COSMIC FANTASY 2 MINI FAQ v0.1
for the TurboGrafx-16 Super CD System
by Chris MacDonald

Unpublished work Copyright 1997-2001 Chris MacDonald

This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976.  It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission.  This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games.  Remember, plagiarism is a crime and is punishable by
law.

Cosmic Fantasy 2 is (c) Working Designs.  The TG-16 and related
equipment is (c) NEC Technologies, Inc.


========================================================================

This is just an incomplete walkthrough I wrote a long time ago but never
got around to finishing.  This game is a lot of fun, but it's kind of
hard, so hopefully this will help some people get a good start.  Enjoy!

========================================================================

- You'll begin in your hometown.  Leave and Van will automatically head
  out to a large tree in the center of the forest.  After the cut scene,
  head west, then a little ways south to arrive at the burning village.

- Talk with the villagers, and you'll discover that Galam's men attacked
  the town.  The mayor will tell you that they're looking for the royal
  princess of Idea.  Talk to the mayor after the cut scene and he'll
  give you an Herb--in fact, he'll do this every time you talk to him.
  Since nothing's free in the world, you might as well take the time to
  stock up them.

- Leave the village, and wander around killing monsters in the forest.
  You'll level-up quickly, and after gaining a few levels, head back to
  your hometown.

- There are monsters running around here.  Save your game at the Inn,
  then talk to the soldier in front of Abel's house.  He'll attack you.
  Keep hacking at him, and when your life begins to get low, use an
  Herb, and keep attacking.

- Once you've won, talk to Abel.  He'll tell you that Laura's been
  taken to the port.  Once there, you'll be challenged by Galam's mage,
  Wizda, who can fell you in one blow.

- After coming to your senses in Abel's house, he'll tell you the
  truth about Laura and the Idea royal family.  Heed his advice, and
  take the Writ of Shura from him.  Then head south to the cave that
  leads beneath the mountains.

- The cave's a snap, and you should still have plenty of Herbs left
  over in case something happens to you.  Once on the other side,
  head to the nearby town.

- Everyone here is too afraid to fight the monsters.  Shop if you
  want, then keep exploring the continent.  You'll eventually arrive
  at a port town.

- Talk to the sailors, then check out the lone warehouse.  Annie, the
  junior sorceress, is hanging out in the back of the warehouse.  Let
  her come with you, then head northwest over the mountain range, then
  go west.  You can use the key that Annie has to enter the
  underground passage.

- It's important that you head to the passage IMMEDIATELY and not raise
  Annie's levels.  This is because as you explore the passage, she'll
  raise levels periodically, completely restoring her HP and MP.  You
  can use this to your advantage since she can cast the healing spell
  Rana on Van whenever he needs it, and yet she will be healed
  automatically whenever she gains a level.  The passageway is two
  levels deep, but the last leg of the passage is ridiculously easy
  to get through.

- Once you've arrived at the new continent, Annie will bid you farewell,
  but not before giving you the Ball of Lito.  Work your way south and
  you'll find a castle and a city.

- Ignore the castle for now.  In the nearby city, stock up on any
  weaponry and equipment you might need, then look for Jose and talk to
  him.  He'll examine the Writ of Shura and give you permission to enter
  the castle.  Leave the town, and go into the castle, then meet with
  King Remlai.  He'll give you his sword, which you can't equip (aww,
  man!), and tell you to find Darva, who can help you locate Laura.
  He'll ask a popular swordsman, Jan, to come with you.

- You need to continue traveling west.  Instead of taking the bridge,
  you can walk across the waterfall to shorten your trip.  If you try
  talking to the waterfall, someone from inside will tell you to come
  back in 20 years.  Okay, sure....

- There's a patch of oddly-colored forest that you'll have to walk
  through while exploring the woods.  Touch it, and you'll find
  yourselves in Fog.  This hamlet has been sealed away from the normal
  flow of time, and you can't leave it.  Look for Lyle by the thicket,
  and have him join you.  In the midst of the thicket is a set of
  stairs leading into an underground dungeon.  Step inside, then leave
  and talk to the mayor.  He'll give you the Book of Contract.  Return
  to the dungeon and make your way to the sealed door (again, this is
  a very simple dungeon and it's also two floors deep).  Use the Book
  of Contract to open it, and you'll find Amon-ta inside, who sends
  two swarms of weak monsters to fight you before dying.

- Back in Fog, Lyle will leave you.  Exit the hamlet, and continue
  northwest.  Stop at Lyle's hometown for a breather, but don't bother
  crossing the bridge as there's nothing there.  Instead, keep going
  west.  In the middle of a large forest is a temple where Darva lives.
  Jan will leave you here, but you'll find Annie is waiting for you.
  Meet with Darva and he'll tell you more about Galam, then ask you to
  find and revive the Goddess Cerum, who can give you the magic power
  needed to stop Galam.

- Before leaving, Annie will join you.  However, she starts off at the
  same level and equipment that she did when you met her back in the
  warehouse!  So, take the time to raise her levels a bit.  If you need
  to heal yourself, go into the basement of Darva's temple and examine
  the river to regain all your HP and MP.

- Below and to the east of Darva's temple, just past the mountain ridge,
  is a town.  Meet with the scholar here, then keep going south until
  you reach a town by the sea.  Since you met Clasco the scholar, the
  barkeep should let you into Viora's room.  Viora will sing you the
  legend of Cerum and Saylis, then join your party.  She's very weak,
  and in my opinion, don't worry about reviving her should she fall in
  battle.

- Now that Viora's with you, go east into the foothills.  You can rest
  at her house, but can't save your game there.  In any case, keep
  going, and you'll arrive at a dungeon.

- HIDDEN ITEM!  Okay, perhaps I don't know what the hell it is, but
  in either this dungeon or Cerum's dungeon (it's coming up) you can
  find a chest that when you open it, displays a messed-up symbol.
  I think it's a single kanji (Chinese character) that Working Designs
  forgot to translate.  In any case, I only got this item once when I
  first played the game (and that was years ago), so my memory is a
  bit foggy.  But the chest is in a dungeon with teleporters, and the
  only two levels that have that are this dungeon and Cerum's.

- Okay, back to the task at hand.  This dungeon is also simple once
  you figure out where you need to go.  There are glowing shapes here,
  and when you touch them, you're teleported to an area with a similar
  shape.  Once you've figured out how to use the teleporters, use them
  and the stairs to get through the dungeon.

- Beyond it is Harp's Hamlet, a large area where you can't get attacked
  by monsters that's surrounded by mountains.  Go into the Hamlet
  itself, and Viora will leave your party.  Harp will give you a bunch
  of old writings when you meet with her, and Viora will leave your
  party.  Oh, and one of the elves here can save your game.  After
  you got the item from Harp, leave, go back through the dungeon, and
  return to Darva's temple.

- He'll give you the Teardrops of Saylis.  Now go into the mountains
  to the northeast, and enter the cave you find there.  Another
  dungeon is here, also with teleporters like you saw in the dungeon
  before Harp's Hamlet.  In here, you'll find the statue of Cerum.
  Make sure Van gets the Venus Staff (it's a useful weapon), then
  leave the dungeon and return to Darva's place.  He'll congratulate
  you on such a good job, and tell you to head north and go to the
  northen part of the continent.  Annie also leaves you, promising to
  become a great sorcerer when you two meet again.

- Leave Darva's place and go north, through the cavern.  Once on the
  other side, head north and don't miss the town on the other side of
  the mountains.  You'll discover that a townsman named Dirgin sided
  with Galam and recently attacked the town.  Find Joshua's house, and
  kill the soldiers that were trying to murder him.

- Joshua tells you that he installed a warp device in Dirgin's Fort,
  that could be used to warp right into Galam's palace on the nearby
  island.  The only problem, of course, is that Dirgin and his army
  is in the fort....

- So, leave and head northwest until you find the fort.  On the first
  floor, ignore the side passages near the gate and find the stairs to
  the second floor.  In the lower left-hand corner of this floor is
  a chest containing Alan's Bow.  You can equip it for the time being,
  if you'd like.

- Leave the fort and return to the city, then find Alan in the bar.
  Give him his bow back, and he'll vow to fight with you.  So, return
  to Dirgin's Fort, and following Alan's advice, use the hidden
  stairs at the end of the left-hand side passage to quickly ascend
  the tower.  You'll find Dirgin waiting for you on the final floor,
  so kill him (it's a piece of cake), and take his keycard.  Examine
  the warp device on the rooftop, then go all the way back to the
  city and meet with Joshua.

- Once he joins you, stock up on healing items and go to the fort
  _again_.  Climb up to the rooftop using the hidden stairs, and Joshua
  will warp you into Galam's palace...except you end up in the jails.
  Yes, you can be attacked in here, so talk to everyone, examine the
  bars, then talk to Joshua again, and he'll open them for you.  Once
  again, it's just you, so quickly make your way up a floor to Galam's
  throne room.  On the way there, you'll run into Wizda, but you'll
  be able to beat her now without much worry.

- Galam's waiting for you in his throne room.  He tells you that he's
  already wed Laura and has her power, and that she's forgotten all
  about her sweetheart Van.  Then the battle with Galam begins.  It'll
  only go for a round though, because Galam can whup you in one strike.

- And that's the end of the game...at least for Van.  Galam decides
  to send him into the future so that he can live in a world which
  the young magician has already become the ruler of rather than kill
  him.


TWENTY YEARS LATER....

- In case most RPGs bore you, the creators of CF2 went to the trouble
  of finding a way to keep you interested.  After learning how young,
  blonde cadets keep clean during those long space voyages;, you'll
  end up on the surface of Idea controlling Cadet Babbette, a spunky
  lady who has landed on Idea in order to see who sent that SOS signal
  from the planet's surface.

- For now, forget Robear and the spaceship and head south.  You'll end
  up coming across the City of Tryun.  Look around, and talk to the
  lady in the large, two-part house.  She's Ciela, and her sister
  Jiela is the lord of the city.  However, she's fallen ill, and Jiela
  needs someone to help her out.

- After agreeing to help Ciela, walk southwest to find a lone house.
  Marla lives here.  Chat with her, and she'll tell you that she can
  make a potion to awaken Jiela if you get her a Trem leaf from the
  forest north of her house.  So, head north, and look for the light-
  colored patch of forest.  Examine it to get a Tremwood leaf, then
  go back to Marla's place.  After she gives you the potion, return
  to Tryun and talk to Ciela.

- The lord's sister explains that her maid, Flora, went into Jiela's
  mansion to get her sword for her.  But she hasn't come back, and
  so Ciela asks Babbette to find Flora.  To get into the mansion,
  look for a hidden passage in the graveyard (yeah, like the sister
  of the lord of the town can't get into her sister's house....).
  Anyway, after finding the passage in the graveyard (it's one of
  the northern tombstones on the eastern side), make your way
  through the catacombs into Jiela's home.

- Here, you don't even have to find Flora--just search the cabinets
  for the Sword of Lettle (which you can equip if you feel like it).
  Go back through the catacombs and return to Ciela's house.  Jiela
  has recovered, and she'll take her sword from you.

- Just then, a man shows up, telling you that monsters have appeared
  in the town.  Both Ciela and Jiela will join you.  Go to the open
  air square, where someone posing as Jiela is giving a speech.  Upon
  confronting her, she'll attack you.  Beat the monsters she summons,
  and the town will be saved.  Yay!

- Jiela offers to accompany you for a while, in gratitude.  It's a
  good thing too, since that Sword of Lettle she swings can really
  pack a wallop!  Raise some levels if you want, then head south to
  find a town where a girl, Serena, is missing.

- IMPORTANT!  Before leaving the town, be sure to talk to Serena's
  father by standing at the foot of the bed and examining him.  If
  you don't accept his request to find his daughter, you can't get
  beyond the first level of the cave that's coming up.  This one
  messed me up pretty badly the first time I played, so I thought
  I'd warn ya now.

- Leave the town and head south.  There's a cave here, so enter it
  and look around.  Eventually, you'll find an old hag near a set
  of stairs.  She'll let you pass if you talked to Serena's father,
  but if you didn't, she won't let you use the stairs.  Anyway, go
  down the stairs and keep exploring.  One part of the dungeon is
  cut off by a river, and it's here where you'll find Serena, who
  was being protected by a monster.  The old hag shows up and attacks
  you, so fight her off.  When she dies, the spell on the monster
  wears off, and he turns out to be Toby, a member of a resistance
  force that wants to overthrow the tyrannical Galam.

- Now that you've saved Serena, Jiela will leave you, since she,
  like Toby, wants to start a resistance movement against Galam.
  Return to the town and talk to Serena's father to get some free
  gold from him, then head south, then west past the cave.

- Surrounded by a river here is a town where girls have been
  disappearing.  Talk to everyone, then find the three guards in
  the middle of town and talk to them.  They'll try to capture you,
  but a young boy will help you escape.  Leave the warehouse he took
  you to, then find those guards and beat them up.  Once you kill
  the leader of the guards, you'll get a 'Letter to Nova', which
  you'll need.

- Leave the town and head off into the forest to the north.  While
  walking, you'll come across a crashed spaceship.  Well, now you
  know where that SOS came from, but the driver is missing.  Up
  ahead is Nova's mansion, and you can get inside by showing the
  guards the Letter you took from those guards back in the town.

- IMPORTANT!  While you can charge into Nova's mansion right now,
  I can guarantee that you'll lose to him.  So, raise some levels,
  and bring _lots_ of healing supplies with you when you're ready
  to kill the flesh-trader.

- After saving Emily, make your way east and find the stairs leading
  to the second floor.  While looking around, you'll come across the
  Siam-Eze alien, Pico.  He's the talking kitty who sent you the SOS.
  Just before Babbette can free him, Nova shows up.  He's the one
  who's been kidnapping women and sending them to Galam as 'gifts',
  and he intends to do the same with Babbette.  I'm telling you now,
  Nova will kick your butt soundly unless you're prepared.  Attack
  him with your 'Burn' psychic power, and heal yourself when your
  life falls below fifty points.  Once you run out of MP, keep
  attacking and using healing items, and Nova will eventually kick
  the bucket.

- At this point, Pico will join you.  What a cute li'l sucker!  He's
  a little weak when it comes to fighting, but as long as he wants to
  come with you, you might as well let him.

(I lost my save files at this point, but perhaps I'll play again and
continue this guide at some point.  Anyway, from here it gets pretty
tough, so good luck!  Also, don't forget to check out that waterfall
that Van found 20 years ago, as it's a secret area where you can visit
the programmers, etc.)

Unpublished work Copyright 1997-2001 Chris MacDonald