/---\/---\|      ^  ----------/----/---\|   |/---\|   |/---\/----
|    |   ||     / \   |    |  |    |   ||   ||   ||   ||    |
\---\|---/|    /---\  |    |  |--  |\--/|---||   ||   |\---\|--
   ||    |    |   |  |    |  |    | \  |   ||   ||   |    ||
\---/|    \----|   |  |    |  \----|  \ |   |\---/\---/\---/\----
For Turbo Grafx 16

Written by The Polkapunk ([email protected])
Version 1.0
Released May 19th, 2000

*************************************
Part 1 | INTRODUCTION
*************************************
Welcome to my first Walkthrough!  It was a lot more work than I thought it would
be, and it isn't as complete as I had hoped, but I guess it turned out all
right.  A word of advice to anyone who is interested in making an
FAQ/Walkthrough: Choose GOOD game, otherwise you will be stuck playing a
horrible game over and over and over and over...  If you find any incorrect
information, or anything to add that I left out, please e-mail me at:

[email protected]

Anyone who gives me info will be given credit in the next build.  No really, I
promise!  There may be a few mistakes here and there, as I did not play through
the game reading through this FAQ yet.  That'll be for the next build.  Thanks
for taking the time to read this!
My next project will be a walkthrough on Blasto for the playstation.  I am also
thinking about doing a plot synopsis for Xenogears, as the translation and
execution of the story line are rather unclear, and leave much to be desired.

*************************************
Part 2 | REVIEW
*************************************
Splatterhouse is one of those horrible games that for some reason you can't help
but play.  It's fun in a kind of repetitive boring easy short way.  The game
isn't too long, you should be able to beat in a day.  I guess it has a little
bit of replayability from the extra Hard mode.  The graphics are rather nice,
but suffer from the dullness of colors that most TG16 games seem to suffer from.
The sprite for the main character is rather large though, and looks cool.
Overall though, the graphics are detailed, gory, and impressive.  When this game
was released, it shocked the world with it's blood, guts, and violence.  It
doesn't have nearly the same impact these days as it once did.  The sound and
music is nothing special, mostly beeps and bloops.  The control is pretty tight,
but there is a small bit of trouble with jumping, nothing you won't get used to
almost immediately though.  Overall, it's kinda fun to play at first, but gets
old quick.

*************************************
Part 3 | OVERVIEW
*************************************
An almost standard side scroller.  Walk from left to right, no up and down
scrolling, once a screen scrolls past something, you can't go back.  The only
"twist" is that everything is so gorey (well, at least it was when the game
first came out, but these days we have Mortal Kombat and such...).  There is a
"hidden" mode in which you can play at a harder difficulty level (most monsters
have twice the hit points).  *A note on hit points* In normal mode, your attack
power is 1 hit point, or 2 hit points with a weapon.  In hard mode, unless
otherwise noted, an enemy has twice the hit points.  There are a few levels with
"alternate routes", although quite a few of these are just penalties for falling
down holes, and are just there to make your life harder.  If you find any paths
that I missed, drop me a line.  Enjoy!
*************************************
Part 4 | WALKTHROUGH
*************************************

Level I
This level's really easy.  Pick up the two by four, and smash your way through
the red zombies.  After you jump over the tree stump, there will have to get by
two chained corpses in the background.  When they flash, the will spit slime in
your path.  Wait for it to settle on the ground, and then just jump over it.
Next you will come to spikes and bats.  Kill the bats, and wait until the spikes
go back into the ground before you pass by.  After you pass over the next tree
stump, two Large-headed Demons will attack you.  Get rid of them, and climb up
the ladder to the boss.

BOSS I [300 per slime]
This boss is really easy.  Stand in the middle of the room.  The red slimes will
either come from the left side or the right side.  They make a distinct sound if
they are jumping a far distance.  If they are not jumping, just punch them when
the get close to you.  If they are making a big jump from the right side, ignore
them, as they will just jump into the other pile.  If the jump from the left,
punch them when they are just about to land.  After they stop coming, move all
the way to the right, and a slime will jump out of the hanging corpse.  Kill it,
and the level is over.

Level II
Walk to the right killing the zombies, and pick up the two by four.  Watch out
for the green zombies, they have twice as much energy as the red ones.  There
will be two chained corpses in the background that spit slime at you, just wait
for them to flash, and then jump over the slime.  After the chained corpses,
there will be a series of holes in the ceiling.  Hanging corpses will and red
zombies will drop down from them.  Do not worry about the slime that spills out
of the hanging corpse when it dies, it cannot kill you.  Continue on and drop
down the steps.

When you fall into the water, grab the two by four.  Remember, if you drop it,
you can still pick it up in the water!  Just duck down where it fell.  Kill the
sludge monsters (much easier with the two by four), and jump over the mines.  At
the end, climb up the steps, and your at the boss.

BOSS II [7000+, 1000 for each chair and knife, 3000 for the painting, 100 for
each candle and bottle]
The objects in this room are being possessed by a poltergeist.  Immediately move
to the right side of the room to avoid the falling glasses and candles.  Some
other objects will appear at the top of the ceiling, just try and avoid them.
For extra points, try punching stuff as it falls.  Once the falling is over, the
chair becomes possessed.  After you beat it, a knife will become possessed.
After you defeat it, two more will become possessed at the same time.  Run to
one side so they are attacking you from one direction, and just punch them as
they hurtle towards you.  Then, the poltergeist takes control of the painting in
the middle of the room.  It flies around bouncing off of walls.  When it gets
down to your height, punch it, and keep on rapidly punching, as it will keep
bouncing back to you.  It will go back over your head, and attack from the other
side.  When it's dead, immediately move all the way to the left or right because
the chandelier is about to fall.  The level is now completed.

Level III
The strategy for this level differs depending on whether you are playing at the
normal, or the difficult skill level.
Normal
When you start the level, grab the shotgun.  Kill all the zombies with the
shotgun, but ignore the dogs that come from the left side of the screen, and
jump over the dogs that come from the right side of the screen.  They will eat
the remains of the zombies killed by the shotgun instead of you.  When you reach
the bridge, be very careful to jump over the blue blobs on the ground.  If one
of them touches you, you will be brought down to the river below the bridge.

This is a long sidetrip that only places you at the end of the bridge.  There
will be sludge monsters and mines.  Be careful with the sludge monsters, as
there is no weapon on hand.

After the bridge, continue on, and make sure to grab and rocks you see on the
ground, and throw them immediately, then pick your shotgun up again.  This will
conserve your shotgun ammo, and will get you through the whole level without
using your fists or feet.  Pick up the second shotgun, and get ready for the
most difficult boss in the game.

Hard

At this difficulty level, you will not have enough gunshots to kill all the
zombies with, and you will have to kill with your hands and feet.  Start off the
level the same as in normal mode.  When the hell hound attacks from the right,
you will have to kill it, because there are no zombie remains for it to feast
on.  Duck down, and when it comes for you, kick it.  It will go off a little and
then pounce on you.  Just hit it with your fist.  It'll come running at you
again, and then jump.  Four hits will kill it.  Pick up any rocks you come by,
and throw them immediately at your assailers.  When you come to the Hanging
Corpses, stay a good distance away, and wait for it to spit it's slime.  When
the slime disappears, charge the corpse, and kill it.

Boss III
The chainsaw monster is the hardest boss in the game, as there is no pattern to
use that will destroy him without getting damaged.  Immediately empty all of
your rounds into him, but make sure they all count.  Each shot is worth two
punches or kicks, and this guy takes a lot of them!  After you are empty, I
recommend jump kicking him into the corner and then hammering him as quickly as
you can with punches.  Sometimes this works, sometimes it doesn't.  He has 18
hit points.  Good luck!

Level IV
This level has automatic scrolling, which can be a real pain.  When the level
starts out, grab a harpoon, but don't throw it at the first zombies, they're
just going to fall into the hole.

If you fall down a pit, you will be in a crawling red slime room.  Stay in the
right side of the screen and follow along with the auto-scroll.  If a slime
starts forming near you, punch it before it comes out of the pile.  If one is
forming far behind you, you only need to worry about it if it jumps (you will
hear the sound of it jumping).  If it's jumping, spin around and punch it.  At
the end, climb up the ladder back up to the room.

Continue on, and watch out for the red "jumping" zombies.  Kill the slug on the
floor, and then punch out the green walking zombies (be careful, you don't have
a weapon to deal with them).  Jump over the first rotating blade as soon as
there is enough space beyond it to stand.  Kill the two bats that come after
you, and as soon as the screen moves as much to the right as it can, jump over
the last two rotating blades.

You will now be in the mirror room, where you will have to fight the mirror
images of yourself.  I've found the best way to defeat them is to duck down when
they start coming out of the mirror, and kick them.  If you are close enough,
you can get in two kicks.  Then, jump kick them, followed by a ducking kick if
necessary.  If you are on hard mode, keep at them with the jump duck combo.
Continue to the end of the mirror room, dispatching all the mirror images.  You
will now be in the church (what is a church doing in a haunted house that once
housed a parapsychologist?).  Keep walking forward, and pick up the gold
cleaver.
As long as you don't stop walking, the only heads that you will get in your way
until you reach the end are the ones that come in from the left.  As soon as you
reach the end of the church, you are now fighting the boss.

Boss IV [5000]
This guy is a dismembered head that flies across the screen in a semi-circle.
Your best bet is to stay closer to one of the sides and facing offscreen, and
wail him as much as you can when he flies to that side.  Make sure to kill all
the heads that fly towards you.  Not too difficult, but it might take a little
to get the hang of.  He has 12 hit points.

Level V
This is the only level in the entire game that has any plot developement
whatsoever.  Starting off, grab the two by four, and pound the chairs that come
after you.  These chairs only have two hit points, unlike the chair in the boss
of level II.  In the next section, the floor will be broken in places, and
crawling hands will be wandering around in some kind of sludge.  The jumps get a
little tricky, because parts of the floor are sloping.  Here are the tricks to
making it through the jumps: If the floor isn't sloping, or slopes so you fall
to the left, just jump as you would normally.  If the floor you are on slopes so
you fall to the right, hold down left the second you touch the ground, and don't
jump, or press right until the very last second before you hit the broken
section of the floor.  This will allow the crawling hand that is jumping up
enough time to get back to the ground.  After the first group of jumps, you will
have to fight a large-headed demon.  Kill him, and then you will get to a longer
series of jumps.  You'll then have to fight two more large-headed zombies, and
have an even longer series of jumps.  After these jumps, when you land on firm
ground, you will have two paths to choose from.  If you don't quickly jump as
soon as you land, the path will be chosen for you.  Personally, I find the lower
path to be easier, but you might want to try both.

In the high road, you will face an automatic scrolling board with ghosts
floating above you, and painting faces.  Anytime there are no obstacles by you,
walk under a ghost to get her to drop the skull, so she doesn't drop it on you
while you are trying to jump over a pit and fight off a face at the same time.
Speaking of pits, if you fall into one, you will be sent to the beginning of the
lower path.  The ladder at the end will take you down to the zombie lord
basement.

If you stay with the topmost route, you will end up in another mirror room.  You
know what to do.  You actually don't have to kill the last mirror image, you can
just walk off the screen, but if it makes you happy, pummel him to pieces.  You
will then be in the red slime room.

If you take the lower path, you first have to traipse through a short water
section.  Just duck and kick the sludge monsters, and jump over the mines.  You
will then be in a auto-scroll basement with real zombies coming after you, the
zombie lord will be flying back and forth across the screen, and you will be
having a nervous breakdown from all the attacks coming from every single
direction.  There is actually a very simple way to get through this board
without getting hit once.  Kill the first zombie that comes after you, and then
the zombie lord will appear.  Hit him immediately!  Another zombie, or two
should start coming after you, and the zombie lord will fly across the screen.
Hit the zombie lord, and then quickly, very quickly, kill the zombies.  The
zombie lord will fly across the screen and start to sing again.  Go hit him
before he finishes, and he will once again fly across the screen.  Just keep on
repeating this pattern, and he won't get a chance to ressurect any zombies.  The
key is to kill him before he raises his arms, otherwise you are in trouble.
Before you reach the end of the section, there will be a hole in the floor
leading to the kennels; a path that i consider to be a little bit more
difficult, but certainly do-able.  The ladder up takes you to the red slime
room.

In the kennels, you will be attacked by ghosts, hell hounds, and red zombies.
When a dog runs at you, just low kick it.  It will run away, or off the screen.
When it attacks you next, it will probably jump at you.  Just punch it.  The red
walking zombies, uhhhh, just walk towards you.  By themselves, these enemies
would be no trouble at all, but the ghosts are dropping skulls on your head.
Just keep your cool, and try to get the ghosts to drop their skulls when there's
no action (just walk under where a skull is and she will let go).

If you end up in the red slime room, just stay in the right side of the screen
and follow along with the auto-scroll.  If a slime starts forming near you,
punch it before it comes out of the pile.  If one is forming far behind you, you
only need to worry about it if it jumps (you will hear the sound of it jumping).
If it's jumping, spin around and punch it.

You will now be presented with a short "cinema" (if you can call it that) where
you have finally find your girlfriend, and then it's go time!

Boss V
If you don't know the trick for the boss, you will probably never beat it.  It
has a very long reach with it's claws, but if you stay away from it when it's on
the ground, it'll never hit you (staying near the middle of the screen is the
best).  When it jumps towards you, try to move to where you can punch it in mid-
air.  It will bounce away from you, and try to hit you with it's claws.
Hopefully you will be out of reach.  After a few hits, it will pause for a
second, and then renew it's attack exactly the same.  Do exactly the same thing
you did before, and it will again pause.  After this pause, however, it will
have a new attack, kind of like Bald Bull's bull charge.  It hops towards you,
but all you have to do is punch it, and then move a little bit away to avoid
it's claws.  Eventually, it will die, and you continue on to the next level.  It
has hit 18 points.

Level VI
This is one of those boring levels with no scenery change, and only one type of
enemy attacking at random, but the music is kind of cool.   The whole level is
auto-scrolling, it's just one screen, and if you die at any point, you start
back at the beginning.  The only advice I can give you is try and kill the
newborn monsters before they hatch.

Boss VI [YOU figure it out!]
A giant heart, like at the end of Contra.  Newborn monsters will form around it,
and go after you.  Defense is more important than offense!  This boss takes a
lot of hits, so don't pummel it unless you are safe from the bubbles and
monsters!  I have no clue how many hit points his has, and I don't have the
patience to find out(I have already spent hours trying to go slow enough to
count the hits, and it has gotten me nowhere)!

Level VII
This level isn't too hard.  After two or three tries, you should be able to get
through it without taking a single hit.  The only enemies besides the boss in
this level are fire demons and flaming logs, both of which cannot be destroyed.
The flaming logs roll across the screen, and the flaming demons jump across the
screen.  There's not much I tell you about the level.  Jump over the lugs, and
make sure you pause when a demon comes down so you don't run into it.  There are
only two real problem spots, right before the fire demons first show up, two
logs come rolling towards you, and you need to make sure you jump over both of
them.  Then, at the very end of the level, there will be two logs that come in
rapid succession, but are too far away to jump over at the same time.  You need
to jump over the first one, move left a tiny tiny bit, and then jump over the
next log.  You are then at the boss of the game.

Boss VII [100,000]
He's not too hard as final bosses go.  You should be able to kill him after a
try or two.  After the grave blows up, a giant head will slowely rise from the
ground.  This is the only part of the boss you can damage.  Make sure that turbo
is set to the medium setting, get close to him, and hold down punch.  Debris
will be raining down, so if a piece is going to hit you, just walk away until it
is safe to go back and finish him.  After a little bit, he will retreat back
into the ground, and send his hands up to attack you.  When one moves towards
you, jump away, but then quickly run in the opposite direction as the other hand
is about to attack you.  His head will rise up from the ground again, with
falling debris.  Repeat your attack until he goes back down.  Once again, he'll
try to hit you with his hands, and once again, he'll rise back out of the
ground.  Do exactly the same thing, and he'll go back into the ground, attack
with his hands, then come back out of the ground.  This time though, you will
have to compete with falling debris AND his hands.  Worry more about getting hit
than hitting him, defense is key at this point, as you probably don't have much
health left.  Hit him until he goes back down, watch out for his hands, and then
he will come back up once more with his hands and debris.  Repeat.  Yay!  He's
dead!  What a sucky ending...  He has 40 hit points in normal mode, but only
24&1/2 in hard.

*************************************
Part 5 | ENEMY LIST
*************************************

Key:
enemy name(hit points)[points awarded for defeating] - instruction booklet's
description.
my description

Red Walking Zombies(1)[100] - Keep coming at you!
They just walk towards you from the side of the screen they enter at.

Green Walking Zombies(2)[200] - Are out to get you!
Same as Red Walking Zombies, only these guys have twice as much energy.

Chained Corpses(*)[*] - Spit up disgusting, deadly slime.  Cannot be destroyed.
From the background they spit "deadly slime" that will damage you if you step
on.  Just watch for when the flash, and then jump over the slime.

Bats(1/2)[300] - Fly high and low.
They fly across the screen, nuff said.

Large-headed Demon(2&1/2, 2 for body, 1/2 for head)[500 for body, 300 for head]
- Chop it's head off!  But look out - once you chop it off, it will come flying
after you!
These guys are a little tricky.  When they get close to you, they will spring
forward at you.  In the middle of the jump, hit them, and they will fly back.
When the head pops off, move as far away from it as you can, and when it flies
at you, just give it a good smack.

Sludge Monsters(1)[200] - Attack with lethal punches.
Same as zombies, only they have get a longer reach when they punch.  If you are
unarmed, duck as they punch and kick them.

Hanging Corpses(2)[300] - Fall at you from the ceiling.
A chained corpse in the foreground.  There are two different kinds, one will
fall from the ceiling, and then move back up.  The other is motionless, but will
spit slime at you.  Fortunately, the slime disappears, unlike with chained
corpses.

Crawling Red Slime(1/2)[300] - Will grab hold of your legs and will rip you to
shreds!
These guys are the boss of the first level, in an alternate route in level IV,
and also appear right before the boss of level five.  See the level walkthroughs
for strategies to beat them.  If they latch onto you, duck down and kick them to
get them off.

Crawling Slug(2)[300] - Will disgust you with it's presence!
There's only one in the game, and it just crawl along the floor towards you.
Duck and kick it.

Knives(3)[1000] - Will pierce you with their needle-sharp points.
Just hit them as they fly towards you.  They are part of the boss in level II.

Chairs(5 as a boss, 2 as a normal enemy)[1000 as a boss, 300 as a normal enemy]
- Will try to pulverize you!
They bounce towards you, just hit them.  They are part of the boss in level II,
but also found on level V.

Crawling Hand(1/2)[200] - Tries to slap you into oblivion.
These guys crawl around in pits on level five.  Some jump up trying to hit you
as you jump.  You can kill the jumpers if you want, but it really isn't
necessary.

Newborn Monsters(1)[200 as a bubble, 300 after hatching] - Will jump on your
back if you let them live!
Not too difficult to deal with unless a lot are coming at you.  They start off
as bubbles that float through the air.  When they touch down, the monster will
hatch, and will slowely hop towards you.  If it touches you, it will grab onto
your back and start hurting you.  To get it off, quickly wiggle the keypad left
and right.

Fire Demons and Fire Logs(*)[*] - Cannot be destroyed and must be avoided.
Found in the last level, jump over the fire logs, and let the fire demons jump
over you.  Not as easy as it sounds, but with some practice, you can get through
the level without taking a single hit.

Enemies Not Described in Instructions

Falling Candle(1/2)[100] - They fall from the chandelier during the fight with
the level II boss.

Falling Bottle(1/2)[100] - They fall from the ceiling during the fight with the
level II boss.

Hell Hounds(2)[300] - They are found in level III.  If you are playing on the
normal difficulty level, you can just jump over them as long as you have just
shot a zombie.  If you are playing the hard difficulty level, you might have to
fight them.  Bend down, and kick at them when they first run towards you.  If
they leap at you, just stand up and punch them.

Mirror Image(3)[3000] - These guys jump out of the mirror after you walk by.
I've found the best way to defeat them is to duck down when they start coming
out of the mirror, and kick them.  If you are close enough, you can get in two
kicks.  Then, jump kick them, followed by a ducking kick if necessary.  If you
are on hard mode, keep at them with the jump duck combo.

Floating Head(1/2)[500] - These fly at you when you are fighting the boss of
level four.

Painting Face(1/2)[300] - When you walk by one of these paintings, the face
comes out and floats after you.

Ghost(1/2)[300] - They float above your head, and drop skulls on you when you
walk under them.  They each only have one skull, so when there is no action
going on, walk under them so they drop it at a time when you can dodge.  It's a
little risky to bother with killing them.

Real Zombie(2)[100] - Controlled by the zombie lord, they walk towards you.
After they are killed, they are revived by the zombie lord when he shrieks.

Zombie Lord(6)[500] - Flies back and forth across the screen.  When he screams,
all the real zombies that are incapacitated revive.  You can stop his scream by
hitting him.

*************************************
Part 6 | SECRETS
*************************************

Hard mode - At the title screen, press and hold select until the word "hard"
appears.  Start the game, and enemies will be twice as strong (unless otherwise
noted).

Stage Select - When you see the image of the mansion in the rain (after pressing
start at the title screen), press select three times, then press and hold
down/left and press button I.  You will be brought to the stage select screen.
Level 0 is the boss of Level V.  If you set the game to hard mode, the level
will be in hard mode, except for level IV.

Reset - Like most Turbo Grafx games, press and hold start, then press select.

*************************************
Part 7 | BUGS
*************************************

The only bug I have found in the game is that you cannot play level four in hard
mode using the stage select.  Hmmmm, maybe it is totally impossible to play
level four in hard mode.  For all I know, the chainsaw boss could have infinite
health in hard mode (he's THAT difficult)!  If anyone can confirm whether level
four exists at all in hard mode, let me know.

*************************************
Part 8 | CREDIT
*************************************
I give credit where credit is due...
Thanks to NAMCO for making this, ummmm, interesting game.
Thank you eBay for allowing a forum in which we can purchase any video game in
the world.
A special thank you to Marshmallow for inspiring me to write my own FAQ.

*************************************
Part 9 | CONTACT INFORMATION
*************************************

I can be reached at:
[email protected]
I openly welcome any questions, comments, or information on this FAQ.

*************************************
Part 10 | LEGAL INFORMATION
*************************************

Splatterhouse is copyright 1988, 1990 NAMCO Ltd.
(c)1990 NEC Technologies Inc.
"TurboGrafx" and "TurboChip" are trademarks of NEC Technologies Inc.
"Splatterhouse" is a trademark of NAMCO Ltd.

The information contained in this file excluding all copyrights and trademarks
by third parties, is copyright 2000 by the author, Scott Kletzkin, AKA The
Polkapunk.

Do NOT place this FAQ on your web page.  Do NOT alter this FAQ in any way,
especially to claim ownership of this FAQ.  The only location given permission
to display this FAQ is http://www.gamefaqs.com.  You may, however, place a link
on your page to this document.