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___________________________________
      *CHAMPION * WRESTLER*
         *FAQ * GUIDE*
        By: Fire_Pro_Fan
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Version 1.00



========================================================

******INTRODUCTION******

========================================================

Based off the Arcade classic, Champion Wrestler was ported to
the TurboGrafx-16 in by the Taito Corporation in 1990.

While a lot of Championship Wrestler's appeal was stripped away
in the home console port, it still contained a simplistic Wrestling
engine, hidden moves and in true Japanese Puroresu traditional,
a memorable cast of Wrestlers all disguised under fake aliases.

All in all, Champion Wrestler on the TurboGrafx16 was the closest any
gamer would get to playing the Arcade port in their homes.


Now, on with the FAQ!


========================================================

******THE CONTROLS******

========================================================


-While standing:

Approach enemy: Lockup
Forward + Forward: Run
Button I:  Punch
Button II: Kick

While grappling:

Button I + Forward/Back/Up or Down: Irish Whip
Button 2 + Forward/Back/Up or Down: Strong Grapples


While near a turnbuckle:

Up + Back/ Up + Forward: Climb the upper left or right turnbuckles
Down + Back/ Down + Forward: Climb the lower left or right turnbuckles


While on the turnbuckle:

Down/Up: Climb down from the turnbuckle
Button I: Light Turnbuckle Strike
Button II: Medium Turnbuckle Strike


-while opponent is laying on the ground:

Button I:  Stomp
Button II: Submission Hold (at opponent's feet)
Button II: Stomp (at opponent's upper torso)/ Pick up opponent
Button 1 + Button II: Pin

{Note: in order to perform a successful pin, you must mash
buttons while you are attempting to pin your opponent who has little
to no health remaining in their life bar. You can keep track of
how well you are mashing buttons during the pinfall attempt by keeping
a close eye on your "POWER" meter as you button mash}.


-While running:

Button I: Running Punch
Button II: Running Kick


-while on the ground:

Button Mash: Escape Submission Holds, Kick Out of Pinfall attempts


-Miscellaneous controls:

Forward/Back: Exit ring/ Enter ring from outside
Forward + Button II: Tag partner (only in a tag match)
Button I/Button II: Pick up Weapon

========================================================

******THE GAMEPLAY******

========================================================

-LIFE Bar:

An energy meter used to determine the health of each Wrestler.
The darker the colour of the LIFE Bar, the easier it is to perform
stronger grapples, apply submission holds and pin the Wrestler. Over
time, the LIFE Bar does rejuvenate health by refraining from attacking
or grappling.


-POWER Bar:

An energy meter used to determine a Wrestler's energy for grapple
attempts , escaping submission holds or by pinning/kicking out of a
pinfall. The POWER Bar increases and decreases with how well you mash
buttons during these specific situations.



-Grapple system:

The use of throws or grapples in Championship Wrestler. Grapples are
performed by simply walking up to an opponent which then instantly
initiates a lock up animation. Once both Wrestlers have locked up,
a button mash sequence begins. Both Wrestlers can monitor how well
they are button mashing by keeping a close eye on their POWER Bars
located directly below their LIFE Bars. Stronger grapples and finishing
moves (also referred to as "Favorite Techniques") can only be activated
when either Wrestler receives a considerable amount of damage, otherwise
the stronger grapple or finisher will be reversed.



-Submission Holds:

Grapple techniques that requires button mashing to escape. The amount
of damage inflicted in a Submission hold depends on how quickly either
Wrestler escapes from the submission.



-Turnbuckle Attacks:

Strike attacks initiated after climbing either the top left or top
right turnbuckles also known as "Top Rope Maneuvers".



-Strike Attacks:

Punches, kicks and dropkicks available to each Wrestler.



-Stomp Attacks:

Strike attacks performed on a grounded opponent. Strike attacks cannot
be reversed or blocked as long as either Wrestler is laying on the
ground.


-Reversals:

When either Wrestler attempts to perform a Strong Grapple on a
Wrestler with favorable health remaining, the Strong Grapple will
be countered into a Reversal or move cancellation.


-Special Moves/Finishing Moves:

A Wrestler's special finishing manuever that can be executed in a match
under certain conditions or requirements. For more info on a specific
Wrestler's Special/Finishing moves, check out "THE WRESTLERS"
section of this FAQ.



=========================================================

******THE RULES******

==========================================================


-Pinfalls:

When either Wrestler attempts to perform a pin on a downed opponent.
A Wrestler can attempt to escape a pinfall if: they have enough health
remaining, are pinned near the ropes/turbuckles (which results in a
rope break) or a team member breaks up the pinfall.


-GIVE UP:

When a submission hold is applied to either Wrestler containing little
to no health remaining in their lifebar. If the submission hold is
applied while either Wrestler is touching the Ropes or turnbuckles
,the submission will be broken up with a rope break.


-Rope Break:

When either Wrestler is pinned or put into a submission hold near the
ring's ropes or turnbuckle, the submission or pin will be broken up
up resulting in a rope break.


-TIME UP:

During a match, if the time limit is reached, the match will result
in a "Count out" or draw game where the Wrestler with the more health
remaining wins the match.


-Draw:

Where both Wrestlers lose the match after being counted out outside
of the ring or by having the same amount of health after a TIME UP
occurs.


-Count out:

When either Wrestler remains outside the ring for a 20 count, the match
the match will end with a "Ring out" resulting in an automatic loss
for the Wrestler remaining outside the ring. If both Wrestlers remain
outside the ring for a 10 count, the match will end as a "DRAW" where
neither Wrestler wins the match under the condition of a "Double Ring
out".



=========================================================

******MODE SELECT******

==========================================================

-1P VS COM: The 1st player faces off against the entire roster
           of computer controlled opponents to become World Champion.

-1P VS 2P: The 1st player versus the 2nd player in a 1 on 1, single
          verus match.

-1P.2P VS COMS: The 1st and 2nd player controls a tag team against
               a series of tag teams controlled by the computer to
               become Tag Team Champions.

-1P.2P VS 3P.4P: The first and 2nd player controls a tag team against
                a tag team controlled by the 3rd and 4th player in a
                2 on 2 tag team match.


========================================================

******THE WRESTLERS******

========================================================


In order of appearance on the character selection screen.

 -------------------------------------------------------------

1. R.GARNER
  Arcade name: Rocky Garner
  Nickname: Wild Eagle of Kansas
  Real name: Stan 'The Lariat' Hansen
  Height: 6 ft 2 (189 cm)
  Weight: 264 lb (120 Kg)
  Birthplace: U.S. America
  Favorite Techniques:
     Western Riot: Button I + Button II (while running)

 -------------------------------------------------------------

2. M. RASTAN
  Arcade name: Miracle Rastan
  Nickname: "Legendary Fighter"
  Real name: Kerry Von Erich
  Height: 6 ft 4 (198 cm)
  Weight: 297 lb (135 kg)
  Birthplace: Denmark
  Favorite Techniques:
     Flying Kneel Kick: Button I + Button II (from the turnbuckle)

 -------------------------------------------------------------

3.  M.DECKER
   Arcade name: Matterhorn Decker
   Nickname: Big Giant of the Alps
   Real name: Andre 'The Giant'
   Height: 7 ft 3 (223 cm)
   Weight: 529 lb (240 kg )
   Birthplace: Switzerland
   Favorite Techniques:
      Neck Hungging Tree: Up + Button I + Button I (while grappling)
      Bear Hug: Back + Button II (while grappling)

 -------------------------------------------------------------

4. G.SAMURAI
  Arcade name: The Samurai
  Nickname: Japanese Mystery
  Real name: Ricky 'The Dragon' Steamboat
  Height: 6 ft 1 (186 cm)
  Weight: 229 lb (104 kg)
  Birthplace: Japan
  Favorite Techniques:
     Fist Drop: Button I (from turnbuckle)
     One Arm Throw: Back + Button I + Button II (while grappling)

 -------------------------------------------------------------

5. N.PUNKS
  Arcade name: Nitro Punk
  Nickname: Mad Heavy Tank
  Real name: 'Road Warrior Animal'
  Height: 6 ft 6 (203 cm)
  Weight: 299 lb (136 kg)
  Birthplace: U.S. America
  Favorite Techniques:
     Front Suplex: Up + Button I + Button II (while grappling)
     Boston Club: Button II (while opponent is laying on the ground)

-------------------------------------------------------------

6.  B.MACHINE
   Arcade name: Black Machine
   Nickname: Tough Beast from the Jungle
   Real name: Tiger Mask
   Height: 6 ft 2 192 cm
   Weight: 266 lb (121 kg)
   Birthplace: ?
   Favorite Techniques:
      Head Bat: Down/Up + Button II (while grappling)
      Vertical Suplex: Back + Button II (while grappling)
      Diving Body Press: Button I + Button II (while on the turnbuckle)
      Body Slam: Button I + Button II (while grappling)
      Running Body Press: Button I + Button II (while running)

 -------------------------------------------------------------

7.  J. CARBON
   Arcade name: Jimmy Carbon
   Nickname: Acrobat
   Real name: Jimmy 'Superfly' Snuka
   Height: 5 ft 9 (182 cm)
   Weight: 224 lb (102 kg)
   Birthplace: U.S. America
   Favorite Techniques:
      German Suplex Hold: Down/Up + Button II (while grappling)
      Moon sault Press: Button I + Button II (while on the turnbuckle)
      Roll Up Pin: Down + Button I + Button II (while grappling)

  -------------------------------------------------------------

8. COBRA B. JOE
  Arcade name: Cobra Bloody Joe
  Nickname: Poisonous Snake of the Niles
  Real name: Tiger Jeet Singh
  Height: 6 ft 2 (190 cm)
  Weight: 275 lb (125 kg)
  Birthplace: ?
  Favorite Techniques:
     Cobra Claw: Back + Button II (while grappling)
     Fire Breathing: Button 1 + Button II

 -------------------------------------------------------------


9. KING THE BRUTE
  Arcade name: *exclusive to this version of Championship Wrestler*
  Nickname: ?
  Real name: Bruiser Brody
  Height: ?
  Weight: ?
  Birthplace: U.S. America
  Favorite Techniques:
     Bear Hug: ?
     Tombstone Piledriver: ?


King The Brute is an unplayable hidden boss that is the final
opponent in 1P VS COM mode.



========================================================

******SECRETS, TIPS, AND TRICKS******

========================================================


-Sound Test:

At the Title Screen press: Left, Button I, Right, Button II, SELECT.


-Fight against King The Brute:

To fight against the hidden boss "King The Brute", win the championship
belt in the SINGLES tournament then defend it in the "Defense Match".
Once all the playable Wrestlers have been defeated, a special "Dream
Match" will start with King The Brute as your final opponent.


-Weapon:

While facing off against Cobra, you'll notice Cobra's Manager walking
back and forth outside the ring. Exit the ring where Cobra's Manager
Was walking and you'll find a weapon you can use in the match!


-The Fire Breather:

Cobra Joe's special move "Fire Breath" is an excellent way to inflict
serious damage on your opponents while removing the need to grapple.
Cobra's Fire Breath is also the only projectile move in the game
and it packs a wallop of a punch, too! Just keep your distance,
use Cobra's Fire Breath and if your opponents starts running to
avoid the flames, chase them down with a running kick to put an end
to their agility mid stride.


========================================================

******FREQUENTLY ASKED QUESTIONS******

========================================================




Q: Why does every Wrestler a weird name in this
game?

A: This is a common practice in Japanese Wrestling games. These weird
names and altered looks are aliases put into place so the developers
of Champion Wrestler would avoid paying royalties to the actual real
life Wrestlers or avoid being sued in the process.


Q: Are there any secret characters to unlock?

A: No. Though, I would love to play as the hidden boss 'King The Brute'.



Q: Why can't I pin my opponent? I try pinning them but they keep
kicking out!

A: You have to mash buttons as quickly as possible (Button I, Button II
+ the directional buttons) after pinning your opponent with little to
no health remaining in their LIFE Bar. You can monitor how well you
are button mashing by keeping a close eye on your POWER Bar located
directly below your LIFE Bar.



Q: What's up with the funky names of some of the moves? Boston Club?
Neck Hunnging Tree? Head Bat??!! Moon Sault???!!!!!

A: Just a series of overlooked translation errors on TAITO's part.
I find these errors add to the game's cheesy appeal.


Q: What's a "TITLE MATCH"?

A: A Title match is where your Wrestler(s) fight against the holder(s)
of a title in either the singles or tag team divisions on the 7th round
of 1P VS COM or 1P.2P. VS COMS.
If you win the TITLE MATCH, you or your team become the Champion/
Champions.


Q: What's a "DEFENSE MATCH"

A: A Defense match occurs immediately after you have defeated the
former holder(s) of a championship in either the singles or tag team
division on the 8th round of 1P VS COM or 1P.2P VS COMS modes. The
former champion(s) want their title(s) back and will request a rematch
where you must defend your title(s).This time however, your opponent(s)
will be much more difficult to defeat.


Q: What's a "DREAM MATCH"?

A: The final match of 1P VS COM mode where you fight in a fantasy
dream match against the deceased Bruiser Brody (KING THE BRUTE). Defeat
King and you'll be the true World Heavyweight Champion of the World
and see the game's ending in the process.


Q: My opponent won't stop running away. What do I do?

A: Use a running kick to home in on them and take them down mid stride!


Q: I was paying close attention to the intro and noticed a few moves
listed for some Wrestlers that I can't find in the game. What happened?

A: This was most likely another overlooked error as Championship
Wrestler was ported from the Arcades to the Turbo Grafx.


Q: Why did you write a FAQ for this game?

A: There was no FAQ for this game, so, I wrote one hoping to clear
up any confusion and provide enough information, tips and tricks
for players to get the most out of Champion Wrestler.





========================================================

******SPECIAL THANKS******

========================================================


I would personally like to thank:

{TAITO} for releasing Champion Wrestler on both the TurboGrafx-16
and in the Arcades.

{HUMAN Entertainment} for introducing me to the exciting world of
Puroresu video games and creating the finest wrestling game series
possible ...the Fire Pro Wrestling series.

{GameFAQs} for creating and continuing to host the greatest FAQ
website of all time.

{TheSuicidalDragon} for their informative "Top 10" video series on
Youtube.

{PuroGeek} for inspiring me to write and contribute my own FAQ.

And ...{you}! Thank you for reading my FAQ!


_____________________________________________________________________


Questions, comments, or corrections email me at:
[email protected]

Feel free to use any part of this FAQ at will.


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