GAROU: Mark of the Wolves (printable) move list
Available at your nearest arcade (maybe) and on the Neo-Geo home system
Version 1.0 - 4.10.01
By Jerry "Yoma" Enzyme - All your overused mistranslation are belong to us
Report any errors or whatever to stormhawk@subdimension.
I LOVE E-MAIL. Really.
Unpublished work © 2001 Jerry Enzyme
All characters and the name "Garou" are © SNK of Japan and America
This document is intended for free use. It cannot be reprinted in any
magazine or strategy guide, or any other publication in any medium for
profit. It also cannot be edited in any way by anyone except the author.
You MAY, however, reprint this on your website, provided you e-mail
the author (
[email protected]) asking for permission, and include
the above copyright as well as this paragraph.
Just a few things before you get to the move list. This is JUST a move list,
plain and simple, so no explanation of feinting, braking, TOP, or anything
else. Refer to James Kuroki's excellent MotW FAQ (also where I got the move
translations, thanks James) for information on all the mechanics of the game.
Also, I'm assuming you know what f, b, qcf, hcb, etc. mean. All I'll say
is that movements are in lower case, buttons in upper case, mmmkay?
One last thing, [BR] = brake-able move. Now, onto the list!
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Rock Howard
THROW: Kokuu Sen f or b + C
SPECIAL MOVES
Reppu Ken qcf + A
Double Reppu Ken qcf + C
Crack Counter Jou-dan (high) qcf + B
Crack Counter Ge-dan (low) qcf + D
Rising Tackle (weak) charge d, u + A
Rising Tackle (strong) charge d, u + C
Hard Edge (weak) qcb + A
Hard Edge (strong) qcb + C
Rage Run - Type "Dunk" qcb + B
Rage Run - Type "Shift" qcb + D
Shinkuu Nage [BR] when close, 360 + C
Rasetsu - after Braking Shinkuu Nage, hold AB and let go
SUPER: Raging Storm qcf, qcf + A
SUPER: Shine Knuckle qcf, qcf + B
POTENTIAL: Raging Storm qcf, qcf + C (holdable)
POTENTIAL: Shine Knuckle qcf, qcf + D
POTENTIAL: Deadly Rave Neo - hcb, f + A, A, A, B, B, C, C, D, D, qcb + C
TOP ATTACK: Overhead Kick CD during TOP mode
FEINT: Shine Knuckle f + AC
FEINT: Reppu Ken d + AC
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Kim Dong Hwan
THROW: Tai-otoshi when close, f or b + C
THROW: Tai-hineri in air close, anything but u + C
COMMAND: Super Jump d, then quickly jump (ub, u, or uf)
COMMAND: Sankaku-tobi in air by wall, opposite direction
COMMAND: Ushiro-geri in air, b + C
SPECIAL MOVES
Raimei Zan (weak) qcb + B
Raimei Zan (strong) qcb + D
Kuu Sa Jin (weak) [BR] f, d, df + A
Kuu Sa Jin (strong) [BR] f, d, df + C
Hishou Kyaku (weak) in air, d + B
Hishou Kyaku (strong) in air, d + D
Shiden Kyaku (weak) qcf + B
Shiden Kyaku (strong) qcf + D
Ashi Binta hcf + C
SUPER: Super Dong Hwan Kyaku in air, qcf, qcf + A
SUPER: Raimei Dan qcf, qcf + B
POTENTIAL: Super Dong Hwan Kyaku in air, qcf, qcf + C
POTENTIAL: Raimei Dan qcf, qcf + D (hold)
POTENTIAL: Ore-sama Hou-Ou Kyaku qcf, qcf, qcf + C
TOP ATTACK: Kaiten Dong Whan (CD when in TOP mode)
FEINT: Shiden Kyaku (weak) f + AC
FEINT: Shiden Kyaku (strong) d + AC
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Hotaru Futaba
THROW: Ten Raku-tou when close, f or b + C
THROW: Hanten-tou in air close, anything but u + C
COMMAND: Kuuchuu Furi-Muki in air, CD (same time)
COMMAND: Kou-shuu Da in air, d + B
SPECIAL MOVES
Hakki Shou (weak) qcf + A
Hakki Shou (strong) qcf + C
Ren-geki Shuu (weak) in air, qcb + B
Ren-geki Shuu (strong) in air, qcb + D
Ten-shin Shou (weak) f, d, df + B
Ten-shin Shou (strong) f, d, df + D
Sou-Shou Shin (weak) qcb + A
Sou-Shou Shin (strong) qcb + C
Sha-jou Tai when close, hcf + D
Ko-bi Kyaku (weak) [BR] qcb + B
Ko-bi Kyaku (strong) [BR] qcb + D
SUPER: Sou-Shou Ten-Ren-Ge qcf, qcf + A
SUPER: Ten-Shou Ran-Ki qcf, qcf + B
POTENTIAL: Sou-Shou Ten-Ren-Ge qcf, qcf + C (hold)
POTENTIAL: Ten-Shou Ran-Ki qcf, qcf + D
TOP ATTACK: Sen-kai En CD during TOP mode
FEINT: Hakki Shou f + AC
FEINT: Sou-Shou Shin d + AC
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Marco Rodriguez (Butt)
THROW: Kyokugen Zu-Tsuki when close, f or b + C
COMMAND: Kyokugen Hiji f + A
SPECIAL MOVES
Ko-ou Ken (weak) qcf + A
Ko-ou Ken (strong) qcf + C
Hien Shippu Kyaku (weak) qcf + B
Hien Shippu Kyaku (strong) qcf + D
Ryuu-Sen Ken hold C and let go (4-level power up)
Ko-Sen Kyaku hold D and let go (4-level power up)
Jou-dan Harai qcb + A
Ge-dan Harai qcb + B
Ko Hou (weak) [BR] f, d, df + A
Ko Hou (strong) [BR] f, d, df + C
SUPER: Haou Shoukou Ken qcf, qcf + A
SUPER: Kyokugen Ko Hou qcf, qcf + B
POTENTIAL: Haou Shoukou Ken qcf, qcf + A
POTENTIAL: Kyokugen Ko Hou qcf, qcf + B
POTENTIAL: Ryuuko Ranbu qcf, qcf, qcf + C (C repeatedly)
Level 1: 0 -- 2 times
Level 2: 3 -- 6 times
Level 3: 7 -- 9 times
Level 4: 10 or more times
TOP ATTACK: Zan-Retsu Ken CD when in TOP mode
FEINT: Haou Shoukou Ken f + AC
FEINT: Kyokugen Ko Hou d + AC
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Hokotomaru
THROW: Hikkaki when close, f or b + C
THROW: Non-men Tsukuri in air close, anything but u + C
COMMAND: Sliding df + B
COMMAND: Kuuten Keri df + D
COMMAND: Ni-dan Jump in air, jump again
SPECIAL MOVES
Karakusa-Giri (weak) qcb + A (hold just for dash)
Karakusa-Giri (strong) qcb + C (hold just for dash)
Rakka-Zan - Kyou qcb + B (air)
Rakka-Zan - Jitsu qcb + D (air)
Kuu Ha Dan (weak) [BR] qcf + B
Kuu Ha Dan (strong) [BR] qcf + D
Shuriken (weak) qcf + A
Shuriken (strong) qcf + C
Kuuchuu Shuriken (weak) in air, qcf + A
Kuuchuu Shuriken (strong) in air, qcf + C
SUPER: Chou Hissatsu Shuriken qcf, qcf + A (AB to finish)
SUPER: Ougi - Chou Hissatsu Tatsumaki qcf, qcf + B
POTENTIAL: Chou Baku-en Kunai qcf, qcf + C (AB to finish)
POTENTIAL: Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D
TOP ATTACK: Nin-Pou Bakuen Jump CD in TOP mode
FEINT: Karakusa-Giri f + AC
FEINT: Shuriken d + AC
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Kevin
THROW: Poli-Throw when close, f or b + C
COMMAND: Poli-Throw f + B
SPECIAL MOVES
Hell Rotor (weak) qcb + A (hold for 3-level power up,
D to cancel)
Hell Rotor (strong) qcb + C (hold for 3-level power up,
D to cancel)
Hell Arrest (weak) when close, hcf + A
Hell Arrest (strong) when close, hcf + C
Hell Trap (weak) [BR] qcf + B
Hell Trap (strong) [BR] qcf + D
Hell Snipe (weak) f, d, df + A
Hell Snipe (strong) f, d, df + C
Abide Mine qcb + D
Creeper qcb + B
>cancel >during Creeper, C
>low attack >during Creeper, A
>mid attack (overhead) >during Creeper, B
SUPER: Lucky Strike qcf, qcf + A
SUPER: Gattling Freezer qcf, qcf + B
POTENTIAL: Lucky Strike qcf, qcf + C (hold)
POTENTIAL: Gatling Freezer qcf, qcf + D
TOP ATTACK: Blast Charge CD during TOP mode
FEINT: Hell Rotor f + AC
FEINT: Hell Arrest d + AC
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Freeman
THROW: Gore Fest when close, f or b + C
SPECIAL MOVES
Nightmare (weak) qcf + A
Nightmare (strong) qcf + C
Crow (weak) qcb + B
Crow (strong) qcb + D
Phobia (weak) f, d, df + A
Phobia (strong) f, d, df + C
V. O. D. (weak) qcb + A (up to 3 times)
V. O. D. (strong) qcb + C (up to 3 times)
Morbid Angel (weak) [BR] hcf + B
Morbid Angel (strong) [BR] hcf + D
SUPER: Full Blast qcf, qcf + A (hold)
SUPER: Creeping Death qcf, qcf + B
POTENTIAL: Full Blast qcf, qcf + C (hold)
POTENTIAL: Creeping Death qcf, qcf + D
TOP ATTACK: Overkill CD when in TOP mode
FEINT: Full Blast f + AC
FEINT: Phobia d + AC
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Tizoc
THROW: Griffon Tower when close, f or b + C
THROW: Grif-Fall >after Griffon Tower, df, df + C
THROW: Gri-Hug when close, f or b + D
SPECIAL MOVES
Justice Hurricane (weak) when close, 360 + A
Justice Hurricane (strong) when close, 360 + C
Olympus Over (weak) qcb + B
Olympus Over (strong) [BR] qcb + D
Poseidon Wave (weak) b, d, db + A
Poseidon Wave (strong) [BR] d, d, db + C
Active Tupon (weak) f, d, df + A
Active Tupon (strong) f, d, df + C
Hercules Throw when close hcf + B
Icarus Crash in air, qcf + A
SUPER: Big Fall Griffon when close, 720 + A
SUPER: Daedalus Attack qcf,qcf + B
POTENTIAL: Big Fall Griffon when close, 720 + C
POTENTIAL: Daedalus Attack qcf, qcf + D
TOP ATTACK: Gri-Dro Super Kick CD when in TOP mode
FEINT: Hercules Throw f + AC
FEINT: Daedalus Attack d + AC
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Bonne Jenet
THROW: Bye-Bye Boo when close, f or b + C
THROW: Falling Crush in air close, anything but u + C
COMMAND: Super Jump d, then quickly jump (ub, u, or uf)
SPECIAL MOVES
Crazy Ivan (weak) qcb + A
Crazy Ivan (strong) qcb + C
Gulf Tomahawk (weak) qcb + B
Gulf Tomahawk (strong) qcb + D
The Hind (weak) [BR] qcf + B
The Hind (strong) [BR] qcf + D
Buffrass (weak) qcf + A
Buffrass (strong) qcf + C
Harrier Bee (weak) in air, d + B, then B, B, B, B
Harrier Bee (strong) in air, d + D, then D, D, D, D
SUPER: Many Many Torpedo qcf, qcf + A
SUPER: Aurora qcf, qcf + B
POTENTIAL: Many Many Torpedo qcf, qcf + C
POTENTIAL: Aurora qcf, qcf + D
POTENTIAL: An Oi Mademoiselle during Just Defense, A,B,C (quick)
TOP ATTACK: Rolling Thunder CD when in TOP mode
FEINT: Many Many Torpedo f + AC
FEINT: Aurora d + AC
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Gato
THROW: Dai-en Shin when close, f or b + C
THROW: Dan-Zetsu Tai when close, f or b + D
COMMAND: Mu-ran-Geri f + B
COMMAND: Kuuchuu Furi-Muki in air, CD (same time)
COMMAND: Sai-Gaku f + A
SPECIAL MOVES
Shin-Ga (weak) qcf + A
Shin-Ga (weak) Tsuika Kougeki >from Shin-Ga (weak), f, f + A
Shin-Ga (strong) qcf + C
Shin-Ga (strong) Tsuika Kougeki >from Shin-Ga (strong), f, f + C
Rai-Ga (weak) [BR] f, d, df + B
Rai-Ga (strong) [BR] f, d, df + D
Fuu-Ga (weak) qcb + B
Fuu-Ga (strong) qcb + D
Kou-Ga >during Fuu-Ga, A
Sen-Ga >during Fuu-Ga, B
Kyuu-Ga >during Fuu-Ga, C
Katsu-Ga >during Fuu-Ga, D
Hou-zan Sai Heki-Ga charge d, u + C
SUPER: Zero Kiba qcf, qcf + A
SUPER: Tatsu Kiba qcf, qcf + B
POTENTIAL: Zero Kiba qcf, qcf + C
POTENTIAL: Tatsu Kiba qcf, qcf + D
POTENTIAL: Ten-Ryuu Retsu-Kiba f, d, df + AB (up to 3 times)
TOP ATTACK: Mou-Ko Kou Hazan CD when in TOP mode
FEINT: Shin-Ga f + AC
FEINT: Rai-Ga d + AC
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Kim Jae Hoon
THROW: Tai-otoshi when close, f or b + C
COMMAND: Shou-Kyaku Hou during backstep, B
SPECIAL MOVES
Hien Zan (weak) [BR] charge d, u + B
Hien Zan (strong) [BR] charge d, u + D
Hangetsu Zan (weak) qcb + B
Hangetsu Zan (strong) qcb + D, follow up w/ d + D
Hishou Kyaku (weak) in air, d + B
Hishou Kyaku (weak) Hassei Waza >from Hishou Kyaku (weak), df + B
>from Hishou Kuaku (weak), qcb + B
Hishou Kyaku (strong) in air, d + D
Hishou Kyaku (strong) Hassei Waza >from Hishou Kyaku (strong), df + D
>from Hishou Kuaku (strong), qcb + D
Ryuusei Raku (weak) qcf + B
Ryuusei Raku (strong) qcf + D
Shakka Shuu (weak) qcf + A (hold)
Shakka Shuu (strong) qcf + C (hold)
SUPER: Hou-yoku Ten-Shou Kyaku qcf, qcf + A
SUPER: Hou-ou Kyaku qcf, qcf + B
POTENTIAL: Hou-yoku Ten-Shou Kyaku qcf, qcf + C (hold - let go)
POTENTIAL: Hou-ou Kyaku qcf, qcf + D
TOP ATTACK: High Angle neri chagi CD when in TOP mode
FEINT: Shakka Shuu f + AC
FEINT: Hou-ou Kyaku d + AC
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Terry Bogard
THROW: Buster Throw when close, f or b + C
SPECIAL MOVES
Power Wave (weak) qcf + A
Power Wave (strong) qcf + C
Burn Knuckle (weak) qcb + A
Burn Knuckle (strong) qcb + C
Power Dunk (weak) [BR] f, d, df + B
Power Dunk (strong) [BR] f, d, df + D
Crack Shoot (weak) qcb + B
Crack Shoot (strong) qcb + D
Power Charge (weak) f, f + A (up to 3 times)
Power Charge (strong) f, f + C (up to 3 times)
SUPER: Power Geyser qcf, qcf + A
SUPER: Buster Wolf qcf, qcf + B
POTENTIAL: Power Geyser qcf, qcf + C
POTENTIAL: Buster Wolf qcf, qcf + D
TOP ATTACK: Max Dunk (CD during TOP mode)
FEINT: Burn Knuckle (weak) f + AC
FEINT: Burn Knuckle (strong) d + AC
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Kain
THROW: Schwarze Mond when close, f or b + C
SPECIAL MOVES:
Schwarze Flamme (weak) charge b, f + A
Schwarze Flamme (strong) charge b, f + C
Schwarzer Panzer (weak) charge b, f + B
Schwarzer Panzer (strong) [BR] charge b, f + D
Schwarze Lanze (weak) [BR] charge d, u + B
Schwarze Lanze (strong) [BR] charge d, u + D
SUPER: Himmlischer Atem qcf, qcf + A
SUPER: Himmlische Seele qcf, qcf + B
POTENTIAL: Himmlischer Atem qcf, qcf + C
POTENTIAL: Himmlische Seele qcf, qcf + D
TOP ATTACK: Schwarzer Stob CD when in TOP mode
FEINT: Schwarzer Panzer f + AC
FEINT: Himmlisher Atem d + ac
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Grant
THROW: Ankoku Otoshi when close, f or b + C
COMMAND: Ma-Heki df + C
Kokuen-Ryuu (weak) qcb + A
Kokuen-Ryuu (strong) qcb + C
Kyou Chou-Jin (weak) [BR] f, d, df + A
Kyou Chou-Jin (strong) [BR] f, d, df + C
Messhou Hisetsu (weak) in air, d + B
>during Rising Palm, d + B
Messhou Hisetsu (strong) in air, d + D
>during Rising Palm, d + D
Gou Dangai (weak) qcf + B
Gou Dangai (strong) qcf + D
Gou Retsu-Shou (weak) f, b, f + A
Gou Retsu-Shou (strong) f, b, f + C
SUPER: Majin Haten Dan qcf, qcf + A
SUPER: Majin Engetsu Rin qcf, qcf + B
POTENTIAL: Majin Haten Dan qcf, qcf + C
POTENTIAL: Majin Engetsu Rin qcf, qcf + D
TOP ATTACK: Majin Gan CD when in TOP mode
FEINT: Kokuen-Ryuu f + AC
FEINT: Majin Haten Dan d + AC