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/ / ____ _ __ _ __ ___ _ __ _ _ ____ __ __ ___ _
/ / / __ \ | | | | | | / \ | | \| | | | / | | \/ | / \ |
/ / ( ___/ | /¯ | /¯ ( (¯| | | \ \ | | |( (¯| | | \ / | ( (¯| |
/ / \ ¯¯| | | | | \ ¯ / | | |\ | | | \ ¯ | | |\/| | \ ¯ / |
¯¯ ¯¯¯ ¯ ¯ ¯¯¯ ¯ ¯ ¯¯ ¯ ¯¯| | ¯ ¯ ¯¯¯ ¯
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==============================================
Game: Terranigma / Tenshi Souzou
Platform: Super NES
Version: 1.35
Last updated: 8 August 2010
Written by: Iron Knuckle
Type: FAQ/Walkthrough
GameFAQ status: 100 %
==============================================
=================
Table of contents
=================
Version Updates
FAQ
Controls
Controller
Inside Pandora's Box
Statistics
Ailments
Combat system
Special attacks
Getting some currency
Using magical spells
Environmental Elements
Water
Pot & jars
Red jeweled statues
Edges with no railings
Vines & Chains
Dotted walls
Switches
Teleporters
Main Characters
Ark
Yomi
The Elder
Underworld Elle
Upperworld Elle
Other Important People
Meilin
Fyda
Royd
Dr. Beruga
Story
Walkthrough
Chapter 1: The Outset
1. Apologize for your mischief
2. The trials of the 5 towers
3. Resurrection of Mu & Polynese (Optional)
4. Ascend to Earth
Chapter 2: Resurrection of the World
1. Save the Ra Tree
2. Revival of birds at the Grecliff
3. Zue's prayer to the rain
4. Leim's voyage through a canyon
5. The essence of humans buried in Eklamata
Chapter 3: Resurrection of the Genius
1. A warm welcome in the desert mirage of Louran
2. Cure Loire's mute princess
3. The future of Loire (Optional)
4. The mourning queen of Sylvain
5. A boat trip to the new continent
6. Bridge building in America and many optional tasks
7. Liotto's carnival & Mermaid tower
8. Exploring the entire world by boat (Optional)
9. Lon trading in Dragoon castle
10. Dr. Beruga's laboratory
11. Find and present the 5 Starstones
Chapter 4: Resurrection of the Hero
1. The rebirth of Ark
2. The fully expanded world (Optional)
3. Stop Beruga once and for all
Final. Return to Crysta in the underworld
Appendix A:
Magirock Locations
Appendix B:
Chart Tables
1. Items
I - Potions
II - Scenario Objects
2. Weapons
3. Armors
4. Magic
I - Rings
II - Summon Pins
5. Monster
6. Shop Lists
Appendix C:
Town Expansions
Appendix D:
Extra
Glitches
Stuff
Credits
Copyrights
E-mail, Questions and Contributions
Unfinished business
===========================================================================
Version Updates
===========================================================================
Version 0.1
13 August 2006:
Started with this Walkthrough and completed the first chapter.
Version 0.3
16 August 2006:
Completed the second chapter and made worked on some of the tables in the
appendix.
Version 0.6
17 August 2006:
Completed Chapter 3 and the rebirth of Ark in the walkthrough.
Version 0.8
23 August 2006:
Completed the game in Walkthrough, rechecked most parts. Partially added
numbering for the chests and Magirocks to keep track of progress. I still
need to complete the chart tables and the other appendices.
Version 0.9
24 August 2006:
Added some parts of the FAQ and controls sections as well as information
on the main characters in the game.
Version 1.0
[First Public Release]
27 August 2006:
Completed the entire Walkthrough with all the appendices.
Version 1.1
17 January 2007:
With the aid of some people who mailed me the location of the 4th STR
potion was revealed to be hidden in Louran. Now there are four potions of
each type (other than Life).
Version 1.2
18 June 2007:
After Bobby McCullough mailed me about a spelling error in the game I
found out that there are several more related issues in this game.
Therefore I tried to add all of them before this update. Just look under
appendix D to find them. Perhaps there are even more of these mistakes to
be found.
Version 1.25
18 January 2008:
Corrected an error concerning the locations to which the gulls take you
to at Kingbird's nest. I confused one of them with another.
Version 1.3
22 March 2009:
Update after some feedback from people who mailed me. Thanks to all who
did. ^_^
Version 1.35
8 August 2010:
Update after some more mails. Again, thanks for your responses. Also a
bit more info on Litz's expansion, but it's still not completely resolved.
===========================================================================
Frequently Asked Questions
===========================================================================
Q: Why are there only 96 Magirocks in the game?
A: Frankly I don't know. Indeed, it seems odd that this number wasn't
rounded off to 100. I even played the Japanese version and I did find
one additional Magirock in the Quintet building in Neotokio. It was a
prize for winning a Yes/No quiz. This quiz was removed from all the
other versions of the game, however. But still that would leave us with
97 rocks instead of 100...
Q: I completed the game, but I am still missing 1 special armor and 2
special weapons for the pedestals on the central display. Where are
they?
A: You are probably missing:
-Pro Armr for 7890 Gems from Nirlake's shop in the final expansion
-AlphaRod for 7500 Gems from Suncoast's shop in the final expansion
-EnbuPike from Mu (you MUST have resurrected Mu in the Underworld,
before ascending to the external face)
Q: I got the Ra Dew Drop, but I am still thrown out of the Parasite Room.
What am I doing wrong?
A: You should equip it, and then use with 'X' top devour the drop. This
will make you immune to the gas attack.
Q: I can't figure out which Doll I must hit in Sylvain Castle. Which one is
real?
A: Like the riddle says "[...] who is the one behind?" you need to hit the
Doll that is facing your back when they stop rotating around you. Just
stand still all the time and it should be easy to know which one Ark
must strike.
Q: How can I beat Bloody Mary? She is way to strong!
A: Presumably your level is too low. I noticed that one or two level ups
can make a hell of a difference in the amount of damage an attack deals.
If you can't beat her try to raise your level to at least 23 and it
should become much easier to beat her.
Q: What are the best places to increase your level quickly?
This game features battles that are not that hard, with the exception of
Bloody Mary perhaps. But still here is a list of places that I found
very good for increasing your experience level:
Tower 1 - 3rd Floor
Just beat the two knights go down the stairs and repeat. You can reach
level 4 in no time at all.
Louran - Cemetery
After you find the LightRod equip it and go to the graves in the north
east corner of these ruins. There are many zombies around here that
should be easy to kill with the LightRod. Reenter the area to beat them
again and again.
Sylvain Castle - Room with the Icepick
There is a Soul Knight here that gives 59 experience each time you beat
it. The room here is very small so the time you need to reenter the
room and fight it again is very small. I found this ideal for raising
a few levels for the upcoming battle against Mary.
Beruga's Lab Tower - Room with the 7 Bloody Chariots
The perfect location for reaching level 50 in as little time as
possible! Equip the HeroPike and kill the red Chariot just outside
Perel's room. Enter it go back, kill it, reenter Perel's room, rinse
and repeat. These guys give 130 Exp. each and may drop 156 Gems.
Q: How can I make money very easily?
A: You could try the chicken races to the north of Loire (see appendix D),
but there are easier ways. Try to kill as many Robbers in the Neotokio
Sewers or take on the Bloody Chariots in Beruga's Lab Tower as mentioned
above. Beware that although a Robber drops over 300 Gems they can also
steal your Gems too!
Q: How come Litz doesn't expand?
A: Litz proves to be a difficult place to expand, and even if it does it
reaches only the second technology level. It never turns into the grey
buildings on the world map. I looked inside the ROM and was unable to
find any information about a second expansion. What I can tell you is
that the following requirements were met when I managed to expand Litz
once:
-Use the Tin Sheet to get Canned Sardines from the fisherman
-Give the Craftsman a crystal from the Sahara Caravan
-Show pictures of Litz in all the other towns
-Make the Quatro's move to S.America by rubbing the woman's back
at least twice
-Give the fever medicine produced in Litz to the ill man in Suncoast
-Talk to all the people in Litz after doing this
-Take pictures of Litz and show them in the other cities
-Enter and exit any location on the world map other than Litz
It should expand, when all conditions are met, but possibly Beruga must
be brought back to life as well.
---------
Update:
---------
I've been receiving several mails about this one.
Christian Pirschalawa:
-Got Litz upgraded after meeting Columbus
-But without moving the Quatros
Willis:
-Got Litz expanded before meeting Columbus
-Is unsure about moving the Quatros
-Also mentions that talking to the Sardine guy over
and over again helps.
Dekar:
-Didn't meet up with Columbus
-Nor talked to all the people
-Did move the Quatros and had Litz expanded!
Daniel Peba:
-Didn't meet up with Columbus
-Completed the trade of Crystal and Canned sardines
-Did move the Quatros and had Litz expanded!
In all it seems that Litz is more random than any of us expects. o_O
However, it is clear to me now, that talking to Columbus at the
portal doesn't matter in this case.
Q: After I Beruga comes back to life. I am saved by Kumari, but what am I
supposed to do next?
A: Seek out to a fortuneteller. His hint will tell you your next
Objective, which is collecting five Starstones from several locations on
the world map.
===========================================================================
Controls
===========================================================================
---------------------------------------------------------------------------
Controller
---------------------------------------------------------------------------
D-Pad
------------
Walk around on the map (Ark can also walk diagonally), move Yomi inside
Pandora's Box and press it twice in the same direction quickly to make Ark
run.
Start
------------
Pauses the game
Select
------------
Enter Pandora's Box after you find it in the basement of the Elder's home
A Button
------------
Attack an enemy with your spear. Press it quickly to have Ark perform the
Rushing attack. For the rest it has the same function as the 'Y' button. In
menus and such this button is used to confirm an option.
B Button
------------
Jump around on the map. You can also jump while running to make a bigger
leap. Attack while jumping to perform a Spinner attack, also attack while
doing a running jump to perform the Slider attack. You need this to jump
over small gaps in the first towers and later on as well. In menus this
button is also used to cancel options.
X Button
------------
After equipping an item inside Pandora's Box to the Item Box in the top
right corner you can use it on the map with X.
Y Button
------------
Use this to run, while walking. This also makes your airplane move faster
on the World Map.
Top L Button
------------
Use this button to talk to people, examine spots, and open chests. Like the
'A' Button this is your main action button. If you use either one of the
shoulder buttons during a paused game (press start) you can alter the layout
of the numbers that appear on the screen (e.g. Life Meter / Item / Level).
Press when you're in the airplane to descend in height.
Top R Button
------------
This button is used to have Ark take a defensive position so he performs
his X-Guard. This maneuver will block any projectile, but it is impossible
to block physical attacks with it. Use to change lay-out of the icons
during game pause(see Top L Button). When you are in the airplane you can
gain altitude by pressing 'R' as well.
---------------------------------------------------------------------------
Statistics
---------------------------------------------------------------------------
Like most RPGs Ark has statistics that increase by leveling up and
equipping weapons and armors. Here's a brief summary of kind of statistics
used in this game.
Level
- - -
Ark initially stars at level 1 and as you defeat more and stronger enemies
it steadily grows by gaining more Exp. If Ark gets a certain amount of Exp.
he raises a level, his statistics increase and he becomes temporarily
invulnerable. The maximum level Ark can reach in the game is level 50, but
you only need to get little over 30 to beat the game without too much
difficulty.
Experience (Exp.)
- - - - - - - - -
The monsters you fight during your quest all have a certain amount Exp.
which you will receive when you beat them. If you gain enough Exp. then Ark
gains a level as described above.
Life
- - -
This is Ark's Hit Point (HP) meter and displays how much energy Ark has.
If this number decreases to 0 Ark dies and you get a Game Over screen,
which means that you have to restart from one of the previously saved
files. During your quest Life increases pretty rapidly and before level 40
it will max out to 999, this process can be sped up even more by savoring
the Life Potions that you come across in the game. Some armors like the
SoulArmr(+50) and the RedArmr(-50) affect the amount of Life as well. Take
note however that the maximum Life can never exceed 999 points.
Strength (STR)
- - - - - - - -
Strength simply measures how much damage you can deal to your enemy, when
you attack it with an attack from your spear. It grows with almost every
level and it is also increased by the weapon you carry. At level 50
(without the STR potions) your strength should be 99. Some of the weapons
and armors like the AlphaRod / EnbuPike and RedArmr can alter the amount of
strength even more than the basic attack they have.
Defense (DEF)
- - - - - - -
Ark's total defense determines how much damage he receives from enemy
attacks. Projectiles can always be deflected with the X-Guard no matter
what your defense power is. As with Strength you can get up to 99 points
for defense by leveling up. Additional points can be gained by drinking DEF
potions or equipping certain weapons like the BlockRod and the 3PartRod.
Luck (LCK)
- - - - - -
Luck is used for several things. Firstly, it determines the amount of
damage the Magic Rings will do on your enemies. Secondly a high amount of
Luck decreases the chance of getting affected by an ailment and finally it
determines the chance of getting a critical hit (described below). You can
raise Luck by using one of the few Luck Potions you will find in around the
globe. Other than that weapons like the EnbuPike can increase Luck too, but
at the cost of Strength.
---------------------------------------------------------------------------
Ailments
---------------------------------------------------------------------------
Ark can be affected by several types of Ailments. Some of them are not too
much of a problem, but others can be devastating if you can't cure them in
sufficient time. Notice that not every ailment has a name, so I tried to
come up with names that resemble them as good as possible.
There is a special armor call the Pro Armr that can block ALL ailment
transformations, which makes it very useful in some occasions. Other armors
can block some of the ailments like Poison and Confusion only.
Toasted
- - - -
If Ark gets hit by flame/fire attacks or projectiles he may very well get
burned to a black crisp version coughing up some smoke. The damage is
minor, but you cannot move for about 2 or 3 seconds, which can be annoying
at some times.
Sleep
- - -
The Guardner's projectile you come across in second and third Tower induce
sleep on you so he can draw you near him and teleport you back to the start
of the tower. These projectiles are easily avoided and after getting &
equipping the Sleepless Seal this problem should be over.
Blown away
- - - - - -
Douma sharp breath and touching a Pupil(a) causes Ark to get thrown back
in the direction he came from. This sometimes causes him to return to the
previous screen if this happens in the line of a passageway.
Immobilized
- - - - - -
This is just a type of paralysis that can be caused by for example Quaker.
If you are in the mid-air while Quaker causes a tremor Ark will not be
immobilized.
Frozen
- - - -
Some rare enemies like the Blue Slime and Dark Gaia's Blue Bolt attack may
cause you to get trapped inside a huge ice crystal. As with toasted it
takes Ark several seconds to break free from his entrapment, during this
time he is vulnerable to any hostile attacks.
Confused
- - - - -
The Rakshaki and the Green Slime are a few examples of the enemies that
can cause this very annoying ailment on you. Confusion causes Ark's
controls to change every few seconds. For example Up & Down may become Left
& Right and vice versa, then 20 seconds later this changes to a different
set up and so on. The easiest way to cure this is to enter a different
room, because the ailment dissolves as soon as you leave the room where you
got it from. Next to that the WindPin can heal it for you.
Poison
- - - -
The Zombies, Amarantes and the Doumas from Zue are most often the cause of
this ailment. If you are poisoned you will gradually take damage, until you
heal it with Poison Cure (P.Cure) found in most of these places. Armors
like the LeafSuit and SlvrArmr can protect you from this kind of ailment
all the same.
Deadly Poison
- - - - - - -
A more severe version of Poison exists that appears much later in the
game. It is caused most often by the Doumas from the Great Lake Caverns.
Where Poison was just a nuisance this Venom status cause much more damage
and can in some cases kill you in matter of seconds. Make sure that you buy
at least a few Serums before visiting the caverns, or it may be the last
exploration that you make.
Curse
- - -
The Maduus and the red Blood Skeletons are few of the enemies that can put
a curse on you. When this happens Ark stops moving from time to time and
you get the see a red heart icon appearing over his head. I find this
somewhat strange, but it simply means that you get paralyzed every few
steps you make. It can be cured by taking a Stardew in or prevented by
equipping the MonkRobe from Lhasa's shop.
Death Curse
- - - - - -
I can only think of the blue flames of the Phantom from Neotokio's sewers
as the single attack that causes this dreaded pox on you. If you get hit by
this status a little counter starts counting down from 20 to 0. Of course
when it hits 0 the Grim Reaper gets you and Ark die instantly! So use Holy
Water (H.Water) to cleanse your body from this evil. The HolyRobe from
Asterica is the only armor next to the Pro Armr that can prevent this
status.
STR Down
- - - - -
When this happens Ark's strength diminishes to about 1/10 of his original
attack power, which means that you can do only very little damage to your
opponents. Security Bot (Boss) and Figure Head both from Beruga's Lab are a
few examples of enemies that induce this ailment just by touching you.
DEF Down
- - - - -
The Mini Slime and the Chariots (regular & bloody) are some examples that
can manage to cause Ark to have his defense lowered. I don't know exactly
how much this gets lowered, but you will most definitely receive more
damage than usual.
Get Robbed
- - - - - -
The Robbers inside Neotokio's Sewer dungeon can actually steal quite some
Gems from Ark if they get the chance. When this happens go after them
quickly to reclaim them, if you are too slow the Robber leaves the scene
and your Gems will be gone! The Robber himself can drop 311 Gems if you
beat one.
---------------------------------------------------------------------------
Combat System
---------------------------------------------------------------------------
The combat system is action based so you will have to move around attack
the enemies by direction action commands rather than having to select
certain in-direct battle actions. Another side effect is that you have to
try to hit your opponent without giving it the chance to strike you as
well, or else you take damage.
Special Attacks
---------------------------------------------------------------------------
Some enemies are resistant to normal attack and require you to attack them
with certain special moves in order to cause damage on them. Here are the
four special attacks that Ark can use in this game.
Rushing
- - - -
Press 'A' rapidly to create a constant stream of weak attacks that can be
used to paralyze an enemy so it can't attack back. The attack is very weak,
but it will always do at least 1 point damage for each hit. With the fast
stream slow enemies like the Living Statue do not even get the chance to
retaliate meaning that you can take them out without effort after they get
stuck in the stream. This attack is meant for attacking slow, big and
strong enemies.
Slicer
- - - -
While running do an attack and Ark will lunge forwards pointing the tip of
his spear out. This attack is mainly used to attack fast enemies like the
Borfe and Figure Heads.
Spinner
- - - -
When you are in mid-air do an attack and Ark will perform a Spinner attack
that is ideal for taking out enemies on elevated sections or aerial
opponents like the Perinton.
Slider
- - - -
If Ark is jumping while running he can perform a long range Slider attack
that takes out submerged enemies like the Raiden and Mud Doll. This is one
of my favorite attacks, because the range is big and you can keep on moving
with maximum speed with this attack.
X-Guard
- - - -
Ark has only one defensive special move in his repertoire and it is used
solely for blocking projectile attack. Press the top 'R' button to have Ark
block with a flashing X-shaped cross, hence the name. This way you can
block any projectile, but Ark cannot defend against normal regular attacks
and will get hit if you try to block using this. You better use this only
from a distance.
Getting some currency
---------------------------------------------------------------------------
The combat system in this game only gives you Exp for beating an opponent.
In order to obtain some of the "Gem" currency used in this game you need to
collect it from the floor as enemies may drop it when they explode. The
amount of Gems you get differs per enemy, but there are three different
appearances of the money on the floor:
Type | Minimal | Maximal
--------------|---------|---------
Coin | 1 | 9
Gold Bar | 10 | 99
Gold Bar (3x) | 100 | -
The triple gold bar is actually pretty rare; Douma (Great Lake Cavern),
Cube, Robber, Chariot & Bloody Chariot are the only enemies in the game who
drop more than 100 Gems. It can be noted that some of the enemies that
dissolve in the wall (Guardner) or collapse like Maduu and Bloody Skeleton
will never yield any Gems at all.
Using magical spells
---------------------------------------------------------------------------
There are 10 different types of Magic Rings you can obtain in this game
and 5 distinct "Summon" Pins that allow you to conjure one of the friends
you helped earlier in the game. I never use these because the Spear does
more than enough effective damage plus you are not allowed to use Magic
attacks in the Boss battles (Bloody Mary is the only exception here).
WindPins for healing annoying ailments and BonePins for retreating in an
instant from a dungeon are in my opinion the most useful ones of the lot.
---------------------------------------------------------------------------
Environmental Elements
---------------------------------------------------------------------------
Water
- - -
In the beginning of the game Ark cannot swim, but after he finds the Big
Leaves inside the Ra Tree he can freely swim around any watery area. Much
later on he can also find the Air Herb which allows him to dive near the
spots where bubbles appear.
Pots & Jars
- - - - - -
There are numerous of these items scattered throughout the game and you
can pick most of them up with no effort. After you carry one you can throw
it in any direction. Throw one while running to throw at more than twice
the regular distance.
Red Jeweled Statues
- - - - - - - - - -
In some of the dungeons you will come across some statues with a red jewel
in the forehead. Unlike the ones with blue jewels you can move these around
in any direction, often leading to a solution of a specific puzzle.
Edges with no railings
- - - - - - - - - - - -
In some areas you will notice that there is no railing to keep you from
falling down certain sections. Although at some times this may only cause
damage, there exist many situations where falling down the railing is just
the thing you need to do in order to proceed to the next part of a dungeon.
Try this when you seem to get stuck at a dead end in certain dungeon.
Vines & Chains on the wall
- - - - - - - - - - - - - -
Ark can climb up and down with no effort if you press 'up' or 'down' on
the control pad. Alternatively press 'A' to release the vine so you can
descend much faster simply by falling down.
Dotted walls
- - - - - - -
After getting the Sharp Claws at Grecliff Ark can climb these walls as
well. Ark can even move horizontally along these walls as well.
Switches
- - - - -
There are several types of switches you will come across in the game. Most
of them are use to open doorways or move certain platforms, not much
special to note here.
Teleporters
- - - - - -
In one of the final dungeons you'll come across very big teleportation
devices. If Ark jumps inside one of these he gets transported to a
different area in a split second.
===========================================================================
Main Characters
===========================================================================
Ark - A young calamitous teenager
---------------------------------------------------------------------------
This young lad is the main character of the game and you will control him
for most of the time. Unlike some RPGs Ark is not mute and actually speaks
pretty often. After he opens the forbidden Pandora's Box he is send out by
the Elder to resurrect the upperworld. Later on he turns out to be the
legendary hero who appears to bring balance back to the powers of Light
side and Dark side.
Yomi - A strange creature inside the Box
---------------------------------------------------------------------------
Yomi is a character shrouded in mystery. He appears to be a small, pink
and floating blob with two big ears, two eyes and a nose. Yomi helps Ark
throughout his quest on various occasions and he also navigates you around
inside the Pandora's Box selecting items/weapons/armors and options for
you.
The Elder - An old coot with a big secret
---------------------------------------------------------------------------
He is the one who knows everything about the underworld and sends Ark out
to explore the Underworld after he opens the Box of Pandora. In the end he
turns out to be ruler of Dark side himself better known as Dark Gaia, or to
quote Yomi: "Humans call him the devil I believe".
Underworld Elle - Ark's girlfriend weaver
---------------------------------------------------------------------------
Just like Ark she is a young girl who is very fond of Ark. She looks after
Ark even if he causes mischief in town. Later on she makes a special cape
for you to protect you from danger.
Upperworld Elle - an orphan princess with a history
---------------------------------------------------------------------------
You first meet her in Loire castle and she appears to have a sparkling
resemblance to the Elle you know from the underworld. She appears to be
mute and only after showing her an image of her parents she overcomes her
muteness and regains little of her speech. She was taking from her home in
Storkholm as a child and was raised by King Henri #13.
===========================================================================
Other important people
===========================================================================
Meilin - A girl with great psychic powers
---------------------------------------------------------------------------
Meilin is looked after by her grandfather Meihou, because her parents died
at a very young age. You meet her for the first time in the desert mirage
of Louran where she wants you to leave the town immediately. Later on you
meet here again in Liotto where she reveals that she actually likes Ark
quite a lot. After finding out that Ark's heart goes to Elle from the
underworld, Meilin cannot cope with this and is filled with hatred.
Fyda - the swordswoman protecting Elle
---------------------------------------------------------------------------
This woman is adept in the art of sword fighting and promised an oath to
upperworld Elle's parents to protect her from and danger with her life. She
if first in command under King Henri's reign, but she questions that
silently. She is however afraid of opposing his will and therefore carries
out all of his orders.
Perel - the Skateboard wizard
---------------------------------------------------------------------------
You meet this young dark boy in Freedom where he tries to cheer you up
with his skateboard tricks. After doing so he shows you his friends in
kindergarten club house. Later on in the game he helps you out in Dragoon
Castle distracting the guards for you.
Royd - the Mercenary
---------------------------------------------------------------------------
Initially Royd appears to be a jerk who tries to discourage Ark in every
way. Near the very end of the game he makes up his mind and decides to
fight for your side instead. He also appears to have an eye on the royal
guard called Fyda.
Dr. Beruga - the mad scientist
---------------------------------------------------------------------------
Upon reaching Mosque Ark learns about Dr. Beruga's plans to wipe out the
earth's population and let only the chosen ones live with eternal life
under his reign. Ark has to go out to his lab and later on his airship to
stop him from completing his plans.
===========================================================================
Story (Taken from the Instruction Booklet)
===========================================================================
A boy's curiosity triggers events that lead to resurrection of life on this
planet.
In the distant past, a calamitous struggle between light and dark took
place on this planet. The clash of the two opposing powers scoured the
planet's surface entirely of life, and the two forces fell into a deep
sleep...
In the world on the inside of the planet, there exists just one small
village of Crysta. Ark, a mischievous teenage boy, somehow causes a crisis
in the village that makes is necessary for him to leave. His trip to save
his fellow villagers eventually becomes a journey across time to resurrect
the planet. On his epic journey, Ark must resurrect continents, revive all
forms of life, and re-establish civilization. What fate awaits Ark at the
end of his journey?
===========================================================================
Walkthrough
===========================================================================
---------------------------------------------------------------------------
Beforehand
---------------------------------------------------------------------------
--Registry--
Here you can enter your own preferred name if Ark doesn't suit you. I'll
stick to this name for the sake of simplicity. After choosing a name that
fits you best the game commences with the first chapter.
---------------------------------------------------------------------------
Chapter 1: The Outset
---------------------------------------------------------------------------
1. Apologize for your mischief
---------------------------------------------------------------------------
--Crysta--
(Total number of Chests / Hidden Items so far)
Hidden Items: 1 (1)
ElleCape - Give Elle the Crystal Thread from Tower 4 and she gives it in
return
Chests: 2 (3)
50 Gems*, S. Bulb*
* = reachable after opening Pandora's Box
You start inside the Elder's home so we start our Walkthrough where we
find the main protagonist.
--Elder's--
Ark is lying in bed (RPGs always start in bed) and he is just about to get
awakened by Elle, a friendly girl who is weaving as an occupation. She asks
whether Ark is alright, because he seemed to be having a weird nightmare.
After Ark tells her about these dreams she says that you should go outside
and get some fresh air under the Crystal Blue sky, then she leaves back to
the weaver's cottage.
You can get up, move around and examine the open book on the table. This
is were you can save your game. Please do so, because the game doesn't
create a save file for you. Walk around and talk to the people for some
information about the Crystal Blue. Ark can also eat the apples from the
table near the cooking woman, if you do this you'll get some comments.
If you talk to the four guys in the west room you'll find out that Ark is
a bad boy, for he smashed all the pumpkins in the garden and caused trouble
over at the weaver's place. Anyway, go up and visit the Elder to get the
game going. He tells you to apologize to the weavers for you bad behaviour
and whether you like it or not you should do that right away. Choose
"Apologize" (BTW. The input you give does make a difference in this game
some times), so in order to save you some time you'd better take the
politically correct answer in most cases. If you try to open the chests to
the right you get some comments from the Elder telling you to keep those
closed.
--Crysta--
Go outside and explore the town if you want to and you can view the
Crystal Blue bubbles floating in the sky around the town as well. You can
talk to various people and even the pumpkins that lie scattered. For the
moment the Magishop has no use to you as you don't have any money or
Magirocks to buy some rings. For the same reason the Item/Weapon Shop is of
no use to you either. The only thing that can be done is going to the
Weaver's place and apologize for your misdeeds. The cottage is located to
the north of the Elder's place.
--Weaver's--
Talk to the woman to the left of Elle and choose "Apologize" to get this
over with right away. The woman upstairs tells you that Elle is working on
something the Elder asked for, wonder what that could be... After the
apologies go back to the elder's place to tell him that your 'mission' was
successful.
--Elder's--
The four guys inside are trying to open the forbidden blue door, but to no
avail. They also tell you that the elder is out, here the game branches a
little in two different paths. You can opt to open the door for them, or
let them be and not participate in opening the door.
-> Let them open it themselves
If you let them do it themselves the three of them will trigger an energy
source sucking them into the door or so you are told by the fourth person.
So Ark has to open that door anyway. You'll have to break the door open by
throwing the three vases at it. Each vase will crack it a little bit more,
until it is finally opened. Go downstairs to find the three men completely
frozen. On the lowest level you'll find a light source (continue reading
the part after the other option).
-> You open it for them
You'll have to break the door open by throwing the three vases at it. Each
vase will crack it a little bit more, until it is finally opened. When this
is done you'll hear a voice calling for help. Then all four think of an
excuse to flee and leave you behind with the opened door. Enter it, go down
the stairs and you'll find a light source that asks for your help.
If you approach it the light source appears to be a box and when you touch
it, it will tell you to open it with a calm soul. So touch it a second time
to find out that you just opened the forbidden box of Pandora! A small pink
floating ball appears. This little guy is Yomi; 'it' tells you that the old
coot is afraid that anybody exploring the world inside the box and
therefore kept it sealed away. Yomi says that from now on you can enter the
Pandora's box with 'Select' at any time.
--Pandora's Box--
Hidden Items: 2 (5)
Weapon (CrySpear), Clothes
Inside Yomi will introduce you to the various aspects and rooms of the
box, which are pretty strait forward to understand. In the Weapons Screen
you see a spark inside the top left square this is your first weapon, but
you can only get it after you complete the tour. Examine the spark and it
will speak to you, when it is done Ark gets a weapon in the shape of the
CrySpear. Next Yomi will tell you that there are voices outside he warps
you back outside again.
--Elder's--
Elle comes towards you, but after a short talk she turns into an icy
statue. Yomi informs you how to get her and the rest of the village back to
normal again. After that he disappears leaving Ark all by himself, enter
the Pandora's Box again and equip the CrySpear (weapon) and Clothes (armor)
right away so you won't forget it later. You can try to communicate with
Elle, but Ark soon realizes that he has to talk to the elder in order to
get some more information.
When you try to leave this place the Elder shows up and tells you about
the trials of the Five Towers outside this village in order to return
everybody back to normal... outside this village? Indeed, miraculously a
new path has been created that allows you to go outside and explore the
Underworld. You can visit him in his room and ask for more information or
he can heal you, when you opt for "... I'm tired". You can open the two
chests to the Elder's right from this moment on.
---------------------------------------------------------------------------
2. The trials of the 5 towers
---------------------------------------------------------------------------
--Underworld--
To the Southeast of the village you can find the first tower. You can try
to explore the rest of the underworld, but there is nothing to do around
here. So don't waste time on that, because all the towers are locked except
for the first one. Notice that whenever you are hurt your CrySpear will
heal you gradually. That is the advantage of being under the Crystal Blue.
--Tower 1--
Chests: 1 (6)
S. Bulb
Magirocks: 3 (3)
-Located on the second floor on the east side
-On the third floor on the left elevated section
-On the fourth floor near the entrance guarded by a Living Statue
Monsters:
Living Statue, Purple Huball, Red Whisp
Boss:
Red Huball (4x)
When you approach the first tower the Guardian Face on the door tells you
to enter and complete this tower. After telling him that you are here to
"Save some friends" the door opens up and lets you inside. Don't forget to
equip your CrySpear (and the clothes for armor) if you haven't done this or
else you cannot attack. Inside the first corridor there are some very weak
enemies called Huballs. I prefer to kill most enemies in the game with the
Slider attack, but that is just my opinion. Defeat them for some coins and
Exp. Note that unlike most RPGs you have to collect the gems as items they
drop sometimes by yourself.
On the second floor you can get your first Magirock, it is just there in
plain sight. Be careful of the Whisps around here, because their attack
burns you causing more damage than usual. Use the X-Guard to protect
yourself against these projectiles. In the center of the room there is a
heightened platform, if you kill the right Whisp it will turn into a
Wandering Soul and it will open the gate to the next floor for you. Beat
just a few more enemies to reach level 2, so the 2 Knights on the next
floor are a bit easier to beat (use Rushing to drain their HP fast). If you
level up to level 4 even the powerful Living Statues can be taken out in
one Slider Attack!
In the SE corner of the third floor the Wandering Spirit inside the Huball
will tell you that fighting alone won't get you to the top. Collect the
S.Bulb from the chest here and 'walk' outside the broken window the lower
left part to reach the next floor. Inside collect the Magirock and fall
down the open section near the top of the screen. Follow the route to the
top floor and meet up with a cloaked figure blocking the path to an
entrance in the center of floor.
---------------------------------------------------------------------------
Mini-Boss: Red Huball (4x)
--------------------------
HP: 14 (each)
Exp: 4 (each)
Gems: 6 (each drop)
I can hardly call this a special battle, because they are regular enemies
in the next tower. The game's music speeds up, so I guess that it was meant
to be one. Just attack the balls with your preferred attack and it should
be over quite quickly. I coincidently hit level 3 in this battle, just for
reference.
---------------------------------------------------------------------------
When all four balls have left the building the Guardian's voice tells you
that the Earth is trying to be resurrected again and you are allowed to
enter the control room. Inside, view the nice animation as the continent of
Eurasia gets resurrected, with the Greek Temple and a Buddha Statue as the
main land marks. Notice how the game uses the Japanese View of the world.
You'd be surprised to see the amount of world map made in modern life;
America & Europe also have different views on the world both having their
continent in the center and the rest around it! And that is very true, no
joke here. Also the weavers & Elle are unfrozen as well, you can go there
or go to the second tower right away.
--Crysta--
You can buy some Leather for 190 Coins from the merchant and perhaps also
some P.Cure, because the enemies later on can poison you causing much
damage. You can also buy some rings if you got the Magirocks from the first
tower, but I don't find this necessary (actually I never really use them at
all). Inside the Weaver's hut Elle is busy weaving something good for you,
but it will take some time before it is finished.
--Tower 2--
Chests: 2 (8)
30 Gems, S.Bulb
Magirocks: 3 (6)
-First room SW corner on the elevated section.
-Second floor right elevated section in the SE corner.
-Fourth floor on the left in plain sight
Monsters:
Cadet, Purple Huball, Red Whisp, Red Huball
Follow the path to the north starting from the 1st tower to reach this
place. Go inside, up the left stairs and collect Magirock down the left
corner and go around for the 30 Gems from the chest on the right. Next beat
the Red Whisp to free a soul who will give you a hint about the jewels on
the statues. As expected, push the two statues with a red jewel towards the
center of the room to reveal two staircases. Go up the right stairs and
press the button to the left. You can get a hint from the Soul down in the
corner near the Magirock. Go down, up the left stairs and press the second
button to open the gate (there is also a chest with an S.Bulb inside).
On the third floor push the red jeweled statues to be able to activate all
four switches in each corner to lower the water level. This allows you to
right the fourth floor of this tower. Push both movable pillars outwards to
open the gate to the final floor, or push either one of them inwards to
make 13 Purple Huballs appear scattered across the room. If you do this,
you have to reenter the room to clear it.
Ascend to the fifth floor and throw one of the six blue pots against the
switch in the center to reach the Guardian again. He allows you to enter
the Control Room right away for the resurrection of South America with an
Inca Statue as landmark on it and another neat animation accompanying it.
There is nothing new to be done in Crysta so you might as well head for the
third tower located to the north-east right now.
--Tower 3--
Chests: 2 (10)
S.Bulb, Sleepless Seal
Magirocks: 2 (8)
-Basement floor; get there by falling down the arrow platforms or stairs
-Third floor in the back room with the Sleepless seal in the SE corner
Monsters:
Cadet, Guardner, Red Huball
Boss:
High Cadet
Once Ark gets inside wait for the Arrow Platforms to create a bridge for
you and then cross it. Use your jumping / Slider abilities to get through
this room with relative ease taking out the Hue Balls that appear around
here. To the north are some Arrow Platforms that will fall down if you
stand too long on them, so run over them with 'Y'. Of course you can let
yourself fall down deliberately to find a Magirock below or alternatively
just go down the stairs to the right. Go up the stairs in the center and
walk to the right (there is a gap in the wall) to get to the chest with an
S.Bulb.
Next head up to the 2nd floor and go down the corridor carefully watching
out for the spears coming out of the wall. Near the bottom press the
switches in such a way that a diagonal path is created to the right. Get to
the most northern path and watch out for the Guardner that appears on the
wall here, his projectile attack can put you asleep and can send you back
to the Tower's entrance! Defend against it with the X-Guard if necessary.
Go up another floor and take either left or right passage to the north,
when you approach the northern passage it opens up. Go inside and collect
the Sleepless Seal from the chest on the left side of the room. Equip the
item (Select it inside the Pandora's Box with Yomi) so you'll be protected
against the Guardner's Sleep attack. On the other side of the room there is
a Magirock for Ark to collect. Clear out all the enemies to the north. Then
press the two buttons to make 8 more Red Huballs appear and to open the
passageway as well.
In the final room the gate is unguarded, but you can't enter it. Walk down
here to hear the Guardian's voice again. He tells you to beat the Cadet in
order to be allowed in the control room. And so the battle against the
upgraded Cadet commences.
---------------------------------------------------------------------------
Mini-Boss: High Cadet
---------------------
HP: 15
Exp: 0(!)
This is a High Cadet and it has learned a new trick. It can create two
regular Cadet clones. You have to hit the High Cadet in order to do some
damage. If you hit the dummy you'll have to fight a regular Cadet, until it
is dead. This boss only has a wee 15 HP so it should be done with 2 correct
hits. Unfortunately I haven't been able to find out which Cadet looks real,
but I think it is the one to your rear the moment they fire an energy orb
at you.
---------------------------------------------------------------------------
When the Cadet is gone the Guardian commends you and you get to resurrect
Africa with the Pyramid (probably one of Gizeh) as a land mark. Again there
is nothing to be done in Crysta, so walk a few steps east to tower number
4.
--Tower 4--
Chests: 4 (14)
44 Gems, Life Potion, M.Bulb, Crystal Thread
Magirock: 3 (11)
-Left side of the screen, on the elevated section of Basement Floor 1
-Floating island on the Second floor; reach it via the tightrope
-3rd floor in the upper right corner
Monsters:
Cadet, Guardner, Red Huball, Spark
Boss:
Dancing Huball Troupe
Inside the Guardian awaits you and sends not one, not two, but three
regular Cadets at you... That's pretty lame. After they're annihilated you
can start walking tightropes, approach them and Ark automatically uses his
Spear for balance. Walk around and you'll quickly discover that there is no
stairway or anything to climb around here. Talk to the Wandering Soul in
the SE corner after beating the possessing Cadet to find out that you must
fall down somewhere on this floor. You can do this anywhere on any
tightrope to reach the first basement level.
Ark can fall down to the second basement floor on four different spots,
but only the lower left one is different from the other three. Go down one
of the three (NE, NW, SW) gaps and work your way up to the stairs back up
to the previous floor. Collect the 44 Gems from the South-east corner and
the Magirock to the opposite side. Next go up two floors and walk over the
lower tightrope to get a Magirock. To the far left you can get an M.Bulb
and a Life Potion as treasure from the two chests. For the rest this is a
dead end here, so backtrack to the big room with those four gaps. Fall down
the lower right one for a different route up to the top of the tower.
Collect the Crystal Thread on the 3rd floor, you need this item so don't
forget to open this chest. Walk over the tightrope (preferably) the lower
one, or else you have to navigate past a fast moving and invincible spark.
Go north here to find a third Magirock in this tower. Next go left using
the highest tightrope in order to approach to the door to the control room.
This seems to be too easy and as expected the Guardian sends you to a
battle arena forcing you into combat against a series of Yellow Huballs.
---------------------------------------------------------------------------
Dancing Huball Troupe (8 Yellow Huballs)
---------------------
HP: 14 (each)
Exp: 4 (each)
Coins: 6 (each drop)
This chain of eight curled up Huballs is invincible except for the trailing
segment. So try to avoid the entire chain and hit the last one with your
spear. This will cause the segment to detach from the others, then you can
take it out with a few blows. Do this 8 times and you're done. Some people
may find it hard to hit the fast moving target. If you have problems with
this as well, then wait for the troupe to form a vertical line (they hold
position for a few seconds when doing this) and attack them at that moment.
---------------------------------------------------------------------------
When they are all defeated you get to enter the control room and resurrect
the Indians native region of North America marked by a Totem Pole. You may
want to go to the small dungeon found to the south of the fourth tower, but
you cannot complete that, until tower 5 is finished. Tower five however is
problem as well, because you get thrown outside by the Guardian projectile
if you enter it. You need some special armor to reflect it instead, so go
back to Crysta.
--Crysta--
If you speak to Elle she tells you that the Crystal Tread (which you found
in the last tower) is beautiful and very useful for the robe she is
weaving, then she automatically takes it from you. Speak to her again and
she tells Ark to go to bed, because he seems very tired. You'd better
listen to her and do as she says.
Approach your bed and enter it to fall asleep right away. At night you
will wake up again... on the floor! Go outside and try to visit Elle once
more. She's working on your cape and prays to it hoping that it will
protect her Ark from danger. Talk to her and she tells you to return to bed
as she finishes the cape for you in the morning. You can answer the
question she gives to you in a way that suits you best. After this scene go
back to bed and after waking up in a different position you receive the
first of the four special armors from Elle the 'ElleCape'. Equip it and
venture out to the fifth tower.
--Tower 5--
Monsters:
Cadet, Guardner, Red Whisp
Boss:
Shadow Keeper
If you have Elle's Cape equipped you can ward of the orb, so you won't be
thrown outside again. Head up the stairs several times, but don't go into
the huge passage with light radiating from it. It is a trap that sends you
back to the beginning of the tower again! Instead follow the very tight
passage to the right and meet up with the Guardian who tells you about your
final challenge of the tower quest. Go up and ignite all the flames as you
pass by them. At the very end the first real boss of this game awaits you:
The Shadowkeeper.
---------------------------------------------------------------------------
Boss: Shadowkeeper
------------------
Right & Left Claw
HP: 40 (each)
Exp: 30 (each)
Coins: -
Mask
HP: 50
Exp: 100
Coins: -
Eye
HP: 100
Exp: 100
Coins: -
If your level is very low than it will be very hard to beat this boss, so
make sure that it is at least 6 or 7 (which should be normal, if you fought
all monsters). The battle against this creature has three different phases.
--Phase 1 - The Claws--
Initially, the Shadowkeeper crawls a few steps forward and attacks you with
his claws. Attack them and beware of his stomp attack where he uses both
claws to strike the floor. Also try to use the X-guard against the green
needles that he spits from his mouth. Keep on hitting the claws until they
are both gone. There is a time limit on this part however. If you take way
too long about this part the Shadowkeeper will eventually reach the
doorway. The moment this happens you are sent back to the previous room,
which means that you have to start the battle all over again. After his
claws are gone the tail appears again. The battle isn't finished yet, but
don't worry you are past the hardest part.
--Phase 2 - The Mask--
The tail tries to sting if you give it a chance, or he can shoot some more
green needles at you. So you better use Rushing attack on the Mask from the
side in order to avoid the needles all the same. If you keep on Rushing the
big scorpion-like creature also withdraws a few steps, until it is backed
up to the rear wall. It may take some time, but eventually you'll drain all
the Mask's HP. When it breaks his red eye becomes visible and the last
phase of the battle starts.
--Phase 3 - The Eye--
The Shadowkeeper will be almost completely helpless if you manage to break
his Mask. Keep on using the Rushing Attack to keep it stunned and it should
go down rather quickly.
BTW. If you leveled to a very high (level 10 or so) you can beat him with
only two hits, but what is the fun of that? I noted that a high level may
cause instant kills on bosses. So if you ever get stuck try to reach two or
three higher experience levels and you'll be able to take out the boss in a
breeze, which previously seemed to be a powerful überman.
---------------------------------------------------------------------------
Victory on the Shadowkeeper allows you to resurrect Australia (Airs Rock
is the continental mark here). Finally, everybody in Crysta will regain
their original state again. Go back to the Elder for more advice on what to
do next. Ark can complete the following two optional mini-dungeons in order
to resurrect two more miniature continents (they are not required for the
story, but it is nice to resurrect these as well). You have to do this now,
because after you go to the surface world you cannot no longer enter the
Underworld anymore!
---------------------------------------------------------------------------
3. Resurrection of Mu & Polynese (Optional)
---------------------------------------------------------------------------
To resurrect Polynese Ark has to enter the little dungeon to the south of
Tower 4. For Mu go to the far north from Tower 3, and you'll enter the
abyss near the end (there is no mark on the map).
--Polynesia Dungeon--
Monsters:
Living Statue, Red Whisp
Inside this dungeon destroy the two Living Statues and the 7 Red Whisps in
order to enter the Control Room at the end of this corridor. Throw some
pots to hit the 3 Whisps in the center area. After all this you'll get the
message: "On this day Polynese was resurrected", but it is so small that it
doesn't appear on the map.
--The Abyss of Mu--
There is no name to this map, but I gave it one (as with the Polynesia
Dungeon) so it is easier to refer to. Push the rightmost boulder, go up via
the center path, push the boulder here just two (not more) spaces up and go
up following the right branch. At the end push another boulder upwards and
you should be able to reach the Control Room here by moving the last
boulder to the left. Inside you get some comments about the resurrection of
Mu. The nice thing about Mu is that there is quite a strong weapon hidden
on that island.
---------------------------------------------------------------------------
4. Ascend to Earth
---------------------------------------------------------------------------
--Crysta - Elder's--
After resurrecting all five Continental Islands (and the two optional ones
if you like) go to visit the Elder for your next instructions. The old
geezer tells you that only the landmasses are reborn, but not the life that
is associated with it. Ark has to ascend from the Underworld to the
External Face in order to set things right and revive all the life forms
that belong to it. The Elder tells you to go to the large hole to the east
of the village so you can meet him there.
--Hole--
The Elder gives you some advice about the Upper World and surviving it.
Ark's CrySpear cannot heal him there (as it did under the Crystal Blue) so
you need to be more careful about your actions. If you haven't visited Elle
yet he tells you to see her right now, because it will be the last time you
will see her in a long time.
--Crysta - Weaver's--
If you try to enter Elle's room she tells Ark to stay put. She wants to
send him away with a happy smile, and therefore she is currently unable to
look in his eyes. She feared that Ark would leave her sooner or later, but
she hopes that her close friend returns one day to see her again.
--Hole--
After some final words you can choose to depart to desolated upper world
that is called Earth. If you do this you will no longer be able to go back,
until your task is fully completed. So if you wish to resurrect the
optional continents and/or get all Magirocks you have to do that now! When
you choose "No, let's go." Ark is allowed to ascend (or actually descend by
falling into the pit).
---------------------------------------------------------------------------
Chapter 2: Resurrection of the World
---------------------------------------------------------------------------
1. Save the Ra Tree
---------------------------------------------------------------------------
--Portal--
After regaining consciousness on the planet's surface you notice how stale
and cold the environment is. Nothing can live on it as it currently is. The
hole to the underworld appears to have tightened up to a small crevice
which will only open up near the very end of the game, but that is still a
long way to go. Yomi appears and gives you some more guidelines, after that
it is time to get moving. On the red World Map you can travel to the far
south in order to meet a Wander Soul. In the center of the Amazon area
you'll find a location called Evegreen.
--Amazon - Ruins area--
Magirocks: 1 (12)
-in plain sight
The Soul here sells you the Fire and Zap Magic Rings and you can also find
a Magirock behind him.
--Evegreen--
At the entrance you'll hear a voice called out your name. Go up and you a
big tree trunk with a crack in it. This is the trunk of the Great Ra Tree,
who is poisoned by a parasite located deep within him. The Ra Tree was
waiting for a very long time on your arrival so Ark can take out the
parasite within him. To the left of the trunk there is a Merchant Soul as
well.
--Ra Tree--
Hidden Items: 2 (16)
Big Leaves - Left bottom floor from the plant on the surface's water
Ra Dewdrop - Right bottom floor after getting the Big Leaves
Chests (Abbeys): 14 (30)
42 Gems, LeafSuit, Life Potion, M.Bulb (4x), P.Cure(3x), S.Bulb(3x),
Ra Spear
Magirock: 2 (14)
-Left bottom floor; swim to the lower left corner to get it
-Right bottom floor; behind the rightmost waterfall
Monsters:
Abbey, Dingal, Gall Fish, Purple Amarante, Yellow Amarante
Boss:
Parasite
This cave has 8 basements floors so we'll be switching floors very often,
if you ever get lost just check the Map inside Pandora's Box for
information. Inside the first room you can save if you like or just
continue on down the stairs.
On the B1F floor go down one floor, then right to get an S.Bulb from the
Abbey. The other Abbey reached by jumping on the elevated section contains
a Ra Spear (which is stronger than the CrySpear or HexRod so equip it). On
the far right is the entrance to the Parasite's room, but you cannot
survive the toxic fumes here so you'll have to come back here later. Before
going up get the M.Bulb from the Abbey next to it. Back on the B1F and
collect the P.Cure, 42 Gems, S.Bulb and an M.Bulb (2x) from the brown
Abbeys scattered on this floor by walking around this level counter
clockwise. Work your way to the bottom following the left route and kill
the Yellor Amarante to free Soul for a hint.
Continue on to the right here and at the dead end throw some of the small
pebbles into the water to kill both Gall Fish. The moment they are
exterminated a bridge is formed so you can reach the room behind it. Fall
down the gap here and get yet another S.Bulb from the Abbey on your left
and the P.Cure on the right. Go down the stairs to reach B3F.
On this floor there are two paths one leading west and one leading south.
Take the west path, because the southern branch leads to a dead end with
some enemies. Take out the red Abbeys by lifting them up, follow the path
and stairs behind it. On B4F Ark can obtain some P.Cure, Life Potion & an
M.Bulb from the clustered Abbeys. Go south, climb on the elevated section,
go past the 3 Dignals, lift some more Red Abbeys and push a rock to reach
B5F.
Work your way around here and kill the pink Amarante to free a Wander Soul
who tells you to follow him. Do so and climb down (or press 'B' while
descending the wall to get down very quickly). On the bottom floor Ark can
talk to the Lily for some information. The plant in the water to the left
holds the Big Leaves. If you get these you automatically learn the ability
to swim in water (collect the Magirock here). Climb all the way back up
again, go back another room and take the upper passage we just skipped
earlier on.
In the room behind the passage you can now reach the other side by
swimming to the bottom part. Descend several layers until you reach another
pond hidden deep within the tree. Talk to the flower to get some Ra
Dewdrop, equip and use it so you'll become immune to the poisonous gas of
the Parasite. To the right you can claim a LeafSuit from the Abbey (it
protects against poison). Finally you can get a Magirock on the far right,
which is cleverly hidden behind a blue waterfall. You can climb up here for
a shortcut back to B3F. Go north here, up the stairs and enter the Parasite
Room in the top right corner. If you took the Ra Dewdrop you can start the
battle against the Parasite.
---------------------------------------------------------------------------
Boss: Parasite
--------------
Main body
HP: 110
Exp: ?
Mini Claw
HP: 1
Exp: 11
Gems: -
The initial part of this battle has a blue worm and some Mini Claws
appearing from the holes around the room. The blue worm is impervious so
don't waste time on it. Instead strike the claws, if you hit them enough
the Parasite will give some comments and the next phase starts.
The blue worm will move through horizontally as the actual Parasite at the
top readies to attack you with a vertical rush. The moment he opens his eye
he is vulnerable. After two of these attacks the Parasite spawns some more
Mini Claws that have a huge amount of Exp for such a wimpy amount of HP so
hit them good. When you take all six out this part of the battle keeps on
repeating itself, until you finished the wormy Parasite once and for all.
---------------------------------------------------------------------------
A voice will speak down to you congratulating you on your victory. You get
to see a small animation of the growth of the small plant called Horsetail
and the world turning green once again. When you've seen all of this the
scene returns to Evegreen.
--Evegreen - Recovered--
Hidden Items: 1 (31)
GrassPin
Magirock: 4 (18)
-You get 4 of these along with the GrassPin
The Ra Tree who has been fully restored to life again as well as all the
plant life this planet knows. You are allowed to summon him via the
GrassPin (which he gives you one of). Buy the Ra Armor from the plant
Merchant in case you can spend the money. Ark's duty is done here, but he
can talk to the plants, one of them called Amaryllis will even sing a song
for Ark. Most of the other flowers will mention birds that once visited
them in the old days. So indeed we have to set out and bring the birds back
to life.
---------------------------------------------------------------------------
2. Revival of birds at the Grecliff
---------------------------------------------------------------------------
--Guiana--
To the northwest of South America you'll find a rocky mountain area called
Guiana. Now that the plants have returned to life you can climb the vines
on the wall to get past this cliff and to the North American continent.
-- Forest Area - SE part of North America --
Chests: 2 (33)
378 Gems, M.Bulb
There is a single square of trees near the bottom right corner of the part
of America that can currently be reached. Here you can find two chests with
some Gems and an M.Bulb inside.
--Sanctuar--
The plant around here describes the original state of this stronghold of
the birds. He tells you to go the northern stone rock in order to save
them. You can also buy some items and Magic Rings here.
--Grecliff--
Hidden Items: 1 (34)
Sharp Claws - In Perinton's nest
Chests: 6 (40)
STR Potion, RocSpear, S.Bulb, M.Bulb, 87 Gems, Life Potion
Magirocks: 5 (23)
-The most upper right entrance of the cliff
-The first slide, use the vine to the left here to get it easily
-North West corner of the room filled with Mini Quakers
-After getting the Sharp Claws climb to the area with Borfe and chest
with 87 Gems
-Near the previous rock go down the slide and keep right pressed
Monsters:
Borfe, Mini Quaker, Mud Man, Quaker, Perinton, Stone Golem
Boss:
Dark Twins
Enter the cliff at the first screen and go through the first room
defeating some of the Stone Golems for some good Exp. In the next room move
the boulder out of your way and pick up one (or both) of the pebbles hidden
just above a second boulder. If you touch this boulder it will start moving
and reveal another Golem. Take it out and head outside via the lower
passage.
There are some Mud Man around here, these adversaries can be quite
annoying. They are impervious to regular attacks so use the Slider to take
them out. Climb up the vine and enter the cliff again for a STR Potion in a
chest. Go outside again and reenter via the rightmost entrance. Go up the
stairs in the back of the interior chamber and take out the 3 Perintons so
you can ascend the next stairs with relative ease to 4F.
Watch out for the Quaker that drops down around here. His mighty tremor
immobilizes you for three seconds leaving you open to any attacks from the
nearby Golem. After disposing of them climb up to the highest level and
choose either left branch or the passage to the right. I suggest to the
take the left path first in order to get the RocSpear.
Follow this path (there is only one route) and you'll find a dead end with
a chest and two grey boulders. Touch them for a battle and when they are
gone Ark can get the black boulder cleaving RocSpear. Equip this spear and
you can take out the dark rock that drops down. Go back to the branch where
we left of and enter that doorway.
Go south from here, jump over the cliffs, head outside and follow the only
route to another entrance of the Grecliff. Don't forget to collect the
Magirock here. Inside take out the black rocks with the RocSpear and follow
the path until you reach silly little acrobat men. These guys are called
Borfe and they can be quite a pain if you don't take care. Climb down the
lower left vine here and collect the Magirock before going down the center
vine. Inside there is a very quick slide so press and hold left to get to
the exit with an S.bulb.
Fall down the gap here as well (there is only one direction here). At the
end follow the path to the left and enter the left part of the Grecliff.
Inside you will find some Mini Quaker that can be killed if you use a
Slider Attack on them, but that may be hard at some times. There's a
Magirock here as well. Anyway go down the stairs and use the Slider attack
in the next room to take out the Quakers here, before they get the chance
to cause a Tremor. If they do this the platforms will collapses meaning
that you have to redo this part.
Outside you will be welcomed by a committee of four Perintons who guard
the nest. If you examine the flashing dot you receive the Sharp Claws for
free. With these claws you can climb the dotted walls, similar to the wall
to your right. At the top is a chest with an M.Bulb inside. Go back down
all the way down and go to the right cliff area again. Climb up the very
long wall here and you can go two directions here: Inside the rock or down
to the left. You already visited that area, but now you can collect an
M.Bulb using the Sharp Claws.
Inside the rock as mentioned just a moment ago there is just a simple path
to follow, outside climb the left wall to collect 87 Gems and a Magirock.
Enter the sliding area to the right and keep right pressed so you will land
on a high ledge with another Magirock. Fall down and ward of the silly
Borfe go left here to eventually reach a chest containing Life Potion. Back
at Borfe section go right and climb up the left wall to reach the boss
arena at the very top of the mountain range. This is quite an annoying
battle, because the boss can drop you of the arena forcing you to redo the
entire battle!
---------------------------------------------------------------------------
Boss: Dark Twins
----------------
HP: 80
Exp: 500
Immediately when the battle starts the green chicken sends three
projectiles at you that have to be deflected with the X-Guard. Next use
Spinner attack on him to do any damage at all. The bird's other attack is
creating a twister that blows you off the platform, but you can easily
prevent this from happening by attacking the bird when he performs this
attack.
When you do sufficient damage the bird will call for help and summons his
evil twin. The only thing that the second bird does is using some of his
dropping to attack you. Ark should be able to avoid them without too much
trouble. If you manage to destroy the green bird then the brown one is
automatically defeated as well.
---------------------------------------------------------------------------
Again you get to see a nice animated cinema (at least for SNES standards
it is pretty good) of a hatching bird. At last the birds roam the skies of
the world again. You will be transported to the Sanctuar, which has changed
to a true sanctuary.
--Sanctuar--
The birds around this region tell you of the wind that does not come.
Apparently the birds require a signal from Windvale in order to start
flying. They also mention the King Bird's nest at the top of the cliff. So
go there right now.
--KingNest--
Hidden Items: 1 (41)
WindPin - Get from King Bird after resurrecting the wind from Windvale
Magirocks: 2 (25)
-You get 2 rocks along with the Wind Pin
At the top you'll meet the king of the King Birds himself. He explains why
the birds aren't flying yet. They need a call from the wind, which has not
come this year. The call always came from Windvale, so it seems that
something went wrong there. Talk to one of the three gulls below the King
Bird's nest to get a free ticket to Windvale.
--Windvale--
Inside the cavern throw all three rocks into the pit with those little
sparkles. A voice will then speak to you thanking you for awakening him. He
gets to work and the wind is initiated allowing the birds to roam freely
over the world.
--KingNest--
Speak to King Bird now to receive your first WindPin for free. The three
gulls can take you to three different locations now.
Left: Safarium - Africa
Center: Island of Kamiyo - Japan
Right: Windvale
The center and right gulls are of no use to you. Take the left gull and
head for the Safarium. In a later stage you may want to use the bird to
Kamiyo, but now is not the time for that.
---------------------------------------------------------------------------
3. Zue's Prayer to the Rain
---------------------------------------------------------------------------
--Safarium--
The gull notices that there used to many animals around this place, but
now they are all gone. You probably guessed it already. Ark needs to
recover all the animal life on this planet as well.
--Zue--
Chests: 10 (51)
M.Bulb(2x), P.Cure(2x), DEF Potion, Sticker, S.Bulb, 65 Gems, Life Potion,
Luck Potion
Magirocks: 3 (28)
-Area to the left of the 2nd Altar
-Lower Right corner near Douma holding Soul #3 of the third set
(Must get before enter the third Altar)
-Far south of the third Altar
Monsters:
Bee, Demi Basilisk, Douma, Dungun, Lizard Man
Boss:
Storm Master
There are several little bushes scattered throughout Zue, if you pick one
up it might reveal a bee which will attack you. It doesn't have much HP,
but this can be quite a nuisance all the same. From time to time the
weather changes from rain to sunny as well. The only effect of this is that
the Dungun will explode violently, when it is sunny. If it is raining then
the Dungun just evaporates like a regular enemy.
At the entrance fall down to the lower section on the right, climb up to
the next screen and collect a P.Cure & M.Bulb from the chests next to the
Venus Fly Plant. Go back to the start again and head left, crawl through
the overgrowth towards the north, take the higher of the two entrances to
the right and Ark will reach a dried out part of Zue here.
Go up another screen and kill the Dungun on the right to free the first
Wandering Soul who will head for the Rainfall Altar. Go up one screen, then
right and to the far right you can find another soul to be freed inside the
Lizard Man. One screen down from here a Dungun holds the third soul
hostage. Backtrack three screens and go down the wall to kill the first
Douma you meet in order to free the fourth and last Spirit. Go to the left
and crawl to the passage here to find the first Altar. Inside Altar 1 view
the prayer and go outside to see all the withered land return to the normal
grassland it once was. Ark also figures out why the animals haven't
returned yet. They need grass as food to survive, if he can fully restore
Zue they surely come back again.
You can collect the DEF Potion from the chest just below the Altar. Go
back to the part where you saved the soul from the Lizard Man. You should
be able to get past the gap behind him, which was previously impossible to
obtain the Sticker and an M.Bulb. Go down here and enter the water to reach
a new area to the right (go up here to find a lone chest with a P.Cure).
Obliterate the two black rocks with the RocSpear, because the Sticker can't
take them out. Reequip the Sticker if you like and kill the Dungun here to
free Soul #1 of the second set.
Go right one screen and crawl to the back area to find a chest and two
more Dunguns. The left one has Soul #2 as a hostage and the chest has an
S.Bulb inside. Climb down to the lower area and observe the odd wall Ark
comments about. Lure the Douma towards this area and make him use the
'Sharp Exhale' to break the wall (attack it once should be enough to make
him use this attack). One of the two giant frogs has Soul #3. Hey, you are
at the Altar already... We're missing one soul, right? Go left near the
Altar to find a Magirock guarded by a Lizard Man. Take this goon out to
free the last Spirit. Enter the Altar for another partial revival of Zue.
Swim back one screen and push the wooden object into the water so you can
reach the right area. Get the 65 Gems & Life Potion from the chests. Go
down past the three Dunguns and take out the Demi Basilisk on the next
screen to free Soul #1 of the third set. To the south the right Douma holds
another Soul captive. Even further to the south another Douma has Soul #3
in his belly waiting to be rescued. To the right here is another Magirock.
Collect it now, because after the water level rises you won't be able to
get it anymore!
Go back to the two wooden logs and swim to the south here to find three
enemies. As expect one of them holds the fourth spirit. Enter the third
Altar to fully revive the green lands. Outside again, let Ark swim to the
left to find a Magirock. If you go back you'll notice that the wooden log
in the water is gone here. Swim past it to get back to the entrance of Zue
to get another chest containing your very first Luck Potion. Your final
task is entering a fourth shrine, but this lucid temple so beware. Its
location is just above that of the second Magirock (the Douma that held the
3rd spirit of the third set captive). Enter it to see some weird creatures
worshiping another strange creature. I dunno what they are doing, but it is
time for a boss battle!
---------------------------------------------------------------------------
Boss: Storm Master
------------------
Storm Master
HP: 150
Exp: 300
Gems: -
Aerial Storm Master
HP: 100
Exp:
Gems: -
Initially the pagan god known as Storm Master appears and attacks you with
his scythes by scratching and throwing them at you or spreading green
unholy flames in the ring. The best way to avoid the flames is standing in
the back area for he will not throw any flames there. As with most boss
battles Magirocks aren't allowed to be used. When you attack Storm Master
and he will use a defensive position so you can't use the Rushing technique
on him. Instead back off some steps and he'll take his vulnerable pose
again. After doing at least 150 damage the God crumbles and you receive
some Exp., but after a few moments he revives and has become airborne as
well!
In the next phase he throws some rocks at you and uses the fire breath
again. Lure him out by standing in the rear area and as soon as he gets in
range use the Spinner to get some damage on him. It may take some time, but
eventually he'll come down towards you. Deal 100 points of damage to take
the Storm Master out once and for all.
---------------------------------------------------------------------------
After the battle you can witness the return of all the land animals on
this planet (excluding the race of our good old friend the Homo Sapiens,
that is).
---------------------------------------------------------------------------
4. Leim's voyage through a canyon
---------------------------------------------------------------------------
--Zue--
Back in Zue you'll get to hear from the Gull that you can visit Neo the
king of lions in the Lion Den to the north. Talk to the monkey called Tera
to the right for an interesting theory. Go up one screen and Ark will be
welcomed by some red lion eyes. Next Neo shows up and tells the other lions
to back off as he grants Ark permission to enter the den. Talk to some of
the lions and the wife of Neo to find out that their son Leim has been send
to the Canyon to prove his worthiness as successor to Neo's title. You'd
better go there right away.
--Canyon--
Monsters:
Mud Man, Perinton, Red Whisp
Boss:
Mud Man
Talk to the cacti and owl for some information or just drop into the canyon
right away. On the next screen you'll find Leim near some Perinton that
attack you, when you get near. Talk to Leim and Ark will tag along watching
how Leim progresses through his test. From here on always wait for Leim,
until he reaches the exit. If you pass without him you will have to do the
last screen over again, until Leim reach the end. Directions are easy as
Leim just shows you the only route.
Follow him and push the boulder in order for both of you to reach the
heightened platform. On the next screen talk to him on the right side of
the area to get going, take out the monster and reach out for the next
area. Here Leim will make a mistake in the maze so talk to him to make him
backtrack. At the fork choose the right path to reach the exit. Don't worry
if you told him the wrong path, because Leim will backtrack automatically
at the dead end. Talk to him at the top to trigger the next scene.
Here Ark has to take out several Perintons after Leim follows you for some
comments. To the right is the tricky stone bridge area that can make your
life a difficult if you don't walk synchronously with Leim. The two of you
need to reach the other side, but if you run to the right the bridge
collapses and you have to start over again. Just walk staying as close to
the lion cub as possible. The last obstacle to overcome is the big wall.
Leim wants to see who can reach the top first and even gives Ark a head
start, but Ark's climbing ability is so slow that you can never win from
Leim. In the final area Leim senses a bad guy and he is quite correct about
that. Fall down the area and meet the Mud Doll.
---------------------------------------------------------------------------
Boss: Mud Doll
--------------
HP: 100
Exp: 0
Gems: -
This enemy is out of reach so you'll have to wait, until Leim brings you a
rock (the first rock is already waiting for you to be grabbed). Lift it and
throw it against the Mud Doll, while running to cause some damage. The Mud
Dolls attack are easy to X-guard so he shouldn't be too difficult.
---------------------------------------------------------------------------
When he is defeated the Mud Doll tries to be friendly and lead you to the
exit. But the moment you step on it you fall into his trap and you'll be
send to a desolate ledge of the cliff. Leim comes in and takes out the Mud
Doll by himself (off-screen). After the fierce battle Leim obtains a
strange shining Starstone and sends down a gull to rescue you.
--Safarium - Lion's Den--
Hidden Items: 1 (52)
Neo's Fang - Get from Neo after saving Leim
Talk to the Lion King and you'll get Neo's Fang spear as a reward for
saving their cub Leim. Equip it right away and head to the Indus River to
the east on the world map, for our last task in reviving the world;
resurrection of humankind.
---------------------------------------------------------------------------
5. The essence of humans buried in Eklamata
---------------------------------------------------------------------------
--Indus R--
Here at the Indus River the rhinos form a bridge allowing Ark to reach the
other side of the river. You can buy a Fur Coat for some better protection.
On the world map to the east of the Indus River there is only one
interesting location near Tibet. It's called Eklamata and this is also the
place of the final event of this chapter.
--Eklamata--
Hidden Items: 1 (53)
Snowgrass Leaf - Get it from the Snowgrass plant
Chests: 6 (59)
Ice Suit, FirePike, Stardew (2x), Life Potion, 99 Gems
Magirocks: 4 (32)
-At the start go to the far left to find it near a flower
-After passing the river on the upper ledge to the left
-From the previous rock take the upper right exit, then enter the cavern
-Just before falling into the dark pit, it is in plain sight
Monsters:
Ice Whirl, Mini Slime, Quaker, Rakshaki, Sabrewolf, Slime, Yeti
Boss:
Dark Morph
Walk around this area, take out some of the Sabrewolfs from some Exp and
go to the lower left corner for a Magirock. Go to the north and take care
of the Ice Whirls that pop up from under the snow to reach a huge wall.
Climb to the top and beware of the Ice Whirl that appears here, because you
will fall back to the bottom if you get hit before you reach the top. Go
right, climb down and ascend the wall to the right side of the screen.
In the next area you'll find a Yeti nursing his wounds in a warm pool.
Yomi comes out and gives you some hint about what to do next. Enter the
cave to the right to find some Rakshakis who attack you with their tridents
and their attack can cause confusion on Ark so take care not to get hit by
them. Work your way around this area, take out the little peddles near the
upper left slide and climb up the vine in the lower right corner. Next go
down (actually you move upwards) the slide I just mentioned to find a chest
with an Ice Suit in it. Go back down and ascend to the higher level again,
but this fall down the vine on the left to find a chest with the FirePike
in the hidden area. Head back again, climb up for the third time and slide
down the right slide to open the passage to the next floor.
Go past the 2 Ice Whirl and Slimes to find a Snowgrass plant outside the
cavern. It will give you the Snowgrass Leaf. Backtrack all the way to the
Yeti in the pool and use the Leaf on it (equip it with 'X' first). The Yeti
will turn red and thanks you for healing him in broken English. He will
move to the top screen and help you reach the other side of the river by
tossing you over it. The friend of the Yeti on the other side will also
throw you back if you want to return to the first area.
To the north you will find a lone Sabrewolf and a chest. Look carefully
near the bottom of the screen near the tips of the trees to see a small
edge that allows you to reach it with a Stardew as a prize. Climb up to the
top area and get the Magirock to the left. From here you can reach a third
Magirock by going up the right ledge first and entering the cavern in the
next area. Go back again and climb up the left ledge, enter the cavern here
too to trigger an avalanche outside. No matter how fast you are you cannot
reach the safe cavern (even if you do, you can't enter it)...
--Ice Cavern--
After some time you'll wake up and meet a wild mountain goat who is also
trapped in here. She will show you another goat that was her husband and
sadly died in the avalanche. After a few seconds the screen starts to fade
out to prelude the night. You can answer to the questions as you like there
actually may be some hidden wisdom in the reply. The next morning the both
of you are hungry, she tells you to eat something and walks towards her
husband. An ethical problem arises for Ark, because he seems to be
incapable of eating the goat's husband.
Next the Mountain Goat tells you that she discovered a thin part in the
ice and after a few attempts she manages to break her way through it.
Unfortunately for the goat the next room has a solid ice wall that cannot
be traversed by her, but Ark can climb to safety with the Sharp claws he
obtained from the Perinton's nest. She tells you that she will get out one
way or another, but I have found out that after the humans get revived the
Mountain Goat will be dead lying next to her husband...
--Eklamata--
Go back up to the area with the cave where you caused the avalanche.
You'll notice that the snow has drastically changed the looks of the area,
so collect the Life Potion from the chest that was previously inaccessible.
For the rest this place is a dead end so go back to visit the Yeti again.
Hey, he's gone and the water has turned to ice now allowing you to walk
over it. Follow the path to reach another ice cave.
Inside you get 99 Gems on the left and a Stardew from the chest on the
right. Follow the lower path to reach the outdoors again. A Magirock is out
here just for you. Continue on and fall into the pit here as it is your
only way open to you. Follow the only path to get outside again. To the
left are two vines one going up and one down. Don't take the lower one as
it is a one-way trip back to the start of this area, instead go up to meet
a shape shifting boss.
---------------------------------------------------------------------------
Boss: Dark Morph
----------------
Morph - Yeti Form
HP: N/A
Exp: 0
Gems: -
Morph - Cadet Form
HP: 150
Exp: 350
Gems: -
Morph - Dark Bats Form
HP: 200
Exp: 350
Gems: -
The battle against this adversary can be a long one. He has three
different phases and shifts through them at will: Yeti, Cadet & Dark Bats.
I'll describe each one of them in the following paragraphs.
-Yeti-
He throws about 12 dangerous rocks in the arena and moves in-place so the
wind will push Ark against the rocks causing damage on him. Try to get to
one of the corners and run against it so the chance of getting hit is
decreased to a minimum. After some time it will change into the next form.
-Cadet-
Throw his projectiles back at him to cause some damage. Just stand still
and wait for the Cadet to throw an orb. Start Rushing to reflect it back at
him, that's all there is to it.
-Dark Bats-
The final part of this battle is against Dark Morph himself. As Dark Morph
warps through the place try to hit him with the Spear. If you connect a hit
he splits up in several bats (which are invulnerable). Try to avoid them by
running & jumping around in a big circular shape to avoid as much damage as
possible. In the end they merge together and he starts warping again.
---------------------------------------------------------------------------
At the end of the battle a voice will tell Ark what will happen next. The
human race will be revived. But as the voice says the world must still be
lead by Ark's guidelines, because humans are not aware of the power they
wield which is called "Technology". The last real resurrection takes place
as humans appear on the world.
---------------------------------------------------------------------------
Chapter 3: Resurrection of the Genius
---------------------------------------------------------------------------
1. A warm welcome in the desert mirage of Louran
---------------------------------------------------------------------------
--Lhasa - 3 years later--
Hidden Items: 1 (60)
BonePin - Get it from Kumari
Magirocks: 1 (33)
-Accompany the BonePin
You'll be greeted by a human woman as you awake in a little Tibetan
village called Lhasa. Talking to the people here tells you about Lord
Kumari who lives here as well. You'd better go and pay a visit to him. To
the right you'll find Luki the person who looked after Ark as he slept for
three years. Go up one floor and enter the long corridor to the left to
find Lord Kumari. He tells you that you can no longer converse with any of
other forms of flora and fauna, which makes you appear as a regular human
being. You receive the BonePin so you can escape any dungeon at any time.
When you try to leave Lhasa you will meet Master Meihou. Speak to him and
he tells you to talk to him after he has completed his meeting with Kumari.
So, go back inside and watch the conversation. Meihou came back from Louran
and speaks about the perils he has with his granddaughter Meilin. Talk to
Meihou now to hear the full story. Meilin used to live in Louran with her
parents, but after they died she was take in by Meihou. Meilin however
misses her parents so much that she went back to the ruins of the village
and created a mirage so she could make it appear as she is still living
with her actual parents. He also tells you that Louran is in the desert
nearby. So you should go there soon, but first buy the MonkRobe if you can
afford it (it can deflect curses, which comes in handy in the future). Also
if you really like you can backtrack to the King Birds's nest and get to
Kamiyo.
--Safarium - Lion's Den--
Magirocks: 1 (34)
-Win the mini-game
After the revival of humans a man appears in the Lion Den who will tell
you about his special Head counting game. If you manage to beat it you can
get the shiny stone a.k.a. Magirock as a reward. Your objective is to hit
as many grey heads as possible, while avoiding the yellow ones (which
subtract a point from your total).
--KingNest--
Try to communicate with the center gull (the gulls can't talk but the
"!![...]!" answer means flying) to head out for Kamiyo. Here on this little
island you can find the prospering town of Neotokio.
--Neotokio - Optional--
Inn:
10 Gems
Magirocks: 2 (36, I assume that you are playing the Non-Japanese Version)
-Inside the left room of the first left building
-Become Noodles King (enter the eating contest and win)
-Win the quiz (Tenshi Souzou - Japanese version only!)
Optional Boss:
Miserly Ghost
This prospering town is already evolved to the high-tech civilization
level. You can talk to the people around here for some nice replies. Go
down the stairs to enter the lower levels of Neotokio. On the left you can
eat as many Noodles as you like and if you win you get a Magirock for free.
Press 'A' & 'B' in a alternating way to eat some Noodles, look at the
counter below to see how good you are progressing compared to your
opponent. If you do it right you should be able to beat your opponent by at
least 10 bowls, but that requires pretty good reflexes. The best way to do
this is by holding your thumb between the two buttons so you can touch them
just by wiggling left and right. This seems to be the fastest way of
pressing the two keys.
In the center of this low area you find a locked door leading to the
sewers. We will get past this door, but not just yet. To the right is a
little bar where you can eat some Grilled Chicken and Sake. Outside again,
the woman near the empty lot to the top talks about having a fancy building
here. So check the garbage can to the right of it to hear a desperate voice
and Ark will enter it to reach a messy room. Inside is a boss battle
against a ghost who has grudge against the programmers of this game (he was
also programmed by them...).
---------------------------------------------------------------------------
Boss: Miserly Ghost
-------------------
HP: 750
Exp: 0
Gems: -
If you fight him as soon as possible (with the FirePike and the MonkArmor)
then this will be a long battle. The ghost doesn't do much damage, but it
is difficult to hit even with the Spinner attack and it has a huge amount
of HP. The only vulnerable moment is just after he appears and before he
starts rushing at you. After the battle and several comments on improving
your life he finally vanishes.
---------------------------------------------------------------------------
When you beat him a chicken(!) appears on the location of the garbage can
between the beds. Chicken tells you a small story of getting stuck in the
can and tells you that he is a game designer at Quintet; the makers of the
game (apparently the programmer liked to use the chicken sprite for
himself). He tells you that as reward he'll program a game with you in the
main character. Hmm... This boss only missed the text: "On this day Quintet
& Terranigma was resurrected".
Anyway, the Quintet building will pop up from the ground and inside you
can talk to various game designers and other people of that company. If you
happen to be playing the Japanese version of the game you can get an
additional Magirock by answering several questions in the quiz (for some
reason this was removed in all the other language versions of the game).
That is all you can do in Neotokio. Go back to Lhasa and then head out for
the desert to the north east.
--Hidden Forest Area - Northeast of the Gobi Desert--
Magirocks: 1 (37)
Upon entering this hidden area on the world map you can get a Magirock,
just by walking to the left.
--Gobi--
Walk up here and you'll see a little girl. Pursuit her and Ark will reach
Louran eventually.
--Louran - Desert Town--
Inn:
Free - useable only after speaking to Meilin
Magirocks: 1 (38)
-On the main floor in the back room of Meilin's
In the building to the north there is a shop that sells the BrnzPike. I
recommend that you do not buy this weapon as a much more effective weapon
will be available very soon. To the left you will hear from the bloke that
he is going to break open the wall here to make a new doorway (remember
this). In the inn close by you can find Hedyn the traveler Ark will meet
him on later occasions again, but for now take the lower left exit in the
center of town to find Temjin's place. Speak to him and tell him to have
his money buried along with him when he dies (this way you can get some
additional cash).
The back door of Temjin's home leads to Meilin's place. Here you can meet
her parents... Wait a minute they were deceased, right? Enter the chimney
to find Meilin herself. She tells you abruptly to leave town right away.
After talking to Meilin you can take a nap at the inn to find yourself in a
strange situation.
--Louran - Zombie Ruins--
Hidden Items: 1 (61)
Red Scarf - Find it on the floor in Meilin's room
Chests: 7 (67)
M.Bulb, Rags, P.Cure, LightRod, 178 Gems, L.Bulb, STR Potion
Magirocks: 6 (44)
-E Side lower entrance from Square inside first building
-E Side upper entrance from Square inside first building
-Basement floor upper left building N Side
-2nd floor upper left building N side (crawl under the table)
-Isolated area of the Square, reachable from the N Side
-Inside Zombie residence to the northeast of the previous Magirock
Monsters:
Basilisk, Borfe, Chonchon, Ghost, Maduu, Raiden, Zombie Boy, Zombie Girl,
Zombie Man, Zombie Woman
The Back Ground Music has changed and not only that. Yomi finds out that
this is Louran's true form; a deserted ruin. There are zombies all over the
place trying to eliminate you. The zombies can even fight after you
decapitate them so they need at least hits in order to be killed. Pick up
the M.Bulb from the left chest and fall down the gap in the rear room of
the inn. Watch out for the haunted tables that attack you in the next room.
Go outside via the northern passage to find yourself on the W. Side in
front of Meilin's. Go inside, up the chimney and collect the Red Scarf
belonging to Meilin from the floor. The moment you collect the scarf Yomi
and Ark give the player a hint what to do next; Find the dog named Turbo.
Go south and you'll meet Hedyn in Temjin's home, after the conversation
head to the Square and get the Rags (if you really want to) and the P.cure
from the two chests in the upper middle building.
Back the Square of town take the upper road to the East Side and enter the
first building you come across. Inside are some Zombies and a Magirock. To
the right you will find the LightRod. Equip this Light elemental weapon to
increase damage against the undead significantly, even though its attack
power is less than the BrnzSpear. It should be much easier to hold those
pesky undead at bay from here on.
Back at the Square enter the East side via the lower path, and then enter
the first building to find a Magirock. Follow the path to an entrance in
the upper right corner. Inside you'll find three Borfes. Go downstairs and
do not kill the Maduus as they turn into ghosts if you shatter the armor.
If you have the MonkRobe you do not need to worry about the Curse they can
put on you. Go upstairs on the right and push the light colored right crate
down and the upper left one to the left to reach the doorway. Follow the
only path around to enter another building. Go upstairs using the chimney
and Hedyn will be around again (you can also heal your HP by sleeping in
the bed here). Read the books for some information about Louran and how to
avoid getting abducted by ghosts. Go back to the first room, find the hole
on the right, slide down and collect the Holy Seal. You need this item
equipped in order not to get taken by the ghosts.
Return to the square and enter the upper left passage to the West Side.
Here you can see two zombie boys entering the building to your left. Follow
them, watch out for the haunted tables, enter the chimney and at this point
make sure that you have the Holy Seal equipped. Go down the stairs and with
the Holy Seal in the equipment slot the two ghosts will let you be and do
not send you back to the start.
Eventually you'll reach the North Side where you can see a chest in the
fenced off area to your right, so we'll get it later. Inside the first ruin
you can claim 178 Gems from the chest. You can view a hidden cut scene
featuring Zombie A & B if you crawl under the table. After you watch it
Yomi notices that the Zombies do not even know themselves that they are
dead. There is another Magirock hidden on the basement floor of the left
building at the top of this area. To the left of here is a stationary Maduu
that cannot be attacked and for a reason as we will find out later. Climb
two more stairs and crawl under the table in the room with the three Maduus
to reach the backroom with a hidden Magirock.
Outside enter the top right building for a chest with your very first
L.Bulb, which tastes terribly but heals 150 HP. From here go to the far
south and you'll reach an isolated area on the Square again with the fifth
(actually sixth with the one from the mirage) Magirock in Louran. Go back,
enter the right home and kill the Zombie family to find another Magirock to
the right of the dinner table. Next enter the home to the north of here, go
down the stairs and head to the left to reach a small home that is
completely isolated from the rest. Outside there should a chest with the
STR potion. You should have entered all the houses of Louran by now, so go
to the far right and Ark finds himself at the cemetery.
The cemetery is a very good training area each time you clean out all the
Zombies you should gain at least 320 Exp and some dropped Gems. Also if you
talked Temjin into taking his money within in the grave you can find 500
Gems (you call that wealth?) from the grave to the northwest. To the far
right you can see Turbo. Talking to him isn't enough motivation so equip
and use the Red Scarf to let him guide you towards Meilin. Indeed, she is
hidden within the Maduu we came across earlier. After you unveil her the
Zombies disappear and the nightmare is over. Outside you will meet Meihou
who apologizes for Meilin's behavior. He also tells you that in order to
get past the Lost Desert to the west you need to follow the directions
given by the Nomadic people in the Nomads' camp. To the south of the Square
is the entrance to Louran where you can find Hedyn for the third time.
--Nomads'--
Talk to the rightmost guy near the fire place outside for the directions
through the Lost Desert in an area called Teklama. You have to walk into
the following ways to reach the western exit:
1. Go West until you reach a triangle of boulders
2. Go South here until you reach a snake shaped of stones
3. Go Northwest until you reach some dragon skulls
4. Go North from here until you reach a giant skull; exit is here
Talking to the other Nomads tells you that Hedyn went past here just a
while ago. Inside the upper right tent is a little speechless girl. The
woman to the right is her stepmother as her actual parents seem to have
disappeared. We'll come back later her for a mini-side quest in finding her
real parents.
--Teklama Desert--
Follow the given directions and Ark should be able to reach the next
destination: Europe. The part where you have to walk diagonal is perhaps
the only difficult thing. The best way to get past this is by walking left
a few steps, then up a few steps and so on, because if you walk diagonally
up your horizontal movement is much greater than the vertical movement
meaning that you are straying off the correct path.
---------------------------------------------------------------------------
2. Cure Loire's mute princess
---------------------------------------------------------------------------
--Hidden Area NE of Loire - World Map--
Magirocks: 1 (45)
Near top of the screen in plain sight
There is a hidden mountain area located to the north east of Loire and its
castle. You should be able to see the path at the entrance of the
mountains. The only thing that Ark can do here is grabbing a Magirock.
--Molly's--
The cabin to the far north area (Sweden and Finland) is Molly's home. He
tells you about the two forest areas nearby: Norfest and Mush. We will go
through Norfest later, but Mush is an interesting area to explore right
now.
--Mush - East of Molly's--
Hidden Items: 1 (68)
Mushroom
Chests: 2 (70)
L.Bulb, 500 Gems
This forest is only one screen big, but it has some interesting prizes
hidden within it. To the north is a chest with an L.Bulb for you. A
fiendishly hidden chest can be found near the lone tree to the right of
here. If you walk by its stump to the north on the right side you will get
stuck. This is so because a chest is blocking your path! Open it to claim
500 Gems for free. Our real purpose for entering this area is plucking the
little brown Mushroom located to the south of the entrance. You can just
see it under the tree, so get it for we need this item very soon.
--Loire (1)--
Hidden Items: 1 (71)
Sleep Potion
Enter the first home around here to hear the two children speak about the
legendary White Wind (a.k.a. Robin Hood the look-a-like). This good thief
is locked up in Loire's Castle so you may want to release him when we get
there. The shops around sell the usual stuff you already know about. The
only interesting item is the SlvrPike for 1500 Gems. Do NOT buy the
RingMail for Ark will find one in a chest soon enough which costs only 0
Gems. That is much cheaper.
Buy two Pretty Flowers from the Flower Girl and we have all the flowers
Ark needs in his quest. Remember the speechless girl in the Nomad's Camp?
Give her the flower and she tells you that her name is Chija. Later on we
will meet her parents, so remember that name well.
The guy at the Winery wants to sell his wine to many people, but the King
buys up everything so there is nothing left to sell. At Madame Papilo's
you'll discover that the weavers and the blonde Marily at the back wish to
start their own shop so they can sell their good to the masses. Mme. Papilo
herself only wants to sell exclusively to the royalty, so we got another
task here. To the left of here is Jean's place, he is studying for the
moment the masses can rule the town. The leftmost home is the gallery of
Matis. This painter will offer you something to drink if you talk to him
twice. Matis tells you that he wishes to sell paintings around the world
just like the other people we met he's trying to broaden the horizon.
Finally, Dr. Keinz just in front of the Inn is an economist who will advice
you about the growth of a town. If a town's growth index reaches 100% it
should expand into a bigger version. This is one of the nice features of
this game, but unfortunately nothing can be done until the king's rule is
broken.
Reading the signs in the center of town tells you that a groom is wanted
for the princess. Only the One that can make the princess speak can marry
her as decreed by Loire's king: Henri the 13th. If you talk to drinker
Louis you will find out that many people were killed because Louis gave the
Protect Bell to the king. It seems that the bell helped him navigate
through the Norfest Forest to a hidden village behind it. The king may
still have it, but he doesn't know where.
The last (and most important) event around here is inside the Bounty's
Inn. You get pushed into buying a drink and a dancing girl appears to make
your life pleasant. The cost of this exclusive diner is 1,000,000 (which is
more than Ark can carry) so he can never pay it. Next a female knight
called Fyda comes in and tells the Bounty to stop this instant with his
ridiculous act. After some talking the Bounty offers Ark a free stay and
you better get some sleep, because Ark is going to enter the groom contest
tomorrow.
After staying for the night you will meet a chemist in at the entrance of
Loire's Bounty. Give him the Mushroom you found earlier so he can create a
sleeping potion for you, but it will only be ready after you completed the
contest.
--Loire Castle--
Hidden Items: 1 (72)
Jail Key - Get from guard after using the sleep potion on the cooking pot
Chests: 1 (73)
Protect Bell
Magirocks: 2 (47)
-In the Pantry to the left of the Dining Room
-In the same room of the tower as the Protect Bell
From the entrance go up, right and down into the Pantry to find a
Magirock. The Library in the left back room of the first floor has some
books with information that clears the situation up for you. The king took
the orphan daughter from the village of Storkholm as his daughter. After
that he killed all the people in that town, because he and his royal troops
failed to find the treasure that was hidden here. It is also noted that the
people of Storkholm used Dog whistles to control their dogs.
Go up the 2nd floor and talk to the guard here to enter the contest. You
have to wait in the room to the right as you await your turn to present
yourself to her. Here you can find a blue haired jerk called Royd, Ark will
meet him sometime later again. To tell you the truth he's not so bad as he
acts just now. After the talk the guard comes in and the guy with the
pointy gold hair may enter first. That's you so go and present yourself to
the princess. Talk to the butler and the king, then talk to the princess
who resembles the Underworld Elle greatly. But unlike your Elle she is
completely different and she ignores you completely. Talk to the butler
again and you are allowed to find a cure for the princess' muteness.
--Loire - Bounty's--
After giving the Chemist the Mushroom you will receive the Sleep Potion.
When you got it go back to the castle and pour it into the big cooking pot
in the Dining room.
--Loire Castle--
Enter the Dining room, equip the Sleep Potion and use it on the pot here,
but only after the red haired maid turns her back to you. If she sees you
cannot get the potion in it. After a successful attempt the maid declares
that dinner is ready, so she requests you to leave the castle.
Reenter the castle and everybody is asleep. You can rescue the prisoner in
the barracks to the left. Just say "No Problem" when you talk to him to get
the key from the guard to the left to acquire the Jail Key by loaning it
from him. The White Wind will thank you for saving him as he leaves. He
also gives you a hint where some secret treasure is hidden: the King's bed
room.
Go there and you'll find Elle awake at the entrance. Apparently she did
not eat from the supper so that is why she is still awake. Go up and push
the sleeping guard (similar like a rock) to get past him. Enter the right
room and you see the king sleeping in his bed. Try to communicate with him
for another hint where the treasure is hidden. As visible to the right a
small passage is hidden behind the golden statue so push it and crawl
through it to reach the tower. Inside go up the stairs and collect the
Magirock & Protect Bell. With this Bell we can finally tackle the Norfest
Forest to the far north and west of Molly's place.
--Norfest Forest--
Chests: 5 (78)
RingMail, Life Potion, 389 Gems, Dog Whistle, M.Bulb
Magirocks: 3 (50)
-After Meilin joins you can find it in the next area to the right
-North to the bridge area; top of the screen
-Just before entering Storkholm, take the lower left passage
Monsters:
Dark Bat, Sabre Dog, Warlock, Will o Whisp
At the entrance you'll meet Royd again. Talk to him if you want to or just
enter the forest right away. If you equipped the Protect Bell it should
chime right now. On this first screen go right between the trees and get
the free RingMail as I spoke of earlier from the chest. There are also many
Sabre Dogs out here, but with the SlvrPike (effective to wolves) they
should not be difficult to defeat.
On the next screen you will find yourself in a maze where each screen
looks similar all the time. Go North, North, East & North to reach the
bridge and note that the Protect Bell rings at each screen. If not then you
didn't follow the correct route. Read the sign to find out that Storkholm
is located behind it, but unfortunately the bridge is out so take the path
to the right. We have to take a detour to get to Storkholm.
Here go to the far south and find the Life Potion cleverly hidden in chest
behind the center tree near bottom of the screen. There are also three
Sabre Dogs around this place. Go back up and follow the path to the lower
right corner. There is a passage here to a very dark area. Navigate
yourself to the top right corner for a chest with 389 Gems waiting to be
plundered by Ark. Go up one screen and the scene shows you a mysterious
black figure that is following you.
On the next screen you meet some Warlocks that throw rotating sparks at
you that can toast Ark. Go up, then another screen to the left, move to the
north here and take the right passage. In the next watery area you can find
a crucial item called Dog Whistle. You need this when Ark gets to Storkholm
so make sure to collect it. Go back and follow the path to the southwest,
when you try to exit you get to hear a scream so go back up and take out
the four Dark Bats to save the mysterious figure. It turns out to be Meilin
and she will tag along with you to Storkholm.
Go south again, collect the Magirock on the right here (behind the tree,
but visible), head to the left and you'll reach the bridge area again. Go
north here to find another part of the darkened forest and a Magirock at
the top of this area. Follow the only route around here and collect the
M.Bulb from the chest along the path. On this same screen you can go left
via two passages. The lower one is a dead end, but it there is a Magirock
there. Go back and up the bridge via the upper left passage and you'll
reach a very familiar place.
--Storkholm--
Chests: 2 (80)
M.Bulb, Portrait
Upon entering this place Ark immediately recognizes Crysta in it! This
can't be a coincidence, but what is going on around here? Then you get
attacked by 6 wolves. They hold still at a distance, but they will attack
you if you try to enter the village any further. Remember the Dog Whistle
you just collected and the note in the library. Indeed use the Dog Whistle
and the Wolves go back where they came from. You can explore Storkholm, but
all the homes are locked securely. Only the Elder's home, or actually
Elle's home will open up. Inside collect the M.Bulb and the Painting from
the chests. Meilin will tell you that this is Elle's family and she can
create mirages that look just like them in front of Elle's eyes. That
should cheer her up enough to regain her speech. If you leave Storkholm
Meilin departs to the castle right away.
--Loire Castle--
Go back to Elle and King Henry #13 to meet Meilin just before the throne
room. She sets everything up and Ark can enter to see the king again. Talk
to him and Meilin creates a mirage of Storkholm and Elle's parents. King
Henry, Elle and Ark also here at the scene as Elle regains a little of her
speech again after she sees her parents once again. After the scene Ark
gets thrown out and the interviews are cancelled. Outside Meilin will meet
up with you again. You go back to Loire's inn and in his dream Ark has a
vision of the Elder. He tells him that he is not done yet.
---------------------------------------------------------------------------
3. The Future of Loire (Optional)
---------------------------------------------------------------------------
--Loire - Inn--
The woman behind the counter tells you that the king died, because he was
murdered. Meilin doesn't want to get up so you'd better leave her be.
Outside Dr. Keinz will tell you that now the king is gone this town may be
able to grow and flourish.
If you walk up to Jean at the center of town he announces his candidacy
for as being representative for the people of Loire, but Louis also
declares the same so a voting election is held to determine by democracy
who of the two will lead Loire. Talk to both people to pick your man and
Dr. Keinz for the best pick. Keinz tells you that in order for the town to
grow the progressive Jean is the best option, whereas under the reign of
the conservative Louis everything remains the same.
Enter a home or go to the world map, then reenter Loire and you'll see
several people putting votes in the ballot in front of the message boards.
Ark is allowed to vote as well and of course his vote will make the
difference! So the player may decide what will become of Loire. If you wish
to make Loire a prospering town (and with that several other towns in the
world) you must definitely vote for Jean, if you do not vote for him then
the town will never be able to expand. After the voting go up to the center
again and you get to hear that the votes will be counted. Again reenter
Loire and Jean will announce the result. Both Jean & Louis have 24 votes,
plus the additional vote of Ark makes the difference. Whoever you voted for
wins! If Louis wins then that's all we can do around here. If Jean wins he
asks Louis to help him with the hard task of governing the town. Loire's
Growth Index raises by 20%.
Enter the world map and go to another area. If you get back on the world
map Loire should have made its first expansion out of two! Reenter Loire to
find it completely rebuild and you can also get additional items here.
--Loire (2)--
Hidden Items: 4 (84)
Matis's Painting - Get from Matis if you choose to help him out
Camera - Get from Pierre after playing gunny pig three times
Fancy Clothes - Get from Marily if you help her out
Wine - Receive from the winery's boss
Most of the original residents have moved to different locations. Also
Loire now consists of two Avenues. There is MUCH to do around here so I go
through it step by step.
-Matis the Painter-
To the far left of town's entrance is Matis' new residence. Help him out
with spreading his art by taking one of his paintings with you.
-Pierre the Tinkerer-
To the right of his home is Pierre tinkering with machines. He's inventing
a new machine that allows one to make instant pictures. It's called a
camera. The first time he tries it out on Ark he gets electrocuted, the
second time he is toasted and the third time it works! You get one of his
cameras for free for your effort. Equip the camera and take scenes of Loire
right away by using it anywhere on map of Loire. You may require these
later on.
-Item / Weapon / Magishop-
You can buy various new and more powerful items here. Don't buy the
Icepick and VestArmr for we will get these in the upcoming castle from two
chests, so that would be a waste of gems. The Magishop next door also sells
about all the rings you've seen up to now. You may want to buy a FireRing
or two for the upcoming boss battle in Sylvain Castle for it is the hardest
boss battle in the game (in relative terms).
-Mme. Papilo's weavers-
In the backroom of Mme. Papilo's shop you can find Marily who wants to get
freed fro her master... Ehmm.. Mistress. Talk to her and help her by
selling the Fancy Clothes.
-Winery-
The boss of the Wine Shop asks you to sell it somewhere so he gets to know
whether his wine is good enough to be sold in mass volume. So he first asks
you to try out several mixes. The first two taste horrible, but the third
is great. Talk to the boss again to receive a bottle of wine.
There that is all we can do for Loire. We need to trade the items with
people in different towns to raise this town to expansion level 3, which
makes it even bigger. On with the story, Ark can pass the tollgate for free
after the King dies so he can reach Litz pretty easily.
--Loire Castle - Reopened--
Magirocks: 1 (51)
Win the eating contest
After completing all events in Loire and Sylvain the castle of Loire
reopens for a speed eating contest. Before starting the contest throw all
the pots in the top right corner to open the path to a hidden bread in the
back. Make sure you eat it during the contest as it gives you 3 points and
I can guarantee you that this item does not hold bad medicine. In the upper
left corner there is another item worth 3 points. All the others are worth
1 point. You need to eat more than 20 points in order to receive the
Magirock from the guy here.
--Poultry - Denmark (World Map)--
There is a hidden area where Denmark would be if you think of the world
map, if Loire is expanded at least once! Enter it to find an area with some
chicken. It turns out that the guy got subsidy from Loire to raise some
chickens here. If Loire reaches level 3, then you can compete in the
chicken races. At the chicken races you can choose one of the feathered
friend and gamble on it to win your earnings back, if you are lucky.
---------------------------------------------------------------------------
4. The mourning queen of Sylvain
---------------------------------------------------------------------------
--Litz (1)--
Inn:
10 Gems
Hidden Items: 1 (85)
Fever Medicine - Get it from the Cleric at Dr. Emilio*
Chests: 1 (86)
Luck Potion
* = after freeing Columbus
Talking to the people around here tells you that the queen of Sylvain
castle went mad after all three of her sons died on ship voyage. Also some
of the people know a guy named Columbus who is a traveler that spent many
months on the sea exploring it to find new continents. Royd appears here
too, but he has no significant role however. In the upper left corner of
town you can get a Luck Potion from the chest by the way.
Inside the small hospital around here is Dr. Emilio. He tells you about
his research and his friend Columbus who is missing. If you can find him he
gives you a sample of the medicine he is working on.
--Quatro's--
There is not much to do her, but if you give the blue haired woman a
massage by rubbing (actually pushing) her back she gives you 1 Gems and
each consecutive time 5 Gems as a reward. If you massage her twice the
Quatros will move to South America.
--Sylvain Castle--
Hidden Items: 3 (89)
Sapphire - Hidden in the fountain, reachable after deactivating the
acid from the stone serpent
Topaz - Get it from the Dragon Eye's socket on the right tower
Black Opal - Found in the chimney of the kitchen's fire place
Chests: 9 (98)
Stardew, STR Potion, 651 Gems, VestArmr, Tower Key, IcePick, DEF Potion,
L.Bulb, Ruby
Magirocks: 3 (54)
-Jump from the tightrope to the small ledge on the first floor
-In the Royalty near the bed
-In the right tower in the sewer area on the left side
Monsters:
Chakra, Blood Skeleton, Cursed Armor, Dark Bat, Skeleton, Soul Knight
Boss:
Bloody Mary & Doll
This is a pretty big castle with many strong enemies. In the first room
there are three Cursed Armors that try to hit you with a Ball and Chain as
weapon. Take them all three out for little over 100 Exp. To the left you
can find a passage that lead to the basement floor. At the dead end is a
chest with a Stardew herb. Go back and walk up the central stairs in the
center of the room. Here you see the paintings of four different men who
had their eyes cut out. Go up the stairway to the left to reach a higher
level.
Walk up the chamber here and two skeletons get revived, which are
presumably the remains of the attendants of the Sylvain queen. After
beating them their spirits yield valuable information. Back in the corridor
take the right passage down and you'll end up in the library. One of the
books has the following poem:
I met four men.
The first man had clear blue eyes.
The second was an oriental with impressive deep black pupils.
The third man had eyes that burned with passion.
The last man ha a brown false eye.
I decided to show them the special room.
What a strange poem you may ask, but it may come into play later. Also the
year 286 appears as an important number here. Go back to the main corridor,
then head down and notice the three chandeliers that are hanging around
here. Go up the right entrance and you'll reach the chapel. To the north
east of here is a dark room with four skeletons inside. Take them all out
to make a spirit appear near the top. Talk to it and let it tag along with
you until your reach its body.
Go up and use a running jump to reach the lower left platform (is easier
than jumping on the tightropes). Next you can collect a Magirock by jumping
on the tightrope to the lower platform. This can be difficult, but if you
press 'B' just before pressing down you should be able to get to it. Jump
back on, continue to the left and dash jump to the platform with the STR
Potion. Use it as you need all the power you can get for the upcoming
battles. In the next room you'll find a Magirock near the bed guarded by
two Cursed Armors. To the south of here is a chest with 651 Gems as booty.
Take the passage in the bottom left corner to go outside. On the far right
you can find a VestArmr in the chest. Go back to the Hall (the first room
of the castle) and take the right passage on the elevated section. The soul
will recognize the grey soldier's statue as his body and returns to it. As
a token of his appreciation a mini-boss battle commences!
---------------------------------------------------------------------------
Mini-Boss: Soul Armor
---------------------
HP: 170
Exp: 59
Gems: 57 (drop)
This guy is not that hard if your total attack power is above 60, if it is
below this battle may take some time. You also need to beware of the
candles around here for they fire little fiery projectiles at you. The soul
knight itself is just a regular enemy from the dungeon as well. Take note
that his shield allows his to block your attacks in some occasions. If he
throws his ball he is vulnerable so hit him then.
---------------------------------------------------------------------------
When the knight is gone a new bridge is formed to the right side allowing
you to reach some new areas. Go there, in this back room head upstairs
twice and you'll see some chains and three digits on display. Push against
the wall to change the digits in "2" "8" "6" (as mentioned in the book) and
you'll hear a mechanical sound if you did it correctly. Go back down and
head up via the left path. Collect the Tower Key & Icepick from the chests.
Take note that this place is the perfect training spot. Kill the Soul
Knight go back, reenter and kill it again for massive amounts of Exp in a
very short time.
Go back and up the other path to the right. In the kitchen climb inside
the fire place to find the Black Opal. Go down and you will get outside
again. Use the Tower Key you got from the Soul Knight and enter the left
tower and go to the top. Look over the palace from the right and Yomi pops
up. He then pushes Ark so he makes a big leap to the other side of
building.
Climb down the vine here to collect the Topaz from the stone dragon. Enter
the right tower using the Tower Key again, go downstairs and defeat the
Soul Knight to enter the sewer system. Collect the Magirock & DEF Potion on
your way to the top. Put your arm in the statues mouth to trigger a
mechanism that stops pouring acid in the water. So go back to the entrance
of the castle and dive in the fountain. Ark will find the Sapphire here.
Go back to that corridor with the three chandeliers and you'll see that
they have dropped somewhat because you entered the correct number in the
tower. Go right here and collect the two treasures: L.Bulb and Ruby from
the chests. Now that you have all four jewels go back to the Hall and the
walk up to the four pictures. The items will return to the corresponding
paintings and the center chandelier will fall down opening the path to the
special room. One word of advice here: Make sure that you are well
equipped, level 23 or more and have several L.Bulbs, because the upcoming
battle can be very difficult if your level is low.
---------------------------------------------------------------------------
Boss Battle: Bloody Mary
------------------------
Doll - Phase 1
HP: N/A - Just hit it three times
Exp: 0
Doll - Phase 2
HP: N/A - Just attack it once
Exp: 40
Bloody Mary
HP: 400
Exp: 850
-Phase 1 - the one behind-
Initially you'll fight one Doll and three clones. In order to hit the
right one you need to strike the one that is to you back when they stop
rotating. So just have Ark look at you (face down) and wait until they
stop. They use the Slicer attack upwards to hit the correct target. This
always works. If you do this three times you can walk around freely and
meet up with the lone prisoner to the right. If you try to talk to him the
second phase commences.
-Phase 2- Simon Says-
You have to play a game of Simon Says. Most native English people know
what this means but for the rest I will explain. Simon Says is a simply
game played by young children. The objective only to move when 'Simon' says
its okay, if it is not then you have to stay put. The area is small so if
you run you should be able to get to the Doll in one rush. After she speaks
the word "Stop" you have to stop (just let go of the controller) and wait
until she closes her eyes again, when you are in front of her attack with
any move to start the final phase of this battle.
-Phase 3 - Bloody Mary-
Bloody Mary can float in the air and it does about 35 damage each time you
make contact with her (I had nearly 70 Total Defense). So don't get too
close to her. She also has a huge amount of HP, but there is one comfort
you are allowed to use your rings in this battle. She also calls four
colored jewels into the battle that move in a rotating fashion. You may
even want to use the weaker LightRod as Bloody Mary seems to be weak to the
Light element. She takes off her mask and uses it to attack you actively,
other than that Bloody Mary is also able to teleport freely to any
location. The best way to defeat her is using the Slicer attack so you are
constantly on the move. It may take some time, but eventually you can take
her down.
---------------------------------------------------------------------------
Upon her defeat the curse of vengeance is lifted from the castle. You get
teleported back to the prison. Talk to the guy against the wall to find out
that he is Columbus.
---------------------------------------------------------------------------
5. A boat trip to the new continent
---------------------------------------------------------------------------
--Litz--
After taking him to Dr. Emilio's hospital he tells you that all his
navigational skill have been passed to Litz's sailors so you can set out
for the new continent. Columbus falls in a deep sleep, but don't forget him
for he will return later in the story. Collect the Fever Medicine from the
counter her at the Hospital's entrance.
--Litz - Harbor--
Talk to the sailor on the boat to claim a ticket, but the boat trip
tomorrow is not meant for civilians. Anyway, head to the inn and sleep over
the night. During your sleep Fyda enters the room and wakes up Ark. She
asks him to come along with Elle on the boat to the new continent as a
guard. When it is morning go aboard again and the ship sets out to the
west.
--Boat traveling to the new continent--
Chests: 1 (99)
L.Bulb
You can talk to everybody, except Elle of course who doesn't respond.
Inside the ship you can find an L.Bulb in the lone chest inside the hold.
Go to bed and you'll wake up at night. You'll hear a scream so look up on
the main deck.
---------------------------------------------------------------------------
Boss: Ship Ghost
----------------
HP: ~500
Exp: 0
As with the miserly ghost in Neotokio this guy is actually pretty much the
same, but he doesn't come alone this time. He has three fake clones of him,
and it is actually impossible to tell which one is the true ghost. So try
to hit them with the Spinner attack and eventually you get the right one.
---------------------------------------------------------------------------
When he is gone Elle regains consciousness and even thanks Ark for saving
her. Answer to her replies in any way you like best. After the conversation
go to bed and you will reach the new continent at last.
--Freedom - Harbor--
Hidden Items: 1 (100)
Royal Letter
Magirocks: 1 (55)
-Collect from the cabin near the bottom of the harbor
Yomi wakes you up from the floor and tells you that everybody has left the
ship already. The sailor ashore gives you the Royal letter from Elle. Read
it to find out that she disappeared not wanting to be a burden to Ark. She
killed the king of Loire for the crimes he committed against her family. To
the bottom of the screen you can find a small cabin. Inside is a Magirock
for you to pick up freely. You can explore the most parts of Northern
America freely now. First we go to the most northwest part where a secret
forest area is hidden. Walk around here and Ark will discover the entrance
automatically.
---------------------------------------------------------------------------
6. Exploring America and many optional tasks
---------------------------------------------------------------------------
--Gumin--
Hidden Items: 2 (102)
Log (2x, regenerate each time you enter)
Monsters:
Gumin (Big), Gumin (Small)
Walk up this forest area and two strange creatures will appear from the
tree stumps. It will assault you asking who is wrecking the forest. If you
take it out it splits up in four smaller ones that can easily be taken out.
If you look carefully around you'll notice the two logs on the spots where
the two monsters were. Pick them up and redo this part until you have the
maximum amount of 9 logs.
--Freedom (1)--
Inn:
10 Gems
Hidden Items: 1 (103)
NiceSuit - Grand Prize Lottery
Magirocks: 1 (56)
-At Bell's place, but only if you tell him the truth about Amanda
I will first discuss the obligatory parts we have to do here in Freedom.
Then afterwards I'll handle all the extra things that can be done
concerning expansion of Freedom.
First go to the skateboarder called Perel in the center of town. Talk to
him and he shows you his moves for free. Next he asks you whether you are
feeling better already. It doesn't matter what you answer here, but say yes
to his question regarding meeting the other children. Follow him and wait
for him to open the door, after doing so you can enter as well.
Inside Perel tells you that Will is out and he starts the introduction.
Everybody is there except Anita. Talk to them to find out that Will is
building a machine that allows him to fly. That's all for the obligatory
part, below here all the additional things are mentioned that can be done
here.
-Scenery Shots with Camera-
Take some photographs with your camera right away, if you got it from
Loire in the first place.
-Lottery - 1st Round-
The lottery here sells tickets for 20 Gems. Most numbers are regular
prizes, if you manage to get number 1 you get the special item. The best
way to beat this lottery is by having a full stock of S. / M. / L. bulbs.
This way you get a refund each time you hit one of those, because Ark
cannot carry any more. I managed to get the grand prize here with a "Pick
from the bottom". The grand prize of the lottery changes each time Freedom
expands. For the first lottery you'll get: Fancy Clothes (NiceSuit). Hardly
worth the effort, but still for the collectors it may be nice to get.
-Pub-
The guy behind the counter only serves Bourbon, which is a bit too hard
for the lady over to the right. So equip the Wine and give it to her.
She'll be very happy to find this new exotic drink and take the whole
blooming bottle.
-3 Girls'-
Enter this home and talk to them to find out that they could use some new
fancy wear. Equip the fancy clothes and give it to them for a kiss as
reward to make Ark's blood pressure rise by 10 points, silly programmers.
If you reenter now the color of their dresses has changed from red to blue.
-Bell's-
Inside you will meet a guy named Bell. He asks you to do a favor for him
and if you oblige to that he tells you to see his girl Amanda in Nirlake.
He is wondering how things are going there and wants you to ask her this.
In Nirlake you will find out that Amanda has found a more buff dude so she
ditched Bell. After you come back to Bell he'll ask you want she thought.
If you tell him the truth he sets off to the pub. Talk to him there, leave,
reenter and talk again. This will get him back to work inventing the
telephone and he even thanks you for being honest. If you lie Bell will
invent the telephone, but there won't be a Magirock in his home he gets
over Amanda. You will only get a mere 100 Gems in return however.
-Eddy's-
Eddy is the name and electricity is his game. He's trying to find out a
way to create an artificial light by using electricity. He asks you to push
the machine for him, because it stopped working. Keep pushing and the
machine will 'Toast' Ark. This gives Eddy a hint how he can use it to
create his invention.
That's all we can do for him at the moment. If you completed all of these
side-quests Freedom will expand. So go to a different entrance on the world
map (like Nirlake) and go back on the world map to see whether you were
successful.
--Freedom (2)--
Inn:
10 Gems
Hidden Items: 1 (104)
ThunPike - Grand Prize Lottery
Magirocks: 2 (58)
-Buy Kingbird's freedom for 5,000 Gems and go to his nest to find it
-Back room of Stoma's place
-Kingbird on the Black Market-
Now that Freedom expanded for the first time you can buy Serums and Holy
Water around here too. The weapons and armors are not worth the huge cost,
besides Ark will find better ones pretty soon. Go down stairs at the shop
to find the Black Market. Talk to the guy here and pay up 5,000 Gems to set
the Kingbird free again. If you go back to his nest you'll find a Magirock
for your efforts there.
-Lottery - 2nd Round-
Buy some more tickets to the get the Thunder Spear (ThunPike ATK +35,
which is much at this part of the game) as a first prize this time round.
For the rest this lottery is exactly identical to the previous one.
-Tourism Center-
You can show them the pictures you took from Nirlake, Litz, Loire and
Suncoast. The last place is not reachable, yet but we will get there soon.
-Bell's-
Enter the home of Bell and talk to him to hear that he completed his
invention. Go to the back room and try to examine the machine here. You'll
get a message from Bell over the telephone and thus witness the first
telephone conversation. Indeed, this character was named after Graham Bell
the inventor of the telephone.
-Eddy's-
Talk to him and he requests your help for the final experiment. The two of
you have to push a button on both machines at the same time so listen to
him and you get to see the very first spark of electricity that gives shape
to a new kind of light source! Perhaps you may not think of it, but this is
a not too bad example that resembles how electric light was discovered not
so long ago by Thomas Alva Edison. No wonder his name is Eddy.
--Nirlake (1)--
Inn:
5 Gems
Hidden Items: 1 (105)
Tin Sheet
Chests: 1 (106)
Life Potion
The guy in front of the home to the right tells you about the Deadly
Poison status, which can only be cured by Serum. I recommend you buy some
Serums (later on), because some enemies up ahead can induce this fatal
status on Ark. The other villagers have some hints for you as well. Here
are some of the optional things to be done here. You can get a Life Potion
from the chest inside the cabin in lower left corner of town.
-Scenery Shots with Camera-
Take some shots of the scenery with the Camera, just as you did in Loire
and Freedom. Any location is okay.
-Mick's-
In the upper left home lives the master chef Mick. He is studying a very
cheap beef item. Choose the following options for the most optimal result:
"Grind it", "Wrap w/lattice" & "Put it in a bun". Note that you have to
reenter his home after each step. When Mick completes the item he tells you
that his Big Mick is instantaneously famous. Why not replace the 'i' in the
name by an 'a' for a more familiar look.
-Will's-
Exit Nirlake to the right and you can enter a small area with Dr. Keinz
and Will's home. Inside pick up the sheet of metal called Tin Sheet from
the ground. Study the dairy for some information about Will's progress.
Also push the bookcase here to the right to find Anita. She tells you that
Will is gone to some place. Apparently he crashed near the Great Lake
Cavern. So we better go and check it out.
--Great Lake Cavern--
At the entrance of the Cavern a young man named Servas is waiting for his
fiancée Nana. He tells you that she should come back from the carnival in
Liotto down south.
--Colorado River--
Magirocks: 1 (59)
Upon completion of the bridge you can find a rock on the bridge itself
After you get 9 logs from Gumin Forest you can give them to the bridge
builder and he'll make a bridge for you to the other side! Collect the
Magirock on it and now you'll be able to travel back to the older places
you've visited like the Sanctuar and Guiana. Anyway go to the far south and
you'll find Liotto and three secret areas.
--Mouse's Sprinting Test--
Magirocks: 1 (60)
-See below
Talk to the mouse at the entrance to the far southern part of S. America
and undergo his trial to complete the running field to the other side in 20
seconds to get a Magirock as a prize. Wait a minute Ark talks to a mouse...
I thought he lost his ability to communicate with animals. For the quickest
route take the upper route, crawl down follow the lower path and swim to
the left. Ark will get the Magirock if he completes it in 20 seconds or
less.
--Deserted Ruins--
Chests: 2 (108)
378 Gems, Life Potion
There are some ruins to the north of the Sprinting Test. The chest around
here contains 378 Gems. Lift the rock to the right to get the Life potion
from the other chest.
--Stopover - S. America--
Little to the north of the ruins and the sprinting test is a hidden area.
The gull here will take you to another Stopover at the frozen island of
Greenland. Here you can find a Cavern and Penginea.
--Cavern on Greenland--
Chests: 1 (109)
961 Gems
There is not much to do in the single room cave, but you can collect some
booty from the chest to the left here.
--Penginea-
Hidden Items: 1 (110)
Starstone - Trade for Pretty Flower with the Penguin
Magirocks: 1 (61)
-Inside the first igloo to the left
This is a small penguin village with a few penguins as inhabitants. You
cannot converse with them, but still some of the interactions are pretty
clear. For example eat the fish in the upper left igloo and the fisherman
penguin gets angry at you. Inside the left igloo there is a Magirock
waiting for you to be collected.
Remember what the Flower Girl in Loire said about the Pretty flowers?
Equip them and give one to the penguin in front of the rightmost igloo. In
return you receive a Starstone. You may wonder what this item is used for,
but as the description reads we need five of these much later on in the
game. Go back to South America and visit Liotto right away.
---------------------------------------------------------------------------
7. Liotto's carnival & Mermaid Tower
---------------------------------------------------------------------------
--Liotto--
Inn:
Free
Magirocks 2 (63)
-Clear the Cream-a-Cat game
-Backroom of the Brazilian food store to the left
The guy outside the fortunes booth hints you about the special abilities
of Staffs. That is a nice thing to know. Next play the Cream-a-Cat game to
win a Magirock as a prize. The best way to clear all cats in this game is
by starting with the front two, then the leftmost & rightmost cats. Next
use each item to take out two cats simultaneously by throwing it between to
cats at the same height. To hit the two in the back you must throw while
running. Ark can get another rock from the backroom in the upper left
corner home.
You can talk to the soccer kid for some silly answers. If you say that you
don't know, then the kid will not talk to you anymore. Also if you throw
the pot against the samba monkey the woman next to him will never let you
in her home anymore, because you hurt little defenseless animals.
On with the story again. Talk to the girl in front of the Pink Cloud
cotton candy booth to find out that she is Meilin. She'll tag along with
you no matter what you reply as an answer. After she comes with you, go up
to the statue of Jesus Christ (the same 40 meter statue that is famous in
Brazil). Meilin walks up to it and tells you that she loves you and would
like to meet you here at night.
Go to the inn, sleep there for free and get back here at night. You'll
hear a voice and the Underworld Elle appears from behind the statue! She
tells you that she came here with the Elder permission to see you. Her
image disappears and Meilin comes out. She tells you that you saw the image
of the person you truly loved and it wasn't her. That saddens her deeply
and she leaves you with a feeling of hatred.
--Liotto - Harbor--
Hidden Items: 1 (111)
Boat - Get from the captain after you beat the monsters in Mermaid Tower
After the events in Liotto the captain in the harbor wants somebody to get
rid of the monsters that roam the sea. The all originate from Mermaid Tower
so you have to go there and take them out at the source. Comply with the
captain's wish and you get the boat for free after you manage to get rid of
the monsters. Get on the boat and you're off to Mermaid Tower.
--Mermaid Tower--
Hidden Items: 2 (113)
Engagement Ring, WaterPin
Chests: 1 (114)
SeaSpear*
Magirocks: 6 (69)
-All 6 accompany the WaterPin
Monsters:
Cally
Boss:
Purple Cally
* = only available after beating the Purple Cally
Inside go down several stairs and you'll meet some Cally fish who spit
some bubbles as an attack. These monsters are very rich in terms of Exp and
Gems so fight many of them. Go down three sets of stairs to meet the boss
already (a small dungeon this is).
---------------------------------------------------------------------------
Boss: Purple Cally
------------------
HP: 187
Exp: 62
Gems: 79 (can drop)
The boss around here is the very shy purple fish. The Cally that appear
along with it are invulnerable so don't waste time on them. Hold still and
wait for the purple Cally to approach. Quickly attack it and one hit should
be enough. It is just a regular Cally with a different color pattern so it
gives the same amount of Exp and Gems (if you're lucky that it drops some
Gems).
---------------------------------------------------------------------------
Now that no more Cally appear the mermaids whispering commences again. Go
up to the main floor and talk to the Mermaid with a tiara to meet Nana,
Servas' fiancée who died on the ship voyage and became a mermaid. She
requests you to give the Engagement Ring to Servas at the entrance of the
Great Lakes Cavern. Go further up and you'll receive the WaterPin with 6
Magirocks from the mermaids blocking the path. Miraculously a chest has
appeared to the right of here and it contains the SeaSpear.
--Liotto - Harbor--
Back again here you receive the boat for your efforts. Now you can explore
the world freely. The only region we cannot yet get to is Mosque, so I
devoted the next chapter to all the optional events that can be completed
now. Note that not everything is optional like getting the Speed Boots, but
I placed it down here so everything more concise.
---------------------------------------------------------------------------
8. Exploring the entire world by boat (Optional)
---------------------------------------------------------------------------
--South Pole Cavern--
Chests: 2 (116)
Life Potion, Sea Mail
Go to Antarctica and find the cavern at the bottom. Enter it, climb up the
vine, jump over the gap, ascend the stairs and collect the Life Potion and
the Sea Mail. This armor is the strongest we can get up till Mosque so make
sure to equip it. The Sea Mail is the second of the four special armors!
--Mu--
Chests: 2 (118)
DEF Potion, EnbuPike
If you resurrected Mu in the Underworld an island will appear between
Australia and South-America. Go there and you can get two items here: DEF
Potion and EnbuPike. The EnbuPike is your first special weapon and it
changes some of your defense to strength making this weapon even stronger
than the 44 points of attack power by itself.
--Polynese--
To the north of Mu is Polynese. This is actually a very small island where
nothing can be done. The woman at the top asks whether you would like to
take a sun bath. If you do so your so-called Macho Appeal statistic goes up
by 10. The guy gives you a very wise comment, so hear it out if you like.
--Ruins area - Alaska--
Chests: 1 (119)
STR Potion
Go to Alaska and dock your boat here. Walk around the forest to the east
and Ark discovers a hidden Ruins area on the gap tile with no trees. You
can find a STR Potion here and that's all folks. On the west coast of
Alaska is a Stop over, but we can get to Australia by boat so we don't need
it. Also the lone guy living to the north here tells you about the flying
patterns of the birds.
--New Zealand--
Magirocks: 1 (70)
-See below
Marked as NZ on the map, you can dock by your ship on the lower island.
Walk around here to find a hidden area with a Magirock in the top right
corner.
--Hidden area - South Australia--
Chests: 1 (120)
892 Gems
Just after docking your boat there should be a hidden area very close by.
Plunge in the water and get the 892 Gems treasure from the chest at the
other side.
--Hidden area - West Australia--
Chests: 2 (122)
Life Potion, 228 Gems
Another secret area with two very long vines can be found on the west part
of this big island. Climb the right vine to get to a chest with Life Potion
and another one with 228 Gems inside. If you climb up the left vine you get
stuck just before reaching the top (evil programmers!).
--Suncoast (1)--
Inn:
5 Gems
Hidden Items: 1 (123)
Tasty Meat - Get from the Beef guy in the back of town
-Scenery shots with the Camera-
The fourth and final expandable town is found in Australia, where you
should be right now. Enter town and equip the camera and take some
snapshots. Next go to the tourism center and show them the photos of all
the locations you've been to so far.
-Beef Man-
Talk to the guy in the lonely home in the back area of town to find out
that he's trying to promote some of his meat. He gives you a sample of
Tasty Meat so somebody can try it out.
-Airplane plans-
After you save Will from the Great Lake Caverns you get the plans of a new
airplane flight path. Go to the old guy here in Suncoast and give him the
plans. When Suncoast expands you can get the Magirock from his home (it is
currently only on display on top of the shelf). Also a third landing spot
for your airplane is created, when that happens.
--Hidden Area - South Indonesia--
Chests: 2 (125)
Luck Potion, 1403 Gems
To the northwest of Australia is a hidden area on the lower of the two
accessible island. Swim around here to find a Luck Potion and 1403 Gems
from the chests.
--Hidden Area - Center Indonesia--
Chests: 2 (127)
Speed Shoes, 378 Gems
Little to the north is a second accessible area in Indonesia. Walk around
this island as well to find an area with the Speed Shoes and 378 Gems
within the two chests.
--Caravan - West Africa--
Enter the oasis and you talk to the guys around here to be able to buy
some stuff. Buy 1 Crystal at the price of 1,000 Gems, if you wish to expand
Litz. If you don't have enough money, visit the ruins to the north (see
below).
--Hidden ruins area - NW Africa--
Chests: 2 (129)
1003 Gems, 703 Gems
There is a small ruin in the northwest corner of Africa. If you enter it
you can find two chests one at the bottom and one at the top of the screen.
Both contain some Gems.
--Cave - North of Scandinavia--
Magirocks: 1 (71)
-See below
Just walk the tightrope to the far right to find a single Magirock around
here.
--Rich's - Great Britain--
There is only one home here and it belongs to Rich the rich guy. Show him
the picture and he buys it for 1,000 Gems.
--Loire (3)--
Inn:
10 Gems
Hidden Items: 1 (130)
Apartment Key - Get it from Realtor in Rococo Apartment's store
If you completed all of the side quests in Loire it will expand to level
3, right about now. You should have Loire expanded to the maximum level if
you followed all the instructions so far in this walkthrough (See appendix
C for a summary if Loire did not expand).
-Tourism Center-
Show the pictures of Litz, Freedom, Nirlake & Suncoast in order to make
those towns expand at the Tourism center.
-Home Sweet Home-
If you enter Rococo Apartment you'll notice that a door of apartment 101
is locked. This room is for sale at a reasonable price at Loire Realty to
the right. Inside talk to Realtor to buy an apartment for 800 Gems, if you
buy you get the key to your apartment. If you open it up you notice that
the room is still empty. So go to Michelle's Furniture shop and buy some
objects. The following things are in store:
Rug - 100 Gems
Bookshelf - 100 Gems (comes with Teddy bear)
Dresser - 100 Gems
Bed - 100 Gems
Desk - 100 Gems
After buying everything you can go to "Home" and enjoy your own apartment
for a total of 1,300 Gems. If only it would be so simple in real life. You
can go to bed here to regain your HP and there is a notebook to save your
quest on the table.
--Litz--
Hidden Items: 1 (131)
Tinned Sardines - Give the Tin sheet to the sailor and he'll make this
-Pottery Craftsman-
Give the Crystal you bought at the Caravan in Africa to the craftsman and
he gets the idea for stained glass.
-Sardines in a can-
If you collected the Tin Sheet from Will's home in Nirlake you can give it
to the Fisherman in the lower left home. This way he can preserve the
sardines in a can. He'll use the metal to give you a can of sardines in
return.
If you did all of this the town's index should be 100%, so you'd expect
the town to expand. However you need the Quatro's to move from their
location in order to get the actual expansion! This can be done by rubbing
the back of the tired dancing girl in one of their tent, but even then Litz
is somehow difficult to expand. I noticed that the only times I got the
town to level 2 was after the Starstone quest.
--Freedom--
Back in Freedom again, we can do a few extra things, before this town
expands to the highest level. This can however only happen after completing
the Great Lake Caverns (see the next chapter).
-Tourism Center-
Show the woman behind the counter the scenes of Suncoast and any other
towns if you didn't show them the photos before.
-Stoma's-
Go to Stoma (in Japanese his name is just Stomach) and give him the
grilled meat from Suncoast & the Tinned Sardines from Litz so he can test
them. Both items are given a positive score. You get 100 Gems for each of
the two items. Freedom doesn't expand right away, but it will after
completing the Great Lake Caverns.
---------------------------------------------------------------------------
9. Save Will from the Lake Cavern
---------------------------------------------------------------------------
--Great Lake Cave - Entrance--
Hidden Items: 1 (132)
HornPin - Get from Gossie
Chests: 5 (137)
Air Herb, Magic Anchor, 753 Gems, GeoStaff, DrgnArmr
Magirocks: 5 (76)
-Reachable after flooding the Douma room in plain sight
-Accompany HornPin (4x)
Monsters:
Douma, Gall Fish, Green Slime, Mini Green Slime, Pupal, Red Amarante
Boss:
Hitoderon (3x)
Give the Engagement Ring from Nana the Mermaid to Servas and he thanks you
just before evaporating in thin air. You can now enter the Lake Cavern.
Make sure that you have some Serums because the Doumas & red Amarantes in
here can induce Deadly Poison on Ark which kills him in several seconds.
Inside the cave go left, past the first two deadly Doumas and collect the
Air Herb from the chest. Ark can submerge and dive at the location of the
bubbles in the water with this Air Herb in his possession. Dive here and
Ark will appear on the other side of the wall. Follow the path and
eventually he notices a dark silhouette in the water. Jump in and hug the
left wall as you fall down to find a secret path behind the waterfall
leading to a chest with the Magic Anchor.
Let Ark fall down to the bottom of the waterfall. Down under there are two
Pupals awaiting you. Turn your back to them and their eye opens, quickly
turn around and use any special attack to take them out as long as the eye
is still opened. They also briefly open the eye when you look at them. Go
past the entrance to the left. In the next room you can go either up the
entrance or dive underneath the wall. Go up the entrance and you'll
eventually reach a dead end with a chest containing 753 Gems. Jump down
here and redo the falling part until you reach the branch again.
This time dive underneath and go up to the next chamber. Go left and
you'll reach an area filled with Doumas. Go up and you'll find a chest with
the GeoStaff. It is little weaker than the EnbuPike so equip it if you
didn't resurrect Mu. Go upstairs and use the Slider attack on the drips of
water on the wall behind the gap. This will flood the previous area
allowing you to reach the Magirock.
Go on left and continue downstairs and equip the Magic Anchor so you won't
be caught in the current of the rapid stream. Swim to the upper right corner,
go down the little rocky steps and swim behind the waterfall (there is a
visible path to the right). Before going down, take a look around you and
notice some bubbles to the right. These are not enemies, but air bubbles
dive down here to find a chest with the well hidden DrgnArmr.
Once you got the armor go down stairs, swim up against the wall, then
right and follow the right wall to reach the cascade. Down here is a boss
battle.
---------------------------------------------------------------------------
Boss: Hitoderon (3x)
--------------------
HP: ~150 each
Exp: 350 each
In the back you'll see Gossie the big friendly sea dragon. He fires
fireballs at you to help you. This may seem weird, but the Hitoderon are
those starfish that attach themselves on you. If this happens Gossie's fire
breath is the only way to shake them loose. So concentrate you attacks on
the star fish to take them out. It should not be too difficult, if you know
what you're doing.
---------------------------------------------------------------------------
When the battle is over Gossie gives you his Summon: The HornPin and some
Magirocks to carry it. Ark doesn't understand what he's saying, but he
comes along with him. Afterwards Ark meets up with Will and he tells you
his story of how he crashed in the caverns, was attacked by the Star men
and finally saved by the dragon Gossie.
--Nirlake - Will's place--
Will tells you that he needs metal from Lon Trade in Yunkou (China) to get
build the plane. Unfortunately the trading stopped so he requests Ark to
see what happened there.
---------------------------------------------------------------------------
9. Lon Trading in Dragoon Castle
---------------------------------------------------------------------------
--Yunkou--
Inn:
5 Gems
Hidden Items: 1 (138)
Ginseng - Get from Lon
Magirocks: 2 (78)
-Top right corner in the back of the alley
-Reunite the mute orphan Chija with her parents
In the upper right building on the main floor you can find two parents how
abandoned their child. They are awfully sorry and tell you to find their
daughter called Chija. Indeed, that is the same Chija as the speechless
girl in the Nomad's Camp between Teklama Desert and Louran. If you gave her
a flower Ark will tell the parents that Chija is there and they are getting
her back. Your reward is a Magirock for reuniting them.
On the second floor of the inn you'll meet Fyda again, sort of. She is in
a deep sleep and will not awaken. She is ill and requires medication to be
healed. Talk to the doctor in the northwest building to find out that
Ginseng from Lon Trading is required to heal the physical part of Fyda's
disease. The building next door is the place of Lon Trading. Go upstairs
here and meet Lon. Ask him about the Ginseng and he eventually tells you a
story of what went wrong with him and his brother Wong. Assure him to check
on Wong and he gives you Ginseng.
Go back to Fyda and make her drink this stuff to enter Fyda's dream. In
here you get to see how she killed the parents of Elle under the strict
orders of the king. She promises the parents to look after Elle and guard
her with her own life. The screen turns black and Ark appears just behind
her. Answer "That's not true" to get her over this problem the best you
can. After this event Perel will be waiting outside for you. He tells you
that he will help you get in to Dragoon Castle.
--Dragoon Castle--
Chests: 4 (142)
200 Gems, 300 Gems, L.Bulb, 3PartRod
Magirock: 3 (81)
-Just before meeting underworld Elle in the dungeon to the south
-To the south of the 200 Gems chest
-Go down two floors from the previous rock to find it in plain sight
Monsters:
none
Before tackling this dungeon make sure that you have the Running Shoes
from the island at Indonesia. You need these boots here to get through this
dungeon. You don't have to fight anyone, but you may never be detected by
the guards, which is an even more difficult task. After Perel distracting
the front guard you can enter the castle.
Inside, sneak past the first guard, head north, go past a guard, jump over
the gap and sneak by another guard. In the back room use the Running Boots
with 'X' to open the center wall section at the dead end. Run to the
northwest and go down the stairs. Below in the dungeon you can find a
Magirock to the far south. Go right here and Ark notices Elle hanging on
the wall in chains. This is obviously a trap, but we have to fall for it in
order to make progression.
Elle disappears meaning that it was just an optical illusion, or better
put a mirage. Go down and Meilin is their awaiting you. She tells you that
this serves you right as you hurt her feelings. Ark can't get out here so
he starts sulking. You get to see a cut scene where Elle, Wong and Royd
appear. Wong speaks of the day when only necessary people will live
forever. He uses Royd to guard Elle so she can't escape.
The next moment a chain appears and Ark can escape to safety. It turns out
that Fyda threw the chain down you to save you, just like you saved her
before. Next get back to the start (getting caught makes things much easier
and faster this time round). Ascend to the elevated section and follow the
right path, just past the guard is a corridor.
Walk up to the back of the room, jump over the gap and meet another
underworld Elle. She tells you that the princess is held back there. First
explore the right part and find a chest with 200 Gems in the upper right
corner. The lower path has a Magirock along the path. Go down another floor
and find 300 Gems and an L.Bulb in the chests. Go down yet another floor to
find a Magirock on the lone isle in the sewer area. Go upstairs to find the
3PartRod at the dead end.
Go back all the way and 'save' the 'real' princess Elle. Indeed, this is
another trap as expected. You get saved by the one who saved you earlier:
Fyda! Meilin appears and receives a beating for her misdeeds. She leaves
you saying that Wong will erase you. Fyda will follow you here as you try
to go back. Meilin appears along the path. She is betrayed by Wong and is
now stuck with the other two as well. Next Perel breaks the entrance open
again and you can all escape. Ark has to go back to the initial room and
this time we go up the left path.
In this room you see six candles and six pots filled with water (actually
it doesn't look like water, but anyway) throw each of the six against an
active candle to extinguish the flame. If all six are out the passage
opens. As Meilin advised you go and check the wall opposite of the unpaired
statue to find a switch. Push it to open a passage to the back. Enter it
use the running shoes to open another secret door and you'll meet up with
Royd and Elle. Royd wants to battle you, but Fyda steps in and takes your
place in combat allowing you to escape with Elle.
Outside follow Meilin and you the two of you escape. As Fyda prepares for
battle Royd tells her to put her sword back and tells her that he never
intended to fight or kill anybody. Elle wants to stay behind and leaves you
as well. No matter what you do she stays behind, so continue on without
her. Royd and Wong appear in cut scene and Royd takes care of Wong by
eliminating him. In his last moments he spills out the name of his boss Dr.
Beruga. Keep on moving and Meilin joins you. She tells you that she didn't
see Elle so to keep things short she just disappeared again. The castle
collapses and everybody quickly escapes to safety.
--Nirlake - Will's--
Talk to Will and he'll let you use the Airplane for free! Also Freedom can
now expand to level 3 from this moment on!
--Freedom (3)--
Inn:
10 Gems
Hidden Items: 1 (143)
X-Spear
Talk to some of the people around here and you can also find out that Bell
has a new girlfriend if you told him the truth about Amanda. Other than
that the winning item in the Lottery is probably the only thing useful to
get here.
-Lottery 3rd Round-
Enter the lottery again and you can win a unique item this time round: the
special X-Spear. This is a weapon that increases the amount of critical
hits. A critical hit is a flashing number of damage that is either 2x or 3x
the normal amount of damage, which means that this spear is actually
stronger than the attack power says!
---------------------------------------------------------------------------
9. Dr. Beruga's Lab
---------------------------------------------------------------------------
Using your plane you can now reach Mosque, which is totally isolated from
the rest of the world.
--Cave - Siberia--
Chests: 1 (144)
BlockRod
Inside the cavern, go right over the lower tightrope to reach the BlockRod.
This is the second special weapon you can find in the game. This weapon
converts part of your base strength to defense.
--Mosque--
Inn:
50 Gems
Magirocks: 1 (82)
-Backroom top right corner home
Collect the Magirock from the home and you may like to buy a RedArmr for
the amount of 6660 Gems. It raises Strength but lowers Life by 50 points,
so think about this before buying the armor. Don't buy anything else here
at these highly inflated prices. All the people in White robes are the
disciples of Beruga. Enter the home to the left and watch as you are
informed about Dr. Beruga's activities. The scientist is planning on making
all the necessary immortal so everybody can live in peace. All those who
are considered irrelevant can die. That is the utopia Dr. Beruga strives
for.
--Dr. Beruga's Lab--
Chests: 2 (146)
SoulArmr, DEF Potion
Monsters:
Cube, Figure Head, Goblin (A)
Boss:
Security Bot
On the map notice how Beruga's name is misspelled as "Veruga", but that
may be an artifact of the Japanese language (see Appendix F for more
info.). Inside the lab go to the far right, then down and follow the left
wall. You'll find a switch here that turns on the light. Go down further
and crawl up, throw the brown item, crawl up again and you'll find a chest
with a SoulArmr inside. Go back and to the right. Here you'll see a Figure
Head, these guys look a bit like Robocop. Go along the corridor and press
the second switch to activate the elevator. Go back to the elevator near
the start and go down one floor. You'll notice that the lab starts to liven
up again.
On B1F go left, run over the conveyor belt to reach the left side, crawl up
through tight passage and take out the three Goblins. To the right there is
a teleporting device. Enter it to reach a different area. Go up another
room and press the third switch to activate the computer on B2F. So go back
to the elevator and go down another floor.
Enter B2F take out the Cubes, enter the left teleporter on the conveyor
belt and find a DEF Potion at the dead end. Go back and this time have Ark
enter the right teleporter. Follow the path of teleporters and you'll end
up at the main computer, but it requires a password. Yomi tells you to
enter "BLOODY MARY". So Ark inputs that word. All locks are removed and you
can now reach the bottom layer B99F. You can get quite some information out
of this machine so try all the options, if you like. It tells you about the
airborne lethal virus called Asmodeus that will wipe out 90% of the earth's
inhabitants. Back at the elevator go all the way down to the lowest floor.
Enter it and a boss battle commences.
---------------------------------------------------------------------------
Boss: Security Bot
------------------
Bot's Leg (3x)
HP: ~500 (each)
Exp: 500 (each)
Mini Squad (7x)
HP: ~100 (each)
Exp: 30 (each)
This boss has some annoying attack that can downgrade you strength
temporarily. Take out all three of the limbs its standing on to take out
this machine. If you manage to damage one sufficiently red sparks will
appear denoting this, when you take out all three the machine notes that it
still has a last breath attack and dispatches 7 mini thingies to attack
you. Just wipe them all out with a single attack for a victory.
---------------------------------------------------------------------------
The corridor above opens up and Ark can reach Dr. Beruga, who is just
about to be resurrected from the fridge. He shows you the undead that he
resurrected himself so they can live forever. If you try to get close to
Beruga Ark will get caught by the defense system that takes him out. Beruga
then speaks of his liege coming back from the Underworld to take over the
world again. On the next scene you get to see how Asmodeus takes out all
the people in Neotokio turning it into one big ruin.
---------------------------------------------------------------------------
11. Find and present the 5 Starstones
---------------------------------------------------------------------------
--'Edge of life and death'--
Ark is lying to die on the ground and the Elder appears to tell him that
his task if fulfilled by bringing Beruga back to life. Ark may now die in
peace. Ark however realizes that he doesn't know whether his has completed
his task and asks anybody to comply this. After a few moments Kumari's
voice is heard and he tells you not to die as he tries to save you from the
dreaded place.
--Lhasa--
You wake up in Lhasa once again Meihou meets you again. He tells you a Star
of darkness emerged and eradicated Neotokio. Go up to Kumari and he tells
you your next task. You need to find the 5 Starstones and present them at
the Hero's grave at the end of the world.
--'any big city'--
Visit the fortune teller and he'll tell you where to find the five
Starstones in a cryptic message: "What you seek are in a dream, sand, ice,
mountain and ruins.". So I'll go through all five stones by this reference.
BTW Nirlake has been burned down, so you can complete the optional side
quest of rebuilding it. See section 2 of the fourth chapter below.
Dream
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Take out your boat and go to South America. Dock at the west side and
enter the miniature shrine to the north.
--Astarica--
Chests: 2 (148)
HolySuit, Starstone
Magirocks: 1 (83)
-On you path in plain sight in the corridor with Pupilas
Monsters:
Dark Chakra, Pupila
Examine the goblet and you'll hear a strange voice in your head. Drink
from the goblet to enter the dream world called Astarica. The people here
observe the progress of the humans. You meet very familiar faces, but they
are not the people you know. Talk to Meila and you will hear the current
situation. Go up and push the statue with the red jewel to enter a hidden
path.
In the back room push both statues to the back and place each one on the
pedestals to the left and right. This opens a new path, follow it, open the
chest for a HolySuit and further on you'll find another one of those
Magirocks. On the next screen three look-a-likes show you the ritual that
is held every 100 years. After this scene drink the goblet to return to the
real world, but now a chest has appeared. Open it for the Starstone.
Sand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This one is located in the desert of the Sahara so go to Africa. There is
hidden area on the northeast of the Sahara on the worldmap.
--Sahara--
Hidden Items: 1 (149)
Starstone - examine the collapsed skeleton
Walk up here and you'll find a dead man's skeleton. Ark intelligently
notices that this person must have collapsed. You take the Starstone he had
with him. Apparently, this guy stole the Starstone that was in Leim's
possession and dies here. As Yomi says humans go anywhere if they smell
money.
Ice
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Use the Stopover in South America to reach Greenland. From here you can go
to Penginea. As mentioned earlier in the FAQ use the Pretty flower on the
penguin to get a Starstone in return.
Mountain
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The mountain Starstone belongs to the man watching out from Airsrock to
watch out for the light of the apocalypse in Australia.
--Airsrock--
Hidden Items: 1 (150)
Starstone - Talk to the 'Apocalypse' scientist
Climb up the right vine and then use the Sharp Claws to get to the top.
The man here tells you that he is a scientist. Listen to his story and
you'll get the Starstone form him.
Ruins
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--Neotokio - Ghost Town--
Hidden Items: 1 (151)
Transceiver - Find in the police office drawer
What place could be a better ruin that Neotokio now that Asmodeus struck
it. Go there and find the transceiver in the Police office. Go down the
city and the door to the sewers has mysteriously opened.
--Sewer--
Hidden Items: 1 (152)
Starstone - Receive it from the only survivor of the Asmodeus genocide
Chests: 5 (157)
Sewer Key, H.Water, Luck Potion, Fauchard, KingArmr
Magirocks: 2 (85)
-Pond area near the exit
-Two areas behind it in the top right corner
Monsters:
Bit, Chariot, Goblin (B), Green Slime, Mini Green Slime, Phantom, Robber
The monsters here are pretty mean so take care. The Phantom can induce the
Death Status on you so wear the SoulArmr from Beruga's Lab. Robbers can
steal you Gems so don't get hit by those either. Follow the path around and
at the end you'll hear the girl again through the Transceiver. Crawl to the
back and Ark will find a Sewer Key here. Go back to the first room with the
locked door and head up. The girl appears, but so does a lion. A lion here
how is that possible? The chest to the right contains some H.Water.
Up in the pond area take the second tight passage to the left to find a
Luck Potion. Also there is a Fauchard in the upper right corner of this
field. Follow the path to the left, then go down and just before exiting
this area pick up the Magirock. The second area after this has some
Chariots that are pretty strong on the medium levels, but you can take them
out. Behind the right one is a Magirock. The right one guards the KingArmr.
In the room behind this you'll finally meet up with the girl and lion. Talk
to the lion to find out that it is Leim. You get the Starstone from the
soul survivor of the Asmodeus disaster in Neotokio. Next Freedom makes
contact with you and you get transported out of this area. You might as
well use the BonePin for a quick exit.
Now that you have all five of them you can present them to the Hero's
grave at the end of the world: Dryvale which is located on the southern
part of Antarctica.
--Dryvale--
Equip the Starstones and use them with 'X' to hold each in front of the
giant skull altars. After the fifth one is placed a wandering soul appears
at the top of the screen. A voice tells him that he is the legendary hero
and the soul turns into a shadow that is identical to Ark's silhouette. He
tells (actually, you tell yourself) a story in which Dr. Beruga is
responsible for the unbalance of the earth. The shadow turns into a soul
again and merges itself with Ark.
---------------------------------------------------------------------------
Chapter 4: Resurrection of the Hero
---------------------------------------------------------------------------
1. The rebirth of Ark
---------------------------------------------------------------------------
--Storkholm - Elle's place--
Hidden Items: 2 (159)
HeroPike - contained in Pandora's Box
HeroArmr - contained in Pandora's Box
Ark appears here as a baby and upperworld Elle is nursing him like a
mother. She goes outside to get him some food, then the underworld Elle
appears. This Elle was send by the Elder to kill Ark before he grows mature
again. She takes him away and as upperworld Elle reappears she notices that
Ark is gone.
At the location were we found the Pandora's Box in the underworld Elle is
hesitating to kill Ark. Yomi appears and tells her to kill the other Elle
as well, but as denoted by the music the resurrection of the hero is now
inevitable. You get to hear Kumari, Ra Tree, Leim and Kingbird's voices.
Next Ark himself is resurrected and with the merger of the upperworld Ark
he grows in strength (not statistically, however).
After Ark's return underworld Yomi tells you about the Elder or better the
Devil / Dark Gaia who will give rebirth to the planet after Ark is
eliminated. Walk up to the underworld Elle and speak to her. Next Yomi
comes into play and immobilizes Ark so he can take him out by himself,
because Elle cannot bring herself to do it. Then Elle jumps in front and
hold Yomi so they both get send back to the underworld again. In her final
words she pleas to Ark to save this planet.
After both of them are gone go down to meet upperworld Elle. Talk to her
and she shows you the other Pandora's Box identical to the one in the
Underworld. Columbus found the arms of the Hero some time ago so he hid
them in the village and the people in the village were the safe keepers of
these arms. They all died so nobody could get to them.
Touch the box and another Yomi appears. This is the upperworld Yomi and
he'll join you from now on. You get the legendary HeroPike and HeroArmr
these are two more of the special arms that appear on the central
pedestals. Their massive attack and defensive power are nearly unmatched.
Elle will wait for you here, until the battle if finally over.
Outside a bird is waiting for you. It has a message tied to its beak and
Ark automatically reads it. All the main characters went to Beruga's Lab
Tower to the east of Siberia to stop this mad maniacal scientist. They wait
there for you at the entrance.
--Norfest--
You could walk all the way back, but it would be better to just use a
BonePin to get transported to the world map. You should be able to get
anywhere on the map(if it's reachable at all). So I'll first complete all
the town expansions, before tackling the last dungeon with monsters.
---------------------------------------------------------------------------
2. The fully expanded world
---------------------------------------------------------------------------
--Nirlake (2)--
Hidden Items: 9 (168)
Letter(9x) - Get from the man at the entrance
I can't really call this expansion, but the town did change. If you help
the people of Nirlake out of the dire situation to rebuild their village
that went to ashes you receive 9 letters as a plea for money. Here is a
list of all the people to whom you can give the letters to:
1. Nirlake - Will
2. Freedom - Bell
3. Freedom - Eddy
4. Litz - Fisherman
5. Loire - Pierre
6. Loire - Matis
7. Loire - Marily (at first she mistakes it for something different...)
8. Loire - Winery Boss
9. Britain - Rich
If you send all nine letters and you previously helped Mick with his Big
Mick burger then the town will expand immediately after the ninth letter is
given away. Also Will's shack gets moved to another area.
--Will's - after Nirlake rebuilt--
Hidden Items: 1 (169)
Airfield Plans
After Nirlake is rebuilt you can get the Airfield Plans from Will so
Suncoast can improve its better reachable. Wonder why you can't get these
anytime sooner in the game.
--Nirlake (3)--
Inn:
5 Gems
Magirock: 1 (86)
-To the right of Mick
You can buy the Pro Armr as a one time deal for 7890 Gems, which is good
for an armor that protects against all ailments. Also this armor is one of
the four special armors in the game. You should have all four of them by
now. Walk up to the back of town and you'll find a Magirock just lying
around.
-Tourist Information-
You can go to the tourist information center and show them all the
locations you've visited, when you have the camera equipped.
--Suncoast--
Show the old geezer in the top center building the Airfield plans and
Suncoast should expand really soon now.
--Suncoast (2)--
Inn:
5 Gems
Hidden Items: 1 (170)
WaterPin - cure the Asian guy in the inn
Magirocks: 7 (93)
-Reward for giving Airfield Plans
-Accompany the WaterPin (6x)
Go to the inn and use the Fever Medicine on the ill guy around here. You
have to give the medicine to the bride of the man and she will give Ark the
WaterPin in return along with the Magirocks needed to carry it.
You can also also obtain a different Magirock from the mayor how now lives
in the top right building. Upstairs you can just collect if for free.
Oddly, Litz does not want to expand some times. I do not know the cause of
this but sometimes it just won't get an upgrade.
--Litz (2)--
Inn:
10 Gems
Magirocks: 2 (95)
-Top left corner of town (walk through the hidden passage)
-Home of Craftsman in the center of the entrance room
This expansion is presumably the only expansion Litz can get even though
it is not on the highest technology level. There are two Magirocks hidden
around here and there is no Tourist Information center so you cannot show
them the pictures of the other cities. Above all Dr. Keinz doesn't give you
a growth index percentage so this means that the town cannot improve more
than this, which is in my opinion quite a bummer.
Oddly enough you can still get Fever Medicines from the hospital, even
after you cure the Japanese guy in Suncoast. But there is nobody in the
entire world suffering from a fever.
---------------------------------------------------------------------------
3. Stop Beruga once and for all
---------------------------------------------------------------------------
--Beruga's Lab Tower--
Chests: 1 (171)
Life Potion
Magirock: (96)
-The last rock is in the corridor with several Goblins, you can't miss it
Monsters:
Bloody Chariot, Cube, Figure Head, Goblin (C)
At the entrance you will meet 3 of the five invited people. Fyda and Royd
probably went ahead already. If you wish to train here I recommend that you
take a BonePin with you. There is a room up ahead where you can get massive
amounts of Experience and Gems in matter of minutes, but it is only
reachable after the crane section with Royd. So if you wish to retry after
that point you need the BonePin to get back.
Talk to Meihou and he leaves you with Meilin behind. The two of you go up
ahead and try to exit to the north. If you do this Meilin goes ahead and
disables the security camera. In the next room she creates a camouflage so
Ark can get past without being noticed. After that a huge crane appears,
which is controlled by Royd. He lifts Ark by his head to the next section
over there you meet Perel again. He takes out the laser beams so you can
get past without any effort, when he's done he stays behind and lets you
continue on your own.
A few screens further you meet Fyda again and together you use the levers
simultaneously to continue. After doing so Fyda goes up ahead meeting you
later again. Continue on past some more Goblins to find the last Magirock
in the game. Up the stairs you will meet the strongest regular enemy in the
game the Bloody Chariot. Make sure to beat it for 130 Exp and possibly 156
Gems.
Follow the route through several corridors from here and at the end you'll
meet Royd again. He uses the cannon to take out the door up ahead. Go
upstairs and Ark will find a room filled with more than six Bloody
Chariots. First collect the Life Potion from the chest in Meihou's room
(the NW one). He tells you that the four of them have to press a button
simultaneously to open the shutter to the right. Your room is the SW.
This big room is the location where you can level up very easily. Go into
Perel's room (or your own) then go down to exit to the main corridor.
Immediately when you approach use the Slicer/Slider attack to take out the
Bloody Chariot (it can be done in one hit), if you don't need money go back
again into the entrance and repeat the process of killing this goon over
and over again. This way I got from level 28 to 40 in very little time.
These chariots drop so much Exp that you level raises in matter of minutes
The problem is that this location becomes unavailable after reaching
Beruga's Airship and we can't go back either so that's why we need the
BonePin. When you wish to save while training use the Pin to get to Mosque,
save there and start over the next time. If you are interested in reaching
the maximum level (50) you can best do that here.
Anyway when you are done (try to get at least to level 35 for the final
boss) press the button in your room to open the path to the airship. Go
past the opened passage and slide down the big hole in order to reach his
airship.
--Beruga's Airship--
Hidden Items: 7 (178)
Time Bomb (7x)
Monsters:
Bit, Bloody Chariot, Goblin (C)
Upon entering the ship you meet Fyda and Royd again. Fyda gives you 7 Time
Bombs, which you have to place on each of the 7 computers on board. Equip
this item and use it with 'X' in front of the first computer here. Go left,
up the stairs, outside head south, inside again go up the passage, down the
stairs and meet up with Fyda. Plant two bombs here go back up and and past
the enemies towards the stairs at the very back. Down here plant two bombs,
go back and follow either left or right path (the ship is symmetrical) and
Ark finds a computer in the center of the hallway.
Retrace your steps to where you enter the center part of the ship for the
first time from the left and go to the right at the end of the path you'll
find the last computer and Royd should be here too. Talk to him if you like
and backtrack for the final time to that central part. Go down this time
and meet up with the dynamic duo. After Fyda pushes the detonator you
escape together to the southern exit and the three of you find Dr. Beruga
here, for the last time.
Beruga compliments you on getting so far, yet you are still so far away.
He tells you that the jetpacks you loaned from him to escape are computer
controlled. Now that the computers are broken you can't leave anymore for
the packs don't work anymore. Beruga on the other hand has (how did the
scenario writers think this up) has jet nozzles in his soles allowing him
to go airborne. Then suddenly the rear propeller starts rotating and Dr.
Beruga is caught in the wind's suction. The screen turns black and then red
for a split second denoting Beruga's death by his own machine.
After the light returns a gull is sitting near the end of the ship and it
can't be a coincidence. Ark gets to go back for he has a job to complete.
Therefore Royd and Fyda stay behind together to the bitter end. Talk to
bird and choose the first option and Ark is going to be dropped off at
Airsrock.
The airship crashes in South America near the Portal! The scientist who
witnesses it sees the light of the Apocalypse in the explosion. After the
short scene Ark appears to be safe and sound just below.
---------------------------------------------------------------------------
Final. Return to the Crysta in the Underworld
---------------------------------------------------------------------------
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
WARNING: This is the last saving place in the game. This is point of no
return. After you go down to the underworld you can only
complete the final part of the game and watch the credits.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
--Portal--
Ark goes back to the place where you started your second mission. Meet
Columbus and save here! If you think that you are ready to complete the
final part go down the hole and return to the Underworld.
--Underworld--
It is pretty strange to get back here. Everything is locked except for
Crysta itself so go there.
--Crysta--
At first everything seems normal like usual. Elle isn't around however and
if you try to talk to anybody around here something strange happens. You
hear a strange sound, entire Crysta turns red and all the life forms
dissolve into Wandering Spirits. They will all try to hurt you, but don't
worry they won't drain HP. Visit the Elder and he tells you something. Ark
has learned more than he should have and the old coot requests you to come
outside.
The Elder tells you that everything around here including Ark is made of
Crystal Blue. When the energy is depleted the replica of the Crystal Blue
loses its form and returns to the wandering soul shape it once was. He also
says that at the will of Dark Side you must die. The two of you make way to
the Gaia Stone.
--Gaia Stone--
You start in an infinite corridor that represents the flow of time. You
are told to be in the underworld of the Sun itself. Dark Gaia then says
that he will fight for Earth's new beginning like you with real form. So
your battle against the Elder / Dark Gaia in a different form.
---------------------------------------------------------------------------
Final Boss: Dark Gaia
---------------------
Phase 1
HP: ~500
Exp: 0
Phase 2
HP: 1000
Exp: 0
-Phase 1-
This last battle may actually take some time, because you can only hit the
Devil when his upper body turns into a spiky ball and it must not be
flashing. If both conditions are met you can try to hit it with any
physical attack in your repertoire. Dark Gaia has several main attacks most
of them are easy to avoid here is the list:
Orb of Light - You need to bounce this attack back with Rushing
Gaia Rage - Attacks you with three beams just run around to avoid it.
Also a spark denotes where the flash will hit.
Sonic Boom - Easy to avoid on the extreme left / right edge of the arena
Spiky Ball - When the ball flashes you must avoid it else attack
Magirocks - Dark Gaia scatters some Magirocks to hamper your movements
First you need to bounce at least one Orb of Light back and he will make a
comment. If your total attack is less than 120 this battle will prove to be
very hard, but if it is over 160 you can take him out without too much
difficulty. This is so because the damage increases quite a lot with each
STR point. Here's a brief summary of Strength levels with the Slicing
Attack that I tried:
115 total Strength = 5 Damage
135 total Strength = 35 Damage
155 total Strength = 115 Damage
180 total Strength = Instant Kill (level 50)
-Phase 2-
The second and last phase of this battle is not that hard in my opinion.
Dark Gaia has a different form and uses different attack. But still he is
only vulnerable if he comes towards the bottom of the screen.
Light Beam - This attack halves your HP each time if you don't X-guard,
if you X-Guard it does 1 to 3 damage every half second.
Yellow Bolts - These projectiles come first vertical then they attack
you horizontally
Orange Bolts - Similar to the yellow, but can toast you
Blue Bolts - Similar to yellow, but can freeze you
Your total attack strength needs to be at least over 140 to do any good
damage on him. On the other hand I once beat him with one critical hit
(level 50, though) so this proves how unbalanced this battle is. If your
level is a bit too low you can't do any good damage and if it is high you
go through as if the devil is just a mere Purple Huball!
---------------------------------------------------------------------------
When the Elder is finally gone a voice speaks to you, it tells you that
your quest is truly at its end. Both Arks light and dark return to their
respective worlds and our Ark is left all alone in Crysta. He contemplates
together with Yomi whether he did the right things and after that Ark asks
Yomi what he truly is. Yomi responds that all life forms originate from one
being and Yomi is the kind of being any life form once was.
Light Gaia speaks to you and tells you that Crysta and the Underworld will
dissolve now that Dark Gaia is gone. Light Gaia however grants Ark one more
carefree day in the peaceful Crysta as it once was, before he started his
adventure.
--Crysta - Ark's final carefree day--
On the next scene Elle speaks to you asking you were your thoughts went.
You can walk around and the Elder's place is now called "Ark's". The guys
inside never heard of a guy named Elder and the blue door is just the door
to the broom closet. Go into what once was the Elder's room and Ark thinks
of the moment that started the entire quest. When you are done enjoying
your last day as Ark he can go to bed to dream his very last dream (that's
a strange thought somehow). Ark dreams that he is a bird and flies to many
places.
As the credits roll by you get to see the flying bird in Ark's dream and
it shows the progress humans make in their civilization and what lies
beyond our current time. At the end the bird lands in the forest and
upperworld Elle as she hears somebody knocking on the door. As Elle opens
the door the words "THE END" appear.
==========================================
Game Finished
- - - - - - - - - -
Total Hidden Items & Chests: 178
Total Magirocks (non Jap): 96
==========================================
===========================================================================
Appendix A: Magirock Locations
===========================================================================
Below I'll describe the locations of all the Magirocks in the game. There
are 96 of these to be found in any version and 1 additional rock in the
original Japanese version. Some of the rocks become unavailable if you
don't collect them before a certain event. I tried to list all of these
events so you know when a rock cannot be obtained anymore.
Tower 1 / Cannot be obtained after reaching the Surface World
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Located on the second floor on the east side
2. On the third floor on the left elevated section
3. On the fourth floor near the entrance guarded by a Living Statue
Tower 2 / Cannot be obtained after reaching the Surface World
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
4. First room SW corner on the elevated section.
5. Second floor right elevated section in the SE corner.
6. Fourth floor on the left in plain sight
Tower 3 / Cannot be obtained after reaching the Surface World
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
7. Basement floor; get there by falling down the arrow platforms or stairs
8. Third floor in the back room with the Sleepless seal in the SE corner
Tower 4 / Cannot be obtained after reaching the Surface World
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9. Left side of the screen, on the elevated section of Basement Floor 1
10. Floating island on the Second floor; reach it via the tightrope
11. 3rd floor in the upper right corner
Amazon - Ruins Area (World Map)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
12. Just in plain sight on this single screen field located behind the Soul
Ra Tree / Cannot be obtained after beating Parasite Boss
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13. Left bottom floor; swim to the lower left corner to get it
14. Right bottom floor; behind the rightmost waterfall
Evegreen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
15. - 18. Come along with the GrassPin as a reward from the Ra Tree (4x)
Grecliff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
19. The most upper right entrance of the cliff
20. The first slide, use the vine to the left here to get it easily
21. North West corner of the room filled with Mini Quakers
22. After getting the Sharp Claws climb to the area with Borfe and chest
with 87 Gems
23. Near the previous rock go down the slide and keep 'right' pressed
KingNest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
24. & 25. Come along with the WindPin as a reward from Kingbird (2x)
Zue / Must get #27 before clearing the 3rd Altar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
26. Area to the left of the 2nd Altar
27. Lower Right corner near Douma holding Soul #3 of the third set
28. Far south of the third Altar
Eklamata
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
29. At the start go to the far left to find it near a flower
30. After passing the river on the upper ledge to the left
31. From the previous rock take the upper right exit and enter the cavern
32. Just before falling into the dark pit, it is in plain sight
Lhasa
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
33. Comes along with the BonePin received from Lord Kumari (1x)
Safarium - Lion's Den
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
34. Win the Head hitting game
Neotokio / #36 cannot be obtained after Dr. Beruga releases Asmodeus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
35. Inside the left room of the first left building
36. Become Noodles King by entering the eating contest
Hidden Forest Area - NE of Gobi (World Map)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
37. Walk to the left in this area and Ark finds this one with relative ease
Louran - Desert Mirage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
38. On the main floor in the back room of Meilin's
Louran - Zombie Ruins
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
39. E Side lower entrance from Square inside first building
40. E Side upper entrance from Square inside first building
41. Basement floor upper left building N Side
42. 2nd floor upper left building N side (crawl under the table)
43. Isolated area of the Square, reachable from the N Side
44. Inside Zombie residence to the northeast of the previous Magirock
Hidden Area NE of Loire (World Map)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
45. Hardly hidden at all. Just walk to the northern wall to collect it
Loire Castle / Cannot be obtained after the castle closes (make Elle speak)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
46. Bottom part of the Pantry to the left of the Dining Room
47. In the same room of the tower as the Protect Bell
Norfest Forest
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
48. After Meilin joins you can find it in the next area to the right
49. North to the bridge area; top of the screen
50. Just before entering Storkholm, take the lower left passage
Loire Castle - Reopening after the king dies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
51. Win it by completing the speed eating contest (eat more than 20 points)
Sylvain Castle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
52. Jump from the tightrope to the small ledge on the first floor
53. In the Royalty chamber near the bed
54. Inside the right tower in the sewer area on the left side
Freedom - Harbor Area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
55. Collect from the cabin near the bottom of the harbor
Freedom (1) / Cannot be obtained after Freedom expands
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
56. At Bell's, but only if you tell him the truth about Amanda
Freedom (2) / #58 cannot be obtained after 2nd expansion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
57. Buy Kingbird's freedom for 5,000 Gems and go to his nest to find it
58. Back room of Stoma's place
Colorado River
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
59. Upon completion of the bridge you can find a rock on the bridge itself
Mouse's Sprinting Test
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
60. Complete the track in less or equal than 20 seconds
Penginea
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
61. Inside the first igloo to the left
Liotto
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
62. Clear the Cream-a-Cat game
63. Backroom of the Brazilian food store to the left
Mermaid Tower
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
24. - 69. Come along with the WaterPin as a reward from the Mermaids (6x)
New Zealand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
70. Walk around on the map to find the hidden area
Cave - North of Scandinavia
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
71. Walk over the tightrope to the far right
Great Lake Caverns
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
72. Reachable after flooding the Douma room in plain sight
73. - 76. Come along with the HornPin as a reward from the Gossie (4x)
Great Lake Caverns
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
77. Top right corner in the back of the alley
78. Reunite the mute orphan Chija from the nomads' with her parents
Dragoon Castle / Cannot be obtained after completing this dungeon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
79. Just before meeting underworld Elle in the dungeon to the south
80. To the south of the 200 Gems chest
81. Go down two floors from the previous rock to find it in plain sight
Mosque
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
82. Backroom top right corner home
Astarica / Cannot be obtained after awakening from this dream
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
83. On you path in plain sight in the corridor with Pupilas
Neotokio's Sewer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
84. Pond area near the exit
85. Two areas after the last one in the top right corner
Nirlake (3)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
86. To the right of Mick outside his fast food chain factory
Suncoast (2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
87. Reward for giving Airfield Plans
88. - 93. Come along the WaterPin; reward for curing the groom's fever (6x)
Litz (2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
94. Top left corner of town (behind a hidden passage between the homes)
95. Home of Craftsman in the center of the entrance room
Dr. Berug's Lab Tower
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
96. In the corridor with several Goblins
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Neotokio - Before Asmodeus incident & Tenshi Souzou (Japanese version) only
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
97. Win the quiz by answering Yes/No answers
===========================================================================
Appendix B: Chart Tables
===========================================================================
---------------------------------------------------------------------------
1. I Items - Potions
---------------------------------------------------------------------------
Name Cost Notes
----------- ---- --------------------------------------------------------
S.Bulb 10 Heals 20 HP
M.Bulb 25 Heals 70 HP
L.Bulb 70 Heals 150 HP
P.Cure 13 Cures 'Poison' Status
Stardew 30 Cures 'Curse' Status
Serum 45 Cures 'Deadly Poison' Status
H.Water 90 Cures 'Death Curse' Status
STR Potion - Raises +1 Strength
DEF Potion - Raises +1 Defense
Luck Potion - Raises +1 Luck
Life Potion - Raises +5 Max HP
---------------------------------------------------------------------------
1. II Items - Scenario Objects
---------------------------------------------------------------------------
Name Notes
----------------- ---------------------------------------------------------
Air Herb Have this in your possession to submerge underwater
Big Leaves Have these in your possession to be able to swim
Black Opal One of the four jewels found in Sylvain Castle
Camera Equip it to make shots and show them at a Tourism Centers
Canned Sardines Get from Fisherman in Litz; give to Stoma for 100 Gems
Crystal 1000 Gems at Sahara's caravan; give Litz's Craftsman
Crystal Thread Get from Tower 4; give to Elle for the 'ElleCape'
Dog Whistle Use in Storkholm to quiet the dogs down
Engagement Ring Given to Servas from Nana the mermaid to enter the Cavern
Fancy Clothes Get from Marily and give it to the 3 Girls in Freedom
Fever Medicine Get in Litz; use on sick guy in Suncoast (Expanded)
Ginseng Cure Fyda's fever after you get it at Lon Trading
Holy Seal Equip it to prevent ghosts from abducting you
Jail Key Get from the guard to free the White Wind
Jewel Box Contains your Magirocks, Rings and Summon Pins
Letter After Nirlake burns down use 9 of these to rebuilt it
Log Infinite supply in Gumin; get 9 to build Colorado bridge
Magic Anchor Equip to swim through the currents in Great Lake Caverns
Matis's Painting Get from Matis and sell to Rich for 1000 Gems
Mushroom Find it in Mush Forest in the NE part of Scandinavia
Portrait Hidden in Storkolm; used by Meilin to show Elle's parents
Pretty Flower Buy one for 5 Gems in Loire; Give to a penguin or Chija
Protect Bell Equip to guide you through Norfest's forest maze
Ra Dewdrop Drink to get protection against Parasite's poisonous gas
Red Scarf Meilin's scarf; use it on Turbo to find Meilin
Royal Letter A letter from upperworld Elle to you
Ruby One of the four jewels found in Sylvain Castle
Sapphire One of the four jewels found in Sylvain Castle
Sewer Key Get access to the back area in the sewers in Neotokio
Sharp Claws Posses these to climb up the dotted walls
Sleep Potion Give the Mushroom to the Chemist to get this in return
Sleepless Seal Equip to block Guardner's sleep attack
Snowgrass Leaf Get it from the plant in Eklamata; cures the Yeti
Speed Shoes Equip these to use the dash attack with 'X'
Starstone Find five of these and use them in Dryvale
Tasty Meat Get from Suncoast's Beef man; give to Stoma for 100 Gems
Time Bomb You get 7 of these from Fyda; use to destroy the Airship
Tin Sheet Find in Will's home, give to the fisherman in Litz
Topaz One of the four jewels found in Sylvain Castle
Tower Key Equip to open the left and right towers in Sylvain
Transceiver Makes contact with a girl trapped in Neotokio's sewers
Wine Get from the Boss; give to the girl in Freedom's pub
---------------------------------------------------------------------------
2. Weapons
---------------------------------------------------------------------------
Name ATK Value Type Other notes
---------- --- ----- -------- ---------------------------------------------
CrySpear 3 - - Gradually recover HP under Crystal Blue
HexRod 4 170 -
Ra Spear 6 240 -
RocSpear 8 - Earth Breaks black boulders (cannot be trashed)
Sticker 9 - -
Neo Fang 12 - -
FirePike 14 - Fire
LightRod 15 980 Light
BrnzPike 17 880 -
SlvrPike 22 1500 Wolf
SoulWand 24 1650 - +50 HP
Icepick 25 1770 Ice
Trident 28 2100 -
ThunPike 35 2450 Thunder
SeaSpear 37 - -
DrgnPike 40 3150 -
X-Spear 40 var. - Increases Critical chance
GeoStaff 43 - Earth
EnbuPike! 44 - - Changes some DEF in STR
3PartRod 48 - - Slightly raise DEF
BlockRod! 50 - - Change some STR in DEF
LightPike 51 4350 Light
AlphaRod! 53 7500 - Changes some STR in LCK
Fauchard 58 - -
HeroPike! 80 - -
---------------------------------------------------------------------------
3. Armors
---------------------------------------------------------------------------
Name DEF Value Other notes
---------- --- ----- ------------------------------------------------------
Rags 3 -
Clothes 3 -
Leather 5 190
ElleCape! 6 - Blocks Guardian's projectile in Tower 5
LeafSuit 8 210 Prevent 'Poison' Status
Ra Armor 10 380 Prevent 'Poison' Status
BirdSuit 12 550
FurCoat 14 750 Protect against ice
Ice Suit 15 - Protect against fire
MonkRobe 18 1080 Prevent 'Curse' Status
NiceSuit 20 480
PoshSuit 20 1220
RingMail 22 1280
SlvrVest 26 1??? Prevent 'Poison' Status
VestArmr 29 1850
KungFuGi 30 1220
SlvrArmr 35 2500 Prevent 'Poison' Status
DrgnArmr 40 3880 Protect against lightning
HolySuit 40 - Prevent 'Confusion' Status, changes some STR in LCK
Sea Mail! 43 -
RedArmr 44 6660 increases STR, -50 HP
SoulArmr 48 4450 Prevent 'Death Curse' Status
KingArmr 50 -
Pro Armr! 65 7890 Prevent all statuses
HeroArmr! 88 -
---------------------------------------------------------------------------
4. I Magic - Rings
---------------------------------------------------------------------------
Name Rocks Type Description
-------- ----- ------- ---------------------------------------------------
FireRing 1 Fire Shoot fire from the ring and manipulate the stream
PyroRing 2 Fire Causes fire damage to all nearby enemies
Ice Ring 1 Ice Shoot ice from the ring and manipulate the stream
SnowRing 2 Ice Causes ice damage to all nearby enemies
Zap Ring 2 Thunder Electrifies yourself and anybody who makes contact
BoomRing 3 Thunder Several strikes of lightning hit your opponents
Geo Ring 1 Earth Causes an earthquake that damage all ground enemies
Sky Ring 3 - Instantly kills all enemies nearby
Ray Ring 1 Light Shoot an orb of light from the ring
ElecRing 2 Light Damages all enemies on screen
(Ring costs in Gems are variable so I listed those in the Shop List)
---------------------------------------------------------------------------
4. II Magic - Summon Pins
---------------------------------------------------------------------------
Name Rocks Description
-------- ----- ------------------------------------------------------------
GrassPin 4 Heals all your HP
WindPin 2 Cures all ailments
BonePin 1 Retreat from any dungeon back to the World Map
WaterPin 6 Temporary protection from any damage
HornPin 4 Ailment protection while remaining on the same screen
---------------------------------------------------------------------------
5. Monsters
---------------------------------------------------------------------------
Name HP Exp Gem Weakness / Notes
------------------ --- --- --- --------------------------------------------
Abbee - - - Can be picked up
Bee 18 10 3
Basilisk 49 32 32 Squeezes with tail
Bit 160 99 -
Blood Skeleton 120 45 - Induce Curse, can revive itself
Bloody Chariot 299 130 156 Induce Def down
Blue Borfe 35 16 15
Blue Gall Fish 10 49 -
Bot ~200 120 -
Cadet 20 6 13
Cally 187 62 79
Chakra ? 35 39
Chariot 299 100 116 Induce Def down
Chonchon 44 24 34 Induce Sleep, 'Special'
Cube 299 102 102 Absorbs you
Cursed Armor 150 38 38
Dark Bat 20 34 30 (Sylvain)
Dark Bat 55 28 27 (Norfest)
Dark Chakra 241 98 68
Demi Basilisk 44 19 22
Dignal 24 15 19
Douma 60 20 23 Induce Poison (Zue)
Douma 190 66 117 Induce Deadly Poison (Great Lake Caverns)
Dungun 27 18 10
Figure Head 288 80 75 Induce STR down
Ghost - - - Invincible, carries you back to the start
Goblin (A) 312 100 75
Goblin (B) 190 110 90
Goblin (C) 342 100 51
Green Gall Fish 6 11 -
Green Slime 184 40 - Induce Confusion, divides in four
Guardner 9 7 - Induce Sleep, 'Special'
Gumin (Big) 90 19 - Splits up in 4 small Gumins
Gumin (Small) 1 19 47
Ice Whirl 34 17 21
Living Statue 23 10 20
Lizard Man 24 22 25
Maduu 54 26 - Induce Curse, when killed turns into ghost
Mini Green Slime ? 15 -
Mini Slime 10 5 - Induce DEF down
Mini Quaker 5 18 24
Mud Man 30 19 21 'Slider'
Perinton 21 14 -
Phantom 230 98 89 Induce Death Curse, can revive itself
Pupal 179 69 56
Pupila 168 69 56
Purple Amarante 20 13 14 Induces Poison
Purple Huball 4 2 3
Raiden 64 23 36 'Slider'
Rakshaki 45 23 34 Induce Confusion
Red Amarante 148 76 65 Induce Deadly Poison
Red Borfe 48 26 28 Very fast flurry attack
Red Huball 14 4 6
Red Whisp 7 4 6
Robber 270 98 311 Steals your Gems
Sabredog 106 30 32 'Wolf', Induce Poison, Calls for companions
Sabrewolf 52 23 33 'Wolf', Calls for companions
Skeleton 120 32 31
Slime 66 30 - Induce Frost, splits up in four Mini Slime
Soul Knight 170 59 57
Quaker 5 18 24 Induce Immobilization (Grecliff)
Quaker 12 18 24 Induce Immobilization (Eklamata)
Stone Golem 30 17 25
Warlock 98 28 27
Will o Whisp 20 20 -
Yellow Amarante 20 13 14 Induces Poison
Yeti 84 21 - May turn into a foe if you attack it
Zombie Boy 60 18 21 'Light'
Zombie Girl 80 18 21 'Light', Throws exploding head
Zombie Girl head 10 18 - 'Light', Regenerates back on body
Zombie Man 50 18 21 'Light', Induce Poison
Zombie Woman 54 18 21 'Light', First hit only takes out head
------------------- -- --- --- --------------------------------------------
'element/attack' = Enemy is weak or vulnerable to this type of attack
(List is still incomplete, though).
---------------------------------------------------------------------------
6. Shop List
---------------------------------------------------------------------------
I listed prices only for the items that are variable (e.g. differ from
place to place).
Amazon (Hidden Ruin area)
-------------------------
Magic:
FireRing - 7 Gems
ZapRing - 9 Gems
Crysta
------
Items:
S.Bulb, M.Bulb, P.Cure
HexRod
Leather
Magic:
FireRing - 5 Gems
IceRing - 5 Gems
Evegreen
--------
Items:
S.Bulb, M.Bulb, P.Cure
Ra Spear*
Leaf Suit*, Ra Armor*
(* = after saving the Ra Tree)
Freedom (1)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew
SlvrPike, SoulWand, Icepick
RingMail, SlvrVest, VestArmr
Magic:
FireRing - 10 Gems
Ice Ring - 10 Gems
Zap Ring - 15 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
Freedom (2)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
SlvrPike, Icepick, Trident
VestArmr, BirdSuit (1890 Gems), SlvrArmr
Magic:
FireRing - 10 Gems
PyroRing - 25 Gems
Ice Ring - 10 Gems
SnowRing - 25 Gems
Zap Ring - 15 Gems
BoomRing - 25 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
Freedom (3)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
SlvrPike, Icepick, ThunPike, LghtPike
VestArmr, SlvrArmr, BirdSuit (1890 Gems), SoulArmr
Magic:
FireRing - 10 Gems
PyroRing - 25 Gems
IceRing - 10 Gems
SnowRing - 25 Gems
Zap Ring - 15 Gems
BoomRing - 25 Gems
Geo Ring - 15 Gems
Sky Ring - 30 Gems
Ray Ring - 15 Gems
ElecRing - 30 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
WaterPin - 65 Gems
HornPin - 50 Gems
Indus R.
--------
Items:
S.Bulb, M.Bulb, P.Cure, Stardew
Fur Coat (750 Gems)
Magic:
FireRing - 10 Gems
PyroRing - 15 Gems
GrassPin - 35 Gems
WindPin - 15 Gems
KingNest
--------
Items:
S.Bulb, M.Bulb, P.Cure
BirdSuit
Lhasa
-----
Items:
S.Bulb, M.Bulb, P.Cure
MonkRobe
Liotto
------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
Litz (1)
--------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew
LightRod
SlvrPike, RingMail, SlvrVest
Litz (2)
--------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
SlvrPike, Icepick
SlvrVest, SlvrArmr
Loire (1)
---------
Items:
S.Bulb, M.Bulb, P.Cure, Stardew, Flower (5 Gems)
BrnzPike, LightRod, SlvrPike
RingMail
Magic:
Ray Ring - 15 Gems
ElecRing - 30 Gems
Zap Ring - 15 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
Loire (2)
---------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Flower (5 Gems)
LightRod, SlvrPike, Icepick
RingMail, SlvrVest, VestArmr
Magic:
PyroRing - 25 Gems
IceRing - 10 Gems
SnowRing - 25 Gems
Zap Ring - 15 Gems
BoomRing - 25 Gems
Ray Ring - 15 Gems
ElecRing - 30 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
Loire (3)
---------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water, Flower (5 Gems)
LightRod, SlvrPike, Icepick
VestArmr, SlvrArmr, DrgnMail, NiceSuit, Fur Coat, PoshSuit
Magic:
FireRing - 10 Gems
PyroRing - 25 Gems
IceRing - 10 Gems
SnowRing - 25 Gems
Zap Ring - 15 Gems
BoomRing - 25 Gems
Geo Ring - 15 Gems
Sky Ring - 30 Gems
Ray Ring - 15 Gems
ElecRing - 30 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
WaterPin - 65 Gems
HornPin - 50 Gems
Louran (Mirage Town)
--------------------
Items:
S.Bulb, M.Bulb, P.Cure, Stardew
BrnzPike
Mosque
------
Items:
L.Bulb (130 Gems), Stardew (150 Gems), Serum (140 Gems),
H.Water (150 Gems)
Red Armr
Nirlake (1)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew
Nirlake (3)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
LghtPike
SoulArmr, Pro Armr(Unique)
Safarium
--------
Items:
S.Bulb, M.Bulb, P.Cure, Stardew
Magic:
Geo Ring - 10 Gems
Zap Ring - 10 Gems
SnowRing - 15 Gems
GrassPin - 35 Gems
WindPin - 10 Gems
Sanctuar (before bird's resurrection)
-------------------------------------
Items:
S.Bulb, M.Bulb, P.Cure
Magic:
FireRing - 10 Gems
PyroRing - 15 Gems
GrassPin - 20 Gems
Suncoast(1)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
ThunPike
PoshSuit
Suncoast(2)
-----------
Items:
S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water
SeaSpear, LghtPike, AlphaRod(Unique)
DrgnMail, SoulArmr
Yunkou
------
Items:
L.Bulb, Stardew, H.Water
DrgnPike
KungFuGi
Magic:
FireRing - 10 Gems
PyroRing - 25 Gems
IceRing - 10 Gems
SnowRing - 25 Gems
Zap Ring - 15 Gems
BoomRing - 25 Gems
Geo Ring - 15 Gems
Sky Ring - 30 Gems
Ray Ring - 15 Gems
ElecRing - 30 Gems
GrassPin - 45 Gems
WindPin - 20 Gems
BonePin - 30 Gems
WaterPin - 65 Gems
HornPin - 50 Gems
===========================================================================
Appendix C: Town Expansions
===========================================================================
One of the unique features of Terranigma is the ability to expand towns
through one or in some cases two level of technology. You can do this by
helping the geniuses and inventors around the world with their problems. If
you manage to raise the growth index to a sufficient level the town will
expand into a bigger and more modern version. Other than visual differences
the towns weapon/item/magic shops raise as well allowing you to obtain
better equipment. Nirlake and Suncoast even have a special armor and weapon
for sale respectively in the highest technology level.
Of all the cities and villages in the world the following five towns can
be expanded: Loire, Litz, Freedom, Nirlake and Suncoast. The other
locations are either on the highest level (grey buildings on the world map)
or cannot be expanded at all like Lhasa. You can easily determine for
yourself which towns can be improved by finding Dr. Keinz. He is an
economist and knows much about matters like these. Keinz can be found in
every expandable town. Talk to him to find out how far you have progressed
in the expansions. Below is a list of all the objectives you need to clear
in order to expand a town.
Most of the towns can only expand to the highest level after you complete
the Great Lake Caverns in North America. I think the reason behind this is
that you need to get your first HornPin before you are allowed to buy them
in the shops.
Loire - Expansions: 2
---------------------------------------------------------------------------
Expansion 1
- - - - - -
To reach the first expansion you only need to vote for Jean, after the
kind dies. If you voted for Louis the town will never be able to grow. You
may also need to talk to Matis and the weavers after the voting event too.
Expansion 2
- - - - - -
-Get a painting from Matis and sell it to Rich in Britain
-Get some wine from the Boss and give it to the girl in Freedom's pub
-Get some Fancy Clothes from Marily and give it to the 3 Girls in Freedom
-Help Eddy with the invention of the camera
-Take pictures of Loire and show them in all Tourism Centers
-Complete the Great Lake Caverns in North America
-Complete the electricity experiment with Jean in Freedom
Litz - Expansions: 1
---------------------------------------------------------------------------
Expansion 1
- - - - - -
-Get a crystal for 1000 Gems and give it to the craftsman
-Find the Tin Sheet in Will's home and give it to the fisherman
-The fisherman gives you the Canned Sardines in return. You should give
these to Stoma in Nirlake
-Make pictures in Litz and show them in all the other cities
The growth index should now reach 100%, but I noticed that this is
sometimes no enough to make it grow bigger. This is what I tried next to
all the previous items:
-Get a fever medicine and give it to the ill man in Suncoast's
inn after that town expands.
-Talk to all the people to find out that the town is doing well...
-Make the Quatros move to South America by rubbing the woman's back twice
-Meet Columbus at the Portal (proven to be not required)
After all 8 conditions were met the town expanded, but I am not sure
whether everything in the last three items is necessary at all.
Freedom - Expansions: 2
---------------------------------------------------------------------------
Expansion 1
- - - - - -
-Complete the obligatory part with Perel
-Help Bell by finding out about Amanda in Nirlake. You can lie or tell
the truth, but only if you tell the truth will you be able to receive
an additional Magirock
-Help Eddy with electricity by pushing against his machine three times
Expansion 2
- - - - - -
-Talk to Bell again to show you a working version of his telephone
-Help Eddy with pressing the buttons on both machines at the same time
-Take pictures of Freedom and show them in all Tourism Centers
-Complete Dragoon Castle and talk to Will afterwards
Nirlake - Expansions: 2
---------------------------------------------------------------------------
Expansion 1
- - - - - -
-Help Mick with his new food call the 'Big Mick'
-Take some pictures of Nirlake and show them in all Tourism Centers
-Complete Beruga's Lab
Expansion 2
- - - - - -
-give the nine letters for aid to the people you helped out earlier in
your quest:
1. Nirlake - Will 2. Freedom - Bell
3. Freedom - Eddy 4. Litz - Fisherman
5. Loire - Pierre 6. Loire - Matis
7. Loire - Marily 8. Loire - Winery Boss
9. Britain - Rich
Suncoast - Expansions: 1
---------------------------------------------------------------------------
Expansion 1
- - - - - -
-Take pictures of Freedom and show them in all Tourism Centers
-Get the Tasty Meat from the Beef Guy in the back of town, and give it to
Stoma for some Gems.
-Complete Beruga's Lab
-Get the Airfield Plans from Will and give them to the mayor
===========================================================================
Appendix D: Extra
===========================================================================
---------------------------------------------------------------------------
Glitches
---------------------------------------------------------------------------
Here I will describe some of the glitches that are present in this game.
Spelling Errors
---------------------------------------------------------------------------
Apparently this game is filled with errors of this kind. See below for
some interesting scenarios. Perhaps there are even more of these to be
found...
The '
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After freeing Yomi he says:
"Besides, what do
you mean by 'it"
Clearly the apostrophe here is not right. It's not even supposed to be
here... I wonder what went wrong here?
The ,
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Similarly after freeing Yomi in Storkholm will yield the following
scenario where he says:
"For the innocent
folk here, the,
box's significance
won't be clear."
There are a lot of commas close together here. One would have been enough.
Damn the Dam
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Close to the Kingbird's nest there are three gull which can take you to
different locations on the world map. Talk to any of them and turn their
offer down (you need to do this before resurrecting the humans as you lose
the ability to talk with the flora and fauna afterwards. The gull then
says:
"Dam! It pains me
that I can't serve
you 'Player name here'."
Perhaps Nintendo though the word "damn" would be too offensive and
mellowed it down by misspelling it... Who knows.
More Gull speech
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Go with the gull to Zue for the first time. Then the gull has the
following to say:
"There used to be
countless animals
here. This was a
happening place!"
Although this is not a spelling error it seems to me that "happening" is
not really the right word to use in this case, or is that just me?
Even more bird speech
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Talk to the King bird before reviving the wind at Windvale. He says:
"Where is Windvale?
You should ask a
gulldown below."
Notice that the words "gull" & "down" are attached to each other.
Mme. Papilo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After expanding Loire into the second and final expansion you can enter
Mme. Papilo's shop again. If you talk to her now you get the following
message:
"Shriek!
What every anoyone
says, I won't fold
my shop!"
The question is what she means with "anoyone"? It is probably just a small
spelling mistake that the translators oversaw after they typed the words
in.
You wanna "data" me?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In Neotokio there a girl in a dress says:
"...to ask me on a data?
but you're dressed so odd"
This is more than a coincidence to me. Although it sounds funny IMO.
The town of Nirlake ecame...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
After Nirlake is rebuilt from the ashes enter one of the big buildings in
the center. Here there is a blue haired guy behind a counter on the left
side. Talk to him and he tells you:
"Because of the
fire, Nirlake
ecame widely
known."
Surely how hard would it be to NOT notice this error. Unless the game
testers never played through the game for 100%.
Ark's crazy dream
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In Asterica talk to the guy at the bottom (the alternative Meihou) and he
proclaims the following:
[...]
"night dewn
Collects over
A year."
It was supposed to be "dew" as the sentence makes no sense otherwise...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Are you talking to me? (I)
---------------------------------------------------------------------------
When you finally resurrect the humans in Eklamata Kumari tells you that
you are no longer able to communicate with any of the animals and plants
you could converse with before. If you go back however to KingNest in the
Sanctuar you will find out that the bird behind the counter actually
responds to you in words.
Are you talking to me? (II)
---------------------------------------------------------------------------
Similar to the glitch above the mouse in the Sprinting Test area hidden in
South America is able to speak as well. This glitch is known to many
people, but it is mentioned here for the sake of completeness.
Beruga or Veruga
---------------------------------------------------------------------------
This game is originally from Japan and over there the Japanese people do
not have a letter "V" so they use the "B" instead to pronounce a "V". This
leads to some sloppy errors sometimes. Throughout the entire game Beruga is
spelled with a "B" so that is okay, however if you look at the map inside
Beruga's Lab you will discover that it says Veruga at the top of the
screen.
---------------------------------------------------------------------------
Stuff
---------------------------------------------------------------------------
Some additional hidden features and other quirks are described here. These
are most often small things in the game that don't seem to fit in any of
the other categories.
Soul Blazer & Illusion of Gaia references
---------------------------------------------------------------------------
After freeing the programmer from the trashcan in Neotokio the Quintet
building appears on the empty lot. Talk to the manager in here to find out
that this game was intended to be called: "Illusion of Gaia 2" as the third
game in the Soul Blazer series.
The Cadet's secret
---------------------------------------------------------------------------
You are probably well aware of the look the Cadet casts on Ark to
immobilize him, if let this happen several times the Cadet may at some
point cast a 'sexy look' at you. I don't know who's idea this was to put
this in, but it sure is really weird to me.
Chicken Races
---------------------------------------------------------------------------
After Loire gets expanded to the second level a Poultry appears to the far
north (Denmark should be on this location on the real world map). There is
nothing to there, however until Loire gets to third technology level. If
you visit the Poultry then you'll notice that the top fence is removed.
Head up to find the chicken races. You can pick any of the four chickens
that compete, but you cannot choose the multiplication factor for it is set
by the computer. It costs 50 Gems to participate and the biggest possible
bet is 8x your input, if you are lucky enough that that specific chicken
wins the race. The lady next to the ballot can give you a hint for 10 Gems,
but I found out that those hints are not always correct.
Hidden dummy chests
---------------------------------------------------------------------------
Recently Enthor mailed me about a hidden chest in Gumin forest. You cannot
see this chest, but when playing on an emu disable the first background
layer (BG #1). Then you can see a chest behind one of the rightmost trees
at the bottom of the screen. This chest however is useless as you cannot
open it. On the graphic is there, but no event rendering this chest
useless.
Statistic Boosting Item List
---------------------------------------------------------------------------
Below here is a short summary of all the statistic boosting items Ark will
come across in his travels.
Life Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Tower #4 - Near the M.Bulb at the dead end on F3
2. Ra Tree - Hidden in an abbey on B3F
3. Grecliff - After finding the 5th Magirock go left past the Borfes to
enter a room with the potion
4. Zue - Near the 65 Gems chest, just after restoring the 2nd Altar
5. Elkamata - After the avalanche a chest becomes reachable to the north
6. Norfest - First screen after passing the broken bridge. Hidden
behind a tree in the lower left corner. It is not visible,
so walk around to bump into the chest.
7. Nirlake - Before the town expands, inside the shack in the SW corner
8. hidden area- In South America there is a hidden ruin area hidden to the
north of the Sprinting test.
9. hidden cave- Enter the cavern at the South Pole. The chest is next to
the location where you find the Sea Mail.
10. hidden area- In Australia enter the mountain area to the far west.
Climb all the way up the long right vine to find it.
11. Lab Tower - In Meihou's room inside Beruga's tower just before
boarding the airship.
STR Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Grecliff - Climb up the vine near the first Mud Mans you come across
Inside the cavern behind it is the potion
2. Louran - N Side; hidden in front of the completely fenced off
building. You can get there by entering the building to
the right of it.
3. Sylvain - In the same room as the tightropes. Dash jump to reach it
4. hidden area- Head out with the boat to Alaska and enter the ruin area
in the forest on the world map.
DEF Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Zue - After restoring the first altar the chest should be
reachable by swimming to the southern island
2. Sylvain - When the chandeliers are lowered you can reach it in the
room where the Ruby is found.
3. Mu - If you resurrected Mu you can find one of these over there
4. Beruga Lab - In the room with the first cubes you meet
Luck Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Zue - When all Altars are restored, swim to the lone island at
the entrance of Zue to find it
2. Litz - Before town expands check the chest in the NW corner
3. hidden area- The southern island of Indonesia has a secret area where
you can find this potion
4. Sewer - Inside Neotokio's sewer after finding the H.Water and in
the same room as the Fauchard.
---------------------------------------------------------------------------
===========================================================================
Credits
===========================================================================
The credits go to:
Quintet and Enix:
For making this 'deep' going RPG (if you understand what I mean by that)
Kamui Fujiwara:
The character designer of Terranigma
Gamefaqs.com:
For putting this up the website.
You:
For reading this FAQ.
Me:
As I enjoyed making this FAQ.
Cherubae:
Cherubae's Terranigma site gave me information on the amounts of HP most
of the enemies have. I myself donated some of the Magirock locations to
this site quite some time ago.
Sebastian Hambach:
Found the 4th STR potion hidden in Louran independently. This completes
the STR Potion section just above here.
Enthor:
Located a hidden dummied out chest in Gumin Forest. Check appendix D for
more information.
Poroporoseiken:
Pointed out that I misplaced the location of Mu on the map.
Bobby McCullough:
Found another spelling error regarding the Tokyo girl asking about
a "data" instead of a "date".
Sander_man:
Notified me about mentioning the wrong gull on the trip to Neotokio.
toan_105:
Fixed several typos I made and a miscounting.
Megadethanic:
Found a missing chest with Dragon Armor in the Great Lake Caverns.
He also mentioned the Fire rings rather than the Pyro rings for
Bloody Mary.
Black Dragon Neurion:
Corrected a directional error in the Great Lake Caverns and also for
locating Mu.
Patrick:
Found the missing SlvrVest in the armor list.
the8thark:
Clarified the conditions for Freedom and Loire's second expansion.
Tristan Lindstrom:
Cleared out the "Night dewn" typo the game presents in Astarica.
===========================================================================
Copyrights
===========================================================================
Iron Knuckle 2006 - 2010 (c)
Nothing out of this walkthrough may be copied for use on own websites, or
own profit. The following link is the only website on which my FAQ /
walkthrough is available, if you wish to upload the FAQ to your own website
please notify me before doing so. If I am interested enough I will grant
permission for an additional upload.
-----------------
Website locations
-----------------
http://www.gamefaqs.com
http://www.ign.com
http://www.neoseekers.com
http://www.mycheats.com
-----------------------
Other Interesting Links
-----------------------
http://fogu.net/
-------------------------
Total GameFAQ productions
-------------------------
Donkey Kong Country Speed Guide
Donkey Kong Country 2: Diddy's Kong Quest Speed Guide
Dungeon Keeper FAQ/Walkthrough
Golden Sun FAQ/Walkthrough
Golden Sun: the Lost Age FAQ/Walkthrough
Jet Force Gemini In-depth Guide; Capacity Crates
Lufia 2: Rise of the Sinistrals FAQ/Walkthrough
Lufia 2: Rise of the Sinistrals World Map
Monkey Island 3: Curse of Monkey Island FAQ/Walkthrough
Paper Mario FAQ/Walkthrough
Perfect Dark FAQ/Walkthrough
Secret of Evermore FAQ/Walkthrough
Terranigma FAQ/Walkthrough
===========================================================================
E-mail, Questions and Contributions
===========================================================================
If you want to ask / contribute / correct anything about this Walkthrough /
FAQ about Terranigma, mail to knuckle_iron(at)hotmail(dot)com . Only send
mail that has to do with this game. ALL OTHER MAIL WILL BE IGNORED. I don't
mean to be rude, but this is a Gamefaq. I almost forgot, but don't submit
anything that has been done already in this FAQ. In the section below this
you can see a list with examples of things that are incomplete.
===========================================================================
Unfinished business
===========================================================================
-Any glitches/items/magirocks or interesting things that I missed
-Anyone who can clarify on Litz's expansion? (See FAQ)
-
-===-
-= END =-