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WildC.A.T.S.
Game Script Version 1.0
Copyright 2006 Chris Castiglione (dinobotmaximized)
Email: dinobotmaximized (at) yahoo (dot) com
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1. Introduction **************************************************************
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In this FAQ I have typed up the dialogue and story related text that appears
in WildC.A.T.S. for the Super Nintendo Entertainment System. The text is as it
appears in the game except it's not all capitals.
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2. Version History ***********************************************************
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1.0 - February 24, 2006
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3. Prologue ******************************************************************
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WildCATS, a covert action
team dedicated to ridding the
world of the evil Daemonite
race. They must now confront
their greatest challenge as
they come face to face with
the leader of the Daemonites,
Lord Helspont....
Lord Helspont: After millennia of
planning the orb lies
within my reach. Soon
my warship will be
complete and I shall
storm the temple of
Themescrya, taking
the orb and crushing
the WildC.A.T.S.
I shall lead my
Daemonites and once
again rule the
Universe!
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4. Spartan's 1st level *******************************************************
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Void: ... And with his
latest burst of bold
attacks, we now know
that Helspont is
planning something
big. I sense Daemonite
activity at Cargo
Dock 84.
Spartan: As leader of the
WildC.A.T.S., I'll
take the mission.
Void: Very well, Spartan.
Prepare for
teleportation.
Void: Spartan, Warblade
has hacked into a
Daemonite computer
network. He's
learned that
Attica is at the Dock's
end and holds some
vital
information.
You must find him.
Spartan: Affirmative, Void.
When you reach Attica.
Attica: You're too late,
Spartan! The data you
need is on a Ship's
computer and I'm
the only one that
knows its whereabouts!
Spartan: That information
will be mine, Attica,
along with your life.
After defeating Attica.
Attica: Wait! Please. Let
me go and I'll tell
you where the ship was
heading.
Spartan: Very well. For
the information, I'll
show you mercy.
Attica: Good call,
Spartan. The ship's
heading northwest
on route 72.
Spartan: Don't cross me again
Attica.
Attica: Don't bet on it, Cyborg.
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5. Spartan's 2nd level *******************************************************
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Spartan: The ship we've
been searching for
is directly below me.
I will obtain
the information
we need and return
to the Docks. Send
the Mirv
to meet me there.
Void: The Mirv will be
waiting. Good luck.
After boarding Mirv.
Boss: Spartan's findings
don't look good.
Helspont has found the
orb's location,
and he's restoring
his behemoth warship
to go and get it. He
is also cunningly
acquiring all the
parts he needs
simultaneously. We'll
have to split up,
because we're
already working
against the clock.
Void?
Void: I will teleport
you all into your
missions, and brief you
via your headset
communicators.
Help each other when
you can. Good luck,
WildC.A.T.S.
Your password is
JKPWD
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6. Spartan's 3rd level *******************************************************
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Void: Spartan, you
central mission is to
disable the bio
generator on the
behemoth so that
we can prevent Helspont
from getting to the
orb. Wait...
A report has just
come in. It appears
that Attica has broken
into the lab
which housed your
biological body
and given it to
the Daemonites.
Proceed with
extreme caution.
Spartan: You can be sure of
that.
Shortly after beginning the level.
Void: Maul will need
the Molecular cooling
pools drained in the
weapons research
lab if he is to
make it to the anti
gravity machine.
You must help
him by destroying
the five computers that
are hidden throughout
the Behemoth.
After finding and destroying four computers.
Void: Good work Spartan.
The cooling pools are
draining. I'll let
Maul know when
he gets there.
When you reach the end of the level.
Bio: Tell me, Spartan,
how does it make you
feel to know that a
Daemonite
controls your
original biological
body and with it,
he will stop you
from getting to
the biogenerator, the
power house that will
once again
breathe life into
the Behemoth and
ultimately help us on
our quest for
the orb. Fight me
if you dare but know
that you'll only be
destroying
yourself!
After defeating Bio.
Spartan: Voodoo, I have
managed to drive the
Daemonite out of my
biological body
but I will need
to get Void to teleport
you in so that you can
take the body
back to Halo H.Q.
Voodoo: Affirmative. I'll
be there as soon as
I can.
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7. Maul's 1st level **********************************************************
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Void: Maul, your mission
is to destroy an anti
gravity machine which
can lift the
Behemoth out of
the ocean. I have
located a low security
area near some
molecular cooling
tanks. You must find
them.
Maul: Affirmative, Void.
When you reach the end of the level.
Maul: I'll be fried in
lethal acid if I punch
through these tanks.
Spartan's gonna
have to knock out
the control computers
on the Behemoth if I'm
gonna have any
chance of getting past
them.
Void: Spartan has
already destroyed the
computers. The tanks
should drain at
any moment.
Stand by until it is
safe to proceed.
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8. Warblade's 1st level ******************************************************
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Void: Warblade, your
central mission is
to locate and
destroy the
supercomputer
that runs the
Behemoth's systems
program. Reports
suggest that the
computer is hidden
somewhere deep inside
the installation.
Warblade: Affirmative, Void.
I'll keep you posted.
When you reach the end of the level.
Warblade: Grifter, I can't
get past the electric
security door on
level 5 of the
computer
installation. Can you
cut the power grid to
the door?
Grifter: Piece of cake,
buddy, but it'll take
me a while to find the
relevant grid.
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9. Spartan's 4th level *******************************************************
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Voodoo: I sense that the
Daemonite is making
its way to the bio
generator. You
cannot wait for
me to come and tend
to your biological
body. You must
get there first
and this can only be
done by destroying all
of the Daemonite
hatches that lay
in tour path.
After defeating Big Daem (the boss of the level).
Spartan: The Daemonite has
been defeated and I
have set the bio
generator to
self destruct.
Mission complete.
Send the Mirv for
pick up.
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10. Maul's 2nd level **********************************************************
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Maul: The tanks have
drained. Thanks,
leader.
Spartan: You're welcome, my
friend.
Shortly after beginning the level.
Boss: Warblade needs
the access code for a
security door that
is blocking his
way. You must
find the technician
that has this
code. Do whatever
you have to do
to obtain the
information.
Maul: My pleasure!
When you reach an SNR Tech.
Maul: Excuse me miss.
I'm after the access
code for the security
doors at your
computer
installation. Care
to help me out?
SNR Tech: Not on your life,
freak.
Maul: You'll wish you
hadn't said that, lady.
After defeating the SNR Tech.
SNT Tech: Ok, ok! I'll send
the code through. Just
let me free.
Maul: I knew you'd see
it my way.
When you reach the en of the level.
Maul: Zealot, I've come
to a dead end. You
must get a hold of
the blueprints
to this place
so that I've still
got a chance of
making it to
the anti gravity
machine in time.
Zealot: Affirmative, Maul.
I will find and
transmit the
information you
require.
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11. Warblade's 2nd level *****************************************************
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Grifter: Sorry, Warblade,
but the only way to
release the door was
to cut the power
to the whole
level. I hope it's
not too dark in there.
Warblade: Don't worry about
it, Grifter. I'm a
C.A.T., and C.A.T.S.
can see in the
dark! Thanks, pal.
When you reach the end of the level.
Boss: Maul has just
gained the code to
open the security
door.
Stand by for data
transmission.
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12. Maul's 3rd level *********************************************************
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Zealot: I have located
the floor plans. I
know this is going to
sound crazy but
you're going to have
to jump.
Maul: Are you kidding
me, Zealot. You know
this isn't the time for
joking around.
Zealot: No, I'm serious Maul.
This is the only way.
Maul: Oh well. Here goes
nothing.
After Jumping.
Zealot: Glad you made it
in one piece. The anti
gravity machine is at
the end of this
elevator area.
Destroy it, but take
care. We don't know
what it's capable
of doing.
Maul: Well if I can
survive a fall like
that, I'm sure the
machine shouldn't
be too much of
a problem. Besides,
gravity's my
specialty.
After destroying the anti gravity machine.
Maul: The anti gravity
machine is destroyed
and my mission is
complete.
Send the Mirv.
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13. Warblade's 3rd level *****************************************************
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Warblade: Thanks for the
data to open the door,
big guy.
Maul: Any time, Warblade.
Void: My sensors
indicate that the
supercomputer is on
this level.
Warblade: Affirmative, Void.
After destroying the super computer.
Warblade: Score one for the
WildC.A.T.S.! The
mission has been
a success. Send
the Mirv for pickup.
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14. Halo HQ ******************************************************************
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Boss: We've played right
into Helspont's fall
back plan. While you
were conducting
your missions,
Helspont had Void
kidnapped. He's taken
her to the orb
temple to crack
the ancient code of
threes, which will
allow him to
access the orb and
all its powers.
Zealot: We've gotta stop
him! With that power,
the Daemonites will
rule the planet!
Spartan: We'll take the
Mirv. One of us will
enter the temple, the
rest will deal
with the Daemonite
army that Helspont has
undoubtedly left as
guards.
Boss: Okay, let's pick
who's going to storm
the temple and let's
get a move on!
Your password is
CRTVV
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15. Final Level **************************************************************
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When Helspont is reached as Spartan.
Helspont: So, WildC.A.T,
you wish to claim the
orb for yourself. Fool!
You're not strong
enough to fight
me and my guard. The
orb shall be mine, Void
shall be mine and
this planet shall
be mine! Your nine
lives are over,
WildC.A.T.
Prepare to lose
your final battle.
Spartan: Sorry, Helspont.
This war ends now and
you will be defeated.
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When Helspont is reached as Maul.
Helspont: So, WildC.A.T,
you wish to claim the
orb for yourself. Fool!
You're not strong
enough to fight
me and my guard. The
orb shall be mine, Void
shall be mine and
this planet shall
be mine! Your nine
lives are over,
WildC.A.T.
Prepare to lose
your final battle.
Maul: Not while I'm
around, Helspont. I'm
gonna pound you into
the ground.
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When Helspont is reached as Warblade.
Helspont: So, WildC.A.T,
you wish to claim the
orb for yourself. Fool!
You're not strong
enough to fight
me and my guard. The
orb shall be mine, Void
shall be mine and
this planet shall
be mine! Your nine
lives are over,
WildC.A.T.
Prepare to lose
your final battle.
Warblade: No way, Helspont.
It's time for you to
feel the steel.
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16. Ending *******************************************************************
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Boss: WildC.A.T.S.,
you've done it again.
Now that we have the
orb in the
safe confines on
Halo H.Q., the world
can breathe a big sigh
of relief that
they have the
WildC.A.T.S. watching
over them.
Warblade: You can say that
again.
Boss: But, WildC.A.T.S.,
although we may have
won this time, we must
always remember
that as long as
Helspont and his evil
Daemonites are around,
the world will
never truly be safe.
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17. Credits and Thanks *******************************************************
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Thank you to GameFAQs for hosting this FAQ.
Thank you to IGN for hosting this FAQ.
Thank you to Neoseeker for hosting this FAQ.
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18. Legal ********************************************************************
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This FAQ is Copyright 2006 Chris Castiglione. This may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
There are three sites authorized to host this FAQ, they are: