===============================================================================
 Jak II: Renegade - Precursor Orb Guide  - v1.1         Last Update: 16/05/03
   by DTingley ([email protected])
===============================================================================

Contents
   I. Secrets and Rewards
  II. Orb Locations
        i. Prison Fortress
       ii. Dead Town
      iii. Pumping Station
       iv. Sewers
        v. Strip Mine
       vi. Drill Platform
      vii. Mountain Temple
     viii. Haven Forest
       ix. Palace Tower
        x. Dig Site
       xi. Mar's Tomb
      xii. Weapon's Lab
     xiii. Underport
      xiv. Construction Site
       xv. Metal Head Nest
 III. Underground Missions
  IV. Weapon Ranges
   V. Stadium Races
  VI. Street Races
 VII. Jet Board Arena
VIII. Onin's Game
  IX. Frequently Asked Questions
   X. Version History, Contacting the Author and Legal Information

===============================================================================
  I. SECRETS AND REWARDS
===============================================================================
Precursor Orbs are small, red, egg-shaped orbs you sometimes find lying
around the game world. Collecting them will allow you to unlock secrets.

There are 286 orbs in total, they are earned as follows:
    - 94 in the mission areas
    - 72 in the side missions
    - 72 in the races
    - 36 from the Gun courses
    - 9 from the Jet Board course
    - 3 from the Onin Game.

As you can see, the game is quite generous with regards to missing orbs,
giving you an 86 orb buffer-zone.

Here is a list of all the secrets and how many Orbs you need to unlock
them:

      Toggle Jak's Goatee :   5 orbs
             Mirror World :  15 orbs
            Big Head Mode :  30 orbs
          Small Head Mode :  45 orbs
               Scrap Book :  55 orbs
       Scene Player Act 1 :  65 orbs
       Vulcan Fury Course :  75 orbs       (Need to earn Vulcan first)
       Scene Player Act 2 :  95 orbs
    Peacemaker Gun Course : 105 orbs   (Need to earn Peacemaker first)
       Scene Player Act 3 : 125 orbs     (Need to complete game first)
            Reverse Races : 135 orbs  (Need to win Class 1 race first)
             Level Select : 145 orbs     (Need to complete game first)
           Unlimited Ammo : 155 orbs     (Need to complete game first)
       Unlimited Dark Jak : 165 orbs     (Need to complete game first)
          Invulnerability : 175 orbs     (Need to complete game first)
                Hero Mode : 200 orbs

If you are playing the game on Hero Mode the rewards are ordered
differently and are easier to unlock. The new list is ordered as such:

      Toggle Jak's Goatee :   5 orbs
             Mirror World :  15 orbs
           Unlimited Ammo :  20 orbs
       Unlimited Dark Jak :  25 orbs
          Invulnerability :  30 orbs
            Big Head Mode :  35 orbs
          Small Head Mode :  40 orbs
               Scrap Book :  55 orbs
       Scene Player Act 1 :  65 orbs
       Vulcan Fury Course :  75 orbs
       Scene Player Act 2 :  95 orbs
    Peacemaker Gun Course : 105 orbs
       Scene Player Act 3 : 125 orbs
            Reverse Races : 135 orbs
             Level Select : 145 orbs
          Mega Scrap Book : 200 orbs

  Some clarification on what some of these secrets do:
      Mirror Mode: Literally mirrors the entire game world, left is right,
                   right is left.
       Scrap Book: Artwork from the game, can be found under the Secrets
                   menu from the Title Screen.
    Scene Players: Watch the cutscenes from the missions again. This is
                   also available on the Title Screen.
    Reverse Races: The races at the Stadium, except you go round the
                   course the other way.
     Level Select: Allows you to start a new game before any of the missions
                   in the game.
        Hero Mode: A new game mode available when you start a new game.
                   This is much harder than the original, but you start
                   with all the weapons and Metal Heads always drop their
                   gems, even if you've got it before.

===============================================================================
  II. ORB LOCATIONS
===============================================================================
   i. Prison Fortress (8 Total)
      - In first room, climb the boxes and jump on the platform to the
        left. There is one at the very end of this platform.
      - When you jump down out of the vent, and the alert goes off, there
        is a gem on top of one of the high cabinets.
      - In the room with the moving platforms, on top of the computer near
        the second guard.
      - Fall down into the first pit you have to Roll Jump over, the orb
        is at the bottom.
      - In the section you are shot at from below, behind a computer.
      - After you smash through the first grate, behind the pillar on
        your right.
      - In the water in the exit of the Fortress, near the crates with
        health inside.
      - In a high alcove in the same room, you have to Double Jump + Spin
        from the crates to get in.

  ii. Dead Town (8 total)
      - Hover board over the water and it's in an alcove under a stone
        platform.
      - In the room after the one above
      - In another room further along, with two others
      - Next to the above.
      - Also next to the above
      - In the doorway to the same room.
      - On top of the thin platform near the first block you have to
        push with the Titan suit.
      - On a thin platform after the second block you have to push
        with the Titan suit.

 iii. Pumping Station (7 total)
      - At the start of the level, go between the small and large pipes
        next to the rising and falling pillars.
      - Inside a large pipe a little to the right of the previous.
      - Jump down from this pipe and hug the wall by the water. The Orb
        is on a small ledge next to the water.
      - In the secluded area in the water below the ledge with two Metal
        Heads nearby.
      - In a small pool with rocks, next to a bridge with Metal Heads
        on in the West section of the level.
      - In the water to the left of the rising pillars at the start.
      - On a ledge at the base of the Southern windmill in the East of
        the level.

  iv. Sewers (1 total)
      - Go up the ramp/stairs near the statue of Mar, drop down off the ledge
        and it's to your left. You need to have drained the sewers before you
        can get this one.

   v. Strip Mine (7 total)
      - Behind the northernmost of the large posts supporting the giant
        crates.
      - Behind a post after the first conveyer belt to the raised platform.
      - Behind the room where you find Vin.
      - Next to a quarter-pipe in the South-West corner of the level.
      - Behind a quarter pipe close to the top of the mine.
      - Close to the previous one.
      - On a stone ledge, near some boxes and pipes near the top of the mine.

  vi. Drill Platform (5 total)
      - In the corner behind you after the first lift.
      - Behind some Krimzon Guard crates after the first lift.
      - In a corner behind the first of the flame grills.
      - Next to some barrels after the second lift.
      - In the corner behind the third lift.

 vii. Mountain Temple (17 total)
      - Next to a Shield Metal Head on the way to the Shard artifact.
      - On the ledge above the Shield Metal Head, behind a tree to the left,
        right next to the edge of the ledge.
      - Behind a tree under the ledge where you fight the large Bull Metal
        Head (near the Shard artifact)
      - With the previous Orb.
      - Also with the previous Orb.
      - On the ledge opposite this one, under a small rock archway.
        You need the jetboard to get up the ledge.
      - Further along this path is another Orb.
      - Carry on down the hill to find yet another Orb.
      - Use the jetboard to go up the next hill and carry on along the path
        for another Orb.
      - Further along this path, just before the Dark Eco.
      - Cross the Dark Eco and go up the ledge to the left.
      - Right in front of this one.
      - Yet another straight ahead, by the Dark Eco.
      - Go across the Dark Eco and find a small alcove close to the rising
        platform. The Orb is in here.
      - After the Bull Metal Head, behind a tree on the path to the Gear
        artifact.
      - In the second pool of water on the path to the Lens artifact.
      - In the pool of water directly next to the Lens artifact.

viii. Haven Forest (9 total)
      - At the base of the waterfall in the first section.
      - In the corner, below the wooden stairs near the raised section
        where you have to protect Samos.
      - In the large pool in the east, close to the path to the entrance
        section of the forest.
      - In the same pool, close to the ramp leading up in the North section
      - In the far East side of the pool, close to the large metal support
        pole.
      - In the South-East corner of the pool.
      - In the water under the grindable log in the South-East of the pool.
      - Right in the centre of the pool.
      - In the South-West corner of the pool.

  ix. Palace Tower (4 total)
      - Directly behind you when you come up the elevator, on top of a pipe.
      - A little way along the support wire, just before the first turret.
      - On top of a pair of ledges which fall when you jump on them.
      - Right next to the exit elevator after you have beaten the Baron.

   x. Dig Site (8 total)
    ** NOTE: These wont appear until the "Get seal piece at Dig" mission.
      - On a ledge next to a lava fall.
      - Near the centre of the North-East section, on a low stone ledge.
      - Above some metal ledges in the far North of this section.
      - On a stone platform to the right of the pipe you have to grind
        before the Balloon swing.
      - On the stone platform below the first balloon swing.
      - Jump off the pillar you raised with the buttons into a small
        alcove. The Orb is at the end.
      - On a small wooden platform just below the rotating ledges near the
        end of the level.
      - On a small rocky platform just below the rotating ledges, against
        the West wall.

  xi. Mar's Tomb (5 total)
      - On the left side of the entrance.
      - On the right side of the entrance
      - Behind the left pillar before the Boss Room.
      - Behind the right pillar before the Boss Room.
      - In the first section of the First Test of Manhood, in a small alcove
        just above the entrance.

 xii. Weapon's Lab (5 total)
      - In a corner before the first lift.
      - Behind a pipe a little after the first of the rolling robot enemies.
      - At the top of a long conveyer belt in the same room as the above.
      - Behind the first conveyer belt in the next section.
      - After the second set of rolling robots, up the conveyer belt. It is
        in the corner next to the rotating switch.

xiii. Underport (1 total)
      - After the section where you have to jump across some raised ledges
        and jump down a hole, go backwards instead of through the door.

 xiv. Construction Site (2 total)
      - Underneath the entrance ramp.
      - Behind a large circular object at the far end of the yard.

  xv. Metal Head Nest (7 total)
      - On top of the stone platform at the very start of the level.
      - Behind the giant gun.
      - Next to the above.
      - Also next to the above.
      - On a raised ledge at the southern most point.
      - On top of a ruined stone tower just after the large gun.
      - The turret of a destroyed tank close to this tower.

===============================================================================
  III. UNDERGROUND MISSIONS
===============================================================================
When you complete missions around the city occasionally one of the screens
with a question mark on it changes. It becomes a green underground symbol on
a purple field. If you go up to one of these and hit Triangle you will get a
special underground mission. Whenever you complete one of these missions you
will earn 3 Precursor Orbs. On the in-game map, the missions will be
displayed as a small green symbol.

Mission  1: RING CHALLENGE #1
  Location: East side of the Slums area, slightly South of the entrance to
            Dead Town.
   Appears: After you complete the "Find Pumping Station Valve" mission.
     Hints: The first underground mission is a race of sorts, you have to
            drive through purple rings before the timer runs out. Each time
            you go through a ring you will have exactly 7 seconds to get to
            the next.
            The path of this race runs south, round the small building in the
            middle of the road, loops round and then heads back north. Try to
            stay in the low lane for as much of the race as possible, if you
            see a Krimzon Guard hit R2 and fly over his head. If you trigger
            an alert the mission will be all the much harder. If you fail you
            can just retry, there is no limit to attempts.

Mission  2: ORB HUNT #1
  Location: Just East of the Fortress.
   Appears: After the "Beat Scatter Gun Course" mission.
     Hints: This is one of many "hunting" missions. You are shown a brief
            image of an orb somewhere in the city. If you can find it within
            the allocated time you will earn 3 Precursor Orbs.
            This orb is located in the trench to the North-East, one which
            runs direct West to East, with a turret close by.

Mission  3: ORB HUNT #2
  Location: In the West section of the Industrial area, below a ramp.
   Appears: After the "Protect Sig at Pumping Station" mission.
     Hints: The orb is on top of the walkway, you have to head up the ramp
            and go right then left at the turnings. Pretty Simple.

Mission  4: ORB HUNT #3
  Location: In the East side of the Port.
   Appears: After the "Beat Blaster gun Course" mission.
     Hints: Another easy one, the orb is next to the Baron's loudspeaker
            up the central exit to the port, right next to the Yellow
            Security Wall..

Mission  5: SPECIAL #1
  Location: The mall section, South of the Stadium. Screen just North-
            East of the small tunnel canal runs through.
   Appears: After the "Win Jet Board Stadium Challenge" mission and you have
            gone back to the garage.
     Hints: In this mission you have to collect all the Green Homing Beacons
            within the allotted time. You have plenty of time to collect
            them all, so just use a hoverbike and zoom around to pick them
            all up. You can use your map to plan a route if you wish.

Mission  6: ORB HUNT #4
  Location: In the Water Slums, near the exit to the Pumping Station.
   Appears: After the "Find Pumping Station Patrol" mission
     Hints: Very easy, the orb is in the water directly below the platform
            you start on.

Mission  7: SPECIAL #2
  Location: In the South of the Western Bazaar.
   Appears: After the "Find Gear/Shard/Lens in Mountain Temple" mission.
     Hints: You have to use the Jet Bike to get back to the Underground
            Hideout in less than 90 seconds. I recommend heading through
            the bazaar, around the palace, across the raised road over
            the Eastern Bazaar and up through the Industrial section.
            This one may take a few attempts.

Mission  8: ORB HUNT #5
  Location: In the Southern Garden area near the U-Turn leading to the Port.
   Appears: After the "Catch Scouts in Haven Forest" mission
     Hints: This orb is located in the North-East of the Southern Garden
            area, behind some rocks opposite the Yakow paddock.

Mission  9: RING CHALLENGE #2
  Location: In the West side of the Port, close to the Hip Hog.
   Appears: After the "Catch Scouts in Haven Forest" mission.
     Hints: Another Ring Course, this one runs North past the Statue of Mar,
            past the Palace, through the Eastern Bazaar and up through the
            Industrial section.
            The distinguishing feature of this mission is that for the period
            where you have to go through the Bazaar you will have to get off
            your vehicle and use your jetboard and then one you're through,
            get back on another vehicle.
            This can make it rather tricky at first, but if you can find a
            vehicle once you get back on the road you should be fine.

Mission 10: SPECIAL #3
  Location: In the South of the Western Bazaar.
   Appears: After the "Rescue Lurkers for Brutter" mission.
     Hints: Tnis mission is similar to the "Shuttle Underground Fighters"
            mission Torn gives you earlier in the game. You have to ferry
            people to safe houses. As long as you remember to change cars
            when you're damaged this mission isn't too hard.

Mission 11: ORB HUNT #6
  Location: South of the Eastern Bazaar, West of Onin's Tent
   Appears: Complete the "Intercept Tanker" mission.
     Hints: The orb is in a corner just South of the square where the Tanker
            was. Use your jetboard to get there in time.

Mission 12: ORB HUNT #7
  Location: North-East section of the North Garden area.
   Appears: After the "Hunt Haven Forest Metal Heads" mission.
     Hints: The Orb is next to the water sprayer on the path which leads
            to the Haven Forest / Mountain Temple exit. The time limit
            for this one is very tight, make sure you have a Jet Bike
            ready.

Mission 13: ORB HUNT #8
  Location: In the Eastern Bazaar near the exit to the Industrial area.
   Appears: After the "Destroy Ship at Drill Platform" mission.
     Hints: This orb is located in a corner of one of the "squares" of the
            Bazaar, on the South Side. Right next to the where the screen for
            mission 11 was.

Mission 14: SPECIAL #4
  Location: North of the Mall area directly above the Palace.
   Appears: After the "Destroy 5 Hellcat Cruisers" mission.
     Hints: In this mission you have to collect all the Green Eco scattered
            around the nearby area. It is recommended to use a combination
            of the jetboard and running on foot. The Eco is always located
            near the edge of pathways, just learn their locations and this
            mission should be a doddle.
            NOTE: This mission has some bugs. Firstly, the Green Eco doesn't
            count as collected straight away, it takes a second or two. Also,
            for some reason sometimes the dots vanish off your map so you
            can't tell where the Eco is.

Mission 15: ORB HUNT #9
  Location: The Screen just North-East of the small tunnel the canal runs
            through. Same place as Mission 5.
   Appears: After you win the Class 3 Race.
     Hints: The orb is close the bridge near the end of the canal by the
            Stadium.

Mission 16: ORB HUNT #10
  Location: Due South of the Stadium, in Southern section of Mall area.
   Appears: After the "Beat Erol in Race Challenge" mission.
     Hints: The orb is next to the doorway for the elevator up to the palace.

Mission 17: ORB HUNT #11
  Location: In the South-West Side of the Industrial area close to a ramp.
   Appears: After the "Beat Erol in Race Challenge" mission.
     Hints: You need to be good with hopping on the jetbike to get this
            one. Go up the ramp and hop over the gap using the jetbike
            and pick up the egg to the left.

Mission 18: RING CHALLENGE #3
  Location: Slums area, same place as the first Ring Challenge.
   Appears: After the "Get Life Seed in Dead Town" mission.
     Hints: This mission can be pretty tough, a large number of the rings are
            in the opposite lane of traffic. When you get to the Industrial
            area you will need to go along the walkways. In order to make the
            best time you will need to be good with hopping (L1) in your Jet
            Bike to get over a number of the gaps.

Mission 19: ORB HUNT #12
  Location: In the South of the Western Bazaar, near the road with leads
            South through the Garden area.
   Appears: After the "Protect Samos in Haven Forest" mission.
     Hints: This orb is located in the South-West corner of the "square" of
            the bazaar which is one left and two up from the screen.

Mission 20: SPECIAL #5
  Location: In the South of the Western Bazaar.
   Appears: After the second "Rescue Lurkers for Brutter" mission.
     Hints: Similar to the mission where you have to save the Underground
            Hideout from the BomBots, only this time it is much easier. There
            is no time limit to finding the BomBots and they don't seem to be
            heading to any particular place. Just travel around at your own
            leisure and you should be able to complete this level.

Mission 21: ORB HUNT #13
  Location: North of the Fortress, close to the Green Security Wall leading to
            the mall area.
   Appears: After you win the Class 1 race
     Hints: The Orb is just South of the Stadium, in a corner North-East of
            the tunnel the canal runs through.

Mission 22: SPECIAL #6
  Location: In the North-East section of the Northern Garden.
   Appears: After you have beaten the game.
     Hints: Similar to the Green Eco mission, except in this one you have
            to pick up Dark Eco. It is highly recommended that you have no
            Dark Eco stored up before you attempt this mission, so that
            the Eco pellets will be attracted to you. Use the jetboard all
            the way through this level, head West and then head back East
            then South and you should be able to finish with 30 seconds or
            more on the clock.

Mission 23: ORB HUNT #14
  Location: On the North Side of the Palace
   Appears: After you have beaten the game.
     Hints: This orb is high up, by the South-West Torch of the Statue by
            Mar's Tomb. This one can be tricky to get, as you have to fly
            at full speed towards the torch and bail out of the vehicle at
            the last possible second so you can get up on the ledge.

Mission 24: ORB HUNT #15
  Location: In the South-West of the Mall area, close to the canal.
   Appears: After you have beaten the game.
     Hints: Follow the canal along the mall area, the orb is behind the
            second corner, close to a ramp.

Mission E1: SPECIAL #8
  Location: Dead End road North-East of the Stadium.
   Appears: After you win the Class 3 race.
     Hints: This isn't actually a mission, but there is a screen here which
            lets you select which competition you can do inside the Stadium.

Mission E2: SPECIAL #9
  Location: West side of the Port, near the Hip Hog
   Appears: After the beat Erol in the race to the Stadium
     Hints: This is the first of the street races. Check the City Race under
            the Street Racing section below for more information.

Mission E3: SPECIAL #10
  Location: East side of the Port
   Appears: Win the Class 1 race.
     Hints: This is the second of the street races. Check the Port Race under
            the Street Racing section below for more information.

===============================================================================
  IV. WEAPON RANGES
===============================================================================

Located in the Port of Haven City is the Gun Range, you will have to pass
two missions here to continue the story. However, if you go back and perform
exceptionally well on the course you can earn Precursor Orbs, up to a maximum
of 9 per course.

The orbs are awarded depending on how well you do, if you earn Bronze you
will get 3, if you earn Silver you will get 6 and if you earn Gold you will
get 9. Note that if you get Bronze first, you will get 3 orbs, but if you
go back and earn silver you will get another 3 and not 6. i.e. the amount of
orbs is cumulative, so if you happen to get Gold on your first try you will
get all 9 orbs, but if you earned the Bronze and Silver before hand you will
only get 3.

The game is scored depending on how many Targets you hit. There are 5 types
of targets:
 1. Civilian - you lose points if you hit this
 2. Normal - Takes one hit to be destroyed
 3. Medium - Takes two hits to be destroyed
 4. Large - Can only be destroyed with Peacemaker.
 5. Golden - takes one hit, but is worth more points.

You get more points depending on how fast you destroy the target. Also, the
Golden targets appear under special circumstances, in that if you hit
certain targets within a certain time of them appearing a gold one will
appear. This is the key to getting the Gold scores, learning which targets
will cause a Golden target to appear.

Scatter Gun
   Gold - 12,000 pts
 Silver - 10,000 pts
 Bronze -  8,000 pts

The first gun you get and can be one of the most tricky. It is highly
recommended you wait until you get both the Ammo Capacity and Speed Upgrade
for the gun. You have to be careful because of the gun's wide arc in this
range as civilian targets often appear close to other ones, so you risk
hitting them if you aren't careful.

Blaster Gun
   Gold - 13,000 pts
 Silver - 11,000 pts
 Bronze -  9,000 pts

The second gun range can also be a little tricky. You have to aim a lot
more careful with this one than with the Scatter Gun, because it has a
extremely thin firing arc. However, this also lends the gun the ability to
aim at targets very far away. In this range you will have to work on your
timing, as Civilian targets often appear very close to the ones you have
to hit to earn the Gold medal. Practice makes perfect on this course.

Vulcan Gun (need 75 Precursor Orbs)
   Gold - 15,000 pts
 Silver - 13,000 pts
 Bronze - 11,000 pts

This course is actually pretty straight forward, your greatest problem is
getting carried away with the gun and running out of ammunition. You should
try to use short bursts with the weapon, making sure you don't hit any of
the (rare) Civilian targets in this level. You will need a lot of ammunition
for the last run of this course, as there are a huge number of targets and
quite a number of Golden ones which only appear for a very short period of
time.

Peacemaker (need 105 Precursor Orbs)
   Gold - 15,000 pts
 Silver - 13,000 pts
 Bronze - 11,000 pts

The final gun you get is in fact one of the easiest, due to the sheer power
of the Peacemaker. The key to getting high scores on this level is to use
charged shots to take out a lot of targets in only one shot. There is plenty
of ammunition scattered about this range, but remember to only pick it up if
you need it otherwise you might find yourself stuck without any ammo for the
gun and with targets than can only be destroyed by the Peacemaker.

===============================================================================
  V. STADIUM RACES
===============================================================================

Like the Weapon Ranges, you can get a Gold, Silver or Bronze medal for each
of the races in the Stadium if you complete the course in under a certain
time. The fact that there other racers on the track makes this very annoying
when trying to achieve perfect runs. The time requirements for these races
are very hard to achieve and in order to get Gold on all of them, you'd need
to learn the courses like the back of your hand and know when to use the
boosts. It's worth noting that each of the courses has a shortcut for you
to use, using these is absolutely essential in order to beat the records.

Class 3
   Gold - 2'19'000
 Silver - 2'24'000
 Bronze - 2'29'000

The first course, and supposedly the easiest. The shortcut comes very early
in the race, there is a section where there is no wall on the left side of
the track and you have to hop (L1) over the gap. You may need to practise
the timing of this to get it right. There aren't many straights, so using
boosts can be dangerous. You need to learn how to time the boosts so they can
help you pull out of turns faster. The only really safe place to use them is
on the home stretch.

Class 2
   Gold - 2'10'000
 Silver - 2'15'000
 Bronze - 2'20'000

The shortcut for this race, like the Class 3, occurs early on. There is
another section of track with no wall, but this time the gap you have to
jump through is much smaller than before. Like the previous race, the key
is to use this shortcut every lap and make sure to use the boosts when it's
safe.

Class 1
   Gold - 2'13'000
 Silver - 2'18'000
 Bronze - 2'22'000

The third and final track, this one can be very tricky. There are holes and
drops in parts of the course, and falling in these means an instant failure
or a lot of lost time. This track has two shortcuts and, once again, making
use of them is essential. The first is right after the starting line, there
is a thin tunnel off to the right. Note that this shortcut ends in a very
sharp left turn back onto the main course. The second shortcut is right at
the very end of the course, there is another thin path that leads of the
penultimate corner off towards the finishing line, this one is a lot simpler
to use effectively than the previous.

Class 3 Reverse (need 135 Precursor Orbs)
   Gold - 2'48'000
 Silver - 2'53'000
 Bronze - 2'58'000

The reverse version of the first track. This one has no shortcuts, so it's
down to pure racing skill. You need to take the corners perfectly and time
your boosts well.

Class 2 Reverse (need 135 Precursor Orbs)
   Gold - 2'25'000
 Silver - 2'30'000
 Bronze - 2'35'000

Like the Class 3 Reverse, this one has no shortcuts either. You need to
keep on the racing line and make effective use of the boosts.

Class 1 Reverse (need 135 Precursor Orbs)
   Gold - 2'20'000
 Silver - 2'25'000
 Bronze - 2'30'000

Unlike the other two reverse tracks, you can actually make good use of
the shortcuts on this one, the first is easy to take and you should make
good use of it every lap. The second one is a lot harder to use, because
of the sharp turn needed to get into it straight away, it's especially
hard to make use of if there are other racers near by.

===============================================================================
  VI. STREET RACES
===============================================================================

These are special races that take place in the streets of haven city, rather
than the Stadium. You have to watch out for the Krimzon Guard, but as you
only race in the lower lane you wont have to worry about traffic. These races
use Accelerator Rings which act like the Boosts in the Stadium races.

City Race
   Gold - 2'07'000
 Silver - 2'12'000
 Bronze - 2'17'000

This race can be tough just beating your opponent. You have to race from the
port to the stadium via the path set out by the Rings. If you miss even a
single Ring, you'll fail the mission. This one will take a lot of practice
before you will earn the elusive prizes, you pretty much have to take each
corner perfectly to win them. The key is to use sharp turns a lot of the
time, push the analog stick down and the direction you want to turn and let
off the accelerator a little before speeding up again as you come out of the
turn. It will take a lot of practice before you'll be able to earn Gold on
this one.

Port Race
   Gold - 2'12'000
 Silver - 2'17'000
 Bronze - 2'22'000

Compared to the other races this one is exceptionally easy. Unlike the other
Street Race, you do not have to hit all of the Rings so you don't have to
worry about failing because of that. The only way you can fail is if you fall
off the road into the water. Of course, it's highly recommended that you try
to hit the rings, so you'll get some decent speed going. Also, your opponent
doesn't seem to really have his heart into the race and will usually be
nowhere to be seen as you race. As long as you hit a decent number of rings,
getting Gold on this race should be very easy.

===============================================================================
  VII. JET BOARD COURSE
===============================================================================

 One of the Stadium options is a trick course for the Jet Board. If you can
 beat the records you will be rewarded with up to 9 Precursor Orbs. You have
 to perform tricks and flips on the Jetboard to earn points, and if you earn
 enough the Orbs will be use. Firstly, these are the controls for the Jet
 Board:

 Controls while On Jetboard:
 ---------------------------------------------------------------------------
   Left Analog : Move Jak           Triangle : ---
  Right Analog : Camera               Square : Grind
      D-Pad Up : ---                       X : Jump
    D-Pad Down : ---                  Circle : Grind
    D-Pad Left : ---                      L1 : Trick
   D-Pad Right : ---                      R1 : Spin
            L2 : ---                      R2 : Get off Jetboard

 In order to do tricks you need to use the L1 and R1 buttons, in conjunction
 with the analog stick while you are in mid air. The records you need to
 beat are as follows:

   Gold - 120,000 pts
 Silver -  90,000 pts
 Bronze -  50,000 pts

 Getting the Gold record is quite tricky, and you need to perform a lot of
 tricks very quickly to be able to rack up those 100,000+ scores. In order
 to maximise your score you will need to pull off a variety of different
 tricks and get as much air-time as you can. If you can pull off a couple of
 different tricks while in the air, you can usually earn upwards of 3000 pts
 per trick. If you are able to get a lot of air, in combination with some
 long grinds and some good tricks it is possible to get 10,000+ points in a
 single trick combo.

 You will need to practice a lot in order to get the Gold on this, learn
 which tricks will earn you the most points and make combos out of them to
 get high scores.

 -------------------------------------------------------------------------
 Jesper Maintz Andersen ([email protected]) provides a strategy for getting Gold:
 -------------------------------------------------------------------------
 TAKE A WALK FIRST:

 1: First up, take a look around. Stand facing the judge. Look to the
    right - there is a rail on the wall. It looks small, but its the key
    to get a good start. Follow it. Notice the big cube like thing on your
    left.

 2: On the other side of the cube, a rail leads up to a passage. This will
    be where you get the gold medal. When you check out the passage, you
    will notice there are rails on both sides on the wall. Forget all
    about the other training area - this is the best.

 WALKTHROUGH:

 1: Locate Jak, so you're facing the judge with the first rail behind him
    so that you wont lose seconds. Release jet board an make the timer
    start. Jump on the first rail, and do some stunts. You should aim to
    get 7000+ points before leving the rail.

 2: Head for the cube. If youre accelerated, you can do a 3000-4000 jump
    on it (spin or rotate), and make sure you head for the rail that leads
    to the passage. Dont enter the passage if you have under 10000 points.
    Start over. Practice.

 3: Enter the passage. Make sure you jump from the rail that leads up to
    it, and to the rail on the wall of the passage. Start doing multiple
    tricks. STAY IN THE PASSAGE and variate your tricks and combos. Use
    both rails and grind all the time. Practice. Practice. PRACTICE!!!
    You should aim for something in the area  of 7000+ points for each
    trip down the rail. If you fall down, start over again, unless you're
    close to the 120000 points, then just flip-jump insanely.
 -------------------------------------------------------------------------
                                                              END OF EMAIL
 -------------------------------------------------------------------------

===============================================================================
  VIII. ONIN'S GAME
===============================================================================

 If you go to Onin's Tent in the bazaar you are able to play a mini-game
 which tests your reflexes and your hand-to-eye co-ordination skills. This
 mini game is available anytime after you have to do it to move forward
 with the story.

 Basically, you have to press the buttons on your controller (Circle, X,
 Square, Triangle) in co ordinance with the symbols that appear on your
 screen. Sounds simple enough right? Well, it's a lot harder than it
 sounds. At some times the symbols will appear at a very fast speed and
 only stay on your screen for a second. Other times you will have to deal
 with lots of symbols on your screen at one time. Each time one symbol falls
 off the screen, or you hit a button on your controller when no symbol is
 there you will get a miss. 20 misses and it's game over.

 If you manage to beat the record of 1000 points you will be rewarded with
 3 Precursor Orbs. The game is scored as follows, each symbol you disappear
 will be worth 1 point. However, if you clear lots of the same symbol in
 a row you will get additional combo points, equal to the amount of symbols
 you made disappear.

 Using combos is the key to getting the 1000+ points you need for the Orbs.
 In the sections where there are lots of symbols at once, always get rid of
 the symbols in groups and remember which was the last one you used. The
 combos can carry over to the next "set" of symbols which will appear, so if
 you finish on a X and there are 4 Xs in the next "set" you will be able to
 get a lot of points if you carry on the combo.

 In the sections where the symbols are appearing very rapidly, try not to
 focus on combos as you'll only end up losing the symbols off the screen.
 Just pay attention to them as they come out and try to make them all vanish
 in this order.

 And as always, practise makes perfect.

===============================================================================
  IX. FREQUENTLY ASKED QUESTIONS
===============================================================================

 1. HOW DO I GET BACK TO [AREA] AFTER I HAVE COMPLETED THE GAME?

 Most of the areas can be reached via the normal entrances, however a few
 areas require special methods to get back to:
 - STRIP MINE: Go back into the Prison Fortress (the way you did in the
   "Rescue Friends in Fortress" mission) and work your way back to the
   torture chair/cell block room. There will be a ring teleporter here, use
   it to get to the Strip Mine.
 - DIG SITE / WEAPONS FACTORY: Go to the Pumping Station and find the pipe
   leading down to a small island in the water. Grind down it on your Jet
   Board and go up the pipe on the other side. There will be a path that
   leads to the Dig Site and Weapons Factory entrances.

 There is only one area in the game that cannot be reached once the final
 boss has been defeated - the Metal Head nest. If you miss any of the seven
 orbs in this area your first time through, you will never be able to get
 them.

 2. HOW DO I GET THE 200 ORBS NEEDED FOR HERO MODE?

 The following are, to me at least, the easiest orbs to collect:
  - The 94 from mission areas.
  - The 72 from the side missions. (166 Total)
  - 9 from getting Gold on the Port Race (175 Total)
  - 24 from getting at least Silver on each of the weapon ranges (199)
  - 3 from the Onin Game (202 Total)

 Using this method, you don't even have to bother trying to get medals on
 any of the Stadium Races (the hardest) or the Jet Board course (although it
 isn't too hard to get at least Silver on this).

===============================================================================
   X. VERSION HISTORY, CONTACTING THE AUTHOR AND LEGAL INFORMATION
===============================================================================
v1.1  - Added Frequently Asked Questions section.                  (16/05/04)
      - Corrected error in Underground Mission #19
      - Added a Jetboard strategy from Jesper Maintz Andersen
v1.0  - All Underground mission information complete.              (27/10/03)
v0.99 - All Orb Locations Complete.                                (26/10/03)
        Many Thanks to Iain Noble for providing me with the location of the
        final orb.
      - All but one Underground Mission information complete
v0.95 - Added 6 more prerequisites for Underground Missions.       (26/10/03)
v0.9  - Added another Orb Location at Metal Head Nest              (25/10/03)
      - Added another Orb Location at Weapon's Factory
      - Added about half of the prerequisites for Underground Missions.
v0.8  - Original release and submission to GameFAQs                (24/10/03)
      - 91/94 Orb locations done
      - Most of the Underground Missions info complete
      - Gun Course, Stadium Races, Street Races, Jet Board and Onin
        mini-game information complete.

If you have any comments, corrections, suggestions or new information for
my guide you can contact me with the information below. All submissions will
be duly credited. Please DO NOT email me with any gameplay questions,
especially not ones which are answered in this guide.

Contact Information
  Email: [email protected]
  YIM  : dtingley83
  ICQ  : 58267043 (rarely used)

Legal Information
 This guide is for PERSONAL use ONLY, you may print a partial of complete
 copy provided it is not used for any commercial purposes. You can put this
 FAQ/Walkthrough on any non-commercial or non-profit site as long as ALL the
 following conditions are met:
  1. You ask me for permission via email first.
  2. You do not edit a single character of the guide.
  3. You ensure the version of the FAQ/Walkthrough on your site is the
    most recent.

Currently only the following site(s) have permission to host this file.
 - www.gamefaqs.com

If you are reading this file on a site that is not on the above list then
please email me at let me know.
                                                              END OF DOCUMENT
===============================================================================