-------------------------------------------------------------------
CONTROL FUNCTIONS:
Start Unpause/Pause
Select -------------
X Button Accelerate ship
Confirm warp / Warp (after picking destination)
Y Button Bring up/cancel map
A Button Decelerate ship (when applicable)
B Button Toggle missile types (when applicable)
L Button Fire missiles (when applicable)
R Button Shoot main cannons
OTHER NOTABLES:
To warp, you must first:
01) Bring up map selection screen (Y-button)
02) Hold down L-button and use D-pad to pick destination sector
03) Confirm with Y-button (cancels map screen)
04) Hit X-button to ask for warp confirmation
05) Hit X-button again to warp to destination sector
To cruise space without warping:
01) Bring up map selection screen
02) Pick your direction using the 'R' on the D-pad (45 degrees per)
03) Confirm with Y-button (cancels map)
04) X-button to accelerate
05) Mind your X- and Y-coordinates in the upper left-hand screen
to make sure you're going in the right direction. Use the D-pad
to move left or right, which spins you around.
Fuel Gauge How much fuel you have left. Decreases as you
warp to sectors; uses up more fuel as you jump
longer distances. Maximum: 9999
Missiles Shows how many missiles you have (left side of
screen). Shown in boxes of four, with the icons
being triangles or squares. If triangle/square
is red, it is selected to fire. Toggle with B-
-button.
Sector/Coords. Displays which sector you are currently in;
X/Y-coordinates tell you in which direction you
are traveling. They do not change when engaged
in battle.
Range/Course Course, as far as I know, doesn't have any
bearing on anything. Range displays the nearest
locked-on enemy's distance from you at all
times, whether on-screen or not. Defaults to
9999 when ship's computer is heavily damaged.
Sonar Panel Displays (in dots) enemy ships, enemy shots
fired, and your ship's live ammo. The closer
to the center the locked-on enemy ship is, the
more it is directly in front of you.
-------------------------------------------------------------------
I. Training
II. Pirate Busting
III. Carrier Wars
IV. No Haven
V. Skirmish
VI. Space Maze
VII. Nexus
VIII. Campaign
i. First Strike
ii. Battle Ground
iii. Cosmic Storm
IX. FAQ
----------------------------------------------------------------------
==================================================
========== ==========
[][][][][] I. Training [][][][][]
========== ==========
==================================================
There's only one training mission to do, but by its name and nature,
you know it will be as easy as breathing. If you want an actual test
of battle, I suggest playing Pirate Busting first, as this is strictly
for beginners.
----------------------------------------------------------------------
MISSION BRIEFING - TRAINING: | STINGER-class Fighter:
|
In this training mission you | Weight 10000
must clear a single quadrant | Length 25 meters
of enemies. The enemy ships | Wingspan 15 meters
are slow and easy to destroy. Use | Armor Light
this mission as practice for the | Armament 2 x Photon
harder missions. |
----------------------------------------------------------------------
Clean house in Quadrant Alpha: that is your assignment. If you browsed
the briefing that appared before you launched, you'll know the enemies
are dumbed-down and slower than usual, so you'll undoubtedly have an
easy time dispatching them (ten in all). The blue ships go down in one
shot from your Photon cannons, green ones in about three, and silvery
ones in about eight. This is child's play, so just use this to get the
feel for the game and learn the controls. When you're finished, you'll
get a message saying the quadrant is clear of invading spacecraft and
you'll be brought back to the main selection screen.
Ah, the joys of sailing the star-seas! This time 'round, bands of
jokers have begun ambushing trade convoys and you're about to give 'em
heck for their misdeeds. Like all non-campaign levels, this is a one-
-level mission, and is your first real taste of combat.
----------------------------------------------------------------------
MISSION BRIEFING - PIRATE BUSTING:| STINGER-class Fighter:
|
Alien pirate ships have been | Weight 10000
attacking our convoys in two local| Length 25 meters
quadrants. Intercept and destroy | Wingspan 15 meters
all of the enemy pirate ships and | Armor Light
defeat the pirate leader. | Armament 2 x Photon
----------------------------------------------------------------------
This level features a few new additions. First, there's a Black Hole
present on the map screen. Don't worry, though; it's not something you
fight. Use it to warp from quadrant to quadrant. Some of the fighters
will be fast-movers, and you'll have to take longer to blow 'em out of
the air with your initial cannon equips. Defeat them in basically the
same way: lead the target, shoot when they get in close or change
direction in front of your Photon cannons, aim for their broad side.
If your ship's functions get put into critical condition, head back to
base and heal yourself up. Doing this not only restores health and all
of your ship's functionality, but you can get upgrades and medals as
well.
This level isn't too different from Training besides the inclusion of
the new fighters and the black hole, so it won't rank as troublesome
to play, really. If you're aiming for bonuses, you can get challenged
by an enemy pilot to appear in a sector and the beautiful Dr. Hunter
will ask for you assistance in curing an outbreak of Arcturan fever,
in which you simply show up at the specified coordinates and reap the
bonus. These aren't necessary to do, but if you're aiming for a high
score, there's no reason to pass 'em up.
----------------------------------------------------------------------
MISSION BRIEFING - CARRIER WARS: | STINGER-class Fighter:
|
A new threat, enemy carriers, has | Weight 10000
appeared in four quadrants. These | Length 25 meters
large ships launch swarms of | Wingspan 15 meters
deadly fighters. Seek and destroy | Armor Light
these carriers! | Armament 2 x Photon
----------------------------------------------------------------------
You should be a seasoned vet by now if you've played through the last
two, and this level is only a bigger step forward in that there is now
four quadrants in which to rub out the sixty-three enemies. A larger
amount of enemies are now the faster-type that comes in silver, black,
red, and green, so you might be healing back at the base a little more
than usual. Don't think of it as cowardly, though -- if you've been
taking out a good-sized amount, you can ship upgrades for you trouble,
like the STRIKER-class fighter (Weight 15000, Length 30 meters,
Wingspan 20 meters, Medium Armor, 2 x Blaster, 4 x Wasp Missile) or
the third upgrade, a STALKER-class fighter (Weight 25000, Length 35
meters, Wingspan 25 meters, Heavy Armor, 2 x Neutron, 4 x Wasp Missile
and 4 x Hawk Missile).
This level also marks two new types of enemy ships. The first is odd
and elongated, with wings shaped like boomerangs...these suckers are
fast, so use your missile upgrades to take 'em out when they fly right
in front of you (they dodge if you shoot at 'em too far out). The
second is enemy carriers, which appear as red slow-moving rectangles
in the distance and never physically attack you. They release enemies
every so often, so they aren't to be taken lightly. If you fire a
steady stream from your cannons, you can often blast them while you're
fighting other enemies. They have a tendency to fly in square-shaped
patterns and take 90-degree angles, so they don't have very noticable
evasion maneuvers. You'll have to take them out from afar.
After clearing a quadrant and then some, Admiral Sharpe will contact
you and tell you to destroy an enemy carrier before it gets to the
base. Clearing this nets you 2000 bonus points, and since it's not
exactly out of your way, you should consider doing it.
==================================================
========== ==========
[][][][][] IV. No Haven [][][][][]
========== ==========
==================================================
As the name implies, your "havens" -- the bases -- are being turned
into space dust by enemy attacks. Defend them at all costs, and maybe
Dr. Hunter will reward you with some...hehe. Just kidding...she's not
into pilots. =(
----------------------------------------------------------------------
MISSION BRIEFING - NO HAVEN: | STINGER-class Fighter:
|
The enemy has destroyed all but | Weight 10000
two of our bases in these six | Length 25 meters
quadrants. Save the remaining | Wingspan 15 meters
bases and destroy the enemy in all| Armor Light
of these quadrants! | Armament 2 x Photon
----------------------------------------------------------------------
You heard the man: six quadrants. This'll be tedious and lengthy due
to having to beat all enemies individually (of which there are 77),
but don't despair. Basically, the enemies have been overhauled a bit
to be more tougher, but the best advice is just to stick with it and
use the base when you think you're getting into a mean firefight.
All that differentiates this level from the rest are the inclusion of
a new type of battlefield (mine field), which is like an asteroid belt
but filled with mines. You get a bonus for clearing it, by the way
(and Dr. Hunter sends you there to clear it as a mission). The last
two bases are in ALPHA and DELTA quadrants, so make sure you know
their locations because the black holes may confuse you a bit (there
are quite a few now).
Professor Quark, a characer you haven't heard from yet, will task you
to find a mysterious "object of power" in some sector as a type of
fetch quest, and I HIGHLY RECOMMEND YOU DO THIS. It's optional, but
this thing you pick up turns out to be a weapon and Quark'll install
it on your ship and your regular blasters will get a nice pick-me-up.
Besides that, there is a new type of enemy (that only appears once)
that is cuts across space like a jet and fires powerful cannons that
look like purple swirls (!?). To counteract this threat, use Quark's
upgrade or kill enough enemies to upgrade to the (new) SLASHER-class
fighter (Weight 30000, Length 40 meters, Wingspan 35 meters, Heavy
Armor, 2 x Shock Cannons, 4 x Wasp Missile, 4 x Hawk Missile, 4 x Nova
Missile). You should easily be able to reach Admiral rank by clearing
out all these people. Turns out the enemy had no haven instead of you,
eh? ;p
==================================================
========== ==========
[][][][][] V. Skirmish [][][][][]
========== ==========
==================================================
Get, set, annoyed!
----------------------------------------------------------------------
MISSION BRIEFING - SKIRMISH: | STINGER-class Fighter:
|
A heavy solar storm has destroyed | Weight 10000
your sensors in the local | Length 25 meters
quadrants. You must find the enemy| Wingspan 15 meters
without the aid of your Long-Range| Armor Light
scanner and eliminate the threat. | Armament 2 x Photon
----------------------------------------------------------------------
The briefing downplayed it: with the exception of bases and wormholes,
NOTHING shows up on your map. Technical difficulty, much? To find the
enemies, you need to move within one sector of them (horizontally or
diagonally, it doesn't matter). They'll show up for that brief time
and you can ambush them then; move out of sight, and they'll disappear
from your vision. There is one rule you need to remember on this:
#1: BE THOROUGH
The 8x8 map means there is sixty-four sectors per quadrant, and
there are five quadrants in this level. If possible, you can get
a good look at each quadrant within nine moves, like so:
_ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_| Of course, the bases, mine fields, and black
|_|1|_|_|4|_|_|7| holes get in your way sometimes, but that's
|_|_|_|_|_|_|_|_| the basic gist of it. If you don't do this in
|_|_|_|_|_|_|_|_| a systematic fashion, you are going to regret
|_|2|_|_|5|_|_|8| it GUARANTEED. Know why? Because the longer you
|_|_|_|_|_|_|_|_| slack off, the more degree for error you are
|_|3|_|_|6|_|_|9| making and that means you'll have to backtrack
|_|_|_|_|_|_|_|_| like no tomorrow if you keep it up. Even if you
are being thorough you can make mistakes, too,
which is why you should double-check your progress before you leave
each quadrant and don't get mixed up by the missions Dr. Hunter or
Admiral Sharpe give you -- leaving quadrants before they're completely
cleared can mix you up. I cannot stress enough how useful being
meticulous in this case is. Without it, you're going to be drifting
along like a piece of space debris. There are about 70 enemies in this
level, so do your best and hopefully you'll succeed without going over
space once trodden.
==================================================
========== ==========
[][][][][] VI. Space Maze [][][][][]
========== ==========
==================================================
Not quite the disadvantage you were faced with in Skirmish, but it'll
leave you feeling annoyed regardless.
----------------------------------------------------------------------
MISSION BRIEFING - SPACE MAZE: | STRIKER-class Fighter:
|
Alien forces invaded the area of | Weight 15000
space known as "The Maze." Find | Length 30 meters
the hidden route to all eight | Wingspan 20 meters
quadrants and battle the powerful | Armor Medium
enemy ships wherever you find | Armament 2 x Blaster
them. | 4 x Wasp Missile
----------------------------------------------------------------------
Ahh, it finally feels good to start out with some missiles, eh? They
must have thrown you a bone because you'll probably need 'em. The
setup this time around is for you to go to all eight quadrants and
dispose of the enemy ships that are lazing around there. Just a few
problems...
For one, the horrible enemies that you can kill in a few shots from
your cannons are the fleet minority -- prepare for fight the movers
and shakers that will really bring the heat on you. Most of the strife
is caused from the enemies that are in the background, shooting their
weaponry and putting out a bunch of floating shots. This becomes very
apparent when you fight any four-man group. Be careful with how you
manage in this and use some missiles if you have to. It's possible to
be decently healed and then have three shots suddenly appear out of
many directions and destroy you. Did I mention that these clusters are
very frequent in the sectors? Well, they are.
Second, there are now 'red herring' wormholes. What are those, you
ask? Well, in about the fourth quadrant you come to, there will be
three black holes for you to choose from: the one you came in through,
the one you need to go in to advance, and one that warps you back to a
previous quadrant. Hopefully your memorization skills are up to par.
With this new threat, you will probably be running back to base every
so often, and what with your fuel being consumed by backtracking from
empty quadrants, it'll be a big part of your success. Bases aren't in
all quadrants, though, so, again, hopefully your memorization skills
can carry you.
I counted 104 enemies this time (you should get a Star Cluster medal
for sure!), so since you're at a biting disadvantage, the least you
can do is return the screw, so to speak. ;)
==================================================
========== ==========
[][][][][] VII. Nexus [][][][][]
========== ==========
==================================================
----------------------------------------------------------------------
MISSION BRIEFING - NEXUS: | STRIKER-class Fighter:
|
The core of the enemy fleet has | Weight 15000
assembled for its final assault on| Length 30 meters
humanity. Use the Black Holes in | Wingspan 20 meters
Quadrant Alpha to hunt down enemy | Armor Medium
ships in the other quadrants. | Armament 2 x Blaster
| 4 x Wasp Missile
----------------------------------------------------------------------
For the final battle, it sure is samey, huh? Basically, this is the
culmination of everything and the final test for your battle skills.
All of the Black Holes link to Quadrant Alpha and all of the other
quadrants are jam-packed with enemies and this time, there isn't a
bunch of sissy fighters ready for you to shoot 'em up -- this is the
*core*, man, and 99% of these fighters are going to be toughies. There
isn't much more to say besides the fact that you start off with some
missile capabilities and there are over 100+ enemies again. This time,
the only disadvantage you're in is that it's another long and boring
fight, but at least it gives you a chance to augment your high score
if you're going for one.
I don't even need to tell you to stop off at the bases this time, but
if you've been playing through from Training to now, remember to note
the amount of continues you have left so you don't end up wasting your
high score.
==================================================
========== ==========
[][][][][] VIII. Campaign [][][][][]
========== ==========
==================================================
This mission is composed of parts, so you'll get some passwords
after completing each portion. Make sure to write 'em down now, so you
don't waste time backtracking!
----------------------------------------------------------------------
MISSION BRIEFING - I: FIRST STRIKE | STRIKER-class Fighter:
|
Enemy ships have attacked over a | Weight 15000
four quadrant area. Save the last | Length 30 meters
two bases and defeat the enemy. | Wingspan 20 meters
| Armor Medium
| Armament 2 x Blaster
| 4 x Wasp Missile
----------------------------------------------------------------------
This is the first in a four-segment, and as expected, it's not a very
hard one (remember: this can be selected any time). A motley crew of
fighters is spread throughout but it's nothing you haven't dealt with
before; in fact, it almost qualifies as remedial training. There isn't
much to detail here, except that Quark will send you on a mission to
find a probe, so make sure to do this one at all costs. It nets you a
high-powered deflection shield and, since it carries over into the
next missions and those will make you grind your teeth, don't hesitate
to do this one. The payoff is well worth it.
There are forty-nine less enemies when you've completed and you'll get
your password. Mine is: M7L 28H BG1, with 31200 points, a Gold Nova,
and a Star Cluster. Medals don't mean much, but it's nice to show your
laurels, y'know?
----------------------------------------------------------------------
MISSION BRIEFING - II: BATTLE GROUND | STALKER-class Fighter:
|
The enemy has launched a major | Weight 25000
offensive against our bases. They are| Length 35 meters
using large well-armed ships which | Wingspan 25 meters
travel in packs. Halt their advance | Armor Heavy
before our bases are destroyed. | Armament 2 x Blaster
| 4 x Wasp Missile
| 4 x Hawk Missile
----------------------------------------------------------------------
Finally, a great upgrade! Combine your heavy-duty armor with the high-
-powered shield you could have found in the last mission and this will
be a breeze. The enemy ranks number in the sixties, but the mission is
fairly straightforward besides. Also of note: the last quadrant you
come to has two bases in it! Okay, that wasn't very interesting, but
this offers nothing new... Think of this level as a summarization of
all the battles you're _supposed_ to be able to handle. ;)
Remember to save your password afterwards. Mine is: M72 KKJ LW5, with
89400 points, 2 Gold Novas, 2 Rigel Crosses, and 2 Star Clusters. See
if you can beat my score (starting just at the first campaign level)!
HUGE NOTE: If you've died or had to reset the game from the Resume
Campaign option, you'll be able to keep your ship upgrades
but will lose any mission-based rewards, like Quark's
shield.
----------------------------------------------------------------------
MISSION BRIEFING - III: COSMIC STORM | SLASHER-class Fighter:
|
A huge cosmic storm has rendered our | Weight 30000
Long-Range Scanner useless! We are at| Length 40 meters
the mercy of the enemy unless you can| Wingspan 35 meters
find their ships and destroy them. | Armor Very Heavy
| Armament 2 x Blaster
| 4 x Wasp Missile
| 4 x Hawk Missile
| 4 x Nova Missile
----------------------------------------------------------------------
Consider this Skirmish, Pt. II -- another communication breakdown. A
test of patience, just remember to run through each quadrant while
doing your eliminating systematically. If you jump all over, it'll
only cause you to lose track of where the enemy is at (and they move
even when if you can't see them). At maximum, you can see eight grid
squares around your vehicle, so make sure to file through. Here's a
list of how many enemies I found in each quadrant:
The total may differ from yours depending on how many ships you let
leave the carriers (there are only a handful of them), but the total
for me was seventy-six. I was even on my most vigilant and ended up
going back to find one lone enemy in PSI, so don't give up hope.
Remember to save your password after you've finished (ESPECIALLY on
this level). My password if you want to know is: M?? VTF 4BG (180300
score, 3 of all medals).
HUGE NOTE: If you've died or had to reset the game from the Resume
Campaign option, you'll be able to keep your ship upgrades
but will lose any mission-based rewards, like Quark's
shield.
----------------------------------------------------------------------
MISSION BRIEFING - IV: ARMADA | SLASHER-class Fighter:
|
The enemy has launched a final, all | Weight 30000
out attack on our forces. They have | Length 40 meters
assembled a huge fleet of well- | Wingspan 35 meters
-armed ships. You must defy the odds | Armor Very Heavy
and defeat this strike force. Good | Armament 2 x Blaster
Luck! | 4 x Wasp Missile
| 4 x Hawk Missile
| 4 x Nova Missile
----------------------------------------------------------------------
If you haven't been missile-reliant up until now, now would be a good
time to unload them like they're livewires. There's a large amount of
quadrants again, and enemies are whirling dervishes on the spacefield,
so much so that the screen may slow down when it shows too much enemy
activity, background, and blaster shots aimed at you. When enemies fly
towards you, you can almost expect them to land one hit at minimum,
and live shots are floating through the air, which means you might
accidentally twist into some. Follow a few of these rules to help you
get through the level:
01) Never trail an enemy. The cannon shots will drift right into you,
almost like the enemy is jettisoning them right at you. Always go
the opposite of the direction the enemy is. If he flies southeast,
head northwest until you catch sight of him again.
02) Run back to base often. With all these pieces of ammunition around
you can't take any chances of getting railroaded by three or more
pieces. If you're even at half health, watch out.
03) Quark will radio you when you get to Quadrant PSI, telling you
that there is a secret black hole you need to find. This time,
you don't have a choice: the other black hole on the screen will
take you back to the first quadrant, and you'll have to make your
way back. For once, pay attention to the X- and Y-coordinates on
your screen and head down the columns/rows in systematic fashion.
Eventually you'll find the secret wormhole and you'll come to the
last sector. Defeat the enemies there and you win Campaign mode.
That's all there is to it. If you've succeeded this far, you'll have
a hard time losing and...there's always those passwords you've saved
if you happen to run out of continues (your score and ship type are
saved, but not mission-based upgrades -- there's a reason the shield
was put on the first level, I guess...). Anyway, congratulations on
your win and I hope you found the game worth it!
Q: Do medals do anything?
A: Nope. They're just accolades to show the work you've done.
---
Q: Why do you keep telling me to conserve my fuel. I have lots.
A: Early on, running all over the map can drain your fuel. The first
ship upgrade has poor economy in that sense, and it only takes
a while of jumping around to drain, but it's probably the most
embarrassing way to lose in the game. Ship upgrades help you to
conserve more, and bases refill you to full (9999) whenever you
stop by. Still, it's better to be aware.
---
Q: What purpose do these enemy challenges serve?
A: They net you bonus points for showing up and fighting. Unless
you are aiming to get a high score, you can ignore them all.
---
Q: Who are Dr. Hunter, Admiral Sharpe, and Professor Quark?
A: Besides what they say in the game, and what we can discern on
our own, nothing is said about them in-game other than the
correspondance by radio. Dr. Hunter is probably the genius
girl, Sharpe your commander, and Quark the mad scientist who
invented half the galaxy...but that's just my guess. I don't
have the booklet for the game.
---
Q: How should I increase my high score?
A: Take all missions given to you by Sharpe, Hunter, and Quark,
and always do the enemy challenges. Don't clear mine fields
until Dr. Hunter bids you to or you'll miss out on a few
more points for the completion -- she doesn't give you the
mission at all if you destroy it first. Like I said before,
a high score doesn't matter in the slightest so don't feel
the need to make a large one. It's not like many people own
this game anyway. ;)
---
Q: Got any tips for Campaign mode?
A: Only a few. First, whenever Quark asks you to pick up a space
probe that's floating out in space, make it your top priority
to do so. It's either a shield upgrade WHICH HELPS immensely
or it's a weapon upgrade, which is good, too. Second, is to
not die because those upgrades are lost. Later on in the last
two portions of Campaign mode, when the enemies start to
toughen up, having that high-powered shield is incredibly
useful. Besides that, your skill carries you.
---
Q: What are the downsides to having my equipment broken?
A: I haven't been able to test out all cons, because it's so
difficult to get pieces of your ship damaged to the right
amount when you're in perma-first-person POV. From what I
do know, though, is that your range function defaults to
9999 and no enemies show up on your map when your computer
gets heavily damaged; when your engines are hurting, your
acceleration abilities are halved; when your weapons are
damaged to a point, you can only fire one at a time from
your main cannons. Other than that, I don't know myself.
I suspect your missiles either malfunction or can't be
fired when they're put out of commission, though. By the
way, you have a gauge in battle and on the right side
you can see two-digit numbers next to your specs. '00'
is the best, while when you get past 50, your equipment
starts to spaz.
---
Q: I can't find the secret black hole in Campaign IV: Armada!
A: Sorry, but it's location differs from person to person, so
you'll have to follow the method I've suggested or waste
time sector-hopping sixty-three times.
---
Q: Why didn't you provide any maps for us!?
A: Any pertinent information, like the number of ships and
the black hole locations, changes from person to person
and every time you shut the power off. Making a map would
be a waste of space.
---
Q: Hey, I found a mistake! Where can I submit it to you?
A: Wow, someone's played the game! Submit it to:
shotgunnova (at) gmail (dot) com
I'll get back to you within a week at maximum, 'cause
sometimes I forget to check. I'm absent-minded like
that.
---
Q: Skirmish and Cosmic Storm are so ANNOYING!
A: I completely agree. There isn't any real way to beat them
other than by dutiful inspection. As you know by reading
the guide (hopefully), you can usually take nine planned
moves to inspect all of the quadrant, sans detours to
fight the enemies. Cosmic Storm is the reason I provided
my password because I'm sure many people don't want to
play it at all...once is enough, am I right?
---
Q: Why does one type of missile do so much and the other
do so little? Missiles are missiles, aren't they?
A: Some missiles seem to deal more damage to enemies, even
defeating them in one shot. You'd think Nova missiles
are the best since you get them on the ultimate upgrades,
but I guess not. Hawk missiles seem to be effective when
fighting the large real-life fighter jet types, while
Wasp are good on those crappy little buggers that only
take a few shots to kill (who knew?). Nova seem to be
fairly good at the rest, although Nova's probably good
at ALL of the rest anyway. If you figure out something,
drop me a line.
---
Q: When did this game come out?
A: 1991-1992
---
Q: Will there be anymore updates?
A: Maybe. If people submit information (not likely) or if
I happen to be playing and find an error, I might brush
up on everything. Some of the figures are a little vague
so I can correct that sometime.
/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| FOR THE LEGAL EAGLES: |
| |
| This guide cannot be edited or sold in any way without |
| the expressed written permission of the author (me). To |
| do otherwise is a violation of federal copyright laws. |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/