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LEGEND OF HEROES: ZERO NO KISEKI EVOLUTION
ORBAL ARTS GUIDE
Version 1.0
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In-Depth FAQ
By Fragrant Elephant <fragrantelephant(at)icloud(dot)com>
December 19, 2012
*** INTRODUCTION ***
Zero no Kiseki Evolution is the 2012 PS Vita version of the 2010 PSP game,
Eiyuu Densetsu: Zero no Kiseki. Elements of this game will be familiar to
those who have played Legend of Heroes: Trails in the Sky.
This guide deals with orbal arts. Characters can perform orbal arts based on
the arrangement of quartz in their orbal slots. Slots are connected by one or
more lines. To get the art, the elemental value (EV) required by the art
must be present in a single line.
For example, the quartz HP3 has an EV of Water 5. Equipping it will grant
Icicle Edge, Tear, and Teara, because those arts require an EV of less than
Water 5. If you added the Evade3 quartz to the same line as HP3, that line
will now have an elemental value of Water 5 and Wind 5. So in addition to the
arts listed above, you will also obtain Aqua Mirage, Breath, Holy Breath, and
Recuria. And so on.
The arts listed below are divided into three: attack arts, healing arts, and
buff/debuff arts. The (S), (M), and (L) refer to the ranges of the arts --
small, medium, or large. Arts labeled (all) affect the entire area.
For reference, players can access the full list of arts from the Investigation
Notebook. That's in the Items menu, under the Books tab.
I translated the names from katakana so some likely won't match the eventual
English version. On the plus side, it's closer to the source material!
Without further ado:
*** ATTACK ORBAL ARTS ***
NAME NEEDED EP EFFECT
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Stone Spike Earth 1 10 Attack one enemy; 10% chance of Petrify.
Quake Earth 2 30 Area attack (M).
Gorgon Breath Earth 4, 40 Area attack (S); 20% chance of Petrify.
Wind 1
Gia Titanis Earth 6, 80 Line attack.
Space 2
Yggdrasil Earth 10, 200 Area attack (L).
Water 3,
Wind 3
Icicle Edge Water 1 10 Attack one enemy; 10% chance of Freeze.
Blue Drop Water 2, 20 Area attack (S).
Space 1
Ice Hammer Water 4, 30 Area attack (M); 20% chance of Freeze.
Earth 1
Hydro Cannon Water 6, 40 Line attack.
Wind 1
Diamond Dust Water 8, 60 Area attack (S); 30% chance of Freeze.
Wind 1,
Space 1
Around Noah Water 12 220 Area attack (all).
Firebolt Fire 1 10 Attack one enemy; 10% chance of Blaze.
Heat Wave Fire 3, 25 Area attack (S).
Wind 1
Magna Blaze Fire 4, 30 Attack one enemy; 30% chance of Blaze.
Earth 1
Flare Butterfly Fire 8 90 Area attack (L); 20% chance of Blaze.
Wind 3
Crimson Ray Fire 12 140 Attack one enemy.
Sparkle Wind 1 10 Attack one enemy; 10% chance of Seal.
Aero Sickle Wind 2, 20 Line attack.
Mirage 1
Aerial Wind 4 30 Area attack (M).
Sparkdine Wind 6, 50 Area attack (S); 30% chance of Seal.
Space 2
Thunder Wind 10, 180 Area attack (L); 20% chance of Seal.
Cyclone Space 2,
Time 2
Soul Blur Time 2 10 Attack one enemy; 10% chance of Faint.
Death Spiral Time 6, 60 Area attack (M); 10% chance of KO.
Space 2,
Mirage 2
Shadow Time 10, 140 Area attack (L); restore 5% of damage.
Apocalypse Space 3,
Mirage 3
Dark Matter Space 6 60 Area attack (L); MOV-2.
Last Disaster Wind 12, 220 Line attack.
Mirage 8
Chaos Brand Mirage 4 30 Attack one enemy; 10% chance of Confuse.
Carrion Tower Mirage 6, 100 Area attack (L); 100% chance of Darkness.
Space 2,
Time 2
Avalon Gate Mirage 12, 250 Area attack (all).
Space 4,
Time 4
*** HEALING ORBAL ARTS ***
NAME NEEDED EP EFFECT
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Earth Glow Earth 2, 10 Restore one ally's HP for five turns.
Water 1
Tear Water 1 10 Restore some of one ally's HP; cancel Blaze.
Teara Water 3 30 Restore more of one ally's HP; cancel Blaze.
Tearal Water 6 60 Restore most of one ally's HP; cancel Blaze.
Ceros Water 2 30 Revive and restore some of one ally's HP.
Aceros Water 8 80 Revive and restore more of one ally's HP.
Breath Wind 2, 30 Restore more of allies' HP (S).
Water 1
Holy Breath Wind 4, 60 Restore most of allies' HP (L).
Water 2
Celestial Wind 10, 240 Revive and restore all HP (L).
Water 8
*** BUFF/DEBUFF ORBAL ARTS ***
NAME NEEDED EP EFFECT
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Crest Earth 1 10 DEF+25% for one ally for three turns.
La Crest Earth 3 30 DEF+25% for allies (M).
Adamas Guard Earth 8, 80 Nullify physical attack once.
Space 3
Aqua Mirage Water 5, 40 Evasion rate +50% (S).
Wind 3
Cobalt Sphere Water 2, 10 100% chance of Seal Demon.
Time 1
Forte Fire 1 10 STR+25% for one ally for three turns.
La Forte Fire 3 30 STR+25% for allies for three turns (M).
Melty Rise Fire 5, 40 10 CP increase for allies five turns (M).
Wind 1,
Space 1
Sylphid Wind 2, 20 MOV+4 for allies (M).
Space 1
Recuria Wind 5 40 Cure all status ailments (L).
Lorelei Wind 6, 50 Block attacks; 50% chance of Sleep (all).
Space 2,
Time 2,
Mirage 2
Chrono Down Time 1 10 SPD-25% (M).
Chrono Drive Time 3 20 SPD+25% (M).
Calamity Crow Time 8 60 SPD-50%; MOV-3 (L).
Innocent Arc Space 2 10 Cancel debuffs (all).
Fortuna Space 4, 30 ATS/ADF+25% (L).
Water 1,
Mirage 1
A-Reflex Space 6 40 Reflect a single enemy's arts once.
Saint Mirage 3, 30 STR/DEF+25% for one ally.
Earth 1,
Fire 1
Hollow Sphere Mirage 5, 40 Stress for one enemy for two turns.
Water 3,
Wind 3
Luna Blaze Mirage 6 50 100% Confuse for lower-level enemies (L).
*** CONTACT ***
Please write to me at
[email protected] if you see any mistakes on
this guide, or have questions, comments, or recommendations.
*** CREDITS ***
Thanks to the Imiwa? app by Pierre-Philippe di Constanzo, and to Jim Breen's
WWWJDIC for translation help.
Thanks to Falcom for another fun game!
*** COPYRIGHT ***
This guide is intended for GameFAQs. (c)Fragrant Elephant, 2012.