Disgaea 4: A Promise Unforgotten Specific Guide:
Generic Human Character Guide v1.01
Copyright 2012 Alejandro Moreno
Friday, September 21, 2012
Content
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<A001> Introduction
<B001> Character Group Sections Clarifications
<C001> The Character List
<C002> Warrior Group
<C003> Valkyrie Group
<C004> Skull Group
<C005> Mage Group
<C006> Healer Group
<C007> Archer Group
<C008> Gunner Group
<C009> Armor Knight Group
<C010> Thief Group
<C011> Ninja Group
<C012> Samurai Group
<C013> Beast Lord Group
<C014> Shaman Group
<C015> Body Guard Group
<C016> Professor Group
<C017> Magic Knight Group
<C018> Hero Group
<C019> Magic Knight Group
<C020> Monk Group
<C021> Combat Suit Group
<C022> Android Group
<D001> Guide version info
<E001> Copyright & contact info
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<A001> Introduction
Well, we are short of all kind of guides about this game. I guess it has
something to do being the fourth release of this game, and many game mechanics
barely changed in each release.
Long time without writing a guide, this time I have worked on a detailed
guide that will provide Disgaea 4 players a solid base of information about
character information.
I decided to go with this guide because I didn't find anywhere witch skills
obtain each class, once I got all generic characters and their tiers, I
decided to spend a bit of free time each day to gather this information based
on what I can gather from my save files.
I hope people find this guide interesting and a good source of information
related to this game. Thanks for reading/consult this guide.
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<B001> Character Group Sections Clarifications
I will explain all the sections while I provide a few basic game mechanics
understanding.
Field Stats: Mostly self-explanatory. There is also range, but this is always
1 to all human demons. It can vary with weapons. Also critical chance is mostly
weapon-dependent. Base critical is always 5%. You can boost most of this field
stats through chara world.
Base Stats: Base Stats affect character growth, giving 40% to 50% of their
value per level. It can be augmented through reincarnation process.
Aptitudes: The percentage of added stats from a weapon/equipment to such
character. It can be augmented through chara world, and you don't lose the
boost on reincarnation.
Resistances: Percentage resistances to elemental attacks. There's also a star
resistance, but it's value is hidden.
Ability: Character Class unique ability, it can be changed.
New evilities: Instead of adding all available abilities for each class, I
decided to expose it in this way because the previous tier in a group always
contain previous tier evilities. There are much more evilities but those are
common to all characters in the game. There are also evilities you can gain
through chara world, but I didn't gather that info.
Weapon Skills: the "T" means tier. Each weapon has six tiers learnable
directly from human demon classes, the 2 next tiers are only obtainable
through chara world and the 9th tier through a few DLCs.
Magic Skills: "L" means level .All magic skills have a level, is much like
weapon tiers. For example, Heal is level 1, Mega Heal is level 2, Giga heal is
level 3, etc. Level is shown in skill description anyways.
Other skills: Unique, Boost, Weaken and status skills are all gathered here.
Unique skills in particular are mostly not available form level 1, while all
other skills do. This is not much of an issue because they are usually
unlocked at low levels.
Unlock requirement: What you need to do to unlock a class in a group. The
first tier in a group must be additionally passed as a bill. The classes
mentioned always refer to class groups, not single classes. You can of course
surpass the required levels and they will be unlocked anyways. And the bill
will not disapear if you lose the requirement afterwards.
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<C001> The Character List
<C002> Warrior Group
---------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Fighter 28 6 16 16 6 8 12 9
Warrior 30 7 18 18 7 9 13 10
Destroyer 32 8 20 20 8 10 14 11
Gladiator 34 9 22 22 9 11 15 12
Warlord 36 10 24 24 10 12 16 13
Battle Master 38 11 26 26 11 13 17 14
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Fighter 110 70 120 120 70 90 100 80
Warrior 115 70 125 125 70 90 105 80
Destroyer 120 75 130 130 75 95 110 85
Gladiator 125 75 135 135 75 95 115 85
Warlord 130 80 140 140 80 100 120 90
Battle Master 135 80 145 145 80 100 125 90
- Resistances - Fire: 0% | Wind: 0% | Water: -50%
- Ability - Wild Cry
- New Evilities -
Fighter Armor Mastery, HIT Aptitude +10%, SP Aptitude +10%
Destroyer Energy Slash
Warlord Heavy Smash
- Weapon Skills -
Fighter Swords Tier 3, Spears Tier 3, Axes Tier 3
Warrior Swords Tier 4, Spears Tier 4, Axes Tier 4
Destroyer Swords Tier 5, Spears Tier 5, Axes Tier 5
Gladiator Swords Tier 5, Spears Tier 5, Axes Tier 6
Warlord Swords Tier 5, Spears Tier 5, Axes Tier 6
Battle Master Swords Tier 5, Spears Tier 5, Axes Tier 6
- Unlock Requirement -
Fighter Initially Unlocked
Warrior Fighter L15
Destroyer Warrior L40
Gladiator Destroyer L80
Warlord Gladiator L160
Battle Master Warlord L320
<C003> Valkyrie Group
----------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Lady Fighter 28 6 15 15 6 7 14 10
Lady Warrior 30 7 17 17 7 8 15 11
Valkyrie 32 8 19 19 8 9 16 12
Minerva Lass 34 9 21 21 9 10 17 13
Freya 36 10 23 23 10 11 18 14
Iron Maiden 38 11 25 25 11 12 19 15
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Lady Fighter 110 70 115 115 70 90 110 90
Lady Warrior 115 70 120 120 70 90 115 90
Valkyrie 120 75 125 125 75 95 120 95
Minerva Lass 125 75 130 130 75 95 125 95
Freya 130 80 135 135 80 100 130 100
Iron Maiden 135 80 140 140 80 100 135 100
- Resistances - Fire: 0% | Wind: -50% | Water: 0%
- Ability - Assault Attack
- New Evilities -
Lady Fighter Shield Mastery, INT Aptitude +10%, RES Aptitude +10%
Valkyrie Power Shot
Freya Spear String
- Weapon Skills -
Lady Fighter Swords Tier 3, Spears Tier 3, Bows Tier 3
Lady Warrior Swords Tier 4, Spears Tier 4, Bows Tier 4
Valkyrie Swords Tier 5, Spears Tier 5, Bows Tier 5
Minerva Lass Swords Tier 5, Spears Tier 6, Bows Tier 5
Freya Swords Tier 5, Spears Tier 6, Bows Tier 5
Iron Maiden Swords Tier 5, Spears Tier 6, Bows Tier 5
- Unlock Requirement -
Lady Fighter Initially Unlocked
Lady Warrior Lady Fighter L15
Valkyrie Lady Warrior L40
Minerva Lass Valkyrie L80
Freya Minerva Lass L160
Iron Maiden Freya L320
<C004> Skull Group
-------------------
- Field Stats - Movement: 3 | Jump: 15 | Throw: 3 | Counter: 0
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Red Skull 12 16 6 8 20 12 12 14
Green Skull 12 16 6 8 20 12 12 14
Blue Skull 12 16 6 8 20 12 12 14
Star Skull 14 18 7 9 22 14 14 16
Prism Skull 16 22 9 11 26 16 16 20
Galaxy Skull 18 26 11 13 30 18 18 24
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Red Skull 70 125 70 80 130 100 100 110
Green Skull 70 125 70 80 130 100 100 110
Blue Skull 70 125 70 80 130 100 100 110
Star Skull 75 130 75 85 135 105 105 115
Prism Skull 80 140 80 90 145 115 115 125
Galaxy Skull 85 150 85 95 155 125 125 135
- Resistances -
Red Skull Fire: 50% | Wind: 0% | Water: -50%
Green Skull Fire: -50% | Wind: 50% | Water: 0%
Blue Skull Fire: 0% | Wind: -50% | Water: 50%
Star Skull Fire: 25% | Wind: 25% | Water: 25%
Prism Skull Fire: 25% | Wind: 25% | Water: 25%
Galaxy Skull Fire: 25% | Wind: 25% | Water: 25%
- Ability - Magic Bundle
- New Evilities -
Red Skull Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
Green Skull Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
Blue Skull Illusion, Magic Wand, HP Apt. +10%, ATK Apt. +10%
Star Skull Magic Conversion
- Weapon Skills - None
- Magic Skills -
Red Skull Fire Level 5
Green Skull Wind Level 5
Blue Skull Ice Level 5
Star Skull Star Level 5
Prism Skull Fire Level 3, Wind Level 3, Ice Level 3
Galaxy Skull Fire Level 3, Wind Level 3, Ice Level 3, Star Level 3
- Other Skills -
Red Skull Slumber
Green Skull Blank Out
Blue Skull Poison
Star Skull Stun
- Unlock Requirement -
Red Skull Initially Unlocked
Green Skull Initially Unlocked
Blue Skull Initially Unlocked
Star Skull Three Basic versions sum of L50
Prism Skull Star Skull L150
Galaxy Skull Prism Skull L450
<C005> Mage Group
------------------
- Field Stats - Movement: 3 | Jump: 15 | Throw: 3 | Counter: 0
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Red Mage 12 18 6 8 18 12 14 12
Green Mage 12 18 6 8 18 12 14 12
Blue Mage 12 18 6 8 18 12 14 12
Star Mage 14 20 7 9 20 14 16 14
Prism Mage 16 24 9 11 24 16 20 16
Galaxy Mage 18 28 11 13 28 18 24 18
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Red Mage 70 130 70 80 130 100 110 100
Green Mage 70 130 70 80 130 100 110 100
Blue Mage 70 130 70 80 130 100 110 100
Star Mage 75 135 75 85 135 105 115 105
Prism Mage 80 145 80 90 145 115 125 115
Galaxy Mage 85 155 85 95 155 125 135 125
- Resistances -
Red Mage Fire: 50% | Wind: 0% | Water: -50%
Green Mage Fire: -50% | Wind: 50% | Water: 0%
Blue Mage Fire: 0% | Wind: -50% | Water: 50%
Star Mage Fire: 25% | Wind: 25% | Water: 25%
Prism Mage Fire: 25% | Wind: 25% | Water: 25%
Galaxy Mage Fire: 25% | Wind: 25% | Water: 25%
- Ability - Magic Moderation
- New Evilities -
Red Mage Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
Green Mage Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
Blue Mage Concentrate, Magic Wand, HP Apt. +10%, DEF Apt. +10%
Star Mage Enlarge
- Weapon Skills - None
- Magic Skills -
Red Mage Fire Level 5
Green Mage Wind Level 5
Blue Mage Ice Level 5
Star Mage Star Level 5
Prism Mage Fire Level 3, Wind Level 3, Ice Level 3
Galaxy Mage Fire Level 3, Wind Level 3, Ice Level 3, Star Level 3
- Other Skills -
Red Mage Slumber
Green Mage Blank Out
Blue Mage Poison
Star Mage Stun
- Unlock Requirement -
Red Mage Initially Unlocked
Green Mage Initially Unlocked
Blue Mage Initially Unlocked
Star Mage Three Basic versions sum of L50
Prism Mage Star Mage L150
Galaxy Mage Prism Mage L450
<C006> Healer Group
--------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 4 | Counter: 0
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Healer 16 18 12 12 12 18 14 8
Acolyte 18 20 13 13 13 20 16 9
Priestess 20 22 14 14 14 22 18 10
Bishop 22 24 15 15 15 24 20 11
Cardinal 24 26 16 16 16 26 22 12
Saint 26 28 17 17 17 28 24 13
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Healer 80 120 100 100 100 130 110 80
Acolyte 80 125 105 105 105 135 115 80
Priestess 85 130 110 110 110 140 120 85
Bishop 85 135 115 115 115 145 125 85
Cardinal 90 140 120 120 120 150 130 90
Saint 90 145 125 125 125 155 135 90
- Resistances - Fire: 50% | Wind: 50% | Water: 25%
- Ability - Corpse Heal
- New Evilities -
Healer Heart's Fertility, HP Aptitude +10%, SPD Aptitude +10%
Priestess Veteran Nurse
Cardinal Death's Heal
- Weapon Skills - Bows Tier 3
- Magic Skills -
Healer Heal Level 2
Acolyte Heal Level 3
Priestess Heal Level 5
Bishop Heal Level 5
Cardinal Heal Level 5
Saint Heal Level 5
- Other Skills - Espoir, Shield, Magic Wall, Speed Boost, Enfeeble,
Mind Break, Blind
- Unlock Requirement -
Healer Initially Unlocked
Acolyte Healer L15
Priestess Acolyte L40
Bishop Priestess L80
Cardinal Bishop L160
Saint Cardinal L320
<C007> Archer Group
---------------------
- Field Stats - Movement: 5 | Jump: 25 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Archer 24 12 14 12 8 16 16 10
Hunter 26 13 16 13 9 18 18 11
Shooter 28 14 18 14 10 20 20 12
Bow Master 30 15 20 15 11 22 22 13
Cupid 32 16 22 16 12 24 24 14
Freischutz 34 17 24 17 13 26 26 15
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Archer 100 100 110 100 80 120 120 90
Hunter 105 105 115 105 80 125 125 90
Shooter 110 110 120 110 85 130 130 95
Bow Master 115 115 125 115 85 135 135 95
Cupid 120 120 130 120 90 140 140 100
Freischutz 125 125 135 125 90 145 145 100
- Resistances - Fire: 25% | Wind: 25% | Water: 0%
- Ability - Accel Shot
- New Evilities -
Archer Hawk Down, INT Aptitude +10%, SPD Aptitude +10%
Shooter Boy Hunt
Cupid Bow Range
- Weapon Skills -
Archer Spears Tier 3, Bows Tier 3
Hunter Spears Tier 3, Bows Tier 4
Shooter Spears Tier 3, Bows Tier 5
Bow Master Spears Tier 3, Bows Tier 6
Cupid Spears Tier 3, Bows Tier 6
Freischutz Spears Tier 3, Bows Tier 6
- Unlock Requirement -
Archer Healer & Valkyrie L15 each
Hunter Archer L20
Shooter Hunter L50
Bow Master Shooter L100
Cupid Bow Master L200
Freischutz Cupid L400
<C008> Gunner Group
--------------------
- Field Stats - Movement: 5 | Jump: 25 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Gunner 20 14 10 10 8 14 16 14
Sniper 22 15 11 11 9 16 18 16
Outlaw 24 16 12 12 10 18 20 18
Hitman 26 17 13 13 11 20 22 20
Bullseye 28 18 14 14 12 22 24 22
Desperado 30 19 15 15 13 24 26 24
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Gunner 90 110 90 90 80 110 120 110
Sniper 90 115 90 90 80 115 125 115
Outlaw 95 120 95 95 85 120 130 120
Hitman 95 125 95 95 85 125 135 125
Bullseye 100 130 100 100 90 130 140 130
Desperado 100 135 100 100 90 135 145 135
- Resistances - Fire: 50% | Wind: 25% | Water: 0%
- Ability - Marking
- New Evilities -
Gunner Assist, ATK Aptitude +10%, INT Aptitude +10%
Outlaw Second Attack
Bullseye Gun Trick
- Weapon Skills -
Gunner Fists Tier 3, Guns Tier 3
Sniper Fists Tier 3, Guns Tier 4
Outlaw Fists Tier 3, Guns Tier 5
Hitman Fists Tier 3, Guns Tier 6
Bullseye Fists Tier 3, Guns Tier 6
Desperado Fists Tier 3, Guns Tier 6
- Unlock Requirement -
Gunner Thief & Skull L15 each
Sniper Gunner L20
Outlaw Sniper L50
Hitman Outlaw L100
Bullseye Hitman L200
Desperado Bullseye L400
<C009> Armor Knight Group
--------------------------
- Field Stats - Movement: 3 | Jump: 15 | Throw: 6 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Heavy Knight 32 8 14 18 6 14 12 6
Iron Knight 34 9 16 20 7 16 13 7
Steel Knight 36 10 18 22 8 18 14 8
Mythril Knight 38 11 20 24 9 20 15 9
Adamant Knight 40 12 22 26 10 22 16 10
Aegis Knight 42 13 24 28 11 24 17 11
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Heavy Knight 120 80 110 130 70 110 100 70
Iron Knight 125 80 115 135 70 115 105 70
Steel Knight 130 85 120 140 75 120 110 75
Mythril Knight 135 85 125 145 75 125 115 75
Adamant Knight 140 90 130 150 80 130 120 80
Aegis Knight 145 90 135 155 80 135 125 80
- Resistances - Fire: -25% | Wind: 25% | Water: 25%
- Ability - Aegis
- New Evilities -
Heavy Knight Last Fortress, SP Aptitude +10%, HIT Aptitude +10%
Steel Knight Advance Guard
Adamant Knight Spear Defense
- Weapon Skills -
Heavy Knight Spears Tier 3, Axes Tier 3
Iron Knight Spears Tier 4, Axes Tier 4
Steel Knight Spears Tier 5, Axes Tier 5
Mythril Knight Spears Tier 6, Axes Tier 5
Adamant Knight Spears Tier 6, Axes Tier 5
Aegis Knight Spears Tier 6, Axes Tier 5
- Unlock Requirement -
Heavy Knight Warrior L20
Iron Knight Heavy Knight L20
Steel Knight Iron Knight L50
Mythril Knight Steel Knight L100
Adamant Knight Mythril Knight L200
Aegis Knight Adamant Knight L400
<C010> Thief Group
-------------------
- Field Stats - Movement: 6 | Jump: 25 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Thief 16 14 10 8 12 10 12 16
Rogue 18 15 11 9 13 11 13 18
Scout 20 16 12 10 14 12 14 20
Bandit 22 17 13 11 15 13 15 22
Thickster 24 18 14 12 16 14 16 24
Master Thief 26 19 15 13 17 15 17 26
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Thief 80 110 90 80 100 90 100 120
Rogue 80 115 90 80 105 90 105 125
Scout 85 120 95 85 110 95 110 130
Bandit 85 125 95 85 115 95 115 135
Thickster 90 130 100 90 120 100 120 140
Master Thief 90 135 100 90 125 100 125 145
- Resistances - Fire: 50% | Wind: 25% | Water: -50%
- Ability - Thief Skills
- New Evilities -
Thief Evade Danger, DEF Aptitude +10%, INT Aptitude +10%
Scout Heart Steal
Thickster Lucky Finger
- Weapon Skills -
Thief Bows Tier 3, Guns Tier 3
Rogue Bows Tier 4, Guns Tier 4
Scout Bows Tier 4, Guns Tier 4
Bandit Bows Tier 4, Guns Tier 4
Thickster Bows Tier 4, Guns Tier 4
Master Thief Bows Tier 4, Guns Tier 4
- Other Skills - Create Box, Create Barrel
- Unlock Requirement -
Thief Initially Unlocked
Rogue Thief L15
Scout Rogue L40
Bandit Scout L80
Thickster Bandit L160
Master Thief Thickster L320
<C011> Ninja Group
-------------------
- Field Stats - Movement: 5 | Jump: 35 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Genin 16 16 12 10 14 8 10 16
Chunin 18 17 14 11 16 9 11 18
Jounin 20 18 16 12 18 10 12 20
Oniwaban 22 19 18 13 20 11 13 22
Touryou 24 20 20 14 22 12 14 24
Shadow Master 26 21 22 15 24 13 15 26
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Genin 80 120 100 90 110 80 90 120
Chunin 80 125 105 90 115 80 90 125
Jounin 85 130 110 95 120 85 95 130
Oniwaban 85 135 115 95 125 85 95 135
Touryou 90 140 120 100 130 90 100 140
Shadow Master 90 145 125 100 135 90 100 145
- Resistances - Fire: 25% | Wind: 0% | Water: -25%
- Ability - Misty Haze
- New Evilities -
Genin Sharp Eye, DEF Aptitude +10%, RES Aptitude +10%
Jounin Vision Blur
Touryou Killing Hand
- Weapon Skills -
Genin Fists Tier 3, Swords Tier 3
Chunin Fists Tier 4, Swords Tier 4
Jounin Fists Tier 4, Swords Tier 4
Oniwaban Fists Tier 4, Swords Tier 4
Touryou Fists Tier 4, Swords Tier 4
Shadow Master Fists Tier 4, Swords Tier 4
- Other Skills - Poison, Stun
- Unlock Requirement -
Genin Thief & Skull L30 each
Chunin Genin L25
Jounin Chunin L60
Oniwaban Jounin L120
Touryou Oniwaban L240
Shadow Master Touryou L480
<C012> Samurai Group
---------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 4 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Exorcist 24 10 16 12 8 6 14 12
Disbolist 26 11 18 13 9 7 16 13
Holy Swordman 28 12 20 14 10 8 18 14
Battle Maiden 30 13 22 15 11 9 20 15
Carnage Princess 32 14 24 16 12 10 22 16
Blade Master 34 15 26 17 13 11 24 17
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Exorcist 100 90 120 100 80 70 110 100
Disbolist 105 90 125 105 80 70 115 105
Holy Swordman 110 95 130 110 85 75 120 110
Battle Maiden 115 95 135 115 85 75 125 115
Carnage Princess 120 100 140 120 90 80 130 120
Blade Master 125 100 145 125 90 80 135 125
- Resistances - Fire: 25% | Wind: -50% | Water: -25%
- Ability - Calm Waters
- New Evilities -
Exorcist Mind's Eye, INT Aptitude +10%, HIT Aptitude +10%
Holy Swordman Euthanasia
Carnage Princess Cleanse Evil
- Weapon Skills -
Exorcist Swords Tier 3, Bows Tier 3
Disbolist Swords Tier 4, Bows Tier 4
Holy Swordman Swords Tier 5, Bows Tier 4
Battle Maiden Swords Tier 6, Bows Tier 4
Carnage Princess Swords Tier 6, Bows Tier 4
Blade Master Swords Tier 6, Bows Tier 4
- Unlock Requirement -
Exorcist Valkyrie & Archer L30 each
Disbolist Exorcist L25
Holy Swordman Disbolist L60
Battle Maiden Holy Swordman L120
Carnage Princess Battle Maiden L240
Blade Master Carnage Princess L480
<C013> Beast Lord Group
------------------------
- Field Stats - Movement: 4 | Jump: 25 | Throw: 5 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Beast Tamer 24 10 14 14 8 8 14 12
Beast Leader 26 11 16 16 9 9 16 13
Beast Lord 28 12 18 18 10 10 18 14
Beast Queen 30 13 20 20 11 11 20 15
Beast Master 32 14 22 22 12 12 22 16
Beast Savior 34 15 24 24 13 13 24 17
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Beast Tamer 100 90 110 110 80 80 110 100
Beast Leader 105 90 115 115 80 80 115 105
Beast Lord 110 95 120 120 85 85 120 110
Beast Queen 115 95 125 125 85 85 125 115
Beast Master 120 100 130 130 90 90 130 120
Beast Savior 125 100 135 135 90 90 135 125
- Resistances - Fire: -25% | Wind: 25% | Water: -25%
- Ability - Dark Tamer
- New Evilities -
Beast Tamer Synchronize, RES Aptitude +10%, INT Aptitude +10%
Beast Lord Dark Blood
Beast Master M Weapon Master
- Weapon Skills -
Beast Tamer Spears Tier 3, Bows Tier 3, Axes Tier 3
Beast Leader Spears Tier 4, Bows Tier 4, Axes Tier 4
Beast Lord Spears Tier 5, Bows Tier 5, Axes Tier 5
Beast Queen Spears Tier 5, Bows Tier 5, Axes Tier 5
Beast Master Spears Tier 5, Bows Tier 5, Axes Tier 5
Beast Savior Spears Tier 5, Bows Tier 5, Axes Tier 5
- Other Skills - Wild Groom, Dominate
- Unlock Requirement -
Beast Tamer Warrion & Valkyrie L30 each
Beast Leader Beast Tamer L20
Beast Lord Beast Leader L50
Beast Queen Beast Lord L100
Beast Master Beast Queen L200
Beast Savior Beast Master L400
<C014> Shaman Group
--------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Shaman 16 16 12 12 16 14 10 10
Witch Doctor 18 18 13 13 18 16 11 11
Necromancer 20 20 14 14 20 18 12 12
Dark Elder 22 22 15 15 22 20 13 13
Purgatory Oracle 24 24 16 16 24 22 14 14
Soul Invoker 26 26 17 17 26 24 15 15
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Shaman 80 120 100 100 120 110 90 90
Witch Doctor 80 125 105 105 125 115 90 90
Necromancer 85 130 110 110 130 120 95 95
Dark Elder 85 135 115 115 135 125 95 95
Purgatory Oracle 90 140 120 120 140 130 100 100
Soul Invoker 90 145 125 125 145 135 100 100
- Resistances - Fire: 50% | Wind: 0% | Water: 25%
- Ability - Cursed Dance
- New Evilities -
Shaman Hazard Dance, HP Aptitude +10%, ATK Aptitude +10%
Necromancer Ominous Dance
Purgatory Oracle Ruin Dance
- Weapon Skills -
Shaman Spears Tier 3
Witch Doctor Spears Tier 4
Necromancer Spears Tier 4
Dark Elder Spears Tier 4
Purgatory Oracle Spears Tier 4
Soul Invoker Spears Tier 4
- Other Skills - Enfeeble, Armor Break, Mind Break, Resist Break, Slow,
Blind, Poison, Slumber, Stun, Blank Out, Charm
- Unlock Requirement -
Shaman Skull & Mage L15 each
Witch Doctor Shaman L20
Necromancer Witch Doctor L50
Dark Elder Necromancer L100
Purgatory Oracle Dark Elder L200
Soul Invoker Purgatory Oracle L400
<C015> Body Guard Group
------------------------
- Field Stats - Movement: 5 | Jump: 20 | Throw: 5 | Counter: 3
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Bouncer 30 6 15 12 6 10 12 13
Body Guard 32 7 17 13 7 11 13 15
Problem Solver 34 8 19 14 8 12 14 17
Netherworld SP 36 9 21 15 9 13 15 19
Prom King 38 10 23 16 10 14 16 21
Destroyer 40 11 25 17 11 15 17 23
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Bouncer 130 70 110 110 70 90 100 110
Body Guard 135 70 115 115 70 90 105 115
Problem Solver 140 75 120 120 75 95 110 120
Netherworld SP 145 75 125 125 75 95 115 125
Prom King 150 80 130 130 80 100 120 130
Destroyer 155 80 135 135 80 100 125 135
- Resistances - Fire: -25% | Wind: -25% | Water: 50%
- Ability - Official Protection
- New Evilities -
Bouncer Synch Guard, SP Aptitude +10%, ATK Aptitude +10%
Problem Solver Damage Shift
Prom King Deadly Support
- Weapon Skills -
Bouncer Fists Tier 3, Guns Tier 3
Body Guard Fists Tier 4, Guns Tier 4
Problem Solver Fists Tier 5, Guns Tier 4
Netherworld SP Fists Tier 6, Guns Tier 4
Prom King Fists Tier 6, Guns Tier 4
Destroyer Fists Tier 6, Guns Tier 4
- Unlock Requirement -
Bouncer Complete Episode 8
Body Guard Bouncer L35
Problem Solver Body Guard L80
Netherworld SP Problem Solver L160
Prom King Netherworld SP L320
Destroyer Prom King L640
<C016> Professor Group
-----------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 3 | Counter: 0
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Professor 12 16 12 8 14 14 18 16
Sophist 14 18 13 9 16 15 20 18
Grey Cells 16 20 14 10 18 16 22 20
Mad Parser 18 22 15 11 20 17 24 22
Alchemist 20 24 16 12 22 18 26 24
Mother Brain 22 26 17 13 24 19 28 26
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Professor 70 120 80 80 110 120 120 120
Sophist 75 125 85 80 115 125 125 120
Grey Cells 80 130 90 85 120 130 130 130
Mad Parser 85 135 95 85 125 135 135 130
Alchemist 90 140 100 90 130 140 140 135
Mother Brain 95 145 105 90 135 145 145 135
- Resistances - Fire: -25% | Wind: 25% | Water: 25%
- Ability - Medical Insertion
- New Evilities -
Professor Effective Delivery, ATK Aptitude +10%, SPD Aptitude +10%
Grey Cells Secret Potion
Alchemist Teaching License
- Weapon Skills -
Professor Guns Tier 3
Sophist Guns Tier 4
Grey Cells Guns Tier 4
Mad Parser Guns Tier 5
Alchemist Guns Tier 5
Mother Brain Guns Tier 6
- Magic Skills -
Professor Heal Level 2
Sophist Heal Level 3
Grey Cells Heal Level 3
Mad Parser Heal Level 3
Alchemist Heal Level 3
Mother Brain Heal Level 3
- Other Skills - Move Up, Jump Up, Counter Attack, Amazing Throw,
Magical Extension, Too Many Criticals
- Unlock Requirement -
Professor Healer & Monk L20 each
Sophist Professor L40
Grey Cells Sophist L90
Mad Parser Grey Cells L180
Alchemist Mad Parser L360
Mother Brain Alchemist L720
<C017> Magic Knight Group
--------------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Magic Knight 24 14 14 10 14 10 10 6
Dark Knight 26 16 16 11 16 11 11 7
Rune Knight 28 18 18 12 18 12 12 8
Mega Knight 30 20 20 13 20 13 13 9
Force Knight 32 22 22 14 22 14 14 10
Space Knight 34 24 24 15 24 15 15 11
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Magic Knight 100 110 110 90 110 90 90 70
Dark Knight 105 115 115 90 115 90 90 70
Rune Knight 110 120 120 95 120 95 95 75
Mega Knight 115 125 125 95 125 95 95 75
Force Knight 120 130 130 100 130 100 100 80
Space Knight 125 135 135 100 135 100 100 80
- Resistances - Fire: 25% | Wind: 25% | Water: 25%
- Ability - Spirit Benediction
- New Evilities -
Magic Knight Elemental Force, HP Aptitude +10%, DEF Aptitude +10%
Rune Knight Echo
Force Knight Sword Force
- Weapon Skills -
Magic Knight Swords Tier 3
Dark Knight Swords Tier 4
Rune Knight Swords Tier 4
Mega Knight Swords Tier 4
Force Knight Swords Tier 4
Space Knight Swords Tier 4
- Magic Skills -
Magic Knight Fire Level 1, Wind Level 1, Ice Level 1
Dark Knight Fire Level 2, Wind Level 2, Ice Level 2
Rune Knight Fire Level 2, Wind Level 2, Ice Level 2
Mega Knight Fire Level 2, Wind Level 2, Ice Level 2
Force Knight Fire Level 2, Wind Level 2, Ice Level 2
Space Knight Fire Level 2, Wind Level 2, Ice Level 2
- Other Skills - Fire Charge, Ice Charge, Wind Charge, Anti-Fire,
Anti-Wind, Anti-Ice
- Unlock Requirement -
Magic Knight Warrior & Skull / Valkyrie & Mage L30 each
Dark Knight Magic Knight L30
Rune Knight Dark Knight L70
Mega Knight Rune Knight L140
Force Knight Mega Knight L280
Space Knight Force Knight L560
<C018> Hero Group
------------------
- Field Stats - Movement: 6 | Jump: 35 | Throw: 3 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Masked Hero 12 14 10 6 6 16 10 24
Vizard Hero 14 15 11 7 7 18 11 27
Morphing Hero 16 16 12 8 8 20 12 30
Fixed-Up Hero 18 17 13 9 9 22 13 33
Galaxy Hero 20 18 14 10 10 24 14 36
Super Hero 22 19 15 11 11 26 15 39
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Masked Hero 70 110 90 70 70 120 90 130
Vizard Hero 75 115 90 70 70 125 90 135
Morphing Hero 80 120 95 75 75 130 95 140
Fixed-Up Hero 85 125 95 75 75 135 95 145
Galaxy Hero 90 130 100 80 80 140 100 150
Super Hero 95 135 100 80 80 145 100 155
- Resistances - Fire: 0% | Wind: 75% | Water: 0%
- Ability - Speedy Move
- New Evilities -
Masked Hero Power Survival, HP Aptitude +10%, DEF Aptitude +10%
Morphing Hero Superiority
Galaxy Hero Chicken Heart
- Weapon Skills -
Masked Hero Fists Tier 3, Guns Tier 3
Vizard Hero Fists Tier 4, Guns Tier 4
Morphing Hero Fists Tier 5, Guns Tier 5
Fixed-Up Hero Fists Tier 5, Guns Tier 5
Galaxy Hero Fists Tier 5, Guns Tier 5
Super Hero Fists Tier 5, Guns Tier 5
- Unlock Requirement -
Masked Hero Warrior & Thief L25 each
Vizard Hero Masked Hero L25
Morphing Hero Vizard Hero L60
Fixed-Up Hero Morphing Hero L120
Galaxy Hero Fixed-Up Hero L240
Super Hero Galaxy Hero L480
<C019> Magic Knight Group
--------------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 4 | Counter: 1
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Magic Knight 24 14 14 10 14 10 10 6
Dark Knight 26 16 16 11 16 11 11 7
Rune Knight 28 18 18 12 18 12 12 8
Mega Knight 30 20 20 13 20 13 13 9
Force Knight 32 22 22 14 22 14 14 10
Space Knight 34 24 24 15 24 15 15 11
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Magic Knight 100 110 110 90 110 90 90 70
Dark Knight 105 115 115 90 115 90 90 70
Rune Knight 110 120 120 95 120 95 95 75
Mega Knight 115 125 125 95 125 95 95 75
Force Knight 120 130 130 100 130 100 100 80
Space Knight 125 135 135 100 135 100 100 80
- Resistances - Fire: 25% | Wind: 25% | Water: 25%
- Ability - Spirit Benediction
- New Evilities -
Magic Knight Elemental Force, HP Aptitude +10%, DEF Aptitude +10%
Rune Knight Echo
Force Knight Sword Force
- Weapon Skills -
Magic Knight Swords Tier 3
Dark Knight Swords Tier 4
Rune Knight Swords Tier 4
Mega Knight Swords Tier 4
Force Knight Swords Tier 4
Space Knight Swords Tier 4
- Magic Skills -
Magic Knight Fire Level 1, Wind Level 1, Ice Level 1
Dark Knight Fire Level 2, Wind Level 2, Ice Level 2
Rune Knight Fire Level 2, Wind Level 2, Ice Level 2
Mega Knight Fire Level 2, Wind Level 2, Ice Level 2
Force Knight Fire Level 2, Wind Level 2, Ice Level 2
Space Knight Fire Level 2, Wind Level 2, Ice Level 2
- Other Skills - Fire Charge, Ice Charge, Wind Charge, Anti-Fire,
Anti-Wind, Anti-Ice
- Unlock Requirement -
Magic Knight Warrior & Skull / Valkyrie & Mage L30 each
Dark Knight Magic Knight L30
Rune Knight Dark Knight L70
Mega Knight Rune Knight L140
Force Knight Mega Knight L280
Space Knight Force Knight L560
<C020> Monk Group
------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 3 | Counter: 0
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Onmyo Trainee 12 16 12 10 16 16 10 14
Certified Onmyo 14 18 13 12 18 18 11 16
Onmyo Master 16 20 14 14 20 20 12 18
Onmyo Professor 18 22 15 16 22 22 13 20
Onmyo Doctor 20 24 16 18 24 24 14 22
Onmyo Guru 22 26 17 20 26 26 15 24
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Onmyo Trainee 80 120 100 80 120 120 90 110
Certified Onmyo 85 125 100 80 125 125 90 115
Onmyo Master 90 130 105 85 130 130 95 120
Onmyo Professor 95 135 105 85 135 135 95 125
Onmyo Doctor 100 140 110 90 140 140 100 130
Onmyo Guru 105 145 110 90 145 145 100 135
- Resistances - Fire: 25% | Wind: 25% | Water: 25%
- Ability - Mass Blaster
- New Evilities -
Onmyo Trainee Geo Energy, ATK Aptitude +10%, DEF Aptitude +10%
Onmyo Master Geo Resist
Onmyo Doctor Geo Damage
- Weapon Skills -
Onmyo Trainee Spears Tier 3
Certified Onmyo Spears Tier 3
Onmyo Master Spears Tier 3
Onmyo Professor Spears Tier 3
Onmyo Doctor Spears Tier 3
Onmyo Guru Spears Tier 3
- Magic Skills -
Onmyo Trainee Star Level 2
Certified Onmyo Star Level 3
Onmyo Master Star Level 3
Onmyo Professor Star Level 3
Onmyo Doctor Star Level 3
Onmyo Guru Star Level 3
- Other Skills - Geo Change, Bonus Change, Geo Blast, Geo Warp
- Unlock Requirement -
Onmyo Trainee Sninja & Shaman L30 each
Certified Onmyo Onmyo Trainee L30
Onmyo Master Certified Onmyo L70
Onmyo Professor Onmyo Master L140
Onmyo Doctor Onmyo Professor L280
Onmyo Guru Onmyo Doctor L560
<C021> Combat Suit Group
-------------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 5 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Bio-Suit 28 6 16 16 6 10 16 16
Combat Suit 31 7 18 18 7 12 18 18
Power Armor 34 8 20 20 8 14 20 20
Sword 37 9 22 22 9 16 22 22
Engage 40 10 24 24 10 18 24 24
Force Joker 43 11 26 26 11 20 26 26
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Bio-Suit 110 70 120 110 70 80 130 100
Combat Suit 115 70 125 115 70 90 135 105
Power Armor 120 75 130 120 75 100 140 110
Sword 125 75 135 125 75 110 145 115
Engage 130 80 140 130 80 120 150 120
Force Joker 135 80 145 135 80 130 155 125
- Resistances - Fire: 0% | Wind: 0% | Water: 0%
- Ability - Self-Destruct
- New Evilities -
Bio-Suit Limiter Release, SP Aptitude +10%, SPD Aptitude +10%
Power Armor Rear Monitor
Engage Damage Cut
- Weapon Skills -
Bio-Suit Fists Tier 3, Guns Tier 3, Axes Tier 3
Combat Suit Fists Tier 4, Guns Tier 3, Axes Tier 4
Power Armor Fists Tier 5, Guns Tier 3, Axes Tier 5
Sword Fists Tier 5, Guns Tier 3, Axes Tier 6
Engage Fists Tier 5, Guns Tier 3, Axes Tier 6
Force Joker Fists Tier 5, Guns Tier 3, Axes Tier 6
- Unlock Requirement -
Bio-Suit Warrior & Armor Knight L30 each
Combat Suit Bio-Suit L60
Power Armor Combat Suit L120
Sword Power Armor L240
Engage Sword L480
Force Joker Engage L960
<C022> Android Group
---------------------
- Field Stats - Movement: 4 | Jump: 20 | Throw: 3 | Counter: 2
- Base Stats - HP SP ATK DEF INT RES HIT SPD
Android 28 14 20 16 16 16 16 16
Cyborg 30 16 22 18 18 18 18 18
Automaton 32 18 24 20 20 20 20 20
Humanoid 34 20 26 22 22 22 22 22
Replicant 36 22 28 24 24 24 24 24
Genocider 38 24 30 26 26 26 26 26
- Aptitudes - HP SP ATK DEF INT RES HIT SPD
Android 80 80 80 80 80 80 80 80
Cyborg 85 85 85 85 85 85 85 85
Automaton 90 90 90 90 90 90 90 90
Humanoid 95 95 95 95 95 95 95 95
Replicant 100 100 100 100 100 100 100 100
Genocider 105 105 105 105 105 105 105 105
- Resistances -
Android Fire: 25% | Wind: 25% | Water: 25%
Cyborg Fire: 30% | Wind: 30% | Water: 30%
Automaton Fire: 40% | Wind: 40% | Water: 40%
Humanoid Fire: 50% | Wind: 50% | Water: 50%
Replicant Fire: 50% | Wind: 50% | Water: 50%
Genocider Fire: 50% | Wind: 50% | Water: 50%
- Ability - One-Man Army
- New Evilities -
Android Revival, SPD Aptitude +10%, HIT Aptitude +10%
Automaton Gimmick Body
Replicant Basic Rule
- Weapon Skills -
Android All Weapon Skills Tier 1
Cyborg All Weapon Skills Tier 1
Automaton All Weapon Skills Tier 1
Humanoid All Weapon Skills Tier 2
Replicant All Weapon Skills Tier 2
Genocider All Weapon Skills Tier 2
- Unlock Requirement -
Android Start 2nd Cycle
Cyborg Android L80
Automaton Cyborg L180
Humanoid Automaton L360
Replicant Humanoid L720
Genocider Replicant L1440
----------------------------
<D001> Guide version info
v1.00 - Basic complete guide, no extra sections initally planned. Maybe
Evilities explanations, Chara world evilities, Monster info in the future.
v1.01 - Fixed a few minor bugs.
-------------------------------------------------------------------------------
<E001> Copyright & contact info
Just to remember this guide is of my personal intellectual propriety. Yes, it's
free, it is located on a public site but thanks to modern laws i automatically
acquire all rights on the content of this document.
If you would like to use this guide in a non-personal way, please contact me at
[email protected]
I just want to have a control of where it will be published, with few small
conditions on the content.