the Gorian Troopers in Square "M".
        Have Tatyana use "Concentrate". Have Ingbert cast "Steel Protection" on
        Zeke. Targeted Gorian Troopers died from "Fireball" attack.

Note: A particular dance that Gomori Does allows her to do 4200 Damage instead
     of 600 Damage with her "Fireball". Not Sure which one it is, but WOW!

Note: Queen summons Dreadnaught. Everything on left side is attacking Aizen.
     Tatyana staggered Gorian Ultron. Queens "Acid Spheres" killed on Gorian
     Larva. Aizen Survived with 72 HP.

Note: "Movement Design" did not work as intended on the 2nd time around. Only
     Mel had initiative left for this session (sigh...).


Round 3: Have Mel move from Square "A" to "E" and repair Aizen. Move Zeke from
        Square "F" to "D" and end his turn. Move Tatyana from Square "A" to "E"
        and engage Gorian Larva in Square "P" with "Magic Bullet". Tatyana
        killed all 3 Gorian Larva.

Note: Gorian Ultron in Square "I" received "Quick Turn" and cast "Hatching
     Larvae". All Larva appeared in Square "O" and they have next initiative
     after the other Gorian Ultron. If I had killed the Ultron instead of the
     Larva this would not have happened.

Note: Gorian Ultron moves from Square "T" to "R" and cast "Hatching Larvae". All
     Larva appear in Square "S" and also have initiative turns.

Note: Everything and the Queen attack Aizen, except 1 larva attacks Zeke. Aizen
     dies. I stopped here since I am trying to have zero deaths at this point.




________________________________________________________________________________




5th attempt on Gorian Queen for 2nd play through of the game



________________________________________________________________________________




           --------------------        - The Gorian Queen is in Square "W".
           |U ||V ||W ||X ||Y |        - The Gorian Dreadnaughts appear in
           |  ||  ||  ||  ||  |          Square "Q".
       ----------------------------    - There is a Gorian Ultron in Squares
       |N ||O ||P ||Q ||R ||S ||T |      "N" and "T".
       |  ||  ||  ||  ||  ||  ||  |    - There is 1 Gorian Trooper in Squares
       ----------------------------      "J" and "L".
           |I ||J ||K ||L ||M |        - There are 2 Gorian Troopers in Squares
           |  ||  ||  ||  ||  |          "I" and "M".
           --------------------
           |D ||E ||F ||G ||H |
           |  ||  ||  ||  ||  |
           --------------------
               |A ||B ||C |
               |  ||  ||  |
               ------------


Note for this ending: In this attempt nobody died. Geoff and Anka are a Couple.
                     Zekelinde and Ernestine are opening a bakery together.
                     Nebula and Mel are working together to rebuild Feste.
                     Tatyana goes back to the Orc Camp. Ingbert and Gomori are
                     part of the Senate in Feste. This did not allow Vasily to
                     come back from wherever she went. It also doesn't allow
                     you to save after completing the final battle like it did
                     when you beat it the first time.


Round 1: Have Geoff remain in Square "B" and cast "Concentrate". Move Ernestine
        remain in Square "C" and use "Counterattack". Move Zeke from Square "C"
        to "G" and attack the Gorian Trooper in Square "L". Have Anka remain in
        Square "B" and use "Movement Design". Have Nebula Cast "Absolute
        Descent" on Aizen. Move Gomori from Square "A" to "E" and cast
        "Fireball" on Gorian Troopers in Square "I". Move Tatyana from Square
        "A" to "J" and attack the Gorian Trooper in Square "J" with "Magic
        Bullet". Move Mel from Square "C" to "A" and control Aizen. Have Aizen
        move from Square "A" to "E" and attack the Gorian Trooper in Square
        "J". Move Ingbert from Square "C" to "B" and cast "Steel Protection" on
        Aizen. All 3 Gorian Troopers on the left side died. Zeke took 60 acid
        damage from cover fire when attacking Gorian Trooper in Square "L" and
        he killed the trooper. All Characters actions returned back into the
        initiative session from "Movement Design" including Geoff's initial
        initiative turn.

Note: Gorian Ultron moved from Square "N" to "O" and cast "Hatching Larvae". 3
     Larva appeared in Square "I" and 1 in Square "U".


Round 2: Now that "Movement Design" ability is finished, have Geoff cast
        "Commander's Support" (before when I just attacked with Geoff, Mel was
        unable to act. I need to be able to use Mel this turn). Have Ernestine
        "Reserve". Move Zeke from Square "L" to "F" and cast "Counterattack".
        Have Anka use "Medium Potion" on Zeke. Have Nebula "Reserve". Move
        Gomori from Square "E" to "G" and cast "Fireball" on Gorian Troopers in
        Square "M". Have Tatyana "Reserve". Have Mel control Aizen and use
        "Sturdy Defense". Move Ingbert From Square "B" to "A" and cast "Steel
        Protection" on Zeke. All Gorian Troopers die.

Note: Queen summons first Dreadnaught. Queen attacks Aizen with "Acid Sphere". 3
     Gorian larva move from Square "I" to "E" and each engaged a different ally
     in Square "A". 1 Larva attacks Aizen. Ultron used "Black Tortoise
     Defense". Anka Staggered 1 Larva. Ingbert and Tatyana took damage.


Round 3: Move Ernestine from Square "C" to "F" and engage the Larva in Square
        "E". Have Geoff move from Square "B" to "F" and engage the Dreadnaught
        with "Magic Bullet" creating a "Cross Attack" link effect. Have Zeke
        engage a different larva in Square "E" creating a "Multi-Attack x3"
        link effect. Have Anka engage a different larva creating a "Multi-
        Attack x4" link effect. Have Nebula "Reserve". Have Gomori cast
        "Fireball" in Square "K" or "R" where it will effect the Dreadnaught.
        Have Tatyana "Reserve". Have Mel control Aizen and cast "Pluton
        Bombardment" on the Queen. Move Ingbert from Square "A" to "F" and cast
        "Pluton Launcher" on the Dreadnaught.

Note: Somehow the "Multi-Attack x4" effect transferred to Aizen increasing
     Damage +103% and Spirit +26. Aizen does 5,717 damage to Queen (I don't
     know why I attacked her. Should have left him defending since she is only
     in 2nd form so far). Geoff hit Dreadnaught for 821 x 2 and Dreadnaught
     countered for 25 x 5. Gomori and Nebula finished off the Dreadnaught. all
     Gorian Larva died in Square "E". Queen summons 2nd Gorian Dreadnaught.
     Queen moves to Square "V" and attack Aizen with "Queen's Rage" for
     106 x 3. Aizen Survives. 1 Gorian larva attacks Zeke in Square "E".
     Dreadnaught deals 4 x 7 damage to Zeke and poisons him. Larva dies from
     ally Cover Fire. Gorian Ultron in Square "O" casts "Hatching Larvae". 2
     Larva in square "I", 1 in Square "N", 1 in Square "P".

Note: Gorian Queen in 3rd Form only has 4,506 after Aizen's Beam Attack. Perhaps
     she still loses life in proportion to the amount she had in each previous
     form?


Round 4: Since the Gorian Queen only has 4,506 life in this scenario I'm going
        to do an all out assault with anyone that can reach her location. Have
        Nebula move from Square "B" to "F" and cast "Pluton Launcher" on Gorian
        Dreadnaught (allowing all others to act). Move Geoff from Square "F" to
        "J" and engage the Queen with "Magic Bullet". Have Ernestine move from
        Square "F" to "J" and attack a larva in square "I" creating a
        "Cross-Attack" link effect. Have Zeke move from Square "D" to "E" and
        end his turn. Move Anka from Square "B" to Square "F" and have her
        attack a different Gorian larva in square "I" with
        "Long Shot" creating a "Multi-Attack x3" link effect. Move Gomori from
        Square "G" to Square "E" and cast "Fireball" in Square "P" where it
        will affect the Queen. Have Tatyana move from Square "A" to "E" and
        engage the Gorian Ultron with "Long Shot" creating a "Multi-Attack x4"
        link effect. Have Mel control Aizen and use "Pluton Bombardment" on the
        Queen. Have Ingbert move from Square "F" to "E" and use "Fireball" in
        Square "P" where it will effect the Queen.

Note: Aizen's attack hit the Queen for 3,569 damage (thanks to the link effect),
     Geoff hit the Queen for 569 x 2 (link was removed from Geoff when I
     positioned Aizen) which killed the Queen.


________________________________________________________________________________



       So now I will go over all the key points learned from these 5 battles:



       - All battles lasted no longer than 6 rounds (as in turns where you have
         initiative).

       - Only Aizen can survive an attack from the Queen. Acid Sphere and
         Queen's Rage are too strong.

       - Absolute Descent increases number of attacks as well as other stats.

       - Quick Turn will ruin a perfect battle.

       - The Gorian Dreadnaughts only spawn twice.

       - The Gorian Ultrons respawn at least 4 times or more (probably
         infinite).

       - You cannot steal initiative from a Gorian Ultron since they respawn
         and the new one receives the initiative turn from the one that died.

       - The Gorian Troopers can act on a Gorian Ultron's Hatching Larvae
         ability.

       - Cover fire from the Gorian Dreadnaught will make you cry.

       - "Movement Design" is necessary for this battle in order to position
         everyone where you need them, but only works for the turn it was
         initiated.

       - The Queen has 3 forms, however damage dealt to her in between each
         transition affects her final form's HP total.

       - Equipping Vasily's Ring during this battle doesn't allow her to appear
         on 2nd play through. There is another condition somewhere else in the
         game that has to be met.


________________________________________________________________________________




4. ITEMS LIST



________________________________________________________________________________



       As far as I know these are all the items you can find in the game. I
have been unsuccessful in acquiring "Ultranium" from the lizard clan for
unlimited pluton. Here are how statistics affect your character:



     Agility -------> Increases chance to dodge by 1% (per point). 3 points
                      increase 1-H attacks by 1. (weapon size varies number of
                      attacks increased).

     Dexterity -----> Increases Gun Damage +2, Gun Accuracy +2%, Parry +1% and
                      Block +1% (per point).

                      - Heavy Guns increase damage differently depending on
                        base damage of the weapon.

     Faith ---------> Increases potency of Healing spells and potions (Healing
                      abilities hurt the Undead).

     Intelligence --> Increases potency of Attack spells and reduces damage
                      taken from Attack spells.

     Spirit --------> Increases chance for better battle results. 4 points
                      increases Attack Damage by 1.

     Strength ------> Increases 1-H damage +1 and health +2 (per point)/2-H
                      damage +3 (per 2 points).

     Vitality ------> Increases health +8 (per point).



________________________________________________________________________________



       4a. 1-H SWORDS



________________________________________________________________________________




               Angel Sword Seraph - 23 x 2 Attacks, Parry 30%, 17% evasio at 11
                                    Agi/12 Str/10 Dex.

                                  - 3 attacks at 12 Agi --> 4 at 16 Agi.

                                  - Spirit +3.

                                  - Found in Orc Camp after you return Aslan's
                                    Axe.



               Devil Sword - 24 x 2 Attacks, Parry 15%, Poison 30% chance at 11
                             Agi/12 Str/10 Dex.

                           - Ernestine joins your party with this weapon.



               Devil Sword +1 - 27 x 2 Attacks, Parry 15%, Poison 35% chance at
                                11 Agi/12 Str/10 Dex.

                              - Found in Sodom Labyrinth.



               Dragon's Bloodfang - 13 x 4 Attacks, Parry 25%, Poison 50%
                                    chance at 11 Agi/12 Str/10 Dex.

                                  - 21 x 6 Attacks, Parry 40%, Poison 50%
                                    chance at 17 Agi/21 Str/25 Dex.

                                  - Only Geoff can equip this weapon.

                                  - This weapon is more like a dagger.

                                  - This weapon is especially strong against
                                    Gorians (Double Damage).

                                  - Found at the Ancient Sanctuary after
                                    meeting the Dragon Onatu. Comes with the
                                    "Water God's Shield".



               Short Sword - 14 x 3 Attacks, Parry 15% at 11 Agi/12 Str/10 Dex.

                           - 5 Attacks at 15 Agi.



               Short Sword +1 - 17 x 3 Attacks, Parry 15% at 11 Agi/12 Str/
                                10 Dex.

                              - 5 Attacks at 15 Agi.

                              - Found in Serpens Goblin Mine (Difficulty
                                "unknown").



               Long Sword - 18 x 3 Attacks, Parry 15% at 11 Agi/12 Str/10 Dex.

                          - 4 Attacks at 14 Agi.

                          - Found in starting area.



               Long Sword +1 - 21 x 3 Attacks, Parry 15% at 11 Agi/12 Str/
                               10 Dex.

                             - 4 Attacks at 14 Agi.

                             - Found in Lynx Goblin Mine (Difficulty A).



               Long Sword +3 - 27 x 3 Attacks, Parry 15% at 11 Agi/12 Str/
                               10 Dex.

                             - 4 Attacks at 14 Agi.

                             - Found in Gorian Lair (West).



               Scimitar +2 - 23 x 3 Attacks, Parry 20% at 11 Agi/12 Str/10 Dex.

                           - 6 Attacks at 17 Agi.

                           - Found at Asvan Temple behind secret door after
                             returning the Ultranium. In the wet area at the
                             bottom there are 2 blue squares. Walk over them.



               Sig's Demon Blade - 22 x 3 Attacks, Parry 20%, Sleep 20% chance
                                   at 11 Agi/12 Str/10 Dex.

                                 - 33 x 6 Attacks, Parry 33%, Sleep 20% at 21
                                   Agi/19 Str/23 Dex

                                 - This blade will absorb the target's life
                                   energy.

                                 - Found in Undying King's Lair after Defeating
                                   Gomorrah.




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       4b. SHIELDS



________________________________________________________________________________




               Aegis Mirror Shield - Block +50% at 10 Dex.

                                   - The only remaining God class equipment
                                     (according to the game).

                                   - You can't block bullets like Gomorrah did,
                                     but your block rate will be the highest in
                                     the game.
</pre><pre id="faqspan-3">
                                   - Received in Undying King's Lair after
                                     Defeating Gomorrah.



               Dragon Shield - Block +40% at 10 Dex.

                             - Ernestine has this equipped when she joins the
                               party.



               Dragon Shield +2 - Block +49% at 10 Dex.

                                - Found at the Northern Cave.



               Lizardfolk Shield +1 - Block +38% at 10 Dex.

                                    - Found at Ishmael Swamp.



               Shield of Feste - Block +30% at 10 Dex.

                               - Geoff and Vasily start the game with this
                                 item.



               Shield of Feste +1 - Block +33% at 10 Dex.

                                  - Found in Pisces Goblin Mine.



               Shield of Feste +3 - Block +40% at 10 Dex.

                                  - Found in Gorian Lair (West).



               Skeleton Shield +2 - Block +36% at 10 Dex.

                                  - Found in Death Gorge.



               Water God's Shield - Block +45% at 10 Dex.

                                  - Only Geoff can equip this shield.

                                  - This shield makes you immune to Stagger.

                                  - This shield halves all physical damage.

                                  - Found at the Ancient Sanctuary after
                                    meeting the Dragon Onatu. You get to choose
                                    this shield if you wish. You also get
                                    "Dragon's Bloodfang" if you choose this
                                    item.



________________________________________________________________________________




       4c. HEAVY WEAPONS



________________________________________________________________________________




               Ancient Dragon's Plutoneil - 66 x 1, Parry 40%, Evasion +20% at
                                            12 Agi/13 Str/10 Dex.

                                          - 2 attacks at 20 Agi.

                                          - This is the only weapon obtained
                                            from the Dragon Onatu that can be
                                            used by Zeke. All other weapons can
                                            only be used by Geoff.

                                          - Dragon Clan treasure comparable to
                                            Ultranium.

                                          - Capable of breaking the "Samsara of
                                            the Starving".

                                          - This weapon hits for it's rated
                                            damage to most enemies.

                                          - Against Gorian it hits for a
                                            minimum of 1,500 damage per hit.
                                            During a "Multi-Attack x 4" link
                                            effect I was able to get the damage
                                            to 5,800 per hit without using
                                            "Berserk" or "Rousing support"
                                            abilities.

                                          - Best weapon against Gorians and
                                            best counterattack ability weapon
                                            in the game.

                                          - Obtained in Ancient Sanctuary after
                                            defeating Onatu.



               Bone Crusher - 100 x 1 attacks, Parry 0% at 12 Agi/13 Str/
                              10 Dex.

                            - 2 attacks at 16 Agi --> 3 at 24 Agi.

                            - You cannot Parry with this weapon, but you can
                              still dodge.

                            - This weapon is especially strong against Dragons
                              (Double Damage).

                            - Found in Undying King's Lair after Killing
                              Gomorrah.



               Earth God's Hammer - 47 x 3, Parry 0%, Evasion +20% at 11 Agi/
                                    12 Str/10 Dex.

                                  - 77 x 5, Parry 0%, Evasion +20% at 17 Agi/
                                    21 Str/25 Dex.

                                  - Only Geoff can Equip this weapon.

                                  - You cannot Parry with this weapon, but you
                                    can still dodge.

                                  - This weapon is especially strong against
                                    Gorians (Double Damage).

                                  - This item does not require the "Heavy
                                    Weapons" skill to use, but you cannot equip
                                    a shield while holding it.

                                  - Found at the Ancient Sanctuary after
                                    meeting the Dragon Onatu. You get to choose
                                    this weapon if you wish.



               Kurama - 33 x 2 attacks, Parry 20% at 10 Agi/14 Str/10 Dex.

                      - 3 attacks at 11 Agi --> 4 at 15 Agi --> 5 at 18 Agi.

                      - Only Zekelinde can equip this weapon.

                      - Zekelinde has this weapon equipped when he returns from
                        his second disappearance in the storyline to remove the
                        mind control from Ernestine.



               Zweihander - 25 x 3 attacks, Parry 15% at 12 Agi/13 Str/10 Dex.

                          - 4 attacks at 15 Agi --> 5 at 18 Agi.

                          - Zekelinde starts with this weapon.



               Zweihander +1 - 30 x 3 attacks, Parry 15% at 12 Agi/13 Str/
                               10 Dex.

                             - 3 attacks at 11 Agi --> 4 at 15 Agi --> 5 at
                               18 Agi.

                             - Found at Niel River Bridge.



               Zweihander +2 - 36 x 3 attacks, Parry 15% at 12 Agi/13 Str/
                               10 Dex.

                             - 3 attacks at 11 Agi --> 4 at 15 Agi --> 5 at
                               18 Agi.

                             - Found At Ishmael Swamp.



               Zweihander +3 - 43 x 3 attacks, Parry 15% at 12 Agi/13 Str/
                               10 Dex.

                             - 3 attacks at 11 Agi --> 4 at 15 Agi --> 5 at
                               18 Agi.

                             - Found in Gorian Lair (East).



               Orc Hammer +1 - 50 x 2 attacks, Parry 0% at 12 Agi/13 Str/
                               10 Dex.

                             - 3 attacks at 18 Agi.

                             - You cannot Parry with this weapon, but you can
                               still dodge.

                             - Found in Orc Camp after you return Aslan's Axe.



________________________________________________________________________________




       4d. GUNS



________________________________________________________________________________



               Goblin Rifle +1 - 27 x 3 Shots, Accuracy 76% at 12 Agi/13 Dex.

                               - 4 Shots at 17 Agi.

                               - Mel starts with this weapon when she joins
                                 your party.



               Goblin Rifle +2 - 32 x 3 Shots, Accuracy 76% at 12 Agi/13 Dex.

                               - 4 Shots at 17 Agi.

                               - Found in Corridor of the Beast.



               Hunting Rifle - 31 x 2 Shots, Accuracy 80% at 10 Dex/11 Agi.

                             - 3 Shots when Agi is 16.

                             - Anka and Geoff start out with this weapon.



               Hunting Rifle +1 - 37 x 2 Shots, Accuracy 80% at 10 Dex/11 Agi.

                                - 3 Shots at 16 Agi.

                                - Found in Tourmes Ruins while saving Tatyana.



               Hunting Rifle +2 - 45 x 2 Shots, Accuracy 80% at 10 Dex/11 Agi.

                                - 3 Shots at 16 Agi.

                                - Found in Aries Goblin Mine.

Note: Once you open this chest, Gorians will appear in the left section of the
     mine. If you haven't yet opened that door you can escape without any harm
     to your team from the Gorians, but you will lose out on the experience.



               Hunting Rifle +3 - 54 x 2 Shots, Accuracy 80% at 10 Dex/11 Agi.

                                - 3 Shots at 16 Agi.

                                - Found in Feste when the Gorians have invaded
                                  the area.


               Sniper Rifle - 53 x 1 shot, 60% Accuracy at 10 Dex/11 Agi.

                            - 2 Shots at 13 Agi.

                            - Tatyana starts with this weapon when she joins
                              your party.



               Sniper Rifle +1 - 64 x 1 Shot, 60% Accuracy at 10 Dex/11 Agi.

                               - 2 Shots at 13 Agi.

                               - Found in Ursa Goblin Mine.



               Sniper Rifle +2 - 77 x 1 Shot, 60% Accuracy at 10 Dex/11 Agi.

                               - 2 Shots at 13 Agi.

                               - Found in Sodom Labyrinth after killing
                                 Tatyana's Father.



               Sniper Rifle +3 - 92 x 1 Shot, 60% Accuracy at 10 Dex/11 Agi.

                               - 2 Shots at 13 Agi.

                               - Found in Gorian Lair (West).



________________________________________________________________________________




       4e. HEAVY GUNS



________________________________________________________________________________



       Advantages and Disadvantages of Heavy Guns:


     - Only Geoff and Tatyana can equip Heavy Guns.

     - You cannot counterattack (as in retaliate to ranged attacks).

     - You cannot provide offensive or defensive Cover Fire.

     - You cannot engage another target if your original target dies.

     - If someone else kills your target before you act then you will not act.
       Make sure no other ranged attackers are targeting the same enemy as you
       if the enemy is weak (Tatyana is notorious for ruining Geoff's turn).

     - You cannot target more than one enemy (as in for smaller weapons you
       engage the next target within range after your original target dies),
       however, if another enemy is in front of your trajectory then you could
       kill two or more enemies with one attack (assuming you can fire multiple
       rounds or you have the Sky Gods Gun which penetrates all size 2 or
       smaller enemy on the way to it's target).

     - All Heavy Guns do major damage compared to normal sized guns.

     - For cannon style Heavy Guns their trajectory is an arc instead of a
       straight line allowing you to hit enemies in areas not reachable by
       other guns do to the angle or height constraints. This also allows an
       ally to be in front of your line of fire without getting hit by your
       attack (as long as your ally is not right next to Geoff/Tatyana or the
       enemy Geoff/Tatyana is attacking).

     - Heavy Guns require a lot of Dexterity to be accurate, but "Concentrate"
       can make accuracy 100% for 1 round.

     - The points you would have to sacrifice for Tatyana to use this ability
       could grant her 156 x 2 for "Big One" when she could have "Sniper
       Rifle +2" at 129 x 3 with "Light Fire" and "Quick Fire" abilities (5
       shot and 6 shot attacks) and can still target multiple enemies (at level
       18). Your choice.



               Big One - 106 x 1 Shot, Accuracy 70% at 10 Dex/12 Agi.

                       - 2 Shots at 17 Agi.

                       - 164 x 2 shot, Accuracy 96% at 23 Dex/17 Agi.

                       - Found in Ursa Goblin Mine.


Note: Chest triggers trap that opens door on left side of room with 2 Orcs and 7
     Goblins. Be sure to clear that room before you open this chest.



               Big One +1 - 128 x 1 Shot, Accuracy 70% at 10 Dex/12 Agi.

                          - 2 Shots at 17 Agi.

                          - 196 x 2 shot, Accuracy 96% at 23 Dex/17 Agi.

                            Found in the Deserted Mine.



               Big One +3 - 184 x 1 Shot, Accuracy 70% at 10 Dex/12 Agi.

                          - 296 x 2 Shots, Accuracy 104% at 25 Dex/17 Agi (with
                            Ritterorden Ring).

                          - 2 Shots at 17 Agi.

                          - 196 x 2 shot, Accuracy 96% at 23 Dex/17 Agi.

                            Found in the Gorian Lair (East).



               Gun Axe +2 - 98 x 1 Melee/229 x 1 Shot, Accuracy 50% at 13 Str/
                            10 Dex/11 Agi.

                          - 2 "Melee" Attacks at 17 Agi.

                          - 123 x 2 Melee/353 x 1 Shot, Accuracy 76% at 16 Str/
                            23 Dex/17 Agi.

                          - Only "Rapid Fire" allows this weapon to fire more
                            than one shot.

                          - Found in Orc Camp after you return Aslan's Axe.

Note: The game designer did not setup the game to allow you to use this weapon
     for melee. I have tried to use the melee attack by activating
     "Counterattack" and letting melee attack Geoff, but that doesn't seem to
     work either. The stats are there since the Orcs can use the weapon for
     melee if desired since it is a 1-H weapon for them...maybe. I've never
     purposely moved close enough to an Orc gunner to see what happens.



               Sky God's Gun - 27 x 4 Shots, Accuracy 80% at 10 Dex/11 Agi.

                             - 43 x 6 Shots, Accuracy 115% at 25 Dex/17 Agi and
                               Ritterorden Ring quipped.

                             - Does not require "Heavy Weapon" Skill to use,
                               but looks massive.

                             - Only Geoff can equip this weapon.

                             - This weapon will shoot through size 2 and
                               smaller enemies to reach target.

                             - This weapon is especially strong against Gorians
                               (Double Damage).

                             - This weapon has natural 3 square range instead
                               of 2. "Long Shot" ability allows you to shoot
                               from 4 squares away.

                             - Found at the Ancient Sanctuary after meeting
                               the Dragon Onatu. You get to choose this weapon
                               if you wish.


________________________________________________________________________________




       4f. STAVES



________________________________________________________________________________




               Healing Staff +1 - Fire/Ice/Bolt damage +21, 9 x 1 melee at
                                  6 Str/8 Agi.

                                - Even though melee is 9 x 1 he still hits
                                  Goblins for 80+ damage.

                                - Found at Asvan Temple behind secret door
                                  after returning the Ultranium. In the wet
                                  area at the bottom there are 2 blue squares.
                                  Walk over them.



               Magical Staff - Fire/Ice/Bolt damage +12, 4 x 2 melee at 6 Str/
                               8 Agi.

                             - Even though melee is 4 x 2 he still hits Goblins
                               for 50+ damage x 2.

                             - Nebula starts with this weapon.



               Magical Staff +1 - Fire/Ice/Bolt damage +14, 5 x 2 melee at
                                  6 Str/8 Agi.

                                - Even though melee is 5 x 2 he still hits
                                  Goblins for 55+ damage x 2.

                                - Found in Lynx Goblin Mine (Difficulty A).



               Magical Staff +2 - Fire/Ice/Bolt damage +17, 7 x 2 melee at
                                  6 Str/8 Agi.

                                - Even though melee is 5 x 2 he still hits
                                  Goblins for 65+ damage x 2.

                                - Found in Corvus Goblin Mine (Difficulty A+).

Note: After opening this chest and you make your way back to the entrance,
     Gorians will appear near the Chest. Be ready for another fight. There is
     1 Gorian Sentry in the group. If you attack and steal initiative properly
     instead of running away you can beat them fairly easily. I had Geoff
     equipped with "Big One" (143 x 2 shots at 18 Dex/17 Agi) to attack the
     Gorian Sentry on each other person's initiative saving me Pluton.



               Sage's Staff +1 - Fire/Ice/Bolt damage +20, 6 x 1 melee at
                                 6 Str/7 Agi.

                               - Even though melee is 6 x 1 he still hits
                                 Goblins for 60+ damage.

                               - Ingbert has this equipped when he joins your
                                 party.




________________________________________________________________________________




       4g. RINGS



________________________________________________________________________________



Note: All but a very select few rings have a random drop chance and each chest
     within mines or the story line have a range of rings that can drop. Some
     chests can only drop rings ranking from 1 to 3 while others have a drop
     chance ranging from 5 to 7. These are rankings that I made personally
     based on my value assessment.


Note: All chests that can drop Rings ranking 5 or higher only drop that ring
     once. After that they can only drop rank 4 or lower, they will be empty
     for the remainder of the game, or you will never be able to go back to it
     because it was part of the story line. If you didn't like what dropped
     (because you got a "Divine Ring of Faith" which is pretty much useless)
     then return to title screen and go through the area again for a chance to
     roll for a different ring. I have found 6 chests total that drop rank 5 or
     higher ring level so choose your rings wisely.




       Rank 1 --> (Brass Rings are found in Class B+ and below Mines)



               Brass Ring of Agility - Agility +1


               Brass Ring of Dexterity - Dexterity +1


               Brass Ring of Faith - Faith +1


               Brass Ring of Intelligence - Intelligence +1


               Brass Ring of Spirit - Spirit +1


               Brass Ring of Strength - Strength +1


               Brass Ring of Vitality - Vitality +1


               Vasily's Ring - No stats (Used to be "Anepigraphic Ring")

                             - Appears in Serpens Goblin Mine after you close
                               the trap door, Vasily is attacked by the Gorian
                               Sentry, and then taken away to their burrow
                               within the mine (Only occurs on 2nd play through
                               of the game). you have to fight your way back to
                               the end of the mine and find it on the ground.


________________________________________________________________________________




       Rank 2 --> (Silver Rings are found class A and below Mines)



               Iron Skin ring - Reduces "most" damage.

                              - Estimate: 20% or less


               Ring of Frailty - Increase the chance of Critical attacks.

                               - Estimate: 20-30%


               Silver Ring of Agility - Agility +2


               Silver Ring of Dexterity - Dexterity +2


               Silver Ring of Faith - Faith +2


               Silver Ring of Intelligence - Intelligence +2


               Silver Ring of Spirit - Spirit +2


               Silver Ring of Strength - Strength +2


               Silver Ring of Vitality - Vitality +2



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       Rank 3 --> (Gold Rings are found in Class A and below Mines)


               Aciduric Ring: All Acid type damage is halved.


               Anepigraphic Ring - Spirit +3.

                                 - Vasily has equipped during 2nd play through.


               Arcane Defense ring - Reduces damage from Pluton Magic

                                   - Estimate: 30%


               Gold Ring of Agility - Agility +3


               Gold Ring of Dexterity - Dexterity +3


               Gold Ring of Faith - Faith +3


               Gold Ring of Intelligence - Intelligence +3


               Gold Ring of Spirit - Spirit +3


               Gold Ring of Strength - Strength +3


               Gold Ring of Vitality - Vitality +3


               Ring of Lightness - Evasion +10%

                                 - Very useful when using "Counterattack"
                                   ability.


               Ring of Shock - Increases the chance of an enemy being
                               staggered.

                             - Estimate: 30-40%


               Ring of Slumber - 20% chance to cause enemy to fall asleep.

                               - Good for cover fire on size 1 enemies only.

                               - Doesn't work on Size 4 enemies (at least not
                                 in my 3 play throughs).

                               - Falls under same rules as sleep spells where
                                 high Int and Vit of the enemy can greatly
                                 increase the chance of failure.



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       Rank 4 --> Star Rings are found in Class B+ and above Mines. One chance
                  only in C Mine.



               Critical Ring - Greatly increases the chance for critical
                               attacks.

                             - Estimate: 50%


               Dragon Killer Ring - Increases Damage to Lizards and Dragons.

                                  - Estimate: 40%


               Savage Killer Ring - Increases Damage to Goblins, Orcs, and
                                    Lizardfolk.

                                  - Estimate: 40%


               Star Ring of Agility - Agility +4


               Star Ring of Dexterity - Dexterity +4


               Star Ring of Faith - Faith +4


               Star Ring of Intelligence - Intelligence +4


               Star Ring of Spirit - Spirit +4


               Star Ring of Strength - Strength +4


               Star Ring of Vitality - Vitality +4



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       Rank 5 --> (Super Rings are found in Class B+ and above Mines)



               Apprentice's Ring - Intelligence +4, Spirit +1, Vitality +1


               Hyperquake Ring - Greatly increases the chance of an enemy being
                                 staggered.

                               - Estimate: 50-60%. Can stagger size 4 enemies
                                 with ease.

                               - By far the best cover fire ring in the game.


               Super Ring of Agility - Agility +5


               Super Ring of Dexterity - Dexterity +5


               Super Ring of Faith - Faith +5


               Super Ring of Intelligence - Intelligence +5


               Super Ring of Spirit - Spirit +5


               Super Ring of Strength - Strength +5


               Super Ring of Vitality - Vitality +5


               Evasion Ring - Evasion +15%

                            - Equipping 2 to Zeke only increases Evasion by 29%
                              if Zeke is maxed on Agility stat points and has
                              "Ancient Dragon's Plutoneil" equipped. Evasion
                              seems to max out at 66%.

                            - Extremely useful when using "Counterattack"
                              ability.


               Ring of Lethargy - 30% chance to cause enemy to fall asleep.

                                - Good for cover fire on size 1 enemies only.

                                - Doesn't work on Size 4 enemies (at least not
                                  in my 3 play throughs).

                                - Falls under same rules as sleep spells where
                                  high Int and Vit of the enemy can greatly
                                  increase the chance of failure.



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       Rank 6 --> (Divine Rings are found in Class A and above Mines)



               Divine Ring of Agility - Agility +6


               Divine Ring of Dexterity - Dexterity +6


               Divine Ring of Faith - Faith +6


               Divine Ring of Intelligence - Intelligence +6


               Divine Ring of Spirit - Spirit +6


               Divine Ring of Strength - Strength +6


               Divine Ring of Vitality - Vitality +6




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       Rank 7 --> (found in Class A and above Mines)



               Ritterorden Ring - Agility +1, Dexterity +2, Strength +2,
                                  Vitality +4

                                - Stats increase HP +36, 1-H damage +3, Melee
                                  Accuracy +4%, Block +2%, Evasion +1%, Gun
                                  Accuracy +9%, and Parry +2%

                                - Ring make you immune to Staggering.

                                - Only item in the game that can increases
                                  Melee Accuracy above 100%. The Accuracy for
                                  guns indicates an additional boost of
                                  Accuracy.


               Sage's Ring - Intelligence +6, Spirit +1, Vitality +1



               Warrior Chief's Ring - Strength +4, Agility +1, Vitality +2,
                                      Sprit+1

                                    - Stats increase HP +24, 1-H damage +4 and
                                      evasion +1%



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5. CONCLUSION



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       I hope this was helpful for those who chose to use this walkthrough.
When I saw the difficulty level of the game on Gamefaqs.com rated at
"Unforgiving" I felt compelled to assist my fellow gamers. I'm sorry that I have
yet to figure out how Vasily's Ring works. Apparently it needs to be equipped
before the final battle in order for her to appear or maybe Anka needs to die?
I guess this will remain a mystery until someone else tries it out. I have no
doubt that you can conquer this game using the tactics explained here. Soon you
will enjoy the mechanics instead of getting distraught. Happy Hunting!




Yours Truly,



Koyote4life