The Last Battle
DESIGNED by POWWOW
(C) 1994 TEICHIKU
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GUIDE
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VERSION HISTORY
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v1.0 (12/03/03) - Initial release.
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v1.5 (08/15/07) - Some cheat codes and about the game.
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***I added some more cheat codes.
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Please use these cheat codes.
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Infinite Sol 7E1DD17F
7E1DD296
7E1DD398
No Encounter 7E1DE401
EXP 7E1923FF (Kult)
7E1924FF (Kult)
7E1925FF (Kult)
7E1A07FF (Mei)
7E1A08FF (Mei)
7E1A09FF (Mei)
7E1AEBFF (Borg)
7E1AECFF (Borg)
7E1AEDFF (Borg)
7E1BCFFF (Rejina)
7E1BD0FF (Rejina)
7E1BD1FF (Rejina)
Fire Mana 7E1911FF (Kult)
7E19F5FF (Mei)
7E1AD9FF (Borg)
7E1BBDFF (Rejina)
Water Mana 7E1913FF (Kult)
7E19F7FF (Mei)
7E1ADBFF (Borg)
7E1BBFFF (Rejina)
Wind Mana 7E1915FF (Kult)
7E19F9FF (Mei)
7E1ADDFF (Borg)
7E1BC1FF (Rejina)
Earth Mana 7E1917FF (Kult)
7E19FBFF (Mei)
7E1ADFFF (Borg)
7E1BC3FF (Rejina)
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About the game
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An RPG that Hijime Kimura of Kimukou supervised. The story where the hero is
involved in a quarrel over two countries that were amiable for a long time.
The auto battle, for example, can be enjoyed in combat by leaving it, and
create magic by combining two materials.
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Elder Village
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In the classroom, when the teacher ask Kult a question, choose "no" as the
answer. After that, leave the school, and go into the house that is on the
left side of the school. Go upstairs to 2F, and search the treasure chest
for a flute, then speak to Kult's father Yelt. In the basement, search the
treasure chest for a ceremony sword and leather cloth. Make sure to equip
those three items on Kult. Go upstairs to 1F, and speak to Kult's mother
Youth who will give Kult 100Sol. When Kult speak to his mother again, choose
"yes" twice to her two questions. Then the Great Old Magician Fehbennels will
come by the house during the night. Outside at the village gate, Kult will
learn the magic of fireball A (which uses 19MP) and restore health A (which
uses 17MP) from Fehbennels. Leave, and go south to the Ceremony Cave that's
nearby.
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Ceremony Cave
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The path on the left has a treasure chest. The item found inside is bangle.
Take the path on the right until you reach a stairs. Go up the stairs, and
walk along the left wall until Kult reaches a hidden dark area where he will
fall down to another area of 1F. Search the treasure chest for a herb. Go
down the stairs. The path on the upper right has a treasure chest. The item
found inside is wisdom herb. Take the path to the upper left corner, and walk
thru the water to fall into the whirlpool which take Kult to a different area
of the cave where there are several stairs. The stairs at the top will take
you to a treasure chest. The item found inside is magic herb. The stairs at
the bottom will take you to an area where there is a whirlpool. Walk into the
whirlpool to fall into the bottom of the cave. Search the treasure chest for
a torch. Go to the top area, and search the wall for "Fenamun's gem." After
getting Fenamun's gem, go to the right, and go up several flight of stairs
to 1F. On 1F, slide down the wall. Now, leave and return back to El Darl
Village.
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Elder Village
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Give Fenamun's gem to the Great Old Magician Fehbennels who will leave the
village afterwards. The next day, after leaving the house, Kult and his
father will talk to the elder, and then both of them will go to the elder's
house. At the elder's house, an injured soldier from Silvel Castle will tell
the elder what happened to him. After that, Glud's soldiers will attack the
village. It is just only three single battles with Glud's soldier in order
to defeat the enemy. When you defeat an enemy in battle, you sometimes get a
jewelry bag which can be sold at an item or weapon shop for money. It is one
way of earning money in this RPG. In the elder's house, when Kult is asked a
question, choose "yes" as the answer. Then the elder will give Kult "Glud's
secret letter" to take to Silvel Castle. Walk thru the gate on the right side
of the village, and go northeast to Silvel Castle.
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Silvel Castle
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Inside the castle town, buy some new equipment for Kult at the weapon shop.
Then go to the castle's entrance door, and speak to the guard on the right.
Choose "yes" twice to his question. Go inside of the castle, and speak to
Lord Yury. After the elf Mei asks Kult a question, choose "yes." Then Mei
will join Kult. Mei's has the magic of ice storm A (which uses 39MP) and
restore health A (which uses 17MP). Go outside of the castle, and fight many
of the soldiers of Glud's army until they are defeated. Hint: anytime Kult
and Mei are low on HP or MP, just go back inside of the castle, and speak to
the magician in the lower right corner to fully restore Kult and Mei's HP
& MP. After the battle is over, Kult and Mei will automatically go back
inside of the castle to speak to Lord Yury. Then, Lord Yury will take them
to see King Gustuf. First, speak to King Gustafu, and then Lord Yury. Choose
"yes" twice to Lord Yury's question. Afterwards, Lord Yury will give Kult
"Yury's letter" to take to the Great Old Magician Fehbennels. Walk down the
stairs, and go thru the hidden passage that will take Kult and Mei into the
weapon shop. As the two come out of the weapon shop, it is night. Glud's army
has already set fire to the castle walls, and now they are breaking down the
castle gate. Leave, and go south to Fehbennels' House.
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Fehbennels' House
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Go and speak to Fehbennels. After giving Fehbennels "Yury's letter," Kult and
Mei will rest. When morning comes, go and speak to Fehbennels who will read
Yury's letter to Kult & Mei. Just choose "to get training" and "yes" to
Fehbennels' questions. Then, Fehbennels will use a warp spell to send Kult,
Mei, and himself to the entrance of Rudom's Tower.
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Rudom's Tower
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After Fehbennels leaves, go inside of the tower. Go upstairs to 2F, but be
cautious of the floors because they will open sending you back to 1F. On 2F,
just start from the stairs, and then go 4 steps to the left, 3 steps down, 4
steps to the left, 2 steps up, and 1 step to the right to reach the doorway
safely. Now, after searching the earth spirit statue which is number one of
the 4 mana spirit statues, Kult will learn "earth of Fenamun" magic. Then go
upstairs to 3F. On 3F, there are six switches, and six torches. The switches
have to be pull in sequence to light the torches. First, the two switches
that are in the upper left just pull the switch on the right. Second, pull
the one switch that is on the left side of the door. Third, the two switches
that in the lower left just pull the switch on the left. Fourth, the two
switches that are in the upper left just pull the switch on the left. Fifth,
pull the one switch that is on the lower right side of the door. Sixth, the
two switches that in the lower left, just pull the switch on the right. If
this is done correctly, the door will open. Now, after searching the fire
spirit statue which is number two of the 4 mana spirit statues, Kult will
learn "fire of Fenamun" magic. Then, go upstairs to 4F. On 4F, there are
seven tiles. Three with red circles in the center, and four with blue circles
in the center. The tiles with the blue circles will have a small green
triangular marking meaning that these tiles will teleport you around the
room. First, step on the tile with the blue circle that has one small green
triangular mark. Then, step on the tile with the blue circle that has two
small green triangular marks. Finally, step on the tile with the blue circle
that has three small green triangular marks. If this is done correctly, the
door will open. Now, after searching the wind spirit statue which is number
three of the 4 mana spirit statues, Kult will learn "wind of Fenamun" magic.
Then, go upstairs to 5F. On 5F, just step on all of the blue buttons in a
certain pattern to change them into red buttons. If this is done correctly,
the door will open. Now, after searching at the front of the water spirit
statue which is number four of the 4 mana spirit statues, Kult will learn
"water of Fenamun" magic. Then, go upstairs to 6F. On 6F, after searching
the treasure chest for "silver of Nefa" (a magic stone (1-3) which is a
required magic stone to make mana and combining special magic at the magic
shop), walk on to the tile with the blue circle to teleport you back to first
of the tower. Now, leave, and return back to Fehbennels' House.
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Fehbennels' House
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Go and speak to Fehbennels who will recover Kult and Mei's HP & MP. After
speaking to Fehbennels, he will introduce Princess Rejina and Knight Borg to
Kult and Mei. Now, Rejina and Borg become friends with Kult and Mei. Rejina's
magic is tornado A and restore health A. When Fehbennels, Kult and the others
go outside of the house, they will fight several soldiers of Glud's army.
After defeating the soldiers of Glud's army, Fehbennels, Kult and the others
go back inside of the house to talk. After the conversation ends, just leave,
and go north to the center of a forest that is nearby Fehbennels' House to
enter the Elf Village.
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Elf Village
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Walk up the ladder, and go into the house that in the back of the village.
Go upstairs to 2F, and search the treasure chest for a "body herb" & "life
herb." After that, leave, and go to Ritten Village which is nearby the
forest.
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Ritten Village
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Go to house that is on the lower left side of the village. Go upstairs to 2F,
and search the treasure chest for a mage staff (Mei). After that, leave, and
go all the way northeast to Guruva Village.
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Guruva Village
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Buy some new equipment for Kult (normal shield), Mei (normal shield), Borg
(battle ax) at the curio dealer (the shop on the far left). After that,
leave, and go to the Mining Cave which is nearby the village.
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Mining Cave
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The stairs on the right will take you further down into the underground to
where the miners are working. In that area of the underground, walk to the
far left until you see a stairs. Go up the stairs, and search the treasure
chest for a jewelry bag (750sol). The stairs on the far upper left corner
will take you up to 2F. On this floor, you will see the big dark hole that
is nearby. Just follow the narrow path to the back of the hole. When you
fall thru the hole, you will land on a cliff on 1F. Walk all the way to
the lower left corner, and search the treasure chest for hard leather. Then,
go to the upper right area, and slide down from the cliff. Search the
treasure chest for rune sword. Now, return back to 2F, and take the other
stairs up to the outside of the Mining Cave. Go into the other mining cave
which is close by. Then, walk to the far left, and go down the stairs. Walk
to the far left, and exit the mine. Now, go to Lantoburg Village.
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Lantoburg Village
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You can sell the jewelry bag and old equipments at the curio dealer. After
that, leave, and go east to Belkstat Town.
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Belkstat Town
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Go to the weapon and protection shop, and buy some new equipment. If you
don't have enough Sol, just buy the boots for Kult and steel sword for
Rejina. Then, go down the stairs that is in the upper left corner into the
basement of that shop, and speak to Borg's father Svalt. Choose "yes" to his
question. After that, leave the village by going thru the west gate, and go
southwest to a cave which is Yark Village.
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Yark Village
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Go into the room that is on the left side of the item shop, and speak to the
patriarch's daughter. Leave the village, and then come back during the night.
Now, go and speak to the patriarch's daughter who will then lead the group
to the location of a secret tunnel. Inside the tunnel, fight the soldiers of
Glud's army. After each battle, speak to the magic chief of Yark race who
will restore the group's HP & MP when choose "yes" to his question. After
defeating all of the soldiers, go to the upper right corner, and fight
Striker. After defeating Striker, the group will automatically go to the back
of the big cave to where the Yark Race Chief, Heg, Rog and others are held.
The Yark Race Chief will show the group the weapon of Yark called a battering
ram. After speaking to the Yark Race Chief, choose "to set them free as it
is" to his question. Then, search the two treasure chests in the room for
helm of Yark and chain mail. Now, go back to the location of the secret
tunnel to the area where the Yark Race Chief and the others were held at,
and search the treasure chest for "seal stone." After that, leave and return
back to Belkstat Town.
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Belkstat Town
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First, I would suggest that you raise the group's level to 18 (near the town
area). By that time, you should have already acquired a lot of special herb
during the leveling up of the group. After that, go to the magic shop that's
nearby the village south gate to synthesize magic (#2) for all the members
of the group or decompose (#4) magic to replace it with another more powerful
magic, but you have to pay 10Sol for each one of the magic that is
synthesized or decomposed. Now, go down the basement of the weapon and
protection shop, and speak to Borg's father Svalt who will fully recover the
group's HP & MP. After that, Heg and Rog of the Yark race will come by with
the battering ram to destroy the gate. Once the gate is destroyed, Svalt and
Kult's group will automatically go thru the gate to the other side where the
enemy is at. The group will be trap inside this area until they have defeated
the enemies. Fight several of the soldiers of Glud's army. Anytime the group
is low on HP or MP, just speak to the magician who is blocking the gate on
the left to fully restore the group's HP & MP. After defeating those
soldiers, go into the house that is in the lower right, and search the
treasure chest for "rage shield." Then, go towards the gate on the right, and
speak to Guardian. Fight Guardian. This troublesome boss uses a powerful
lightning attack spell so be careful. After defeating Guardian, Borg's father
Svalt will fully recover the group's HP & MP. After that, leave the town by
going thru the north gate, and go northeast to Port Town Hanstad.
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Port Town Hanstad
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Buy some new equipment for Mei (sarsalar wand), Borg (scale ax) at the weapon
shop. Then, go to 1F of the inn into the room at the back, and speak to the
three men. Now, go to the mansion which is in the north of this town. The
group will be captured and send to Prisoner Island.
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Prisoner Island
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Inside the prison, search the prison door. Then Yury and Sleek will comeby.
After Yury opens the prison door, go upstairs to the top floor, and search
the treasure chest for the "prison key" in the room in the upper right
corner. Now, go back down the stairs, and open the other prison door that
have prisoners. Make sure after opening each door, speak to the person that's
inside. If you speak to one of the men on this floor, he will fully restore
the group's HP & MP. Now, go futher downstairs, and free the other prisoners
in the same manner. If you speak to one of the men on this floor, he will
also fully restore the group's HP & MP. I would suggest that you raise the
group's level to 23. After that, go to 1F, and encounter Sir Kettery and his
guards. Fight Sir Kettery and his guards. Be careful because Sir Kettery uses
confuse and ice storm spell a lot during the battle. After defeating Sir
Kettery and his guards, follow Yury outside to the gate. If you speak to one
of the men near the entrance, he will fully restore the group's HP & MP. When
the group exits the prison place, go on the boat which will automatically
take the group back to Port Town Hanstad.
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Port Town Hanstad
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At the port, Glud and his soldiers have invaded the two ships. Now, go left
to the second ship, and fight the soldiers of Glud's army to get a few
jewelry bags. If you speak to one of the men on the first ship, he will fully
restore the group's HP & MP. After that, fight Glud on the second ship. After
defeating Glud, the group will automatically end up inside of Slok's mansion.
Go outside of Slok's mansion during the night, and choose "yes" to the
captain's question for he will let you use his ship. After the Captain
leaves, go back inside of the mansion to 2F, and search the treasure chest
for a fire ring. Since it is still night, just exit the town, and stay
nearby until it is morning. Go back inside of the town, and go to the weapon
shop to sell off the prison key for 7500sol, the jewelry bag that you have
acquired so far, and any old equipments. Then, buy new equipment for Rejina
(broad sword), Mei and Kult (cloth of law). Next, go to the magic shop which
is nearby the town's south gate to synthesize magic (#2) or decompose magic
(#4) for the members of the group. After that, exit the town, and go on the
ship. Now, sail southeast, then west to Elder Village.
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Elder Village
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Go into the school which is in the upper right area, speak to Yury, and
choose "yes" to his question. After that, the group will automatically end
up in the town of Silvel Castle.
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Silvel Castle
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Inside the castle town, go inside of the weapon shop which is on the left
side of the castle gate, and go down the basement into the secret tunnel to
enter the castle. As a reminder, if you speak to the magician in the room
with the unicorn statue, he will fully restore the group's HP & MP. Now,
go into the large room, and fight some of the soldiers of Glud's army. In
battle, use the lightning spell on the soldiers of Glud's army since that
spell has a wide range and very effective on those enemies. I would suggest
that you raise the group to LV28. After that, go into the throne room, and
fight Commander Guppe. Be careful because Commander Guppe uses the spells of
confuse, reflection and silence a lot during the battle. After defeating
Commander Guppe, the group gets leg armor. Now, Lord Yury will speak to the
group. Then, he will take them to see King Gustuf. First, speak to King
Gustafu, and then Lord Yury who will take the group back to the throne room.
Leave the throne room, and go into the large room. Take the stairs that is
near the lower left corner down into the basement where the treasure chest
room is at. Speak to the guard who is blocking the door, and choose "yes" to
his question. After the guard opens the door, search the seven treasure
chests for jewelry bag (1500Sol), jewelry bag (3000Sol), herb of nimbleness,
mental herb, life herb, plate mail, "Thorn's armlet" (shield). Leave the
castle, and go to the weapon and protection shop. First, sell the jewelry
bags and buy new equipments for Kult (bastard sword and knight shield), Mei
(magical staff and anklet), Borg (broad ax and breast plate), and Rejina
(bastard sword, knight shield, and anklet). In that process, also sell the
old equipments. Next, go to the item shop, and buy 24 magic herbs (which
recovers 30MP) for 80Sol each. After that, exit the town, go on the ship,
and sail to Udo Town which is west of Port Town Hanstad. On the way to Udo
Town, stop by Birdman Village which is a big tree on a small island.
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Birdman Village
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First, go to 1F, and buy great sword at the curio dealer for Kult and
Rejina. Then, go to the top floor, and search the treasure chest for birdman
wings. After that, sail west to Udo Town which is nearby. Don't enter Udo
Town as yet, instead just walk further west to Western Port Hantovor.
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Western Port Hantovor
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Go to the weapon shop, and buy great ax for Borg. After that, walk back to
Udo Town, and raise the group to LV33 nearby that town.
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Udo Town
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Now, go into the building on the right, and speak twice to the five men in
that room. Then, speak to Yuri who is in the same room standing by the right
side of the table, and choose "yes" to his question to begin the strategy
meeting. The group will automatically rush into Bergdelen Fort.
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Bergdelen Fort
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Outside the fort, fight some of the enemies until you reach the upper right
area where there is cave entrance. Go into that cave which will take you
inside the fort. In the room, go up, then left, and take the stairs up to 2F.
On 2F, there are two different rooms (lower right side and the far lower left
side) that have treasure chests. The group would have to fight the enemies
who are guarding those treasure chests. After defeating the enemies, the
treasure chests can be searched. The items found inside are elixir x2 (it is
used for recovering one member's HP & MP), physical ring, soul call (it
automatically recovers swoon) in the room on lower right side, and crown of
soul, mana ring (it is used for recovering one member's MP) in the room on
the far lower left side. After that, go further left thru several rooms in
the upper left side until you reach a stairs that goes down to another area
of 1F. Now, on 1F, go right, then down until you are in a room with a lever
and two treasure chests. But first, the group has to fight General Laban.
This troublesome boss uses the mirror image spell a lot, so use an attack
spell with a wide rage like lightning or ice storm on those two images of
General Laban. After defeating General Laban, Rejina will pull the lever to
open the fort gate for the soldiers of Silvel's army to go thru. Now, when
the group ends up in the yard of the fort, go back inside to the room where
the lever is at, and search the two treasure chests for "Dunas' armlet"
(shield) and "gold of Nefa" (a magic stone (2-3)). After that, exit and
return to the boat. Now, sail southwest to Dragon Island which is further
west of Rondom Tower.
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Dragon Island
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When you land on the island, use a torch to drive away the monsters. Now, go
into the cave, and speak to the Dragon King Duquen 7th. Reply to his two
questions with "yes" (to show him Thorn and Dunas' armlet) and "to open the
castle gate of Glud's Castle." Then, search the two treasure chests for ent
ax (Borg) and "dragon's tear." After that, exit, and sail northeast back Port
Town Hanstad. Now, the group will be going on some side quests to get a lot
of hidden items (such as powerful equipments for the group). I decided to do
this quest now since the game is almost to at an end, and it also doesn't
affect the story's line nor the gameplay either, but the enemies are now very
strong so the group should be around LV36 by now. Now, sail northeast of Port
Town Hanstad to the Sunken Ship.
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Sunken Ship
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On the ship, there are two stairs. One in the upper left area and the other
is on the right side of the plank. Now, when you go down further into the
ship, you will come across many treasure chests with items such as rune rod,
jewelry bag (5250Sol) x2, body herb, seal book, old sword. After that, exit,
and sail south to Coppas Race Raft.
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Coppas Race Raft
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Go to the house that is on the left side of the entrance or exit, speak to
the elder of Coppas, and choose "yes" to his question. Afterward, the elder
of Coppas will give you "light of Nefa" (a magic stone (3-3)). After that,
exit the raft, and sail back west to Port Town Hanstad.
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Port Town Hanstad
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Go to magic shop, and create the spells of teleport and seal enemy for Mei.
After that, exit, sail to Beast Race Cave which is north of Port Town
Hanstad.
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Beast Race Cave
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Inside the cave, go thru the cave on the right. As you go along thru a series
of caves and stairs, you have to fight some of the beast race who are also
blocking the paths and stairs. Once you reach the top, search the treasure
chest for Thorn's cane, and use the spell of escape to leave that area. Then,
exit, and use the spell of teleport to warp to Western Port Hantovor. After
that, just walk further north to Dokiwa Cave.
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Dokiwa Cave
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The path on the right or left will take you into the water. The stairs on the
left will take you to a treasure chest that has an anklet. The stairs on the
right will take you into a area that has a series of stairs. As you go along,
you will find some treasure chests with items such as silver sword, elixir,
earth ring, silver mail. Near the treasure chest where you found the elixir,
there is a hidden dark area where you can fall into another area which has a
treasure chest with wind ball. Now, walk into the whirlpool which will take
the group back to the beginning of the cave. After that, exit, and use the
spell of teleport to warp to Port Town Hanstad. Now, sail north, then walk
further east to Ent's Footprint which is a forest southeast of Beast Race
Cave. The group should be around LV38 by now.
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Ent's Footprint
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Walk into the whirlpool. First, go to the lower right, and walk into the
whirlpool. Then, go to the lower left, and walk into the whirlpool. After
that, go to the upper right, and walk into the whirlpool. You will be in the
area that has only one treasure chest. Search that treasure chest for Silvell
thread. Then, retrace your steps back to the beginning area where you went
into the whirlpool. Now, if you go back into the same whirlpool, you will be
warped to several different locations. Just exit in any one of the locations,
and use the spell of teleport to warp to return back to Port Town Hanstad.
After that, go back to the boat, and sail far east to Ice Island and Cave
which is straight east of Prisoner Island. Be sure to use the spell of seal
enemy to decrease the encounter of the unseen enemies that are nearby Ice
Island.
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Ice Island
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When you go inside the cave, every three steps that the group makes those
annoying unseen earth dragons will frequently attack the group. Now, go into
the next area which is a shrine. On 1F, there is a sword in the center of the
room. And, also tiles with four red circles and six blue circles. The tile
with the blue circles are only warp tiles. Just jump off the ledge to land on
the bottom floor where there are eight treasure chests and six monsters named
taros. Since the group's magic is useless against these monsters, just attack
them. After defeating the enemies, search the treasure chests for body herb
x2, elven chain (Mei), mirror ring, elixir, mind herb, wing boots, aura
shield (Kult). If you are having trouble moving around into a certain area
because of the spikes, just search the empty treasure chest again to move
some of the spikes. Use the warp in the upper right and left corner to warp
to 2F to get two more treasure chests. The items inside those treasure
chests are mana ring and soul call. In the center of 2F, there are three
blue buttons. First, step on the blue button on the left, then right to
the lower the stone that is blocking the path. Go thru the path on the
right, and only one stone will raise back in its normal postion. Now, jump
down the hole that is in the center of the room to 1F where the sword is at.
Search the stone, and use Kult's sword, so that you can get the aura sword
(Kult). Now, exit the cave, then sail back to Port Town Hanstad or use the
spell of teleport to warp the group to Western Port Hantovor, and walk all
the way to north side to the Gold Ore Cave which is nearby Noldorig Village.
The group should be around LV40 by now.
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Gold Ore Cave
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When you go inside of the cave, be cautious of some of the monsters because
they can be very troublesome, but the monster called gold eater who is weak
against lightning can give the group 999EXP after defeating it. Now, go down
the stairs to the bottom area where the treasure is at. Make sure to go into
the cave that is on the lower right side because there is a treasure chest
inside with a item of Dunas sword (Rejina). Search the treasure that is in
the bottom area for rune ax (Borg). Now, go down the stairs which will take
you into a water area that has many whirlpools. Make your way thru a series
of whirlpools, stairs and caves to find treasure chest with blood smell,
seal stone, seal book, draupnir (Mei), all elixir (it is used for recovering
all member's HP & MP, incuding swoon), shine cloak (Rejina), grand armor
(Borg), and jewelry bag (5250Sol). The group should be around LV41 by now.
After that, exit, and use the teleport spell to warp back to Bergdelen Fort,
then walk north to Glud's Castle.
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Glud's Castle
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Inside the town, go to the house that is on the right side of the item shop.
First, go upstairs to 2F, and search the treasure chest that's in the upper
left corner for life herb. Return back to 1F. Pay the magician inside the
bedroom of that house to restore or synthesize more powerful spells for the
group such as tornado and explode. Now, speak to Yury who is standing by the
right side of the table, and choose "yes" twice to his two questions. After
the group uses the dragon's tear on the castle's door to make it disappear,
they will rush into the castle with the soldiers of Silvel's army. Go thru
the door which will take you into a big room. As you are avoiding the seen
enemies that are moving around, go upward into the next room where there are
two doors. Go to far lower left and far lower right corner, and search the
treasure chests for all elixir and soul call x2. Go thru the door the right
or left. Defeat the enemy called irureea (right) or glasshead (left), and
then go upstairs to 2F. After that, go further to the room at the back, and
fight two of Sir Kettery's monsters called glendell. After defeating the
glendell, Sir Kettery will retreat, and the group will be teleported to the
cave on Fire and Ice Island.
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Fire and Ice Island
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Be careful in this last dungeon because the group's HP & MP has not been
recovered, and the last battle is almost drawing near, so make your way
quickly up thru the lava area while trying to avoid the enemies until you
reach the ice area. In the ice area, there is a room with eight doors and
four treasure chests. Search the treasure chests for blood smell, elixir,
and all elixir x2. Make sure to use the one of the 'all elixir' to restore
the group's HP & MP. Go thru the door on the bottom left which is next or
nearby the door you just came thru. This door will lead you straight to Sir
Kettery. Fight Sir Kettery. This troublesome semi-boss uses the spells of
reflection, silence, ice storm, and paralyze a lot, so be careful. After
defeating Sir Kettery, make sure to use the 'all elixir' to restore the
group's HP & MP. Now, go thru the door at the top, and speak to the Water
Queen Iskarl. Fight the Water Queen Iskarl who is the final boss that has
two forms (a human form and a dragon form). Her first form (human) uses the
spells of ice storm, mirror image and solar ray a lot, and the second form
(dragon) uses the spells of confuse, ice storm, and star blast so be careful.
Also fighting her dragon form is going to be one long tough battle. Use the
spells of tornado and explode on both forms.
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THE END
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Magic Shop
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You can do the following at the magic shop with
1. recover health (for all members of the group with a fee of 50Sol)
2. magic synthesis (for each member of the group with a fee of 10Sol)
3. magic confirmation
4. magic decompose (for each member of the group with a fee of 10Sol)
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Magic List
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Here is the full list of magic that can be created with the four manas (fire,
wind, water, earth) and the three magic stones (silver, light, gold) for
Kult, Mei, Borg, and Rejina:
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fire + fire = fireball (a fireball)
fire + wind = explode (an explosion)
fire + water = mirror image (one's self)
fire + earth = paralyze (paralysis)
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wind + fire = explode (an explosion)
wind + wind = tornado (a tornado; one)
wind + water = ice storm (an ice storm)
wind + earth = protection (defense up; one)
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water + fire = mirror image (one's self)
water + wind = ice storm (an ice storm)
water + water = restore health (to recover HP; one)
water + earth = lightning (an electric shock)
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earth + fire = paralyze (paralysis)
earth + wind = protection (defense up; one)
earth + water = lightning (an electric shock)
earth + earth = earthquake (to die by an earthquake)
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silver nefa + fire = silence (to seal magic; all)
silver nefa + wind = reflection (to reflect magic)
silver nefa + water = confuse (confusion; one)
silver nefa + earth = escape (to warp outside)
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light nefa + fire = solar ray (a flash of light; all)
light nefa + wind = teleport (to warp to a town)
light nefa + water = consciousness (to recover swoon; one)
light nefa + earth = seal enemy (to decrease encounter)
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gold nefa + fire = magic arm (attack up; one)
gold nefa + wind = heist (speed up; one)
gold nefa + water = aura (to be consume with aura; one)
gold nefa + earth = star blast (to make stars fall; all)
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Magic Shop Location
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1. Silvel Castle
2. Belkstat Town
3. Port Town Hanstad
4. Glud's Castle (on 1F of one of the houses in the town area where Yury is
at)
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Version 1.6
By Ritchie (
[email protected])