Game:              Devil's Crush
Platform:          Turbo Grafx-16 / PC Engine
                  -also on Sega Genesis
Developer:         Naxatsoft
Format:            HU Card
Revision Date:     28th December, 2001
Revision #:        1.1
Author:            Slateman ([email protected])



Version Notes
-------------

Version 1.1
       Minor layout changes, no major additions

       This FAQ won't likely get updated all too much - unless I receive some
information that is useful and interesting.  This FAQ doesn't quite
cover
       everything, but I've yet to come across another FAQ.  Enjoy!

The most current version of this FAQ can always be found at the following
address:

       http://www.slateman.net/faqs/


Introduction
------------

This game certainly has survived the test of time.

Having played it to death back in the early 90's on my friend's TG-16, I
finally got my hands on another copy, 10 years later.  Immediately I was sucked
back into the addictive gameplay and multitude of options.  When scouring the
net for information about this game, I came up empty handed (not uncommon when
talking about PCE/TG16 games).

So, I've decided to write up a guide to the game.  Since the game is 10 years
old, there's no real rush on updates, and so they'll appear as I come across
them.  Some of the things I've encountered were just as I remembered them,
while others surprised me a bit.  In any event, I'll offer some tips on getting
points, bonus levels, and all the little secrets in the game.

I'm not a huge Pinball fan...this game is just that good!  For this reason, I
may be a little ignorant when it comes to pinball lingo!  Sorry about that!



Table of Contents
-----------------

Section A:     Controls
Section B:     Enemies
Section C:     Multipliers
Section D:     Bonus Levels
Section E:     Bonus Items
Section F:     Codes
Section G:     Legal


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             =============
             A:   CONTROLS
             =============

The controls are simple...

D-Pad     -- Controls Left Flippers
I Button  -- Controls Right Flippers
II Button -- Tilts Table

Use the tilt to sway the ball your way, or if it gets stuck.  I have
experienced a time when the ball was stuck that even tilt couldn't fix.  In
this case, you're out of luck.  Might have to restart!

Obviously, don't tilt too much....


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             ============
             B:   ENEMIES
             ============

The game consists of 3 screens essentially, each containing a flipper set at
the bottom.  Screen 2 means the middle screen....easy enough!

There's a bunch of different things crawling across the board, and so I may
refer to these guys again.  Here's a key of what's what!


     ------------------
     Patrolling Enemies (that move around the stage)
     ------------------

Blobs
   These are the blob-ish things above the woman's head after launching.


Big Guards
In screen 2, the upper left hand side - bust open the door and 6 (?) big
guards
   await.


Guards
In screen 2, 5 of these guys come out of the 2 openings on either side time
and
   do their rounds.


Magicians
   Rounding the big circle atop the board, 8 of these tip the 8 sided star.


     ------------------
     Stationary Enemies (that don't move around the stage)
     ------------------

Woman's Face
   Kinda hard to miss, this is the huge woman's face in the middle of the 2nd
   screen

Dragon's Head
The left hand side of screen 1.  Crush all the eggs to let out some
bird-like
beasts.  Doing something will open the Dragon's Mouth where he'll breathe
fire.
   Get the ball in for a bonus level.

Huge Skull
   I suppose I might refer to this simply as the Skull...either way, you can't
   miss this either.

Castle
   In screen 1, this castle looking thing w/ eyes, very useful!

Caskets
Are these caskets?  I don't know, but they're your rails at the bottom of
the
   level.  Smash them a few times to let out some little monsters.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             ================
             C:   MULTIPLIERS
             ================

Points
------

 It's all about points...and in Devil's Crush, it's all about the multipliers.
 Unfortunately, I don't really know for certain how everything works just yet!
 The board shows your multiplier, and atop the board is your BP - Bonus Points.
 When it's time to tally up your points, it uses both of these.

 For now, here's what I DO know.


Tally Time
----------

 The game will automatically take your bonus points and multipliers when your
 game ends.  However, it will do this on a few other occasions as well.  The
 first way is to lose your ball down the right or left hand lane at the bottom
 of the first screen.  Another way is to get the ball in the Skull's mouth.
 Finally, on the left of screen 2 is a star behind a wall.  By breaking this
 wall, this becomes exposed.  I believe you get a bonus round by getting in
 here, only your points will be tallied.

 In these instances it will tally up your points, so beware.  By doing this you
 drop to zero and have to start again.  I avoid the Skull's mouth at all costs!

 Why is this a big deal?  Well, consider the multiplier on the board.  Say it's
 25 and your BP are 2000.  Both won't max out until 9900 and 99 (I believe)
 respectively.  The easiest way to get MAJOR points is to max out this
 multiplier and your BP total.  Then you can tally your points.  Tallying them
 too early makes you miss out on a lot and can ruin your run at your personal
 high score!


Blue Ball
---------

 Beat any one of the bonus levels and you'll get a boatload of points.  That's
not all though.  On top of that you get the awesome bonus, the blue ball.
This
 one will offer you double points, so if you can, try to get back into another
 bonus stage.  This is the best way to get an absurd amount of points!
 The ball will revert back after a minute or so, so do what you can to max out
 your points.  It's best to have a high multiplier already (board lights)



4x Multiplier Ball
------------------

 I don't know if this is my memory playing w/ me or not, but iirc, by beating a
bonus stage w/ a blue ball, the ball will change once more (no more after
this)
which will give you the 4x ball (pink?).  I haven't gotten a chance to verify
this, but
 obviously this is the way to go to get major points.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             =================
             D:   BONUS LEVELS
             =================

There's 6 bonus levels that you can get and there's 11 total openings to
get to them.  Some I think give you a random level, while others will always
give you a specific bonus stage.

Below is a description on how to get into these bonus levels, here's a
description of which is which:


Bonus Stage #1
Bonus Stage #2
Bonus Stage #3


Bonus Stage #4
  The fourth bonus stage is a pair of big white skulls.  They'll spit out some
  bubbles filled with smaller skulls, surrounded by red circles.  These are a
  pain, as they all take a few hits to destroy.  Good luck!


Bonus Stage #5
  Number 5 has some awesome music, if you can last long enough that is.  This
stage has 3 skeleton guards with shields.  Break their shields with a few
hits,
  then you can make them crumble w/ a few more, but they'll regenerate soon.
  Break all the pots that lay behind them, which will take a few hits each to
  beat this one.

Bonus Stage #6



    ========
    Screen 1
    ========

Big Skull
---------

  Crush all the Dragon eggs to open the Skull's mouth.  If you get the ball in
the skull's mouth, it will count up your multipliers and reset you to
zero...I
  try to avoid this.  If you lose your ball, the skull's mouth will close.


Dragon's Mouth
--------------

Hit the Dragon [?] times to have him open his mouth and breathe out
fireballs.
  If you can get the ball in the dragon's mouth after he opens it, you'll head
  off to bonus stage # [?]


Red Castle
----------

  By getting the ball through the small castle opening, you'll get the blocker
  below your bottom set of flippers.  Get the ball through here 5 times w/out
  interruption (losing a ball, getting into a bonus level) and the castle will
turn reddish-orange.  Get the ball through here a 6th time and get bonus
stage
  #5 [consistent?]


    ========
    Screen 2
    ========


Woman's Face
------------

  One of the cooler aspects of the game is the huge woman's face in screen #2.
  You'll have to wake her up first.  Just get the ball into the top of her head
  and she'll gain color in her face.  After that, use the 2 star portals where
  the guards come out from to change her face.  There's 6 different levels, she
  gets progressively angrier until she becomes some sort of evil demon thing.
  After the 6th time, this demon will open it's mouth.  Get the ball in the
  demon's mouth and proceed onto bonus level #4. [consistent]


Smash the Wall
--------------

To the left of the woman's face is another star portal type deal.  Hit the
wall
  [?] times to break it open.  Get inside to proceed to bonus level # ?



    ========
    Screen 2
    ========


The Other 7
-----------

The topmost screen is home to 7 different bonus level openings.  Atop this,
in
  the center is a demon type skull w/ a jewel on it's head.  To the left and
right of this demon are a pair of skulls.  Break all 4 to stop the lights
from
  spinning, which opens up one of the 7 to become a bonus level.  For more fun,
  smash 2 of the skulls on one side and then wait until they regenerate.  Once
  they do, smash them again and everything will speed up!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             ================
             E:   BONUS ITEMS
             ================


Here's the fun stuff.

Special Point
-------------

   When launching the ball for the first time, land it in the woman's head
   (w/out hitting the blobs) for an extraordinary bonus!  You'll get

   *Special Point - 2,000,000 points!

    Not too bad!


Blob Barrier
------------

   In screen 3, you can get the 3 blobs to form a barrier underneath your
   flippers.  This will help you stay on the top level and rack up points.  You
   can do this 2 ways.  If you break the door to the left on the 2nd screen and
   kill all the Big Guards in that tunnel, you can launch your ball up the left
   path and all around the top.  Another method is to get the Triple Star (see
   below)


3 Red Blobs
-----------

Each time you hit one of the blobs, it changes color.  I think this may
affect
   your scoring, though I'm not positive.  In any event, by making all 3 blobs
   red, you'll gain an extra ball!


Triple Star
-----------

I think if you lose 2 balls under ??? points (definitely over 350,000) you
get
   the triple set of stars just above the bottom flippers.  I suppose they feel
bad for you if you're doing so poorly, so they give you this.  If you get
the
   ball inside this, it'll transport you to the top level.  This will also give
   you the blob barrier (see above) to help you out.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


             ==========
             F:   CODES
             ==========


Sound Test
----------

   Pause the game, hit select to bring up the high score list.  Then, press Up,
   Down, Left, Right, I.

This will bring up the Sound Test option.  Press I to play a track, II to
stop.


Manual Entry Codes
------------------

   You wil enter these in the Codes menu

Please note that all these codes work, even the ones you wouldn't expect.
I'm
sorry that I'm posting expletives in this FAQ, however, these codes
actually do
   work, to my disbelief.


1 Player Codes
--------------

   AAAAAAHAAA:           Infinite balls, 734,003,200 points
   NAXATSOFTI:           Infinite balls, 206,633,300 points
   DEVILSATAN:           Infinite balls, 955,719,100 points
   ASSHOLEFUK:           68 balls, 497,438,600 points
DAVIDWHITE:           Beat the game- Launch the ball and once you hit
something,
                         the game will end.
   FFFFFFFEEE:           --same as above--
   THECRUSHEL:           --same as above--


2 Player Codes
--------------

   AAAAAAAAAAAAAAABCE:   Player 1- Infinite balls, Player 2- 32 Balls


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

             ========
             F: Legal
             ========


Legal Stuff
-----------

This FAQ is copyright (c) 2001-05, Trevor Esposito ([email protected])
Devil's Crush is copyright (c) 1989, Naxatsoft
Devil's Crush is trademark of Naxatsoft

You may not distribute this for profit.  You may not edit or alter the contents
herein without the permission of the author.

You May however post this FAQ elsewhere, as long as credit is given and *very
important*, you always post the newest version of the FAQ.  I really don't want
email from people asking questions that are answered on later versions of the
FAQ.  Please email me with info as to where you'd like to post it, and I'll get
back saying yes.

The most current version of this FAQ can always be found at the following
address:

    http://www.slateman.net/faqs/

Hope the FAQ was useful in some form.

Good luck and have fun!

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