FFX-2 Dressphere FAQ Version 1.4
Written by StarNeptune (Jennie Cooper)
StarNeptune69[at]hotmail.com
Last revised: May 19, 2004
Contents:
1. Intro
2. Version history
3. How to read this guide
4. Gunner
5. Thief
6. Warrior
7. Songstress
8. Black Mage
9. White Mage
10. Gun Mage
11. Lady Luck
12. Trainer
13. Alchemist
14. Berserker
15. Samurai
16. Dark Knight
17. Mascot
18. Floral Fallal
19. Machina Maw
20. Full Throttle
21. Questions and answers
22. Copyright stuff and credits
-----------------
INTRODUCTION
-----------------
Hello! My name is StarNeptune, and this is my first FAQ, so just bear with me
here. This is the first version of the Dressphere FAQ guide, so there are
probably omissions and errors. If you see any, or want to add something, feel
free to email me (Be sure you put "FAQ" in the title, or I will not get it.)
-----------------
VERSION HISTORY
-----------------
May 19, 2004: Ver 1.4
Fixed the infamous "Elixir/Ether" error.
Added a bit about Mascot, thanks to Mega Tonberry.
December 15, 2003: Ver 1.3
Fixed some typos (most notably the one on the Magicide ability)
Added stuff to the question about Alchemist
December 8, 2003: Ver 1.2
Fixed the formatting and added/changed a few things
December 1, 2003: Ver 1.1
Added a Q & A section, and fixed some typos and mistakes
November 25 - 29, 2003: Ver. 1.0
------------------------
HOW TO READ THIS GUIDE
------------------------
Under each Dressphere heading, this is how it will be laid out:
HOW ACQUIRED: How you acquire the sphere.
MAIN COMMANDS: Lists the commands pertaining to this dressphere
ABILITIES: Lists the abilities pertaining to this dressphere
[Ability name]: [Description of ability]
AP*: [AP needed to master this ability]
MP: [MP required to use this ability]
Required**: [Ability you need to master before this becomes available]
*Under the Blue Bullet section in the Gun Mage section, this will be absent.
**Under the Blue Bullet Section in the Gun Mage sphere section, this will say
"Learned From"
--------
GUNNER
--------
HOW ACQUIRED: Yuna's default Dressphere.
MAIN COMMANDS:
Attack
Trigger Happy
Gunplay
Item
ABILITIES:
Attack: Attack an enemy...
Trigger Happy: Multiple hits for minimal damage using R1
AP: 0
MP: 0
Required: none
Potshot: Damages one enemy.
AP: 20
MP: 8
Required: None
Cheap Shot: Attack that ignore Defense of target.
AP: 30
MP: 8
Required: Potshot
Enchanted Ammo: Hits an enemy with Magic damage
AP: 30
MP: 8
Required: None
Target MP: Reduces target's MP
AP: 30
MP: 8
Required: Enchanted Ammo
Quarter Pounder: Reduces target's MP by a quarter.
AP: 40
MP: 8
Required: Target MP
On The Level: Damages one target according to user's level
AP: 40
MP: 12
Required: Target MP
Burst Shot: Deals a critical hit to target.
AP: 60
MP: 12
Required: None
Tableturner: The higher the Defense of the target, the more the damage.
AP: 60
MP: 8
Required: Potshot
Scattershot: Deals damage to all targets.
AP: 80
MP: 8
Required: Burst Shot
Scatterburst: Deals critical hit against all targets.
AP: 120
MP: 36
Required: Scattershot
Darkproof: Immune against Darkness
AP: 30
MP: 0
Required: None
Sleepproof: Immune against Sleep
AP: 30
MP: 0
Required: Darkproof
Trigger Happy Lv. 2: Extends time for Trigger Happy
AP: 80
MP: 0
Required: None
Trigger Happy Lv. 3: Extends time for Trigger Happy even further
AP: 150
AP: 0
Required: Trigger Happy Lv. 2
-------
THIEF
-------
HOW ACQUIRED: Rikku's default dressphere
MAIN COMMANDS:
Attack
Steal
Flimflam
Flee
Item
ABILITIES:
Attack: Attack an enemy
Steal: Steal an item from one enemy.
AP: 0
MP: 0
Required: None
Pilfer Gil: Steal Gil from one enemy.
AP: 30
MP: 2
Required: None
Borrowed Time: Inflicts Stop on one enemy.
AP: 100
MP: 16
Required: None
Pilfer HP: Steals HP from an enemy.
AP: 60
MP: 10
Required: Pilfer Gil
Pilfer MP: Steals Mp from an enemy.
AP: 60
MP: 0
Required: Pilfer HP
Sticky Fingers: Guaranteed steal from an enemy.
AP: 120
MP: 20
Required: Pilfer HP
Master Thief: Steal rare items from an enemy.
AP: 140
MP: 20
Required: Sticky Fingers
Soul Swipe: Inflicts Berserk on target.
AP: 160
MP: 12
Required: Pilfer HP
Steal Will: Causes target to flee from battle.
AP: 160
MP: 18
Required: Soul Swipe
Flee: Lets the party escape from battle
AP: 10
MP: 0
Required: None
Item Hunter: Increases the odds of drops.
AP: 60
MP: 0
required: none
First Strike: Lets you act first.
AP: 40
MP: 0
Required: None
Initiative: Increases the chance of preemptive strike.
AP: 60
MP: 0
Required: None
Slowproof: Immune to Slow
AP: 20
MP: 0
Required: None
Stopproof: Immune to Stop
AP: 40
MP: 0
Required: Slowproof
---------
WARRIOR
---------
HOW ACQUIRED: Paine's default dressphere
MAIN COMMANDS:
Attack
Swordplay
Assault
Sentinel
Item
ABILITIES:
Attack: Attack an enemy
Sentinel: Decreases physical damage for one turn.
AP: 20
MP: 0
Required: None
Flametongue: Strike with Fire damage
AP: 20
MP: 4
Required: None
Ice Brand: Strike with Ice damage
AP: 20
MP: 4
Required: None
Thunder Blade: Strike with Thunder damage
AP: 20
MP: 4
Required: None
Liquid Steel: Strike with Water damage
AP: 20
MP: 4
Required: None
Demi Sword: Strike with Gravity damage
AP: 60
MP: 6
Required: Flametongue, Ice Brand, Thunder Blade, and Liquid Steel
Excalibur: Strike with Holy damage
AP: 120
MP: 24
Required: Demi Sword
Power Break: Lowers target's strength
AP: 30
MP: 4
Required: None
Armor Break: Lowers target's Defense
AP: 30
MP: 4
Required: None
Magic Break: Lowers target's Magic.
AP: 30
MP: 4
Required: None
Mental Break: Lowers target's magic Defense
AP: 30
MP: 4
Required: Magic Break
Delay Attack: Delays target's action
AP: 100
MP: 10
Required: Armor Break
Delay Buster: Greatly delays target's action
AP: 120
MP: 16
Required: Delay Attack
Assault: Casts Berserk, Shell, haste and protect on the party.
AP: 100
MP: 0
Required: Sentinel
SOS Protect: Automatically casts Protect when HP is low.
AP: 20
MP: 0
Required: Sentinel
------------
SONGSTRESS
------------
HOW ACQUIRED: Defeat LeBlanc at the beginning of the game
MAIN COMMANDS:
Dance
Sing
Item
ABILITIES:
Darkness Dance: Blinds foe for as long as character is dancing
AP: 0
MP: 0
Required: None
Samba of Silence: Silences foes for as long as character is dancing
AP: 20
MP: 0
Required: None
MP Mambo: MP cost for party is 0 while dancing
AP: 20
MP: 0
Required: Magical Dances, Volume 1 key item
Magical Masque: Magic attacks don't hurt the party while dancing
AP: 20
MP: 0
Required: Magical Dances, Volume 2 key item
Sleepy Shuffle: Puts foes to sleep for the length of the dance
AP: 80
MP: 0
Required: None
Carnival Cancan: Party's max HP is doubled while dancing
AP: 80
MP: 0
Required: Sleepy Shuffle
Slow Dance: Slows enemies while dancing
AP: 60
MP: 0
Required: None
Brakedance: Stops enemies while dancing
AP: 120
MP: 0
Required: Slow Dance
Jitterbug: Hastes party while dancing
AP: 120
MP: 0
Required: Slow Dance
Dirty Dancing: Party hits for critical damage while dancing
AP: 160
MP: 0
Required: Carnival Cancan
Battle Cry: Raises party's Strength
AP: 10
MP: 4
Required: None
Cantus Firmus: Raises party's Defense
AP: 10
MP: 4
Required: Battle Cry
Esoteric Melody: Raises party's Magic
AP: 10
MP: 4
Required: None
Disenchant: Raises party's Magic Defense
AP: 10
MP: 4
Required: Esoteric Melody
Perfect Pitch: Raises party's Accuracy
AP: 10
MP: 4
Required: None
Matador's Song: Raises party's Evasion
AP: 10
MP: 4
Required: Perfect Pitch
-------------
BLACK MAGE
-------------
HOW ACQUIRED: Defeat Boris at Mt. Gagazet in Chapter 1.
MAIN COMMANDS:
Black Magic
Focus
MP Absorb
Item
ABILITIES:
Fire: Cast Fire on foe(s)
AP: 0
MP: 4
Required: None
Blizzard: Cast Blizzard on foe(s)
AP: 0
MP: 4
Required: None
Thunder: Cast Thunder on foe(s)
AP:
MP:
Required: None
Water: Cast Water on foe(s)
AP: 0
MP: 4
Required: None
Fira: A stronger version of Fire
AP: 40
MP: 12
Required: None
Blizzara: A stronger version of Blizzard
AP: 40
MP: 12
Required: None
Thundara: A stronger version of Thunder
AP: 40
MP: 12
Required: None
Watera: A stronger version of Water
AP: 40
MP: 12
Required: None
Firga: Strongest version of Fire
AP: 100
MP: 24
Required: Fira
Blizzaga: Strongest version of Blizzard
AP: 100
MP: 24
Required: Blizzara
Thundaga: Strongest version of Thunder
AP: 100
MP: 24
Required: Thundara
Waterga: Strongest version of Water
AP: 100
MP: 24
Required: Watera
Focus: Raises Magic stat of user
AP: 10
MP: 0
Required: None
MP Absorb: Absorbs MP from a single enemy
AP: 10
MP: 0
Required: Focus
Black Magic Lv 2: Decreases casting time by 30%
AP: 40
MP: 0
Required: MP Absorb
Black Magic Lv 3: Decreases casting time by half
AP: 60
MP: 0
Required: Black Magic Lv. 2
-------------
WHITE MAGE
-------------
HOW ACQUIRED: Defeat the Flame Dragon on Besaid Island in Chapter 1.
MAIN COMMANDS:
Pray
Vigor
White Magic
Item
ABILITIES:
Pray: Restores a miniscule amount of HP to party
AP: 0
MP: 0
Required: None
Vigor: Restores a some HP to user
AP: 20
MP: 0
Required: None
Cure: Restores slightly more HP than Pray to party or one party member
AP: 20
MP: 4
Required: None
Cura: Restores some HP to one or all party members
AP: 40
MP: 10
Required: None
Curaga: Restores a lot of HP to one or all party members
AP: 80
MP: 20
Required: Cura
Regen: Restores small amounts of HP over time to one party member
AP: 80
MP: 40
Required: Curaga
Esuna: Cures one party member of status effects
AP: 20
MP: 10
Required: None
Dispel: Removes any spell effects from party member
AP: 30
MP: 12
Required: Esuna
Life: Revives party member.
AP: 30
MP: 18
Required: None
Full-Life: Revives party member to full HP
AP: 160
MP: 60
Required: Life
Shell: Cuts down on magic damage to the party
AP: 30
MP: 10
Required: None
Protect: Cuts down on damage from physical attacks
AP: 30
MP: 12
Required: Shell
Reflect: Sends spells cast at party back at the enemy
AP: 30
MP: 14
Required: Protect
Full-Cure: Fully restores the HP of one party member and removes any status
effects
AP: 80
MP: 99
Required: Regen
White Magic Lv 2: Reduces cast time by 30%
AP: 40
MP: 0
Required: Vigor
White Magic Lv 3: Reduces cast time by half
AP: 60
MP: 0
Required: White Magic Lv 2
-----------
GUN MAGE
-----------
HOW ACQUIRED: Help out Tobli by protecting his Hypello assistant on the
Moonflow in Chapter 1, and he gives you this as a reward.
MAIN COMMANDS:
Attack
Blue Bullet
Fiend Hunter
Scan
Item
ABILITIES:
Attack: Attack an enemy
Blue Bullet: Use bullets empowered with enemy skills
AP: 0
MP: 0
Required: None
Scan: View info about the enemy
AP: 20
MP: 0
Required: None
Shell Cracker: 4x Damage to Helms
AP: 20
MP: 3
Required: None
Anti-Aircraft: 4x damage to Birds and Wasps
AP: 20
MP: 3
Required: None
Silver Bullet: 4x damage to Lupines
AP: 20
MP: 3
Required: None
Flan Eater: 4x damage to Flans
AP: 20
MP: 3
Required: None
Elementillery: 4x damage to Elements
AP: 20
MP: 3
Required: Flan Eater
Killasauraus: 4x damage to Reptiles
AP: 20
MP: 3
Required: None
Drake Slayer: 4x damage to Drakes
AP: 20
MP: 3
Required: Killasaurus
Dismantler: 4x damage to Machina
AP: 20
MP: 3
Required: None
Mech Destroyer: 4x damage to Mechs
AP: 20
MP: 3
Required: Dismantler
Demon Muzzle: 4x damage to Imps and Evil Eyes
AP: 20
MP: 3
Required: Anti-Aircraft
Fiend Hunter Lv 2: Reduces Fiend Hunter skill time by 40%
AP: 30
MP: 0
Required: None
Scan Lv 2: Allows you to rotate targets. Whoop dee doo.
AP: 20
MP: 0
Required: None
Scan Lv 3: Allows you to target party members with Scan. (...Why?)
AP: 100
MP: 0
Required: Scan Lv 2
BLUE BULLETS:
Fire Breath - Attack that deals fire damage
MP: 28
Learn From: Balivarha
Seed Cannon: Targets one enemy
MP: 28
Learn From: Leukophylla, Cephalotus
Stone Breath: Petrify target(s)
MP: 32
Learn From: Tomb, Monolith, Dolmen, Epitaph
Absorb: Absorb a small amount of HP and MP from enemy
MP: 3
Learn From: Protochimera, Haizhe, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun
White Wind: Gives a little HP to party and cures status effects
MP: 16
Learn From: Bully Cap, Coeurl, Queen Couerl, Mycotoxin, Ms. Goon
Bad Breath: Inflict status effects on foe(s)
MP: 64
Learn From: Malboro, Great Malboro
Mighty Guard: Casts Shell and Protect on party
MP: 32
Learn From: Garik Ronso, Haizhe
Supernova: Damage to all enemies
MP: 70
Learn From: Ultima Weapon, Paragon
Cry in the Night: Damages all enemies
MP: 80
Learn From: Mega Tonberry
Drill Shot: Damage to one enemy
MP: 32
Learn From: Baralai
Mortar: damage to all enemies
MP: 99
Learn from: Gippal
Annihilator: Damages all enemies
MP: 48
Learn From: Experiment
Heaven's Cataract: Damages all enemies and lowers Def and Magic Def
MP: 22
Learn From: Kukulcan, Gucumantz, Chac
1000 Needles: Damages one enemy with Cactuar Needles. =)
MP: 24
Learn From: Cactuar
Storm Cannon: Damages all enemies
MP: 38
Learn From: Ironside
Blaster: That annoying attack the Coeurls do. Damage to one enemy.
MP: 30
Learn From: Coeurl, Queen Coeurl
---------------
LADY LUCK:
---------------
HOW ACQUIRED: Defeat Shinra at Sphere Break in either Chapter 3 or Chapter 5.
MAIN COMMANDS:
Attack
Gamble
Tantalize
Bribe
Item
ABILITIES:
Attack: attack an enemy
Bribe: Bribe enemy with Gil to leave battle
AP: 40
MP: 0
Required: None
Two Dice: Damages one enemy by rolling two dice
AP: 20
MP: 4
Required: None
Four Dice: Damages all enemies by rolling four dice
AP: 100
MP: 8
Required: Two Dice
Attack Reels: Slots that deal physical damage
AP: 60
MP: 0
Required: None
Magic Reels: Slots that deal Magic damage
AP: 70
MP: 0
Required: Attack Reels
Item Reels: Slots that may trigger use of items
AP: 80
MP: 0
Required: Magic Reels
Random Reels: Slots that trigger random effects or skills
AP: 120
MP: 0
Required: Item Reels
Luck: Raises user's Luck
AP: 30
MP: 8
Required: None
Felicity: Raises the Luck of the party
AP: 40
MP: 8
Required: Luck
Tantalize: Causes Confusion on enemies
AP: 60
MP: 0
Required: None
Critical: Always make critical hits
AP: 160
MP: 0
Required: Felicity
Double EXP: Doubles EXP earned after battle
AP: 80
MP: 0
Required: None
SOS Spellspring: MP cost is 0 when HP is low
AP: 30
MP: 0
Required: Four Dice
Gillionaire: Doubles Gil earned after battle
AP: 100
MP: 0
Required: Double EXP
Double Items: Doubles items earned after battle
AP: 100
MP: 0
Required: Gillionare
-------------
TRAINER
-------------
HOW ACQUIRED: Receive from Kimarhi in the Mt. Gagazet mission in Chapter 3 if
you answered his questions correctly.
MAIN COMMANDS:
Attack
[Pet]
Item
YUNA'S ABILITIES:
Attack: Attack an enemy
Holy Kogoro - Holy damage to enemy
AP: 0
MP: 18
Required: None
Kogoro Blaze - Fire damage and occasionally Darkness on enemy
AP: 40
MP: 4
Required: None
Kogoro Freeze- Ice damage and sometimes Stop on enemy
AP: 40
MP: 4
Required: None
Kogoro Shock - Thunder damage and sometimes Berserk on enemy
AP: 40
MP: 4
Required: None
Kogoro Deluge - Water damage and sometimes Sleep on enemy
AP: 40
MP: 4
Required: None
Kogoro Strike - Instant kill against one enemy. Doesn't always work.
AP: 80
MP: 5
Required: None
Doom Kogoro - Causes Doom on an enemy
AP: 80
MP: 6
Required: Kogoro Strike
Kogoro Cure - Restores HP to a party member
AP: 30
MP: 10
Required: None
Kogoro Remedy - Cures one party member of status effects.
AP: 40
MP: 10
Required: Kogoro Cure
Pound! - Kogoro's buddies gang up on an enemy.
AP: 100
MP: 24
Required: Doom Kogoro
Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0
Required: MP Stroll
HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None
MP Stroll: Restore MP while walking
AP: 20
MP: 0
Required: HP Stroll
Kogoro Lv 2: Cuts Kogoro's attack time by 30%
AP: 80
MP: 0
Required: None
Kogoro Lv 3: Cuts Kogoro's attack time by half
AP: 100
MP: 0
Required: Kogoro Lv 2
RIKKU'S ABILITIES:
Attack: Attack an enemy
Sneaky Ghiki: Damages enemy while swiping Gil
AP: 0
MP: 12
Required: None
Ghiki Gouge: Damages enemy and inflicts Darkness
AP: 40
MP: 8
Required: None
Ghiki Gag: Damages enemy and inflicts Silence
AP: 80
MP: 8
Required: None
Mugger Ghiki: Damages enemy while swiping items
AP: 40
MP: 12
Required: None
Pesky Ghiki: Damages enemy and inflicts Berserk
AP: 100
MP: 8
Required: None
Bully Ghiki: Damages and delays enemy's turn.
AP: 100
MP: 8
Required: Pesky Ghiki
Ghiki Meds: Cures one character of all status effects
AP: 40
MP: 10
Required: Ghiki Pep
Ghiki Pep: Restores HP to one character
AP: 30
MP: 10
Required: None
Ghiki Cheer: Raises one party member's Strength and Defense
AP: 80
MP: 12
Required: None
Swarm, Swarm!: Ghiki's buddies all attack one enemy
AP: 100
MP: 24
Required: Bully Ghiki
Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0
Required: MP Stroll
HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None
MP Stroll: Restore MP while walking
AP: 20
MP: 0
Required: HP Stroll
Ghiki Lv 2: Cuts Ghiki's attack time by 30%
AP: 80
MP: 0
Required: None
Ghiki Lv 3: Cuts Ghiki's attack time by half
AP: 100
MP: 0
Required: Ghiki Lv 2
PAINE'S ABILITIES:
Attack: Attack an enemy
Carrier Flurry: Instant death to one enemy. Doesn't always work.
AP: 0
MP: 8
Required: None
Poison Flurry: Damages enemy and inflicts Poison
AP: 40
MP: 4
Required: None
Stone Flurry: damages enemy and causes Petrification.
AP: 60
MP: 16
Required: Poison Flurry
Death Flurry: Instant death to one enemy. Doesn't always work.
AP: 60
MP: 12
Required: Stone Flurry
Flurry Guard: Restores a party member's HP and casts Protect
AP: 60
MP: 10
Required: Flurry Speed
Flurry Speed: Restores a party members HP and casts Haste
AP: 60
MP: 10
Required: None
Flurry Shield: Restores a party member's HP and casts Shell
AP: 60
MP: 10
Required: Flurry Speed
HP Flurry: Restores a bit of HP to party
AP: 30
MP: 10
Required: None
Recovery Flurry: Cures a party member of status effects
AP: 40
MP: 10
Required: None
Maulwings!: Flurry's friends pick on an enemy
AP: 100
MP: 24
Required: Death Flurry
Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0
Required: MP Stroll
HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None
MP Stroll: Restore MP while walking
AP: 20
MP: 0
Required: HP Stroll
Flurry Lv 2: Cuts Flurry's attack time by 30%
AP: 80
MP: 0
Required: None
Flurry Lv 3: Cuts Flurry's attack time by half
AP: 100
MP: 0
Required: Flurry Lv 2
--------------
ALCHEMIST
--------------
HOW ACQUIRED: Help out Clasko by clearing out the fiends in the old Monster
Arena at the Calm Lands in Chapter 2.
MAIN COMMANDS:
Attack
Mix
Stash
Item
ABILITIES:
Attack: Attack an enemy
Mix: Mix two items together for a surprise
AP: 0
MP: 0
Required: None
Potion: Use a potion not from your stock
AP: 10
MP: 0
Required: None
Hi - Potion: Use a high potion not from your stock
AP: 40
MP: 0
Required: Potion
Mega Potion: Use a Mega Potion not from your stock
AP: 120
MP: 0
Required: Hi - Potion
X-Potion: Use an X-Potion not from your stock
AP: 160
MP: 0
Required: Mega Potion
Remedy: Use a Remedy not from your stock
AP: 20
MP: 0
Required: None
Dispel Tonic: Use a Dispel Tonic not from your stock
AP: 20
MP: 0
Required: Remedy
Phoenix Down: Use a Phoenix Down not from your stock
AP: 30
MP: 0
Required: None
Mega Phoenix: Use a Mega Phoenix not from your stock
AP: 200
MP: 0
Required: Phoenix Down
Ether: Use an Ether not from your stock
AP: 400
MP: 0
Required: Dispel Tonic
Elixir: Use an Elixir not from your stock
AP: 999
MP: 0
Required: Ether
Items Lv 2: Reduces Item use time by 80%
AP: 30
MP: 0
Required: None
Chemist: Doubles the effect of recovery items
AP: 40
MP: 0
Required: None
Elementalist: Doubles the effect of elemental items
AP: 80
MP: 0
Required: None
Physicist: Doubles the effect of non-elemental items
AP: 100
MP: 0
Required: Chemist and Elementalist
---------------
BERSERKER
---------------
HOW ACQUIRED: Defeat 6 sets of fiends outside the Macalania Travel Agency in
Chapter 3.
MAIN COMMANDS:
Attack
Berserk
Instinct
Howl
Item
ABILITIES:
Attack: Attack an enemy
Berserk: Boosts Strength, but lose control of party member for first few turns
of fight.
AP: 0
MP: 0
Required: None
Cripple: Cut enemy's HP in half
AP: 20
MP: 6
Required: None
Mad Rush: Severe damage on enemy, but often fails.
AP: 30
MP: 6
Required: Cripple
Crackdown: Nullifies Shell, Protect, and Reflect.
AP: 30
MP: 6
Required: None
Eject: Instant victory over one enemy. Doesn't always work.
AP: 40
MP: 8
Required: Mad Rush
Unhinge: Damage enemy and lower its Accuracy and Evasion
AP: 40
MP: 8
Required: Crackdown
Intimidate: Damage and Slow enemy
AP: 50
MP: 8
Required: Unhinge
Envenom: Damage and Poison enemy
AP: 30
MP: 10
Required: None
Hurt: Inflicts damage equal to the user's HP
AP: 60
MP: 10
Required: Envenom
Howl: Double user's max HP
AP: 80
MP: 0
Required: Mad Rush
Itchproof: Immune to Itchy
AP: 20
MP: 0
Required: Cripple
Counterattack: Hit back after being hit
AP: 180
MP: 0
Required: None
Magic Counter: Hit back after having a spell cast on you
AP: 300
MP: 0
Required: Counterattack
Evade & Counter: Evades the attack and counters
AP: 400
MP: 0
Required: Magic Counter
Auto - Regen: Automatically casts Regen
AP: 80
MP: 0
Required: Hurt
-------------
SAMURAI
-------------
HOW ACQUIRED: Lying on the ground after defeating the Daeva duo near Ifrit's
chamber in Chapter 3. If you miss it then, you can pick it up in a chest in
Chapter 5 in the same room. (Thanks to the guy who sent the second part in. I
accidentally lost your name and email, so email me again for credit)
MAIN COMMANDS:
Attack
Bushido
Spare Change
Zantetsu
Item
ABILITIES:
Attack: Attack an enemy
Spare Change: Throw Gil at enemy to inflict damage
AP: 0
MP: 0
Required: None
Mirror of Equity: Attack that increases in power when HP is low
AP: 30
MP: 16
Required: None
Magicide: Damage in enemy's MP
AP: 30
MP: 4
Required: None
Dismissal: Halts an enemy's pending attack
AP: 30
MP: 10
Required: None
Fingersnap: Reverts enemy attributes to normal
AP: 40
MP: 10
Required: Magicide
Sparkler: Damages one enemy
AP: 10
MP: 12
Required: None
Fireworks: Damages all enemies
AP: 60
MP: 18
Required: Sparkler
Momentum: The more enemies you kill, the more damage this does
AP: 60
MP: 10
Required: Sparkler
Shin - Zantetsu: Instant kill on all enemies. Doesn't always work.
AP: 100
MP: 32
Required: Momentum
Nonpareil: Raises user's Strength and Accuracy
AP: 20
MP: 10
Required: None
No Fear: Casts Shell and Protect on user.
AP: 30
MP: 12
Required: Nonpareil
Clean Slate: Restores HP and cures user of status effects.
AP: 40
MP: 16
Required: No Fear
Hayate: Raises Evasion and casts Haste on user.
AP: 60
MP: 20
Required: Clean Slate
Zantetsu: Instant kill on one enemy. Doesn't always work.
AP: 140
MP: 0
Required: Shin - Zantetsu
SOS Critical: Deals critical hits when HP is low
AP: 80
MP: 0
Required: Fireworks
----------------
DARK KNIGHT
----------------
HOW ACQUIRED: It's on a ledge in Under-Bevelle. I suck at describing how to get
it, so refer to another FAQ for instructions. Actually, I attempted to explain
it in the Q and A section. Read at your own risk.
MAIN COMMANDS:
Attack
Darkness
Arcana
Charon
Item
ABILITIES:
Attack
Darkness: Sacrifice HP to damage enemies
AP: 0
MP: 0
Required: None
Drain: Absorbs Hp from an enemy
AP: 20
MP: 8
Required: None
Demi: Reduces HP of all enemies by a quarter
AP: 20
MP: 10
Required: None
Confuse: Confuses an enemy
AP: 30
MP: 12
Required: Demi
Break: Petrifies an enemy
AP: 40
MP: 20
Required: Confuse
Bio: Poisons an enemy
AP: 30
MP: 16
Required: None
Doom: Dooms an enemy and kills them when the counter reaches 0.
AP: 20
MP: 18
Required: Bio
Death: Instantly kills an enemy.
AP: 50
MP: 24
Required: Doom
Black Sky: Random damage to enemies
AP: 100
MP: 80
Required: Death
Charon: Sacrifice yourself to kill one enemy.
AP: 20
MP: 0
Required: None
Poisonproof: Immune to Poison
AP: 30
MP: 0
Required: None
Stoneproof: immune to Petrification
AP: 30
MP: 0
Required: Poisonproof
Confuseproof: Immune against Confusion
AP: 30
MP: 0
Required: Stoneproof
Curseproof: Immune against Curse
AP: 30
MP: 0
Required: None
Deathproof: Immune against Death
AP: 40
MP: 0
Required: Curseproof
--------------
MASCOT
--------------
HOW ACQUIRED: Get an Episode Complete in every place in Spira (except Bevelle)
and Brother gives it to you.
NOTE: I got this email from Mega Tonberry:
--------------
You HAVE you have a Bevelle ep complete to get it, I found that out. ^_^
But do note that I'm playing the PAL version. So hopefully this can
contribute to your wonderful FAQ a bit.
--------------
MAIN COMMANDS:
Attack
(Mascot)
(Secondary attack abilities)
(Secondary magic abilities)
Item
YUNA: MOOGLE
ABILITIES:
Attack: attack an enemy
Moogle Jolt: Restore MP to a party member
AP: 40
MP: 0
Required: None
Moogle Cure: Restores HP and cures party member of status effects
AP: 0
MP: 10
Required: None
Moogle Regen: Casts Haste and Regen on a party member
AP: 0
MP: 18
Required: None
Moogle Wall: Casts Shell and Protect on a party member
AP: 0
MP: 18
Required: None
Moogle Life: Revives a KOed party member and fully restores their HP
AP: 0
MP: 40
Required: None
Moogle Curema: Same as Moogle Cure, except on whole party
AP: 40
MP: 15
Required: None
Moogle Regenja: Same as Moogle Regen, except on whole party
AP: 40
MP: 24
Required: None
Moogle Wallja: Same as Moogle Wall, except on whole party.
AP: 40
MP: 24
Required: None
Moogle Lifeja: Same as Moogle Life, except on whole party
AP: 40
MP: 60
Required: None
Moogle Beam: Damages one enemy
AP: 80
MP: 99
Required: Warrior's SOS - Protect ability
Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability
Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None
Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell
Swordplay: Use Warrior abilities
AP: 80
MP: 0
Required: None
Arcana: Use Dark Knight abilities
AP: 80
MP: 0
Required: None
RIKKU: CAIT SITH
Attack: Attack an enemy
Cait Fire: Fire damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None
Cait Thunder: Lightning damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None
Cait Blizzard: Ice damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None
Cait Water: Water damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None
Power Eraser: Lowers all enemies' Strength
AP: 40
MP: 12
Required: None
Armor Eraser: Lowers all enemies' Defense
AP: 40
MP: 12
Required: None
Magic Eraser: Lowers all enemies' Magic
AP: 40
MP: 12
Required: None
Mental Eraser: Lowers all enemies' Magic Defense
AP: 40
MP: 12
Required: None
Speed Eraser: Lowers all enemies' Evasion
AP: 40
MP: 12
Required: None
PuPu Platter: Instant kill on all enemies. Doesn't always work.
AP: 80
MP: 48
Required: Warrior's SOS - Protect ability
Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability
Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None
Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell
Instinct: Use Berserker skills
AP: 80
MP: 0
Required: None
White Magic: Use White Mage skills
AP: 80
MP: 0
Required: None
PAINE: TONBERRY
Attack: Attack an enemy
Dark Knife: Inflicts damage and Darkness on enemy
AP: 0
MP: 10
Required: None
Silence Knife: Inflict damage and Silence
AP: 0
MP: 10
Required: None
Sleep Knife: Inflict damage and Sleep
AP: 0
MP: 10
Required: None
Berserk Knife: Inflict damage and Berserk on enemy
AP: 0
MP: 10
Required: None
Poison Knife: Inflict damage and Poison on enemy
AP: 0
MP: 10
Required: None
Stone Knife: inflict damage and Petrification on enemy
AP: 0
MP: 10
Required: None
Stop Knife: Inflict damage and Stop on enemy
AP: 0
MP: 10
Required: None
Quartet Knife: Lowers enemy's Strength, Defense, Magic, and Magic Defense
AP: 0
MP: 10
Required: None
Arsenic knife: Instant kill on one enemy. Doesn't always work.
AP: 0
MP: 10
Required: None
Cactling Gun: Inflicts heavy damage on an enemy.
AP: 80
MP: 99
Required: Warrior's SOS - Protect ability
Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability
Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None
Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell
Bushido: Use Samurai skills
AP: 80
MP: 0
Required: None
Black Magic: Use Black Mage skills
AP: 80
MP: 0
Required: None
---------------
FLORAL FALLAL
---------------
Yuna's special dressphere.
HOW ACQUIRED: Found in the path near Djose Temple in Chapter 2.
CENTER MAIN COMMANDS:
Attack
Fallalery
Great Whirl
Libra
CENTER ABILITIES:
Attack
Libra: View enemy info
AP: 4
MP: 0
Required: None
Heat Whirl: Use a chain of fire attacks on all enemies
AP: 0
MP: 0
Required: None
Ice Whirl: Use a chain of Ice attacks on all enemies
AP: 0
MP: 0
Required: None
Electric Whirl: Use a chain of Lightning attacks on all enemies
AP: 0
MP: 0
Required: None
Aqua Whirl: Use a chain of Water attacks on all enemies
AP: 0
MP: 0
Required: None
Barrier: Guards against magic attacks
AP: 20
MP: 36
Required: None
Shield: Guards against physical attacks
AP: 20
MP: 36
Required: Barrier
Flare Whirl: Use a chain of non-elemental attacks on all enemies
AP: 24
MP: 64
Required: None
Great Whirl: Inflicts heavy damage on all enemies
AP: 30
MP: 0
Required: Flare Whirl
All-Life: Revives the party from KO
AP: 8
MP: 70
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item
RIGHT PISTIL MAIN COMMANDS:
Right Stigma
Right Pistilplay
RIGHT PISTIL ABILITIES:
White Pollen: Restores HP
AP: 0
MP: 0
Required: None
White Honey: Restores HP over time
AP: 10
MP: 0
Required: None
Hard Leaves: Reduces magical damage on party
AP: 0
MP: 0
Required: None
Tough Nuts: Reduces magical damage on party
AP: 0
MP: 0
Required: None
Mirror Petals: Reflects enemy spells back at caster
AP: 0
MP: 0
Required: None
Floral Rush: Casts Haste on party
AP: 20
MP: 0
Required: White Honey
Floral Bomb: Damages enemies and lowers their Strength
AP: 0
MP: 0
Required: None
Fallal Bomb: Damages enemies and lowers their Defense
AP: 10
MP: 0
Required: None
Floral Magisol: Damages enemies and lowers their Magic
AP: 10
MP: 0
Required: Fallal Bomb
Fallal Magisol: Damages enemies and lowers their Magic Defense
AP: 10
MP: 0
Required: Floral Magisol
Right Stigma: Damages an enemy
AP: 0
MP: 0
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item
LEFT PISITL MAIN COMMANDS:
Left Stigma
Left Pistilplay
LEFT PISTIL ABILITIES:
Dream Pollen: Damages all enemies and inflicts Sleep
AP: 0
MP: 0
Required: None
Mad Seeds: Damages all enemies and inflicts Berserk
AP: 0
MP: 0
Required: None
Sticky Honey: Damages all enemies and inflicts Slow
AP: 0
MP: 0
Required: None
Halfdeath Petals: Halves the HP of all enemies
AP: 0
MP: 0
Required: None
Poison Leaves: Damages all enemies and inflicts Poison
AP: 10
MP: 0
Required: None
Death Petals: Instant kill on one enemy. Doesn't always work.
AP: 10
MP: 0
Required: Poison Leaves
Silent White: damages enemies and inflicts Silence and Darkness on enemies
AP: 0
MP: 0
Required: None
Congealed Honey: Damages all enemies and inflicts Stop
AP: 20
MP: 0
Required: None
Panic Floralysis: Damages all enemies and inflicts Confusion
AP: 10
MP: 0
Required: Congealed Honey
Ash Floralysis: Damages all enemies and inflicts Petrification
AP: 10
MP: 0
Required: Panic Floralysis
Left Stigma: Damage an enemy
AP:
MP:
Required:
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item
--------------
MACHINA MAW
----------------
Rikku's special dressphere.
HOW ACQUIRED: Found at the Oasis at Bikanel Desert in Chapter 2.
CENTER MAIN COMMANDS:
Attack
Machinations
Revival
Vajra
CENTER ABILITIES:
Attack: Attack an enemy
Revival: Revives a KO'd party member
AP: 10
MP: 0
Required: None
Death Missile: Instant kill on one enemy. Doesn't always work.
AP: 0
MP: 12
Required:
Bio Missile: Damages an enemy and inflicts Poison
AP: 0
MP: 12
Required: None
Break Missile Damages an enemy and inflicts Petrification
AP: 0
MP: 12
Required: None
Berserk Missle: Damages an enemy and inflicts Berserk
AP: 10
MP: 12
Required: None
Stop Missile: Damages an enemy and inflicts Stop
AP: 10
MP: 12
Required: Berserk Missile
Confuse Missile: Damages an enemy and inflicts Confusion
AP: 10
MP: 12
Required: Stop Missile
Shockwave: Damages all enemies
AP: 20
MP: 36
Required: None
Shockstorm: Damages all enemies and delays their turns.
AP: 20
MP: 36
Required: Shockwave
Varja: Damages all enemies
AP: 30
MP: 0
Required: Shockstorm
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item
SMASHER-R MAIN COMMANDS:
Homing Ray
Smash
HP Repair
MP Repair
SMASHER - R ABILITIES
Howitzer: Damages one enemy
AP: 0
MP: 12
Required: None
Sleep Shell: Damages an enemy and inflicts Sleep
AP: 10
MP: 12
Required: None
Slow Shell: Damages an enemy and inflicts Slow
AP: 10
MP: 12
Required: Sleep Shell
Anti-Power Shell: Damages an enemy and lowers its Strength
AP: 10
MP: 12
Required: Slow Shell
Anti-Armor Shell: Damages one enemy and lowers its Defense
AP: 10
MP: 12
Required: Anti - Power Shell
Scan: View enemy information
AP: 10
MP: 0
Required: None
Shelter: Casts Shell on party
AP: 20
MP: 10
Required: None
Protector: Casts Protect on party.
AP: 20
MP: 10
Required: Shelter
HP Repair: Restores HP
AP: 0
MP: 0
Required: None
MP Repair: Restores MP
AP: 0
MP: 0
Required: None
Homing Ray: Damages one enemy
AP: 0
MP: 0
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item
CRUSHER - L MAIN COMMANDS:
Homing Ray
Crush
HP Repair
MP Repair
CRUSHER - L ABILITIES:
Howitzer: Damages one enemy
AP: 0
MP: 12
Required: None
Blind Shell: Damages an enemy and inflicts Sleep
AP: 10
MP: 12
Required: None
Silence Shell: Damages an enemy and inflicts Silence
AP: 10
MP: 12
Required: Blind Shell
Anti-Magic Shell: Damages an enemy and lowers its Magic
AP: 10
MP: 12
Required: Silence Shell
Anti-Mental Shell: Damages an enemy and reduces its Magic Defense
AP: 10
MP: 12
Required: Anti - Magic Shell
Booster: Casts Haste on the party
AP: 20
MP: 30
Required: None
Offence: Raises party member's Strength
AP: 20
MP: 10
Required: None
Defense: Raises party member's Defense
AP: 20
MP: 10
Required: Offense
HP Repair: Restores HP
AP: 0
MP: 0
Required: None
MP Repair: Restores MP
AP: 0
MP: 0
Required: None
Homing Ray: Damages one enemy
AP: 0
MP: 0
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item
----------------
FULL THROTTLE
----------------
Paine's Special Dressphere.
HOW ACQUIRED: Talk to Tromell Guado four times in Macalania Woods in Chapter 1.
CENTER MAIN COMMANDS:
Attack
Throttle
Fright
Sword Dance
CENTER ABILTIES:
Attack: Attack an enemy
Fright: Damages, Confuses and delays enemy's actions
AP: 20
MP: 0
Required: Assoil
Aestus: Fire damage to an enemy
AP: 0
MP: 0
Required: None
Winterkill: Ice damage to an enemy
AP: 0
MP: 0
Required: None
Whelman: Water damage to an enemy
AP: 0
MP: 0
Required: None
Levin: Thunder damage to an enemy
AP: 0
MP: 0
Required: None
Wisenen: Cuts enemy's HP by a quarter
AP: 10
MP: 0
Required: None
Fiers: Deals a critical hit to an enemy
AP: 20
MP: 10
Required: Wisenen
Deeth: Instant kill on one enemy. Doesn't always work.
AP: 20
MP: 0
Required: Fiers
Assoil: Holy damage to enemy
AP: 20
MP: 0
Required: None
Sword Dance: Damage to all enemies
AP: 30
MP: 0
Required: Fright
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item
DEXTERAL WING MAIN COMMANDS:
Dextral Arts
Stamina
Mettle
Reboot
DEXTERAL WING ABILITIES:
Venom Wing: Damages an enemy and inflicts Poison
AP: 0
MP: 12
Required: None
Blind Wing: Damages an enemy and inflicts Darkness
AP: 0
MP: 12
Required: None
Mute Wing: Damages an enemy and inflicts Silence
AP: 0
MP: 12
Required: None
Rock Wing: Damages an enemy and inflicts Petrification
AP: 10
MP: 12
Required: None
Lazy Wing: Damages an enemy and inflicts Sleep
AP: 0
MP: 12
Required: None
Violent Wing: Damages an enemy and inflicts Berserk
AP: 10
MP: 12
Required: None
Still Wing: Damages an enemy and inflicts Stop
AP: 10
MP: 12
Required: None
Crazy Wing: Damages an enemy and inflicts Confusion
AP: 10
MP: 12
Required: Violent Wing
Stamina: Restores HP to a party member
AP: 0
MP: 0
Required: None
Mettle: Restores MP to a party member
AP: 0
MP: 0
Required: Stamina
Reboot: Guards against status effects
AP: 10
MP: 0
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item
SINISTRAL WING MAIN COMMANDS:
Sinistral Arts
Stamina
Mettle
Reboot
SINISTRAL WING ABILITIES:
Steel Feather: Raises party's Strength
AP: 0
MP: 12
Required: None
Diamond Feather: Raises the party's Defense
AP: 0
MP: 12
Required: None
White Feather: Lowers the Strength of all enemies
AP: 0
MP: 16
Required: None
Buckle Feather: Lowers the Defense of all enemies
AP: 0
MP: 16
Required: None
Cloudy Feather: Lowers the Magic of all enemies
AP: 10
MP: 16
Required: None
Pointed Feather: Lowers the Magic Defense of all enemies
AP: 10
MP: 16
Required: Cloudy Feather
Pumice Feather: Casts Haste on the party
AP: 10
MP: 38
Required: None
Ma'at's Feather: View enemy information
AP: 10
MP: 0
Required: None
Stamina: Restores HP to a party member
AP: 0
MP: 0
Required: None
Mettle: Restores MP to a party member
AP: 0
MP: 0
Required: Stamina
Reboot: Guards against status effects
AP: 10
MP: 0
Required: None
Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None
Double HP: Doubles max HP
AP: 20
MP: 0
Required: None
Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP
Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item
Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item
----------------------
QUESTIONS AND ANSWERS
----------------------
You got questions? I got answers! Here we go!
SPECIAL DRESSPHERES:
1. How do I use the special dresspheres?
Not hard. All you do is change into every dressphere on your grid at least once
during battle. Once you do that, bring up your Garment Grid again and press R1,
then X. You should then see your chosen character change into their special
sphere.
GUN MAGE/BLUE BULLETS:
1. How do I get Blue Bullets?
While wearing your Gun Mage dressphere, you have to get an enemy to attack you
with the particular ability you want to learn. For example, you want to learn
to use Stone Breath. While in a combat with a Tomb, Monolith, Dolmen or
Epitaph, change one of your characters into a Gun Mage (if they aren't one
already). During the course of the battle, the enemy might use that skill, and
when it does, your Gun Mage learns it as a Blue Bullet.
2. Do Blue Bullets count towards mastering the dressphere?
Yes, they do. 1% each
SONGSTRESS:
1. Where can I find the key items Magical Dances Volumes 1 and 2?
Magical Dances Vol. 1: Defeat Nooj at the Den of Woe in Chapter 5. Teaches MP
Mambo.
Magical Dances Vol. 2: Defeat the Experiment at its highest level to get this.
Teaches Magical Masque.
2. Do those books count towards mastering the dressphere?
Yes. They do. 3% each.
MISC.
1. Can I still get the [insert sphere name] sphere? I missed it the first time.
The spheres that people seem to ask about a lot are: Full Throttle, Trainer,
Alchemist, and Dark Knight.
FULL THROTTLE: You get this from Tromell Guado at Macalania Woods in Chapter 1.
Talk to him 4 times and he forks it over. If for some reason you missed him in
Chapter 1, he will still give it to you in Chapter 2. After that, it's not
possible to get.
TRAINER: To get this, you have to tell Kimahri to deal with his own problems
when he asks you for advice in Chapter 1 and Chapter 2 (HINT: It's the middle
option both times). If you did that, in Chapter 3, he hands over the Trainer
dressphere. As far as I know, there is no other way to get it.
ALCHEMIST: You get this after helping Clasko out by clearing the old Monster
Arena in the Calm Lands of fiends in Chapter 2. If for some reason you don't
clear out the fiends in Chapter 2, you can still get it as late as Chapter 5.
DARK KNIGHT: This is probably THE most asked question. I wish I knew how to
explain getting this sphere better so I could help you out with this. For now,
until someone has a better way of explaining it, I will try my best.
In the room with the three lifts, take either the left or right lift up to the
upper level. After collecting the Hi-Potion if you like, move towards the
bottom of the screen to jump off. You should now be back the room with three
lifts, except now there are only two. Ride the middle lift and you should be
taken to a square platform with one block on it that seems to be hovering in
midair. Step on the block to activate the glyph on it, causing two platforms to
rise. Jump back onto the lift to go to the area with the two lifts. Ride the
remaining side lift up to the upper level, then walk directly across and take
the other lift down. Then step onto the center lift again to go up to another
floating square with a block on it. Step on the block to activate the glyph,
and then go back down. Take on of the side lifts back up, and step on the block
with the glyph on it nearest you, a block should fall from underneath a lift.
Then step on the second block with the glyph. A bridge should appear. Walk
across the bridge, go up a level and walk to the left. Now you can jump across
the blocks to get the sphere.
2. Why is there no Mix list?
Because it would frustrate me too much. Besides, Split Infinity already has a
great Mix list available.
----------------------
Credits/Copyright Info
----------------------
Credits:
CJayC
The GameFAQS FFX-2 board
Vincent Hung for letting me know about Alchemist after Chapter 2.
Mega Tonberry for letting me know about Mascot.
All 10 billion people who emailed me about me putting Ether in the Elixir
description.
All the people who emailed me with questions and comments. It was appreciated!
Yoshi, Haunter 12O, and peter falk rules for being awesome.
Tim for keeping me on my toes with all his questions.
Everyone who takes the time to read this.
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