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Fatal Fury 2
FAQ By: Goh_Billy (
[email protected])
Version #: 3.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Planes
2.3 Obstacles
3. Characters
3.1 Jubei Yamada
3.2 Cheng Sinzan
3.3 Andy Bogard
3.4 Big Bear
3.5 Terry Bogard
3.6 Mai Shiranui
3.7 Joe Higashi
3.8 Kim Kaphwan
---------------------------
3.9 Billy Kane
3.10 Axel Hawk
3.11 Laurence Blood
3.12 Wolfgang Krauser
4. Misc. And Easter Eggs
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch P - Any Punch
\ | / b - Back HP - Heavy Punch K - Any Kick
b-- --f u - Up LK - Light Kick + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Crawl hold df
Dash Backward b, b invulnerable for a second
Block High b
Block Low db will not block overheads
Throw f/b + HP close
Taunt HP from far
Strong Attack HP+HK knocks opponent to opposite
plane
Defensive Attack f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Dizzy Recovery shake joystick and tap
P and K rapidly when
dizzied
Super perform when your occurs when your lifebar
lifebar is flashing depletes to around 1/4
red left
++++++++++++++
| 2.2 Planes |
++++++++++++++
Jump To Opposite Plane LP+LK
Low Dive Attack LP / HP from overhead
opposite plane
Back Low Dive Attack b + LP / HP from overhead
opposite plane
Short Low Dive Attack f + LP / HP from overhead
opposite plane
High Dive Attack LK / HK / LP+LK from overhead
opposite plane
Back High Dive Attack b + LK / HK / LP+LK overhead
from opposite plane
Short High Dive Attack f + LK / HK / LP+LK overhead
from opposite plane
Roll To Back Plane u from back plane
Roll To Front Plane d from front plane
---when both characters are in opposing planes---
front plane character:
*can duck but cannot perform any ducking maneuvers
*can roll to back plane by pressing u
*cannot jump
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl
back plane character:
*can jump but cannot perform any jumping maneuvers
*can roll to front plane by pressing d
*cannot duck
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl
+++++++++++++++++
| 2.3 Obstacles |
+++++++++++++++++
In Fatal Fury 2 there are two kinds of levels, one line and two line stages.
In two line stages you are able to fight in both planes. In a one
line battle, maneuvers that knock the opponent to the opposite plane will
instead send them into an obstacle. They will strike it and fall back into
the front plane. Billy, Axel, and Laurence all have one line stages. The
rest of the cast have two line stages.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Jubei Yamada *
*******************************************************************************
Colors
------
LP - Red vest
HK - Green vest
Throws
------
Ippon Seoi f + HP close
Tawara Nage df + HP close
Kumo Koroshi uf + HP close
Benkei Nakashi f + HK close
Tomoe Nage b + HK close
Izuna Otoshi d + HK close in air
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Jump Kick LP / HP from overhead
opposite plane
High Jump Kick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Rabbit Punch HP+HK knocks opponent to opposite
plane
Slide d + HK must be blocked low
Low Poke f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Senbe Shuriken Charge b for 2 seconds, LP=slow, HP=fast; will
f + P collide with other
projectiles as both will
be "destroyed" in the
process
Ooizuna Otoshi Charge d for 2 seconds, unblockable
u + P close
Nihon Seoi Dash Charge b for 2 seconds, LK=short, HK=long; dash in
f + K is unblockable
Super
-----
Dynamite Izuna Otoshi Charge db for 2 unblockable
seconds, d,
df + LK+HP close
*******************************************************************************
* 3.2 Cheng Sinzan *
*******************************************************************************
Colors
------
LP - Green shirt
HK - Yellow-Green shirt
Throws
------
Double Hand Toss f + HP close
Headbutts f + HK close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Forward Palm LP / HP from overhead
opposite plane
High Down Palm LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Glowing Orb HP+HK knocks opponent to opposite
plane
Double Prop Kick d + HK both parts must be blocked
low
Side Swipe f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Kiten Hinzan qcf + P LP=short, HP=long; will
collide with other
projectiles as both
will be "destroyed" in
the process; can hit low
enough that move must be
blocked low
Belly Drum Blast Charge d for 2 seconds, LP=slow, HP=fast; use b or f
u + P to move the LP version
Avalanche Crunch Charge b for 2 seconds, LK=short, HK=long
f + K
Super
-----
Bursting Heavens Charge db for 2 seconds, will collide with other
qcf + LK+HP projectiles as both
will be "destroyed" in
the process
*******************************************************************************
* 3.3 Andy Bogard *
*******************************************************************************
Colors
------
LP - White costume w/ Red trim
HK - Green costume w/ Pink trim
Throw
-----
Shoulder Toss f + HP close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Palm Strike LP / HP from overhead
opposite plane
High Flip Strike LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Spin Kick HP+HK knocks opponent to opposite
plane
Stomach Slap f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Hi Sho Ken qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Shoryudan qcf + P LP=short, HP=further
Zanei Ken Charge db, f + P / LP=short, HP=long
db, f + P
Kuhadan Charge db, uf + K / LK=short, HK=further
db, uf + K
Super
-----
Choreppa Dan Charge d for 2 seconds,
df, f + LK+HK
*******************************************************************************
* 3.4 Big Bear *
*******************************************************************************
Colors
------
LP - Black costume
HK - Blue costume
Throws
------
Power Bomb f + HP close
German Suplex b + HP close
Lariot Drop df + HP close
Choke Hold f + HK close
Headbutts b + HK close
Overhead Toss df + HK close
Basic Moves
-----------
Crawl hold df
Dropkick HK far low dodge
Plane Moves
-----------
Low Dropkick LP / HP from overhead
opposite plane
High Dropkick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Big Boot HP+HK knocks opponent to opposite
plane
Ducking Palm f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Giant Bomb Charge db for 2 seconds, LP=short, HP=long; start up
f + P is a high dodge
Super Dropkick Charge HK for 8 seconds,
release
Super
-----
Fire Breath hcb, f + LK+HP absorbs projectiles
*******************************************************************************
* 3.5 Terry Bogard *
*******************************************************************************
Colors
------
LP - Red jacket and hat
HK - Purple jacket and hat
Throw
-----
Buster Throw f + HP close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Clothesline LP / HP from overhead
opposite plane
High Dive Kick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Hop Kick HP+HK knocks opponent to opposite
plane
Uppercut f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Power Wave qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Burning Knuckle qcb + P LP=short, HP=long
Rising Tackle Charge d for 2 seconds, LP=short, HP=further
u + P
Crack Shoot qcb, ub + K LK=short, HK=long
Super
-----
Power Geyser qcb, db, f + LK+HP absorbs projectiles
*******************************************************************************
* 3.6 Mai Shiranui *
*******************************************************************************
Colors
------
LP - Red costume
HK - Purple-Pink costume
Throw
-----
Fuushakuzushi f + HP close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Needle Kick LP / HP from overhead
opposite plane
High Needle Kick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Spin Kick HP+HK knocks opponent to opposite
plane
Double Foot f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Ka Cho Sen qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Ryu Em Bu qcb + P LP=fast, HP=slow; absorbs
projectiles
Musasabi Mai Charge d for 2 seconds, can only be performed on her
u + P own stage
Shinobi Bachi hcf + HK
Super
-----
Cho Shinobi Bachi f, hcf + LK+HP
*******************************************************************************
* 3.7 Joe Higashi *
*******************************************************************************
Colors
------
LP - Orange-Red shorts w/ Yellow trim
HK - Pink-Purple shorts w/ Pink trim
Throws
------
Leg Throw f + HP close
Rapid Knees f + HK close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Dive Punch LP / HP from overhead
opposite plane
High Thai Kick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Stomach Kick/Wheel Kick HP+HK knocks opponent to opposite
plane
Slide d + HK must be blocked low
High Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Hurricane Upper hcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
TNT Punch With Finish tap P repeatedly
Tiger Kick qcf, uf + K LK=short, HK=further
Slash Kick Charge db, uf + K / LK=short, HK=long
db, uf + K
Super
-----
Screw Upper f, hcf + LK+HP absorbs projectiles
*******************************************************************************
* 3.8 Kim Kaphwan *
*******************************************************************************
Colors
------
LP - White costume w/ Blue trim
HK - Black costume w/ Red trim
Throw
-----
Sakkyaku Nage f/b + S close
Basic Moves
-----------
Crawl hold df
Double High HK far
Plane Moves
-----------
Low Jump Kick LP / HP from overhead
opposite plane
High Jump Kick LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Side Kick HP+HK knocks opponent to opposite
plane
Face Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Crescent Moon Slash qcb + K LK=short, HK=long
Flying Swallow Slice Charge d for 2 seconds, LK=short, HK=further
u + K
Hi Sho Kyaku d + K in air HK=steeper angle; move must
connect (not blocked) to
perform the entire
maneuver
Super
-----
Phoenix Flattner qcb, db, f + LK+HK dash in must connect (not
blocked) to perform entire
super
-------------------------------------------------------------------------------
*******************************************************************************
* 3.9 Billy Kane *
*******************************************************************************
Hacked Billy Kane:
*Taunting (HP far) will leave him in a fake duck animation until something
else is pressed
*His Twisting Smack does NOT work in the back plane
*Will disappear when in opposite plane from opponent
Colors
------
LP/HK - Blue costume
Throws
------
Pole Toss f + HP close
Pole Strangle f + HK close will toss opponent to back
plane whether it's an
obstacle or not
Basic Moves
-----------
Glide hold df
Pole Kick LK far low dodge
Pole Follow HK either the kick or the pole
can connect, but not both
Plane Move
----------
Disappearing Change LP / HP / LK / HK /
LP+LK from opposite
plane
Command Moves
-------------
Twisting Smack HP+HK knocks opponent to opposite
plane; if a two line
plane, billy will disappear
Disappear f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
San Setsu Kon Charge b for 2 seconds, absorbs projectiles
f + HP
Sparrow Drop Charge d for 2 seconds,
u + HP
Whirlwind Pole tap LP repeatedly
Power Hi Sho Bonk Charge d for 2 seconds, control descent with b or f
u + HK
*******************************************************************************
* 3.10 Axel Hawk *
*******************************************************************************
Hacked Axel Hawk:
*The Hell Bomber and Rolling Buster does not always work for some reason
*will have a picture of Cheng appear and disappear when he wins a round
*Taunting (HP far) will make Axel disappear for a split second
*His Power Blow does NOT work in the back plane
*Will disappear when in opposite plane from opponent
Colors
------
LP/HK - Orange-Red gloves and boots w/ Light skin
Throws
------
Hell Bomber f + HK close
Rolling Buster b + HK close
Head Crush d + HK close will toss opponent to back
plane whether it's an
obstacle or not
Basic Moves
-----------
Glide hold df
Quick Disappear HP
Plane Move
----------
Disappearing Change LP / HP / LK / HK /
LP+LK from opposite
plane
Command Moves
-------------
Upward Swing f/b + HP
Strong Uppercut d + HK knocks opponent down
Power Blow HP+HK knocks opponent to opposite
plane
Rising Uppercut f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Wheel Blast Charge b for 2 seconds, will collide with other
f + HP projectiles as both will
be "destroyed" in the
process
Smash Bomber qcb + HP
Axel Rush Charge b for 2 seconds,
f + HK
*******************************************************************************
* 3.11 Laurence Blood *
*******************************************************************************
Hacked Laurence Blood:
*Taunting (HP far) will give Laurence his Ole dodge, which is invulnerable for
a second
*will have a picture of Billy appear and disappear when he wins a round
*His Low Shin move does NOT work in the back plane
*Will disappear when in opposite plane from opponent
Colors
------
LP/HK - Teal costume
Throws
------
Poncho Through f + HP close
Poncho Breaker f + HK close will toss opponent to back
plane whether it's an
obstacle or not
Backbreaker b + HP close in air
Basic Move
----------
Glide hold df
Plane Move
----------
Disappearing Change LP / HP / LK / HK /
LP+LK from opposite
plane
Command Moves
-------------
Low Shin HP+HK knocks opponent to opposite
plane
Low Kick d + LP/LK/HP must be blocked low
Slide d + HK must be blocked low
Ole Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Bloody Saber Charge b for 2 seconds,
f + HK
Bloody Spin Charge b for 2 seconds,
f + HP
Bloody Cutter Charge d for 2 seconds,
u + HP
*******************************************************************************
* 3.12 Wolfgang Krauser *
*******************************************************************************
Hacked Wolfgang Krauser:
*cannot duck
*has no ducking attacks
*will sometimes crash the game when he wins a round
*HP will leave him in a pause animation until something else is pressed
Colors
------
LP/HK - Red pants w/ Purple hair
Throws
------
Knee Thrust b + HP close
To The Moon Blow f + HP close
Rapid Destruction f + HK close
Basic Moves
-----------
Glide hold df
Disappear any button
Stop HP
Plane Moves
-----------
Low Body Splash LP / HP from overhead
opposite plane
High Body Splash LK / HK / LP+LK from overhead
opposite plane
Command Moves
-------------
Reach Punch f/b + HP
Swipe Away HP+HK knocks opponent to opposite
plane
Disappear f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Alternate Disappear d + any button
Special Moves
-------------
High Blitz Ball qcf + HP will collide with other
projectiles as both
will be "destroyed" in
the process
Low Blitz Ball qcf + HK will collide with other
projectiles as both
will be "destroyed" in
the process
Kaiser Wave Charge b for 2 seconds, will collide with other
f + HP projectiles as both
will be "destroyed" in
the process
Leg Tomahawk K far LK=fast, HK=slow
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
-Richard Meyer is seen in the snapshot on the left in overalls. This appears
after a versus match or after the first 1 Player stage
-After the second bonus stage you will see a picture of Michael Max and Hwa
Jai beaten down by Krauser
-After beating Billy you will see a picture of Duck and Tung beaten down by
Krauser
-After beating Axel you will now see a picture of Meyer beaten down by
Krauser
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-Any other misc. or easter eggs?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-SNK
-Gamefaqs
-And me for writing this faq