---------------------------------------------------------------------
- 7th Saga Complete Game Info V1.25-
- by Dalez (
[email protected]) -
- Last Updated 01/06/2001 09:26 PM -
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*** IMPORTANT NOTE ***
My E-Mail address has changed. I can now be contacted via E-mail at
"
[email protected]".
I apologize for any inconvenience this may have caused.
TABLE OF CONTENTS
I Intro
Author's Note
Background on 7th Saga
Tips before you begin
II The Walkthrough
Lemele
The Gate of Earth
Melenam
The Water Rune
Senseless Apprentice
Dinosaur?
The Two Towers
Doros
The Western Land
The Final Rune
A Strange World
Gorsia
III The Lists
Items
Weapons
Armor
Shields
Magic Spells
Enemies
Experience Chart
IV Conclusion/Credits
Other FAQs by the same author
Version History
-----------------------------------
V1.0 (7/22/99)
Initial Completion and release of FAQ.
-----------------------------------
V1.2 (8/11/2000)
Very much badly needed update. Yes, I have
been slacking in my updates to most of my
FAQs, and I have paid the price for it
in E-mails. :(
- Added info about that darned kid in Bone.
If your main character is Lux or Esuna,
he won't give you the Remote Control.
See the Bone section for more details...
- Fixed various small errors within the
guide, mostly in the lists.
- Added Pandam to the walkthrough
-----------------------------------
**********************************************
* PART ONE: THE INTRODUCTION *
**********************************************
This, as you may have guessed, is the 7th Saga FAQ/Walkthrough!
Here you will (hopefully) find everything you need to know to get
through 7th Saga for the Super NES (which is no easy task). This FAQ
consists of a walkthrough, reference lists, and other tips and thingys
that will make your journey easier. So let's get started!
** AUTHOR'S NOTE **
Note that the level recommendations and a few other things in this
walkthrough may be slightly variable due to the fact that you can play
as one of seven different characters. Since they have different spells
and abilities, you might be able to complete a task at a lower level, or
you may have to gain an extra level or two. So keep in mind that the
levels may be off by one or two, but it really shouldn't matter all that
much. I tried to keep this walkthrough applicable to whichever character
you're using because it's a heck of a lot easier than writing 7
different walkthroughs. Just bear with me, OK? =)
--------BACKGROUND ON THE 7TH SAGA--------
Released by Enix of America in the US in 1993, The 7th Saga was
(and still is) a game that will keep you busy, for a while. A LONG
while. It was estimated by Enix that the average person would spend no
less than 70 hours playing through the game. Where do all those game
hours come from though? Well, when you start playing, you'll find out.
7th Saga is a VERY HARD game. It may sound like I'm exaggerating, but
you spend roughly 90% of the time gaining levels, and the thing is, it's
pretty much necessary because if you don't you won't get far at all.
The game is pretty much one big level-up (well, a lot of small level-
ups, actually), but is still remains a great RPG despite its being very
tedious at times. If you're looking for a game that'll keep you busy
for a while.... look no further.
You start by choosing one of seven characters to use on your
journey. As one of these characters, your job is to go forth and find
the seven runes scattered throughout the world of Ticondera. Once all
seven runes are gathered, the holder is said to attain unimaginable
power, enough to be the leader of the world! Along the way, you will
interact with the other apprentices... they may ask to join you, they
may attack you, or they may decide to go their own separate ways. There
may also be times when you will have to fight other apprentices for
runes. If an apprentice defeats you in battle, he will steal all your
runes and you will have to go hunt him down and get them back.
Now that I've taken care of the background info (and the story as
well, really), here are some helpful tips before you go out on the
search for the runes!
--------SOME HELPFUL TIPS BEFORE YOU BEGIN--------
- Everybody knows this, but I'll say it anyway. Two of the most
important things to remember are to TALK TO EVERYONE and SAVE
FREQUENTLY! You never can tell what info you will get from someone
until you talk to them. They may ask you for favors or even give you
items! And of course, you should always save when you reach a new town,
gain a level, or are about to advance into a potentially dangerous
situation. You will probably want to Save anyway at regular intervals
just in case that a freak thunderstorm decides to turn off your
electricity.
- In battle, you can raise your attack power by DEFENDING first.
By DEFENDING, your defense power will raise and you will take less
damage by an attack that turn, but your attack will also temporarily
increase. Next turn, select attack and you will deal more damage than
you would normally. It's best if you always DEFEND, then ATTACK.
- Each of the seven runes has a distinct ability that can be
brought forth by using the item in battle or on the field. For example,
the WIND RUNE allows you to transport to any town that you have already
visited, and the WATER RUNE will heal your HP if you use it in combat.
Don't forget these abilities, as they can save MP, HP, time, or even
your life!
- If an apprentice wants to fight you, and you wanna see how you'd
fare against him, please SAVE the game first. The apprentices are
likely more powerful than any enemies you will ever fight, because they
are ALWAYS at the same level as you are. Keep this in mind... getting
level ups will not help you to defeat an apprentice, because as you get
stronger, they get stronger. It's best to SAVE because if you lose
(which is pretty likely), they will steal any runes that you have. If
that happens, you'll have to chase that apprentice down and get your
runes back before doing anything else.
- When choosing a companion, if you decide to do so at all, look
for the apprentice that has abilites that your character is not so good
at. If your main character is Olvan, for example, you will want to look
for a companion that is skilled at magic. That way you will have a
balanced party and it will be much easier going.
- If you're one of those people who can go through an entire game
without going into a single item shop (which is the way some RPGs
are...), then well, you're just going to have to make some compromises.
:) It is vital that you are carrying several items that heal your HP
and MP, and you should also be carrying several items that increase your
stats (B Power, B Agility) because these items will prove to be most
useful when fighting a boss.
- When you're done buying items in a town, it may be a good idea
to spend the rest of your money on jewels. When you are defeated by a
monster, they will steal half your gold, but they do not bother with
jewelry. In the event that you are defeated, you will still retain your
jewels. The good thing about jewels is that you can sell them for the
same price you bought them, so there is no loss of money on your part.
You should highly consider doing this!
- The Houses of Healing are there for a reason. If you are
poisoned and stuck without an antidote or your companion has died, you
can go there and heal yourself or revive your companion (for a price).
I think that just about covers everything. Now, we're ready to
start the walkthrough!
*********************************************
* PART TWO: THE WALKTHROUGH *
*********************************************
The first thing you must do is select a character to use on your
journey. There are seven characters to choose from, and each has their
own strengths and weaknesses. Choose your character wisely, because
you're gonna have to use him the whole game. It's better to pick
carefully now than wish you had about 10 hours into the game.
The following is a description of all characters, and their
starting stats. The stats are as follows:
HP Hit Points How many HP the character has. This is their
'life'... it drops every time the character
is damaged by attacks, spells, or poison. If this
drops to 0, the character will die.
MP Magic Points How many MP the character has. This is their
magic power, it drops every time a spell is cast.
If this drops to 0, you will not be able
to cast any spells until you rest or use
restorative items.
POWER A depiction of how strong the character is.
This affects how much damage a character will do
when he strikes. The higher the number, the
more damage he will deal.
GUARD A depiction of the character's defense ability.
This affects how much damage is done when the
character is attacked. The higher the number,
the less damage the character will receive when
attacked.
MAGIC A depiction of the character's magical strength.
This affects how effective a character's spells
(mainly attack spells) are. The higher the number,
the more damage attack spells will deal to enemies.
SPEED A depiction of the character's speed. This
affects how often a character will dodge an enemy's
attack, skill, or spell. The higher the number,
the more likely the character will be able to dodge
attacks.
WEAPON This signifies the attack power of the
character's equipped weapon.
This is added to the character's POWER to
determine how much damage is done when the
character attacks.
DEFEND This signifies the defense power of the
character's equipped armor and shield.
This is added to the character's GUARD to determine
how much damage is done when the character is attacked.
EX This represents the number of experience points
the character starts out with. This is pretty much
insignificant, however, because all characters need to
reach the same number of EXP to advance to the next
level, and this number will probably double
after your first battle.
Lux Tizer, Tetujin
Lux is a Tetujin, which can be thought of as a robot. However
Tetujin have minds of their own (to some extent). Lux's real strength
is his defense power, which highly surpasses that of any of the other
characters. It is quite possible that you will progress for a while
without taking any more than 1 HP damage from enemy attacks. He gets
only a few attack spells, but these spells are pretty strong. Lux is
also a very cheap character, because he will keep the same weapons and
armor until very late in the game. Lux can pretty much join with
anybody.
HP 18
MP 3
POWER 5
GUARD 6
MAGIC 3
SPEED 3
WEAPON 5
DEFEND 10
EXP 30
Lejes Rimul, Demon
Lejes, the demon, has one major weakness... his defense. If you
don't kill the enemy you're fighting in the first strike, then problems
may arise. But Lejes's attack power is rather strong, and it is likely
that you kill most enemies before they cause many problems. Lejes gets
a few good attack spells (mostly fire-based), and due to his evil nature
will never be able to join with Valsu.
HP 16
MP 10
POWER 4
GUARD 4
MAGIC 3
SPEED 4
WEAPON 1
DEFEND 1
EXP 24
Kamil Dowonna, Human Knight
If there was one word to describe Kamil, that word would be...
AVERAGE. He is the most well-rounded character in the game, and he is
probably the best character to use if you do not want to take along a
companion. He is pretty much a jack-of-all-trades, but an expert at
none. He can use average healing spells, cast avergae attack spells,
has average attack and defense, etc, etc... A good companion for Kamil
to have is Valsu, because of his great healing capabilities.
HP 16
MP 4
POWER 4
GUARD 4
MAGIC 3
SPEED 3
WEAPON 2
DEFEND 1
EXP 21
Valsu Saizer, Human Priest
Valsu is a priest, and he has the best healing spells of all the
characters in the game, the most potent of which is the almighty ELIXIR
spell, which restores all HP and MP to one character for a mere 120 MP
(heh). With this spell, which won't be acquired until very late in the
game (when he reaches level 42), Valsu becomes a portable inn, being
able to restore all HP and MP, with only a cost of 120 MP. He also gets
great protective and stat-increasing spells, such as POWER and AGILITY.
By teaming Valsu and Kamil, you will have what is likely the best team
in the game. But with such great healing spells, Valsu's attack and
defense suffers. He has only a few attack spells, but he should be able
to hold his own, at least until you get Kamil... hehe :)
HP 15
MP 10
POWER 4
GUARD 4
MAGIC 4
SPEED 4
WEAPON 1
DEFEND 1
EXP 20
Esuna Busy, Elf
Esuna the magic-user has the most powerful attack magic of any of
the characters. She gets nearly all the attack spells (except for the
fire ones) and they are strong enough to wipe out nearly anything that
gets in her way. A team of Kamil and Esuna is also very balanced, but
probably not as good as Kamil and Valsu. But with all these cool attack
spells, Esuna's attack and defense power remains very low. You will
definitely want to join with a character with good attack power, such as
Kamil or Olvan.
HP 14
MP 16
POWER 3
GUARD 3
MAGIC 4
SPEED 4
WEAPON 1
DEFEND 1
EXP 18
Wilme Pelin, Alien
Wilme is the kind of character who doesn't need to buy weapons or
armor, he does fine with his bare hands and tough skin. His attack and
defense power are decent, and he has a few good attack spells. The only
thing he really has over the other characters is high HP, so he can take
a few more hits before dying. He is rather balanced, but probably not
as much so as Kamil. A team of Wilme and Valsu would probably be your
best bet.
HP 20
MP 2
POWER 5
GUARD 7
MAGIC 2
SPEED 4
WEAPON 2
DEFEND 2
EXP 12
Olvan Jaess, Dwarf
Olvan the dwarf relies on his brute strength to get him through.
He has the highest power of any of the seven characters, and has rather
high defense, but his lousy spell-casting ability makes up for this. By
teaming Olvan and Esuna, you have both high attack and defense, and high
magical ability, but little means of healing.
HP 18
MP 3
POWER 4
GUARD 5
MAGIC 3
SPEED 3
WEAPON 2
DEFEND 1
EXP 24
Once you select a character (and name it), you will be in the
throne room of Lemele Castle, in front of the King, who is
coincidentally named King Lemele :)
--------LEMELE--------
King Lemele will proceed to tell you about your quest, which is to
go forth and find the seven runes. He gives each apprentice a CRYSTAL
BALL, a magical item that will stay in the upper-left hand corner of
your screen at almost all times. This item will show you where you are
relative to other things such as treasure chests, monsters, towns, or
the runes. On the crystal ball, you are always located at the "center".
A moving dot on the ball represents a monster (so you can "technically"
try to avoid fights), a circle represents a town, a yellow dot
represents a treasure chests, and a blinking circle represents one of
the seven runes that you are searching for!
When the King finishes his story, you will gain control of your
character. Head south, out of the throne room. In this next room,
there are doors on the left and right. The doors on the left lead to
three treasure chests, so pick them up! (don't worry... I won't tell
King Lemele). You'll obtain an MAGIC HERB 1, an ANTIDOTE, and an OPAL!
The MAGIC HERB will restore 20 MP, so hang on to it! The Antidote will
cure poison, and the Opal is a jewel that can be sold for money. Talk
to everyone around here, then continue south out of this room. There is
a door to the left here, but it just leads to a "house" with someone you
should talk to inside.
Continue south, and you will be out of the castle, now in the town
of Lemele. You should wander around, talking to everybody, and you
should also visit the shops to pick some things you will need on your
journey.
A few notes... the fountain in town can be SEARCHed. When you do
so, you will regain some HP (if you are missing any)... and there is
also an old lady in the southern part of town who will give you a POTION
1 when you talk to them.
TOWN OF LEMELE
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
ANTIDOTE 80
POWER BOTTLE 100
*OPAL 100
*PEARL 200
*TOPAZ 500
(Starred Items are Jewels)
WEAPON SHOP
-----------
PSYTE SWORD 150
ANIM SWORD 350
FIRE AXE 70
PETR STAFF 180
LIGHT DAGGER 400
ARMOR SHOP
----------
PSYTE ARMOR 700
COTTON ROBE 440
INN -- 4 G
Don't bother selling your Opal yet, because even if you do, you
probably won't be able to afford much from the weapon and armor shops.
Instead, buy a few Potion 1 and one more Opal, to ensure that you are
carrying as little Gold on you as possible. You will also want to go to
the inn and SAVE the game. If you don't want to pay the 4G to rest
(which you don't need), say No, then you will still be able to record
your journey. When you are ready, head out into the outer world.
You will want to stay VERY close to the town at this point,
because you are very weak and can get killed very easily. Stay as close
to the town as possible, so that you can get back to the inn in case of
an emergency. You can still get in fights by standing still, so if you
don't feel like walking around, you can just sit there and you will
still have encounters. Remember in battle to DEFEND then ATTACK. If
you come across a Wyvern, be very careful because it can probably kill
you at this point. Use attack spells (if you have any). And go back to
the inn and rest whenever you need to (which at first will be probably
after every battle or two). Take it slow... no need getting killed,
right? :)
Stay around town and work yourself up to level 3. At that point
you should be able to take care of the enemies around there without too
much of a problem. You should also buy any equipment that you can
afford (always check the attack/defense power before you buy... you
don't want to buy something that is worse than what you already had).
At level 3, head south to the town of Rablesk.
--------THE GATE OF EARTH--------
In Rablesk, you will find that there is a problem. The Gate of
Earth to the south of town has been closed, sealing all transportation
between Rablesk and the next town, Bonro. This happened because the key
to the gate was stolen by Romus, a ghost who lives in the Castle of
Aran. The castle is located to the east of Rablesk. It is apparent
that if you want to advance any further, first we are going to have to
go get the key of Earth.
But first, be sure to wander around town and talk to the
townsfolk. You will learn that Romus has been scaring the villagers
with howling sounds in the middle of the night, and how the town wishes
someone would get rid of him. In the Tavern, you will also meet a man
named Gain, who will promise to give you a map of the world if you will
get rid of that pesky Romus. Well, it doesn't look like any of the
other apprentices are around, so you're gonna have to do this job
yourself!
TOWN OF RABLESK
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
ANTIDOTE 80
PROTECT BOTTLE 100
*OPAL 100
*PEARL 200
*TOPAZ 500
WEAPON SHOP
-----------
PSYTE SWORD 150
ANIM SWORD 350
PSYTE AXE 300
PETR STAFF 180
LIGHT DAGGER 400
ARMOR SHOP
----------
PSYTE ARMOR 700
COTTON ROBE 440
XTRI SHIELD 70
INN -- 6 G
There are a few new pieces of equipment here to save up for, and
you'll definitely want to go to the item shop and buy a few bottles of
protection. You will need them when you go and fight Romus. Once you
have purchased any stuff you may need, head back out and go east.
You'll find the Castle of Aran, but don't go in it just yet. Instead,
hang around and fight Wyverns and Demons for a while, until you reach
level 5. Then go back to Rablesk and buy any other equipment or items
that you couldn't afford before.
Romus is very very tough. It IS possible to beat him at level 5,
but to do it you will have to be killed. You probably don't understand
what I'm saying, so I'll explain it.
If you were to go and try to beat Romus now, chances are very
great that you will get beaten, and very very badly at that. But when
you do, you can get an item that will make it much easier to defeat
him... the Whistle. If you wish to do this, then go and get killed by
Romus (hehe), then go back to the old couple who lives in the southwest
corner of town. You will receive the Whistle. Now go back and
challenge Romus again and use the Whistle in combat. If you want to do
it the hard way, then you'll need to be level 9 or 10.
Anyway, once you are level 5, you should be strong enough to poke
around in the Castle of Aran and pick up the treasure chests that are
scattered throughout it. Head for the Castle of Aran and enter it! :)
When you first enter, there will be a doorway straight ahead.
Don't take it yet, that leads to the second floor. Head west a little
ways, then north. You will see another doorway all the way to the left,
but it only connects to the doorway that is all the way to the right, in
other words, a waste of time. Follow this path until you reach a set of
stairs that leads down to the basement. Take those.
Once downstairs, the path leads north and south. Go north, and at
the junction go right. Follow the path and you will reach a treasure
chest that contains a PSYTE SWORD. If you can use this, you've probably
already got something better, so just hang on to it until you get back
to town to sell it. Go back north and west, past the junction. Follow
this path all the way around the outside of this floor until you get to
the southwest corner, where the path splits. There are two ways leading
east. Take the bottom one, so that you are going along the southern
edge of the basement. Follow this path all the way around and you'll
find the other treasure chest which contains a TOPAZ. Now, head back to
the first floor.
You may want to take advantage of this opportunity to go back to
the town and rest, if you need to. You may even want to go ahead and do
it anyway, even if you don't really need it, but that's up to you. When
you're ready to continue, head into the middle door on the first floor.
Here you'll find the stairs that lead up to the second floor. Climb
them, and in the next room there are two ways to go, left and right.
Start by going left, and follow this path. After passing under an
archway, you'll be in a room with two treasure chests. The one on the
left contains a POWER SEED, and the one on the right contains a POTION
1. After collecting these, head back to the stairs and take the right
path. Continue along this path and you will come to another set of
stairs. Take them up to floor 3.
On floor 3, head east a little way and the path will split.
Continue east, and go through the "door" to get to a treasure chest that
contains a POTION 1. Head back out of this room and go back west to the
split in the path. Go south, and you'll soon find the path splits
again. Continue to the south, and you'll see a treasure chest in the
room on the left. Keep following the path and you'll be able to enter a
door that leads into that room, and you can pick up the OPAL in the
chest. Now, head back out of this room and head to the "southwest".
This is the path that leads to Romus. If you're going to take the easy
way out, then go head and follow this path and talk to the ghost
(Romus), and get killed. Just remember to get the whistle from the old
couple in Rablesk.
If you want to try and beat Romus, make sure you are around level
9 or 10 first. You will also want to make sure you have a B Power and a
B Protect, because you will most likely need them. When you are sure
you are ready, go and challenge Romus!
****ROMUS****
HP: 300
EXP: 528
GOLD: 240
Attacks:
-Unleashes a thunderbolt on you for pretty high damage
-Uses HPCATCHER (drains life from you and gives it to him)
The first thing you should do is use a B Protect. This will
double your defense and help to ensure that you won't get wiped out by
Romus's thunderbolt attack. Next turn, you should use your B Power,
which will double your attack power. And heal with POTION 1 or the HEAL
spell whenever needed. Cast your strongest attack spell, or if you want
to save your MP for healing, or don't have any attack spells, DEFEND
then ATTACK. Provided you have enough means for healing, you should be
able to take down Romus. When you do, all the monsters in the castle
will disappear, and you will receive the KEY OF EARTH!
Now you will have to walk all the way back through the castle
(thankfully there are no enemies now). Once back out in the outer
world, go back to Rablesk and rest! Then, in the morning, go to the
southwest of Rablesk to the Cave of Earth.
Here you'll fight a rather pesky enemy, the Undead. They have a
bad habit of casting the "revive" spell on any of their friends that you
have already killed, so if you fight them, make sure to kill them first.
They also have rather high attack power, so watch your HP. You should
hang around in the Cave here and gather some more experience, up to
around level 12. You'll need it, trust me. :)
After you're done gaining experience, it's time to head out to
open the gate. Upon entering the cave, just follow the path and you'll
come across the door. Use the Key of Earth in front it and it will
open. Shortly after you will come across another entrance in the cave
that leads to a room with two treasure chests. Pick them up to obtain
an ANTIDOTE and an AGILITY SEED. The seeds increase your stats, by the
way, so you should use them as soon as you pick them up :)
After exiting this room, continue along the path. Beware the next
chest you come to, for the time being. The treasure chest is actually a
"trick", which is a monster, and a very tough monster at that. If you
want to try and open it, heal yourself fully first and make sure you
have a B Power and B Protect.
****TRICK****
HP: 80
EXP: 220
GOLD: 100
Attacks:
-Regular attack (very high attack power)
-Poison attack (attack + possibly of inflicting 'POISON' on you)
-Uses PETRIFY (turns you into STONE for a period of time)
Again, first you should use a B Protect. The 'Trick' has very
high attack power and if you don't have a B Protect you will probably
get killed in one or two hits. After using the B Protect, you should
use a B Power, then heal if needed. Afterwards, DEFEND then ATTACK
(basically the same strategy you used to defeat Romus). It will be
tough (especially if you get PETRIFIED), but if you win you will gain
quite a bit of gold and experience, and you will also receive a TOPAZ
when you win.
It is likely that you will need to go back and rest after your
battle with the Trick, so do so, because there is more danger up ahead.
Once you ready, proceed further into the cave. As you progress along
the path, you'll soon find that someone is blocking the path. Make sure
you are fully prepared for another boss fight, then talk to him. You'll
learn that his name is Pison, and he has been hired (by one of your
"fellow" apprentices) to kill you. Without even telling you who he is
working for, he attacks.
****PISON****
HP: 250
EXP: 264
GOLD: 120
Attacks:
-Whip attack (damage)
Pison has no special attacks, but he doesn't need any because his
regular attacks are strong enough. As always, use a B Protect, then a B
Power, then DEFEND and ATTACK (or cast attack spells), healing when
necessary. Pison is tough, but you should be able to take him down as
long as you have enough healing supplies. Once Pison is defeated, you
will be able to proceed through the cave. But first it is likely that
you will want to go back and rest once more, because even the road to
the next town is dangerous enough to give you a hard time :)
When you're ready, continue straight north from where Pison was
and enter the doorway which leads to another small room with two
treasure chests. Here you will pick a B FIRE and a MAGIC HERB 1. Go
back out of this room and proceed along the path, and follow it until
you reach the exit.
--------MELENAM--------
Once you exit the cave, you will want to get to the next town as
soon as possible. There are a few new enemies you do not want to tangle
around with a whole lot before you can buy new equipment. The ANDROIDs
have pretty high attack power and they have a bad habit of sucking away
your HP. Avoid fights at all possible, but if you have to fight, be
very careful.
Go southwest and soon you will reach the town of Bonro. Here you
may be able to pick up a companion, and there is new equipment to buy
and new people to talk to!
TOWN OF BONRO
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
ANTIDOTE 80
FOSSIL BOTTLE 100
EXIGATE 40
*PEARL 200
*TOPAZ 500
*RUBY 1000
WEAPON SHOP
-----------
ANIM SWORD 350
KRYN SWORD 800
FIRE AXE 70
PSYTE AXE 300
PETR STAFF 180
ARMOR SHOP
----------
PSYTE ARMOR 700
SILK ROBE 800
XTRI SHIELD 70
SCARF 1200
INN - 6 G
The first thing you should do is find Gain and get your map. When
you go to his house, you will find that he has gone to the HOUSE OF
HEALING. Go there, and the guy will tell you that Gain has gone to the
TAVERN. Follow Gain's trail from the TAVERN to the WEAPON STORE, the
HOUSE next to the DOCK, and finally back to his house. After this wild-
goose chase around Bonro, you will finally receive the MAP!
Now you will want to find a companion. If the person who you are
looking for is not here, then most likely he or she is in the next town.
If the person who you are looking for doesn't wish to join you, then go
out and fight a few battles, then come back and talk to them again.
(They will look at you differently if you are more experienced.) When
you find a companion (if you choose to take one along), you will want to
buy better equipment for your main character (your companion already has
the best equipment from this town). Once all that is out of the way,
it's time to head back out. You should hang around Bonro and work
yourself up to level 13 by fighting Androids and, possibly, Manrots.
Watch out for the Manrots, however, because their ice spell can wreak
havoc on your party, not to mention they can PETRIFY you :p
When you ready to head out once again, it's time to head for the
town of Zellis, which is a rather long walk. Looking at your map, the
light area is impassable area (such as mountains( and the dark area is
passable area (plains), which should probably be the other way around,
but anyway Zellis is at the northern edge of the southwest part of this
continent. Yes, that is a rather long walk :)
Head out, and use the map to guide you. The path isn't all that
confusing, it's just really long. Just keep your HP up and watch out
for those Manrots!
When you reach Zellis, it's time to do some shopping and talking
again :)
TOWN OF ZELLIS
ITEM SHOP
---------
POTION 1 20
POTION 2 100
ANTIDOTE 80
MAGIC WATER 1200
MIRROR 200
*OPAL 100
*TOPAZ 500
*RUBY 1000
*SAPPHIRE 2500
WEAPON SHOP
-----------
ANGER SWORD 1700
NATURE SWORD 2600
ANIM AXE 2500
TIDE ROD 1000
SABER 1700
ARMOR SHOP
----------
PSYTE ARMOR 700
ANIM ARMOR 1600
SILK ROBE 800
XTRE ROBE 1600
XTRI SHIELD 70
KRYN SHIELD 500
INN - 8 G
In Zellis, you will find that everyone is talking about the lost
treasure of Melenam, a continent that supposedly sank deep into the sea
long long ago. In the inn, you will find a man named Brantu, who is a
historian. He believes that he knows where the entrance to Melenam is,
but he cannot get there because of the monsters. He asks you to take
him along, and you should agree as it is the only we are going to
proceed any further :)
You should also buy any equipment that you can afford (the
equipment is getting rather pricey, eh?) as usual, and buy any items
that you may need. If the apprentice you were looking for wasn't in
Bonro, chances are he or she will be around this town somewhere.
Again, you should hang around town and work yourself up another
level (to 14 or so) and you will most likely be able to afford all the
equipment that you need from Zellis. At this point, it is time to
travel to the Cave of Melenam, which is at the very north-western tip of
the continent.
You will notice that the cave is represented on the crystal ball
as a flashing circle. This means that one of the runes is hidden
inside! Once inside the cave, the flashing dot on the crystal ball
marks the treasure chest that holds the WIND RUNE.
As soon as you enter the cave, you will notice that the place is
loaded with treasure. From the entrance, first head east and up the
stairs. Continue east (you'll notice more stairs leading back down, but
it leads to an empty chest. If you want you can open it to get the
yellow dot off your crystal ball...) until you come to a junction where
there are stairs (to the north) and a way going south. Go south as far
as you can (down two sets of "stairs) and head west to get a treasure
chest that contains an M WATER. Further to the west is a dead end, so
head back east. There are two stairs leading north, the left one is
where you came from, and the right set leads to a POTION 3. After
collecting it, head back to the junction where there were stairs north
and a way south. You guessed it, take the stairs. Head east, and
you'll find even more stairs (UGH!)... both to the north and south.
Head south and get the WIND RUNE!
The WIND RUNE has the ability to whisk you away to any town you
have already visited, but it can't be used in caves. Head back to the
junction where there were stairs north and south, and go north. Pick up
the OPAL in the treasure chest. From here, head all the way west and
down the "stairs" to the south. Continue west and you'll find (oy) two
more "stairs" to the south. Take the longer one (the one on the right)
to a treasure chest that is actually a TRICK. If you're low on health,
you might want to wait before getting this one. You will get a TOPAZ if
you beat him. The stairs south lead to a dead-end, so head back north
and take the shorter set of stairs (the left one).
Go south (across two "stairs") and you'll find that you can head
northwest, or south. Head to the northwest (more stairs) and continue
along the path until you reach a treasure chest containing an ANTIDOTE.
Then go back and take the south path. You'll pass another empty chest,
but more importantly, you'll find a cave that leads to the entrance to
Melenam! But first, you will probably want to go back and take a rest.
Go back out of here and use the Wind Rune to quickly get to Zellis,
where you should rest and save. When you are ready to proceed, enter
this cave.
Follow the path and you will come to a cave entrance sealed off by
boulders. This is where Brantu comes in. He will fiddle with something
and the rocks will slide away, revealing the entrance to Melenam!
Once inside, Brantu will leave your party (hmm... hardly ever
noticed he was there), and you will be free to look around Melenam,
which you will want to do thoroughly because Melenam is a treasure trove
of huge proportions. The stairs leading down (near where Brantu is
standing) lead back down into the cave, and after what we just went
through, that's probably the last place you'd want to go right now. So,
instead, head north and through the door. Pick up the two chests to
obtain a TOPAZ and a MAGIC WATER.
Now, head back south (past the stairs) and you'll come to a room
with two more treasure chests that contain an ANTIDOTE and a PEARL.
Continue south through the door. You'll find a few Tetjuin around here
that are pretty banged up (what do you expect after being at the bottom
of the sea for 5000 years?). Follow the path around until you reach
another rather large room. Head all the way left and north through the
door. Pick up the POTION 2 in the treasure chest, that go back out of
this room, and into the next one on the right to get a PEARL. Further
to the right, there is yet another room where you can pick up a RUBY!
Take the center path leading north to leave this room, and
continue following the path until you hit a stairway. Go upstairs, and
follow the path... you'll notice some more stairs to the left, but go
south to reach a large room. Directly in the middle of this room is an
enclosed area where you can find a PROTECT SEED. On the north side of
this large room, there are two more smaller rooms where you can find a
TOPAZ, a MAGIC HERB 1, and a B PROTECT!
In the southeast corner of this large room, there is one last room
with a chest that contains an OPAL. Now that you're loaded down with
all the treasure you can carry (hehe), go back to those stairs leading
up.
D'oh! Another cave. Around here you should stop and fight the
local hordes of monsters (if you are rather hurt, though, you should use
the Wind Rune and go back and rest/save) until you get up to level 15 or
16 (preferably 16). You'll find out why soon enough ^_^
The path through the cave is pretty straightforward, you'll notice
that there are two ways leading north... there is a right way and a
wrong way. The wrong way is to the left, and it will take you quite a
ways to the north before dumping you into a dead-end. So instead, take
the right path leading north. But along the way, you will find... Pison
again. He's not too happy about what happened last time you fought, and
he is determined to settle the score this time. Before you fight make
sure you are at full health (and have SAVED THE GAME) and have B
PROTECTs and B POWERs.
****RED PISON****
HP: 275
EXP: 2203
GOLD: 1000
Attacks:
-Regular whip attack (VERY strong)
-Casts CURE 2 when low on HP
Well, Pison has learned one new trick, and that's to use the CURE
2 spell when he's low on HP. This will recover 90 HP, and it is rather
annoying when he does it right when you are about to kill him. Ack...
anyway, just use the same strategy you used to fight any boss (i.e use
B PROTECT, then B POWER... this time for you AND your companion), then
DEFEND/ATTACK, cast attack spells, and heal. Red Pison is tough, but as
always, provided you are around level 16 and have enough means for
healing, you should be able to take him down (and he gives you quite a
chunk of EXP and GOLD when you do so, too!).
After kicking Pison out of the way (again) it is likely that you
will want to use your handy dandy Wind Rune and teleport to safety for
some much needed rest. After healing, it's time to head on out of here.
From where Pison was standing, continue to the north and east and you
will find another cave entrance. This will take you back out to the
outer world!
----THE WATER RUNE----
Wow! By looking at your map, you will soon realize that you are
out in the middle of nowhere! This small island is home to the town of
Eygus, who rarely ever get visitors from the mainland (hmmm... wonder
why that is?). The town is located on the northern part of this island,
so make your way there.
TOWN OF EYGUS
INN - 6 G
*NOTE* There are no shops in Eygus. D'oh!
In the northern part of town, you will find a sage standing in
front of the house. If you have the Wind Rune (which you should), he
will let you go through and into the cave that connects back to the
continent. Enter the house and go down the stairs. Now you will find
yourself in the cave that leads back to the continent.
Yecch.. another cave. Follow the path and eventually it will
split (there will be ways leading west and south.) It doesn't matter
which way you go... they both connect anyway, and when you reach the
place where they connect, head west and north to get to the exit to this
cave. Not that bad, eh?
By taking a gander at your map again, you will find that you are,
indeed, back on the continent, only in a different area (you should now
be somewhat near the southwest corner of the continent). Head to the
southeast and you will soon find the town of water, Pell.
TOWN OF PELL
INN - 6 G
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
ANTIDOTE 80
POWER BOTTLE 100
PROTECT BOTTLE 100
WINBALL 80
*PEARL 200
*TOPAZ 500
WEAPON SHOP
-----------
ANGER SWORD 1700
NATURE SWORD 2600
ANIM AXE 2500
ANGER AXE 4000
SABER 1700
ARMOR SHOP
----------
PSYTE ARMOR 700
ANIM ARMOR 1600
SILK ROBE 800
ROBE OF SEAS 3700
KRYN SHIELD 500
In this town, you will learn that the Water Rune is being kept by
a tribe in the south. You will also learn that the tribe is very
fierce, so you should be careful. In the tavern, you will meet an
unempolyed digger who apparently likes singing a lot. He is known as
the digger Quose, and you will want to keep him in mind because we'll
need him later. Once you have gathered information and bought any new
equipment you might need, it's time to head back out once again.
From Pell, head due south until you hit part of a mountain range.
Head west and around the mountains as to get on the south side of them,
then head east until you get to the village (tribe?) of Guntz.
VILLAGE OF GUNTZ
INN - 6 G
* NOTE * There are no shops in Guntz either. :P
You'll find that the natives of Guntz aren't fierce, they're
actually pretty friendly, at least the ones you can understand. Many of
them will just make caveman noises when you talk to them...
You'll learn that Guntz is in trouble. There has been no rain for
a long time, and the crops are dying. Furthermore, they cannot dig a
well because the ground is too hard. Talk to the sage (the old man) and
when you ask for the Water Rune, he will refuse to give it to you. The
sage is stubborn (as you may have learned) so talk to him again. And
again, and again.... until he finally agrees to give you the Water Rune
if you can get him water for the crops.
And I believe I know just the man for the job. Remember the
digger Quose back in Pell? Go back to him and tell him that you have
found work for him. He will join the party. Now take him back to
Guntz. Talk to the sage again (who is now on the bridge) and Quose will
get to digging. After a while, he will strike water and it will fill up
the river (and pretty darn quickly, too). The village is saved, and the
sage thankfully gives you the WATER RUNE!
*NOTE* As the Sage said, the Water Rune will heal one character's
HP when used in battle. Don't hesitate to use it, it doesn't use MP and
you can use it as many times as you want!
The Sage will also tell you that he has heard of another rune in
the land of Patrof, to the east. You should go and check that out as
well!
----SENSELESS APPRENTICE----
But before you do you should hang around and get up to level 18.
The next part will prove to be just a little difficult ^_^
When you are ready, head back out and to the east. It is a rather
long way to Patrof, so make sure you are fully prepared before you go.
After heading to the northeast for quite some time, you will come across
the castle of Patrof!
But, even upon entering the castle, you'll learn that things, as
always, are not quite right. The townspeople seem to be very nervous
about something, and urge you to get out of town before you get hurt.
Hmm.... wonder what could be going on?
CASTLE/TOWN OF PATROF
INN - 6 G
WEAPON SHOP
-----------
NATURE SWORD 2600
BRILL SWORD 4500
ANGER AXE 4000
TIDE ROD 1000
CONF ROD 2500
ARMOR SHOP
----------
ANIM ARMOR 1600
ROYAL ARMOR 2400
SEAS ROBE 3700
KRYN SHIELD 500
COURAGE SHIELD 3000
ITEM SHOP
---------
POTION 2 100
ANTIDOTE 80
MAGIC WATER 1200
POWER BOTTLE 100
EXIGATE 40
*PEARL 200
*TOPAZ 500
*RUBY 1000
*SAPPHIRE 2500
Note that you can also search the fountain in this town to regain
some of your HP.
You'll learn that someone has single-handedly invaded the castle,
snatched up the STAR RUNE, and killed the King and all his loyal
followers, and is now ruling Patrof with an iron fist. Who in the world
could have done such a thing? You don't think.....?
You can't get into the castle because the gate is locked. There
must be another way to get into the castle (and of course, there is!).
Go to the graveyard on the east side of town, and push on the graves.
One of them will move to reveal a hidden tunnel leading down into an
underground tunnel.
The enemies in the tunnel are very strong, and you will want to
hang around and raise your level up to about 20 before proceeding any
further. When you are ready to proceed, head south from the entrance to
the tunnel. Pick up the first treasure chest you see to obtain a POTION
3. Continue south and you will find a small area with 4 boxes. Ignore
the one on the left for now, and take the other three to get a PEARL, a
MAGIC WATER, and an AGILITY BOTTLE. The other chest contains a RED
TRICK, which is an even tougher version of the trapped chests we have
encountered before! They have all kinds of "tricks" up their sleeves,
so watch out!
****RED TRICK****
HP: 175
EXP: 440
GOLD: 200
Attacks:
-Casts F BIRD (fire damage on all characters)
-Regular attack (deals very high damage)
-Poison attack (deals damage + chance of poison)
-Casts VACUUM1 (can destroy a character)
-Casts HPCATCHER (steals HP from a character)
Boy! Look at all those attacks. Just hope that he doesn't hit
one of you with Vacuum. If that happens your character will
automatically die, and then most likely you'll be in deep trouble.
You will get a TOPAZ when you defeat it. Once you have collect
the treasures here, head back to the stairs. Then head to west, and
follow the path and get the MIRROR in the treasure box. Head back to
the stairs once more, and go to the north. Continue along the path
until you reach a stairway leading down deeper into the caves and
another box. This box contains another RED TRICK, so be prepared before
opening it.
Your reward... another TOPAZ. Once you are prepared to go on (you
may need to go back and rest), head down the stairs. Pick up the first
chest you see to get another TOPAZ, then head east and south to obtain
an AGILITY SEED. Take the west path (pick up the MAGIC SIPHON along the
way), then head north to get the ANTIDOTE. Go south and continue along
the long, winding path until you reach an area where it forks to the
north and south. First head north to pick up two chests... which
contain a PROTECT SEED (the one on the left)... and the right one is
another blasted RED TRICK. Your reward for taking this one down is an
EMERALD... which sells for a whopping 5,000 GOLD!
After collecting these, head south until you hit the wall, then
head to the east and pick up the RECOVERY. By continuing to the south,
you will reach a room with a pond. Wow. So don't go that way, instead
head back to the west. Follow the path all the way west and then go
north to pick up a chest with a RUBY inside. Then head back south, and
continue to the south :)
When the path first splits (there will be two ways leading south),
take the right path leading south, and continue to the east. You will
reach a room with some stairs leading up and two more treasure boxes...
BOTH of which are RED TRICKS! ARRGH!
By destroying them, you will get a TOPAZ and a RUBY. Now, head up
those stairs. Almost there :)
Follow the paths on this floor to the north and eventually you
will reach the stairs that lead up into the castle! *YAY*!
Once in the castle, follow the path and go into the north room to
pick up two chests which contain an AGILITY BOTTLE and a POTION 2. You
will notice that you still cannot go through the gate, so go into the
room directly across from the gate and go up the stairs (it doesn't
matter which ones you take). Exit this room and head to the west, and
head back downstairs. Take the two chests to get a POWER SEED and a
RUBY. Now, head back upstairs and go the right... and take that set of
stairs up to the top floor.
When you enter the throne room, you will find the culprit. You
will find that, indeed, one of the apprentices has seized control of
Patrof. He will ask you to forget about the runes and join him here at
Patrof. For now, say YES. (Yes, that's right. Don't worry. I know
what I'm doing :) Now, you can exit the castle and go back and rest and
SAVE. Do so, and come back and tell him you have changed your mind.
Now you will have to fight!
****APPRENTICE****
The strength of the Apprentice is dependent on the strength of
your main character. Getting level ups won't help, because he will get
stronger as well. The main thing to do is have lots of B Protects and B
Powers, because when you use one, there is a good chance that you will
be hit with a spell that puts it right back down again. Then use the
normal strategy (DEFEND/ATTACK, and HEAL). The apprentices are most
likely the most formidable foes in the game, unless you know what you
are doing. And even then, they can be hard as hell :)
(DIRTY TRICK) Well, if you just can't manage to beat that
apprentice, then try this. Go into the castle with your main character
dead. Your companion will have to fight the apprentice, but use an M
Water to revive your character and you will be able to fight with both
your characters! This should give you quite an advantage against him :)
Well, when you manage to beat the apprentice (you can do it!),
Patrof Castle will be free from his clutches, and you will also recieve
the STAR RUNE! This rune will double your defense when used in battle,
so make use of it during tough battles!
The townspeople will graciously thank you for your good deed, and
you will learn that there is a town to the north called Bone. This will
be our next destination! By the way, you may want to hang around and
get one more level-up before proceeding, just to be safe. You never can
be too careful, I guess :)
--------DINOSAUR?--------
To get to the town of Bone, you should head north along the coast
from Patrof. If you happen to go exploring, however, you will find a
tower. It is in the carved-out area in the mountains somewhat to the
southwest of Bone. Unfortuantely you can't get into this tower right
yet. There are two ways to enter, I believe. If your main character is
Olvan, you can find a Key in the town of Bone that opens the gate, or
you can warp from the North Tower, which we will come across later.
Chances are, it will be while before we can explore the tower, and the
enemies in there are rather strong (see for yourself!), so it would not
be a good idea to go poking around in there anyway. We will get to it,
don't worry :)
Anyways, there is a cave near Bone, but don't go to it yet. First
check out the town :)
TOWN OF BONE
INN - 10 G
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
MAGIC WATER 1200
FIRE BOTTLE 20
WINBALL 80
*OPAL 100
*TOPAZ 500
*RUBY 1000
WEAPON SHOP
-----------
BRILL SWORD 4500
COURAGE SWORD 5300
ANGER AXE 4100
POWER AXE 8100
CONF ROD 2500
ARMOR SHOP
----------
ANIM ARMOR 1600
ROYAL ARMOR 2200
HOPE ROBE 5600
KRYN SHIELD 500
COURAGE SHIELD 3000
Well. All I have to say about this town is that whoever desgined
its layout should be drug out into the street and shot. It is nearly
impossible to get to wherever you are going without going up and down
ladders, through people's houses, and generally walking around in
circles all over town. In town, you will find one kid who is so
confused that he thinks he's in Bonro. By telling him that he is
actually in Bone, not Bonro, he will give you a REMOTE CONTROL that he
found in the cave to the East. You will need this item, so make sure
you get it.
*BIG BIG NOTE* OK. Here's where things may get messy. If your
main character is Lux or Esuna, the kid in Bone will NOT give you the
Remote Control. Instead, he will offer to have his father give you a
boat ride to Pandam. In this case, go back to Bonro, talk to the boy's
father and he will take you to Pandam. From there, you can continue
onward to Belaine and Telaine.
Gather information in town, and buy items and equipment (if you
can manage to make to the shops... ugh), and you will learn that there
are rumors going around of a dinosaur in Lake Fles, to the east. Hmmm,
you will also learn that one guy is hooked on a theory that the two
lakes are actually connected at the bottom. If this is true, there
would be a way to proceed further north without having to try and cross
the mountain ranges (which you can't do anyway). At any rate, when you
are done in town, head back out and raise your level to 22, then head
for the cave.
Wander around the cave for a few minutes (hey, you could use the
experience anyway) and you'll soon begin to notice that the cave is
completely empty! Hmm... what's up with that? Well here's where that
Remote Control we got from the kid in Bonro comes into play. In the
southeast portion of the cave (around where the "lakes" are), you will
see a spot in the wall that looks different (looks kinda like there is a
rock there). Go up to that spot and use the Remote Control. The rock
will slide open, revealing the entrance to a hidden lab!
Here you will find a man and his "dinosaur"... which is actually a
submarine! This is the guy who had the theory that the two lakes were
connected at the bottom. Apparently he was stuck in this cave without
his Remote Control... oh well. At least he will show you his secret...
and he will even offer to take you to the northern land! After crossing
the mountain range to the north, you will be dropped off in the town of
Dowaine.
TOWN OF DOWAINE
INN - 6 G
WEAPON SHOP
-----------
BRILL SWORD 4500
COURAGE SWORD 5300
ANGER AXE 4000
POWER AXE 8100
CONF ROD 2500
ARMOR SHOP
----------
PSYTE ARMOR 700
ANIM ARMOR 1600
SEAS ROBE 3700
HOPE ROBE 5600
COURAGE SHIELD 3000
ITEM SHOP
---------
POTION 1 20
POTION 2 100
ANTIDOTE 80
MAGIC WATER 1200
ICE BOTTLE 20
WINBALL 80
*OPAL 100
*PEARL 200
*RUBY 1000
There is also a boy in town who is an expert at picking up strange
things. He will sell you something when you talk to him for 100 G
(although you won't know what that "something" is until you buy it).
Here is a list of items (which may be incomplete) that I have received
from him...
B FIRE
B ICE
B POWER
SWORD OF TRANQUILITY
MAGIC HERB 1
POTION 1
POTION 2
POTION 3
OPAL
PEARL
ANTIDOTE
Of course, like I said before... there's no telling what you will
get until you actually buy the thing. You can get some good deals this
way, but you can also get ripped too...
There's nothing else left to do here, so it's time to head back
out again. The monsters you will fight now are tougher than any others
you have faced, so hang around and get another level-up (up to 23)
before heading out for the next town.
Follow your world map, and head around to the big open area.
There are several places of interest around here, so first head to the
town that is in the southwest of this open area... Belaine.
TOWN OF BELAINE
INN - 4 G
WEAPON SHOP A
-------------
TIDAL SWORD 1000
WEAPON SHOP B
-------------
ZNTE SWORD 4000
WEAPON SHOP C
-------------
MURAMASA 5000
WEAPON SHOP D
-------------
DESP SWORD 8200
FEAR SWORD 11500
POWER AXE 8100
DESP AXE 16000
CONF ROD 2500
WEAPON SHOP E
-------------
SAME AS WEAPON SHOP D
WEAPON SHOP F
-------------
SAME AS WEAPON SHOP D
WEAPON SHOP G
-------------
SAME AS WEAPON SHOP D
ARMOR SHOP
----------
ROYAL ARMOR 2400
COURAGE ARMOR 5000
SEAS ROBE 3700
HOPE ROBE 5600
BRILL SHIELD 6800
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
MAGIC WATER 1200
ICE BOTTLE 20
WINBALL 80
*PEARL 200
*RUBY 1000
*SAPPHIRE 2500
Holy crap! Yes, there are a few weapon shops. First, get the
Muramasa sword if you have a magic-user (like Valsu or Esuna) on your
team. It will help them greatly. The Tidal Sword and especially the
Znte Sword are wastes of money. Other than that, you should shop at the
"regular" weapon shops and update whatever equipment you can afford.
Then, you should head to the castle.
In one room you will find a treasure trove (hee hee.. loot it!)...
so feel free to take what you want. But be careful, some of them are
trapped! You can find here a PEARL, POTION 2, ROYAL ARMOR, and ROBE OF
ANGER. As you may have guessed, the last chest is trapped (you probably
figured that out already...) and contains....
****KING TRICK****
HP: 275
EXP: 881
GOLD: 400
Attacks:
-Casts BLIZZARD (Ice damage on all allies)
-Casts ICE 2 (High Ice damage on one character)
-Casts HPCATCHER (Steals HP from a character)
-Normal attack (OUCH!)
-Poison attack (Damage + Poison)
Boy is this thing tough! Watch out for those ice spells... the
BLIZZARD will affect both your party members! Make sure you are fully
prepared before trying to take on this thing! You will receive a measly
TOPAZ if you win, but you will get quite a chunk of EXP and GOLD :)
Throughout the castle and town, you will find that the countries
of Belaine and Telaine are on the verge of war, all because Telaine has
raised the prices of the ore that Belaine needs to make all its weapons.
Hmm... sounds pretty idiotic to me (which is the best word to describe
war anyway) so you'd better stop it before it gets out of hand.
The kingdom of Telaine is not far to the northeast. Head there
and check things out!
TOWN OF TELAINE
INN - 4 G
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC WATER 1200
MAGIC SIPHON 200
WINBALL 80
*PEARL 200
*TOPAZ 500
*EMERALD 5000
*DIAMOND 10000
WEAPON SHOP
-----------
DESP SWORD 8200
FEAR SWORD 11500
POWER AXE 8100
DESP AXE 16000
CONF ROD 2500
ARMOR SHOP
----------
ROYAL ARMOR 2400
COURAGE ARMOR 5000
SEAS ROBE 3700
HOPE ROBE 5600
BRILL SHIELD 6800
As before, walk through the town, gathering information. You
should also go to the castle as well. Now you should head back out and
gain some more levels. Get up to level 26 (no I'm not crazy and yes you
will need it) and make sure you have the best equipment you can buy. In
town, you may have learned about Luze, a civilization that kept the SKY
RUNE... but it was destroyed by a Dragon. The cave to the east looks
rather suspicious... let's check it out!
Enter the cave and follow the path until you come to a split.
Continue to the east and you'll come to two treasure chests. The bottom
one contains a TOPAZ, but the top open contains a KING TRICK. Defeat it
and obtain another TOPAZ. Continue to the right and follow the path
around (the path will split again, go west) to reach a room with two
more chests... one contains an ANTIDOTE and the other an AGILITY BOTTLE.
Head east and take the long winding path (it's a long one all right, and
eventually you'll come to an open room. To the south you can get to a
chest that contains a POTION 3. Now, head back north, and continue
north until you reach a cave entrance. This is the exit that leads to
Luze. Remember where it is, then go back and rest and SAVE.
First, we'll finish looting the cave. Head back to the first
split and head south, and when the path splits again, go to the west.
Follow the path to get to two more treasure chests. The left one
contains a POTION 2, and the right one is... you guessed it... another
KING TRICK. You'll get yet another TOPAZ by defeating it. Head back to
where the path split and head east. Head down the stairs to enter a
cave entrance that leads to another section of the cavern.
Follow the path until you come to a room with branches to the
north and south. First go south, then go west to get to a room with 2
treasure boxes. The furthest one back contains a VITALITY SEED, and the
other, is, well... you know. Kill it like you did all the others and
get (ack) a PEARL.
Now head back to the first branch and go all the way north, then
left to get to 2 more treasure boxes. Here you'll find a MAGIC WATER
and another KING TRICK. You'll get yet another TOPAZ. Go all the way
right, and follow the path. When it splits, head right and pick up the
MAGIC HERB 1. Now, go back and head south. In the next room, head to
the northeast then south and around to 2 last treasure boxes. Pick up
the MIRROR and the PROTECT SEED.
Now you're finally done in the cave, and you should probably go
back and rest/save again. Once you are fully prepared, head for the
exit to Luze. Once on the island, head south to find the lost
civilization of Luze.
While walking around the town, you will see that big bad dragon to
the north. But if you look closely at the ground, there is one spot
where there is a thing on the ground that looks almost like a rock.
SEARCH it, and you will find that it is actually a CRYSTAL OF PEACE!
Now you should be able to take care of things back at Belaine and
Telaine, but there's still that dragon to take care of. March right up
and challenge that filthy beast!
****DRAGON****
HP: 1050
EXP: 2203
GOLD: 1000
Attacks:
-Fire Breath (normal attack)
-Defense UP (Increases DEFENSE)
-Casts PETRIFY (Turns a party member into STONE)
-Casts DEFENSE DOWN (Decreases DEFENSE of party member)
-Casts F BALL (Ultimate fire attack against all characters)
Momma Mia, this dragon is STRONG! He has the almighty FIRE BALL
spell that he hardly ever uses but when he does... OUCH! And he has so
many HP it's not even funny. Just use B Protects (or the STAR RUNE) and
B POWERs and then heal and attack like mad. When you finally manage to
take down the Dragon, you will receive the SKY RUNE (maybe). If you
took long enough, one of the apprentices will have already been here and
stolen the SKY RUNE. What does that mean? You'll have to teleport to
each one of the towns and find out where the apprentice is hiding (look
for the flashing light on the Crystal Ball!). Once you find him, you'll
have to beat him to get the rune back. BTW, when used in battle, the
SKY RUNE will heal your MP. Sweet!
Be sure to go back to Telaine and show the Crystal of Peace to the
King. By doing this, a new place for mining ore opens up for the people
and war can be avoided! After doing this, the prices of the weapons and
armor will drop. Well, we've done our good deed for this area, so it's
once again time to move on to bigger and better things!
--------THE TWO TOWERS--------
Before moving on, check your World Map. To the southwest of
Belaine, you will notice another carved-out area in the mountains. Head
there, and on the other side of the river, you will come across the
Dwarven village of Pang.
VILLAGE OF PANG
INN - 6 G
WEAPON SHOP
-----------
COUR SWORD 4500
ANGER AXE 3400
KRYN AXE 21000
FEAR AXE 26000
BRILL ROD 4000
ARMOR SHOP
----------
ROYAL ARMOR 1600
COUR ARMOR 4000
SEAS ROBE 3700
HOPE ROBE 5600
COUR SHIELD 2500
MASK 9500
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC WATER 1200
POWER BOTTLE 100
FOSSIL BOTTLE 100
AGILITY BOTTLE 100
PROTECT BOTTLE 100
VACUUM 200
MIRROR 200
Note that there is an AGILITY SEED in the basement of one guy's
house should you want to take it :)
This town is very rich in herbs, and in several spots there are
healing potions just lying in the ground. If you see a suspicious
looking spot, SEARCH it! If Olvan is your main character, you may also
hear about a secret cave called Laosu.
There's not really anything else to be done here, so it's time to
move on. Teleport back to Telaine and head to the northwest.
Eventually you will come to the kingdom of Padal.
TOWN OF PADAL
INN - 8 G
ITEM SHOP
---------
POTION 1 20
POTION 2 100
ANTIDOTE 80
MAGIC WATER 1200
AGILITY BOTTLE 100
PROTECT BOTTLE 100
*OPAL 100
*PEARL 200
*RUBY 1000
WEAPON SHOP
-----------
FEAR SWORD 10400
FIRE SWORD 13000
DESP AXE 15000
KRYN AXE 21000
BRILL ROD 4000
ARMOR SHOP
----------
ROYAL ARMOR 1600
COUR ARMOR 4000
HOPE ROBE 5600
ANGER ROBE 9000
ANGER SHIELD 21800
In town, you will soon find that Padal is a nation of soldiers,
and the Commander (named Prosa) has something called the MOON RUNE.
Unfortuantely, when you find Commander Prosa's office, you will find
that he has returned to Polasu, in the west. Buy any new equipment you
can afford, and go back out. You should hang around and raise your
level up to 28 before proceeding :)
The entrance to that secret cave (the one you heard about in
Pang... if you are Olvan) is in the mountains to the southwest of Padal.
The entrance is invisible, which makes it just a little difficult to
find. To easily find it, just go and south and west directly along the
mountains.
Once you have entered the cave, follow the path until you reach a
rather large room. If you take the little corridor to the southeast,
you can get to 2 treasure chests, which contain a MAGIC WATER and a
RUBY. Now go back to that rather large room, and go west. You'll reach
another rather large room. Go north, making sure to stop by the first
room on the right to pick up the RECOVERY in the chest. You'll
eventually come to a small intersection. First pick up the MAGIC WATER
in the chest, then head west. This chest contains... D'oh! A KING
TRICK. You will get the routine TOPAZ by defeating it. Head south and
pick up the INTELLIGENCE SEED. When you reach another room where the
path splits, go south. The west path leads to a cave entrance, but it
is blocked off by some mysterious force and you can't go through it.
Hmm....
So go south and west, and pick up the HARP and RUBY in the
treasure chests. Well, I'm pretty sure that's all we can do in the cave
for now, so head back out. Go back to Padal and rest and save (as
usual), and it's time to head back out again! (As Usual :)
Our next destination is the North Tower, and it is a pretty long
way away, too. Looking at your map, it is at the very north edge of
this contient. Get fully prepared and head out for the North Tower!
Enter the tower and head straight north. Go left and follow the
path around until you get to some stairs leading up. Take them, and
you'll see some more stairs leading up. Don't take those... instead
take the other stairs that lead back down. In this next small room,
take the other stairs leading up to get to a small area with a MAGIC
WATER. Now head back down the stairs, up the other stairs, and up to
floor 3. You'll notice a circular area in the middle of this floor that
you can't get to. But on the right side of this floor is stairs leading
back down, so take them.
Head to the northwest and take the stairs leading down, and in
this next small room, take the other set of stairs leading up. Take the
stairs up again, and you will be in that small circular room. Take
these stairs in this room up to floor 4. Take the spiraling path around
this floor and go up the stairs leading up to floor 5. Take the AGILITY
SEED and RUBY, then continue to the north and step on the flashing tile
in the ground. You will be warped to the top floor of the GRIME TOWER
(remember that?)!
Head south and go down the stairs, then go down the next set of
stairs, and etc, etc... through about 10 floors. Finally, you'll come
to a room that actually has treasure chests in them, so pick them up to
obtain a VITALITY SEED and a MAGIC SEED!
Go down the stairs in this room, and on the next floor, follow the
path to (surprise!) more stairs. Take them down, and the next ones as
well. Pick up the RECOVERY in the chest, then take the left set of
stairs back up. Follow the path and it will split... there will be two
sets of stairs going up (which connect to a dead-end), and a set of
stairs going down. Take the ones going down. Follow the path, past
another set of stairs going down (don't go down them), and take the
stairs at the end of the path. Wow! We're on the bottom floor now!
You still can't go through the door (yecch), so make your way to
the southeast corner of this floor and back up the stairs. Follow the
path and you will finally reach that enclosed room with the three chests
in it. You'll find a MAGIC HERB 1, a SHIELD OF ILLUSION, and an
infamous KING TRICK, which you'll get an EMERALD for beating. Wow!
Be sure to equip that shield, because it is better than what you
have now (if you can equip it, of course)
Now, we're faced with the impossible task of making it back out of
the tower. Since the blasted gate doesn't work, it looks like we're
gonna be in for a rough time. But, if you've managed to make it this
far, then it shouldn't be too hard retracing your steps back to the top
and down the North Tower, I guess :)
As soon as you get out of that blasted place, you'll be wanting to
use that WIND RUNE and go back and REST! Now, it would be a good time
to go and find Commander Prosa and see about getting that MOON RUNE.
Get up to level 29... if you're not there already, it shouldn't be that
hard after all we just went through, then head for Polasu. Polasu is on
the same path as the North Tower, you just have to keep going. The town
itself is situated in the north-northwest area of the continent.
TOWN OF POLASU
INN - 8 G
ITEM SHOP
---------
POTION 1 20
POTION 2 100
MAGIC HERB 1 80
MAGIC WATER 1200
MOSQUITO 150
MAGIC SIPHON 200
SHIELD DESTROYER 100
HARP 500
WINBALL 80
WEAPON SHOP
-----------
DESP SWORD 7200
FEAR SWORD 10400
POWER AXE 7300
SABER 1500
FIRE DAGGER 13600
ARMOR SHOP
----------
COUR ARMOR 4000
BRAVE ARMOR 7600
HOPE ROBE 5600
ANGER ROBE 9000
SOUND SHIELD 9200
In town, you will learn that an evil sorceress named Serpent has
taken all the children of the village to the Castle of Baran, to the
south. You will also find Commander Prosa in this town, and he will
tell you that if you can rescue the children from the clutches of
Serpent, he will give you his MOON RUNE. Sounds like a deal!
Buy any new equipment you might need, and head out. You will
learn that if you want to go rescue the children (which you do), you
should go see the King of Tiffana first. As you are going south, you
may come to the castle, but you can't enter it yet, so don't bother.
Instead, continue south and you will reach the kingdom of Tiffana.
TOWN OF TIFFANA
ITEM SHOP
---------
POTION 1 20
POTION 2 100
ANTIDOTE 80
MAGIC WATER 1200
VACUUM 200
*OPAL 100
*TOPAZ 500
*RUBY 1000
*SAPPHIRE 2500
WEAPON SHOP
-----------
DESP SWORD 7200
FEAR SWORD 10400
KRYN AXE 21000
BRILL ROD 4000
DESP ROD 5800
ARMOR SHOP
----------
COUR ARMOR 4000
BRAVE ARMOR 7600
HOPE ROBE 5600
ANGER ROBE 9000
XTRI SHIELD 50
INN - 6 G
In the castle there are a few treasures to pick up. Look for a
RECOVERY and POTION 2 in the throne room. Talk to the king and tell him
that you wish to take on the task of rescuing the children. He will
offer a 5000 G reward should you succeed, plus you'll be getting the
MOON RUNE from Commander Prosa. Not bad! Before you go to the castle,
you should raise your level to about 31.
Now it's time to head for the castle, which is to the northeast of
Tiffana. You'll find that the front gate is locked, but there is
another door on the side that can be used to enter. Go through this
door, and you will be inside the castle.
Follow the path and you will reach a large room. By taking the
southeast path, you can reach the front gate of the castle, but it is
still locked and you can't do anything with it. Directly across from
the gate is a room that leads to the stairs leading up, but don't go
there yet either. Instead, head west and into this room. You will be
in a rather small room with two treasure chests. Pick them up to obtain
a MIRROR and a PEARL. Now go back to the large room and take the lower-
left path. Follow this path and you will find a different set of stairs
going up. Take these up to floor 2.
Take the FOSSIL BOTTLE and ICE BOTTLE in this room, then head down
the left stairs back down to floor 1. Take the INTELLIGENCE SEED and
MAGIC HERB 1 in this room, and go back upstairs. Now head back to the
front gate. Head into the doorway across from the gate, pick up the
POTION 2 and WINBALL, and then head up the stairs. Head to the right
and get the RECOVERY in the chest, then south and up the stairs to floor
3.
Enter the doorway right near the stairs to get to a chest that
contains an ANTIDOTE. Head back ot of this room and go north to the two
treasure chests that contain an EXIGATE and a MAGIC SIPHON. Go south
and west, and into the next doorway. You will find yourself in a room
with a treasure chest and a... bed. Hmmm...
Open the chest to get a VACUUM. The bed serves no purpose, but it
does look comfortable... :)
Exit the room and take the passageway to that leads behind the
room and go up the stairs leading up to floor 4. Follow the path and
you'll find Serpent standing in front of a doorway. Make sure you are
fully prepared and attack!
****SERPENT****
HP: 2000
EXP: 3084
GOLD: 1400
Attacks:
-Casts PETRIFY (turns you to STONE)
-Casts HPCATCHER (steals HP from a character)
-Casts ICE 1 (Ice attack against one character)
-Regular Attack
-????
-Lowers DEFENSE
-Casts MPCATCHER (steals MP from a character)
Tough much?!? Just use the normal strategy... B POWERs, B
PROTECTs, and any defensive spells you might have, then defend/attack
and heal. Serpent has a lot of attacks and so many HP it's not funny,
so good luck!
Once Serpent is gone, you will find all the children in the room
that was behind her. The enemies in the castle are now also gone, so
you can roam around at your leisure. When you are done, first go back
to the King of Tiffana and claim your 5000 G reward. Then you should go
back to Polasu and talk to Commander Prosa. You may give you the MOON
RUNE, but he also may ask you to find somebody named Pegim. If you go
to the town of Zellis and find him, then go back and talk to Commander
Prosa, he will give you the MOON RUNE, which will double your attack
power when used in battle.
--------DOROS--------
The sixth rune is located in the Castle of Bilthem, which is
located in that tangled mass of mountain paths to the east of Tiffana.
You'll have to go to the southwest, and make your way through the maze-
like passages through the mountains to reach it.
TOWN OF BILTHEM
Everyone in town talks about Doros, the "King" of Bilthem. You
hear it so much you just want to take out a stick and smack everybody
upside their head. You can't even buy weapons and armor (the shop owner
only sells to Doros? What the hell?!?), or even rest at the Inn. And
DO NOT go into the castle until you are completely ready. Once inside,
the gate will shut behind you and won't be able to leave. And to make
matters worse, the castle is full of monsters just like any other
dungeon. You should get up to level 33 before entering the castle.
When you are completely ready (you'll have to go to some other town to
rest and save, obviously), enter the castle.
In this first room of this castle, the areas you can walk in are
restricted by walls of fire. The only exit you can take is the one to
the southwest, all the others are blocked by fire. In the room to the
west there is a doorway, so take it. There are three chests in this
small room... two of which are KING TRICKS (which give you TOPAZs) and
the other contains a VITALITY SEED. Exit through the back and collect
the MAGIC WATER in the chest, then go up the stairs. Follow the path
all the way to the southeast corner of the floor and enter the next
room.
Here you will find another KING TRICK (Topaz), a MAGIC HERB 1, and
an AGILITY BOTTLE. Take the back exit of this room, then head west and
north and pick up the VACUUM. Go through this door, and pick up the
HARP in this room. If you need to get back out of the castle, go
through that same door again. You will come out a fireplace in one of
the houses.
Head to the southeast corner of this floor and pick up the POTION
2, then go west and down the stairs to the basement. Here you will find
a guard who has lost the jail key (and faces being punished by the all-
mighty Doros... ooooooo). Push on the table and it will move away,
revealing the JAIL KEY underneath. Take it and open the cell on the far
left, and talk to the old man. Tell him you are going to overthrow
Doros and he will give you a STAR, an item which is necessary in
defeating him!
Now go back up the stairs. Head east, north, and then west to get
back to the first room (where the fire barriers were), and head straight
up the middle of the room and climb the stairs. There are 3 doors... it
doesn't matter which one you take, they all lead to the same room, and
proceed through the next door.
You will be in another room with fire barriers. There are rooms
on the left and right that contain treasure chests... the right one
contains a TOPAZ and FOSSIL BOTTLE, and the left one contains a MAGIC
SIPHON. Make your way through the room to the north and you will find
the "all-mighty" Doros himself.
****DOROS****
HP: 1700
EXP: 2423
GOLD: 1100
Attacks:
-Splits into three... making it impossible to hit him
-Casts F BALL
-Casts MPCATCHER
-Casts FIRE 2
-Casts VACUUM 1
Immediately at the beginning of the battle, Doros will split into
three different images of himself. Neither of these images can be hit,
so don't try. Instead, use the STAR and the true Doros will be
revealed. Then you can use your normal strategy to defeat him.
After Doros his defeated, the castle will once again be peaceful,
and you will receive the LIGHT RUNE. This item will increase your MAGIC
POWER when used in battle.
Now that Doros is gone, the people of Bilthem will be back to
their normal, friendly selves :)
INN - 10 G
ARMOR SHOP
----------
MYSTIC ARMOR 10500
FORTUNE ARMOR 12200
HOPE ROBE 5600
ANGER ROBE 9000
SOUND SHIELD 9200
ITEM SHOP
---------
POTION 1 20
POTION 2 100
POTION 3 400
MAGIC WATER 1200
HARP 500
*PEARL 200
*RUBY 1000
*SAPPHIRE 2500
*EMERALD 5000
WEAPON SHOP
-----------
FIRE SWORD 13900
INSA SWORD 18600
DESP AXE 15000
KRYN AXE 21000
BRILL ROD 4000
Buy some new equipment, then head back out again. There is only
one destination left on this continent. The town of Brush is located on
the western tip of this continent. It is easier to reach from Tiffana
so teleport there, then head for Brush!
TOWN OF BRUSH
INN - 16 G
ITEM SHOP
---------
POTION 2 100
POTION 3 400
MAGIC WATER 1200
WINBALL 80
*OPAL 100
*PEARL 200
*TOPAZ 500
*RUBY 1000
*EMERALD 5000
WEAPON SHOP
-----------
DESP SWORD 7200
FEAR SWORD 10400
DESP AXE 15000
KRYN AXE 21000
BRILL ROD 4000
ARMOR SHOP
----------
BRAVE ARMOR 7600
MYSTIC ARMOR 10500
HOPE ROBE 5600
ANGER ROBE 9000
MYST SHIELD 15100
There is a fortune-teller named Rarsa in this town that you will
want to go see. She will tell you that the last item you seek (the
seventh rune) is on the continent to the west. No one goes there
anymore because there have been reports of evil happenings and all sorts
of mayhem on that island, and there is no way to get there. However,
you will also meet up with Brantu again in this town (remember? from
Melenam?) who has managed to make a glider out of spare parts in
Melenam! He offers to let you use it to get to the west continent, so
might as well take the offer!
--------THE WESTERN LAND--------
When you land (err... crash-land, actually) on the western
continent, you will find yourself smack in the middle of a town.
Whoops!
TOWN OF VALENCA
ITEM SHOP
---------
POTION 1 20
POTION 2 100
POTION 3 400
MAGIC HERB 2 200
ANTIDOTE 80
MAGIC WATER 1200
WINBALL 80
*PEARL 200
*RUBY 1000
WEAPON SHOP
-----------
DESP SWORD 7200
FEAR SWORD 10400
KRYN AXE 21000
MYSTIC AXE 35000
CONF ROD 2500
ARMOR SHOP
----------
ROYAL ARMOR 1600
COURAGE ARMOR 4000
VICTORY ROBE 14000
DESPAIR ROBE 20000
MYSTIC SHIELD 29400
INN - 6 G
In this town, you will learn that Gariso was an evil being who
lived on this planet 100 years ago, and that King Lemele banished him to
the Dark World with an item called the "Moonlight". But it would appear
that Gariso is back from the Dark World, and the prophet of this town
wishes for you to find the "Moonlight" and defeat him again before his
evil power destroys the world.
Before heading back out, you should raise your level to around 35.
Look at the map and head for that carved-out portion of the mountains
that is south and somewhat east for Valenca. There is a cave here that
leads to the next section, so enter it!
The enemies in this cave are rather tough, so you will probably
want to gain another level in here just to make sure you can make it
through. When you are level 36, you should be able to make it through
the cave :)
Follow the path and when it splits head to the west. Continue
along this path until you reach a treasure chest... pick it up to obtain
a POTION 3. Head back to the east and continue to the east, then take a
passageway south to pick up a MAGIC SEED. Head back north and east,
then follow the path until you come to the next room. Head west to pick
up a HARP. Continue west along this path to reach a chest with a TOPAZ.
Head south and east to pick up another HARP, then east and north to get
a MAGIC WATER. Head back south and to east, then follow the path all
the way north to get to the exit.
Upon exiting the cave, your characters will no longer be able to
use magic (oh, crap!), so we'd better hurry up!
To the southeast of the exit to the cave is another town. With
your magic disabled you might not last long in your present condition so
enter it immediately!
TOWN OF BUGASK
ITEM SHOP
---------
POTION 1 20
POTION 2 100
POTION 3 400
ANTIDOTE 80
MAGIC WATER 1200
ICE BOTTLE 20
FOSSIL BOTTLE 100
WINBALL 80
*PEARL 200
WEAPON SHOP
-----------
FEAR SWORD 10400
FIRE SWORD 13900
FEAR AXE 26000
DESPAIR ROD 5800
NATURE ROD 20000
ARMOR SHOP
----------
FORTUNE ARMOR 12200
MYSTIC ARMOR 10500
VICTORY ROBE 14000
DESPAIR ROBE 20000
MYSTIC SHIELD 29400
KRYN MASK 20000
INN - 4 G
You will learn from Tonoga (the village healer) that you have been
cursed (thus, can't use magic) and that the people of Guanta, a nearby
village, might have something to do with it. Well, you better check
this out... not being able to use magic is a big liability!
Head north from the village of Bugask and you will soon come
across the village of Guanta. Now let's see if we can figure out what
in the world's going on here!
TOWN OF GUANTA
INN - 10 G
WEAPON SHOP
-----------
FEAR SWORD 10400
FIRE SWORD 13900
ANSC SWORD 28500
FEAR AXE 26000
DESP ROD 5800
ARMOR SHOP
----------
MYSTIC ARMOR 10500
FORTUNE ARMOR 12200
VICTORY ROBE 14000
DESPAIR ROBE 20000
MYSTIC SHIELD 29400
ITEM SHOP
---------
POTION 1 20
POTION 2 100
POTION 3 400
MAGIC WATER 1200
FIRE BOTTLE 20
MIRROR 200
WINBALL 80
*PEARL 200
*RUBY 1000
In town, you will find the sage who cursed you. He cursed you
because as you exited the cave, he had a vision that you would be a
threat to this world. But now he realizes that the energy within you is
that of a good nature, and that you are indeed not evil, but here to
help. Unfortuantely, the curse has been placed, and he can't lift it.
And now, everyone... say it with me... D'OH!!!!
Well then, it looks like we're gonna have to defeat Gariso without
magic then. But before we go that, we have to go to the Cave of Silence
and get the MOONLIGHT. Before doing so, you should hang around town
(and very close to town at that) and get up to level 38.
The Cave of Silence is somewhat to the west and south of Guanta.
In the first room you come to, there are about 5 ways to go... ugh...
Thankfully most of them lead to dead-ends. Take either of the
"stairs" to the south, then head west and go north into the cave
entrance. Follow the path to get to a POWER BOTTLE, then go back
through the cave entrance to the first part. Take the other "stairs"
leading north, then pick up the TOPAZ. Head to the west and down the
stairs to reach a PROTECT SEED.
Head back to the room with the cave entrance, and take the
"stairs" to the south. Follow the path, and when you get to the next
room, take the "stairs" to the south to get a FOSSIL BOTTLE. Then go
back, take the "stairs" to the north, and go in the cave entrance.
Go east and up the "stairs", and take the MAGIC WATER from the
chest. Continue east and down the other "stairs", and you will be in
another somewhat large room. Take the right-hand "stairs" to the north,
follow the path, and go down the other "stairs". Head to the east and
into the cave entrance.
Go down the loooong "stairs" and follow the path until you reach a
junction. Head right and up the "stairs" to get to a chest with a
SHIELD DESTROYER. Go back down and to the left, and pick up the other
chest which contains a PROTECT BOTTLE. Continue to the left, down some
"stairs", and you'll find a tombstone with... what the hell?!?! YOUR
NAME ON IT!!!!
Wow, that's pretty scary. Go to the left and you'll find... NO NO
NO! Not HIM again!!!!
****METAL PISON****
HP: 2400
EXP: 2203
GOLD: 1000
Attacks:
-Casts PETRIFY
-Casts DEFENSE UP
-Casts DEFENSE DOWN
-Casts MP CATCHER
-Regular whip attack
-Casts VACUUM1
Boy, some people just don't know when to quit. As you might have
guessed, Metal Pison is pretty strong, especially without your magic.
Yikes... just remember those B PROTECTs and B POWERs... and all those
RUNEs you have.... make use of them!
When you manage to defeat Pison AGAIN, he'll say that it's still
not over... and some more nonsense, but for now you're good to go.
Follow the path until you reach another large room, then head north to
get a POTION 3 and a MOSQUITO. Then head back south and to the east.
Continue along the path and soon you will reach the chest that contains
the MOONLIGHT!
Well, now that we've done our duty in this cave, it's time to get
out of here. Retrace your steps (or better yet, use an EXIGATE) and get
out of here, then head back to the town of Guanta.
Go back to the sage who cursed you. When he sees that you have
the moonlight, he will remove your curse (what a swindler!) and tell you
about the last rune. It is in the hands of Gariso, so you are going to
have to defeat him no matter what...
--------THE FINAL RUNE--------
Now the only thing left to do is get the seventh and last rune
from the clutches of Gariso. Before you do, use your newly re-acquired
magic power to get up to level 40. Then, it's time to head out for
Gorfun, the lair of Gariso!
When you first enter the cavern, you will see a frozen lake. Go
the west, and in that room, go north until you meet a Dragon!
****MONMO****
HP: 750
EXP: 4406
GOLD: 2000
Attacks:
-Casts MPCATCHER
-Casts PETRIFY
-Normal attack (falling rocks)
-Casts HPCATCHER
-Casts CURE 2
Monmo is immune to all types of physical attacks, so you'll need
to use magic on him. Fortunately, he doesn't have that many HP, so if
you can keep yourself healed, he shouldn't be
all that hard to take down.
After taking care of him, proceed north into the next room. Head
north and take the stairs leading up into the castle.
Head west and follow the path until you reach some stairs leading
up to floor 2. Take them, and exit south through the doorway. Proceed
into the next doorway and down the stairs. You will now find yourself
in a red cavern.
Follow the path until it splits, then head east to find a treasure
chest that contains a KING TRICK (which you will get a TOPAZ for
defeating). Head back to the split and go south. In the next room,
take the southwest path and go down the stairs. Go down the stairs in
the next room as well, and continue on down and at the bottom you be in
what looks like a volcano. Pick up the POWER SEED and HARP in the
chests, and continue along the path to find a SWORD OF FORTUNE. This is
a good sword for Valsu or Esuna (I think) to wield. There's nothing
more down here, so head all the way back up to the castle area.
When you are back out of the room, head east and take the stairs
going up to floor 3. Exit through the doorway to the south, and head
west. Ignore the first doorway you pass by (it leads to three empty
rooms) and take the doorway in the west corner, then take the stairs up
to floor 4. Exit to the south again and head east. Take the first
doorway you come to and go straight north to meet.... Gariso!
****GARISO****
HP: 3000
EXP: 4846
GOLD: 2200
Attacks:
-Turns invisible (use MOONLIGHT to dispell this)
-Casts F BALL
-Casts VACUUM 2
-Casts ICE 2
Gariso is invisible at the beginning of the battle. Use the
MOONLIGHT in battle to make him appear any time he turns invisible.
Gariso is tough. He has a lot of HP, and has that dreaded F BALL spell,
and the VACUUM doesn't help either. But make use of your runes and
protective items and spells, and go all out on him.
When you defeat Gariso, you will receive the final rune... the
WIZARD RUNE! But when you get it, all the runes break into pieces and
Gorsia appears. That wasn't really King Lemele back at Lemele
castle.... it was Gorsia! Now that you have returned all seven runes to
him, his power is restored and he will soon be able to destroy the
world! NOT GOOD!
After revealing his evil plan to you, he hits you with a bolt of
lightning and everything goes black. Seven days later, you wake up in
the town of Pharano....
TOWN OF PHARANO
INN - 12 G
ITEM SHOP
---------
POTION 2 100
POTION 3 400
MAGIC HERB 2 200
MAGIC WATER 1200
POWER BOTTLE 100
*PEARL 200
*TOPAZ 500
*RUBY 1000
*SAPPHIRE 2500
WEAPON SHOP
-----------
ANSC SWORD 28500
SWORD OF DOOM 37000
KRYN AXE 21000
MYST AXE 35000
NATURE ROD 20000
ARMOR SHOP
----------
FORT ARMOR 12200
SCALE SUIT 18000
DESPAIR ROBE 20000
CONF ROBE 32000
MYSTIC SHIELD 29400
You will learn that nobody here knows of the towns and countries
you mentioned. Where is this place? When you go outside and try to
look at your map, you'll soon find that you're not even on the map
anymore! Whoa....
Anyway, you should hang around and buy any new equipment you need
(and can afford), and you should probably also hang around and reach
level 41 while you're at it.
--------A STRANGE WORLD--------
Without a map, it's gonna be a little rough. The next town is
called Pasanda, and it is a long way to the southwest of Pharano. Make
sure you're prepared before you go.
TOWN OF PASANDA
INN - 26 G
ITEM SHOP
---------
POTION 2 100
POTION 3 400
ANTIDOTE 80
MAGIC WATER 1200
MOSQUITO 150
AGILITY BOTTLE 100
*PEARL 200
*RUBY 1000
*SAPPHIRE 2500
WEAPON SHOP
-----------
ANSC SWORD 28500
DOOM SWORD 37000
MYST AXE 35000
HOPE AXE 43000
FEAR ROD 32000
ARMOR SHOP
----------
FORTUNE ARMOR 12200
SCALE SUIT 18000
CONF ROBE 32000
MYST ROBE 48000
ANGER SHIELD 21800
MYSTIC SHIELD 29400
In this town, you will learn that somebody has returned from
Ligena, a town in the west, and has a strange story to tell. Go to the
tavern and you will find out that there is a rumor going around that
Gorsia defeated Saro! Whoa, that can't be right... "good" is supposed
to beat "evil"... or something...
Hmm... something must be wrong. We better go see for ourselves.
Before heading out though, get the routine level-up (up to 42) and make
sure you have the best equipment that's for sale here.
Like the guy in the tavern said, follow the coastline to the west
and north and you will find the kingdom of Ligena. It's a very long
walk as well, so be prepared before you leave.
TOWN OF LIGENA
ITEM SHOP
---------
POTION 2 100
POTION 3 400
MAGIC HERB 2 200
ANTIDOTE 80
MAGIC WATER 1200
MIRROR 200
HARP 500
*PEARL 200
*RUBY 1000
WEAPON SHOP
-----------
ANSC SWORD 28500
DOOM SWORD 37000
HOPE AXE 43000
FEAR ROD 32000
MYSTIC ROD 40000
ARMOR SHOP
----------
SCALE SUIT 18000
CHAIN SUIT 23000
CONF ROBE 32000
MYSTIC ROBE 48000
FRTN SHIELD 42000
INN - 18 G
Talk to the elder in the big house, and all will be revealed! You
have actually travelled 5000 years into the past! Gorsia fled into the
future where Saro could not reach him, and gathered the powered of the
seven runes (by sending the 7 apprentices out to go get them). The
Elder tells you that there is someone in town who has an AIRSHIP and you
can use it to get to the continent of Melenam (it hasn't sunk yet,
remember? 5000 years ago)
In Ropesu's house (the one with all the doors in it)... you can go
behind some of the shelves to get to a secret underground area. Don't
talk to anybody however, or they'll kick you out. Go all the way to the
top of the airship, and you will find the pilot there. Talk to him
(he's the only one you can talk to without getting booted off the
airship), and you'll fly for Melenam!
In Melenam, you'll find that most of the paths are blocked by
Tetujin. However, down in the town area, you can wander around as you
please.
TOWN OF MELENAM
ITEM SHOP
---------
POTION 2 100
POTION 3 400
MAGIC HERB 2 200
ANTIDOTE 80
MAGIC WATER 1200
*PEARL 200
*TOPAZ 500
*SAPPHIRE 2500
*DIAMOND 10000
INN - 36 G
WEAPON SHOP
-----------
ANSC SWORD 28500
DOOM SWORD 37000
KRYN FIST 22000
MYST AXE 35000
HOPE AXE 43000
ARMOR SHOP
----------
BLOCK 36000
KRYN SUIT 33000
CONF ROBE 32000
MYST ROBE 48000
FRTN SHIELD 42000
IMMORTAL SHIELD 51000
There's also new equipment here for Lux, too :)
Once you have bought any thing you might need, head out and gain
another level... up to 43. Then it's time to head for Palsu, the next
town. Palsu is located to the north and west of Melenam.
TOWN OF PALSU
INN - 6 G
ITEM SHOP
---------
POTION 2 100
POTION 3 400
MAGIC HERB 2 200
ANTIDOTE 80
MAGIC WATER 1200
AGILITY BOTTLE 100
MIRROR 200
*PEARL 200
*SAPPHIRE 2500
WEAPON SHOP
-----------
DOOM SWORD 37000
VICTORY SWORD 48000
HOPE AXE 43000
IMMORTAL AXE 56000
IMMORTAL ROD 55000
ARMOR SHOP
----------
SCALE SUIT 18000
CHAIN SUIT 23000
MYST ROBE 48000
IMMORTAL ROBE 56000
FRTN SHIELD 42000
BRILL TIARA 45000
One old lady in town will give you a letter to give to her son
Tarufo back in Melenam. Well, nothing else to do here except buy new
equipment, so might as well head back for Melenam!
Back in Melenam, you'll find Tafuro in the underground lab (which
is actually the place you traveled through way way earlier in the game).
When you give him the letter, he will show you the "secret project" that
all the scientists and engineers in Melenam have been working on. Talk
to everyone in the area, and then talk to Tafuro again. He will lead
you into Dr. Fail's room. Talk to him and you will find out what the
"secret project" is all about. The engineers have constructed a great
Tetujin that will harness the power of the Dark World to use against
Gorsia. But even if Gorsia could be defeated like that, this Tetjuin
(Foma) may become an even greater enemy than Gorsia.
Go back to Ligena, and rest/save and get prepared for a battle.
Raise your level up to 45 (-nod nod-). Sure enough, when you return,
Foma has gone out of control. Hurry back down to the lab.
****FOMA****
HP: 1700
EXP: 3745
GOLD: 1700
Attacks:
-Casts MPCATCHER
-Casts THUNDER 2
-Casts THUNDER 3
Beat Foma just like you would any other boss... just watch out for
those thunder spells. Make use of any protective items/spells and
attack or cast spells. Keep your HP up and you should be able to take
him out.
After Foma is destroyed, the island of Melenam will sink into the
sea. Thankfully, everybody managed to escape safely.
Afterwards, you can talk to everyone without getting kicked off
the airship. The airship had to make an emergency landing on the
Barluca continent because of engine trouble. Now we must find Saro
before Gorsia destroys the planet!
--------GORSIA-------
There is a small town far to the northeast of where the airship
landed composed of Saro's retainers. Here you will learn that Saro
might very well have been defeated and that Gorsia may be un-defeatable
at this point.
But before you go, you should purchase some new equipment at the
shop in the airship!
AIRSHIP
INN - 2 G
ITEM SHOP
---------
POTION 3 400
MAGIC HERB 2 200
MAGIC WATER 1200
POWER BOTTLE 100
AGILITY BOTTLE 100
MIRROR 200
HARP 500
EMERALD 5000
DIAMOND 10000
WEAPON SHOP
-----------
DOOM SWORD 37000
VICTORY SWORD 48000
KRYN FIST 22000
IMMORTAL AXE 56000
IMMORTAL ROD 55000
ARMOR SHOP
----------
KRYN SUIT 33000
BLOCK 36000
MYST ROBE 48000
IMMORTAL ROBE 56000
IMMORTAL SHIELD 51000
BRILL TIARA 45000
Then, head out for the town to the northeast!
INN - 6 G
However, one person believes he can still feel Saro's life force
coming from the west. Well, it would appear that the only thing to the
west is a cave... Saro must be there!
Before heading out for the cave, raise your levels to 45. Then
head out for the cave, which is a short walk to the west of the town.
As soon as you enter you will see a beat-up Tetujin. Hmm...
wonder what happened. Follow the path, and you will find another room
with a beat-up Tetujin. Head south and to the west to pick up a MAGIC
SEED, then head back to the room. First take the left-hand north path
and follow the long winding corridor to a POWER SEED. Then go back and
take the right-hand north path (hmm... another Tetujin) and you will see
a wisp-thing guarding the path. KILL IT!
****GORON****
HP: 2500
EXP: 6609
GOLD: 3000
Attacks:
-Normal attack
-Casts BLIZZARD
Goron? Hmmm.....
Anyway, nothing big here. He mostly just attacks, but he may
throw a spell or two in... just use that protective spells and go all-
out. Keep your HP up!
When "Goron" is out of the way, you may want to go back and
rest/save, then come back. Continue along the path and go down the
stairs. You will find another guardian.... ACK!
****GRIFFAN****
HP: 3500
EXP: 8812
GOLD: 4000
Attacks:
-Casts PETRIFY
-Casts VACUUM 2
-Normal attack
-Casts BLIZZARD
Even tougher than the last one. Just use the normal strategy as
always :)
With Goron and Griffan out of the way, you can continue along the
path and finally meet Saro.
Saro will tell you that he will revive the power of the Seven
Runes... giving you the necessary power to defeat Gorsia. After he does
that, you will need to go back to the village (use the EXIT spell or an
EXIGATE).
Once in town, enter the right house and each of Saro's retainers
will give you a rune. Now that the seven runes are re-united again, you
will learn that the runes will do the following things...
WIZARD RUNE -- blocks magic power for a short while
MOON RUNE -- reduces attack power
STAR RUNE -- reduces defense power
LIGHT RUNE -- deflects Gorsia's spells
SKY RUNE -- reduces magic power
WIND RUNE -- reduces agility
WATER RUNE -- reduces Gorsia's "dark power"
And now... we are ready to take on Gorsia! ...almost. First get
up to level 50. Yep... you can fight in the castle if you want to get
exp a little faster. This will be the final battle!
Gorsia's castle is far to the northeast of the town. Enter it!
Head straight north through the door. Climb the stairs and exit
the room to the south. This castle is very confusing, as the Tetujin in
this room warns you. There are countless rooms around here that lead to
nothing. From where you come out, go north, and there will be doors...
take the right one. Pick up the RECOVERY in the chest, then take the
door in the northwest corner to get to the "real" stairs (there are many
"fake" stairs that make you think you went up higher but you actually
stayed on the same floor).
The floors look exactly the same, as you'll soon notice. Go south
and east, and take the left door to get a POWER SEED. On this floor,
the "real" stairs are through the door in the southeast corner. On the
third floor, take the left door (where the Power Seed was) to get an
EMERALD. Here the "real" stairs are in through the door in the
southwest corner.
Now we're on floor 4. Of the two rooms where the treasure
normally was, take the right one, then make sure you are fully healed.
Then enter the door at the end of the path.
You will find yourself in the lair of Gorsia! Before you can do
anything you will hear his voice and then he will attack.
**FINAL BATTLE** -- Gorsia
HP: 4000
Attacks:
-Casts ICE 2
-Casts THUNDER 2
-Casts PETRIFY
-Casts BLIZZARD
-Casts VACUUM 1
-Casts FIRE 2
When the battle first starts, you won't even be able to see
Gorsia. The first thing you will have to do is use each of the Seven
Runes on Gorsia to weaken him. The order you use the runes in is up to
you (for the most part), but by using them strategically you can make
the battle a lot easier. I have found that a good order is..
-Wizard Rune
-Light Rune
-Sky Rune
-Water Rune
-Moon Rune
-Wind Rune
-Star Rune
..but of course, you can use them in any order you choose (though
Wizard must come first). Once you have used the runes, you will be able
to use the normal strategy against him.
Once Gorsia is defeated, the game is over! I won't spoil the
crappy ending for you... if you managed to make it through this game,
then you've got something to brag about :)
*****END OF WALKTHROUGH*****
*********************************************
* PART THREE : THE LISTS *
*********************************************
Here are the reference lists... this is the place to go if you're
looking for specific information on items, enemies, or equipment :)
---LIST OF ITEMS---
Item Name |Cost |Use of Item
------------------|------|----------------------------------------------
------
Agility Bottle | 100 |Doubles AGILITY when used in battle
Agility Seed | N/A |Increases SPEED by 1-4
Antidote | 80 |Cures POISON in one ally
Crystal of Peace | N/A |Used to stop the war between Belaine and
Telaine
Diamond |10000 |Jewel -- buy or sell for 10000 GP
Emerald | 5000 |Jewel -- buy or sell for 5000 GP
Fire Bottle | 20 |Deals fire damage to one enemy
Fossil Bottle | 100 |Petrifies one enemy
Gold Key | N/A |Opens the Grime Tower
Harp | 500 |Protects from a VACUUM spell
Ice Bottle | 20 |Deals ice damage to one enemy
Intelligence Seed | N/A |Increases MAGIC by 1-4
Jail Key | N/A |Opens the cells in Bilthem Castle basement
Key of Earth | N/A |The key to the Gate of Earth near Rablesk
Letter | N/A |A letter to Tarufo from his mother
Light Rune | N/A |Doubles MAGIC POWER when used in battle
Magic Herb 1 | 80 |Restores 20 MP
Magic Herb 2 | 200 |Restores 40 MP
Magic Seed | N/A |Increases MAX MP by 1-4
Magic Siphon | 200 |Sucks MP away from an enemy
Magic Water | 1200 |Revives a dead ally
Map | N/A |Shows you a map of the world
Mirror | 200 |Deflects an enemy PETRIFY spell
Moonlight | N/A |Use in the battle with Gariso
Moon Rune | N/A |Doubles ATTACK POWER when used in battle
Mosquito | 150 |Sucks HP away from an enemy
Opal | 100 |Jewel -- buy or sell for 100 GP
Pearl | 200 |Jewel -- buy or sell for 200 GP
Potion 1 | 20 |Restores 40 HP
Potion 2 | 100 |Restores 90 HP
Potion 3 | 400 |Restors all HP
Power Bottle | 100 |Doubles ATTACK POWER when used in battle
Power Seed | N/A |Increases POWER by 1-4
Protect Bottle | 100 |Doubles DEFENSE POWER when used in battle
Protect Seed | N/A |Increases GUARD by 1-4
Recovery | N/A |Restores all HP and MP
Remote Control | N/A |Opens a secret passage in the cave of Milto
Ruby | 1000 |Jewel -- buy or sell for 1000 GP
Sapphire | 2500 |Jewel -- buy or sell for 2500 GP
Shield Destroyer | 100 |Halves an enemy's DEFENSE
Sky Rune | N/A |Heals MP when used in battle
Star | N/A |Use in the battle with Doros
Star Rune | N/A |Doubles DEFENSE when used in battle
Topaz | 500 |Jewel -- buy or sell for 500 GP
Vacuum | 200 |Sucks an enemy into the void
Vitality Seed | N/A |Increases MAX HP by 1-4
Water Rune | N/A |Heals HP when used in battle
Whistle | N/A |Use in battle with Romus
Wind Ball | 80 |Warps you to any town you have already visited
Wind Rune | N/A |Warps you to any town you have already visited
Wizard Rune | N/A |Use in the battle with Gorsia
---LIST OF WEAPONS---
Weapon Name |Cost |Attack Power|Who Can Use
-------------------------|-------|------------|------------------
Anger Axe | 3400 | 23 |Ka/Ol
Anim Axe | 2200 | 19 |Ka/Ol
Anim Sword | 250 | 7 |Ka/Le/Ol
Ansc Sword | 28500 | 67 |Ka/Le/Ol
Axe of Despair | 15000 | |Ol
Axe of Fear | 26000 | |Ol
Claw | N/A | 2 |Wi
Fire Axe | 50 | 2 |Ka/Ol
Fire Dagger | 13600 | 26 |Va/Es
Fire Sword | 13900 | 45 |Ka/Le/Ol
Fortune Sword | N/A | 36 |Va
Hope Axe | 43000 | |Ol
Immortal Axe | 56000 | |Ol
Immortal Rod | 55000 | 58 |Va/Es
Insa Sword | 18600 | 53 |Ka/Le/Ol
Kryn Axe | 21000 | |Ol
Kryn Dagger | 22000 | |Va/Es
Kryn Fist | 22000 | |Lu
Kryn Sword | 680 | 12 |Ka/Le/Ol
Light Dagger | 260 | |Es/Va
Light Staff | N/A | 1 |Le/Va/Es
Muramasa | 5000 | 26 |Ka/Le/Ol/Va/Es
Mystic Axe | 35000 | |Ol
Mystic Rod | 44000 | 73 |Ka/Va/Es
Nature Sword | 2300 | 21 |Ka/Le/Ol
Petrified Staff | 180 | 3 |Ka/Es/Va
Power Axe | 7300 | |Ol
Psyte Axe | 220 | 6 |Ka/Ol
Psyte Sword | 110 | 4 |Ka/Le/Ol
Rod of Brilliance | 4000 | 17 |Ka/Va/Es
Rod of Confusion | 2500 | 14 |Ka/Va/Es
Rod of Despair | 5800 | 20 |Ka/Va/Es
Rod of Fear | 32000 | 48 |Ka/Va/Es
Rod of Nature | 20000 | 30 |Ka/Va/Es
Rod of Tide | 1000 | 8 |Ka/Va/Es
Saber | 1500 | 11 |Va/Es
Sword of Anger | 1500 | 16 |Ka/Le/Ol
Sword of Brilliance | 4100 | 25 |Ka/Le/Ol
Sword of Courage | 4500 | 28 |Ka/Le/Ol
Sword of Despair | 7200 | 33 |Ka/Le/Ol
Sword of Doom | 37000 | 90 |Ka/Le/Ol
Sword of Fear | 10400 | 38 |Ka/Le/Ol
Sword of Tranquility | N/A | 2 |Ka/Ol
Sword of Victory | 48000 | 100 |Ka/Le/Ol
Tidal Sword | 1000 | 18 |Ka/Le/Ol
Znte Fist | N/A | 5 |Lu
Znte Sword | 4000 | 2 |Ka/Le/Ol
---LIST OF ARMOR---
Armor Name |Cost |Defense Pwr |Who can use
-------------------------|-------|------------|--------------------
Anim Armor | 1400 | 8 |Ka/Ol/Le
Armor of Bravery | 7600 | 24 |Ka/Ol/Le
Armor of Fortune | 12200 | 42 |Ka/Ol/Le
Chain Suit | 23000 | 72 |Ka/Ol/Le
Coat | N/A | 8 |Lu
Cotton Robe | 440 | 2 |Va/Es
Courage Armor | 4000 | 18 |Ka/Ol/Le
Immortal Robe | 56000 | 42 |Va/Es
Kryn Suit | 33000 | 88 |Ka/Ol/Le
Light Robe | N/A | 1 |Le/Va/Es
Mystic Armor | 10500 | 32 |Ka/Ol/Le
Mystic Robe | 48000 | 36 |Va/Es
Psyte Armor | 560 | 4 |Ka/Ol/Le
Robe of Anger | 9000 | 16 |Va/Es
Robe of Confusion | 32000 | 30 |Va/Es
Robe of Despair | 20000 | 26 |Va/Es
Robe of Hope | 5600 | 12 |Va/Es
Robe of Seas | 3700 | 8 |Va/Es
Robe of Victory | 14000 | 21 |Va/Es
Royal Armor | 1600 | 14 |Ka/Ol/Le
Silk Robe | 800 | 4 |Va/Es
Scale Suit | 18000 | 50 |Ka/Ol/Le
Xtri | N/A | 2 |Wi
Xtri Armor | N/A | 1 |Ka/Ol/Le
Xtre Robe | 1350 | 6 |Ka/Va/Es
---Shields/Other---
Equipment Name |Cost |Defense Pwr |Who can use
-------------------------|-------|------------|-----------------
Block | 36000 | |Lu
Fortune Shield | 42000 | 50 |Ka/Ol
Horn | N/A | 0 |Wi
Immortal Shield | 51000 | 56 |Ka/Ol
Kryn Mask | 20000 | 40 |Va/Es/Le
Kryn Shield | 350 | 8 |Ka/Ol
Mask | 9500 | 20 |Va/Es/Le
Mysterious Shield | 15100 | 32 |Ka/Ol
Mystic Shield | 29400 | 40 |Ka/Ol
Pod | N/A | 2 |Lu
Scarf | 1200 | 4 |Va/Es/Le
Shield of Courage | 2500 | 14 |Ka/Ol
Shield of Anger | 21800 | 36 |Ka/Ol
Shield of Brilliance | 6100 | 18 |Ka/Ol
Shield of Illusion | N/A | 38 |Ka/Ol
Shield of Justice | 7800 | 22 |Ka/Ol
Shield of Sound | 9200 | 28 |Ka/Ol
Tiara of Brilliance | 45000 | 60 |Va/Es
Xtri Helmet | N/A | 0 |Ka/Ol/Le
Xtri Shield | 50 | 1 |Ka/Ol
---LIST OF SPELLS---
Spell Name |MP Cost|Who learns/what level |Effect
-----------|-------|----------------------------|-----------------------
------
Agility | 3 | Va 12 |Doubles AGILITY when
used in battle
Blizrd1 | 14 | Es 9 Le 10 |Ice attack against all
enemies
Blizrd2 | 32 | Es 19 Le 21 |Strong ice attack
against all enemies
Defense1 | 5 | Ol 12 Es 17 Va 4 |Doubles DEFENSE when
used in battle
Defense2 | 8 | Le 9 |Lowers DEFENSE of an
enemy
Elixir | 120 | Va 42 |Heals all HP and MP for
one ally
Exit | 30 | Va 23 |Lets you escape from a
dungeon
Fire1 | 3 | Ka 3 Ol 5 Wi 5 Le 1 |Fire attack against one
enemy
Fire2 | 12 | Ka 19 Ol 15 Wi 12 Le 8 |Strong fire attack
against one enemy
Fire Bird | 14 | Ka 10 Wi 9 Le 6 |Fire attack against all
enemies
Fire Ball | 32 | Ka 36 Wi 20 Le 17 |Ultimate fire attack on
all enemies
ForceShield| 16 | Va 14 Le 15 |Deflects enemy spells
Heal1 | 4 | Ka 6 Ol 3 Es 4 Va 1 |Heals small amount of
HP for one ally
Heal2 | 18 | Ka 12 Ol 17 Va 8 |Heals medium amount of
HP for one ally
Heal3 | 34 | Ka 34 Ol 39 Es 27 Va 20|Heals all HP for one
ally
Ice1 | 3 | Ka 16 Es 1 Va 3 Le 3 |Ice attack against one
enemy
Ice2 | 12 | Es 7 Le 11 |Strong ice attack
against one enemy
Laser1 | 3 | Lu 4 |Laser beam attack
against one enemy
Laser2 | 10 | Lu 7 |Strong beam attack
against one enemy
Laser3 | 20 | Lu 15 |Ultimate beam attack
against one enemy
HPCatcher | 6 | Es 2 Wi 7 Le 2 |Sucks HP away from the
enemy
MPCatcher | 8 | Ol 35 Es 3 Wi 16 Va 16|Sucks MP away from the
enemy
| | Le 14 |
Petrify | 10 | Ka 17 Ol 8 Es 11 Va 6 |Can PETRIFY the enemy
| | Le 4 |
Power | 6 | Es 13 Va 11 |Doubles ATTACK POWER in
battle
Protect | 40 | Es 21 Va 27 Le 23 |Protects from Vacuum
spells
Purify | 8 | Ka 8 Ol 20 Es 5 Va 5 |Cures POISON on one
ally
Revive1 | 40 | Ka 30 Ol 42 Es 24 Va 10|Revives a dead ally
with some HP
Revive2 | 90 | Va 34 |Revives a dead ally
with all HP
Thunder1 | 10 | Lu 10 |Thunder attack against
all enemies
Thunder2 | 40 | Lu 23 |Ultimate thunder attack
against all enemies
Vacuum1 | 30 | Ka 22 Es 15 Wi 28 Le 12|Can suck an enemy into
the void
Vacuum2 | 60 | Es 35 Le 26 |Can suck all enemies
into the void
---ENEMY LIST---
Android
HP: 60 XP: 88 GP: 40
-HPCatcher
Black Knight
HP: 175 XP: 771 GP: 350
-Vaccum2
-Defense2
-Ice2
Blue Demon
HP: 80 XP: 165 GP: 75
-Fire1
-Heal1
-Defense1
Brain
HP: 120 XP: 484 GP: 220
-Laser2
Chimera
HP: 35 XP: 35 GP: 16
-MPCatcher
Chimere
HP: 200 XP: 660 GP: 330
-MPCatcher
-Defense2
-HPCatcher
Coccoon
HP: 80 XP: 176 GP: 80
-HPCatcher
-Defense2
-Laser2
-MPCatcher
-Poison Attack
-Heal2
Crab
HP: 425 XP: 1524 GP: 700
-Petrify
Dark Knight
HP: 580 XP: 1630 GP: 740
-MPCatcher
-Defense2
-HPCatcher
-Petrify
Defeat
HP: 175 XP: 440 GP: 220
-Fire1
-Poison Attack
-Petrify
-Defense2
Demon
HP: 25 XP: 33 GP: 15
-Defense2
Despair
HP: 200 XP: 220 GP: 100
-Petrify
-Fire Bird
-Heal1
Dergun
HP: 300 XP: 1101 GP: 500
Dogun
HP: 350 XP: 1101 GP: 500
Doom
HP: 325 XP: 771 GP: 350
-Fire Ball
-MPCatcher
-Fire2
*Doros
HP: 1700 XP: 2423 GP: 1100
-Fire Ball
-MPCatcher
-Fire2
-Vacuum1
*Dragon
HP: 1050 XP: 2203 GP: 1000
-Defense1
-Petrify
-Defense2
-Fire Ball
Falock
HP: 600 XP: 1057 GP: 480
Fire Knight
HP: 450 XP: 1410 GP: 640
-Fire Ball
-Fire2
Flame
HP: 400 XP: 991 GP: 450
-Fire2
*Foma
HP: 1700 XP: 3745 GP: 1700
-MPCatcher
-Thunder
-Thunder2
Fossil Witch
HP: 300 XP: 1211 GP: 550
-Vacuum2
*Gariso
HP: 3000 XP: 4846 GP: 2200
-Fire Ball
-Vacuum2
-Ice2
Ghoul
HP: 200 XP: 881 GP: 400
-Heal2
*Goron
HP: 2500 XP: 6609 GP: 3000
-Blizzard2
**Gorsia
HP: 4000 XP: N/A GP: N/A
-Ice2
-Thunder
-Petrify
-Blizzard2
-Vacuum1
-Fire2
*Griffan
HP: 3500 XP: 8812 GP: 4000
-Petrify
-Vacuum2
-Blizzard2
Griffin
HP: 200 XP: 484 GP: 220
-Petrify
-Poison Attack
Hermit
HP: 18 XP: 26 GP: 12
Attack: 3 Defense: 4
King Knight
HP: 370 XP: 1321 GP: 600
-Ice2
King Moon
HP: 440 XP: 660 GP: 300
-Fire Ball
-Ice2
*King Trick
HP: 275 XP: 881 GP: 400
-Blizzard2
-Ice2
-HPCatcher
-Poison attack
Manrot
HP: 75 XP: 132 GP: 60
-Ice1
-Petrify
Manta
HP: 80 XP: 242 GP: 100
-Agility
*Metal Pison
HP: 2400 XP: 2203 GP: 1000
-Petrify
-Defense1
-Defense2
-MPCatcher
-Vacuum1
*Monmo
HP: 750 XP: 4406 GP: 2000
-MPCatcher
-Petrify
-HPCatcher
-Heal2
Mutant
HP: 250 XP: 506 GP: 230
-Heal2
-Petrify
-Revive2
-Ice1
Night Brain
HP: 400 XP: 991 GP: 450
-Revive2
-HPCatcher
Orc
HP: 70 XP: 136 GP: 62
*Pison
HP: 250 XP: 264 GP: 120
Poison Moon
HP: 400 XP: 462 GP: 210
-Petrify
-MPCatcher
Plater
HP: 200 XP: 440 GP: 200
Reaper
HP: 650 XP: 881 GP: 400
-MPCatcher
-Vacuum1
-Fire Ball
Red Demon
HP: 120 XP: 462 GP: 210
-Defense1
-Fire2
-Fire Bird
-Blizzard2
*Red Pison
HP: 275 XP: 2203 GP: 1000
-Heal2
*Red Trick
HP: 175 XP: 440 GP: 200
-Fire Bird
-Poison attack
-Vacuum1
-HPCatcher
*Romus
HP: 300 XP: 528 GP: 240
-HPCatcher
Sage
HP: 150 XP: 330 GP: 150
-Revive2
-MPCatcher
-Defense2
-Fire Bird
Serpant
HP: 225 XP: 1211 GP: 550
-MPCatcher
-Blizzard2
-Petrify
*Serpent
HP: 2000 XP: 3084 GP: 1400
-Petrify
-HPCatcher
-Ice1
-Blizzard
-Defense2
-MPCatcher
Serpint
HP: 300 XP: 1476 GP: 670
-Petrify
-MPCatcher
Soldiek
HP: 250 XP: 550 GP: 250
Spidek
HP: 115 XP: 242 GP: 110
-Defense2
-Poison Attack
Spirit
HP: 260 XP: 1255 GP: 570
-Thunder1
-Thunder2
-Agility
Statue
HP: 50 XP: 30 GP: 14
Stone Brain
HP: 400 XP: 1762 GP: 800
-HPCatcher
-MPCatcher
-Vacuum1
Stone Demon
HP: 300 XP: 1321 GP: 600
-Defense1
Stone Witch
HP: 160 XP: 330 GP: 150
-MPCatcher
Sword
HP: 9 XP: 1101 GP: 500
-Vacuum1
-Defense2
-Petrify
-MPCatcher
Titan
HP: 210 XP: 264 GP: 120
*Trick
HP: 80 XP: 220 GP: 100
-Poison attack
-Petrify
Undead
HP: 70 XP: 88 GP: 40
-Revive2
Unded
HP: 550 XP: 1101 GP: 500
-Vacuum1
-Revive2
Undeed
HP: 350 XP: 1321 GP: 600
-Revive2
-MPCatcher
Violet Knight
HP: 320 XP: 705 GP: 320
-Fire Ball
Wyrock
HP: 200 XP: 550 GP: 250
-Blizzard
-Ice2
-Thunder2
Wyvern
HP: 22 XP: 33 GP: 15
---EXPERIENCE CHART---
*This will come soon... trust me...*
**********************************************
* PART FOUR: CREDITS *
**********************************************
OK, OK. Before you bombard me with E-mails about errors and
missing things, I know that there are things missing. This FAQ is still
not complete as you may have guessed, but being how lazy I am, it's a
miracle that this was even created at all :)
Known errors/missing things:
-Lists... there are several gaps, and a few of a numbers may be off (the
ones I made up... :P)
-I may be missing an enemy or two, if I am please tell me about it
Now, if there is something missing or wrong that is not on these
lists, feel free to mail me about it. The only thing I ask is that you
don't send me mails telling me that I am missing stuff that I have
already mentioned, because I KNOW THEY ARE MISSING! On the other hand,
if you have information on what IS missing, please send that to me and I
will make sure you get credit for it :)
And thus, this ends the 7th Saga FAQ. Look for an update soon :)
---CREDITS---
- Everyone who E-mailed me about Pandam, the kid at Bone, etc. Indication
of how badly the FAQ needed an update ;)
---OTHER FAQS BY THE SAME AUTHOR---
Dragon Warrior I (NES)
Dragon Warrior II (NES)
Dragon Warrior III (NES)
Cosmic Spacehead (GEN)
Grandia (PlayStation)
This document may be distributed freely as long as it is not
modified or changed in any way, and the author is given proper credit
for his work. Did that sound too technical?
***THE END***
-Copyright (C) 1999 by Dalez (
[email protected])
-All rights reserved
-No sugar or preservaties added