Boxyboy(Turbografx-16) FAQ/Walkthrough version 1.0.1
copyright 2007 by Andrew Schultz
[email protected]
Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of an old game and the odd solutions any way I
could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.
PLUG for those who can't get enough Sokoban or want another perspective:
http://codecola.net/sps/sps.htm
An excellent website that is fun to play with and learn from. It has solving
algorithms, original levels, etc.
I am sure there are other sites with lots of solutions, but I wanted to
centralize them for one of the biggest games I found.
REQUEST for proofreaders, so to speak. The idea's there in the later levels,
but I bet I did something silly like saying L when I meant R, and I probably
did even worse somewhere else. Let me know. Hey, once I submitted a file
corrupted for levels 13-19 in an automatic update, and I was glad to have it
pointed out before I purged some old files. In getting through this game I
plowed through and had to sacrifice perfect proofreading for the more
pedestrian yet cherished thing known as the GameFAQs Full Circle.
Also REQUEST with PREEMPTIVE GRATITUDE for anyone willing to map the levels
of ANY version of Sokoban/Boxyboy to the levels in this FAQ, or who can point
me to a console Sokoban game with a new level. I could make a compendium
here.
================================
OUTLINE
1. INTRODUCTION
1-1. THE GAME
1-2. FAQ NOTATION
1-3. FLUFF
1-4. TG16 SPECIFIC NOTES
2. CONTROLS
3. STRATEGIES
4. PASSWORDS
5. WALKTHROUGH
6. VERSIONS
7. CREDITS
================================
1. INTRODUCTION
Boxyboy is an offshoot of the canonical box-pushing game Soukoban, with a lot
of levels rehashed, nicer graphics, and handy controls. In each of Boxyboy's
250 levels you must push boxes so they land on dotted squares. Once each box
has a dotted square, you are done. This sounds simple, but you can only push
boxes in 4 directions, you can't jump over them, and they get in the way, or
they get stuck, a lot. Even avoiding dead ends isn't enough. If you
immobilize a box, there is no way to win a level. Often you need to make in-
between moves to fit that one more box in.
Boxyboy for the TG16 appears to be a superset of games like Boxxle and Shove
It! and in later versions of this FAQ I may provide which level maps to
which. The superior memory and graphics of the TG16 allow you to see more and
do more--the takeback is especially nice, because you don't have to risk
mistakes. I am pretty sure that there are no extra levels in Boxxle/Shove
It/etc. but I cannot make assurance. So for now you just have these 250
levels.
1-1. THE GAME
As the levels get bigger, walking around is a bit more tedious and it is nice
that Boxyboy has a take-back feature that goes back many moves. Often you'll
find you just misplaced one box, or the first 10 boxes you put on dots block
out #11. Then you have to work backwards to see what to do. However, not all
later challenging levels are huge. Some are very small and in tight quarters,
and in fact the large levels generally get easier as they go on and you make
more room.
Boxyboy has a good variety of puzzles and, although you will recognize
motifs, few levels are clear copies of another. Some of the especially tricky
ones include boxes at the center of a diamond checkerboard of boxes, or ones
where you seem to be just one space short of being able to maneuver
everything properly.
1-2. FAQ NOTATION
As for reading this FAQ, I don't think "UDLR etc." is really a good succinct
way to go when annotating solutions. It involves a lot of walking around that
I will try to assume, so I will label the boxes and say which to move and let
you figure how to walk. On the early levels it is not a big deal, but the
later bigger ones have a lot of repetitive twisting around. Plus by that time
you'll probably be good enough to be reading the shorthand.
When long actions are repeated I will try to go in for description instead of
labeling moves.
6L = go 6 left
5R = 5 right
4D = 4 down
3U = 3 up. Parentheses usually means to make a brief side move.
L* = all the way left
L*-1=all the way left, minus one
(follows) = sometimes I get annoyed rewriting things so I just put this in.
It also helps you not have to reread everything too.
Once the board gets too big I'll say "follows" and if I have a block in
parentheses it means, not that numbered block, but the block at that
position--or at that position and in that direction. So (6) is where 6 was on
the original map, (6-1R) is 1R of where 6 was. I think this is easier to
follow than wondering if I wrote anything different. And if there are too
many boxes on targets I may revert to coordinate mapping.
Readability note: on some levels there will be a bottleneck beyond which all
boxes need to pass to win. Often I will divide the level into how to get the
boxes to the bottleneck and how to sort them after the bottleneck. I think
it's necessary, even reading a walkthrough, to have an idea what's happening
in case you mess up.
1-3. FLUFF
I've always enjoyed puzzle games but it appears Boxyboy isolates many of the
reasons without dulling them down to much. A few years ago someone suggested
I FAQ Boxxle but quite frankly I found it too boring. It's amazing what a
little bit of graphics can do--it takes a special game to be interesting when
you move a dot around. Atari Adventure got away with it, being only 4K and
the first of its kind. And I'm more of a luddite than most but some versions
of this can be very dull.
And despite the lack of need for immediate action, Boxyboy takes over the
major things that make puzzle games so good. To wit:
1. it features levels you are sure are impossible at first glance, but then
you break them down
2. it features some levels that look very similar but aren't
3. it allows you to seem to get close but just have that one little thing to
do more--which isn't a little thing
4. it has a combination of small and big levels where the difficulty doesn't
always correlate to size
5. you have a bunch of in between moves that are not at all obvious, but they
make the solution look that way
6. there's a good deal of backwards reasoning that's more than just X's and
O's. For a tough square you have to say "how do I get there" and then plan it
out, and you'll make mistakes.
7. many levels probably require you to half-solve them a few times before you
fully understand them.
8. even if you, the reader, plow through this FAQ, you'll probably still be
amazed at the ingenuity of the puzzle creators. Which is even more important
than being amazed at my ingenuity. You can if you want, but just remember I
was amazed by the puzzle creators, who are probably more properly amazed at
the giants/pioneers of computer science than I am, who are probably more
amazed at nature/logic in general than the creators are at them, and so
forth.
Given the difficulty of many of the later levels I came to realize that I was
executing a plan much like I would for writing an algorithm or designing a
generalized script--try a bunch of stuff, see what works, and make it more
efficient. It's the sort of thing I can't do all the time but when the
reasoning is isolated, it lights the way for all that horrendous stuff I
never quite understood in computer science classes. It's already paid off.
And my parents and teacher said I shouldn't be distracted by games because
that's not where it's really at. Strictly it's true but if you're distracted
by something like this, good for you.
1-4. TG16 SPECIFIC NOTES
Also, here are the countries for each level you play. The game cuts off
halfway through China once you solve the last level. You get a small screen
and your guy walking up to the flag of the next country once you solve a
batch of 20.
America = levels 1-20, 101-120, 201-220
Egypt = levels 21-40, 121-140, 221-240
China = levels 41-60, 141-160, 241-250
Southpole(sic) = levels 61-80, 161-180
Japan = levels 81-100, 181-200
You get a "you win" screen after solving levels 100, 200, and 250. These give
you a password for the next level, which you can play at the startup screen.
Super tough levels include 96, 100, 201, 212, 233, 249, 250. I may add more
as I flip through.
2. CONTROLS
Vertical overrides horizontal if you push in both directions.
Button 1: speeds up walk when you are not pushing anything. When you are
running, you cannot push anything.
Button 2: takes a move back. Combining buttons 1 and 2 makes things go extra
fast, as long as your previous move wasn't a box push.
RUN: brings up the menu. MAP shows the whole board, RETRY resets it, GIVEUP
goes to the level chooser, SOUND toggles sound.
In the level chooser, button 1 goes up 10 levels, button 2 goes down 10
levels, and the arrows go forward/back 1 up to the maximum you've solved or
level 20, whichever is higher.
Select [space] brings up arrows you can use to browse the screen.
Password choosing is a breeze. You can hold down the button to scroll left
and right through the words, and because you can scroll left from A to Z, you
only need to move about 6.5 letters between letters.
Construction is fairly straightforward. [SELECT] flips through the 5 motifs
for letters, and pushing [START] brings up a menu: PLAY ALL(clear all) EXIT
LOAD SAVE, which should be fairly straightforward. Navigate with button 1 and
the up/down arrows.
For placing a piece, push button 1 and you can hold it while moving around to
create more of the same. Push button 2 and hold it and move the arrows to
select a different piece. There's very little error checking here, and you
can save something partial if you want. There are 3 slots to save a game.
3. STRATEGIES
There's a lot of received knowledge on Sokoban, but I think there are several
basic pieces of information to note.
1. if 1 block can't get to any target, you need to restart
2. if 1 block is against a wall, then it cannot make it to a target off the
wall
XXXXXXX
X .X
X $ X
XXXXXXX
3. 2 blocks can weld to each other if both are against a wall too. This holds
similarly for 3 blocks/1 wall and 4 blocks.
XX
$$ < no moves
4. if a level is crowded to start, rule out impossible moves, or ones that
clearly make blocks as in 2-3 above, and make the only one left.
5. Try to locate places where you can shunt a box off and move it back later.
Often having just one more box out of the way gives enough space to complete
the rest.
6. If there is a group of dots to land boxes on, try to plan out what to put
where. Process of elimination works at the end, too. Example:
X
X.X
.X
.X < placing a block here blocks out 2U.
X
7. On later levels the easiest move is seldom the best one, although it can
help you grasp a level. Fill in what you can, note what's tough, and try to
see if you can take care of that next time.
8. Note some passages are 1-way and make sure you can cycle through them and
don't have to cycle back. Similarly, try and create at least a 1-way passage
to make it through if possible. See if you can come back around.
9. It's best to divide levels into 2 parts: 1. cleaning up the mess at the
beginning 2. fitting everything together at the end.
10. Often you'll need just one more block to fit everything in. An example
below:
XXX XXX X
X X X
X.....X X
XXXX XX X
X
XXXXXXXXX
Here you will want to place something in the bottom niche, then the right,
left, 2nd-left and center, then push up from the niche. Having this in-
betweener can make all the difference. Sometime you may need to drop 2 blocks
into such an area.
11. Many later levels also force you to do tricky things with boxes in
crowded places. For instance, below, you can push UL down, UR left, and DR up
to release. You should also be familiar with "almost-losing" positions.
X$$
$X
X
$$ $$
$$ can be broken up, $ $ can't.
XXX
12. It's OK to fail, though it may take time. I know several times I
deliberately put one box in a corner and tried to solve the rest, just to see
how it would go. In general breaking the game up into how to position boxes
at the end and how to unshuffle them at the beginning works well.
13. If you are on a big board and can't do much on the left side, go back to
the right side and maybe something you did on the right of the left side will
work on the right side.
14. Try new things with abandon. You have takebacks and, of course, the save
states. Also, one of the most frustrating things in Boxyboy is doing the same
thing over and over again. If you find yourself doing this, stop and see if
one move you assumed was right was, in fact, wrong.
This is TG16 or emulator specific but I also recommend taking screenshots of
something, or making a save state, when you know you did something right. For
the tougher levels you probably won't solve them in one sitting, and even
having a goal to look forward to will help you get going.
Oh and there is nothing wrong with printing a file or marking up a screenshot
to see where you can't move.
4. PASSWORDS
For completing the following levels, you get the following codes:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
----+-------------------------------------------------------------
00 |ANGLE NIGHT PANEL BLAZE DIARY PLAIN CABLE ROUTE ALIEN SALON
10 |SHAFT ROYAL GRASS LEMON PLIER SAUCE ADLIB QUICK SCARF THINK
20 |SHEET PLANE SCREW PITCH SHEEP CHARM RAZOR PARTY LINEN ACTOR
30 |DRIFT RATCH PINCH XEBEC PLATE PLUMB FORCE bADEN APSIS TOSIE
40 |MORAL NOOSE OILER BRAIN AGLET FIGHT BASIN JUICE ABYSS BEAST
50 |ARMOR HEDGE BLACK FEINT INLET ALLEY GRADE HUMOR FLASK ERIKO
60 |KNIFE LOBBY BLAST PINNA FEAST QUIET RIVER MONEY ORDER CHAIR
70 |FIBER CLUMP BOOTH TOWER MICRO LUNCH DEITY ALAMO LANCE SASSY
80 |PAINT ROUGH PANSY HONEY LUCKY PAPER LUNAR PEACH QUEST RADIO
90 |RIFLE SABER SALLY PEARL PERCH IMAGE PUPPY SCOPE PILOT KENBO
100 |QUEEN SCOOP FLOCK SEPIA SHADE RIDER SLATE NORTH SOUTH STICK
110 |STORM TOWEL TENOR SATIN TRACK SHINE PLUME PATTY PASTE SCALE
120 |SKATE AIOLI ADAGE BAKER AGOGO BEECH ATLAS BERTH BOARD ABODE
130 |ASTER PHONE ATTIC BRICK BROWN AGENA BARON BATCH STUFF OCEAN
140 |SWORD TOOTH CANDY CANOE BARGE CHAIN BINGO ALLOY MEDIA RINGS
150 |BLOOM CHALK CHART AISLE BLIMP AGATE AXIOM ALARM BEACH ANCON
160 |DOUGH MOTOR DRAFT CAMEL DRILL FANCY CHEER FIELD FLAKE ARBOR
170 |BLOND BRAKE CREST CYCLE BRASS CABIN BEVEL GREEN CLOTH BACON
180 |ALTAR FENCE HOUSE INDEX CHEST FLAME FOCUS CORAL JOKER COAST
190 |COUCH FROST ANTIC GORGE DANCE GLOBE LEGGY HEART LIGHT MACKY
200 |BRUSH GRILL BASTE MAGIC MAGMA MARCH IVORY MONTH MOVIE NERVE
210 |LATCH NICHE LORRY NURSE ORGAN MATCH LABEL PEDAL LOYAL MIDST
220 |NOTCH MODEL FLOOR DRAMA JOINT CHILD SLOPE SKIRT PUNCH CURVE
230 |RIGHT POISE SNIPE PULSE GLASS POUCH PLANT CIGAR TONIC POWER
240 |LODGE BENCH RADAR JELLY ACORN HORSE BALSA NOISE MICKY -----
Therefore, if you want to get to level 237, you want to look at 236's
password. I hope this isn't too inconvenient, but I wrote the table up this
way. If you give passwords for one level you can play all before it.
5. WALKTHROUGH
Level 1:
XXX
X=X
X.XXXX
XXX0.1=X
X=.2.XXX
XXXX3X
X=X
XXX
3 D, 2 2L, 0 U, 1 R.
Level 2:
XXXXX
X...X
X.01X XXX
X.2.X X=X
XXX.XXX=X
XX....=X
X...X..X
X...XXXX
XXXXX
1 4D R U 3R 2U
0 R 4D R U 3R U
2 R 3D R U 3R
Level 3:
XXXXXXX
X.....XXX
XX0XXX...X
X...1..2.X
X.==X.3.XX
XX==X...X
XXXXXXXX
1 2R, 2 U, 1 L, 0 2D R D.
1 3L D R.
2 L D 4L 2D.
3 U 4L D.
Level 4:
XXXX
XX..X
X.0.X
XX1.XX
XX.2.X
X=3..X
X==*=X
XXXXXX
0 1R, 1 1D, 2 1D, * 2L. 2 1D 1L. 3 1L. 1 1D. 0 3D R D.
For this, you get an interlude with a guy in a mustache paying you outside
what I guess is a big office or storage area.
Level 5:
XXXXX
X..XXX
X.0..X
XXX.X.XX
X=X.X..X
X=1..X.X
X=...2.X
XXXXXXXX
0 2D, 2 2L, 1 L U, 2 2L, 0 D 2L.
Level 6:
XXXXXXX
XXXX.....X
X...=XXX.X
X.X.X....XX
X.X.0.1X=.X
X.X..*..X.X
X.=X2.3.X.X
XX....X.X.XXX
X.XXX=.....X
X.....XX...X
XXXXXXXXXXXX
3 R 2D 3R. Now you can push the other boxes into place and have a way out. 1
U 2R D. 0 L 2U R. 2 D 2L U. 3 4L.
Level 7:
XXXXXXX
XX..X..X
X...X..X
X0.1.2.X
X.3XX..X
XXX.4.X.XX
X=====..X
XXXXXXXXX
4 1L, 3 2U, 1 1R, 3 4D 3L. 4 D L. 2 1U. 1 L 3D R. (the key--place this before
the last two.) 0 3D. 2 D 3L 3D.
Level 8:
XXXXXX
XXX....X
XX=.0XX.XX
X==1.2...X
X==.3.4.XX
XXXXXX..X
XXXX
2 1L, 3 3L, 1 1U, 2 3L, 4 4L.
0 1D, 1 1L, 0 2L.
Level 9:
This level isn't quite symmetrical, and so you need to find the area with a
bit more space and use it to its fullest.
XXXXXXXXX
X..XX...X
X...0...X
X1.XXX.2X
X.X===X.X
XX.X===X.XX
X.3..4..5.X
X.....X...X
XXXXXXXXXXX
4 2U, 5 4L 2U, 3 3R U R U. 2 U, 1 U, 0 2R, 2 3D 3L U R.
1 4D 2R U. 0 R 4D 3L U.
Level 10:
XXXXXX
X....X
XXX012.X
X..3==.X
X.4===XX
XXXX..X
XXXX
4 3R, 3 1L, 1 2D, 3 3R, 0 2D, 2 L D.
Level 11:
XXXX XXXXX
XX..X X...X
X.0.XXXX1..X
X..2====.3.X
XX....X...XX
XXXXXXXXXX
2 5R, 0 D 2R, 3 U, 2 3L, 1 D 2L, 3 D 2L.
Level 12:
XXXXX
XXX...X
X..0=.XX
X..=1=.X
XXX.*2.X
X...XX
XXXXX
0 1L, 2 2U, 1 L D, 0 2R, 1 U L, 2 D, 1 R.
Level 13:
XXXX
X==X
XX.=XX
X..0=X
XX.1..XX
X..X23.X
X......X
XXXXXXXX
1 2R, 0 2U, 2 3U, 3 L, 1 D, 3 2U L 2U, 1 2U.
Level 14:
XXXXXXXX
X..X...X
X.0==1.X
X.2=*.XX
X.3==4.X
X..X...X
XXXXXXXX
Get the boxes lined up:
***
***
Then take the left ones through.
0 R, 3 R, 2 D, * R. 0 L, 1 2L, 4 L, * U L.
0 D 2R, 3 U R.
Level 15:
XXXXXX
X....XXX
X.0....X
XXX.1.XX.X
X===.2...X
X===3X4.XX
XXXX.X.5.X
X.....X
XXXXXXX
Things flow much more easily after the first block is in place. Note you want
to put stuff in the bottom ASAP as otherwise you can't push boxes left.
3 U, 4 D, 5 2U, 1 R, 3 U, 0 L 3D 2L. 2 4L. 3 D L D L. 1 D 2L D. 5 5L. 4 2U
3L.
Level 16:
XXXXXX
X....X
X.012XX
X..X==XXX
XX..==3.X
X......X
XXXXXXXX
2 2D L, 0 D, 1 R 2D, 0 U R, 3 L U.
1 U, 2 2R(D of 3), 1 D and 0 R D.
Level 17:
XXXXXXXX
X...X=.X
XX..0===X
X..1.X*=X
XX.XX2X.XX
X...3..4.X
X...X....X
XXXXXXX..X
XXXX
4 1L, 3 2L R(3 is flipped a lot in this level,) 0 3R D, * 3D 5U. You've
filled the corner dots, the toughest, and the rest is pretty easy. 2 2U, 3 L
R, 2 3R. 4 R 3U, 3 4R 2U, 1 R U R.
Level 18:
XXXXXXX
X====.X
XXX===0XXX
X..1X2.3.X
X.45..X6.X
X....X...X
XXXX...XXX
XXXXX
Box 0 is tough to wiggle around, but if you sit down and see all the wrong
ways to do it, you can stumble onto the right one eventually.
4 U, 5 L, 1 2U L. 2 U, 3 L, 0 D, 2 L, 3 2U L, 0 L 2U, 6 U 2L U. 4 R 2U, 5 R
3U.
Level 19:
XXXXXXX
X==0==X
X==X==X
X.123.X
X..4..X
X.567.X
X..X..X
XXXXXXX
0 2L, 3 U, 7 U, 1 U, 5 U, 6 2R 4U, 3 U, 1 U, 5 2U, 7 2U, 2 2L U, 4 2R 2U.
Level 20:
XXXXXX
X.===X
XXXX====X
X..XXX0.XXX
X.1.2..34.X
X..5.6....X
X...XXX...X
XXXXX XXXXX
1 D, 2 R, 6 3R. 0 U 2L. 2 R 2U L. 1 U 4R 3U L. 5 U 3R 3U. 3 3U. 4 2L 2U. 6 L
3U.
"Congratulations" -- guy appears in Stars and Stripes wifebeater next to a
plane.
Then he walks up and sees a flag of Egypt rising in the background.
Level 21:
XXXXXXXX
X......X
X.X01..X
X.===X.X
XX===2.XX
X.XX.3.X
X4..5..X
X..X...X
XXXXXXXX
5 U, 3 2U, 2 2L, 3 3D, 4 3U, 2 L, 0 D, 1 D, 5 U 2L, 3 L 2U L.
Level 22:
XXXXX
XXX...XXXX
X...0.1..X
X.2...3..X
XXX45XXXXX
X..==X
X====X
XXXXXX
3 L, 1 R, 3 R, 5 2D 2R, 0 4D R, 4 2D, 2 2R 3D, 3 L 2D 2R, 1 3L 3D R.
Level 23:
XXXXXX XXXXX
X....XXX X..=X
X..0.1.X X===X
X.X..2.XXX..=X
X..345...6..=X
XXX..7..8X..=X
X..9Xa.X===X
XX.....X..=X
XXXXXXXXXXX
6 2L, 8 D, 7 2L, 2 2L.
6 4R L 2U, 8 2U 3R L 2D(get these first--no room later,) a 2U 5R 3D, 4 D, 5
7R 2D, 9 2U 7R 4U, 3 9R 2U, 4 U 7R U R, 3 U 7R D R, 0 L, 2 D 9R, 0 R 2D 8R
2U, 1 L 2D 7R 2D.
Level 24:
XXXXXX
XXXXX=...X
X..X==XX.X
X..0==...X
X..X.=X.XX
XXX.XX1X..X
X.2....34.X
X.X5X..X..X
X...XXXXXXX
XXXXX
5 4U, 1 3U D L U, 5 2D, 0 2R 2U, 5 2U 3R U, 2 R 3U 2R.
4 2U, 3 5L R 3U. 4 2D 6L 4R 2U. 3 4D, 2 R, 3 4U 2R.
Level 25:
XXXXXXXXX
XXXXXXXX.XX..==X
X......0.....==X
X.1.X2.X3XX..==X
XX.XX....XXXX==X
X.4.5XX.X XXXX
X.XX.X..X
XX.X....XX
X..6...XX
X..XX7.X
X..XX..X
XXXXXXXX
3 D, 0 7R 2D, 5 3D, 1 6D 7U R* U, 6 L D U* R*. 2 U R* D*. 3 3U 5R D R. 4 L 3U
R* U. 5 3L, 7 U* R*, 5 D U* R* D R.
Level 26:
XXXXXXXXX
X.......X
X.X.X.X.X
X..0.1X.X
XXXXXXX...2...X
X==X..XX.3.4X.X
X==...XX.5.6..X
X==X..XX.XXXXXX
X==X.X.7.8.X
X==.....9..X
X..XXX...XXX
XXXX XXXXX
Here you need some juggling in the final area.
9 6U, 2 2R, 1 U, 0 U, 9 2R, 8 L 5U, 5 L 3D 6L 4U. 5 L 3D 6L 3U 2R.
6 3L 3D 6L 2U, 5 2D, 6 2U. 4 D 3L 3D 6L, 5 2U 2D, 4 U. 5 2U 2L.
0 4D L 3D L* U*, 1 4D L 3D L* U*, 2 L 2D 3L 3D L* U*, 9 3D 2L 3D L* U*, 8 R
3D L 3D L*, 7 L 3U 4D L*.
Level 27:
XXXXX
XXXX X...XX
X..XXX.X..X
X.0.====X.XX
X..XX==*=..X
X....1XX2X.X
X.3X4...5..X
XX...XXX6X.X
XXXXX X...X
XXXXX
3 2U, 0 5R, * 1L, 5 1L, 2 1U 1L, 6 3U. 1 1U, 3 1U 4R, 4 1U 2L 2U 3R, 5 2R 5L
1U 2L 2U 2R.
Level 28:
XXXX
XXXXX..X
X..0.1.X XXXXXXX
X...2..X X*=*=*X
XX.3.4.XXX=*=*=X
X5.6..X..*=*=*X
X.7.8....=*=*XX
X9.a..X..*=*=*X
XX.b.c.XXX=*=*=X
X...d..X X*=*=*X
X..e.f.X XXXXXXX
XXXXX..X
XXXX
The main problem here is how to clear out the right side so you get stuff in
the corners as necessary. 9 D, a R, 8 4R U. Now on the right,
1 2 3
4 5
6 7 8
9 a
b c d
e f
g h i
6U 4U bD eD cU fD 5R a 3U 6 R 3D R and 9/c 2D. Push the 8 rfom the left 4R
3D.
From the left, arrange the blocks as follows on the remaining dots:
... > caf
... > 7d24
... > 9e31
... > 5b06
Working: top row, then columns right to left, then top to bottom, pushing the
last one up/down beforehand so it can get into a corner.
Level 29:
XXXXXXXXX
X.......X
X0.123..X
X...X.4.X
X...5.6.X
XXX7.8.X.XX
X...9XaX.X
XXXXX.X..X...X
X===..X.bX.XXX
X=====...X.X
X=====X.cX.X
XXXXXXXX...X
XXXXX
5 2L, 7 2D U, 8 U. 7 L. b U, 0 7D 6L U. 5 L 5D 5L D L. 9 U L 5D 6L. b 3U L 5D
5L U. 8 2L 4D 4L D L. 7 R 3D 5L. 6 5L 5D 4L U. c 5U L 4D 3L D L. 4 D 5L 5D
4L. a 2U 3L 5D 3L D. 1 3D 2L 4D 2L. 3 2D 4L 5D 3L. 2 3L 7D 2L.
Level 30:
XXXXXX XXXXX
XX.X..XXX...XX
X....0..X.1..X
X..2..X....3.X
XXX.XXXXXX...X
XXX.XX..XX4XXX
X.5..XXXX.==X
X.6.7.8..===X
X....XXXX===X
X.9a.X X===X
X..XXX XXXXX
XXXX
The order to drop the blocks in is tricky here.
2 L, 6 R 4U, 9 2U, a L U, 7 D, 8 4R L 2D. 7 U 7R 2D. (6) 9R D. 9 2U 8R L D.
4 2U, 1 R, 4 3D, 0 1L 1D, 2 4D. 4 1R. 2 8R 2D. 1 L 6D. 3 L 3D. One row is
left. 5 R D(move 3U3D) R*. The onther two R/L 4D R*
Level 31:
XXXXX
XXX...X
X...X.X
XXX..0..XXXXXX
X..X1X..X....X
X2.3.XX...4..X
XX..X....567XXX
X....XXX8...X
X.9Xab===XXXX
X....X====X
X.X...X===X
X.....c===X
XX..X.....X
XXXXXXXXXX
c R 2U L. a 2D 3R 3U. b 1R. 9 D 2R 2D 3R 2U. 2 4D 2R 2D 3R U.
8 4U 0 1L 8 8D R 2U. 4 1R, 7 1U, 5 1U, 6 2L and kick it U D R U below 8. Kick
block 5 below 6, pushing 3 2L to get out. 7 D. 4 L, U/D to the bottom peg, 7
L, U/D. 0 2R, U/D and 1 U 3R, U/D.
3 4D 2R 2D 3R.
Level 32:
XXXXX
X...X
X0..X
XXX..1XXX
X..2..3.X
XXX.X.XXX.XXXXXXX
X...X.XXX.XX..==X
X.4..5........==X
XXXXX.XXXX.X..==X
X......XXXXXX
XXXXXXXX
3 2L, 1 U, 2 1D, 5 R* U. 4 R*. 2 2D R* D R. 3 L 3D R* U. 0 5D R*. 1 2D 2L 3D
R* D R.
Level 33:
XXXXX
X...XXXXXXXXX
X.0.1.......X
XXXXX..2.X34..X
X...X.XX....XXX
X===...XX..5X
X===X67..8..X
X===X...X..XX
XXXXXXXXXXXX
8 R, 3 D, 4 R, 3 U, 8 2U, 5 2U.
6 U, 7 4R, 6 3L R 2D. 0 R 4D U 3L R D. 1 2L R 3D 3L 2D. 2 2L 2D 3L D. 7 5L U
4L 2D. 8 1L, 3 3D 5L U 4L D.
8 1R 2D 5L U 4L. 5 1D, 4 2L 3D 5L U 3L. Last one, U L 3D 5L U 2L.
Level 34:
XXXXX
XXXXX...XXXXXX
X.....X..XX..XX
X.X.01...2....X
X..X...XX.X.X.X
X.3.X.XX...4..X
X....5.6...X.XX
XX.7.X..X8XX.X
XXX..X.X.X.9X
X.a....===X
X.bXXcX===X
XX...====XX
XXX.===XX
XXXXXX
c 2D 2R. 6 2R L, 8 2D, 4 R L, 9 D 2U, 8 2R D L D 2L D R. 6 R 3D 2R D L D 2L
D. 4 1R, 2 2L, 1 2D, 0 1R. Now you can sweep a lot of stuff right.
a 6R D L D L. b U 6R D L, a L, b D L. 5 4R 3D 2R D L D. 1 D 4R 3D 2R 2D. 3 D
7R 3D 2R D L. 7 R U 5R 3D 3R D. 4 1L. 9 2D. 4 2L 4D 2R D. 0 3D 4R 3D 2R. 2 2L
3D 4R 3D 2R.
Level 35:
XXXXXX
X....XX
X.0.1.XX
XXXX.X2X..XXXX
X.3....4..X..XXX
X....5.X.6=====X
XXX.X.XXXX=====X
XX.X7.8..==XXXX
X..X...9X..X
X.a..b..XXXX
X..XXXXXX
XXXX
Only 8 and 9 can fit into the bottom 2 below once all the top bits are
filled. And you need to fill things in in a special order.
4 2R, 6 5R, 4 D 3R D 2R. 2 D 3R D 4R. 0 R 2D 3R D 3R D R. 1 L 2D 3R D 2R D L.
3 7R D 2R D. a 5U 6R D 3R (push left * 1D 1U) D. 5 1L, 7 3U 4R D 3R. 5 R U 4R
D 2R. b 3L 5U 6R D R. 8 4R. 9 U 2R.
Level 36:
XXXXXXXX
X......X
X..0.1.X
XXXXXXXX.2.3..X
XX===..XXXX.XX.X
X====.......XX.X
XX===..XX.45XX.XX
XXXXXXXX.6.....X
XXX.XXXX.XX
X.7.8....X
X..9.XXXXX
XX...X
XXXXX
0 1L, 1 1L, 5 4U, 8 1L, 9 1R, 8 4U 8L. 6L, 4U L*, 6 2U L* U L. 7 R 4U L* D L.
9 U L 4U L*. Now pull the 5 remaining blocks D* 2L 2U L* and U L/D L as
needed.
Level 37:
XXXXXX XXX
X==..X XX.XX
X==..XXX...X
X==.....01.X
X==..X.X.2.X
X==XXX.X.3.X
XXXX.4.X5..X
X..6X.7.X
X.8..9..X
X..XX...X
XXXXXXXXX
After the original shuffle, which is not hard, the rest is pretty easy too.
Left column:
2 1L, 7 D, 3 D, 1 D, 0 L* D*. 1 U L* D. 3 3U L*. 7 5U L* 2U L. 2 U L* U L.
Right column:
5 3U L* 2D. 9 5U L* D. 6 4U L*. 4 R 3U L* 2U L. 8 2U L 3U L* U L.
Level 38:
XXXXXXXX
X======X
X..0.X.XX
X.1.X.2.X
XX3.4.5.X
X......X
XXXXXXXX
0 1U 2L, 4 L 3U, 5 2L, 2 D. 1 R 2U 3R. 3 2U R U 2R. 1 R U. 4 3R. 1 U 2R. 5 L
3U R. 2 3L 3U R.
Level 39:
XXXXXXX
X.....XXXXXX
X..0X......X
XXXX1..2..X34.X
X....56.7...8.X
X.9X..XX.XXX.XX
X..XXa.b..c..X
X.....d..e.f.X
XXXXXXXXXXgh.X
X=========XX
X=========X
XXXXXXXXXXX
1 1U, 8 1L, c 1L, g 1D, h 1L, g L*. h 2D L*. f L 3D L*.
4 4D, 8 1R 1D. 2 1L, 7 1R. e 2R, 8 2U, 4 1U. e 1L 3D L*. d 5R L 3D 4L. c 1L
D, b 1L, c 2R 3D 3L. 9 2D 8R 3D 2L. a 1D, b 2R 1D 2R 3D 1L. a 6R 3D. 5 3D 5R
3D.
6 2R 3D 2R 2D L*. 2 2R 4D 2R 2D L*. 1 2D 4R 3D 2R 2D L*. 0 2D 2R 3D 2R 2D 3L.
(7-1R) 1L 3D 2R 2D 2L. (4) 1D 4L 3D 2R 2D 1L. (3) 1D 3L 3D 2R 2D. Last one 2U
4L 3D 3R 2D.
Level 40:
XXXX
XXXXXX..X
X....0..XXXXXXXXXXX
X.XX.1..XX..X.====X
X.2.3..4....X.====X
X.X..56.XXX.X.====X
X..78....XX.X.====X
XXXX..X..X..XX.XXXX
X.9XXXX.....X
Xa.b.XXXXcX.X
XX.X..X..X.X.X
X..def.......X
X.....XXXXX..X
X..XXXX XXXX
XXXX
0 2R, 6 D, 5 L, a 3D U, e U, f R* U* R*. 4 1L, a 1D, e R* 6U D 3R. a 1U R* 6U
D 2R. c 1U 2R 3U D R.
The rest of the squares, you can just move down the left side, (1D 1U extra
for the first few) R* U* R*. So I am assuming you push the blocks in one by
one after freeing them up.First b 2L 3D, then e D, then 9 D L 2D. Thise are
the tricky ones. 5 1L to release 8, 3, 0, 1, 4, 6, then 7 R, 2 R, 5 D R.
Your guy is wearing his cap backwards and grinning and there's a sphinx and
camel in the background.
Level 41:
XXXXXXXXXX
XXX...=....X
X...XX0XX..X
X..1=.=.=2XX
XX.3XX4XX.X
X....=...X
XXXXXXXXXX
For some reason this level gave me all kinds of fits as I didn't see the
space on the left you could make.
2 U, 1 L D, 3 U L. 2 U, 0 D 2R, 2 3L, 4 D. 3 4R, 1 U 2R.
Level 42:
XXXXXX
XXXX=...X
X..012..X
X=XX=XX=X
X...3...X
X..4=X.XX
XXXX...X
XXXXX
4 L, 3 R, 4 R. 1 3D, 2 R, 0 R U, 1 2U, 2 R D, 3 4L U, 4 R.
Level 43:
XXXXXXX
X.....X XXXXX
X..XX.XXXXX...X
X0.1.2..X...X.X
X.3.4.X.......X
XX..56.XXX7XXX.X
X.8....X====X..X
X.X9a.XX====X..X
X..b...X====c..X
XX..XX.X====X.XX
XdeX..XX.XXX..X
X......f......X
XXXXXXXXXXXX..X
XXXX
An extremely involved level where it seems very easy to just breathe wrong
and mess up, or something. The area with the dots is tricky to fill and you
may not realize you moved the wrong way til you've almost solved it.
For the general overview, here is a good order to put blocks in:
48.2
5..3
6...
7..1
9
Block 9 goes back up later. You can push it 2U 2D.
Then place 3 blocks above this area, then finish:
48.2
5a.3
6bd.
79c1
Bring the 3 blocks from above down.
1-3: b R, 9 2U, 2 U. 7 4D R, c 2L 2U R, f 5R 4U D 2L U R.
4-9: d U, e D R*-1 4U D 5L 2U. b L 3D R*-1 4U D 5L U. 9 L 4D R*-1 4U D 5L. 8
R, 0 U, 1 R, 5 3D L 3D R*-1 4U D 4L D L. d 1U 2R 1L(quicker that way) 3D R*-1
4U D 4L 2U. 8 2R 2D L 3D R*-1 4U D 4L 2D.
Pull 2 more to the center DR squarre then push them, respectively, 4U 3R and
4U R. You will have to walk around a bit more to drop the remaining blocks
in, but it should not be too bad. You can push 9 1U after a is in. I am going
to assume you don't need instructions for these, since you are just repeating
what you already did. Just move 0 down before you move 1, which you should
move before 2.
Once you have the blocks as in the lower diagram, you have 3 pushes, 1L, L 3D
and 3L 2D to win.
Level 44:
XXXXX
X...XXXXX
X.X0XX..X
X....1..X
XXXXXXXXX.XXX...X
X====..XX.2..3XXX
X====....4.56.XX
X====..XX7..8..X
XXXXXXXXX..9..XX
X.a.b..X
XXX.XX.X
X....X
XXXXXX
3 U, 5 D, 4 L* U. 6 L*. 7 U L* D L. 8 U L* U. 5 2L U L*. 9 2U L* D L. 1 R, 3
U, 1 D, 3 L, 1 2D, 3 2R, 0 D 2L 3D L* U. 2 L D L*.
UR block L* 3D L* D L, new UR 3U etc., then bottom ones R/L 3U L* and D L for
the 2nd.
Level 45:
XXXXXX
X=.==X
X=.0=X
XXX..1XX
X.2..3.X
X.X4XX.X
X......X
XXXXXXXX
4 2U, 0 U R, 3 L, 4 U R, 3 L, 4 D, 3 D 3U L (into the corner.) 2 R 2U, 4 2U,
2 L, 1 U.
Level 46:
XXXXXX
XXX....XXX
X...X0...XXX
X...1...23.X
X.45.X6....X
XX...7...8.X
XXXXXX.X9XXXXX
X==..Xa..X
X=X==..bXX
X====cX.X
X====...X
XXXXXXXXX
The big trap here is when filling in the last 4 dots, fill in 4 first, then 3
then 1 then 2. If you fill in 3 first, you can't push down into 4.
.
12
.34
...
a 3U, 4 2U, 1 2R, a 4D, b D and a 3L U 2L. 5 R 4D 3L U L.
1 3L 2D R 3D 3L D 2L U.
6 U (see above)
9 3U (see above, but DL corner)
b 2U, then c D 3L.
0 D (see start for 6, but place in niche)
b 1L 1D 3L 2D
4 R 3D R 3D 2L 2D
7 L 3D 2L D
Then bring the other 3 in, L D L and, if necessary, D.
Level 47:
XXXXXXXXXXXXXXX
X......X......X
X.0.X1.X.2XX3.X
X.X..4.X......X
X...XX5X6XX78.X
X.X.X.===.X...X
X.9..=.X.=a.X.X
X.bX.c===X.X..X
X....=.X.=..d.X
X.XX=eXXXf=.X.X
X.X.g=====.XX.X
X.............X
XXXXXXXXXXXXXXX
You need to cycle a bunch of blocks from the right to the left here. It's a
mess running around too. So first, get stuff into place.
a 1L, d 2L D, f 1U, g 5R, e D 3R, c 3D 2R, 9 3R 4D R, b D 3R 2D. a 1R. 5 3D
2L 2D. 6 D 2L 2D 2L D 2L. 2 D L 2D 2L 2D 2L. 8 U 3L 2D 2L D.
Complete the right side: 7 U 3L 4D, 3 D 4L 2D. a 1L. Now on the left, D L one
guy to the center and U 2R D the other. 3R from the DL, then 4 R 2D R. 1 D R
2D. 0 R 4D 2R.
Level 48:
XXXXXXXXX
X...XX..X
X.X.0.1.X
X..*=X..X
XX.X=.=XX
XX2XXX*XXX
X........X
X...XX.X.X
XXXXXX...X
XXXXX
UL* 1L, 0 1R. DR* 2D U 4L 5R.
UL* R, 2 D, 1 D, 0 2L. 1 U L, DR* L 4U. 2 5R.
UL red R, UL 1D, red 1D, red 1R. DR block 5L, then UR 5D. Top one 2L and DL
one 2R. UL one down. DR block 3U onto one peg, and the other 2L 5R L U.
Level 49:
XXXXXXXXX
X..X....XXXXXXX
X....0...X....X
XX=XXXX.1.2.3X.X
X====XXX..XX.4.X
X====XXXX5.X...X
X====........6.X
XXX.XXXX7X.8.9.X
X........XX..XXX
X.ab.c.XXXXXXX
X..XXXXX
XXXX
Save the "other" 2 blocks on top for going down the chute to make things
easier later. The way to do things is as follows:
8
17.4
26.5
3.
0 4L 3D L U (1). 1 U 6L 3D L(2).
2 2L U 2L (leave at top). 5 2U L (leave near top). U 7L(3).
a U 3R, b 1L, a 2L 3U L. b U R 3U R. a 1D. c 3L U R 4U R. 2 4L 2D, 5 U 6L D.
6 10L 2U, 8 U 8L U. 9 2L U 9L. 3 3D 9L, 4 L 2D 8L.
Level 50:
XXXXXXXX
X......X
X.01...XXX
X..2.345.XXXXX
XX.XX.===....XX
X.X.X===XXX6.X
X.X.7===.....X
XX.X.8===9.X.XX
X..XXXXX.XXX.X
X......a...b.X
XXXXXXXXXXX..X
XXXX
Not too bad. You just need to be careful with 7 and you will be OK.
8 2R, 7 2R, 8 L, 7 D. 6 D 6L, b R 3U 5L, 3 U, a 5R 3U 4L, 9 L. That's the
hard part. There are many ways to do the easy part.
4 2D, 5 L D 2R D, 3 R 2D R D. 2 3R D 2R, 1 D 3R D R, 0 4R 2D.
Level 51:
XXXXX
X...X
X012X
XXXX...X
X...=X3XX
X.4=5=.=X
X..X=X=XX
XXXXXXXX
0 2D. 3 2D. 5 L. 0 2D. 2 3D R. 4 U. 5 2R. 4 2R 2U. 5 3L. 4 3D R. 5 R. 1 L 2D.
Level 52:
XXXXXXXX
X......X
X..0...XXXXX
XXXX...1...X
X..XX2X.3..X
X.....X.X.XXXXX
XX.XX.4.5.67...X
X...X..X...X...X
XX...XXXXXXXXXXXX
X====X
X====X
XXXXXX
Not really a hard level, but I overlooked moving 0 at the start.
2 2U, 0 L, 2 L, 4 4U, 5 R, 6 3U. 5 4L U 3L 5D 2L. 7 2R 8L U 3L 5D L.
4 4D 7R 8L U 3L 5D. 2 R 4D 7R 8L U 3L 4D R D. 3 1L, 1 2L 3D L U 3L 4D 2L. 1
2D 3L U 3L 4D L. 6 4L 3D L U 3L 4D. 0 3R 4D L U 3L 3D R D.
Level 53:
XXXXX
XXX...XX
X......X
X.01.X2XXXXXXXX
XX.X3.4.5.X...X
X====X...6....X
X====.X..XXX7XX
X====8X...9.a.X
X====b.cX.....X
XXXXX...X.dXeXX
XXXXX...f.X
XXX...X
XXXXX
b 1R, c 2U, b 5L. 8 1D 1R 4L. 3 2U, 0 1U, 1 1R. 3 1L. 1 4D 3L. 3 D R 3D 3L. 0
1R 1D 1L 2D 1L. 4 2L 3D 2L. 2 D 2L 2D 2L. 6 3R, 5 4L 2D L U L.
c 2U 3L 2D L U. 6 5L U 3L 2D L. 9 3L 3U 3L 3D L. a 5L 3U 3L 4D L. 7 U 5L U 3L
4D. d 2U 3L 3U 3L 4D. f 2L. e 4U 5L U 3L 2D. f 2R 5U 5L U 3L 2D.
Level 54:
XXXXX XXXXXX
X...XXX....X
XX.0.1.X2.X3X
X..4...5..6.XX
X.X..XX.X====X
X..XX.7.X=XX=X
XX..8....====X
X.9a.XbX====X
X...X...Xc.XX
XXXXX.d....X
XXXX..XX
XXXX
The important points to cover are, in order:
1 2
XX3
...
7654
Then the rest drops in easily enough.
5 1R, 3 2D L, 8 R* 2U, 9 1U R* U. c 1U 2R, d 3R 2U 2R, b 2D 3R 2U.
6 1R 1D, 5 1R 1U D*, 7 1R 1D R*, a 1U R*, 2 D R 3D R, 4 6R 3D, 0 D 6R 2D, 1 L
D 5R D.
Level 55:
XXXXXXXXXXXX
X===.X.....X
X==..X.XX..X
X==.....X..X
X==..X.0XX.X
X===.X1.2..X
XXXXXX..34.X
XX..5.67..X
X..89a..X.X
XX.b.XX...X
X........X
XXXXXXXXXX
6 U, 1 U, 2 R, 7 R, 3 D, 6 L, 3 U, 0 2D, 1 U 5L 2D. From here it gets easier-
-(1) 3U 5L D, 2 3L 2U 5L, and dissemble the rest of the T, pushing 1U then L
then up to the crossway and left. Order isn't critical but you might as well
fill the left column, then the right top/bottom. 5 2R 2U L 2U 4L D. 9 U 2R 2U
L 2U 4L. a 2R 3U 2L 2U 3L U L. 8 4R 3U 2L 2U 3L 2U, 9 U 4R 3U 2L 2U 3L 2D.
Level 56:
XXXX
X..X
XXXX0.X
XXXXXXXX.....XXXXX
X...XXXX..X..XX..X
X.1.X...X2X.34...X
X...5.6.X.7..X8=.X
XX9XX...X.XXXX.X*X
XX.XXaXXX....X.X=X
XX.X....b.Xc.X.X=X
XX.X.d.XX.e..X.*=X
XX.X...X..XXX..X=X
X..XXXXX.XX=Xf===X
X......g..X====XXX
X..XXXX...X=*===XX
XXXXXXXXXXXXXXXXXX
Lots of backtracking and replacing boxes here.
3 U, 4 2R, 8 8D R. *(lower) R, f D 3L U, * 2L. 4 D L 7D, * 2U, 4 U L D 2L. *
2D. You'll be using this maneuver a lot--the block on the right--to fill in
the bottom bits. 3 D 3R D L 7L, * 2U, 3 U L 2D L.
Now comes a long combination.
0 3D. 2 5D, b 3L, 1 1R, a 2U, a D, 5 2L R, 9 6D U, g R L, 2 7U 3R. 7 L and,
after 2 2D, send 7 the same way 2 went--but push 2 2D before pushing b. Push
0 up and do the business on 2, placing it in the niche, then put 7 and 0 down
the same way in the next column. You don't need to tinker with * any more,
which cuts down the work a bit. e is next, then c(no excess backtracking
here,) down the hatch. b then d go next, and you can place them on the bottom
row. Push * all the way down. Similarly you can kick a then 6 backwards, then
1 then 9, then g is the final one, and you will need to push it 1 away from
the wall.
Here is how to move g back and the other moves are just a subset of this: 5L
8U D 4R L 4D U 4R 6U 3R 2D 4R D*
Level 57:
XXXXXXXX
X...X..XXX
XXX.X.0..1.XXX
X....X23.X...X
X.XX4X.....5.X
X....67XXX8.XX
X...9X.XX..XX
X.Xa.X.===XX
X.b.X=====X
XX..=====XX
X.cX.XXXX
XX...X
XXXXX
7 3D 2R U, 6 3L, 0 2R, 2 5D R, 5 4L, 3 1L, 8 1U(these last steps are key--8
is released and now you can work right to left on the dots.)
Push the red blocks right. (2) 5D 2R U. 5 L 4D R U R. 8 1R 5L 4D R U. 0 1D, 1
2L 2D L 5D R.
a 1U, 9 1U, a 1L, 9 2R 2U 5D 2R. 6 R* 3D R. c U 2R Ul b R D 2R. a R 3D R. 0
1D 2L D*. 4 1D 2R D*.
Level 58:
XXXXXXX
XXXXX.....X
XXXX.0.1.2.3.X
X..X..4.XXX..X
X.........X5.X
X.XXX.XXX....X
X.X=====X.67.X
X.X=====X..8XX
XX9X=====a...X
X....XX.X..XXX
X.b.c...de.X
XX..XXXXX..X
XXXX XXXX
a 4L, e 2U 1L, d 1R 1U, c 4R, a 1L 2U. e 4L U. d U L*, c R 2U 2L 2U 2L, b 7R
2U 2L U 2L gets the first two columns
6 D, 7 2L 3D, 6 U, 7 U 3L 2U L 2U 2L. 4 R. 6 L 2D 3L 2U L 2U 3L. 8 U 2L 2D 3L
2U R. 5 2D 2L 2D 3L U R. 3 4D 2L 2D 3L, 4 3L 3R, 3 D 3U. Repeat that with 2,
after 2R.
Now pull the blocks just above the area down the middle row. 1 4R and 4 D 2L
2D to complete thatl 1 4D 2L 2D 3L, 0 6R 3D 2L 3D 2L.
Level 59:
XXXXX
XX...XX
X.....XXXXX
X.X....0..X
X..X.1.XX.X
XX.23X===.X
XXX..===.X
XXXX==XXXXX
XXXXXX===XX..X
X..XXX.4..X5.X
X.6.X...X....X
X..7..X8..9.XX
XX....a..XXXX
XXXXX..XX
XXXX
3 3U, 1 R 2D 2R U. 3 D 2R 2D R D 2U. 0 2L D R D. 2 R 2U, 0 D, 2 R D R D. Top
part done.
4 3U, 8 3U R 2U. a R 5U, 9 3L 3U R U. 5 D 2L D 2L 3U R. 7 2R D 2R 4U. 6 D R D
4R 3U L U.
Level 60:
XXXX
X..XXXXXXXXX
XX..XX..X...X
X..0X.1.2...XXXX
X3..4..X.5.6X..XX
XX..7XX.X8.9.....X
X..X..X.X...abc..X
X.d....e..fXX.XXXX
X.g.h.XiX..X..X
XX..XXX..XXXj.X
X..X====.....X
XXXX======XXXX
X====XXXX
X===XX
X===X
XXXXX
That corridor above the dots is very handy.
2 2R, 1 D, 4 2L, 0 1U, 7 2D, e 1R, i 3D 2L 3D L. 1 7D 2L 2D L. b 1U, 5 1R, e
1L $D 2L D L.
8 2U 2L 8D 2L 3D. 2 4L 8D 2L 2D. a 3L, f 3U, a D 2L 4D L 3D. (9) 2L 2D 2L 4D
2L D. (9-1u) 2D 2L D 2L 4D L 2D. 5 U 3L 8D L D. c 1R L* D 2L D*. b L* 2D 2L
3D 2R and leave it for later. 6 2D 3L D 2L D* 2L.
7 L g R briefly tangles the DL structure, then d 1U 7 4R 3D 2L untangles. d
1D 5R 4D 3R, g 1U 4R 3D 2R, h 1L 1U 4R 3D L. 3 3D 5R 4D L. 4 R* D*. 0 2D 3R
6D. Now 2 blocks remain--push one L D and the other D* L*.
"Congratulations!" Your guy with a bike.
Challenge Southpole!
Level 61:
XXXXXXXXX
X.......X
X..0.1.2X
XX.X3XX.X
X.==.==XX
XX==.==.X
X.XX4X.XX
X5.6.7..X
X.......X
XXXXXXXXX
4 U 2L, 2 3D, 5 3U, 4 1L, 2 3L. 6 R 3U, 7 L 2U. 3 1D, 1 2R 3D, 0 4R 2D.
Level 62:
XXXXX XXXX
X...XXXXXXXX..X
XX.0.......1..X
X.X.X..XXXX..X
X..2...XXXX3XX
X4.XX.X.5.6.X
XX.7..8X.....X
X...X......X.X
X...XXXXX9XXXX
XXXXX...X...X
X===..a.X
X====X..X
X====XXXX
XXXXXX
2 1R, 7 1D, 8 3U, 9 2D, a 1U, 9 2L 2D R. 3 2U D, 1 6L, 3 U 2L, 6 R 3U, 5 2R.
9 1L 3U 4D 2L D R.
8 4D 3R 3D L* D*, 2 1R 1U D* 3R D* L* D*. 7 U 3R D 3R 3D 3L R 2D. 4 2D R U 3R
D 3R 3D 3L R D.
Now 0 and 1 can be moved L D R U R D R D L D, down the column, and the next 3
can be moved following them, but pushed right.
Level 63:
XXXXXXXXXXX
X...XX====XXXXX
X..0..===XX...X
XXX12.==XXX.X.X
X.XX===XX3..X
X.X...XXX..XX
XX.X.4..5.6.X
X..X.X.X....X
X....X.7.X8.X
X.9a.X.bX..XX
XXX.XX..X.XX
X.......X
XXXXXXXXX
0 L 5R 2D R, 1 U L 4R 2D. a 1U, 9 1R, a 1L 6U 1L. 5 1R, 3 1U, 6 1U, 8 1U. 5
3L 5U 2R. 8 U 4L 5U R. 6 D 4L 4U R. 3 3D L* U*. 7 1L U*, 1 1U 1L U*. 4 R 2U.
a 4R U, 2 2R. 9 U L 6U L R*.
Level 64:
XXXXXXX
X..===X
XXXXX..===X
X......===X
X..XX..===X
XX.XX..===X
XXX.XXXXXXXX
X.012.XX
XXXXX..3.4.XXXXX
XX...X5.6...X...X
X..7..8....9..a.X
XXXXXX.bc.d.XXXXX
X.e....X
XXXX.XXX
X..X
X..X
X..X
XXXX
8 4R, e 2R 3D, 5 2D, 3 1L, 6 1L. 1 U* R* 2U. From here it's pretty simple
stupid. You've arranged stuff before. You just need to move 7 and a in before
5 and 9, respectively, and you need to move 5 and 9 3L 5R and 3R 5L. Go 0-3-
6-2-4-d-8-b-c-7-a-e-5-9 to the upper bit, and if you want to be all orderly
and safe, fill columns left to right, up to down.
Guy in purple suit by igloo says "thank you" every 4 levels.
Level 65:
XXXXX
XXXXX...X
X.==.0X.X
X.X=*...X
XX.*=X1.XX
X.2..3..X
X...XX..X
XXXXXXXXX
The lack of space makes this small level difficult to figure out, but note
that you need to put the top boxes in place first, then the you need a way to
push 2 to the bottom row.
1 1D, 0 1D, 2 2U, 0 1U, 1 1U, 3 3L, * 1L, 3 5R, 1 1U 1L, 0 1D, 2 2D.
Push the middle red U L, 0 1U and the right red L U. Push 2 1R, * 1R, 2 1U. 0
1D 2L and 1 2U 2L.
Level 66:
XXXXX XXXXXXX
X...XXX..X..X
X.0.....1...X
XX.X2XX=XX..X
X..===*=.3.X
X.4X.X=X.X.X
XX....5....X
X..XXXXXXXX
XXXX
* 1L, 1 1L 3D, 3 2L. 0 8R, *(left) 1R, 2 D 2R, 4 U 3R. 5 3R 7L 2U R, 0 3L D.
Level 67:
XXX
XXXXXX.XX
X====X0.XX
X====X.1.X
X====.2..X
X.===X...X
XXXXXX.XXXXX.XX
X.3.4...5..X..X
X....67...8.9.X
XXX.a.b.c..XXXX
XX...d.e.X
X..XXXXXX
XXXX
0 1D, 1 2D, 2 L* U*, 0 D 4L 2U. b 1L, 7 5U R U. a 1U, b 1R 6U 2R U.
c 3L R U* 2R, d 2L U R U* R, e 4L U R U*, 8 1D, 9 L* U* L U.
4 2R 3U 5R, 1 R 3D L*, 4 1R, 1 U* R* U. Now you can sneak the final two
blocks in from the side when you need to. 8 1U L* 3U 2R, 5 2L 2U R. 3 4R 3U
L, a 1U 2R 3U, 6 R 3U. 4 L*, 1 D L*.
Level 68:
XXXXXXXX
XXXX..X===X
X..X0..===XXXXX
XXXX.1...XX====..X
X...23X4.XX====..X
X.5.....XXXXXXX.XX
X.XXX.6XXXXX..7.X
X..X.8.X.X...9..X
XX.X....a..bc.XXX
X...X.d.X..XXX
XXX..XX..XXX
XX.....X
XXXXXXX
a 1D, 7 1R 3U 4L 2U L. 1 1L, 3 2D. 1 1U 1R, 0 1D, 1 1U, 0 1L, 1 4L U.
9 1R, b 1U, c 1L, b 2R 1U, 9 3L, 7 2R 3U 4L 2U. b 2R U 2R 2U L*. Let c
follow, 1R. a can follow them, 1R of there. d can follow after that. You have
the bottom row filled in, so now fill in the 2nd-bottom with 4 of the
remaining blocks. 6 2D 5R etc., 8 1R 1D 5R etc., 3 2D 6R etc., detour 0 2R U
4R(space for later,) 5 3R 3D 6R etc.
2 1R, 1 2D, 2 1U 3R 1U 3R, 1 1R 2U 3R U 2R.
Level 69:
XXXXX
XXX...XXX
XX...0.1.X
X..XX.XX.XX
X.2=X=3...X
X.X=X*X...X
X.4===..XXX
XXX5X.XXX
X...X
XXXXX
4 2R, 0 1L, 3 2R, 5 2U, 2 1R. 0 1R 1D, 4 1L, * 1D 1L. 3 2L. 1 2L R, 0 3D. 3
2R 3L, 1 L R, 3D, 1 L 2D.
Level 70:
XXXX
X..XXXXXX
X....X..X
X.01....X
XXXXXXX2X..X..X
X..X=*==.XXX3XX
X..X=X*=4.....X
X..X=X=*X.X...X
X.56====X.XXXXX
X..7.X.XX.X
X.89aX....X
X....XXXXXX
XXXXXX
You'll want to fill in the final 5 blocks(5-9) with