_______________________________________________________________________________
This FAQ contains SPOILERS!!! Read at your own risk!
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=====================
"Treasure Hunter G"
STORY GUIDE
Version 1.1
by UnknownGuy945
=====================
E-mail:
[email protected].
Please press Ctrl+F and type in the code to skip to a certain section
CONTENTS:
0X - The Legal Stuff / Version History
1X - Why create a Story Guide?
2X - About the Game
3X - Characters
4X - Before Kujira
4A - Preparations
4B - The Adventure Room
4C - The Abnoba Ranges
4D - OPART Hunting
4E - Kujira the Whale
4F - Carbukle Island
5X - After Kujira
5A - Kujira's Wound
5B - The world's last mad scientist: Dr. Hello
5C - Falua and the Choir
5D - Aroshu Castle
5E - Search for Brown-G
5F - Stonehenge
6X - Goodbye, Stupid Earth
6A - Atlantis Island
6B - Return to Babel Dome
6C - The Ferric Falcon's Flight
6D - The Earth Tree Island
7X - The Ending
XA - Review
XB - Email Policy
XC - Credit
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__
/0X\
===============================================================================
|| Legal Stuff ||
===============================================================================
I am not affiliated with Sting or Square-Enix in any way. And obviously, you
cannot copy my works. That is called 'plagarism'.
Yes, I accept it if you copy my work with permission. And only if you
give me proper credit.
But if you break the law and be in trouble with police, you can only blame
yourself for it.
__UnknownGuy945
===============================================================================
Version History:
RELEASED VERSIONS:
v1.1 There ISN'T a scene after the Artemis battle! And Liam Wiamil has
checked my work for errors. Also fixed unreliable Table of Contents.
Also fixed SILLY mistakes!
v1.0 The first full version complete! ...That's about it. File size is
51.9 KB. Still need to figure out if there is a scene after the fight
with Artemis, I kinda forgot.
NEVER RELEASED:
v0.8 YES!! I only need to complete two more sub-sections! But GameFAQs
doesn't accept unfinished guides, so I still can't submit it! Next
update coming VERY soon! File size is 47.8 KB.
v0.7 Merged pieces of storyline into groups. Changed groups. Completely
redone the whole thing. File size is 44.7 KB.
v0.6 Liam Wiamil corrected my work to create a v0.6 version.
"The Third Island Revisited" complete. Improved some parts.
Now that was quick. Added "The Earth Tree Island". Now all is complete
except for "The Third Island", "Atlantis island". File size is
40.5 KB. "After Kujira" is very frustrating!
v0.5 Finally, a good guide. Have finished "The Ferric Falcon's Flight",
"Carbukle Island", "The First Island", "The Ending" and that's about it.
I would be able to release the story guide in no time. File size is
37.1 KB.
v0.33 A very unfinished guide. Only includes information about the First
Island and anything after that is omitted.
__
/1X\
===============================================================================
|| Why create a Story Guide? ||
===============================================================================
Just for you English-speaking people. Even Giampolo Bianchi's FAQ isn't very
good, because of mistakes in the plot.
This FAQ is based on Metalhawk's patch. This is for people that have the
actual ROM and can't translate it or read Japanese.
The information corresponds to the Post-Beta 2 Translation.
__
/2X\
===============================================================================
|| About the Game ||
===============================================================================
The game "Treasure Hunter G" is about setting off to stop the Dark Lord
from releasing Bone Dino, a dinosaur that will destroy the world. Your role
in this game is to locate your father Brown-G and stop Bone Dino and the
Dark Lord. But to stop him, you will need the help of the seven OPARTs.
O==========================================================================O
O======================Game Introduction===================================O
| |
| "All of the world is an adventure." |
| |
| These were the words of the great treasure hunter, Gamrius VI. |
| |
| Now, however, many hundreds of years have passes since the great wars |
| of the past. |
| |
| In this world of nothing but minor skirmishes between neighbouring |
| countries, chances of an exciting adventure seemed slim to none. |
| |
| This is the story of two brothers, a mysterious girl, and a strange |
| monkey adventuring in a world that, unbenownst to all, was about to |
| change drastically. |
| |
O==========================================================================O
O==========================================================================O
__
/3X\
===============================================================================
|| Characters
===============================================================================
_________________
| |
| MAIN CHARACTERS |
|_________________|
RED
Hero of the game. He is the older brother of Blue. Red considers his own
father, Brown-G, as a liar. He is also so strong he can bust barrels in
one hit. This accounts for his enormous amount of ATTACK.
BLUE
Red's crybaby little brother. He stays with Red all the time and sometimes
drives him mental.
RAIN
This girl was rescued by Silver-G, with her pet monkey, Ponga, in the Irato
Forest. Nobody knows about her past. She can translate from any language,
including Carbuklese and plant-language. But, honestly, her 'guts pose' is
very annoying.
PONGA
Ponga is a very smart monkey and he never leaves Rain's side. He says
'Uki' about a hundred times in the game and that's about all he says.
Ponga can also use offensive magic.
SPOILER -> read backwards: .emag eht fo dne eht litnu taht eciton
ton od uoy dna ,naidrauG tsal eht si agnoP
_________________
| |
| NPC CHARACTERS |
|_________________|
DR. HELLO and the parrot, POLLY
He tries to help the party sometimes. He can steer the Ferric Falcon and
has invented a machine that will save your game, recover your HP/SP, and
even increase your SP for you. Polly likes to pose as Dr. Hello sometimes
and copies every last word he says.
BROWN-G
The father of the G brothers.
He was found attempting to fly a Ferric Falcon and crashing it into Babel Dome.
He often tells Red and Blue outlandish tales. The first three-quarters of the
game is played with the party chasing after him.
SILVER-G
The grandfather of the G brothers.
Dies trying to save Ruuri and Rain near the beginning of the game. He assists
Red and Blue in the Aged Cave. There is a clock in his stomach because of
times of war, when he kept his wife's clock as a memento. But he couldn't
bear to lose it, especially in war, so he went to the pub, liquored it down,
and down it went. He is a very tempered person and even has the nerve to
punch Red to wake him up early in the game.
KUJIRA
The whale who (reluctantly) takes the party to different islands in the world.
He injures himself many times and needs a Hi-Potion to get him going. He
also lacks motivation.
GALBANI and GALGAGA
The two druggists that make the Hi-Potions for the party for Kujira the Whale.
MR. TENZU and the trainers from Ruuri Fighting Dojo
They like to say 'Atchoh', 'Orya' and 'Kyaaa' all the time and punch Red. They
also provide two traps for Blue and give them tips on how to fight well.
They also seem to like punching in the back.
THE DARK LORD
He tries to seal the Guardians and use Bone Dino to destroy the world.
MIO
She leads the Abnoba Castle and seems to have taken a liking to Rain. She also
helps unlock her spells.
J-ELF
He believes that the tale of the Dark Crown is only a myth, so he ends up
unlocking the seal that is holding the Dark Lord.
LEONARDO
J-Elf's ex-sidekick. He thinks he is great, and mistakes Red for J-Elf.
He intends to challenge J-Elf to a duel to the death for what he had done to
him before.
MAIL, MS. MORA, and HERBATLE
Townpeople in Ruuri. After Ruuri is burnt, they live in Sebia's restaurant.
CARBUKLES
People who live on Carbukle Island. They tend to dance, and they look
like tiny gnomes that go "Hariiii!"
KING AROSHU
The wimpy king that hates pain and can't stand an enemy hitting him, not even
a rat, nor a bat. He keeps a bomb to suicide himself when he gets hurt.
THE WILD MEN
A group of three/four elves that try to stop Red and Blue from climbing
Mt. Abnoba.
FALUA and the choir kids
Falua, the teacher of the choir kids, teach people how to sing songs that
can make the undead vulnerable.
__
/4X\
===============================================================================
|| Before Kujira ||
===============================================================================
4A - Preparations
The two G brothers, Red and Blue wake up, in Silver-G's house. Blue wakes
up instantly as soon as Silver wakes him up. He had dreamt of what had
happened in the trailer in the intro of the game. Red, however, ignores
Silver.
He is dreaming about what had happened that caused them to retreat into
Silver's house. An argument starts about how Brown-G, Red's father, is a
liar. Red tells him that he had dreamt up all those stories about Ferric
Falcons and the World Tree, and how he is up to something. Brown says that
it isn't their concern. Red bashes Brown, and runs out of the house.
Blue runs out as well and Red cheers him up. Suddenly, he shouts "UP!" and
starts bashing Red.
Really, it's Silver G bashing him and he wakes up. He then states that
the clock in his belly states that it is nearly 10 o'clock. They listen to
the clock in his belly. They listen to it until Herbatle comes in and says
that he has found a Ferric Falcon in the Aged Cave. They agree to search
for the Ferric Falcon.
Oddly enough, someone has already drilled their way into the Aged Cave. The
cave wasn't that deep before. After a long walk, they find the Falcon
fighting a few monsters on the way. Silver G notes how unusual it is for
monsters to be patrolling the area.
They find a few strangers (Hel and her guards), which had planted a bomb into
the Ferric Falcon while their father (Brown-G) is in it. They then
disappear and they spot Brown G climbing into the Ferric Falcon.
Unfortunately, the bomb is just about to explode. Finally Silver yells
"RUN!!!" Red, Blue, and Silver escape from the Aged Cave. As they walk out,
they spot Brown G and the Ferric Falcon. The Falcon blows up, and
crashes into who-knows-where.
They return to Ruuri, the town that Silver-G lives in. Herbatle is at the
door. Finally, he runs off to check the Aged Cave for himself. After that,
there is a long discussion about Brown-G. Red and Blue find out from Silver
that their father has an "Adventure Room", which is hidden in their house!
They leave Ruuri for it. Just as they leave, they meet Rain and Ponga.
Silver had rescued them from a few Drill Zombies in the Irato Forest.
Silver G realizes they need money from equipment. He gives them 1 Giv. As
they try to leave, Ponga follows them and joins the party.
They prepare to go to Brown's house, in Tania. They head to the nearest
town, Sebia, to prepare for the trip to Tania. But they haven't quite
returned to Ruuri when someone comes in and says that 'the green forest'
is on fire. On the overworld, they find out that Ruuri is on fire!
Red, Blue, and Ponga run back to Ruuri, and rescue the people.
They rescue Ms. Mora (and her violin), Herbatle, and Mail. However,
as they go near Silver's house, a Fire Witch kills him. They bury him. The
clock stops ticking. Finally, they leave, mourning Silver G. Rain joins the
party.
4B - The Adventure Room
Ponga runs away for some reason. The rest of the party follows him.
Rain speaks to Ponga. The rest of the party are surprised that Rain can
communicate with Ponga. Ponga runs away again, into Sebia Village.
He is heading into Sebia's restaurant, where the survivors are living.
They are all depressed. In an unsuccessful attempt to cheer them up, they
leave. However, Ponga runs back and plays the violin that Ms. Mora had given
them.
Finally, they head into the Irato Forest, which they must pass to reach
Tania. But as they enter, they meet a strange man, who has the voice of
a girl, who tells them about how two people named J-Elf and the Turtle
Samurai release the Dark Lord by attempting to steal his crown.
J-Elf thinks that the story about the Dark Lord is only a myth. The
Turtle Samurai blathers on about the Dark Lord's seal, and finally, annoyed,
J-Elf kills him. J-Elf proceeds into the treasure room, and touches the Dark
Crown, releasing the Dark Lord to wreak havoc on the world again. The old man
stops talking, and then he says "What did you do to me?" and runs away.
They go through the forest, fighting monsters. They also manage to kill the
Fire Witch that killed Silver.
Finally, they manage to make it to Tania Town. Their Dad's house is to the
north. They successfully make it there... but there's no sign of the
Adventure Room. Until they search the area and find notes... and finally, the
door to the Adventure Room is revealed.
As they go into the Adventure Room, Blue bumps into a desk. Finally, the
lights are turned on. They find various things, such as a shield that are as
flat as paper. Finally, a book falls out of the bookshelf. There are two
letters. One is addressed to Red and Blue. It says "Dear Red and Blue,
how are the both of you? Please forgive my silence up until this point, as
I didn't want to have you involved. During one of my excavations long ago,
I came across the secrets of OPARTs and the world's trees, but paid little
heed to my discovery. My intrests lay with treasure hunting, not academia.
I chose the adventure at hand over research and study. Afterwards, an angel
came to me in a dream. She showed me the danger our world was in, becoming
a map leading not only to the danger, but to the Earth Tree. Treasure
hunting is undoubtedly more my style, and, the treasure being the safety of
the world, I can't imagine a more worthy quest. For now, I've left for the
Earth Tree. When I return, we'll talk further. I'll look forward to seeing
you both then. I have only one request. Please deliver the other letter here
to the magician on Mt. Abnoba. PS. Take care of yourselves, and never lose
your courage or sight of your dreams. To my beloved sons, Brown G."
They decide to forget about the request on the letter. However, Rain comes in
and states that they saw the Ferric Falcon. She seems to be hiding something.
4C - The Abnoba Ranges
They proceed to Abnoba Ranges, where they find many monks. They battle them
one by one, and one even has a rule where his rats cannot be hit.
As they go up the mountain, they also bump into the Wild Men, which they
defeat. They climb up the mountain, which is full of stones that can hit them
and plunge them all the way down! They succeeded. Finally, they entered the
castle on top.
The "magician" resides on the top floor of Abnoba Castle. Her name is Mio and
says Red had came early. It turns out that Mio IS the magician! Mio had seen
them arriving in their vase. Mio had already got the letter that they had
tried to deliver. During the delivery, Mio seems to be a bit attracted to
Rain. The letter says that the world is sucummbing in darkness. Red tells her
it's one of his father's 'stupid' stories. Mio, however, says that the world
is headed right into trouble as they speak. Mio also wants Rain to come with
her. Red refuses. Mio invites them to bed.
But Red and the others want to explore the place. They go to the tower and see
the amazing view. Suddenly, the others jump down and some bats swarm on top
of Red. He is surprised, so his ATK and ACT are reduced by 10.
They defeat the bats and FINALLY they go to bed.
However, at midnight, Rain gets attacked by a monster. The door gets locked
behind her, and she is left to face the monster by herself. After casting
Great Fire, it is discovered that the monster is really Mio!
Mio reveals that Rain has a great and mysterious power that she will learn
about as she uses it.
They climb down the mountain, only to find that the Wild Men had another
member. They defeat the fourth Wild Man, and meet Mio on the way down the
mountain, which gives them the first OPART, the Dark Globe, which can aid them
on their journey. OPART means Out-of-Place ARTifact. The Dark Globe can
calm confusion. Mio then leave. They continue down the mountain and
they try to escape only to find out that someone had blocked the way out
of the mountain. They find a dead monk under a waterfall,
and behind him is a secret passage where they find one of the Dark Lord's
henchmen... Hel!
She sics some monsters at the group, and they also set Teleport traps.
Finally, they are defeated, leaving the party to face Hel.
They defeat her, and she swears revenge and warps away.
4D - OPART Hunting
They end up back in their house, for some reason. This is when they realize
that their Dad is up to something. They decide to use Brown-G's diary to
track him down and find out what he's up to. They check his diary. They will
have to go to Herman's Forest, which is near Oceania Town.
It has two words at the bottom of the page: "Love, Angelina" Blue says
"Dad has no honor."
Finally, after reaching Herman's Cave, it is locked! The writing on the door
says you have to use a password. The book states you need to yell something.
Red yells "I love you! I love you! L..l.....lllovely Angelina!"
Rain asks if it's the right words. Red says they have no choice. So he yells
it again. Rain asks if it's getting embarrassing. Red punches the ground
and realizes that it's getting embarrassing. He finally opens the door, and
the door loosens!
After a long walk, and a fight with a giant bull, they end up in a room that
is shaped like a man. There is a door with a sign on it. It says
"My name is Goganba. If you tickle my feet, I'll start laughing and let go,
so get a good grip on my shoulders and we'll get going."
It turns out that they need to press two hidden switches in the man-shaped
room, one on his 'foot' and the other on his 'shoulders'. Then the door opens
Inside is the Goganba Crystal! It can calm down the storms. Finally, they
escape from Herman's Cave.
4E - Kujira the Whale
As they explore Oceania Town, they talk to the sailors. They realize there
aren't any ships for them! After a long walk, they find a strange
island. They fight enemies on it. Suddenly there is an earthquake!
Suddenly a voice yells "Stop your squabbling! It's irritating my back!"
It turns out that the mysterious island is a whale. Red and Blue ask the
whale how he could talk but he won't tell them (rude whale). He says
"I'm getting sleepy now, so please go away. I'm fine just lounging
about here at the surface. I hurt my tail, so I don't feel much like
swimming."
They rest at the inn. At midnight, Red and Rain wakes up, and Ponga creates a
ladder that leads them to the roof. Red tells Rain that his Dad would chase him
off the roof when he was mad. No matter what it was, he would give him a good
smack. Rain tells Red to not stop liking her, but she was just mumbling.
After a long talk about Brown and the foghorn from the lighthouse, they go
back to bed. In the Inn, there is a druggist Galbani. He says there is a
drug that could heal wounds. You can catch the frog that is needed to produce
it in the Neko Forest.
So they head to the Neko Forest. However, there is a strange plant blocking
the way. It talks in flower language and Rain translates it. It is saying
"I'm going to eat you." The flower eats them, but spits them back out.
It is useless since the frog is not there, and they will need the flower to
swallow them to get to the frog.
At Sebia Village, they meet Ms. Mora. She gives them a potion to make you so
slippery so if a flower swallows you, you go through the stem and out through
another flower.
It turns out that the potion works. They slide through the flower and follow
a path that leads to a castle. The Cat Queen, who lives in them, challenges
Red to a fight. They defeat the Cat Queen, and she opens up a secret passage
to their backyard so they could get the frog.
But their path is blocked by an Evil Bud. They defeat the Evil Bud, and also
find a great, oily frog. This is the frog they need! But as they escape from
the forest, they are attacked by Hel again, and this time, she has two
assistants: Sinifie and Sinifian.
They are defeated, and Hel is sent to the Dark Lord. He says that Hel has to
go to the Old World. Despite Hel's pleading, he sends her to the Old World
anyway.
They return to the druggist in Oceania's inn, which makes them a Hi-Potion for
them, which could heal wounds. He also gives them an SP-Potion, which heals
SP. They go to Kujira, but he still refuses. He calls them 'persistent'.
As they leave, Rain says they should sleep at the Inn. That is what they do.
They wake up in the middle of the night again. There is a strange sound.
They find Kujira in the ocean and they convince him to take the Hi-Potion and
he says this was the first time he met such obnoxious people and finally takes
the Hi-Potion. A turtle helps him apply the Hi-Potion to his wound.
He says he feels better and takes them over the seas.
4F - Carbukle Island
During the trip, Kujira tells them he could talk because he once worked for the
humans. But his boat sank, and he could speak the human language after that.
Blue gets seasick on the way, so his stats are decreased in battle by 15.
When they finally do get to Carbukle Island, they find another fairy crystal.
It is saying "Help me, Guardian... Get me out of here...". They head further
north and suddenly Rain says not to move. They stand still, and eventually,
they find themselves surrounded by Carbukles, a race of very tiny midgets that
look like gnomes. They are asking if Red is a monster. They reply 'Yeah' but
the Carbukles know they are lying. They can tell by the smell if they are
monsters or not. They want to get rid of a monster that have held their
friend hostage (they're referring to the Rats).
The Carbukle is found to the northwest, surrounded by rats. There are eight
of them! They defeat them, and they proceed to the east and find the Carbukles
saying the Rats are very large for their size. They dance for Rain, and after
that she learns the Small Boost spell. A Carbukle offers to take them to an
underground cave. It is underneath a bush. They fall down the hole and
Rain and Ponga end up falling farther than Red and Blue. Red picks Blue up and
then he falls down a bridge, where they find Rain and Ponga. Ponga's legs are
twisted, but it isn't very much of a problem.
They open another door and find a stone tablet. Translated from Carbuklese,
it says "From the white island, heroes bearing a golden helix will chase the
monsters down and return the island to peace." They fall down a hole and find
another message. "In order to obtain the helix, you must proceed underground,
hear unheard noises, see unseen things, and choose unchosen objects." Which is
exactly what they do. Holes appear. They need to jump into the holes in
a certain order to get to the OPART. They jump into the north-west, south-west
and find an invisible hole in the north-east, then jump down the south-east.
They find themselves near a door. They enter and find the OPART Gold Spiral,
however guarded by a Big Bull. They defeat it, and retrieve the Gold Spiral.
After that, there seems to be no way out. Blue drops a hint: why can't they
use the OPART they just got? They use it and they float out of the under-
ground cave.
The OPART deposits them right where they had dropped into the cave. They leave
Carbukle Island and Kujira is on the shore waiting for them. As they leave,
the Carbukles farewell them.
__
/5X\
===============================================================================
|| After Kujira ||
===============================================================================
5A - Kujira's Wound
Kujira notes how strangely warm the water feels. Big waves swamp Kujira with
enemies every time. Soon, Hel's Ghost appears in midair! She sics 6 Ooze
Balls at the party. They are defeated and she vanishes into nothing.
The party also finds that Kujira is bleeding from all the fighting. Kujira
drops them off at the Port Town of Akrass. There is also a cutscene where
Lady Mary (another of the Dark Lord's henchmen) receives information
about the Guardians and they even protect animals. How the Guardians were
formed was that they were elected by the other fairies to protect all living
things. Dark Lord tells Mary to "make sure those fairies remain sealed."
They go into the inn and enter the very top floor. There is a druggist named
Galgaga that says "My name's Galgaga, and I deal in drugs. I've heard there
are some sweet-ass frogs in the sewers below the town."
However, their path is blocked by a few kids. They kick him out for some
reason. As he leaves, Red sees from the corner of their eye that they are
entering the sewer that they need to enter. They find the switch disguised
as a pot and enter the sewers.
After locating a lot of hidden paths, they find the frog that they need. They
attempt to catch it, but are blocked by enemies. The party defeats them and
Red picks up the frog. He returns to the druggist, who makes a Hi-Potion for
them. Actually, he makes two.
However, when they return to Kujira, he isn't there! They try to leave, but
Kujira comes back, telling them he had gone for a little swim. They give him
the Hi-Potion and he swims away.
5B - The world's last mad scientist: Dr. Hello
The next OPART is the Pyramid Eye, hidden inside the Large Pyramid to the east.
There are many rumors about the "scary" Dr. Hello who lives in Babel Dome.
They proceed there and give the Doll Robot a Hi-Potion so she could let them
through. There is also another robot that asks for a "Toad". Of course, the
party doesn't have one, so Red fought the robots and won. They go up all the
floors of the Dome and eventually find the Ferric Falcon!
A strange man, named Dr. Hello and his parrot, Polly comes up and introduces
himself and poses and tells the party to call him 'the world's last mad
scientist Dr. Hello'. Unfortunately, the Bear Robots in the lab are on a
rampage.
The party goes down and takes care of them. But not until the Mice Robots
attack! They are defeated as well. After the fight, Dr. Hello is depressed
and needs to have some time alone. Polly leads them out and gives them
a key to Dr. Hello's old home.
It turns out that there is a machine in Hello's old house. They examine it and
the thing explodes, leaving a hole which they jump in. It leads to a maze
which led to a village near the Pyramid.
The party head into a small pyramid. There is a monk that asks Red if he
wants to train. There is a special condition. They may not touch the rats that
he summons. After he is defeated, Blue learns Confusion Trap.
Soon enough they venture out of the small pyramid.
But there is still a pyramid blocked by one of the Pyramid Research Squad
people. They sic robots at the party, and the party defeats them and finally
climbs the large pyramid.
Unfortunately, they are in for a long fall. The party explores the area until
they find a room with a engraving on the wall. It says "Turn it back a
little." so they run around the Flame clockwise. Then the Flame flashes and
it says "Turn it completely around." They run around the Flame anticlockwise
and is says "Turn it some more." Finally, the Flame flashes again and the
sign says "That's good." They go to the pedestal and obtain the Pyramid Eye!
The sign now says "Get out of my way!". They walk through the sign... and
meet another of the Dark Lord's henchmen. She is named "Lady Mary".
Blue, however, ignores her and says "This girl stinks!" An argument starts
between the two, and finally, she sics some Coctrices at the party.
After the Coctrices are defeated, Lady Mary fights the party in person with
her mummies. After she is defeated, the Pyramid is about to collapse because
of her and the party escapes using the Gold Spiral. However, in an unruly
manner. They bounce like beachballs down the pyramid, and Blue complains that
his butt hurts.
When they escape, they meet Dr. Hello. He has made another invention, the
Mole Machine, which can dig into objects and carry passengers on the way.
However, it goes backwards and crashes. The engine catches on fire, and they
have no choice but to go south.
5C - Falua and the Choir
They go through a short forest, but meet J-Elf on the way. J-Elf asks for
Red's name. He introduces himself as J-Elf, the Red Man that relit the fires
of Hell. He says that blood is red, and he is red, and so he is invincible.
J-Elf plans to fight the party and says "Only one of us may stay on his feet!
You must die!" They defeat him, anyway.
They head further down into the forest and find someone that is being attacked
by a few strangers. Red beats them up, and they find out that the victim's
name is Falua, the teacher of his choir.
There is another faerie crystal there, which sends a telepathic message to Red
that reveals how the world was destroyed a long, long time ago.
Falua tells the party that they could rest at his place. They accept the
offer. They take his Enchanting Sword. Falua explains it is useless to him,
so Red could take it. They go upstairs and rest at his place.
Blue asks Falua why people are presecuting him. Falua explains he is a
Castrato. He is the voice of the court, and he rejected normal life when he
was young, living only to train his voice. He says that his voice can reach
as high as a child soprano, but has the volume of an adult.
One of his students come in and says it is time to sign hymns. Falua explains
he has been training children in music, but he has a feeling he can't go on.
As they leave, the King of Aroshu arrives, and he asks how they found the
place. Red lies and says he lives to the south, not the east.
But a soldier comes back and says to stay where they are, and they are soldiers
of Aroshu. Rain says they should warn Falua. They go back, but Falua does
not believe them. Suddenly there is a noise. The King and his soldiers had
broken in from the south! As they break in, they break a gravestone.
Red comes out to stop them, but a ghost appears and kills off the soldiers.
The party attempts to destroy the ghosts, but they are invincible until Falua
and his choir comes out, and the ghosts are vulnerable then. The party
defeats the ghosts, and the King of Aroshu tells Falua that he misjudged him
and also asks the party to take him back to his castle. He hates pain, so if
he suffers pain, he will suicide himself with a bomb that he keeps.
5D - Aroshu Castle
The party manages to get the stupid king back to his castle. The King asks
them to look around and attend a banquet on the third floor. But, just after
it begins, the Queen comes in and says "My cute little baby! Say, do you
want to play a game with me in your room?" Blue is dragged away, and even the
King can't stop her. The King then explains that the Queen, Charlene, still
cannot believe that her son is dead. He was eaten by a monster a long time
ago.
They find her room, and Blue rejoins the party. It doesn't do any good,
however, because the Queen STILL won't let him leave! When they return to
the King, he begs them to let Blue stay for 3 days or more. Suddenly,
something crashes into the King's garden. Red, Rain, and Ponga investigate.
Another faerie crystal had landed in the King's garden.
The faerie sends a telepathic message to Rain. It reveals the Dark Lord's
plan to destroy the world. The Dark Lord claims he is trying to heal it!
The Dark Lord then says the world will return to what it used to be, a
war-torn place. Finally, he crystallizes all the faeries, and sends them down
to Earth. He is calling another henchman, Fenril, to find the last faerie and
seal it, so Bone Dino will be complete and will destroy the world! Red and
Ponga try to reassure Rain after she understands the message.
There is also a strange, flattened object that looks identical to the one in
Brown-G's Adventure Room. They find a strange landmark, and the closer to the
centre they get, the less gravity there is, oddly enough.
They return to the banquet table, only to find that the King is absent.
He is back at his throne, and he says they should sneak Blue back before the
Queen notices.
Blue is in the Queen's bed. Red gets him back. But as they try to leave,
the Queen comes! The King comes as well, and says it is his duty to let them
leave. Finally, the Queen gives up, and lets Blue leave. They kiss (!) and
finally the party gets to leave.
But not before they get stopped by Tohto's soldiers! They say to Red that
they require information about the castle. Red refuses, and he fights and wins!
However, there are replacements! But, luckily, Dr. Hello has fixed the Mole
Machine and comes to rescue them! They end up back in Babel Dome, which was
very lucky because the lights of the Mole Machine are broken and they
couldn't see where they were going.
5E - Search for Brown-G
There is another peeking pot in Babel Dome, an invention by Dr. Hello. It is
identical to Mio's one in Abnoba Castle. It is then revealed that Mio is
Dr. Hello's daughter. Brown is in a town named Rekur Town, and he is having
major problems, resting in an inn, and collapsing every second. Dr. Hello
has also fixed the rest of the Ferric Falcon, except for the power supply.
They proceed through the forests to the west, also bumping into Leonardo, the
Turtle Samurai. He challenges them to a fight and fails. Eventually, they
reach an empty town named Haama Town. Someone comes up and says there is a
monster in his house. However, as they walk into the house, it's a trap! The
room fills up with water, but Mio comes in to rescue them. The person who led
them to the house is really a monster in disguise, and they fight Red, but
fail. Mio them teaches Rain the Drain spell and leaves, muttering that they
should stop meeting like this.
They continue west even further, and eventually reach Rekur Town. They walk
into the Inn, and find Brown! He is wondering where he is. Red tells him that
he is in Rekur Town. He says he has to save the world and stop Bone Dino.
However, he collapses again.
They attempt to leave, but a woman comes up and gives Red the items that Brown
had left behind. They are a Strength Seed and a Stone Tablet. Brown had said
it is the key to the underground island, Atlantis.
To the east is Rekur Cave. There is a slot in the cave where Red fits the
Stone Tablet in. A secret door opens, and they continue through the dungeon
and find Artemis and her Golems! They are defeated, and Artemis teaches Red
another technique, Super Dash. She also teaches them the past about Atlantis,
how people selfishly absorbed the Earth's power. They continue forward...
and there is the sixth OPART, the Old Map. It reduces gravity.
When they return to the inn, however, Brown-G isn't there. He has gone to
get all the OPARTs and save the world. They leave the place, and decide to
pay a visit to Dr. Hello back at Babel Dome.
5F - Stonehenge
Dr. Hello says that the Old Map can help them enter the centre of Stonehenge,
which will lead to Atlantis Island. The Suko Forest has been cleared,
and the Mole Machine has broken AGAIN.
They head to Aroshu, only to find that the castle's guards won't let them in.
There is a way to the King's garden however. In Ravi Town, there is a way
through the back of the town. They head into the garden and into Stonehenge.
The Old Map works! Gravity is weakening. But the Dark Lord arrives at the
last moment. He attempts to seal Rain, but fails, and they are warped away
before the Dark Lord can try again.
__
/6X\
===============================================================================
|| Goodbye, Stupid Earth ||
===============================================================================
6A - Atlantis Island
The party is deposited in the world that looks like the one they saw in the
flashback of how the world was destroyed. They proceed through the island,
where they meet the strange people that they met at Neko Castle. They
explore the place, and finally they meet a Faerie.
She tells them that the place used to be Atlantis, the place that was destroyed
many years ago. By the powers of darkness, Bone Dino was resurrected, and he
laid waste to the world. The people killed were countless. Atlanteans used
to use the power of the Earth to benefit themselves. They were used for many
purposes, until the nature of the Earth's powers changed because they had
overused that power, and caused a tear in the fabric of space: The Hilbade
Phenomenon. The world then became a dangerous place to live, and Bone Dino was
revived and the war began. Finally, they created the Ferric Falcon and
evacuated to the World Tree and live with the elves there. With the help
of the Guardians, they sealed the Bone Dino. But, still, it was too late.
A huge tsunami crashed into Atlantis, sinking it into the ocean and taking
everything with it. The remaining islands swirled around and finally settled
into the world as they know it. Only 5 Guardians have been sealed, and if the
last Guardian is sealed, the seal will be undone. Their job is to go to the
World Tree before the Dark Lord does. There is only one way to save the world:
find the Falcon and use the Feather. She gives them the 2nd last OPART, the
Feather.
Finally, they go back through the island to the teleporter, which deposits them
back near the King's garden.
6B - Return to Babel Dome
As they attempt to leave from the King's garden, they spot Brown-G. Brown-G
realises that the group has six of the OPARTs. And his Notebook! Brown-G
explains that the Ancients left the OPARTs when they went to the Earth Tree.
Brown-G wants to see the Earth Tree for himself, so he went to look for the
seven OPARTs. So he searched for them. And he also dreamed that a faerie had
told him that the Earth Tree was in danger, and that he needed to save it.
So he attempted to fly the Ferric Falcon, but ended up crashing into Babel Dome
because of the bomb Hel had planted. Dr. Hello then said he would repair the
Falcon. And it's already done! They are ready to leave when they see Leonardo
sneak up behind them! He is sending them a letter. It says "To J-Elf, I
hereby challenge you to a duel! Noon today, on Piesura Hill! It's a duel!!
You're going down today!" Apparently, the stupid turtle had mistaken Red-G for
J-Elf on his journey. Brown-G says that J-Elf claims he is a treasure hunter,
but he'd do anything for money.
When they DO get to Babel Dome, they are ready to go on board on the Falcon
when the alarm rings. Enemies have attacked! They go downstairs to deal with
the monsters, but it's hopeless. They head back upstairs and report there is
a fire! Dr. Hello tells the party there's gunpowder in the lab. Quickly,
they climb into the Ferric Falcon.
But not before the Dark Lord appears. Brown-G leaps off the Falcon to fight,
but the Dark Lord throws a strange light at Brown-G, killing him as a result,
but also buying enough time for the party to escape.
6C - The Ferric Falcon's Flight
Babel Dome blows up just as the Ferric Falcon escapes and Red and Blue mourn
Brown's death. Dr. Hello tells them that their Dad is extremely lucky and
there is no need to worry. Suddenly, the Ferric Falcon drops.
Dr. Hello explained that he had attached many inventions to the Ferric Falcon
so it's too heavy. He attempts to grab the control stick, but it comes off
in his hand. Suddenly, the Talking Rock shines. It is saying, "Use an OPART
to reduce gravity!" They use the Old Map. Suddenly, they were flying!
There was no time to celebrate, though, because Fossile is flying right
underneath them, suddenly coming up to fight. The party eventually defeats
Fossile.
But after the battle, the Ferric Falcon runs into some major weather problems.
The clouds look strange, hail falls, and lightning is striking. To make
things worse, a strong wind is blowing. They use the rest of the OPARTs
in the following order: Dark Globe (calms the confusion), Pyramid Eye
(suppresses lightning), Goganba Crystal (calms down the storm).
After that, they fly into Bifrost, the bridge that connects the world with
the Earth Tree. Humans call it the Aurora. The Talking Rock says "Time
to teleport!" They then use the Gold Spiral to land on the Earth Tree Island.
6D - The Earth Tree Island
The Ferric Falcon lands on the Earth Tree Island. Dr. Hello had also built
a machine on the Ferric Falcon that serves as a Church and an Inn put
together! As they continue through the Earth Tree Island,
they fight a few sasquatches and some guy named Fenril who can summon the
undead.
Finally, they arrive at the World Tree and Rain and Ponga whisks them up the
tree. There were ruins on top of the World Tree and just up north, they
find a huge palace: the Demon Tower, where the Dark Lord lives.
They proceed through the Tower, fighting enemies on the way. Finally, they
meet the Dark Lord. He says that "Love has always been the greatest weakness
of humanity." Then he says that Red had ended up bringing the last Guardian.
He awakens Bone Dino and he seals Rain in a fairy crystal, and the party end
up fighting him. Once they defeat him, the powers of Hel, Lady Mary, Sinifie,
Sinifian, and Artemis will unite with the Dark Lord's to create his true
form!
__
/7X\
===============================================================================
|| The Ending ||
===============================================================================
SPOILERS!!!!!!!!
READ AT YOUR OWN RISK!!!!!!!!!!!!
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V
Halfway in the battle, Bone Dino awakens. But something is missing.
Bone Dino comes in incomplete! The Dark Lord wonders why. Then he realizes
that he sealed the wrong person! Ponga is the last Guardian, and he heals the
entire party before continuing. They then defeat the Dark Lord once and for
all!
After the battle with the Dark Lord, Ponga turns into his Guardian form,
and the party evacuates from the Demon Tower. The Guardians
uncrystallize the others. Red, Blue, and Rain fall down until the
Feather glows and they fall slower. Bone Dino awakes. They only
half-defeated the Bone Dino when the Guardians come and finish him off.
The Guardians drag them out of the Bone Dino's pit. Rain is called on by the
Guardians and leaves the party. They leave for Dr. Hello, who steers the
Ferric Falcon to Oceania Town. Red and Blue leave for Tania Town.
They reach their house. Herbatle bumps into them to check if they were dead.
Blue gets a rest. Blue them hears a voice that sounds like a maniac yelling.
They go out. Nothing.
Blue wonders if Brown ever found his dream. Red replies: "The only thing Dad
ever found was this damn house."
He had spoken too soon. They look around. On the church roof is... Brown-G!
He jumps down and explains everything, including how Mio had rescued
him from the Dark Lord. Mio comes down, and explains she didn't want to help
a 'bald middle-aged lunatic'. Brown-G claims he isn't bald, but the hat didn't
fool anyone! Mio warps to who-knows where.
Red and Blue follow Brown into his 'Adventure Room'. They decide to go on
another adventure!
O==========================================================================O
O======================Game Epilogue=======================================O
| |
| "There is no end to an adventure. The moment you take another step |
| forward, the next adventure is waiting for you." |
| |
| These were the words of the great treasure hunter, Gamrius VI. |
| |
| Of course, there is no end to our adventure either, but every story |
| is fated to have an end. |
| |
| So, for the time being, let us close the story of two brothers, a |
| strange girl, and a mysterious monkey. |
| |
O==========================================================================O
O==========================================================================O
You will see various characters of the game, and finally the credits.
Wait patiently, and you will see a scene with Leonardo. The camera will stay
there until you turn your SNES off (or reset it). He is waiting for Red on
the Piesura Hill and he'll wait their forever until you turn it off.
__
/XA\
===============================================================================
|| Review ||
===============================================================================
My score: 10/10.
"Why not release it in the US? It's PERFECT! Other SNES games couldn't get
better!"
It's AMAZING how many people can misunderstand this RPG! Why?
It was never released in the US! Luckily, Metalhawk changed all that!
The game is great. Want proof? Here it comes:
GRAPHICS
Rating: 11/10!
3D graphics. Smooth animation. Lots of things that you'd want. Kinda like
Earthbound, but MUCH BETTER! I'm not normally scared, but I'm scared of the
enemies in THG! Even looks better than Final Fantasy VIII for PlayStation!
The world map is also 3D, and the trailer is great. You just never know what
lies ahead!
MUSIC
Rating: 13/20. Sorry, Sting.
The music may not be the best in the world, but it's both good and bad!
The music matches with everything around it. But sometimes the music gets
a little bit annoying. The battle music MIGHT match with what's happening,
but it's still annoying and on your nerves.
GAMEPLAY
Rating: 99/100
The game's great! It has dialogue almost anywhere! However, sorting your
items is a pain in the ass. Moving diagonally in battles is also very hard.
Boss battles happen unexpectedly, and the characters have simple names.
The game also goes straight to the point, there are no sidequests. However,
otherwise, it's perfect. And FLEXIBLE! You can bash anything and everything,
even in the field. I've bashed barrels, uprooted flowers, knocked out beehives,
bashed up enemies, pressed hidden switches, talked to people, opened chests,
opened drawers, and nicked money from other people! Enemies can bombard you
and you have to decide to either dodge quickly or do stand there and fight.
Grid Levels are also a great idea, that encourages people to level up. The
Learning Curve is only about 1 hour, instead of the many hours to get the
Espers in FF3/6! The menu is unique, it displays a chessboard with the
characters on it, so you could see everything that is happening, even in the
menu!
SOUND EFFECTS
Rating: 16/20
Let's face it, the sound is much better in THG than SOM! And that's all
I can say. The only flaw is the strange 'bloops' in the game.
REPLAYABILITY
Rating: 10/10
You can discover new things in the game everytime you play again. About
the 2nd time in the game, I realized that one of the pots in Oceania Town
has 6,000 Giv! You can also apply variations to the game, like Low-Level
Challenges and things like that.
So overall: 10/10 and this is not the average.
This also means, THG rocks!
__
/XB\
===============================================================================
|| E-mail Policy ||
===============================================================================
E-mail:
[email protected].
Please, PLEASE don't e-mail me unless its anything important! I accept
information about my guide, but nothing else. Oh yeah, and remove the
"nospam" part.
Please put "THG Story Info" in the subject line. Yes, I don't bother
checking my e-mail after a LONG time, so don't expect an answer.
These are the things I do NOT accept:
===
> Things not related to my guide.
> QUESTIONS! Only things related to the Story Guide!
> Suggestions.
> Criticism.
> Spam.
> Junk mail.
> Other things other than information.
> Walkthrough-related things. This is a STORY GUIDE, remember?
I will ignore whoever sends me things I don't accept.
__
/XC\
===============================================================================
|| Credit ||
===============================================================================
PEOPLE I THANK:
- Metalhawk
He translated the ROM for the game, and it turned out well.
- Square + Sting
They designed Treasure Hunter G.
- Mom
For getting me the THG ROM.
- Liam Wiamil
Made minor changes to the Story Guide because there were a few mistakes.
- GameFAQs
For letting me know what's wrong with my contributions. I would have never
solved my problems in my FAQs without them!
- Anyone else that I forgot.
PEOPLE I DO NOT THANK:
- Metalhawk
For not releasing the full version of the translation patch.
- Squaresoft
They could have continued working with Nintendo!
- Anyone that criticized me for writing a Story Guide about THG. Thing is,
I find it rather convienient. It's for those people who have the Japanese
game out there.
- Anyone else that hates Treasure Hunter G. If they think THG sucks, then
I think * THEY * suck.
====
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(c) UnknownGuy945
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