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___   ___      ___       __  ___     __          __   __
\  \ /  /     /   \     |  |/  /    |  |    _   |  | |  |
\  V  /     /  ^  \    |  '  /     |  |  _| |_ |  | |  |
 >   <     /  /_\  \   |    <      |  | |_   _||  | |  |
/  .  \   /  _____  \  |  .  \     |  |   |_|  |  | |  |
/__/ \__\ /__/     \__\ |__|\__\    |__|        |__| |__|

Platform:       PC-Engine
Release Year:   1992
FAQ Version:    1.1
Last Update:    08/05/2006
Authors:        Jeff Lambert & Bt Garner
Extra Help:     Thomas "SkyWelse" Liebert

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ABOUT THIS GUIDE: This walkthrough was originally written by Bt Garner, who
runs the Turbo mailing list among many, MANY other things. I decided I'd play
through Xak 1&2 and use this guide as a reminder. Turns out there were some
omissions and errors so I decided I'd submit a revision to GameFAQs with my own
modifications. THIS IS DONE ENTIRELY WITH BT'S APPROVAL.

My notes about the game: As I'm writing this in 2006 I will be totally honest
with you... play this on an emulator! The game can be very cheesy in terms of
dying, and although it offers a save-almost-anywhere feature, you're much
better off using save states. I started playing Xak 1&2 after playing
through Ys 4 (excellent translation from NightWolve) and needing more
PC-Engine Action RPG goodness. This is an old game but I feel like it still
has potential for a fun time in this day and age. Enjoy it!

I would also like to thank SkyeWelse and his awesome Xak/Ys/Zelda shrine:
http://gameflaws.com/xyz/ Check it out. He rewrote parts of this guide with
proper item and location names. This guy knows his XYZs!

BTW my GameFAQs username is jeffx2k... feel free to say thanks if this helped!
This guide may ONLY be posted on GameFAQS, the XYZ shrine and the Turbo ML.

For additions/corrections, email [email protected]

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GENERAL TIPS:

 - Talk to everyone... three times!
 - Reaching a new level makes a world of difference
 - Purchase best equipment at all times
 - Make sure to magically enchant your weapons and armour as certain enemies,
   such as undead can only be hurt by magic
 - Keep 4 of each spell in stock to avoid backtracking
 - You can die from the weakest enemy if not careful
 - In Xak II you can turn your Force shot on/off. Using Force Shot helps a lot
 - In Xak II, at some point you'll be able to purchase a magic cross from
   the village magic shop. This item allows you to recover your magic points
   at the expense of some of your HP. Very useful item!
 - SAVE OFTEN!

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GAME PLAY:

 What the buttons do:
      I:      Jump (if in an applicable scene) / Select Menu item
      II:     Attack (HOLD - turn turbo off) / Cancel Menu
      Run:    Uses whatever is selected in ITEM A
      Select: Calls up the Menu

 Item:  There are two item blocks, A and B.  Things in "A" generally
need to be used (by pressing the run button), however, there are exceptions
(the GREEN Spell, for instance, instead if you have a green spell in Item
A, and come to an appropriate place to use it, you will be asked if you
want to use it or not).  Most things in B work the same way as the
exceptions to "A" above, although there is generally not a question
since "B" items are not of the use once variety.

The Menu is in english, and fairly straight forward. Unfortunately at the time
of this writing, no English patch has been made available. However, an MSX
version of this game is available including full translation. Check out the
XYZ shrine for the full details.

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MAGIC SCROLLS:

 There are 5 spells.
 BLUE   (Teleport)- Return (most of the time returns you to the last town)
 RED    (Death Spell)- Kills any normal enemies on screen instantly
 YELLOW (Lightning Bolt)- Like the Death Spell, but deals damage
 GREEN  (Disintigrate) - Destroy wall (used only in the caves of Xak 1)
 SILVER (Dispel Magic) - (available only from the Gnomes living in a treasure
                          chest house in Xak 1, and used on a ghost in the
                          Tower of Zeglard)

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ITEMS:
 There are scads of items.  These are the less obvious ones.

 Life Mantle     - Cape of healing, allows you to heal anywhere once equipped
 Gauntlets       - Raises Latok's strength while equipped
 Protection Ring - Raises Latok's defence while equipped
 Benura          - Opens chests in the Tower of Zeglard
 Bread           - Restores a small bit of life
 Dried Meat      - Restores a medium amount of life
 Gemil Potion    - Restores life completely

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WEAPONS:

Xak I:

 Short Sword   - First sword you are able to wield
 Gradius       - The second sword
 Falcion Sword - Third sword
 Saber         - Fourth sword
 Broadsword    - Fifth sword
 Great Sword   - Final Sword

Xak II:

 Gradius       - First sword you are able to wield
 Falcion Sword - Second sword
 Saber         - Third sword
 Broadsword    - Fourth sword
 Great Sword   - Fifth sword
 Xak Sword     - Final sword

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ARMOUR:

Xak I:

 Leather Armour    - First set of armour you can equip
 Ring Mail         - Second set
 Chain Mail        - Third Set
 Scale Mail        - Fourth set
 Brigande          - Fifth set
 Plate Mail        - Final set

Xak II:

 Leather Armour    - First set of armour you can equip
 Ring Mail         - Second set
 Scale Mail        - Third set
 Brigande          - Fourth set
 Plate Mail        - Final set

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SHIELDS:

Xak I:

 Small Shield      - First shield you are able to equip
 Round Shield      - Second shield
 Large Shield      - Third shield
 Tower Shield      - Fourth shield
 Silver Shield     - Fifth shield
 Knight's Shield   - Final shield

Xak II:

 Small Shield      - First shield you are able to equip
 Round Shield      - Second shield
 Large Shield      - Third shield
 Tower Shield      - Fourth shield
 Silver Shield     - Fifth shield
 Knight's Shield   - Final shield

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WALKTHROUGH:

Please note Xak I&II plays exactly like Ys I&II in the sense that when you
select "New Game" you are automatically taken to Xak I. The only way to play
the sequel is to actually complete Xak I and SAVE your game while playing
the second!! Otherwise you can't "choose" to play Xak II on its own.

1.  Fearless Village - In order to get out of the village, you will need to
search the church (there's something between 2 of the benches) and then into
the house on the left of the church. With your 600 gold, get the first set
from the weapon/armor shop on the bottom right of the church. No need for
anything from the items/spell shops. Level up once or twice in the next screen.
Head to the Northeast exit, then the northern exit.

2.  In the forest area with the "grey cats" - there are three openings,
the upper one leads to the 1st boss, go first to the opening on the left
and speak with an injured blue haired girl named Fray. Offer to carry her
and take her to the opening on the right in the cat area, and into to the
house (answer YES). Then take girl back to the first town (drop her off at
the nurse). Go back to the house by the cats and you will now be able to enter
the north area. After beating the boss, go back to the house for 1000 Gold.

3.  On your way back to the town, you will encounter another 'injured' person.
It is Bobby, the Blacksmith's son from Fearless village (or rather a demon imp
sent to assasinate Latok who looks like him.) Answer NO to both questions, or
it's GAME OVER.  Kill the resulting imp after the second NO.

4.  You should have enough gold to buy the second set of armor and weapons
in the first town.

5.  Leave the village and take the northeast exit, but this time take the east
exit instead of northern. Continue along the path. The green enemies can be
hard to kill at this point, try and bypass them. This leads to the Fortress
of Molum.

6.  The Fortress is very annoying and also pretty hard.  Try and develop
enemy-killing techniques such as pushing against them so they can't fight
back. Your objective is to find 3 keys. Only the last key is hard to find.

   *NOTE* It is imperative that you show your "ROYAL FAMILY CREST"
   (First item (Gold Color) ITEM B) to each of the people you will come
   across inside the Fortress. If you do not, they will not help you
   nor give you the items you need to continue forward.

   1.  Upon entering, go left, up - key is visible on shelf.
   2.  Return to entrance. Door on right can be opened if you check it
       twice. Talk to the prisoner. Go down and into the room to the left
       of the cell. Use your first key. (MEDICINE CABINET KEY)
       Get Ointment from the shelf and return to the prisoner.
       He will give you the second key. (MASTER KEY)
   3.  Eventually you'll find a person in a corner of the room, after
       talking to him, go back to the 3 flames (1F, NE section), and you
       will get a bucket of soup. Take the soup (ITEM B) back to this guy and
       you'll get the 3rd Key. (WATER PRESSURE REGULATION ROOM KEY)

Make sure you inspect all the bookcases. At some point you will find a
Strategy Book which will increase you your strength and defence, giving you
one-hit kills on all enemies, this is good for a couple of level ups.
Reach for at least Lv 12.

7.  Go back to town and get the 3rd set of armor/weapons. The Water Dragon boss
of Fort Molum is nearly impossible to beat without this equipment. In my case,
I wasn't able to put a dent in the boss before I was level 14. Kill the
salamanders south of the first village and go further for great experience.

8.  After beating the boss - find the room with the single man that hasn't
helped you yet. Show him the crystal ball you got from the boss to advance
the story. Then return to the one door that you can't open with any of the
keys -- it will be open. Talk to the man in there, crystal ball in hand.

9.  Move onto the 'southern' area of the forest (where the salamanders are).
If you continue West, you'll find a Gondola bucket that can lower you. The
mayor of the second town of Normana can teach Latok how to use the Gondola (the
bucket) for you (although, you can jump over the bucket and "walk" inbetween
the wires, so long as you jump over the bucket at the bottom of the screen as
well). The second town is East, and then directly South (through the MARSH,
watch your HP) of this area.

10.  Go in the bucket, and through the cave. On the exit of the cave is a
pirate. After you've spoken to him, go back to the goon hideout (NE of the
pirate exit) and you will find a bottle of rum on the upper left table.
Go back and give this (ITEM B) to the pirate. But the pirate wants more rum.
Repeat, the pirate will give you the PIRATE'S TREASURE KEY that will allow you
to open the chests by the goons that you couldn't open before. Inside one of
the chests you'll find a Red Gem.

11.  In the caves, there are 2 hidden doors sealed aways behind a rock wall.
You need to purchase a GREEN spell (Disintegrate Magic Scroll) (2nd town) to
open these doors. After you've done the first one, you'll free a prisoner. You
then need to go back to the second town, a demi-boss will be there for you to
beat (he's easy). Exit the town, then re-enter to buy another GREEN spell
(if needed). Also talk to the Mayor -- he will give you "ESP Medal"
(round, gold thing -- Item B) which you need. Go back to the cave and open the
second hidden door. In this area you will find a white emblem on the wall.
To open this passageway use the ESP Medal and a doorway will open up. Make
sure you're level 16 and have equipped the fourth set of equipment.

12.  In this area you will talk to a "creature" called a Rock Biter, which
takes the shape of a face carved in a rock wall you need to select the ROYAL
FAMILY CREST [first thing in Item B] and a passage will open up.

13.  In this area, you will need to repeat the steps in 12.  Past this is the
3rd boss, The Fire and Water Elementals and the Fusion Elemental (the guy in
the second town didn't count)

14.  To get past the Vicksvorm Gate Statues - you need to select the
RED GEM as Item B.

15.  Repeat the steps from 12. This will take you to the 3rd town,
The Hobbit village of Nemnu (3T)

16.  There is a cave in the NW section of town -- most of the action takes
place in here for the next little while. Eventually you'll come to a
stairway that you cannot enter (4F). Go back down to 2F where the skull in
the middle of the floor was, answer NO, then go back to the stairway - you
will not yet be able to enter it, instead, go South, East, then South and talk
to the Elves in the chest again - they will give you a SILVER spell
(Dispel Magic Scroll). Take this spell to the ghost on 3F (Item A). This will
cure him. Go back to the town (3T) and the boy will be at the first house on
the right. He will give you a BUNNY?!??! Yes, a rabbit familiar that he
exclaims will make a good mascot for Latok's journey. As odd as it is to
recieve a pet bunny rabbit, Rabbie does come in handy in sniffing out small
items. This bunny as Item B will alow you to proceed to 5F however, before you
leave town, be sure to buy a BLUE spell [Teleport] you WILL need it.

17.  On 5F, there is a skeleton, talk to him and you will be asked to go back
to the village of Nemnu (3T) and tell his sister Yui that he has now passed on.
Return to town and tell his sister and return to the skeleton on the 5th floor.
If you are at a high enough level, he will give you the broadsword. This will
do a lot of damage to the enemies in the tower, but first it needs to be
magically enchanted or it will not do any damage to undead enemies. When you
enter 7F, there is a chest that if opened will send you to a a confined prison.
This is optional however to open this, but if you do you will need to have a
BLUE spell (Teleport) to get out. Since you're back in town, you should buy
some of the things that look like grenades called (Benura) These (when selected
as Item A) will permit you to forcefully open a couple fo the chests in the
upper levels of the cave.

18.  Don't open the chest on 7F again -- it'll do the same thing everytime. The
boss is on 9F. After you beat him, answer NO, or else your game is truly over,
re-loading isn't even an option (he asks you if you want to join him)

19.  Land of Fire. There are three sections here, on the first, there is a cave
on the far right of the screen. Go in and talk to everyone (answer YES), and
you will be given a Blue Cape (Fire Mantle) that protects you from the curtains
of fire in the Fortress of Flame (beware -- in the fortress, there are certain
rooms filled with posionous gas that suck your HP down fast. It helps to use
the RED CAPE (Life Mantle) ([press run] and jump a lot). You'll need to find
the GAS MASK in the fortress on the second floor of the east side of the
fortress. You can equip this to roam freely in the toxic gas rooms.

20.  In the fortess, on the 2nd floor, upper right, you'll get a red potion
(Medicine), take this to the girl in the cave. Also in this room is the Dragon
Ring, but I'm not sure if you can get it now, or have to wait.  It's in between
a couple of beds and you'll have to use Rabbie, your rabbit familiar to sniff
it out under the bed. Before you can do this, you must do the following:

   A. Second floor medicine delivered to the girl in the cave (Rachael)
   B. Be maxed out at level 25
   C. Talk to everyone in Rachael's cave hideout including the Bard

21.  On the 1st floor, there is a fireplace in the back, go there 3 times to
eventually extinguish the flames and you will be able to enter the 3rd floor.

22.  On 3F, there is a flame room, you need the Dragon Ring (Item B) - see
number 20 if you don't already have.  Xak becomes a shooter (ala Dragon Spirit)
for a few moments...

23.  After you beat the boss which is a giant fire salamander, you go to the
Temple Puzzle. Talk to the injured swordsman, (Rune) before hand -- he'll give
you the GREAT SWORD.

24.  The goal of the temple puzzle is to utilize each passage once and only
once, and then use the Blue Diamond one last (the Blue Diamond will be
designated as "*" in this file).  The layout of the temples are:

       B  G         E  B
       F  D         G  A

       D  C         G  A
       *  A         E  *

You start in between the "E" and "*" temples (lower right). One pattern
that works is:  A C B E G F D *

25.  This will take you to the boss of Xak 1, Zemu Badu. After beating him,
it's onto XAK 2!

26.  Answer YES to the girl on the tree.

27.  Town exits:

   North:  Dock
   East:   Forest
   South:  Fountain
   West:   Crystal Valley

East of town, there are 3 stumps that indicate areas that are accessable, so
long as you have the Tautook Statue (Looks like a head) (Item B). The middle
and right one will remain open, but the left one (that leads to the city) will
have to be re-opened anytime you want to pass through it. The first area to go
to is the stump on the Far East (north).

28.  In this area there are 3 caves and one tree that you can enter. Start
at the left-most cave (with the Tautook Statue), then move to the one on the
far right ("The treehouse.").  Answer YES.

29.  Outside the house, answer YES to the sage -- you can then go back to
the left cave and pass through. On the way back out, you'll see a group of
travelers who are stranded in the forest. Select YES to the one with the witch
hat (Horn Ashtar) to allow him to borrow your Tautook Statue to get out of
the forest.

30.  Eventually you'll find another cave in this area - in it is a MIRROR. Take
this mirror (Item B) back to the tree house and you'll get another Tautook
Statue. Take the statue to the middle stump (27) and go south.

31.  In this area, there is a tree to the far right. You will need to have the
MIRROR (Item B) to enter it. [note, you may have to go back to town and talk to
a few people before doing this, I tried it, it didn't work, but later it did?]

32.  This leads to a sky bridge with holes. Stepping in a hole is death. Save
often.

33.  This leads to a forest area with 2 caves. Forget the left one for now
(also, the pool by the entrance will restore your Magic) and instead go into
the right one. In the caves, there are pools. Standing in these will restore
your HP. You'll eventually come across a goon's bedroom. Search it carefully
[left side] and you'll get a SNAKE KEY.

34.  In the back of the cave, you'll find doors that cost 10G to open. Do it.
Behind the first one is a boss. If you are at level 33 (and have FORCE ON),
he's a breeze to beat. After the boss you'll get a Globe, 1 out of eight total.

35.  Continuing on, you'll come to 3 doors (with little wings). The first
two (left & middle) are red herrings. The right one leads to a boss (FORCE ON,
again). Before entering the next room, make sure you've found an item that
looks like a ring (SNAKE RING, should be in the left cave after unlocking a
door using the Snake Key). Equip this item before entering the boss fight or
the boss will perform a magical curse that will take away a large percentage of
HP before the fight even begins. The ring prevents this from happening.
After the fight you'll get a second Globe.

36.  After beating the boss in 35, go left and search the bedroom, talk to the
sleeping girl. After carrying her on your back, Latok cannot use his sword.
The chest on the right has a secret passage take you out of this cave, and into
the other one (if you'd taken the other entry mentioned in 33). Your main goal
here is to get the girl back to the treehouse, and then to town (Tautook Statue
needed to activate the stump).

37.  After returning the girl to town, you are now ready to journey on to the
next demon infested area. Return to the cave if you have not found all of the
items (the one on the left). You'll need the snake key for one door, and also,
there is an area with two pools (one north of the other), to the east of these
is a candle and cape. You will get something here. Go back to town.

38.  The priest in the church will give you 10000G -- the Nun on the right will
restore your MP for 100G. Speak to everyone in town.

39.  The west exit will now be available to you.

40.  After crossing the lower bridge, do NOT take the first exit to the left,
instead, head north and talk to the people in the house -- they will ask if
you can rescue their daughter (Of course!), and will give you GLASSES. Go to
the exit on the lower left now.

41.  Crystal Valley Mine: Get ready for some of the worst dungeon design you
have ever seen. It's easy to get lost in this one. You will want to equip the
Glasses and leave them on will permit you to go through doorways that you
aren't able to see without them. One thing to remember is that staircase with
visible stairs lead "down", go for the ones without visible stairs. Check every
chest you see (duh) you'll need to find the ELEVATOR KEY. It will enable you to
use the elevator (strange thing on the West side of every floor -- see 42).
On one floor, you will see four chests in the middle of the room, with no
visible path. To get them, simply walk through the wall directly North of this
'room' and you'll walk right through the wall.
There is really nothing that useful inside the chests however.

42.  The boss of the Crystal Valley mine is in the lowest level of the mine
floor (lower left selection on the elevator menu). This floor is very different
from the other floors. You need to cross some poison fields, and then run into
a bunch of crystalized people. One of them has something for you it seems,
so "talk" to them. A Blue Pendant. After fighting the boss you'll get another
Globe and a BLUE STONE.

43.  Go back to town. Talk to the people in the bar, then go talk to the Nun
on the left in the church. Exit town to the South (the fountain). Answer YES
to the old man. You will get transported in the sky.

44.  Castle Caulyan (Sky Castle): The castle has 2 parts (right and left).
You start in the right one by unlocking the door with a new key that was
slipped into the inventory (STAR KEY). The towers are 'connected' via a
"Tree Stump Bridge" (on 3F). Clear out as much of the right side as possible.
There is a boss on the top floor, a Wind Elemental, defeating it will award you
with a shield-looking object (WIND MEDAL) and MOON KEY.

45.  The bridge is a PAIN to cross (you will want to save often). It took me a
while to figure it out -- the key is to not think of the logs as being
different heights, but rather that they zig zag (are not in a straight line).
They have different North/South co-ords. To make most of the jumps, you will
need to move the controller up and down as well as left.

46.  Left Sky Castle: The 3rd and 5th floors have "Mouseholes" - let the WIND
MEDAL be Item B and you will be able to shrink down in size and enter them
(in fact on 5F you will need to do this). Inside the mouseholes you'll fight
rats and find treasure chests. Eventually you'll discover a chest that holds
two IRON BARS.

After finding the two iron bars, go down to the basement on both the East and
West sides of the castle. Each basement has a machine in the center room that
you can use one of the IRON BARS on in order to open a hatch to the secret
underwater passeways. You'll need to find a diving suit first before you can
descend into the waters. On the East side, after going through the underwater
passage you'll find a man who is an engineer for the castle. He offers to trade
you his SUN KEY for your BLUE STONE. Select yes to his offer and retrieve the
SUN KEY. Use the SUN KEY in the room after the water passage of the West side
of the castle. Here you'll fight some large skeletons and enter a holy shrine
of sorts where you'll find a HOLY CHARM. You'll have to use this HOLY CHARM in
the top floors of the castle (I think it is automatically, though I could be
wrong) in order to eliminate the army of cursed undead that can do massive
damage to Latok.

The boss of the castle is on 9F, and once you beat him, you will be transported
back to town. On 5F, there is a force field on the right, the mousehole will
allow you to get to the other side. 8F has cursed undead (as mentioned above)
that will need to be eliminated by use of the HOLY CHARM as the entire floor is
deadly. Or, you can run like hell! Use your healing cape and Jump through as
much of this level as you can (I put the I-button turbo ON until the stairs).

47.  After you've beaten the boss, you'll get a fourth orb and end up back in
town - talk to everyone (including the weapons guy, and the magic guy, in that
order), and enter the church and talk to the nun there. She will explain that
she has been watching your progress all along and is the protectorate of the
White Dipole. She gives you Globes 5 and 6 then exit town to the north (boat).

48.  On the ship, go below the deck and talk to the girl in the bed, then go
talk to the captain.  You then go underneath again and talk to everyone.
Go up -- goons will be on board, kill them and talk to the people on deck.
One of them will transport you down below.  This will happen 2 more times (the
last time, talk to the captain).  Then, go up to the bow (north) and you will
encounter yet another boss.  After beating the boss, (Necromancer, from the
first game) you'll end up on the beach of Death Mountain island.

49.  Talk to the Hag - she will disappear. North of here is an area that you
will not be able to pass unless you have the thing that looks like a SEAL BOOK
(Looks like a stack of newspapers) selected as Item B.

50.  The Shrine of the Gods (left and right):

The object here is to complete a warp maze puzzle by putting each of the eight
globes into place in the statues, that create mirrors for you to use as a warp
when you have the MIRROR equipped. You start with 6 out of 8. The final two as
well as a special gold key (SWORD KEY) have to be found before the final door.

Do the right one first - stand in front of a falcon statue to active the
"teleport" door (Blue Door). In order to use the teleporter you need to have
the MIRROR selected as Item B. These aren't too tricky and when you get to the
end, just back track to get out. After you've finished the right tower, go back
to where the Hag was, and there is a plank of wood there - search and you will
get a HORN'S HAT.

51.  Proceed to the Left tower. Operates the same as the right. At the end of
this tower you'll come to a room with 3 teleporters in the shape of an inverted
"T". The lower ones just return you, the upper one takes you to the XAK SWORD.
However, the MIRROR will not get you there, the GOLD KEY (SWORD KEY) (Item B)
will. DO NOT RETURN TO THIS ROOM! Once the sword has been removed, there is no
other way out!

52.  You are now outside of the towers, EQUIP the XAK SWORD and get ready
or the last few bosses. SAVE NOW!! Move to the upper left area (between the
two towers), and you'll be swiched to that shooter mode again.  The last guy
you need to kill is tricky (even if you're fully powered up). IMHO this part is
kinda cool but it sucks your dragon is way up in the middle of the screen...
very un-SHMUP-like.

53.  You are now at the entrance to the last boss, Zamu Gospel. He is VERY EASY
to beat when fully powered up, so use your HEALING CAPE to restore HP before
going in.

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The End!