_____ _
|_ _| (_)
| | ___ _ __ _ _____ _ _ __ _ ____ _ __ ___ __ _
| |/ _ \ '__| '__/ _` | '_ \| |/ _ | '_ ` _ \ / _` |
| | __/ | | | | (_| | | | | | (_| | | | | | | (_| |
|_|\___|_| |_| \__,_|_| |_|_|\__ |_| |_| |_|\__,_|
|___/
O---------------------------------------O
| Terranigma |
| An FAQ/Walkthrough |
| By KeyBlade999 |
| |
| Overall Size: 521 KB |
| Current Version: Final |
| Time of Update: 9:42 PM 2/26/2013 |
O---------------------------------------O
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Negative One: Donations | |
| | **TERRA_-1** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!
[email protected]
By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Zero: Table of Contents | |
| | **TERRA_0** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
[Section Title] ............................................ [CTRL+F Tag]
-1. Donations .............................................. **TERRA_-1**
0. Table of Contents ...................................... **TERRA_0**
1. Introduction ........................................... **TERRA_1**
2. Version History ........................................ **TERRA_2**
3. Legalities ............................................. **TERRA_3**
4. Walkthrough ............................................ **TERRA_4**
• Chapter 1: The Outset ................................ **TERRA_41**
• Chapter 2: Resurrection of the World ................. **TERRA_42**
~ Resurrection of Plant Life ........................ **TERRA_421**
~ Resurrection of Avian Life ........................ **TERRA_422**
~ Resurrection of Mammalian Life .................... **TERRA_423**
~ Resurrection of Human Life ........................ **TERRA_424**
• Chapter 3: Resurrection of the Genius ................ **TERRA_43**
~ A Desert Mirage ................................... **TERRA_431**
~ Quest to Neotokio (Optional) ...................... **TERRA_432**
~ Unmuting Princess Elle ............................ **TERRA_433**
~ Rescuing Christopher Columbus ..................... **TERRA_434**
~ Exploration of North America ...................... **TERRA_435**
~ South American Exploration and Liotto ............. **TERRA_436**
~ Exploring and Expanding the World (Optional) ...... **TERRA_437**
~ Creation of the Airplane .......................... **TERRA_438**
~ Dr. Beruga and Asmodeus ........................... **TERRA_439**
~ Fully Expanding the World (Optional) .............. **TERRA_4310**
~ The Five Starstones ............................... **TERRA_4311**
• Chapter 4: Resurrection of the Hero .................. **TERRA_44**
~ Ark Reborn! The Hero Lives! ....................... **TERRA_441**
~ Dr. Beruga's Ace-in-the-Hole ...................... **TERRA_442**
~ Betrayal, Darkness, and a Conclusion .............. **TERRA_443**
5. Stat-Boosting Item Hunting Guide ....................... **TERRA_5**
6. Magirock Hunting Guide ................................. **TERRA_6**
7. Expanding the Towns .................................... **TERRA_7**
8. Enemy Bestiary ......................................... **TERRA_8**
9. Boss FAQ/Walkthrough ................................... **TERRA_9**
• The Shadowkeeper ..................................... **TERRA_91**
• The Parasite ......................................... **TERRA_92**
• Dark Twins ........................................... **TERRA_93**
• Storm Master ......................................... **TERRA_94**
• Dark Morph ........................................... **TERRA_95**
• Miserly Ghost ........................................ **TERRA_96**
• Bloody Mary .......................................... **TERRA_97**
• Hiterodon (x3) ....................................... **TERRA_98**
• Security Bot ......................................... **TERRA_99**
• Dark Gaia ............................................ **TERRA_910**
10. Basic Items Listings .................................. **TERRA_10**
11. Weaponry Listings ..................................... **TERRA_11**
12. Armor Listings ........................................ **TERRA_12**
13. Magical Items Listings ................................ **TERRA_13**
14. Shop Documentation .................................... **TERRA_14**
15. Player Level-Up Stat Changes .......................... **TERRA_15**
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section One: Introduction | |
| | **TERRA_1** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
Welcome to my newest FAQ/Walkthrough. This covers the excellent game known as
Terranigma. Terranigma is the third and, to this day, final installment in the
exceptional Soul Blazer trilogy. It was preceeded by Soul Blazer and The
Illusion of Gaia/Time in the early 1990s, also for the SNES. They all were
developed by Quintet, and published by Enix. The latter of these two is
well-known for merging with Square to form Square Enix in the early 2000s, the
famed developer of the post-Final Fantasy IX and Kingdom Hearts games.
Terranigma is also the only of these not released in the United States, for
unknown-to-me reasons. Presumably, it was the very direct influence of religion
on this. Such was somewhat common in this time, as localization of The Illusion
of Gaia/Time to the U.S. consisted of eliminating many religious elements. Such
is a shame to me, because they blend together to create a great, dark plot in
this game.
Anyways, bad introduction aside, I hope you enjoy this FAQ!
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Two: Version History | |
| | **TERRA_2** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
v0.03 - Format complete; up to Tower 1 in the walkthrough. 12:01 AM 12/3/2012
v0.06 - Done through Tower 4's introductory data. 2:21 AM 12/26/2012
v0.25 - Walkthrough Chapter 1 is completed. 2:54 AM 12/27/2012
v0.30 - Done through Zue's introductory data. 2:19 AM 12/28/2012
v0.50 - Walkthrough Chapter 2 is completed. 4:07 AM 12/29/2012
v0.55 - Done past Louran and the Teklama Desert. 3:28 AM 12/30/2012
v0.60 - Done past the Norfest Forest and Loire Castle. 2:17 AM 12/31/2012
v0.65 - Done through Sylvain Castle. 3:39 AM 1/1/2013
v0.68 - Done up to the Great Lake dungeon. 3:50 AM 1/2/2013
v0.70 - Done through some stuff in Yunkou. 11:43 PM 1/2/2013
v0.75 - Done through Dr. Beruga's Lab's intro data. 11:56 PM 1/3/2013
v0.80 - Walkthrough Chapter 3 is completed. 2:43 AM 1/5/2013
v1.20 - Walkthrough, boss guide, and shop guide are done. 3:09 AM 1/6/2013
v1.40 - Stat-boosters, Magirock, and town expanding done. 11:58 PM 1/6/2013
Final - Everything is seemingly complete for the future. 12:22 AM 1/8/2013
Post-Final Changes:
- EXP. grinding tips and a Lottery tip from Scott Colcord. 9:42 PM 2/26/2013
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Three: Legalities | |
| | **TERRA_3** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
© 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999).
If you would wish to contact me concerning this or my other FAQs, use this
e-mail:
[email protected], or PM me on the GameFAQs message boards.
O-----------------------------------O O------------------------------------O
| Allowed sites for my FAQs | | Forever-Banned Sites |
O-----------------------------------O O------------------------------------O
| GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) |
| Neoseeker (www.neoseeker.com) | | www.cheat-database.com |
| SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) |
| | | Cheat Search (www.cheatsearch.com) |
| | | www.panstudio.com/cheatstop |
| | | Game Express (www.gameexpress.com) |
| | | Mega Games |
| | | Cheats Guru (www.cheatsguru.com) |
O-----------------------------------O O------------------------------------O
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Four: Walkthrough | |
| | **TERRA_4** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find
a wealth of information, guiding you from start to finish for this game. All of
the info is arranged in a semi-chronological order. This section has been
arranged into some smaller sub-sections so you can find what you want a bit
more easily. What the sub-sections are can be found by looking in the Table of
Contents section near the top of the document.
#############################################################################
## ##
# Chapter 1: The Outset **TERRA_41** #
## ##
#############################################################################
"The planet possessed two souls.
An external face and an internal face.
Lightside and Darkside.
4.6 billion years since the planet's birth.
Growth and decline circle to two wills.
At the will of Lightside, new life is born.
At the will of Darkside, ice ages descend.
Lightside wills intelligent beings.
Rapid progress takes root.
Darkside's will breeds fear and disharmony.
They came to be called 'God' and 'Devil'."
Yeah, yeah, I know the game says it's been 46 billion years. But guess what?
The universe is only around 14 ~ 15 billion years old. :P Anyways, once you
start up, choose a file to play on. Input the name for the main character, who
we'll call by his default name - Ark.
===============================================================================
Crysta
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 50 Gems ....................... [] | Clothes ....................... [] |
| Crystal Spear ................. [] | Jewelry Box ................... [] |
| S. Bulb ....................... [] | |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Hex Rod ................. 170 Gems |
| Leather ................. 190 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing ... 1 Magirock and 5 Gems | Ice Ring ... 1 Magirock and 5 Gems |
|______________________________________|______________________________________|
We'll begin our epic adventure in Crysta, the lone town beneath the surface of
the planet. We'll find our main protagonist, Ark, lying in bed. He is soon
awakened by a local weaver, and possibly girlfriend, Elle. It seems that Ark
has been having odd dreams, the same one, night after night. Elle dismisses
this by saying Ark needs some fresh air, then leaves.
When you gain control, head to the book on the table. Press the A Button and
you will be able to save your game. You'll want to do this every time you see
a book like this. Feel free to walk about the house - eat apples, throw vases,
speak with people, what have you.
Eventually, you'll want to head into the room of the southwest portion of the
building. Attempt leaving to the south to find that the Elder, the owner of
this house, is looking to speak with you. Go north an area and speak with the
boys to find out why - Ark, your typical rebellious teenager, smashed up a
bunch of pumpkins and caused a ruckus at the weavers' place. For shame.
There are two doors visible in this room. Open the western of these two - the
other one will refuse to open, more or less - and go north to find the Elder.
(Ignore the chests, for you cannot loot from them.) Speak with the Elder and
you'll be told to apologize to the weavers for your misdeeds. Opt to do so
("Apologize"), then go south two areas to exit the building.
In the main area of the town, feel free to explore. There are four main
features of the town to note:
• The Elder's house: Where you are.
• The various shops: Southeast corner of town.
• The fortune teller: West side, to tell you your next objective vaguely.
• The weavers': North of the Elder's.
The shops are currently of no use to you, having neither money nor Magirock,
so just talk around and go into the weavers' place when you're ready.
At the weavers', speak with the woman opposite Elle and opt to apologize for
your bad behavior. The weaver will be surprised that you're actually growing
a conscious. Other than that, there's not much to do here. You can learn that
Elle is working on some project the Elder requested, but little else.
Return to the Elder's and, as you approach his room, you'll find the four boys
from before trying to open the blue door, the one that is supposed to be
forbidden to open by the Elder ... who has left the building. None of the boys
can open it, so they want you to try.
You can choose to open the door or not. Either way, you'll have to open it, so
take whatever route you want. When you need to open it, toss three vases at the
door (they are in the northwest corner). Inside, go along the linear path to
find a light side. Approach it and you'll be told to calm down before opening
it.
Approach again to open the Pandora's Box, revealing a small, pink, cute
floating ... thing called Yomi. He'll tell you that the Elder was afraid of
anyone exploring within the box; thus, he sealed it away. You'll be able to
enter the box with the Select Button. Enter and you'll be given a tour of
the various facilities, as well as a CrySpear (Crystal Spear) and some
Clothes. (What, you were naked this whole time!? O_o)
After the tour, you'll meet Elle outside. Suddenly, she turns into a frozen
image of herself. Apparently, this has happened to everyone else in Crysta,
except you. Yomi then disappears. You will now want to go into the box one
more time and equip the Crystal Spear and the Clothes.
Try leaving the house and the Elder will show up. Apparently, you did something
you were not supposed to do, and are now tasked with finding and completing the
trials in the Five Towers beyond this village. To get out of the village, leave
it to the south.
Do go to the Elder's room, first. If you ever need to be healed, speak with him
and say "... I'm tired". If you want some treasures, open the chests next to him
for an S. Bulb (heals 20 HP) and 50 Gems. Feel free to shop, then leave.
Outside the village, go southwest to Tower 1.
===============================================================================
Tower 1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | S. Bulb ....................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Living Statue | 23 | 10 | 20 | None | None |
| Purple Huball | 4 | 2 | 3 | None | None |
| Red Huball | 14 | 4 | 6 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== Outside ==>
As you approach the tower, a face will form in the door. It will tell you to
enter and complete the trial within the tower. You will need to tell him that
you are here to save your friends. Afterwards, go inside.
<== 1F ==>
Have you equipped your Crystal Spear weapon and your Clothes for armor? If not,
do so or you have about as much hope in any dungeon as a Level 1 Magikarp does
against a Level 100 Rotom in Pokémon. Remember, the A Button is an attack.
Inside, defeat the nearby Purple Huballs. Much like the other Soul Blazers, it
is real-time, so let 'em gang up on you. Preferably, dash forward (double-tap
on D-Pad) and then press the A Button for a dashing attack, which is more
powerful and seems to have an temporal invincibility effect. Do as you will,
though. Remember to pick up the dropped Gems, if any, then go north to the next
floor.
<== 2F ==>
Go to the right and along the path there. Defeat two Purple Huballs as you
turn south. Divert to the left to find a Whisp. Defeat it, then look at the
blue rock nearby via the A Button. This is a Magirock, and it is yours to
take, along with the other Magirocks throughout your adventure. There are 96
in all, except in the Japanese version, which has an extra one for 97. These
are used to make magical rings.
Backtrack now to the entrance and head along the left path. Defeat some enemies
as you will - there aren't any treasures along this path, but it's good for
leveling up.
Return to the entrance and go southwest and downstairs. From there, go south
and east to the central platform and head up the stairs. Defeat the two Whisps
here. One of these will release a white-blue sphere. Examine it and you'll find
this to be a wandering soul. You'll meet many of these throughout your quest.
Speaking with this one reveals that living things have been turned into
monsters, and, by slaying them, you'll release their souls. Free them as you
have this pitiable being.
This soul will also open up a door. Get off the platform via the western stairs
and go west and north upstairs. Return to the entrance, then go east and
through the newly-opened doorway to the next area.
<== 3F ==>
Up here, head downstairs. This relatively open area will contain two Living
Statue enemies. At your level (most likely Level 1 until you beat a Living
Statue), they are quite formidable. However, they can be easily slain by
combo-attacking on the side without their lance, or backing them against a
wall and then just letting loose on the on A Button. >:)
Go to the southeast corner now and climb up the stairs there. Defeat the
Purple Huball around the corner and speak with the soul to learn that you are
being tested on more than your physical, but also your mental faculties.
Return downstairs and head to the northwest corner next. Ascend the stairs and
defeat the couple of Purple Huballs at the top, then take up the nearby
Magirock.
Return downstairs and go to the southwest corner. Head 'round the corner and
defeat another Purple Huball, then open the nearby chest for a Small Bulb, or
S. Bulb. This item will helpfully heal 20 HP when used. Go through the
doorway in the southwest corner with the broken bars.
Outside, go down the chain, then head right and up another one.
<== 4F ==>
Up here, head north and defeat two of the Purple Huballs. Continue north,
then east and along the path. At the gap in the railing, jump down to the
floor below. Head east and defeat a Purple Huball, then go south to defeat
another two.
Go up the staircase to the west, now, and defeat the Living Statue at the top.
Jump over the edge of the ledge to the south and defeat the Living Statue down
there. Head along the narrow pathway to the north - it's just east of the
staircase - and grab the Magirock at the end of it.
Go up the aforementioned staircase and go back along the path you've already
traveled. After you reach the east/west staircase fork, head up the eastern
staircase and head north. Defeat the Living Statue, then continue along the
linear path to the Purple Huball, then the entrance to the next floor.
<== 5F ==>
Finally, up here, work your way along the edge of the room to the south-central
area. There, you should see a bridge going north. Cross it and, at the other
side, you'll meet the Guardian. Speak with him some and he'll then summon four
Red Huballs.
These monsters are rather easy to deal with - too much so to be worth calling
bosses. You can deal with them in much the same way you would a Purple Huball.
I, particularly, enjoy getting them against walls and combo-striking them.
After the battle, return to the center of the room where you met the Guardian
and head through the door. Enjoy the cutscene as you revive Eurasia. (To the
uninitiated, that's the continent of Europe and Asia. ...)
Afterwards, head back to Crysta.
===============================================================================
Crysta
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Hex Rod ................. 170 Gems |
| Leather ................. 190 Gems | |
|--------------------------------------+--------------------------------------|
| Fire Ring .. 1 Magirock and 5 Gems | Ice Ring ... 1 Magirock and 5 Gems |
|______________________________________|______________________________________|
It's a pretty minor thing as to why we returned. By now, you should probably
have a fair amount of Gems, I assume. Generally, non-grinding, you'll have
about 100.
I recommend grinding for 190 or 360 total back at Tower 1, or just return here
later. You can buy the Leather Armor here, which raises your Defense a fair
margin - 2 points, a ~67% boost at this point. As for the remainder of the
suggested money, I would carefully think of the Hex Rod. Its main benefit is
that it boosts your Attack by one point, a ~33% boost for now. However, the
Crystal Spear you should have equipped is the only weapon that'll heal you
automatically. I, personally, would stick with the weaker Crystal Spear, but
I shall leave it up to you.
Beyond that, there's the typical idea about buying Small Bulbs and Poison
Cures. Neither are particularly necessary - the bulbs are, for now, replaced
by the Crystal Spear, and poisoning is relatively rare until Chapter 2.
The final thing worth noting are magic rings at the Magishop. These allow the
use of elemental magic. Some will find it useful, especially in the abuse of
enemy weaknesses. However, they are NEVER necessary and I personally never use
them. Do as you will however.
We'll eventually have to continue on to Tower 2. It can be found on the
overworld map, north of Tower 1.
===============================================================================
Tower 2
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 30 Gems ....................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| S. Bulb ....................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cadet | 20 | 6 | 13 | Immobilization | None |
| Purple Huball | 4 | 2 | 3 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
On the bottom floor, head northwest and around the ground floor in a clockwise
manner. Eliminate the Purple Huballs as you go. Once you have returned to the
entrance area, go northeast and up the staircase. Defeat the enemies nearby,
then head south and defeat the Red Whisp. Speak with the soul there to learn
to pay attention to statues' heads.
Continue along the path and open the chest at its end to find 30 Gems. Woo, we
are rich. Return to the staircase you most recently used, then go north and
west, defeating three Purple Huballs as you proceed. Continue along this path
to the end, defeating a few more Purple Huballs and Red Whisps as you go. At
the end of *this* path, you'll find a Magirock.
Now, head west and north to the statues. See that one with the red gem in its
forehead, the one on the right? Push it to the right to reveal a staircase.
Don't use it yet, though. Continue along the path to the northeastern corner of
the room and, there, push the red-gemmed statue, on the left, to the right. Go
up this staircase.
<== 2F ==>
Go south and defeat the Red Whisps as you continue along to the end, where you
will find a Magirock. Also speak with the nearby soul to be told about the
switches in the dungeon.
Backtrack to the entrance and head west and north to the switch. Trigger it
with the A Button, then go back to the previous floor.
<== 1F ==>
Head west, north, west, south, and west to the entrance to the next area, which
was behind the statue from before. Feel free to empty this room of enemies
again.
<== 2F ==>
First head south and along to the end of this path. You'll meet two Purple
Huballs and a Cadet on the way. At the end of this path lies a chest, which
yields an S. Bulb. Return to where you entered the area and head east and
north. You'll find another switch here. Trigger it, then go to the staircase
you recently skipped.
Go south and east to meet up with another Cadet. Defeat him and head northeast
and northwest to the northern part of this lower area. Head north through the
open gate to the third floor.
<== 3F ==>
Head southeast and defeat the Purple Huballs and the Red Whisp. Trigger the
switch nearby and look for the red-jeweled statue. Push it to the south and
defeat the Cadet on the other side. Then trigger the nearby switch and head
west.
Defeat the southwestern Purple Huballs and the Red Whisp. Once more trigger a
switch, then push the red-jeweled statue to the north to open up the northwest
area. Defeat the Cadet nearby and trigger the fourth switch for here. Return
to the south-central area and cross the bridge to the next area.
<== 4F ==>
In this room, you'll need to find the western and eastern red-jeweled statues.
Push them to the left and right, respectively, or you'll make around a dozen
Purple Huballs drop from above. Also remember the Magirock in the northwestern
corner.
After triggering the statues, head up to the next floor.
<== 5F ==>
Here, work yourself around to the southern part of the area. There, you'll
see a switch, but you cannot reach it! The solution is simple. See those
flaming pots nearby? Grab one and toss it at the switch. This will open up the
path into the center of the room. Go there and speak with the Guardian, then go
through the door to revive South America.
..
Our next goal is Tower 3. It is to the northeast of Tower 2, across a river of
lava with only a few pieces of land you can use to cross.
===============================================================================
Tower 3
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
| S. Bulb ....................... [] | Sleepless Seal ................ [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cadet | 20 | 6 | 13 | Immobilization | None |
| Guardner | 9 | 7 | 0 | Sleep | Jump Attack |
| High Cadet | 15 | 0 | 0 | Immobilization | None |
| Red Huball | 14 | 4 | 6 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
Upon entering, carefully proceed forward across the sets of arrow blocks. They
will move themselves into place automatically. Head to the west and jump across
the gaps as you do so. You'll meet a Red Huball on the way. Beat him and
continue across, then north to a Red Whisp.
Turn east and rush across the bridge - it'll fall apart behind you - as you
head to slay a Red Huball. Cross this next part of the bridge and head south to
beat a Red Whisp and two easy-to-spot Red Huballs. Go back east and north and
downstairs.
<== B1F ==>
Go west to the Magirock, then back east and upstairs.
<== 1F ==>
Go south, west across the bridge, and defeat the Red Huball. Go up the stairs
to the north and continue into the next area. As you walk up these stairs, hug
the right wall - there's a gap there somewhere - to reach the S. Bulb chest.
You will also fight a Red Whisp, but meh.
Next area.
<== 2F ==>
Go south and defeat the two Red Huballs. Afterwards, go up the staircase to the
west and head west and south. You'll see some spears sticking out of the wall
at regular intervals. You can jump over some of the smaller groups, or just
wait and go - they hurt you, y'know.
Continue along the linear path to the switches. The first switch controls the
first arrow block to the right, the second the second, the third the third, and
the fourth the last. You want to turn the switches on and off so the arrow
blocks look kinda like this:
_______________ _______________________
| |#######################|
| The start |#######################|
| ledge |¯/|\¯|#################|
| | | |#################|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯/|\¯|###########|
|_\|/_| | |###########|
|#####| | |¯/|\¯|#####|
|#####|_\|/_| | |#####|
|###########| | |¯/|\¯|
|###########|_\|/_| | |____________________
|#################| | | |
|#################|_\|/_| Your destination |
|#######################| ledge |
|#######################| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After this, continue upstairs and along the path, past some more spears coming
from the walls. After turning west and going to the open area, a Guardner may
appear in the northwest corner of said area. You can only hurt him, really,
with jumping attacks.
Defeat him, then go south and downstairs. Defeat the two Red Huballs at the
bottom of those steps, then go west and north to the next area.
<== 3F ==>
Defeat the nearby Cadet, then jump over the gap you'll find to the right. Head
north and defeat the Guardner that appears, then bypass the nearby spears so
you can defeat the Red Whisp. After doing so, head to the west and beat up the
Cadet.
Continue west and slay another Cadet, then another Red Whisp. Then go south
past the spears to beat another Guardner. Return to where you fought the two
close-together Cadets and go to the big door to the north. It'll open and let
you into the next area. Go.
<== 4F ==>
Go east and north to the Cadet. Beat him and jump over the gap to the east
to find a useful Magirock. Return to where you slew the Cadet and head west and
over the gap to another Cadet. Defeat him and jump over the next gap. There,
open the chest to find a Sleepless Seal. Go to the Items part of your
Select Button menu in the box to equip it - it immunizes you from being put to
sleep by attacks, such as Guardner's yellow sparkly attack.
Return to where you fought the previous Cadet and go north and west to beat up
a Red Whisp and a Red Huball. After doing so, go to the east to repeat this on
the other side.
Go back west and you'll see two switches to the north. Trigger the both of them
to open the door, which also releases a large number of Red Huballs - somewhere
around eight. After this, go north to the next area.
<== 5F ==>
Here, circle your way to the north-central side of the room. You'll see the
door there, but it won't open. Stay here with the Crystal Spear equipped to
heal your HP up some, then go south. You'll meet up with the Guardian, who
forces you into a battle.
This one is still pretty minor. The main boss is the High Cadet. However, he
is flanked by two similar-looking normal Cadets, and you have no idea who is
who. After they attack, just pick one and attack. If it is the High Cadet, woo
hoo. If not, you'll have to slay a Cadet. I have no idea if this battle is
hit-based or HP-based (for the High Cadet), though the lowest I've noticed is
three hits in the general region of 5 HP - 15 HP. So, mostly, this is luck.
After the battle, go back north and through the door. There, you will end up
reviving the continent of Africa!
..
Feel free to restock back in Crysta, but you'll soon have to head
east/southeast from Tower 3 to Tower 4.
===============================================================================
Tower 4
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 44 Gems ....................... [] | Crystal Thread ................ [] |
| Life Potion ................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| M. Bulb ....................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cadet | 20 | 6 | 13 | Immobilization | None |
| Guardner | 9 | 7 | 0 | Sleep | Jump Attack |
| Orange Huball | 14 | 4 | 6 | None | None |
| Red Huball | 14 | 4 | 6 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
As you enter, the Guardian, who is not far to your north, will speak briefly
before assaulting you with three Cadets. Just whose side is he on, anyways?
Anyways, defeat them so we can move on.
Cross the tightrope to your right and head to the north and up the stairs. Go
east and south to find a Cadet. Defeat him and speak with the wandering soul
that is released to learn to "take bold chances". Go north and west to beat
the Cadet that probably has been tailing you. Continue along this linear path
around the room to soon meet a Cadet near the staircase and a Cadet at the end
of the path.
Return back along the path and, in the north-central portion of the room, you
will see a southbound path branching off from this main path. Run and leap from
it into the abyss below.
<== B1F ==>
Down here, defeat the four Cadets around the room, as well as the Guardner on
the wall just to the north of where you landed. Afterwards, you will probably
take note of the four holes in the corners of the floor. They, too, lead to
floors below. Question is, which to take?
The northwest, northeast, and southwest floors all lead to connected parts of
B2F, while the southeastern hole is the one to take to make true progress.
Despite this latter statement, the other holes are worth taking due to useful
treasures.
If you want to just finish this dungeon, CTRL+F **TERRA_41F** a few times to
reach the place after the southeast hole.
<== B2F ==>
We'll assume you took the northwestern of the B1F holes, okay?
Defeat the two Red Huballs just to your west, then veer off to the north to
defeat a Guardner. After doing so, head southward and you'll see a tightrope
just to your right. Cross it and defeat the Red Whisp on the other side. To
the north is where you arrive from the southwest hole.
Take out the nearby Red Huballs and go downstairs, east, and north. This open
area is where you'd arrive if you took the northeast hole. Defeat the nearby
Red Huball and head west to find another. Go on upstairs and north. Defeat the
two Red Whisps and the two Red Huballs as you progress northward to the stairs.
<== B1F ==>
Here, go south and defeat the two Red Whisps. After doing so, go west from
where they appeared and along the path. Defeat the Guardner in the corner and
go south to the Cadet. After defeating the Cadet, open the treasure chest to
find 44 Gems.
Go back north, east, north, and east to where the Red Whisps were fought. Go
along the other branch of the path around the rim of the room to fight another
Guardner in the corner, and then two Red Huballs further south. Kick 'em around
a little, or kill them if you want, then snatch up the Magirock they've been
guarding. How selfish - keeping that Magirock all to themselves!
Head back to the area where you entered the floor at - the room north of where
the two Red Whisps were - and take the unused western staircase to head on up!
<== 1F ==>
Defeat the Cadet in the room here and go up the next staircase.
<== 2F ==>
Head south and west to beat up a Guardner. After doing so, head to the east and
defeat the Red Huballs and another Guardner. Continue along this linear path to
the end - you'll beat two Red Whisps on the way. You should be able to see the
two tightropes heading left here. Cross the southern of the two to the other
side of the room. On the way, you'll find a Magirock. Finders keepers.
Continue along to the other side and, there, defeat the nearby Red Whisp, as
well as the one further north. Then continue on to the Cadet and head to the
end of the path to find two chests. One contains an M. Bulb (heals 70 HP),
and the other contains a Life Potion. IMMEDIATELY use this Life Potion, as it
will boost your maximum HP by 5. It may seem minor, but it adds up!
Go back south and cross a tightrope, then backtrack along the rim of the room
to the previous floor.
<== 1F ==>
Use the other staircase to return to the previous floor.
<== B1F ==>
Back here, head south and defeat the Red Whisps, then go east and south along
the branch-off path. Leap off of it and you'll return to the place you were
before.
Feel free to slay the four Cadets and the Guardner again, then go down the
southeastern hole.
<== B2F ==> **TERRA_41F**
Upon landing, go east and north. At the corner, you'll find another Guardner.
Defeat him and go further along the path. After meeting the two Red Huballs
in the narrow hall, it is north to the next floor.
<== B1F ==>
Go up the other staircase.
<== 1F ==>
Defeat the Cadet and go upstairs.
<== 2F ==>
Don't go into the hole - go upstairs!
<== 3F ==>
Here, head to the west and defeat the Guardner, and then the two nearby Red
Huballs. Continue south and west and along this path. You'll soon see a path
branch off to the north. Go along it to find an unguarded chest. Open it for
the Crystal Thread. We'll be needing that later for a useful piece of armor,
which is also required for in-game progress.
Return to the fork in the path and go along the other path. At the end are
two tightropes. The north one has an invulnerable, hard-to-avoid enemy along
it, so go along the south tightrope. On the other side, go to the far north
and take the Magirock you can easily see. Go back south and head along the
first tightrope you see.
This one will take you to the door through which you'd normally revive a
continent. In this case, approaching first prompts the Guardian to show you
"a most entertaining show". Oh, yay! </sarcasm>
This is actually a battle with a train-like set of Orange Huballs. The main
goal is to kill them all, obviously, and it is a fairly easy task. To kill one,
you must first distach it from the train. Only the last one in the line - the
one colored orange - can be distached, and, to distach it, you must hit it.
After doing so, kill it and repeat with the next ones. Simple.
After the battle, go on through the door to revive the continent of North
America!
Upon leaving the tower, head now to Crysta. Tower 5 is impenetrable at the
moment because the Guardian will shoot us with something after making us
immobile. To the drawing board!
===============================================================================
Crysta
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| ElleCape ............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb ................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Hex Rod ................. 170 Gems |
| Leather ................. 190 Gems | |
|--------------------------------------+--------------------------------------|
| Fire Ring .. 1 Magirock and 5 Gems | Ice Ring ... 1 Magirock and 5 Gems |
|______________________________________|______________________________________|
Head into the weavers' building, found still to the north of the Elder's, and
go into the room to the east. There, speak with Elle. She has been weaving a
cape at the request of the elder for some time now, and had apparently needed
some Crystal Thread for it. If you have it with you, she'll take it from you
and tells you to speak with her on the morrow.
For now, return to the Elder's and go into Ark's bedroom (east one, north two).
You'll awaken in the middle of the night, on the floor. (Sleepwalking, are we?)
Head back to the weavers' and speak with Elle. She's been working on your cape
through the night and is praying that it'll protect you from danger. Speak with
her, responding as you wish, then return to bed.
In the morning, go, once more, to speak with Elle. She'll hand over the cape
she made, the ElleCape, one of four special armors in the game. Equip it - you
will be required to use it in Tower 5. Plus, it's better than you have already
unless you're hacking.
Beyond that? Eh, stock up on M. Bulbs. That's about all you should do, anyhow.
Go to Tower 5 - it's on the southern end of the island to the southeast of
Towers 3 and 4.
===============================================================================
Tower 5
===============================================================================
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cadet | 20 | 6 | 13 | Immobilization | None |
| Guardner | 9 | 7 | 0 | Sleep | Jump Attack |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
Assuming you have the ElleCape equipped, you will not be ejected from the
dungeon upon the Guardian shooting at you. This will leave you free to go up
a floor!
<== 2F ==>
Defeat the Red Whisps and go up a floor - ignore the hole here, as it just
brings you to 1F. -_-
<== 3F ==>
Defeat the Cadets and go up a floor. Again, ignore the hole.
<== 4F ==>
Defeat the Guardners and go up a floor. Once more, ignore the hole.
<== 5F ==>
Here, you will... Oh, yeah, ignore the hole. The hole in the wall as well
should be ignored - all it does is bring you outside the tower. Still, if you
need a quick exit...
Leave the screen via the southeast corner to head to the next room. There, you
will meet with the Guardian, who informs you that the final challenge is in the
next room.
Go there if you're prepared and head north to meet this final challenge - your
first true boss!
O-----------------------------------------------------------------------------O
| BOSS: The Shadowkeeper |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Left Claw | 40 | 30 | 0 | None | None |
| Right Claw | 40 | 30 | 0 | None | None |
| Face/Head | 50 | 100 | 0 | None | None |
| Eye | 100 | 100 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
There are three main parts to this first boss.
The first one involves the two claws, one on the left and right sides. During
this period of the battle, the Shadowkeeper will primarily just crawl forward.
He can also attack you with nine to twelve lasers from his mouth - they be
blocked with the R Button, or dodged by jumping or being very close and at the
edge of the battlefield. He can also slam the claws into the ground, though
that is easily dodged by also being to the side.
Perhaps the main thing to be aware of is that this part of the boss does have a
time limit, to a point - if you take too long, as the Shadowkeeper crawls
forward, you will be sent into the previous room. That undoes all of your work
in the battle.
To damage the boss, you'll need to be prepared to use a few Bulbs here - the
Crystal Spear often takes too long to heal, so it may be better to use the Hex
Rod as your weapon. Anyways, I usually stick to the far left or right for each
claw, then rapidly press the A Button while facing northward, ignoring my being
hit until I'm in low health, at which point I'll press Select and heal.
Once both claws are destroyed, the second portion of the battle begins.
During this portion of the battle, the Shadowkeeper will retain only his laser
attack. This is used less often, however, in favor of a direct string attack
from the tail. This attack is hard to dodge, so it's better left ignored until
you need to heal. Offensively, you first want to combo-attack the beast in the
face, for that is its new weak point, until it backs up to where it started.
From there, get on the side of the face. This will protect you from the lasers.
Once the face is destroyed, the hard part is over, but the battle goes on into
the third and final stage.
During this part of the battle, the Shadowkeeper's head is wide open, revealing
an eye. That is its weak point here. The boss will rarely attack, sticking only
to more of the stinging attack. Generally, if you had continued your
combo-attacking from the previous stage, and are around Level 6 ~ 8, you'll
probably this portion of the battle without even being attacked at if you keep
up the attacking.
~~~
After the battle, you'll be allowed to resurrect the continent of Australia.
This is the last true continent that is resurrected, so, yes, according to
Quintet, Europe and Asia are one continent and Antarctica doesn't even exist.
:P
There remain two optional sidequests for you to complete, now opened by your
completion of Tower 5. Feel free to go to them as you will. The Polynese
dungeon is to the south of Tower 4 in the squarish buildings. The Mu dungeon
is very far north from Tower 3, on some tile on the peninsula.
• Polynese Dungeon ....................................... **TERRA_41_PN**
• Mu Dungeon ............................................. **TERRA_41_MU**
• Ending the Chapter: Crysta ............................. **TERRA_41_END**
===============================================================================
Polynese Dungeon **TERRA_41_PN**
===============================================================================
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Living Statue | 23 | 10 | 20 | None | None |
| Periton | 21 | 14 | 0 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
For this dungeon, just go along to the end of it. You'll defeat a few Red
Whisps and Living Statues on the way, but, after having beaten the fifth Tower,
they shouldn't be a problem. ;)
The only thing really worth noting is the center of the end of the area. There,
you will want to throw one of the fire pots at the Red Whisps. This can be done
by staying in a certain area briefly to let the three Red Whisps across the
moat occupy the same space, then just toss 'em.
The room to resurrect Polynese is at the north side. In case if you're
wondering why nothing changed on that map, there is a change. However, Polynese
is a useless small island on this map.
===============================================================================
Mu Dungeon **TERRA_41_MU**
===============================================================================
This area is pretty simple.
• Move the rightmost rock north all of the way.
• Move the rock in the middle of the intersection to the northwest eastward.
• Move the northwesternmost rock left.
After that, go north and through the door to resurrect Mu. The primary reason
for this is to get a strong weapon later on. To the curious, Polynese is
relatively needless. :P
===============================================================================
Crysta **TERRA_41_END**
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Hex Rod ................. 170 Gems |
| Leather ................. 190 Gems | |
|--------------------------------------+--------------------------------------|
| Fire Ring .. 1 Magirock and 5 Gems | Ice Ring ... 1 Magirock and 5 Gems |
|______________________________________|______________________________________|
Once you've finished the five Towers, return to Crysta and speak with the
Elder. (He's in the same place as usual.) Apparently, while the land above
has now risen from the depths of the ocean, life has yet to have taken hold on
the barren rock that was once Earth. Neither plant nor animal exist up there -
just land and water.
You must ascend from the underworld that is your home, never to return here
again, to revive all of the life on the world above.
But how? We can't fly! Well, the Elder also mentions a large hole east of the
village. It is blatantly obvious on the peninsula on the world map southeast of
Crysta.
Before leaving, however, consider buying the Hex Rod if you have yet to do so.
It's not a huge boost in power, but it's something. Additionally, your Crystal
Spear will not heal you automatically in the world above. Consider maxing out
your stock on Small and Medium Bulbs (S./M. Bulbs), for you'll need them
plenty.
Also speak with Elle at the weavers'. As you approach her room, she'll refuse
you let you in. Elle wanted to let you go with a smile, but she in unable to;
her sadness at possibly not seeing her dearest friend for a very long time, if
ever, has overwhelmed her. Nevertheless, she believes that you two will meet
again ... one day.
*sniffle*
Get out of town and head east to the little field, cleverly called "Hole".
There, go around to the north side and speak with the Elder. If you're done
here, opt to choose "No, let's go." However, note that you will not be coming
back for an extremely, extremely long time, and, even then, the dungeons will
be locked. Make sure you have obtained every major thing thus far - one Life
Potion and 11 Magirock, primarily - before continuing on...
#############################################################################
## ##
# Chapter 2: The Resurrection of the World **TERRA_42** #
## ##
#############################################################################
Chapter 2 will begin soon after our fall into the big hole next to Crysta. The
Elder has bestowed upon us but one objective - restore the Earth to its true
state. There, of course, would need to be a specific order to this - we would
need to restore the food chains and the very elements of the air, water, and
soil, or naught would be able to survive. We begin with the plants, able to
produce breatheable air, fertile soil, and filtering of dirty water. Then we
go on to the animals - the birds, the mammals, and finally, the supposedly
intelligent humans. What will come of this world...?
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ Resurrection of Plant Life ~~~~~~~~~~~~ **TERRA_421**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Portal
===============================================================================
We will awaken on the surface of the planet. The air and the water are
stagnant; the land is rocky and barren; the very atmosphere reeks of death
and inhabitality. And we have to revive every single species of living being
ever to live. Oh, boy.
You may have noticed that there is no "big hole" here. The portal to the
underworld has closed up, proving this to be a one-way trip, or at least
intended to be so.
Time to get moving. Save to the north, then proceed to the overworld map.
===============================================================================
Amazon Ruins
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| Fire Ring .. 1 Magirock and 7 Gems | Zap Ring ... 1 Magirock and 9 Gems |
|______________________________________|______________________________________|
This is a hidden area found to the far south. Here, there is a Magirock in
plain sight, so you may as well grab it. You can also speak with the wandering
soul here if you wish to purchase some Fire or Zap Rings.
Otherwise, proceed north on the map to the lake on the peninsula that is
almost surrounded by water.
===============================================================================
Evegreen
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | |
|______________________________________|______________________________________|
As you approach the area, you will hear your name called out several times
followed by a command to come here.
Approach the large tree to the north. This is the lone living plant of the
planet, the Great Ra Tree. The Great Ra Tree is the one from whom all other
plants will one day proliferate - plant life therefore balances on the
needlehead that is his survival. Sadly, deep within him, there are many
monsters, namely including a poisonous parasite.
We MUST take him out!
Feel free to shop to the west at the wandering soul. Consider buying some
P. Cures to heal your poison, as you will almost certainly be hit with this
status at least one time here, and throughout the rest of the game as well.
Once you're ready, approach the crack in the base of the Great Ra Tree and
press the A Button to enter.
===============================================================================
The Great Ra Tree Dungeon
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 42 Gems ....................... [] | Big Leaves .................... [] |
| Leaf Suit ..................... [] | Life Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| M. Bulb ....................... [] | M. Bulb ....................... [] |
| M. Bulb ....................... [] | M. Bulb ....................... [] |
| P. Cure ....................... [] | P. Cure ....................... [] |
| P. Cure ....................... [] | Ra Dewdrop .................... [] |
| Ra Spear ...................... [] | S. Bulb ....................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Abbee | ??? | 0 | 0 | None | Throwing it |
| Dingal | 24 | 15 | 19 | None | None |
| Green Gall Fish | 6 | 11 | 0 | None | None |
| Purple Flower | 20 | 13 | 14 | Poison | None |
| Yellow Flower | 20 | 13 | 14 | Poison | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
Inside, use the book to save, then progress north to the next area. Before
doing so, though, look at that red rock nearby. This is an Abbee. These red
ones will generally shoot at you, but you can kill them by throwing them. If
you see a gray, shaky version of them, that is one that has a treasure within
it. Thusly, when I say "open the Abbee", I am referring to a gray, shaky
"rock".
<== B1F ==>
Down here, after Ark speaks, proceed north to the next room.
Here, open the Abbee nearby for a P. Cure, then continue to the east. Defeat
the Dignal here. Going south will just show you a pit - you can jump in, but
there's no particular point in doing so. From where the Dignal was, head back
west. Go down this room's staircase.
<== B2F ==>
Here, defeat the two Dignals that rush you. To the south, you'll notice two
boulders there. From the south side of the room, you can use them as a shortcut
back to the north side, but it's useless here, so go east around the water.
Open the two adjacent Abbees for an S. Bulb and a Ra Spear. Go into the menu
and equip the latter.
Return outside and continue east. You'll find nothing except another Abbee.
This one contains an M. Bulb. The doorway nearby will head into the area's
boss fight - however, it sprays poison at you upon entrance, instantly ejecting
you from the room in favor of you getting oxygen. So backtrack up to the
previous floor. Don't worry - we'll smash that bug eventually. >:)
How ironic, too. We're here to revive the beings of the Earth, yet we are
rewarded moreso for destroying monsters and the like in dungeons.
<== B1F ==>
Defeat the Dignal here and open the gray Abbee (the red one is unreachable) for
42 Gems. Continue to the west and defeat the Yellow Flower, then go north and
open the Abbee for an S. Bulb. Go south to the next room.
Here, defeat the three Yellow Flowers on-screen, then open the Abbee next to
the western wall to receive an M. Bulb. Head east and feel free to attack at
the Gall Fish swimming in the river. Head south of where you entered the room,
then east and up the ramp.
Defeat some of the Gall Fish that'll probably attack and go east to be ambushed
by a Dignal or two. Slay these imps and open the Abbee to the north to find
another M. Bulb. Go south, now, and downstairs. Defeat the Yellow Flower and
any other Gall Fish that try to get at you. Consider speaking with the
wandering soul, then head east to the next room.
Here, you can attack the Gall Fish either as they come out or you can attack
from the shore. Either way, you're going to need to run north and around to the
southeast corner to reach the next room.
Here, go north and along the path. Here, there are two Gall Fish in the water.
You can either attack them when they leap out of the water at you, or you can
pick up the stones nearby and throw them. Either way, once the two enemies are
gone, a bridge will be formed. (In case you didn't know, Ark can't yet swim.)
Cross north to the next area.
Hey, that's a hole there. Leap. Jump. Hop. Trip. Do whatever is necessary for
you to take it to the floor below.
<== B2F ==>
You remember that other B2F area from before, right? This is the southern part
of that room. Here, open up the nearby Abbee to obtain another S. Bulb. To the
west, you can push the rocks for an easy shortcut back.
Otherwise, head east. The gray Abbee contains a P. Cure. Toss around the nearby
red Abbee and defeat the Yellow Flower, then go east and north to the next
floor.
<== B3F ==>
Here, head to the west into the next big open area and, there, defeat the two
Dignals. Head to the west some more and along the path to another open area.
There, you'll fight (and hopefully defeat) two more Dignals, plus a Purple
Flower.
Leave to the east to another open area. Defeat the two Dignals here. After
this, go east into the narrow hall. Destroy the Abbees as you will - they
benefit you none, statistically - though one will have to be tossed. Go
through the doorway at the end.
<== B4F ==>
Defeat the Purple Flower to your west, as well as the Dignal. Then open the
three Abbees nearby for a P. Cure, a Life Potion (USE IT!), and an M. Bulb.
Head south and defeat the Dignal you run into, then the Purple Flower to the
east.
Head south and up the stairs to the west. Defeat the Dignal up there, then go
south and you'll be ambushed by two more. Defeat them as well, then go down the
ramp. Here, throw the Abbees around, then go along the cleared path and
eastward.
In the next room, defeat the Purple Flower on-screen, then head northward.
Defeat the Dignal on the west side, presumably, and then the Dignal on the
east. Go north and deal with the Gall Fish as you will - by attacking the
ripples or letting them come to you.
Further north, at the ledge next to the gap, you'll need to defeat a Purple
Flower. This reveals a wandering soul, telling you to follow it. Jump over the
gap to the left of the ledge then go north and east along the rim of the room to
the next floor.
<== B5F ==>
Climb onto the vine here, then drop down a bit. This area is not on the map,
so...
<== ??? ==>
At the bottom, go south and speak with the white lily. It'll tell you that
the plant to the left serves as good flippers for swimming. Examine the green
plant to the left. This will permit you to swim in water. While you may not
be able to attack in water, you can press the B Button to speed up your
travel. Oh, yeah, the item is called the Green Leaves. They are always active,
so don't worry too much.
To the southwest, there lies a Magirock near the wall. You can also speak with
the northwestern plant. Afterwards, climb up the vine back up to B5F.
<== B5F ==>
Return to B4F through the doorway here.
<== B4F ==>
Go back west and jump across the gap. Head south and defeat the enemies as
before - two Gall Fish, then two Dignals, then a Purple Flower - as you proceed
to the southern wall. There, turn west to reach the previous room.
There, go back west and push the rock westward to be able to go past. Throw
the Abbees as you will, then go up the ramp to the north. Defeat the two
Dignals that, again, ambush you, as well as the one further north. Go southeast
and down the stairs, then east and north. Defeat the Purple Flower, if you want
to, then use the northeastbound path to the east. Use it to go down a floor.
<== B5F ==>
Cross the river by swimming and continue along to the next stairway.
<== B6F ==>
Cross the water again and use the next staircase again.
<== B7F ==>
Use the other staircase.
<== ??? ==>
This area also is not officially on the map. =/
Go south and speak with the white lily here to obtain a Ra Dewdrop. This will
protect you from the poison of the Parasite upon ingestion. Feel free to do it
now or later. Swim eastward through the southeast corner. In the next area,
continue your eastward trek and speak with the next white lily to be told to
open the Abbee nearby. Do so to obtain the Leaf Suit, a piece of armor you may
as well equip now.
Swim east and, at the final waterfall, get behind it to find a semi-hidden
piece of Magirock. Feel free to talk with the plant in the southeastern
corner, then climb the vine here, which returns you to B3F, I believe.
<== B3F ==>
Upon exiting the hole, jump off the ledge and defeat the two Abbees if you
wish - you can toss them at the Gall Fish "cleverly" blending in with the
water. Then swim across the aforementioned water and head west, ignoring the
northbound path for the moment, to be ambushed by two Dignals. Further west,
you'll find a Purple Flower.
After this, return to the skipped northbound path and run along it to fight a
Purple Flower in the narrow hall, followed by two Dignals in the following open
area. Head east and back upstairs.
<== B2F ==>
Back here, go west and defeat the Purple Flower, and the Abbee if you wish.
Continue along to the puddle of purple water, then go north and across the
river. Head east to the end to find the doorway into the boss. Equip the Ra
Dewdrop and use it - this will permit you into the boss room.
There, you will be immunized from the poisonous gas sprayed by the Parasite,
leaving you ready to stomp that bug!
O-----------------------------------------------------------------------------O
| BOSS: The Parasite |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Small Enemies | 1 | 13 | 0 | None | None |
| Parasite | 110 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
During the first part of the battle, you'll be dealing with two things. First
is the big blue centipede-like thing coming from the north-central part of the
area. This thing will primarily just wiggle around and try to smack you. He's
pretty hard to avoid, actually, due to his length and tendency to get in your
way, so try to ignore him.
The other thing are the little small enemies coming from the six holes around
the area. You need to hit them several times to be able to proceed. They will
usually shoot lasers at you, kind of like the Abbees earlier in the dungeon.
These can be hard to dodge, as you want to hit the enemies and they don't stay
up for too long. It's kinda best to just deal with the pain and attack
anyways, healing with Bulbs as needed.
The second part of the battle is a bit longer. Now, the blue enemy from before
will go from hole to hole on the arena - he's still invincible, and will rarely
actually hit you. The Parasite itself will appear in the top-center area. He
can only be damaged when his eye is open.
His eye is usually open sometime after it sends a swarm of small enemies at
you. There will be six in all. They can be easily taken out with a single
attack, and are a fairly okay way to grind yourself up to Level 10 ~ 11 at
this point, if you want.
Once you defeat the six enemies, dash-attack at the eye, then begin to use
combo attacks from there. The Parasite may rush at you. Ignore this and keep
attacking. The boss will soon send another swarm of the small enemies, and this
pretty much loops until the boss dies.
In the end, this is mostly an endurance fight. If you have plenty of Bulbs,
you should be okay. Otherwise, grinding is the way to go.
~~~
After winning, you'll be congratulated as the plant life on the planet slowly
but surely takes hold of the barren land, revigorating the soil, the air, and
the water. It is now possible for animals, too, to live on this planet. They
are our next target.
Anyways, you'll return outside.
===============================================================================
Evegreen
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| GrassPin -> Magirock (x4) .......................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Ra Spear ................ 240 Gems |
| Leaf Suit ............... 210 Gems | Ra Armor ................ 380 Gems |
|______________________________________|______________________________________|
Once outside, the Great Ra Tree is sealed up and all treasures and the like
within are inaccessible. Go speak with the Ra Tree and you will receive the
GrassPin.
This thing is a little worth noting. While it does typically heal you fully
(making it a worthwhile purchase later on anyways), the first time you use it
(which is only allowed when you have lost HP), you will also gain four
Magirock. Odd. Anyways, remember that for another time!
Beyond that, there isn't much to do here. To the west, you'll find that the
save point has been relocated. You can also buy a few new things from the shop
there - the latter three items on the above list - although, if you got
everything from the previous dungeon, the only thing worth buying would have
Ra Armor.
Return to the world map and go north.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ Resurrection of Avian Life ~~~~~~~~~~~~ **TERRA_422**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Central/North America Minor Areas
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 378 Gems ...................... [] | M. Bulb ....................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 15 Gems |
| GrassPin .. 4 Magirock and 20 Gems | |
|______________________________________|______________________________________|
The shops listed above only apply to the Sanctuar area.
<== Guiana ==>
At the northernmost portion of South America, you'll head into a little
sub-area. Here, you can speak with the flower nearby. Then climb the vine and
go along the linear path westward and down a few ledges to the world map.
<== ??? ==>
There, head to the southeastern portion of the North American continent and
you should see a small area of trees about a tile wide. Go there and you'll
easily find two chests. Open them for 378 Gems and an M. Bulb.
<== Sanctuar ==>
Here, you can speak to the wandering souls to get some shopping done.
Primarily, all you need to worry over are healing bulbs; you should be fine
on the rest, unless you have an affinity for magic. The plant here will tell
you about the area to the northeast. Go there for your next dungeon.
===============================================================================
Grecliff
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 87 Gems ....................... [] | Life Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| M. Bulb ....................... [] | RocSpear ...................... [] |
| S. Bulb ....................... [] | Sharp Claws ................... [] |
| STR Potion .................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Blue Borfe | 35 | 16 | 15 | None | None |
| Mini Quaker | 5 | 18 | 24 | None | None |
| Mud Man | 30 | 19 | 21 | None | Slider |
| Periton | 21 | 14 | 0 | None | None |
| Quaker | 5 | 18 | 24 | Immobilization | None |
| Stone Golem | 30 | 17 | 25 | None | None |
|__________________|________|______|______|____________________|______________|
As you arrive, head east into the cliffs.
Inside, go north and defeat the Stone Golem. He can be easily beaten by
cornering against the wall, much like the Living Statues from before. Then go
east from the entrance to find another Stone Golem, in addition to a Periton.
I'd take out the bird first. After winning, jump up the ledges to the north,
defeat the Stone Golem, and continue through the doorway.
Here, go south, then crush the Stone Golem. After defeating him, head west and
north. Push this rock to the west to get it out of the way. Then go south and
press A to pick up a hidden boulder, then go south some more. Once you touch
the big boulder, you'll trigger its explosion into a Stone Golem. Toss the
boulder at it and proceed to destroy the enemy. Then go south and outside.
Here, go southeast and climb the vine here, then continue southeast and around
back inside. Here, head north and you'll find yourself a STR Potion. Go into
the menu to use it, then exit the menu and return outside.
Climb back down the vine you used and head southeast. You'll see a churning
puddle of soil... Maybe it's sand... No, it's a Mud Man! They can be easily
defeated if you attack them with a Slider - it's when you dash-jump then
attack. Go through the door afterwards.
Head west and north to defeat the Stone Golem, then go east find another. After
cracking both of their skulls, go north to the next floor.
This area consists primarily of a lake. It's nothing really to worry about. The
Peritons will mostly be your problem. Defeat them then go to the northwest
corner to find the exit. As for that room you're probably seeing to the
southeast, don't worry over it - we'll go there soon. ;)
After heading along, in the next area, head south and defeat the Stone Golem.
Beware the Quaker that'll fall - he's weak, but he'll temporarily immobilize
you, so keep an eye out. Head west and defeat another Stone Golem. Then head up
the ramps nearby. At the top of the second, go around the room to the west,
south, and east to find another path.
Use it to head outside. Go west an area if you want to fight a Mud Man.
Otherwise, head east and up the vine, then down another. Defeat the Mud Man
down there, then climb the next vine and go inside.
Here, defeat the Stone Golem and the Quaker, then proceed up.
Continue along into the next room.
Here, push the two rocks to make two Stone Golems appear. Defeat them, then
open the chest to receive the RocSpear, or Rock Spear. This item is more
powerful than the Ra Spear that I believe you have. Plus, if you see darker
rocks, such as the one that just fell after opening the chest, you can attack
them to destroy them.
Destroy this rock and go back an area, then another.
Defeat the Stone Golem and the Quaker again, then exit the room.
Outside, climb down the vine and defeat the Mud Man again, Climb up the next
one, then down the third one. Go inside here and back west, north, and east.
Back at the ramp, this time, head east and north to the next area past the
doorway.
Here, go east and toss a rock at the Periton near the big gap for some extra
EXP. Go back to where you entered this room and cross the gap to the south.
Defeat the Quaker and Peritons on the other side - the Peritons will be easier
to beat if you use the rocks nearby - then cross the next gap to the south. Go
west and south to return outside.
Here, go east to the next portion of the area. There, climb up the vine, then
go east and down another. Head east some more and up the next few vines. After
you reach the doorway, remember to first go north and grab the Magirock, then
actually go on through the door.
Inside, go up the ramp and north, then west. Destroy the rocks and go west and
south to the next area.
Back outside, head west and defeat the Mud Man, then go north. Defeat the
Periton that ambushes you on the first ledge, then continue up and north as you
fight a few more of those annoying birds. (Where's a KFC when you need one!?)
At the top, head west to the next area.
Here, proceed down the ledges to the left as you deal with the Borfes. They are
rather annoying, li'l blue creatures, but you'll manage - they don't have much
HP. At the bottom of the ledges is a pit with a vine. First go around to its
south side and climb down the other vine. At the bottom, to the west, should be
a Magirock. Then go back up and use the vine in the pit.
When you begin, hold Left on the D-Pad. After the slide ends, open the nearby
chest for an S. Bulb, then proceed down the next vine into another slide area.
There, hold nothing and let the fall end as it should. After leaving, go right
if you want to battle a Mud Man.
Then go west an area, then along a linear path to another. Here, go into the
cavern.
In this room, there are a number of Mini Quakers. They are quite weak, and
defeating them may save you a bit of pain, HP-wise. Regardless, remember the
Magirock in the northwest corner while you use the northeastern corner to exit
to the next floor.
This area consists of some ledges connected by a number of bridges. You can
easily go through here by dashing across the bridges and jump-attacking near
the end to hit the Quaker that'll otherwise annoy you with its tendency to
immobilize you. Just note that, if you fall off, you'll go to the previous
area. The exit is in the southeastern corner.
Out here, ascend the two ledges to the left, then stuff those Peritons with
your RocSpear so we can have some peace. In the southeastern portion of their
nest on the left side of your main ledge, you should see a blue sparkle.
Examine it to find the Sharp Claws. This item is always active and will let you
climb walls. These climbable walls are primarily identifiable with a bunch of
holes in them.
For example, climb the pitted wall to the right of the nests. Defeat the
Periton up here, then climb the next wall to the right. Defeat another Periton
up here, then open the chest to the east to obtain an M. Bulb. Go back down the
two walls you climbed, then, near the cave entrance, go down the next two walls
for a shortcut.
Return back east a few areas to where you fell from the second slide. There,
defeat the Mud Man again, if you want, then go east another area. Here, feel
free to defeat another Mud Man or two, then climb that big, intimidating wall
nearby. Go into the cave at the top.
Cross over to the east and go up the ramp. Defeat Peritons around here, as well
as the Quaker that'll fall as you reach the platform. Afterwards, cross to the
southeast corner of the platform and go around east, north, and northwest to
the doorway to the next room.
Here, go south and defeat a few Peritons and a Quaker as you continue along
outside. It's a linear path; you shouldn't have too much trouble.
Once outside, go northeast and descend the ledges here to another slide pit.
Here, hold Right on the D-Pad and you'll fall next to a Magirock. Climb down
the vine nearby and defeat the Blue Borfes down here... Annoying little
creatures... >_< Anywho, mindless ramblin' aside, head to the west and climb
down the vine here. Defeat another Blue Borfe and head west an area.
Continue west in this area for a bit. You'll fight a Mud Man as you proceed
into the next cave. In this cave, you'll find a chest containing a Life Potion.
Use it. By the way, this is also the mystery room from 3F.
Anyways, return to where you fell off from the previous slide and defeat the
nearby Borfes, then go east an area. Defeat the Mud Man along the ground here.
Then climb up another intimidating wall, this one being the one to lead you
to a boss fight!
O-----------------------------------------------------------------------------O
| BOSS: Dark Twins |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Each Dark Twin | 80 | 500 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
This battle is both easy, yet annoying. The green Dark Twin - the one you begin
the battle fighting - primarily will send feather missiles at you. They can be
blocked with the R Button or just dodged. That is pretty much all this one will
do on offense. He can also set up a tornado which will push you away from him,
and, if you leave this platform, you'll start the boss ALL OVER AGAIN.
Anyways, damage is relatively simple - attack when you can. Jump-attack tend
to be the best here, but even they only have real use when the bird is flying
low or is starting up a tornado. This would be one of the few times I give
credit to the use of magic rings, though it is far from impossible to do the
fight without them. (Anyways, you're not allowed to do so. :P)
After a certain point, the boss will call for help from the other twin. What
this bird like to do is just fly around, usually unreachable, and just spray
his droppings all over you and the field. How ... refined. Anyways, they are
pretty easy to dodge.
You'll want to focus your offense on the green bird even after the other,
rather more annoying bird appears. This is because of the logic that these two
birds will die when just one of them does. Illogical as it is, we have to
abuse it.
~~~
After the battle, you'll watch the revival of birds come about.
You'll then be returned to the Sanctuar area.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~ Resurrection of Mammalian Life ~~~~~~~~~~ **TERRA_423**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Sanctuar / KingNest / Windvale
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| WindPin -> Magirock (x2) ........................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | BirdSuit ................ 550 Gems |
|______________________________________|______________________________________|
We'll end up covering all of these in one section, as they are quite short.
<== Sanctuar ==>
Head to the north side of the area and climb the cliff.
<== KingNest ==>
Climb up a few ledges until you see a bridge heading to the right. Cross it and
you should reach the area with three gulls, the shop, and a vine. Stock up on
bulbs and a BirdSuit at the shop - remember to equip the latter - then approach
the vine.
Pick up and toss away the stone in front of the vine and climb up to the top
There, speak with the fat chic -- sorry, the King Bird. Apparently, most of the
birds are not flying yet because of a lack of the migratory winds. They have
always originated in Windvale, but they're rather late this year. You are
tasked with going there and fixing this.
Pfffft. Restart the wind? Whatever. Anyways, jump down to the gulls below and
speak with one to head to Windvale.
<== Windvale ==>
There, go into the cave and run along the linear path. At the end, toss all of
the rocks into the pit to speak with a disembodied voice that later awakens the
winds.
Go back outside and speak with the gull to return to the KingNest.
<== KingNest ==>
Here, return back up to the King Bird. Speak with him and you'll be thanked.
You will also receive the WindPin. It works much like the GrassPin from the
Ra Tree - gives you back its cost in Magirock (this one is two) and it will
cure your status.
Now, what's next? Head back to the gulls. You can speak with them to go to,
respectively, the Safarium of Africa; the island of Kamiyo of Japan, a series
of islands just east of China and Asia; or back to Windvale. Kamiyo is vacant
at the moment, and we've just been to Windvale.
Thusly, fly on the gull on the left to reach the Safarium. There, go to the
world map - there's nothing of real use here, except the northwestern save
point. Apparently, as the gull notes, the animals are gone for some reason...
<== Africa Overworld ==>
Go south for a bit. As you cross the desert, head into the "clearing" to the
northwest of it. This should take you to the next dungeon, Zue, where you'll
revive the animals of the world. (Except birds and humans.)
===============================================================================
Zue
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 65 Gems ....................... [] | DEF Potion .................... [] |
| Life Potion ................... [] | Luck Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | M. Bulb ....................... [] |
| M. Bulb ....................... [] | P. Cure ....................... [] |
| P. Cure ....................... [] | S. Bulb ....................... [] |
| Sticker ....................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Bee | 18 | 10 | 3 | None | None |
| Demi Basilisk | 44 | 19 | 22 | None | None |
| Douma | 60 | 20 | 23 | Poison | None |
| Dungun | 27 | 18 | 10 | Toasted | None |
| Lizard Man | 24 | 22 | 25 | None | None |
|__________________|________|______|______|____________________|______________|
Two main notes on this dungeon.
Firstly, about Bees. They are found beneath the brown, dry shrubs in an area.
You'll see these upon entrance. The Bees will only be revealed by picking up
said bushes. As their HP is low, the easiest way to defeat them is to throw the
bush.
Now, weather. The weather will periodically switch between sunny and rainy.
This affects naught but one factor. The Dungun, a rather spiky turtle-like
enemy (imagine a primitive Bowser from Mario games) tends to explode. This
explosion almost certainly will hurt you if it is sunny out. However, if it is
raining, like in Pokémon games, the rain will prevent the explosion from taking
effect on you. These explosions will damage you, if sunny, and also possibly
toast you. Mmmm.... Toasted Ark.... *drools*
<== Rainfall Altar #1 ==>
Upon entering the area, go forward and pick up the bushes to reveal some of
those buzzers. Go west to the next area.
Here, pick up the bush to the south to find a Bee, then go north. Pick up the
bushes to find some Bees, then go further north and defeat the two Lizard Men
there. After doing so, go north and you'll see a hole in the plant walls. Press
the A Button in front of it to crawl through. Go north and defeat another
Lizard Man in the clearing. Then go back south to the two eastbound paths. Use
the southern of the two.
In this area, go to the south to find another part of the entrance area. Defeat
the Demi Basilisks nearby and pick up some of the bushes - there are a few Bees
in there somewhere. Return to where you entered this area and go back north.
Around here, head to the northwest side of the main clearing you're near.
Go along the path to the barren area and then east to find some bushes. Remove
them and any Bees beneath them to find two chests. Inside them, you'll find an
M. Bulb and a P. Cure.
Back in this area, go east and defeat the Dungun, then pick up the bushes,
throwing them at any Bees that appear. Continue into the clearing and head
northeast to defeat the Dungun. Go east to find another such Dungun and go
south from to find another part of the entrance area, if you want - it is not
necessary at all and yields nothing but EXP. and money.
Climb down and go along the path. Near the end, you'll see some vinery on the
platform like you climbed down earlier. Throw around some bushes and defeat the
nearby Dungun.
Backtrack to the previous area, as applicable, or just go to the area west of
the entrance area. There, past the southern Lizard Men and the hole, are the
two eastbound paths from before. This time, however, use the northern path.
Go along the path to the dead tree and defeat the nearby enemies, then continue
north to the next area.
Here, defeat the Demi Basilisk. Head to the west to fight a Dungun. After
beating it, speak with the wandering soul that appears - we need to do so to
trigger plant life here. Return to where you entered this area and head to the
east to the next area.
Here, go to the east and defeat the Dungun and Demi Basilisk cuddling up
together or whatever they're doing. After doing so, return to the previous
area. Defeat the Demi Basilisk and Dungun if you want, then head north an
area.
Quickly head east an area now. Defeat the nearby Demi Basilisk and go north
another area. There, go far north and beat up a Lizard Man, then southeast to
another Lizard Man. This latter one will release another wandering soul - speak
with it to send it to the Rainfall Altar. Then go south and to the next area.
Here, defeat the nearby Dungun and speak with the released soul - your third
towards the Rainfall Altar. There is nothing else here, so backtrack three
areas to the brushy area where you quickly went east.
Here, continue northward and through the hole in the plants. Continue along the
path to the clearing where you will find and battle with another Dungun. After
making him go boom-boom, jump down into the pit to the south. Go south some
more and fight the blue frog, the Douma. Speak with the soul he releases for
one more soul for the Rainfall Altar, then head west. Defeat the Douma there,
then progress through the hole in the wall to the north. Crawl up the ledge on
the other side and go into the room there.
This, my friend, is the Rainfall Altar. Throughout the course of the dungeon,
after gathering four wandering souls, they'll gather at an altar like this -
not this same one, for soon-to-be-obvious reasons. The wandering souls
demonstrate their ghostly powers by making it rain.
Exit...
<== Rainfall Altar #2 ==>
Outside, Ark will notice how the rain has triggered the growth of grass nearby,
as well as that of other plants. This spreading was not very wide, however, and
only encompasses a portion of this dungeon - there are several other altars.
However, Ark also notes the herbivorous activities of some animals, and comes
to a realization - for meat-eating animals to proliferate, you need those that
eat plants, and these animals also need plants! Thusly, it comes to reason that
making the world have an active cycle of water and rain will revive the animal
populations!
Head into the new river of water that is to the south. Swim to the east, then
south and west to the ledge with the treasure chest. Open said chest to find a
useful DEF Potion - use it! Don't worry about the bushes nearby - neither
should contain a Bee.
Return to the water and swim east and north onto the ledge you skipped earlier.
Defeat the Dungun on it, then go southeast, through the hole in the grasses,
and east an area. Defeat the Demi Basilisk if you want, then go north an area.
(Also remember the Bee in the bush.)
In this area, go north and take out the Lizard Man, then east to the next one.
Some of the bushes here also contain Bees, so remember that. (Again.) In the
northeastern corner, there is a hole in the grassy wall. Before, the room was
blocked by a tree. Now, you can crawl through and defeat the Lizard Man and
the Bee in the left bush, then open the two chests. The first contains a
Sticker, and the second an M. Bulb. The former is a weapon more powerful than
your RocSpear, but be warned that you'll need the RocSpear momentarily. Anywho,
south an area!
Here, go southwest and jump into the water and swim east to the next area.
Here, swim north onto the ledge. Go north and beat the Demi Basilisk, then
north an area to find a P. Cure in the chest. Return here and defeat the
Demi Basilisk again, then head southeast. You'll see some more of those black
rocks. Equip the RocSpear if applicable, then rush through those rocks. On the
other side, equip the Sticker - I believe that is the last time we'll need the
RocSpear ever again, based on memory - then make turtle soup out of the Dungun
nearby. Speak with the soul that appears to send it to the Rainfall Altar, then
go east an area.
Here, go east and defeat the pair of Dunguns you encounter. Afterwards, go to
the west, just northeast of where you entered. Go into the room past the wall
tunnel here to find two more Dunguns. Defeat them and speak with the soul that
appears - this is your second. Then open up the chest nearby for an S. Bulb.
Return to where you entered the area and go east and north along the narrow
path. You'll soon see a ledge to the east. Drop off of it and head northward.
At the fork, you should head along the northeastbound route. As you continue
on, you'll soon be noted of a flimsy rock to the right. First, go left to the
two Doumas. Defeat the northern one to find the third soul of the Rainfall
Altar. Then, while facing west, attack the other one and the Douma should
counterattack with its breath attack, blowing you east and into the wall,
collapsing it! After doing this, defeat the Douma and go east and north to the
ledge.
Climb up and go west and south to the Dungun. Defeat it and head northwest,
west, south, and west to a new area. There, defeat the Lizard Man to find the
final soul for the second Rainfall Altar. Grab the Magirock nearby and go back
to the previous area.
Climb the ledge nearby and go into the cavern to the north. This is the second
of the Rainfall Altars. Go forward and trigger the rainfall...
<== Rainfall Altar #3 ==>
Outside, hit the ground to the south, then go east, north, east, and southeast
to beat the Dungun again. Then head north and east and into the new lake of
water. Swim to the south, west, southwest, and south, back onto the ledge where
you entered the lower area that is now flooded.
See that white rock on the ledge nearby? Run and push it right into the water -
you can now use it as a stepping stone. Push the second rock to the right and,
hey, land ho! Go north and east to beat up another Dungun, then south for a
brief clash with another one or two. Then go north from where you found the
first one to find two chests - they contain 65 Gems and a Life Potion,
respectively. Be sure to go to into the menu and use the latter! Then head
south to the next area.
Here, defeat the two Demi Basilisks to the southwest. One of them will release
a soul to the next Rainfall Altar. Then go south to the next area.
Here, climb down and fight the Doumas. Here, though, be careful - if you're
at the western 1/3 of the area while fighting facing north, you could be
exhaled south an area. And one of those Doumas has the second soul to the
Rainfall Altar, so be careful!
Then (voluntarily) go south to the next area. Defeat the two Doumas you soon
find and, similarly to before, be careful about facing south when fighting. One
of the Doumas should release a third soul to the Rainfall Altar. Go south and
east to the Magirock - if you don't get it now, it'll be gone upon the area
being flooded. You can swim, but can you DIVE? =O Also note this general
area. We'll be coming back here later for a very important thing... A very
important thing, indeed...
Anyways, backtrack your way to the area with the white rocks. Push them back
westward so you can get on the western ledge. There, jump into the water and
swim south an area.
In this next area, swim south, southwest, and west. You should see a ledge
nearby you can get on. Go west and battle a Dungun and a Demi Basilisk on
land in sequence. The Demi Basilisk will release the final soul for the
altar. Go west and south to the next area, defeating a Dungun on the way.
Here, go south, then jump back into the water. There's nothing left to the
north, so go east an area, then continue following the river. Go with the
flow, y'know? Soon, to the north should be a ledge. Go into the cavern there
and forward to trigger the third rainfall of the day.
<== Reviving Animal Life ==>
Return to the water and swim to the west and onto the next ledge. There, head
north and northeast to find a useful Magirock, then return to the ledge you
just used. Head back in the water. Swim back along the river for a bit. After
the solely-westward area, you should notice a path heading south. This path
was previously blocked by a white rock, but it's now open. Use it.
In the next area, continue along the water. In the next area, to the north is a
ledge going back to a familiar clearing - only go there for EXP./money grinding
and continue along the river. You'll soon reach a ledge to the south. Go there
and pick up the bushes to defeat a Bee or two, then slay the Demi Basilisk. Go
northeast and you'll find a chest. Open it for the rare Luck Potion. Use it
immediately.
The other ledge you probably saw opposite your ledge will actually head back to
the entrance of the dungeon itself, so, if you need to exit to do some
shopping, feel free to do so.
Otherwise, it is time to return to the area near that notable Magirock from
before. Go back some areas and continue swimming along the river. At one point,
you'll reach the familiar junction involving the pushing of white rocks. Push
the left rock into the water, cross, and push the right rock some. Go north and
east, then south to slay three Dunguns. Continue along to the next area.
There, defeat the nearby Demi Basilisk and continue along to the next area.
There, jump into the river and head west and south to the next area, the noted
area from before. Go south and east to the ledge, which is now reachable.
Heal up and prepare to fight against the Fury of the Storm, for your next boss
is, indeed, the pagan deity known as the Storm Master!
(Kudos to those of you getting the incidental DragonForce reference.)
O-----------------------------------------------------------------------------O
| BOSS: Storm Master |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Part One | 150 | 300 | 0 | None | None |
| Part Two | 100 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
During the first portion of the battle, the Storm Master will have two main
attacks. The first involves a throwing of his scythes. They will go to the
sides and around the room back to him, damaging you if you touch them. The
other attack he uses is rarely used if you're close - it involves a throwing
of some flames. He also has a rarely-used attack involving a direct attack
with one of his scythes. It is easily dodged by moving aside or just
generally moving around.
Offensively, I tend to wait around for the first scythe attack - this often
happens if you stay close. When he does, I dash-attack, jump over either
scythe, then I wait briefly. As the scythes are being absorbed, I abuse the
temporal invulnerability granted by the dash-attack/dash-jump attack and
attack once more.
Around Level 11 ~ 12, that should take out around 10 damage per cycle at
around 25 Strength. So it'll take about fifteen cycles of that to win at
minimum.
After 150+ damage is taken, you'll earn some EXP. and possibly level up, but
the fight is not over. The boss is now flying around and he'll throw rocks and
fire at you. The best you can do with those is get out of the way. After some
time - be patient, it can take a fair while - he'll come down in a slow
tackle. That is usually the only time he is hittable - use this time to get on
his north side (trust me, as he retracts, you mathematically should do a slight
bit more damage) and combo-attack him. After around 100 HP of damage, he'll be
defeated!
~~~
After the battle, you'll watch as animals are reborn unto the planet.
(Only mammals are, oddly enough. Never are other animals, save for one species,
revived. So, no fish? No insects? ... Shame on you, Quintet! Some species of
plant require non-mammalian species to pollinate and reproduce. Congratulations
for having killed much of the world! XD ... Of course, there is evolution. >_>)
===============================================================================
Safarium
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| Geo Ring .. 1 Magirock and 10 Gems | Zap Ring .. 2 Magirock and 10 Gems |
| SnowRing .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 35 Gems |
| WindPin ... 2 Magirock and 10 Gems | |
|______________________________________|______________________________________|
You'll, after the battle and revival of mammals, return to the Safarium.
Remember the save point in the northwest corner, past the tunnel? Use it, then
head to the shops in the northeast corner if you want to restock. Primarily,
all you should need to worry about are M. Bulbs - the next dungeon is pretty
short.
Near the shops, you'll notice a cave. Go inside and you'll be ambushed by
lions. Just before you are made into a tender feast, Neo, the lion king (and
apparently the dude from The Matrix) arrives. He saves your hide, which repays
the favor, as you saved his. You'll be allowed into the Lion's Den (further
north, through the cave, and south outside).
Go speak with Neo and his mate in the southwestern corner of the den to learn
that their son, Leim, has traveled to the Canyon to take the standard test to
see if he is "lion king" material. He's been gone for longer than is rather
necessary, and they are worried. They want you to go there and check on him.
The Canyon can be found further south on the world map. Remember that desert
southeast of Zue? Go due south from there (or just hold Down on the D-Pad) and
you'll see a path in the mountains. That's the Canyon, unusually.
===============================================================================
Canyon
===============================================================================
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Mud Man | 30 | 19 | 21 | None | Slider |
| Periton | 21 | 14 | 0 | None | None |
| Red Whisp | 7 | 4 | 6 | Toasted | None |
|__________________|________|______|______|____________________|______________|
This place reeks of familiarity and acrophobia, does it not? :P
Upon entering the dungeon, go to the south for a bit. Speak to the owl if you
want to know that a lion cub went down here. Grab onto the vine nearby and
climb down to take a lengthy fall. Yeah, like you could survive that...
Go south and west to the next area.
Here, ignore the vines and head west. See those Peritons to the north? Use a
dashing attack through them to easily defeat them and rescue Leim. After a bit
of a chat, you'll be brought into following Leim. During this time, it is
generally okay to get ahead of him, so long as you clear the path of enemies.
However, do NOT progress forward an area until Leim reaches you and either
progresses on by himself or speaks and then goes on.
Head to the west for a fair bit and you'll eventually be attacked by a Periton.
Defeat it and its li'l friend, then head up the ledges nearby to attack another
two Peritons. Continue up some more ledges to a large, open area with another
two Peritons. Cut 'em down and head eastward. You'll see a rock nearby. Push it
eastward, then speak with Leim. He'll leap up to the next ledge - you should
climb the northern wall to get up there. Speak with Leim once up there and
he'll run off. Go east and into the next area.
Here, progress east and onto the ledge. Defeat the Mud Man there with some
dash-jump attacks, then go north and up the ledges to defeat a few Red Whisps.
After this, do NOT go north to the next area. Rather, head south, down the
ledges, then east. Defeat another Mud Man or two, then go north. Speak with
Leim. Apparently, he got lost and blames it on you or something. Anywho,
remember that exit we said not to go through? Go back there and wait for Leim.
Once he blabbers on about tests being fun, continue north to the next area.
Here, go northward and leap on the ledges. Defeat the nearby Red Whisp and head
west and up another ledge. Go west and defeat the Mud Man, then continue onward
the west. You'll probably notice the dead end. Wait there for Leim and talk to
him for him to notice it, too. Go back along the nearby path to the south.
Follow the unblocked path for a bit and you'll reach a south/east fork. Feel
free to defeat the nearby Red Whisps, then speak with Leim once he arrives. The
south path is a dead end that yields nothing, so head east. Continue along the
linear path, defeating a few more Red Whisps as you. Progress up the western
ledges at the west side and defeat another Red Whisp or two as you continue on
to the exit. Wait there for Leim if needed, then go on through.
Here, Leim will follow you to watch you fight. Defeat the nearby four
Peritons - two to the west, two the east. Go east to the stone bridge and Leim
will begin crossing. It WILL collapse soon after someone steps on it, so walk
beside Leim and match his pace to make it across without falling. On the other
side, speak with Leim again. Go east and wait next to the vine for him. Once he
repeats his line, continue on into the next area.
In this area, to the northeast, there will be some ledges for Leim to climb and
a wall for you. Speak with Leim and he'll challenge you to a race. As soon as
he is starting to count down for the start, you can go. No matter what, though,
you'll be left in the dust. At the top, speak with him to have your face rubbed
in it. Wait for Leim to speak as usual of tests, then go west to the next area.
Here, speak with Leim to learn that his Spidey sense is going off - he senses
an enemy nearby. Climb down the vine and go west to find it.
In reality, you're just fighting a Mud Man from afar. Said Mud Man will taunt
you a little. See that boulder nearby? Toss it at the Mud Man. You'll need to
do this repeatedly throughout the battle - Leim will bring you more boulders
to throw. This dude has more HP than the usual Mud Man - 100 HP - and doesn't
yield any EXP. Still, he's not too hard. His only attack is to shoot at you,
an attack that is easily dodged or jumped over.
Eventually, the Mud Man will feign defeat and make a bridge. You have no option
but to try and cross. The bridge will then collapse, sending you far below and
leaving Leim all alone to fight the Mud Man. All you can do for a few moments
is sit around - the ledge is impossible to escape from for now - and listen to
the cries during Leim's clash with the Mud Man.
Soon, Leim comes down. He defeated the Mud Man! Soon after the conversation
begins, a stone falls down. Apparently, the monster had it... Ark suggests that
Leim keep it as a keepsake of his courage and his passing of the difficult test
that proved him worthy of kingship. Soon, Leim calls a gull and it takes you
both back to the Safarium.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ Resurrection of Human Life ~~~~~~~~~~~~ **TERRA_424**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Safarium
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Neo Fang ............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| Geo Ring .. 1 Magirock and 10 Gems | Zap Ring .. 2 Magirock and 10 Gems |
| SnowRing .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 35 Gems |
| WindPin ... 2 Magirock and 10 Gems | |
|______________________________________|______________________________________|
After returning to the Safarium, head back to the Lion's Den - feel free to
shop (northeast) and save (northwest) along the way.
Head to the southwest corner and speak with Neo. He'll thank you for helping
out Leim. As a reward, he'll tell the animals to the east, around the Indus
River, of you and to help you cross to the Indian subcontinent. He also hands
you the Neo Fang weapon. Equip it so we can get a move on.
Feel free to say good-bye to Leim, too. It seems he'd prefer to travel with
you, huh... Sad that he won't be able to. ;_; Still, this is not the last
we'll see of Leim...
Save, shop, etc., and head to the world map.
===============================================================================
Overworld / Indus River
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Fur Coat ................ 750 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 15 Gems |
| GrassPin .. 4 Magirock and 35 Gems | WindPin ... 2 Magirock and 15 Gems |
|______________________________________|______________________________________|
<== Overworld ==>
Here, head south and you'll cross the desert near Zue into the true, flat
Savannah region. Once there, go to the east and head north along the river
until you reach a large desert. There, cross the area, (Saudi) Arabia, heading
east. You'll soon reach the Indus River. Along it, there is but one tile on the
west side with trees - go there.
<== Indus River ==>
Here, cross to the east. You should stock up at the shop on the other side of
the hippos. Of note is the Fur Coat, which will boost your defense from what
you have now. Of course, if you can't afford it, there's no particular need to
grind - there's a free better armor in the next dungeon, so you'll probably be
okay in toughing it out. Also buy plenty of bulbs!
Otherwise, save and cross east to the world map.
<== Overworld ==>
Head northeast and cross into the Tibet mountain chain. Go along the path to
see a pathway wriggling up a mountain. Go there.
===============================================================================
Eklemata
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 99 Gems ....................... [] | FirePike ...................... [] |
| Ice Suit ...................... [] | Life Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Snowgrass Leaf ................ [] | Stardew ....................... [] |
| Stardew ....................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Blue Slime | 66 | 30 | 0 | Confusion | None |
| Ice Gems | 34 | 17 | 21 | Freezing | Fire? |
| Mini B. Slime | 10 | 5 | 0 | Lowered Defense | None |
| Quaker | 12 | 18 | 24 | Immobilization | None |
| Rakshaki | 45 | 23 | 34 | Confusion | Slider |
| Sabrewolf | 52 | 23 | 33 | None | Wolf |
| Yeti | 84 | 21 | 0 | None | Fire? |
|__________________|________|______|______|____________________|______________|
<== Pre-Avalanche ==>
Upon your arrival, head north some and defeat the Sabrewolf that's running
around. Then go to the entrance and west to find another Sabrewolf and defeat
it, as well as a friend further west. Near there, you'll also deal with some
Ice Gems. After that onslaught, go west to fight another Ice Gem enemy. Further
west is what they were guarding - a Magirock!
Leave this little grove of trees, then go north and west. Defeat the Ice Gems
and continue west to fight another. Then head west and north to the next area.
Here, climb up the vine in front of you and defeat the Ice Gems at the peak of
the vine. Climb up the next vine to the north and you'll fight another Ice Gem
enemy. Head east from there, then south. You should see a bluish/pinkish
primate. This is a Yeti. Attack and defeat it. Climb down the vines nearby and
defeat the Ice Gems that appear upon landing. Also go west to find another
Yeti to defeat.
Then head east and north. Defeat the Ice Gems as you approach the vine ladders.
Then climb these ladders and go east to the next area.
Here, you'll see a Yeti bathing in a lake. It is unreachable, so don't worry
over it. Go around south and, after Yomi comments on the Yeti and hot springs
in general, climb down the vines nearby. Then head east and into the crack in
the north wall, into the cavern.
Here, head west and north. Defeat the Rakshaki with jumping-dashing attacks
(Sliders). Go north and far east to find another Rakshaki, in addition to a
Quaker. Defeat them and go back west and north. Go east around the room to the
northeastern corner.
Defeat the Rakshaki here, then the Quaker southeast of there, then the next
Rakshaki further south. Continue south to some boulders, which you'll need to
pick up in order to continue onward. On the other side, climb the vines and
defeat the nearby Ice Gems. Go west to fight another set, then climb down the
vine near there. Drop at the end of it to reach a room below. There, you'll
find the useful FirePike - equip it now to really do damage to some of these
icy enemies.
Go north and move the rock aside, then go further north and back upstairs.
Head west, north, and 'round east to the Rakshaki and Quaker. Defeat them and
go south again. Defeat the next Rakshaki and continue to the boulder pile.
Remove it and head south, west, and north up the vines. Defeat the nearby Ice
Gems at the top, then head north to fight another one. Go west and battle a few
more. Go down the westernmost slide's western edge and you should be able to
hit the wall. If not, move boulders aside and repeat. Past the wall, you will
find the Ice Suit. Equip it.
Backtrack along south, east, south, west, and north onto the vines leading to
the slides. This time, as you head north, go down the first slide you meet.
This one will reveal a passage taking you to the next part of the dungeon.
Here, go southwest, then south to another room. Defeat the Ice Gems there and
continue along south. You'll soon fight another thing of Ice Gems, then a
Blue Slime. Blue Slimes are unique in that, when defeated, you'll get the
traditional reward of EXP., but you also have to fight four Mini Blue Slimes.
They're quite weak, so don't worry overly much.
Continue south and back outside. There, speak with the flower nearby twice
to obtain the Snowgrass Leaf, which you'll need momentarily. For now,
backtrack your way through the previous cave areas back outside.
There, head west and north up the vines. Equip the Snowgrass Leaf and press
the X Button while near the hot spring to probably toss it in there. This will
help cure the Yeti's wounds, making it an ally. It will leave the hot spring
and head north.
Follow it into the next area. There, speak with it and it will toss you across
the gap. After landing, head north to the next area.
Here, head east and defeat the Sabrewolf. Go into the trees to the south and
you should be able to, while still heading east, get on the platform with the
chest on it. Open the chest to find a Stardew. Afterwards, go west and climb
the vine after beating up another enemy. At the top of the vine, head west and
defeat a trio of Ice Gems enemies. At the end of this path, ascend the vines to
the north.
At the top, go east and along the path there to the next area. There, go north
and climb the vine to reach a cavern. Within, you'll fight a few enemies in the
south room (two Ice Gems). Then go north and beat two Rakshakis, then take the
nearby Magirock. Go back south outside, then south to the previous area. There,
head west to the open area and defeat the Rakshakis around there. Go south and
east to find the Magirock, then go to the northwestern corner and climb the
vine there.
Continue along into the next area. There, go north and defeat the two
Saberwolves, then climb the vine nearby. Head east and defeat the two Rakshakis
and proceed around southeast to the vine. Continue into the next area.
Here, go into the cavern to the north of you. Within, you'll be forced down a
long slide, which ejects you outside at a high speed into the wall. On a snowy
mountain such as this, this will trigger an avalanche!!! Quickly head southeast
as fast as you can, then down the mountain and the vines at the end. There will
be a cavern down there, but you won't be able to enter for some reason....
<== Post-Avalanche ==>
You'll later awaken in the company of a mountain goat. According to her, she
says the avalanche trapped us. Follow her northward and speak with her. It
seems that her husband landed awkwardly during the chase and died, to her
dismay. But, as she says, this is not a time for tears - we must be strong and
find a way out!
Night will soon fall and you can't really do a thing. Soon after all goes
dark, the mountain goat will ask you if you fear the dark. Respond as you will
and sleep will soon come.
Sometime later, we awaken to find the mountain goat butting the wall for some
reason. We decide to get a bit to eat... The mountain goat begins eating her
dead husband for understandable reasons, but Ark refuses to, also
understandably. The mountain goat goes back to butting the wall a few times
where the ice is probably thin. Her efforts prove fruitful ... for us. We
find a vertical cliff. The mountain goat commands you to head onward - she
will find her own way out. (Supposedly. Come back after Chapter 3 starts...)
Climb outside and quickly dodge around the Sabrewolf. Defeat it and go back
along to where the ice cave was and, on the way, get and use the Life Potion
in the chest. It's dead end, so go back where you begun this and go south an
area to find the lake covered by ice and snow. Go south and climb down there,
then head east. Defeat the Sabrewolves as you head to the wall, then go
northwest if you want another. Beyond that, there's a vine in the northeast
corner of the area. Climb it.
In the cave beyond, head west and grab the chest with 99 Gems within. Go back
to the entrance and use the other path. It's pretty linear, so you should be
able to navigate well to the exit - the only feature on the path is a Stardew
chest.
In the next area, in the first room, defeat the two splitting Blue Slimes, then
just go south and to the next area.
Outside, go south and defeat the two Sabrewolves. Go southeast, east, and up
the vine. After ascending this one vine, go west and beat the two Rakshakis so
you can go north to find a Magirock. Go up the next vine to the east to find a
Sabrewolf or two plus a Rakshaki. Beat them and go north and up that vine, then
down the next one. Defeat the Rakshaki down here, then continue along the path
to the hole.
Jump into it and, in the room you arrive in, jump in the next one. Once you
land again, climb up the next vine. Defeat the two Ice Gems enemies on the
platform here, then go north to the next area.
Here, go south and defeat the two Ice Gems, then the two Blue Slimes further
south. After doing so, throw away one of the boulders nearby and continue south
and outside. There, go west. The downbound vine is a shortcut back to where you
started, post-avalanche. If you want to do so (for shopping, etc.), go ahead.
Otherwise, go north and up some vines. At the top, head southeast and take out
the Rakshakis, then go up the vine that was between them. Here, go up the next
vine to reach the boss.
O-----------------------------------------------------------------------------O
| BOSS: Dark Morph |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Yeti Form | N/A | 0 | 0 | None | None |
| Cadet Form | 150 | 350 | 0 | None | None |
| Dark Bats Form | 200 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
The first part of this battle deals with the Yeti. This portion of the battle
seems to be timed, seeing as you're unable to attack it. The Yeti will begin
by throwing around a dozen ice rocks across the arena. If you run into them,
you'll be hurt, and, because the Yeti causes a whirlwind, it'll be hard to stay
in one place. I'd suggest trying to stick in a corner and hold the Y Button
while you run towards it.
Eventually, the battle will progress into its next part.
The Cadet morph is by far the easiest part of this battle. The boss will
teleport across the field randomly and rapidly. In most cases, he'll be either
due north/south/east/west of you. Why? His main attack is a straight-line
projectile that'll damage you. To damage the Cadet back, use an attack to
reflect his projectile. This is most easily done by always facing the Cadet
and then mashing on the A Button.
After 150 HP of damage, this battle progresses into by far its most annoying
part.
The boss will take his shadowy form and roam around the place. While he is not
intending to directly hit you at this point, don't try touching him, either,
as it'll damage you. You need to attack him. Problem is, generally these
attacks can be weak for some reason (maybe I'm underleveled?), so it'll be a
long fight, even if you've beaten every enemy thus far. Matthew Mayabb has
suggested to switch to the weaker Neo's Fang spear, since the Dark Morph is
likely fire-resistant, tripling damage others. Anyways, after the attack you
throw, if it hits, the Dark Morph will take the damage, then split up into a
number of bats. (Later, these are found to be Dark Bats.) You can't hurt them,
just wait around for them to grow back into the Dark Morph. In the meantime,
try to stay out of their way.
It's hard, yeah. Lucky you, if you die, you'll be teleported out of the arena,
leaving you a chance to grind or shop as necessary, a chance you NEED to take.
Additionally, if you return, you'll be back starting the form you died on,
although he'll be a full health.
~~~
After the battle, you'll be told what will happen next. The plants, animals,
birds, land, and water of the world have been revitalized and revived. Now,
humans, too, will walk the Earth.
Yet, your duty is not yet complete. The world will still be revived and led by
you and your examples. Humans are not yet aware of the power of their own
intellects and their technologies. Your goal is now to teach them what this
power is on a global scale, and also how to use it properly...
#############################################################################
## ##
# Chapter 3: The Resurrection of the Genius **TERRA_43** #
## ##
#############################################################################
Chapter 3 opens soon after Ark escapes consciousness on Eklementa due to the
extreme cold, harsh winds, and absence of abundant oxygen. While the human
species, among the rest of the living organisms, has been revived, the world's
savior, Ark, falls into a deep slumber for several years. What has changed in
the world since then? What can be changed for the better?
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Desert Mirage ~~~~~~~~~~~~~~~~~ **TERRA_431**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Lhasa / Overworld
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| BonePin -> Magirock (x1) .... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | MonkRobe .............. 1,080 Gems |
|______________________________________|______________________________________|
The treasures are split between Lhasa and a hidden area of the overworld,
respectively. The shop is solely for Lhasa.
<== Lhasa ==>
You'll awaken in Lhasa. Lhasa is still in Tibet (western China, more or less),
and is in a crook in the mountains north of Eklementa. You'll awaken and be
made aware of your previously comatose state. The woman goes to speak with
Lord Kumari. You should go off to find him - go east and north a room.
At the north side of the room is Lord Kumari. He'll inform you that it is now
impossible for you to speak with plants or animals, except humans and, due to
a plot hole, one shopkeeper and one mouse. :P He'll also hand over the
BonePin. This item will let you leave a dungeon to the overworld map at any
time, and will also yield the one Magirock used to make it in return.
If you head elsewhere in Lhasa, through some rooms and upstairs, you can go to
the top of the main buildings here. There, you'll find a shop somewhere. You
can buy the MonkRobe there, and you may want to, or not - it's rather
expensive, and our next main dungeon should have something better.
Outside, on ground level and at the south end of the area, you'll meet with
Meihou. Speak with him, then return to Kumari's room and speak again. It seems
Meihou come from Louran, seeking aide with his granddaughter, Meilin. She used
to live in Louran until they died and the city went to a state of ruination.
She, however, has the power to create mirages and has done so in the ruins of
Louran, rather than move on, understably.
Meihou requests your help in this matter. Louran is found in the northeastern
desert.
<== Overworld ==>
When you return to the overworld map, go back along the path south and past
Eklementa to the Gobi Desert. (No, it's not a dungeon.) Go northeast of it and
you'll find a Magirock in a hidden area in the forest. Head west to find the
Magirock.
Then go throughout the Gobi Desert on the world map. At one point, you'll meet
a little girl. Follow her and you'll reach Louran.
===============================================================================
Louran - Mirage
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
| BrnzPike ................ 880 Gems | |
|______________________________________|______________________________________|
Here, begin by heading primarily to the north. In the northern areas, past the
stone wall, you will find the shop in a building to the west. There, you can
stock up on Bulbs - do it! - and buy a BrnzPike. Note, however, that is better
left to be bought later, due to a weapon we'll soon obtain freely that, while
weaker, does better in the following dungeon.
Exit and go west, then south and west into the building if you want to use the
inn here. Of course, you cannot use it until you find and speak with Meilin.
So just note its location for now - we have to go here eventually.
Back outside, go northeast to the previous area. Go back to the main square,
then west to the next area. There, go along the path and into the building.
Speak with the man nearby, opt to hear his worry, then tell him to bury his
money with him. This'll give you 500 Gems later.
Continue north two areas, then exit through the big door to the north. Outside,
go into the next building. There, go northeast and into Meilin's bedroom there.
Take the Magirock from within, then return into the main living area. As the
house's residents will tell you, go to the fireplace in the northwestern corner
and crawl through.
Go along the linear path into the next room to find Meilin. Speak with her, and
she'll absolutely forbid you to pass, infuriated for some reason at your
presence. =/ Anyways, remember where the inn is? Go back there and speak with
lady at the table to know that your bed is ready. Go west into the next room and
lie in bed.
Things get awkward eventually...
No, not like THAT, you idiot!
===============================================================================
Louran Ruins Dungeon
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 178 Gems ...................... [] | 500 Gems ...................... [] |
| L. Bulb ....................... [] | LightRod ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| M. Bulb ....................... [] | P. Cure ....................... [] |
| Rags .......................... [] | Red Scarf ..................... [] |
| STR Potion .................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Basilisk | 49 | 32 | 32 | None | None |
| Chonchon | 44 | 24 | 34 | Sleep | Jump Attack |
| Maduu | 54 | 26 | 0 | Curse | None |
| Raiden | 64 | 23 | 36 | Immobilization | Slider |
| Red Borfe | 48 | 26 | 28 | None | None |
| Zombie Boy | 60 | 18 | 21 | Poison | Light |
| Zombie Girl | 80 | 18 | 21 | Poison | Light |
| Zombie Girl Head| 10 | 18 | 0 | None | Light |
| Zombie Man | 50 | 18 | 21 | Poison | Light |
| Zombie Woman | 54 | 18 | 21 | Poison | Light |
|__________________|________|______|______|____________________|______________|
We awaken to find ourselves in our bed with the stench of rotting flesh about.
Well, it ain't me. :P Go back into the lobby of the inn to find out why -
the mirage has faded while we slept, revealing Louran's true form: a post-2012
apocalyptic ruins filled with zombies! Oh noes!
Open the chest in your bedroom to find an M. Bulb, then go to the lobby to beat
up the Zombie Woman. Go east to the dining room to fight two more zombies, then
go north of the lobby and into the hole there.
In the next room, go left. Throw some pots around to get further west while
beating up the two zombies, then go north and upstairs. Defeat the zombie
nearby, then go west to beat up another. After doing so, go north and outside.
There, head into Meilin's house.
Beat up the zombies around this room, then go past the fireplace and along to
Meilin's room. There, go around to the north side and you should find the
Red Scarf, which looks like a pinkish-reddish cloth on the floor. You'll need
this later. We need to find Turbo, Meilin's dog, now, to use this scent to home
in on Meilin.
Backtrack outside and into Temjin's house to the south. Go south another room
and south. Push the table nearby south. Speak with Hedyn nearby, if you want,
then go south a room. Defeat the zombie nearby, then go south and outside.
Here, defeat the onslaught of zombies and head east to the town square. There,
you'll find a number of zombies across the square. Go around, defeat them, and
head north and into the storage area of the shop - the second doorway from the
northwest corner. Here, defeat the enemies and push the boxes aside so that you
can reach the chests - the north one contains the weak Rags armor, and the
south one contains the useful P. Cure.
Go west into the main shop and defeat the zombies if you want, then exit. Head
to the far east and into the building to fight three more zombies, then head
east an area outside. There, go along the path to beat some Raidens and a
Chonchon - use jumping strikes against them. Go east and south from there to
find the entrance into the building.
There, go east and west from the entrance to beat up some zombies, then go
north from there. Head west in the next portion of the area to find a Magirock
and go east to find a chest with the LightRod. Equip this weapon, as it'll do
extra damage to undead monsters.
Backtrack into the main square. Feel free to beat the enemies there and those
on the way there. In the square, exit to the southwest corner to reach the
southern portion of the east side. There, go north and beat up another Chonchon
plus a Raiden or two. Then go into the building to the east. Go through it and
beat up the Red Borfes. Also be sure to divert along the northern path when it
is given to you to find a Magirock.
Exit the building to the southwest or southeast - it won't matter. Defeat the
Basilisk nearby outside, as well as any other annoying Raidens that come up. Go
to the east and beat up some more Raidens, another Chonchon, and a Basilisk.
There should be a narrow northbound path just left of the area where you fight
these enemies.
Go along it and defeat a Basilisk, a Chonchon, and possibly a Raiden as you
head into the next building. There, as you proceed to the next room, you will
want to defeat those annoying Red Borfes. The aforementioned next room contains
three Maduus. DO NOT EVEN TOUCH THESE ENEMIES. They contain ghosts, which will
return you to the dungeon entrance as soon as you touch them when they're
released from the armor. You can kill them later when we receive and equip the
Holy Seal. >:) For now, continue east and north to the next room.
Here, there are a few boxes to the south. Shove the rightmost one south and
the new topmost one west. Continue south and outside. Defeat the Raidens that
come, plus the Chonchon, then go west, south, and east to the new building.
There, defeat the enemies in the room nearby. Go east and into the hole in the
ground to fall into the room below. Open the chest down there to receive the
Holy Seal. This magnificent item will allow you to never be ejected from a
place by a ghost, so long as it remains equipped. It's also necessary for this
dungeon, I think, so, yeah, equip it.
Now, see the two tables to the left? Push the one on the left southward and you
can now head westward. Defeat the Maduus in the adjoining room - their ghosts
will now just be graphical annoyances - and go west and upstairs. Defeat some
more zombies again, if you want, then crawl into the fireplace north of the
building entrance.
Continue into the next room, then to the Mage's place. Here, go east and sleep
in the bed for a free HP restoration! ^_^ Also consider speaking with Hedyn
and exmaining the bookshelf, both of which can be found in the southwest
corner. Now, backtrack in the sandstormy outside. Backtrack now to the Square.
If you forgot how, outside, head west, north, and east into the building. Push
the blocks around to reach the north exit. Go into the next room and defeat the
Maduus as you head west to the next room. Defeat the Borfes and exit to the
south. Head south and beat the Chonchon and Basilisk. Defeat other local
enemies if you wish, then go west to the Square.
Here, head to the northwest corner near where the shops are. There, you should
see some zombies walking into a hidden entrance of a building. (If you can't
see it, just go south at the flaw on the wall.)
Inside, go east and defeat some zombies, then crawl into the fireplace here.
Go into the next room, then, WITH THE HOLY SEAL EQUIPPED, run along the linear
path presented before you. Have no fears about the ghosts - with the Holy Seal
on, they are mere phantasms, unable to affect you.
Continue along into the next room and, there, defeat the Red Borfes that attack
you. Go east and beat two more, then progress into the next room. There, just
head east and defeat some zombies as you go into the next room, then outside.
There, go west and beat up the Chonchon, then go east and north to beat up the
Raiden. Continue north, then west. Defeat the next Chonchon, then proceed into
the house. Open the chest within for 178 Gems, then exit. Defeat the nearby
Chonchon, and possibly Raiden, then go west and north through the fence.
Defeat the Raiden to the east, followed by another Chonchon. Go east some more
and beat a Raiden coming from the alleyway, then go through the hole in the
north wall. Head west to battle a few Chonchons and Raidens, then go into the
building to the east.
In the entrance room, feel free to take out the zombies nearby. (The northeast
corner's fireplace is worthless, so ignore it.) There are a couple more zombies
(but nothing else) up the western staircase. The other staircase is a bit more
profitable. Go into the first room you find to find a Magirock. The next two
rooms are useless, so go into the northbound hallway just west of this room.
Continue along the path to find the stairwell to the next room. Ascend.
Defeat those annoying Red Borfes nearby, then head west to fight a few more,
then head upstairs to find ... MORE! Go east to find even more, then through
the doorway to the south. Here, you'll find a few Maduus. Defeat them and go
east. See that big table? Crawl beneath it and you'll find a hidden room with
a lonely Magirock. Awww.... Let's give him a friend - my pocket!
Backtrack along the path. To those who have forgotten, crawl back under the
table, go west through the Borfe room, go east through the other Borfe area,
go west, south, and east back to the entrance of the building, then south and
outside. Feel free to beat other enemies along the way. EXP. is good for the
body!
Head east and into the northeastern building to find a chest. This one will
contain a Large Bulb, or L. Bulb, which restores 150 HP. Go south and through
a hole in the wall here, defeating enemies all the while, and into the next
building to the west. Defeat the Borfes there, then go into the next room.
Head west and beat up the Maduus, then continue into the next room. Defeat
the zombies in there and head outside. Defeat the nearby Raiden, then open the
chest to find a STR Potion! Use it.
Backtrack through the linear rooms to the outside area there. Go west and south
to the next area, which is just a small portion of the Square where you'll
find another Magirock! Go into the building nearby for a battle with some
zombies. Exit and go east, past the Chonchon and Raidens again, to the next
building. There, defeat the zombies and grab the Magirock on the east side of
the room. Exit, defeat some more nearby enemies, and proceed east into the
Cemetery.
Defeat the expectant swarm of zombies - dude, it's a graveyard! - and enjoy
their dropping. Examine one of the northwestern gravestones to find the money
from Temjin - 500 Gems! - if you told him earlier to bury his money with him.
Go to the right of there to find Turbo. Equip the Red Scarf and speak with him.
He'll decide to follow you and help you find Meilin. Once you've conversed with
an animal (hey, wait...), re-equip the Holy Seal for the sake having something
useful on.
Go back west an area, then go back to the north, past all of the enemies. In
the part of the area past the wall, go into the north-central building - you
remember, the big area with the two staircases and useless fireplace? You can
follow Turbo there if you want - you probably need him there to get in for the
plot stuff anyways.
Defeat the zombies in the entrance room, then progress down the eastern stairs.
Go to the far west and crawl beneath that table. You see that Maduu to the
north? It is not a Maduu at all - in fact ... it's Meilin in disguise. After
this, the zombies will disappear, making treasure hunting easier if you want.
Anyways, Meilin will get mad at you before she gets telepathic experience with
her dead parents - even from beyond the grave, they will lecture her on not
causing people (you) undue grief. She soon runs off after the event. Outside,
you can meet up with Meihou, who'll apologize for Meilin.
He'll also tell you about the nomads living to the northwest. Once you're
done here, head back to the overworld.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~ Quest to Neotokio (Optional) ~~~~~~~~~~~ **TERRA_432**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Overworld / Safarium / KingNest
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
We'll actually be beginning a completely optional sidequest right now. If you
don't want to do this and want to proceed on with the Nomads' and the Teklama
Desert, CTRL+F the tag **TERRA_433** and you should get there.
Otherwise, onward! We'll begin with a few mini-quests leading up to the main
one.
<== Overworld ==>
From the Gobi Desert, head south and back into the mountains. Progress back to
Lhasa, then continue back to the Indus River. Cross the hippos there and head
southwest. Once you see the area where the unnamed river ends in a lake, head
west and back into the mountains to the north. Go northeast through the desert
and continue along back to the Safarium.
<== Safarium ==>
Here, head into the northeastern cave. There, go north, then along the side
path to the west to meet a -- *gasp* -- human. Speak with him and you'll play
a Whack-a-Mole type of game. All you need to do is hit over, I think, 20 of the
gray-headed enemies without hitting yellow ones. Hitting the yellow ones will
subtract from your points, making you need to hit more gray ones.
If you win, you'll get a Magirock - just pick it up. (You cannot do so before
playing - you won't be allowed to.) Return outside and speak with the gull near
the entrance. It'll offer to send you back to the KingNest - you can't
understand it, of course. Use the option filled with "!!!!" to go on.
<== KingNest ==>
Speak with the center of the three gulls. It'll offer, wordlessly, to send you
to the island of Kamiyo of Japan. Use the option filled with "!!!!" to go there
and then south to Neotokio.
===============================================================================
Neotokio
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
As much as you could probably expect from a Japanese company, Quintet has made
the Japanese city of Neotokio (Neotokyo/Neo-Tokyo, get it?) more advanced than
the rest. How ironic considering future events...
Anyways, head into the building to your west upon entering, then into the left
room there to find a Magirock. Go to the east side of town and there should be
a downbound staircase near the road. There, go on down and head to the western
end.
There should be a large wooden shop. The second one is the one you want to
actually go into - the first only really lets you eat without reward. However,
this western one features a minigame. Speak with the man at the counter, then
go next to the empty seat to the north and face west. You now have to press
A and B alternatingly, and as fast as possible. This can be easily done by
turning the controller ninety degrees and pressing A and B each with a
separate thumb, but, again, alternatingly and quickly. If you use this to eat
more soup than the man opposite you, you'll be allowed to take the Magirock
you can see nearby. Take it!
Exit this lower area now. Head to the west side, then north and upstairs. To
the east, there should be an empty lot with just a sign on it, and a person
commenting about the empty lot. Head northeast and examine the trash can to
speak with someone. Opt to help them from their plight.
This results in a battle!
O-----------------------------------------------------------------------------O
| BOSS: Miserly Ghost |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Miserly Ghost | 750 | 0 | 0 | None | Light? |
O----------------O----------O--------O--------O------------------O------------O
This boss is relatively funnier than most. The boss will primarily just go
around the room complaining about random things. Feel free to laugh at it for a
bit, but you have to fight eventually.
Depending on when you fight this - this boss can be fought, I believe, any time
from the opening of Chapter 3 prior to the Asmodeus incident of Chapter 4 -
this boss can be extremely hard or extremely easy. Right after Louran is
probably a good time to fight, as you're likely still using the LightRod, and
I'd assume this boss to be weak to Light.
This is primarily due to the fact that you should be doing about 40 ~ 50
damage per hit after Louran (Level 19, LightRod). The boss will take a lot
longer otherwise, but there is little variation in the general strategy - when
the boss appears, do a dashing attack at it! Repeat until it dies. (Again?)
~~~
After the battle, the miserly ghost will leave. Speak with the chicken (!)
nearby. He claims to have been crashing in the company's crash pad, this
.. messy room. What company? Quintet, the developers of the whole Soul Blazer
trilogy, including Terranigma! He'll decide, as thanks for your saving him,
to put you as the lead character of a video game.
"On this day, Quintet and Terranigma were resurrected."
It may not be real text, but it fits. :P After all, the Quintet building will
fill up the empty lot from earlier. Feel free to go around in there and learn
some random trivia. For example, comments on the game are supposed to be sent
to Enix, not Quintet (stupid, right?), who is now merged into a different
company (Square to make Square Enix). Additionally, you can also learn that
this game was supposed to be called "The Illusion of Gaia 2", as the sequel to
the sequel of Soul Blazer. Illusion of Gaia's beta US release notably had the
title "Soul Blazer: Illusion of Gaia" for the curious.
Eh, screw it. Logic is illogical.
Anyways, remember how we have to, like, save the world and all that? Finish up
whatever you have to do in Neotokio, then leave and go north to the Stopover.
Speak with the gull and say the "!!!!" option to return to the KingNest, then
use the left gull in a similar manner, then go back all of the way to the
Gobi Desert.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unmuting Princess Elle ~~~~~~~~~~~~~~ **TERRA_433**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Nomads' / Teklama Desert / Overworld
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
<== Nomads' ==>
These guys are found to the northwest of the Gobi Desert.
Here, head up north and speak with the man to the right of the fire pot. He,
upon hearing of your relationship with Meihou, will decide to tell you how to
cross the western desert - Teklama. There are four things to note:
• Go west to the boulders arranged in a triangle.
• Go south then to the boulders arranged like a snake.
• Go northwest to some dragon skulls.
• Go north to the exit.
Leave, now.
<== Teklama Desert ==>
To the west of the Gobi Desert is the smaller Teklama Desert. Beware of
spending too long here, as it'll cause you to be ejected from the area. Anywho,
the directions to pass by are above here. Peruse them. The only really notable
thing is the northwest direction. For it, holding Up and Left on the D-Pad is
not sufficient. Just try holding one for a second, another for a second, and
switch between the two.
<== Overworld ==>
Back at the overworld, go along the path south, west, across the river, and so
on. You'll see a hidden area north of the bridge, I believe. Go there and head
north or northeast from the start after moving boulders aside to find a
Magirock.
There's nothing else in that unnamed area, so return to the overworld. Head
southwest and west. You'll see a castle across a moat with a town to the
southwest. Head into this town.
===============================================================================
Loire
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| BrnzPike ................ 880 Gems | LightRod ................ 980 Gems |
| SlvrPike .............. 1,500 Gems | RingMail .............. 1,280 Gems |
|--------------------------------------+--------------------------------------|
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|______________________________________|______________________________________|
Upon your arrival, feel free to go around town and speak with the townspeople.
Notably, you will learn of the White Wind - this game's Robin Hood - who has
been locked up by the king. You will also learn that the king is searching for
a groom for his princess; all you to do is cure her muteness.
Oh, good. We need a psychologist for something like that, and Sigmund Freud
won't be around for another, what, 1,500 ~ 1,600 years? -_-
Also, you can buy some Pretty Flowers from the flower girl south of the main
fountain. Each one costs five Gems. You will be required to have one of them
for game completion, and another for a minor sidequest, so buy two. Come on,
it isn't that much!
Then there is the economist, Keinz, at the northeast side of town. This man
will magically stalk you into every town you go, telling you how likely it is
for this town to expand. That composes a great part of our Chapter 3 - or, at
least, for the helpful sidequests integrated within this walkthrough. For now,
listen to his ramblin' and go into the nearby.
There, you'll be forced into having dinner and a show for the Bounty's rather
cheap price of only ... 1,000,000 Gems! Pffft. *Zap Ring* Well, before we can
pull out our little Jewelry Box, one of King Henri XIII's knights and guard to
the princess, Knight Fyda, arrives. This forces him into near-bankrupt status,
for he now has to give you and all other townspeople free stays. ^_^
Feel free to sleep and save there, then return into the town square. On the
north part of town, read the signs and speak with the nearby people to learn
formally of the groom searching for the princess.
That's about it. Feel free to do some shopping for a dungeon soon to come -
the SlvrPike (Silver Pike) is the only thing worth buying, actually. The
RingMail can be found in a chest early in that same dungeon, and... Well, you
can always stock up on Bulbs.
Return to the world map and head northeast into the castle.
===============================================================================
Loire Castle
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
Upon entrance, you should have a clear path northward. If not, press Up on the
D-Pad to speak with the guard, then sleep at the Inn in Loire and return.
Here, go north an area, then through the eastbound door and north through
another to the kitchen. Exit to the northeast after the startling conversation
into the pantry, then go to the far south to the Magirock. Return to the
horizontally-long entrance hall on 1F and into the nearby staircase.
There on 2F, go west and through the center door. There, you will need to go
speak with the guard nearby and say that you are here for the groom search.
Go into the room to the right. Feel free to speak with those people, namely
the jerk, (Ster)Royd.
Soon, you'll be told to go meet the princess. Go west and north an area. Go
far north and speak with the king on the right, King Henri the XIII, and the
princess on the left, Princess Pea -- I mean Elle. Wait, Elle? Like Ark's
girlfriend from the underworld "Elle"? What's going on? Speaking with her
formally reveals her mutism and her self-centered personality, which you would
have learned if you wandered elsewhere in the castle and spoke with people.
Then speak with the man to the south and between the two for your task. You are
to find out how to cure Princess Elle's mutism, then report to the king in the
allotted amount of time. (There is no time limit that is ever made known; don't
worry.)
If you want some in-game hints, you can go to the king's library - center door
on 1F, then northern northwest door. The books there can reveal information
primarily about the Protect Bell and how it guided the soldiers through the
Norfest forest maze to Stockholm, how the wolves there were tamed with a Dog
Whistle, and how the White Wind was attempting to get something in the king's
room.
Well, where to begin... Head to the overworld map.
===============================================================================
Overworld / Mush / Loire
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 500 Gems ...................... [] | L. Bulb ....................... [] |
| Mushroom ...................... [] | Sleep Potion .................. [] |
|______________________________________|______________________________________|
<== Overworld ==>
There is a small passage between the Loire Castle and the mountains east of it.
Use this to head north and northeast. As you approach the icy areas, you should
see a house. Feel free to visit this place, though there is no particular use
for it. One of the tiles in the nearby forest is our destination, in fact.
<== Mush ==>
Head south and you should see a brown Mushroom on the ground. It is between the
two trees and just south of the nearby tree stump. That's the barebones
requirement for doing anything here.
However, the other two treasures... Go east to the small pond. To the north,
there is a tree. If you head north just to the right of the trunk, as you
become hidden by the leaves, you should be blocked by a chest in that general
area. This chest, while invisible, can be revealed by pressing the A Button
while facing north against it to find a whopping 500 Gems!
And, for our final treasure, go to the north and northwest corner of the
area - just follow the northern lakeshore west to find the chest. Open it for a
nice L. Bulb, then return to the overworld map.
<== Overworld ==>
Return southwest and south to Loire.
<== Loire ==>
We're going here for one minor thing. In the inn, there should be a man at the
table who calls himself a chemist. He's looking for a Mushroom - equip yours
and speak with him. He'll decide to make a Sleep Potion for you, but it'll take
some time. Just leave and re-enter the town and speak with him to get it.
Then return to the Loire Castle.
===============================================================================
Loire Castle
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Jail Key ...................... [] | Magirock ...................... [] |
| Protect Bell .................. [] | |
|______________________________________|______________________________________|
Upon entering the castle, go north, east, and north an area to the kitchen.
There, you need to equip the Sleep Potion and slip it into the food, much like
you would for a dog. :P However, the main impediment is the cook walking
around next to the big pots. You have to wait until she's not facing you to
place the drugs in the dinner. To actually place the "stuff" in there, all you
need to do is press Up on the D-Pad while next to the pots. After this, the
cook will, and only then, call dinner to be ready. Heh.
You'll be ejected from the castle. Once you're out, go back in to find
everyone asleep (or so you think). Go north, west, north, and west some areas
to the castle prison. There, go to the right and speak with the prisoner in the
cells. Coincidentally, this is the White Wind, our "Robin Hood" of sorts. Speak
with him and decide to let him out. (Don't worry, this is not like Final
Fantasy V - this is good for you.) So go left and "speak" with the prison guard
to get the Jail Key. Equip it and use it on the White Wind's cell door to
release him. You'll then learn that what you desire - the Protect Bell - can
be found in the hidden area of the king's room...
So, let's go there! Go north, south, and east an area. Go through the central
door here. There, go to either the northwest or northeast corner and use the
west/eastbound door, respectively, and go along to 3F. There, go into the next
area to find -- *gasp* -- Princess Elle did not eat her dinner! She's still
awake, but ... well, I guess she won't be telling anyone anytime soon. :P
Go north an area to find the entrance to the royal bedrooms. First, push the
guard nearby northward, much like you would a rock, then go through the door
to the northeast. There, in the king's room, feel free to speak with the king.
He'll mumble out a hint to the puzzle in his drug-induced slumber - it seems
that what we seek is behind the statue. So push the northeastern statue aside
and crawl through the nearby hole.
Go along the path to 1F in the tower. There, collect the nearby Magirock and
open the chest for the Protect Bell. Good, now onto the next dungeon.
Backtrack to the king's room, then exit it and the next room. Go east or west
and along the path there back to 1F. Use the south-central exit there, then go
south two areas to the overworld map.
===============================================================================
Norfest Forest
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 389 Gems ...................... [] | Dog Whistle ................... [] |
| Life Potion ................... [] | M. Bulb ....................... [] |
| M. Bulb ....................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Portrait ...................... [] | RingMail ...................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Dark Bat | 55 | 28 | 27 | None | None |
| Purple Whisp | 20 | 20 | 20 | Toasted | None |
| Sabredog | 106 | 30 | 32 | Poison | Wolf |
| Warlock | 98 | 28 | 27 | Toasted | None |
|__________________|________|______|______|____________________|______________|
<== The Norfest Maze ==>
Just before entering the true dungeon, you'll be allowed to speak with Royd.
He'll warn you against entering this place. Ignore him and equip the Protect
Bell, then trek north into the forest.
The Protect Bell works like this. In each area up to the broken bridge, if you
navigate the maze correctly, the bell will chime. There are four more rooms to
deal with. But first, this first area... Go north and into the path in the trees
to the east. At the end of this path, you'll find a free RingMail I spoke of
earlier in the introductory Loire section. Equip it and return to the main
path. Head north and defeat some Dark Bats as you continue to the next area.
Here, you just need to go north an area, north another, east an area, and north
one more. These rooms are worth little mention, having only Sabredogs and Dark
Bats for battles. The former are the only relatively difficult ones, and, if
you have the Silver Pike (SlvrPike) equipped, there shouldn't be a problem...
Anyways, there aren't any treasures in these areas, either, so feel free to
just kill enemies, if you even wanna do that, then continue on.
After this, head north to find that...
<== The Bridge is Out!? ==>
.. Yes, the bridge has been broken, so we need to find another way across. At
the bridge, go southeast from it and along the path in the trees to the next
area.
There, head south another area.
And here, head south some more and east to battle a Dark Bat group from the
clearing. There, head back to where you entered and south to the two Sabredogs.
There, around the south-central tree that's pointing more to the north than the
two next to it, there is an invisible chest hidden by it containing a Life
Potion. Find and use it, then head back to the Dark Bat clearing and along the
path south, past some more Dark Bats and Sabredogs, into the next area.
Here, head east and north. Ignore the bugs going from tree stump to tree
stump - like in the fight against the Parasite, they're invulnerable to any
attack. Instead, continue north to the northeast corner, open the chest for
389 Gems, then go west to the northwest corner. Head north to the next area,
watching someone stalk Ark as you do...
In the next area, head east and north. You'll soon battle a simple Warlock
before needing to west. Do so and beat the Warlock past the northbound path.
Use this path to go to the next area.
There, Ark even feels the presence of his assailant, and he's a little scared,
even if he won't admit it. Head north and west to the next area.
Here, head north and take out a Dark Bat, then go east another area.
Here, go north and take out the Warlock, then the Purple Whisp that soon comes
from the lake. Continue east and defeat the Warlock, then the following Purple
Whisps. Head south and west along the shoreline to find a chest. Open it for
the Dog Whistle, an item necessary further ahead in the dungeon.
Return to the previous area and go north. Defeat the Warlock there, then the
one to the west and south. Continue south through the narrow path, defeating
some enemies as you go. At the spot of light, turn east at the tree stump and
go south at the fork. As you almost reach the next area, you hear a shriek
from the north! Dash up there and dash-attack the Dark Bats. You find that
they were attacking your assailant - Meilin, the mirage-maker from Louran! She
will decide to help you and follow you. So, continue south to the next area.
Here, go south and along the path into the clearing. Defeat the northern
Warlock and go into the clearing east of there to find a Magirock. Go south
and beat up another Warlock, then return northwest to a new area just west of
where you entered.
Back here in the bridge's area, head northwest and beat some Purple Whisps as
you go on to the next area.
Here, head due north for a bit to a clearing to find some Sabredogs, and a
Magirock at the northern side of it. Go back southward, then west to the
north/south fork. Use it to head north to a clearing to find a Warlock and a
Sabredog, and probably a Dark Bat or two, to combat. Beat 'em and head west
to the next area.
Defeat the Purple Whisps that ambush you as you enter the area, then head to
the west for a bit, dealing with some Dark Bats and Purple Whisps. Head to the
south to reach the next area, just past the li'l pond here.
Here, head south, then east at the tree stump. Defeat the Sabredog running like
a maniac around this small clearing, then open the treasure chest nearby to
find an M. Bulb. Head south to the pond, then west. Defeat the Purple Whisps
and the Sabredog that attack and head south. Defeat another Sabredog, plus
more Purple Whisps, then head west from the tree stump to another area, where
you will find a Magirock past two Warlocks.
Return to the previous area now and go east. Defeat the Sabredogs and Purple
Whisps, then head north to another Sabredog allied by ever more Purple Whisps.
Then head west to the next area.
Go west and north to defeat a Warlock, then go further north to the bridge to
the next area. Cross it and feel free to defeat some Purple Whisps as you cross
it.
<== Storkholm ==>
Immediately as you enter, both you and Ark will easily recognize this town's
identical design and structure to that of Ark's hometown in the underworld...
Crysta. But ... how?
Before we have time to truly ponder this, six wolves come up. They will likely
turn us into their supper if we even try to go any further. We can leave if you
want. However, what you need to do is equip the Dog Whistle, found earlier in
the dungeon, and use it with the X Button.
After the wolves leave, go into the house next to you, overworld Elle's, and go
north two rooms. There, you will find two more chests. Open them for an M. Bulb
and the necessary Portrait. This seems to be a picture of Princess Elle's
parents, prior to King Henri XIII's .... massacre of Storkholm. We can probably
have Meilin use her mirage abilities to startle Princess Elle and cure her
mutism.
Exit the house - feel free to explore, but there's nothing really there. You
can't even sleep in "your" bed. Outside, the houses all have broken doors, and
we cannot apparently break 'em down. So, outside, you'll just head to head
south and try to leave. Ark and Meilin will opt to meet up at the castle later
on. You will be automatically ejected from the Norfest Forest as a whole.
Return to Loire Castle.
===============================================================================
Loire Castle
===============================================================================
When you arrive, head up the east or west staircase to 2F, then proceed to the
center of the area. Go through the door here, then you'll meet Meilin as you
proceed. She'll have everything set up for the mirage, so head northward into
the next area and speak with the king.
Meilin will create a mirage of Storkholm and Elle's parents around the king,
Princess Elle, and Ark. There will be some conversing before the mirage
dissipates, leaving Elle unmuted to some extent. Ark will get thrown out again
for some seemingly-arbitrary reason, and the groom search is cancelled, so I
guess we're okay?
Outside, you'll speak with Meilin again. Once you're done, return to Loire.
===============================================================================
Loire
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| BrnzPike ................ 880 Gems | LightRod ................ 980 Gems |
| SlvrPike .............. 1,500 Gems | RingMail .............. 1,280 Gems |
|--------------------------------------+--------------------------------------|
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|______________________________________|______________________________________|
Return to Loire and feel free to restore your stocks of items. Afterwards, go
take a nap in the inn - go ahead and save as you do so. You'll then have a
dream about the Elder in Crysta, saying you are not done yet... You need to go
to someplace to the south.
When you awaken, go ahead and save and speak with the woman at the desk. She
will tell you that the king is dead, likely due to murder. Head outside and, if
you speak with Keinz, you'll learn that this town is now expandable due to the
death of King Henri XIII.
Feel free to do the expansion, or not. It's not particularly necessary, but,
for but a few moments of your time, you'll be able to get better items and
such.
So, now that the king died, in the center of town, the intellect Jean will
announce his candidancy for representing the town. His opponent soon does the
same, and his opponent is the alcoholic and conservative Louis. Speak with
both men, then learn from Keinz that Jean is the best. Leave and re-enter the
town to be able to vote. The ballot box and voting station is southwest of the
inn, near the billboards. You are allowed to vote and, unbeknownst to you, your
vote will break the tie.
Feel free to vote for whoever you want. However, it is much more beneficial
(not to mention sensible) to vote for Jean. That will allow you to expand Loire
as well as several other towns; Louis will not allow any expansion, though.
After the voting, go up to the center of the town and the votes will be counted
and the winner announced. If you voted for Jean, thereby making him the winner,
exit and re-enter the newly (and quickly) expanded Loire.
===============================================================================
Loire - After Expansion #1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Camera ........................ [] | Fancy Clothes ................. [] |
| Matis's Painting .............. [] | Wine .......................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| Icepick ............... 1,770 Gems | RingMail .............. 1,280 Gems |
| SlvrVest .............. 1,550 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| PyroRing .. 2 Magirock and 25 Gems | Ice Ring .. 1 Magirock and 10 Gems |
| SnowRing .. 2 Magirock and 25 Gems | Zap Ring .. 2 Magirock and 15 Gems |
| BoomRing .. 3 Magirock and 25 Gems | Ray Ring .. 1 Magirock and 15 Gems |
| ElecRing .. 2 Magirock and 30 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|______________________________________|______________________________________|
Well, there's plenty to shop for now! You can get some new weaponry and armor,
plus practically every magic ring thus far. However, the Icepick and VestArmr
are moderately worthless to buy, as we should be able to get them from our next
main dungeon.
As for the four items listed in the checklist, we'll begin by snatching up
Matis's Painting. To the west of the town entrance, you'll find his house. Go
inside, talk with him, and help this amateur Da Vinci spread his art by taking
a painting. We'll sell it later for a relatively hefty sum.
Just east of there, you'll find Pierre. Pierre is an inventor who is trying to
make something to make instant pictures, much like Will's cousin Neil was
trying to do in The Illusion of Gaia/Time. (Back then, it only worked if you
sat absolutely still for hours.) Here, Pierre's almost made his camera, Latin
for "vaulted room", and he wants you to try it out. Twice, you'll get hurt. On
your hopefully-reluctant third trial, it works and you get a free camera! This
item can be equipped to take pictures of the area. Do this also with each area
you visit.
You probably remember the weavery and winery is, don'tcha? In the weavery, you
can go to the back room and speak with one of the servants. She'll try to meet
her dream of selling clothing to all - not just the high in status - by getting
you to sell the Fancy Clothes to someone.
And, as for the winery, as could be expected, the owner wants you to sell his
wine to see if it would be good to sell. First, you'll try three different
wines - two suck horribly, and the third is good 'nuff. Speak with the owner
again to take a bottle of wine.
It's time now to leave. Head west and south on the overworld map, past the
empty toll gate, to the town of Litz near the other castle of Sylvain.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~ Rescuing Christopher Columbus ~~~~~~~~~~ **TERRA_434**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Litz
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Luck Potion .......................................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| RingMail .............. 1,280 Gems | SlvrVest .............. 1,550 Gems |
|______________________________________|______________________________________|
In case you couldn't tell, you are now in the country of either Spain or
Portugal based on a real-world map. It's hard to tell which, but, given the
various contexts, I'd say Spain. You history buffs probably know what that
means - Christopher Columbus and his historic journey to the Americas in the
1490s. Yep, this world's technology is already ~1,200 years ahead of our own!
Feel free to speak and shop around town. Like with the expanded Loire, shopping
for weaponry is fairly needless, as we'll get superior weapons and armor in the
next dungeon. As for items, though, stocking up on those L. Bulbs is not too
dumb an idea.
If you speak with the residents, you'll learn that the Sylvainian Queen went
crazy after her three sons died on a voyage to America. Others will speak of
Columbus and his seemingly mad idea that America exists. Dr. Emilio in the
hospital near the town entrance comments further that Columbus has been
missing for some time, and he has no idea where...
Anywho, there is a chest in the northwest corner of town. Open it to find, and
soon use, a Luck Potion. The town inn is in the top-right corner - go there,
sleep, and save, then exit town.
===============================================================================
Quatro's
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 1 Gem / 5 Gems ....................................................... [] |
|_____________________________________________________________________________|
These guys are found to the south of Litz.
I wonder is that is meant to be a reference to the Spanish word for "four"?
(If so, they spelled it wrong - I think it is "cuatro". :P) There are four
female dancers in the camp, so it sorta fits.
Anyways, there is little to do here. In the northeastern tent, you can speak
with the dancer there, then run southward at her back for a while to be paid.
It is 1 Gem the first time, and five the second and all thereafter. After two
times here, they'll move along.
Now, go to the world map and northeast into the Sylvain Castle.
===============================================================================
Sylvain Castle
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 651 Gems ...................... [] | Black Opal .................... [] |
| DEF Potion .................... [] | Icepick ....................... [] |
| L. Bulb ....................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Ruby .......................... [] | Sapphire ...................... [] |
| Stardew ....................... [] | STR Potion .................... [] |
| Topaz ......................... [] | Tower Key ..................... [] |
| VestArmr ...................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Blood Skeleton | 120 | 45 | 0 | Curse | None |
| Chakra | 125? | 35 | 39 | None | None |
| Cursed Armor | 150 | 38 | 38 | None | None |
| Dark Bat | 55 | 34 | 30 | None | None |
| Skeleton | 120 | 32 | 31 | None | None |
| Soul Knight | 170 | 59 | 57 | None | None |
|__________________|________|______|______|____________________|______________|
<== Random Introductory Stuff ==>
Head forward and, if you approach the purple water, you'll be notified that
it's acid! And not the kind of acid that induces halluncinations - the kind
that kills you instantly and makes you all soupy. Yum yum. Anywho, go east or
west from there, and progress north into the next room.
There, defeat the three Cursed Armors - one to the west, one to the east, and
one to the north. They are much like the Living Statues of dungeons past - get
'em against a wall and combo-attack them to death. Head up the north-central
stairs to notice the odd paintings, primarily how their eyes are cut out. Odd.
Go west, south, and west to find the stairs to the next area. Use them.
Here, head east and north to the next area.
Here in the Chamber, go north and you'll find two skeletons on the thrones. The
voice of the queen echoes out, yearning ever more for her children, just as the
two Skeletons animate. Defeat them, bewaring of the death causing an explosion
of bones in every direction for damage. Speak with each soul afterwards. The
one on the right notably tells you that the year of the three princes' death
became an important number to the queen...
Go south into the hall when you're done, then east at the intersection and
downstairs. Here, defeat the Chakra hanging out to the right, then go west.
Exorcise the Skeleton and continue to find another one, plus another Chakra.
Afterwards, go north to the next area.
Here in the Library, we'll begin defeating annoying enemies. Take out the two
Skeletons to the west, then go north to take out the Chakra, and east to
defeat the Blood Skeleton. Note that these CAN revive themselves if not enough
damage is dealt in one hit, so stick around if you don't deal over 120 damage.
(It accumulates from revival to revival.) Head north again and take out the
Chakra and Blood Skeleton along this northern avenue.
Now, you probably see those things on the shelves, like in the northwest
corner. Examine them to learn a number of things. One, for example, is that
the three princes of the queen died in the year 286 (the important year to
the queen), and, as it was on Columbus's watch, he was imprisoned. You also
can learn that the world has a balance of Light and Dark elements, and that,
should that this ever become imbalanced, a hero will one day rise and take his
arms to return to the world to its equilibrium.
And, finally, a poem. This is the solution to a puzzle in the castle, so you
know...
"I met four men.
The first man had clear blue eyes.
The second was an Oriental with impressive deep black pupils.
The third man had eyes that burned with passion.
The last man had a brown false eye.
I decided to show them the special room."
That's the important stuff anyways. Exit the Library to the southeast, then
defeat the Chakra and Skeleton outside, and two more of them further east.
Continue back into the hallway and head west and south to the next area.
Here in the chandelier room, head east and north to the next area.
In the Chapel, we'll simply head east. Go north when first possible and, in
this smaller area, defeat the two Chakras crawling along the north side and
then go north to the next area.
Here in the next room, go north. Suddenly, four Skeletons will appear. Go
around the room and defeat all of them and a soul will appear on the north
side. Speak with it and permit it to accompany you until it reaches its body.
Return to the previous area now and defeat the two Chakras. Head south and
west, then north from the entrance to the next area.
In the next area, cross the tightrope nearby. At the other side, jump to the
one adjacent to you, balance yourself, and go left. Jump to the ledge to the
south to get the Magirock, then return to the tightrope. Continue westward and
defeat the Skeleton on the next platform. Cross oonto the next tightrope and go
west. Jump to the nearby platform with the chest partway across, then open it
to find a STR Potion. Go into the menu and use it, then return to the tightrope
and head west to the next platform. There, head south to the next area.
Here, go south, then west when first possible. Defeat the two Cursed Statues
lurking about here, then take the Magirock from the northeast corner. Return
to the hall you were using earlier, then go south, and west again when first
possible. Defeat the Cursed Statue in this room as well, then open the chest at
the north side to find 651 Gems! Return once more to the main hall. Go south,
then you'll reach a fork. To the south, you'll find the chandelier room. To the
west, you'll find another area.
Here, there is actually little to do. Go to the east side and you'll find the
VestArmr armor. Go ahead and equip it for a Defense boost, then return inside
to the Royalty room.
Go east and south, back to the chandelier room. Head east and through the first
door you reach, then north and west back into the entrance room of the castle.
Head east and along this upper path to the statue. As you approach, the soul
trailing you will possess the statue, turning it into a monster - a Soul Knight
for you to fight. It's actually pretty simple - it's just a Living/Cursed
Statue with a shield, after all. Just beware the candles nearby that shoot
flames and you'll be good. After the battle, exit to the entrance room of the
castle.
Once downstairs, first go to the far west portion of the lower level. Go north
and through the door there into the next room. Here, jump across the gap,
bewaring of the Chakra above obviously, then defeat it and the allying Skeleton
on the other side. Then go south to the next area.
Here, you will need to beware of Dark Bats as you go around here. Head south
and take a few, in addition to a Chakra. Continue along south, then east to
another Chakra. Go northeast to another, then north to find a chest. Open said
chest to find a Stardew. ... Meh. Return back upstairs and back to the entrance
room of Sylvain Castle's actual castle. Head east to the other side of the room
(slaying Cursed Statues on the way) and north to the next area.
Cross the bridge made by defeating the Soul Knight and head north to the next
area.
<== Finding the Black Opal ==>
Here, defeat the nearby two Chakras and the Skeleton to the east. Go west of
the entrance and north to the next area. Defeat the Blood Skeleton and continue
into the next area. There, defeat the Soul Knight and open the two chests in
this room to find the Tower Key (you'll need this) and the Icepick weapon.
Go into the menu to equip this.
Go back to the previous area and defeat the Blood Skeleton, if you want. Return
to the area to the south and defeat the two Chakras and the Skeleton again, the
go to the east side and north to the next area, the castle kitchen.
Defeat the two Skeletons in front of you, then head eastward. In the next area,
go into the hole in the wall to the north by crawling through, like the
fireplaces in Louran. As you progress, you'll suddenly get a Black Opal! You
will need this, among three other jewels, later. (I wonder if the soot of the
fireplace made the opal black?)
O---------------------------------------------------------------------------O
| NOTE TO THOSE WANTING A FAIRLY EASY EXP.-GRIND |
| |
| It has been suggested by Scott Colcord to go through the kitchen's south |
| exit, presumably the west one, then return and quickly kill the skeleton |
| enemies in front of you, which could be easily done with a dashing |
| attack. Then simply leave and repeat. I suggest doing this until you're |
| around Level 25 ~ 27 for the upcoming difficult boss fight! |
| |
O---------------------------------------------------------------------------O
<== Finding the Topaz ==>
Get out of that fireplace and head south. Defeat two more Skeletons - lot of
dead people in the kitchen, so bad food? - and south and outside.
Once outside, go north and upstairs. Go to the east and along to the tower
door here. Equip the Tower Key you got earlier and use it (X Button) on the
door to open it. Yay~! Go inside.
Defeat the two Skeletons in this room, then progress into the next area.
Defeat the Soul Knight there to open the door to the next area. Go.
Here, head due north to find a Skeleton to beat up - you have a bone to pick
with them, after all, for attacking you - then go south and west across the
narrow bridges. On the other side, go north and across the next one to find a
Magirock on an island. Go back west and continue north to fight another one of
those Skeletons, then continue along the path to another. Go east across the
bridges to another, the south to a chest.
Open this chest for a DEF Potion, then go into the menu to use it. After doing
so, go back north across just *one* bridge. There is a path diverting off to
the north. Go along it and examine the snake head at the end - opt to put a
hand in there - what's an arm or two? - and this will stop the acid flow in the
fountain at the very start of the castle. We'll go back there later. For now,
backtrack to the southeast corner and out of this tower entirely.
Back outside, go along the path westward, past the stairs you used to get up
here, to find the other tower. As before, equip the Tower Key and use it on
the door here to be able to enter. Go on in.
Go west and take out the Cursed Statue, then go through the hole in the wall
to the north. Go east and defeat another one, then go through the nearby hole
in the wall. Head west and defeat one more Cursed Statue, then use the doorway
to the northwest to enter the next area.
Here, go south and defeat a Skeleton and a Chakra, then go south and east to
find another Skeleton. Head northeast from it to find a Chakra. Squish that bug
and go north to fight a Skeleton, then go through the nearby doorway to the
next area.
Here, go south and defeat the Soul Knight, then go west. You'll find another
Soul Knight. Defeat it and go north to the next area. Then go south another.
Outside, approach the eastern edge and Yomi will speak with you, noting the
height and activating most latent acrophobias worldwide. Yomi also points out
the dragon statue on the front of the other tower, and how it has something
like a Topaz in its eye... How to get to it, though - there isn't a door to go
up there. (In fact, that tower only went down - why are there aboveground
floors?)
Well, Yomi decides for the blunt solution - flying across, more or less. He
pushes you, and then you go on. Don't touch the D-Pad and you should land on
the roof of the tower. Climb down the shortest vine here to get the Topaz!
<== Finding the Ruby ==>
Let go of the vine, now. Come on, it won't hurt you - it's only a 20-foot fall!
-_- Anyways, go back west to the staircase and back into the castle kitchen.
Here, continue on back. Go north and defeat the Skeletons, then head north and
west an area to find two more to defeat. Go south another area and defeat the
two Chakras and Skeleton down there if you want. Go through the central door
there - the one heading north, obviously... Continue along into the next area.
In the next area, you'll find, as Yomi notes, three dials with some oil cans
behind them. You need to run north along those cans to trigger them to click
on to the next number. You need it to read the important number as well, which
is "286" - that should be one click, two clicks, and two clicks,
respectively. This will trigger a sound from somewhere - that sound is the
sound of the chandeliers lowering...
Go back to the previous area, then back another, then south another, then
south another back into the entrance room of the castle. Head south and west,
through the Cursed Statue(s) and north to the upper level. Use the exit to the
west up here.
Here, you'll find the chandeliers lowered, and you can now stand on them. Go to
the rightmost one. You should see a platform to the east. You'll need to do a
running jump across there. It's not all that hard, really - you just need to
hold Down-Right on the starting trip, and Up-Left on the return trip, in
mid-air. The two chests over there contain a Ruby and an L. Bulb.
<== Finding the Sapphire ==>
This one's easy. Return to the other chandelier across from the Ruby/L. Bulb
chests if you haven't yet done so, then go west to the middle door of the area
and through it.
Back here, go along the path eastward to the staircase. Go south and outside,
then around to the fountain that Yomi noted at the start. Even though acid was
being poured into it, it seems that NOT pouring it somehow makes it harmless.
.. Whatever. Just jump into the fountain to get your Sapphire.
<== Bloody Mary, Bloody Mary, Bloody Mary... ==>
So, after getting the Sapphire, you should now have all four gems - the Topaz,
the Black Opal, the Ruby, and the Sapphire. Exit that fountain and return into
the castle and head north to the pictures of the men. There, the jewels will
install themselves according to the poem quoted earlier in this dungeon
walkthrough.
This will trigger the center chandelier on the floor above to fall down,
creating a hole in the floor. If you jump down there, you'll deal with the
dungeon boss, Bloody Mary...
O-----------------------------------------------------------------------------O
| BOSS: Bloody Mary |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Bloody Mary | 400 | 850 | 0 | None | Light? |
O----------------O----------O--------O--------O------------------O------------O
However, take note of this. This boss is unusually difficult, as far as
statistical calculations for damage go. I will recommend you grind up until
Level 25 before actually trying to fight this boss. Any much lower and you'll
deal out uselessly-low amounts of damage during third part of the fight, which
can easily make it more likely for you to die. That's the main thing to be
aware of with this one. The best place to grind can be found like so - go to
the area before the castle kitchens, through the northwest exit, then through
the north exit. Defeat the Soul Knight, exit, re-enter, battle, and repeat.
You should easily get to Level 25 from around Level 21/22 in about forty
minutes.
As for the fight itself...
Part one is pretty simple. You'll be allowed to roam semi-freely through the
castle dungeons. Notably, there is a prisoner in the northwest corner of the
room north and east of where you're dropped. For time convenience, you may as
well stay near this area.
During this portion of the battle, you merely need to hit the real one of the
four things circling around you. However, which one is real? It will be
whichever doll is to your back when they all stop. To help in this, just face a
certain direction, wait for the enemies to stop, then strike the one to your
back. It's easiest to recognize which way Ark is facing if he faces south, then
strikes to the north. The enemies will not attack you here unless you hit the
wrong one, so take a long as you need. It'll take three strikes to end this.
Once you're done with part one, speak with the prisoner nearby to oddly be
teleported.
Part two of the battle consists of a half-attempted game at Simon Says. For
this phase, when the doll says to move, you can move - if not, DO NOT MOVE. If
you move after being told to stop, you will be taken back to the start of the
room and possibly damaged. This can be done in one go if you start moving
eastward right from the start.
After a lone hit, you are teleported to the truly hard part.
Bloody Mary has several attacks. She will summon a set of four colored spheres
to circle around her, dealing damage to anyone fool enough to get close. She
can also get her face to go around the field, and just move around. She can
move around at any time, and teleport at will. Any time you touch her or are
attacked, you'll usually take heavy damage. Even when equipped and upgraded
optimally (non-hacking), at Level 24, you're still going to take around 15
damage per hit. Around Level 21, the non-grinding average, you'll take easily
30 to 40 damage per hit.
Your offensive strategy is a bit simpler than one would think. You may want to
consider equipping the LightRod, as it may do more damage than the Icepick.
Anyways, to damage Bloody Mary, you want to do a dashing-attack (without any
jumping for the execution thereof) at her. If you do this just north of the
center of the orb circle around her, you shouldn't be damaged.
You'll have to do that repeatedly. Around Level 24 ~ 25, even optimally
equipped, you aren't going to be doing much more than 7 ~ 20 damage per hit,
assuming criticals for the max. It'll take a fair while, but, so long as you
have plenty of healing bulbs, and maybe a GrassPin, you should be just fine.
~~~
After the battle, speak with the prisoner from before. He will reveal that he
was Columbus, and was imprisoned for having the queen's three sons die on his
voyage. You'll then free him and return outside...
===============================================================================
Litz
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Fever Medicine ....................................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| RingMail .............. 1,280 Gems | SlvrVest .............. 1,550 Gems |
|______________________________________|______________________________________|
You'll return back in Dr. Emilio's hospital. Columbus will tell you that his
passed his navigational skills to Litz's sailors, leaving you no longer in need
for him, letting him fall into a slumber induced by a euphoria of drugs and
malnutrition. In the lobby of the hospital, speak with the woman at the desk
to get some Fever Medicine - we'll use this later.
Back outside, feel free to search around and shop up on Bulbs, if you want.
There isn't much else to do here, so head southwest on the world map to the
harbor.
There, head west and speak with the sailor on the boat. They'll be taking a
trip tomorrow, but only as a trial - therefore, civilians, even those trying
to save the world, are not allowed on the boat. *shrug* Maybe we can sneak a
ride tomorrow. For now, return to the town of Litz and nap in the inn.
There, as you sleep, the knight Fyda will walk in. She wants you to go on the
boat tomorrow along with Princess Elle to guard her while Fyda investigates
stuff about the king's death and related matters.
In the morning, head to the harbor and onto the boat. We're setting off for...
What was it again? Oh, yeah, North America. Or India, as Columbus thought it.
:P
===============================================================================
Ship to North America
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| L. Bulb .............................................................. [] |
|_____________________________________________________________________________|
On the boat, feel free to speak around with everyone. There isn't really much
to do, in all honesty. Go east from Elle to see a door in the stairwell. Go on
through. You'll probably notice the beds, but first go east a room to find an
L. Bulb in a chest. Then go to sleep in the beds.
Later that night, you'll awaken (in bed, not on the floor) to hear a shriek
from outside. Outside, head west to find Princess Elle facedown on the deck and
a ghost nearby. This ghost is actually a simple enemy. It will barely do damage
to you. Your main concern is fighting it. It can split up into three clones,
and there is no way to know which is real. So it's just trial-and-error, but,
otherwise, a very easy clash against a ghost. ... Wait, I thought ghosts were
not able to affect the physical realm?
With the cause of the ghost going unexplained, Elle stands up and speaks in
fluent sentences. She'll thank you, but ask you why you bothered to help her.
Respond to her questions as you wish, then hit the sack.
In the morning, you'll reach the "new" continent. Turns out, you were here
before - just on the other side where the Sanctuar was!
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~ Exploration of North America ~~~~~~~~~~~ **TERRA_435**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Freedom
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock / 100 Gems ........... [] | Magirock ...................... [] |
| NiceSuit ...................... [] | Royal Letter .................. [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | SoulWand .............. 1,650 Gems |
| Icepick ............... 1,770 Gems | RingMail .............. 1,280 Gems |
| SlvrVest .............. 1,550 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | Ice Ring .. 1 Magirock and 10 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|______________________________________|______________________________________|
<== Harbor ==>
Later on, on the world map, take a look at where the town of Freedom is
located. It's a little vague, and probably just me, but doesn't look kinda like
the location of Jamestown, Virginia, the first English settlement in America?
(Then again, it could be the "lost colony" of Roanoke, North Carolina, but I'm
pretty sure that was on an island.)
In the Freedom harbor, as you walk ashore, you'll be given a letter from Elle.
Equip and use it to read it. You'll learn that it was she who killed King
Henri XIII for the crimes against her family and the people of Stockholm. She
left, not wanting to burden or risk you any longer.
Well, that's one less mouth to feed. Go east and south and into the hut at the
south side of the harbor. Take the Magirock from within, then go north and out
of the harbor. Head into the town of Freedom.
<== Town: Mandatory Stuff ==>
First, shopping. There's probably one thing you may want to do to - fill up
your stock completely on Small Bulbs (S. Bulbs). This heightens the chance of
profitting at the town lottery, which is useless right now. You can go there
(west-central part of town) and participate for 20 Gems. If you win, you'll
get a NiceSuit - not exactly an upgrade, but to you completionists out there...
If you lose, you'll get a Bulb, but, if you have too many already, you get
refunded. Hence, maxing stock. Trust me, there's a better prize down the road.
(Obviously, you could win higher-level Bulbs, which is cheaper than usual if
you win. Hence, the idea of only maxing S. Bulbs.)
As for the shops themselves, there's nothing new in the Magirock shop. The
weaponry shop is mostly selling familiar or weaker items. Of note, however, is
the SoulWand. While this item is one point of attack weaker than your current
Icepick, it also boosts your maximum HP by fifty. If you do not plan on making
Freedom expand soon, this is a good buy. Otherwise, leave it - in the expanded
Freedom's lottery, we can earn the Thunder Pike (ThunPike), a weapon with
around 50% more attack power than either the Icepick or SoulWand.
Now, head around town. Take some photos with the Camera if you have it, then go
to Perel. Perel is the kid in the center portion of the town with the
skateboard. Watch him zip around a little and respond how you will to his first
question. To his second, opt to go ahead and meet the other kids. Follow him
and go inside. After a speech there, it is apparent that Anita is missing,
probably going along with Will. (Will was the main character of the previous
Soul Blazer game, The Illusion of Gaia. Here, though, it's a different guy
trying to build a plane, like Wilbur Wright.)
Perel will leave, searching for Anita. You are free to do as you will - you
actually won't see Perel for a while.
<== Town: Optional-But-Good Stuff ==>
In the northeastern building of town, you will find a man named Bell. (Like
"Alexander Graham Bell", the inventor of the telephone.) He wants you to go
find his girlfriend, Amanda, in Nirlake. Do so and return (Nirlake is a town
to the north) and tell him how things are going. Tell him the truth - that she
is seeing another man - and he'll get depressed and head to the pub.
Head there and speak with him, then equip the Wine and speak with the woman at
the right side to give the whole bottle to her. O_o Alcoholism has already
come a long way. Leave and re-enter the bar, then speak with him again. He'll
thank you and return to working on his telephone. Some time after this, I
believe, there will be a Magirock in his home. If you lie to him about Amanda,
though, you only get 100 Gems.
Near Bell's house is a man named Eddy in his own house. Much like Thomas Alva
Edison, this man likes to experiment with electricity. He is currently trying
to make a lightbulb, it seems, but it is not going too well. He asks you to
push the machine. Odd. Anyways, run into it for a time and Ark will eventually
get all toasty and Eddy gets an idea on how this will help his invention...
To the southeast, there is a house, inside which the label "3 Girls'" will
appear. Equip the NiceSuit and go inside. Speak with them and opt to give them
the clothes in return for a kiss. This'll make Ark's blood pressure go up by
ten points. *chuckle* Feel free to re-enter the house and see that the color
of their clothing has changed.
After all this, Freedom should have expanded, so leave and re-enter town...
===============================================================================
Freedom - After Expansion #1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
| ThunPike ...................... [] | |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| Trident ............... 2,100 Gems | VestArmr .............. 1,850 Gems |
| BirdSuit .............. 1,890 Gems | SlvrArmr .............. 2,500 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | |
|______________________________________|______________________________________|
First things first, do not even bother shopping. The only thing worth buying
are Serums and Holy Waters (H.Waters), which I'm okay with. However, the best
available armors and weapons (Silver Armor and Trident, respectively) are both
negligible. We will get a better weapon here and now, and a better armor soon
after our next very-brief dungeon, and it is preferable to tough it out.
Speaking of this better weapon, you'll find it by winning the lottery. Much
like before, max out your S. Bulbs and you'll be sure to either profit or get a
refund. The reward this time is the valuable Thunder Pike (ThunPike), which is
quite powerful.
In the shops, downstairs, you'll find a black market. One guy is selling the
king of all avian organisms. We know him as the Kingbird, from the Sanctuar!
Speak with the guy selling him and pay 5,000 Gems - yeah, it's a lot - to set
free the Kingbird. You can later visit him back at the KingNest to find a
Magirock.
Next, we'll visit a number of people. You may have visited the gourmet named
Stoma last time you were here. In the back room of his place, you can find a
Magirock.
Then head to Bell's place. Speak with him to learn that his invention, the
telephone, has been finished. Examine the machine in the back and you'll get a
message from Bell over the telephone. And so, the first telephone conversation
has been recorded...
And there's MORE! Go to Eddy's place. It seems he is almost done with his
experimentation with artificial light generation - the creation of lightbulbs
is upon us! You will press a button at same time as he does, on his mark, and
the current is sent through the lightbulb. Feel proud of Eddy - that is the
first spark of articial electric light, and much more will soon follow in just
the coming months, soon proliferating across the planet so as to be visible
from thousands of miles beyond the atmosphere...
And, finally, our last thing in this town shall be minor. In this town, plus a
number of others once they upgrade as applicable, they will have a tourism
center. There, you can use the Camera to show the pictures of previous towns.
Right now, you should have Litz, Loire, Nirlake, and Freedom taken. That's
four of the five... The last one will come later. ;)
That's about it. Return to the world map and go north so we can dedicatedly
explore Nirlake.
===============================================================================
Nirlake
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Life Potion ................... [] | Tin Sheet ..................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|______________________________________|______________________________________|
Upon your arrival, you may as well take a number of pictures with the Camera,
if you didn't already do so on the Bell-Amanda thing. There's not a lot to do
here, honestly.
Head to the southwestern cabin and throw the pots around to reach chest with a
Life Potion. Use it, then leave town via the east-central exit to find Will's
place, but Will isn't there. Reading his diary seems to show that he decided to
fly over the Great Lakes to the north with his tenth prototype for an airplane.
Hm... Anyways, grab the Tin Sheet off of the floor and leave.
Back in the main portion of town, head northwest and into Mick's place. There,
speak with the man. He wants to make a cheap-but-tasty item using beef. You
should tell him a number of things to do, leaving and re-entering his house
after each step. First, tell him to "Grind it" into ground beef, then wrap it
with lettuce, then put it in a bun. After this, you'll learn that his new food
item, the Big Ma -- I mean, Big Mick has become rather famous. So has its real
world alternate. :P (Also, did you notice that he called himself "Mack" the
first time you spoke with him? Odd.)
That should be about it here. Leave.
===============================================================================
Overworld / Gumin / Colorado River / Guiana
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Log ........................... [] | Log ........................... [] |
| Log ........................... [] | Log ........................... [] |
| Log ........................... [] | Log ........................... [] |
| Log ........................... [] | Log ........................... [] |
| Log ........................... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Gumin | 90 | 19 | 0 | None | None |
| Mini Gumin | 1 | 19 | 47 | None | None |
|__________________|________|______|______|____________________|______________|
<== Overworld ==>
North of the Great Lakes is a forest. There, you should be able to find a tile
that triggers you to enter an area named "Gumin". We need to go there.
<== Gumin ==>
This area is rather small. To the north, there are two large orange Gumins.
When you arrive, go north and fight them, then the four smaller ones they split
up into. Near their tree stumps are Logs. You can get two per trip here, and
you need nine total, so you need to come here a minimum of five times, exiting
after finding the Logs and re-entering.
<== Overworld ==>
Back here, head west and south. You should be running along a river. Much like
with the Indus River near Tibet, Arabia, and India, there is a tile along it
that'll bring you to another aptly-named area.
<== Colorado River ==>
Here, equip your Logs and speak with the man there. Speak with him for a while,
giving him each of the nine required logs, then leave and re-enter the area.
You'll find that a bridge across the Colorado River was finished in that brief
instant. Cross it, grabbing the Magirock on the way.
<== Overworld ==>
You'll find yourself on the familiar part of North America. Here, you can find
the Sanctuar and KingNest, notably. You may not be able to speak with the gulls
there, but you can still use the "!!!" option to fly to Neotokio, the
Safarium, or Windvale, though it's all needless, assuming you've followed the
walkthrough thus far. You can also head up the KingNest to the Kingbird if you
expanded Freedom and bought him back for 5,000 Gems to obtain a Magirock.
Beyond that, head south to find Guiana in Central America.
<== Guiana ==>
Cross to the right, climb down the vine, and go east to return to South
America.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~ South American Exploration and Liotto ~~~~~~ **TERRA_436**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Overworld / Quatro's / Mouse's Maze / Ruins / Stopover / Penginea / Cave
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 5 Gems ........................ [] | 378 Gems ...................... [] |
| 961 Gems ...................... [] | Life Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Starstone ..................... [] | |
|______________________________________|______________________________________|
Well, there is a new town on this continent that arose during the time you
slept in Lhasa and human civilization ... civilized. That's the required area
for you to go to next. However, we're going to do some explorin'. If you still
want to just progress on to there, head into the town on the east side of the
continent (like southeast Brazil) and scroll down to the Liotto section, or
CTRL+F **TERRA_43_LIO**.
And as for the large name in the heading above, that shows how minor these
quests are. It's just more convenient to bunch 'em all up here.
<== Overworld ==>
Let's begin by heading to the Quatro's. They're the first small town seen on
the map in the crook in the mountains near the ocean on northern South America.
<== Quatro's ==>
Like before, there's not much to do here - heck, they might not even be here if
you didn't massage the lady last time you were here. If they ARE here, go into
the northeastern tent again and run into her back for some time to massage her.
You'll get five Gems again. That's all for this area.
<== Overworld ==>
Next, head southeast and continue following the shoreline. You'll soon reach a
town. This is Liotto - go there when you're done sidequesting. For now, go to
the plains to the southwest of there. In the very southwestern tip is a small
bit of forest. Go there now.
<== Mouse's Maze ==>
This hidden area allows you to speak with a mouse (wait, what?) and compete to
cross a maze in 20 seconds to get a Magirock. The easiest way to win this is to
run along the bottom side most of the time, until you hit the water. There, go
north and jump across the flower and speak with the mouse. Remember, the cacti
can be picked up. You generally want to keep hold of one when you find it, in
case you run into a Purple Huball on the way.
If you win in 20 seconds or less, you'll get a Magirock. Yay.
<== Overworld ==>
From there, head north along the western mountains to find some ruins.
<== Ruins ==>
There is naught but two chests here. Go east and north to one - you'll need to
throw the boulder to its south away, first. Go west and north from there to
find the other chest. They contain a Life Potion and 378 Gems, so, yeah, enjoy.
<== Overworld ==>
Look closely at the overworld map near you. There is a circular grouping of
trees somewhere with a clearing in the middle - like an "O". Go there.
<== Stopover ==>
Speak with the gull here and choose the "!!!" option. It'll fly you to the
Stopover in the mysteriously-named Greenland(ofice). Exit to the overworld map
there.
<== Overworld ==>
Go south and into the village there - it's light-blue, to show that there are
penguins there... What?
<== Penginea ==>
Wait, I thought penguins only lived in the ANTarctic?
Oh well. I've wrestled with Quintet logic several times prior in this guide,
and it's proved fruitless. Anyways, to the north, there are six igloos. Go to
the southeastern one of the group. A penguin should be walking outside it or
just going in. Speak with this penguin AFTER equipping a Pretty Flower to get a
Starstone. This is one of five items required for in-game progress. If you do
not have a Pretty Flower, don't worry too much - it will be a while until you
need them.
Also go into the southwestern of the six igloos. You'll find a Magirock in
there. Then leave - after all, I don't believe you can speak with penguins.
<== Overworld ==>
Now head northwest. There should be a lone cavern there.
<== Cave ==>
Go north along the west wall. Boom, free 961 Gems. That's it.
<== Backtracking ==>
Leave the cavern and return east to the Stopover. Here in Greenland, it is a
circular arrangement of ... something. I guess it could be snowy trees or
icicles. Whatever - go there and speak with the gull to return to South
America and relative heat. Go northeast and you'll find Liotto.
===============================================================================
Liotto **TERRA_43_LIO**
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|______________________________________|______________________________________|
Feel free to stock up at the item shop - we got a dungeon coming up, although
it is rather brief. This is also probably the first time you've seen Serums and
Holy Waters (H.Waters) if you didn't upgrade Freedom earlier. Feel free to
stock up, though we're so late in the game by now that I doubt you'll be hit
with EITHER status much more than five times, if that.
In the northwest portion of town, there's this little game where you toss rocks
at cats. Assuming you're next to the fence, you need to jump for the second and
third rows. If you're one space back, you need to jump for the first and second
and cannot hit the third, I think. Just pick 'em up and head left to right. You
probably ought to remember that throwing between two cats will make you hit the
both of them, so remember to abuse that. When you take out every cat (and don't
worry, they're wood), feel free to walk through the guy at the bottom to go get
your Magirock. Yes, you walk through him. O_o It's a g-g-g-ghost!!
Joking, of course. Just a graphical glitch. Also head into the northwestern
building. Speak with the woman there if you want to try a number of things in
the Brazilian cuisine, then go into the backroom to find a Magirock. Maybe that
is her "secret ingredient"?
That's just about it. Head east from there to the "Pink Cloud" cotton candy
stand and speak with the girl in line to find ... Meilin!? She'll decide to
tail you for a while, regardless of what you say. Fantastic. Go north to the
next area.
There, you'll find a large statue. I presume this is the statue of Jesus Christ
famously in Rio de Janiero, Brazil. (Hey. Lio. Rio. Huh.) Anyways, Meilin will
ramble on about some story of how lovers who profess their love here at night
get eternal happiness or some crap ... I kinda dozed off there in the middle.
:P So, long story short, Meilin has a biiiig crush on you and wants you to
come here at night to, well ... you know.
Go back to the inn in the southwest corner of town. You'll be allowed to stay
here for free. Save with the book nearby and go into the next room to nap. You
will wake up at night. Return to the statue area to the north.
There, you suddenly here a voice and the Elle from the underworld -- your
Elle -- appears from behind the statue, speaking of how beautiful it is here
and how she couldn't stop thinking of you. ... Eventually, the blatant mirage
dissipates and Meilin comes out from behind the statue, metaphorically steaming
red with fury. She created that mirage to show her the person who you truly
loved and, it not being her, she leaves, sorrowful, yet infuriated and wanting
for revenge. Oh, boy, you're gonna pay for this one later -- hell hath no fury
like a woman scorned...
That's about it, I guess. Feel free to sleep/heal/save/shop/eat junk food
around town, then head to the harbor.
There, go west and speak with the captain of the boat. He wants someone to get
rid of the monsters swimming in the waters around the world by eliminating
their source in Mermaid Tower. Seems simple enough, right? The winner gets a
boat, and no one feels like volunteering.
Oh well. This is an RPG. RPG law says we get boats. So accept the captain's
request and sail.
===============================================================================
Mermaid Tower
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Engagement Ring ............... [] | SeaSpear ...................... [] |
| WaterPin -> Magirock (x6) ... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cally | 187 | 62 | 79 | None | None |
| Purple Cally | 187 | 62 | 79 | None | None |
|__________________|________|______|______|____________________|______________|
When you arrive here, you may feel like simply grinding. While there's no real
point in doing so until near the final boss, if you're feeling overwhelmed or
underleveled, simply fight the Callies around here. They're relatively easy to
beat, although not available here once you finish the dungeon.
<== 1F ==>
Just jump into the pit in front of you.
<== B1F ==>
Go around the room and defeat the Callies all over the place, then go down the
staircase on the north side and down the stairwell in the wall.
<== B2F ==>
Just go west and north, then along the linear path to the doorway, defeating
Callies all the while.
<== B3F ==>
Defeat the Callies and continue on through the northwestern stairwell.
<== B4F ==>
This is the layer where you'll fight the boss... If it can even be called that.
Admittedly, it is just a tougher-to-fight Cally. The green ones accompanying it
are invulnerable to attacks, so all you can do is focus on the purple one. To
find it, stand still for a bit and attack it when it approaches. Alternatively,
I've found that running laps around the room is sufficient and, when you see
the Purple Cally, you can dash-attack it.
~~~
After the battle, the enemies are exterminated from the dungeon, returning
them into their normal form - mermaids! Backtrack up the linear floors and you
will need to speak with the one with the crown, Nana. This is the fiancé of
Servas, the man blocking you from entering the Great Lake dungeon if you tried
already. Take the Engagement Ring she gives you as proof she is "dead".
Continue back to the north side where the stairs are. There, the mermaids will
hand over a WaterPin. This WaterPin is quite the magnificent item - it renders
you invulnerable for a period of time. It also yields and requires 6 Magirocks
from/for its use.
Go to the lower level just south of there and east to find the SeaSpear. Equip
this weapon and return upstairs. There, run around to the south side and
through the door to return to Liotto.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~ Exploring and Expanding the World ~~~~~~~~ **TERRA_437**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you return, we can explore the world by boat. Or you can go to the next
dungeon. Or both. Below, I'm listing the order in which these will be covered
along with proper CTRL+F tags. Note that, in the case of the second section,
you'll link to the first town to go to, since it's easier to do in a sequential
manner.
This is not completely optional - beware this. You will need to get at least
the Speed Shoes for a future dungeon. They're found under the Central Indonesia
heading in the exploration section.
• Worldwide Boat Exploration (Minor Areas) .............. **TERRA_43_XPLOR**
• Seeing & Expanding the Towns .......................... **TERRA_43_XPAND**
• The Great Lake Caverns ................................ **TERRA_438**
===============================================================================
Worldwide Boat Exploration (Minor Areas) **TERRA_43_XPLOR**
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 228 Gems ...................... [] | 378 Gems ...................... [] |
| 703 Gems ...................... [] | 892 Gems ...................... [] |
| 1,000 Gems (for Painting) ..... [] | 1,003 Gems .................... [] |
| 1,403 Gems .................... [] | Crystal (for 1,000 Gems) ...... [] |
| DEF Potion .................... [] | EnbuPike ...................... [] |
| Life Potion ................... [] | Life Potion ................... [] |
| Luck Potion ................... [] | Magirock ...................... [] |
| Magirock ...................... [] | Sea Mail ...................... [] |
| Speed Shoes ................... [] | STR Potion .................... [] |
|______________________________________|______________________________________|
______________________________________
| African Oasis/Caravan Shop Details \
|_______________________________________\_____________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| M. Bulb .................. 25 Gems | P. Cure .................. 13 Gems |
| BrnzPike ................ 880 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | P. Cure .................. 13 Gems |
| Crystal (one time only) 1,000 Gems | |
|______________________________________|______________________________________|
To the curious, that's a total profit over 4,607 Gems - 5,607 if you don't buy
the Crystal, but you'll want to expand a town...
So, the purpose of this section? We have a boat and are going to explore a
number of areas across the world map. This section will only cover the minor
areas. Suncoast, a new town, and the expanding of a number of towns will take
place in the next sub-section, followed by the next dungeon.
<== The South Pole ==>
Head to the southernmost continent on the world map. On its south side are two
accessible areas. Go to the one on the left - the other one has no meaning at
the moment. In the cavern there, climb up the vine and jump over the gap to the
right. Go upstairs and you'll find the chests. Open the chests for a Sea Mail
and a Life Potion, two items you'll want to make use of immediately.
<== Polynese ==>
Polynese is one of the smallest areas on the world map, visible as a small
brown rectangle between Asia and North America.
Polynese is one of the areas you erected optionally, so it might not be there
if you didn't do the proper thing underground. Err... Well, this area's mostly
for personal interest. There's nothing to do here but speak with people and
take a nap to raise your macho appeal by ten points. (A stat that has no effect
by the way.)
<== Mu ==>
Somewhere to the south of Polynese is another island, Mu. It should be west of
South America and east of Australia. Here, you'll easily go through two tunnels
on the right side to reach a DEF Potion. Go south from it to find the EnbuPike.
This special weapon will turn five Defense into Strength, a fairly decent
trade, not to mention that this will be one of strongest weapons you get for a
fair while.
<== Hidden Area: Central Indonesia ==>
There are some islands between Asia and Australia, a chain of islands commonly
called "Indonesia" by us Earthlings. The game isn't formal about this, so I
chose this. :P Anyways, there is one island in the center of the chain. Dock
on this smaller island of the two that are visitable.
Go to the forests on this island and to one of the central "less forested"
tiles of it. There, go northeast and through the eastern tunnel to find two
chests. One contains the Speed Shoes, an item you can equip to speed up your
movement. It'll be useful in a later dungeon. The other contains 378 Gems.
<== Hidden Area: South Indonesia ==>
Southwest of the previous island, you can find another, larger one that is
also dockable on its south side. There, go along northward to find a hidden
area. There, you can find two chests. One is in the northwest corner, and the
other is on the central island that is accessible from its northeast corner.
Open the chests for a Luck Potion and 1,403 Gems. Nice!
<== New Zealand ==>
I'm just assuming, as it is only called "NZ" in the game, but New Zealand and
this area can be both found east of Australia. Dock on the southern island and
walk around the center of its north portion to find a hidden area. There, head
to the northeast corner to find a useful Magirock.
<== Hidden Area: Southeast Australia ==>
As you dock in southeastern Australia, look around the forest just next you for
a hidden area. There, go along the path until you find a pond of accessible
water to your north. Cross it to find a chest; open it for a whopping 892 Gems!
<== Hidden Area: West Australia ==>
On the west side of the continent (from where you can land), there should be a
forest at the very extreme west side. There is one completely empty tile there.
go there to find a hidden area. Ascend the vine on the right to eventually find
two chests - one with 228 Gems, and another with a Life Potion. Go into the
menu to use the latter, then leave the area.
Feel free to visit the town of Suncoast, by the way, to the east. We'll
formally visit in this FAQ/Walkthrough momentarily, though.
<== Stopover/Alaskan Ruins ==>
There is a Stopover on Australia - like before with South America, it's seen on
the overworld map as a cluster of trees arranged in a circle. Go there and
speak with the gull and use the "!!!" option to head to Alaska. There, head
into the large forest to the east and into the empty tile to find some ruins.
There, you can easily, easily find a STR Potion.
There's little else on Alaska beyond a man in a hut on the north side who can
tell you about the Stopover connections with the gulls, albeit indirectly.
Anyways...
<== Britain's Lone Resident ==>
If you were to look above the continent of Europe (northwesternmost on game's
overworld map), you would see two islands. The western one is our next
destination. Go there and sell him Matis's Painting for 1,000 Gems. Nice.
<== Scandian Cave ==>
This cave is found northeast of Britain and north of the area called Scandia
in the game. (Scandia is near Mush and the Norfest Forest, remember?) To get
there, just run along the European coast until Scandia appears on-screen, then
head north and into the cavern on the island there. There, all you need to do
is cross a long tightrope eastward to find a Magirock.
<== African Ruins ==>
You can dock your ship on the west coast of Africa (southwesternmost continent
on game's overworld map) and, there, go north. You'll see an oasis full of
water in the desert. Bypass it and head north. At the northwestern mountains,
look around in the desert for a hidden ruins. There, go north to find a chest
with 703 Gems inside, and south to find another with 1,003 Gems inside! ^_^
<== Oasis/Caravan ==>
South of the ruins mentioned previously is an oasis. Go there and you'll find a
caravan. Speaking with the men in the northwest and north-central parts of the
areas will reveal some shops to you. However, not a bit is worth buying,
really, except the Crystal. It's a little expensive at 1,000 Gems, but it'll
expand a town.
And that just about ends that bit. Now, to expand towns, we'll begin at
Suncoast, the lone town on the Australian continent.
===============================================================================
Suncoast **TERRA_43_XPAND**
===============================================================================
The general purpose of this section (not just Suncoast, but all up to the Great
Lakes dungeon from here) is to work on expanding towns. Not all will be
expanded much, if at all, but we're sidequesting here rather majorly, so we may
as well visit new towns, right?
Anyways, we begin with Suncoast, the lone town on the Australian continent.
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Tasty Meat ........................................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| ThunPike .............. 2,450 Gems | PoshSuit .............. 1,220 Gems |
|______________________________________|______________________________________|
First and foremost, shopping -- DON'T. At least, not for weapons and armor.
The weapon is one that we got a fair while ago, and surpassed recently with the
retrieval of both the SeaSpear and the EnbuPike. The EnbuPike is ~40% more
powerful than the Thunder Pike (ThunPike), so forget it. And the PoshSuit is
WELL surpassed by your Sea Mail, which has 115% more defense (2.15x) than does
the PoshSuit. Still, Bulbs and status items are always a worthwile thing to
stock up on.
Okay, that's the bulk of our text here. :) Anyways, take pictures around
town with the Camera, then go to the lone building in the back area of the
town. Some guy is there, trying to promote his meat. He'll ask you to help and
will hand over the Tasty Meat. We'll be using this shortly.
That's it for here. Head to Loire Castle.
===============================================================================
Loire Castle
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
Once you return here, all you'll find is an eating contest. First, go to the
northeast corner before signing up to throw pots around to release the apples
there. DON'T EAT ANYTHING YET.
Go speak with the man in the top-center of the area to participate. Each piece
of bread and each group of apples on the tables before you will net you one
point. The bread in the northwest corner and the apples in the northeast corner
will net you three points EACH. Some of the food will contain medicine that is
meant to slow you down. (Revenge is a dish best served cold, eh?)
It's pretty simple. Go to the northeast and northwest corners first and eat the
lone items there for six points. Then go along the tables. Begin on one side,
go around to the other, then to the next table, and so on. Don't go wild trying
to avoid medicine - the medicine itself is random, so just eat. Assuming you
get over 20 points (or maybe 25), you'll be allowed to get the Magirock next to
the man who told you about the contest.
===============================================================================
Litz
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Tinned Sardines ...................................................... [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| RingMail .............. 1,280 Gems | SlvrVest .............. 1,550 Gems |
|______________________________________|______________________________________|
This will be a pretty short trip. Head to the southwestern house and hand the
man there the Tin Sheet you found in Will's place in Nirlake - equip it and
speak with him. He'll use this to preserve his sardines along with preservatory
fluid (obviously), then hand you a free can. Oooh. Free fish.
Also speak with the craftsman elsewhere in town and equip the Crystal when you
speak to him to hand it over, letting him make stained glass. (The Crystal came
from the African caravan mentioned earlier.)
This *should* make the town expand. Sometimes, it does not for unknown
reasons. I don't really know why, either. Well, in case it is able to, leave
and re-enter town for new shops... However, they kinda suck, and the town is
more guaranteed to expand by the chapter's end (see the section on fully
expanding the world).
Otherwise, head on to Freedom.
===============================================================================
Freedom - After Expansion #1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 100 Gems ...................... [] | 100 Gems ...................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| Trident ............... 2,100 Gems | VestArmr .............. 1,850 Gems |
| BirdSuit .............. 1,890 Gems | SlvrArmr .............. 2,500 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | |
|______________________________________|______________________________________|
This will be it, don't worry. We already expanded Freedom one time, and we're
just prepping for the next. Nevertheless, we have a dungeon to come soon, so
feel free to stock up.
Anyways, there are two main things to do. First and foremost, visit the
tourism center and show off the pictures of Suncoast and other towns if you
haven't yet done so.
Then head to the gourmet's, Stoma's, and equip the Tasty Meat from Suncoast
and the Tinned Sardines from Litz, then speak to him, then repeat with the
other item. You'll watch him evaluate them and he'll say they're good. (I'll
disagree on the sardines, but each to his own.) For each, you'll gain 100 Gems.
That's about it. Freedom won't expand until you finish the Great Lake dungeon.
That's also all there is to do for now, so head there!
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation of the Airplane ~~~~~~~~~~~~~ **TERRA_438**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
The Great Lake Caverns
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 753 Gems ...................... [] | Air Herb ...................... [] |
| DrgnArmr ...................... [] | GeoStaff ...................... [] |
| HornPin -> Magirock (x4) .... [] | Magic Anchor .................. [] |
| Magirock ...................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Blue Gall Fish | 10 | 49 | 0 | None | None |
| Douma | 190 | 66 | 117 | Deadly Poison | None |
| Green Slime | 184 | 40 | 0 | Confusion | None |
| Mini Green Slime| 1? | 15 | 0 | None | None |
| Pupal | 179 | 69 | 56 | None | Hits to eye |
| Red Flower | 148 | 76 | 65 | Deadly Poison | None |
|__________________|________|______|______|____________________|______________|
<== Outside ==>
When you arrive at the dungeon, head forward. Equip the Engagement Ring handed
to you by Nana in the Mermaid Tower, then speak with the man nearby, Servas.
Servas will understand just what happened and ... disappear? Okaaay... Go
forward before you hit the brink of insanity and into the dungeon.
<== 1F ==>
Within, go north across the river, defeating the Blue Gall Fish on the way.
Beat the two near the northern waterfall, then go west to the next area.
Here, as you go west, you'll find two Doumas. Much like those in Zue, if you
hit them, they'll blow you back until you hit a wall. If you are hit eastward,
you'll leave the area. Anyways, go to the west to find a chest and open it to
find an Air Herb. If you find bubbles while in the water, press A while on them
to dive down to another area.
Back in the previous area, defeat the two Gall Fish once more near the northern
waterfall, then look at the southeastern corner of the pond. There should be
some air bubbles bubblin' up there. Dive into the water and press the A Button
to head to the other side. There, head east onto land and head east and fall
down the waterfall to the south.
<== B1F ==>
Here, go east and defeat the Green Slime nearby, as well as its four spawn.
You'll fight another one of these beasts further to the east. Continue along to
find another one, which is next to a stairwell. Finish 'im and go back up.
<== 1F ==>
Defeat the Red Flower to the west, then go north to slay another two. Beware
their poison clouds - they'll poison you like the flowers of the Ra Tree, but
this poison is stronger and quicker-acting, so be sure to IMMEDIATELY use a
Serum if you get affected by that dreadful poison. Head east from there and
north to the next area.
<== 2F ==>
As you enter the area, Ark will notice a shadow in the water. It seems to be
benign, then you here a cry for help before the object, whatever it may be,
slowly drifts south... Hm... Anywho, get in the water and head to the landmass
over there to find a Red Flower. Defeat it and go southwest and you'll find
another Red Flower on a small island. Land there and defeat it, too.
Now, you've probably noticed that waterfall to the south, right? Carefully get
into the water and head as far west as possible, then go south and down the
falls. You'll land next to a chest; open it to find the Magic Anchor. You've
probably noticed - and definitely soon will later if you don't get this - the
pull of the waterfall's current on you, right? This prevents it!
Jump down the waterfall again and defeat the Pupals on the landmass to the
south. Note that they can only be hurt when their eyes are open, so be careful
of this - otherwise, you'll get bounced back, and likely hurt. Head southwest
to the next area.
<== B2F ==>
Here, head north an area and defeat the Pupals and Blue Gall Fish in the area,
then head north to the next area.
<== B1F ==>
Defeat the two Pupals here, then use the eastern staircase to go up again.
<== 1F ==>
Here, head south and take out the Green Slime and its spawn. Repeat with the
next one just to the east, then continue to find a third. Then use the eastern
staircase.
<== 2F ==>
This is familiar. Go into the water to the east and cross it to find a chest.
Open it for 753 Gems, then jump onto the lower area to the south. Defeat the
Red Flower here, and the one on the island to the west if you want, then jump
back down the waterfall. And, no, there's nothing else left hidden there. At
the bottom, defeat the Pupals again and go southwest once more to the next
area.
<== B2F ==>
The pond to the southwest has some bubbles in it. Go there and press the
A Button to cross to the other side and go north to the next area.
There, go east and defeat the two Red Flowers. Heading north is useless, so go
to the west, up the ramp, and through the doorway into the next area.
Head south and down the ramp. Defeat the Douma nearby, then go northeast to
find and fight another, then southeast for a third. A fourth is to the north
of there, and a final fifth will be just west of him. Geez, lotta frogs down
here... Don't worry about the Magirock on the northeastern ledge that you've
probably noticed - we'll get it later. After this, go northwest, then north and
up there ramp there. Open the nearby chest for a GeoStaff -- it is inferior to
your current EnbuPike, so don't worry about it -- and continue to the next
area.
<== B1F ==>
Immediately defeat the nearby Red Flower and Green Slime before they confuse
and poison you to death! After that brief alarm, go east and repeat the fight.
Now, see that gap nearby? Go northward at it, doing a dash attack, to break the
wall and flood the floor below, where you go.
<== B2F ==>
Go west, south, and southeast to the Magirock from earlier, then go northeast
to the ledge. Head east to the next area.
Here, go down the incline and prune that Red Flower. After doing so, go east to
find another Red Flower allied by two Pupals. Calmly and carefully defeat
them -- being bounced back too back will be your downfall here -- and then go
north to the next area.
Here, defeat the three Blue Gall Fish and go north another area.
<== B3F ==>
Here, go west and into the alcove to the south to find a door. Down here, you
will find the same area as if you feel down the waterfall around here - a Blue
Gall Fish and two Doumas. Beat them for EXP. and Gems, then return to the upper
level.
Back up there, get into the water and go just a bit north. You'll see some
bubbles in a small alcove in the east wall. Press the A Button there to go to a
chest containing Dragon Mail (DrgnArmr). That's still inferior to your
Sea Mail, so forget it (completionism) and return through the bubbles to the
other side. There, go west for a bit and onto the ledge on the other side.
Once there, go west and poke out the eyes of those annoying Pupals and head
south to find another two. After defeating them, go south to the next area.
<== B4F ==>
Continue jumping down the ledges here to defeat a Red Flower, then head east
to find two more of them alongside two Pupals. Gah. So many annoying enemies.
Now look at the east side of the waterfall. There is a brighter portion there.
Go north there to the cave hidden on the other side. Defeat the Green Slime
there and head north to the next area.
<== B5F ==>
Swim to the north, then east, then south, then west, then south, then east to
find a waterfall at the end of that path. Ride it down to the next area. It is
there that you'll meet our boss.
O-----------------------------------------------------------------------------O
| BOSS: Hiterodon (x3) |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Each Hiterodon | 150 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
This battle will be pretty easy. It'll help to be around Level 25 by this time
to make it also easier on your health. Anyways, Hiterodons are those three
starfish that keep jumping out of the water. They will attach themselves to you
to periodically deal damage. That is their only attack, and it can be dodged.
If you do happen to get a Hiterdon on your head, the sea dragon in the back
will release fire at you. THIS IS GOOD. This fire shouldn't really hurt you,
and will just get rid of the Hiterodon. I can see how it could be confusing,
though. :P
So, anyways, strategy. The Hiterodons will primarily come from two places. If
they come from the left/right side of your platform, just dash-attack them and
that'll work fine. If they come from above, it's a bit trickier. I would
presume a normal jumping attack would be sufficient, but it is also possible to
walk under the Hiterodon (which triggers it to fall), then get out of the way
and hit it when it lands.
The battle will end when every Hiterodon is dead. If you're around Level 24 or
25, you should be one- or two-hit killing these. After all, they're just
starfish!
~~~
After the battle, Gossie - the sea dragon that helped out earlier - will hand
over the HornPin. This item uses and yields four Magirock and will prevent you
from getting a status, so long as you don't change areas.
Anyways, Gossie will bring you to Will. Speak with the pilot to learn that he,
once again, crashed his plane in the Great Lakes. Well, that sucks. We'll
return to Will's place in Nirlake.
It's a short visit. You'll be told that Will needs metal for his plane, where
you can get from the Lon trade in Yunkou, a Chinese town. As the trading
stopped, prices skyrocketed, but he needs the metal. On the overworld map,
head to west of North America and west of Neotokio (Japan) to find a port along
the Asian coast where you can land in Yunkou.
First, though, feel free to visit the fully-expanded town of Loire.
===============================================================================
Loire - After Expansion #2
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Apartment Key ........................................................ [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| Icepick ............... 1,770 Gems | VestArmr .............. 1,850 Gems |
| SlvrArmr .............. 2,500 Gems | DrgnArmr .............. 3,880 Gems |
| NiceSuit ................ 480 Gems | Fur Coat ................ 750 Gems |
| PoshSuit .............. 1,220 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|--------------------------------------+--------------------------------------|
| Bed ..................... 100 Gems | Bookshelf & Teddy Bear .. 100 Gems |
| Desk & Save Point ....... 100 Gems | Dresser ................. 100 Gems |
| Rug ..................... 100 Gems | |
|______________________________________|______________________________________|
Believe it or not, for a fully expanded town, Loire kinda ... I dunno, sucks.
All of the weapons and armor are either ones we've had before (or have) or are
already made inferior made our current equipment. The item shop is admittedly
nice for stocking up, but not moreso than other towns. The magic shop does now
sell Sky Rings (kill all enemies nearby) and Geo Rings (damage all ground
enemies), so they're something to think about.
Beyond that? Well, you can go to the tourism center to show off your pictures
of the other towns to help them expand. You can also go to the Rococo Apartment
building. Apartment 101 is locked - it is for sale by Loire Realty to the east
of there. Speak with someone in there and buy the place for 800 Gems to take
the Apartment Key, though be warned that there is no benefit to this deal at
all, unless you're the kind of person to want their own home in the game. You
can customize your home by shopping at Michelle's furniture store, the last
shop listed in the long list above. Overall, it'll cost you 1,300 Gems for a
tricked-out apartment. The bed and desk will allow you to sleep-and-heal and
save, respectively.
Okay, that's it. Head on back to Yunkou. Or just go.
===============================================================================
Yunkou
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Ginseng ....................... [] | Magirock ...................... [] |
| Magirock ...................... [] | |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| L. Bulb .................. 30 Gems | Stardew .................. 30 Gems |
| H.Water .................. 90 Gems | DrgnPike .............. 3,150 Gems |
| KungFuGi .............. 1,220 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|______________________________________|______________________________________|
When you arrive in town, feel free to visit the inn nearby. There, you can save
and sleep as per the usual. Along the other doorway, you'll find that Fyda's
been bedridden with a fever, guilt, worry, and nightmares. In China, we'd
normally fix this with some Ginseng. Trivially, this item is used in Pokémon
Mystery Dungeon to boost the power of your attacks.
Anyways, to the north of the Inn, past the tourism center, is the doctor's
place. Go there and upstairs to speak with the doctor. It seems that Lon
Trading used to sell Ginseng. Key words: "USED TO". It is unlikely you'll get
any now, but, hey, worth a shot.
Go outside the doctor's place and east and into the next building. Go to the
top where to meet Lon. Speak with him about the Ginseng and he'll refuse, but
soon warms up to you and decides to tell you about his brother and ex-business
partner Wong. Wong seems to be on the other side of the tracks, doing illegal,
evil deeds. Lon thinks the Dragoon Castle Wong bought to the west his is
current base of operations. (Heck, I'm making this sound like the Yakuza. :P)
Lon will hand you the Ginseng after the tale, and, in exchange, you will go to
the Dragoon Castle and see what's what.
Once you've obtained the Ginseng, go back to the doctor's and speak with him
to learn how to use it. You basically will just eat it - I don't eat why you
wouldn't - to use it. (Of course, FYDA eats it, not you.) However, her fever
is also fraught with nightmares and, to get Fyda on the road to recovery, you
must also remove the root cause of her nightmares and calm her spirit. Hmmm.
Head back to the inn and head to the upper floor. Equip the Ginseng and speak
with Fyda. She'll ingest the medicine and you'll enter the matr -- I mean, her
nightmare. You'll then understand why she's so stressed... She was given the
unequivocally absolute order to kill Elle's parents. Yet, they were calm over
the whole thing, so long as Fyda would guard Elle and protect her in even the
direst of circumstances. This reveals that Fyda has extreme honor and will do
anything to protect Elle now ... but where is she? As you watch Fyda prepare to
kill Elle's parents, the screen blackens and Ark and Fyda directly speak. Tell
her you do not think her to be a monster ("That's not true!") and this should
get her over this to some extent. It'll be a while before she can awaken fully,
however.
Back outside, to the southeast, you can meet with Perel. Speak with him and he
will helpfully go on to Dragoon Castle to help you out later. Before going,
however, there's some stuff to cover first.
First, head as far east, then north as possible to the northeast corner. Go
west to find a Magirock. Go south and into the first building to the west,
then speak with the people in the room on the left. They will reveal that they
orphaned their own daughter; her name is a familiar one, Chija. Chija, as you
probably remember, was roaming along with the nomads in the Gobi Desert. If you
gave this speechless girl a Pretty Flower, she told you her name. That will let
you speak to her parents here, then head to the nomads' camp to get another
Magirock.
Finally, the shops in the building to the south. ... They're meaningless unless
you are a completionist. The armor and weaponry is inferior to your own. The
item shop is pointlessly incomplete (nor will you need items in the next
dungeon for healing), and... Well, the magic stock is pretty good, I'll give it
that, but you won't need to waste time here for that, either, as you won't do
any fighting in the next dungeon.
So, the next dungeon is found to the west, the Dragoon Castle.
===============================================================================
Dragoon Castle
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| 200 Gems ...................... [] | 300 Gems ...................... [] |
| 3PartRod ...................... [] | L. Bulb ....................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Magirock ...................... [] | |
|______________________________________|______________________________________|
This dungeon does have a prerequisite. Before going here, remember to search in
the central islands of Indonesia (island chain between Australia and Asia) for
the Speed Shoes item. When equipped, pressing the X Button will let you run
much faster than is normal, enough to knock down some walls and dodge things.
In this dungeon, you will also have to sneak by some guards. You do not want to
enter the light beam in front of them or you will get caught and ejected from
the castle. This gets annoying eventually. The Speed Shoes do help in this, but
also try to just BE CAREFUL and look for patterns.
<== Outside ==>
Go forward and speak with Perel. After his speech, he'll run north and distract
the guard at the entrance, making him go away. Go through that door and inside.
<== 1F ==>
Here, go north past the guard to the next area. There, continue past this next
guard - his viewpoint flips every now and then. Jump across the gap further
north and to the next guard. Past him, continue to the next area, a linear hall
to another area.
There, use the Speed Shoes to knock down the wall nearby. Go through and, in
this next hall, go north and past the guard. Head along to the northwestern
corner of the room, bewaring of guards as you continue to the next area. There,
go north another area.
<== B1F ==>
Here, go south for a while. Past a second broken gate, head east to find a
Magirock. Go back through the broken gate and northeast, then east to another
room in the area. There, you'll be diverted by a scene of Elle, hanging and
imprisoned to the north. For the moment, ignore it if you want - there's
a Magirock to the south. THEN go north to find Elle ... or, more correctly, her
mirage! What the...?
Go south and meet up with Meilin. She's gone to the dark side over your refusal
to become her lover. (Just how old is she, anyways? A bit young for love.) As
Yomi says, "Hell hath no fury." Since there's nothing for Ark to do, he is left
to sulk by choice. Meanwhile, we'll see some conversation between Princess
Elle, Wong, and Royd...
Some time later, Yomi awakens Ark, more or less, to a sound heard above. Well,
we're doing nothing but twiddling our thumbs here (quite literally in your
case), so go north. Someone will call down to you - it's Fyda, and she has
coincidentally come to rescue you. Jump at the chain she drops and climb it
back up to the next area.
<== 1F ==>
Chat it up with Fyda as you want, then she leaves to the castle's east side. Go
south an area and get caught by a guard - it's faster to get back to the castle
entryway that way. There, go east from the entrance and up the stairs to a
rather annoying part. You'll have to bypass the guard up here, but the space is
narrow, so you need to just hope and use the Speed Shoes to cross quickly. You
might make it to the next area.
There, quickly bypass the guard nearby before he walks off to the north, then
go north to the next area. If he sets off before you, just wait for him.
Here, jump onto the ledge to the left, then the one to the right. To the north,
you will see (an illusion of) Elle, claiming Princess Elle is further ahead.
Ignore her for the moment and go to the next ledge to the east. There, head
east and north, then cross the ledges along the north wall to find a chest
holding 200 Gems.
Go back across the ledges, then south and east. You'll soon reach a Magirock.
Continue east, then north to the next area.
<== B1F ==>
Here, head south, then west. Go to the north when first possible and, in that
room, jump across the gap to the east to find two chests - one with 300 Gems
and another with an L. Bulb. Return to the hallway and go west and north to the
next area.
<== B2F ==>
Here, go up the stairs to the northeast, then go north along the eastern edge
of the ledge to find a narrow bridge going east. Follow it to find a Magirock,
then go west to find another doorway. Use it.
<== B3F ==>
Head to the far south, then use the southwestern corner to find another area.
In the chest there is the 3PartRod. If you are not particularly partial to
your Defense, the EnbuPike is superior. Remember, it adds five more Strength
that is not accounted for in the ups/downs of the Weapons Room. Of course, this
is only a difference of one Strength point in favor of the EnbuPike, right?
This game does not rely on linear-degree stat formulas, got that? That one
point made me do five damage to a future boss before the equip, and well over
forty to eighty AFTER. Of course, the same works in reverse for you, so decide
whether you want Defense (3PartRod) or Strength (EnbuPike), then begin your
backtracking to 1F.
<== 1F ==>
Go south, then west and across the gaps until you meet a wall. Go north, then
west and to the northern ledge of the group here. This should be where you
spotted the Elle illusion. Go north to the next area. There, exit to the
northeast.
Head north here to find Princess Elle. ... Oh, right, another illusion. This is
a rather clever trick by Meilin: she has revealed that Ark has feelings for
both the upper- and underworld Elles - two people so different, yet so alike
at the same time. As the pulls on his heartstrings begins to possibly affect
him, Fyda awakens him from his nightmare. She commands Meilin to come here and
asks why she torments Ark so. She explains it was because he broke her heart,
and Fyda slaps her - being dealt pain does not mean to induce it!
Anyways, Meilin flees, threatening death, and Fyda tails along with Ark. Go
back to the previous area and to the south-central portion where you entered...
I think? Where's the door? Not even Meilin, a servant of Wong, knows. But it is
all apparent - Wong has no further use (or care) for her and wants to eliminate
the trio in one fell swoop. Luckily, Perel uses his wicked skateboard skills to
get the group out in time.
Once you regain control, speak with Meilin. She will speak of a hidden switch
on the wall opposite an unpaired statue on the west side of the castle before
apologizing for her misdeeds. Go south an area and get captured, then re-enter
the castle. Head west and up the stairs, then further west and along the path
to the next area.
Here, there are six candles around the room, and six urns filled with water.
You need to throw one urn at each candle to extinguish their flames, then a
door will open to the north. If you screw up, leave and re-enter the room.
Continue on when ready.
Go north and the first statue you see has no partner like those further ahead.
Press the A Button while next to the wall across from the unpaired statue to
find a switch. Trigger it and this will open a door to the north. Go on
through it. In the next area, run into the north-central wall by using the
Speed Shoes to continue to the next area.
There, you will find Princess Elle! The real one, too! She thanks you, then
takes note of Royd approaching behind. As you are about to be forced into
combat, Fyda intervenes and takes you place, letting you and Princess Elle
leave.
Go south two areas to meet up with Meilin in the hallway. Follow here - go
south, then west when first possible, then straight north through the doorway
there. You'll watch a scene between Fyda and Royd in which Royd gives up the
fight.
As you progress through the hall, Elle decides to supposedly wait up for Fyda,
but she just leaves to do other things... You'll then watch Royd and Wong
converse; Wong reveals his boss's name - Dr. Beruga - and then things get very
nasty up there, assumably.
Upon regaining control, continue along the linear path. Suddenly, as Meilin
catches up to you, the castle begins to collapse. Lucky you, you awaken on the
outside, relatively okay. The castle is now inaccessible, but you're safe and
the prices of metal have gone down, making it possible for Will to build his
airplane!
Head down to the world map when you're done.
===============================================================================
Overworld / Nirlake
===============================================================================
Once in the overworld, you should proceed to Nirlake now. If you don't remember
where that is, back on the overworld map, use the nearby harbor to set sail. Go
east to the North American continent and round it going south and around South
America then up the eastern coasts. At the second harbor you reach, you'll
reach Freedom. Dock there and head to the town further north, near the Great
Lakes. There, in Nirlake, exit through the east-central path to find Will's
house. Speak with him within to get the airplane!
The airplane can be flown at any runway like the one on the world map to the
southeast. Press the A Button to engage in flight or land, the D-Pad to move,
the Y Button to move faster, and the L/R Buttons to adjust your height. To
land, go as far down as possible and press the A Button over a runway.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dr. Beruga and Asmodeus ~~~~~~~~~~~~~ **TERRA_439**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As we begin our quest towards our new target, the one supposedly responsible
for the death of Elle's family and all the people in Storkholm, we first, after
having made the airplane, allowed Freedom to expand for its second time,
assuming this walkthrough has been followed thus far. Enter the town if you
want.
===============================================================================
Freedom - After Expansion #2
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| X-Spear .............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| ThunPike .............. 2,450 Gems | LghtPike .............. 4,350 Gems |
| VestArmr .............. 1,850 Gems | BirdSuit .............. 1,890 Gems |
| SlvrArmr .............. 2,500 Gems | SoulArmr .............. 4,450 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|______________________________________|______________________________________|
The shops around here are decent for a change. The magic shop continues to sell
everything possibly available to you, magic-wise. The item shop also has all of
the basic items, as per usual, so stock up for a soon-to-be dungeon. And,
finally, the weaponry shop... It is completely negligible for the most part.
The Light Pike (LghtPike) is actually fairly well worth buying for the next
dungeon, as it is superior to the EnbuPike (even with the DEF -> STR thing),
and our next weapon won't come until the following dungoen. The Soul Armor
(SoulArmr) is a little tempting - it is going to be your main armor from here
until you get the ultimate armor or the Pro Armor - but we get one for free in
the next dungeon, so don't worry over it. But be ready - it boosts max HP! ^_^
And, you're probably already familiar with the lottery. As usual, buy a maxed
stock of Small Bulbs to maximize your odds of profitting. Your reward this
time for winning is the X-Spear. This weapon raises your critical-hit rate.
It may be worthwhile to those feeling lucky, for critical-hits are those
flashy numbers that sometimes appear, indicating damage at least double the
norm. Granted, I prefer the higher consistency of the LghtPike at this point
in the game, but do as you will.
That's just about it here.
===============================================================================
Overworld / Siberian Cave
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| BlockRod ............................................................. [] |
|_____________________________________________________________________________|
<== Overworld ==>
Now that you're able to fly a plane, you need to fly one to Mosque. Mosque is
in a relatively isolated part of the world only accessible by plane. It would
be on the border between Europe and Asia, somewhere east/northeast of Loire.
Another way of looking at it is going to the icy part of the northwestern
continent (Eurasia) and flying west/southwest to the airplane landing strip.
Upon landing, there are three main places to go. Mosque is the town to the
north; our next dungeon is Dr. Beruga's laboratory to the south; and there is a
cave in the Siberian icelands. Go east from the landing strip and north onto
the icy fields, then northwest to the cavern.
<== Siberian Cave ==>
Here, go north and cross the tightrope. There, on the other side, you'll find a
chest. Open it to find the BlockRod. This weapon works a reverse to the
EnbuPike in that it makes 5 STR become 5 DEF. In the following dungeon, the
boss especially, EVERY point of Strength will count. For now at least, unless
you're around Level 30, this weapon will be a hindrance in the next dungeon,
and probably for the rest of the game as a whole. So, for now, keep your
LghtPike or EnbuPike - depending on whether you shopped in Freedom's third
expansion or not - equipped. Backtrack outside when done.
<== Overworld ==>
Simply backtrack southeast and outside of the mountainous ice fields to the
plains. Head west back to the airfield. There is no need to visit Mosque in
particular, but it has shops and a Magirock, so you may as well go.
===============================================================================
Mosque
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ............................................................. [] |
|_____________________________________________________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| L. Bulb ................. 130 Gems | Stardew ................. 150 Gems |
| Serum ................... 140 Gems | H.Water ................. 150 Gems |
| RedArmr ............... 6,660 Gems | |
|______________________________________|______________________________________|
To the east upon entering town, you'll find the shop and inn. The shop is kinda
pointless. The prices are highly inflated by around four times the usual prices
for these items. The RedArmr is especially skippable, maybe. See, it does raise
your Strength, and possibly your Defense if you haven't gotten the SoulArmr
yet. (You will in the next dungeon.) However, this benefit is not worth the
high point loss in maximum HP. Not to mention the fact that the SoulArmr - an
armor with higher defense and a nice point INCREASE in maximum HP - can be got
freely in the next dungeon. Also notice the little pun in its cost, the three
sequential sixes ("666"), the number of the beast. *dark chuckle*
Anyways, in the western home, you will be able to find a Magirock. That's the
main feature of this town. If you want, you can go around to find out just who
Dr. Beruga is. These people seem to be a bit of a cult following him. You see,
it is Dr. Beruga who seems to have largely saved the world from Asmodeus many
years ago. He now is planning to use this very deadly virus to kill the people
unessential to the world, leaving only the ones he deems necessary to be those
who are immortalized. In other words, he will kill billions to create an ideal
world for himself... Or is it truly him?
Well, we have to find out one way or another. Save at the inn, and sleep there
to heal if needed, then go south on the overworld map to Dr. Beruga's lab. It
is on the island across the bridge.
===============================================================================
Dr. Beruga's Lab
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| DEF Potion .................... [] | SoulArmr ...................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Cube | 299 | 102 | 102 | None | None |
| Goblin (Type 1) | 312 | 100 | 75 | Confusion | None |
| Robot | 288 | 80 | 75 | Strength Down | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
Upon entering the lab, go south until you stop, then head due east into the
next area. Obviously, our first duty is turning on the lights.
In this next area, head as far east as possible, then go south. Once across
the bridge, hug the west wall to find a room past another bridge there. In this
room, there is a console. Face its south side and press the A Button to flick
on the lights. ... Aghhh! It burns!
Return east into the main hall and continue south, then west and south into
another area. To the south here, you'll see some robots working on conveyor
belts. They'll ignore your presence and, by my knowledge, you cannot strike
them. Aww... Head east along the north wall. At the area filled with a bunch of
pipes covering a low area, crawl through. Go north and throw away the brown
stone, then go into the small crack nearby. On the other side, open the chest
to find the SoulArmr! For now, this is almost certainly to be the best armor to
equip until you get the ultimate Hero Armor, so go into the menu and equip it,
enjoying your max HP boost as you do.
Return to the dungeon and go back through the crack, then head east, then
north and through the automatic door. Defeat the Robot enemies here - I thought
robots were programmed to NOT hurt humans... Oh, well. Use the southeastern
automatic door and go south along this hall, killing two more Robots as you do.
At the south end, head go along the path and past a Robot to find another
console.
Flip the switch on it to make the elevator activate. Okay, progress! You just
need to backtrack to the entrance room. Since it was linear getting here, this
shouldn't be *that* hard.
Back in this entrance room, go west along the south wall to find a southbound
path. Go along it to the elevator. Trigger the rightmost switch there to bring
the elevator down a floor. Wheee~!
<== B1F ==>
Go west to the next area, then north to another. Here, go west across the
conveyor belt, most easily done by jumps or the Speed Shoes, then go south an
area, and west another.
In this area, head west. Just to the left of the green nutrient tanks should
be a crack in the wall. Crawl through it. On the other side, defeat the two
nearby Goblins and go east to beat another. Go through the nearby automatic
door to find a teleporter device. Jump into the black hole to ... well,
teleport.
On the other side, go southwest and south into another hall. There, go west and
defeat two Goblins, then turn northward, then west and north. Ignore the
teleporters here - they have no real purpose - as you go north and east to beat
up two more Goblins. Go through the automatic door to the next area.
Here, defeat the nearby two Goblins, then go east and across the bridge. Flip
the switch on the console here to let the elevator go further, then head east
and defeat two more Goblins. Then go south to the next area.
Back in this familiar zone, push the block south and you're free to go. Note
that you can set up an excellent EXP. AND GEM grinding route by redoing this
floor (go east to the teleporter and use it). You will want to be around
Level 27 ~ 29, depending on your use of STR/DEF Potions, for our next boss.
Otherwise, when you to this area, go southeast to the purplish covering,
defeating a Goblin on the way. Crawl through the hole that is implied here -
you came through it before - and go south and east back to the previous area.
Go north an area, ride the conveyor belt, go south and east an area, and
continue back to the elevator.
Back in the elevator, flip the right switch to go down a floor.
<== B2F ==>
Go north and crush the white prisms. These are Cubes - they are easy to beat
until they absorb you. Either way, just madly attack them into submission, then
go north. Defeat the Robot there, and the one to the east of him... it...
whatever! Go east from there to find some conveyor belts. Jump onto them.
Along the north side are two teleporters - one near where you jumped on, and
one to the east. Use the teleporter near where you jumped on.
Here, jump off to the south and take out the Robot, then his buddy to the east.
Go south through the overhang here to a room filled with three Cubes. Defeat
them and open the chest in the southwest corner. This aforementioned chest
contains a DEF Potion. Go into the menu and use it, then go back to the
teleporter. Use it, then, on the other side, go east and use the other one.
Here, jump off to the other and take out a Robot, then go east and use the
next teleportation device. (I just remembered that, if you teleport, you must
use quantumly-entangled atoms. This basically will result in your death. Or,
physics-wise, it should. Heh.)
Anyways, on the other side, go south and east. Defeat the Robot, plus his
fellow Robot further to the east. After doing so, go north some to find an
area heavy in conveyor belts. Use jumps and dash-jump attacks to work against
them while also taking out the three Robots in the area. Then use the
teleporter in the northwest corner to continue onward.
Here, use the nearby northbound path to reach a computer. Examine it and you
will need a password. Yomi will materialize and tell you the password -
"BLOODY MARY". Heh. Anyways, examine the computer again to input it, opening
the elevator fully and the cryogenic chamber holding Dr. Beruga in stasis.
Before going, feel free to use the data logs in the computer to get the whole
backstory: Dr. Beruga was once a famous scientist known for his work in
bioengineering, so much so as to win a Nobel Peace Prize. His most famous
effort occurred on the final days of his civilization: an virus named Asmodeus
became a pandemic worldwide. It was a lethal virus, known to cause near-instant
death. Thanks to Dr. Beruga's vaccine, the mortality rate of the virus was kept
around 90% - in other words, not everyone died, just 9 in 10 people did. >_>
He also became known for cryogenics work - cryogenics is a science in which you
freeze people, often halting the progress of a disease until said disease can
be cured. (It's scientifically legitimate in our world, too.) Dr. Beruga is
said to have frozen himself to later commit himself to making an ideal world.
But for who this world is ideal has yet to become known...
Anyways, we've unfrozen him. We may as well meet him. Backtrack your way to the
elevator and flip the switch on the right.
<== B99F ==>
After a long ride, you'll be at the bottom floor. Be sure you're around
Level 27 ~ 30 for the next boss. You can easily loop your way around B1F (as
mentioned previously) for some easy grinding if you need. Trust me, below that
level, you'll NEED every point of Strength you can muster. Continue north to
the next area, where the boss will come down, thinking you to be a threat!
O-----------------------------------------------------------------------------O
| BOSS: Security Bot |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Security Bot | N/A | 1,710 | 0 |STR Down, Immobile| None |
| Each Leg (3) | ~500 | 500 | 0 | None | None |
| Small Bots (7) | ~100 | 30 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
Above, the Security Bot is taken as a separate entity (although EXP. is a total
of all of the enemies here) that is not fightable. However, it has attacks that
can hurt you. It can shoot missiles at you - to dodge them, just keep moving.
The whiplash attack, which can (and almost always will) cause Strength Down,
can be avoided with a well-timed jump. The judgment attack will ride the ground
(is jumpable) and may paralyze you. It is noteworthy to take note that these
attacks are usually only executed when you're staying on one side of the boss
for an extended time period - the whiplash for the left, and judgment for the
right. The Security Bot may, finally, use a general string of moves together in
a combo.
As for fighting it, it is relatively simple. If you're around Level 27 ~ 30,
you shouldn't have too much trouble here. Initially, you need to take out the
legs the boss is propping up on. Just attack them for about 500 HP of damage to
get rid of one leg. This can be harder than it sounds, due to the rapidity of
the boss's attacks. Try to prioritize surviving over fighting - especially at
lower levels, it is not hard to use a fair load of Bulbs here. A good way to
work at this is sort of like what we did against Bloody Mary - dash-attack
through the leg and keep going past.
If you manage to wipe out all three legs - a leg can be seen as wiped out when
it gets all sparkly and red - then the boss will go for its last-ditch attack.
As the game says, it is rather unslightly. I interpret that as weak. >:) To
eliminate them, it shouldn't take much more than one or two attacks, so don't
worry too much. If you can bypass the main bot, you've pretty much won.
~~~
As the final small bot explodes in futility and defeat, the corridors to the
north and south will open up. Head north two areas and you'll meet up with
Dr. Beruga, just thawed out from his slumber in the cryogenic chamber. He
thanks you for this and shows you to his devices for achieving immortality.
As you examine the northern nutrient chamber, you realize that these people
have turned into zombies. They're immortal - they will live forever - and, yet,
they are saddened. As you prepare to make Dr. Beruga answer for his misdeeds
(approach him), his precious robots will protect him as. Dr. Beruga walks off,
leaving you to die on the ground, speaking of his liege below the surface...
Meanwhile, we watch as Asmodeus is launched. The first target of Dr. Beruga's
wrath is the city of Neotokio. It is turned into one large ghost town; no being
seems to have lived....
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~ Fully Expanding the World ~~~~~~~~~~~ **TERRA_4310**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As Ark is teetering on the brink between the world of the living and that of
the dead, he sees a vision, a vision of the Elder. He will speak to you,
saying you have groomed the world well so far for Beruga's leaadership. So, in
the end, it seems that the Elder used Ark to unleash a morbid evil upon the
world... As Ark is about to die, knowing not what he truly fought for, he is
told by an outside voice that he -- no, that the world still has a chance in
his hands. The voice, Lord Kumari, takes him back to Lhasa, where Ark soon
awakens...
===============================================================================
Lhasa
===============================================================================
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | MonkRobe .............. 1,080 Gems |
|______________________________________|______________________________________|
Upon awakening and gaining control of Ark, go east a room, then north to
Kumari. There, he will tell you to seek out the five Starstones. You will soon
be able to find a fortune teller telling you where to find these stones - in a
dream, the sand, the ice fields, a mountain, and the ruins of a city recently
lost.
As Kumari has said several times, Ark lies outside of the loop of fate. While
what may look dark, dire, and hopeless now, there is still hope. That hope lies
with Ark. He is now charged with finding the five Starstones and placing them
at the grave of the legendary hero at the world's end. And then, we just might
have a fighting chance against Dr. Beruga and his "liege".
Shop as you will, then return to the overworld. We'll, during this section,
actually first focus on obtaining the loot found in the fully expanded towns of
the world, a seemingly plausible option now. If you want to go ahead and find
the Starstones, CTRL+F the tag *TERRA_4311** to reach the section.
===============================================================================
Overworld / Nirlake (Burned Down)
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Letter (x9) .......................................................... [] |
|_____________________________________________________________________________|
Before we go hunting for the Starstones, we may as well investigate a little
bit of the world that has expanded, for we have two dungeons pending upon us.
<== Overworld ==>
When you finally reach the overworld, you need to seek out a way to get to a
harbor. You could probably go along the mountains and the path will lead you to
the Gobi. There, head northwest and through the Teklama Desert, then past there
should be a port. Sail over to Nirlake, accessible by going north of the
Freedom port on eastern North America.
<== Nirlake ==>
Apparently, the town has sorta expanded. ... It burned down! Oh, boy... The
person at the entrance of the ruins will hand you nine letters. You need to
hand these to people willing to help out:
• Will. He is still in Nirlake.
• Bell and Eddy, the inventors in Freedom.
• Pierre, Matis, Marily, and the winery dude, all helpers from Loire.
• The fisherman in Litz.
• Finally, the rich dude on the island all by himself north of Europe.
After this, Nirlake should expand one more time...
===============================================================================
Nirlake - After Expansion #2
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Airfield Plans ................ [] | Magirock ...................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LghtPike .............. 4,350 Gems | SoulArmr .............. 4,450 Gems |
| Pro Armr (One-Time) ... 7,890 Gems | |
|______________________________________|______________________________________|
After that dungeon, you probably do need to stock up on Bulbs and such, so feel
free to do so ... although they aren't free. :P The LghtPike and SoulArmr are
items you should already have, so you shouldn't really worry over them. The
Pro Armr is a debatable buy. You really won't have much use for your money now
beyond buying it. However, early in Chapter 4 (soon after the Starstone thing),
you'll get the ultimate armor, which has around 35% more Defense than the
Pro Armor. The Pro Armor does protect against all statuses, though, which can
definitely be useful for a while. There aren't going to be any major purchases
soon, I believe, so feel free to take it up!
Also, feel free to go to the back of town, around Mick's place, to find a free
Magirock. Finally, head to Will's place to get the Airfield Plans. Then leave
for Suncoast, the lone town on the continent of Australia.
===============================================================================
Suncoast - After Expansion #1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | WaterPin -> Magirock (x6) ... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LghtPike .............. 4,350 Gems | AlphaRod (One-Time) ... 7,500 Gems |
| DrgnArmr .............. 3,880 Gems | SoulArmr .............. 4,450 Gems |
|______________________________________|______________________________________|
When you arrive, equip and show the Airfield Plans to the mayor in the northern
building with the unreachable Magirock. That'll get the town to expand, making
the above stuff available.
Now, after the expansion, there are a few things to do. First, head to the inn
and you'll see a man running a fever around here. If you got the Fever Medicine
from the hospital in Litz -- you still can, if you don't have it -- equip it
and speak with the man's bride. The man's fever will abate, and the woman will
hand over a WaterPin. That's the only time you ever get a Pin twice, and, like
before, this will give six additional Magirock upon its use!
As for the other Magirock, go to the northeastern building and upstairs to
find it, lying about. Well, finders keepers.
Shop-wise, there's no true point unless you're a completionist - completionists
will be interested in the AlphaRod, the third special weapon of the game. Use
of it is not recommended by me. Not only will you soon get a weapon superior in
Strength in Chapter 4, not to mention our VERY NEXT dungeon, but it actually
reduces your Strength in favor of Luck. Luck can be useful sometimes, but, at
the cost of five Strength points, I just don't see it. And, as before, the
LghtPike you have, SoulArmr you have (or had if you took the Pro Armr), and
DrgnArmr is inferior.
Stock up at the basic item shop, then leave and head to Litz - it should be
upgraded as well by now.
===============================================================================
Litz - After Expansion #1
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Magirock ...................... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
______________________
| Local Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| RingMail .............. 1,280 Gems | SlvrArmr .............. 2,500 Gems |
|______________________________________|______________________________________|
Despite the expansion in Litz, however, there is little to do, assuming it
even *did* expand. (As stated earlier, I have no full consensus on the
prerequisites for expansion in Litz. It's an enigma, more or less.)
The shops are pretty worthless, and there's little, really, to do. The weapons
and armor are already surpassed by your current equipment, and the only point
in being here right now should be to stock up on Bulbs and status items if you
need to.
Oh, and, yeah, the Magirocks. Go into the craftsman's home in the town - he's
the dude who you gave the Crystal before. In the entrance room is one Magirock.
There is also a hidden passage, though not SUPER hidden, leading to another
Magirock.
As a bit of a side note, completionists will find that you can still get those
Fever Medicines from the hospital, I believe, despite having cured the man's
fever in the expanded Suncoast. Heh.
That should do it. Time to hunt down the Starstones.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Five Starstones ~~~~~~~~~~~~~~ **TERRA_4311**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
The Four Minor Starstones
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| HolySuit ...................... [] | Magirock ...................... [] |
| Starstone ..................... [] | Starstone ..................... [] |
| Starstone ..................... [] | Starstone ..................... [] |
|______________________________________|______________________________________|
___________________________
| Astarica Enemy Bestiary \
|____________________________\________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Dark Chakra | 241 | 98 | 68 | None | None |
| Pupila | 168 | 69 | 75 | Confusion | Hits to eye |
|__________________|________|______|______|____________________|______________|
<== Penginea ==>
If you've been following this FAQ/Walkthrough, you should already have this
one. This one can be obtained by first buying a Pretty Flower from the flower
girl in Loire for a few Gems. Then sail down to Liotto in South America. Go
southwest and, on the plain, there should be a circular patch of trees. Go to
this Stopover and speak with the gull. Answer with the "!!!" option to fly to
Greenland. There, go south to the penguin village of Penginea and, there, equip
the Pretty Flower and speak with one of the southeastern penguins. He'll take
the flower and, in exchange, hand over the Starstone.
<== Sahara ==>
For this one, you need to sail along the western coast of Africa and northward
to a port. You were here earlier in this FAQ to visit a caravan. Go into the
northeastern portions of the nearby desert for a tile that brings you to a
barren sandstormy area. Go north to find a fallen skeleton. Examine it to have
a conversation with Yomi before taking the Starstone that seems to have been
stolen from Leim. Awww....
<== Airsrock ==>
Now sail to Australia. To the northwest of where you land, and west of the town
of Suncoast, is a mountain path that is rather visible. Go to this area to
visit the Airsrock. Climb up the walls here and speak with the scientist at the
top to, after a conversation, obtain a Starstone.
<== Astarica ==>
This place is found along the western coast of South America. Sail along it
heading northward, dock at the harbor, and continue north and into the
buildings there. Drink from the goblet atop the staircase to enter a world of
dreams...
In this entrance room, you'll notice some familiar-looking characters nearby,
though they claim to be completely unrelated. Go south and downstairs to speak
with Meila to learn of their ritual and the current problems. Anyways, go north
and move the red-jeweled statue aside, then go on through.
In this area, first move each statue nearby to the end of the north corridor.
At the end there, move each statue onto a pedestal to open the door to the next
area.
Go along the path, killing three Dark Chakras as you go along. At the
north/east fork, first go north to find the HolySuit, then go along the east
branch for a bit - it's fairly linear, so you can mostly guide yourself. As you
do, you'll kill four Dark Chakras and four Pupilas before being forced to go
west or east at the fork. First defeat the two nearby Pupilas, then go west and
snatch up the Magirock. Then go along the other branch into the next area.
Progress forward there and you'll watch the look-a-likes of Royd (Roy) and
Fyda (Fyla) approach Elle. It seems that she was the chosen one for the ritual
last year. Now they've returned to find her not dead, and very likely immortal.
Suddenly, it all goes odd and Elle kills Fyla and Roy. Ark presumes that the
drink merely awakened one's internal, darker face, before approaching Elle.
Speak with her and you'll be forced to choose a goblet to drink. Which one you
choose will not matter, but you will be ejected into the real world after doing
so. Grab the nearby Starstone from the chest.
===============================================================================
Neotokio
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| H.Water ....................... [] | Luck Potion ................... [] |
| Magirock ...................... [] | Magirock ...................... [] |
| Transceiver ................... [] | Sewer Key ..................... [] |
| Starstone ..................... [] | |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Bit | 160 | 99 | 0 | None | None |
| Chariot | 299 | 100 | 116 | Defense Down | None |
| Goblin (Type 2) | 190 | 110 | 90 | None | None |
| Green Slime | 184 | 40 | 0 | Confusion | None |
| Mini Green Slime| 1? | 19 | 47 | None | None |
| Phantom | 230 | 98 | 89 | Death Curse | None |
| Robber | 270 | 98 | 311 | Can steal Gems | None |
|__________________|________|______|______|____________________|______________|
<== Town ==>
To navigate to Neotokio, as in previous times, head around west of North
America to eastern Asia. On the chain of islands where Japan would probably be
is a town. Go there, as it is Neotokio.
There, it is quite like a ghost town... And not to mention hazy - is that
Asmodeus still in the air? Anywho, go northwest and up the stairs and into the
police station in the northwest corner. There, after hearing a sound, examine
the desk in the corner to find the Transceiver. On the other end is a girl,
absolutely frightened while being presumably chased. After closer hearing of
the noise, we hear water - in a city, that can only mean the sewer. Ugh.
Return outside. To the east, if Quintet's company was there, the developers
within are also gone. :P So, what, no ending to Terranigma? Anywho, go into
the downbound staircase on the lower level and head east (or possibly west) to
the wooden door. Used to, it was locked. Now it is unlocked. Go on through and
into the sewers.
<== Sewers ==>
"That's the stench ... of discovery!" said Patrick Star once. Lucky he didn't
have a nose - Ark almost passes out when he enters. :P Anywho, go westward
for a bit. You'll battle a few Green Slimes as you approach the end of the path
where you'll meet up with a Phantom. Note that these can revive themselves like
the Blood Skeletons in Sylvain Castle - if they just fall but don't go "poof",
stick around and poke 'em with your spear until they do. Go south when done.
Here, you'll have some encounters with Robbers (for some reason, the game text
seems to say "Lobber"). These jerks can steal your money! It is best to deal
with them via dashing attacks to bypass them while hurting them. If you're
lucky, they'll drop their own money, the most you'll ever see - 311 Gems! =O
Anywho, go south and defeat a few Robbers, then use the southeast corner to
proceed into the next area.
Here, go north and across the bridge. Defeat the Goblin on the other side, then
go north and east to find a third by the time you're on the other side of the
bridge. There's another one or two further south. Let 'em rot with the rest of
the sewer, then go east an area.
Here, go east and defeat the Green Slimes and their spawn, then head through
the door nearby.
After hearing the girl from before, take note of the hole in the northeast
corner of the room. Crawl through it to find a chest; open it to find the Sewer
Key. This will open that locked door we found in the first area. Backtrack your
way to said door, killing all of the enemies on the way. Once you reach and
slay the Phantom, equip the Sewer Key and use it on the door to unlock it. Go
into the next area. On the way, you'll hear that the girl is being chased by a
lion. What the...?
In that next area, you'll find that she is, indeed, being chased by a lion!
Oh my... Go east and north across the bridge. Destroy the two Bits on the other
side, then go west to find and beat three more. Open the chest past them for a
Holy Water, then go east and through the door to the next area.
O===========================================================================O
| NOTE TO THOSE WANTING A FAIRLY EASY EXP.-GRIND |
| |
| It has been suggested by Scott Colcord to do this, and it is quite good. |
| Remember where I mentioned finding "two Bits on the other side, then go |
| west for three more"? Those five are quite easy to kill and will come |
| back when you exit north and return. It's not hard to rack up around |
| 2,500+ EXP. per minute here, which leads to quick level-ups!! |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
O===========================================================================O
In the Pond (heh), go north and defeat the two Bits, then west along the small
bridge to the Phantom. Continue north and along the next small bridge. Defeat
the Phantom as you go, then open the chest for a Luck Potion. Use it, then go
east and north. Defeat the Phantoms, then use the next westbound narrow bridge.
On the other side, go north, then east when first possible to find and slay a
Phantom. Go north and defeat the nearby Phantom and the two Bits, then head
east. You'll find a chest, which will contain the Fauchard. Equip it, as it is
the second-best weapon of the game and you lack the best, then head west for a
bit. Once past the bridge, head south and defeat two or three more Bits. In the
open area further south, head east. Destroy the Bit, then go east to grab the
Magirock. Go back west, then south to the next area.
Go west and north through the other doorway.
Here, there are three northbound paths, each with Chariot on it. Go along the
eastern one first to defeat the Chariot, then get a Magirock soon afterwards.
Go next to the westernmost path. Past the Chariot there is a KingArmr, which is
nothing compared to the Pro Armor you're probably wearing - if you're not, you
should still have the Soul Armor, which should remain equipped. (The HP benefit
outweighs the slight Defense boost.) Then use the central path to go north and
along the linear path past the Chariot into the next area.
There, you'll see the lion preying on the poor little girl. Hurry over there so
Ark can make his macho, and slightly odd-sounding threat. Suddenly, all of a
sudden, the lion begins to purr docilely. As Yomi soon points out, you and this
lion know each other - this is Leim, the lion who you helped to pass his test!
Wow, lions mature fast... Feel free to (try to) speak with Leim, then speak
with the girl. After a lengthy conversation, in which you figure out what
happened here, you'll obtain the fifth and final Starstone.
Afterwards, feel free to speak to each of them again, letting Ark charge Leim
with keeping the girl safe. Prepare to leave and you'll be contacted by the
Freedom research team. You'll tell them about the girl and Leim, then you're
free to leave. Backtrack out of here or use the BonePin.
===============================================================================
Using the Starstones...
===============================================================================
After having acquired the five Starstones from Airsrock, the Sahara, Astarica,
Penginea, and the Neotokio sewers, return to the world map. Sail to the
southernmost continent - the icy continent of Antarctica. You were probably
here once before to get the Sea Mail from a chest.
Go to the south side of the continent and into the large field. You'll find it
to be called "Dryvale". Around this area are five large skulls. Equip your
Starstones and go in front of each of the skulls and press the X Button to
light up the skull.
After all five skulls have been lit, a soul appears to the north. It will tell
of your courageous, countless efforts and how, despite the trials, you never
could die. This is because that Ark is indeed the legendary hero of yore.
The soul then morphs into a silhouette of Ark. This is the Ark of the surface
world, of the Lightside, which you are of the Darkside. The fact that two Arks
exist shows that Dr. Beruga has unbalanced the scales of light and darkness,
and this must be stopped, before much, much worse occurs. To do so, the two
Arks - one from the side of Light, one from the side of Dark - must and will
unite as the representative of the Light and Dark: THE LEGENDARY HERO!
#############################################################################
## ##
# Chapter 4: The Resurrection of the Hero **TERRA_44** #
## ##
#############################################################################
It is not long after the events in Dryvale. Ark has gathered the five
Starstones to the grave at the end of the world. There, he met his other self,
his Lightside alternate. Ark has been confirmed to be the legendary hero; this
is why, no matter what, he never died, and he always eventually triumphed in
his efforts. The fact that the two Arks exist show that Dr. Beruga has caused
a terrible imbalance in the world, one that must be corrected. And so, the two
Arks merge into the one entity that can represent Lightside and Darkside
throughout the whole of the Soul Blazer trilogy - the legendary hero of yore!
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ Ark Reborn! The Hero Lives! ~~~~~~~~~~~ **TERRA_441**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
===============================================================================
Storkholm
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| HeroArmr ...................... [] | HeroPike ...................... [] |
|______________________________________|______________________________________|
We find ourselves back in Storkholm. Elle has decided to take nostalgic
residence in her old home. There, she is nursing a baby she found in the fields
one day. He looked a lot like Ark, so, for lack of creativity, she named him
Ark. One night, Ark begins to cry and Elle leaves the room to get him some
food.
Just after she leaves, the Elle from the underworld enters the room and
approaches Ark. She hears a voice, commanding her to kill Ark before he can
mature into the hero. Underworld Elle takes Ark down to the cavern where the
Pandora's Box was, and, just afterwards, overworld Elle comes in, mystified.
She goes on a hunt for the missing Ark.
Down in the room where the Pandora's Box was stored, we find underworld Elle,
standing above Ark. She continues hesitating to kill him, and is about to give
in before the overworld Elle shouts at her to cease this. Suddenly, after they
recognize each other in themselves, Yomi appears, insisting Elle hurries before
Ark matures.
But it is too late! Ark begins to hear Kumari and his other friends from across
the world - the Great Ra Tree, Leim, Kingbird... His friends are crying out for
him to protect them one last time -- nay, to protect the world! Ark suddenly
grows in size and in strength (not numerically), and the legendary hero is
finally reborn into his role!
Yomi gets frustrated at the hero's rebirth. He then elaborates on his betrayal:
he was ordered, before this all began, to let the hero who opened the Pandora's
Box revive Dr. Beruga, then slay him before he can grow into and fulfill his
duty. Yomi decides to kill you here and now, eliminating all opposition against
Dark Gaia -- the Devil -- from reviving himself and the world as he sees fit.
Yomi once more commands Elle to kill Ark, for Ark could never hurt his
sweetheart. She, however, goes off to the north. Go speak with her and she
comments on how she never expected to meet you here. Yomi appears again, ever
more furious, and tells Ark that the Elder's word is absolute and that Yomi
must kill him himself. Yomi sets off an earthquake, stopping Ark from moving.
As he is about to let loose with the deathblow, Elle steps in front of Ark.
She tells him to save the surface world before Yomi's attack takes Yomi and
underworld Elle to their graves....
Ark then gets depressed over the loss of his longtime friend and sweetheart,
and begins to ponder what would have happened had his curiosity not gotten
the better of him that day. Would he have remained peaceful and unknowing in
Crysta, forever happy with Elle...?
Go south and speak with the overworld Elle. She comments on how devastated Ark
must be, but wonders if she could replace the underworld Elle. Respond as you
will, but Ark will nevertheless state that he can't think of another person
right now. Elle then decides to tell you the secret of the Storkholm village,
the one that King Henri XIII massacred over, the one that Columbus was
tortured over.
Within the nearby Pandora's Box are the weapon and the armor of the hero of
legend. Only Ark would be able to use them. Examine the spinning box and,
suddenly, Yomi will come out!! But have no fear: this is the overworld Yomi.
He's on your side, thankfully. He then hands over the HeroPike and HeroArmr,
the ultimate weapon and armor of the game, respectively.
After Yomi disappears, you've regained control. Go into the menu and equip both
of these items. The only debatable substitution is the HeroArmr over Pro Armr,
which has around 15 less Defense, but it does prevent all statuses. Personally,
I'd still take the HeroArmr, but do as you will.
Go back outside the cavern and the home. Outside, you'll find a bird there.
Read the letter in its beak to find that it is from Meihou. He, along with
Perel, Royd, Fyda, and Meilin, are on their way to Beruga's lab tower in the
eastern portions of the icy Siberian wasteland. He requests that you, too,
come there to help them take down Dr. Beruga before more evil can be dealt
out.
You should now go south to the Norfest Forest. There, you may want to use a
BonePin to get out of the dungeon instantly, or just backtrack out yourself.
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~ Dr. Beruga's Ace-in-the-Hole ~~~~~~~~~~~ **TERRA_442**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After having left Stockholm and the Norfest Forest, you need to find a runway
for airplanes. First go around to Loire and start sailing. You may want to just
go west towards Nirlake and Freedom for the one there. There, begin flying. You
need to land at the same runway that is between Mosque and Dr. Beruga's lab
from before - feel free to stock up in Freedom before flying. After landing, go
east and northeast into the icy Siberian fields where you found the BlockRod in
a cavern once before. Head to the far east to find the tower itself.
===============================================================================
Dr. Beruga's Lab Tower
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Life Potion ................... [] | Magirock ...................... [] |
|______________________________________|______________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Bloody Chariot | 299 | 130 | 156 | Defense Down | None |
| Cube | 299 | 102 | 102 | None | None |
| Goblin (Type 3) | 342 | 100 | 51 | None | None |
| Robot | 288 | 80 | 75 | Strength Down | None |
|__________________|________|______|______|____________________|______________|
<== 1F ==>
When you enter the tower, you'll find Meilin, Perel, and Meihou nearby; Fyda
and Royd presumably have moved on past here. Feel free to speak with the former
two, then speak with Meihou. He states that feels Beruga is being controlled by
someone from underground and a few negligible things before leaving with Perel.
Once you regain control, try going north an area. Meilin will note the security
cameras to the north, and goes off to make a mirage and stuff to break it. >:)
Once she returns, go north two areas, past the camera room. There will be a few
robots to the north. Meilin creates a mirage to distract them. Don't bother
trying to hit them - you cannot - and go west and south to the next area.
Here, go south a bit and a crane will pick up Ark by the head. Ouch... Crazy
Royd. Anyways, he'll carry you to Perel. Once you land, go speak with Perel
nearby. He'll speak then go west an area. Follow him. There, he'll distract
the lasers further north. After he returns, go west, north, and east into the
next area.
Here, you'll meet up with a few Goblins. You can defeat them with magic rings
or, if they're close enough, dashing attacks. Ignore or defeat them, then head
east and up the staircase.
<== 2F ==>
Upon arriving, go south for a bit. You'll soon run into a swarm of Cubes -
around four - just past the narrow bridge. Defeat them and head west an area.
There, you'll meet up with Fyda. She'll go to one of the consoles to the north.
Go north to your and trigger it with her to open the next door; head south and
west to the three doorways. The two on the west wall each lead to two Robots to
beat and nothing else; the northern door leads on to the next area.
Here, go east and defeat two of the Goblins, then head north and west for three
more. As you defeat the last of these punks just west of the exit, go west and
get the Magirock in plain sight before continuing east to the next area. This
area is just a staircase; use it.
<== 3F ==>
Here, you'll find a Bloody Chariot. These enemies are great for EXP. and Gems,
so defeat it and continue west to the next area.
Here, go south and defeat one Robot, then west to find another. Go into the
room to your north and, there, go around the room to find several more Robots
to short-circuit. Be sure to use the northeastern staircase to find two more
on the upper ledge, then go back to where you beat the second Robot and south
to the next area.
Here, continue south to soon enocunter a couple of Cubes roaming around. Go
further south to the next area.
Here, defeat the Bloody Chariot in plain sight, then go east and north to find
another one bloody one to beat up. Go to the southeast corner, upstairs, and
east to the next area. There, just go east and north to the next area,
defeating a few Goblins on the way. Beware of those on the opposite ledge -
you can't hit them without some sort of magic ring!
In the next area, defeat the nearby Bloody Chariot and head north another area.
There, as you proceed northward, Royd will decide to by. He'll chat briefly
before operating the nearby cannon, shooting at the door ahead to knock it
down. After this, go north and into the next area.
Defeat the trio of Robots there, then head on upstairs into the next area.
<== 4F ==>
Head south to find a three-way fork. Go east to fight a Bloody Chariot at a
dead-end, and west to repeat this action. So do those and go south. Defeat
another Bloody Chariot to find another fork. Go into the room to the west to
find Meihou and a chest. Speak with Meihou if you want, then open the chest
for a Life Potion. Use it.
Back outside, feel free to head east. There's nothing in the room there except
Meilin. Go south from the intersection to find two more rooms to the east and
west. Go east if you want to speak with Perel (past a Bloody Chariot), but
there's nothing to gain there. Go west to find another Bloody Chariot. Go into
the room there and approach the console and, soon, everyone will hit their
switches to open the path forward.
(If you want to quickly grind here, I might suggest this. Note that, for the
final boss, I recommend Level 35, up to 37 if you didn't get stat potions.
Anyways, you know the room you used your switch in? Enter it, exit, defeat the
Bloody Chariot, and repeat as desired. It's a pretty easy way, though it can
only be done now - once you proceed to the next dungeon, you're screwed.)
Back at the crossroads, go south and west if you want to beat a Bloody Chariot.
Then go east from this dead-end to find another Bloody Chariot, then another
past 'im. Go north from there and upstairs. You'll find a big hole in front of
you. Go to its north side and jump into the hole to quickly reach the next
dungeon!
===============================================================================
Dr. Beruga's Airship
===============================================================================
___________________________________
| Treasures and Rewards Checklist \
|____________________________________\________________________________________
| Time Bomb (x7) ....................................................... [] |
|_____________________________________________________________________________|
________________________
| Local Enemy Bestiary \
|_________________________\___________________________________________________
| Enemy Name | Max HP | EXP. | Gems | Statuses Induced | Weaknesses |
|------------------+--------+------+------+--------------------+--------------|
| Bit | 160 | 99 | 0 | None | None |
| Bloody Chariot | 299 | 130 | 156 | Defense Down | None |
| Goblin (Type 3) | 342 | 100 | 51 | None | None |
|__________________|________|______|______|____________________|______________|
Once you land on the airship, go east and into the first room. Speak with Fyda
and Royd to learn of your goal - to place Time Bombs on the seven computers of
the ship. Go into the menu and equip them, and exit the menu. See that thing on
the northern wall? That's a computer! Place a time bomb there with the X Button
and go east two areas.
In the hallway there, go southward for a bit to take out all of the Goblins for
some EXP. The southern exit is pretty useless, so use the one on the northern
wall to go on.
Outside, go southward for a bit. Defeat the Goblin and continue on to the next
area. There, go south and east into the ship.
Inside, defeat the Goblin to the northeast, then go north and into the room
there. Speak with Fyda, who is nearby, then place Time Bombs on the two
computers in the corners. Go south and outside if you want to fight some
Goblins for EXP./Gems, but that ends up being a dead end if you continue
south. Return north and inside, then go north another area, outside the
computer room.
Back in the hall, go west/east, then north. Take out the three Goblins nearby
and continue northward to the next area.
Here, go north and take out the Bloody Chariot, then go west an area, north
another, and north one more past a Goblin. In that area, head east (west is a
dead-end) and take out the Bits. Then place a Time Bomb on the computer behind
them and continue east. Use the southbound exit - east is a dead-end.
In this area, continue south two areas and west one, past a Goblin, back inside
the ship. Defeat the Bloody Chariot nearby and head north. You'll soon have to
fight another one of them, then you can go on. In that computer room, there are
two Bits. Defeat them, then place Time Bombs on the computers in the northeast
and northwest corners.
Exit the computer room and go south an area, defeating two Bloody Chariots on
the way. In the next area, continue to the south side, defeating four Goblins
on the way, then use the path in the southeast corner.
Go north an area, then, in that area, continue northward past a Goblin and
back inside the ship. Here, go south and take out the Goblins and use the door
in the northeast corner. Cross the bridge and enter the next area.
You'll find Royd here. Speak with him and then place a Time Bomb on the nearby
computer, the seventh one if you've been following this FAQ. That's it, then.
Go west two areas, north another (beat Goblins for EXP. if you want), south two
(beat another Goblin), west one, and then south.
In this next area, continue south and Fyda and Royd will come up behind you.
The bombs placed earlier are now triggered to explode - the seven computers of
the airship are taken out, which will soon cause it to crash, relatively
speaking. (They're around six miles or ten kilometers in the air, so it'll take
a while.)
Suddenly, Beruga chuckles in victory, claiming your efforts to be foolish. Go
south an area to find him, and you'll learn just why he's won this match...
Firstly, he has jet shoes - he can fly, in other words. Not to mention that
your own jetpacks are disabled because they were controlled by the computer.
He shall live and you'll crash into your own death...
Sadly for Beruga, the falling of the airship causes the propeller behind him to
rotate faster, creating a vacuum that sucks him in, killing him... Well, that
doesn't change the fact that we're still gonna crash. Suddenly, we see a lone
gull - how it got this high is anybody's guess, but Royd and Fyda decide to
stay behind, letting the hero go on the gull to safety. Go speak with the gull
and use the "........." option to fly off...
===============================================================================
Airsrock
===============================================================================
There, we watch as the scientist looks into the distance. There, he sees the
airship crash in the distance, setting off a large shockwave. He thinks this to
be the light of the apocalypse, the final day of the planet. -_-
You're behind him. Feel free to speak with him and the gull, if you want, but
you'll soon have to leave the area. The scientist says that the object -- the
airship -- crashed around South America. And so begins the final portion of our
adventure....
_______________________________________________________________________________
===============================================================================
~~~~~~~~~~~~~~~~~~~~ Betrayal, Darkness, and a Conclusion ~~~~~~~ **TERRA_443**
===============================================================================
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Final Boss Preparations **TERRA_443_PREP**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Don't worry about the CTRL+F tag in the header next to this - that's if you're
coming from the Boss FAQ/Walkthrough. But this is nevertheless very critical
stuff to note for the upcoming boss.
First, let's discuss what's next. After you return to the underworld, you will
not be allowed either back to the overworld or into the various places of the
underworld, barring one. Therefore, you need to be prepared for the final
clash that is upon us.
Equipment-wise, you should be okay. The HeroPike and the HeroArmr are the most
obvious preferred weaponry. You may or may not want the Pro Armr instead of
the HeroArmr. It does prevent all status ailments, that is true, unlike the
HeroArmr. However, it has 23 points less Defense. (It's the second-best armor.)
If you want to use it, that's fine -- the final boss can cause several status
ailments. However, you definitely will need to grind up to Level 44 to achieve
the same defense with the Pro Armr as you would at Level 35 with the HeroArmr.
And trust me, you'll probably want high Defense.
Statistically, if you've followed this walkthrough and gotten every stat
potion, and equipped the HeroArmr and HeroPike, your stats will be fairly bad
even still, depending on your level. Non-grinding, you should be around
Level 30 at this point, which means that your HP is ~365, Strength is ~140,
Defense is ~145, and Luck is ~59. That's NOT good enough. For this boss fight,
you need approximately 150 Strength and Defense at minimum. This can be
achieved around Level 35 or 36 easily enough, but Pro Armr users will need to
be around Level 44 or 45 for the Defense. (Note that HP maxes at Level 45.)
If you need to grind, I suggest Dr. Beruga's laboratory south of Mosque. You
remember the floor with the many teleporters? Go into the first one and loop
around like you normally would, just killing enemies, and return to the
teleporter to repeat at the end rather than leave. This got me from Level 30 to
Level 36 in around half an hour.
And, finally, items. It goes without saying to have nine S. Bulbs, nine
M. Bulbs, and nine L. Bulbs -- that's 2,160 total HP recovery points, which
should be plenty. Beyond that, you shouldn't need much. The statuses there are
incurable unless you're using magic pins and, as with all other bosses, you
cannot use magic.
Okay, so, in short, I recommend this:
• Level : 35+ (44+ with Pro Armr) (+1/+2 for each without stat potions)
• Weapon: HeroPike
• Armor : HeroArmr or Pro Armr
• Items : 9 of all Bulb types
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Overworld / Portal / Crysta / Gaia Stone
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<== Overworld ==>
Once you are satisfied with the state of the world and Ark himself, head to
the Portal. The Portal, if you'll recall, was the first place you met on the
surface of the world, just as Chapter 2 began. You can find it by going along
the east coast of South America and landing near Liotto. Go north of there and
past the bridge, then southwest to the supposed cave.
<== Portal ==>
When you arrive, you see that the crash of the airship caused the Portal to rip
open, permitting you back into the underworld. First go to the north side.
There, you'll find Columbus. After having recovered from his torture in Litz,
he traveled the world. He is astonished at the progress technology has made in
his short lifetime - from books of woven hide to computers, from small boats to
airplanes - and not to mention the fact that his rescuer is, indeed, the hero
of legend.
He will mention the nearby save point before permitting you to go into the
Portal. First, do save at the save point - while, sure, losing will just put
you back at the previous save point you used, what if the power goes off? Then
you lose both progress AND stats. This is also the last time to save and do
anything else - barring a pseudo-game over, you will not be coming back...
When you're ready, speak with Columbus and opt to go into the hole...
<== Underworld ==>
Welcome back. All you can do is go to the town of Crysta to the northwest.
There is nothing else to do - the Towers are all locked up from the inside,
the Mu dungeon has no rocks or door (and never had enemies or shops), and the
Polynese dungeon is vacated of all enemies and the revival door. (Though the
little "island" at the end of the dungeon seems to have a graphical glitch in
the water, though that may just be me...)
<== Crysta ==>
Here, you cannot even shop. Anyone you go speak with will suddenly turn into
one of the wandering souls and try to hurt you. (Don't worry, no HP is lost.)
Odd...
Go speak with the Elder in his home. He congratulates you on reviving the
planet, but then decides you've learned too much for your own good. This is
not good at all for you... Go outside the house and he'll speak with you
further.
Outside, you are told soon about the opposing wills of the Earth. The
Lightside is the one willing life to come about; the Darkside brought death to,
as has been supposed, remove the unnecessary from the planet. It seems that the
Darkside's bell is tolling for Ark. You are brought to the Gaia Stone.
<== Gaia Stone ==>
You are in an infinite corridor representing the everlasting flow of time from
the infinitely-long-ago past to the infinitely-expanding future. A disembodied
voice, that of Dark Gaia, begins to speak to you. Dark Gaia soon decides to
notify you of his ultimate plan - to eliminate both shadow and light, to
dissolve the good and the bad from the world, to make a world that lacks strife
and grief. Thusly, what is "necessary" is kept so that consistency continues
and evil and good never come about again, for eliminating one is insufficient
as one cannot exist without the other.
However, at every turn, in Soul Blazer, in The Illusion of Gaia, and, with you,
in Terranigma, the legendary hero has stopped him every time. This time, he
is willing to pull out all the stops. He shall fight against you, not in some
mediatory form, but as himself in a real form, with his full prowess, for the
sake of his own perfect world.
After this is said, you are teleported to final boss. Good luck.
O-----------------------------------------------------------------------------O
| FINAL BOSS: Dark Gaia |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Part One | 500 | 0 | 0 | None | None |
| Part Two | 1,000 | 0 | 0 | Toast, Freeze | None |
O----------------O----------O--------O--------O------------------O------------O
=- PART ONE -=
During the first part of the battle, Dark Gaia will look like a soldier. You
cannot directly attack, at least not readily. He has five main attacks. One is
"Gaia rage" as it is called; just jump around at the right times to dodge. The
"Sonicboom" can also be jumped over, most easily at the left or right side of
the arena. He can also toss about some Magirock to hinder your mobility.
There are two more you need to be especially aware of. The Orb of Light is one.
You will use your Rush attack (rapid A Button pressing) to deflect it. However,
this deflection only will work if around the extreme left or right side of the
arena. Once there, the split-up orb will hit Dark Gaia. Once this happens, he
will turn into a spiky ball and fly around the area for a fair while. You will
be hurt if you touch him. If you manage to notice him being solid at any point
(i.e. not flashing), do SOMETHING to try and attack him.
Once you attack him, you will keep on dodging attacks until you manage to split
an orb of light successfully, then it loops again.
Strategically, it's a bit of an annoying battle. The longer you take, the
much more likely you are to lose - that spiky ball attack is hard to dodge...
This is primarily why I kept insisting on "higher Strength, higher Strength"
through the battle prep - you need it. By the time you hit Level 35 or so, you
should be dealing out around 100 or more damage with your attacks against Dark
Gaia. Too much lower in Strength and you are screwed.
So, in the end, it's all about having high Strength. If you're under 125 with
the HeroPike equipped, THAT'S why you're losing. If you have over 150, you just
don't know what you're doing. :P Once you deal something like 500 damage to
him (the stat above is not precise), you can continue to the second part.
=- PART TWO -=
I can only analogize this portion of the battle to fighting a dragon. Heh.
Anyways, the boss's fighting repertoire becomes fairly restricted. In most of
the fight, his main attack will be to drop weird sparkly things - they first
drop down, then can go left or right at you. The yellow ones cannot induce a
status, but the red and blue ones can (toasted and frozen, respectively).
The boss can also use a sweeping red laser. It's pretty easy to dodge by just
jumping.
The boss's other main attack would be a beam of light, much like what you saw
back in The Illusion of Gaia. However, this time, you CAN'T dodge it. Every
second or two you fail to guard this, this will halve your HP. That means you
will generally hit about 1/16 or 1/32 (6.25% or 3.125%) by the time you're
done. That can reduce 999 HP to as low as 31!! To stop this, face the boss and
use the R Button to block the attack. It'll still do a fair amount of damage,
but usually in integral terms of 1 ~ 4 points of damage, rarely amounting to
more than twenty.
To hit Dark Gaia this time around, you need to wait until the little gut-thing
(the little hole that looks like a mouth) comes down. You can then attack it.
Keep dodging until you can hit again, and keep going. It's 1,000 HP, so this
can take a fair, fair while. Again, it's all about Strength in this fight - if
you have around 140 ~ 150, you should be doing fine. If you have around 180 or
more (max is 183 I think), you can win with one critical hit, but that's
Level 50. The lower numbers I suggested are in the Level 35 ~ 40 range. Beyond
this, so long as you can dodge the relatively simple attacks, you should be
good with this portion of the fight as well. Good luck!
~~~
After the battle, it's pretty simple to navigate yourself to the end. If you
have trouble once you regain control, just go to Ark's bed for the rest. ;)
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CONGRATULATIONS! YOU HAVE BEATEN
TERRANIGMA!!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Five: Stat-Boosting Item Hunting Guide | |
| | **TERRA_5** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
Throughout the course of the game, you will find a number of items that boost
your statistics. There are 23 such items in all - eleven Life Potions, which
boost HP by five; four STR Potions, which boost Strength by one; DEF Potions,
which boost Defense by one; and Luck Potions, which boost Luck by one. This
section is designed to list the locations of each.
===============================================================================
Life Potions
===============================================================================
~ Tower 4: In this dungeon, you'll find it 3F, at the dead-end path you reach
eventually for not taking the southeast hole on B1F. This cannot be
obtained after the end of Chapter 1.
~ The Great Ra Tree: Found in a chest on B3F you have to pass by in the
northwest corner. After finishing this dungeon, there is
no getting it.
~ Grecliff: After you fall for a Magirock past the second slide, near some
Borfes, go on the ground and west for a bit to find the cave with
the proper chest.
~ Zue: Activate two of the Rainfall Altars (or three, it won't matter). Back
in the area with the false wall, get on the western ledge near the
white rocks. Cross that path and go to the north side of this "island"
to find it, along with 65 Gems.
~ Eklemata: After the avalanche, head back towards the cave where you caused
the avalanche. On the way, a previously unreachable chest is now
reachable. It contains the Life Potion.
~ Norfest Forest: Two areas after reaching the broken bridge, go to the
southwest corner of the area. It should be behind a tree
hidden there.
~ Nirlake: Before the town expands WHATSOEVER, go to the southwestern shack.
Toss the pots around there to reach the chest. If the town has
expanded, the Life Potion is gone, presumably consumed in the fire.
~ South America: There is a hidden area in South America, southwest of Liotto
and north of the mouse maze. Look there for the chest.
~ Australia: Once you get the ship, sail here and go to the west, into a
hidden area. There, climb up the vine on the right.
~ Antarctica: After gaining the ship, sail to the south side of Antarctica,
the southernmost and icy continent. There are two open areas
here; use the easy-to-navigate western cave.
~ Dr. Beruga's Lab Tower: You know the area with the four switch rooms? The
one in the northwest corner, with Meihou, has the
chest. After starting the Airship dungeon, you can't
get this one ever again.
===============================================================================
STR Potions
===============================================================================
~ Grecliff: As you exit the first cavern you entered, to the east are some
Mud Men. On the wall, there is a vine. Climb it and go along the
linear path to the proper chest.
~ Louran Ruins: Around the southeastern North Side, you should be able to see
a chest past a fence. Go into the next building to the east
and go along its linear path to the dead-end with the chest.
~ Sylvain Castle: This is in the room with the tightropes - go to the second
floor via the west stairs on the first floor, then go south
to the chandelier room. There, go through the doorway to the
west, then north an area to find the proper room. Jump from
the tightrope nearby to the chest to get the potion.
~ Alaska: On the northwestern portion of North America is where Alaska would
be. In the large forest there, there is a tile that brings you to
some ruins where you can find this STR Potion.
===============================================================================
DEF Potions
===============================================================================
~ Zue: When you make the land flood for the first time, in that area, you
should sail east to make landfall - at least, normally you would.
However, from there, continue south and west onto the island for the
DEF Potion.
~ Sylvain Castle: You know that room at the end of the eastern tower where
you have to stick your hand down a snake's mouth to stop the
acid flow? Go south and east from there to the chest at the
end of the dead-end path.
~ Mu: Go there, it's pretty easy to find. However, if you did not resurrect
Mu during Chapter 1, you're screwed on this one. The island of Mu is
found between South America and Australia, south of Polynese.
~ Dr. Beruga's Lab: On B2F, go along the path north and east to find the
conveyor belts. Use the first teleporter you see and, on
the other side, go east, south, and west to the chest.
===============================================================================
Luck Potions
===============================================================================
~ Zue: After activating the third and final Rainfall Altar, in the entrance
area of the dungeon, go to the southeast corner via the water. The
chest is northeast of where you land.
~ Litz: In the northwest corner of the town. This cannot be found prior to
the town's expansion.
~ Indonesia: There are two islands between Australia and southeast Asia you
can land on. Use the southern island and go to one of the north
corners for the chest.
~ Neotokio Sewers: After unlocking the door in the entrance room with the
Sewer Key, in the next area, head east and north another.
There, as you go north, take the second side-path to the
west to find this potion.
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Six: Magirock Hunting Guide | |
| | **TERRA_6** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
There are a large number of Magirock throughout the game of Terranigma. There
are 96 in most versions of the game. These magical rocks contain ... well,
magic that is used in the making of magical items. Said items can require one
to six Magirock to create, and, the neat thing is, you get the Magirock back
when the item is used! Every Magirock counts if you're a peruser of magical
items - which is essential in the case of Summon Pins at least!
Anyways, the purpose of this section is to list every single Magirock in the
game to the best of my ability, and note the missability of certain ones as
needed. Here is the list of the locations discussed, accompanied by their
respective Magirock quantities, in the order they will be listed in this
section.
• Tower 1 ....................................... 3 Magirock
• Tower 2 ....................................... 3 Magirock
• Tower 3 ....................................... 2 Magirock
• Tower 4 ....................................... 3 Magirock
• Amazon Ruins .................................. 1 Magirock
• The Great Ra Tree ............................. 2 Magirock
• Evegreen ...................................... 4 Magirock
• Grecliff ...................................... 5 Magirock
• KingNest ...................................... 2 Magirock
• Zue ........................................... 3 Magirock
• Eklemata ...................................... 4 Magirock
• Lhasa ......................................... 1 Magirock
• Safarium (Chapter 3-4) ........................ 1 Magirock
• Neotokio ...................................... 2 Magirock (or 3)
• Forest Northeast of Gobi Desert ............... 1 Magirock
• Louran's Mirage ............................... 1 Magirock
• Louran Ruins .................................. 6 Magirock
• Mountain Northeast of Loire ................... 1 Magirock
• Loire Castle (Before Finishing Norfest) ....... 2 Magirock
• Norfest Forest ................................ 3 Magirock
• Loire Castle (Sometime After Reaching Litz) ... 1 Magirock
• Sylvain Castle ................................ 3 Magirock
• Freedom Harbor ................................ 1 Magirock
• Freedom (No Expansion) ........................ 1 Magirock
• Freedom (First Expansion) ..................... 2 Magirock
• Colorado River ................................ 1 Magirock
• Mouse Maze (Hidden Area Southwest of Liotto) .. 1 Magirock
• Penginea ...................................... 1 Magirock
• Liotto ........................................ 2 Magirock
• Mermaid Tower ................................. 6 Magirock
• New Zealand (Area East of Australia) .......... 1 Magirock
• Cave North of Scandia (Norfest) ............... 1 Magirock
• The Great Lake Caverns Dungeon ................ 5 Magirock
• Yunkou ........................................ 2 Magirock
• Dragoon Castle ................................ 3 Magirock
• Mosque ........................................ 1 Magirock
• Astarica ...................................... 1 Magirock
• Neotokio Sewers ............................... 2 Magirock
• Nirlake (Second Expansion) .................... 1 Magirock
• Suncoast (First Expansion) .................... 7 Magirock
• Litz (First Expansion) ........................ 2 Magirock
• Dr. Beruga's Lab Tower ........................ 1 Magirock
===============================================================================
Tower 1 - 3 Magirock (Cannot be obtained after Chapter 1)
===============================================================================
• Second floor, east side.
• Third floor, in the northwestern corner past the stairs.
• Fourth floor, southwest side. Go north after going downstairs upon your
entrance.
===============================================================================
Tower 2 - 3 Magirock (Cannot be obtained after Chapter 1)
===============================================================================
• First floor, southwest corner.
• Second floor, southeast corner.
• Fourth floor, northwest corner.
===============================================================================
Tower 3 - 2 Magirock (Cannot be obtained after Chapter 1)
===============================================================================
• On the first floor, go to the northeast corner and downstairs, then west to
the magirock.
• Fourth floor, southeast corner.
===============================================================================
Tower 4 - 3 Magirock (Cannot be obtained after Chapter 1)
===============================================================================
• When presented with the option to jump down into four holes on B1F, go down
any but the southeast one. Go along the path presented to you to the area
with the two tightropes. There, take the southern one to a Magirock.
• When presented with the option to jump down the holes on B1F, go down any
but the southeast one. As you proceed to the next floor, go south and to the
southwest corner of that room to find a Magirock.
• In the final room of the dungeon, on the east side of the tightropes, go as
far north as possible.
===============================================================================
Amazon Ruins - 1 Magirock
===============================================================================
• To the south of the Evegreen and Portal, there should be a Magishop in a
sandstormy ruin. Go south, east, and north of the soul to the rock.
===============================================================================
The Great Ra Tree - 2 Magirock (Cannot be obtained after finishing dungeon)
===============================================================================
• In the room where you acquire Giant Leaves, southwest corner on an island.
You'll need to take the Giant Leaves first to get this.
• You know where you obtain the Ra Dewdrop? Go east an area and you'll see the
exit vine at the right side. Behind the nearby waterfall, if you look close
enough, is the Magirock.
===============================================================================
Evegreen - 4 Magirock
===============================================================================
• These four come with the GrassPin after speaking with the Great Ra Tree.
===============================================================================
Grecliff - 5 Magirock
===============================================================================
• I'm not exactly sure on this location - I know it is north of an eastbound
entrance into the cliffs' insides. I think it is north of the cavern leading
to the RocSpear chest...
• When you reach the first sliding area, just go down it, or down the vine to
south, then west to the Magirock.
• There is a room with Mini Quakers, above which are normal Quakers. Go to the
northwest corner of the Mini Quaker room.
• Just after getting the Sharp Claws, go north and climb the ledges to it.
• At the second slide, hold Right on the D-Pad to reach it.
===============================================================================
KingNest - 2 Magirock
===============================================================================
• These two come along with the WindPin, obtained by speaking with Kingbird.
===============================================================================
Zue - 3 Magirock
===============================================================================
• At the second Rainfall Altar, from its entrance, head west an area and north
to find it.
• In the area where you find a dead-end and two Doumas (past another set of
Doumas in the previous area) after the second Rainfall Altar. Continue to
the end of the dead-end to find it. If the third Rainfall Altar is
triggered, this one goes away...
• To the west of the third Rainfall Altar, then north on land.
===============================================================================
Eklemata - 4 Magirock
===============================================================================
• Upon entrance, head west and through the path in the trees.
• There is one point, past the river, where you can go west or east after
climbing a vine. Go east and along the path to a cave for one...
• ...and go west to find a number of Rakshakis and holes in the ground. At
the south end of that area is another.
• In plain sight before jumping into a large hole.
===============================================================================
Lhasa - 1 Magirock
===============================================================================
• They come with the BonePin Kumari gives you the first time you're here.
===============================================================================
Safarium (Chapter 3-4) - 1 Magirock
===============================================================================
• This can only be obtained after Chapter 3 begins. Return to the Safarium
however you desire and, there, go into the northeastern tunnel. In this
first area, head west to find a human with a little Whack-a-Mole game, in
which you are supposed to hit as many gray things as possible. Hit enough
and you'll get his Magirock.
===============================================================================
Neotokio - 2 Magirock (3 in Japanese version)
===============================================================================
• This one is the only one that can obtained before or after the Asmodeus
incident. Go into the room on the left of the building to the left of where
you enter town.
• After Asmodeus hits the town, you cannot get this one. In the lower areas
of the town to the northeast, go into the westernmost wooden structure to
find a noodle-eating contest. Speak with the man at the counter, then go
next to the empty seat and face west. Rapidly press A and B alternatingly
and eat enough things of noodles to win - I usually take each button with
different thumbs and quickly go back-and-forth.
• For some reason, this one is only on the Japanese version of the game, and
is presumably unavailable after the Asmodeus incident. I have no idea if it
really exists, but the general consensus is that it does. Anywho, there is
one man in town who is supposed to give you a "yes/no" quiz. If you answer
the questions correctly (I have no idea what they are yet), you'll get the
extra Magirock.
===============================================================================
Forest Northeast of Gobi Desert - 1 Magirock
===============================================================================
• This area is to the northeast of the Gobi Desert. The Gobi Desert is where
you can find the Nomads' and Louran. In the area to the northeast, in the
hidden area, you can walk west and find it pretty easily.
===============================================================================
Louran's Mirage - 1 Magirock
===============================================================================
• When you enter Meilin's house, on the first floor, go into the only doorway
on the north wall to find it.
===============================================================================
Louran Ruins - 6 Magirock
===============================================================================
• From the Square, use the lower entrance on the east side and go into the
first building you see to the north.
• Repeat the above, but with the upper-east entrance.
• On the North Side, there are a number of buildings at the extreme northern
portion of the area. Go into the westernmost building and downstairs, then
look in the rooms here for the Magirock.
• In this same building, continue along this path to the northeast corner and
up the stairs and along to the second floor. In the southeast corner there,
there will be a table against the wall. Press the A Button when against it
and crawl along to find a hidden Magirock.
• Once at the North Side, along the south side, you should have two buildings
on the south side of this portion - basically, the southeasternmost two
buildings. The eastern of these has a Magirock inside.
• In the previously described area, outside, south of those two buildings is
a way southward. It goes to an otherwise unreachable part of the Square
where you can find a Magirock.
===============================================================================
Mountain Northeast of Loire - 1 Magirock
===============================================================================
• There is a mountain path east/northeast of the town of Loire and its castle.
Go to this unnamed area for an easy Magirock.
===============================================================================
Loire Castle (Before Finishing Norfest) - 2 Magirock
===============================================================================
• Upon entrance in the castle, go north an area, then east one, then north
another to the kitchen. Go northeast to the pantry and head to the southeast
corner for a Magirock.
• You'll blatantly see it when you come for the Protect Bell.
===============================================================================
Norfest Forest - 3 Magirock
===============================================================================
• Once Meilin joins up with you, go south an area. Here, go to the extreme
east side and into the small tree alcove for this one.
• Two areas after the previous one, upon entrance, go very far to the north
to find it near a pack of enemies.
• Two more areas after the second Magirock listed, there are two westbound
exits. Use the southernmost of the two past the lake and go west in the
next area to this Magirock.
===============================================================================
Loire Castle (Sometime After Reaching Litz) - 1 Magirock
===============================================================================
• I'm not sure on exactly when this is activated, but I'm fairly certain it is
after reaching Litz. Back in the castle, you'll be subject to a speed-eating
contest. First make the northwestern and northeastern foods open - they are
worth three points each. Go speak with the man north of where you entered
and enter the contest. Go to the special foods, then go along the tables,
eating all the bread and apples in a minute you can. If you get more than
20 points, you win a Magirock.
===============================================================================
Sylvain Castle - 3 Magirock
===============================================================================
• From the room with the chandeliers in it (on the first floor, use western
upbound stairs, then go south an area), go through the western doorway. As
you head north, there are three westbound paths. Use the third one to find,
at the north side, a Magirock.
• From where you entered the Royalty (where you found the previous Magirock),
head north to the tightrope area. Proceed east there and jump to the one
on the south side from the tightrope when you reach it.
• In the eastern tower's lowest floor, you'll need to head west, then north.
As you turn north, there is an eastbound path. Use it for this Magirock.
===============================================================================
Freedom Harbor - 1 Magirock
===============================================================================
• In the southeasternmost hut.
===============================================================================
Freedom (No Expansion) - 1 Magirock
===============================================================================
• This cannot be obtained after an expansion. In Bell's house, the first time
you speak with him, he'll tell you to check on Amanda in Nirlake. Do so and
return. Tell him the truth and he'll head to the pub. Go there, speak with
him, leave, and try again. He should thank you and prepare to hand over the
Magirock. If you told a lie, you'll never get the Magirock.
===============================================================================
Freedom (First Expansion) - 2 Magirock
===============================================================================
• After the second expansion, this cannot be obtained. Go to the lower level
of one of the shops in town and you'll find a black market. There, spend
5,000 Gems to free the Kingbird, then return to his nest in the Sanctuar's
KingNest for the rock.
• You know where Stoma, the food gourmet, lives? It's in his back room.
===============================================================================
Colorado River - 1 Magirock
===============================================================================
• It's in the middle of the bridge after completion. You complete this bridge
by going to the Gumin and returning to the river (the river is in the middle
of North America along a tile, like the Indus River) to hand the man there
nine Logs from Gumin.
===============================================================================
Mouse Maze (Hidden Area Southwest of Liotto) - 1 Magirock
===============================================================================
• Complete the maze by speaking with the mouse at the entrance, then winning
in 20 seconds or less. Staying along the south side generally works for me.
Just remember that cacti can be lifted!
===============================================================================
Penginea - 1 Magirock
===============================================================================
• When you arrive here, go into the southwesternmost igloo.
===============================================================================
Liotto - 2 Magirock
===============================================================================
• In the northwestern building should be a food store selling various
Brazilian cuisines. Go to the back room for a Magirock.
• East of there is a game in which you toss rocks at cat signs. Remember to
try and hit two that are next to each other whenever possible.
===============================================================================
Mermaid Tower - 6 Magirock
===============================================================================
• These all come with the WaterPin you earn for finishing the dungeon.
===============================================================================
New Zealand (Area East of Australia) - 1 Magirock
===============================================================================
• On the dockable island east of Australia, it's pretty easy to find the
hidden area and the Magirock within.
===============================================================================
Cave North of Scandia (Norfest) - 1 Magirock
===============================================================================
• Somewhere north of Europe, and generally north of Norfest, you'll find a
cavern while sailing. Go there and cross the tightrope there.
===============================================================================
The Great Lake Caverns Dungeon - 5 Magirock
===============================================================================
• When you eventually flood a room by cracking a leaking wall near a pit (this
leaking wall is above the Douma filled area), look around on the lower
flooded floor for the Magirock.
• Additionally, four more Magirock come with the HornPin Gossie gives you.
===============================================================================
Yunkou - 2 Magirock
===============================================================================
• In the northeast corner, head west to find it.
• Go into the building south of here. You will find a couple here distraught
over their having to give up their daughter, Chija. Chija is the mute girl
that lived with the Nomads northwest of the Gobi Desert. If you handed her
a Pretty Flower (buyable in Loire), she'll tell you her name. If you speak
with her parents afterwards and go to the Nomads, you should get the
Magirock upon uniting the parents with Chija.
===============================================================================
Dragoon Castle (Cannot be gained after dungeon completion) - 3 Magirock
===============================================================================
• When you see underworld Elle in the dungeon, first go south to find it.
• When you see a mirage of the underworld Elle going north, first go along to
the east and north, then east again. You should see a Magirock south of the
chest with 200 Gems.
• From the previous rock, continue along into the northeastern corner and head
down two floors to find it pretty easily along the east side.
===============================================================================
Mosque - 1 Magirock
===============================================================================
• Northwestern home, back room.
===============================================================================
Astarica (Cannot be gotten after awakening) - 1 Magirock
===============================================================================
• As you go along the path here, shortly before ending the dungeon, you will
meet two Pupilas at an east/west path. To the west is the Magirock.
===============================================================================
Neotokio Sewers - 2 Magirock
===============================================================================
• In the Pond area, near the west-side exit, you'll reach a relatively open
area after some Bits. There, go to the far east to find the Magirock.
• Two areas later, you'll be presented with three northbound paths, each
guarded by a Chariot. The easternmost path yields the Magirock at the north
end of it.
===============================================================================
Nirlake (Second Expansion) - 1 Magirock
===============================================================================
• East of Mick, outside his fast food chain factory.
===============================================================================
Suncoast (First Expansion) - 7 Magirock
===============================================================================
• Upon earning the mayor the Airfield Plans Will will give you after expanding
Nirlake twice, equip them and speak with the mayor of Suncoast. Once the
town expands this way - that's usually the last thing, but other things may
be needed - go speak with the mayor and head to his home's upper floor.
• If you give the feverish man the Fever Medicine you gained from the woman at
the counter of the Litz hospital, you'll get a WaterPin. Like before, this
comes with six Magirock.
===============================================================================
Litz (First Expansion) - 2 Magirock
===============================================================================
• Go into the craftsman's home - the man who you needed to give the Crystal to
to induce expansion - and you'll easily find it.
• Behind a semi-hidden passage behind the northwestern homes.
===============================================================================
Dr. Beruga's Lab Tower - 1 Magirock
===============================================================================
• A few areas past being helped by Fyda, there is an east-then-north corridor
along the wall of a room. The enemies you fight are Goblins. When you reach
the exit, head west to find this. If you've already accessed the airship,
then you cannot get this.
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Seven: Expanding the Towns | |
| | **TERRA_7** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
As you progress through Chapter 3, you will come across five towns that can be
expanded. This expansion requires the meeting of certain tasks, and can yield
some good rewards. Some new items are opened up, primarily Magirock, though the
shops can become better considerably as well.
All of those upgradeable towns can go up one or two levels. The five towns that
are expandable are Loire, Litz, Freedom, Nirlake, and Suncoast. By the end of
Chapter 3, each of them can be expanded to their highest level. Here are the
listings of what must be done:
=====================
Loire: Two Expansions
=====================
Expansion #1:
`````````````
- Vote for Jean in the election after King Henri XIII dies.
Expansion #2:
`````````````
- Get the wine from the winery and give it to the girl in the Freedom pub.
- Get the NiceSuit from Marily and give it to the three girls in Freedom.
- Sell the painting from Matis to the rich guy in Britain (north of Europe).
- Help Pierre invent the Camera in Freedom.
- Help Eddy with his electricity experiment in Freedom.
- Use the Camera to show pictures of Loire to all tourism centers.
===================
Litz: One Expansion
===================
Expansion #1:
`````````````
- Give Tin Sheet from Will's Nirlake home to fisherman in Litz.
- Give fisherman's Canned Sardines to Stoma in Nirlake.
- Get a Crystal for 1,000 Gems from the African caravan; give to craftsman.
- Heal man in expanded Suncoast with Fever Medicine.
- Show pictures of Litz in all other tourism centers.
=======================
Freedom: Two Expansions
=======================
Expansion #1:
`````````````
- Meet with Perel and his fellow friends.
- Help Eddy with his electricity experiment.
- Help Bell with his Amanda issue; it matters not if you tell the truth here.
Expansion #2:
`````````````
- Complete the Dragoon Castle and earn the airplane from Will.
- Speak with Bell to find his telephone invention.
- Speak with Eddy to find his lightbulb invention.
- Show pictures of Freedom in every tourism center.
=======================
Nirlake: Two Expansions
=======================
Expansion #1:
`````````````
- Complete Dr. Beruga's Lab and revive him.
- Help Mick with his burger: grind the beef, put it in lettuce, then in a bun.
- Show pictures of Nirlake in every tourism center.
Expansion #2:
`````````````
- Give out the nine letters to Will in Nirlake; Eddy and Bell in Freedom;
Pierre, Marily, Matis, and the winery owner in Loire; the fisherman of
Litz; and the rich guy in the lone house on Britain (north of Europe).
=======================
Suncoast: One Expansion
=======================
Expansion #1:
`````````````
- Complete Dr. Beruga's lab and revive him.
- Get the Tasty Meat from the guy to the north; give it to Stoma in Nirlake.
- Give the Airfield Plans from Will (Nirlake expansion two) to Suncoast mayor.
- Take pictures of the town and show them in all tourism centers.
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Eight: Enemy Bestiary | |
| | **TERRA_8** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This section is designed to list the data on every enemy in the game. This was
made, at least at this time, from self-observation of the enemies and some
mental calculations and probabilities. Therefore, most HP numbers will not
always be 100% accurate.
Each number, therefore, is somewhat subject to approximation. This section will
list the enemies in alphabetical order, except bosses, who get their own
section because they're special. The data consists of maximum HP, potential
elemental weaknesses that deal extra damage, EXP. earned, and statuses you can
be hit with, among a number of other things.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[enemy name]
• Maximum HP : [the minimum damage that must be dealt to kill the monster]
• EXP. Earned: [how much EXP. Ark earns]
• Gems Earned: [how much money you earn if the enemy drops money]
• Weaknesses : [what elements or attacks may do extra damage]
• Statuses : [what statuses you may be hit with in fighting this monster]
• Other Notes: [anything else to note]
• Locations : [where this enemy is found]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Abbee
• Maximum HP : ???
• EXP. Earned: 0
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: This enemy must be picked up and thrown to be beaten.
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Bee
• Maximum HP : 18
• EXP. Earned: 10
• Gems Earned: 3
• Weaknesses : None
• Statuses : None
• Other Notes: These are found only under bushes.
• Locations : Zue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Basilisk
• Maximum HP : 49
• EXP. Earned: 32
• Gems Earned: 32
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Bit
• Maximum HP : 160
• EXP. Earned: 99
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Neotokio Sewers, Dr. Beruga's Airship
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Blood Skeleton
• Maximum HP : 120
• EXP. Earned: 45
• Gems Earned: 0
• Weaknesses : None
• Statuses : Cure
• Other Notes: This enemy can revive itself until 120+ total damage is dealt.
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Bloody Chariot
• Maximum HP : 299
• EXP. Earned: 130
• Gems Earned: 156
• Weaknesses : None
• Statuses : Defense Down
• Other Notes: None
• Locations : Dr. Beruga's Lab Tower, Dr. Beruga's Airship
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Blue Borfe
• Maximum HP : 35
• EXP. Earned: 16
• Gems Earned: 15
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Grecliff
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Blue Gall Fish
• Maximum HP : 10
• EXP. Earned: 49
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Great Lake Dungeon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Blue Slime
• Maximum HP : 66
• EXP. Earned: 30
• Gems Earned: 0
• Weaknesses : None
• Statuses : Confusion
• Other Notes: Splits into four Mini Blue Slime upon its defeat.
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Cadet
• Maximum HP : 20
• EXP. Earned: 6
• Gems Earned: 13
• Weaknesses : None
• Statuses : Immobilization
• Other Notes: None
• Locations : Tower 2, Tower 3, Tower 4, Tower 5
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Cally
• Maximum HP : 187
• EXP. Earned: 62
• Gems Earned: 79
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Mermaid Tower
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Chakra
• Maximum HP : 125
• EXP. Earned: 35
• Gems Earned: 39
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Chariot
• Maximum HP : 299
• EXP. Earned: 100
• Gems Earned: 116
• Weaknesses : None
• Statuses : Defense Down
• Other Notes: None
• Locations : Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Chonchon
• Maximum HP : 44
• EXP. Earned: 24
• Gems Earned: 34
• Weaknesses : None
• Statuses : Sleep
• Other Notes: Only damageable through jumping attacks.
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Cube
• Maximum HP : 299
• EXP. Earned: 102
• Gems Earned: 102
• Weaknesses : None
• Statuses : None
• Other Notes: Can engulf you to cause continual damage.
• Locations : Dr. Beruga's Lab, Dr. Beruga's Lab Tower
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Cursed Armor
• Maximum HP : 150
• EXP. Earned: 38
• Gems Earned: 38
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Dark Bat (Sylvain)
• Maximum HP : 55
• EXP. Earned: 34
• Gems Earned: 30
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Dark Bat (Norfest)
• Maximum HP : 20
• EXP. Earned: 28
• Gems Earned: 27
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Norfest Forest
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Dark Chakra
• Maximum HP : 241
• EXP. Earned: 98
• Gems Earned: 68
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Astarica Dream
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Demi Basilisk
• Maximum HP : 44
• EXP. Earned: 19
• Gems Earned: 22
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Zue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Dignal
• Maximum HP : 24
• EXP. Earned: 15
• Gems Earned: 19
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Douma (Great Lake Dungeon)
• Maximum HP : 190
• EXP. Earned: 66
• Gems Earned: 117
• Weaknesses : None
• Statuses : Deadly Poison
• Other Notes: Has a counterattack that blows you back as far as possible.
• Locations : Great Lake Dungeon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Douma (Zue)
• Maximum HP : 60
• EXP. Earned: 20
• Gems Earned: 23
• Weaknesses : None
• Statuses : Poison
• Other Notes: Has a counterattack that blows you back as far as possible.
• Locations : Zue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Dungun
• Maximum HP : 28
• EXP. Earned: 18
• Gems Earned: 10
• Weaknesses : None
• Statuses : Toasted
• Other Notes: If it is sunny, the Dungun explodes upon defeat, which may
cause toasting. If rainy, there is no explosion.
• Locations : Zue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Goblin (Type 1)
• Maximum HP : 312
• EXP. Earned: 100
• Gems Earned: 75
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Dr. Beruga's Lab
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Goblin (Type 2)
• Maximum HP : 190
• EXP. Earned: 110
• Gems Earned: 90
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Goblin (Type 3)
• Maximum HP : 342
• EXP. Earned: 100
• Gems Earned: 51
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Dr. Beruga's Lab Tower, Dr. Beruga's Airship
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Green Gall Fish
• Maximum HP : 6
• EXP. Earned: 11
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Green Slime
• Maximum HP : 184
• EXP. Earned: 40
• Gems Earned: 0
• Weaknesses : None
• Statuses : Confusion
• Other Notes: Divides into four Mini Green Slimes upon defeat.
• Locations : Great Lake Dungeon, Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Guardner
• Maximum HP : 9
• EXP. Earned: 7
• Gems Earned: 0
• Weaknesses : None
• Statuses : Sleep
• Other Notes: Only able to be hurt by jumping attacks.
• Locations : Tower 3, Tower 4, Tower 5
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Gumin
• Maximum HP : 90
• EXP. Earned: 19
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: Splits into four Mini Gumins upon defeat.
• Locations : Gumin
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
High Cadet
• Maximum HP : 15
• EXP. Earned: 0
• Gems Earned: 0
• Weaknesses : None
• Statuses : Immobilization
• Other Notes: None
• Locations : Tower 3
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ice Gems
• Maximum HP : 34
• EXP. Earned: 17
• Gems Earned: 21
• Weaknesses : Fire
• Statuses : Freezing
• Other Notes: None
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Living Statue
• Maximum HP : 23
• EXP. Earned: 10
• Gems Earned: 20
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Tower 1, Polynese Dungeon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Lizard Man
• Maximum HP : 24
• EXP. Earned: 22
• Gems Earned: 25
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Zue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Maduu
• Maximum HP : 54
• EXP. Earned: 26
• Gems Earned: 0
• Weaknesses : None
• Statuses : Curse
• Other Notes: Once defeated, it releases a ghost. This ghost will take you
back to the start of the dungeon if the Holy Seal is not
equipped.
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mini Blue Slime
• Maximum HP : 10
• EXP. Earned: 5
• Gems Earned: 0
• Weaknesses : None
• Statuses : Defense Down
• Other Notes: Four split from one Blue Slime upon defeat.
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mini Green Slime
• Maximum HP : 1? (it's very low, one-hit kill even low-level at that point)
• EXP. Earned: 15
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: Four split from one Green Slime upon defeat.
• Locations : Great Lake Dungeon, Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mini Gumin
• Maximum HP : 1
• EXP. Earned: 19
• Gems Earned: 47
• Weaknesses : None
• Statuses : None
• Other Notes: Four split from one Gumin upon defeat.
• Locations : Gumin
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mini Quaker
• Maximum HP : 5
• EXP. Earned: 18
• Gems Earned: 24
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Grecliff
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Mud Man
• Maximum HP : 30
• EXP. Earned: 19
• Gems Earned: 21
• Weaknesses : None
• Statuses : None
• Other Notes: Slider attacks.
• Locations : Grecliff, Canyon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Orange Huball
• Maximum HP : 14
• EXP. Earned: 4
• Gems Earned: 6
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Tower 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Periton
• Maximum HP : 21
• EXP. Earned: 14
• Gems Earned: 0
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Grecliff, Canyon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Phantom
• Maximum HP : 230
• EXP. Earned: 98
• Gems Earned: 89
• Weaknesses : None
• Statuses : Death Curse
• Other Notes: Can revive self until it sustains over 230 cumulative damage.
• Locations : Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Pupal
• Maximum HP : 179
• EXP. Earned: 69
• Gems Earned: 56
• Weaknesses : None
• Statuses : None
• Other Notes: Hit its eye, primarily with jumping attacks, to deal damage.
• Locations : Great Lake Dungeon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Pupila
• Maximum HP : 168
• EXP. Earned: 69
• Gems Earned: 56
• Weaknesses : None
• Statuses : None
• Other Notes: Hit its eye, primarily with jumping attacks, to deal damage.
• Locations : Astarica Dream
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Purple Flower
• Maximum HP : 20
• EXP. Earned: 13
• Gems Earned: 14
• Weaknesses : None
• Statuses : Poison
• Other Notes: None
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Purple Huball
• Maximum HP : 4
• EXP. Earned: 2
• Gems Earned: 3
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Tower 1, Tower 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Purple Whisp
• Maximum HP : 20
• EXP. Earned: 20
• Gems Earned: 0
• Weaknesses : None
• Statuses : Toasted
• Other Notes: None
• Locations : Norfest Forest
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Quaker (Eklemata)
• Maximum HP : 12
• EXP. Earned: 18
• Gems Earned: 24
• Weaknesses : None
• Statuses : Immobilization
• Other Notes: None
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Quaker (Grecliff)
• Maximum HP : 5
• EXP. Earned: 18
• Gems Earned: 24
• Weaknesses : None
• Statuses : Immobilization
• Other Notes: None
• Locations : Grecliff
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Raiden
• Maximum HP : 64
• EXP. Earned: 23
• Gems Earned: 36
• Weaknesses : None
• Statuses : Immobilization
• Other Notes: Use Slider attacks.
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Rakshaki
• Maximum HP : 45
• EXP. Earned: 23
• Gems Earned: 34
• Weaknesses : None
• Statuses : Confusion
• Other Notes: Use Slider attacks to deal damage.
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Red Flower
• Maximum HP : 148
• EXP. Earned: 75
• Gems Earned: 65
• Weaknesses : None
• Statuses : Deadly Poison
• Other Notes: None
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Red Borfe
• Maximum HP : 48
• EXP. Earned: 26
• Gems Earned: 28
• Weaknesses : None
• Statuses : None
• Other Notes: These guys have a flurry attack that can sort of trap you in
for lots of damage. Either keep your distance or use attacks
that drag you past the enemy (Slider).
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Red Huball
• Maximum HP : 14
• EXP. Earned: 4
• Gems Earned: 6
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Tower 1, Tower 3, Tower 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Red Whisp
• Maximum HP : 7
• EXP. Earned: 4
• Gems Earned: 6
• Weaknesses : None
• Statuses : Toasted
• Other Notes: None
• Locations : Tower 1, Tower 2, Tower 3, Tower 4, Tower 5, Polynese Dungeon,
Canyon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Robber
• Maximum HP : 270
• EXP. Earned: 98
• Gems Earned: 311
• Weaknesses : None
• Statuses : None
• Other Notes: This enemy can steal Gems. The game oddly calls 'em "Lobbers".
• Locations : Neotokio Sewers
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Robot
• Maximum HP : 288
• EXP. Earned: 80
• Gems Earned: 75
• Weaknesses : None
• Statuses : Strength Down
• Other Notes: None
• Locations : Dr. Beruga's Lab, Dr. Beruga's Lab Tower
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Sabredog
• Maximum HP : 106
• EXP. Earned: 30
• Gems Earned: 32
• Weaknesses : "Wolf" element
• Statuses : Poison
• Other Notes: Can call for allies.
• Locations : Norfest Forest
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Sabrewolf
• Maximum HP : 52
• EXP. Earned: 23
• Gems Earned: 33
• Weaknesses : "Wolf" element
• Statuses : None
• Other Notes: Can call for allies.
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Skeleton
• Maximum HP : 120
• EXP. Earned: 32
• Gems Earned: 31
• Weaknesses : None
• Statuses : None
• Other Notes: Explodes into eight bones that go in every direction (north,
south, east, west, and their intermediates) upon death.
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Soul Knight
• Maximum HP : 170
• EXP. Earned: 59
• Gems Earned: 57
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Sylvain Castle
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Stone Golem
• Maximum HP : 30
• EXP. Earned: 17
• Gems Earned: 25
• Weaknesses : None
• Statuses : None
• Other Notes: None
• Locations : Grecliff
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Warlock
• Maximum HP : 98
• EXP. Earned: 28
• Gems Earned: 27
• Weaknesses : None
• Statuses : Toasted
• Other Notes: None
• Locations : Norfest Forest
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Yellow Flower
• Maximum HP : 20
• EXP. Earned: 13
• Gems Earned: 14
• Weaknesses : None
• Statuses : Poison
• Other Notes: None
• Locations : The Great Ra Tree
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Yeti
• Maximum HP : 84
• EXP. Earned: 21
• Gems Earned: 0
• Weaknesses : Fire?
• Statuses : None
• Other Notes: Only attacks you if YOU attack it.
• Locations : Eklemata
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zombie Boy
• Maximum HP : 60
• EXP. Earned: 18
• Gems Earned: 21
• Weaknesses : Light
• Statuses : Poison
• Other Notes: None
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zombie Girl
• Maximum HP : 80
• EXP. Earned: 18
• Gems Earned: 21
• Weaknesses : Light
• Statuses : Poison
• Other Notes: Throws its head, which later explodes...
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zombie Girl Head
• Maximum HP : 10
• EXP. Earned: 18
• Gems Earned: 0
• Weaknesses : Light
• Statuses : None
• Other Notes: None
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zombie Man
• Maximum HP : 50
• EXP. Earned: 18
• Gems Earned: 21
• Weaknesses : Light
• Statuses : Poison
• Other Notes: None
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zombie Woman
• Maximum HP : 54 + one hit that does nothing but remove head
• EXP. Earned: 18
• Gems Earned: 21
• Weaknesses : Light
• Statuses : Poison
• Other Notes: None
• Locations : Louran Ruins
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Nine: Boss FAQ/Walkthrough | |
| | **TERRA_9** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
Within this section of the FAQ, you'll find the strategies detailing all of the
bosses in the game, as they appear in the walkthrough. Aside from the
strategies, you'll also receive some basic stats for the monsters. There are
ten bosses in all across this game.
That's pretty much it. Here is a list of the bosses, coupled with their
locations. You can find their CTRL+F codes in the Contents section. I will note
that each one fits the format **TERRA_9##**, where ## is replaced with the
boss's ordinal number from this list.
• The Shadowkeeper ................................. (Tower 5)
• The Parasite ........................... (The Great Ra Tree)
• Dark Twins ...................................... (Grecliff)
• Storm Master ......................................... (Zue)
• Dark Morph ...................................... (Eklemata)
• Miserly Ghost ..................... (Neotokio, pre-Asmodeus)
• Bloody Mary ............................... (Sylvain Castle)
• Hiterodon (x3) ................... (The Great Lakes Dungeon)
• Security Bot ............................ (Dr. Beruga's Lab)
• Dark Gaia ..................................... (Gaia Stone)
O-----------------------------------------------------------------------------O
| BOSS: The Shadowkeeper **TERRA_91** |
| Location: Tower 5 |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Left Claw | 40 | 30 | 0 | None | None |
| Right Claw | 40 | 30 | 0 | None | None |
| Face/Head | 50 | 100 | 0 | None | None |
| Eye | 100 | 100 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
There are three main parts to this first boss.
The first one involves the two claws, one on the left and right sides. During
this period of the battle, the Shadowkeeper will primarily just crawl forward.
He can also attack you with nine to twelve lasers from his mouth - they be
blocked with the R Button, or dodged by jumping or being very close and at the
edge of the battlefield. He can also slam the claws into the ground, though
that is easily dodged by also being to the side.
Perhaps the main thing to be aware of is that this part of the boss does have a
time limit, to a point - if you take too long, as the Shadowkeeper crawls
forward, you will be sent into the previous room. That undoes all of your work
in the battle.
To damage the boss, you'll need to be prepared to use a few Bulbs here - the
Crystal Spear often takes too long to heal, so it may be better to use the Hex
Rod as your weapon. Anyways, I usually stick to the far left or right for each
claw, then rapidly press the A Button while facing northward, ignoring my being
hit until I'm in low health, at which point I'll press Select and heal.
Once both claws are destroyed, the second portion of the battle begins.
During this portion of the battle, the Shadowkeeper will retain only his laser
attack. This is used less often, however, in favor of a direct string attack
from the tail. This attack is hard to dodge, so it's better left ignored until
you need to heal. Offensively, you first want to combo-attack the beast in the
face, for that is its new weak point, until it backs up to where it started.
From there, get on the side of the face. This will protect you from the lasers.
Once the face is destroyed, the hard part is over, but the battle goes on into
the third and final stage.
During this part of the battle, the Shadowkeeper's head is wide open, revealing
an eye. That is its weak point here. The boss will rarely attack, sticking only
to more of the stinging attack. Generally, if you had continued your
combo-attacking from the previous stage, and are around Level 6 ~ 8, you'll
probably win this portion of the battle without even being attacked at if you
keep up the attacking.
O-----------------------------------------------------------------------------O
| BOSS: The Parasite **TERRA_92** |
| Location: The Great Ra Tree |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Small Enemies | 1 | 13 | 0 | None | None |
| Parasite | 110 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
During the first part of the battle, you'll be dealing with two things. First
is the big blue centipede-like thing coming from the north-central part of the
area. This thing will primarily just wiggle around and try to smack you. He's
pretty hard to avoid, actually, due to his length and tendency to get in your
way, so try to ignore him.
The other thing are the little small enemies coming from the six holes around
the area. You need to hit them several times to be able to proceed. They will
usually shoot lasers at you, kind of like the Abbees earlier in the dungeon.
These can be hard to dodge, as you want to hit the enemies and they don't stay
up for too long. It's kinda best to just deal with the pain and attack
anyways, healing with Bulbs as needed.
The second part of the battle is a bit longer. Now, the blue enemy from before
will go from hole to hole on the arena - he's still invincible, and will rarely
actually hit you. The Parasite itself will appear in the top-center area. He
can only be damaged when his eye is open.
His eye is usually open sometime after it sends a swarm of small enemies at
you. There will be six in all. They can be easily taken out with a single
attack, and are a fairly okay way to grind yourself up to Level 10 ~ 11 at
this point, if you want.
Once you defeat the six enemies, dash-attack at the eye, then begin to use
combo attacks from there. The Parasite may rush at you. Ignore this and keep
attacking. The boss will soon send another swarm of the small enemies, and this
pretty much loops until the boss dies.
In the end, this is mostly an endurance fight. If you have plenty of Bulbs,
you should be okay. Otherwise, grinding is the way to go.
O-----------------------------------------------------------------------------O
| BOSS: Dark Twins **TERRA_93** |
| Location: Grecliff |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Each Dark Twin | 80 | 500 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
This battle is both easy, yet annoying. The green Dark Twin - the one you begin
the battle fighting - primarily will send feather missiles at you. They can be
blocked with the R Button or just dodged. That is pretty much all this one will
do on offense. He can also set up a tornado which will push you away from him,
and, if you leave this platform, you'll start the boss ALL OVER AGAIN.
Anyways, damage is relatively simple - attack when you can. Jump-attack tend
to be the best here, but even they only have real use when the bird is flying
low or is starting up a tornado. This would be one of the few times I give
credit to the use of magic rings, though it is far from impossible to do the
fight without them. (Anyways, you're not allowed to do so. :P)
After a certain point, the boss will call for help from the other twin. What
this bird like to do is just fly around, usually unreachable, and just spray
his droppings all over you and the field. How ... refined. Anyways, they are
pretty easy to dodge.
You'll want to focus your offense on the green bird even after the other,
rather more annoying bird appears. This is because of the logic that these two
birds will die when just one of them does. Illogical as it is, we have to
abuse it.
O-----------------------------------------------------------------------------O
| BOSS: Storm Master **TERRA_94** |
| Location: Zue |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Part One | 150 | 300 | 0 | None | None |
| Part Two | 100 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
During the first portion of the battle, the Storm Master will have two main
attacks. The first involves a throwing of his scythes. They will go to the
sides and around the room back to him, damaging you if you touch them. The
other attack he uses is rarely used if you're close - it involves a throwing
of some flames. He also has a rarely-used attack involving a direct attack
with one of his scythes. It is easily dodged by moving aside or just
generally moving around.
Offensively, I tend to wait around for the first scythe attack - this often
happens if you stay close. When he does, I dash-attack, jump over either
scythe, then I wait briefly. As the scythes are being absorbed, I abuse the
temporal invulnerability granted by the dash-attack/dash-jump attack and
attack once more.
Around Level 11 ~ 12, that should take out around 10 damage per cycle at
around 25 Strength. So it'll take about fifteen cycles of that to win at
minimum.
After 150+ damage is taken, you'll earn some EXP. and possibly level up, but
the fight is not over. The boss is now flying around and he'll throw rocks and
fire at you. The best you can do with those is get out of the way. After some
time - be patient, it can take a fair while - he'll come down in a slow
tackle. That is usually the only time he is hittable - use this time to get on
his north side (trust me, as he retracts, you mathematically should do a slight
bit more damage) and combo-attack him. After around 100 HP of damage, he'll be
defeated!
O-----------------------------------------------------------------------------O
| BOSS: Dark Morph **TERRA_95** |
| Location: Eklemata |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Yeti Form | N/A | 0 | 0 | None | None |
| Cadet Form | 150 | 350 | 0 | None | None |
| Dark Bats Form | 200 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
The first part of this battle deals with the Yeti. This portion of the battle
seems to be timed, seeing as you're unable to attack it. The Yeti will begin
by throwing around a dozen ice rocks across the arena. If you run into them,
you'll be hurt, and, because the Yeti causes a whirlwind, it'll be hard to stay
in one place. I'd suggest trying to stick in a corner and hold the Y Button
while you run towards it.
Eventually, the battle will progress into its next part.
The Cadet morph is by far the easiest part of this battle. The boss will
teleport across the field randomly and rapidly. In most cases, he'll be either
due north/south/east/west of you. Why? His main attack is a straight-line
projectile that'll damage you. To damage the Cadet back, use an attack to
reflect his projectile. This is most easily done by always facing the Cadet
and then mashing on the A Button.
After 150 HP of damage, this battle progresses into by far its most annoying
part.
The boss will take his shadowy form and roam around the place. While he is not
intending to directly hit you at this point, don't try touching him, either,
as it'll damage you. You need to attack him. Problem is, generally these
attacks can be weak for some reason (maybe I'm underleveled?), so it'll be a
long fight, even if you've beaten every enemy thus far. Matthew Mayabb has
suggested to switch to the weaker Neo's Fang spear, since the Dark Morph is
likely fire-resistant, tripling damage others. Anyways, after the attack you
throw, if it hits, the Dark Morph will take the damage, then split up into a
number of bats. (Later, these are found to be Dark Bats.) You can't hurt them,
just wait around for them to grow back into the Dark Morph. In the meantime,
try to stay out of their way.
It's hard, yeah. Lucky you, if you die, you'll be teleported out of the arena,
leaving you a chance to grind or shop as necessary, a chance you NEED to take.
Additionally, if you return, you'll be back starting the form you died on,
although he'll be at full health.
O-----------------------------------------------------------------------------O
| BOSS: Miserly Ghost **TERRA_96** |
| Location: Neotokio, pre-Asmodeus |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Miserly Ghost | 750 | 0 | 0 | None | Light? |
O----------------O----------O--------O--------O------------------O------------O
This boss is relatively funnier than most. The boss will primarily just go
around the room complaining about random things. Feel free to laugh at it for a
bit, but you have to fight eventually.
Depending on when you fight this - this boss can be fought, I believe, any time
from the opening of Chapter 3 prior to the Asmodeus incident of Chapter 4 -
this boss can be extremely hard or extremely easy. Right after Louran is
probably a good time to fight, as you're likely still using the LightRod, and
I'd assume this boss to be weak to Light.
This is primarily due to the fact that you should be doing about 40 ~ 50
damage per hit after Louran (Level 19, LightRod). The boss will take a lot
longer otherwise, but there is little variation in the general strategy - when
the boss appears, do a dashing attack at it! Repeat until it dies. (Again?)
O-----------------------------------------------------------------------------O
| BOSS: Bloody Mary **TERRA_97** |
| Location: Sylvain Castle |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Bloody Mary | 400 | 850 | 0 | None | Light? |
O----------------O----------O--------O--------O------------------O------------O
However, take note of this. This boss is unusually difficult, as far as
statistical calculations for damage go. I will recommend you grind up until
Level 25 before actually trying to fight this boss. Any much lower and you'll
deal out uselessly-low amounts of damage during third part of the fight, which
can easily make it more likely for you to die. That's the main thing to be
aware of with this one. The best place to grind can be found like so - go to
the area before the castle kitchens, through the northwest exit, then through
the north exit. Defeat the Soul Knight, exit, re-enter, battle, and repeat.
You should easily get to Level 25 from around Level 21/22 in about forty
minutes.
As for the fight itself...
Part one is pretty simple. You'll be allowed to roam semi-freely through the
castle dungeons. Notably, there is a prisoner in the northwest corner of the
room north and east of where you're dropped. For time convenience, you may as
well stay near this area.
During this portion of the battle, you merely need to hit the real one of the
four things circling around you. However, which one is real? It will be
whichever doll is to your back when they all stop. To help in this, just face a
certain direction, wait for the enemies to stop, then strike the one to your
back. It's easiest to recognize which way Ark is facing if he faces south, then
strikes to the north. The enemies will not attack you here unless you hit the
wrong one, so take a long as you need. It'll take three strikes to end this.
Once you're done with part one, speak with the prisoner nearby to oddly be
teleported.
Part two of the battle consists of a half-attempted game at Simon Says. For
this phase, when the doll says to move, you can move - if not, DO NOT MOVE. If
you move after being told to stop, you will be taken back to the start of the
room and possibly damaged. This can be done in one go if you start moving
eastward right from the start.
After a lone hit, you are teleported to the truly hard part.
Bloody Mary has several attacks. She will summon a set of four colored spheres
to circle around her, dealing damage to anyone fool enough to get close. She
can also get her face to go around the field, and just move around. She can
move around at any time, and teleport at will. Any time you touch her or are
attacked, you'll usually take heavy damage. Even when equipped and upgraded
optimally (non-hacking), at Level 24, you're still going to take around 15
damage per hit. Around Level 21, the non-grinding average, you'll take easily
30 to 40 damage per hit.
Your offensive strategy is a bit simpler than one would think. You may want to
consider equipping the LightRod, as it may do more damage than the Icepick.
Anyways, to damage Bloody Mary, you want to do a dashing-attack (without any
jumping for the execution thereof) at her. If you do this just north of the
center of the orb circle around her, you shouldn't be damaged.
You'll have to do that repeatedly. Around Level 24 ~ 25, even optimally
equipped, you aren't going to be doing much more than 7 ~ 20 damage per hit,
assuming criticals for the max. It'll take a fair while, but, so long as you
have plenty of healing bulbs, and maybe a GrassPin, you should be just fine.
O-----------------------------------------------------------------------------O
| BOSS: Hiterodon (x3) **TERRA_98** |
| Location: The Great Lakes Dungeon |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Each Hiterodon | 150 | 350 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
This battle will be pretty easy. It'll help to be around Level 25 by this time
to make it also easier on your health. Anyways, Hiterodons are those three
starfish that keep jumping out of the water. They will attach themselves to you
to periodically deal damage. That is their only attack, and it can be dodged.
If you do happen to get a Hiterdon on your head, the sea dragon in the back
will release fire at you. THIS IS GOOD. This fire shouldn't really hurt you,
and will just get rid of the Hiterodon. I can see how it could be confusing,
though. :P
So, anyways, strategy. The Hiterodons will primarily come from two places. If
they come from the left/right side of your platform, just dash-attack them and
that'll work fine. If they come from above, it's a bit trickier. I would
presume a normal jumping attack would be sufficient, but it is also possible to
walk under the Hiterodon (which triggers it to fall), then get out of the way
and hit it when it lands.
The battle will end when every Hiterodon is dead. If you're around Level 24 or
25, you should be one- or two-hit killing these. After all, they're just
starfish!
O-----------------------------------------------------------------------------O
| BOSS: Security Bot **TERRA_99** |
| Location: Dr. Beruga's Lab |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Security Bot | N/A | 1,710 | 0 |STR Down, Immobile| None |
| Each Leg (3) | ~500 | 500 | 0 | None | None |
| Small Bots (7) | ~100 | 30 | 0 | None | None |
O----------------O----------O--------O--------O------------------O------------O
Above, the Security Bot is taken as a separate entity (although EXP. is a total
of all of the enemies here) that is not fightable. However, it has attacks that
can hurt you. It can shoot missiles at you - to dodge them, just keep moving.
The whiplash attack, which can (and almost always will) cause Strength Down,
can be avoided with a well-timed jump. The judgment attack will ride the ground
(is jumpable) and may paralyze you. It is noteworthy to take note that these
attacks are usually only executed when you're staying on one side of the boss
for an extended time period - the whiplash for the left, and judgment for the
right. The Security Bot may, finally, use a general string of moves together in
a combo.
As for fighting it, it is relatively simple. If you're around Level 27 ~ 30,
you shouldn't have too much trouble here. Initially, you need to take out the
legs the boss is propping up on. Just attack them for about 500 HP of damage to
get rid of one leg. This can be harder than it sounds, due to the rapidity of
the boss's attacks. Try to prioritize surviving over fighting - especially at
lower levels, it is not hard to use a fair load of Bulbs here. A good way to
work at this is sort of like what we did against Bloody Mary - dash-attack
through the leg and keep going past.
If you manage to wipe out all three legs - a leg can be seen as wiped out when
it gets all sparkly and red - then the boss will go for its last-ditch attack.
As the game says, it is rather unslightly. I interpret that as weak. >:) To
eliminate them, it shouldn't take much more than one or two attacks, so don't
worry too much. If you can bypass the main bot, you've pretty much won.
O-----------------------------------------------------------------------------O
| FINAL BOSS: Dark Gaia **TERRA_910** |
| Location: Gaia Stone |
O----------------O----------O--------O--------O------------------O------------O
| Enemy/Target | Max HP | EXP. | Gems | Status Induced | Weakness |
O----------------O----------O--------O--------O------------------O------------O
| Part One | 500 | 0 | 0 | None | None |
| Part Two | 1,000 | 0 | 0 | Toast, Freeze | None |
O----------------O----------O--------O--------O------------------O------------O
=- PREPARATIONS -=
If you need a look at some good preparatory work for this boss, it will be a
good idea to CTRL+F the tag **TERRA_443_PREP** to get to the designated part
of the walkthrough.
=- PART ONE -=
During the first part of the battle, Dark Gaia will look like a soldier. You
cannot directly attack, at least not readily. He has five main attacks. One is
"Gaia rage" as it is called; just jump around at the right times to dodge. The
"Sonicboom" can also be jumped over, most easily at the left or right side of
the arena. He can also toss about some Magirock to hinder your mobility.
There are two more you need to be especially aware of. The Orb of Light is one.
You will use your Rush attack (rapid A Button pressing) to deflect it. However,
this deflection only will work if around the extreme left or right side of the
arena. Once there, the split-up orb will hit Dark Gaia. Once this happens, he
will turn into a spiky ball and fly around the area for a fair while. You will
be hurt if you touch him. If you manage to notice him being solid at any point
(i.e. not flashing), do SOMETHING to try and attack him.
Once you attack him, you will keep on dodging attacks until you manage to split
an orb of light successfully, then it loops again.
Strategically, it's a bit of an annoying battle. The longer you take, the
much more likely you are to lose - that spiky ball attack is hard to dodge...
This is primarily why I kept insisting on "higher Strength, higher Strength"
through the battle prep - you need it. By the time you hit Level 35 or so, you
should be dealing out around 100 or more damage with your attacks against Dark
Gaia. Too much lower in Strength and you are screwed.
So, in the end, it's all about having high Strength. If you're under 125 with
the HeroPike equipped, THAT'S why you're losing. If you have over 150, you just
don't know what you're doing. :P Once you deal something like 500 damage to
him (the stat above is not precise), you can continue to the second part.
=- PART TWO -=
I can only analogize this portion of the battle to fighting a dragon. Heh.
Anyways, the boss's fighting repertoire becomes fairly restricted. In most of
the fight, his main attack will be to drop weird sparkly things - they first
drop down, then can go left or right at you. The yellow ones cannot induce a
status, but the red and blue ones can (toasted and frozen, respectively).
The boss can also use a sweeping red laser. It's pretty easy to dodge by just
jumping.
The boss's other main attack would be a beam of light, much like what you saw
back in The Illusion of Gaia. However, this time, you CAN'T dodge it. Every
second or two you fail to guard this, this will halve your HP. That means you
will generally hit about 1/16 or 1/32 (6.25% or 3.125%) by the time you're
done. That can reduce 999 HP to as low as 31!! To stop this, face the boss and
use the R Button to block the attack. It'll still do a fair amount of damage,
but usually in integral terms of 1 ~ 4 points of damage, rarely amounting to
more than twenty.
To hit Dark Gaia this time around, you need to wait until the little gut-thing
(the little hole that looks like a mouth) comes down. You can then attack it.
Keep dodging until you can hit again, and keep going. It's 1,000 HP, so this
can take a fair, fair while. Again, it's all about Strength in this fight - if
you have around 140 ~ 150, you should be doing fine. If you have around 180 or
more (max is 183 I think), you can win with one critical hit, but that's
Level 50. The lower numbers I suggested are in the Level 35 ~ 40 range. Beyond
this, so long as you can dodge the relatively simple attacks, you should be
good with this portion of the fight as well. Good luck!
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Ten: Basic Items Listings | |
| | **TERRA_10** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This section's purpose is obviously fairly basic - to list the consumable items
in this game, their effects, and how to get said items.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[item's game name]
• Full Name: [the full name attributed to the item]
• Effect(s): [what the item does]
• Shop Cost: [what the item costs in shops; see that section for more]
• Locations: [where to get the item from a chest]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
DEF Potion
• Full Name: Defense Potion
• Effect(s): Raises base Defense by one point.
• Shop Cost: N/A
• Locations: - Zue (x1)
- Sylvain Castle (x1)
- Mu (x1)
- Dr. Beruga's Lab (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
H.Water
• Full Name: Holy Water
• Effect(s): Cures the Death Curse ailment.
• Shop Cost: 90 Gems (150 in Mosque)
• Locations: - Neotokio Sewers (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
L. Bulb
• Full Name: Large Bulb
• Effect(s): Restore 150 HP.
• Shop Cost: 70 Gems (130 in Mosque)
• Locations: - Louran Ruins (x1)
- Mush (x1)
- Sylvain Castle (x1)
- Dragoon Castle (x1)
- Freedom Lottery Prize
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Life Potion
• Full Name: Life Potion
• Effect(s): Raise maximum HP/Life by five points.
• Shop Cost: N/A
• Locations: - Tower 4 (x1)
- The Great Ra Tree (x1)
- Grecliff (x1)
- Zue (x1)
- Eklemata (x1)
- Norfest Forest (x1)
- Nirlake (x1)
- South America hidden area (x1)
- Australia hidden area (x1)
- Antarctica hidden area (x1)
- Dr. Beruga's Lab Tower (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Luck Potion
• Full Name: Luck Potion
• Effect(s): Raise base Luck by one point.
• Shop Cost: N/A
• Locations: - Zue (x1)
- Litz (x1)
- Indonesia hidden area (x1)
- Neotokio Sewers (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
M. Bulb
• Full Name: Medium Bulb
• Effect(s): Restores 70 HP.
• Shop Cost: 25 Gems
• Locations: - Tower 4 (x1)
- The Great Ra Tree (x4)
- North America hidden area (x1)
- Grecliff (x1)
- Zue (x2)
- Louran Ruins (x1)
- Norfest Forest (x2)
- Freedom Lottery Prize
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
P. Cure
• Full Name: Poison Cure
• Effect(s): Cures the Poison status.
• Shop Cost: 13 Gems
• Locations: - The Great Ra Tree (x3)
- Zue (x2)
- Louran Ruins (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
S. Bulb
• Full Name: Small Bulb
• Effect(s): Restores 20 HP.
• Shop Cost: 10 Gems
• Locations: - Crysta (x1)
- Tower 1 (x1)
- Tower 2 (x1)
- Tower 3 (x1)
- The Great Ra Tree (x1)
- Grecliff (x1)
- Zue (x1)
- Freedom Lottery Prize
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Serum
• Full Name: Serum
• Effect(s): Cures the Deadly Poison status.
• Shop Cost: 45 Gems (140 in Mosque)
• Locations: - None
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Stardew
• Full Name: Stardew (sometimes "herb" is appended)
• Effect(s): Cures the Curse status.
• Shop Cost: 30 Gems (150 in Mosque)
• Locations: - Eklemata (x2)
- Sylvain Castle (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
STR Potion
• Full Name: Strength Potion
• Effect(s): Raises base Strength by one point.
• Shop Cost: N/A
• Locations: - Grecliff (x1)
- Louran Ruins (x1)
- Sylvain Castle (x1)
- Alaska hidden area (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Eleven: Weaponry Listings | |
| | **TERRA_11** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This section's purpose is obviously fairly basic - to list the various weapons
in this game, their stats, and how to get said items.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[weapon in-game name]
• Full Name : [the whole name]
• Strength +/- : [change in Strength prior to other changes]
• Other Changes: [other stats changed, but the amounts change as you level up]
• Spear Element: [element given to the weapon]
• Other Notes : [anything else noteworthy]
• Shop Costs : [how much this costs in shops; see that section for more]
• Location(s) : [where to get this freely in chests]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
3PartRod
• Full Name : Three-Part Rod
• Strength +/- : +48
• Other Changes: Defense
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Dragoon Castle (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
AlphaRod
• Full Name : Alpha Rod
• Strength +/- : +53
• Other Changes: Some Strength becomes Luck
• Spear Element: None
• Other Notes : None
• Shop Costs : 7,500 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
BlockRod
• Full Name : Block Rod
• Strength +/- : +53
• Other Changes: Some Strength becomes Defense
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Siberian Cave (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
BrnzPike
• Full Name : Bronze Pike
• Strength +/- : +17
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : 880 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
CrySpear
• Full Name : Crystal Spear
• Strength +/- : +3
• Other Changes: None
• Spear Element: None
• Other Notes : Heals HP slowly when equipped until Chapter 2.
• Shop Costs : None
• Location(s) : - Earned upon finding the Pandora's Box in Chapter 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
DrgnPike
• Full Name : Dragon Pike
• Strength +/- : +40
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : 3,150 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
EnbuPike
• Full Name : Enbu Pike
• Strength +/- : +44
• Other Changes: Some Defense becomes Strength
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Mu (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Fauchard
• Full Name : Fauchard
• Strength +/- : +58
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Neotokio Sewers (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
FirePike
• Full Name : Fire Pike
• Strength +/- : +14
• Other Changes: None
• Spear Element: Fire
• Other Notes : None
• Shop Costs : None
• Location(s) : - Eklemata (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
GeoStaff
• Full Name : Geo Staff
• Strength +/- : +43
• Other Changes: None
• Spear Element: Earth
• Other Notes : None
• Shop Costs : None
• Location(s) : - Great Lake Dungeon (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
HeroPike
• Full Name : Hero Pike
• Strength +/- : +80
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Earned upon finding the Pandora's Box in Chapter 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
HexRod
• Full Name : Hex Rod
• Strength +/- : +4
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : 170 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Icepick
• Full Name : Icepick
• Strength +/- : +25
• Other Changes: None
• Spear Element: Ice
• Other Notes : None
• Shop Costs : 1,770 Gems
• Location(s) : - Sylvain Castle (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
LghtPike
• Full Name : Light Pike
• Strength +/- : +51
• Other Changes: None
• Spear Element: Light
• Other Notes : None
• Shop Costs : 4,350 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
LightRod
• Full Name : Light Rod
• Strength +/- : +15
• Other Changes: None
• Spear Element: Light
• Other Notes : None
• Shop Costs : 980 Gems
• Location(s) : - Louran Ruins (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Neo Fang
• Full Name : Neo's Fang
• Strength +/- : +12
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Earned after saving Leim from the Canyon
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ra Spear
• Full Name : Ra Spear
• Strength +/- : +6
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : 240 Gems
• Location(s) : - The Great Ra Tree (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
RocSpear
• Full Name : Rock Spear
• Strength +/- : +8
• Other Changes: None
• Spear Element: Earth
• Other Notes : Can break black boulders, and thusly is not trashable.
• Shop Costs : None
• Location(s) : - Grecliff (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SeaSpear
• Full Name : Sea Spear
• Strength +/- : +37
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Mermaid Tower (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SlvrPike
• Full Name : Silver Pike
• Strength +/- : +22
• Other Changes: None
• Spear Element: Wolf
• Other Notes : None
• Shop Costs : 1,500 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SoulWand
• Full Name : Soul Wand
• Strength +/- : +25
• Other Changes: Raises maximum HP
• Spear Element: None
• Other Notes : None
• Shop Costs : 1,650 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Sticker
• Full Name : Sticker
• Strength +/- : +9
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Zue (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
ThunPike
• Full Name : Thunder Pike
• Strength +/- : +35
• Other Changes: None
• Spear Element: Thunder
• Other Notes : None
• Shop Costs : 2,450 Gems
• Location(s) : - Freedom lottery after one expansion
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Trident
• Full Name : Trident
• Strength +/- : +28
• Other Changes: None
• Spear Element: None
• Other Notes : None
• Shop Costs : 2,100 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
X-Spear
• Full Name : X-Spear (?)
• Strength +/- : +40
• Other Changes: Raises critical-hit rate.
• Spear Element: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Freedom lottery after two expansions
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Twelve: Armor Listings | |
| | **TERRA_12** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This section's purpose is obviously fairly basic - to list the torso armors
in this game, their stats, and how to get said items.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[armor in-game name]
• Full Name : [the whole name]
• Defense +/- : [change in Defense prior to other changes]
• Other Changes: [other stats changed, but the amounts change as you level up]
• Armor Element: [armor elements reduce damage taken of that element]
• Status Immune: [statuses that will not affect the armor wearer]
• Other Notes : [anything else noteworthy]
• Shop Costs : [how much this costs in shops; see that section for more]
• Location(s) : [where to get this freely in chests]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
BirdSuit
• Full Name : Bird Suit
• Defense +/- : +12
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 550 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Clothes
• Full Name : Clothes
• Defense +/- : +3
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Earned upon finding the Pandora's Box in Chapter 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
DrgnArmr
• Full Name : Dragon Armor
• Defense +/- : +40
• Other Changes: None
• Armor Element: Thunder
• Status Immune: None
• Other Notes : None
• Shop Costs : 3,880 Gems
• Location(s) : - Great Lake Dungeon (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
ElleCape
• Full Name : Elle Cape / Elle's Cape
• Defense +/- : +6
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : Used to block the projectile shot at you in Tower 5.
• Shop Costs : None
• Location(s) : - Give Elle the Crystal Thread in Crysta.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
FurCoat
• Full Name : Fur Coat
• Defense +/- : +14
• Other Changes: None
• Armor Element: Ice
• Status Immune: None
• Other Notes : None
• Shop Costs : 750 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
HeroArmr
• Full Name : Hero Armor
• Defense +/- : +88
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Earned after finding the Pandora's box in Chapter 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
HolySuit
• Full Name : Holy Suit
• Defense +/- : +40
• Other Changes: Some Strength becomes Luck
• Armor Element: None
• Status Immune: Confusion
• Other Notes : None
• Shop Costs : None
• Location(s) : - Astarica Dream (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ice Suit
• Full Name : Ice Suit
• Defense +/- : +15
• Other Changes: None
• Armor Element: Fire
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Eklemata (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
KingArmr
• Full Name : King Armor
• Defense +/- : +50
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Neotokio Sewers (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
KungFuGi
• Full Name : Kung-Fu Dogi
• Defense +/- : +30
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 1,220 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
LeafSuit
• Full Name : Leaf Suit
• Defense +/- : +8
• Other Changes: None
• Armor Element: None
• Status Immune: Poison
• Other Notes : None
• Shop Costs : 210 Gems
• Location(s) : - The Great Ra Tree (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Leather
• Full Name : Leather
• Defense +/- : +5
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 190 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
MonkRobe
• Full Name : Monk Robe
• Defense +/- : +18
• Other Changes: None
• Armor Element: None
• Status Immune: Curse
• Other Notes : None
• Shop Costs : 1,080 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
NiceSuit
• Full Name : Nice Suit / Fancy Clothes
• Defense +/- : +20
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : Give to the three girls in Freedom to aide in expansion.
• Shop Costs : 480 Gems
• Location(s) : - Win the Freedom lottery pre-expansion.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
PoshSuit
• Full Name : Posh Suit
• Defense +/- : +20
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 1,220 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Pro Armr
• Full Name : Pro Armor
• Defense +/- : +65
• Other Changes: None
• Armor Element: None
• Status Immune: All
• Other Notes : None
• Shop Costs : 7,890 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ra Armor
• Full Name : Ra Armor
• Defense +/- : +10
• Other Changes: None
• Armor Element: None
• Status Immune: Poison
• Other Notes : None
• Shop Costs : 380 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Rags
• Full Name : Rags
• Defense +/- : +3
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Louran Ruins (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
RedArmr
• Full Name : Red Armor
• Defense +/- : +44
• Other Changes: Increases Strength, decreases maximum HP
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 6,660 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
RingMail
• Full Name : Ring Mail
• Defense +/- : +22
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 1,280 Gems
• Location(s) : - Norfest Forest (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Sea Mail
• Full Name : Sea Mail
• Defense +/- : +43
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : None
• Location(s) : - Hidden area of southwest Antarctica (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SlvrArmr
• Full Name : Silver Armor
• Defense +/- : +35
• Other Changes: None
• Armor Element: None
• Status Immune: Poison
• Other Notes : None
• Shop Costs : 2,500 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SlvrVest
• Full Name : Silver Vest
• Defense +/- : +26
• Other Changes: None
• Armor Element: None
• Status Immune: Poison
• Other Notes : None
• Shop Costs : 1,550 Gems
• Location(s) : - N/A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SoulArmr
• Full Name : Soul Armor
• Defense +/- : +48
• Other Changes: Raises maximum HP
• Armor Element: None
• Status Immune: Death Curse
• Other Notes : None
• Shop Costs : 4,450 Gems
• Location(s) : - Dr. Beruga's Lab (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
VestArmr
• Full Name : Vest Armor
• Defense +/- : +29
• Other Changes: None
• Armor Element: None
• Status Immune: None
• Other Notes : None
• Shop Costs : 1,850 Gems
• Location(s) : - Sylvain Castle (x1)
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Thirteen: Magical Items Listings | |
| | **TERRA_13** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
This section's purpose is obviously fairly basic - to list the magical items
in this game, their effects, and how many Magirock are used in each. The
Magirock number listed for this section is both the give and yield - the number
you use to make it is the number of Magirock you regain after using the item.
Therefore, so long as you know where a Magishop is (see the next section to
where to buy specific items), you can figure this all out. That is especially
true in the case of shop costs - they vary throughout the game.
In short, this is the basic stuff on the magical rings - how to use, what
they do, elements, etc. If you need to learn where to find them or how many
Gems they cost, go to the following section on shops.
O===========================================================================O
| Magical Rings |
O===========================================================================O
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
[item name]
• Description : [what this ring does and how to use it as applicable]
• Ring Element: [what element is any damage dealt?]
• Magirocks : [the Magirock give/yield on this]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
BoomRing
• Description : Hits the enemy with several bolts of lightning.
• Ring Element: Thunder
• Magirocks : 3
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
ElecRing
• Description : Damages all enemies visible on the screen.
• Ring Element: Light
• Magirocks : 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
FireRing
• Description : Releases a stream of fire you can aim with the D-Pad.
• Ring Element: Fire
• Magirocks : 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Geo Ring
• Description : Hits all ground-based enemies with an earthquake.
• Ring Element: Earth
• Magirocks : 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ice Ring
• Description : Shoots a blizzard of ice you can aim with the D-Pad.
• Ring Element: Ice
• Magirocks : 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
PyroRing
• Description : Damages all nearby enemies.
• Ring Element: Fire
• Magirocks : 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Ray Ring
• Description : Shoots an orb of light due south.
• Ring Element: Light
• Magirock : 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Sky Ring
• Description : Kills all enemies nearby.
• Ring Element: N/A
• Magirocks : 3
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
SnowRing
• Description : Hits all nearby enemies.
• Ring Element: Ice
• Magirocks : 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Zap Ring
• Description : Hurts anyone who touches the temporarily-electrified Ark.
• Ring Element: Thunder
• Magirocks : 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
O===========================================================================O
| Summoning Pins |
O===========================================================================O
[pin name]
• Description: [what the item does]
• Pin Giver : [who gives you the pin and when]
• Magirocks : [how many Magirock you get upon its use and need to make it]
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
BonePin
• Description: Escape from a dungeon to the overworld map.
• Pin Giver : Kumari in Chapter 3
• Magirocks : 1
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
GrassPin
• Description: Fully restores your HP, no matter how damaged you are.
• Pin Giver : The Great Ra Tree, Chapter 2, after saving it and talking to it
• Magirocks : 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
HornPin
• Description: Prevents all status ailments until you go to a new area.
• Pin Giver : Gossie, Chapter 3, after finishing the Great Lake Dungeon
• Magirocks : 4
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
WaterPin
• Description: Temporarily prevents all damage.
• Pin Giver : The mermaids in the Mermaid Tower of Chapter 3, and from the
bride of the feverish man after giving him Fever Medicine in
the expanded Suncoast. Yes, there are two given in-game.
• Magirocks : 6
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
WindPin
• Description: Cures all status ailments.
• Pin Giver : Kingbird, after restoring the wind at Windvale in Chapter 2.
• Magirocks : 2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Fourteen: Shop Documentation | |
| | **TERRA_14** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
The purpose of this particular section of the FAQ is to document every single
shop in the game. The shops are listed here by town, in the order they are made
available, which is just about the same order as the walkthrough goes. Remember
to see how many expansions are listed in the detailing's title before thinking
of going there, and remember that the |---...+...---| structure divides the
individual shops within a town (item shop, magishop, etc.).
_______________________
| Crysta Shop Details \
|________________________\____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Hex Rod ................. 170 Gems |
| Leather ................. 190 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing ... 1 Magirock and 5 Gems | Ice Ring ... 1 Magirock and 5 Gems |
|______________________________________|______________________________________|
_____________________________
| Amazon Ruins Shop Details \
|______________________________\______________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| Fire Ring .. 1 Magirock and 7 Gems | Zap Ring ... 1 Magirock and 9 Gems |
|______________________________________|______________________________________|
_____________________________________________
| Evegreen (Before Ra Revival) Shop Details \
|______________________________________________\______________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | |
|______________________________________|______________________________________|
____________________________________________
| Evegreen (After Ra Revival) Shop Details \
|_____________________________________________\_______________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Ra Spear ................ 240 Gems |
| Leaf Suit ............... 210 Gems | Ra Armor ................ 380 Gems |
|______________________________________|______________________________________|
_________________________________________________
| Sanctuar (Before Birds' Revival) Shop Details \
|__________________________________________________\__________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 15 Gems |
| GrassPin .. 4 Magirock and 20 Gems | |
|______________________________________|______________________________________|
_________________________
| KingNest Shop Details \
|__________________________\__________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | BirdSuit ................ 550 Gems |
|______________________________________|______________________________________|
_________________________
| Safarium Shop Details \
|__________________________\__________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| Geo Ring .. 1 Magirock and 10 Gems | Zap Ring .. 2 Magirock and 10 Gems |
| SnowRing .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 35 Gems |
| WindPin ... 2 Magirock and 10 Gems | |
|______________________________________|______________________________________|
____________________________
| Indus River Shop Details \
|_____________________________\_______________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Fur Coat ................ 750 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 15 Gems |
| GrassPin .. 4 Magirock and 35 Gems | WindPin ... 2 Magirock and 15 Gems |
|______________________________________|______________________________________|
______________________
| Lhasa Shop Details \
|_______________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | MonkRobe .............. 1,080 Gems |
|______________________________________|______________________________________|
________________________________
| Louran's Mirage Shop Details \
|_________________________________\___________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
| BrnzPike ................ 880 Gems | |
|______________________________________|______________________________________|
_____________________________________
| Loire (No Evolution) Shop Details \
|______________________________________\______________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| BrnzPike ................ 880 Gems | LightRod ................ 980 Gems |
| SlvrPike .............. 1,500 Gems | RingMail .............. 1,280 Gems |
|--------------------------------------+--------------------------------------|
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|______________________________________|______________________________________|
________________________________________
| Loire (First Expansion) Shop Details \
|_________________________________________\___________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| P. Cure .................. 13 Gems | Stardew .................. 30 Gems |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| Icepick ............... 1,770 Gems | RingMail .............. 1,280 Gems |
| SlvrVest .............. 1,550 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| PyroRing .. 2 Magirock and 25 Gems | Ice Ring .. 1 Magirock and 10 Gems |
| SnowRing .. 2 Magirock and 25 Gems | Zap Ring .. 2 Magirock and 15 Gems |
| BoomRing .. 3 Magirock and 25 Gems | Ray Ring .. 1 Magirock and 15 Gems |
| ElecRing .. 2 Magirock and 30 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|______________________________________|______________________________________|
____________________________________
| Litz (No Expansion) Shop Details \
|_____________________________________\_______________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| RingMail .............. 1,280 Gems | SlvrVest .............. 1,550 Gems |
|______________________________________|______________________________________|
_______________________________________
| Freedom (No Expansion) Shop Details \
|________________________________________\____________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | SoulWand .............. 1,650 Gems |
| Icepick ............... 1,770 Gems | RingMail .............. 1,280 Gems |
| SlvrVest .............. 1,550 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | Ice Ring .. 1 Magirock and 10 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | GrassPin .. 4 Magirock and 45 Gems |
| WindPin ... 2 Magirock and 20 Gems | BonePin ... 1 Magirock and 30 Gems |
|______________________________________|______________________________________|
__________________________________________
| Freedom (First Expansion) Shop Details \
|___________________________________________\_________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| Trident ............... 2,100 Gems | VestArmr .............. 1,850 Gems |
| BirdSuit .............. 1,890 Gems | SlvrArmr .............. 2,500 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | |
|______________________________________|______________________________________|
_______________________________________
| Nirlake (No Expansion) Shop Details \
|________________________________________\____________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | |
|______________________________________|______________________________________|
_______________________
| Liotto Shop Details \
|________________________\____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|______________________________________|______________________________________|
______________________________________
| African Oasis/Caravan Shop Details \
|_______________________________________\_____________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| M. Bulb .................. 25 Gems | P. Cure .................. 13 Gems |
| BrnzPike ................ 880 Gems | VestArmr .............. 1,850 Gems |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | P. Cure .................. 13 Gems |
| Crystal (one time only) 1,000 Gems | |
|______________________________________|______________________________________|
________________________________________
| Suncoast (No Expansion) Shop Details \
|_________________________________________\___________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| ThunPike .............. 2,450 Gems | PoshSuit .............. 1,220 Gems |
|______________________________________|______________________________________|
_________________________________________
| Loire (Second Expansion) Shop Details \
|__________________________________________\__________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LightRod ................ 980 Gems | SlvrPike .............. 1,500 Gems |
| Icepick ............... 1,770 Gems | VestArmr .............. 1,850 Gems |
| SlvrArmr .............. 2,500 Gems | DrgnArmr .............. 3,880 Gems |
| NiceSuit ................ 480 Gems | Fur Coat ................ 750 Gems |
| PoshSuit .............. 1,220 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|--------------------------------------+--------------------------------------|
| Pretty Flower ............. 5 Gems | |
|--------------------------------------+--------------------------------------|
| Bed ..................... 100 Gems | Bookshelf & Teddy Bear .. 100 Gems |
| Desk & Save Point ....... 100 Gems | Dresser ................. 100 Gems |
| Rug ..................... 100 Gems | |
|______________________________________|______________________________________|
_______________________
| Yunkou Shop Details \
|________________________\_____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| L. Bulb .................. 30 Gems | Stardew .................. 30 Gems |
| H.Water .................. 90 Gems | DrgnPike .............. 3,150 Gems |
| KungFuGi .............. 1,220 Gems | |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|______________________________________|______________________________________|
___________________________________________
| Freedom (Second Expansion) Shop Details \
|____________________________________________\________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| ThunPike .............. 2,450 Gems | LghtPike .............. 4,350 Gems |
| VestArmr .............. 1,850 Gems | BirdSuit .............. 1,890 Gems |
| SlvrArmr .............. 2,500 Gems | SoulArmr .............. 4,450 Gems |
|--------------------------------------+--------------------------------------|
| FireRing .. 1 Magirock and 10 Gems | PyroRing .. 2 Magirock and 25 Gems |
| Ice Ring .. 1 Magirock and 10 Gems | SnowRing .. 2 Magirock and 25 Gems |
| Zap Ring .. 2 Magirock and 15 Gems | BoomRing .. 3 Magirock and 25 Gems |
| Geo Ring .. 1 Magirock and 15 Gems | Sky Ring .. 3 Magirock and 25 Gems |
| Ray Ring .. 1 Magirock and 15 Gems | ElecRing .. 2 Magirock and 30 Gems |
| GrassPin .. 4 Magirock and 45 Gems | WindPin ... 2 Magirock and 20 Gems |
| BonePin ... 1 Magirock and 30 Gems | WaterPin .. 6 Magirock and 65 Gems |
| HornPin ... 4 Magirock and 50 Gems | |
|______________________________________|______________________________________|
_______________________
| Mosque Shop Details \
|________________________\____________________________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| L. Bulb ................. 130 Gems | Stardew ................. 150 Gems |
| Serum ................... 140 Gems | H.Water ................. 150 Gems |
| RedArmr ............... 6,660 Gems | |
|______________________________________|______________________________________|
___________________________________________
| Nirlake (Second Expansion) Shop Details \
|____________________________________________\________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LghtPike .............. 4,350 Gems | SoulArmr .............. 4,450 Gems |
| Pro Armr (One-Time) ... 7,890 Gems | |
|______________________________________|______________________________________|
____________________________________________
| Suncoast (Second Expansion) Shop Details \
|_____________________________________________\_______________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| LghtPike .............. 4,350 Gems | AlphaRod (One-Time) ... 7,500 Gems |
| DrgnArmr .............. 3,880 Gems | SoulArmr .............. 4,450 Gems |
|______________________________________|______________________________________|
_______________________________________
| Litz (First Expansion) Shop Details \
|________________________________________\____________________________________
| Item Name .............. Item Cost | Item Name .............. Item Cost |
|--------------------------------------+--------------------------------------|
| S. Bulb .................. 10 Gems | M. Bulb .................. 25 Gems |
| L. Bulb .................. 30 Gems | P. Cure .................. 13 Gems |
| Stardew .................. 30 Gems | Serum .................... 45 Gems |
| H.Water .................. 90 Gems | |
|--------------------------------------+--------------------------------------|
| SlvrPike .............. 1,500 Gems | Icepick ............... 1,770 Gems |
| RingMail .............. 1,280 Gems | SlvrArmr .............. 2,500 Gems |
|______________________________________|______________________________________|
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | Section Fifteen: Player Level-Up Stat Changes | |
| | **TERRA_15** | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
Unlike with most RPGs - at least, from what I've experienced - your level-ups
in this game and the stat increases resulting from these are rather fixed.
After defeating enemies and gaining so-much EXP., Ark will level-up. This will
trigger an increase in some or all of his four stats of Life/HP, Strength,
Defense, and Luck. As a result, Ark becomes stronger and more able to handle
the trials ahead.
It, therefore, is a relatively useful idea to have a stat-growth chart, so you
can see prime spots for leveling up a particular stat, or to match the stat
recommendations I've placed at times in the walkthrough. This chart will detail
the total of a stat you have at a certain level, the change from the previous
level (+/- column), and the EXP. to the next level, plus the total thus far.
Note that this chart does not take into account the use of the stat-boosting
potions or the effects of various equipment. These are the absolute base level
stats.
O=======O===========O===========O===========O===========O===================O
| | Life/HP | Strength | Defense | Luck | Experience Points |
| Level O=====O=====O=====O=====O=====O=====O=====O=====O=========O=========O
| | All | +/- | All | +/- | All | +/- | All | +/- | Overall | Next Lv |
O=======O=====O=====O=====O=====O=====O=====O=====O=====O=========O=========O
| 1 | 28 | N/A | 3 | N/A | 2 | N/A | 3 | N/A | 0 | + 38 |
| 2 | 33 | + 5 | 4 | + 1 | 3 | + 1 | 4 | + 1 | 38 | + 82 |
| 3 | 39 | + 6 | 4 | + 0 | 4 | + 1 | 5 | + 1 | 120 | + 130 |
| 4 | 47 | + 8 | 5 | + 1 | 5 | + 1 | 6 | + 1 | 250 | + 180 |
| 5 | 52 | + 5 | 6 | + 1 | 5 | + 0 | 7 | + 1 | 430 | + 245 |
| 6 | 59 | + 7 | 6 | + 0 | 6 | + 1 | 8 | + 1 | 675 | + 320 |
| 7 | 65 | + 6 | 7 | + 1 | 7 | + 1 | 9 | + 1 | 995 | + 578 |
| 8 | 72 | + 7 | 8 | + 1 | 7 | + 0 | 10 | + 1 | 1,573 | + 720 |
| 9 | 79 | + 7 | 10 | + 2 | 8 | + 1 | 11 | + 1 | 2,293 | + 548 |
| 10 | 86 | + 7 | 11 | + 1 | 10 | + 2 | 12 | + 1 | 3,138 | + 980 |
| 11 | 95 | + 9 | 13 | + 2 | 11 | + 1 | 13 | + 1 | 4,118 | + 1,115 |
| 12 | 102 | + 7 | 15 | + 2 | 14 | + 3 | 14 | + 1 | 5,233 | + 1,280 |
| 13 | 109 | + 7 | 16 | + 1 | 16 | + 2 | 15 | + 1 | 6,513 | + 1,445 |
| 14 | 118 | + 9 | 18 | + 2 | 19 | + 3 | 17 | + 2 | 7,958 | + 1,620 |
| 15 | 125 | + 7 | 20 | + 2 | 21 | + 2 | 19 | + 2 | 9,578 | + 1,805 |
| 16 | 134 | + 9 | 23 | + 3 | 22 | + 1 | 20 | + 1 | 11,383 | + 2,000 |
| 17 | 144 | +10 | 25 | + 2 | 24 | + 2 | 22 | + 2 | 13,383 | + 2,205 |
| 18 | 153 | + 9 | 27 | + 2 | 25 | + 1 | 24 | + 2 | 15,588 | + 3,220 |
| 19 | 164 | +11 | 29 | + 2 | 27 | + 2 | 25 | + 1 | 18,808 | + 2,645 |
| 20 | 175 | +11 | 31 | + 2 | 29 | + 2 | 28 | + 3 | 21,453 | + 2,880 |
| 21 | 188 | +13 | 34 | + 3 | 31 | + 2 | 29 | + 1 | 24,333 | + 3,125 |
| 22 | 201 | +13 | 36 | + 2 | 33 | + 2 | 31 | + 2 | 27,458 | + 3,380 |
| 23 | 213 | +12 | 38 | + 2 | 35 | + 2 | 34 | + 3 | 30,838 | + 3,645 |
| 24 | 224 | +11 | 41 | + 3 | 37 | + 2 | 36 | + 2 | 34,483 | + 3,920 |
| 25 | 238 | +14 | 44 | + 3 | 39 | + 2 | 39 | + 3 | 38,403 | + 4,205 |
| 26 | 252 | +14 | 46 | + 2 | 42 | + 3 | 43 | + 4 | 42,608 | + 4,500 |
| 27 | 265 | +13 | 49 | + 3 | 45 | + 3 | 46 | + 3 | 47,108 | + 4,805 |
| 28 | 279 | +14 | 51 | + 2 | 48 | + 3 | 49 | + 3 | 51,913 | + 5,120 |
| 29 | 294 | +15 | 53 | + 2 | 50 | + 2 | 52 | + 3 | 57,033 | + 5,445 |
| 30 | 310 | +16 | 55 | + 2 | 52 | + 2 | 54 | + 2 | 62,478 | + 5,780 |
| 31 | 324 | +14 | 58 | + 3 | 55 | + 3 | 57 | + 3 | 68,258 | + 6,125 |
| 32 | 356 | +32 | 60 | + 2 | 58 | + 3 | 60 | + 3 | 74,383 | + 6,480 |
| 33 | 395 | +39 | 62 | + 2 | 60 | + 2 | 61 | + 1 | 80,863 | + 6,845 |
| 34 | 432 | +37 | 65 | + 3 | 62 | + 2 | 66 | + 5 | 87,708 | + 7,220 |
| 35 | 489 | +57 | 67 | + 2 | 65 | + 3 | 69 | + 3 | 94,928 | + 7,605 |
| 36 | 532 | +43 | 70 | + 3 | 67 | + 2 | 73 | + 4 | 102,533 | + 8,000 |
| 37 | 589 | +57 | 72 | + 2 | 70 | + 3 | 75 | + 2 | 110,533 | +26,470 |
| 38 | 631 | +42 | 75 | + 3 | 72 | + 2 | 78 | + 3 | 137,003 | +19,805 |
| 39 | 694 | +63 | 78 | + 3 | 75 | + 3 | 80 | + 2 | 156,808 | +36,025 |
| 40 | 753 | +59 | 80 | + 2 | 77 | + 2 | 82 | + 2 | 192,833 | +40,570 |
| 41 | 812 | +59 | 83 | + 3 | 80 | + 3 | 84 | + 2 | 233,403 | +45,385 |
| 42 | 853 | +41 | 85 | + 2 | 83 | + 3 | 85 | + 1 | 278,788 | +50,470 |
| 43 | 912 | +59 | 87 | + 2 | 85 | + 2 | 89 | + 4 | 329,258 | +54,010 |
| 44 | 953 | +41 | 90 | + 3 | 88 | + 3 | 93 | + 4 | 383,268 | +59,545 |
| 45 | 999 | +46 | 92 | + 2 | 90 | + 2 | 96 | + 3 | 442,813 | +65,350 |
| 46 | 999 | ± 0 | 94 | + 2 | 93 | + 3 | 99 | + 3 | 508,163 | +71,425 |
| 47 | 999 | ± 0 | 96 | + 2 | 95 | + 2 | 99 | ± 0 | 579,588 | +79,083 |
| 48 | 999 | ± 0 | 98 | + 2 | 97 | + 2 | 99 | ± 0 | 658,671 | +57,865 |
| 49 | 999 | ± 0 | 99 | + 1 | 98 | + 1 | 99 | ± 0 | 716,536 | +85,899 |
| 50 | 999 | ± 0 | 99 | ± 0 | 99 | + 1 | 99 | ± 0 | 802,435 | N/A |
O=======O=====O=====O=====O=====O=====O=====O=====O=====O=========O=========O
_____________________________________________________________________________
|_ _____________________________________________________________________ _|
| | | |
| | This is the end of KeyBlade999's FAQ/Walkthrough | |
| | for the SNES game Terranigma. | |
| |_____________________________________________________________________| |
|_________________________________________________________________________|
________________
| ____________ |
| | | |
| | | |
| |____________| |________________________________________
| |____________| |_________________________ |
| | | | | |\ /\ /| |
| | | | | | \ / \ / | |
| |____________| | | | (_) (_) | |
|________________| |_| |_|
___ ___ ___
/'__`\ /'__`\ /'__`\
/\ \_\ \ /\ \_\ \ /\ \_\ \
\ \___, \ \ \___, \ \ \___, \
\/__,/\ \ \/__,/\ \ \/__,/\ \
\ \_\ \ \_\ \ \_\
\/_/ \/_/ \/_/ KeyBlade999