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                   __  ___     ___        ___       ( )      ___
         //   / /   / /      //   ) )   //   ) )   / /     //   ) )
        //   / /   / /      //   / /   //___/ /   / /     //   / /
       ((___( (   / /      ((___/ /   //         / /     ((___( (

       - - - - - -C r e a t i o n  o f  a  N a t i o n- - - - - - -
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                         Utopia: Creation of a Nation
                               FAQ/Walkthrough

                              January 23, 2005
                                Version 1.31

                          Written by:  Dan Simpson
                               Email:  [email protected]



                               Email Policy:
                               ¯¯¯¯¯¯¯¯¯¯¯¯¯
        If you are going to email me about this game, please put
        Utopia as the subject.  Just Utopia.  Also please
        realize that I am not hiding cheats or any other information,
        i.e. everything I know about Utopia is in this guide.

        If you see any mistakes, or have anything that you want to add
        please email me!  I will, of course, give you full credit for
        your addition, and be eternally grateful to you.



                                    Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
   http://www.gamefaqs.com/
   http://www.cheatcc.com/

Utopia is a Strategy game for the SNES and is something like SimCity in
space.  But with the added bonus of having combat against aliens.  This game
isn't that great, it's music being its WORST feature (ugh...), but it has no
guides/codes or anything anywhere that I have seen, so I have answered the
call!

If you are a webmaster and wish to post this on your web page, please email
me first.  And if you do post this FAQ on your site, please make an attempt
to keep it up to date.  There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions.  Well, maybe there are worse things, but it IS annoying!

If the ASCII art above looks like crap, make sure your font is a FIXED WIDTH
font, like COURIER, and that your right margin goes out at least 79 spaces.

This Document is Copyright 1999-2005 by Dan Simpson

I am not affiliated with anyone who had anything to do with the creation of
this game.  This FAQ may be posted on any site so long as NOTHING IS CHANGED
and you EMAIL ME telling me that you are posting it.  You may not charge
for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.31:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Changed my email address and updated the format.

 For a complete Version History, check out the Final Words Section at the end
 of the FAQ.


-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

                 .----------------------------------------.
                 |         1.  The Game Itself            |
                 |         2.  Planets                    |
                 |         3.  Buildings                  |
                 |         4.  Weapons of War             |
                 |         5.  Strategies                 |
                 |                                        |
                 |         Final Words...                 |
                 '----------------------------------------'


-------------------------------------------------------------------------------
1. The Game Itself
-------------------------------------------------------------------------------

 Controls:  The view is isometric, so the D-Pad works like this
   LEFT  UP      A       Builds/Help/Bulldoze
     \  /        B       Switches between tool bar and map, Cancels
      \/         X       Toggles between Build/Query/Bulldoze modes
      /\         Y       Reposition Marker (Query Mode only)
     /  \        START   -- nothing --
  DOWN  RIGHT    SELECT  -- nothing --

 The point of the game:

   You want to build a colony on another planet.  Simple.  Except that you
   are not alone on the planet, there is also 1 species of aliens on the
   planet with you.  It isn't there planet either, they are also colonizing
   it.  So don't feel too bad when you have to waste them.  So you have 2
   objectives, Build Your Colony, and Waste the Bad Aliens.

 The Toolbar: (from left to right)

   Zzz Button -- Pauses the game
   Magnifying Glass -- Intelligence Reports
   Map Icon -- Shows the maps
   Hat/Construction -- brings up the building list (see 3. Buildings)
   Face Icon -- Brings up your Council (see below)
   Money Icon -- Brings up the Finance Report (see below)
   Disk Icon -- Saves/Loads/Starts new game

 The Council:

   The council will inform you of everything that you are doing wrong.  That's
   pretty much all they do.  They also give out all the raw data on your
   colony which you have to interpret and deal with, they won't help you
   there.

   Back Row:

     Civil Engineer: Shows how many buildings you have, and suggests which
       buildings you may need to build.
     Head of Research: Shows you your research status, how many research
       facilities, and how many scientists you have.  If you have as many
       scientists as you can get, he asks for more buildings.  If you don't
       have any grants, he asks for money.
     Colony Administrator: Shows how much Food/Oxygen/Fuel/Etc you have and
       how much you need to survive.
     Financial Consultant: Shows your current financial situation, and tells
       you what to do about it.

   Front Row:
     Senior Psyciatrist: Shows how many people are in what jobs, what the
       Birth Rate and Death rate are, and what the Morale is.  (you can set
       the Birth Rate in any hospital in your colony)
     Supreme Commander: Shows all of your military units.  By the time he asks
       for troops, you already need them, so build units before he asks for
       them!

 Financial Report:

   Looks exactly like this:        What this is telling you:
     Economy     Units    Keep       The Keep Percentage is how much of any
     Fuel          00      80%       of these things you keep per how much you
     Food          96      80%       make.  Setting it at 80% keeps 4 out of 5
     Ore           00      80%       units, and throws the other one away.
     Gems          00      80%       This is important because STORAGE space
     Weapons       00      80%       is limited, and you don't want it filled
     Tech          00      80%       with nothing more than FOOD.

     Tax Rate =   15%                Taxes aren't that important early in the
     Military Grant         00       game, because you are subsidized from
     Civilian Grant         00       Earth, but they become your only source
     Spying Grant           00       of Cash later.  Military and Civilian
                                     Grants create research in their
     Current Funds      500000       respective areas, while the spying grant
                                     sends spies to your enemy.

   So how do you know how much of anything to keep?  It's kinda simple.  If
   your colony produced 10 units of food a turn, but only ate 3, then you only
   need to keep 30% or more.  (it's generally better to go at least 20%
   higher, in case your population grows)  That way you only really produce 3
   food which is all you need.  Anything that you want to sell, Gems, Weapons,
   etc., you usually want to keep ALL 100% of it.

   You ALWAYS want to have Research grants going strong.  Start them off with
   2000 or so each, and as the game progresses, increase the grants too.  This
   needs to be done EVERY MONTH!

   When you close that screen the Production screen opens.  It looks exactly
   like this:

     Industry        Men     Prod     What this is telling you:
     Arms Lab         00      00        How many men, and how well they are
     Chemical Plant   00      00        producing something.  If you see that
     Mine             00      00        you have a lot of men on a job, but
     Ship Yard        00      00        they never seem to produce anything,
     Tank Yard        00      00        you many not have enough raw materials
     Workshop         00      00        for their job, OR not enough power for
                                        it.
     Hospital         00
     Laboratory       00
     Security         00

   Close that and the Trading screen opens:            How to sell/buy:

     Trade        Units     Cost     Supp    Demd       Move the hand over the
     Fuel           00       06       00      36        number under the DEMD
     Food           96       04       00      30        (to sell) or the SUPP
     Ore            00       02       64      00        (to buy) and press A.
     Gems           00       40       02      00
     Weapons        00       10       02      00
     Tech           00       04       02      00

     Current Funds      500000

     Note: You can only buy/sell when there is supply or demand for that item.
     Note: You can trade only ONCE per month!
     Note: Each day lasts about 3 seconds of real time
     Tip: Buy gems when they are cheap (like 40) and sell them when their
          price goes up to 80+.


-------------------------------------------------------------------------------
2. Planets
-------------------------------------------------------------------------------

 Name:        Planet Type:       Buildings:
 -----        ------------       ----------
 Practice     Red Type Planet    Command Center, Flux Pod, 2 Hydroponic,
                                 Launch Pad, Life Support, 3 Living Quarters,
                                 Radar, Store, 9 Solar Panels
 Rhendor IV   Red Type Planet    -- same as above --
 Alpha Ceti   Green Type Planet  -- same as above --
 Vega III     Frozen Type Planet Command Center, Flux Pod, Hydroponic, Launch
                                 Pad, Life Support, 3 Living Quarters, Radar,
                                 Store, 16 Solar Panels
 Astoria II   Rocky Type Planet  -- same as above, with 4 less Solar Panels --
 Benezar IV   Red Type Planet    Command Center, Flux Pod, 2 Hydroponic,
                                 Launch Pad, Life Support, 3 Living Quarters,
                                 Radar, Store, 8 Solar Panels
 Antares III  Blue/Red Type      Command Center, Flux Pod, 2 Hydroponic,
                                 Launch Pad, Life Support, 2 Living Quarters,
                                 Radar, Store, 8 Solar Panels
 Rukbat III   Green w/Rivers     -- same as Benezar IV --
 Beta Zan II  Ice w/Chasms       -- same as Benezar IV --
 Herak VI     Rocky Type Planet  Command Center, Flux Pod, 1 Hydroponic,
                                 Launch Pad, Life Support, 3 Living Quarters,
                                 Store, 9 Solar Panels
 Gamma Lucra  Blue/Red Type      -- same as Benezar IV --

 You cannot build anything on Planet Objects, that is Mountains, rivers,
 Chasms or whatever.  The exception to this is the Space Moss Converter, which
 can be built on Space Moss.


-------------------------------------------------------------------------------
3. Buildings
-------------------------------------------------------------------------------

 As you can plainly see, this list is far from complete!  I'll get around to
 finishing it eventually...

 A Dash "-" under a building indicates that that building replaces the one
 above it.

 Name:            Cost:   Time:    What it does:      How many People:
 -----            -----   -----    ------------       ----------------
 Flux Pod         3000    28 days  Stores 20 Power
 Laboratory       5000    56       Research           10
 Radar            2500    28       Scans for Enemies
 Hospital         8500    56       Sets Birth Rate    20
                                   Cures Virus'
 Laser Turret     7000    18       Shoots enemies
 Living Quarters  2000    42       Houses People      50
 Missile          4000    42       Shoots enemies
 Solar Panel       800    14       4 Power
 Ship Yard        7000    84
 Arms Laboratory  6000    42
 Chemical Plant   8200    56
 Fuel Tank        3000    28       Stores Fuel
 -Compressed FT   3000    28       Stores More Fuel
 Hydroponics      1500    28
 Security         4000    28                          10
 Store            2000    28
 Tank Yard        4800    28
 Workshop         2800    28
 Launch Pad       3000    28
 Command Center   9000    42
 Life Support     7000    56       400 Air
 Power Station   10000    70       50 Power
 Stadium          6000    84
 Mine             5000    42


-------------------------------------------------------------------------------
4. Strategies
-------------------------------------------------------------------------------

 Before you actually BUILD anything you will want to look at your finance
 screen to set such things as SPYING GRANTS and both the MILITARY and CIVILIAN
 GRANTS as well.  Don't forget those!

 First thing you want to do is to build a Hospital, and set the Birth Rate to
 High.  (use the Query tool on the Hospital then push A twice on the window)
 Later when you've gotten a lot of people, you will want to set it back down
 to Medium.

 Next you want to expand your Living Quarters by 6 or so extra.  Try to
 organize your colony such that Living Quarters are away from Power Sources,
 or any industry.  You also want to build a Security around your Living
 Quarters to cut down on any inside crimes.

 Now build 4 workshops, and 4 Hydroponic farms.  You will probably want to set
 your "Keep %" on Food down to 20% or less.  (AFTER you get over 600 stored)

 Build a power station, and at least 6 more Solar Panels to expand your power
 supply.  And if you can build 2 new Flux Pods, one 12 squares to the north
 and to the east (up and right).  When those are built, check your map to see
 if you can find any Ore or Fuel.  (you will have to change the map by
 pressing A)  If you have either, build the appropriate building on them.

 Next build 2 to 4 Laboratories, and make sure to set their Grant money to
 around 3000 to 4000 each.  Check your finance screen EVERY month at the start
 of the month, and set each grant back up to its previous level.  The Lab
 grants are taken gradually, but the Spying Grant disappears immediately after
 you get a spying report.

 Now build 4 Stores, and remember to expand each of these areas as needed.
 You will know that you need more living quarters when the population density
 gets too high, you will need more security if someone steals from you, etc.
 Listen to your Council!  They have good advice!

 Now we are going to militarize.  Build at least 2 Arms Laboratories and a
 Tank Yard (Tank Yard's require Arms to build Tanks).  Build 2 Missiles, and
 by your Command Center and by your Mines and Chemical Plants build Cannons.
 By your Launch Pad build a Ship Yard and a Fuel Store.

 Remember that you have those hostile aliens to the South of you (I think that
 it is always the south).  You should have been spying them for quite awhile.
 When you feel that your military is sufficient, launch an assault against
 them using both tanks AND planes.  If you are ever attacked, use your
 missiles as the first line of defense, and your tanks/planes as the second
 line of defense.  Don't depend on your Cannons to repel attacks!  They aren't
 very reliable!

 Every once in awhile you will experience several random events, one of which
 is that Earth will demand some scientists or they will fine you.  Which do
 you need more, science or money?  I usually say NO to any such requests.

 Good Luck!

The following strategies come from PW:

 DEFENSE FOR THE OBSESSIVE PARANOID

 Put a ton of money into Spying. If they sound like communist dictators ("It
 is they that are the aggressors, so we should attack them in masses"), then
 you should focus on your defenses right away.

 If they capture one of your spies, you had better say your prayers and
 super-bulkup on your defense. They are bound to attack soon.

 If you hear what their tech level is, check YOUR tech level too. You will
 have a better clue on your chances.

 When new kinds of radar are invented, build them NEXT TO your old ones. Don't
 demolish the old ones until the new ones are already finished.

 If you believe your outer defenses are, despite the massive amounts of stuff
 you built, eggshell thin, then build up defenses inside the nooks and
 crannies of your base. That way, if they crack the outside, they've still got
 a long ways to go.

 If you have the cash to burn but don't feel like building more defensive
 structures, then build long rows of cheap solar panels as speed bumps, and
 build defenses both in front and behind them.

 Keep space in between your defensive structures, and jam tanks in them.
 Always have some space left for when new and updated stuff is invented. Also,
 keeping nice little alleyways inside your base for defense structures are
 good too.

 Power Stations are God. If you have enough money, you should go as far as to
 demolish 2 x 2 blocks of solar panels to make way for the Power Stations. The
 only time when you should NOT do this is when you are using the solar panels
 as speed bumps.

 Have more ship shops and launch pads than tank shops, because ships don't
 build nearly as quickly.

 Make your defense in layers. Also, build civilian stuff in between those
 layers. This way, it will take MUCH longer for the invaders to hit you in
 your core.

 Never have solid walls of defense structures. Never. Not ever. Instead, it
 would be best to have a sort of checkerboard pattern of structures, so that
 as soon as they get through one, they have more to contend with.

 If they're flyer-based, have a LOT more anti-air units. If they're
 ground-based, have a LOT more anti-ground units. But never make your defense
 consist entirely of either.

 Defend yourself on every single side. This way, it'll take longer for them to
 wipe you out.

 HOW TO BUILD OUTPOSTS

 1) Build a Flux Pod or two in some really convenient place, such as in the
    alley of a mountain.

 2) When the Flux Pods finish, then build a radar post right next to them.
    Also build a few defense structures around the general area.

 3) Build a few civilian structures closely in this area and build some
    defense structures further out.

 4) The next thing you know, you've got another base.


===============================================================================
                               Final Words...
===============================================================================

ASCII Art created using SigZag by James Dill:   (freeware!)
 http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor:  (shareware)
 http://www.gwdsoft.com/

Special thanks to PW for some strategies.


                          Shameless Self Promotion:
 ==========================================================================
 I am Dan Simpson ([email protected]) and have also written FAQs for:

   NES:      Disney Adventures in the Magic Kingdom
             Final Fantasy -- Magic FAQ
             The Legend of Zelda
   SNES:     Aerobiz
             Aerobiz Supersonic
             Utopia: Creation of a Nation
   Genesis:  StarFlight
   PSX:      Thousand Arms -- Walkthrough
                           -- Forging/Dating FAQ
   PS2:      Madden NFL 2001
   XBOX:     Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
   PC:       AD&D Rules FAQ, 2nd and 3rd Editions
             Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
                                                         NPC List
                                                         Creature List
             Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
                                                -- Items List
                                                -- Class FAQ
                                                -- Creature List
             Civilization III (incomplete)
             Colonization -- the Single Colony Strategy Guide
                          -- the Cheat Guide
             Drakan: Order of the Flame
             Dungeon Hack
             Icewind Dale & Heart of Winter -- FAQ/Walkthrough
                                               Items List
                                               Kresselack's Tomb Map (JPG)
                                               Burial Isle Map (JPG)
                                               Shattered Hand Map (JPG)
             Icewind Dale II                -- Items List
             Master of Magic (revision)
             Messiah
             Pharaoh (currently being edited by Red Phoenix)
             Planescape: Torment  -- FAQ/Walkthrough
                                     Items Listing
             Rollercoaster Tycoon
             Sid Meier's Alpha Centauri
             The Sims
             Ultima 4: Quest of the Avatar
             Ultima 7: The Black Gate
             Ultima 7 Part 2: Serpent Isle
             Ultima Underworld -- Keyboard Commands
             Ultima Underworld II -- Keyboard Commands
                                  -- Spell List
 All of my FAQs can be found at:

   http://www.gamefaqs.com/features/recognition/2203.html


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Original Version (5-31-99, 12k)
Changes in 1.1:  (9-20-99, 16k)
 Added to Strategies section
 Added the Weapons of War section
 Format Changes!
 And a bunch of small changes as well
Changes in Version 1.2 (2-29-00, 19k)
 Small Changes
 And Some Small Format Changes
Changes in Version 1.21 (4-26-00, 20k)
 Small Changes
 And Some Small Format Changes
Changes in Version 1.3 (6-24-00, 23k)
 Added new strategies from PW
 Some other small changes

 Version 1.31  January 23, 2005  23k

   Changed my email address and updated the format.




________
Stinger:
¯¯¯¯¯¯¯¯

 "Power outages reported"

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 1999-2005 by Dan Simpson

I am not affiliated with anyone who had anything to do with the creation of
this game.  This FAQ may be posted on any site so long as NOTHING IS CHANGED
and you EMAIL ME telling me that you are posting it.  You may not charge for,
or in any way profit from this FAQ.