Super Darius 2(Turbo CD) - Walkthrough
Version 1.0
Copyright Nov/06/2008 by Apathy000
[email protected]
Table of Contents
I. Introduction
II. Game Story
III. Options
IV. Basic Controls
V. On the Difficulties
VI. Pickups
VII. Levels with Good Music
VIII. Cool Looking Levels
IX. Map of Level Tree
X. Hardest Path
XI. Easiest Path
XII. Bosses
XII. Mini Bosses
XIII. Enemies
XIV. Sun
XV. Mercury
XVI. Venus
XVII. Moon
XVIII. Earth
XIX. Mars
XX. Jupiter
XXI. Endings
XXII. Music
XXIII. Codes / Cheats
XXIV. References
XXV. Copyright
I. Introduction
Super Darius 2 is a remake of the Darius 2, also known as Sagaia for
the Genesis. Do not confuse that Sagaia for the Sagaia of the Sega Master
System. Super Darius 2's graphics and music are top notch for the system.
The graphics are the best I have seen in a Turbo CD game, with many mini-
bosses and bosses that look amazing. The music done by the same artist that
was hired for Lords of Thunder so just having that name there almost insures
its quality. Many previous Darius games did not implement any kind of
difficulty option. This made many of the games hard to beat. However Super
Darius 2 gets it right this time with three different difficulties, and a
truckload of lives and continues. Another plus for Super Darius 2 is its
replay value. You can see 5 different endings in Super Darius 2 depending on
which final stage you complete, which is pretty unique to shooters.
Unfortunately Super Darius 2 has several bad things that prevent it
from becoming a classic. The ship you control is big and a little slow, and
the enemies are also pretty big and slow. This makes for some awkward
dodging. Some of the bosses and mini-bosses are simply to easy even on the
hardest difficulty. The bullet patterns could have easily been improved,
rarely do bullets travel a non-linear path. However, even with the downsides
Super Darius 2 is still a good shooter.
I give props to my brother Grandmaster Youmu for assisting me in with this
walkthrough!
II. Game Story
Proco and Tiat pick up an SOS signal from another solar system, and go to
fight the fishy threat.
Fishies FTW!
III. Options
A. Game Level - You can set it to Easy, Normal, or Hard.
B. Silver Hawk Left - You can set it from 0 to 9.
C. Continue - You can select 0 to 9 continues. They were EXTREMELY
generous here.
D. Joypad Auto Repeat - Select ON or OFF. I highly recommend switching
this auto fire to On.
E. Player - Choose Proco or Tiat. No difference at all except color.
F. Sound Test - 01-15 let you listen to sound effects. Selecting 00 will
show a cinematic with the only Japanese text in this Japanese game.
*There are two known cheats regarding this Option screen. These
cheats
work on Turbo CD.
Cheat mode:
Highlight the "Silver Hawk Left" option on the configuration menu and press
Right fifteen times. Then, highlight the "Player" option and press Right
fifteen times. Press Run and begin game play. Select any level to start the
game with a large amount of lives. You can also go to any level in the game,
backwards or forwards.
**NOTE** Even though every reference to this cheat says it is UNLIMITED LIVES,
it is not. If you constantly die for minutes, you WILL get a game over. In
the lives left box during the levels you will see an "X" for the amount of
lives. The selection of any level in the game using this code is also not
mentioned anywhere else I could find.
Slow motion mode:
Pause game play, but continue to use the controller. The ship will move
forward one frame per button press.
IV. Basic Controls
1) You can fire constantly if you hold the fire button.
2) The ship moves in any direction of the d-pad you press.
3) One button is to fire and the other is to use bombs.
4) Press Run(AKA Select AKA Start) to pause the game.
V. On the Difficulties
Easy - This lets you keep powerups until you lose your continue. Enemies
are slow and rarely fire.
Normal - You lose your pickups once you die. Enemies are more aggressive.
Hard - Enemies are very aggressive. The frequency of fire is much
increased. Much harder than Normal difficulty. This is my suggested
difficulty of play. Easy is a joke, and Normal is a little too easy.
VI. Pickups
Sagaia for the Genesis has the same pickups with the exclusion of one
in this game. The makers decided to basically just copy and paste.
There are three kinds of pickups to upgrade your attack. The red
colored pickup upgrades your forward shots. Yellow upgrades your vertical and
horizontal lasers. Green upgrades your bombs.
Blue pickups upgrade your shield. You will need multiple of these to
get to the next level. However, once you reach that level, whenever you get a
shield pick-up you start at that level.
There is one other kind of pickup which is important. A life-up
pickup, which increases your amount of lives by one.
Turquoise Pickup - Shield
lvl 1 - start with no shield
lvl 2 - Turqoise and Green shield
lvl 3 - no change
lvl 4 - no change
lvl 5 - Blue and Gray Shield
lvl 6 - no change
lvl 7 - no change
lvl 8 - Gold Shield
Pickup - Bomb
lvl 1 - start with small cluster that falls forward
lvl 2 - small cluster added that falls backward as well
lvl 3 - changes them to arrows that shoot faster
lvl 4 - change to bombs that can travel along the ground.
lvl 5 - change to small balls that can travel along ground further. They do
not die so easily against obstacles.
Purple Pickup - Forward Shot
lvl 1 - start with one forward
lvl 2 - two forward
lvl 3 - two forward but more powerful ad thicker looking
lvl 4 - adds bullets going at a slight angle above and below the two forward
lasers
lvl 5 - adds another bullet beside those ones
lvl 6 - changes the two forward shots to a single blue ball
lvl 7 - makes the blue ball a little larger. The blue balls can set off the
detonators that kill everying on the screen.
lvl 8 - makes the blue orb move in a sine wave
Yellow Pickup - Vertical and Diagonal - Use these as much as possible when you
get them. They are very strong.
lvl 1 - start with none
lvl 2 - adds an up and down laser
lvl 3 - makes them bend forward to fire diagonally
lvl 4 - adds two laser that cover behind you diagonally both up and down
lvl 5 - adds two vertical lasers that go up and down. It is good to have
those back.
lvl 6 - bends the front diagonal laser to go forward after a short while of
traveling.
lvl 7 - adds a copy of your current front diagonal laser that bends forward
above the one you have currently
1UP - Increases amount of lives by one.
VII. Levels with Good Music
Sun (Zone A)
Venus
Earth
Jupiter
VIII. Cool Looking Levels
Many levels look the same, so if you want to play the really nice looking
ones, then look no farther. The best looking levels can be found on Earth and
Jupiter for the most part.
A) Must See
M, Bottom Z
A) Best Looking
A, E, F, K, N, V, X, Top Z,
B) Good Looking
E,O,L,P,S,T,W,Y
C) Mediocre
B, C, Q, I, etc.
IX. Map of Level Tree
As you move through the level you can access two new levels each time.
Starting point is A, ending point is somewhere in the final row.
Sun A
/ \
Mercury B C
/ \ / \
Venus D E F
/ \ / \ / \
Moon G H I J
/ \ / \ / \ / \
Earth K L M N O
/ \ / \ / \ / \ / \
Mars P Q R S T U
/ \ / \ / \ / \ / \ / \
Jupiter Z V W X Y Z V
X. Hardest Path
A, B, E, J, N, T, Z
This path hits all the hard bosses. Notably Revenge Shark, Leadain, and Heat
Arrow. Have fun, and remember to put the difficulty on Hard!
XI. Easiest Path
A, C, F, I, M, S, Y
This path avoids the hardest bosses, especially Revenge Shark, Leadain, and
Heat Arrow. I would prefer not to have to fight the Crab Armor, but for this
path to be easy, Revenge Shark, and Leadain must be avoided.
XI. Bosses
A. (GE0P) Golden Eyes
By far the easiest boss in the game. After a few SECONDS of shooting it will
die. It fires a tri-shot and a glowing ball in an arc.
Zones: A
B. (PG3F) B-Guardian
Slightly harder than its counterpart on Zone C, this will try ramming you,
firing fireballs, and a it uses a short range flamethrower. If the fireballs
hits the ground it causes a large uprising of fire. Its head is detachable,
and it will fire it at you, and then after a few seconds it will return to the
screen. The head is destructable. The easiest way to kill it is to stay at
the top of the screen and bomb its head.
Zones: B
C. (KL2H) Killer Hijia
Instead of only using the tri-shot common to minibosses he fires the tri-shot
and other shots from several places on his body. After shooting a short time
he will appear to die, but then will come back to fire missiles at you. After
shooting a few waves of missiles at you he will revert to his previous form.
Stay just above his head and bomb him to kill him easily.
Zones: C
D. (D7O0) Revenge Shark
A boss to avoid if you dislike tough bosses. You can only truly harm the
shark's nose, so while the game takes you around the boss in circles (did I
mention this boss is big?) you will have to wait your turn to fire a few shots
at its nose. The nose is hard to get close to because it too will fire
bullets at you. Humanoid robots will be flying around firing at you. If you
do not destroy the humanoid robots as they come out, eventually they will
combine into a large robot that fires a massive laser. On the bottom of the
ship tiny ships leave the revenge shark like waste. A ship will be taking off
every now and then from the two runways on its back. Tiny shots a flying all
over the place in addition to all of the above. Although the back and top fin
are destructible it does not affect anything.
Zones: D, E
E. (DD05) Deep Dragon
The boss fires blue balls and homing missiles from its tail. It also fires
crescent beams at you from its belly. The Deep Dragon head moves back and
forth and if you bumb into it you will die. To kill it, you just need to
shoot and dodge. It is unlike other bosses where the head is its only weak
point.
Zones: F
F. (CA2C) Crab Armor
This is the most annoying boss in the game, because the hit box for its head
is a square. Its tail hit the ground every once in awhile flinging rocks into
the air. It also shoots little fish at you while firing crescents in a semi-
circle into the air. This square hit box will hit you if you go near its head
so stay above it when he is close. When it is far away stay near the ground
and fire its head.. Do not try any close quarters dodging.
Zones: G, I
G. (BC0O) Bald Crab
This boss can be vicious at times. It can fire loads of homing missiles
along with a bullets in a stream. It also fires a spiky ball that explodes
along the diagonals. The most unexpected attack is where it tries to hit you
with its head (I think it is its head at least). On easier difficulties the
Bald Crab is not that bad, but on Hard it can be killer. Keep shooting at the
head to kill. However if you place your ship right above that red protrusion
and bomb it you can kill it very quickly.
Zones: H, J
H. (FB30) Yamato
When you start the fight you may be surprised to find yourself fighting the
sunken Japanese warship Yamato. You need to be careful not to have your ship
touch the Yamato, because even though it may lok like it is in the background
it is not. Yamato's guns fire little shots at you which are easy to dodge.
Destroy those guns and the boss will become revealed. The boss is a giant
hermit crab that has made the Yamato its home. You have a lot of horizontal
room here to dodge the dark spheres it fires at you. The second form is where
the crab appears with a large chunk of the warship on its back. Stay high and
shoot the chunk to death. Then the crab will fire dark purplish black spheres
at you. Dodge those and shoot the ball on top of its body to defeat it.
Zones: K, M
I. (F407) Leadain
The toughest boss in the game besides Heat Arrow. The only weak part of
this enemy is the core. This boss has 4 arms that shoot out and a tiny yellow
eye that comes out. After some damage the sphere will separate into two parts
and try to crunch you between them. While it is trying to crunch you, the
yellow eye and spines are shooting out. The spines alternate between
horizontal/vertical shots and the diagonals. After taking even more damage,
Leadain will fire homing balls, lasers, and spin a chain of bubbles in a semi-
circle. The chain will either come from above or below. After this final
form it will die.
Zones: L, N, O
J. (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
Zones: P-U
K. (RS93) Mech. Bio Strong
This is one of the most creepy bosses ever. When it appears a baby starts
crying. It is in a fetal-like position. At first it does not even try to
attack you, it seems to be sleeping with its nose in some kind of sac. After
you destroy the sac it will try to kill you. It fires lasers out of arm
diagonally up toward you, and makes these bubbles guard the top of its head.
It has some homing missiles, and a long tongue that tries to smash you if you
get to close to its face. Like the Dark Modon, there is a blind spot in the
left part of the screen near its head. If you continually fire and bomb this
boss will die.
Zones: Top and Bottom V,W,Y
NOTE** To get an ending using an emulator, I had to save state during this
boss, then reload from the state, then kill the boss to be able to get ending.
L. (IO0R) Moderato
Moderato starts off on the right side of the stage firing missiles at you.
Destroy the yellow hair-like tentacles coming out from its head and jaw, and
it will start spinning around you. Keep firing while making sure the boss
does not bump into you. Keep firing and you should not die.
Zones: X
M. (TW2F) Heat Arrow
Toughest boss in the game. On Hard this guy is a monster that takes over 15
minutes to kill. What makes this guy so hard is that you can only harm him at
two times. When he fires the tiny shots from his mouth, and when his head
turns into a massive gun that fires a laser at you. After firing a three
times at you this giant sunfish's next attack will be the giant laser. Before
he pulls out the laser gun you need to be above him constantly firing your
bombs. The bombs do massive damage when he has the gun out. Another thing to
watch out for is that Heat Arrow frequently changes sides of the screen. Make
sure you destroy its bottom or top fin so that you are not destroyed when it
moves to the other side of the screen. If it starts to change sides and you
were unable to destroy the fin that would allow you to move freely above or
below it, then stay on your side near the edge on the top or bottom. As it
turns to take the position on the other side there is a second or two where
you can go to the other side without dying.
Zones: Top and Bottom Z
XII. Mini-Bosses
The info I provide will be very brief. Almost every miniboss has two
attacks. One is some type of spread shot, and the other is some type of
forward attack. Some have type of homing, or unique attack.
I will provide the zone(s) they are in, and a little description of them.
A. King Fossil (Zone A)
Inspired by the ancient coelacanth. This fires a spread of small shots.
B. Guard Savage (Zone B)
A shark that shoots a spread of purple fire in front of it, and likes ramming.
C. Hyper Sting (Zone C)
Hyper Sting looks like a pink Lionfish. This miniboss is highly
destructible. You can destroy about 5-6 pieces of its body. After you
destroy all the parts a small escape pod leaves the screen after landing on
the ground.
D. Big Rajarnn (Zone D)
This manta ray fires two fire crescents at you on either side of its head
along with a homing missile from its tail. It has no destructable parts, so
you have to keep shooting it in the face until it dies.
E. Little Stripes (Zone E)
Fires shots from its upper, lower, and back fins. If you remove all the fins
it will start firing rapidly. Has a few homing missiles.
F. Fatty Glutton (Zone F)
This is a difficult miniboss to defeat. When he first shoots the tiny fish
come out of mouth in a line. Then the spread into a fan and then move either
up or down as one. It stays onscreen only for a short period of time, then
leaves. I suggest staying away from this miniboss and concentrate on dodging.
G. Steel Spine (Zone G)
Steel Spine is another tough miniboss. The puffer fish fires homing missiles,
forward lasers, and fires bullets in a semi-circle.
H. Drio Sawm (Zone H)
It tries to ram you, but it will die easily.
I. Blowfish (name?) (Zone I)
Bomb head to kill easily. It fires tri-shots and forward fireballs. After it
dies it leaves a little gift behind in the form of a spread of shots that
fires forward.
J. Red Crab (Zone J)
It is a crab, and it jumps, and shoots bubbles. Compared to Red Crab in
Sagaia this thing is a joke.
K. Odd Fish (name?) (Zone K)
Has an elongated beak like nose, and a wide flat tail. Has a cool attack
where it shoots out a ball and lasers spin out from it as it moves forward.
If you stay to the extreme left side of the screen across from its nose you
cannot be hit.
L. Strong Shell (Zone L)
I never would have guessed it was a turtle to be honest.
M. Cuttlefish (Zone M)
Has two long gray arms that shoot fireballs forward, and also fires the basic
tri-shot. Before it leaves it will fire about five lasers at you from its
mouth.
N. Keen Bayonet(Zone N)
Swordfish that flies through the air and cut off parts of the ceiling that
fall and can kill you.
O. Pink Swordfish (name?) (Zone O)
This mini-boss is simple. It only has forward attacks. It has some lasers
that come out of its top fin and some shots from its mouth. Kill it by
shooting its mouth.
P. Blue Snake (name?) (Zone P)
Pretty sure this is a Super Darius 2 exclusive. You destroy the spheres on
its body to stop it from shooting. Then destroy its head to kill it.
Q. Mystic Power (Zone Q)
A snail that does not put up much of a fight. It fires a few shots forward
leaving itself completely open to being bombed in the eyes.
R. Fire Star (Zone R)
I like the name for this starfish. When it spins slowly it fires tri-shots
slower than when it spins quickly. Surprise lasers tend to sneak out and kill
you stay back a bit to didge.
S. Iron Hammer (Zone S)
A hammerhead shark is only vulnerable on the bottom gun. Only abilities are
forward shots.
T. Buddy Blazer (Zone T)
It shoots tiny fish at you that fly past you then fly in the same direction
you are going. The trick is that they as they are shot out they can kill you,
and as they fly they shoot. If you stay perfectly even with the nose and
constantly fire then you will never be harmed, and you can kill teh boss
easily.
U. My Home Daddy (Zone U)
Love the name for this hermit crab. It has a port hole on the top of its home
that fires a fast laser forward. Its only other attack is to fire balls in an
arc that explode when they hit the ground.
V. Dual Sheers (Zone Top Z)
Dual Sheers here is a very small version of Dual Sheers in the previous Darius
games. It only has forward laser attacks, and you become untouchable when
staying at the top. Might as well bomb him to death.
W. Thin Fish (name?) (Zone Top Z)
It is green on top and white on the bottom. Its main attack consists of
trying to ram you after spraying some bullets forward. Shoot anywhere on it
to kill.
X. Great Thing (Zone Top V)
Great Thing is an epic boss in other Darius games. It has forward lasers,
bottom diagonal lasers, and fish that fly out of its mouth in an arc moving
upward.
Y. Flounder (name?) (Zone Top V and Zone Bottom Z)
Demon Ships carry this miniboss on stage for the Top Zone V. If you want to
kill it quickly, then just bomb it as it flies in. When the fish is on its
side it fires a laser forward. When it is facing you it fires a tri-shot. It
has a kind of ram move where it goes offscreen and comes back on, but that is
it. On the Bottom Z Zone the Flounder comes in facing you on its on power. I
guess because it is a tougher fish?
Z. Great White (name?) (Zone W)
Looks very similar to Savage Guard, but it has a fish underneath its belly
that becomes the next miniboss in this level. The great white fires a
crescent forward from its top fin, and one fireball with a tri-shot from its
mouth. If you stay on the bottom you can avoid its shots, and then pop up
during a break and fire to kill it.
AA. Cleaning Fish (Zone W)
Moves in two loops, and uses what looks like a planet to block attacks. The
planet is destructible so fire away to destroy it. Fires two lasers forward
above and below it.
AB. Green Corontanus (Zone X)
A really angular looking horse fish. It fires homing missiles from its
nostril, a super fast laser from its belly, and bullets in many directions
when it curls up and tries to ram you.
AC. Alloy Lantern (Zone Y)
In my opinion this is one of the coolest looking mini-bosses. This is an
Angler fish, and it looks vicious as heck. I love how as it becomes more
damaged the miniboss gets darker. Too bad the only attack to watch out for is
the lasers it shoots out of its face. Destroy the tentacle on top of its
head, then shoot its face to destroy it.
AD. Mudy Crystal (Zone Y)
A wannabe man o' war. Shoot its legs first and then the head to kill this,
but watch out for the fast repetition of tri-shots, and missiles. After you
shoot off its legs it starts shooting faster.
AE. Electric Fan (Zone Bottom V)
This looks like a sea anemone. If you bomb it you should not have much of a
problem. It fires a fast laser from its mouth and fires two homing missiles
at you. This mini-boss dies quite quickly.
AF. Tough Spring (Zone Bottom V)
Tough Spring has a cool attack where it bounces off tiny shrimp upon the
bottom of the screen. To destroy it you have to destroy the feelers on its
head, it legs, and then the main body. Besides the bouncing shrimp you have
to watch out for the laser it shoots out of its ass. This is actually a
pretty challenging miniboss.
AG. Octopus (Zone Bottom Z)
You have to destroy the arms and then the head to be able to defeat this mini-
boss. A little mistake here is that they make the Octopus should out seven
shots instead of the expected eight.
XIII. Enemies
Many of the enemies in Super Darius 2 are very similar, but there are unique
types and those will not be lumped together.
A. Normal Enemies
Wave - These enemies usually move in a sine wave pattern, and are the
easiest enemies.
Flying Fish - Comes out of a sea, with what looks like a shield on. Dies in
one hit.
Bouncing Ship - This is a rare enemy that simply bounces in place, and fires
some bullets.
Launcher - These are all very similar. They all shoot some type missile at
your ship. Most of these fire homing missiles, but a couple shoot them in a
line.
Turret - Hangs from the floor or ceiling and fires three shots at a time.
Ellipse - An ellipse of tiny little ships. Deadly since they come from the
top left of the screen, and can fire at you from behind.
Spiked Ball - A blue ball that will appear onscreen, explode, and throw junk
in many directions. Then after that it will try to ram you.
Gray Fish - One of the toughest enemies in the game. This sucker will come
on screen rapidly while firing, then it will try to ram you at high speed.
Red Bat - A red bat-looking ship that flies on screen, hovers, and fires in
a circle.
Demon Ship - An enemy that comes fast on screen and fires lasers. They are
quite dangerous.
Spinning Shells - A circle made up of spinning shells that fire bullets.
Jumper - If you played other Darius games you will recognize this little
sucker. Its green, small, and bounces a lot. However, in this game it is not
on LSD, and rarely bounces around enough to kill you. Instead it bounces a
little bit and fires bullets.
Red Missile - They come from either the top or bottom of the screen.
Failure to kill it quickly results in it multiplying to cover a good portion
of the screen. Then they move forward at you. Do not forget that they also
fire lasers foward!
Bullet Pods - They are either placed on the ground or fly through space.
When you destroy them they explode, shooting bullets out in multiple
directions.
Platform - Looks just like a platform in an action platformer. Only this
moves around firing bullets and lasers.
Gray Tank - These slow moving enemies are not much of a threat. They come
in large numbers on the screen, but only killing a couple will ensure your
safety.
Blue Tank - The largest normal enemy in the game. These usually come
rapidly from behind you. It is a good thing these things are a rarity found
in the later levels.
Brain - Cool enemy found in the Upper and Lower Z levels. They come from
the front and back while shooting lightning down. Interestingly, the
lightning acts as a barrier that prevents shots from going through.
Drill - They attach to the bottom or top of the screen, and when you go
above or below them they rise or fall.
Meteor - This is a rare enemy. Only found in a couple of levels. It just
falls at angle toward you from the top of the screen.
Tile - A tile. What else should I say?
Satellite - Like the tile, it just obstructs your path.
B. Special Units
Claws - These come in a gently wave. They are gray and have a claw on the
bottom. Killing an entire wave will give you either points or a pickup.
These are in EVERY level so I will not include in the Enemies list.
Red Bomb - A red enemy that has a semi-circular top. Occasionally the top
opens up revealing an eye. Shoot or bomb this to kill all the enemies on the
screen. This is not really an enemy so it also will not go in the list. This
is in most levels.
XIV. Sun
1. Zone A
Difficulty:*
Enemies:
Wave
Bouncing Ships
Metal Fish
Meteors
Flying Fish
Claws
Ellipse
Obstacle:
Fireballs
Mini-Boss: King Fossil
Inspired by the ancient coelacanth. This fires a spread of small shots.
Boss: (GE0P) Golden Eyes
By far the easiest boss in the game. After a few SECONDS of shooting it will
die. It fires a tri-shot and a glowing ball in an arc.
XV. Mercury
Final wave of Claws in every level gives a 1UP.
1. Zone B
Difficulty:***
The last wave of Claws gives you a 1 UP.
Enemies:
Wave
Gray Tanks
Red Bats
Spiked Balls
Drills
Turrets
Obstacle:
Drill Dropper
Giant Spikes
Mini-Boss: Guard Savage
A shark that shoots a spread of purple fire in front of it, and likes ramming.
Boss: (PG3F) B-Guardian
Slightly harder than its counterpart on Zone C, this will try ramming you,
firing fireballs, and a it uses a short range flamethrower. If the fireballs
hits the ground it causes a large uprising of fire. Its head is detachable,
and it will fire it at you, and then after a few seconds it will return to the
screen. The head is destructable. The easiest way to kill it is to stay at
the top of the screen and bomb its head.
2. Zone C
Difficulty:*
The last wave of Claws gives you a 1 UP.
Enemies:
Wave
Red Bats
Spiked Balls
Launchers
Turrets
Obstacle:
Giant Spikes
Drill Dropper
Mini-Boss: Hyper Sting
Hyper Sting looks like a pink Lionfish. This miniboss is highly
destructible. You can destroy about 5-6 pieces of its body. After you
destroy all the parts a small escape pod leaves the screen after landing on
the ground.
Boss: (KL2H) Killer Hijia
Instead of only using the tri-shot common to minibosses he fires the tri-shot
and other shots from several places on his body. After shooting a short time
he will appear to die, but then will come back to fire missiles at you. After
shooting a few waves of missiles at you he will revert to his previous form.
Stay just above his head and bomb him to kill him easily.
XVI. Venus
1. Zone D
Difficulty:****
Enemies:
Ellipse
Red Missiles
Demon Ships
Launchers
Red Bats
Spinning Shells
Satellites
Bullet Pods
Mini-Boss: Big Rajarnn
This manta ray fires two fire crescents at you on either side of its head
along with a homing missile from its tail. It has no destructable parts, so
you have to keep shooting it in the face until it dies.
Boss: (D7O0) Revenge Shark
A boss to avoid if you dislike tough bosses. You can only truly harm the
shark's nose, so while the game takes you around the boss in circles (did I
mention this boss is big?) you will have to wait your turn to fire a few shots
at its nose. The nose is hard to get close to because it too will fire
bullets at you. Humanoid robots will be flying around firing at you. If you
do not destroy the humanoid robots as they come out, eventually they will
combine into a large robot that fires a massive laser. On the bottom of the
ship tiny ships leave the revenge shark like waste. A ship will be taking off
every now and then from the two runways on its back. Tiny shots a flying all
over the place in addition to all of the above. Although the back and top fin
are destructible it does not affect anything.
2. Zone E
Difficulty:****
Enemies:
Wave
Launchers
Blue Tank
Gray Tank
Ellipse
Drills
Satellites
Mini-Boss: Little Stripes
Fires shots from its upper, lower, and back fins. If you remove all the fins
it will start firing rapidly. Has a few homing missiles.
Boss: (D7O0) Revenge Shark
A boss to avoid if you dislike tough bosses. You can only truly harm the
shark's nose, so while the game takes you around the boss in circles (did I
mention this boss is big?) you will have to wait your turn to fire a few shots
at its nose. The nose is hard to get close to because it too will fire
bullets at you. Humanoid robots will be flying around firing at you. If you
do not destroy the humanoid robots as they come out, eventually they will
combine into a large robot that fires a massive laser. On the bottom of the
ship tiny ships leave the revenge shark like waste. A ship will be taking off
every now and then from the two runways on its back. Tiny shots a flying all
over the place in addition to all of the above. Although the back and top fin
are destructible it does not affect anything.
3. Zone F
Difficulty:****
Enemies:
Wave
Launchers
Demon Ships
Drills
Obstacle:
Giant Spikes
Mini-Boss: Fatty Glutton
This is a difficult miniboss to defeat. When he first shoots the tiny fish
come out of mouth in a line. Then the spread into a fan and then move either
up or down as one. It stays onscreen only for a short period of time, then
leaves. I suggest staying away from this miniboss and concentrate on dodging.
Boss: (DD05) Deep Dragon
The boss fires blue balls and homing missiles from its tail. It also fires
crescent beams at you from its belly. The Deep Dragon head moves back and
forth and if you bumb into it you will die. To kill it, you just need to
shoot and dodge. It is unlike other bosses where the head is its only weak
point.
XVII. Moon
Final wave of Claws in every level gives a 1UP.
1. Zone G
Difficulty:***
Final wave of Claws gives a 1UP.
Enemies:
Wave
Launchers
Red Bats
Spike Balls
Missile Pods
Tiles
Drills
Red Bats
Jumper
Obstacle:
Gate Lasers
Mini-Boss: Steel Spine
Steel Spine is another tough miniboss. The puffer fish fires homing missiles,
forward lasers, and fires bullets in a semi-circle.
Boss: (CA2C) Crab Armor
This is the most annoying boss in the game, because the hit box for its head
is a square. Its tail hit the ground every once in awhile flinging rocks into
the air. It also shoots little fish at you while firing crescents in a semi-
circle into the air. This square hit box will hit you if you go near its head
so stay above it when he is close. When it is far away stay near the ground
and fire its head.. Do not try any close quarters dodging.
2. Zone H
Difficulty:**
Final wave of Claws gives a 1UP.
Enemies:
Wave
Launchers
Meteors
Platform
Obstacle:
Gate Lasers
Mini-Boss: Drio Sawm
It tries to ram you, but it will die easily.
Boss: (BC0O) Bald Crab
This boss can be vicious at times. It can fire loads of homing missiles
along with a bullets in a stream. It also fires a spiky ball that explodes
along the diagonals. The most unexpected attack is where it tries to hit you
with its head (I think it is its head at least). On easier difficulties the
Bald Crab is not that bad, but on Hard it can be killer. Keep shooting at the
head to kill. However if you place your ship right above that red protrusion
and bomb it you can kill it very quickly.
3. Zone I
Difficulty:***
Final wave of Claws gives a 1UP.
Enemies:
Wave
Launchers
Turrets
Tiles
Drills
Obstacle:
Gate Lasers
Mini-Boss: Blowfish
Bomb head to kill easily. It fires tri-shots and forward fireballs. After it
dies it leaves a little gift behind in the form of a spread of shots that
fires forward.
Boss: (CA2C) Crab Armor
This is the most annoying boss in the game, because the hit box for its head
is a square. Its tail hit the ground every once in awhile flinging rocks into
the air. It also shoots little fish at you while firing crescents in a semi-
circle into the air. This square hit box will hit you if you go near its head
so stay above it when he is close. When it is far away stay near the ground
and fire its head.. Do not try any close quarters dodging.
4. Zone J
Difficulty:***
Final wave of Claws gives a 1UP.
Enemies:
Wave
Ellipse
Launchers
Turrets
Spinning Shells
Obstacle:
Gate Lasers
Mini-Boss: Red Crab
It is a crab, and it jumps, and shoots bubbles. Compared to Red Crab in
Sagaia this thing is a joke.
Boss: (BC0O) Bald Crab
This boss can be vicious at times. It can fire loads of homing missiles
along with a bullets in a stream. It also fires a spiky ball that explodes
along the diagonals. The most unexpected attack is where it tries to hit you
with its head (I think it is its head at least). On easier difficulties the
Bald Crab is not that bad, but on Hard it can be killer. Keep shooting at the
head to kill. However if you place your ship right above that red protrusion
and bomb it you can kill it very quickly.
XVIII. Earth
1. Zone K
Difficulty:**
Enemies:
Wave
Launchers
Demon Ships
Drills
Obstacle:
Ball Dispenser
Gate
Mini-Boss: Odd Fish
Has an elongated beak like nose, and a wide flat tail. Has a cool attack
where it shoots out a ball and lasers spin out from it as it moves forward.
If you stay to the extreme left side of the screen across from its nose you
cannot be hit.
Boss: (FB30) Yamato
When you start the fight you may be surprised to find yourself fighting the
sunken Japanese warship Yamato. You need to be careful not to have your ship
touch the Yamato, because even though it may lok like it is in the background
it is not. Yamato's guns fire little shots at you which are easy to dodge.
Destroy those guns and the boss will become revealed. The boss is a giant
hermit crab that has made the Yamato its home. You have a lot of horizontal
room here to dodge the dark spheres it fires at you. The second form is where
the crab appears with a large chunk of the warship on its back. Stay high and
shoot the chunk to death. Then the crab will fire dark purplish black spheres
at you. Dodge those and shoot the ball on top of its body to defeat it.
2. Zone L
Difficulty:****
Enemies:
Wave
Turrets
Launchers
Jumper
Mini-Boss: Strong Shell
I never would have guessed it was a turtle to be honest. It shoots missiles
mostly, but it will stick its head out and fire bullets.
Boss: (F407) Leadain
The toughest boss in the game besides Heat Arrow. The only weak part of
this enemy is the core. This boss has 4 arms that shoot out and a tiny yellow
eye that comes out. After some damage the sphere will separate into two parts
and try to crunch you between them. While it is trying to crunch you, the
yellow eye and spines are shooting out. The spines alternate between
horizontal/vertical shots and the diagonals. After taking even more damage,
Leadain will fire homing balls, lasers, and spin a chain of bubbles in a semi-
circle. The chain will either come from above or below. After this final
form it will die.
3. Zone M
Difficulty:***
Enemies:
Wave
Launchers
Turrets
Missile Pods
Obstacle:
Gate
Mini-Boss: Cuttlefish
Has two long gray arms that shoot fireballs forward, and also fires the basic
tri-shot. Before it leaves it will fire about five lasers at you from its
mouth.
Boss: (FB30) Yamato
When you start the fight you may be surprised to find yourself fighting the
sunken Japanese warship Yamato. You need to be careful not to have your ship
touch the Yamato, because even though it may lok like it is in the background
it is not. Yamato's guns fire little shots at you which are easy to dodge.
Destroy those guns and the boss will become revealed. The boss is a giant
hermit crab that has made the Yamato its home. You have a lot of horizontal
room here to dodge the dark spheres it fires at you. The second form is where
the crab appears with a large chunk of the warship on its back. Stay high and
shoot the chunk to death. Then the crab will fire dark purplish black spheres
at you. Dodge those and shoot the ball on top of its body to defeat it.
4. Zone N
Difficulty:****
Enemies:
Wave
Launchers
Red Missiles
Demon Ships
Missile Pods
Drills
Obstacle:
Gate
Mini-Boss: Keen Bayonet
Swordfish that flies through the air and cut off parts of the ceiling that
fall and can kill you.
Boss: (F407) Leadain
The toughest boss in the game besides Heat Arrow. The only weak part of
this enemy is the core. This boss has 4 arms that shoot out and a tiny yellow
eye that comes out. After some damage the sphere will separate into two parts
and try to crunch you between them. While it is trying to crunch you, the
yellow eye and spines are shooting out. The spines alternate between
horizontal/vertical shots and the diagonals. After taking even more damage,
Leadain will fire homing balls, lasers, and spin a chain of bubbles in a semi-
circle. The chain will either come from above or below. After this final
form it will die.
5. Zone O
Difficulty:****
Enemies:
Wave
Launchers
Turrets
Spiked Balls
Red Missiles
Demon Ships
Obstacle:
Ball Dispenser
Mini-Boss: Pink Swordfish
This mini-boss is simple. It only has forward attacks. It has some lasers
that come out of its top fin and some shots from its mouth. Kill it by
shooting its mouth.
Boss: (F407) Leadain
The toughest boss in the game besides Heat Arrow. The only weak part of
this enemy is the core. This boss has 4 arms that shoot out and a tiny yellow
eye that comes out. After some damage the sphere will separate into two parts
and try to crunch you between them. While it is trying to crunch you, the
yellow eye and spines are shooting out. The spines alternate between
horizontal/vertical shots and the diagonals. After taking even more damage,
Leadain will fire homing balls, lasers, and spin a chain of bubbles in a semi-
circle. The chain will either come from above or below. After this final
form it will die.
XIX. Mars
1. Zone P
Difficulty:**
Enemies:
Wave
Launchers
Meteors
Metal Fish
Jumper
Drills
Mini-Boss: Blue Snake
Pretty sure this is a Super Darius 2 exclusive. You destroy the spheres on
its body to stop it from shooting. Then destroy its head to kill it.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
2. Zone Q
Difficulty:***
Enemies:
Wave
Turrets
Jumper
Launchers
Spiked Balls
Demon Ships
Red Bat
Drills
Mini-Boss: Mystic Power
A snail that does not put up much of a fight. It fires a few shots forward
leaving itself completely open to being bombed in the eyes.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
3. Zone R
Difficulty:***
Enemies:
Wave
Ellipse
Turrets
Launchers
Jumpers
Metal Fish
Spiked Balls
Demon Ships
Drills
Obstacle:
Giant Spikes
Mini-Boss: Fire Star
I like the name for this starfish. When it spins slowly it fires tri-shots
slower than when it spins quickly. Surprise lasers tend to sneak out and kill
you, so stay back a bit to dodge.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
4. Zone S
Difficulty:****
Enemies:
Wave
Turrets
Launchers
Demon Ships
Spiked Balls
Red Missiles
Drills
Mini-Boss: Iron Hammer
A hammerhead shark is only vulnerable on the bottom gun. Its only abilities
are forward shots.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
5. Zone T
Difficulty:****
Enemies:
Wave
Launchers
Metal Fish
Jumper
Spiked Balls
Spinning Shells
Drills
Mini-Boss: Buddy Blazer
It shoots tiny fish at you that fly past you then fly in the same direction
you are going. The trick is that they as they are shot out they can kill you,
and as they fly they shoot. If you stay perfectly even with the nose and
constantly fire then you will never be harmed, and you can kill the boss
easily.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
6. Zone U
Difficulty:****
Enemies:
Wave
Turrets
Demon Ships
Jumpers
Launchers
Ellipse
Red Missiles
Drills
Obstacle:
Giant Spikes
Mini-Boss: My Home Daddy
Love the name for this hermit crab. It has a port hole on the top of its home
that fires a fast laser forward. Its only other attack is to fire balls in an
arc that explode when they hit the ground.
Boss: (KN8G) Dark Modon
This boss fires multiple homing missiles to start with. And to keep you away
from the top it has a laser on its back that pops out. If you keep staying
above it, Dark Modon fires shots vertically that shoot forward horizontally
with across from you. It continually tries to hit you with a container that
bursts apart firing three shots from its mouth. The Dark Modon has a blind
spot to the left of the screen right above its head so you can bomb it to
death.
XX. Jupiter
1. Zone Top Z
Difficulty:*****
Enemies:
Platform
Wave
Missile Pods
Launchers
Tiles
Demon Ships
Metal Fish
Red Missiles
Drills
Brains
Mini-Boss: Dual Sheers
Dual Sheers here is a very small version of Dual Sheers in the previous Darius
games. It only has forward laser attacks, and you become untouchable when
staying at the top. Might as well bomb him to death.
Mini-Boss: Thin Fish
It is green on top and white on the bottom. Its main attack consists of
trying to ram you after spraying some bullets forward. Shoot anywhere on it
to kill.
Boss: (TW2F) Heat Arrow
Toughest boss in the game. On Hard this guy is a monster that takes over 15
minutes to kill if you do not use bombs. What makes this guy so hard is that
you can only harm him at two times. When he fires the tiny shots from his
mouth, and when his head turns into a massive gun that fires a laser at you.
After firing a three times at you this giant sunfish's next attack will be the
giant laser. Before he pulls out the laser gun you need to be above him
constantly firing your bombs. The bombs do massive damage when he has the gun
out. Another thing to watch out for is that Heat Arrow frequently changes
sides of the screen. Make sure you destroy its bottom or top fin so that you
are not destroyed when it moves to the other side of the screen. If it starts
to change sides and you were unable to destroy the fin that would allow you to
move freely above or below it, then stay on your side near the edge on the top
or bottom. As it turns to take the position on the other side there is a
second or two where you can go to the other side without dying.
2. Zone Top V
Difficulty:***
Enemies:
Wave
Ellipse
Launchers
Meteors
Spiked Ball
Red Missiles
Mini-Boss: Great Thing
Great Thing is an epic boss in other Darius games. It has forward lasers,
bottom diagonal lasers, and fish that fly out of its mouth in an arc moving
upward.
Mini-Boss: Flounder
Demon Ships carry this miniboss on stage for the Top Zone V. If you want to
kill it quickly, then just bomb it as it flies in. When the fish is on its
side it fires a laser forward. When it is facing you it fires a tri-shot. It
has a kind of ram move where it goes offscreen and comes back on, but that is
it. On the Bottom Z Zone the Flounder comes in facing you on its on power. I
guess because it is a tougher fish?
Boss: (RS93) Mech. Bio Strong
3. Zone W
Difficulty:****
Enemies:
Wave
Launchers
Red Missiles
Demon Ships
Blue Tanks
Missile Pods
Drills
Mini-Boss: Great White
Looks very similar to Savage Guard, but it has a fish underneath its belly
that becomes the next miniboss in this level. The great white fires a
crescent forward from its top fin, and one fireball with a tri-shot from its
mouth. If you stay on the bottom you can avoid its shots, and then pop up
during a break and fire to kill it.
Mini-Boss: Cleaning Fish
Moves in two loops, and uses what looks like a planet to block attacks. The
planet is destructible so fire away to destroy it. Fires two lasers forward
above and below it.
Boss: (RS93) Mech. Bio Strong
This is one of the most creepy bosses ever. When it appears a baby starts
crying. It is in a fetal-like position. At first it does not even try to
attack you, it seems to be sleeping with its nose in some kind of sac. After
you destroy the sac it will try to kill you. It fires lasers out of arm
diagonally up toward you, and makes these bubbles guard the top of its head.
It has some homing missiles, and a long tongue that tries to smash you if you
get to close to its face. Like the Dark Modon, there is a blind spot in the
left part of the screen near its head. If you continually fire and bomb this
boss will die.
NOTE** To get an ending using an emulator, I had to save state during this
boss, then reload from the state, then kill the boss to be able to get ending.
4. Zone X
Difficulty:***
Enemies:
Wave
Launchers
Meteors
Blue Tanks
Satellites
Metal Fish
Ellipse
Platforms
Drills
Mini-Boss: Green Corontanus
A really angular looking horse fish. It fires homing missiles from its
nostril, a super fast laser from its belly, and bullets in many directions
when it curls up and tries to ram you.
Boss: (IO0R) Moderato
Moderato starts off on the right side of the stage firing missiles at you.
Destroy the yellow hair-like tentacles coming out from its head and jaw, and
it will start spinning around you. Keep firing while making sure the boss
does not bump into you. Keep firing and you should not die.
5. Zone Y
Difficulty:**
Enemies:
Wave
Tiles
Launchers
Red Missiles
Mini-Boss: Alloy Lantern
In my opinion this is one of the coolest looking mini-bosses. This is an
Angler fish, and it looks vicious as heck. I love how as it becomes more
damaged the miniboss gets darker. Too bad the only attack to watch out for is
the lasers it shoots out of its face. Destroy the tentacle on top of its
head, then shoot its face to destroy it.
Mini-Boss: Mudy Crystal
A wannabe man o' war. Shoot its legs first and then the head to kill this,
but watch out for the fast repetition of tri-shots, and missiles. After you
shoot off its legs it starts shooting faster.
Boss: (RS93) Mech. Bio Strong
This is one of the most creepy bosses ever. When it appears a baby starts
crying. It is in a fetal-like position. At first it does not even try to
attack you, it seems to be sleeping with its nose in some kind of sac. After
you destroy the sac it will try to kill you. It fires lasers out of arm
diagonally up toward you, and makes these bubbles guard the top of its head.
It has some homing missiles, and a long tongue that tries to smash you if you
get to close to its face. Like the Dark Modon, there is a blind spot in the
left part of the screen near its head. If you continually fire and bomb this
boss will die.
NOTE** To get an ending using an emulator, I had to save state during this
boss, then reload from the state, then kill the boss to be able to get ending.
6. Zone Bottom Z
Difficulty:*****
Enemies:
Wave
Launchers
Red Missiles
Drills
Tiles
Platforms
Blue Tanks
Brains
Mini-Boss: Flounder
Demon Ships carry this miniboss on stage for the Top Zone V. If you want to
kill it quickly, then just bomb it as it flies in. When the fish is on its
side it fires a laser forward. When it is facing you it fires a tri-shot. It
has a kind of ram move where it goes offscreen and comes back on, but that is
it. On the Bottom Z Zone the Flounder comes in facing you on its on power. I
guess because it is a tougher fish?
Mini-Boss: Octopus
You have to destroy the arms and then the head to be able to defeat this mini-
boss. A little mistake here is that they make the Octopus should out seven
shots instead of the expected eight.
Boss: (TW2F) Heat Arrow
Toughest boss in the game. On Hard this guy is a monster that takes over 15
minutes to kill. What makes this guy so hard is that you can only harm him at
two times. When he fires the tiny shots from his mouth, and when his head
turns into a massive gun that fires a laser at you. After firing a three
times at you this giant sunfish's next attack will be the giant laser. Before
he pulls out the laser gun you need to be above him constantly firing your
bombs. The bombs do massive damage when he has the gun out. Another thing to
watch out for is that Heat Arrow frequently changes sides of the screen. Make
sure you destroy its bottom or top fin so that you are not destroyed when it
moves to the other side of the screen. If it starts to change sides and you
were unable to destroy the fin that would allow you to move freely above or
below it, then stay on your side near the edge on the top or bottom. As it
turns to take the position on the other side there is a second or two where
you can go to the other side without dying.
7. Zone Bottom V
Difficulty:****
Enemies:
Wave
Ellipse
Launchers
Spinning Shells
Tiles
Grey Tanks
Red Missiles
Drills
Mini-Boss: Electric Fan
This looks like a sea anemone. If you bomb it you should not have much of a
problem. It fires a fast laser from its mouth and fires two homing missiles
at you. This mini-boss dies quite quickly.
Mini-Boss: Tough Spring
Tough Spring has a cool attack where it bounces off tiny shrimp upon the
bottom of the screen. To destroy it you have to destroy the feelers on its
head, it legs, and then the main body. Besides the bouncing shrimp you have
to watch out for the laser it shoots out of its ass. This is actually a
pretty challenging miniboss.
Boss: (RS93) Mech. Bio Strong
This is one of the most creepy bosses ever. When it appears a baby starts
crying. It is in a fetal-like position. At first it does not even try to
attack you, it seems to be sleeping with its nose in some kind of sac. After
you destroy the sac it will try to kill you. It fires lasers out of arm
diagonally up toward you, and makes these bubbles guard the top of its head.
It has some homing missiles, and a long tongue that tries to smash you if you
get to close to its face. Like the Dark Modon, there is a blind spot in the
left part of the screen near its head. If you continually fire and bomb this
boss will die.
NOTE** To get an ending using an emulator, I had to save state during this
boss, then reload from the state, then kill the boss to be able to get ending.
XXI. Endings
A. Good Ending(Top Zone Z)
PROCO JR. AND TIAT YOUNG
WHO DESTROYED THE CENTER PART
OF THE FORTRESS OF THE ENEMY'S
ALLIED FORCES SUCCEDDED
IN ESCAPING.
THE AMBITION OF THE ENEMY'S
ALLIED FORCES WAS COLLAPSED,
EVERLASTING PEACE HAS BEEN BROUGHT TO DARIUS INHABIANTS.
B. Good Ending(Top Zone V and Bottom Zone Z)
THE WAR WAS OVER
PROCO JR. AND TIAT YOUNG
RETURNED TO THE PLANET "ORUGA"
AFTER FINISHING THEIR DUTIES,
AND THEY WERE DECORATED
BY THE DARIUS KING.
BLESSING - EVERLASTING PEACE
FOR DARIUS INHABITANTS!
C. To Be Continued Ending (Zone X)
THE WAR WAS OVER
PROCO JR. AND TIAT YOUNG
RETURNED TO THE PLANET "ORUGA"
AFTER FINISHING THEIR DUTIES,
HOWEVER,
THE NEXT WAR AWAITS THEM.
THE ENEMY'S ALLIED FORCES WILL
FORCE AGAIN A WAR
AGAINST DARIUS INHABITANTS.
D. Dream Ending(Zone Y)
WHAT A MATTER!!
WAS THE WHOLE MORTAL COMBAT A DREAM?
E. Worst Ending (Zone W and Bottom Zone V)
THE WAR WAS OVER
PROCO JR. AND TIAT YOUNG
RETURNED TO THE PLANET "ORUGA"
AFTER FINISHING THEIR DUTIES,
IT HAS BEEN HOWEVER, PASSED
SEVERAL THOUSAND YEARS IN "ORUGA" AND NO
DARIUS INHABITANTS REMAIN LIVING AND
ONLY THE WIDE JUNGLE WAS DESOLATED THERE
WHAT A MATTER...
DARIUS INHABITANTS HAVE ALREADY BEEN RUINED...
XXII. Music
In the credits of the game it says "T's music", but on a site it says
Hisayoshi Ogura. Hisayoshi Ogura was the one who made the music for Sagaia.
So then, the makers of this game had T's Music play Hisayoshi Ogura's music
for the CD quality capability of the Turbo CD system. T's Music does quite a
good job. Not as good as in Lords of Thunder, but still quite good.
1 Warning (0:47)
2 Data Track (1:13)
3 Olga Breeze (4:00)
4 Muse Valley (3:52)
5 Jamming (3:59)
6 Cynthia (4:13)
7 Planet Blue (4:55)
8 To Nari (4:03)
9 Say Papa (4:02)
10 Boss 1 (4:09)
11 Boss 2 (3:15)
12 Boss 3 (2:58)
13 Boss 4 (3:18)
14 Round Clear (1:03)
15 All Clear (1:06)
16 Name Registration (1:10)
17 Ending (2:33)
18 Cry Baby (0:14)
19 Data Track (1:09)
Music found at
http://www.tagtuner.com/music/albums/Hisayoshi-Ogura/Super-Darius-2/album-
v28da56
XXIII. Codes / Cheats
These cheats are tested and they work on the Turbo CD.
Cheat mode:
Highlight the "Silver Hawk Left" option on the configuration menu and press
Right fifteen times. Then, highlight the "Player" option and press Right
fifteen times. Press Run and begin game play. Select any level to start the
game with a large amount of lives. You can also go to any level in the game,
backwards or forwards.
**NOTE** Even though every reference to this cheat says it is UNLIMITED LIVES,
it is not. If you constantly die for minutes, you WILL get a game over. In
the lives left box during the levels you will see an "X" for the amount of
lives. The selection of any level in the game using this code is also not
mentioned anywhere else I could find.
Slow motion mode:
Pause game play, but continue to use the controller. The ship will move
forward one frame per button press.
Got cheats from
http://www.atari7800.com/turbo/tricknology/super_darius_2.htm
XXIV. References
Darius Boss info
http://www.geocities.com/hugedb/gameinfo/SDariusII.html
http://en.wikipedia.org/wiki/Darius_(arcade_game)
Music found at
http://www.tagtuner.com/music/albums/Hisayoshi-Ogura/Super-Darius-2/album-
v28da56`
Got cheats from
http://www.atari7800.com/turbo/tricknology/super_darius_2.htm
XXV. Copyright January/10/2008 by Apathy000 aka Michael Zacka
This may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Sites that have my permission to use this guide are gamefaqs.com.