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Yo' Bro
Turbo Grafx 16
Version 1.1
Written by RLilley (Carpainter[at]gmail.com)
Last Updated: June 1st, 2007
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This file is Copyright (c)2000-2007 Randy Lilley. All rights reserved.
If you wish to use this guide, or any other of my guides, feel free. I'd
appreciate it if you contacted me first, so I can give the guaranteed "yes"
and advertise your site in this particular guide. If you do decide to use it,
do not change any part of it. Just keep as it is, and we're cool. If for some
reason, you don't want your site advertised on here, that's okay too. Just
let me know in the e-mail asking for the permission. Thank you for reading
one of my guides! It's very much appreciated!
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TABLE OF CONTENTS
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A. Introduction
1. My Introduction
2. Booklet Introduction
3. Object of the Game
B. Getting Started
1. How to Play
2. Starting the Game
3. Controls
4. Screen Displays
5. Scoring
C. Miscellaneous
1. Enemy Listing
2. Weaponry
3. Tips and Tricks
D. Conclusion
1. My Review
2. Revision History
3. Contact Information
4. Special Thanks
5. Signature
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A. INTRODUCTION
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Here is what you may or may not need to know about Yo' Bro!
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A1. My Introduction
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Anyone who has read my guides know about my biasedness toward the Turbo Grafx
16. Yes, I absolutely adore the system. Whenever I brag about the system, I
state how I own Bonk's Adventure/Revenge, Bomberman, Tale Spin, Cybercore, and
a few others. Among them, is Yo' Bro, which is one of the greatest games I
have ever played.
Yo' Bro features one main character: Little Bro. This dude is a bear with a
'tude. He shreds on his skateboard, and is armed with a slingshot! The mascot
of the Beach Boys is ready to save the kids of California with all his might.
Wish the enemies luck - they may get a rock to the skull!
The one and only flaw in the game would be the minor graphics glitching that
can occur when moving along the streets in the first few stages. You get
really used to it fast, and you find yourself having the time of your life
trying to defeat Lighters, Earthquake Machines, and Multiplying Rabbits!
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A2. Booklet Introduction
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Welcome to Camp California, dudes! Get ready for a totally radical
skateboarding adventure! Professor Liverhosen, an evil scientist with a bad
attitude, has released his most fearsome creations upon California. As Little
Bro, the skateboarding bear, your job is to chill this guy out, rescue your
friends and save California. You'll have to skate like crazy, though.
Starting out with a slingshot and a few grenades, these streets are going to be
plenty "bumpy." Incredible animation, 4 authentic Beach Boy tunes and great
gameplay make this the far-out action hit you've been waiting for.
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A3. Object of the Game
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Destroy Professor Liverhosen's evil creations and save California. Use your
weapons and skateboarding skills to advance through all levels of the game.
protext your friends ("Kids") and rescue as many of them as you can. Collect
extra weapons and take advantage of Secret Rooms, "Warps", Bonus Rounds and
Dream Sequences. Score as many points as possible!
Note: Yo' Bro is a two player game.
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B. GETTING STARTED
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This section will give you information on how to actually play the game, and
what some objects on the screen may mean!
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B1. How to Play
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Yo' Bro contains 6 California cities with 5 levels of gameplay per city, or 30
levels in all. Each level is an 8 way horizontal and vertical scrolling
playing field, 6 screens wide by 6 screens tall.
"Damage System"
Play is based on the "damage" system. You begin the game with 3, 4, 5 or 6
lives. After you run out of lives, you're allowed 3 continues.
"Bonus Rooms"
When you blow up certain walls and manhole covers, Bonus Rooms will appear. Go
inside and you will discover lots of valuable power-ups and weapons!
"Secret WARPS"
These are found inside some Bonus Rooms and allow you to skip ahead certain
levels.
"California Dreamin' (Bonus Rounds)"
After each city is cleared (5 levels), you are rewarded with a Bonus Round
Dream Sequence! Pick up as many points as you can during these rounds before
dying!
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B2. Starting the Game
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When the title screen appears, press Button I. A second title screen will
appear, then press ANY Button (SELECT, RUN, Button I or Button II).
The 1 Player, 2 Player and Options screen will appear, use the Thumbpad to move
the bear icon up and down to select the mode that you want.
Press Button I and gameplay starts.
Note: "Options" is used to change parameters in the game (difficulty level,
bear lives, etc). After altering options, pick EXIT OPTIONS MENU to go back to
the start-up screen.
"Pausing the Game"
During play, the game can be paused by pressing the RUN Button. Press the RUN
Button again to resume playing.
"Resetting the Game"
During play, the game can be reset to the title screen by holding down the RUN
Button and pressing the SELECT Button at the same time.
"How to "Continue""
When the number of lives reaches zero, a "continue" display will appear on the
screen. If you press the RUN Button, while "continue" is displayed, you can
proceed with the game from the beginning of the last stahe where you were
playing. You can "continue" up to 3 times. Each time you continue, you are
awarded 3, 4, 5 or 6 new lives.
"Options Screen"
When the title screen appears, use your thumbpad to move the bear icon next to
the Options heading and press Button I. You are now in the options screen,
with the following settings:
MUSIC: Place bear icon, press Button I to turn off.
SOUND EFFECTS: Place bear icon, press Button I to turn off.
BRO ROTATE SPEED: Place bear icon, press Button I to set at easy, medium or
hard. This controls how fast Little Bro spins on the skateboard.
CONTROL TYPE: Place bear icon, press Button I to set at 1 or 2. This controls
the manner in which Little Bro turns on his skateboard.
GAME DIFFICULTY: Place bear icon, press Button I to set at easy, medium or
hard. This controls the aggressiveness of enemies.
NUMBER OF LIVES: Place bear icon, press Button I to change the number of lives
Little Bro has to 3, 4, 5 or 6 lives.
EXTRA BRO EVERY: Place bear icon, press Button I to set at 20,000, 30,000,
40,000, 50,000 or 60,000. You'll get an extra Little Bro every time your
points each the number you chose!
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B3. Controls
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Your TurboPad Controller controls both the direction and speed of Little Bro.
Basic TurboPad components and operation are shown below.
DIRECTION KEY (8-way controller): Used to change the direction and speed of
Little Bro.
CONTROL TYPE 1:
To speed up: Hold the Direction Key in the same direction he is travelling.
To slow down: Press the Direction Key in the opposite direction he was
travelling.
To change direction: Press the Direction Key in the new direction Little Bro
wants to go and he will rotate and accelerate in that direction.
CONTROL TYPE 2:
To speed up: Press up on the Direction Key.
To slow down: Press down on the Direction Key.
To change direction: Press left on the Direction Key to rotate to the left or
press right to rotate to the right.
SELECT BUTTON: Selects weapons.
RUN BUTTON: Starts and Pauses the game.
BUTTON II: Allows Little Bro to fire his slingshot, throw grenades and use a
lot of other weapons.
BUTTON I: Allows Little Bro to jump with his skateboard.
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B4. Screen Displays
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Along the bottom of the screen:
BEAR IMAGES: How many lives you have remaining.
RED METER (8 squares in rows of 4): Shows how many "falls" Little Bro has
taken. (You are allowed 9 falls per life.)
ARROW: Points you in the direction of where the Base Evils are located.
WEAPONS: Shows the weapon you are currently using.
SCORE: Shows your score.
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B5. Scoring
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You score points in Yo' Bro by destroying the enemy AND rescuing Kids, keeping
as many Kids alive as possible until the end of a level and collecting Bonus
Food. Here is the point structure:
Killing a Muscle Dog: 250 pts.
Killing a Rat: 250 pts.
Killing a Prime Evil: 1,000 pts.
Killing a Lesser Evil: 500 pts.
Rescuing Kids: 100 - 10,000 pts., 1-UP
Bonus at the end of each level: 200 pts. for each kid remaining.
BONUS FOOD:
Pop Can: 200 pts.
French Fries: 250 pts.
Hot Dog: 1,000 pts.
Hamburger: 5,000 pts.
Cake: 10,000 pts.
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C. MISCELLANEOUS
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The stuff that didn't fit anywhere else are here! Read away!
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C1. Enemy Listing
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These are the "Evils" that appear during the game. Many are made up of two
parts - a base (for example the Bee Hive) and mobile Evils (for example the
Bees). Both must be destroyed to clear the level!
KILLER PLANTS
These monsters spit out dangerous "spinach balls" and are tough to kill off.
They will "regenerate" their hitpoints and grow back into full-size plants if
left alone!
MAN-EATING BEES
Composed of a hive and a swarm. While the hive doesn't move, it unleashes
swarms of Man-Eating Bees. These Bees home-in on the closest Kid or Bro and
leave nothing but the bones.
DINO EGGS
These are carried in by the Ratz and start growing right before your very eyes.
When they hatch, they search you out and swallow you whole!
INVADING ALIENS
Composed of Mother ships and Aliens. While the Mother ships are landing scores
of aliens invade California. Armed with laser guns, they're after the kids and
Little Bro.
BUNNY RABBITS
These cute little rodents can cut you down in size in seconds! Plus, they
multiply!
TORNADO MACHINES
These release dozens of tornadoes that can sweep you off your feet and destroy
you!
TOXIC WASTE
Carried in by the Ratz, these drums of chemicals spring a leak, creating a
puddle on the ground. If you touch this puddle in any way, you will be
destroyed.
VOLCANOES
These evil creations are also carried onto the screen by the Ratz. They start
out small, but soon grow to rock-spewing mountains (these rocks are aimed, so
watch out).
ROBOTS
Programmed to hunt down and kill the Kids, these Robots are very fast and
require many hits to kill.
LIGHTERS AND FIRES
Don't play with these. Get rid of them as quick as you can!
ZOMBIES
This Evil is actually composed of a Mausoleum and the Zombies who live there.
The Zombies are very fast, and the Mausoleum is tough to destroy. Watch out
for the fire-spitting Gargoyle on top!
EARTHQUAKE MACHINES
These huge devices pound the ground untila dangerous crevice apears in the
concrete. With each "thump", the crack gets larger. If you fall in, you're a
goner!
MECHANOIDES
They're big, but at least they don't move. Watch out for Bro-seeking lightning
bolts which travel along the ground.
GIANT AMOEBAS
carried out by the Ratz, these creatures quickly grow. When they are
full-size, they "split" into two. Yikes!!
GIANT ANTS
These guys are very fast and can gobble up a Kid in seconds.
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C2. Weaponry
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Look for these weapons scattered throughout the game. They will increase your
firepower.
STANDARD SLINGSHOT
You start the game with this weapon and an unlimited supply of ammo. It's slow
but accurate, (have your Turbo-Switches up for this weapon.)
RAPID SLINGSHOT
Works like the Standard Slingshot but fires at a much faster rate.
3-WAY SLINGSHOT
Fires 3 small rocks at once, at a wide angle.
MEGA SLINGSHOT
Fires a large, double-damage rock.
FREEZE BEAM GUN
Fires a beam of pure, cold energy which freezes anything it hits. The length
of time an enemy is frozen depends upon that particular enemy.
ROCKET LAUNCHER TYPE 1 (no tail fins)
Fires a small rocket in a straight line. Destroys whatever it hits and leaves
behind an explosion.
ROCKET LAUNCHER TYPE 2 (2 tail fins)
Seeks out the closest Evil or Muscle Dog and destroys it. Often needs no
aiming!
ROCKET LAUNCHER TYPE 3 (3 tail fins)
Fires 2 rockets in a back and forth pattern.
GRENADE TYPE 1
You start the game with this type of grenade. These grenades explode upon
impact.
GRENADE TYPE 2
These grenades create a Freeze Explosion. Anything this explosion touches,
freezes instantly.
GRENADE TYPE 3
Similar to Grenade Type 1, but the explosion is much larger.
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C3. Tips and Tricks
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When fighting bees, aliens, tornadoes and other Evils that have "home bases,"
try to destroy the base first, so you can prevent more enemies from being born
or released.
The small flames from the lighters do not travel far. Move in closer for a
better shot at the lighters themselves.
The Robots are very tough and destroying them requires the stronger weapons.
The Rocket Launcher Type 3 is not effective in small, closed in areas of the
background.
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D. CONCLUSION
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It's been fun, boys and girls! Now let's end this thing!
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D1. My Review
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Before I started this FAQ, I wrote a review which can be found on GameFAQs.
Check it out here:
http://www.gamefaqs.com/console/turbo16/review/R69841.html
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D2. Revision History
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Version 1.1 - June 1st, 2007
- Updated outdated information.
Version 1.0 - October 30, 2004
- Started and Finished FAQ
- Created layout
- Submitted to GameFAQs
(KB Count: 17.5kb)
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D3. Contact Information
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There are THREE easy to ways to contect me.
AOL INSTANT MESSENGER: World Warfare
MSN MESSENGER: Carpainter[at]gmail.com
E-MAIL: Carpainter[at]gmail.com
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D4. Special Thanks
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CJayC: For creating such a wonderful site.
FoppyKing: For being my GameFAQs buddy, and keeping me motivated ... a bit.
;)
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D5. Signature
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This FAQ has been brought to you by ...
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