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  .___________________
O--|__________________/ The Valis Series
  '
Valis 2 for the Turbo CD is a port of the second title in the Valis series that
originally appeared on the MSX. Although it is the second game in the series,
it is the first released on the Turbo CD. Valis 2, sadly, is probably the
weakest entry in the series. The level designs are among the most barebones I
have seen in a sidescroller, particularly for either the Turbo CD or Sega CD.
The enemy designs are limited and they all act very similarly. The bosses, for
the most part, are mostly regular enemies with unique sprites. There is next to
no difficulty as well; most players will probably make it to act four before
they need to continue even once.

The story offered in the American manual for Valis 2 makes very little sense.
According to it, Rogles, the villain from the first game, was a "kind and
generous king" who was defeated, not by the heroine Yuko Ansho, but by a new
villain named Megas. The dialogue in the game, however, indicates contradictory
things about who you are fighting and why.

This guide functions as a short walkthrough. There is not a lot to explain, but
the guide currently available is not very applicable as it relates to the MSX
version of the game, which has a number of major differences. If you are more
interested in the quality of this game, check out the reviews page as this is
a very barebones walkthrough.

  .___________________
O--|__________________/ Walkthrough
  '
() Act 1 (City)
  The first stage is really simple and requires no explanation, but we will
  run through it quickly. Run to the right, shooting or dodging the soldiers
  of Megas. You will come to a sub-boss. Shoot it three or four times to move
  on. Drop into the subway and run left until the sub-boss reappears. Kill it
  again to drop down another floor and run back to the left. A third sub-boss
  will appear. This one will fly a few paces, land and fire a shot, then
  repeat. Just keep shooting it. Beyond is the boss.

  () BOSS BATTLE: Red Salamander Zaruga
     Zaruga has two attacks. He can spit a fireball from his mouth or throw
     a fire wave at you with his arms. Both attacks, however, can and should
     be jumped over. No matter what you do, keep firing. Just fire endlessly
     and dodge his slow moving attacks to defeat the Red Salamander.

() Act 2 (Swamp)
  The second stage offers a little more variety. There are some jumps through
  this weird purple swamp, all of which are really easy. Even if the floating
  enemies hit you, you won't be knocked very far back, certainly not as far
  as in say Ninja Gaiden or even other titles in the Valis series. You can
  waste time fighting the enemies, but really it is more effective to just
  run past most of them. The path diverts a little from the previous stage,
  but there still is only one way to go all the way to the boss.

  () BOSS BATTLE: Shadow Panther Gillan
     Move back to the left side of the screen and duck down. Fire repeatedly
     as Gillan first leaps towards you, stops, and swings over your head. Some
     debris will fall around you, but at most it will hit you once before the
     Shadow Panther falls.

() Act 3 (Futuristic Ruins)
  The third stage has some things worth mentioning. The spiked balls that
  float around in certain tight spots in the level can be stunned with shots
  from your sword, but they cannot be destroyed. Instead stun them and run by
  them. The low running panthers can be ignored by jumping over them for the
  most part. The female satyrs you need to fight, but the large ogres can
  be dashed by everywhere until near the midway through stage where they are
  accompanied by the moving spiked balls. Here you need to duck down and shoot
  until the ogres die, then move past the spiked balls once they pass you.
  After this you just come to a series of areas where you need to spam the
  attack button as you approach both ogres and satyrs. Follow the way open to
  you to come to the third boss.

  () BOSS BATTLE: Blue Rhino Gaias
     Just start firing at Gaias (notice a pattern with these bosses?). He will
     release a small dragon that will fly at you. This thing can be killed,
     but do not worry too much about it. Every so often Gaias will launch some
     missiles that will fly at you in an x-pattern. If you have half your life
     left you can fire and not even bother dodging. If not, make a halfway
     attempt to avoid the missiles more than the dragon, but keep firing until
     the Blue Rhino is defeated.

() Act 4 (Volcano)
  The fourth stage introduces some slightly more challenging enemies. The
  running fire men leave behind a fire when killed that will hurt you if you
  touch it. It will burn out after a while, however. There are also these
  dracolich sub-bosses that, although simple in behavior, take more hits than
  the bosses thus far. They will die eventually, you just have to keep hitting
  them. This level will run you in multiple directions, but still essentially
  only offers one path and tests more your ability to move through waves of
  enemies than anything else.

  () BOSS BATTLE: Haizen the Ruthless
     Haizen the Ruthless sounds intimidating, but like the other minions of
     Megas he is far from it. Haizen spins in a circle, rising and lowering
     into the ground. In general you want to stay close to him and shoot as
     he is above the ground. He will try to rise near you, then dive back
     down after following you for a bit. You want to be on the side of him
     furthest from a wall each time he rises to maximize the distance you have
     to fall back to as he follows you. He takes a lot of hits, so you will be
     doing this little dance for a while.

() Act 5 (Futuristic Fortress)
  The fifth stage finally offers some actual platforming challenges. The
  lasers at the beginning require you to time moving between them; obviously
  you move when they disappear and wait for the next one to follow suit. Past
  this you come to a series of platforms floating over a spiked pit. Jump
  from one to the next to continue. This is followed by a series of tight
  spaces that have spiked balls in them like in stage three. Make your way
  through them as you did there. The first sub-boss is after this and he will
  roll into a ball and roll around at you. He alternates rolling and jumping,
  which can be a little tricky to deal with. You can run under him when he is
  in the air and jump over him when he jumps. Stay as far away from him as
  you can so you can get a feel for which manuever he is going to do and can
  respond appropriately. The next area is filled with enemies low to the
  ground. You can hit them if you have the homing attack, but if not wait for
  them to fire and then jump over them. These are followed by hopping spiders
  that can be fought like most of the enemies in the game. After three or so
  of these you come to another spiked ball corridor that is similar to the
  first. Afterwards you go another round with the sub-boss. Run left from here
  and grab the health, then ride the platform up. On the left at the top is a
  room with every power-up you could want, so grab which ones you need. The
  clock is useful because the next section has a moving conveyor belt floor
  with spiked balls. This is probably the hardest section of the game, but
  there is no real good way to describe how to do it. You can freeze the
  spiked balls and make your way through, but you will also need to shoot them
  and try to jump past because it will not last through the entire gauntlet.
  At the end is a third sub-boss. This one moves back and forth and swings a
  sword... and nothing else. He should not be a problem. This is followed by
  a series of electircal anodes that alternate back and forth what they are
  electrifying. Move through the first area to come to another one with both
  the electric fields and spiked balls, although it is not as difficult as
  the conveyor belt area. Trudge onwards to go through another enemy laden
  area. Next is a series of ledges above a conveyor belt. You need to jump
  across these ledges to move on. Wait for the spiked balls to move down and
  jump to the next. The third sub-boss returns at the end, this time with a
  moving spike ball along the ground. Focus more on dodging the spiked ball
  as it is the bigger threat here. Once he is dead, ride the platform up to
  the roof. Kill the spiders as you cross the roof and approach the boss.

  () BOSS BATTLE: Scarlet Fire Toe
     Toe splits in two at the beginning of the fight. Toe will send one body
     to each side of the screen and slash at you. Move to the middle and fire
     at either Toe. Jump when they fire their purple blasts along the ground
     and duck when they leap to opposite sides of the screen. The Scarlet Fire
     is much easier than the last two bosses and can be dodged in this manner
     very effectively.

() Act 6 (Bone Corridor)
  Ride the jaw bone platform and shoot the enemy probe things as they approach
  you. There are some new-looking weird enemies here, but just keep firing at
  them and don't worry about where they came from or why they are here. You
  will ride straight to the final boss in short order.

  () BOSS BATTLE: Phantom Emperor Megas (1)
     Megas sits on his biological throne and fires red and blue fireballs at
     you. The red ones move out in a half-circle spray, while the blue ones
     will curve around and up towards the left. If you have the homing attack
     you can crouch down about four Yuko-lengths to the right and just fire
     away and never be hit. If not, stay towards the back, duck down, and wait
     for him to fire his red fireballs. Jump the one that comes towards you
     and shoot Megas as you do. This takes a while, but it is the surest way
     to defeat his first form without being hit.

  () BOSS BATTLE: Phantom Emperor Megas (2)
     Megas now will move back and forth, firing a blue fireball at you from
     each side of the screen. He will also summon a dragon to fly about like
     Gaias did. Follow Megas and stay behind him on each side of the screen,
     jumping up and firing into his back. He will never be able to hit you
     with a fireball and the dragon will often be too slow to reach you before
     it is time to switch sides. When he summons a second dragon, stay behind
     Megas but focus on killing both dragons. When they are gone, return to
     just attacking Megas until he summons a second dragon again. Kill them
     again and then repeat your attacks on Megas.

  .___________________
O--|__________________/ Copyrights
  '
Valis 2 is (c) Telenet Japan