=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
World Heroes 2
FAQ By: Goh_Billy (
[email protected])
Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Deathmatch
3. Characters
3.1 Hanzou
3.2 Kim Dragon
3.3 Rasputin
3.4 Brocken
3.5 Captain Kidd
3.6 Ryoko
3.7 Mudman
3.8 Fuuma
3.9 Julius Carn
3.10 Janne
3.11 Muscle Power
3.12 Erick
3.13 Shura
3.14 Johnny Maximum
---------------------
3.15 Neo Geegus
3.16 Dio
4. Misc. And Easter Eggs
4.1 Victories
4.2 Stages
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df TB - Throw Button , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
2.1 Basics
----------
Light Punch (LP) Done by tapping the punch button very lightly.
Heavy Punch (HP) Done by pressing the punch button down.
Light Kick (LK) Done by tapping the kick button very lightly.
Heavy Kick (HK) Done by pressing the kick button down.
Throw Button (TB) Can be used while standing or while ducking. If
close enough the character will perform a throw.
Throws f/b + TB/HP close
Throw Reversal f/b + HP (or HK if character it is possible to
has a throw with HK) right "battle" for the
at the moment you are throw; so if the
being grabbed by the opponent attempts a
opponent's throw throw, and you
reverse, they also
have a chance to
reverse back
Taunt TB far
Block High b
Block Low db will not block overheads
Dizzy Recovery Shake joystick and tap P and
K rapidly when dizzied
Projectile Reflect Block at the very last if done right, you will
moment when a projectile reflect the same
reaches you projectile back at the
opponent
2.2 Deathmatch
--------------
Selecting this pits the opponents in battle with a stage of modified
properties (excluding Janne's and Captain Kidd's deathmatch stage).
Land mines, laser beam spots, saws, and slippery floors modify the ground.
Stepping on a land mine will take damage and ground you. If in a laser beam
spot at the wrong time you will be shocked. A saw will maneuver back and
forth and if you run into it you will take damage and fall down. Slippery
floors will slide and bog your character down. Explosive and spike arenas
modify the corners. They both have the same property in that once you touch
the corner you will take damage and be knocked away from it. One final
modifier is the ring size. Both Erick and Neo Geegus have deathmatch stages
that are much much smaller than normal.
Also in Deathmatch mode is one long bar. One side is red, and the other
is blue. When you strike the opponent, your color becomes longer. When
you take a strike, your color decreases. The idea is to eventually consume
the entire large bar with your color. In doing so, your opponent will be
knocked down. They will have to get back up before the ref counts to ten.
If knocked down, mash the buttons and wiggle the joystick to return to your
feet.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Hanzou *
*******************************************************************************
Colors
------
P - Blue costume Stage: Japan forest
K - Blue-Purple costume Deathmatch Stage: Japan warehouse (spike
corners)
Throws
------
Diving Power Bomb f + TB/HP close
Flying Arm Drag b + TB/HP close / TB close
Basic Moves
-----------
Double Jump ub/u/uf after initial jump
Punch, Knee, LP, LP, LP, LP close
Roundhouse, High Kick
Command Move
------------
Roundhouse f/b + HK
Special Moves
-------------
Rekko Zan qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Double Rekko qcf, qcf + P LP=small, HP=large;
will collide with
other projectiles
as both will be
"destroyed"in the
process
Kou Ryuu Ha f, d, df + P LP=short, HP=further
Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long
Leg Lariot qcf + K LK=short, HK=further
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - So, Fuuma, care to try again? Heh, heh, heh.
~I do not refuse challenges. I take on all. Even a loser such as yourself.
~To reach the top, I seek the strongest in the world. You don't even rank in
the weenie category.
Ending
------
Hanzou: The battle is over, and again I am the strongest. Yet, the world is
wide, so my voyage continues. Later, dudes...
*******************************************************************************
* 3.2 Kim Dragon *
*******************************************************************************
Colors
------
P - Black pants w/ Red trim Stage: Korea street
K - Blue pants w/ White trim Deathmatch Stage: Korea factory (laser beam)
Throws
------
Head Plant f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Leg Scissors f/b + HK close tap b and f and
mash buttons for
longer hold
Air Toss f/b + HP close in air f or b determine where
opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall and then
away
Quick Split u, HK overhead; will knock
opponent out of the
air
Punch, Punch, Elbow, LP, LP, LP, LP close
Backfist
Backfist HP close 2 hits
Axe Kick HK close 2 hits
Sobat HK far low dodge
Command Moves
-------------
Axe Kick f/b + HK
Gut Punch f/b + HP in combo or close
when opponent is standing
up
Special Moves
-------------
Dragon Kick Charge d, u + K / d, u + K
Leaping Foot Slice P+K LP+LK=short, HP+HK=long
Hundred Blows tap P rapidly
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Ha-cho! Did you really think you had a chance?
~Ya-chaah! To call me strong would be an understatement. Titan would be a
fair description.
~Hoh! After this fight, you can call me master!
Ending
------
Kim: Yes. Victorious again.
Earl: Hey, you. Your hot voice sends me gyrating. How about debuting with me
as the next hit making duo, Dragon and Earl?
Kim: Sound interesting. I'll give it a shot.
Narrator: Disenchanted with motion pictures, Dragon enters the singing
business. Will he, at last, find happiness...?
*******************************************************************************
* 3.3 Rasputin *
*******************************************************************************
Colors
------
P - Green w/ Yellow trim Stage: Russia snowy street
K - Purple w/ Pink trim Deathmatch Stage: Russia ring (explosive corner)
Throws
------
Giant Squeeze f/b + TB/HP close / TB tap b and f and
close mash buttons for
longer hold
Multi Slam f/b + HK close tap b and f and
mash buttons for
longer throw
Basic Moves
-----------
Punch Twice And Kick LP, LP, LP close
Giant Flick HP far knocks opponent down
Command Moves
-------------
Big Hand Push f/b + HP
Knee Strike f/b + HK in combo or close
when opponent is standing
up
Hop Kick d + LK must be blocked low
Russian Trip d + HK both parts must be
blocked low
Special Moves
-------------
Fireball qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Air Fireball qcf + P in air LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Thunderball hcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Kossak Dance qcf + K move with b or f;
LK=short, HK=further
Axle Spin qcb + K move with b or f;
HK=longer spin
Air Axle Spin qcb + K in air move with b or f
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~My magic of brotherhood is inescapable in its power.
~Don't make me angry. If I get angry, I might have to hug you to death.
Ending
------
Rasputin: My wretched flock, I have come to deliver you from your basest
instincts. Rasputin opens the Church of Love and Humanity.
Kid 1: Chew glass, pal!
Kid 2: Go play in traffic!
Narrator: Alas, the world seems unprepared for his teachings.
*******************************************************************************
* 3.4 Brocken *
*******************************************************************************
Colors
------
P - Blue w/ Red trim Stage: Germany war zone
K - Green w/ Orange trim Deathmatch Stage: Germany warehouse (spike
corners)
Throws
------
Suplex b + TB/HP close / TB close
High Drop Suplex f + TB/HP close
Basic Moves
-----------
Diagonal Stretch Punch HP in air overhead
Diagonal Stretch Kick HK in air overhead
Stretch Arm HP far
Command Moves
-------------
Jet Attack P+K in air control flight with u
or d
Air Stretch Roundhouse df + HK in air
Stretch Push d + HP
Stretch Roundhouse f/b + HK far
Metal Knee f/b + HK close
Low Stretch Kick d + HK must be blocked low
Special Moves
-------------
Rocket Punch qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
German Missile qcf + K LK=slow, HK=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Hurricane Arm d, f, df + P
Spark Thunder tap P rapidly
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~You fight well, but you are no match for a cyborg superman like myself.
~Invincible am I who threw my life away to become a cyborg gladiator!
Invincible, but a little lonely.
Ending
------
Doctor Herr: Mein mechanoid mensch. Well done. To celebrate your victory, I
will present you with a new body.
Brocken: The honor is uniquely mine, Herr Doctor! What in the realm of Himmel
is this?
Doctor Herr: This body is a thousand times more powerful than the last.
Brocken: Powerful, maybe. Presentable, never! What will my cyborg sweetie
say?
*******************************************************************************
* 3.5 Captain Kidd *
*******************************************************************************
Colors
------
P - Blue costume Stage: At Sea cove
K - Red costume Deathmatch Stage: At Sea ring (loser shaved
bald)
Throws
------
One Arm Toss f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Face Slaps f/b + TB/HP a step away / tap b and f and
TB a step away mash buttons for
longer hold
Basic Moves
-----------
Captain Punches LP, LP, LP, LP close
Pirate Trip HK close knocks opponent down
Command Moves
-------------
Kime P+K+TB
Pirate Knuckle f/b + HP
Flying Kick f/b + HK
Special Moves
-------------
Pirate Ship Blast qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Shark Knuckle Charge b for 2 seconds, LP=slow, HP=fast; will
f + P collide with other
projectiles as both
will be "destroyed"
in the process
Shark Upper Charge d for 2 seconds, LP=slow, HP=fast;
u + P absorbs projectiles
Spiral Kick Charge b for 2 seconds,
f + K
Hyper Dash Kick P+K LP+LK=short, HP+HK=long
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~What? Over so soon? You sadden me.
~A sublime scrap, my friend. I hope we shall meet again.
Ending
------
Kidd: At last, I have found the treasure of Diego del Fuego Gonzales! Load
it on the ship quickly, ye swabbies!
Mates: Aye, aye, your saltiness.
Kidd: To sea, my swabbies! What? My treasure...!
*******************************************************************************
* 3.6 Ryoko *
*******************************************************************************
Colors
------
P - Light Blue costume Stage: Japan drum area
K - Pink costume Deathmatch Stage: Japan factory (laser beam)
Throws
------
Shoulder Toss f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Fireman's Carry d + HP close
Air Shoulder Toss f/b + HP close in air f or b determine where
opponent is thrown
Choke Hold f/b + TB/HP a step away / tap b and f and
TB a step away mash buttons for
longer hold
Leg Toss f/b + HK close f or b determine where
opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall and then
away
Forward Roll f, f
Palm of Destruction P
Foot of Destruction K must be blocked low
Triple Elbow, Chop LP, LP, LP, LP close
Command Moves
-------------
Quick Chop f/b + HP
Palm Attack d + HP knocks opponent down
Special Moves
-------------
Bosatsusho d, f, df + P will will collide with
projectiles as both
will be "destroyed"
in the process
Winging Kick P+K LP+LK=high, HP+HK=low
Super Shoulder Throw hcf + P close unblockable
Cannonball Drop hcb, f + K close unblockable
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou, I hope we can battle each other again someday, you ninja
cutie, you.
~Yes! Can I kick butt or can I kick butt!
~Wow, you were tough. I like that in a man.
Ending
------
Ryoko: Hyaaah!
Narrator: Since her return to Japan, Ryoko has been bouncing bodies on the mats
of Judo gyms all over the country.
Ryoko: That's my win. I'll take my money now.
Narrator: Sixteen and a Judo hustler. What has become of the world's youth
in these difficult times?
*******************************************************************************
* 3.7 Mudman *
*******************************************************************************
Colors
------
P - Green w/ Red trim Stage: Papua village
K - Yellow w/ Blue trim Deathmatch Stage: Papua warehouse (floor saw)
Throws
------
Face Pound f + TB/HP close tap b and f and
mash buttons for
longer hold
Mask Toss b + TB/HP close / TB close
Mudman Dance f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Knee Dive LK in air overhead
Mask Push HP close 2 hits
Swift Face HP far knocks opponent down
Heavenly Dropkick HK far low dodge
Command Moves
-------------
Dance P+K+TB
Slide Fist f/b + LP far
Mask Uppercut f/b + LP close
Forward Mask Attack f/b + HP
Slide Kick f/b + LK far
Butt Strike f/b + LK close
Flying Dropkick f/b + HK far
Leg Mask f/b + HK in combo or close
when opponent is standing
up
Cross Leg Slide d + HK must be blocked low
Special Moves
-------------
Mudman Attack qcf + P LP=slow, HP=fast
Mud Cutter qcb + P move with b or f;
HP=longer spin
Mud Gyro Charge d, u + P / d, u + P
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~The Holy Spirit courses through my mass. Any attack, and I will absorb it.
~You're strong. But I, the mucky messenger of God, was stronger.
Ending
------
Mudman: Oh lord, I have ridded the world of the evil Dio.
Lord: Well done, my pious clod of swamp slime. For your efforts, I invite you
to the heavens...
Narrator: And so, Mudman rose to the heights of the eternal kingdom, a slimy
servant to the will of the great Mover.
*******************************************************************************
* 3.8 Fuuma *
*******************************************************************************
Colors
------
P - Orange-Red costume Stage: Japan temple front
K - Yellow costume Deathmatch Stage: Japan camp (land mines)
Throws
------
Diving Power Bomb f + TB/HP close
Flying Arm Drag b + TB/HP close / TB close
Flip Toss f/b + HP close in air f or b determine where
opponent is thrown
Basic Moves
-----------
Double Jump ub/u/uf after initial jump
Punch, Punch, Knee, LP, LP, LP, LP close
Palm
Command Move
------------
Roundhouse f/b + HK
Special Moves
-------------
Reppu Zan qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Double Reppu qcf, qcf + P LP=small, HP=large; will
collide with other
projectiles as both
will be "destroyed"
in the process
Kou Ryuu Ha f, d, df + P LP=short, HP=further
Air Kou Ryuu Ha f, d, df + P in air
Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou, you disappoint me with your weakness. Come at me again!
~With my ninja training, a maggot like you had no chance.
~Duwaaah! Your punches don't hurt, dont tickle; my 90 year old grandmother
who's bedridden fights better than you.
Ending
------
Narrator: Fuuma's martial arts emporium. America. B, b, but.
Fuuma: Hey, my little cream wad. How about a cup of tea after practice?
Female: That's cream puff, idiot. And the answer is no!
Fuuma: Yeeeeow! Of all the mysterious of the universe. There is none more
perplexing than of western women!
*******************************************************************************
* 3.9 Julius Carn *
*******************************************************************************
Colors
------
P - Yellow trim w/ Red helmet Stage: Mongolia stronghold
K - Silver trim w/ Pink helmet Deathmatch Stage: Mongolia warehouse (floor saw)
Throws
------
Gut Stab f + TB/HP close
Grab And Toss b + TB/HP close / TB close
Basic Moves
-----------
One, Two, Palms LP, LP, LP close
Prop Drop HK knocks opponent down
Command Moves
-------------
Headbutt f/b + HP in combo or close
when opponent is standing
up
Low Hand d + LP knocks opponent down
Strong Low Hand d + HP knocks opponent down
Hand Dive df + LK must be blocked low
Strong Hand Dive df + HK must be blocked low
Special Moves
-------------
Mongolian Tiger Flash Charge b for 2 seconds, LP=slow, HP=fast
f + P
Mongolian Dynamite Charge d for 2 seconds,
u + P
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~With the strength of 1,000 men, your defeat was a foregone conclusion.
~Ga, hah, hah. It seems I have won again. I'm too much.
Ending
------
J. Carn: Oh, gosh. It's over all ready? Geez, back to the old boring job of
ruling over the world. For some, life is never enough.
*******************************************************************************
* 3.10 Janne *
*******************************************************************************
Colors
------
P - Silver costume Stage: France castle
K - Blue costume Deathmatch Stage: France ring (loser shaved
bald)
Throws
------
Sword Slam f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Face Slaps f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Move
----------
Slash Twice, Swipe LP, LP, LP close
Command Moves
-------------
Down Sword d + P in air can follow with another
air move; overhead
Slide df + LK must be blocked low
Strong Slide df + HK must be blocked low
Special Moves
-------------
Aura Bird Charge b for 2 seconds, LP=slow, HP=fast; will
f + P collide with other
projectiles as both
will be "destroyed"
in the process
Justice Sword Charge b for 2 seconds, LK=short, HK=further
f + K
Flash Sword Charge d for 2 seconds, LK=fast, HK=slow
u + K
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Oh, hoh, hoh, hoh. If you kneel down before me and propose I just may let
you win.
~Oh, hoh, hoh, hoh. A natural outcome.
Ending
------
Janne: Oh, hoh, hoh, hoh, hoh... As I had thought, I again emerge triumphant.
Triumphant, but, sadly, still single... Will I ever find my suitable
life partner? Eureka! If I conquer the world... Yeah, I could have
any man I want...but is it worth it? Conscience doth make bachelors
and spinsters of us all.
*******************************************************************************
* 3.11 Muscle Power *
*******************************************************************************
Colors
------
P - Red, White and Blue Stage: USA construction site
K - Green, White, and Orange Deathmatch Stage: USA sewer (slick ground)
Throws
------
Knee Drop f + TB/HP close
Power Bomb f + HK close
Vertical Suplex b + TB/HP/HK close / TB
close
Fireman's Carry d + HP close
Choke Hold f/b + TB/HP a step away / tap b and f and
TB a step away mash buttons for
longer hold
Headbutt f/b + HK a step away
Basic Moves
-----------
Leg Drop u, HK overhead; knocks
opponent out of the
air
One, Two, Axle LP, LP, LP close
Command Moves
-------------
Fake Axe Handle P+K+TB
Elbow Drop d + P in air overhead
Special Moves
-------------
Muscle Bomber Charge b for 2 seconds, LP=short, HP=long
f + P
Super Drop Kick qcf, uf + K LK=short, HK=long
Tornado Breaker 360 + P close unblockable
Giant Swing 360 + K close tap b and f and mash
buttons for longer
hold; unblockable
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Simply, with my awesome body, challenging me was insane.
Ending
------
Muscle Power: The battle is over. Face it, we're all dumb, brawny warriors in
a post-cold war society. So how do we make a living?
Announcer: Here now, the pro-wrestling champions "World Heroes" live at the
megadome for one night only. Seats $24.95. The brutality,
the blood, the excitement. Don't miss it!
*******************************************************************************
* 3.12 Erick *
*******************************************************************************
Colors
------
P - Green w/ Silver trim Stage: Norway ship
K - Blue w/ Gold trim Deathmatch Stage: Norway cage (small arena)
Throws
------
Choke Slam f + TB/HP close
Horn Toss b + TB/HP close / TB close
Grab And Slam f/b + TB/HP a step away /
TB a step away
Basic Move
----------
Butt Drop ub/uf, LK overhead; knocks
opponent out of the
air
Command Moves
-------------
Body Splash d + K in air
Low Slash f/b + HP
Shield Hit f/b + LP close
Slash Sweep d + HP knocks opponent down
Slide d + HK must be blocked low
Special Moves
-------------
Thor's Hammer Charge d for 2 seconds,
u + P
Long Horn Charge b for 2 seconds, LP=short, HP=long
f + P
Blizzard Breath hcf + P will collide with
projectiles as both
will be "destroyed"
in the process
Aegyr's Halberd hcf + K LK=slow, HK=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Be courageous! To know fear and to be afraid and run away are two completely
different things. Now, be prepared to die.
~I'd like to dedicate this fight to my wonderful wife Leia. Honey, this head
is for you.
~Don't stop the fight yet. You have courage and strength. But you fight like
a geek.
Ending
------
Erick: Honey, I'm home...
Wife: Erick. My great horned one!
Son: Papa. You're back!
Erick: What about my back? Oh yeah... Anyway, that little girl with the red
shoes, whom I met during my journys was right... There's no place like
home. Hah, hah, hah...
*******************************************************************************
* 3.13 Shura *
*******************************************************************************
Colors
------
P - Yellow w/ Red trim Stage: Thailand temple
K - Black w/ Blue trim Deathmatch Stage: Thailand camp (land mines)
Throws
------
Hard Slam f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Rapid Knees f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Swayback b, b
Punch, Knee, High Kick LP, LP, LP close
Command Moves
-------------
Short Elbow f/b + LP
Quick Knee f/b + LK close
Face Kick f/b + HK in combo or close
when opponent is standing
up
Special Moves
-------------
Tiger Fang Charge b for 2 seconds, LP=short, HP=long
f + P
Tiger Claw Charge b for 2 seconds, LK=short, HK=long
f + K
Muetai Kick Charge d, u + K / d, u + K
Twirl Kick Charge db for 2 seconds, LK=short, HK=further
uf + K
Nige Punch P+K LP+LK=short, HP+HK=long
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~I haven't begun to use my full power. Come on, you pansy!
~To avenge my brother, I must fight on!
Ending
------
Shura: Oh, brother. I have at long last avenged your foul. Rest tranquilly,
my dear brother...
Shura's brother: Shura! What in the name of Gods are you talking about? I am
not dead, never was dead, and will not be dead for a long time.
What under the azure skies have you been doing for all of this
while?
Shura: I... I've been fighting my way to the title of number one in the
world...
Shura's Brother: Oh, shut up and stop these childish fantasies. Let's get back
home quick. Mom is having babies worrying where you are!
*******************************************************************************
* 3.14 Johnny Maximum *
*******************************************************************************
Colors
------
P - Red pads Stage: USA slum
K - Light Blue pads Deathmatch Stage: USA sewer (slick ground)
Throws
------
Touchdown f + TB/HP close
Back Toss b + TB/HP close / TB close
Bearhug f/b + TB/HP a step away / tap b and f and
TB a step away mash buttons for
longer hold
Basic Move
----------
Shin Crush HK close must be blocked low
Command Moves
-------------
Duck Hammering d + HP knocks opponent down
Short Punt f/b + HK
Slide df + LK must be blocked low
Strong Slide df + HK must be blocked low
Special Moves
-------------
Pigskin Thunderspirit qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Penetration Point qcf + K LK=slow, HK=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Shoulder Charging f, f + P LP=short, HP=long
Lighting Tackle f, d, df + P LP=short, HP=further
Head Crash Charge d, u + P / d, u + P LP=short, HP=long
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~Don't think of me as a football player. Think of me as a blood thirsty beast
with a hunger for you!
~Live my child, so I may smack you around again someday!
~In any circumstances, the strong always survive. Just call me strong.
Ending
------
J. Maximum: The forth quarter is over. Yet, for me, wherever there are people
banging heads together, wherever fingers are being snapped like
pretzels over a glass of beer... Wherever the crowd roars at a
lineman's head being rent from his body, I'll be there, protecting
my reputation as the number one master of mayhem. Goodbye for
now, my fans. Till the play by play begins again...
------------------------------------------------------------------------------
*******************************************************************************
* 3.15 Neo Geegus *
*******************************************************************************
-Neo Geegus can't be thrown, can't jump, can't throw, ect. So basically even
with hacking to use him, you can't do anything...UNLESS you do the following:
1) Select Neo Geegus in the cheat menu as the world map screen comes up.
2) During the match, go back to the cheat menu and switch your selected
character to someone else
3) You now have access to some morphs. The morphs are directly assigned to
the special move motions of the character you swtiched to. For example, if
you switched to Janne, charging b for 2 seconds, f + P will produce a morph.
If you switched to Johnny, qcf + P will produce a morph, and so on. As you
can see, because of this, you cannot have all the morphs available to you at
one time. It purely depends on how many special move commands the character
you switched to has. Not to mention, a similar motion does not equate the
same morph for each hacked character switch. Also note that once morphed,
it will last the entire round.
Colors
------
P - Silver Stage: Italy coliseum
K - Gold Deathmatch Stage: Italy cage (small arena)
Throw
-----
N/A
Basic Move
----------
N/A
Command Move
------------
N/A
Special Moves
-------------
Puddle Slide hold b or f
Brag And Crash TB game crashes
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~The strong rule. The winners are just. That is my belief. But then again,
I think the Democrats can save America.
~There can only, at any one time, be one ultimate warrior. Sadly, you are not
it.
Ending
------
N/A
*******************************************************************************
* 3.16 Dio *
*******************************************************************************
Colors
------
P - Blue-Silver Stage: Italy trashed coliseum
K - Gray Deathmatch Stage: Italy ring (explosive corner)
Throw
-----
Frankensteiner f/b + TB/HP close / TB f or b determine where
close opponent is thrown
Basic Moves
-----------
Triple Slashes TB far
Double Slash HP close 2 hits
Slash Sobat HK far low dodge
Command Moves
-------------
Double Slash f/b + HP
Stationary Trips d + HP second part knocks
opponent down
Axe Kick f/b + HK
Slide d + LK must be blocked low
Strong Slide d + HK both parts must be
blocked low
Special Moves
-------------
Sonic Saber qcf + P LP=short, HP=long
Gran Saber qcf + K LK=short, HK=long
Quick Fireball Charge b, f + K / b, f + K HK=fireball lasts
longer; will collide
with projectiles as
both will be
"destroyed" in the
process
Flaming Claw qcb, f + P close unblockable
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~No. No. No. You simply are too weak. Now go back home and become a good
little couch potato.
~Scum. Did you actually think you could even stand in opposition to me? You
make me sad.
~Had enough? Or have you come here to die like a dog?
Ending
------
N/A
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
*****************
* 4.1 Victories *
*****************
Win a round with more than 1/2 your life to get pose 1
Win a round with less than 1/2 your life to get pose 2
**************
* 4.2 Stages *
**************
Hanzou's Stage
``````````````
-Have Hanzou win a round to have the ninjas come out and cheer.
-Have Hanzou lose a round to have the ninjas come out and cry.
Kim's Stage
```````````
-Finish the round to have the far right girl in the corner clap and the one
next to her pull out a chicken.
Rasputin's Stage
````````````````
-Knock or slam the opponent to the ground to have the snowman's head pop off.
Brocken's Stage
```````````````
-At 93 seconds, a tank will rumble and than blast through the wall.
Kidd's Stage
````````````
-Finsh the round to have the skeleton's head fall off.
Ryoko's Stage
`````````````
-Knock or slam the opponent to the ground to have pink leaves flutter to the
ground.
-Have Ryoko win to have the two girls on the left cheer.
-Finish the round to have pink leaves rain from the sky.
Mudman's Stage
``````````````
-Knock or slam the opponent to the ground to have the tribe person on the right
lose his loin cloth and the tribe person to the right of him react.
Fuuma's Stage
`````````````
-Knock or slam the opponent to the ground to have a monkey fall from the sky.
-Finish the round to have a fish sign drop down.
-Finish the round to have the left guard smile.
Carn's Stage
````````````
-The man with the spear will follow you.
-Finish the round to have the man with the spear flex.
Janne's Stage
`````````````
-Have Janne win to have the cannon shoot a flag out.
M. Power's Stage
````````````````
-Knock or slam the opponent to the ground to have the construction worker with
the shovel fall to the ground.
Erick's Stage
`````````````
-Knock or slam the opponent to the ground to have the man with the hammer bow
his head (doesn't work everytime).
Shura's Stage
`````````````
-Knock or slam the opponent to the ground to have the monks hop off the ground.
-Knock or slam the opponent to the ground to have the cat in the left corner
climb up the pole and fall off.
J. Max's Stage
``````````````
-Knock or slam the opponent to the ground to have the two thugs clap and cheer.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Missing win quotes I'm sure
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-ADK
-Gamefaqs
-And me for writing this faq