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CHILD OF LIGHT

Oculi Guide

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UPDATE HISTORY:

4 March 2016
The "Effects when equipped" list is now complete, with thanks to MotherKojiro
who filled all the gaps in my list of percentages. :)

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CONTENTS:

1. What are oculi?

2. Crafting oculi

3. Value chart

4. Effects when equipped

5. Elemental strengths and weaknesses

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1. WHAT ARE OCULI?

In Lemuria, the world of "Child of Light", Oculi are special gemstones that
give added strength or abilities when equipped. (Though not used in-game, the
single form should be "oculus".)
The glowing switches that Igniculus activates are also referred to as oculi.

In our world, "oculus" is the Latin word for "eye", and an architectural term
for a circular opening in a building's roof or wall.
For more detail, see Wikipedia: http://en.wikipedia.org/wiki/Oculus

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2. CRAFTING OCULI

Oculi are found in treasure chests and dropped by enemies throughout the game.
However, to get more varied and powerful types, you will need to craft them.

You can combine two or three oculi at a time. There are two simple rules:

 1. Merging three identical oculi will create a stronger form of that colour.

 2. Mixing certain colours of oculi will create new colours.

Whether you merge oculi or mix colours first, it will not affect the overall
amount or type of simple oculi required to create a complex one.


In more detail:

MERGING OCULI TO CREATE STRONGER FORMS

3 raw oculi = 1 tumbled
  3 tumbled = 1 faceted (= 9 raw)
  3 faceted = 1 brilliant (= 27 raw)


MIXING COLOURS TO CREATE NEW OCULI

The oculi being mixed need to be the same quality, and the resulting oculus
will also be that quality.

Tourmaline  =  Sapphire  +  Emerald
  (teal)        (blue)      (green)

 Amethyst   =    Ruby    +  Sapphire
 (purple)        (red)       (blue)

  Citrine   =    Ruby    +  Emerald
  (gold)         (red)      (green)

  Diamond   =  Sapphire  +    Ruby    +  Emerald
  (white)       (blue)        (red)      (green)

   Onyx     = Tourmaline +  Amethyst  +  Citrine
  (black)       (teal)      (purple)     (gold)

  Spinel    =  Diamond   +   Onyx
  (brown)      (white)      (black)

Note that the colour mixing follows the rules for colours of light rather than
paint: primaries of red, blue and green, merging to white.


SPECIAL CASE: THE PRINCESS STONE

There is one further oculus that can only be created at the highest level:
combine a Brilliant Diamond, Brilliant Onyx and Brilliant Spinel to create
a Princess Stone.


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3. VALUE CHART

Each type of oculus can be "valued" by how many basic oculi - raw sapphires,
rubies and emeralds - are required to craft it.

           |  Sapphire  | Tourmaline |            |            |            |
           |   Ruby     |  Amethyst  |  Diamond   |    Onyx    |   Spinel   |
           |  Emerald   |  Citrine   |            |            |            |
-----------+------------+------------+------------+------------+------------+
           |            |            |            |            |            |
    Raw    |      1     |      2     |      3     |      6     |      9     |
           |            |            |            |            |            |
-----------+------------+------------+------------+------------+------------+
           |            |            |            |            |            |
  Tumbled  |      3     |      6     |      9     |     18     |     27     |
           |            |            |            |            |            |
-----------+------------+------------+------------+------------+------------+
           |            |            |            |            |            |
  Faceted  |      9     |     18     |     27     |     54     |     81     |
           |            |            |            |            |            |
-----------+------------+------------+------------+------------+------------+
           |            |            |            |            |            |
 Brilliant |     27     |     54     |     81     |    162     |    243     |
           |            |            |            |            |            |
-----------+------------+------------+------------+------------+------------+

                                               Princess Stone: 486

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4. EFFECTS WHEN EQUIPPED

You can equip one oculus in each of three slots: Weapon, Armour and Accessory.
The multiple values in the descriptions are the changing power of different
quality oculi.


SAPPHIRE

  Weapon: Adds Water element to your attack
          Increases strength by 0%, 8%, 12%, 16%

  Armour: Increases Water resistance by 8%, 14%, 18%, 24%

Accessory: 5%, 10%, 15%, 20% chance of evading an attack while casting


RUBY

  Weapon: Adds Fire element to your attack
          Increases strength by 0%, 8%, 12%, 16%

  Armour: Increases Fire resistance by 8%, 14%, 18%, 24%

Accessory: +4, +8, +12, +20 HP


EMERALD  **note that Weapon and Armour elements are different**

  Weapon: Adds Lightning element to your attack
          Increases strength by 0%, 8%, 12%, 16%

  Armour: Increases Earth resistance by 8%, 14%, 18%, 24%

Accessory: +2, +4, +6, +8 MP


TOURMALINE

  Weapon: 5%, 10%, 15%, 20% chance to cause paralysis for 3, 3, 6, 6 seconds

  Armour: Reduce magical damage by 5%, 10%, 15%, 20%

Accessory: Increase Magic stat by 2, 4, 6, 8


AMETHYST:

  Weapon: Increase physical damage dealt by 20%, 30%, 20%, 30% when HP drops
           below 20%, 20%, 30%, 30%

  Armour: Reduce physical damage by 5%, 10%, 15%, 20%

Accessory: Increase physical damage dealt by 20%, 30%, 20%, 30% when HP drops
           below 20%, 20%, 30%, 30%


CITRINE

  Weapon: Adds Light element to your attack
          Increases strength by 0%, 10%, 15%, 20%

  Armour: Increase percentage chance of dodging by 5%, 10%, 15%, 20%
           when defending for one turn

Accessory: 5%, 10%, 15%, 20% increased chance to bump targeted enemy
           backwards on timeline


DIAMOND

  Weapon: Increase speed by 1, 2, 4, 6

  Armour: Earn additional 5%, 10%, 15%, 20% EXP

Accessory: Increase casting speed by 3%, 6%, 9%, 12%


ONYX

  Weapon: Increase spell power by 10%, 15%, 30%, 25%

  Armour: Reduce physical and magical damage by 20%, 30%, 20%, 30%
           when HP drops below 20%, 20%, 30%, 30%

Accessory: Increase percentage chance of dodging by 20%, 30%, 20%, 30%
           when HP drops below 20%, 20%, 30%, 30%


SPINEL

  Weapon: Increase attack power by 15%, 20%, 25%, 30%

  Armour: Increase speed by 10%, 20%, 30%, 40% for one turn
           after being interrupted

Accessory: Begin each turn 5%, 10%, 20%, 30% forward on the timeline


PRINCESS STONE

  Weapon: Increase attack by 40%

  Armour: Reduce physical and magical damage by 25%

Accessory: Increase spell power by 35%


ERIN'S STONE (obtained through DLC included in the Deluxe Edition)

  Weapon: Increase percentage chance of critical hits by 2

  Armour: Increase percentage chance of dodging by 2

Accessory: If the wearer dies in battle, they recover 50% HP after the battle


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5. ELEMENTAL STRENGTHS AND WEAKNESSES


LIGHT is strong against Dark. There are no enemies with resistance to Light.
Equip Citrine to weapons to gain Light elemental attacks.


LIGHTNING is strong against Water.
(It is probably weak against Earth, but I haven't tested this.)
Equip Emerald to weapons to gain Lightning elemental attacks.


WATER is strong against Fire, weak to Lightning.
Equip Sapphire to weapons or armour to gain Water elemental attacks or defence.


FIRE is strong against Earth, weak to Water.
Equip Ruby to weapons or armour to gain Fire elemental attacks or defence.


EARTH is weak to Fire.
(It is probably strong against Lightning, but I haven't tested this.)
Equip Emerald to armour to gain Earth elemental defence.


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