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LEGEND OF HEROES: ZERO NO KISEKI EVOLUTION
ORBAL ARTS GUIDE
Version 1.0
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In-Depth FAQ
By Fragrant Elephant <fragrantelephant(at)icloud(dot)com>
December 19, 2012


*** INTRODUCTION ***

Zero no Kiseki Evolution is the 2012 PS Vita version of the 2010 PSP game,
Eiyuu Densetsu: Zero no Kiseki. Elements of this game will be familiar to
those who have played Legend of Heroes: Trails in the Sky.

This guide deals with orbal arts. Characters can perform orbal arts based on
the arrangement of quartz in their orbal slots. Slots are connected by one or
more lines. To get the art, the elemental value (EV) required by the art
must be present in a single line.

For example, the quartz HP3 has an EV of Water 5. Equipping it will grant
Icicle Edge, Tear, and Teara, because those arts require an EV of less than
Water 5. If you added the Evade3 quartz to the same line as HP3, that line
will now have an elemental value of Water 5 and Wind 5. So in addition to the
arts listed above, you will also obtain Aqua Mirage, Breath, Holy Breath, and
Recuria. And so on.

The arts listed below are divided into three: attack arts, healing arts, and
buff/debuff arts. The (S), (M), and (L) refer to the ranges of the arts --
small, medium, or large. Arts labeled (all) affect the entire area.

For reference, players can access the full list of arts from the Investigation
Notebook. That's in the Items menu, under the Books tab.

I translated the names from katakana so some likely won't match the eventual
English version. On the plus side, it's closer to the source material!

Without further ado:


*** ATTACK ORBAL ARTS ***

NAME            NEEDED      EP    EFFECT
-------------------------------------------------------------------------------

Stone Spike    Earth 1     10     Attack one enemy; 10% chance of Petrify.

Quake           Earth 2     30    Area attack (M).

Gorgon Breath   Earth 4,    40    Area attack (S); 20% chance of Petrify.
               Wind 1

Gia Titanis     Earth 6,    80    Line attack.
               Space 2

Yggdrasil       Earth 10,   200   Area attack (L).
               Water 3,
               Wind 3

Icicle Edge     Water 1     10    Attack one enemy; 10% chance of Freeze.

Blue Drop       Water 2,    20    Area attack (S).
               Space 1

Ice Hammer      Water 4,    30    Area attack (M); 20% chance of Freeze.
               Earth 1

Hydro Cannon    Water 6,    40    Line attack.
               Wind 1

Diamond Dust    Water 8,    60    Area attack (S); 30% chance of Freeze.
               Wind 1,
               Space 1

Around Noah     Water 12    220   Area attack (all).

Firebolt        Fire 1      10    Attack one enemy; 10% chance of Blaze.

Heat Wave       Fire 3,     25    Area attack (S).
               Wind 1

Magna Blaze     Fire 4,     30    Attack one enemy; 30% chance of Blaze.
               Earth 1

Flare Butterfly Fire 8      90    Area attack (L); 20% chance of Blaze.
               Wind 3

Crimson Ray     Fire 12     140   Attack one enemy.

Sparkle         Wind 1      10    Attack one enemy; 10% chance of Seal.

Aero Sickle     Wind 2,     20    Line attack.
               Mirage 1

Aerial          Wind 4      30    Area attack (M).

Sparkdine       Wind 6,     50    Area attack (S); 30% chance of Seal.
               Space 2

Thunder         Wind 10,    180   Area attack (L); 20% chance of Seal.
Cyclone         Space 2,
               Time 2

Soul Blur       Time 2      10    Attack one enemy; 10% chance of Faint.

Death Spiral    Time 6,     60    Area attack (M); 10% chance of KO.
               Space 2,
               Mirage 2

Shadow          Time 10,    140   Area attack (L); restore 5% of damage.
Apocalypse      Space 3,
               Mirage 3

Dark Matter     Space 6      60   Area attack (L); MOV-2.

Last Disaster   Wind 12,    220   Line attack.
               Mirage 8

Chaos Brand     Mirage 4    30    Attack one enemy; 10% chance of Confuse.

Carrion Tower   Mirage 6,   100   Area attack (L); 100% chance of Darkness.
               Space 2,
               Time 2

Avalon Gate     Mirage 12,  250   Area attack (all).
               Space 4,
               Time 4


*** HEALING ORBAL ARTS ***

NAME            NEEDED      EP    EFFECT
-------------------------------------------------------------------------------

Earth Glow      Earth 2,    10    Restore one ally's HP for five turns.
               Water 1

Tear            Water 1     10    Restore some of one ally's HP; cancel Blaze.

Teara           Water 3     30    Restore more of one ally's HP; cancel Blaze.

Tearal          Water 6     60    Restore most of one ally's HP; cancel Blaze.

Ceros           Water 2     30    Revive and restore some of one ally's HP.

Aceros          Water 8     80    Revive and restore more of one ally's HP.

Breath          Wind 2,     30    Restore more of allies' HP (S).
               Water 1

Holy Breath     Wind 4,     60    Restore most of allies' HP (L).
               Water 2

Celestial       Wind 10,    240   Revive and restore all HP (L).
               Water 8


*** BUFF/DEBUFF ORBAL ARTS ***

NAME            NEEDED      EP    EFFECT
-------------------------------------------------------------------------------

Crest           Earth 1     10    DEF+25% for one ally for three turns.

La Crest        Earth 3     30    DEF+25% for allies (M).

Adamas Guard    Earth 8,    80    Nullify physical attack once.
               Space 3

Aqua Mirage     Water 5,    40    Evasion rate +50% (S).
               Wind 3

Cobalt Sphere   Water 2,    10    100% chance of Seal Demon.
               Time 1

Forte           Fire 1      10    STR+25% for one ally for three turns.

La Forte        Fire 3      30    STR+25% for allies for three turns (M).

Melty Rise      Fire 5,     40    10 CP increase for allies five turns (M).
               Wind 1,
               Space 1

Sylphid         Wind 2,     20    MOV+4 for allies (M).
               Space 1

Recuria         Wind 5      40    Cure all status ailments (L).

Lorelei         Wind 6,     50    Block attacks; 50% chance of Sleep (all).
               Space 2,
               Time 2,
               Mirage 2

Chrono Down     Time 1      10    SPD-25% (M).

Chrono Drive    Time 3      20    SPD+25% (M).

Calamity Crow   Time 8      60    SPD-50%; MOV-3 (L).

Innocent Arc    Space 2     10    Cancel debuffs (all).

Fortuna         Space 4,    30    ATS/ADF+25% (L).
               Water 1,
               Mirage 1

A-Reflex        Space 6     40    Reflect a single enemy's arts once.

Saint           Mirage 3,   30    STR/DEF+25% for one ally.
               Earth 1,
               Fire 1

Hollow Sphere   Mirage 5,   40    Stress for one enemy for two turns.
               Water 3,
               Wind 3

Luna Blaze      Mirage 6    50    100% Confuse for lower-level enemies (L).


*** CONTACT ***

Please write to me at [email protected] if you see any mistakes on
this guide, or have questions, comments, or recommendations.


*** CREDITS ***

Thanks to the Imiwa? app by Pierre-Philippe di Constanzo, and to Jim Breen's
WWWJDIC for translation help.

Thanks to Falcom for another fun game!


*** COPYRIGHT ***

This guide is intended for GameFAQs. (c)Fragrant Elephant, 2012.