Pugsley's Scavenger Hunt for SNES FAQ/Walkthrough V1.0
3-14-2003

By DDCecil (James Tompkins)
[email protected]
http://www.webspawner.com/users/DDCecil

1. Introduction/Updates
2. Controls
3. Items
4. Walkthrough
5. Credits

1. Introduction/Updates:
------------------------
  Pugsley's Scavenger Hunt is based on the Hanna Barbara Addams Family Cartoon
Series. This is sort of a sequel to the original SNES Addams Family game. If
you do not like HARD games, do not attempt to try this. It's difficulty is
INSANE (Due to the slippery controls)! Your goal is to find the 6 items
Wednesday has hid all over the mansion. Why? Because Wednesday just LOVES to
torture poor ol' Pugsley.

V1.0 - 3/14/03 - FAQ is finally finished.

2. Controls:
------------
Left and Right Arrows - Move left and right, press down to crouch. Hold Down +
Left/Right to crawl.
Up - Enter doors and climb chains.
Y - Hold with the arrows to run.
B - Jump.
Start - Pause.
Select - Look at the items you've collected and your score.

3. Items
--------
$ - Collect 50 for a 1-UP.
Heart - Grab one to recover a health point.
1-Up - Get an extra life.
100 Pt Bonus - Touching certain areas will give 100 Pt bonuses.
? - Anything can happen when you touch these (Makes walls disappear, money
appear, etc.)

4. Walkthrough
--------------
  At the start of the game, you'll start inside the main hall:

  2        4
---------------
     1  3  /
--------------
 5 S  6  /
----------------

S - Start
1 - Bathroom
2 - Attic
3 - Lab
4 - Crystal Ball
5 - Basement (Blocked by Tentacles)
6 - Freezer (Morticia Blocks the Way)

To the left is some tentacles coming out of the ground. Avoid these for now,
and climb the stairs to the 2nd floor (avoiding all the sandbags), and go left.
Enter the 2nd door to go to the bathroom, probably the easiest level. You can
do the 1st 4 levels in any order, but the bathroom is the place to start to get
acquainted with the game.

Stage 1: Bathroom - (Octopus Ink)
---------------------------------

Room 1:

  Go right. Kill the duck and hit the blocks in this order: 1-2-3. The wall
will disappear. Continue right. Jump over the holes carefully and you'll soon
see a frog below a '?'. Kill the frog and grab it and a heart will come out of
the water. Keep going right, watching out for all the enemies. Soon, you'll see
a '?' over 3 blocks. Once you step on these blocks, they will immediately
disappear. Get the '?' and jump out before you fall. Some money will appear.
Grab these and exit (By pressing 'UP').

Room 2:

  As soon as you enter, you can go left and through the wall to reach another
area. This will be covered in a moment. As for this room, keep going right.
Soon you'll see a face block. Jump on top of it and jump straight up. You'll
reach a bonus room. Go to the far right of this room (Jumping over the hole),
and jump in this area to reveal a block. Jump onto this and jump to the left to
make a bunch of invisible blocks appear. Grab the rest of the money and fall
into the hole. Once back in the main room, feel free to go back to the left and
grab the money. Keep going right until you reach the exit. Before entering,
jump to the left of the door to make some money appear. Enter the door.

Alternate Route:

  If you went through the left wall in Room 2, you'll end up here. Jump to the
middle chain. Jump to the right one. Climb and then jump to the left. Climb the
chain, and make your way to the face block on the right side of the room. Hit
it, and you'll make a block materialize. Jump onto this and climb the chains
and get the '?' at the top of the room to make the wall of blocks disappear and
a heart appear. Exit to the right and you'll end up halfway through Room 5!

Room 3:

 Go right, and when you reach the 2nd chain in the air, jump to reveal some
money. Go to the far right, hit the red square to make a block materialize.
Jump to the chain and jump to the '?'. Drop to the very bottom. (Note: At this
point, you can go thought the right wall and warp near the top of this area!)
Go left, hit the block, and keep going left. DO NOT touch the money sign here,
or a bonus wall will close up! Go left and into the bonus room. Hit the blocks
like this 2-3-1 to get rid of the block ceiling. Jump onto one of the single
red squares to make a block materialize. Grab the money and leave. Go back up
until you reach the entrance door. Go back to the right and climb the chains.
Go left and hit the 3 red square blocks to make some blocks appear. Grab the
'?' to make 3 more blocks appear. Go right, and then make your way to the
farthest left chain and hold Y and jump. In this small area, jump around until
some money appears. Jump back to the chain and climb to the top. Hit the face
blocks in this order: 3-2-1. (Note: If you can reach the top of the middle face
block, jump to reveal some money.) 3 Blocks will appear. Jump onto the 3 blocks
and hit the face block to make all the blocks disappear. Enter the door.

Room 4:

  In this room, go left and climb the chains to get the money. Go to the far
left side of the room. You'll see 2 hearts and 1-UP. Hit the farthest left
column of blocks to get the items. Hit the face block and go down and right.
Keep going until you reach the bottom corner. Hit the face block to make a row
of money appear. Go left, and climb the chain and go left again. Grab the '?'
and go through the left wall (getting 100 pts. in the process). Run and jump to
the far left of the area, and go through the wall to a small bonus room. Get
the money and leave. As leave the room, you'll fall. Stay to the far left to
avoid falling into a hole. Climb the chain and get to the top and enter the
door.

Room 5:

  Once in, drop to the right and hit the block to get rid of the wall of
blocks. Go left, and either use the duck as a springboard, or take a running
jump to clear the hole. Keep going, and jump over the bridge of blocks. (If you
came from the alternate route, you'll be right here.) Go up and right. Make
your way to the top-most left yellow pipe thingy. Jump to the left. Use the
invisible blocks that materialize to reach a '?'. Grab it. Drop and check the
wall of this area, and you'll find a small bonus room. Get the money and leave.
Go to the far right, avoiding all the enemies. To the right of the 'Canal 9'
bottle, is a '?' that you can walk through the wall to reach. Grab it, and work
your way up and left, go through the wall, and grab the '?'. The exit is now
cleared.

Room 6:

  Go to the right, making careful running jumps. Soon, you'll reach 3 rows of
breakable blocks. Get to the far right and drop through and touch the face
block. It'll open the wall. Grab the '?' to open up the other wall. Take a
couple more running jumps, and drop down to the next area!

Room 7:

  You might want to turn the volume down as the cat's sounds are really
annoying, near the level of Baby Mario's Cry on Yoshi's Island! Anyways, swim
into the small area to the left to get rid of the 9 blocks to the right. Go to
where the blocks disappeared, and swim around the area until some money
appears. Get the money, and swim down, and around and keep going right.

Now it's time for a cool little secret:

Infinite 1-Ups!

Get near one of the stationary cats who spit out bones. Swim above the cat so
Pugsley's feet are touching the bones. Stay floating (don't touch the ground!)
and soon each bone will be worth 1600 points. Remember: 50,000 pts. are needed
for a 1-UP. If you even hope to want to finish the game, you may need to spend
a while here getting some 1-UPs!

  Keep going right, and soon you'll reach another rock wall. Swim near the
ceiling to destroy the wall. Next, swim into the small area between the spikes
to destroy the next wall. Drop down, and swim near the rock wall to destroy it.
Get the money, and go right. Keep going until you reach the next area.

Room 8:

  Keep floating downwards, avoiding all the enemies. When you reach the spike
maze, go left and follow the way that is filled with swimming cats.

Room 9:

  Go left, and swim up, and go left, then down, and right. Next, swim up, and
go left just a tiny bit. Swim up and through the ceiling. Next, go right and
press down+right to crawl under the 3 spikes. Next, go up and left and to the
boss!

Boss: Octopus!
HP: 6

  Once you enter, try to get 2 hits on him (Swim above his head). Next, swim
clockwise around him, and land on his head two times before swimming around him
again. 2 more hits, and it is all over!

Stage 2: Attic - (Moldy Cheese)
-------------------------------

Room 1:

  As you enter, go right. Soon, a missile will come down. Jump on top of it
(If you miss, go back to the left and come back.) Ride it to the left and go
near the cannon (The cannon's balls can not hurt you!) Jump on to a ball as it
barely comes out, and ride it downwards. It's blow up some blocks that are
surrounding a '?'. Grab it, to make a barrier that is blocking the  1-Up below
you disappear. Jump onto the dynamite plunger, and drop down (Grabbing the '?'
will make 2 red blocks appear above the area where you are at), and go left for
the 1-Up (You can walk through the wall here and be warped to the exit!). If
you want to explore the area more, get back to the cannon (the one where you
rode the ball downwards for the '?' that unlocked the 1-Up.) Get on to it, and
take a running jump to the right. Get onto this cannon, and jump up where the
mouse is walking back and forth. Walk to the right and into the wall, and  jump
to the right. Get the 1-Up, and get back to where the mouse patrolled back and
forth. Jump up to the next platform, wand walk to the far right and through the
wall. Grab the '?' to make some money appear. Grab all of it, and walk to the
left and out of this area.

Room 2:

  Go left, kill the mouse, and jump on the plunger. Drop down, and jump on the
next plunger. Next, get to the cannon, and jump on the ball as it comes out of
the cannon. Ride it down and let it destroy the wall. Do this one more time, to
destroy the second wall. Go left where the wall was, and some money will appear
to your right. Get it, and continue left, and onto the next cannon. Ride this
cannon's ball down to get a 1-Up. Get the '?' and make it back to the first
cannon on the far right side of the room.
  This is where it gets kind of tricky. Start by holding the 'Y' button. Jump
onto a ball and ride it to the left. Jump to where the heart is (Make sure the
ball is able to go through the narrow passage where the 2 walls were before. As
the ball is going through the passage, jump onto the ball and ride it downwards
to destroy the wall (This may take many tries). keep going left and through the
door.
  (Quick Note: There is a cannon in the bottom right corner of the room that I
cannot reach any ideas?)

Room 3:

  Nothing too special here, (There is some hidden money on the bottom-most
long platform, walk to the right to make it appear.)

Room 2 (Part 2):

  Go right, and up the platforms. Keep going right, and get the '?'. Walk back
to the left, and use a cannon ball to reach the platform you can't reach. Keep
going left.

Room 4:

  Get to the small bottom-most platform on the left side of the room.
Walkthrough the right wall and jump up for some 100 Pt. bonuses and a hidden
1-Up! Keep going up, use the cannon to reach the highest platform an dhit the
plunger. Crawl under the spikes and exit this room.

Room 5:

  This room is filled with missiles that keep on appearing. The best thing to
do is crawl through the room, jumping and dodging the missiles and spikes. Make
your way to the door.

Room 6:

  Go upwards until you are below the 2 mice going back and forth, and walk
right and into the wall. This will allow you to take an alternate route. If you
take this way, keep going up and get to where the mouse is going back and forth
ont he left side of the room. Walk through the wall here to get a hidden 1-UP.
Make your way up and to the door.

Room 7:

 If you came from the 1st door (Bottom-most door in Room 6), you'll have to go
upwards and fight a bunch of enemies. At the very top (From the Alternate Route
door), go left and hit the plunger to destroy the blocks. Drop down (Get the
100 Pt. behind the cannon) and ride a cannonball 3 times to destroy the wall on
the left side of the room. Make your way to the top and get the '?'. Drop down
through the newly destoryed floor and go left. Grab the '?' behind the cannon.
Now you are in the same dilemma as Room 2. You will need to ride the cannonball
downwards, jump off onto the platform, and then jump back onto the cannon to
destroy the wall that conceals another '?'. Grab it and go left and into the
door.

Room 8:

  In this room, work your way left, and watch out for the missiles. Go up and
back to the right. Then go up and to the far left. Go up and then to the far
right of the room. Drop down and hit the plunger and jump to the left and touch
the '?' to be warped to the top of the room. Go to the far left, hit the
plunger, and then to the far right and enter the door.

Room 9:

  Ride a cannonball to the right. On the next platform, wait for another
cannonball to appear. Ride it to the next platform. Keep going right, until you
reach the next cannon. Ride a cannonball so it destroys the floor. Go left and
hit the plunger. Go left through the wall (to make a heart and 3 money signs
appear.) Go right and use another cannonball to reach the next platform. Keep
going, hit the '?' to destroy the blocks, and go through the door.

Room 10:

  Use a cannonball to reach the high platform. Go right, and use a cannonball
to destroy the floor that conceals 4 money signs and a heart. Go right, and
kill the dynamite enemies, and they'll destroy each of the floors. On the very
bottom floor, you can walk through the right wall. Walk in until you can't see
Pugsley, then jump to the right to get a hidden heart. Go down, and wait for
the cannon to destroy the 3 walls. Go left and drop down. Go to the far right
of the room and grab the white '?' (which destroys the wall blocking the door).
Go up and back to the right. Kill the dynamite enemies to drop down and get the
items. Go through the door.

Room 11:

  First, go left and destroy all the enemies. Go back to the far right and
ride a cannonball to the left and make your way to the '?' in the top-left
corner of the room. Drop down, and go right. Check under the first 2 row of
steps to find some items. Keep going right and through the door.

Room 12:

  This room is straight forward, but full of enenmies. Make your way carefully
to the far side of the room and enter the door for...

Boss: Giant Rat
HP: 8

  As you enter, immediately jump on the rat before your invulnerablility runs
out. Stay on him (His body can't hurt you, just the cheese and the mice that
come from the room), and keep jumping on his head.

Stage 3: Lab - (Spider Venom)
-----------------------------

Room 1:

  Climb up the nearby ramps, then go right (Some money will appear, feel free
to drop down and grab it). Pass the thing spouting out blue flames, and hit the
green block under it (It'll make a block appear, to help you clear the next
gap). Go right and jump over the gap. Jump another gap and keep walking, and
into the wall for some 100 Pt. bonuses. Jump up and go right. You'll see 2
money signs over green goop. Drop down and a block will appear to protect you
from the goop. Go right, avoiding the white '?' (Which will block the money).
Get the money and enter the door.

Room 2:

  Climb up the ramp, and make your way to the top of the second ramp, above
the bottle of HCL. Jump straight up and you'll land on a hidden block. Go to
the right of the block and jump to make another appear. Now go tot he left side
of the block and jump to make another appear. Jump onto it and keep walking
left to make hidden blocks appear. Get the money, then get back to the HCL
bottle. Keep going right, and drop down when you can. Walk through the left
wall (jump while walking left) for some 100 Pt. Bonuses. Get out of here and
continue right. Climb the 3 stories of platforms and you'll see a 1-Up in the
middle of some blocks. Climb the ramp to the right and jump to the right to
make the blocks disappear. Get the 1-Up and continue to the right. At the far
end of the room, avoid the white '?' (which blocks the right wall). Walk
through the wall. Grab the 1st '?', but not the second. Drop down and get the
money. Go back left and climb up and to the left until you see 2 green blocks.
Hit them in this order: 1-2. Some money appears, and blocks will appear under
the exit door. Climb the right side of the room, and then go left for the exit.

Room 3:

  Once in the room, jump to the left, so you are lined up under the 1st money
sign you see. A hidden block will appear. Keep walking right (8 more hidden
blocks will appear under you) and grab all the money. Go back to the right, and
ride the platform up for a heart and some 100 Pt. bonuses. Go to the left, and
climb up another platform. Go left, avoiding the blue flames, and get on the
next moving platform and jump through the left wall. Hit the far left group of
2 blocks in this order: 2-1. Money will fall. Avoid the far right group of 2
blocks, as it just makes a row of blocks appear, trapping anything above it.
Leave the room, and go back to the right. Go above the Red Flask and take a
jump to the right. Go up, and then head to the left. Hit the Green Block to
make some blocks disappear on the far right side of the room. Go back to the
right. A heart and some money will appear if you touch the space slightly to
the right of the moving platform. Wait until you aligned with the moving
platform above you, then jump on and go left. Go past the 2 lightning rod
things and hit the green block if you want. (Which as far as I can tell, does
nothing.) Climb the next moving platform up. Jump and try to reach the 1-Up
using the 2 green blocks. Once these green blocks disappear, a moving platform
will appear to the far right of the room. Go right and get on it. Go up, and
then left to the door. Before entering, jump through the left wall for another
room with money in it. Grab it all, exit, then enter the door.

Room 4:

  Go to the far right of the room. Go down the moving platform. Grab the white
'?' to make some money appear.  Now go to the left and hit the green block. The
blocks below will disappear. Drop down and go left and into the wall for some
100 Pt. Bonuses. Go right, passing the blue flames, thend rop down and go to
the left and hit the green block there. Go back to the right and jump onto the
newly formed green blocks. Jump to the right to make some hidden blocks appear.
Grab the Items and the '?' and drop down and hug the right wall while falling
to land on a green block. Go left, and drop below it to make 2 hidden blocks
appear. Go into the right wall for a bonus room. Grab the money and exit. Make
the 2 hidden blocks appear again, and jump to the leftmost block and keep
holding left to make it onto solid ground. Keep going left and grab the '?' to
make the blocks surrounding the exit disappear.

Room 5:

  Go right, then drop down, and go left. Drop down again and go left and into
the wall for osme 100 Pt. bonuses. Go right, skip the green block, and jump
into the wall and drop down, collecting many 100 Pt. bonuses. Go right and go
up to reach 3 green blocks. Hit them in this order: 2-3-1. Go right and ride
the platform up. Go left, and jump 2 spaces to the left of the platform that is
above you to make a platform appear. Jump on it and go right. Go up the
platform and left. Hit the blocks in this order: 2-1. The blocks under you will
fall, try to stand in the middle of the blocks and you'll land on a hidden
block. If you don't, you'll fall back down to the first hidden block. Climb
back up and get on the 3 green blocks that have appeared. Jump to the right,
pass the tipped HCL bottle and go through the wall for another bonus room. In
this room, hit th eblocks in this order: 3-1-2. Get the money and exit. Once
you exit, you'll have to hit the 2 green blocks again to reach the exit.

Room 6:

  Go right, then drop down. Hit the green block to make the block wall
disappear. Go down and left. Get the '?' to make some money appear. Go left and
drop down. Go through the left wall to another bonus room. In this room, go 5
spaces to the left of the entrance and jump to make a hidden block appear. Get
on it and jump to the top-left corner of the green container to make another
hidden block appear. Grab the items, and leave. Go right and hit the blocks in
this order: 3-2-1. Continue right, and you'll see a '?'. Grab it to make a
heart appear to the right. Jump onto the lower right group of green blocks.
Jump to the right and make 2 hidden ones appear under the flask. Go onto the
leftmost block and jump straight up to make a row of blocks appear. Get on
these and go to the left. Jump to the left against the wall to make a hidden
block appear under you. Jump to the right, and you'll make a row of blocks
appear. Go right, and then up the moving platform. Go to the right and against
the wall. Jump straight up to make a hidden platform appear. Jump up one more
time to make another hidden block appear. Feel free to go to the left for a
couple of 100 Pt. Bonuses. Make your way right, and drop down. Go left, passing
the blue flames, and drop down. You can go through the left wall and work your
way up, climbing invisible blocks, to get some 100 Pt. Bonuses. Go right and
you'll reach the exit door. Before leaving, go against the right wall and jump
to make a hidden block appear. Jump on it and go through the wall to another
bonus room. In here, there is a hidden block on the left and right side of the
room (To reach the money and to exit).

Room 7:

  Go right, jump over the gap, and hit the green block to make a row of 4
blocks appear. Use these to reach the right platform. Keep going right, then up
(I have no idea how to reach the $ under this area.) Go left, passing the 3
lightning rods, and grab the second '?' to make some blocks appear. Jump up
against the wall to make a hidden platform appear under you. Go right, and try
to make your way to the platform above you. After you are on it, go back to the
far left of the room. Jump into the wall where the 2 money signs are for a
bonus room. In here, be careful not to fall through any of the floors, or
you'll die. After this, leave the room. Inside the main room, go right and
reach the 3 green blocks. Hit them in this order: 2-3-1 to make the column of
blocks to the right disappear. Ride the platform up and reach the far left of
this room. Hit the green block to make blocks guarding th exit disappear. Go
left, and jump in the small space between the 2 long platforms above you to
make a hidden block appear:

X - Where to jump

---------   ---------
       |X  |
---------   ---------
<- Green Block
---------------------

Jump up and go to the left, ride the platform up, and go right and into the
door for...

Boss: Mr. Spider!
HP: 8

  The spider goes in a wave-like pattern. Stand on the bottom left cocoon and
wait until he approaches and is at the lowest level, and jump on his head. Be
careful of the small spiders he lets loose at you.

(Note: After beating this level, Stage 5 becomes accessible.)

Stage 4: Granny's Crystal Ball - (Dragons Fire)
--------------------------------------------------

Room 1:

  This level is probably one of the strangest levels in any game. Granny is
looking at you the entire time, so don't get too distracted... Anyways, go
right watching out for fireballs that come from the right side of the screen
and spears that fall. (Also, don't worry that the knight's swords are poking
straight up, you can still jump on them). Jump over the spiked ball and chain,
and continue to the right. Jump over the floor of spears, then duck under the
single one in the ceiling. Go a little past that one and take a running rump
over the 2 horizontal spikes. Go back to the left and walk throught he wall for
some 100 Pt. Bonuses. Keep going right, jumping on top of the guillotine and
jump to grab the '?' to make the wall of bricks disappear. From where the
blocks were, take a running leap (Don't jump) and you'll clear the spears and a
gap. Watch out for the knights and enter the door.

Room 2:

  Once you enter, go near the left wall and jump to make the bricks
surrounding you disappear.  Go right, and climb the 2nd, longer chain. Make
your way 3/4 down it and jump to the right to reach the platform. Go a little
to the left and use the spiked platform to reach the far left of the room. To
get off with hurting yourself, hold down the dash and run off as the platform
reaches its leftmost point. Climb up the chain. Go right, and jump onto the
first guillotine. Jump to the far left to grab a '?' (which makes some '$'
appear). Go right, and use the 2nd guillotine to reach the chain. Climb up and
go left. Climb the barrels and go right, hitting the block to make the wall of
bricks disappear. Continue right and then go left and use the chains to make
your way across the spears. At the far leftmost chain, keep climbing up, and
through the wooden ceiling. Walk to the right and through the wall to reach the
exit painlessly.

Room 3:

  Once you enter, walk through the left wall for some 100 Pt. bonuses. Kill
the knight. Take a running leap over the pool of water (a gator will jump out).
To clear this next gap, wait for the gator to go underwater and then jump onto
him and reach the right platform. Hit the block to make 4 '$' appear. Use the
guillotine to go upwards. Jump to the left platform and take a running leap
(avoiding the ball and chain) to the left. Jump again to the left and hook on
to the chain. Jump to the next chain and climb upwards. On the platform to the
right that has the ball and chain on it, jump while on the left side of it to
make 2 hidden blocks appear. Jump a little to the left from these blocks to
make 2 more appear. Grab the money, and wait on the far right of the platform
that has the ball and chain on it. Soon, a spiked platform will appear. Time
your jump so you make it onto it (Ads soon as you see it, jump!). If you don't
make it, you'll have to climb back up here! Jump to the next swining platform
once it appears. From here, jump to the next chain. Climb up, and make your way
left, using the chains. Once you reach solid ground, jump onto the swinging
platform, and jump up and touch the '?' to open the exit.

Room 4:

  Once you enter, jump through the left wall for more 100 Pt. Bonuses. Go
right, and walk until the 1st spear drops. Hidden blocks line the floor spikes,
so just walk over them. Keep going right, watching out for random fireballs
that appear and more spears. Soon, you'll see some knights with spears. These
you cannot jump on, so just avoid them. Use the spiked platform and cross the
water. Soon you'll see 3 blocks, hit them in this order: 3-1-2. A grey block
will appear. Jump on it, and make your way between the spikes and into the
door.

Room 5:

  Go right, and use the 2 spiked platforms to reach the chain on the far right
side of the room. Climb up and go left. Dash-Jump to the left and land on the
platform below the 4 money signs. Keep going left, jump, and touch the '?' to
make money and some blocks appear. Climb up and keep going to the right,
avoiding all kinds of traps. Climb the chain at the end and go left. Pass the
exit door, and make your way passed 2 ball and chains and hit the blocks in
this order: 1-2-3. Make it to the exit to face:

Boss: Green Dragon
HP: 6

  Once you enter, duck under the fireball he shoots at you, and immediately
jump on his head, and once you land, stand still until the flames on the ground
from another fireball disappear. Stand in the middle of the room and jump on
his head once, and then stay ducked in the middle of the room, just in case he
throws a fireball.

Stage 5: Basement - (Normal Underwear)
--------------------------------------

Room 1:

  Your goal here is to make your way to the far right side of the room. The
green snake-like things coming out of the pipes are just part of the
foreground, and can't hurt you.

Room 2:

  This room features conveyor belts. Just like the other room, make it to the
far right side.

Room 3:

  Keep going right until you find a one-eyed spike going back and forth. Avoid
it, and walk through the left wall. You'll drop down. Keep going to the right
to pass some obstacles. Keep going, and hit the '?' to make some money appear.
Enter the door at the end.

Room 4:

  This room, like the 1st room, doesn't feature anything special, just be
careful that the exit door is on a conveyor belt that moves right, so once you
get on, press up immediately.

Room 5:

  Once in this room, walk to the left and grab the 2 '?' to break down the 2
walls that are coming up. Keep going right, and grab the next 2 '?' to break 2
more walls. Keep going, and you'll see a door which I can't figure out how to
get in to. Keep going, and right through the wall for the exit. Jump around the
door to make 3 hearts appear.

Room 6:

  Nothing special here, just make it to the far right end.

Room 7:

  Ride a cannonball over the spikes. After you reach the next cannon, use a
cannonball to break the lower wall. Grab the '?' to make some money appear.
Grab the next '?' and go back and ride another cannonball to break the next
wall. Keep going right, dodging the bombs that fall. Once you see a '?' below
you, drop down and grab it. Make your way right and hit the block below the
brown brick wall. Breaking this wall allows a cannon to destroy the grey wall
to the left of you. Go back to the left, and make your way to the newly
destroyed wall. Keep going right, and let a cannon follow you to the right side
of the room. Jump on it ot reach the door. Here, you will be greated by the
Normanmeyer family, and Mr. Normanmeyer blames you for making their washing
machine turn against them...

Boss: Washing Machine
HP: 8

  Stay to the left of the room, and wait for the machine to spit 3 garments at
you. Use these to boost you onto the washing machine, and then go back to the
left. Repeat until the washing machine is no more! Don't worry about the ring
of clothes that come sout after you hit it. These will only go so far and
disappear before they can reach you.

Stage 6: Freezer - (Magician's Gloves)
--------------------------------------

Room 1:

  Here we go! The final area and the toughest of the 6 areas! Start by going
left and jump over the spikes. Hit the ? block for a $. Go left and up. Go
against the left wall and jump to reveal a hidden block. The 2 ? blocks have 2
$ in them. Go to the far right wall and jump to reveal a hidden block. Use this
to jump up to the platform. Go left, and hit the ice blocks with your head
until you can hit the ? block. This makes some stairs appear to the right.
Climb them, and then hit the ? block you see above you. Keep going right,
passing a "jaw" enemy, and drop down. Hit the ? blocks in this order:

1 7 5
2 4
8 3 6

Climb back up and go to the left, passing 3 demon heads that are in the snow.
Jump onto the white platform, and go right. You'll see a ? block on the ground.
Step on it to make the blocks to the right of you disappear. Jump over to where
the blocks were and make your way up. You'll see a ? block under some ice and
spikes. Crawl into the ice to crwal over the block. Keep going left, and hit
the next ? block. Go left, and climb up. Go right, and walk over the first ?
block to make some stairs appear to the far left. Keep going right and walk
over another ? block to make 3 blocks appear above you. Get back to the far
left, climb up the newly made ice block steps, and go right. Take a running
leap to reach the door.

Room 2:

  Once you enter, take a running leap to the left to jump over the spikes. Go
up, get onto the second platform, and crawl under the ice to touch the ? block,
which releases a heart. Get it and go right. Use one of the penguins as a
trampoline to reach the top left platform. If you have killed all the penguins,
walk to the right, go up, and come back to the left. You'll see some blocks
that look like they have a shadowy face in them (From now on, I'll refer to
these as face blocks.) These can be destroyed with your head. Go up, breaking
one of these blocks, then go right. Go up, and you'll see a column of 4 face
blocks. Break these, and go up, then right (passing the "jaw" creature.) Go up
and to the left, crawling under the mintaure wall of spikes. Drop down onto the
snow platform. Stay to the left as you fall through the floor. Hit the ? block.
Jump up through the white platform, amke your way past the "jaw" creature once
again, and make your way up, and left. You'll see some newly formed ice bricks.
Walk onto the first one, and time your jumps to the 2nd and 3rd one:

1,2,3 - Ice Bricks
S - Platform with minature wall w/ spikes
I - Ice Block (Do a normal jump to each block)
X - From this block, take a running leap to the far right.

               X
     I         I     ----
 3        *I
   2
     1  S
      -----

(*Note: If you have extra health to spare, use the spikes on the minature wall
to reach the Ice platform above, meaning you do not need the newly formed
blocks.)

  Once you reach the far right, you'll see some ? blocks. Hit them in this
order: 2-3-1. Go up (Feel free to hit the face block for a heart). You'll find
4 ? blocks. Hit them in this order: 4-3-1-2. Go right for another ? puzzle.
This time the ? blocks are on the floor. Touch them in this order, and be
careful not to slip: 1-2-4-5-3. Jump up to the right, hit the ? block to make
some ice bricks appear. Climb these and go left. Above the 3 face blocks is a
lone ice block. Get onto it and jump up to reveal anothe rone. Jump onto this
and jump one more time to destroy one of the ice blocks. Go up and right, then
up and to the left. Use one of the penguins to jump up to the level where the
jaw creature is. Walk through the left wall and you'll drop down for some 100
pt. Bonuses and some money. Jump back up, and make your way to the top. Go
right, and crawl through the right wall and you'll drop down to the $ you
couldn't reach before. After grabbing all of it, make your way back up to the
exit door.

Room 3:

  Make your way to the right side of the room and hit the ? block. Drop down
where the duck is and make your way to the left side of the room. Drop down,
and go right, and hit the ? block above the 3 ice bricks to make them
disappear. Drop down, go left, drop down again, go right, and fall down the
spike shaft. Crawl left and hit the blocks in this order:

3-5-1

4-2-6

Crawl to the far right now and drop down once. Drop down one more time. Crawl
slightly to the left, hit the top ? block and land on the bottom ? block to
open the next passage. Go left, and touch the blocks in this order:

8-6-4-2

7-5-3-1

This will opent he path to the left of you. Drop down, standing on the ice
blocks to melt them (except the 2 next to the face blocks, which can't melt).
Hit the face blocks and get on top of the 2 ice blocks that don't melt and
crawl to the right. While falling, hold down+right to crawl into a small room.
Go up and around the snow platform, and step on the blocks in this order:
8-7-6-5-4-3-2-1 to make some money appear. Leave this room and go downwards,
making your way to the exit door.

Room 4:

  In this room, keep going right, watching out for icicles that fall. Use
running jumps to clear the 2 small platforms that are topped with with spikes.
Keep going right until you reach the exit door.

Room 5:

  Once you enter this room, hit the ? block above you. Unlike most ? puzzles,
the 3 ? blocks you need to hit are spread through out the level, and if you hit
the wrong one, you will have to start over! Get on the horizontal moving
platform and make your way left. Get on the vertical moving platform. Hit the 2
face blocks, and make your way up and right. Kill the penguins, and crawl under
the wall and onto the moving platform. Keep going right and onto the next
moving platform. Work your way up and left. You should see an ice block to the
right. Take a running leap to the wall. You'll land on a hidden block. Jump up
to reveal another one. Get onto the visible ice block to make a ice block
bridge w/ money appear. Work your way to the left, and once on the final ice
block, take a running leap to the left, and land under the ? block to make a
hidden block appear. Jump up and hit the ? block. Go back to the right, using
the moving platform to make it across the spikes. Drop down to the bottom of
the area. Hit the final ? block and enter the door.

Room 6:

  In this room, there is nothing except a bunch of ? block puzzles! Start by
hitting the lone ? block. This makes some money appear. Big deal right? Well,
below each of the money signs you make appear in this room, each one has a
hidden ice block under them. Jump to each $, making a block appear under each
one. On the next ? block puzzle, hit the 2 bottom ? blocks in this order: 1-2
to make another $ appear. Jump up and hit the ? block above the $ to make some
more $ appear to your right. Walk down to the right making a bunch of ice steps
appear. At the bottom, hit the ? blocks in this order:

1-2-3

 4

  More money will appear to the right. Head right, making more hidden blocks
appear. When you reach the next puzzle, step on the blocks in this order:
2-4-1-3. Keep going right, and you'll reach the final ? block puzzle. Step on
them in this order: 1-3-2-4-6-7 This makes 3 ice blocks appear to the right.
Now, step on the same ? blocks in this order: 1-3-2-4-6-5-8. This makes another
3 ice blocks appear. Climb these to the door, but jump over 2 spaces to the
left of the door and run across a hidden bridge and step on the ? block to make
some money appear. Go back to the right and enter the door.

Room 7:

  Make your way across this rooom, there are no tricks or traps, just more
enemies and spikes!

Room 8:

  Same as Room 7, keep going to the right. Halfway through the level, you
encounter a moving platform and spikes. Time your jumps to pass it:

P - Moving platform

     ---
 --- | | ---
 | | | | | |
P

  Once you reach the final door, jump to the right of it to make some money
appear. Enter the door...

Boss: Evil Wizard!
HP: 8

  The only things that can hurt you are the lightning bolts that randomly come
out of the magician's mouth, and the 2 flames that will rise out of his hands,
and will fall and make 2 flames spread across the floor. When the wizard is at
the lowest level, jump on his head, then get onto his hands and use them to
reach his head when he is near the top of the screen. After 8 hits, you get
your well deserved ending (HA!)...

5. Credits
----------
This FAQ/Walkthrough was made entirely by me, DDCecil. Feel free to use it on
your website, and make sure to give me credit. If you are caught selling this
or changing it in any way, shape, form, yadda yadda... I'll sue you for
everything you are worth (which isn't much if you decide to do that, of
course!)

Thanks to:

CJayC - For Hosting this on GameFaqs.com.
All other websites hosting my FAQs (and keeping them updated).
You - For reading this.
Me - For writing this.