ASSASSIN'S CREED III LIBERATION (HD)
DATABASE GUIDE
* [PRM] Preamble
** [CNTS] Contents
This guide is in emacs org-mode format. If you are one of the tiny proportion
of people using emacs, you can use it to fold and unfold headings, jump around,
and generally use the guide more easily. For everyone else, the traditional
ctl+f code format is implemented - each heading has a code, so hit ctl+f and
type in the relevant code to reach that part of the guide.
| Section | Code |
|---------------------------+------------|
| Preamble | [PRM] |
| Contents | [CNTS] |
| Introduction | [NTRO] |
| Version History | [VERH] |
| Database | [DB] |
| DNA | [DNA] |
| DNA Notes | [DNAN] |
| Sequence 1 | [SEQ1] |
| Only a Nightmare | [MEM1.1] |
| New Orleans by Night | [MEM1.2] |
| A Slave in Trouble | [MEM1.3] |
| The Safe House | [MEM1.4] |
| Animus Memory Notes | [AMN01] |
| Taking Care of Business | [MEM1.5] |
| Father's Troubles | [MEM1.6] |
| The Key to the Problem | [MEM1.7] |
| The Colony's Good | [MEM1.8] |
| The Escape | [MEM1.9A] |
| At the Pub | [MEM1.9B] |
| Sequence 2 | [SEQ2] |
| Animus Memory Notes | [AMN02] |
| The Loas Guide You | [MEM2.1] |
| The False Mackandal | [MEM2.2] |
| Meet the Smugglers | [MEM2.3] |
| A Faithful Acolyte | [MEM2.4] |
| The Second Camp | [MEM2.5] |
| Eve of Saint John | [MEM2.6] |
| The Whole Truth | [MEM2.7] |
| Sequence 3 | [SEQ3] |
| Animus Memory Notes | [AMN03] |
| At the Pub | [MEM3.0] |
| Prélude to Rebellion | [MEM3.1] |
| Elegant and Deadly | [MEM3.2] |
| Animus Memory Notes | [AMN04] |
| Vanishing Slaves | [MEM3.3] |
| Storming the Fort | [MEM3.4] |
| Animus Memory Notes | [AMN05] |
| In Vino Veritas | [MEM3.5] |
| Getting Ulloa's Attention | [MEM3.6] |
| A Governor No More | [MEM3.7] |
| Sequence 4 | [SEQ4] |
| Southbound | [MEM4.1] |
| Animus Memory Notes | [AMN06] |
| A New Life | [MEM4.2] |
| Gathering Tools | [MEM4.3] |
| The Company Man | [MEM4.4] |
| Trail of Truth | [MEM4.5] |
| Animus Memory Notes | [AMN07] |
| The Secret of the Cenote | [MEM4.6] |
| Animus Memory Notes | [AMN08] |
| Sequence 5 | [SEQ5] |
| Prodigal Daughter | [MEM5.1] |
| Rotten Barracks | [MEM5.2] |
| Animus Memory Notes | [AMN09] |
| Power of Voodoo | [MEM5.3] |
| The Lighthouse | [MEM5.4] |
| Stolen Goods | [MEM5.5] |
| Sequence 6 | [SEQ6] |
| Animus Memory Notes | [AMN10] |
| Return to Mexico | [MEM6.1] |
| Sequence 7 | [SEQ7] |
| Animus Memory Notes | [AMN11] |
| An Urgent Favor | [MEM7.1] |
| Animus Memory Notes | [AMN12] |
| Supplying the Revolution | [MEM7.2] |
| The Last Dance | [MEM7.3] |
| Animus Memory Notes | [AMN13] |
| Sequence 8 | [SEQ8] |
| A Fool's Errand | [MEM8.1] |
| Animus Memory Notes | [AMN14] |
| Connor's Way | [MEM8.2] |
| Sequence 9 | [SEQ9] |
| Abandoning Pretense | [MEM9.1] |
| Animus Memory Notes | [AMN15] |
| Confronting Agaté | [MEM9.2] |
| Animus Memory Notes | [AMN16] |
| Reconciliation | [MEM9.3] |
| Erudito | [MEM9.4] |
| Citizen E | [CITES] |
| Citizen E #N | [CITEM[N]] |
| Business Rival | [BRS] |
| Ship Crew | [SCS] |
| Free Slaves | [FSS] |
| The Plot | [TPS] |
| Detective | [DETS] |
| Contracts | [CNTRS] |
| Stats | [STTS] |
| People | [PPL] |
| Locations | [LOC] |
| User Manual | [MAN] |
| Leaderboards | [LDR] |
| Items | [ITEM] |
| Closing Remarks | [CLRM] |
| Contact | [CNTCT] |
** [NTRO] Introduction
Since some of the database entries in the game change as it's played, and the
old versions are not made available once updates are applied, I thought I'd
create a guide to the entries as they appear throughout the game. This is in
no way just an excuse to play through the HD remaster, having cleared the game
on the Vita. Why would you think that?
By the very nature of this guide, it will contain spoilers, both in terms of
entry contents and because I will be describing the story triggers for changes.
If you want a spoiler-free guide, this is not the place to look.
Also, as you may have noticed, this guide does not contain any pretty
ASCII art. Sorry. Not my forte.
** [CPRT] Copyright
The vast majority of content in this guide is copyright © Ubisoft Sofia and
Ubisoft Montreal, and used entirely without permission. If they ask me to take
it down, it's coming down - I hardly think this qualifies as a transformative
work worth defending on legal grounds.
What remains is copyright 2015 Darael Draconis, released under the Creative
Commons Attribution-only 4.0 International licence, or, at your option, any
later
version. What that means is that you may copy the guide, redistribute it,
whatever, so long as you keep the author credit intact. You can even make
money off it if you like. For full licence details, see
https://creativecommons.org/licenses/by/4.0/ - that's a summary, but the legal
code is linked from that page.
** [VERH] Version History
In principle, the first uploaded version of this guide is more or less
complete. In practice, there may be changes if I get corrections.
Any such alterations will be listed here.
* [DB] Database
** [DNA] DNA
*** [DNAN] Notes
There's only a very little here that most players won't notice, but I'm going
to include it anyway. I'll only be listing unlock-triggers when they are
something *other* than 'complete the preceding memory' and 'complete the
memory' (to unlock the memory and its database entry, respectively), though
I'll be noting if (for example) something is HD-exclusive, and things like
Connor's Way which aren't auto-activated will have their conditions listed.
The basic structure of an entry is a title, the blurb given in the game's
database, any special unlock requirements (omitted if none), and the full-synch
objectives, if any.
I'll be listing the Animus Memory Notes that appear as one plays through the
game, too, even though they don't appear in the in-game database.
*** [SEQ1] Sequence 1
This sequence is unlocked from the beginning of the game. It takes place
in New Orleans, in 1765 (according to the map) or 1763 (according to the Animus
Memory Notes at the start of Sequence 2, which is definitely in 1765 and says
two years have passed).
**** [MEM1.1] Only a Nightmare
'The past is gone but not forgotten'
***** Full Synch
none
**** [MEM1.2] New Orleans by Night
'Master the rooftops in disguise'
***** Full Synch
none
**** [MEM1.3] A Slave in Trouble
'Infiltrate the plantation and find the missing slave'
***** Full Synch
****** HD
none
****** Vita
- [ ] Escort Thérèse away from the plantation in 1 minute
**** [MEM1.4] The Safe House
'Charity begins at home'
***** Full Synch
none
**** [AMN01] Animus Memory Notes
(appears on loading screen after the cutscene that ends 1.4 ('the Safe House')
Since the disappearance of her mother, Aveline has been raised by Madeleine de
L'Isle. With the realisation that they shared similar views on slavery, the
bond between the two women grows stronger.
**** [MEM1.5] Taking Care of Business
'A little charm goes a long way'
***** Full Synch
(the only difference is the phrasing, but...)
****** HD
- [ ] Avoid killing anyone.
****** Vita
- [ ] Kill no one
**** [MEM1.6] Father's Troubles
'Search the docks for the stolen cargo'
***** Full Synch
****** HD
- [ ] Charm at least one guard
****** Vita
- [ ] Charm at least 2 guards
**** [MEM1.7] The Key to the Problem
'Investigate how to infiltrate the Governor's Mansion'
***** Full Synch
none
**** [MEM1.8] The Colony's Good
'Cut short Governor d'Abbadie's plans'
***** Full Synch
- [ ] Enter the mansion dressed in the Lady or Slave Guise
- [ ] Kill the governor using a musket
**** [MEM1.9A] The Escape
'After D'Abbadie's assassination Aveline seeks safety in the Bayou'
This memory replaces 'At the Pub' from the Vita version, moved to Sequence 3 in
the HD version.
***** Full Synch
****** HD
none
****** Vita
N/A
*** [SEQ2] Sequence 2
1765 Louisiana Bayou.
'The bayou holds as many secrets as it does dangers'.
**** [AMN02] Animus Memory Notes
Two years have passed since Aveline disposed of Governor d'Abbadie. During
that time she found no trace of the man called de Ferrer, yet his plans
continue to threaten New Orleans' population.
**** [MEM2.1] The Loas Guide You
'Talk to the mentor, if you can find him'.
No full-synch objectives in the HD version.
***** Full Synch
****** HD
none
****** Vita
- [ ] Find Agaté in 2 minutes
**** [MEM2.2] The False Mackandal
'Help the mentor run from his past'
***** Full Synch
- [ ] Complete the mission in under 2 minutes.
**** [MEM2.3] Meet the Smugglers
'Get familiar with the base elements of the Bayou'
***** Full Synch
****** HD
- [ ] Kill 1 guard using fast poison
****** Vita
none
**** [MEM2.4] A Faithful Acolyte
'Hunt down the mentor's enemies'
***** Full Synch
- [ ] Kill the followers in 3 minutes
**** [MEM2.5] The Second Camp
'Spare the innocent'
***** Full Synch
****** HD
- [ ] Kill only the Acolyte
****** Vita
- [ ] Kill no one but the Acolyte
**** [MEM2.6] Eve of Saint John
'Complete the mentor's dirty work'
***** Full Synch
- [ ] Perform a double assassination
**** [MEM2.7] The Whole Truth
'Tell as much of the truth as necessary'
***** Full Synch
****** Vita
none
****** HD
*** [SEQ3] Sequence 3
1768 New Orleans
'Three years pass. The French colony is transferred to Spanish rule. Business
prospers until colonists rebel.'
**** [AMN03] Animus Memory Notes
The revelation that Agaté knew her mother Jeanne - a fact he chose to keep from
her - strained the relationship between mentor and mentee. With de Ferrer back
in New Orleans, Aveline redoubles her efforts to protect its citizens.
**** [MEM1.9B] [MEM3.0] At the Pub
Vita: 'Interrogate the drunk Captain for all that it's worth'
HD: 'Interrogate the drunk Captain to find out what he knows'
If you're playing on a Vita, this mission will have appeared in place of "The
Escape" at the end of Sequence 2. Otherwise, it's here.
***** Full Synch
none
**** [MEM3.1] Prélude to Rebellion
'Stand up for the people'
***** Full Synch
- [ ] Use your fists to knock out opponents
**** [MEM3.2] Elegant and Deadly
'Protect the family business'
***** Full Synch
none
**** [AMN04] Animus Memory Notes
After taking care of her father's business troubles, Aveline sets out to
uncover the truth behind the mysterious disappearances of slaves and vagrants
**** [MEM3.3] Vanishing Slaves
Vita: 'Keep the strange cargo from its destination'
HD: 'Prevent the strange cargo from reaching its destination'
***** Full Synch
- [ ] Race through the checkpoints faster than your opponent
**** [MEM3.4] Storming the Fort
'Chase the "villain" to the fort'
***** Full Synch
noneh
**** [AMN05] Animus Memory Notes
Confident that Governor Ulloa is behind the disappearances in New Orleans,
Aveline puts her plan in motion to lure him out of La Balise, which he seldom
leaves.
**** [MEM3.5] In Vino Veritas
Vita: 'Follow orders to disrupt order'
HD: 'Follow the instructions and disrupt order'
***** Full Synch
- [ ] Don't increase your notoriety
- [ ] Carriage must retain at least 50% health
- [ ] Kill all targets in 1 minute
**** [MEM3.6] Getting Ulloa's Attention
'Send the governor an explosive message'
***** Full Synch
****** Vita
- [ ] Kill the 3 ship guards without being detected
****** HD
none (nondetection is required, not an FS objective, in this version)
**** [MEM3.7] A Governor No More
'Draw Governor Ulloa out of La Balize'
***** Full Synch
- [ ] Set up the ambush in under 4 minutes
****** Vita (additionally)
- [ ] Complete the mission using all 3 personas
*** [SEQ4] Sequence 4
1769 New Orleans
'Everything is risked to follow the trail of truth'
**** [MEM4.1] Southbound
'Find out where the slaves are going'
***** Full Synch
****** Vita
none
****** HD:
- [ ] Do not swim
**** [AMN06] Animus Memory Notes
Firm in her belief and confident that she can put an end to the machinations of
her enemies, Aveline disobeys Agaté and boards a slave ship bound to an unknown
destination. This decision further strain their relationship.
**** [MEM4.2] A New Life
'Be welcomed into a prosperous and free community'
***** Full Synch
none
**** [MEM4.3] Gathering Tools
'Fashion a weapon out of the materials at hand'
***** Full Synch
****** Vita
- [ ] Don't enter open conflict
**** [MEM4.4] The Company Man
'Discover the colony's dark secret'
***** Full Synch
- [ ] The captive man must retain at least 50% health
**** [MEM4.5] Trail of Truth
'Follow the clues to unlock the past'
***** Full Synch
- [ ] Do not engage guards in open conflict
- [ ] Complete the mission in 5 minutes
**** [AMN07] Animus Memory Notes
Deciphering clues left behind by her long lost mother lead Aveline to
a cenote's entrance where her treasure hunt begins.
**** [MEM4.6] The Secret of the Cenote
'Search for the lost Prophecy Disk'
***** Full Synch
- [ ] Take no damage
- [ ] Solve the puzzle in 2 minutes
**** [AMN08] Animus Memory Notes
With de Ferrer dead and the slave colony free, Aveline travels back to
New Orleans. Upon her return, she finds a world very different than
the one she left. Yet, the identity of the Company Man remains a
mystery.
*** [SEQ5] Sequence 5
1771 New Orleans
'Home at last and tides turn. Spanish rulers ease restrictions on the
emancipation of slaves and encourage free trade.'
**** [MEM5.1] Prodigal Daughter
'Return home'
***** Full Synch
none
**** [MEM5.2] Rotten Barracks
'End the recruiter's "dishonest" dealings'
***** Full Synch
****** Vita
- [ ] Use a powder keg to assassinate the recruiter
- [ ] Go undetected after killing the recruiter
**** [AMN09] Animus Memory Notes
After discovering a plot to force her mentor out of hiding, Aveline
journeys to the bayou, determined to win back Agaté's trust and
refusing to give up on the Brotherhood.
**** [MEM5.3] Power of Voodoo
'Use the superstitions of the weak against themselves'
***** Full Synch
- [ ] Find Agaté in 1 minute
****** HD
no extras. Do *not* "use berserk poison at least once" as in the Vita
version; this will cause immediate desynchronisation. Stick to fast
poison.
****** Vita
- [ ] Use berserk poison at least once
**** [MEM5.4] The Lighthouse
'Run a ship off its course'
***** Full Synch
****** HD
- [ ] Avoid killing anyone
- [ ] Do not swim
****** Vita
- [ ] Go undetected
**** [MEM5.5] Stolen Goods
'Help the Smugglers plunder ill-begotten goods'
***** Full Synch
****** HD
- [ ] Carry 2 crates yourself
****** Vita
- [ ] Take no damage
*** [SEQ6] Sequence 6
**** [AMN10] Animus Memory Notes
The documents found aboard the Spanish ship contained orders to travel
to Chichen Itza and reclaim the worksite. Fearing for her mother's
safety - and perhaps hoping to find the second half of the Prophecy
Disk - Aveline returns to Chichen Itza.
**** [MEM6.1] Return to Mexico
'Find the missing half of the Prophecy Disk'
***** Full Synch
- [ ] Solve the puzzle in 5 moves or less
*** [SEQ7] Sequence 7
1776 New Orleans
'Despite the success at Chichen Itza, a bitter-sweet reunion awaits at home'
**** [AMN11] Animus Memory Notes
Having secured the second part of the Prophecy Disk, Aveline travels
back to New Orleans to continue her search for Vázquez, the man she
believes is the Company Man
**** [MEM7.1] An Urgent Favor
'Help an escaped slave find safety'
***** Full Synch
****** HD
- [ ] Do not engage guards in open conflict
****** Vita
none
**** [AMN12] Animus Memory Notes
Despite her father's ill health, Aveline continues her search for the
man named Vázquez.
**** [MEM7.2] Supplying the Revolution
***** Full Synch
- [ ] The raft must retain at least 50% health
- [ ] Use only melee weapons
****** HD
- [ ] Do not swim
****** Vita
- [ ] Don't swim
**** [MEM7.3] The Last Dance
'Eliminate a weak link'
***** Full Synch
****** HD
none
****** Vita
- [ ] Complete all dance moves correctly
**** [AMN13] Animus Memory notes
Aveline paid a heavy price for killing Vázquez, whom she learned was
not the elusive Company Man. Unable to be with her father in his
dying hours, she begins to doubt her course of action. Her loyalty to
the Brotherhood falters.
*** [SEQ8] Sequence 8
1777 New York
'Years pass, business prospers, but the Company Man remains at large.
Finally, an informant tip prompts a great voyage.'
[boy, memorising that in the few seconds it's displayed
per-playthrough was a bit of a challenge. Almost lost "prompts a
great voyage".]
**** [MEM8.1] A Fool's Errand
'Locate Officer Davidson'
***** Full Synch
- [ ] Climb the waterfall in less than 1 minute
**** [AMN14] Animus Memory Notes
George Davidson gave just enough clues as to the identity of the
Company Man. It is with a heavy heart that Aveline returns home.
**** [MEM8.2] Connor's Way
'Connor crosses paths with Aveline'
This mission never auto-plays; it must be selected from the DNA list. It is
just "A Fool's Errand" played from Connor's point of view. The unlock
requirements are:
For the HD version, spend UPlay Units on it as a Reward.
For the Vita version, connect to the PS3 version of AC3.
Then, for both versions, complete "A Fool's Errand" to unlock
***** Full Synch
none
*** [SEQ9] Sequence 9
1777 New Orleans
'The truth uncovered, the logical conclusion awaits'
**** [MEM9.1] Abandoning Pretense
'Unmask the truth'
***** Full Synch
****** HD
none
****** Vita
- [ ] Hold off the guards for at least 1 minute
**** [AMN15] Animus Memory Notes
Following a confrontation with the Company Man, Madeleine de L'Isle -
her beloved stepmother - Aveline finds herself confused and alone.
She journeys to the bayou to seek Agaté's counsel, and test her own
faith in the Brotherhood.
**** [MEM9.2] Confronting Agaté
'Confront the Mentor'
***** Full Synch
- [ ] Complete the mission in 5 minutes
- [ ] Take no damage
**** [AMN16] Animus Memory Notes
Agaté's failure as an Assassin and his lack of trust in Aveline leaves
her completely adrift. She returns to Madeleine, ready to embrace her
stepmother's cause.
**** [MEM9.3] Reconciliation
'Repent and join the just order'
***** Full Synch
****** HD
none (it's just a cutscene in this version; the part which has FS
requirements is split out. See below.)
****** Vita
- [ ] Kill all 9 guards without taking any damage
**** [MEM9.4] HD ONLY: Erudito
'The Truth'
This isn't new content, it's just that the portion after killing the
Citizen E is considered a separate memory in the HD version, where it
was lumped in with 9.3 'Reconciliation' on the Vita, even though CE6
(also called 'Reconciliation' appears in the middle of it).
***** Full Synch
- [ ] Take no damage
*** [CITES] Citizen E
While I list the images displayed in the DNA section of the database,
in order to disambiguate the first 5 Citizen Es, you should be aware
that these only apply to the HD rerelease. On the Vita, all 6 Citizen
Es have as their picture Aveline casting the fifth from the spire of
Saint Louis Cathedral.
**** [CITEM1] Citizen E
'Welcome Recruit, time to uncover the truth'
Picture: Baptiste, over de Ferrer's shoulder
Appears immediately after assassinating Baptiste (the false Mackandal). Cannot
be skipped.
***** Full Synch
none
**** [CITEM2] Citizen E
'Welcome Recruit, time to uncover the truth'
Picture: Aveline, over Gérard's shoulder.
Appears after clearing Memory 3.7, in central New Orleans.
***** Full Synch
none
**** [CITEM3] Citizen E
'Welcome Recruit, time to uncover the truth'
Picture: de Ferrer and the Overseer.
Appears in Chichen Itza, after clearing Memory 4.4 'The Company Man'.
Not strictly compulsory (unlike the first) but you'll be led right
into it.
***** Full Synch
none
**** [CITEM4] Citizen E
'Welcome Recruit, time to uncover the truth'
Picture: Agaté, over Aveline's shoulder
[they're fond of over-the-shoulder shots, huh?]
Every other guide will tell you this one appears after completing
Memory 5.3 'Power of Voodoo', and on the Vita this is indeed the case,
but in my playthrough of the HD version he didn't appear until I
completed 5.4 'The Lighthouse'. I suspect some guides assumed (quite
reasonably, since the 'doctored' memory is from 5.3; this is probably
a bug) that it was the same as for the Vita, and others copied their
info from those.
Either way, he appears inside the shipwreck in the Bayou, where one of
Baptiste's Acolytes' chests was.
***** Full Synch
none
**** [CITEM5] Citizen E
'Welcome Recruit, time to uncover the truth'
Picture: Aveline by her father's bedside.
This one appears after completing Memory 7.2 'An Urgent Favor'. She's
on the spire of Saint Louis Cathedral, the very first viewpoint you
synchronised in the game.
***** Full Synch
none****
**** [CITEM6] VITA ONLY: Reconciliation
'Repent and join the just order' Appears in the middle of Memory 9.3
'Reconciliation', after the false credits. In the HD version, this
one doesn't appear in the 'Citizen E' section at all, instead being
part of Memory 9.4 'Erudito'. Don't worry, you still get to kill him.
***** Full Synch
- [ ] Kill the Citizen E in less than 2 minutes
*** [BRS] Business Rival
Optional side-missions, each unlocking a few shops for purchase
**** M. Ratel's Merchants
'Locate and kill the business rival'
Unlocked after completing Memory 3.3 (though most won't return to New Orleans
and find it until after 3.4)
***** Full Synch
- [ ] Don't kill the target yourself
**** M. Salmon's Ships
'Locate and kill the business rival'
Unlock: Complete Memory 5.2
***** Full Synch
- [ ] Kill the target using the lady persona
****** HD
- [ ] Remain undetected
****** Vita
no others
**** M. Reynaud's Bypass
'Locate and kill the business rival'
Unlock: Complete Memory 3.2
***** Full Synch
- [ ] Take no damage
**** M. de Vandal's Harbor
'Defend the ship and kill your target'
Unlocked after completing Memory 3.1 (though you are unlikely to have an
opportunity to play it before completing 3.2).
***** Full Synch
- [ ] Use Hidden Blade to kill your target
**** M. Marcantell's Materials
'Locate and kill the business rival'
Unlock: Complete Memory 5.2
***** Full Synch
- [ ] Charm your target
****** HD
- [ ] Remain undetected
****** Vita
no others
**** M. Chapperon's Textiles
'Use Eagle vision to locate your target'
Unlock: Complete Memory 5.2
***** Full Synch
- [ ] Complete the mission in under 2 minutes
****** HD
- [ ] Remain undetected
****** Vita
no others
**** M. de Chevallier's Weapons
'Locate and kill the business rival'
Unlock: Complete Memory 5.2.
***** Full Synch
- [ ] Kill the target with a powder keg
****** HD
- [ ] Remain undetected
****** Vita
no extras
*** [SCS] Ship Crew
These, too, are side missions, though the rewards are unclear.
**** Mistress and Commander
'Beat up the trader and steal the ship's deed'
Unlocked at the start of Sequence 5, but Memory 5.1 starts
automatically and cannot be aborted, so it might as well unlock on
completing that.
***** Full Synch
- [ ] Take no damage
**** The Cannon
'Sneak in and steal the plans for the cannon'
Unlock: complete 'Mistress and Commander' and Memory 5.5.
***** Full Synch
- [ ] Kill no one
**** Before the Mast
'Race through the checkpoints faster than your opponent'
Unlock: complete 'Mistress and Commander' and Memory 5.5.
***** Full Synch
- [ ] Take no damage
*** [FSS] Free Slaves
Side-mission sequence unlocked after Memory 3.1
**** A Family Divided
'Escort the man to safety'
Unlocked after completing Memory 3.1, but as 3.2 starts automatically you won't
notice it until you return to New Orleans unless you deliberately abort the
mission.
***** Full Synch
- [ ] Take no damage
**** Earthly Belongings
'Help the man retrieve his stash'
Unlocked as soon as "A Family Divided" is completed.
***** Full Synch
- [ ] Kill no one
**** A New Recruit
'Find the missing woman'
This one will only unlock after Sequence 5 begins AND 'Earthly
Belongings' is completed. If either of these conditions are not met,
it won't appear.
***** Full Synch
****** Vita
- [ ] Kill the enemies before catching the slave
****** HD
none
*** [TPS] The Plot
HD-ONLY side-memory sequence unlocked at the start of Sequence 5.
Can only be seen on the map or started in the Lady persona.
**** Barely Made It
'Respond to an urgent request.'
***** Full Synch
none
**** Payback
'Locate the henchmen.'
***** Full Synch
none
**** Breadcrumbs
'Investigate the ambush site.'
***** Full Synch
none
**** Bon Voyage
'Find the kidnappers' leader.'
***** Full Synch
none
**** Old Friend
'Unravel the plot.'
***** Full Synch
none
*** [DETS] Detective
HD-ONLY side-memory sequence unlocked at the start of Sequence 5.
Accessible - and indeed visible - only while in the Slave Guise.
Each mission is unlocked by the one before - no story requirements
after the first is unlocked. The ones in New Orleans each begin where
the one before ended.
**** Helping Hand
'Missing Person, please help!'
***** Full Synch
- [ ] Complete the mission in 60 seconds
**** The Case
'Search for the suspects.'
***** Full Synch
none
**** Hot Trail
'Find the shooter.'
***** Full Synch
- [ ] Use Hidden Blade to kill your target
**** Witness Protection
'Foil the bandits' plans.'
This one and 'The Culprit' are in the bayou - don't assume that
you're done just because you can't see another mission start in New
Orleans.
***** Full Synch
- [ ] Do not engage guards in open conflict
**** The Culprit
'Deal with the bandits' leader.'
***** Full Synch
none
*** [CNTRS] Contracts
HD-ONLY side-memory sequence unlocked at the start of Sequence 5.
Can only be seen while in the Assassin Guise.
Each mission is unlocked by the one before - no story requirements
after the first is unlocked.
**** Delayed Justice
'Eliminate a new enemy recruit.'
***** Full Synch
- [ ] Use Hidden Blade to kill your target
**** The Snitch
'Prevent information exchange.'
***** Full Synch
- [ ] Eliminate both targets simultaneously
**** Free Delivery
'Identify an enemy agent.'
***** Full Synch
none
**** Safe Passage
'Protect a smuggler.'
***** Full Synch
- [ ] Complete the mission in under 2 minutes.
**** Pigeon Hunt
'Obtain enemy reports.'
***** Full Synch
none
** [STTS] Stats
*** Notes
I can't list what your stats will be, for obvious reasons, but I can at least
include which statistics the game tracks and any gotchas I've noticed about
them.
*** Overall
**** Synchronisation (%)
**** Time Played (hh:mm:ss)
Does not count up while in the menu, in case you were wondering.
**** Total Distance Covered (m)
**** Fight Kills vs Assassinations (%)
**** Total Kills
**** Total Animal Kills
**** Total Money Earned
**** Total Money Spent
*** Assassination
**** Assassinations (total)
**** Double Assassinations
Does not include double *air* assassinations, which have their own heading
**** Air Assassinations
**** Double Air Assassinations
**** Assassinations From Hiding Spots
In the Vita version, this does not appear to include blowpipe kills. Haven't
checked HD yet.
**** Animals Assassinated
To the best of my knowledge, the only animals you can assassinate are
crocodiles in the Bayou.
*** Fight and Kills
I'd have had "Fight*s* and Kills" myself, but hey, whatever.
**** Fight Kills (total)
Counts the ones in the intro, so you'll never keep it at zero no matter *how*
good you are
**** Longest Kill Streak
It's not completely clear, but this *probably* refers to successive fight kills
without taking a hit, possibly excluding use of chain-kill. If you can shed
light on exactly what this stat is, email the author.
**** Enemies Poisoned
**** Disarms
**** Targets Killed using Chain-Kill
**** Enemies Killed in Human Shield
**** Enemies Shot with Pistol
**** Enemies Hanged during Predator Move
**** Enemies Killed with Whip
**** Supers Killed
*** Navigation
**** Distance Climbed (m)
**** Distance Traveled (m)
**** Distance Traveled in Trees (m)
**** Distance Swam (m)
..shouldn't that be "swum"?
*** Social Stealth
**** Time Spent Blended (hh:mm:ss)
**** Time Spent Hidden (hh:mm:ss)
**** Time Spent Anonymous (hh:mm:ss)
**** Time Spent Notorious (hh:mm:ss)
**** Time Spent in Conflict (hh:mm:ss)
**** Time Spent Fully Notorious (hh:mm:ss)
**** Conflicts Triggered
**** Conflicts Escaped
**** Posters Removed
**** Witnesses Killed
**** Magistrates Bribed
**** Riots Started
*** Exploration
**** Chests Looted (%)
**** Assassin's Coins Collected (%)
**** Voodoo Dolls Collected (%)
**** Brooches Collected (%)
**** Alligator Eggs Collected (%)
**** Pocket Watches Collected (%)
**** Diary Pages Collected (%)
**** Map Unfogged (%)
**** RHP Discovered (%)
The game never actually says what RHP stands for, but players of other AC
titles will remember that what it refers to are viewpoints. This stat is the
percentage of the game's viewpoints that you have synchronised
*** Economy
**** New Orleans Shops Owned (%)
The only shops that are not in NO, and thus don't count, are the ones in the
Bayou - but you can buy them, too, and it's worth doing because owned weapons
shops have better ammunition prices than smugglers even *with* the Smuggler's
Hat on.
**** Dressing Chambers Owned
This one doesn't have a "(%)" in its name, but it's still displayed as a
percentage. Go figure.
**** Max Ships Owned (X/8)
**** Money Earned from Trading
**** Money Looted from Chests
**** Money Spent on Bribes
** [PPL] People
*** Aveline de Grandpré
**** After Memory 1.1 ("Only a Nightmare")
Aveline de Grandpré was born in New Arleans, in 1747, to a wealthy businessman,
Philippe Olivier de Grandpré and his treasured placée, Jeanne.
At birth, she and her mother were granted freedom. Aveline was raised in
comfort and happiness under the protection of her father's wealth and
influence, until her abandonment by her mother, in 1757.
In 1752, Philippe Olivier married Madeleine de L'Isle, who soon adopted the
role of doting stepmother.
Troubled by her mother's betrayal, Aveline never fully recovered her trusting
nature. Her vulnerability made her a prime target for manipulation by the
Assassin Brotherhood of New Orleans, under the influence of her "mentor",
Agaté.
**** After killing the Citizen E that appears after Memory 2.6 ("Eve of Saint
John")
Aveline de Grandpré was born in New Arleans, in 1747, to a wealthy businessman,
Philippe Olivier de Grandpré and his treasured placée (UNOFFICIAL WIFE, A
SLAVE), Jeanne.
At birth, she and her mother were granted freedom. Aveline was raised in
comfort and happiness under the protection of her father's wealth and
influence, until her abandonment by her mother, in 1757.
In 1752, Philippe Olivier married Madeleine de L'Isle. SOME TIME AFTER, JEANNE
DISAPPEARED. EVEN THOUGH MADELEINE QUICKLY adopted the role of doting
stepmother IN ORDER TO KEEP A CLOSE WATCH OVER THE SPECIAL TALENTS SHE NOTICED
IN AVELINE, HER WORLD WAS CHANGED FOREVER.
Troubled by her mother's SUDDEN DISAPPEARANCE, Aveline never fully recovered
her trusting nature. Her CURIOSITY, PHYSICAL STRENGTH, and SENSE OF JUSTICE
made her a prime target for TRAINING by the Assassin Brotherhood of New
Orleans, and SHE WAS RECRUITED BY MENTOR Agaté, WHO RESCUED HER FROM HARASSMENT
TO WIN HER LOYALTY.
*** Jean-Jaques Blaise d'Abbadie
**** During M1.8
Jean-Jaques Blaise d'Abbadie was born in France, 1726. Following the Treaty of
Paris in 1763, he was made Governor of Louisiana. He is said to have died of a
nervous disorder in 1795, but was more truthfully the victim of an Assassin
attack.
**** After killing the Citizen E that appears after Memory 2.6 ("Eve of Saint
John")
Jean-Jaques Blaise d'Abbadie was born in France, 1726. Following the Treaty of
Paris AND THE SECRET TREATY OF AIX-LA-CHAPELLE in 1763, he was made Governor of
Louisiana and SENT THERE TO DISMANTLE THE FRENCH GARRISON and PREPARE THE
TERRITORY FOR handOVER TO TEMPLAR PLANTS WITHIN THE SPANISH GOVERNMENT. He is
said to have died of a nervous disorder in 1795, but was more truthfully the
victim of an Assassin attack.
*** Rafael JoaquqÃn de Ferrer
**** During M1.8
Rafael JoaquqÃn de Ferrer was born in Guipúzcoa in the 1730s, and sent to Cuba
at an early age.
Like Antonio de Ulloa, he was a man of science who rose to prominence and
responsibility, overseeing excavation research. He died doing what he loved,
at a Chichen Itza work site.
**** After killing the Citizen E that becomes available after Memory 3.7
Rafael JoaquqÃn de Ferrer was born in Guipúzcoa in the 1730s, TO A TEMPLAR
FAMILY, and sent to Cuba at an early age. IN 1765, HE WORKED WITH GOVERNOR
JEAN-JAQUES BLAISE D'ABBADIE TO ENSURE THE TRANSITION OF THE LOUISIANA
TERRITORY TO TEMPLAR OVERSIGHT.
UNLike Antonio de Ulloa, he was A RUTHLESS SOLDIER who rose to prominence and
responsibility, overseeing excavation research. DE FERRER WAS A KEY PROPONENT
OF A TEMPLAR INITIATIVE TO DIVERT SLAVE LABOR TO SEARCH FOR FIRST CIVILIZATION
ARTIFACTS. He WAS ASSASSINATED at a Chichen Itza work site, AT THE Hand OF
NOTED ASSASSIN, AVELINE DE GRANDPRÉ.
*** Gérald Blanc
**** During Memory 1.5?
Gérald Blanc was born in Acadia in 1745, to a rebellious family whose militant
actions precipitated the great expulsion of the Acadians.
Blanc arrived in New Orleans at the age of 10 and earned his keep first as an
errand boy, then as a clerk and accountant to the unsuspecting Philippe de
Grandpré.
Educated, intelligent, mild-mannered, but deceptive to the core, he was
welcomed into the Assassin Brotherhood and trained as an information officer.
His lifelong infatuation with childhood companion Aveline de Grandpré is
well-documented, but the true nature of their relationship remains unconfirmed.
**** After killing the Citizen E that becomes available after Memory 3.7
Gérald Blanc was born in Acadia in 1745, to a rebellious family whose militant
actions AGAINST THE ENGLISH OCCUPATION precEEDED the great and TERRIBLE
expulsion of the Acadians TO LOUISIANA, DEATH, OR HIDING, FOLLOWING THE BURNING
OF THEIR HOMES.
Blanc arrived in New Orleans AN ORPHAN at the age of 10 and earned his keep
first as an errand boy, then as a clerk and accountant to the unsuspecting
Philippe de Grandpré.
Educated, intelligent, mild-mannered, and PREOCCUPIED WITH JUSTICE, he was
welcomed into the Assassin Brotherhood and trained as an information officer.
His lifelong infatuation with childhood companion Aveline de Grandpré is
well-documented, but the true nature of their relationship remains unconfirmed.
*** Carlos Dominguez
**** During Memory 1.5
Captain Carlos Dominguez was born in the 1730s to a modest family in Spain and
became a sailor at the first opportunity. Hard work and skill soon made him
Captain of his own ship. This upright servant of humanity devoted his life to
providing safe transportation to political refugees.
**** After killing the Citizen E in Chichen Itza
Captain Carlos Dominguez was born in the 1730s to a modest family in
Spain and became a sailor at the first opportunity. Hard work and
skill soon made him Captain of his own ship BUT SOON GAVE WAY TO
ALCOHOL and OPPORTUNISM. This upright servant of THE TEMPLAR ORDER
devoted his life to EARNING AND DRINKING A SMALL FORTUNE, providing
safe transportation to ANYONE WHO WOULD PAY.
FOLLOWING THE LOSS OF HIS SHIP AT THE HANDS OF AVELINE DE GRANDPRÉ,
CAPTAIN DOMINGUEZ WAS FORCED TO REFORM UNDER HER SUPERVISION. HE
REMAINED PRODUCTIVE UNTIL 1803, WHEN HE WAS REPORTED MISSING AT SEA.
*** Agaté
**** Memory 2.2
Agaté was born in the 1720s, on the Atlantic coast of Africa. (Official records
unavailable.)
In 1729, he was taken into slavery and shipped to Saint-Domingue (now Haiti),
where he was taken under the wing of revolutionary disruptor François
Mackandal. He joined the Assassin Brotherhood in 1738.
Following a failed poisoning attempt against the white colonists of
Saint-Domingue, and Mackandal's subsequent execution, Agaté fled to Louisiana,
a marked man, and hid in the Bayou.
Unable to exercise his own murderous tendencies, he soon manipulated Aveline de
Grandpré and Gérald Blanc into joining the Assassin Brotherhood, and trained
them to do his dirty work.
**** After killing the Citizen E in Chichen Itza
Agaté was born in the 1720s, on the Atlantic coast of Africa. (Official records
unavailable.)
In 1729, he was taken into slavery and shipped to Saint-Domingue (now
Haiti), where he FELL IN LOVE WITH AVELINE DE GRANDPRÉ'S MOTHER,
JEANNE and was taken under the wing of revolutionary disruptor
François Mackandal. He joined the Assassin Brotherhood in 1738 and
WAS LATER FORCED TO LEAVE JEANNE TO PROVE HIS COMMITMENT.
Following a failed poisoning attempt against the white colonists of
Saint-Domingue, and Mackandal's subsequent execution, Agaté fled to Louisiana,
a marked man, and hid in the Bayou.
Unable to RESTRAIN MOUNTING TEMPLAR INFLUENCE ALONE, he soon RECRUITED
Aveline de Grandpré and Gérald Blanc into joining the Assassins
Brotherhood, and trained them.
WRACKED BY A LIFETIME OF ABUSE, VIOLENCE, and PARANOIA, AGATÉ
EVENTUALLY SUCCUMBED TO SELF-DOUBT, AND DIED, A SUICIDE, IN 1777. HE
NEVER SAW CLOSURE FOR HIS LIFE'S WORK.
*** Madeleine de L'Isle
**** After Memory 1.3 ("A Slave in Trouble")
Madeleine de L'Isle was born in New Orleans, in 1732, the cherished daughter of
a wealthy merchant family.
A beautiful woman with a keen intellect and sharp sense for business, she
married Philippe Olivier de Grandpré in 1752, and later devoted herself to
raising his daughter by a previous union, Aveline de Grandpré, following her
abandonment by her mother, Jeanne.
Progressive for her time, she secretly oversaw the release and transit of
slaves from around New Orleans to safety.
**** After killing the Citizen E that appears in the bayou after Memory 5.3
[or 5.4... see his entry for details]
Madeleine de L'Isle was born in New Orleans, in 1732, the cherished daughter of
a wealthy merchant family.
A beautiful woman with a keen intellect and sharp sense for business,
she married Philippe Olivier de Grandpré in 1752 FOR THE BENEFIT OF
HER FAMILY BUSINESS, and later devoted herself to raising his daughter
by a previous union, Aveline de Grandpré IN ORDER TO GROOM HER FOR
INDUCTION INTO THE TEMPLAR ORDER.
POSSESSED OF A CALCULATING GENIUS, she secretly oversaw the release
and transit of slaves, and EVEN FREED BLACK PEOPLE, INCLUDING JEANNE,
AVELINE'S MOTHER, from around New Orleans to WORK CAMPS AT EXCAVATION
SITES DEVOTED TO THE SEARCH FOR FIRST CIVILIZATION ARTIFACTS.
She died in 1777, FOLLOWING THE DECIMATION OF THE TEMPLAR ORDER OF NEW
ORLEANS, IN AN ASSASSIN BROTHERHOOD PLOT BY AVELINE DE GRANDPRÉ and
HER COHORTS, and was laid to rest in Saint Louis Cathedral in
recognition of a lifetime of service to the people of New Orleans.
THE ASSASSINS LEFT NO EVIDENCE.
*** Philippe Olivier de Grandpré
**** Start of Memory 1.5
Philippe Olivier de Grandpré was born in France in 1722, to a successful
merchant family. As a young man he moved to Louisiana in search of even
greater prosperity, and established a trading business, shipping goods from the
new world to the old.
In 1744, on a trade mission to Saint-Domingue, he purchased Jeanne and took her
as his placée (unofficial wife). In 1747, their daughter Aveline was born in
New Orleans, and he experienced a personal enlightenment that saw him free them
both.
In 1752, he married Madeleine de L'Isle. Some years later, Jeanne disappeared,
leaving Aveline in her care.
A loving father, Philippe Olivier saw to Aveline's education in business,
ensuring she would grow into a woman of independent means, even if the law
technically prohibited her from inheriting his estate.
He died in 1776.
**** After killing the Citizen E that appears in the bayou after Memory 5.3
Philippe Olivier de Grandpré was born in France in 1722, to a successful
merchant family. As a young man he moved to Louisiana in search of even
greater prosperity, and established a trading business, shipping goods from the
new world to the old.
In 1744, on a trade mission to Saint-Domingue, he purchased Jeanne and took her
as his placée (unofficial wife). In 1747, their daughter Aveline was born in
New Orleans, and he experienced a personal enlightenment that saw him free them
both.
In 1752, he married Madeleine de L'Isle. Some years later, Jeanne disappeared,
leaving Aveline in her care.
A loving father, Philippe Olivier saw to Aveline's education in business,
ensuring she would grow into a woman of independent means, even if the law
technically prohibited her from inheriting his estate.
He died PAINFULLY in 1776, A VICTIM OF SYSTEMIC POISONING, AFTER
DISCOVERING EVIDENCE OF TEMPLAR INTERFERENCE IN HIS BUSINESS.
*** Antonio de Ulloa
**** During Sequence 3
Antonio de Ulloa was born in Spain in 1716. A prominent scientist and
intellectual, he and a fellow researcher were the first to discover
the element platinum. He was subsequently captured by the British and
made a fellow of the Royal Society of London. He established the
first museum of natural history, the first metallurgical laboratory in
Spain, and the observatory of Cadiz.
In 1758 he became governor of Huancavelica (in Peru) and in 1766 was
appointed the first Spanish governor of Louisiana. He attempted to
end corruption, but was ousted during the Louisiana Rebellion of 1768.
He died peacefully in 1795, an old man.
**** After killing the Citizen E that appears atop the Cathedral
Antonio de Ulloa was born in Spain in 1716. A prominent scientist and
intellectual, he and a fellow researcher were the first to discover
the element platinum. He was subsequently captured by the British,
BUT RELEASED, THANKS TO HIS CONNECTION TO THE TEMPLAR ORDER, and made
a fellow of the Royal Society of London. He established the first
museum of natural history, the first metallurgical laboratory in
Spain, and the observatory of Cadiz, ALL THE WHILE, ACTING IN SERVICE
TO THE TEMPLAR ORDER.
In 1758 he became governor of Huancavelica (in Peru) and in 1766 was
appointed the first Spanish governor of Louisiana. He attempted to
IMPOSE TRADE RESTRICTIONS FAVORING TEMPLAR INTERESTS, but was ousted
during the Louisiana Rebellion of 1768.
FOLLOWING AN ULTIMATUM FROM THE ASSASSIN BROTHERHOOD, He WITHDREW FROM
PUBLIC LIFE and TEMPLAR SERVICE, and died peacefully in 1795, an old
man.
*** Jeanne
**** At the start of Sequence 5
Jeanne was born on the Atlantic coast of Africa in the 1720s (Official
records unavailable.) She was taken into slavery as a child and
transported to Saint-Domingue (present-day Haiti).
In 1744, Jeanne was purchased by Philippe Olivier de Grandpré, who
took her to New Orleans. She became his placée (unofficial wife) and
was granted her freedom upon bearing him a daughter, Aveline, in 1747.
Jeanne vanished from New Orleans in 1757, leaving her daughter behind.
**** After killing the Citizen E that appears atop the Cathedral
Jeanne was born on the Atlantic coast of Africa in the 1720s (Official
records unavailable.) She was taken into slavery as a child and
transported to Saint-Domingue (present-day Haiti).
In 1744, Jeanne was purchased by Philippe Olivier de Grandpré, who
took her to New Orleans. She became his placée (unofficial wife) and
was granted her freedom upon bearing him a daughter, Aveline, in 1747.
Jeanne vanished from New Orleans in 1757, leaving her daughter behind.
THERE IS MORE TO THIS STORY. LOOK FOR IT.
*** Gilbert Antoine de Saint Maxent
**** During Memory 1.5
Gilbert Antoine de Saint Maxent was born in 1724 in in [sic] France. At 23 he
immigrated to New Orleans and enlisted in the military. He married the wealthy
Elizabeth La Roche and used the dowry to open a building on Conti Street to
supply fur traders.
When West Louisiana was given to the Spanish, Gilbert Antaine was the first
Frenchman to pledge his allegiance to the new governor, Antonio de Ulloa. As a
result, he was imprisoned in his plantation during the Louisiana Rebellion of
1768, while the governor was ousted by the Superior Council.
Once the Spanish reclaimed the colony in 1769, his daughter Marie-Elizabeth
married the next Spanish governor, Luis de Unzaga.
During his life, he was named Commandant of the Militia of Louisiana,
Lt. Governor of the Providence of Louisiana and West Florida, and
Captain-General of the new Bureau of Indian Affairs of Louisiana and West
Florida.
** [LOC] Locations
These contain no descriptions, only an image and the name of the place. For
those places which will always be unlocked at the same time, for story reasons,
I'll list that time, but for everything else assume it becomes listed here when
you first go there in your exploration.
*** New Orleans
**** Saint Louis Cathedral
**** Place d'Armes/Plasa de Armas
**** Governor's Mansion
**** Plantation
Inevitably unlocked as part of Memory 1.3.
**** De Grandpré's Mansion
Unlocked after Memory 1.1.
**** De Grandpré's Warehouse
*** The Bayou
**** Agaté's Hut
Unlocked at the end of Memory 2.1 or during 2.2
**** Smugglers' Hideout
*** Chichen Itza
*** General
**** Tailor
**** Smuggler
**** Weapons Merchant
** [MAN] User Manual
This HD-ONLY section gives instructions for the game, presumably because the
PS3 doesn't include the so-called "LiveArea" that the Vita has, which would
have allowed access to something more closely resembling the printed manual.
I'll copy the text up here at some point but for now I'm prioritising the
database proper.
** [LDR] Leaderboards
HD ONLY: There are leaderboards for every stat listed in the Stats section.
Every single one. I'm not going to re-list them here. There is also one more
heading...
*** Missions
Each memory listed in the DNA section has its own leaderboard, with both Synch
and Time stats listed. Presumably the latter is used as a tie-break between
the vast numbers of people with 100% Synch. I'm not going to re-list them all
here; refer to the DNA section for details of mission names.
* [ITEM] Items
I might as well include an item listing, especially as the Diary pages, which
are important lore, are listed there rather than in the Database. Since there
is no Écu sign in Unicode, I'll be using the "generic currency symbol", ¤, for
prices instead, so be aware of that. Note also that because neither
outfits nor hats are listed in the inventory or database, even when
equipped, I haven't listed them here. In general, an outfit costs
¤1500 from a rival tailor, or ¤1000 from one of your own, with the
exception of the special ones unlocked by collecting the
persona-specific collectables, which are free (but must still be
"bought"). All hats save the Assassin's Hood are free (the Hood costs
¤750/500) but must be unlocked and "bought", and there is one
version-exclusive article of clothing, the Alligator Hunter's Hat,
which is available only in the HD port by redeeming Uplay Units.
With the exception of the Diary Pages, this section remains
incomplete. If you want to fill it out and send me an update, go ahead
(see "contact" below).
** Weapons
*** Sugarcane Machete
Equipped from the start (on the Slave and the Assassin, as with all Small
Weapons).
Price listed as ¤0.
small weapon
damage: 1
speed: 3
combo kill: 4
chain-kill targets: 2
*** Hatchet
Rival shop: ¤16380
Smuggler: ¤10238
small weapon
damage: 3
speed: 3
combo kill: 4
chain-kill targets: 3
*** Connor's Tomahawk
Special unlock conditions. Vita: connect to ACIII on PS3. HD: redeem Uplay
Units.
¤0 once unlocked
small weapon
damage: 2
speed: 3
combo kill: 3
chain-kill targets: 3
*** Chimbuya Axe
Rival shop: ¤16860
Smuggler: ¤10538
small weapon
damage: 2
speed: 3
combo kill: 3
chain-kill targets: 3
*** Sword
Rival shop: ¤1508
normal weapon
damage: 2
speed: 3
combo kill: 5
chain-kill targets: 2
*** Cuttoe Sword
Rival shop: ¤3120
normal weapon
damage: 3
speed: 2
combo kill: 4
chain-kill targets: 2
*** Machete
Rival shop: ¤16640
normal weapon
damage: 3
speed: 2
combo kill: 3
chain-kill targets: 3
*** Cutlass
Equipped from start. Price listed as ¤0.
normal weapon
damage: 2
speed: 2
combo kill: 4
chain-kill targets: 2
*** Pirate Scimitar
HD ONLY. Unlock conditions unknown - it was available from the beginning for
me and while I got a message saying extra weapons had been unlocked when I
first opened the game, it didn't say why. If you know, please write in.
¤0
normal weapon
damage: 2
speed: 4
combo kill: 5
chain-kill targets: 3
*** Colichemarde
Rival shop: ¤18040
normal weapon
damage: 1
speed: 4
combo kill: 3
chain-kill targets: 3
*** Naval Axe
Rival Shop: ¤21240
normal weapon
damage: 4
speed: 2
combo kill: 4
chain-kill targets: 2
*** Ceremonial Blade
HD ONLY. See Pirate Scimitar for discussion on unlock conditions (tl;dr: I
don't know).
¤0
damage: 3
speed: 3
combo kill: 4
chain-kill targets: 3
** Tools
*** Queen Anne Pistol</pre><pre id="faqspan-2">
Equipped from start. Listed as ¤0.
tool (pistol)
short range damage: 4
long range damage: 2
magazine: 1
*** Dual Pistols
Rival Shop: ¤20000
tool (pistol)
short range damage: 4
long range damage: 2
magazine: 1
*** Pocket Pistol
The only pistol the Lady can use, and as such will, in the HD version,
remain equipped on that persona even when the Assassin is using a
different one. This does not, unfortunately, seem to apply in the
Vita original, where having any other firearm equipped to the Assassin
will remove the Lady's pistol. Either way, worth knowing.
Rival Shop: ¤20000
tool (pistol)
short range damage: 3
long range damage: 1
magazine: 1
*** Double-Barreled Pistol
Rival Shop: ¤10000
tool (pistol)
short range damage: 4
long range damage: 2
magazine: 2
*** Cartridges
Rival shop: ¤200
Rival shop (Smuggler's Hat): ¤100
Owned shop: ¤50
Smuggler: ¤125
*** Fast Poison Darts
Rival shop: ¤500
Owned shop (Smuggler's Hat): ¤125
Smuggler: ¤313
*** Berserk Poison Darts
Owned Shop (Smuggler's Hat): ¤425
*** Smoke Bombs
Rival Shop: ¤1400
Owned Shop (Smuggler's Hat): 350
Smuggler: ¤875
** Items
** Jeanne's Diary Pages
*** Page 1
Today, M— gives me book and pencil for practice lessons. A— also. M— say
book
is rare but better than tracing in the sand. It is gift because we learn
well. He is kind. I must keep book hidden. Books not allowed for slaves
*** Page 2
Today A— took my hand but he dropped it when B— came near and laughed. He
say
M— will be angry. He say A— should be training. Training for what? I do
not
like B— or trust him. He is rude.
*** Page 3
My fingers had blisters from scrubbing, and my knees was bruised from the
floor. Mistress L— tels me stop or I will lower my price. If I am ugly or
lame no one will want me at auction. If my price is low she will beat me.
Mistress C— told me to pay her no mind
*** Page 4
I follow A— and B— to secret meeting with M—. I know I should not but I
am so
worried for A—. He is not the same after he meets with M—. Now I know his
training is for the Brotherhood. M— says we must take it for ourselves --
that
we must fight, and not be afraid to die or kill for our freedom, like A—. Did
A— kill? For what freedom? Now I wonder. What will M— ask of me in return
for books and lessons?
*** Page 5
A— asked me to join M—'s Brotherhood. He says it is only way we can be
together. He does not tell me why. He does not know I spied before. B— says
I will never join because I am a traitor. A— hits him. I do not know what to
do. I love A— but Brotherhood scares me
*** Page 6
A— gives me herbs from M—. He want me to add it to wine for the family at
dinner. I will not. Mistress L— is cruel but I will not harm Mistress C—
and
the children. A— goes. He say if I do not join M—'s Brotherhood we never
speak again.
*** Page 7
I have to confess somewhere so I confess here. When A— left I took something
from him. Something the Brotherhood needs. Something it would kill for. I do
not know why it is important. But I fear that A— and B— and M— will know
it
was me. But it is too late for them. Even if they kill me, they will not find
it.
*** Page 8
Mistress L— says auction is next week. It is wrong to think so but I wish it
was sooner. My hope is I am bought and sent to a far place. I do not care
about my future. Only I must go from this place and the eyes of the
Brotherhood.
*** Page 9
At auction, they pull back my lips and press my teeth. They lift my skirts and
squeeze my legs. I sing and explain proper method of washing linen. Some do
not like my speech. So I cover it and speak only roughly, as if M— teaches me
nothing. None want me. I fear Mistress L—'s whip.
At last a man comes near. They call him Monsieur de G—. He is quiet and does
not look at me. Mistress L— says he will take me to la Louisianne. I am glad
to leave this place.
*** Page 10
I am allowed to bring only my clothes but am able to hide my diary. I pin it
inside my skirt. I stitch the Heart of Brotherhood, into the lining. I am
afraid Mistress L— will find them but I am spared.
Now I am on the ship that takes me away. At first I worry it will be like when
I am stolen from my parents. But I am allowed to slee in quarters near
Monsieur de G—, so I may tend to him. Sometimes I may take air. There is
food. No one is dies.
*** Page 11
Monsieur de G— comes to my quarters at night. At first I think it not proper.
But I know I am no one to refuse him. I can not stop from thinking of A—.
Did
I betray him? Or he me? I am glad he cannot find me, but still I see his face
in every man and sometimes I wish it was him. I will try harder to be devoted
to Monsieur de G—. He treats me gently although he does not have to. He
brings me safety. I learned his name is P—.
*** Page 12
We arrive in New Orleans. Monsieur de G— says I will not take my quarters
among the other slaves, but in his house. I do not know what the others will
think. I know I should only be glad for any comfort I am given
*** Page 13
May 7th, 1746
P— asked me to become his Placée. I feel I must accept his offer. It is my
fate that unofficial wife is the only kind of wife I can be. Maybe I earned
this fate when I betrayed A— and his Brothers. So I am lucky to accept.
P— treats me with more kindness than I deserve. I think I am truly fond of
him. I have something to tell him as well: I am with child. I hope he will
not be displeased.
*** Page 14
June 20, 1747
My daughter is born. She is healthy and complete. My love for her grows in a
way that makes me think I did not ever know true love before. She has P—'s
eyes. We will call her Aveline.
P— was full of emotion at her birth. On seeing her, he falls to his knees.
He
says he is ashamed. He begs forgiveness for keeping me enslaved all this
time. He vows to grant us both our freedom. Perhaps there is hope for the
future, after all.
*** Page 15
November 9, 1749
I have not written in a long while, sobusy I have been with Aveline, and all
the affairs of the household. How we have grown together as a family! And
Aveline is truly the heart of our home, winning the hearts of all who meet her
with her playful nature and carefree smile.
I should not have thought it possible that a daughter of mine could enjoy such
a life of comfort and freedom. True, there are those who would taunt us with
rude remarks in the street, but they are far outnumbered by friends. I know
P—'s prominent position, and success in trading are responsible, but still I
am
grateful every day.
Not since I last saw my parents did I ever allow myself to imagine I would ever
enjoy such happiness again.
*** Page 16
August 12th, 1750
Aveline continues to grow in health, intelligence, and beauty. How her father
dotes on her! Our happiness is marred only by recent troubles with P—'s
business. He ruterns home later and later, his brow more and more furrowed.
But he seems to be confident that his investor, Monsieur de L—, with his
daughter, ho visits frequently, will help see him through these turbulent
waters. I try to persuade P— that we can make do with less, if that is
required.
*** Page 17
October 2nd, 1750
Sometimes I worry about that daughter of mine. For all her charm and wit, she
is rather... active for a girl her age. We can hardly go to market without her
running off after the dogs and chickens, or climbing the crates of dry goods.
I tell her she must stay by me, lest I lose her for good, and she takes it for
a game, giggling wildly and running free again.
*** Page 18
January 8th, 1751
At the market today, the fishmonger asked me the strangest question. It seems
his wife heard from the wife of the baker that Mademoiselle de L— was seen
dancing on the arm of P— yesterday's eve at a Mardi Gras party. I told him
she
must have been confused by the masks. P— worked well into the night, still
preoccupied with his business. It seems a new opportunity is on the horizon.
*** Page 19
March 15th, 1751
I received Mademoiselle de L— to tea today. She displayed a great curiosity
about the house and all its artifacts and took great pleasure in hearing
Aveline demonstrate her piano lessons. Imagine! Piano lessons. Never did I
envision such an indulgence for a child of mine, and yet she takes to them as a
fish to water.
*** Page 20
August 23, 1751
I have had a shock. P— is to be married officially, to the daughter of
Monsieur de L—. What is to become of me? And Aveline?
I would flee right now, in the night, but I know without P—'s protection the
risk of capture, is too high. If I were re-enslaved -- no, I cannot even think
it. There must be some mistake. One life cannot contain so much sorrow as
this.
*** Page 21
February 5, 1752
Monsieur de G— (I will not call him P— now) has married The Madame. He
insists
nothing need change between us, but he is blind, already everything has changed.
Aveline and I have our own private quarters in the mansion, and The Madame
fancies that she employs me as her personal handmaid. How she is able to
support my presence, with the gossiping tongues of New Orleans lapping always
at our door, I do not know.
Still I dream of fleeing, but Aveline loves her father so. I can not wrench
her from him as I was stolen from my parents.
*** Page 22
January 19th, 1756
The Madame has taken a rather curious interest in me. She thanks me effusively
for every small favor, though I am in her "employ" and she sits for hours as I
work on the mending, asking me question after question about my treatment in
Saint Domingue. She is surprisingly knowledgeable on the subject, and is even
familiar with the name of M—. However I wish to detest her for the ruin she
has brought me, I always find myself compelled to answer, beyond the politeness
I "owe" her as an employer
*** Page 23
March 7th, 1757
The Madame is in contact with a great many traders' wives, who have a great
many things to say about the shape of hats and the price of cotton. I strain
to hear news of the Brotherhood, or even to read it between the lines, but thus
far I have not been rewarded with any information that can confirm or deny me
my continued safety here.
*** Page 24
April 14th, 1757
The Madame told me the strangest thing today. She said the wife of a trader
whose associate was recently near Saint Domingue heard tell of a story that a
certain voodoo Houngan going by the name of M— had been seen embarking ship
bound for La Louisianne. "Isn't that strange?" She asked me. "What could a
man like that possible want in New Orleans? What could he possibly be looking
for?" I fear I know the answer too well. It is me.
*** Page 25
May 1, 1757
This is very hard to write -- almost impossible. Tonight I leave New Orleans.
Madeleine, bless her soul, has sworn to love and raise Aveline as her own, and
see to her education and protection -- at least until it is safe for me to
return. Using her contacts, she has found a place for me in Chichen Itza,
where I will find both safety and employment.
Once the threat has passed I will return. If I did not believe it would be
soon, I do not think I could live with myself. I leave my daughter now,
knowing it is the only way to keep her safe -- the only way I can ever see her
again. I left the Heart with her, for safe keeping, though she does not know
it.
*** Page 26
I do not know the date. But for the grief that haunts my every moment, I am
well here in Chichen Itza. Monsieur de F— gave me a comfortabel welcome, and
work in the community he is building.
They are men of science here, undertaking a great archaeological excavation, in
the name of finding sacred ruins, and discovering history.
I do not have to hide my writing here. It is encouraged. They have provided
me a new book. The old one, I left behind, for what purpose can the past serve
me here?
*** Page 27
I discovered something curious at the work site today. The artifacts we
unearth bear a striking resemblance to the Heart of the Brotherhood. A chill
passed through me when I saw the first shard. I do not want to demean the
kindness that has been shown me here, but I can't help but wonder what is the
true purpose of this excavation, and who are my employers, behind their smiles?
Oh, how I wish The Madame would send news from New Orleans. I miss Aveline so
terribly, and wish to leave this place the moment it is safe.
*** Page 28
I have been promoted to forewoman, so I know they do not detect my suspicion,
but every day I grow more concerned. I do not like the greedy glint in De
F—'s
eye when he demands to know why more artifacts have not yet been found.
Still no word from The Madame about Aveline. Does my daughter even remember my
face?
*** Page 29
I believe i have discovered the artifact they seek. To hold it is to sense its
power. It is a piece of a disc -- one part of a puzzle, requiring the
companionship of two or more others. One, I am sure I know already. the
other, I sense I have seen before. But where? The answer eludes me.
It does not matter now. I have hidden the shard. They will not find it. The
whole will never be assembled.
I realise now I was foolish to trust The Madame. She is not who she says she
is. he knowledge sprang not from the gossip of traders' wives, but from some
direct source. She is not of the Brotherhood, but she is something else,
equally sinister. I fear what harm may come to my daughter -- to what lengths
and to what purpose she may have been manipulated.
*** Page 30
At last, de F— tires of my excuses. He has banished me from my work, and from
the community. I will seek some hiding place. As long as de F— controls the
port, there is no chance of escape. These people see all, know all.
* [CLRM] Closing remarks
My fingers hurt. That was a lot of typing.
** [CNTCT] Contact
If you have any corrections or missing content to improve this guide, feel free
to send them to darael (plus) liberationdb (at) tpchq (dot) org. The address
*should* be enough, but I'd advise you to mention the guide in the subject line
as well.
I won't accept corrections to an errors which are present in the game, though,
like those in the Diary entries or the "in in" in Gilbert Antoine de Saint
Maxent's database entry, though outside of Diary Pages I'll add a [sic] where
necessary if I've been missing one.
Updates or prettification are both welcome, and all the more so if
provided as a patch to the file (but if you have no idea what that
means, don't worry about it).