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The Peace Keepers
FAQ By: Goh_Billy (
[email protected])
Version #: 3.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Al
3.2 Flynn
3.3 Echo
3.4 Prokop
--------------------
3.5 Norton
3.6 Orbot
4. Codes
4.1 Unlock Norton and Orbot for Story Mode
4.2 Unlock ability to pick same character in Story Mode
4.3 Color select in VS Mode
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack + - And
\ | / b - Back J - Jump / - Or
b-- --f u - Up S - Special , - Then
/ | \ d - Down T - Taunt
db d df BLK - Block
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2. System
===============================================================================
Grapple walk into enemy
Pick Up Object press A when on top
of item
Use Weapon press A after picking
up weapon
Dash f, f / b, b
Quick Block BLK (aka L or R on
the SNES controller)
Rage Mode activates when your you will flash red and be
life is low invulnerable for a short
while; walk into the
enemy to grapple and
press A to perform your
strong throw attack (aka
the hcf + A throws)
Special Attack S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Super T, S only works in Story Mode
and can only perform 2
per continue
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Al *
*******************************************************************************
Basic Moves
-----------
Jaw Punch A
Second Punch A Jaw Punch must hit the
enemy for this to come
out
Backfist A Second Punch must hit the
enemy for this to come
out
Backfist J+A
Double Bladed Hands b+J/f+J/J, A
Senton d + A during jump hits grounded enemies
Big Boot Dash, A
Flying Bladed Hands Dash, J, A
Flying Senton Dash, J, d + A hits grounded enemies
Pointing Taunt T
Front Grapple Moves
-------------------
Shin Kick A if the first or second kick
strike doesn't KO the
enemy then the grapple
will remain "locked" and
you can choose to perform
another kick or one of
the other grapple moves
listed below
Tiger Bomb f/d + A
Tiger Bomb Behind b + A
Powerbomb u + A
Backfist J+A
Tornado Fist S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
Tiger Bomb f + A
Tiger Bomb Behind d/b/u + A / A
Jumping Tiger Bomb hcf + A
Backfist J+A
Tornado Fist S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Bazooka Blast Hold T for 2 seconds,
release
Tornado Fist S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Destructive Tornado T, S only works in Story Mode
and can only perform 2
per continue
*******************************************************************************
* 3.2 Flynn *
*******************************************************************************
Basic Moves
-----------
Backfist A
Second Backfist A Backfist must hit the enemy
for this to come out
Stomach Punch A Backfist must hit the enemy
for this to come out
Uppercut A Backfist must hit the enemy
for this to come out
Uppercut J+A
Skyward Boot J, A
Jump Kick b/f + J, A
Double Knee Drop d + A during jump hits grounded enemies
Slide Kick Dash, A
Flying Jump Kick Dash, J, A
Flying Double Knee Drop Dash, J, d + A hits grounded enemies
Raised Arm Taunt T
Front Grapple Moves
-------------------
Short Elbow A if the first, second, or
third elbow strike
doesn't KO the enemy then
the grapple will remain
"locked" and you can
choose to perform another
elbow or one of the other
grapple moves listed
below
Quick Slam f + A
Quick Slam Behind b/d + A
German Suplex u + A
Jumping Quick Slam hcf + A
Uppercut J+A
Flash Uppercut S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
German Suplex In Front f + A
German Suplex d/b/u + A / A
Uppercut J+A
Flash Uppercut S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Flash Uppercut S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Power Transformation when Flynn's lifebar invulnerable during this
is low and lined up mode; can float around
relatively to the and punch during mode;
bottom of the "Y" the lifebar has to be in
in his name, hold a specific zone to be
BLK (R or L), then able to activate this; at
enter qcf + T the end of the
transformation Flynn will
lose any sliver of life
left in his lifebar
Lightning Storm T, S only works in Story Mode
and can only perform 2
per continue
*******************************************************************************
* 3.3 Echo *
*******************************************************************************
Basic Moves
-----------
High Kick A
Second Kick A High Kick must hit the
enemy for this to come
out
Third Kick A Second Kick must hit the
enemy for this to come
out
Strong High Kick A Second Kick must hit the
enemy for this to come
out
Strong High Kick J+A
Jumping High Kick J, A
Jumping Knee b/f + J, A
Knee Drop d + A during jump hits grounded enemies
Blast Knee Dash, A
Flying Knee Dash, J, A
Flying Knee Drop Dash, J, d + A hits grounded enemies
Arm Raise Taunt T
Front Grapple Moves
-------------------
Knee Strike A if the first, second, or
third knee strike doesn't
KO the enemy then the
grapple will remain
"locked" and you can
choose to perform another
knee strike or one of the
other grapple moves
listed below
Frankensteiner f + A
Frankensteiner Behind d/b/u + A
Frankensteiner Fling hcf + A
Strong High Kick J+A
Backflip S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
Reverse Frankensteiner d/b/u + A / A
Frankensteiner Forward f + A
Strong High Kick J+A
Backflip S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Double Jump J, J can adjust second jump
direction with joystick;
works out of a dash
Phoenix Dive qcf + A
Backflip S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Echo Scream T, S only works in Story Mode
and can only perform 2
per continue
*******************************************************************************
* 3.4 Prokop *
*******************************************************************************
Basic Moves
-----------
Gut Punch A
Second Gut Punch A Gut Punch must hit the
enemy for this to come
out
Swipe Away A Gut Punch must hit the
enemy for this to come
out
Swipe Away J+A
Dropkick J, A
Jumping Knee b/f + J, A
Butt Drop d + A during jump hits grounded enemies
Hand Sign Taunt T
Front Grapple Moves
-------------------
Walking Grapple use joystick to move
around
Choke A if the first, second,
third, fourth, fifth, or
sixth choke doesn't KO
the enemy then the
grapple will remain
"locked" and you can
choose to perform another
choke or one of the other
grapple moves listed
below
Choke Slam f + A
Choke Slam Behind d/b/u + A
Power Choke Slam hcf + A
Swipe Away J+A
Fire Breath S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
Walking Grapple use joystick to move
around
Tombstone Piledriver f/d/u + A / A
Tombstone Piledriver Behind b + A
Swipe Away J+A
Fire Breath S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Powerful Forearm qcf + A / f, f + A
Fire Breath S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Rumbling Earth T, S only works in Story Mode
and can only perform 2
per continue
-------------------------------------------------------------------------------
*******************************************************************************
* 3.5 Norton *
*******************************************************************************
Basic Moves
-----------
Straight Punch A
Energy Punch A Straight Punch must hit the
enemy for this to come
out
Energy Elbow A Straight Punch must hit the
enemy for this to come
out
Rising Bolt A Energy Elbow must hit the
enemy for this to come
out
Rising Bolt J+A
Stretch Kick b+J/f+J/J, A
Elbow Drop d + A during jump hits grounded enemies
Charging Energy Elbow Dash, A
Flying Stretch Kick Dash, J, A
Flying Elbow Drop Dash, J, d + A hits grounded enemies
Sky Point Taunt T
Front Grapple Moves
-------------------
Energy Elbow A if the first or second
elbow doesn't KO the
enemy then the grapple
will remain "locked" and
you can choose to perform
another elbow or one of
the other grapple moves
listed below
Winding Punch Right f + A
Winding Punch Left d/b/u + A
Rising Bolt J+A
Energy Engulf S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
Double German In Front f + A
Double German d/b/u + A / A
Suplex Toss hcf + A
Rising Bolt J+A
Energy Engulf S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Energy Engulf S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Activate Rage T, S activates Rage mode which
makes Norton invulnerable
for a short while; walk
into the enemy to grapple
and press A to perform a
Suplex Toss
*******************************************************************************
* 3.6 Orbot *
*******************************************************************************
Basic Moves
-----------
Long Stab A
Second Stab A Long Stab must hit the
enemy for this to come
out
Strong Stab A Long Stab must hit the
enemy for this to come
out
Strong Stab J+A
Air Stab b+J/f+J/J, A
Downward Stab d + A during jump hits grounded enemies
Slide Taunt T can use as an actual dash
Front Grapple Moves
-------------------
Head Stab A if the first, second, or
third strike doesn't KO
the enemy then the
grapple will remain
"locked" and you can
choose to perform another
strike or one of the
other grapple moves
listed below
Inferno Push f/b/d/u + A
Strong Stab J+A
Sliding Stab S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape/Irish Whip T Taunt Escape will occur in
Story Mode while the
Irish Whip will occur in
a VS Game
Back Grapple Moves
------------------
Inferno Push f/b/d/u + A
Strong Stab J+A
Sliding Stab S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
Jump Escape J
Taunt Escape T
Special Moves
-------------
Torpedo qcf + A / f, f + A
Air Torpedo J, qcf + A
Bullet Spray Hold T for 2 seconds,
release
Sliding Stab S consumes part of your
lifebar if move connects;
cannot perform if you
only have a sliver of
life left
===============================================================================
4. Codes
===============================================================================
4.1 Unlock Norton and Orbot for Story Mode
------------------------------------------
Have 1P Game highlighted under Story Game. Hold R, L, and d on both
controllers. Once 2P Game is highlighted press Start on the first
controller.
4.2 Unlock ability to pick same character in Story Mode
-------------------------------------------------------
At the Jaleco logo hold R, L, and S (aka the A button on the SNES controller).
Once the "Press Start" screen appears go ahead and release the buttons and
press Start.
4.3 Color select in VS Mode
---------------------------
Press R and L to scroll through different colors to select for your character
in VS Mode.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Any missing moves?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Jaleco
-Gamefaqs
-And me for writing this FAQ