COSMIC FANTASY 2 WALKTHROUGH
for the Turbo Grafx CD System

Original MINI-FAQ by Chris MacDonald
Walkthrough completed by Seth Carroll

Unpublished work Copyright 1997-2008 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

Cosmic Fantasy 2 is (c) Working Designs.  The TG-16 and related
equipment is (c) NEC Technologies, Inc.

========================================================================

- You'll begin in your hometown.  Leave and Van will automatically head
  out to a large tree in the center of the forest.  After the cut scene,
  head west, then a little ways south to arrive at the burning village.

- Talk with the villagers, and you'll discover that Galam's men attacked
  the town.  The mayor will tell you that they're looking for the royal
  princess of Idea.  Talk to the mayor after the cut scene and he'll
  give you an Herb--in fact, he'll do this every time you talk to him.
  Since nothing's free in the world, you might as well take the time to
  stock up them.

- Leave the village, and wander around killing monsters in the forest.
  You'll level-up quickly, and after gaining a few levels, head back to
  your hometown.

- There are monsters running around here.  Save your game at the Inn,
  then talk to the soldier in front of Abel's house.  He'll attack you.
  Keep hacking at him, and when your life begins to get low, use an
  Herb, and keep attacking.

- Once you've won, talk to Abel.  He'll tell you that Laura's been
  taken to the port.  Once there, you'll be challenged by Galam's mage,
  Wizda, who can fell you in one blow.

- After coming to your senses in Abel's house, he'll tell you the
  truth about Laura and the Idea royal family.  Heed his advice, and
  take the Writ of Shura from him.  Then head south to the cave that
  leads beneath the mountains.

- The cave's a snap, and you should still have plenty of Herbs left
  over in case something happens to you.  Once on the other side,
  head to the nearby town.

- Everyone here is too afraid to fight the monsters.  Shop if you
  want, then keep exploring the continent.  You'll eventually arrive
  at a port town.

- Talk to the sailors, then check out the lone warehouse.  Annie, the
  junior sorceress, is hanging out in the back of the warehouse.  Let
  her come with you, then head northwest over the mountain range, then
  go west.  You can use the key that Annie has to enter the
  underground passage.

- It's important that you head to the passage IMMEDIATELY and not raise
  Annie's levels.  This is because as you explore the passage, she'll
  raise levels periodically, completely restoring her HP and MP.  You
  can use this to your advantage since she can cast the healing spell
  Rana on Van whenever he needs it, and yet she will be healed
  automatically whenever she gains a level.  The passageway is two
  levels deep, but the last leg of the passage is ridiculously easy
  to get through.

- Once you've arrived at the new continent, Annie will bid you farewell,
  but not before giving you the Ball of Lito.  Work your way south and
  you'll find a castle and a city.

- Ignore the castle for now.  In the nearby city, stock up on any
  weaponry and equipment you might need, then look for Jose and talk to
  him.  He'll examine the Writ of Shura and give you permission to enter
  the castle.  Leave the town, and go into the castle, then meet with
  King Remlai.  He'll give you his sword, which you can't equip (aww,
  man!), and tell you to find Darva, who can help you locate Laura.
  He'll ask a popular swordsman, Jan, to come with you.

- You need to continue traveling west.  Instead of taking the bridge,
  you can walk across the waterfall to shorten your trip.  If you try
  talking to the waterfall, someone from inside will tell you to come
  back in 20 years.  Okay, sure....

- There's a patch of oddly-colored forest that you'll have to walk
  through while exploring the woods.  Touch it, and you'll find
  yourselves in Fog.  This hamlet has been sealed away from the normal
  flow of time, and you can't leave it.  Look for Lyle by the thicket,
  and have him join you.  In the midst of the thicket is a set of
  stairs leading into an underground dungeon.  Step inside, then leave
  and talk to the mayor.  He'll give you the Book of Contract.  Return
  to the dungeon and make your way to the sealed door (again, this is
  a very simple dungeon and it's also two floors deep).  Use the Book
  of Contract to open it, and you'll find Amon-ta inside, who sends
  two swarms of weak monsters to fight you before dying.

- Back in Fog, Lyle will leave you.  Exit the hamlet, and continue
  northwest.  Stop at Lyle's hometown for a breather, but don't bother
  crossing the bridge as there's nothing there.  Instead, keep going
  west.  In the middle of a large forest is a temple where Darva lives.
  Jan will leave you here, but you'll find Annie is waiting for you.
  Meet with Darva and he'll tell you more about Galam, then ask you to
  find and revive the Goddess Cerum, who can give you the magic power
  needed to stop Galam.

- Before leaving, Annie will join you.  However, she starts off at the
  same level and equipment that she did when you met her back in the
  warehouse!  So, take the time to raise her levels a bit.  If you need
  to heal yourself, go into the basement of Darva's temple and examine
  the river to regain all your HP and MP.

- Below and to the east of Darva's temple, just past the mountain ridge,
  is a town.  Meet with the scholar here, then keep going south until
  you reach a town by the sea.  Since you met Clasco the scholar, the
  barkeep should let you into Viora's room.  Viora will sing you the
  legend of Cerum and Saylis, then join your party.  She's very weak,
  and in my opinion, don't worry about reviving her should she fall in
  battle.

- Now that Viora's with you, go east into the foothills.  You can rest
  at her house, but can't save your game there.  In any case, keep
  going, and you'll arrive at a dungeon.

- HIDDEN ITEM!  Okay, perhaps I don't know what the hell it is, but
  in either this dungeon or Cerum's dungeon (it's coming up) you can
  find a chest that when you open it, displays a messed-up symbol.
  I think it's a single kanji (Chinese character) that Working Designs
  forgot to translate.  In any case, I only got this item once when I
  first played the game (and that was years ago), so my memory is a
  bit foggy.  But the chest is in a dungeon with teleporters, and the
  only two levels that have that are this dungeon and Cerum's.

- Okay, back to the task at hand.  This dungeon is also simple once
  you figure out where you need to go.  There are glowing shapes here,
  and when you touch them, you're teleported to an area with a similar
  shape.  Once you've figured out how to use the teleporters, use them
  and the stairs to get through the dungeon.

- Beyond it is Harp's Hamlet, a large area where you can't get attacked
  by monsters that's surrounded by mountains.  Go into the Hamlet
  itself, and Viora will leave your party.  Harp will give you a bunch
  of old writings when you meet with her, and Viora will leave your
  party.  Oh, and one of the elves here can save your game.  After
  you got the item from Harp, leave, go back through the dungeon, and
  return to Darva's temple.

- He'll give you the Teardrops of Saylis.  Now go into the mountains
  to the northeast, and enter the cave you find there.  Another
  dungeon is here, also with teleporters like you saw in the dungeon
  before Harp's Hamlet.  In here, you'll find the statue of Cerum.
  Make sure Van gets the Venus Staff (it's a useful weapon), then
  leave the dungeon and return to Darva's place.  He'll congratulate
  you on such a good job, and tell you to head north and go to the
  northen part of the continent.  Annie also leaves you, promising to
  become a great sorcerer when you two meet again.

- Leave Darva's place and go north, through the cavern.  Once on the
  other side, head north and don't miss the town on the other side of
  the mountains.  You'll discover that a townsman named Dirgin sided
  with Galam and recently attacked the town.  Find Joshua's house, and
  kill the soldiers that were trying to murder him.

- Joshua tells you that he installed a warp device in Dirgin's Fort,
  that could be used to warp right into Galam's palace on the nearby
  island.  The only problem, of course, is that Dirgin and his army
  is in the fort....

- So, leave and head northwest until you find the fort.  On the first
  floor, ignore the side passages near the gate and find the stairs to
  the second floor.  In the lower left-hand corner of this floor is
  a chest containing Alan's Bow.  You can equip it for the time being,
  if you'd like.

- Leave the fort and return to the city, then find Alan in the bar.
  Give him his bow back, and he'll vow to fight with you.  So, return
  to Dirgin's Fort, and following Alan's advice, use the hidden
  stairs at the end of the left-hand side passage to quickly ascend
  the tower.  You'll find Dirgin waiting for you on the final floor,
  so kill him (it's a piece of cake), and take his keycard.  Examine
  the warp device on the rooftop, then go all the way back to the
  city and meet with Joshua.

- Once he joins you, stock up on healing items and go to the fort
  _again_.  Climb up to the rooftop using the hidden stairs, and Joshua
  will warp you into Galam's palace...except you end up in the jails.
  Yes, you can be attacked in here, so talk to everyone, examine the
  bars, then talk to Joshua again, and he'll open them for you.  Once
  again, it's just you, so quickly make your way up a floor to Galam's
  throne room.  On the way there, you'll run into Wizda, but you'll
  be able to beat her now without much worry.

- Galam's waiting for you in his throne room.  He tells you that he's
  already wed Laura and has her power, and that she's forgotten all
  about her sweetheart Van.  Then the battle with Galam begins.  It'll
  only go for a round though, because Galam can whup you in one strike.

- And that's the end of the game...at least for Van.  Galam decides
  to send him into the future so that he can live in a world which
  the young magician has already become the ruler of rather than kill
  him.


TWENTY YEARS LATER....

- In case most RPGs bore you, the creators of CF2 went to the trouble
  of finding a way to keep you interested.  After learning how young,
  blonde cadets keep clean during those long space voyages;, you'll
  end up on the surface of Idea controlling Cadet Babbette, a spunky
  lady who has landed on Idea in order to see who sent that SOS signal
  from the planet's surface.


- For now, forget Robear and the spaceship and head south.  You'll end
  up coming across the City of Tryun.  Look around, and talk to the
  lady in the large, two-part house.  She's Ciela, and her sister
  Jiela is the lord of the city.  However, she's fallen ill, and Jiela
  needs someone to help her out.

- After agreeing to help Ciela, walk southwest to find a lone house.
  Marla lives here.  Chat with her, and she'll tell you that she can
  make a potion to awaken Jiela if you get her a Trem leaf from the
  forest north of her house.  So, head north, and look for the light-
  colored patch of forest.  Examine it to get a Tremwood leaf, then
  go back to Marla's place.  After she gives you the potion, return
  to Tryun and talk to Ciela.

- The lord's sister explains that her maid, Flora, went into Jiela's
  mansion to get her sword for her.  But she hasn't come back, and
  so Ciela asks Babbette to find Flora.  To get into the mansion,
  look for a hidden passage in the graveyard (yeah, like the sister
  of the lord of the town can't get into her sister's house....).
  Anyway, after finding the passage in the graveyard (it's one of
  the northern tombstones on the eastern side), make your way
  through the catacombs into Jiela's home.

- Here, you don't even have to find Flora--just search the cabinets
  for the Sword of Lettle (which you can equip if you feel like it).
  Go back through the catacombs and return to Ciela's house.  Jiela
  has recovered, and she'll take her sword from you.

- Just then, a man shows up, telling you that monsters have appeared
  in the town.  Both Ciela and Jiela will join you.  Go to the open
  air square, where someone posing as Jiela is giving a speech.  Upon
  confronting her, she'll attack you.  Beat the monsters she summons,
  and the town will be saved.  Yay!

- Jiela offers to accompany you for a while, in gratitude.  It's a
  good thing too, since that Sword of Lettle she swings can really
  pack a wallop!  Raise some levels if you want, then head south to
  find a town where a girl, Serena, is missing.

- IMPORTANT!  Before leaving the town, be sure to talk to Serena's
  father by standing at the foot of the bed and examining him.  If
  you don't accept his request to find his daughter, you can't get
  beyond the first level of the cave that's coming up.  This one
  messed me up pretty badly the first time I played, so I thought
  I'd warn ya now.

- Leave the town and head south.  There's a cave here, so enter it
  and look around.  Eventually, you'll find an old hag near a set
  of stairs.  She'll let you pass if you talked to Serena's father,
  but if you didn't, she won't let you use the stairs.  Anyway, go
  down the stairs and keep exploring.  One part of the dungeon is
  cut off by a river, and it's here where you'll find Serena, who
  was being protected by a monster.  The old hag shows up and attacks
  you, so fight her off.  When she dies, the spell on the monster
  wears off, and he turns out to be Toby, a member of a resistance
  force that wants to overthrow the tyrannical Galam.

- Now that you've saved Serena, Jiela will leave you, since she,
  like Toby, wants to start a resistance movement against Galam.
  Return to the town and talk to Serena's father to get some free
  gold from him, then head south, then west past the cave.

- Surrounded by a river here is a town where girls have been
  disappearing.  Talk to everyone, then find the three guards in
  the middle of town and talk to them.  They'll try to capture you,
  but a young boy will help you escape.  Leave the warehouse he took
  you to, then find those guards and beat them up.  Once you kill
  the leader of the guards, you'll get a 'Letter to Nova', which
  you'll need.

- Leave the town and head off into the forest to the north.  While
  walking, you'll come across a crashed spaceship.  Well, now you
  know where that SOS came from, but the driver is missing.  Up
  ahead is Nova's mansion, and you can get inside by showing the
  guards the Letter you took from those guards back in the town.

- IMPORTANT!  While you can charge into Nova's mansion right now,
  I can guarantee that you'll lose to him.  So, raise some levels,
  and bring _lots_ of healing supplies with you when you're ready
  to kill the flesh-trader.

- After saving Emily, make your way east and find the stairs leading
  to the second floor.  While looking around, you'll come across the
  Siam-Eze alien, Pico.  He's the talking kitty who sent you the SOS.
  Just before Babbette can free him, Nova shows up.  He's the one
  who's been kidnapping women and sending them to Galam as 'gifts',
  and he intends to do the same with Babbette.  I'm telling you now,
  Nova will kick your butt soundly unless you're prepared.  Attack
  him with your 'Burn' psychic power, and heal yourself when your
  life falls below fifty points.  Once you run out of MP, keep
  attacking and using healing items, and Nova will eventually kick
  the bucket.

- At this point, Pico will join you.  What a cute li'l sucker!  He's
  a little weak when it comes to fighting, but as long as he wants to
  come with you, you might as well let him.

- Now that you have the prison key, make your way down to the basement
  of the mansion.  There's a staircase in the north west corner of the
  first floor of the mansion.  Unlock the prison door to free the
  rest of the kidnapped girls.

- Once you're back in town, talk to Emily and her brother at their
  house (south east corner).  Her brother will give you 1000 experience
  points for your trouble.  Note that you MUST talk to Emily and her
  brother to advance the story. Exit the town and watch the cut scene.


MEANWHILE...

- Now the game switches back to Van's story.  Remember that Galam beat
  Van and sent him 20 years into the future, a future that Galam
  dominates.

- Talk to Morla and she will tell you how her son Milan left the town
  two years ago.  She will give you a Hand Axe, Leather Armor, and a
  Round Shield.  Don't forget to equip your new equipment.  Save you
  game at the Inn and leave town.  Head northwest to Master Galam's
  town of Bara.

- Upon entering the town, you'll notice Pico on the left being detained
  by two guards.  Talk to Pico, defeat the guards, and watch a rather
  interesting cut scene.  Pico will now join your party in a quest to
  rescue Babbette from Fort Dalas.

- Fort Dalas is north, but you can't reach it just yet as the snow is
  too deep to go without skis.  Luckily, there's a man in town by the
  name of Valas who will make some skis for you.  In exchange you must
  deliver a leter to a man named Peter.

- Peter lives on the east side of town.  Give him the letter and then
  follow him back to Valas' house.  You'll overhear them talking about
  you and find out that they are part of a rebel force.  Peter will
  tell you that you'll need to use the secret entrance to the fort
  which is by a tree.  Valas will now give you the skis.

- Now is a great time to level up outside of town and upgrade your
  equipment and items.

- Head north to Fort Dalas.  The front gate is locked, but there is a
  hidden entrance in front of the snow covered tree on the left. Peter
  is on the inside waiting for you.  He'll give you a prison key and
  ask you to unlock the prison while he heads for the main gate. There
  are no monsters in this area, so take your time exploring around.

- Once you find the prison, unlock the door and talk to the prisoners.
  They'll tell you that a girl was taken away to the torture chamber.

- Go to the main gate where Peter is waiting and continue up to the
  next floor. This area contains random encounters with monsters,
  as usual. There is a staircase in the center of the room. Go up to
  the next floor.

- Go north (there's nothing south but monsters).  Go up to the top
  floor.  Make your way around and eventually you'll see Babbette
  chained to the wall.  Be sure to heal Van and Pico before you get
  too close.  Watch the cut scene and prepare to fight Major Payne.

- Major Payne isn't that hard.  Just keep attacking and heal if your
  HP gets too low.  Afterwards, Babbette joins your party. There's a
  Great Sword in the chest.  I recommend giving it to Babbette if Van
  already has one.

- Make your way back down the tower and head back to Bara. Talk to
  Valas. He'll tell you that Galam's base is on an island and that
  you'll need to steal a ship to get there.  You can now go through
  the snow cave in the west to access Guruba.

- Head west to the snow cave.  Make your way through the cave. Be weary
  of the Agile Thugs... they have around 125 HP and deal 25-50 HP on
  each attack.  Once you get to the shimmering room with the ice blue
  floor, head south and look for a staircase behind a wall.  Fall
  through the hole in the floor just north of the staircase. Head up
  the staircase and your out!

- Go west and eventually you come upon the town of Ein. The weapons
  shop has a Battle Axe and Breast Plate armor, which I believe is
  better than the Great Sword and Chain Mail.  The town has a shrine
  devoted to the goddess Ein.  The priest will ask that you take the
  goddess's test.

- Go down the stairs in the shrine.  Once inside, go north and you'll
  see a passage way with a grid-like pattern.  There is only one path
  through this section, and it is:

    middle, right, middle, middle, left, right

- Open the chest and take the map.  You'll hear a voice telling you to
  go north to a valley.  There is a hidden entrance in the mountain
  behind the waterfall.  Go back through the shrine and exit the town.
  Go north past the waterfall and walk into the mountain.

- You have to find the 4 goddess statues in the cave and talk to each
  of them.  The upside is that each one gives you 1000 EXP. You'll find
  a room with several staircases in it.  Go down the staircases in the
  corners and leave the middle one for last. The final statue will give
  you 2500 EXP.

- You can now head west to the Mountain Pass.  This part is very
  confusing.  Basically, you can go into any of the caves and you'll
  randomly come out of a different cave.  If you go back in, you'll end
  up somewhere else.  This is also a decent area to level up your
  characters as the enemies are not that hard and they give a good
  amount of EXP.  Eventually, you'll see a path off to the right that
  leads to a cave, but instead of coming out on the mountain, you'll be
  under ground.

- Inside the cave you'll find Milan (son of Morla) who is badly
  injured.  Van tells him of how his mom and friends helped him on his
  journey.  Milan offers to show you the correct path through the
  mountains and joins your party.

- Go to the very top of the mountain path.  There's a cave at the top,
  but don't go in it.  Instead, go into the cave to the right of it.
  You'll enter another underground tunnel, and on the other end lies
  a rebel base camp.


REBEL BASE CAMP

- Go around and talk to everyone in the camp. The northern-most tent
  contains the rebel leaders.  Talk to Lud twice (the guy in the back).
  You'll rest up in Milan's tent, until you hear someone approaching...
  Two assassins enter and try to kill Van.

- Go to Jiela's tent (southeast corner) and talk to her.  Then, go to
  Lud's tent and talk to him.  They think that the former Galam soldier
  is the betrayer, but he claims he's innocent. Talk to Milan again to
  explain that if they execute the soldier, you'll never know if he
  was the real spy.

- Talk to everyone in town again, and then talk to the guy guarding the
  tent with the prisoner.  The soldier has requested to speak with you.
  He'll give you a letter that he grabbed from one of the ambushers.
  In the letter, you find out that Lud is the betrayer!  Go and
  confront Lud.  Just before the fight, Jiela will join your party.

- Lud's attack's are powerful (around 150 HP each), so be sure to heal
  often.  Keep attacking and Lud will be dead soon enough. You'll get
  2000 EXP.  Now that the rebel leadership is dead, the camp wants
  Milan to be the new leader.  Go talk to Milan.  You'll receive
  3000 EXP.

- Now you're off to Amor to fight Galam.  But first, you'll need a ship
  from Borla to get there.  Exit the camp and head south and then west.
  Eventually, you'll get to the town of Reza.

- The people in town will tell you that they keep getting attacked by
  a group of bandits dressed up as knights.  Once you visit the shops
  and save, leave town and head south for the castle.

- The castle can be fairly tough only because there are invisible holes
  in the floor that drop you down to the lower level.  There are also
  a lot of monsters, so random battles happen every 5 to 10 steps. This
  is a good place to level up, since each battle can give you 1000 EXP.

- Once inside the castle, go north as far as you can and go up the
  stairs.  On the next floor, go down and right.  You'll see some
  stairs going up.  On the next floor, follow the path and then talk
  to the ghost in front of the throne.  After an easy battle, the
  ghosts will disappear.

- You'll appear outside the eastern side of the castle.  Now it's time
  to go to the port town of Borla.

- In Borla, you'll learn that Admiral Ibad is throwing a big party,
  but you need a ticket to enter.  Upgrade your equipment and then go
  talk to the lady next to the western entrance (standing by the sign).
  She has to work, so she'll give you her ticket.  Present your ticket
  to the guards, and go into Ibad's house.

- Admiral Ibad is waiting in the western room.  Talk to him and you'll
  find out he's been waiting for you.  After an easy fight, he'll run
  off.  Exit the house and head for the dock. Defeat the guards and
  then go down the bottom pier.  Ibad is waiting for you.

- This battle really isn't that hard.  Just keep attacking and healing.
  Babbette's Raty magic comes in handy to heal all party members.

- In the cut scene you find out that other C.S.C. members have received
  an emergency transmission asking for their help on planet Idea to
  rescue Babbette and Pico.


BACK ON ELBA

- Once on Elba, you need to meet up with the rebel forces; however, a
  group of local Galam supports will try to stop you. Keep attacking
  Barlock and heal often, since his attacks do quite a bit of damage.

- The town is pretty much empty except for the shops, inn, and a single
  house.  Upgrade your equipment for Van, Pico, and Babs (Jiela will
  leave your party soon) and save. Then enter the house near the
  southern entrance to town.  After fighting the guards, talk to the
  old man.  He'll tell you that the other residents were taken and
  killed by Galam's men.

- As you try to leave town, a rebel member named Dorva will stop you.
  He says that the rebel leader wants to talk to you.  The hideout is
  south of town.  Once you arrive at the hideout,  Jiela will leave
  your party.  Be sure to talk to Jiela again in the tent.  She will
  let you rest and give you the Wing Edge sword. Go into the hut and
  talk to the rebel leader... Jan from 20 years ago!  Jan's daughter
  Clea will join your party.

- Enter the tunnel on the south side of the camp and take the Eastern
  route.  Once out, go south to Darva's palace and talk to Annie
  (I love this cut-scene).  After listening to Darva's message, you
  can save by checking on the crystal ball again.

- You learn that Laura's pendant is the key to Galam's immortality, but
  of course she's locked up in Galam's castle. Clea will leave your
  party to report this new information to her father, Jan.  Annie will
  join your party.

- Leave Darva's palace and go east / southeast through the mountains
  to "Setore Town: Capital of Galam's vast Empire". In town, there's a
  Thunder Sword hidden in one of the cabinets in the south west house.
  Upgrade your equipment and then go into the north-most house.  Talk
  to the man and then leave.  There will be some soldiers waiting for
  you. The hooded character from the bar will come up and beat the
  soldiers for you.  Go back into the house and talk to the man.
  He'll sneak you into Galam's castle.

- After one of the funnier cut scenes, you'll end up in the basement
  of the castle.  Go up the stairs and talk to the girls you see
  walking around.  They will reveal that Laura is ill and was taken
  back to Clan Island.  Go upstairs.

- Go up the western staircase, then up the northern stairs. You'll
  overhear Hergan and Cosmic Pirate Vega discussing an underground
  fortress on Clan Island.  Walk up to them and you'll fight Hergan.
  Just keep attacking and healing and he'll go down eventually.

- Vega will retreat and return with a large battle suit. The cloaked
  character from before will return and reveal himself as Cosmic Hunter
  Cobra.  You'll automatically go into battle with Vegabot, and Pico
  will be replaced by Cobra in your party.  Use Cobra's PsychoB magic,
  which will paralyze Vegabot and allow you to attack without healing.

  NOTE:
      After defeating Vega, my game froze, but I was able to
      get it going again by slightly opening and closing the
      CD cover on my Duo.  Not sure if this is a common game
      bug or not, but I figured I'd mention it.


ONBOARD THE COSMIC HUNTER SHIP

- Cobra will take you on-board his ship.  Pico will get reunited with
  his father, and Annie will leave your party to help the rebel forces
  in the fortress.  Cobra and Sayo (another cosmic hunter) will join
  your party and Pico will stay behind in Cobra's ship.

- Cobra's ship will land on the south side of Clan Island. You can rest
  and save at the top of the ship by talking to the computer. Exit the
  ship and head east, then north and look for a cave entrance in the
  mountains.

- You are in the underground fortress, which is guarded by robots and
  other new enemies.  Make your way north until you reach a transport
  pod.  Enter it.

- This room is filled with pods that take you to various locations in
  the fortress.  Enter the pod that's second from the left on the
  bottom row.  Go north and enter the next pod.  You'll appear in front
  of a B3 building.  Go north across the V's (V for Vega) and you'll
  see Vega up ahead.  Heal before getting too close.

- When fighting Vega, just keep attacking and healing.Note that Cobra's
  PsychoB magic has no effect.  Once Vega is defeated, you'll receive
  10000 EXP.  Be sure to get the Saber from the chest, and then head
  north. Enter the pod. Go north and stay to the right. Go up the
  stairs.

- Once outside again, go north until you reach a house, which is the
  house where Laura is staying. Laura will give you her pendant, which
  is the key to stopping Galam.  Go to the northern room and talk to
  Mary to rest and save.  Go north to Galam's castle.


GALAM'S CASTLE

- Once inside, go all the way north and go up the stairs at the end.
  Go south and then up the stairs. This next floor has invisible holes
  in the floor that drop you down to the lower level, so be sure to
  take this path:

    far left, far right, and DON'T try to get the second treasure
    chest! (You'll fall through the floor if you do)

  Note:
      If you happen to fall through the floor, go west,
      down the stairs, east, down the stairs, south, and
      then up the stairs.  You'll end up near the entrance
      to the castle.

- Once through the maze, go north.  You'll see Galam standing there.
  DO NOT try to get the treasure chests on the sides of the room.
  You will fall through to the lower floor if you do.

- Go up and talk to Galam and prepare for the final battle.  Van will
  use Laura's pendant to remove Galam's immortality.  If you are
  adequately leveled up, the battle is not that difficult.

- Now you didn't think it would be that easy, did you? Galam will
  transform into his true form, Galamzilla.

- If you have any, C Bombs will paralyze Galam (as will Marna3 magic).
  Keep attacking and healing with Babs' raty magic when several party
  members get low on HP. Icewave3 and Boldain3 do a decent amount of
  damage, so use them as long as you have enough MP.

- Once Galamzilla is defeated, Van will go back to visit Laura.
  Sit back and enjoy the ending.