#############################################################################
# Game Name: Tale Spin #
# Genre of Game: Action #
# Game Created by: NEC #
# Gaming System: Turbo Grafx 16 #
# Written by: Randy Lilley (RLilley) #
# Contact Me: carpainter[at]gmail[dot]com #
# Current Version: 1.2 #
# Percent Completed: Complete #
# Date Created: June 26th, 2003 #
# Completed: July 18th, 2003 #
# Updated: June 1st, 2007 #
#############################################################################
This file is Copyright (c)2000-2007 Randy Lilley. All rights reserved.
If you wish to use this guide, or any other of my guides, feel free. I'd
appreciate it if you contacted me first, so I can give the guaranteed "yes"
and advertise your site in this particular guide. If you do decide to use it,
do not change any part of it. Just keep as it is, and we're cool. If for some
reason, you don't want your site advertised on here, that's okay too. Just
let me know in the e-mail asking for the permission. Thank you for reading
one of my guides! It's very much appreciated!
-----------------
Version History -
-----------------
-----------------
Version 1.2
-----------------
- Updated e-mail address, due to the fact e-mails were being sent to my old
one!
- Erased some very incorrect information.
-----------------
Version 1.1
-----------------
- New Contributor Name
-----------------
Version 1.0
-----------------
- Layout Created
- FAQ Completed
o:::::::::::::::::::::::::::o
------------------------: Table of Contents :------------------------
o:::::::::::::::::::::::::::o
Use CTRL and 'F' to quickly find the section you wish to find!
- i. Introduction
- ii. Controls
- iii. Bonus/Player Items
- iv. Stage Descriptions
- v. Boss Strategies
- vi. Tips and Tricks from NEC
- vii. Conclusion (Contains Contact Info.)
- viii. Game Script
o:::::::::::::::::::::::::o
-------------------------: i. Introduction :-------------------------
o:::::::::::::::::::::::::o
<-- This is directly taken from the manual that came with the game. Yes, I
own it in real life. I did not create this introduction, but it is a very
nice introduction, and I thank NEC for it. I also thank anyone who had
anything to do with it. These storylines are why I love Disney. -->
Our story begins at Louie's Place, a small native Club and gas station at the
crossroads of the world. This place has been visited by every hot-blooded
adventurer, that has ever taken to the skies or seas.
Louie's Place is located on the outskirts of Cape Suzette, which is also the
home of our heroes, Captain Baloo and his faithful companion, Kit
Cloudkicker.
There were many times that Louie, the owner, and Baloo have chased after some
get-rich-quick scheme. Their dream is to fly off into the sunset and have
everything they ever wanted for the rest of their lives. That is where our
adventure begins.
Louie has heard a rumor about an ancient civilization that was once located
deep in the jungles outside of Cape Suzette. It is said, that this
civilization was very rich and very powerful. At the center of the city stood
a room, which contained the Power of the Universe. Yet, one day this
civilization vanished! No one knows what happened. Upon examining the
location, where the city once stood, an ancient symbol with a strange message
was found. It was said whoever solved the mystery of the symbol would know
where the city went, and would be able to unlock the secrets to the Power of
the Universe!
But alas, over the years, the mysterious symbol was broken into many pieces.
The pieces are now scattered all over the region.
With tales of great riches and power, Louie convinces Baloo, that this is the
adventure of a lifetime. Faster than you can say, "Fire up the Sea Duck!" our
heroes are off. You're with them on this all-out effort to recover the
broken pieces of the ancient symbol and solve the mystery of the Power of the
Universe. But look out, there are bad guys (and creatures!) at every turn,
just waiting to stop you!
o::::::::::::::::::::::o
--------------------------: ii. Controls :---------------------------
o::::::::::::::::::::::o
/ / F
| |
/----------------------------\
| Turbo Switches |
| | |
|--|-- [-] [-] |
| | |-| |-| |
| D E |
\----------------------------/
A B C
Sadly, I haven't gotten much better at designing a TurboPad controller.
Oh well ...
-----------------------
Label A - Direction Key
-----------------------
This will move Baloo left, right, up and down. Also selects game stages.
-----------------------
Label B - Select Button
-----------------------
Selects game stages.
--------------------
Label C - Run Button
--------------------
Starts and pauses the game. Skips the introduction screen, and will confirm
entries.
-------------------
Label D - Button II
-------------------
Throws Coconuts, Snowballs, or shoot air from a hose depending on the level.
------------------
Label E - Button I
------------------
This will allow Baloo to jump.
------------------
Label F - The Cord
------------------
As I say in all my guides, do not trip on this like my sister did to ruin the
system. I shall NEVER forgive her.
o:::::::::::::::::::::::::::::::::o
---------------------: iii. Bonus/Player Items :---------------------
o:::::::::::::::::::::::::::::::::o
------------
Player Items
------------
Baloo's Head - Free Life
Gold - Fully restores your health gauge
Half Gold (Bag slumped over) - Restores your gauge by one-half.
Health (Normal Bag without gold) - Completely restores your health gauge.
Invincibility (Shield with 'S') - Temporary invincibility.
-----------
Bonus Items
-----------
Watusi Feathers - Found in Watusi River Valley; worth 100 points.
Ice Bars - Found in the Ice Caves of Thembria; worth 100 points.
Simeon Reef Pearls - Found in the Great Simeon Reef; worth 100 points.
Propellers - Found un Shere Khan's Aerodome; worth 100 points.
You receive 10,000 points if you collect ALL the bonus items in each stage.
There are 10 Feathers, 7 Ice Bars, 12 Pearls and 10 Propellers!
o::::::::::::::::::::::::::::::::o
---------------------: iv. Stage Descriptions :----------------------
o::::::::::::::::::::::::::::::::o
[Note: The first four levels can be completed in any order.]
-----------------------------------
Stage One - The Watusi River Valley
-----------------------------------
--> Character Information <--
In this stage, Baloo is wearing his regular outfit, and is throwing coconuts.
--> Stage Strategy <--
At the very beginning of the stage, there are the hippos. They all bob up and
down at a certain pattern. if you just go, you should make it. Do NOT stall.
Just jump and move right. Falling is very common. You'll get it though.
You can take the bridges at the top, but the bottom method is much easier.
--> Enemies <--
Bobbing Hippos -
The Bobbing Hippos appear right away, sort of. There will be a big patch of
water, that if you touch you automatically drown and lose a life. These
hippos will taunt you, and you have to time their "bobbing" correctly so that
you can jump on their heads, and get to the other side.
Throwing and Walking Monkeys -
These are the monkeys that sit up in the treetops, and will toss coconuts at
our hero. The Walking Monkeys are all over the stage, and they just walk
around. Both are worth 100 points when defeated.
Dancing, Walking and Drumming Watusis -
These Watusis can be rather annoying. They will come at you at all angles,
tackling you the entire time. The Drumming Watusis will require a few attacks
before they abandon their drums and attack you. They are worth 200 points.
Spear throwing Watusis -
These Watusis will sit anywhere in the stage when you least expect it, they
will toss sharp spears toward you. They are worth 500 points, and are rather
annoying.
WATUSI WITCH DOCTOR -
The boss of the Valley ... WWD guards the lost map piece, and it worth 5000
points if you can defeat him. If you need help defeating him, look to the
boss strategies.
---------------------------------
Stage Two - Shere Khan's Aerodome
---------------------------------
--> Character Information <--
In this stage, Baloo is wearing his regular outfit, and is throwing coconuts.
--> Stage Strategy <--
The panthers are annoying. For the first part of the stage, IGNORE the hooked
panthers. Just fire forward and back, and when you get far enough, forget
about the ones behind you. Just keep walking, firing at the ones in front of
you. Just hit the elevator, and fire back as you ride up!
These Crated Panthers will annoy you as well. Panthers sit atop the shelf,
and others sit in front of you. Fire up and left (Diagnally) and get rid of
the top one, then the bottom. Take it slowly. You can do it without being
knicked.
The fans on the next level come down at a certain pattern. At one point, they
speed toward the ground at a blazing speed. As soon as they do that, wait for
it to go back up, and go. It's the safest point.
--> Enemies <--
Roaming Panthers -
These panthers stroll around the entire stage whipping wrenches at you. They
are highly annoying. They are worth 100 points.
Panthers with Crates -
These panthers are armed with crates, and wait near converyer belts. They
will try to take you out, but their crates will fall to one coconut. They
also hang out atop the shelves and will throw down crates. They are worth 400
points.
Panthers on Hooks -
These are the panthers high up in the building, and will toss wrenches. They
are rather tough to defeat. Worth 500 points.
Fans and Conveyer Belts -
Annoying, and are not worth any points. Fans will fall and recover from the
roof repeatedly, and are hard to dodge. Conveyer belts slow you down
immensly.
SHERE KHAN -
President and Chairman of the Board of Kahn Industries. Kahn Industries is
the largest aeronautics firm in Cape Suzette. If you need help defeating him,
look to the boss strategies.
-----------------------------------
Stage Three - Ice Caves of Thembria
-----------------------------------
--> Character Information <--
In this stage, Baloo is wearing his regular outfit, but is throwing
snowballs.
--> Stage Strategy <--
At the beginning of the stage, just walk and fire. Marching Soldiers will
start towatd you, just take them out. Beware though, because the Shooting
Soldiers will begin to fire. Once you see the first fire, slow down. Take the
first one out, and be prepared to duck and fire.
Beware the penguins. Don't even bother trying to kill them. Just leap over
them and leave them be. The ones that pop out of the water areas jump out in
patterns. Just learn it, and hop on over!
There is an invincibility as soon as you hop down the big fall. Just jump and
stick the D-Pad to the left to grab it.
--> Enemies <--
Marching Thembrian Soldiers -
These soldiers carry their rifles, and march toward you hoping to injure you.
Easy to defeat; worth 100 points.
Shooting Thembrian Soldiers -
These soldiers are smarter. They fire at you! Their bullets may be snow, but
still. Two shots to defeat. Worth 200 points.
Sliding, Walking and Jumping Penguins -
These penguins are ANNOYING. Some of them can be destroyed, others cannot.
Some will waddle, leap and slide at you. Some will leap out of cold water at
you. Beware them! Worth 100 points. (Ones that can be destroyed, obviously.)
COLONEL SPIGOT AND SERGEANT DUNDER -
The bosses of the Ice Caves are known by their rank, Colonol Spigot is the
Supreme Flight Commander of the Thembrian Air Corps. Sergeant Dunder is his
only friend. If you need help defeating them, look to the boss strategies.
----------------------------------
Stage Four - The Great Simeon Reef
----------------------------------
--> Character Information <--
In this stage, Baloo is wearing his underwater wear, and his only weapon his
a hose which he can shoot air to scare the fish away.
--> Stage Strategy <--
This is the worst stage of the first four. Complete it last in my opinion.
Don't bother trying to blow away any enemies on the first strip of land. Just
duck, and you're good. Fall down the big fall, and beware any crabs and eels.
At the second fall, you can't just fall to the left. A blue eel monster thing
sits there, and he cannot be defeated. Leap and head to the right as fast as
you can. The enemies (Glowing Fish) are quite weak in this area.
--> Enemies <--
Barracudas, Glowing Fish -
100 Points. Just shoot them or duck.
Puffer Fish -
These baige-coloured fish will puff up their spiky cheeks when you're near.
Beware. 200 points.
Electric Eels -
Electricity is DEADLY underwater. They are easy to destroy, though. 400
points.
Crabs -
500 points. They're quick, just blow them away.
JELLY FISH -
This dude is the giant, deadly purple protector of the Great Simeon Reef. If
you need help defeating it, look to the boss strategies.
----------------------------------
Stage Five - Airwars
----------------------------------
--> Character Information <--
You get to fly the Sea Duck! You use the Sea Duck's cannon.
--> Stage Strategy <--
Stick to the bottom of the level until you see a green plane. When you do,
fly the opposite way, and dodge it. Do that, and you should make the level.
--> Enemies <--
Red Pirate Planes -
100 points. These planes are only able to move/fire straight left-right.
Blue Pirate Planes -
300 points. These planes will fire/move left-right but can also move
vertically, somewhat.
Green Pirate Planes -
500 points. Will come from all over. Very strong.
----------------------------
Stage Six - The Iron Vulture
----------------------------
--> Character Information <--
You get to control Kit Cloudkicker. He has no weapon, but use his board to
glide over enemies.
--> Stage Strategy <--
When you see enemies walking toward a cross in the path, leap to the next
level rather than jumping over them. This will allow you to beat the level
untouched.
At the very end you'll have to leap and hold up to activate your board. Glide
to the right to grab the first piece, then to the left for the second, right
for the third, and centre for the last.
--> Enemies <--
Mad Dog, Gibber and Dumptruck -
Avoid them. Kit cannot defeat them anyway.
---------------------------------
Stage Seven - The Ionian Air City
---------------------------------
--> Character Information <--
In this stage, Baloo is wearing his regular outfit, and is throwing coconuts.
--> Stage Strategy <--
At the beginning, the two enemies will head fast toward you. You need two
hits to beat them, so fire rapidly back and forth.
When you get to an elevator, you'll see one to the right. DO NOT TRY AND MAKE
IT. Take the first elevator up, and it'll stop. Now LEAP OFF and try to hit
the afore-mentioned elevator to the right. Ride it to the top.
The path to Karnage is easy.
--> Enemies <--
Mad Dog, Gibber -
Worth 100 points for each hit.
Don Karnage -
The final boss ... he is known as "The Terror of the Skies". He leaves
disaster in his wake! Worth ONE MILLION POINTS!
-------------------------------
Bonus Stage (End of each level)
-------------------------------
--> Character Information <--
You control the Sky Duck, and you have Kit on the back riding his board
trying to collect points.
--> Stage Strategy <--
Grab anything you like, but make sure you grab the 'C' in the middle at the
end for a free continue.
--> Enemies <--
None.
o::::::::::::::::::::::::::::o
-----------------------: v. Boss Strategies :------------------------
o::::::::::::::::::::::::::::o
In TaleSpin, there are several bosses. I shall give my fail-proof strategies
so that you can defeat the game and ... well, yeah.
---------------------
Watusi Witch Doctor -
---------------------
I LOVE this guy. You walk up to him, and there is a stone statue. The statue
transforms into the "human" and he jumps around. He'll jump two high, and
then two low jumps. Rather than learn a pattern, just start throwing coconuts
up. Just continuously up. He'll jump into them, and you'll destroy him before
he destroys you.
------------
Shere Khan -
------------
When I started writing this FAQ, I remember him being much harder than he
actually is. I literally ran up to him and starting firing coconuts. Not
dodging any of the falling objects, but just firing. I destroyed him before
he destroyed me! I tried it again, and it worked. Again? Yes, third time a
charm. Just head up, and fire repeatedly.
------------------------------------
Colonel Spigot and Sergeant Dunder -
------------------------------------
I discovered this strategy years ago when I was a child. It's the reason I
still play this level first. (The jumping ice is annoying, but the boss is
easy.) Just run through them so that you're behind them. Colonel will be
above the Sergeant as he is giving him a piggyback ride. Just PUMMEL them
with snowballs in the back of the head. The fight ends quickly.
------------
Jelly Fish -
------------
May not be the most original enemy ever, but a pest nonetheless. I fought him
and just stood in the middle firing up, jumping every so often. He isn't too
terribly difficult. Just keep firing up!
-------------
Don Karnage -
-------------
The head honcho! The big kahuna! Et cetera ... anyway, he is rather
difficult. You HAVE to fire. He'll try to run through you, and LET HIM. This
way he'll only take 20% of your health rather than 40%. Fire at him and when
he jumps, go to the other side. Just keep throwing coconuts at the same time.
You shouldn't have TOO much trouble with him.
o::::::::::::::::::::::::::::::::::::::o
------------------: vi. Tips and Tricks from NEC :-------------------
o::::::::::::::::::::::::::::::::::::::o
[Taken from the manual!]
Put your Turbo Switch for Button II all the way up! This will make Baloo
defeat enemies faster!
Learn how to throw diagnally. This technique will help you when you're being
attacked from above.
Look for the 1UP at the end of each stage.
o:::::::::::::::::::::::::o
-------------------------: vii. Conclusion :-------------------------
o:::::::::::::::::::::::::o
I love the Turbo Grafx 16, and always will. Before its demise, I played so
many different games, and I could never get bored.
This game was one of them.
Tale Spin was always one of my favourite shows, and this game made me love it
so much more. Writing this FAQ brought back so many fond and wonderful
memories that I had playing this game back then. And even now, I still enjoy
it immensely. I hope that someone will notice that this FAQ has been posted
and will be intrigued to play this game. Even if by ROM, they'll have the
time of their life, should they give it a chance.
If you want to discuss Tale Spin, or any game for that matter, or you wish to
chat about anything, IM me at World Warfare, or e-mail me at ...
<-- thebestofalltime [at] hotmail.com -->
.. and I'll happily add you to messenger, or just e-mail back and forth!
And without further ado ... The Game Script!
o:::::::::::::::::::::::::::o
------------------------: viii. Game Script :------------------------
o:::::::::::::::::::::::::::o
--> I throw this at the end, because I don't want to give away plot points.
If you want to know the whole game's happenings, read away! -->
SCENE
LOUIE, BALOO and KIT CLOUDKICKER stand in Louie's Place, while Louie shows
Baloo and Kit a replica of the map that they wish to find.
LOUIE
Select the piece of the map you want to find and I'll tell you what I know!
SCENE
BALOO asks about the first piece.
LOUIE
That piece is rumoured to be in the WATUSI RIVER VALLEY.
REBECCA
Baloo ... bring back 10 WATUSI FEATHERS for 10,000 points.
SCENE
The duo complete the stage, and receive the piece of the map. They return and
ask about the second piece.
LOUIE
Oh No! Shere Khan heard about our treasure hunt and has hidden a piece in the
AERODOME.
WildCat
Baloo ... we're low on PROPELLERS. Get 10 for 10,000 points.
SCENE
Once again, Baloo and Kit defeat Shere Khan, and earn the piece of the map.
They return to Louie's Place and ask about the third piece.
LOUIE
I just heard that this piece was discovered by Colonel Spigot and is being
stored in the ICECAVES OF THEMBRIA.
SCENE
Baloo and Kit retrieve the final piece of the map.
BALOO
Louie, we got all the pieces!
KIT
Now tell us where the treasure is located!
LOUIE
Hummm..... "Up" ... That's it! UP! It must be up in the sky.
SCENE
KIT and BALOO enter the Sky Duck and are ready to fly.
KIT CLOUDKICKER
Great job, Baloo! We're on our way to IONIA! I can see the loot now!
BALOO
Hold on, l'il britches, we got company .... Looks like DON KARNAGE and his
minions are after the loot too!!!
SCENE
The Sky Duck either evades or destroys every ship, but at the end, the pieces
fall from the Sky Duck.
KIT CLOUDKICKER
BALOO! You lost the pieces! So much for my ...
BALOO
Not so fast, Kit. There's the IRON VULTURE!
KIT CLOUDKICKER
Yeah! And if I hurry ... I can surf into it before the beak closes!
BALOO
Careful, l'il britches.
SCENE
Kit succeeds, and finds the four map pieces. Baloo rescues him as well.
BALOO
Good job, l'il britches! Now put the map together and chart us on a course
for IONIA.
KIT CLOUDKICKER
Okay, Papa Bear!
SCENE
They fly to IONIA, and Baloo decides to find the loot alone, not to put Kit
in any more danger. He finds Don Karnage, and defeats him. There is an end
message by some unknown.
UNKNOWN
Excellent, Baloo! Your talents have served you well. We have watched you
conclude your journey with pride and great anticipation. As spokesman for the
Ionian people, I have come to commend you on your skill and determination
both as a pilot, and an adventurer. But silly Baloo, the earthly treasures
you seek no longer exist in Ionia. We learned long ago that the true
treasures of life are not the treasures of man but of the spirit. Believe in
yourself and in others and you will attain all that you desire. The power
lies within each individual to shine as bright as the sun.