*****************************************************************************

                     Yoshi's Safari FAQ/Walkthrough
                         For the Super Nintendo
                     Version 1.0 (Created 12/9/2004)
                             By Devin Morgan

   This file is Copyright (c)2004-2007 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Items
7. 2P Mode
8. Secrets/Tips and Tricks
9. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/9/04): The first complete version of this FAQ.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Yoshi's Safari is probably the most popular game using the Super Scope gun
for the SNES. It takes you through Jewelry Land, where you can fight familiar
enemies from the Mushroom Kingdom. The Koopalings and Bowser make an
appearance as you would expect. The later stages can get tough, but it is a
lot of fun to follow the automatic path and blast your way through the many
different stages. If you enjoy big and colorful landscapes, this will be
right up your alley!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Jewelry Land, a peaceful land ruled by King Fret and his son, Prince Pine,
was named for the kingdom's greatest treasure: a set of twelve magic gems.
These magic gems had protected the land from natural disasters for all time.
Then one day, Bowser and the Koopalings moved in, stole the twelve magic gems
and kidnapped both the king and the prince. The earthquake that resulted from
the theft of the jewels split the kingdom into two parts, a Light Realm and a
Dark Realm. The Koopas held King Fret captive in the Light Realm and Prince
Pine prisoner in the Dark Realm. Prince Pine's friend, Princess Peach heard
the news and asked for help from Mario and Yoshi.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

NOTE: This game uses the Super Scope accessory to play, so make sure you have
     it properly set up before turning on your console.

Fire Button: Shoot at the screen (switch the power to turbo for faster shots;
            it's a requirement)

Cursor Button: Jump

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=======
Stage 1
=======

A fairly simple area to start off in. The trail is simple, with only Goombas
and Koopa Troopas flying at you. It should be fairly easy to pick them off,
even in groups. At the first path split, shoot the gate to take the right
path. Shortly after that gate, you'll reach your first dash panel. You'll be
directed onscreen to jump when you reach it; do so with the Cursor Button to
launch over the gap. If not, you'll take damage as you run across it.
Remember this move since you'll be doing this often. Up ahead, a yellow ? box
will appear; shoot it for a Fire Flower. Up ahead is a Hammer Bro, so defeat
him by shooting him of course, while knocking away his hammers. After the
fight, hit the blue ? box for a Nut. Up ahead, hit the second yellow ? box
for a Power-Up Mushroom to restore your health. The first battle will ensue.

This armored Koopaling looks like he has several vulnerable targets. The only
one, however, is the circular target under his mouth. Shoot away the boss's
shots, while you try and constantly pound that center target with your gun.
After enough hits, you will destroy the armor, leaving the Koopaling himself
visible. So, hit him directly with your shots this time when he pops out of
hiding. If your aim is good, you can even hit the top of his head for damage
when he's trying to hide from you. Continue this barrage until you win.


=======
Stage 2
=======

For this rugged stage, it's much of the same from your first romp, but with a
more steady onslaught of enemies. Just keep shooting down the flying Goombas
and Koopas until you reach the path split. For this stage, the path you take
really doesn't matter. On the left side, you'll deal with fireballs and
shells on the ground; to the right will be fireballs, Koopas, and small white
plants that hop around on the ground. Shortly after this, you'll reach the
end of the line.

This boss fight is a bit simpler than Stage 1, I think. Mainly because the
target is a giant red shell on its back, which you'll see as the Koopaling
moves around in a circular motion shooting back at you. Just keep targeting
that shell and shooting it constantly, occasionally knocking away the shots
being fired back. For the second part, the boss will grow 2 glowing hands;
shoot each of them until they disappear, then the final target will open up
in the center. This target will shoot at you, so have your aim set for that
spot so when it opens to shoot, you can hit it with your own shots. Keep this
up for a little bit longer, and you will prevail.


=======
Stage 3
=======

Your initial onslaught will be that of blue Koopas in the air. As you turn
the corner, you'll find the first of two possible gates. If you go left,
you'll face no more splits, but a dash panel and some ground enemies, as well
as a yellow ? box with a coin inside. If you take the first branch to the
right, you'll be presented with a second split shortly after. The left side
of that gives nothing, whereas the right side will give you more flying
Koopas and a 1-Up (via the yellow ? box). Regardless of your route, you'll
face a Boomerang Bro ahead. Take him down while shooting away his projectiles
when you can. Take the Clock from the blue box at the end and continue on.
Collect the Power-Up Mushroom from the second box, then you'll meet the boss.

The female Koopaling you'll face here isn't really that hard to beat, just
time-consuming if anything. There are 4 pipes she could pop out of, tossing a
bomb at you before going back into hiding. You cannot damage her directly,
however. An anvil will float overhead, stopping momentarily above each pipe.
When it's above her, shoot at it to make it fall, thus causing damage. Do
this 3 times and you'll win this fight.


=======
Stage 4
=======

This beach stage starts you off with a small wave of white plant enemies on
the ground ahead. After you round the second corner though, the constant
stream of Koopas and Goombas will ensue, so be ready! Up ahead is a yellow ?
box with a Super Star inside. At the end of the path, you'll fall into the
water (no way around this).

In the underwater section, you'll face several waves of Cheep-Cheeps and
Bloopers swimming around, so shoot them down. A yellow ? box with a coin
inside will fly by too. Up ahead will be a mini-boss of sorts: a pot-like
creature which sends small octopus enemies running at you. Shoot at this
thing enough to defeat it, while taking the time to clear the small enemies
as well. Up ahead is a gate; the direction you go doesn't matter since both
have yellow boxes with Power-Up Mushrooms inside. Up ahead you'll meet this
level's Koopaling guardian.

Despite the level being very drawn-out, this boss is actually quick and easy
to beat. It floats around in a round container, shooting at you from its 2
cannons. Your target is the blue object in the center. Shoot that enough and
the front panel will be cleared away, leaving the Koopaling vulnerable. He
will now rush back and forth across the screen, shooting at you. Whenever you
see him, shoot away to cause damage. After a few good rounds of this, you
should have this battle won.


=======
Stage 5
=======

For this stage, you will face off against loads of missile enemies being sent
your way. After them, you'll deal with more Goombas and Bob-ombs parachuting
in. Get a single coin from the yellow box, then run on the dash panels and
jump over the huge gap. Note that if you don't make it, you'll be sent back
and will have to make it eventually. After the first jump, you can get a 1-Up
Mushroom from a box, then another jump. Following that gap, you'll face
Spinies and flying Goombas. A Sledge Bro will be ahead, so let loose with
your shots to clear the way.

Collect the Nut from the blue box, and continue onward. You'll run across
some dash panels on the ground, sending you backwards for a time to defeat
the enemies. Up ahead is a Power-Up Mushroom in a box. Make the leap across
the last 2 gaps, then you'll meet the boss.

The Koopaling here hides in an armored frog with a hat. There are 2 targets
on the sides which shoot at you; blast them enough to clear them. The frog
will be hopping around as you do this, shooting at you, so beware. After you
clear the first 2 targets, the frog will shoot from its mouth every now and
then. When the Koopaling finally opens the hat and comes out, blast him as
much as possible. With luck, you'll be able to finish him off after a few
appearances.


=======
Stage 6
=======

Starting off, you'll be facing flying fish, parachuting Bob-ombs, green
shells on the ground, and then flying Koopas. Up ahead are the dash/jump
panels; jump at that point and you'll have flying Goombas to deal with. Past
those is a gate; if you go right there is nothing, so you may as well stay to
the left. Defeat the Boomerang Bro you meet and get the Clock from the blue
box. Up ahead, hit the yellow box for a Power-Up Mushroom. When the paths
rejoin, dash jump over the final gap and you'll get the boss warning as
usual.

This fight pits you against the Koopaling inside a giant metal squid. It
moves around, stopping every now and then to shoot at you. The only spots you
can hit are the 2 joints where the tentacles attach to the body. Once you
destroy those two, the boss will now move around and jump out of the water to
shoot you with its bottom tentacles. Shoot at those when the boss jumps until
you destroy them, then the fight will be over easily.


=======
Stage 7
=======

In this castle-themed area, you'll have lots of enemies to face with. They
include Spinies, fireballs, and those missile enemies. You'll also have a
bunch of those gaps to jump over, and the dash panels speeding you along (be
careful and make sure you can eliminate the enemies faster, too). Hit the
yellow ? box along the way to get the Fire Flower, which should make your
Power meter extend to its maximum point now. Up ahead, make it over another
long jump, then you'll drop off the path into the boss area.

This hot-air balloon will be the last Koopaling's contraption. There will be
3 targets you can shoot at: the two bomb-flinging arms and the target under
the basket. You may want to clear the arms first to eliminate the dangerous
bombs being tossed your way. After you clear the 3 targets, the boss will
change colors and continue flying around. This time, the Koopaling will come
out of the basket every now and then, so shoot him then. It won't take too
many shots to dispose of him, but watch out for the 6 cannons now on the
balloon itself.


Upon completion of the 7 initial stages, you will witness a cutscene with the
king of Jewelry Land. He will be grateful you recovered the 7 gems, but asks
you to rescue his son, Prince Pine, from the Dark Realm. This means you have
another set of levels to get through, so get going!


=======
Stage 8
=======

Starting off, follow the path while blasting the Koopas out of the air. At
the gate, you can either go left or right as usual. Both sides give you the
same thing pretty much, except the left side can net you a single coin from a
yellow box. Both sides also presents a blue fireball chain to fight. Blast at
it constantly to cause its segments to disband and come after you. Then you
can shoot them to kill instantly. After you beat this, take the Power-Up
Mushroom (boss-only item) and move on. Hop across a couple sections of the
path when you reach the jump panel (there will be NO onscreen warning this
time, so you have to time it yourself by the sounds). Up ahead is the boss.

Here you will be up against a Magikoopa. He will appear to shoot his spell at
you, then warps to another spot and repeats. Shoot him when visible to cause
damage. After a while of doing this, Magikoopa will become giant-sized and
repeats the same process over. So, just keep shooting at him to win here.


=======
Stage 9
=======

For the first part of this stage, you'll have to deal with Boos flying at
you. Shoot at them and they will attempt to hide (more like covering their
faces); continue doing this to get past safely. There will also be fireballs
you can shoot at. Hop over the first section of track when you reach the
panel, then continue ahead to a path split. The right side has you facing
fireballs only, but you only get a coin from the yellow flying box. The left
path, albeit harder and more annoying with the Boos, you'll get a Power-Up
Mushroom from all that. Up ahead will be some small plant enemies, then
you'll drop into a hole.

For this stage's second part, you'll deal with more of those plant creatures,
as well as fireballs. Jump when you reach the proper panel to make it over
the pit. Be careful as you turn around the sharp corner ahead, since there is
another jump panel waiting for you, followed by a dash panel and a second
jump panel when you land. Make it through that and you'll have to face a
Lakitu mini boss. Shoot at him often, taking a break only to kill off the
Spinies he sends your way. When you beat Lakitu, shoot the blue box to get a
Power-Up Mushroom for the boss fight. Follow the path after this across
several dash and jump panels, while shooting the Boos in your way. Hit the
first box to get a Super Star, and the second one for a Power-Up Mushroom.
Fall down the hole at the end to meet the boss.

Your boss, as you would expect, is Big Boo. He will simply float around with
his face covered, occasionally, uncovering it. This is when the boss is
vulnerable to attack, so blast him whenever you see an opening. Be sure to
shoot down the flying bricks coming from the background, too. After you hurt
Big Boo enough, he will split into 3 smaller Boos flying in a cluster. They
will appear and each will have a different expression. Your target is the one
with its tongue sticking out. Hit that one several times and you will win the
fight shortly after.


========
Stage 10
========

Start along your path here, defeating the flying Goombas once again. At the
path split, shoot at the gate and follow the right path. Hit the first yellow
box for a coin, then you'll reach a mini battle versus a Sledge Bro. Defeat
him and break the blue box to get a Super Star for the boss fight later on.
Continue along the road, shooting through fireballs and the second yellow box
for a Power-Up Mushroom. Up ahead you'll have to deal with some torpedoes,
and then you'll meet the boss.

This time around, your boss is Charging Chuck. As the name would imply, this
guy charges back and forth, stopping momentarily to throw 2 bombs your way.
He's a fast mover, so be quick to shoot down his bombs, and then concentrate
your shots on him. Every now and then, he will jump in the air to throw a
bomb, then will land elsewhere. This battle is actually VERY easy, so you
should have little to no problem finishing this guy quickly.


========
Stage 11
========

For this rather straightforward level, you'll have a variety of enemies in
your way. They range from flying fish to Bloopers, to small plants and flying
Koopa Troopas. Defeat all of those, then break the yellow box on the way to
get a Power-Up Mushroom. Jump across a series of pits when you reach those
panels. At the end of this simple path, you'll meet the boss: a Koopa Troopa
tank.

To defeat this tank boss, you must take aim at the Koopa Troopa piloting the
top half. Constantly barrage him with shots, recharging when the tank sinks
underwater for a moment. Shoot away the cannon fire when you can and attack
the Koopa until the top half of the shell disappears. For the second half,
there will be 3 cannons on the body, and the tank Koopa's head will be on the
bottom. When the head opens its mouth, that's when it's able to take damage,
so keep this in mind when defending yourself from cannon shots. Blast the
head whenever you see it rise up and open, and you'll have this won easy.

Once you beat stages 8-11, you will gain access to Bowser's Castle (stage 12)
which will be the final stage to play through.


========
Stage 12
========

In this final stage, you begin by blasting through flying Goombas and
fireballs, followed by Koopa Troopas. They're all simple as you know, so you
shouldn't worry about getting through it. Shoot the first yellow box to get a
coin if you want. At the path split, it's advised you take the right side by
shooting the gate. If you go left, you'll face many fireballs and flying
Goombas, as well as the dash/jump panels, but you only get 2 coins from the
yellow boxes. However, if you take the right spur, you'll get a wider variety
of enemies, including Mechakoopas (shoot them to disable and then run past).
The 2 yellow boxes you find flying across here will net you a coin and a
Power-Up Mushroom. There are also trickier turns with dash/jump panels, so be
ready for that, and for the enemies you face immediately after landing.

When the path rejoins, continue onward while blasting the torpedoes being
shot your way. Hit the next yellow box to get a 1-Up Mushroom. After dealing
with some more Mechakoopas and fireballs, you'll drop into a hole to the
second area. Down here, go forward to fight a Hammer Bro first. Hit the blue
box that he leaves behind to get a Big Coin (worth 10 regular coins); please
note that all the mini bosses you'll see here drop these. Hit the yellow box
that appears shortly afterward for a Power-Up Mushroom. The second fight is
against a Boomerang Bro. Get the Big Coin, then a regular coin from the
yellow box afterward. The third fight will be against Lakitu; shoot down this
cloud guy and the Spinies dropped at you.

Shoot the following yellow box to get another Power-Up Mushroom, then
continue onward. The Sledge Bro will be your next opponent; beat him and
collect the Big Coin, then another Power-Up Mushroom. Up ahead will be a blue
fireball chain. Shoot at its segments until the flames become orange, then
shoot them again to clear them. Beat this creature and shoot the blue box to
get the Power-Up Mushroom for the boss fight ahead. Shoot the final yellow
box to get yet another Power-Up Mushroom, then drop into the hole to meet
your final boss.

Of course, the final boss is against Bowser. The first phase of the battle
puts Bowser in an entirely armored body, with two cannon arms. Shoot away the
shots being fired at you, then shoot directly at the cannons replacing his
hands. When you cause one to be bandaged up, move to the other hand. When you
destroy them both, Bowser's plated stomach will open, revealing a third
cannon. Also, cannonballs will be shot from his head, so watch out. When the
stomach plate opens up, shoot into the cannon to cause damage. After a while,
you will destroy the cannon and the entire armored body, leaving Bowser to
fend for himself.

For the second part of this fight, Bowser will use his two hands to throw
Koopa Shells at you. Shoot them away and concentrate on blasting his hands to
bandage those up too. After you clear the hands, he will start to shoot 3
fireballs at a time from his mouth. The final target is in his mouth, but it
can be very hard to miss. Just aim for the open point of his mouth where you
can see into his throat, and let loose with your gun. Doing this will
effectively clear the fireballs being shot your way too. After a while of
shooting his mouth, Bowser will fall in defeat.

You will once again meet with Prince Pine, who will thank you for restoring
peace to Jewelry Land, etc. The game will now end, so congratulations on
beating this fun game!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

Immediate-Use Items
-------------------

1-Up Mushroom: Gives you an extra life, of course. 2000 points if held at
              level end.

Big Coin: Gives you 10 regular coins.

Fire Flower: Increases the maximum length of your Power meter. 2000 points if
            held at level end.

Flying ? Boxes: If shot, you will receive an item for immediate use or only
               during the boss fight. Yellow boxes give immediate-use items,
               while blue boxes give boss-only items.

Power-Up Mushroom: Recovers some of your health. 1500 points if held at level
                  end.

Super Star: Become invisible for a limited time, unable to be hit by enemies.
           2000 points if held at level end.


Boss-Only Items
---------------

Clock: Gives you 60 seconds added to your timer. 6000 points if held at level
      end.

Nut: Halves the amount of damage sustained by enemy attacks. 2000 points if
    held at level end.

Power-Up Mushroom: Recovers some of your health. 2000 points if held at level
                  end.

Super Star: Become invisible for a limited time, unable to be hit by enemies.
           5000 points if held at level end.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. 2P Mode  -=
-=-=-=-=-=-=-=-=-=

The 2-player mode in this game is exactly the same game as the solo
adventure. The only difference is a second controller can be plugged in,
which will be used to partially control Yoshi. Use the control pad to move
Yoshi left and right along the course, and tap Down to duck down to dodge
potential attacks. There really isn't anything else to say about this that
you wouldn't see in the regular mode of gameplay.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  8. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==================
Access Secret Mode
==================

To access secret mode, press X + Y + L + R + Start on the title screen. This
will enable a harder game for you to try as a challenge.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2004-2007 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=