+--------------+-------------------------------------------------------------+
| D-Pad | Move around and navigate menu |
+--------------+-------------------------------------------------------------+
| Start | Bring up the menu to save or quit |
+--------------+-------------------------------------------------------------+
| Select | Open the menu to select an item |
+--------------+-------------------------------------------------------------+
| L Button | Look at the map |
+--------------+-------------------------------------------------------------+
| R Button | Interact, lift, or hold to use Pegasus Shoes |
+--------------+-------------------------------------------------------------+
| A Button | Use whatever item you have selected |
+--------------+-------------------------------------------------------------+
| B Button | Attack with your sword |
+--------------+-------------------------------------------------------------+
--- For the SNES version ---
+--------------+-------------------------------------------------------------+
| D-Pad | Move around and navigate menu |
+--------------+-------------------------------------------------------------+
| Start | Open the menu to select an item |
+--------------+-------------------------------------------------------------+
| Select | Bring up the menu to save or quit |
+--------------+-------------------------------------------------------------+
| X Button | Look at the map |
+--------------+-------------------------------------------------------------+
| A Button | Interact, lift, or hold to use Pegasus Shoes |
+--------------+-------------------------------------------------------------+
| Y Button | Use whatever item you have selected |
+--------------+-------------------------------------------------------------+
| B Button | Attack with your sword |
+--------------+-------------------------------------------------------------+
The game beings in your house, and the Princess Zelda is calling to you. Open
the chest in the lower right corner to get the LAMP. Leave your house and head
down the ramp, then go as far left as you can go, then up until you reach the
castle. Once you arrive at the castle, make a right and follow the walkway
around the side of the castle. At the top there is a special shrub, lift it up
and throw it to reveal a hole. Speak to your uncle here, before his time comes
he wishes to give you his sword and shield. Take them from him and continue
down. Head right and defeat the two guards here, then open the chest to
acquire 5 RUPEES. Head left and then down to get outside again. Defeat the
three enemies in front of the castle doors and enter the castle.
Be careful of enemies in the front hall, make a right and proceed through the
door. Follow the red carpet until it leads you to a set of stairs going down.
Descend down these stairs and defeat the enemy at the bottom to get a KEY.
Also open the chest here for a MAP. Use the key on the door below you and head
down the path. Be careful in this area because there are no walls on the side
and you can drop quite easily. When you reach the next room, defeat the two
green enemies and head left, then up to a door. Defeat the enemy here and
enter the room on the right. Kill the soldier to get a KEY and then open the
chest for a BOOMERANG. Return to the previous room and go up. At the bottom
of the stairs here beside the jail cells you will fight an enemy spinning a
ball and chain. Defeat him to acquire the BIG KEY, you can stike him when he's
not spinning his weapon. Use it to open the door above you and get the chest
containing 5 RUPEES. Princess Zelda will now follow you around, it seems she
knows of a secret path back on the first floor. Return to the first floor
castle entrance and head directly up from there. Once you've gone as far as
you can go, have Princess Zelda help you push the ornamental shelf to the
right. Now that it's moved, equip your Lamp and enter the secret path.
Take a few steps up in the dark and make a left, you'll find a torch you can
light here. Return to the main path, head up and then right and follow the
hall to a set of stairs. Light the torch directly below you here and head left
then down the stairs. Make a right at the fork, open the chest for a KEY and
then light the two torches. There is a door at the top of the hall here which
needs a Key to be unlocked. From here go left in this room, up in the next,
and start killing rats until one of them drops a KEY, use it on the upper right
door. You'll come to a pile of blocks, push the upper one up to gain access to
the door. Follow the sewers until you reach a room with two pull switches.
Pull the one on the right to open the door, don't touch the one on the left
unless you like enemies raining on your head.
When you reach the sanctuary, listen to what the old man has to say, he will
hide Princess Zelda here. It's your job to locate the elder and ask him about
the location of the Master Sword. Be sure to open the chest here to obtain a
full HEART CONTAINER. Leave the house and follow the path left on the world
map. Use your map to see where the town is and head to Kakariko Village.
______________________________________________________________________________
Just below the entrance and to the left there is a house with two doors,
through the door on the right you will find a woman with some interesting
things to say. Next door is a house with a green roof, descend the stairs in
the back to find a number of treasure chests. Here's how to get them all.
The Blocks are arranged as per the diagram on the
+-+-+ left with coloured blocks being the four chests and
|E|F| enclosed blocks with letters inside being the blocks.
+++-+-+++ What you have to do is push block B down, then block
+++ +++ F down, then block E left, then block D down, then
+-+++-+ +++-+ block C left then block J down and then block I left.
|B|C|D| |I|J| This should set it up so you can now open every
+++-+-+-+-+-+-+++ single chest to acquire 20 RUPEES, 20 RUPEES,
+++ |G|H| +++ 20 RUPEES and of cours,e 20 RUPEES. Leave this
+-+++ +-+-+ +++-+ house and make your way down to the middle area where
|A| |K| you will find a man sitting on the ground beside some
+-+ +-+ pots, he'll offer to sell you an MAGIC BOTTLE for the
low price os 100 Rupees, I suggest you agree. Make
your way to the bottom part of town where you will find the tavern. You can
enter the tavern and speak with the people there but your primary goal is to
enter from the secret back entrance, inside you'll find a chest containing
MAGIC BOTTLE. Head left and enter the shop. After that speak with the guy
just beside the shop and he'll mark a spot on your map. Head for the house in
the middle of town, just below the weather vane in the centre. There is a
young boy in bed who gives you his BUG-CATCHING NET. Head for the shop to
purchase some bombs and then head for the house with the person out front
sweeping. The wall on the right side of this house is cracked, place a bomb on
it to blow up the wall and find a chest containing 20 RUPEES. Next head for
the upper left corner of town. Up on the ledge you can drop down from above
and land in the hole. Opens all the chests here to get BOMBS, 20 RUPEES, 20
RUPEES, and 20 RUPEES. To the left of the three chests is a section of wall
which you can blow up with your bombs and reveal a secret passage. At the end
is a chest containing PIECE OF HEART. Return to the house with the green roof
and the four chests in the basement. There is also a wall down in the basement
which you can blast open with bombs, it's on the top side. Down the hall
you'll finda chest with a PIECE OF HEART. Now the time has come to leave town,
head to the lower right corner and exit south.
______________________________________________________________________________
Take a look at your world map and note the X to the far east, that is your
destination however there are a couple of things to do first. Drop off the
ledge below you and head left until you reach a house at the edge of the
screen. Go inside and note the broken wall on the left, set a bomb on it and
head through. Take the lower exit and approach the person who says you have 15
seconds to get to the other end and get something good. Head through the
person and go up. Take the second path going left and then go left at the
fork. At the next fork head left to the sign and if you move down while
standing under the sign you can jump over the fence. Doing it this way you
should be able to reach the other guy in under ten seconds, he rewards you with
the PIECE OF HEART beside him. Leave the house now and head east.
On the next screen you'll encounter some enemies, just deal with them easily.
Follow the dirt path east, then north, then east. You'll pass by your house.
From Link's house what you want to do is take the south exit from the map. On
the next screen head down once again and then proceed to the upper left exit.
The screen west of here has a kind of shelter thing in it, go inside. Push the
left block up, the right block up, and the middle block right then open the
chest to get some BOMBS. Leave the room and come back. Now push the middle
block up and the right block right. Continue into the next room to find two
levers. The lever on the right causes the door to open and release the water,
the switch on the left drops a number of traps on your head so obviously you're
going to want to pull the switch on your right. Afer doing so leave the
building and notice the PIECE OF HEART on the ground outside.
Leave this map to the west now and then head up, left, left, down and basically
whatever it takes to get to the lower left exit. Now that you find yourself in
the desert make your way north while staying glued to the wall on you're right,
eventually when you reach the top you'll find a cave. Head to the end of the
cave and bomb the south wall, it will open up and reveal a chest inside
containing another PIECE OF HEART. Now from here, backtrack until you reach
Link's house once again, we still aren't finished. From Link's house your goal
is to get back to the Sanctuary once again. From here head west and then west
again to reach the fortune teller's house. From there go north into the evil
looking woods. Continue north and you'll come across nine shrubs arranged in a
3x3 pattern, underneath the middle one is a hidden hole and then you drop down
through it you'll find a PIECE OF HEART at the bottom, be sure to pick it up.
That's about all there is to do now with regard to Pieces of Heart, it's time
to head for your real destination.
From Link's house head one map east and you'll come across a bridge, take the
bridge up and make an immediate right at the top. When you get the chance
after this, turn and start going up toward the X on your map. Keep heading up
and up and up until you reach a ledge, drop down and enter the house here.
This is the house of Sahasrahla, the elder of the village. He says before
anything can happen you must first acquire the three pendants, your first trial
is the East Palace so that becomes your destination now. At the top of the
house throw the pots aside and note you can blast through the broken wall here.
Inside you will find three chests containing BOMBS, 50 RUPEES and 50 RUPEES.
The east palace is located well... to the east, but you can see it marked on
your map just near here. Leave the house and ascend the stairs behind it. Be
careful of those statues, they'll come to life and attack when you get near
them. Head right at the top of the stairs and down. Make a right at the
bottom where the statue is standing and then keep going right. Drop off the
ledge on your right and climb the stairs above you. Basically it's just a
matter of following the stairs up and right to reach the palace.
______________________________________________________________________________
There are three doors at the entrance to this palace, and the two on the right
and left side don't lead anywhere. What you need to do is lift the pot in the
middle and step on the button below it to open the door in the middle. Defeat
the enemies in this room and step on the somewhat camouflaged button in the
middle to open the next door. Descend either set of stairs and get ready to
head up, but be careful, there are large balls rolling down toward you and
every few seconds an extremely large ball rolls down. What you need to do is,
as you head up and dodge the small ones, take a moment to hide on the sides and
wait for the large one to pass. At the top make a left and then go down and
around to the right to reach a chest containing 100 RUPEES. Backtrack to where
the cannonballs are coming out of the hole and ascend the stairs above them,
you will find a door at the top. Proceed through this door into the next room.
Make a right and head to the end of the path, lift up one of the pots and throw
it aside, there is a hidden button behind them which opens the door for you.
In the next room you will find a number of enemies here, ignore them and head
up. Go through the door on your right and lift the pot in the middle to find a
button, when you step on this button the door at the bottom of the room opens
up. In the next room down you will find a chest with a MAP inside of it.
Return to the room west of here with all the skeletons and continue west. Head
to the left side of this hall and lift the two pots, there is a hidden button
behind them to step on and open the door beside you. Take the lower left exit
here and suddenly you'll be trapped in the room with a whole bunch of
skeletons. They are easy to defeat however, not with your sword, but either by
throwing the various pots around the room at them, or by using your Boomerang.
Take the north door when it opens up and check the chest to acquire a COMPASS.
Descend the stairs and go through the door on the right. Feel free to examine
the object on the wlal and get advice from the elder if you wish, your
destination is through the door on the right. Despite the points of interest
in the room there is very little you can do. If you wish to fight the enemies
here for whatever reason be very careful, they are only vulnerable when their
eye is open so you might have to wait as they close it, open it over and over
until they are finally defeated. Take the east door out of this room and make
your way south to the bottom where you'll find some stairs.
Watch out because it is rather dark in this room. What you need to do is head
over to the right side and step on the large button in the floor which is
somewhat hard to see, it opens the door leading to the right. Below all the
pots in this room you will find not only a number of hearts but also a KEY as
well. Take the Key and return to the previous room, use it to open the door on
the left side of this room. Follow the walkway to the next room. What you
need to do here is defeat all the enemies in thi room, it will force the
spinning enemies to detach from the pot and fling themselves around the room.
During this time you are free to lift the pot and hit the button underneath
which causes the chest to appear with the BIG KEY inside. Use the Big Key on
the door at the top of this room and push the block on the right up to get
through. At the top of the room make a right and enter this large room again.
Use the Big Key to open the enormous treasure chest in the centre of the room,
it contains the BOW. You now have the ability to equip it and fire arrows,
that will come in handy. Watch out for the enemies which drop down, use your
Big key to open the door at the top of the room and head through.
It's dark in here so you may want to equip your Lamp and light the torches.
Your destination is the door at the upper right, through it you will find a
plethora of Rupees just waiting to be gathered. Return to the previous room
and equip your Bow, the bow kills those cyclops enemies in a single hit, one of
them will drop a KEY, use that key on the upper left door. Head up to the
second floor to find a number of pots, lift the lower left one to reveal a
button underneath which opens the door. In the next room defeat all the
enemies and step on the bottom button to unlock this door as well. In this
room, with the balls rolling like crazy toward you, your goal is to hit the
upper left button and unlock the door. Finally there is one more room here to
get through before the boss, pick up the two pots and throw them at the two
skeletons and then fire two arrows at this improved one eyed foe. Head up
through the door, kill the normal enemies and both of the super cyclopses.
It's finally time to take on the boss, head up through the door when ready.
Fighting one boss would of course be too easy, so this game was nice to you and
offered six bosses to take care of, how nice of them. The six bosses bounce
around the room as if they were influenced by some kind of narcotic, while you
carefully try to avoid their mad rampage. Any time they bump into you, you
will lose a half a heart, and they will bump into your quite a lot. Basically
what they do is bounce around in a circle, and then line up at the top of the
room and bounce down toward you. To defeat them you can use your sword, but
compared to the Bow the sword is horrendously inneffective. It takes exactly
three arrows to kill any given member of the enemy team, and you'll want to go
afer them one at a time to make it easier rather than spreading the damage out
since they die individually rather than all at once. The one thing to keep
note of however is that once you get down to the remaining two enemies, try to
attack them both equally, one shot to one, then one shot to the other. The
reason for this is that once you're down to the finally enemy, he gets angry
and turns red. He bounces around the room a lot more violently and is harder
to hit, if you've already damaged him before this time it will make the fight
significantly easier. For defeating these enemies you are rewarded with a
HEART CONTAINER and the PENDANT OF COURAGE. You're also warped outside.
______________________________________________________________________________
Your destination is now Sahasrahla's hut once again, now that you have the
first pendant he has a bit more to say to you. He tells you all sorts of
things about Hylian past and then gives you the magic PEGASUS SHOES. These
shoes give you the ability to run now, and also a new attack, you can run into
enemies with your sword out and damage them, this happens automatically. Leave
this area and make your way back to Link's house once again. Follow the path
down south of his house and then turn right and follow the east wall down
beyond where the wall ends and drop down to the kind of beach-ish area.
Proceed east to the next screen, you'll know you're going in the right
direction if you keep heading east and pass below a large body of water. On
the other side of this body of water head north and make a right when the path
forks. Eventually you'll reach a cave. Head inside and bomb the wall at the
top to reach a fairy fountain. If you have the Bug-Catching Net then equip it
and nab both faeries to keep in bottles, I know it sounds harsh but dammit, do
it anyway. Leave this cave the way you came in and outside again, place a bomb
on the wall left of the cave entrance. It will blast open and lead you up to a
chest containing the ICE ROD. Return once again to our favourite point of
reference, Link's House. Note that if you need healing, this place is great.
Leave Link's house and go right a little bit, then take the path north from his
house leading up to the castle. Make a left before entering the castle and
take the west exit out of here. Head north to the next screen. Head up to the
top here and take the east exit, you'll be on the screen with the Sanctuary
except you'll be on the ledge above. Charge up your run and smash into the
pile of rocks here to reveal a secret staircase leading down to a chest
containing PIECE OF HEART. Your next destinaiton is the Kakariko Village once
again, if you forget how to get there then simply check your map, or head west
of the Sanctuary and then down. Your actual destination isn't the town itself
but rather the few houses just south of it. On the upper left side of the map
below the town is a house with a whole bunch of bookshelves in it. Slam into
the one on the left with your Pegasus Shoes to knock the book down and then
pick up the BOOK OF MUDORA. Time to head back to Link's House yet again.
From here head south and then south again, west, and then west again. You are
trying to get back to that desert where you found the Piece of Heart earlier in
the game, so make your way along the next screen to the lwoer left and you'll
find yourself in the desert. Head up to the very top of the desert and keep
going until you can go no further, if you are truly at the top then on your
left, just around the edge, you will find a stone tablet in the middle of a
platform with some mysterious writing on it. What you have to do is equip the
Book of Mudora and use it directly in front of this stone tablet to open the
way to the Desert Palace. When you are ready to proceed then head inside.
______________________________________________________________________________
What you need to do when you enter is begin heading up, defeating any annoying
enemies you come across. Note the pillar in the centre of the platform above
you, it has an eyeball spinning around it, seemingly harmless, but allow this
eye to catcha glimpse of you and whammo! You're got one hell of a laser beam
flying toward your face. Keep moving and make your way left past the pots and
up from there. There's some kind of enemy in the ground here, either wait for
it to come up and slash it with your sword or just run by when it's
underground. Make a left at the fork here to reach the next room, another
fork, head down this time and run all the way down to the very bottom. When
you hit a wall you should see a door on your left, head through this door.
There's another of those damn laser pillars in the middle, just ignore it for
now and exit outside the palace entirely via the south door. Make your way
down to the bottom where you will find yet another PIECE OF HEART ripe for the
picking. Re-enter the palace once again. Push the block third from the left,
up, and the door above you opens. Head inside and equip your Bug-Catching Net,
it's a fairy free-for-all in here. Anyway head back to the previous room and
take the east door. Follow the path all the way up to the room above where
there are paths going in all four directions, take the door leading north.
Note that there is a KEY which is kind of hard to see, sitting on top of the
upper left pillar, to knock it down simply run into the pillar with your
Pegasus Shoes. Leave this room and head right, then up through the door. Lift
the upper middle pot in this room, you will find a button underneath it. When
you step on the button a chest appears which contains the MAP. You'll find the
exit of this room on the lower right side, a door leading south.
Follow the hallway east and then proceed south in the next room to the screen
after this. Note the door you pass is locked, and since you should have a key,
then you had might as well open it up. To open the door at the north end you
need to kill all the enemies in this room, with the exception of the laser
statue of course. Open the chest at the top to gett he COMPASS and then head
north through the door. Be careful of the moving cannonball firing things in
this room, all you are trying to do is get to the very top where you can open
the chest and grab the BIG KEY. Head back down to the previous room and out
the door on the left. You've got a decent amount of backtracking to do now,
actually it's just a couple of hallways. What you want to do is head up to the
screen above and then run west like mad until you reach that room again with
the four exits, one in each direction. Take the door leading west here.
Oh no, which pot hides the button!? Well it's the one at the upper left if you
must know, simply lift it up and stand on the button to unlock the door above
you. Open the chest here to acquire the special POWER GLOVE. Now that you
have this you can access a few previously innaccessible areas. It's time once
again to go back a couple of rooms to that one room with the four exits, one in
each direction. Head south until you can't head south anymore, then west into
the room with the laser pillar and south out the door to reach the desert
again. Note at the upper right corner those greenish coloured rocks which you
are now able to pick up thanks to the help of your Power Glove. Lift them up
to give yourself access to the entrance and head into the Desert Palace.
There are six blocks in this room and of course another of those blasted laser
statues. What you need to do is push the lower right block up to open the door
at the top of the room. Even the dungeon itself is an enemy here as seen by
the fact that the floor has decided to attack you. Quickly lift the lower left
pot to find a KEY and use it on the door at the top of the room. Make your way
down into the room at the bottom, all you have to do to unlock the door in here
is defeat the four enemeis. Through the door on the right, make your way up
the hall being very careful to avoid the laser beams while you keep moving.
Lift the third pot on the right and get the KEY from under it, then use it on
the door above you. There's another key in the next room, where the floor is
attacking once again, you'll find the KEY under the upper right pot. Use it on
the door and proceed north. Equip the Bow and defeat the red cyclops enemy
here. What you have to do in order to get any further is equip the Lamp and
light the four torches here in front of you, the wall will move and reveal the
large door leading up to the boss. Head through the door and prepare yourself.
Once again you aren't actually facing a single boss, but rather three bosses at
once and you have to kill all of them individually which means the fight gets
gradually easier as you go along... sort of... more like easier and then harder
again. What the bosses do is, at about the same time they all pop out of the
ground and fire small dirt projectiles in an X shape from where they come up,
for this reason you will never want to position yourself diagonally from one of
those holes where an enemy is coming from. After they appear thet float around
in the air for a couple of seconds and dive under once again. Your goal is to
slash their heads with your sword until they die, one by one. The best thing i
find is to charge your spinning sword attack while they are all under and let
it loose to try and maybe hit more than one of them, then after that just slash
until they dive again. Once two of them have been defeated the third and final
one gets more difficult. Instead of four projectiles in an X shaped pattern,
it fires eight projectiles in an asterisk shaped pattern. It is also only out
of the ground for a split second, so one spin attack is about as much as you
will be able to get off before it dives. Still it shouldn't be too hard. Pick
up the HEART CONTAINER from the ground after the boss is defeated and the
PENDANT OF POWER as well. You'll automatically be warped outside again.
______________________________________________________________________________
Once again your main destination at the point, is Link House. From Link's
house what you want to do is take the path leading east and then head north
across the bridge. Continue up until you reach the river and follow it along
the right side. Ignore the bridge on your left and keep going up until you
reach the witch's house. Head for the far right side and lift the enormous
block above your head. Make a right at the top of the screen and follow the
path down to a few piles of rocks which can be destroyed by slamming into them
using your Pegasus Shoes. Ascend the slope on your right and make your way up.
Drop over the ledge on the next screen and proceed up along the shallow water
here. When the shallow water forks into two paths, take the north path up to
the next screen. Here the path forks again, follow it down as far as you can
go and then right over to the far right side. If you've followed the
directions correctly you'll reach a dead end where a sea monster appears and
offers to sell you the FLIPPERS, they cost 500 Rupees, but become an invaluable
resource to have, be sure you pick them up, after the palaces you should have
enough. After acquiring the Flippers, swim down from where you got them and
drop over the waterfall below you. Run south and turn west here, don't go down
the waterfalls a second time. You'll reach a slope of grass going up and then
left leading to another PIECE OF HEART. Still a few more things to do.
On your way back, going in the way you came get to the area with the ladder
where you made the transition from shallow water to land. If you're going from
the witch's house this is up past the large rock, east, south, past the piles
of rocks and north up the slope in that area. To the left of the area with the
water and the ladder I'm talking about, and then up you will come across a
waterfall. Enter the waterfall by swimming up into it and you'll find a pond.
Approach this pond and choose to throw an item. Press left or right until you
find the Boomerang and throw it in. When the fairy brings it back, say that
you dropped it to acquire the MAGICAL BOOMERANG. Afer doing this enter the
cave again and drop your shield into the water, say that you dropped it and the
fairy will return the improved shield to you. Not too shabby.
Return to Link's House again, or more appropriately, the top of the bridge east
of Link's House. At the top of this bridge head east and then go south when
you reach a wall, you'll find a dock at the very bottom. Jump into the water
there and swim north along the stream until you reach the bridge. Under the
bridge you will find a man sleeping in this hidden area, speak to him to
acquire the MAGIC BOTTLE. Turn around and once again return to Link's House,
you've picked up pretty much everything you need at this point so it's time to
proceed with the game again. Heal yourself and make any purchases you need.
From Link's House, head west and make your way to Kakariko Village and then go
up from there. Turn right at the Fortune Teller's house to reach the next
screen and then at that point, head up. In this area, head up a bit and you'll
see a sign, make a right and grab the enormous rock. Throw it away and then
enter the cave beside it, if you've reach an extremely dark cave then you're
most likely in the right place. Jump down here at the beginning and follow the
path up. Make a right at the first fork and then head down at the second. The
third fork is somewhat hard to make out, but there is a different coloured path
going up, take that path. Turn right and speak with the old man, at this point
he begins to follow you around. No matter. Continue right past where he was
standing and enter the next area. After the man speaks go down, and then right
to get around the hole. Keep moving east until you can no longer move east any
longer. The old man tells you to turn right, which means for you to head
south, do so and then exit out the door to reach the Death Mountain.
Be careful of the enemies in this area, when you slash them they don't actually
die, they simply turn to stone. It would also be hard not to notice that many
rocks are falling down from above. Head down and then right, the old man
speaks to you yet again and then gives you the MAGIC MIRROR which might just
come in handy. Enter the old man's new home and speak with him, he'll
replenish your health back to one hundred percent out of the kindness of his
heart. Leave the cave and proceed right, ascend the ladder just outside this
cave and then when you get to the top head up. At the cave entrance make a
left and follow the path to the west. There's a ladder at the end you should
come across, right next to the path leading back to Kakariko Village. Climb
this ladder up to reach the top. Make your way right until you come to the
entrance of a cave. Notice that directly below the cave door is a rock and
directly below that is a small edge on the side of the path, on either side of
it there is no edge and you can fall off. What you want to do is purposely
drop off here, on the left side of that small egde, but as close to it as
possible. Basically your goal is to try and drop off the edge, as aligned as
possible with the rock above. When you do this you should land on a platform
below with a cave door. Enter the cave. Follow the path up to a set of stairs
and ascend them to the next floor where you will find a PIECE OF HEART sitting
on the ground. After this then simply drop down the hole below and exit the
cave via the upper left path (though you can find some faeries on your right.)
When you get outside what you want to do is drop over the side of the ledge
down to the bottom again. Climb the long ladder on your left and when you get
to the top, run east until you come across a blue portal. Stepping on this
portal marks your first trip into the Dark World, I hope you like bunnies!
Head left to where you will see some kind of creature doing his thing, ignore
the creature but instead focus on the ground terrain. Notice the light
coloured terrain where at the top of it near where the monster should be, there
is a slighly darker coloured terrain with a sort of crosshairs shape? What you
want to do is stand in this darker patch and use your Magic Mirror, it will
return you to the normal world and place you right on top of another PIECE OF
HEART. Now you can jump off this ledge above and head directly up to the
Mountain Tower. Before going into the tower, you can cross the bridge leading
west from it is you like. Using the Book of Mudora you can read the stone
tablet similar to what you did at the Desert Palace. This is not a requirement
of entering the tower however, when you're ready head back and go inside.
______________________________________________________________________________
The most important thing to note at the very beginning is that when you hit
these orbs with your sword, or some other projectile, then will lower and raise
the blockades depending on their current state. Go up past the walls and throw
your Boomerang to hit the orb again or some other orb, then proceed to the top
of the room where you will find the MAP inside a treasure chest. Return to the
lower left and hit the orb to bring down the walls blocking the staircase
leading down. Descend the stairs and get ready to take on two skeleton
enemies. Use your Boomerang to make it a lot easier to defeat them ,and then
once they are "dead", hit the orb to open up the middle and defeat the enemy in
there. Pick up the KEY and head back upstairs. Throw your Boomerang down to
hit the orb below you, this will lower the walls and allow you to escape.
Once you're out, hit the orb once again and move toward the top of the room.
Examine the panel on the statue to get some helpful information from the elder,
it seems the Magic Mirror you hold has the power to warp you back to dungeon
entrances. Head to the upper left corner of this area and use the Key to
unlock the door here. In the next room you might want to stay up near the door
where you come down, the floor tiles will be popping up and flying in your
direction. Notice the orb at the lower right corner of the room, I might
instruct you to try to hit it and run, but the door doesn't open until all the
tiles have finished flying, so you had might as well tuck yourself in a safe
place and wait it out. After you've hit the orb proceed right into the next
room. Get ready to take on a few of those crazy monsters which spin around and
move in every which way. Hit the orb to lower the walls and head south into
the next room. Use your Boomerang to defeat the two skeletons and then unequip
it. Equip the Lamp and light the four torches in this room, it will make a
chest appear in the middle containing the BIG KEY, very nice.
Before going back to your Boomerang again, equip the Magic Mirror and use it to
be transported back to the entrance of the dungeon. At this point equip the
Boomerang and hit the orb above you, then once you're clear, hit it again.
You're trying to get to the stairs on the right which are leading up. This
room is annoying not because of the enemies, but how much you launch backward
when you hit them with your sword, make sure there are no pitfalls behind you
when you attack the enemies. Proceed west into the next room. You will notice
two odd panels in the floor, when you step on these panels the gaps in the
floor change positions, this makes it very easy fo you to defeat all the
enemies, just keep stepping on the panels back and forth, all the enemies will
likely fall down the gaps. Once you're done, step on one of the panels (it
depends on what state the orb in the previous room is in) and head up to the
door at the top. Once again in this next room, use the gaps to drop the
enemies down. At the end of the room, hit the orb so that its state is
red and then ascend the stairs here to reach the next floor up.
Grab the pots below you and make your way into the middle of the room where you
will find a chest containing the COMPASS. Examine the tablet on the statue
above the chest then head for the upper left corner of the room where you will
find some stairs to take. On the next floor defeat the enemies and be careful
not to touch those weird blue things you find, they are bounce panels and will
launch you in some directly, most likely down a pitfall. Step on the panel on
the left side of the room beside the spinning fire thing and it will move the
gaps, now there is a gap in the middle of the room, sort of up near the top.
Drop down that gap and you will land beside the large chest which contains the
MOON PEARL. Step on the panels below you and head back to the stairs on the
left side. Run to the right side here and lift all the pots to refill your
health to max and then climb up the stairs. You'll see the boss in the middle,
when you're ready to fight then drop over the ledge on the south side.
This boss is extremely annoying, and through that, becomes extremely difficult.
Other bosses you faced so far are nothing compared to this one. The reason
isn't because he kills you, it's because he knocks you over the edge, forcing
to to climb back up and start the fight over again. You can fall off every
side of this area as well as the hole in the middle. If the bsos hits you then
you go flying, if you hit the boss in the wrong area then you also go flying,
for this reason I recommend you avoid the spin attack. Your goal is to hit the
boss in that spinning thing on its tail. A single sword slash will do. Each
time you hit it, the boss gets faster and faster. It takes approximately six
hits in order to defeat the boss, and after the fifth he's really going
haywire. Note that if you are knocked off the edge, the battle begins anew as
if you hadn't hit the boss at all, so it becomes extremely important that you
not be hit. Personally if I were you I would only fight the boss on the right
side of the map, his movements on the left side are too erratic as he bounces
around the hole area. Do your bext to get the six hits in quickly. After the
boss is defeated pick up the HEART CONTAINER and then you'll automatically get
the PENDANT OF WISDOM and then be warped outside of the dungeon automatically.
______________________________________________________________________________
Remember that long ladder to the west with the cave down at the bottom leading
back to Kakariko Village? That is your destination now, enter that cave and
follow the path until it leads you fof of the Death Mountain. You are trying
to get to the Fortune Teller's house once again which is just above Kakariko
Village. North of the Fortune Teller's house are the Lost Woods, you've
already been there once before if you went to collect the Piece of Heart. Make
your way up to the area where you dropped down to get the piece of heart, the
nine 3x3 shrubs just above the stump with the cave inside it. Above the shrubs
are two logs, head left of these logs and go up, you'll see a mushroom sitting
on the ground, be sure to pick up the MUSHROOM. Proceed up through this log
and then down through the one on the left. Head left when you come out of this
one and go up to find the sword. You can read the inscription using the Book
of Mudora if you wish, then go around from the top side and examine the sword
to acquire the MASTER SWORD. Now there's one other little thing you can do.
Remember that tablet west of the Mountain Tower? Well now that you have the
Master Sword, you have satisfied its condition. Your goal is to go all the way
back through the cave and up to the Mountain Tower once again, it actually
isn't nearly as long a journey as you might think. Once you arrive at the
Mountain Tower then head west to the tablet and read the Book of Mudora
directly below it. Some magic mumbo jumbo occurs and before you know it, the
ETHER MEDALLION is bestrowed upon you. Now I guess you had might as well die
or something, whatever it takes to get back to Link's House again. Head north
of Link's House and north again to reach Hyrule Castle. What you need to do is
get inside and head to the left section of the castle. Go down the stairs
below you here and out the door to reach the outside, but you're up on top of
the castle. The door in the middle here has some kind of evil forcefield
blocking it, to remove the field, simply strike it with the Master Sword.
______________________________________________________________________________
Begin by heading up into the next room, if you have full hearts and can fire
that magical beam then these enemies will be extremely easy to defeat. Proceed
through the door on the right and open the chest to acquire a KEY. Use the Key
on the door at the top of the room and ascend the stairs up. Defeat the two
enemies in this dark room and then equip your Lamp, after this take the door on
the left side to enter the maze. Head up and then down at the first chance you
get, use your Lamp on the torch to light it up, now you can partially see the
room. Make your way to the other torches quickly and then to the left side
where you'll find a chest containing KEY. The door leading out of this room,
which is locked and requires use of the Key, is on the lower right side.
Beofre going through this door, locate the block at the bottom and push it to
the left, you should hear a sound when you do, that's all you need for now.
Another two knights will run quickly and attack when you enter the next room,
dispatch them quickly and then ascend the stairs here. Defeat the two enemies
and head through the door leading west. This room is extremely dark and you
have to be careful because there are knights and pitfalls everywhere. With
your Lamp still equipped begin lighting all the torches so you can see. Make
your way to the top of the room and push the block on the left side to the
left. Now head through the door on the right. You need to defeat all the
enemies in this room, one of them is acarrying a KEY which you need to unlock
the door on the north wall. Head up the stairs to finally see light again.
Defeat the two spear knights in this room and be careful because there are a
couple of bat things as well, another two spear knights reside in the room to
your left, you have to kill them before the door leading south opens up. There
are a number of pots and blocks here, lift the pots and throw them at the
enemies to defeat them which inslude one spear knight and two of those bat
things. The knight in the middle will drop a KEY when defeated so you will
definitely want to pick that up. Enter the room on the right and prepare to do
battle with a number of different enemies all at once, it should be
interesting. Your only goal is to get to the stairs leading up.
Push the statue on the left side, over to the left and you will be able to
access the main room. Protect yourself from the knights and the arrows which
some of them fire and get to the west door. Make your way along this thin
path, defeating the enemies as you go, until you reach yet another set of
stairs at the top of the room. Here you will find the evil wizard, working his
evil magic on the princess. Follow him into the back room by slicing aside the
middle set of curtains using your sword and proceed up through the door.
This boss can be defeated quite easily as long as you know what you're doing,
and if you don't, you'll likely have trouble. Your weapon of choice is, of
course, the Bug-Catching Net. You must use this weapon to deflect the boss'
attacks back at him, if you try to strike the boss with the Master Sword you
will not only not hurt him, but end up hurting yourself. The boss only has
three attacks which he uses at random, not in sequence. The first of these
attacks is to fire a large colourful ball at you. This attack can be deflected
with the Bug-Catching Net right back at him and do damage, it takes about six
of these to kill the boss. The second is a another circular projectile made up
of small orbs, you can stop this with your net but you can't deflect it. The
final attack is used when the boss positions himself in the middle a the top
and faces down, you know he's going ot use it if you move either to the left or
right, but the boss continues to face down and ignore you. This means he's
about to fire a lightning blast straight down, to avoid it, run to the upper
right or upper left corner. That's pretty much all you need to know. After
the battle ends you are transported to the Dark World.
______________________________________________________________________________
Head down the stairs and go right, drop down over the edge on the right side
and then when you land, head right and up to find another PIECE OF HEART. From
exactly where you collected this Piece of Heart, use the Magic Mirror to return
to the normal world. Note the sparkly spot where you appear, this is your
portal back to the Dark World, don't forget where it is. SInce the evil wizard
was defeated there is one more Piece of Heart now available. Return to the
cave that you take in order to climb Death Mountain and head north, you should
come across the Lumberjack's House. Outside the house on the left is a tree
which is slightly discoloured, use your Pegasus Shoes to slam into it and
reveal a path. You'll find a number of faeries to capture and put in bottles,
as well as a PIECE OF HEART through the cave door on the right side of this
place. Drop down and exit from the cave. Return to the sparkly spot which you
should have left back on the right side of Hyrule Castle to get back.
Drop down off the pyramid and head east to get to the next area. Follow the
path up and up again past the next screen, you'll reach what would have been
the Witch's House in the Light World, however now it is instead some form of
boring shop. Lift the large rock on the right side up and proceed north.
Continue south when the path curves and break the rocks, head around the bottom
and up the path going north on the right side to reach what was the Waterfall
of Wishing in the Light World, where you upgraded your Boomerang and your
Shield. Notice the sort of "circle of stones" in the water on the left side.
Well grab the skull, or the shrub, or the sign, or anything and throw it into
the middle of this stone circle. Some kind of fish will pop up and give you
the QUAKE MEDALLION in exchange for leaving him along. Time to head back.
Make your way back as if you were returning to Link's House in the Light World,
when you come to the large bridge which is just one screen east of Link's House
you'll find that it cannot be crossed, no matter, we aren't actually headed for
Link's House, but rather the palace to the east. It's the same as the first
dungeon, so if you remember how to get there, then you know how to get here.
Take the first path you come to up to reach a large building, this is the
edlder's hut, but he is no longer the elder, instead he is a piece of brocolli.
Oh well. Speak to him and bomb the wall at the top of his house to find a
number of skull pots inside which all have hearts underneath. Leave the house
and head down the path then go right until you come across an arrow. Follow
the arrow up into the trees, you can see the path by looking at the small dots
in the trees. Head west behind the elder's house and go through the trees
until you hit the wall, then go up and turn right through the trees at the
first chance you get. Go down immediately and enter the large section of trees
to the right. Follow the invisible path down as far as it goes, then right to
the end and up and right to get out, you should be able to manage, just get to
the exit on the right side. Pay the monkey ten Rupees when it asks and head
right to reach the dungeon, pay 100 more Rupees to open up the dungeon.
______________________________________________________________________________
Enter the palace and make a left at the first fork, step on the switch below
the door to open it and head through. At the top of this room you will see a
set of stairs, descend down them. The objects in the middle will be firing
projectiles at you the whole time you are in this room. Your goal is to lift
the skull pot at the lower right corner and then step on the button to reveal a
treasure chest, the chest contains a KEY. With the Key in your possession head
back upstairs and lift the pots here to finda button which opens the door below
you. Head down through this door to reach the entrance once again.
This time you'll want to make a right at the first fork. Step on the button to
open up the door and follow the path up through it. Defeat the enemy in this
room. If you need to get back to the previous room there is a button
underneath the upper left skull which unlocks the door you just came through,
otherwise just head down the stairs. Stand on the gold coloured portal to be
warped to another part of the dungeon. To get out of this room you need to
equip your Bombs, the wall at the very bottom is cracked and will crumble if
you place a bomb on it. Through this door are a few enemies floating around,
if you attack them in their state of electrical discharge you will take damage,
only attack them when they are acting normally. Continue left up to a cracked
wall at the top, not the cracked floor, and blast a hole in it and head up.
This enemy is difficult to defeat, not the two green ones, just use your sword,
but the red ones. What you need to do is equip your Bow and force it to stand
at the far end of the room. Turn around and fire an arrow at this enemy, it
will fire a fireball at you first most likely. Dodge the fireball but then
move back into the path so the enemy is still hit by your arrow. Once this is
accomplished, head up into the next room. Use your Pegasus Shoes or something
here to run up to the top of the room and get through the door, just be careful
of the spikey things moving back and forth. In the next room defeat the
enemies and then open the treasure chest to acquire a MAP. Equip your Bombs
again and use one of them on the right wall. This leads to three faeries,
catch them and cram them in your bottles. Return to the previous room and
blast open the left wall to reveal another path. Open the chest here to
acquire a KEY. Now that you have the Key in your possession your work here is
done, you need to get back to the beginning of the dungeon and whether you want
to do that the hard way, or the easy way (Magic Mirror) is up to you.
From the entrance head straight up and use one of your two Keys on the door
here. Ignore the hard chelled enemies in the next room after this one, you
don't have the means to defeat them at the moment. What you want to do is head
right and then up, you'll come across two blocks in your way. Push the one on
the right to the right and drop off the ledge. At the bottom you will find a
number of skull pots to lift, one of them hides a button underneath and when
you press it, a chest appears containing KEY. Get the key and then use the
Magic Mirror to get back to the entrance of the dungeon. Head up two screens
to the room where you dropped down and check the left side this time. Place a
bomb on the left path where the cracks are and fall down to the room below.
Head up and use your Key on the door, this leads you all the way around to a
chest contianing BIG KEY. Use the Magic Mirror to return to the entrance and
head two screens up to the room where you dropped down againm now head right.
Push the block on your right, to the right and off the edge. Go up and open
the chest here to obtain a KEY. Head up and try to drop off the ledge above
you, you will drop down to the one below. Head up, left and up to find a door
which you need to unlock. Lift one of the skull pots and then use your Pegasus
Shoes to run straight up before the path collapses. At the top make a right
and enter the room beside you, open the chest to get a COMPASS and then unlock
the door below you, you should have a key for it. There is a chest on the left
side of this room containing 5 RUPEES for you to get, after you do return to
the previous room and descend the upper right staircase. This leads down to a
room with a plethora of Rupees all over the place and a chest with a KEY as
well as some ARROWS. Take whichever staircase to get back up again. Leave
this room to the left and use your Key on the west door, it leads into a dark
maze-like room. Be careful of the enemies in here which breathe fire at you.
Make your way to the upper left corner and open the chest to get BOMBS. At the
lower right corner of this room is a chest with a KEY inside of it and on the
eastern wall, you will find a crack. Blast open this wall using a Bomb to find
the large chest. Open this enormous chest to acquire the MAGIC HAMMER. Now
you have the means to defeat those damn hard shelled turtle enemies. Leave the
dark maze and head back to the room with four turtles and then head south.
In this room again, head to the left side where the chest is and push the
statue to the right, allowing you to get out safely. In the room below this,
drop down the ledge in the middle and defeat all the monsters here by knocking
them off the edge. You'll need some kind of projectile weapon in order to hit
the orb on the south side. Once you do, take the door to the east. Lift the
skull pots at the upper right side of the room and then push one of the statues
up onto the button to keep the door open long enough for you to get through.
In the next room you will once again have to take out the red enemy using your
bow. After that, be careful of the moving spike thing. Depending on the state
of the orb you might have to hit the one at the top of this room and then
proceed right. Aim and fire an arrow from your Bow directly at the eyeball of
this statue in order to move the wall and reveal the path. Descend down the
stairs and equip the Hammer, use it to pund down these obstacles and then head
left. Equip your Boomerang and fire it at the orb at the upper right corner to
bring up the wlals on your right and drop the walls on your left. You should
have one key remaining at this point if you've done everything right, use it on
the door here leading to the west. Down the hall you will have to defeat every
single turtle enemy in the room before you can safely proceed east. Push the
upper right block down to reach the portal and then after you warp, follow the
path north defeating the turtles as you go and open the door to find the boss.
Defeating this boss is just a matter of using the Hammer correctly. Notice the
boss is wearing some kind of faceplate. Well you have to utilize the power of
your Hammer in order to destroy this faceplate. Approach the boss from the
front and swing the Hammer when you get close. Sometimes a piece of the plate
will chip off, but most of the time it won't. The way to tell if you actually
hit the boss, is that if you bounce backward, then you hit the boss. Use that
to gauge how close you have to be. The boss has two attacks, one is a tail
stab which gos on either the left or right side, if you are in front of the
boss' face trying to hit him with the Hammer then this attack cannot harm you.
The second attack is a fireball which comes straight down out of his face, when
the mouth opens this is a warning the attack is coming. When the fireball
comes down, is explodes into three pieces and then each of those three pieces
explode into four, but they explode in an exact direction. The first one split
into three in a triangle pattern and then those three each fire four in an X
shaped direction. For this reason when the triangle pattern appears, if you
are standing exactly in between the two bottom ones, parllel and directly below
the top one, you cannot be hit. They will all move diagonally away from you.
Keep this in mind. Once the faceplate has been destroyed the green weakspot
appears. Start slashing the boss like crazy with your sword, or if you wish,
play it safe and equip the Bow. Note that while firing the Bow you are
morelikely to be hit by the tail attack so try to be careful. For defeating
the boss you are awarded a HEART CONTAINER and the first CRYSTAL. There are
now only six more crystals remaing, you'll be automatically warped out.
______________________________________________________________________________
Leave the dungeon and make your way back through this maze of trees and
foliage. Your destination is the bridge which is leading down to Link's House
in the Light World. Note that you cannot actually get to the bridge, there are
some weird pegs in the way. Equip your Hammer and pound these damn things into
the ground. Make your way south down across the bridge and continue south to
reach the lake. Jump over the edge and swim down a little bit, you should
quickly come across a shallow area surrounded by a circle of rocks in the
water. The rocks are equally spaced, it shouldn't be too hard to find. Stand
on any side of this shallow area and use the Magic Mirror to return to the
Light World. Grab the PIECE OF HEART which will be right beside you and return
to the Dark World. Swim up to the northeast corner and head back onto land
again. Your destination now is where Link's House would be if you were in the
Light World, get back to the bridge and head one screen to the west.
From Link's equivalent house area head south, once and then again. At the
lower right corner, the path which takes you to the desert, take that. Follow
it along, up and down to the lower right area, you should find a number of
purple pegs. Stand inside these purple pegs and use the Magic Mirror. When
you appear in the Light World head left and use the Book of Mudora beside the
stone tablet to acquire the BOMBOS MEDALLION. Head back to the Dark World and
then once again back to Link's House. This time head one screen west of Link's
House. Go west until you can't go any further and then head south, then west.
At the lower left corner of this screen are a number of shrubs in a round
pattern, stand in the middle and use the Magic Mirror. Enter the cave above
you and grab the PIECE OF HEART. With that, return again to the Dark World.
Just up from the circle of shrubs are a bunch of shrubs which make up an arrow
shape. Cut through these shrubs and proceed north to the next screen, talk to
the guy sitting on the stump and he'll give you his SHOVEL. head for the upper
left corner and then warp to the Light World. Dig up all those little white
flowers and sutff in the upper white corner and around there you should dig up
the FLUTE. Return to the Dark World again and speak with the guy. The Flute
is now yours. Equip the Flute and speak with him. Now leave this area to the
south, head around the bottom and left, then go up to the next acreen and left
from there. Ignore the staircase and continue west. Once you can no longer go
west anymore you can climb the ladder and find a man who runs a digging game.
The game itself sucks, your only goal is to keep digging until you dig up a
PIECE OF HEART. I found it in the lower right corner but I think it may be
random. It took more than ten games until I found it, almost to the point
where I doubted its existence, so don't give up. After you've acquired the
heart piece, head up toward Kakariko Village and use the Magic Mirror.
Back in the Light World once again your destination is Link's House. From
there go east and then north across the bridge. Continue north until you reach
the Witch's House. Equip the Mushroom and speak to the witch to give it to
her. She says to come back later for a special suprise so leave the map and
re-enter it. Speak to the witch and enter her house, there should be a bag on
the floor next to the kid. Pick it up to get the MAGIC POWDER. Now from here,
head on over to Kakariko Village. Take the east exit from the village to reach
the Blacksmith's house. To the right of his front door is a peg which you can
pound into the ground using the Hammer. Once you do then drop down from the
ledge into the hole below. Head up through the door above you and use the
Magic Powder on the hands holding the bowl here. A purple bat appears and
casts a spell on you, now everything you use that requires magic will only
consume half of your magic power. Leave the house and return to Kakariko
Village. Equip the Flute and use it while standing directly below the weather
vane. The bird on it will explode to reveal a real bird. Now whenever you
want to, you can play the Flute and wait for the bird to pick you up and take
you to any of eight destinations of your choice. That's pretty sweet.
You need to get back into the Dark World again at this point, return to
wherever you left your portal (press the L button and you can see it on your
map) then head to the equivalent of Link's House in the Dark World. Make your
way south, south and west. You should come across that structure from back in
the light world where you went inside, flipped the switch to move the water and
reveal the heart piece. Well return to the Light World right now and go
inside. Pull the switch on the right to bring the water down, this should
allow you to access the palace. Return to the Dark World and enter it.
______________________________________________________________________________
When you get inside the palace, jump into the water and head left to the
stairs. Follow the path up to where you will find a KEY inside the treasure
chest. Use the Key on the door above you and decend the stairs. On the next
floor down, be careful of projectiles flying around like mad here. Make your
way down the middle, lifting the skull pots as you go along. The pot at the
bottom hides a KEY under it. Return to the upper left corner of this room and
use a bomb to blast through the wall in the little hideaway. It will reveal a
hidden path leading to a chest containing the dungeon's MAP. Return to the
previous room and use your key on the lower left door. There's a weird pod in
the middle here which will fire a projectile every time you swing your sword.
Descend down the stairs on your left and proceed up through the open door.
Under the skull here you will find yet another KEY. Back in the room you were
just in, up the stairs on your left there is another locked door. Use the key
you just found to unlock this door and head north into the next area.
Equip your hammer after defeating the two skeleton enemies, then pound down one
of those moving pegs and push the lever to the left. Leave this room and jump
into the water. Follow the path left and enter the room beside this one. Be
careful of all the enemies in this room, just move quickly to your destination.
What you're trying to do is descend the stairs, then head a bit left and down
through the door on the south wall of this room. The next area is a long water
corridor, make your way around it in a clockwise direction and it will lead you
back to the two blocks. Push the lower one right to reveal a chest containing
the COMPASS. Return to the previous room and locate the set of stairs on the
left side, take these stairs up and head through the door leading west.
Defeat all the enemies at the entrance of this area and then go down the stairs
on your left, they lead up into a room with a single skull pot which hides yet
another KEY. Make your way back to that large room a couple areas back from
here and head to the upper left corner this time, use your Key on the door you
find there. In this room once again there are a number of enemies, but then
there is also a lever to push to the left. Equip your Boomerang and fire it up
at the orb to lower the wall and then push the lever. Now use your Boomerang
to hit the orb again and leave through the east door. Head down and take the
door on the lower left side once again. From here you want to go left and jump
into the water. You can swim perfectly over top of the blocks, head west.
Jump over the edge down to the shallow water below. On the left there are a
number of blocks on the ground, push the lowest one to the left and then the
middle one up to get through. Follow the path up the stairs. On this floor
push the block out of your way and head up to the top, you will note two holes
here, one on either side. Push the block and jump down the one on the left to
get a chest containing 20 RUPEES. Drop down and head around again, this time
drop down the hole on the right and head through the door. Open the chest here
to get the BIG KEY. Now you can return to that large open room and unlock the
chest in the middle which contains the HOOKSHOT. Equip the Hookshot and head
for the lower right corner. Up on the platform, fire it straight up to grab
the skull pot and pull you across. Hidden under the skull pot on the right is
a KEY. Now head back to the large chest where you got the Hookshot and fire it
up, above the chest to grab the skull pots at the top of the room. This will
take you across to a locked door. Use the key you just got to open it.
Make a left at the first fork here and left the skull pot to reveal a button.
Push the statue onto the button to open the door but do not head through it.
Instead choose to make your way across to the right side, there is a door
beside the stairs here which the statue button opened as well. Enter that
door. Head up to the top where you'll find a set of stairs you can go down.
At the bottom, push the lever to the left and the water drops. Descend the
stairs and proceed west into the next area. Make your way down to the bottom
and go through the door, open the two chests here to acquire 20 RUPEES and 20
RUPEES. Return to the previous room and run to the very top. In this room
there are a number of blocks in the middle, push the third one from the left,
up, to reveal a chest containing 20 RUPEES. Head through the upper left door
and lift all the pots. Return to the previous room and walk through the
waterfall, second from the right, there's a secret path. Lift the pots here
and take the stairs. Now jump into the water and swim right, it's difficult
because of the current. Under the skull pot you will find another KEY. Jump
into the water again and let it take you left. There's a cracked wall on one
of the platforms, blast it open and lift all the skull pots here. Back to the
previous room one final time, use your key on the left door and head north.
As you most likely would guess, this boss contines the tradition of using the
item which you found in the dungeon, to defeat the boss itself. You will
definitely need to have your Hookshot equipped for this battle. The actual
boss is hidden underneath those weird fuzzy things that surround him. What you
need to do is use the Hookshot to nab those things one by one and hit them
twice with your sword to defeat them before they fuse back with the boss once
again. Do this however many times it takes until all of them are gone. At
that point the boss realizes his vulnerability and jumps off the screen.
Before he lands you will see a shadow and have a split second to react. When
he does land he'll move wildly around the screen, bouncing without stopping.
What you have to do is attack him with your sword, fortunately you can attack
from any direction as far as I can tell. It's easiet to charge up you're spin
attack and let it loose when he gets close, it doesn't take many hits. Pick up
the HEART CONTAINER and then the CRYSTAL to be warped outside again.
______________________________________________________________________________
With the Hookshot in hand you are now able to acquire a whole bunch of stuff
from around the world. Your first destination is the map just below the
Withc's Hut in the Light World, and the shop in the Dark World. Return to
Link's House (in the Dark World), then head east, north across the bridge and
up to the screen I was talking about with the broken bridge. Stand on the
upper bridge and fire your Hookshot across to the left. Now on the ohter side
head up one screen and left one screen. Use your Pegasus Shoes to smash the
rock piles here until you reach the upper right corner. In the upper right
corner you will find a single pile of rocks to smash. Stand above this pile of
rocks and use your Magic Mirror, you should reappear in the Light World
surrounded by immovable blocks and a tombstone. Dash into the tombstone with
your Pegasus Shoes from the bottom to reveal a secret path. This path leads to
a chest containing the MAGIC CAPE. Now with that in hand, leave the cave.
Return to the Dark World and slash the little shrub on your left. There is a
little ramp which leads up to a ledge. While standing on that ledge use your
Magic Mirror and it will return you to the Light World, beside a cave. Enter
the cave and place a bomb at the top of the hall, a door blasts open and allows
you to acquire the PIECE OF HEART which is hidden inside. Exit this cave and
return to the Dark World once again. Make your way to the bottom of the
graveyard and proceed west to the next screen, then continue west to the screen
after that. Head north for a screen or two until you see a sign on your right,
and then past that sign a large rock which is blocking the entrance to a cave.
Enter the cave and defeat the enemy, then ascend the stairs. On the second
floor use the very thin bit of ground parallel to the skull pots and lift them
to get by. To get past the bouncy thing at the end all you have to do is equip
the Magic Cape and pass through it. Outside the door is a PIECE OF HEART.
There is still one more Piece of Heart for you to acquire before you proceed to
the next dungeon. This piece is located in Kakariko Village which is south of
here, then west and then south once again. When you arrive in the village head
over to the west side and find a house with a treasure chest icon above the
front door. Go inside the house to find a whole bunch of chests which you
can't open. Speak to the guy and pay him, now start opening chests. After
two, you have to leave and pay again. The point of doing this is that one will
randomly contain a PIECE OF HEART. Now it's time to head for dungeon three.
Head north of Kakariko Village until you reach the entrance to the woods. Head
into the woods and go up, when the path curves left you should come across a
hole in the ground. Drop down this hole to enter the Skull Dungeon. There are
multiple entrances to this dungeon and it's all screwy, I can only hope you're
managing to keep up. If not, just improvise your way and try to catch up.
______________________________________________________________________________
Assuming you landed in a room with all sorts of bouncy things, mummies and
spikes, kill the mummies and then open the chest in the middle of the room with
all the pots below it to get a KEY. Use the Key on the upper right door to get
out of this room. In the next room step on the button to change the position
of the holes and then open the chest beside you to obtain the dungeon MAP. Now
enter the room west of here. Defeat the enemy and exit through the south door
to reach the Lost Woods again. Run down and left from here to reach another
hole and jump down that one. In this area defeat the enemies and head down,
you should come across a spinning flame thing. Take the door at the lower
right corner into the next room. Open the chest at the top of this room to
receive the dungeon's COMPASS. Now make tracks for the north door.
Defeat the enemy on the far left and open this chest to acquire a KEY, use the
key on the door on the right to exit and head down through the mouth of the
skull again. This time take the path on the right side up past the skull
mouth. Follow the path left and go up through the ribcage tunnel, then down
through the one beside it. At the end you'll come across another skull
entrance. Head inside and defeat all the enemies in this room. What you need
to do is lift the skull pot in the middle and then grab the statue on the
right. Pull, not push, the statue onto the button and proceed through the
north door. In this room open the chest to acquire the BIG KEY.
Leave this room and return to the one before it, head left and then left again
to reach the final room with an exit door on the south wall. Lift the upper
left pot to get another KEY. Now head back all the way to the first skull
entrance, above it is a 3x3 bunch of shrubs. Slash the middle one to reveal a
hole and drop down. Step on the star to switch the positions of the holes and
then equip your bombs. Bomb the left wall and head through into the next room
where you will find a switch. Once you pull the switch a path appears leading
down to the large chest with the FIRE ROD inside of it. Leave here and head
back to the other skull mouth entrance thing. Make your way west two rooms and
then exit to the south. Take the ribcage tunnel on the left up to some weird
bone statue. Use the Fire Rod to melt it and reveal a secret path.
Descend down the stairs at the very beginning here. It's kind of a maze, you
can't get the chest beside you but what you can do is navigate to the top right
corner and head through the door. There's a door in this next room as well, at
the lower right corner which leads to that chest with a KEY inside. Make your
way all the way back to the entrance where you came down the stairs and this
time cross the bridge to the north and use that Key you just got to open the
door. Step on the star panel in this room to switch the hole positions, then
head up and switch them again. Step on the lower right star then up to the top
and around to the four stars on the right. Step on the upper right star and
then go down and through the east door. Defeat the enemies and then slash your
sword against the north wall to reveal a secret passage. Defeat all the
enemies in the room after this one and one of them will drop a KEY. Use the
key on the east door to reach the next area. There is very little indication
but you are about to fight a boss, prepare yourself and drop down the hole.
The moth boss is actually quite difficult, the longer this battle takes the
more chance you have of being killed, it is a very offensive boss. The moth
only uses one single attack, three laser beams fired out the front, however all
the while not only is the ground moving about but the spikes at the side are
flying back and forth across the room trying to kill you. Dodging them is
difficult and no matter how hard you try you always seem to get hit by one now
and then, and they hurt. The solution is to be equally offensive yourself,
screw the Master Sword, you weapon of choice is the Fire Rod. Equip that baby
and launch all the fire you can. It only takes about six or seven hits from
the Fire Rod and it's quite easy to hit the boss with it, the whole body is the
weak point. Kill the boss before it can manage to kill you. After that grab
the HEART CONTAINER on the ground as well as the CRYSTAL, and warp out.
______________________________________________________________________________
A quick and easy trip. make your way from here back to Kakariko Village once
again. In the middle of town, where that weather vane was in the Light World
you will find a large statue with a trident down in front of the door. In
order to get inside all you have to do is grab hold of the trident and pull
back to rip it off. This reveals the entrance of the fourth dungeon.
______________________________________________________________________________
Descend down the stairs on the left at the beginning and follow thre path up
past the skull pot. At the upper left you'll find a chest containing the
dungeon MAP. Continue up to the next screen via the left path leading north.
Take the stairs on your right and go down and around, there is a chest here
containing 20 RUPEES. Jump down to the lower level and make your way to the
upper right corner. Climb the stairs to the upper walkway and bomb the eastern
wall. This gets you through to some skull pots with some Rupees, same deal iuf
you bomb the wall at the top here as well. Drop down into the lower area of
this large room and proceed south to the lower screen. From this screen take
the lower left exit to reach a chest containing the BIG KEY. By now you should
have noted that there are four main large rooms in a square pattern. The door
you are looking for now is in the upper right northeastern room, at the top
right corner. A doog with a Big Key lock on it, head north though it.
Head up to the very top and lift the skull pot on the right to reveal a KEY.
Return to the bottom of this hallway and go left to the locked door. Continue
through this next room to the door on the left side. In the room after that
pass over the conveyor belts in the middle and once again head west. It's a
long walk to the north room where you will find a skull hiding a KEY
underneath. Hit the orb on the left so it turns blue and then ascend the
stairs at the top of the room. Lift all the skull pots at the bottom and step
on the button that appears. Make your way east and go into the next room, open
the chest here to get some BOMBS. Equip the Bombs and drop one on the ground,
throw it over the little wall to the cracked ground which is being illuminated
by sunlight, it should blast open. Return to the previous floor with the
moving spike traps and head down. Make an immediate right in the long conveyor
belt room to reach another room, continue east to a room with many belts.
Your destination is the staircase at the top of the room leading down, descend
down the stairs and lift the large block, then proceed straight down through
the door at the bottom. Head through the east door and then up past the cages
(those locks don't require keys) to reach the girl. Open the chest to get a
KEY then return to the bottom and go straight west, using your key, until you
reach the large chest. Pound the things down with your Hammer and open the
chest to acquire TITAN'S MITT, be sure to do this quickly before the ground
collapses. You now need to get back to the entrance again, the easiest way to
do this is of course to use the Magic Mirror. Return to the door in the upper
right room you opened with the Big Key and run all the way north into the room
at the top which has nothing in it, except now sunlight since you blew up the
floor upstairs. When you was the girl into the light the boss appears.
This is a difficult boss mostly because there really isn't any specific
weakness or easy way to defeat him, it's just a matter of having the skill to
dodge his attacks. Your weapon of choice for this battle is the master sword
and the boss can be hit anywhere for damage. I recommend just using the charge
up spin slash over and over again. The boss has one primary attacks, a long
laser beam he fires directly at you for good damage. For this reason you need
to keep moving at all times. After a couple of hits the boss will discharge a
floating head which fires small projectiles, these projectiles it seems can be
blocked both by your shield and your sword as well. Continue to focus your
attacks at the boss even after he launches a second floating head. If you
happen to die you can just come right back, you don't need the girl again.
Grab the HEART CONTAINER and the fourth CRYSTAL then warp outside the dungeon.
______________________________________________________________________________
Aren't you getting a little tired of that Master Sword? It's time to do a
little upgrading now that you have the mitt. Take the south exit out of
Kakariko Village and lift up the skulls on the left. Speak with the frog and
he will begin to follow you around. Head back into the village and make a
right to reach the blacksmith's house. Before going inside, equip the Magic
Mirror and use it, then enter the house. With his partner back, the blacksmith
will now temper your sword. All your have to do is leave the house and come
back inside again. You can't use your sword until it's done, but don't worry,
we have some other things we can do while waiting for it to be finished.
Notice that outside the blacksmith's house in the Dark World, there are many
pegs on the ground. Smash every single one of these pegs in with your Hammer
and a secret path will open up at the south side. Descend the stairs and pick
up the PIECE OF HEART that you find here. Now it's time for a long trip. Make
your way up past this area to the cave entrance of the Death Mountain to the
north. Use the Magic Mirror to return to the Light World and then enter the
mountain. Gradually make your way up to the very top and step on that blue
portal which takes you to the dark world. Below the portal there is a gap in
the ledge, drop down and enter the cave. Use the Hammer to pound down the
things here and then equip the Magic Cape. Use the Magic Cape and run over all
the spikes without taking damage, and lift the thing at the end. All of the
skull pots here hide a heart underneath them. Opening the chest will net you
the CANE OF BYRNA. Head back across once again to the other side and exit.
Get off this mountain, you will probably have to be in the Light World to do
it. Return to the Blacksmith's house in the Dark World, if you're looking for
a convenient portal to the Dark World, there is one south and west of Link's
House, you'll have to smash down the pegs with your hammer and lift the rock to
get it. Once you reach the Blacksmith's again use your Magic Mirror to return
to the Light World and get your new sword, the TEMPERED BLADE. Return to the
Dark World and note that inside the house there is a purple chest. Walk into
it and the chest will follow you. What you have to do now is get it to the
desert, the one south, south, west of Link's House. You can't use the Pegasus
Shoes either or you will drop it, head to the desert now. Just before you
reach the actual desert part, there is a man at the top part of the screen
preceeding it, when you speak to him he will open the chest for you and net the
fourth and final MAGIC BOTTLE. Now it's time to head for the next dungeon.
To get to the Ice Palace what you need to do, is from the desert, head east for
a few screen to reach a large body of water. From Link's House go south to the
very bottom and then head west to reach the same body of water. The palace is
located here, just check your map and look for the number five. Approach the
front of this palace and use your Magic Mirror. Proceed up the dock and ladder
then lift the object off the ground to reveal a Dark World portal. Once you're
back in the Dark World again, you will be close enough to enter the palace.
______________________________________________________________________________
Equip the Fire Rod right when you get inside. Approach the door on your left
and an enemy will come out of the wall. Shoot your Fire Rod at the enemy to
destroy it. Proceed into the room on the left, kill all three enemies here to
acquire a KEY and use it on the door above you. There's a button in the floor
at the lower right corner of this hall, step on the button to open the door
leading east. Push the block to the right and head down into the room below.
Eliminate all the enemies here and then open the chest to get the COMPASS.
Return to the previous room and push the middle block up. Enter the room east
of here after stepping on the switch and get ready to destroy all the enemies
which you find in this room as well. List the bottom skull pot to reveal a
button and step on that button, now head west to the previous room
Step on the button in the floor and then push the middle block out of the way.
Head up to the room above you, defeat the enemies here and then strike the orb
with your sword. After striking it, place a bomb on it and run to the top part
of the room. Once the bomb goes off and the orb changes again, place a bomb on
the cracked ground below you to make a pitfall and drop down into the room
below. When you walk around both the top and bottom, skeleton knights will
drop down. What you need to do to defeat them is hit them with your sword and
then immediately drop a bomb on the bones to blow them up. When the two
skeletons have been defeated the door at the bottom opens, head through it.
This is a large and dangerous room, what you want to do is make your way left
while killing those floating or pods, eventually one of them will drop a KEY.
With that key, unlock the door leading south on the left side. The lower left
skull pot here hides a button, step on the button to open the door. Contine
east into the next hall and take the stairs down to the next floor.
Get ready to start slashing these damn penguin things as much as possible.
When the north door opens head up through it but don't press any buttons after
that. Stay in the doorway until the huge spike thing comes down. After ti
does, head up again. Stand on either the left ro right side then run through
the middle to make it go down, when it does, make your way through the north
door. The floor collapses in this room, allow it to do so and then drop down
on purpose. Enter the room on the right and equip your Hookshot. Use the
Hookshot to get across to the right side. Take the south exit and go down past
the spike traps then up to the northwest stairs leading to the floor above.
Use the Hookshot to get across the spikes to the other side and lift the skull
pot to find a switch, stand on it and go back across using the Magic Cape to
get a KEY. Unlock the door on your left and then return across the spikes on
your right again and head up to the door. Defeat the skeleton enemy and then
use the Hammer to pound down the stakes. Lift the large block here to get
another KEY and then go to the left side, the lower left skull pot hides a
button which reveals a chest containing the dungeon MAP. Head back to the left
side and grab hold of the statue, pull the statue tongue to open the door and
proceed east. Climb the stairs and open the chest to get the BIG KEY.
Return back down where you came from, and use the cape to get across the spiks
into the left room. Keep going laft past the large spike trap into the next
room. It's extremely difficult to position yourself to get down the stairs on
the left side but it is possible. Descend the stairs and then equip your Fire
Rod to kill the ice enemies at the bottom. When a chest appears, open it to
get some BOMBS. Now blast the cracked ground on your left and pick up the BLUE
MAIL. Push the middle block right and the lowest block right to reach the door
on the right side. With your Fire Rod still equipped, kill the enemy and then
go through the east door. Lift all the skull pots in this room to find a KEY
and a button. Return to the previous room and use the Big Key to head north
through the door. Use your Key on the northern door in this room as well and
descend the stairs to get down to the lower floor. Proceed south from here.
Use your Key on the eastern door in this room. Hit the orb to change it to
blue and return to the previous room. Climb the stairs north of here and fall
down either of the holes on the left or right, both lead to springs with many
faeries. When you're done collecting them head south of the holes and then
east through the door to that large room with all the skull pots and the
spinning fire thing again. Step on the button and head south through the door.
Getting past this spinning thing is sifficult, you might want to try using the
Hookshot. When you get through thr west door, lift the skull pot and hit the
button to reveal a chest with KEY inside. Ascend the stairs and use the key on
the north door here. Lift one of the pots on the right to reveal a button,
step on the button and head through the door on the left side.
Drop down the hole here on purpose and equip your Fire Rod. Enter the room on
the right and defeat the enemy, then lift the large blokc and fall down the
hole. From here make your way south through the door. Note that in the SNES
version I believe, this puzzle is different and if I remember correctly
requires you to push a block down the hole from above and onto a switch. It
shouldn't be too difficult to figure out, the idea is basically the same. In
the room below one of the statues on the left can be pulled back. Lift the
large object at the bottom and drop down the hole to reach the boss.
There are two stages to this boss, extremely easy and easy. That's right.
Your weapon of choice for this battle is going to be the Fire Rod. You need to
shoot fire at the icy boss about eight times before his protective shell will
be destoryed. During this time the only thing that risks hurting you is the
ice falling from above, you can be hurt if it lands on you or if the pieces hit
you when it shatters. When the protective shell has been destroyed the true
boss shows itself, three floating eyeballs that must be killed individually.
They don't have attacks, they rely only on trying to bump into you and do
damage. During this time the Fire Rod is still the weapon of choice but feel
free to switch over to the sword if you run out of magic power. When the
battle is over be sure to pick up the HEART CONTAINER and CRYSTAL, then exit.
______________________________________________________________________________
Return to the light world using your Magic Mirror and then use the Flute. You
can warp to any of these locations, but to get to the next dungeon you're going
to want to warp to location number six. You'll find yourself between two
stones here and the one on the right hides a Dark World portal. Step on it to
reach the dark world and jump down. Make your way north while sitcking to the
left hand wall. Eventually you will reach an opening, head inside. Use your
Pegasus Shoes to get past these fiery orbs without taking damage. At the top
you will find two chests surrounded by blocks. Move the lowest left block
left. Now move the block that was above it, up. Move the block on the far
right side, around the middle, up. Now you should be able to move left and
push a block left, allowing you to open both chests. Get the PIECE OF HEART
and 20 RUPEES from them. Now leave the cave back the way you came in.
Your next destination is the upper right corner. Make your way north to the
top and follow the wall east, don't go down at any point. Eventually you
should find yourself stuck in a little alcove with walls on three sides. At
this point use your Magic Mirror to return to the Light World and lift the
enormous rock which should be right beside you. Descend down the stairs and
prepare for a block puzzle. It's quite easy, you star with two, push the one
on the left, up. Push the next block up, the next one right, and the last one
right. Grab the PIECE OF HEART and you're set. Leave the cave and return to
the Dark World. Just down and left of where you are there should be a cave
leading to a fairy fountain. Beyond that your destination is the west side,
locate a platform with a bridge, it's quite conspicuous. At the top there
should be some kind of emblem, stand on it and use the Ether Medallion.
______________________________________________________________________________
Make your way up the path in the Misery Mine to reach a gap in the floor, all
you have to do is equip the Hookshot and use it to get across to the other
side. Now take the stairs leading down. At the bottom here this room is
filled with quite a few enemies. You have to defeat all the enemies before the
door at the top of the room will open. Be careful of that damn laser pillar.
This room is extremely confusing so follow the directions carefully. Descend
the stairs down to the lower level and proceed to the upper left corner of the
lower section, don't go back up any stairs. Once you reach the upper left
corner head right to find a set of stairs in the middle, take these up and head
north into the next room. Make a right immediately and enter the room east of
this one. There is a laser pillar to watch out for here. Lift the upper left
skull pot and grab the KEY hidden underneath it. You will also want to equip
your Magic Cape and then lift the skull pot on top of the spikes to find
another KEY. Use one of your Keys on the door at the top of this room and
proceed north. Head north in this room, west in the next room, west again to
reach a room with a number of skull pots arranged diagonally. Run over to the
left side of the room and lift the skull pot to find another KEY. Hit the orb
here to lower the blue walls down then return to the entrance of this room.
Head down to the very bottom and use a Key to open the south door.
Before you can continue on your trek south you are going to have to equip the
Magic Cape. Do so and then make your way down to the very bottom, head through
the door there leading south. Make a right turn to reach the large room again.
Head south along the walkway to reach the bottom. Cross the wire mesh leading
up to a skull pot, lift it and step on the button to reveal a treasure chest.
Open it and you'll acquire yet another KEY. Now head north through the door on
your immediate left. Defeat the four slugs in this room and wait for any bombs
to explode, then the door will open. In the next room push the block at the
top to the right and proceed north. Keep making your way north until you reach
a chest with a KEY inside. Head all the way back to that large room once
again. This time head to the upper left corner in the lower area and climb the
stairs. Follow the walkway south and near the bottom you'll come across a door
on your left. Take it to enter the room west of this one.
Defeat all thee enemies in this room and one of them will drop a KEY, as if you
don't already have enough of those. Use it on the west door and go that way.
Watch out for the floor! It's coming to get you in this room. Quickly equip
the Fire Rod and launch fire at the four torches in all corners of this room,
this will make the north door open and allow you to head up through it. Open
the chest in here to acquire the COMPASS. Now return to the previous room and
go south from there to the very bottom, eliminate all the enemies and ascend
the stairs on the right side. Now in this room go to the lower part and push
the blocks out of the way as follows. On both sides push the top and bottom
blocks left ro right, or whichever way they move, then push the middle blocks
up or down so you can get in. Head down to the room below this one, you don't
have to bother moving the blocks. Stand below either torch on the other side
of the small wall and shoot your Fire Rod up at them to light them. Return to
the previous room and go through the openings you made and light those torches
as well. Now the ground will shake, for a hell of a long time.
Proceed through the south door and enter the room on your right. Drop down the
hole and open the chest to get the BIG KEY, but if you want everything there is
to get, you have to return to the entrance once again. Use your Magic Mirror
to get back to the dungeon entrance. Head up and use the Hookshot to get
across again. When you reach the large room head to the upper left corner of
the lower area and go right to the middle staircase leading up. Head right in
the next room and follow the path back up to reach that orb which changes
colour. Strike is once so that the blue walls descend and return to the large
room again. From the lower right corner of the large room, up on the walkway,
head right and into the first door on your right. Continue east to reach a
large room with a thin path going up. The path collpases so use your Pegasus
Boots or Hootshot to get there quickly. At the top is a large chest with the
CANE OF SOMARIA inside. Proceed west into the next room, the walls should be
down so you can open the chest to get the dungeon MAP. Drop down below you and
return to the large room again. Head to the upper left corner and go up the
stairs. Enter the first room you pass to the west on your way down.
Head up here in this room and west in the next room with the large spikey
thing. Defeat the wizards if you want to, proceed up north through the door
with the big key lock on it and step on the portal. When you appear, go right
a little bit and up the stairs above you to reach another locked door. Head
thorugh it and run north across the bridge to a set of stairs leading down.
It's dark here on the lower level so be careful. Your destination is the lower
right corner, there is a locked door on the south wall, unlock it and head down
to find a bunch of Rupees. Return to the previous room and go over to the left
side. Lift the skull pot to reveal a button. Now equip the Cane of Somaria,
stand below the button facing up and use it to drop a block on the button. The
lower left door is no open, head south through it. Take the west exit in this
room and then navigate between the walls here to get to the west side where you
will find a door. If you are blocked by a red wall in the next room, head back
to the previous one and use the Boomerang to hit the or at the top of the room.
Now enter the west room, the blue wall on the left side should be up. Equip
your Bombs and blast the north wall. Hit the orb here to lower the blue walls,
return to the previous room and go west. Now head north and climb the stairs.
Make a left at the top and follow the path to the boss door finally.
This boss can be difficult if you aren't adequately prepared, it's all about
the very beginning of the fight, you have to be aggressive or you'll find
yourself in trouble. When the battle begins the little eyeballs start floating
down toward you. Equip the Bow and launch arrows upward until some eyes reach
you and switch to the sword. Standing in the middle you should be able to stop
all the eyes that are coming down toward you with ease. You have a decent
amount of time before the large eye fires a lightning blast downward, after
that the large eye does it quite often. You can try to time it so you avoid
the first blast but doing so really takes away your offensive advantage.
Afterward you'll probably have to move to the side where it's more difficult to
keep the eyes away. Don't run on the goo at the top, it hurts you. After all
the little eyes have been defeated, the big eye begins bouncing around. Simply
keep slashing it with your sword or firing arrows at it from the other side of
the room, this is by far the easiest part of the entire battle. Grab the HEART
CONTAINER and the CRYSTAL and then you'll be warped back outside again.
______________________________________________________________________________
Use the Magic Mirror to return to the Light World and then use the Flute to
return to your house again. Make your wya up from the house to the castle,
when you walk through the gate it will transform into the Dark World. Now in
the Dark World proceed back to your house and go inside. You should be able to
buy a Super Bomb here for 100 Rupees. Purchase it and leave the house. Don't
run, jump, or go inside anything. Simply head north until you reach the
castle, or inthis case the Pyramid of Power. Just up the stairs and directly
on your left is a large wall wit ha crack. Press R to leave your Super Bomb
there and blast a hole. Go inside to find a fairy fountain, throw your sword
in there to upgrade to the GOLDEN SWORD and throw your Bow in there to upgrade
to SILVER ARROWS. Now once again, use the mirror to return to the Light World.
Use the Flute and have it take you onto Death Mountain. When you arrive make
your way lal the way up to the top where you will come across that portal
again, the one which takes you to the Dark World. Stand on the portal and warp
yourself. Now walk left a bit to that little circle of discoloured dirt you
stood on before and use the mirror. When you warp, jump off the edge at the
top and make your way east, past the tower. Head as far east as you possibly
can, up a bit, east, east, and more east until eventually you reach a ladder
blocked by a large rock. Move the rock and climb up to find three pegs. Pound
the pegs into the ground in a counterclockwise direction starting with the one
on the right to reveal a portal. Get in it and when you reach the Dark World,
stand on the emblem and use the Quake Medallion. After doing so jump off the
edge, ignore the door you just created and make your way west.
When you come across a large rock, throw it out of the way and descend the
stairs down into the room below. Don't lift any skull pots, you need them for
the Hookshot. Use the Hookshot to cross the gap left, then from there shoot it
down and open the chest for 50 RUPEES. Return to the previous platform and go
up this time. Open the chest to acquire 50 RUPEES. Hookshot left from the
lower part, attack the hook to the chest and when you get there, open it to get
50 RUPEES. Shoot left again then go down and shoot right to find a chest with
50 RUPEES. From here you want to return to the entrance again. Head up from
the entrance and equip the Ether Medallion. Use it at the top to see the
hidden path which leads to a wall, blow the wall up with a bomb. In the next
room blast the north wall to find a fairy and then blast the west wall and
continue through. Blast the north wall to find some normal faeries then leave
through the south door. Use the Magic Mirror and you will find a PIECE OF
HEART in the Light World. Now return to the Dark World and drop down off the
edge to the south, head back east and finally enter the seventh dungeon.
______________________________________________________________________________
Feel free to examine the object on the wall. Like he says, having bottles of
magic potion is a good idea, but if you don't, I'm sure you can manage. Lift
the skulls up here at the beginning and get the full magic restore. Note the
little question mark icon above you. Equip the Cane of Somaria and use it here
to create a moving platform. Step off on the other side and go thorugh the
door. Use the cane again to create a platform, step on it and look to your
left, the platform will move that way. When it stops get off it and go south
through the door. Open the chest here to acquire the COMPASS. Return to the
previous room and make your way back toward the top. If you are facing up you
cannot leave the room, what you have to do is face downward and hold the attack
button. This way you can walk backward and exit the room without being hit.
Get on the platform again and head left, be sure to get off at the second stop,
you'll find a full magic bottle under the skull pot. Continue across the top
section to the right. The northeast door leading east is the one you're
looking for. When you enter the room don't lift the pots below you. Equip the
Cane of Somaria and get on the platform. Go up and while it's going around,
use the Fire Rod to launch fire at the torches and lighting all four of them.
Once they are all lit head up quickly and go through the north door while it's
open. Avoid the moving spike logs here and make your way to the top. Open the
chests to acquire the dungeon MAP and a KEY. Now return back to the previous
room and lift the skull pots to find a magic refill. If it isn't there you can
use your Magic Mirror to exit the dungeon and come back in, all the items
respawn under the pots. Make your way to the large room once again.
This time the door you want to take is the upper left door, not the one leading
west, but the one leading north. The one that is locked. Use the Key that you
should have to open this door. Defeat the bouncing monster thing in order to
get another KEY, one you can use to open the north door here. In this room it
gets a bit complicated. You need a projectile weapon to fire at one of the
orbs. Now note the blocks on the left side. Push the highest one to the right
and it will spawn a chest at the top of the room. Open it to get a KEY and use
that key to get downstairs. Defeat any enemies in your way, check the upper
right corner for all the stuff hidden under the pots and then make your way to
the lower right corner and climb the stairs. Enter the long pipe and it will
take you all the way to the northwestern side. Exit through the left door.
There are two pipes here, go down through the closer one, the one o nthe right
and leave the room when you get to the other side. In this room head down,
strike the orb and then eliminate the enemies. One of them should drop a KEY
which you can use to open the door on the right side. Leave the room and get
into the tunnel, it will take you to a chest containing BIG KEY. Take the pipe
below you and leave the room through the east door. You'll be brought back
here once again, lift the skull pot and fill your magic. Drop down and make
your way to the lower right and take the pipe once again. Enter the west room
and this time go into the pipe on the left. Exit this room to the south and
defeat both enemies. When the two doors open take the south door and then make
a left at the fork. Be careful here as there are a ton of laser eyes in this
room. You need to equip Bombs and then place one on the south wall.
Now that you're outside there's something special you can do. Head to the far
right but don't go in the cave, instead use the Magic Mirror and then enter the
cave. Defeat the four enemies in this room and head north into the room above.
Open the chest here to get a PIECE OF HEART, the final heart piece in the game.
This one should complete an entire heart container for you, if not you must
have missed one, or many if you haven't been trying to collect them. Leave the
cave and return to the Dark World, then enter the cave on the right. Use the
Cane of Somaria and cross the gap, open the large chest and get the MIRROR
SHIELD. In the room above, use the Big Key on the north door to get through
it. Enter the next room and cross through the pipe. Defeat the enemy in the
room after that. Bomb the east wall and the north wall. Take the east door
and in the next room, push the upper block to the right. There are two statues
here. Grab the tongue of the one on the left and pull to open the door.
Through the north door there are some spike logs and tons of Rupees, the
easiest way to get them is to equip the Magic Cape if you have enough magic.
Leave this room to the south and then go west. This time take the north exit
you blew open. Head up and throw a Boomerang to hit the orb. This will allow
you to open the chest on the left containing the KEY. Use it to open the door
at the top of the room. Head downstairs to a dark room, the worst room in the
dungeon. Your destination is the very middle where you will find a skull pot
with a switch underneath. Use the Cane of Somaria to place a block on the
switch and then get back on. Navigate to the lower left corner and go through
the south door to get out of this room. In the next room down walk while
avoiding the lasers and keep your Bow equipped, fire it at the little bug thing
you pass and continue down to the south end. Note that the Mirror Shield can
block the lasers. Get all the chests in this room to acquire 5 RUPEES, 5
RUPEES, 20 RUPEES and KEY. Bomb the south door and go out onto the platform,
use your Magic Mirror and enter the Light World cave. It leads down to a room
with two faeries, that could always help. Return to the Dark World and head
north, when you pass the locked door on the left, open it with the Key. Your
goal is to get to the very top of this room by shooting projectiles at the orbs
and gradually get up there. The next room only has a single moving platform to
take, it leads up to the room with the boss, go in there when you're ready.
With adequate preparation it shouldn't be too hard to defeat this boss, by
adequate preparation I mean full health and full magic, anything stored in your
btotles is just a bonus. Remember that Ice Rod you picked up a long time ago?
Me neither, but it should be in your inventory and it's finally time to use it.
Use the Ice Rod on the red head and then when it stops moving, slash it with
your sword. After about three hits with the strongest sword the head will be
destroyed. Switch to the Fire Rod and use it on the blue head then slash that
one with your sword. The basic idea is simple as you can see. Afer both side
heads are destroyed the main fight begins. The boss oves around the screen
witha coloured section in his middle, all you really have to do is slash this
middle section. If your sword is strong you only have to hit it about three
times before the boss goes down. Not too hard, especially if you have faeries.
Grab the HEART CONTAINER and final CRYSTAL then warp outside the dungeon.
______________________________________________________________________________
Leave the dungeon and head west, the distance between this dungeo nand the next
is the shortest yet. All you have to do is go west to reach this large tower
and if you have all seven crystals, it opens up right there for you.
______________________________________________________________________________
There are three doors at the very entrance of this tower, the one you want to
go through is the one on the far left. On the lower floor, slam into the
pillar with your Pegasus Shoes and get the KEY that drops down. Enter the room
on the left and break one of the skull pots to get a KEY. You need to equip
the Hammer and pound down all the pegs. Push the block in the middle to open
the door on the left then go through it. Equip the Hookshot on yourself and
use it to reach the north door. Through this door you will find four chests
containing 20 RUPEES, 10 ARROWS, 20 RUPEES, and BOMBS. Now head south and
return to the previous room once again, you'll still need the Hookshot.
Hookshot your way down across the platforms to the bottom, there is a locked
door on your right. Go through the door and note the chest in the middle of
the room, when you open this chest you will get the dungeon MAP. Return to the
previous room and hit the orb so that the wall drops down. After doing that
place a bomb on the orb and cross over it, wait for the bomb to explode and
change the orb position, then go south. Break the pot in the lower right
corner to get a KEY and then place a bomb on the orbs here as well. Get past
the walls and use one of your keys to open the door on the right. There are
quite a few spike traps here, and in order to reach the portal you're going to
have to hit the orb and set them free. Once you do, take the portal.
Watch out for the moving fireballs in this area as you gradually make your way
to the left side. Note there is no way to get across. What you have to do is
push the single block that sits alone, up, to spawn a chest on the other side.
Use the Hookshot to grab the chect and get across. Open it and use the KEY on
the door below you. There are two portals here, one on the left and one on the
right, take the one on the right. After warping, take the next portal on the
left. The correct one after this is the portal in the lower left corner. Step
on it then proceed east to the only portal here, and the only portal after
that. Now head through the door leading east and equip the Fire Rod.
Head down, then up at the fork and make your way to the door at the top. Shoot
your Fire Rod at the torch on your right. This will reveal the secret paths in
this room, follow them to the upper right door quickly before the fire runs
out. Open the chest to get 10 ARROWS. Place a bomb on the ground you are
standing on to blow a hole and drop down. Here you will have to fight those
six enemies again, just like the first boss. Try different weapons, most of
them are more effective than the sword. Take the door leading north after the
enemies have been defeated. Grab the BOMBS, 10 ARROWS and BIG KEY from these
chests then return to the previous room and head west. Blow up the north wall
using a bomb to find a room with four faeries in it. Head back and ascend the
stairs. Push the block to the right and open the chest to get the RED CLOTHES
which offer even better protection than the Blue Clothes. Your destination is
now the entrance of the dungeon, technically you could probably use the Magic
Mirror, but the stairs are only two rooms north of this one.
This time the door you want to take is the one in the middle. Equip some kind
of projectile weapon like the Boomerang and use it to help you get through this
room, your destination is the upper left corner. When you get there, push the
block below you down to open the south door and then head south through it.
You can use the statue in this room to try and help block the spike traps, or
you can not. Use the Bow to kill the enemies here and proceed east. Kill
these two enemies once again and then go north through the door. In the next
room after this just use the Big Key to keep going north. Descend down the
stairs and head up, ignore the first orb and strike the second orb to get
through. Break the pots and step on the button to open the door. Head back
down and go up the stairs, then around to the upper right corner for the door.
Run across the bridge to the right but watch out for cannonballs as you go. At
the end there is a staircase leading up to a room with some enemies to kill,
nothing special, just normal bad guys. In the room after it, defeat all the
enemies while being careful to avoid the laser eye, then head south. Two laser
eye statues this time, defeat all the blue horse things to unlock the south
door. In the room that follows there are more battles to be fought, on ice
this time. Stick to the conveyor belts to win this one and go south. It's all
ice here, eliminate the enemies quickly and get through the west door. After
this you'll have to fight the second boss again, that's no big deal, your new
sword is extremely powerful. After this head up the stairs to the next room.
Use your Ether Medallion on the platform to reveal the path and kill the
enemeis in this room. In the next room use the Pegasus Shoes to run right and
get to the door. After this you have to defeat some wizards to get through and
then some pigs with forks. Either way it will take you to a room with a
spinning flame and some torches. To open the door at the lower right all you
have to do is beak the skull pots, then use the Fire Rod to light all the
torches and head down to the door. It leads to a room with a set of stairs and
some skull pots. The upper right pot has a full magic refill under it. Climb
the stairs and use your Fire Rod on the lower right torch and light them all in
a counterclockwise fashion to avoid the collapsing ground. Proceed north
through the door. Kill the two bugs to get a KEY then open the chest to get
BOMBS and more BOMBS. Use the Key on the left side door then equip your bombs,
use them in the next room to blast a hole in the south wall. In the next room
there is a locked door on the south wall, you should have an extra Key but you
can get the KEY from the middle chest if you want. Head south through the door
and take on the third boss. A single spinning slash from the Golden Sword
should be almost enough to kill him. Equip the Hookshot and use it to grab
hold of a chest to the south, open it to get 20 RUPEES. Climb the stairs and
push the blocks left to reach the door. Head to the top of this room and climb
up the stairs, it's a linear path from here to the boss door.
This fight is like the first battle with the evil wizard, except easier.
Instead of having to use your Bug-Catching Net, you can just use your sword.
Instead of having a powerful lightning attack, he just doesn't have that attack
at all. The difference is that there are three of him. Each one fires a
fireball, and every single fireball can be deflected back at the boss to kill
him meaning the battle will also probably go three times faster. Only one
version of the boss is real, two of the clones are partially translucent while
the boss himself looks completely normal. Try to deflect all the shots back at
the boss with your sword in order to defeat him, that's all there is to it.
After this Ganon appears and goes, along with you, to the Pyramid of Power for
the final battle. Before jumping into the hole you might want to return to the
Light World and go to the witch's hut to buy four Blue Potions, just a
suggestion. Maybe two blue, two red, whatever. Ganon is a reasonably
difficult boss, but I guess that's because he's the boss of the game. With all
those potions it's going to be pretty hard to lose. What you're trying to do
pretty much is be really offensive for this battle. A lot of the time if
you're trying to avoid all his hits you'll find yourself running around too
much and never attacking. I say to hell with being hit, use your judgment and
try to dodge, but if you're going to be hit, then fine, it's worth it to hit
him a bunch of times. Just stick with your sword for the beginning of the
battle. His only real attack is throwing his trident. After awhile he begins
using spinning fireballs, stay in the middle of this and keep attacking. The
hardest attack to dodge is the phoenix that flies around directly at you.
Don't worry too much about it and keep attacking with your sword. After awhile
he will mention something about the dark and that's your cue to equip the Fire
Rod and hope you have lots of magic power. When it goes dark use the Fire Rod
to light both torches at the bottom. At this point you have to dodge the
phoenix and hit the boss once, it's harder than it sounds. After hitting him
once his colour will change to blue as if he is frozen, switch quickly to the
Bow and fire an arrow at him. With Silver arrows, it shouldn't take more then
four or five shots to eliminate this boss permanently and end the game.
Congratulations on completing Legend of Zelda: A Link to the Past.
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Fighting one boss would of course be too easy, so this game was nice to you and
offered six bosses to take care of, how nice of them. The six bosses bounce
around the room as if they were influenced by some kind of narcotic, while you
carefully try to avoid their mad rampage. Any time they bump into you, you
will lose a half a heart, and they will bump into your quite a lot. Basically
what they do is bounce around in a circle, and then line up at the top of the
room and bounce down toward you. To defeat them you can use your sword, but
compared to the Bow the sword is horrendously inneffective. It takes exactly
three arrows to kill any given member of the enemy team, and you'll want to go
afer them one at a time to make it easier rather than spreading the damage out
since they die individually rather than all at once. The one thing to keep
note of however is that once you get down to the remaining two enemies, try to
attack them both equally, one shot to one, then one shot to the other. The
reason for this is that once you're down to the finally enemy, he gets angry
and turns red. He bounces around the room a lot more violently and is harder
to hit, damaging him before this time it will make the fight a lot easier.
______________________________________________________________________________
Once again you aren't actually facing a single boss, but rather three bosses at
once and you have to kill all of them individually which means the fight gets
gradually easier as you go along... sort of... more like easier and then harder
again. What the bosses do is, at about the same time they all pop out of the
ground and fire small dirt projectiles in an X shape from where they come up,
for this reason you will never want to position yourself diagonally from one of
those holes where an enemy is coming from. After they appear thet float around
in the air for a couple of seconds and dive under once again. Your goal is to
slash their heads with your sword until they die, one by one. The best thing I
find is to charge your spinning sword attack while they are all under and let
it loose to try and maybe hit more than one of them, then after that just slash
until they dive again. Once two of them have been defeated the third and final
one gets more difficult. Instead of four projectiles in an X shaped pattern,
it fires eight projectiles in an asterisk shaped pattern. It is also only out
of the ground for a split second, so one spin attack is about as much as you
will be able to get off before it dives. Still it shouldn't be too hard.
______________________________________________________________________________
This boss is extremely annoying, and through that, becomes extremely difficult.
Other bosses you faced so far are nothing compared to this one. The reason
isn't because he kills you, it's because he knocks you over the edge, forcing
to to climb back up and start the fight over again. You can fall off every
side of this area as well as the hole in the middle. If the bsos hits you then
you go flying, if you hit the boss in the wrong area then you also go flying,
for this reason I recommend you avoid the spin attack. Your goal is to hit the
boss in that spinning thing on its tail. A single sword slash will do. Each
time you hit it, the boss gets faster and faster. It takes approximately six
hits in order to defeat the boss, and after the fifth he's really going
haywire. Note that if you are knocked off the edge, the battle begins anew as
if you hadn't hit the boss at all, so it becomes extremely important that you
not be hit. Personally if I were you I would only fight the boss on the right
side of the map, his movements on the left side are too erratic as he bounces
around the hole area. Do your bext to get the six hits in quickly.
______________________________________________________________________________
This boss can be defeated quite easily as long as you know what you're doing,
and if you don't, you'll likely have trouble. Your weapon of choice is, of
course, the Bug-Catching Net. You must use this weapon to deflect the boss'
attacks back at him, if you try to strike the boss with the Master Sword you
will not only not hurt him, but end up hurting yourself. The boss only has
three attacks which he uses at random, not in sequence. The first of these
attacks is to fire a large colourful ball at you. This attack can be deflected
with the Bug-Catching Net right back at him and do damage, it takes about six
of these to kill the boss. The second is a another circular projectile made up
of small orbs, you can stop this with your net but you can't deflect it. The
final attack is used when the boss positions himself in the middle a the top
and faces down, you know he's going ot use it if you move either to the left or
right, but the boss continues to face down and ignore you. This means he's
about to fire a lightning blast straight down, to avoid it, run to the upper
right or upper left corner. That's pretty much all you need to know.
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Defeating this boss is just a matter of using the Hammer correctly. Notice the
boss is wearing some kind of faceplate. Well you have to utilize the power of
your Hammer in order to destroy this faceplate. Approach the boss from the
front and swing the Hammer when you get close. Sometimes a piece of the plate
will chip off, but most of the time it won't. The way to tell if you actually
hit the boss, is that if you bounce backward, then you hit the boss. Use that
to gauge how close you have to be. The boss has two attacks, one is a tail
stab which gos on either the left or right side, if you are in front of the
boss' face trying to hit him with the Hammer then this attack cannot harm you.
The second attack is a fireball which comes straight down out of his face, when
the mouth opens this is a warning the attack is coming. When the fireball
comes down, is explodes into three pieces and then each of those three pieces
explode into four, but they explode in an exact direction. The first one split
into three in a triangle pattern and then those three each fire four in an X
shaped direction. For this reason when the triangle pattern appears, if you
are standing exactly in between the two bottom ones, parllel and directly below
the top one, you cannot be hit. They will all move diagonally away from you.
Keep this in mind. Once the faceplate has been destroyed the green weakspot
appears. Start slashing the boss like crazy with your sword, or if you wish,
play it safe and equip the Bow. Note that while firing the Bow you are
morelikely to be hit by the tail attack so try to be careful. For defeating
the boss you are awarded a HEART CONTAINER and the first CRYSTAL. There are
now only six more crystals remaing, you'll be automatically warped out.
______________________________________________________________________________
As you most likely would guess, this boss contines the tradition of using the
item which you found in the dungeon, to defeat the boss itself. You will
definitely need to have your Hookshot equipped for this battle. The actual
boss is hidden underneath those weird fuzzy things that surround him. What you
need to do is use the Hookshot to nab those things one by one and hit them
twice with your sword to defeat them before they fuse back with the boss once
again. Do this however many times it takes until all of them are gone. At
that point the boss realizes his vulnerability and jumps off the screen.
Before he lands you will see a shadow and have a split second to react. When
he does land he'll move wildly around the screen, bouncing without stopping.
What you have to do is attack him with your sword, fortunately you can attack
from any direction as far as I can tell. It's easiet to charge up you're spin
attack and let it loose when he gets close, it doesn't take many hits.
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The moth boss is actually quite difficult, the longer this battle takes the
more chance you have of being killed, it is a very offensive boss. The moth
only uses one single attack, three laser beams fired out the front, however all
the while not only is the ground moving about but the spikes at the side are
flying back and forth across the room trying to kill you. Dodging them is
difficult and no matter how hard you try you always seem to get hit by one now
and then, and they hurt. The solution is to be equally offensive yourself,
screw the Master Sword, you weapon of choice is the Fire Rod. Equip that baby
and launch all the fire you can. It only takes about six or seven hits from
the Fire Rod and it's quite easy to hit the boss with it, the whole body is the
weak point. Kill the boss before it can manage to kill you.
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______)
(, /
/
) /
+-- (_/ HIEVES' TOWN BOSS ------------------------------------------ 02.08 --+
This is a difficult boss mostly because there really isn't any specific
weakness or easy way to defeat him, it's just a matter of having the skill to
dodge his attacks. Your weapon of choice for this battle is the master sword
and the boss can be hit anywhere for damage. I recommend just using the charge
up spin slash over and over again. The boss has one primary attacks, a long
laser beam he fires directly at you for good damage. For this reason you need
to keep moving at all times. After a couple of hits the boss will discharge a
floating head which fires small projectiles, these projectiles it seems can be
blocked both by your shield and your sword as well. Continue to focus your
attacks at the boss even after he launches a second floating head. If you
happen to die you can just come right back, you don't need the girl again.
Grab the HEART CONTAINER and the fourth CRYSTAL then warp outside the dungeon.
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_____
(, /
/
___/__
+-- (__ / CE PALACE BOSS ---------------------------------------- 02.09 --+
There are two stages to this boss, extremely easy and easy. That's right.
Your weapon of choice for this battle is going to be the Fire Rod. You need to
shoot fire at the icy boss about eight times before his protective shell will
be destoryed. During this time the only thing that risks hurting you is the
ice falling from above, you can be hurt if it lands on you or if the pieces hit
you when it shatters. When the protective shell has been destroyed the true
boss shows itself, three floating eyeballs that must be killed individually.
They don't have attacks, they rely only on trying to bump into you and do
damage. During this time the Fire Rod is still the weapon of choice but feel
free to switch over to the sword if you run out of magic power.
______________________________________________________________________________
This boss can be difficult if you aren't adequately prepared, it's all about
the very beginning of the fight, you have to be aggressive or you'll find
yourself in trouble. When the battle begins the little eyeballs start floating
down toward you. Equip the Bow and launch arrows upward until some eyes reach
you and switch to the sword. Standing in the middle you should be able to stop
all the eyes that are coming down toward you with ease. You have a decent
amount of time before the large eye fires a lightning blast downward, after
that the large eye does it quite often. You can try to time it so you avoid
the first blast but doing so really takes away your offensive advantage.
Afterward you'll probably have to move to the side where it's more difficult to
keep the eyes away. Don't run on the goo at the top, it hurts you. After all
the little eyes have been defeated, the big eye begins bouncing around. Simply
keep slashing it with your sword or firing arrows at it from the other side of
the room, this is by far the easiest part of the entire battle.
______________________________________________________________________________
______)
(, /
/
) /
+-- (_/ URTLE ROCK BOSS -------------------------------------------- 02.11 --+
With adequate preparation it shouldn't be too hard to defeat this boss, by
adequate preparation I mean full health and full magic, anything stored in your
btotles is just a bonus. Remember that Ice Rod you picked up a long time ago?
Me neither, but it should be in your inventory and it's finally time to use it.
Use the Ice Rod on the red head and then when it stops moving, slash it with
your sword. After about three hits with the strongest sword the head will be
destroyed. Switch to the Fire Rod and use it on the blue head then slash that
one with your sword. The basic idea is simple as you can see. Afer both side
heads are destroyed the main fight begins. The boss oves around the screen
witha coloured section in his middle, all you really have to do is slash this
middle section. If your sword is strong you only have to hit it about three
times before the boss goes down. Not too hard, especially if you have faeries.
______________________________________________________________________________
This fight is like the first battle with the evil wizard, except easier.
Instead of having to use your Bug-Catching Net, you can just use your sword.
Instead of having a powerful lightning attack, he just doesn't have that attack
at all. The difference is that there are three of him. Each one fires a
fireball, and every single fireball can be deflected back at the boss to kill
him meaning the battle will also probably go three times faster. Only one
version of the boss is real, two of the clones are partially translucent while
the boss himself looks completely normal. Try to deflect all the shots back at
the boss with your sword in order to defeat him, that's all there is to it.
______________________________________________________________________________
After this Ganon appears and goes, along with you, to the Pyramid of Power for
the final battle. Before jumping into the hole you might want to return to the
Light World and go to the witch's hut to buy four Blue Potions, just a
suggestion. Maybe two blue, two red, whatever. Ganon is a reasonably
difficult boss, but I guess that's because he's the boss of the game. With all
those potions it's going to be pretty hard to lose. What you're trying to do
pretty much is be really offensive for this battle. A lot of the time if
you're trying to avoid all his hits you'll find yourself running around too
much and never attacking. I say to hell with being hit, use your judgment and
try to dodge, but if you're going to be hit, then fine, it's worth it to hit
him a bunch of times. Just stick with your sword for the beginning of the
battle. His only real attack is throwing his trident. After awhile he begins
using spinning fireballs, stay in the middle of this and keep attacking. The
hardest attack to dodge is the phoenix that flies around directly at you.
Don't worry too much about it and keep attacking with your sword. After awhile
he will mention something about the dark and that's your cue to equip the Fire
Rod and hope you have lots of magic power. When it goes dark use the Fire Rod
to light both torches at the bottom. At this point you have to dodge the
phoenix and hit the boss once, it's harder than it sounds. After hitting him
once his colour will change to blue as if he is frozen, switch quickly to the
Bow and fire an arrow at him. With Silver arrows, it shouldn't take more then
four or five shots to eliminate this boss permanently and end the game.
______________________________________________________________________________
(------------------------)-(-------------------------------------------+-----+
) Blue Mail |o| Found inside the Big Key chest in the | _ |
) |o| Ice Palace. You don't need to get this | |_| |
) |o| it is an optional piece of equipment. | |
(------------------------)-(-------------------------------------------+-----+
) Bombos Medallion |o| Found in the desert in the Light World, | _ |
) |o| you have to use the Magic Mirror from the | |_| |
) |o| Dark World in order to get there. | |
(------------------------)-(-------------------------------------------+-----+
) Books of Mudora |o| Located inside a house south of | _ |
) |o| Kakariko Village, you need the Pegasus | |_| |
) |o| Shoes in order to knock it off the shelf. | |
(------------------------)-(-------------------------------------------+-----+
) Boomerang |o| Inside a chest in the first dungeon, | _ |
) |o| you are required to enter the room and | |_| |
) |o| see the chest, opening it is optional. | |
(------------------------)-(-------------------------------------------+-----+
) Bow |o| You will find this inside the large | _ |
) |o| chest in the East Palace, you need the | |_| |
) |o| Big Key in order to open it up. | |
(------------------------)-(-------------------------------------------+-----+
) Bug-Catching Net |o| Some sick kid in bed in one of the houses | _ |
) |o| inside Kakariko Village will give this | |_| |
) |o| to you for free just for asking. | |
(------------------------)-(-------------------------------------------+-----+
) Cane of Byrna |o| Found in the Dark World after the | _ |
) |o| Thieves' Town, you need to have the | |_| |
) |o| Magic Cape and the Titan's Mitt. | |
(------------------------)-(-------------------------------------------+-----+
) Cane of Somaria |o| Found inside the Big Key chest in the | _ |
) |o| Misery Mine, you need this item in order | |_| |
) |o| to complete the game, it's required. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the first | |_| |
) |o| Dark World dungeon, the Dark Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the second | |_| |
) |o| Dark World dungeon, the Swamp Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the third | |_| |
) |o| Dark World dungeon, the Skull Dungeon. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the fourth | |_| |
) |o| Dark World dungeon, the Thieves' Town. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the fifth | |_| |
) |o| Dark World dungeon, the Ice Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the sixth | |_| |
) |o| Dark World dungeon, the Misery Mine. | |
(------------------------)-(-------------------------------------------+-----+
) Crystal |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the seventh | |_| |
) |o| Dark World dungeon, the Turtle Rock. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Bottle |o| Purchased for 100 Rupees from the man | _ |
) |o| sitting alone in the middle of | |_| |
) |o| Kakariko Village beside the pots. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Bottle |o| Take the secret back entrance into the | _ |
) |o| Kakariko Village tavern and find this | |_| |
) |o| inside a treasure chest there. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Bottle |o| Once you have the Flippers head southeast | _ |
) |o| of Link's House and jump in the water, | |_| |
) |o| swim up to the bridge and find it under. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Bottle |o| Get the treasure chest from the | _ |
) |o| blacksmith's house in the Dark World and | |_| |
) |o| have the guy in the desert open it. | |
(------------------------)-(-------------------------------------------+-----+
) Ether Medallion |o| Once you have acquired the Master Sword, | _ |
) |o| use the Book of Mudora on the tablet | |_| |
) |o| at the top west part of Death Mountain. | |
(------------------------)-(-------------------------------------------+-----+
) Fire Rod |o| You will find this item in the Big | _ |
) |o| Key chest inside the Skull Dungeon, | |_| |
) |o| you need it in order to finish the game. | |
(------------------------)-(-------------------------------------------+-----+
) Flippers |o| After the desert palace, head northeast | _ |
) |o| of the witch's house and run along the | |_| |
) |o| shallow water, buy them for 500 Rupees. | |
(------------------------)-(-------------------------------------------+-----+
) Flute |o| After acquiring the Shovel warp to the | _ |
) |o| Dark World and dig this up out of the | |_| |
) |o| ground at the northwest corner. | |
(------------------------)-(-------------------------------------------+-----+
) Golden Sword |o| Throw your Tempered Blade into the water | _ |
) |o| of the fountain in the side of the | |_| |
) |o| Pyramid to Power to get this item. | |
(------------------------)-(-------------------------------------------+-----+
) Hookshot |o| You'll find this one in the Big Key | _ |
) |o| chest in the Swamp Dungeon. Another | |_| |
) |o| item required to finish the game. | |
(------------------------)-(-------------------------------------------+-----+
) Ice Rod |o| Inside a cave which is located roughly | _ |
) |o| south, east, north, east of Link's House, | |_| |
) |o| walkthough is more accurate with it. | |
(------------------------)-(-------------------------------------------+-----+
) Improved Shield |o| In a waterfall cave roughly east of | _ |
) |o| Link's House, throw your shield into | |_| |
) |o| the water and the fairy will replace it. | |
(------------------------)-(-------------------------------------------+-----+
) Lamp |o| Found inside the chest in Link's house | _ |
) |o| at the very beginning of the game, | |_| |
) |o| virtually impossible to miss. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Cape |o| After finishing the Swamp Palace and | _ |
) |o| getting the Hookshot, you can cross | |_| |
) |o| the bridge and get this item. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Hammer |o| You'll find this in the Big Key chest | _ |
) |o| inside the Dark Palace. This item is | |_| |
) |o| required in order to finish the game. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Mirror |o| Given to your by the old man on Death | _ |
) |o| Mountain, it is required to get, you | |_| |
) |o| can't possibly miss this item. | |
(------------------------)-(-------------------------------------------+-----+
) Magic Powder |o| After getting the Mushroom from the | _ |
) |o| forest you need to bring it to the | |_| |
) |o| witch and you'll get the Magic Powder. | |
(------------------------)-(-------------------------------------------+-----+
) Magical Boomerang |o| In a waterfall cave roughly east of | _ |
) |o| Link's house, throw your Boomerang into | |_| |
) |o| the water and the fairy will replace it. | |
(------------------------)-(-------------------------------------------+-----+
) Master Sword |o| Once you have acquired all three | _ |
) |o| medallions, you can acquire this by | |_| |
) |o| checking the Lost Woods upper left corner | |
(------------------------)-(-------------------------------------------+-----+
) Mirror Shield |o| Found in the seventh palace, the Turtle | _ |
) |o| Rock inside the chest opened using the | |_| |
) |o| Big Key. Not a required item. | |
(------------------------)-(-------------------------------------------+-----+
) Moon Pearl |o| Found in the Mountain Palace, you obtain | _ |
) |o| this from a large treasure chest after | |_| |
) |o| dropping down a hole near the top floor. | |
(------------------------)-(-------------------------------------------+-----+
) Mushroom |o| You will find this Mushroom sitting on | _ |
) |o| the ground in the woods above the Fortune | |_| |
) |o| Teller's house, on the upper left side. | |
(------------------------)-(-------------------------------------------+-----+
) Pegasus Shoes |o| Return to the elder's house after | _ |
) |o| completing the East Palace, he will | |_| |
) |o| give you the Pegasus Shoes for free. | |
(------------------------)-(-------------------------------------------+-----+
) Pendant of Courage |o| This is acquired after you defeat the | _ |
) |o| first boss, the boss of the Eastern | |_| |
) |o| Palace, you can't miss it. | |
(------------------------)-(-------------------------------------------+-----+
) Pendant of Power |o| This is acquired after you defeat the | _ |
) |o| second boss, the boss of the Desert | |_| |
) |o| Palace, you can't miss it. | |
(------------------------)-(-------------------------------------------+-----+
) Pendant of Wisdom |o| Acquired automatically after the boss | _ |
) |o| of the Mountain Palace has been defeated. | |_| |
) |o| The final of the three pendants. | |
(------------------------)-(-------------------------------------------+-----+
) Power Glove |o| Found inside the large chest in the | _ |
) |o| Desert Palace, it requires you to have | |_| |
) |o| already obtained the Big Key first. | |
(------------------------)-(-------------------------------------------+-----+
) Quake Medallion |o| In the Dark World, throw an object into | _ |
) |o| the circle below the was is the Waterfall | |_| |
) |o| of Wishing in the Light World to get it. | |
(------------------------)-(-------------------------------------------+-----+
) Red Clothes |o| You will find these inside the Big Key | _ |
) |o| chest in the final dungeon, Ganon's | |_| |
) |o| Tower. Not a required item to get. | |
(------------------------)-(-------------------------------------------+-----+
) Shovel |o| You will get this from the little guy | _ |
) |o| playing his Flute on the little stump | |_| |
) |o| when you find him in the Dark World. | |
(------------------------)-(-------------------------------------------+-----+
) Silver Arrows |o| Throw your Tempered Blade into the water | _ |
) |o| of the fountain in the side of the | |_| |
) |o| Pyramid to Power to get this item. | |
(------------------------)-(-------------------------------------------+-----+
) Tempered Blade |o| Give your sword to the blacksmith east | _ |
) |o| of Kakariko Village in the Light World | |_| |
) |o| and he'll upgrade the Master Sword. | |
(------------------------)-(-------------------------------------------+-----+
) Titan's Mitt |o| You'll get this in the fourth Dark World | _ |
) |o| palace inside the Big Key chest. You | |_| |
) |o| need it in order to finish the game. | |
(------------------------)-(-------------------------------------------+-----+
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| Found inside a treasure chest in the | _ |
) |o| sanctuary where you first start out the | |_| |
) |o| game, this is extremely hard to miss. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| This is acquired after you defeat the | _ |
) |o| first boss, the boss of the Eastern | |_| |
) |o| Palace, you can't miss it. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will automatically acquire this after | _ |
) |o| you defeat the boss of the Mountain | |_| |
) |o| Palace, it's just sitting right there. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| This is acquired after you defeat the | _ |
) |o| second boss, the boss of the Desert | |_| |
) |o| Palace, you can't miss it. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the first | |_| |
) |o| Dark World dungeon, the Dark Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the second | |_| |
) |o| Dark World dungeon, the Swamp Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the third | |_| |
) |o| Dark World dungeon, the Skull Dungeon. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the fourth | |_| |
) |o| Dark World dungeon, the Thieves' Town. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the fifth | |_| |
) |o| Dark World dungeon, the Ice Palace. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the sixth | |_| |
) |o| Dark World dungeon, the Misery Mine. | |
(------------------------)-(-------------------------------------------+-----+
) Heart Container |o| You will acquire this automatically | _ |
) |o| after you defeat the boss of the seventh | |_| |
) |o| Dark World dungeon, the Turtle Rock. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Drop down from the ledge in Kakariko | _ |
) |o| Town into the hole and bomb the wall | |_| |
) |o| beside the three chests down there. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Blast the wall in the basement of the | _ |
) |o| green-roofed house in Kakariko Town | |_| |
) |o| where the four chests are located. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Blast a hole in the house on the left of | _ |
) |o| the field south of Kakariko Town and | |_| |
) |o| win the race by beating 15 seconds. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Head south of Link's house and then | _ |
) |o| west to find a building to release the | |_| |
) |o| water and then find it on the ground. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| South and west of Link's house is the | _ |
) |o| desert, you'll find it in a cave at the | |_| |
) |o| north end past a wall you have to blast. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| West and then north of the sanctuary | _ |
) |o| is a dark forest with a hole in the | |_| |
) |o| shrubs, you'll find it down the hole. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Once you have the Pegasus Shoes head for | _ |
) |o| the ledge on the left of the Sanctuary | |_| |
) |o| and knock the rocks away with a dash. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| There is an exit leading south out of | _ |
) |o| the Desert Palace, when you take it, it | |_| |
) |o| leads right to the Piece of Heart. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Located directly south down the waterfall | _ |
) |o| below where you get the Flippers, head | |_| |
) |o| west at the bottom to find it one land. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Near the top of Death Mountain, drop down | _ |
) |o| from the edge and leand on the ledge | |_| |
) |o| below, the hear piece is in the cave. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| On Death Mountain, use the warp portal | _ |
) |o| to enter the Dark World and then warp | |_| |
) |o| back just left of it to find the piece. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Found after defeating the evil wizard. | _ |
) |o| In the Dark World, check the right side | |_| |
) |o| of the pyramid to find this piece. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| After defeating the wizard, return to | _ |
) |o| the Light World and slam the tree | |_| |
) |o| beside the lumberjacks' house. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| After you get the Hammer head south of | _ |
) |o| Link's house into the water and warp | |_| |
) |o| to the Light World to find this piece. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| In the Dark World, head west and south | _ |
) |o| of Link's house to find some shrubs | |_| |
) |o| in a circular pattern, use Magic Mirror. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| In the Dark World you can play a digging | _ |
) |o| game south of the village, eventually | |_| |
) |o| you will dig up a Piece of Heart. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| West of the graveyard in the Dark World | _ |
) |o| is a staircase, use the Magic Mirror | |_| |
) |o| to appear beside a cave and find this. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Down, west, west and north of the | _ |
) |o| graveyard is a cave that is blocked | |_| |
) |o| by a large rock, go inside to find this. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Head to Kakariko Village in the Dark | _ |
) |o| World and in that area there should be a | |_| |
) |o| treasure chest minigame where you win it. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Using the Hammer, smash all the pegs | _ |
) |o| outside the blacksmith's house in the | |_| |
) |o| Dark World to reveal a path to this. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Warp to the sixth point using the Flute | _ |
) |o| and then enter the Dark World, this is | |_| |
) |o| inside a cave northwest in the swamp. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| In the same swamp area mentioned above, | _ |
) |o| head for the upper right corner and use | |_| |
) |o| the Magic Mirror to warp near a hole. | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| West of Turtle Rock there is a rock | _ |
) |o| you can lift to reveal a secret cave, | |_| |
) |o| inside this cave you'll find the | |
(------------------------)-(-------------------------------------------+-----+
) Piece of Heart |o| Inside Turtle Rock itself there will be | _ |
) |o| a point when you go outside on a ledge, | |_| |
) |o| use the Magic Mirror at that point. | |
(------------------------)-(-------------------------------------------+-----+
______________________________________________________________________________
~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~
|| 06.00 || The Four Swords || 06.00 ||
__||_______||____________________________________________________||_______||__
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What is the Four Swords you might be asking? It is a special game packaged
with Link to the Past, a multiplayer Zelda game and the first of it's kind.
What you are given is a bunch of randomly generated dungeons and they are
designed to be passed only if you and a friends, or friends, can work together
as a team. My experience with this game is limited since I don't have anyone
to connect with however from what I played of the Gamecube equivalent, it can
be quite a lot of fun if you can actually get people to cooperate.
I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email. It
is likely that after this point this guide will never be updated again. I am
aware that there are errors occasionally and I apologize for those. Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.
It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.
Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson. I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.
Finally, if you need to contact me for some reason that is not covered above,
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.
Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.
Thank you very much finally, to anyone and everyone reading this walkthrough.