From:
[email protected]
Date: Sat, 24 Oct 1998 13:33:35 EDT
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\_____________/ Bomberman '94
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The PC Engine Bomberman '94 FAQ - by Daniel S. Riley
Visit
http://members.aol.com/bantha76/pce/intro.html
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Table of Contents
-----------------
I. Power-Ups
II. Louie (the Kangaroo)
III. Skull Items
IV. Normal Mode Areas
V. Battle Game Options
VI. Battle Game Areas
VII. Bomberman Team Characters
VIII. Special Thanks
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I. Power-Ups
-----------------
Firepower increases the distance of bomb blasts one level.
Bomb increases maximum number of bombs which can be set
at one time by one.
Line Bomb allows the maximum number of settable bombs to be
set at once in a line.
Skates make Bomberman move faster.
Block allows Bomberman to pass through soft blocks.
Egg turns into one of five types of Louie which can be
ridden (see Section II).
Bomb Boot Allows Bomberman to kick bombs away. A kicked bomb
continues moving until it hits an object or you
press the II button.
Remote Control allows Bomberman to detonate bombs when you press
button II.
Sandals slow Bomberman's movement, making him vulnerable.
Bomb Pass allows Bomberman to walk through bombs.
Restore allows Bomberman to take one hit without losing
a life.
Clock freezes enemies for ten seconds.
1UP gives you an extra Bomberman.
Fire Suit allows Bomberman to walk through enemies and bomb
blasts for 20 seconds without taking damage.
Skull Variuos effects - see Section III.
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II. Louie (the Kangaroo)
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Green dashes at high speeds, but he can't stop until he
runs into an obstacle.
Yellow kicks soft blocks.
Pink does a Louie dance when you press button II.
Purple jumps over one soft block or bomb at a time.
Blue kicks bombs over walls and soft blocks.
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III. Skull Items
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(Battle Games only)
Slow Sickness Slows down movement, making a Bomberman
vulnerable to attack.
Speed Sickness Speeds a Bomberman character out of
control.
Reverse Direction Makes a Bomberman move the opposite
Disease direction pressed on the D-Pad.
Bomb Set Disease A Bomberman becomes completely unable
to set bombs.
Bomb Burp A Bomberman sets bombs uncontrollably.
Minimum Firepower Bomb blast distance is minimized.
Disease
Premature Detonation Bombs explode almost immediately after
Disease being set.
Delayed Detonation Bombs take too long to explode
Disease
Perpetual Motion A Bomberman keeps on moving and cannot
Sickness be stopped.
Change Locations An infected Bomberman suddenly changes
places with other Bombermen.
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IV. Normal Mode Areas
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Jammin' Jungle This overgrown forest region controls
the air quality of the Bomber Planet.
And that air is thick with enemies.
Vexin' Volcano This area is full of red-hot action and
rocky foes. Hop onto a cart for a wild
ride that destroys enemies and blocks
sitting on the tracks. Debris rains
down on you from the volcano. Be
careful, because this debris can set
off your bombs.
Slammin' Sea Beware as you venture into the southern
ocean-the fish are biting! Submarines
lurk beneath the silty sea floor,
ready to ambush you.
Crankin' Castle Bats and other nasty creatures lurk in
the musty dungeons. You can roll a
large barrel onto your opponents by
bombing the barrel's supports, but be
sure to stay out of the way.
Thrashin' Tundra The critters in this region move fast
to keep warm. Penguins fire missiles
at red X targets that appear on spots
around the maze. These missiles can
also detonate your bombs.
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V. Battle Game Options
---------------------------
After choosing a Battle Game, you must select options from
three screens in succession.
1. Number of Players:
The top option is whether you want a single or tag match.
The bottom option is how may players you want.
2. Number of Games
The option is how many wins you want in order to finish.
3. Selecting Characters
Press left or right to select a Bomberman, and press up or
down to select whether that Bomberman will be controlled
manually (MAN) or by the Computer (COM).
Press the I button, then use the D-Pad to select the type
of Bomberman character you want to use. Press I again to
select.
Move to the characters in the upper right corner and
press button I to confirm your selections.
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VI. Battle Areas
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Standard No special features. Practice your
bombing skills on this stage.
Sea Floor Battle on the ocean floor.
Conveyor Belt Conveyor belts in the floor
transport bombs or Bombermen.
Forest Rocks form a maze inside a secret
forest.
South Pole This stage includes igloos, snowmen
and missile-firing penguins.
Europe Kicked bombs turn corners to follow
the arrows in the maze.
Ancient Castle Warp to different locations by
dropping through trap doors.
Magma Begin play with maximum firepower
and the ability to set up to
five bombs.
Lightning Quick Begin play with the ability to run
at ultra high speeds.
Bush Canopies of green leaves obscure
the view of some sections.
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VII. Bomberman Team Characters
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(Characteristics only apply to COM controlled Bombermen)
Bomberman Balanced offense and defense.
Grampa Bomber Weak offense, but strong and
stubborn defense.
Big Bomber Rushes to find and grab all the
items he can.
Bookworm A cunning strategist with strong
offense and defense.
Bomber Lady Holds back on offense, but
underestimate her.
Kamikazee Bomber Sets bombs everywhere he can
without regard for his own life.
Construction Bomber Ignores opponents and concentrates
on destroying blocks.
Bonsaver A very aggressive character.
Tiny Bomber Moves rapidly and likes sudden
ambushes.
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VIII. Special Thanks
----------------------
Thank you to Sega of America for the translation of the
Mega Bomberman manual.