FAQ/Walkthrough for Tenchi Muyo! RPG for SNES
by: PKT_Paladin

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. How to Play
       A. Controls
       B. Battling
IV. Characters information
       A. Tenchi
       B. Aeka
       C. Ryoko
       D. Mihoshi
       E. Ryo-Ohki
       F. Sasami
       G. Katsuhito
       H. Washu
       I. Azaka
       J. Kamidake
       K. Yukinojou
       L. Mizuki
V. Walkthrough
       A. Kidnap of Princess Sasami
       B. Pursuit of Kusumi
       C. Final Battle
VI. Monsters List
VII. Save State Hacking
       A. Character One
       B. Character Two
       C. Character Three
       D. Character Four
       E. Digits
VIII. Credits
IX. Contact Information

~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~
       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  This is a FAQ/Walkthrough for Tenchi Muyo!
RPG for the SNES.  It originally started out as a Character Guide, but
then I got really into this game and was motivated to expand it to cover
everything.

       In the Character's information section, you will see a number of
symbols.  If you see (M) next to an ability, it means that this character
has to morph before being able to use it.  For the Strength, Defense,
and Movement columns, a number with a slash and another number next to it
means that the first number is prior to morphing and the second is after
morphing.  For asterisks, read below in the Character analysis to see
what it means.  Everything else should be self-explanatory.

~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~

v.90            : Contains all of the information about all of the characters
                 which includes all of their attacks and all of their
                 statistics.  How to obtain them is also included as well
                 as an analysis.

~~~~~~~~~~~~~~~~~
III. How to Play
~~~~~~~~~~~~~~~~~
A. Controls
       These are the controls for the game on the SNES:
L - Nothing    R - Cancel    X - Nothing
Y - Nothing    A - Confirm   B - Cancel

       Besides battling, the only thing you will be doing in this game
is using the A button to select your location and to advance text.

A. Battling

Here are the battle menus:
Normal Menu:
-----------
| Move    | - Move your character
| Attack  | - Select an available attack from the list and use it.
| End     | - End your turn
-----------

Menu when a character has 8 Kiai:
-----------
| Move    | - Move your character
| Attack  | - Select an available attack from the list and use it.
| Morph   | - Morph your character into a stronger form of him/herself
| End     | - End your turn
-----------

Menu when a character is morphed:
-----------
| Move    | - Move your character
| Attack  | - Select an available attack from the list and use it.
| Revert  | - Return to your character's original form
| End     | - End your turn
-----------

       Before you move or, the floor will become darkened with exception
to the light areas next to your character. These areas are the places
he/she can move to.  Before an attack, the floor will light up with
exception to a few dark areas next to your characters.  This is the
range the attack will cover.  For attacks that hit a single enemy, an
arrow will select which enemy your character will attack.  For attacks
that hit multiple enemies, there will be no arrow and all enemies in
the range will be hit.
       Morphing is a way for a character to receive stronger attacks
as well as a higher Strength and Defense value.  Morphing is important
in winning battles when necessary, so it is highly recommended to
morph to get your strongest attacks.

Here is an explanation of each statistic:
Level:  After killing a certain amount of enemies, your character will
       advance a level and will increase his/her statistics and sometimes
       learn a new attack.  The maximum level is 8.
HP:     HP is a number which represents the amount of life that your
       character has.  There are two numbers: Maximum HP and Current
       HP.  Maximum HP is the maximum amount of life your character
       can have and Current HP is the amount he/she has now.  If the
       maximum HP value reaches zero, your character will be wounded
       and will not be able to participate in the battle any longer.
Str:    Strength:  This value represents how strong all of your characters
       attacks are.  The higher the number, the more damage each of
       your attacks will do to the enemy.
Def:    Defense: This number represents how well your character takes
       attacks.  The higher the number, the less damage will be received
       from the enemy.

~~~~~~~~~~~~~~
IV. Characters
~~~~~~~~~~~~~~
-----------------
A. Tenchi
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      52 |       10 |      37 |    3 |         Jyuuji Giri |
-------------------------------------------------------------------
|   2 |      64 |       13 |      40 |    3 |         Kaiten Giri |
-------------------------------------------------------------------
|   3 |      76 |  16 / 21 | 43 / 53 |    3 |      (M)Shougekiken |
-------------------------------------------------------------------
|   4 |      92 |  20 / 25 | 47 / 57 |    3 |        Bokutou Nage |
-------------------------------------------------------------------
|   5 |     112 |  24 / 29 | 51 / 61 |    3 |      (M)Kenshou Zan |
-------------------------------------------------------------------
|   6 |     132 |  28 / 33 | 55 / 65 |    3 |  San ren en Maigeki |
-------------------------------------------------------------------
|   7 |     156 |  33 / 38 | 60 / 70 |    3 |        (M)Tenchiken |
-------------------------------------------------------------------
|   8 |     161 |  39 / 44 | 66 / 76 |    3 |     (M)Kououyokuken |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|       Jyuuji Giri |  1 |     One |      Adjacent |   17 |              |
--------------------------------------------------------------------------
|       Kaiten Giri |  2 |     All |    3x3 Square |   23 |              |
--------------------------------------------------------------------------
|      Bokutou Nage |  4 |     One |Three (linear) |   44 |              |
--------------------------------------------------------------------------
|San en Ren Maigeki |  6 |     One |      Adjacent |   74 |              |
--------------------------------------------------------------------------
|      Shougeki Ken |  3 |     One |      Adjacent |   62 |Morph Ability |
--------------------------------------------------------------------------
|       Kenshou Zen |  5 |     One |Three (linear) |   76 |Morph Ability |
--------------------------------------------------------------------------
|         Tenchiken |  7 |     One |      Adjacent |  112 |Morph Ability |
--------------------------------------------------------------------------
|      Kououyokuken |  8 |     All |    5x5 Square |  100 |Morph Ability |
--------------------------------------------------------------------------
Where to Find Tenchi:
       You automatically begin the game with Tenchi.

Analysis:
       Tenchi is the main character, so by all RPG logic, he has
to be the best, right?  He has the best attacks throughout the
game with exception to Katsuhito with an above average HP rating,
average Strength rating, and average Defense rating.  His strongest
moves have excellent range and deal quite a bit of damage.  Since
he is pretty much average, there aren't too many drawbacks for
Tenchi.

-----------------
B. Aeka
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      40 |       08 |      35 |    3 |             Oshioki |
-------------------------------------------------------------------
|   2 |      52 |       11 |      38 |    3 |    Tairokyu Zaykyou |
-------------------------------------------------------------------
|   3 |      64 |  15 / 18 | 42 / 52 |    3 |  (M)Jyuubakugekiken |
-------------------------------------------------------------------
|   4 |      76 |  18 / 21 | 45 / 55 |    3 |           Oshidashi |
-------------------------------------------------------------------
|   5 |      92 |  23 / 26 | 50 / 60 |    3 |    (M)Raigekihouden |
-------------------------------------------------------------------
|   6 |     108 |  28 / 31 | 55 / 65 |    3 |        Oshitsubushi |
-------------------------------------------------------------------
|   7 |     124 |  34 / 37 | 61 / 71 |    3 |     (M)Kaitenkouden |
-------------------------------------------------------------------
|   8 |     140 |  42 / 45 | 69 / 79 |    3 |  (M)Chouryuuoku Dan |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|      Ability Name | Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|           Oshioki |  1 |     One |      Adjacent |   18 |              |
--------------------------------------------------------------------------
|Tairyokyu Zouykyou |  2 |     One | Three (linear)|      |      Healing |
--------------------------------------------------------------------------
|         Oshidashi |  4 |     One |  Two (linear) |   45 |              |
--------------------------------------------------------------------------
|      Oshitsubushi |  6 |     One | Three (linear)|   59 |              |
--------------------------------------------------------------------------
|   Jyuubakugekiken |  3 |     One |      Adjacent |   49 |Morph Ability |
--------------------------------------------------------------------------
|     Raigekihouden |  5 |     One |  Two (linear) |   71 |Morph Ability |
--------------------------------------------------------------------------
|      Kaitenkouden |  7 |     One | Three (linear)|   91 |Morph Ability |
--------------------------------------------------------------------------
|   Chouryuuoku Dan |  8 |     All |    5x5 Square |   85 |Morph Ability |
--------------------------------------------------------------------------

Where to Find Aeka:
       You automatically begin the game with Aeka.

Analysis:
       In the beginning of the game, Aeka serves as a healer, but
that is the only good time to use her.  After the beginning of
the game, her healing abilities are out-performed by Kamidake,
Sasami, and Washu.  She has average HP, Strength, and Defense,
and her attacks are nothing to brag about.

-----------------
C. Ryoko
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      40 |       09 |      32 |    3*|         Light Sword |
-------------------------------------------------------------------
|   2 |      50 |       11 |      34 |    3*|         Plasma Beam |
-------------------------------------------------------------------
|   3 |      60 |  15 / 17 | 38 / 49 |    3*|     (M)Plasma Sword |
-------------------------------------------------------------------
|   4 |      70 |  18 / 21 | 41 / 53 |    3*|          Light Slay |
-------------------------------------------------------------------
|   5 |      96 |  22 / 25 | 45 / 57 | 3*/4*|           (M)M Rush |
-------------------------------------------------------------------
|   6 |     112 |  23 / 31 | 51 / 63 | 3*/4*|         Beam Squall |
-------------------------------------------------------------------
|   7 |     136 |  34 / 37 | 57 / 69 | 3*/4*|     (M)Double Slash |
-------------------------------------------------------------------
|   8 |     152 |  42 / 45 | 65 / 77 | 3*/4*|        (M)Giga Hand |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|       Light Sword |  1 |     One |  Two (Linear) |   15 |              |
--------------------------------------------------------------------------
|       Plasma Beam |  2 |     One |Three (Linear) |   29 |              |
--------------------------------------------------------------------------
|        Light Slay |  4 |     One |      Adjacent |   53 |              |
--------------------------------------------------------------------------
|       Beam Squall |  6 |     All |    5x5 Square |   46 |              |
--------------------------------------------------------------------------
|      Plasma Sword |  3 |     One |    5x5 Square |   34 |Morph Ability |
--------------------------------------------------------------------------
|            M Rush |  5 |     One |Three (linear) |   46 |Morph Ability |
--------------------------------------------------------------------------
|      Double Slash |  7 |     One |    7x7 Square |   62 |Morph Ability |
--------------------------------------------------------------------------
|         Giga Hand |  8 |     One |      Adjacent |  105 |Morph Ability |
--------------------------------------------------------------------------

Where to Find Ryoko:
       You automatically begin the game with Ryoko.

Analysis:
       * = Ryoko can fly, which means she can hover over terrain
that other characters can't walk on.

       Ryoko has a good increment in statistics as she improves
throughout the game.  At Level 8, she has a decent HP rating, average
Strength, average Defense, and an excellent movement rate.  On top
of that, her techniques have good range and she can fly, which means
she can move over water and onto terrain that most other characters
in the game cannot.  Her only disadvantage, however, is that she
leaves your party near the end of the game and you get her back just
before the last boss so if she isn't at her maximum level by then
she won't be, and therefore, you won't get her to her maximum
potential.

-----------------
D. Mihoshi
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      36 |       07 |      30 |    2 |             Blaster |
-------------------------------------------------------------------
|   2 |      44 |       09 |      32 |    2 |          Teddy Bomb |
-------------------------------------------------------------------
|   3 |      52 |  12 / 14 | 35 / 45 |    2 |      (M)Freeze Beam |
-------------------------------------------------------------------
|   4 |      54 |  16 / 18 | 39 / 49 |    2 |           B Blaster |
-------------------------------------------------------------------
|   5 |      84 |  21 / 23 | 44 / 54 |    2 |         (M)Rail Gun |
-------------------------------------------------------------------
|   6 |      92 |  27 / 29 | 50 / 60 |    2 |           Hell Fire |
-------------------------------------------------------------------
|   7 |     104 |  34 / 36 | 57 / 67 |    2 |   (M)Bingo Launcher |
-------------------------------------------------------------------
|   8 |     128 |  42 / 44 | 65 / 75 |    2 |        (M)Brave Pal |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|           Blaster |  1 |     One | Three (linear)|   19 |              |
--------------------------------------------------------------------------
|        Teddy Bomb |  2 |     One | Three (linear)|   33 |              |
--------------------------------------------------------------------------
|         B Blaster |  4 |     One |    7x7 Square |   49 |              |
--------------------------------------------------------------------------
|         Hell Fire |  6 |     One | Four (linear) |   57 |              |
--------------------------------------------------------------------------
|       Freeze Beam |  3 |     One | Three (linear)|   52 |Morph Ability |
--------------------------------------------------------------------------
|          Rail Gun |  5 |     One | Four (linear) |  105 |Morph Ability |
|                   |    |         |               |      |Critical Hit  |
|                   |    |         |               |      |or a Miss     |
--------------------------------------------------------------------------
|    Bingo Launcher |  7 |     One | Four (linear) |   86 |Morph Ability |
--------------------------------------------------------------------------
|         Brave Pal |  8 |     All |    7x7 Square |  116 |Morph Ability |
--------------------------------------------------------------------------

Where to Find Mihoshi:
       You automatically begin the game with Mihoshi.

Analysis:
       Similar to her role in Tenchi Muyo!, which is to play the blonde
dunce on the Galaxy Police force who has no clue what she's doing
and who is a constant failure, Mihoshi is a not a valuable asset
to your team.  All of her attacks have the capability of missing
every now and then unlike every other character in the game.  She
has a very low HP value, an average Strength rating, and an average
Defense rating.  Although she can only move two spaces, each of
her moves has an excellent range which makes up for it, possibly
being the only thing she's got going for her.

-----------------
E. Ryo-Ohki:
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      32 |       06 |      28 |    4*|             Catfood |
-------------------------------------------------------------------
|   2 |      36 |       09 |      31 |    4*|            Playtime |
-------------------------------------------------------------------
|   3 |      48 |  13 / 17 | 35 / 49 | 4*/5*|   (M)Lot of Kitties |
-------------------------------------------------------------------
|   4 |      56 |  17 / 21 | 39 / 53 | 4*/5*|        Carrot Field |
-------------------------------------------------------------------
|   5 |      68 |  23 / 27 | 45 / 59 | 4*/5*|      (M)Cat Crystal |
-------------------------------------------------------------------
|   6 |      80 |  30 / 34 | 52 / 60 | 4*/5*|Super Carrot Harvest |
-------------------------------------------------------------------
|   7 |     100 |  38 / 42 | 60 / 74 | 4*/5*|      Bouncing Kitty |
-------------------------------------------------------------------
|   8 |     144 |  45 / 49 | 67 / 81 | 4*/5*|           Ryo-oh-ki |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|          Cat Food |  1 |     One |      Adjacent |   19 |              |
--------------------------------------------------------------------------
|         Play Time |  2 |     One |  Two (linear) |   25 |              |
--------------------------------------------------------------------------
|      Carrot Field |  4 |     One |    7x7 Square |   35 |              |
--------------------------------------------------------------------------
| S. Carrot Harvest |  6 |     All |    5x5 Square |   39 |              |
--------------------------------------------------------------------------
|    Lot of Kitties |  3 |     One |      Adjacent |   28 |Morph Ability |
--------------------------------------------------------------------------
|       Cat Crystal |  5 |     All |    3x3 Square |   49 |Morph Ability |
--------------------------------------------------------------------------
|    Bouncing Kitty |  7 |     All |    5x5 Square |   60 |Morph Ability |
--------------------------------------------------------------------------
|         Ryo-oh-ki |  8 |     All |    7x7 Square |   90 |Morph Ability |
--------------------------------------------------------------------------


Where to Find Ryo-Ohki:
       If you go to the carrot fields right after the first two battles
that take place in Tenchi's house, you will find Ryo-Ohki being
attacked by carrots.  After the battle, she joins your party.

Analysis:
       * = Ryo-Ohki can hop so she can jump over characters, enemies,
and obstacles in battle to increase her movement capabilities.

       Sadly, even with the Galaxy Police supporting Mihoshi, Ryo-Ohki
is better than Mihoshi.  All of Ryo-Ohki's techniques have excellent
range with exception for a few of the first ones she learns and they
deal mediocre damage.  She has excellent statistics and can be
a vital asset to the team.

-----------------
F. Sasami:
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |     N/A |      N/A |     N/A |  N/A |          Sasami Fly |
-------------------------------------------------------------------
|   2 |     N/A |      N/A |     N/A |  N/A |       Sasami Shield |
-------------------------------------------------------------------
|   3 |      56 |  13 / 18 | 38 / 42 | 2 / 3|      (M)Milky Sammy |
-------------------------------------------------------------------
|   4 |      64 |  17 / 22 | 42 / 46 | 2 / 3|            Blessing |
-------------------------------------------------------------------
|   5 |      72 |  23 / 26 | 48 / 50 | 2 / 3|      (M)Sammy Blast |
-------------------------------------------------------------------
|   6 |      80 |  27 / 32 | 52 / 56 | 2 / 3|     Tsunami's Bless |
-------------------------------------------------------------------
|   7 |      90 |  33 / 38 | 58 / 62 | 2 / 3|      (M)Burst Heart |
-------------------------------------------------------------------
|   8 |     100 |  40 / 45 | 65 / 69 | 2 / 3|     (M)Pretty Sammy |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|        Sasami Fly |  1 |     One | Three (linear)|   21 |              |
--------------------------------------------------------------------------
|     Sasami Shield |  2 |     One |    5x5 Square |  N/A |Raises Defense|
--------------------------------------------------------------------------
|          Blessing |  4 |     One |    5x5 Square |  N/A |  Restores HP |
--------------------------------------------------------------------------
|     Tsunami Bless |  6 |     All |    7x7 Square |  N/A |  Restores HP |
--------------------------------------------------------------------------
|       Milky Sammy |  3 |     One | Three (linear)|   63 |Morph Ability |
--------------------------------------------------------------------------
|       Sammy Blast |  5 |     All |    5x5 Square |  N/A |Morph Ability |
|                   |    |         |               |      |   Raises ??? |
--------------------------------------------------------------------------
|       Burst Heart |  7 |     All |    5x5 Square |   99 |Morph Ability |
--------------------------------------------------------------------------
|      Pretty Sammy |  8 |     All |    7x7 Square |  N/A |Morph Ability |
|                   |    |         |               |      |  Restores HP |
--------------------------------------------------------------------------


Where to Find Sasami:
       If you sneak into the back of the ship, you can find her in
the prison.  If instead you go into the front of the ship, you can
get her after defeating Kusumi for the first time.

Analysis:
       You absolutely cannot beat this game without Sasami's help.
When she isn't morphed, she has a technique called Tsunami's Bless
which completely heals every member in your party in a certain
radius which is absolutely necessary for your team to survive in
the battles near the end of the game.  Although she has a low HP
rating and Defense rating, this technique will single-handedly
restore all of your other characters' HP's allowing them to
take her place in the role of a good fighter.

-----------------
G. Katsuhito
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      68 |       12 |      48 |    2 |           Nirengeki |
-------------------------------------------------------------------
|   2 |      76 |       14 |      51 |    2 |           Gorengeki |
-------------------------------------------------------------------
|   3 |      88 |  18 / 22 | 54 / 55 |    2 |       (M)Zanzougeri |
-------------------------------------------------------------------
|   4 |     104 |  21 / 25 | 57 / 58 |    2 |              Kaijin |
-------------------------------------------------------------------
|   5 |     128 |  25 / 29 | 61 / 62 |    2 |     (M)Gekiryokujin |
-------------------------------------------------------------------
|   6 |     152 |  29 / 33 | 65 / 66 |    2 |    Hishounotenkyaku |
-------------------------------------------------------------------
|   7 |     164 |  34 / 38 | 70 / 71 |    2 |  (M)Tengekikenkyaku |
-------------------------------------------------------------------
|   8 |     188 |  39 / 43 | 75 / 76 |    2 |(M)Tenchihametsukyaku|
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|         Nirengeki |  1 |     One |      Adjacent |   28 |              |
--------------------------------------------------------------------------
|         Gorengeki |  2 |     One |      Adjacent |   56 |              |
--------------------------------------------------------------------------
|            Kaijin |  4 |    Self |          Self |  N/A |Maximizes Kiai|
--------------------------------------------------------------------------
|  Hishounotenkyaku |  6 |     One |  Two (linear) |   58 |              |
--------------------------------------------------------------------------
|        Zanzougeri |  3 |     One |      Adjacent |   76 |Morph Ability |
--------------------------------------------------------------------------
|      Gekiryokujin |  5 |    Self |          Self |  N/A |Morph Ability |
|                   |    |         |               |      |  Raises Str. |
--------------------------------------------------------------------------
|   Tengekikenkyaku |  7 |     One | Three (linear)|   96 |Morph Ability |
--------------------------------------------------------------------------
|Tenchihametsukyaku |  8 |     One |  Two (linear) |  144 |Morph Ability |
--------------------------------------------------------------------------


Where to Find Katsuhito:
       If you go to the Hot Springs you will find him being attacked
and if you save him he'll join you.

Analysis:
       He's got the highest HP rating, a high Strength rating, and a high
Defense rating.  He can't move very far, but most of his attacks are
lethal and with decent range so it isn't difficult to make up for that.
On top of that, strongest attack does the most damage out of every
attack in the game.

-----------------
H. Washu
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |     N/A |      N/A |     N/A |  N/A |         Mecha Punch |
-------------------------------------------------------------------
|   2 |     N/A |      N/A |     N/A |  N/A |            Medicine |
-------------------------------------------------------------------
|   3 |     N/A |      N/A |     N/A |  N/A |    (M)Needle Attack |
-------------------------------------------------------------------
|   4 |      88 |  20 / 22 | 46 / 54 | 2*/3*|               Cheer |
-------------------------------------------------------------------
|   5 |     104 |  26 / 28 | 52 / 60 | 2*/3*|   (M)Super Medicine |
-------------------------------------------------------------------
|   6 |     128 |  32 / 34 | 58 / 66 | 2*/3*|     Washu-chan Doll |
-------------------------------------------------------------------
|   7 |     136 |  38 / 40 | 64 / 72 | 2*/3*|      (M)Super Prayer|
-------------------------------------------------------------------
|   8 |     148 |  45 / 47 | 71 / 79 | 2*/3*|      (M)Washu Party |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|       Mecha Punch |  1 |     One |      Adjacent |   46 |              |
--------------------------------------------------------------------------
|          Medicine |  2 |     One |    5x5 Square |  N/A |  Restores HP |
--------------------------------------------------------------------------
|             Cheer |  4 |     One |    5x5 Square |  N/A |   Raises Str.|
--------------------------------------------------------------------------
|   Washu-chan Doll |  6 |     One | Three (linear)|   76 |              |
--------------------------------------------------------------------------
|     Needle Attack |  3 |     One |      Adjacent |   70 |Morph Ability |
|                   |    |         |               |      |    Drains HP |
--------------------------------------------------------------------------
|    Super Medicine |  5 |     One |    7x7 Square |  N/A |Morph Ability |
|                   |    |         |               |      |  Restores HP |
--------------------------------------------------------------------------
|      Super Prayer |  7 |     All |    7x7 Square |  N/A |Morph Ability |
|                   |    |         |               |      |   Raises Str.|
--------------------------------------------------------------------------
|       Washu Party |  8 |     All |    7x7 Square |   90 |Morph Ability |
--------------------------------------------------------------------------


Where to Find Washu:
       When you go into Mizuki's spaceship, go to the Container area.
Washu will be inside and she will join you.

Analysis:
       * = Washu can teleport so she does not have to walk around
objects like almost everyone else.
       Washu's got the ability to restore HP, do lethal damage,
and increase other characters' Strength all in one person!  Her
stats are average and she's got great range and a good combination
of techniques.  She has an excellent restoration technique for
weakened characters and an excellent final technique to damage
every enemy in a certain range.  Her most important technique,
since her healing abilities are out-performed by Sasami, would
be her Cheer technique which raises one person's attack power.

-----------------
I. Azaka
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |     N/A |      N/A |     N/A |  N/A |        Super Squash |
-------------------------------------------------------------------
|   2 |      52 |       15 |      47 |    1 |     Exploding Light |
-------------------------------------------------------------------
|   3 |      56 |       19 |      51 |    1 |                None |
-------------------------------------------------------------------
|   4 |      60 |       24 |      56 |    1 |          Power Drop |
-------------------------------------------------------------------
|   5 |      82 |       28 |      60 |    1 |                None |
-------------------------------------------------------------------
|   6 |     104 |       34 |      66 |    1 |                None |
-------------------------------------------------------------------
|   7 |     126 |       39 |      71 |    1 |                None |
-------------------------------------------------------------------
|   8 |     148 |       45 |      77 |    1 |                None |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|      Super Squash |  1 |     One |    5x5 Square |   46 |              |
--------------------------------------------------------------------------
|   Exploding Light |  2 |     All |    3x3 Square |   54 |              |
--------------------------------------------------------------------------
|        Power Drop |  4 |     One | Four (linear) |   90 |              |
--------------------------------------------------------------------------

Where to Find Azaka:
       Azaka joins you, sometimes, if you go into the spaceship from the
northern path.  He and Kamidake fly from the ground.

Analysis:
       Azaka can only move one space per turn which alone makes him
a crappy character.  The only advantage he has is the move Power Drop
which can do an enormous amount of damage to one enemy.  His statistics
are average, and even though Power Drop is powerful, it is nothing
compared to everyone else's abilities.

-----------------
J. Kamidake
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |     N/A |      N/A |     N/A |  N/A |           Oshidashi |
-------------------------------------------------------------------
|   2 |      44 |       12 |      41 |    1 |         Random Heal |
-------------------------------------------------------------------
|   3 |      52 |       16 |      45 |    1 |                None |
-------------------------------------------------------------------
|   4 |      64 |       20 |      49 |    1 |        Healing Plus |
-------------------------------------------------------------------
|   5 |      76 |       25 |      54 |    1 |                None |
-------------------------------------------------------------------
|   6 |      98 |       32 |      61 |    1 |                None |
-------------------------------------------------------------------
|   7 |     100 |       40 |      69 |    1 |                None |
-------------------------------------------------------------------
|   8 |     122 |       46 |      75 |    1 |                None |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

Where to Find Kamidake:
       Kamidake joins you, sometimes, if you go into the spaceship from the
northern path.  He and Azaka fly from the ground.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|         Oshidashi |  1 |     One |      Adjacent |   64 |              |
--------------------------------------------------------------------------
|       Random Heal |  2 |     One |    5x5 Square |  N/A |  Restores HP |
--------------------------------------------------------------------------
|      Healing Plus |  4 |     One |    7x7 Square |  N/A |  Restores HP |
--------------------------------------------------------------------------


Analysis:
       Azaka is easily the crappiest character in the game.  His only
attack is only effective against an adjacent enemy and he isn't close
to being the best healer in the game.  Since his only attack sucks,
he can't gain levels easily and he can't move far enough away to escape
all of the enemies that kill him so quickly.

-----------------
K. Yukinojou
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      20 |       08 |      22 |    1 |     Hot Temperature |
-------------------------------------------------------------------
|   2 |      28 |       11 |      25 |    1 |           Boom Boom |
-------------------------------------------------------------------
|   3 |      36 |       15 |      29 |    1 |                None |
-------------------------------------------------------------------
|   4 |      44 |       19 |      33 |    1 |            The End? |
-------------------------------------------------------------------
|   5 |      48 |       23 |      37 |    1 |                None |
-------------------------------------------------------------------
|   6 |      52 |       27 |      41 |    1 |                None |
-------------------------------------------------------------------
|   7 |      56 |       33 |      47 |    1 |                None |
-------------------------------------------------------------------
|   8 |      72 |       40 |      54 |    1 |                None |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

Where to Find Yukinojou:
       Go to Mihoshi's shuttle in the beginning of the game to get
him after a battle.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|   Hot Temperature |  1 |     One |  Four (linear)|   29 |              |
--------------------------------------------------------------------------
|         Boom Boom |  2 |     One |  Four (linear)|   49 |              |
--------------------------------------------------------------------------
|          The End? |  4 |     One |Three (linear) |   97 |              |
--------------------------------------------------------------------------

Analysis:
       Yukinojou can only move one space, but this is made up for
by the excellent range for each of his attacks.  However, this
does not make him a vital character.  The End?  is a powerful attack
and can do a lot of damage early in the game, but that's the best
time to use him if you choose to do so.  His HP value his the
worst in the game so he is killed constantly and he can't
escape because of his horrible movement value.



-----------------
L. Mizuki
-----------------

Moves & Statistics:
-------------------------------------------------------------------
|Level|      HP | Strength | Defense | Move |     Learned Ability |
-------------------------------------------------------------------
|   1 |      84 |       09 |      46 |    4 |               Enmai |
-------------------------------------------------------------------
|   2 |      96 |       12 |      49 |    4 |          Kyokuenmai |
-------------------------------------------------------------------
|   3 |     100 |       16 |      53 |    4 |                None |
-------------------------------------------------------------------
|   4 |     108 |       21 |      58 |    4 |         Kenmaikyaku |
-------------------------------------------------------------------
|   5 |     124 |       26 |      63 |    4 |                None |
-------------------------------------------------------------------
|   6 |     130 |       32 |      69 |    4 |      Renenmaimizuki |
-------------------------------------------------------------------
|   7 |     140 |       38 |      75 |    4 |                None |
-------------------------------------------------------------------
|   8 |     160 |       45 |      82 |    4 |                None |
-------------------------------------------------------------------
Note: The numbers of the increment in statistics per Level Up varies,
     but what I've tried to do is give the reader a general idea
     of the strength each character has at each level.

--------------------------------------------------------------------------
|       Ability Name| Lv | Targets |         Range | Pwr. |        Notes |
--------------------------------------------------------------------------
|             Enmai |  1 |     One |      Adjacent |   70 |              |
--------------------------------------------------------------------------
|        Kyokuenmai |  2 |     One | Three (linear)|   80 |              |
--------------------------------------------------------------------------
|       Kenmaikyaku |  4 |     One |    5x5 Square |   90 |              |
--------------------------------------------------------------------------
|    Renenmaimizuki |  6 |     One |  Two (linear) |  108 |              |
--------------------------------------------------------------------------


Where to Find:
       You have no choice but to let her go with you in pursuit
of Kusumi.

Analysis:
       She has a high HP rating, excellent Defense, and average
Strength.... at Level 8.  Mizuki starts in your party at Level 1
which means she is weak and she can only do one attack.  If you
have the patience and enough stratagetic knowledge to increase
her abilities and for her to receive all of her techniques, she
is an excellent character to have.

~~~~~~~~~~~~~~
V. Walkthrough
~~~~~~~~~~~~~~
A. Chapter 1: Kidnap of Sasami
       The game begins with Sasami announcing that breakfast is
ready.  Ryoko says that she's hungry, so Aeka calls her rude for
saying that first thing in the morning.  Ryoko tells Aeka to
shut up, and Sasami asks them to stop fighting.  Sasami and
Ryo-Ohki go to fetch Washu for breakfast, and Ryoko starts
trouble again by hugging Tenchi.  Aeka gets angry and tells
her to get off, but Ryoko insists she isn't being bothersome.
Then, some monsters appear and it is time to fight them.

------------------------
BATTLE 1: Tenchi's House
------------------------
Enemies: Kusanagi x4
Party: Tenchi, Aeka, Ryoko, Mihoshi
Recommended Party Members: Tenchi, Aeka, Ryoko, Mihoshi
Recommened Level: 1
       This, being the first battle in the game, is quite
simple.  If you choose the most horrible strategy I guarantee
that you will still win this fight.  Take two characters and
group them together for each to attack one of the enemies.
If Mihoshi didn't screw up her attack, this will almost
assure two deaths per round.  If not, it will take a maximum
of about 5 rounds to win this battle.

       After the battle, Ryoko will being hugging Tenchi again,
saying that she was frightened.  Aeka yells at her and tells
her to get off of him, but Ryoko just tells her to leave them
alone.  Afterwards, Mihoshi spots a guest who has been waiting
in Tenchi's house for a while.  She flies over and says that
her name is Mizuki and that the monsters that Tenchi fought
were only a test.  She commands your team to come along, but
they refuse, so she kidnaps Sasami.  She says that she'll
return Princess Sasami if your team manages to even scratch
her in a battle.  Ryoko likes the idea, and thus your second
battle begins.

------------------------
BATTLE 2: Tenchi's House
------------------------
Enemies: Kusanagi x3, Mizuki
Party: Tenchi, Aeka, Ryoko, Mihoshi
Recommended Party Members: Tenchi, Aeka, Ryoko, Mihoshi
Recommended Level: 1 - 2

       This is another simple battle.  All that you have to
do to win is hit Mizuki (so DON'T use Mihoshi) once.  If you
want a little bit of experience points then you can kill the
enemies that accompany Mizuki, but there will plenty of time
to do that later.   Usually, the Kusanagis will get into
a formation and Mizuki will walk right up to your party
without attacking, so you can pick any member to take her
out.

       After the fight, Mizuki will deny ever having made
a promise to return Princess Sasami for hitting her.  She
says that Tenchi will have another chance to get Princess
Sasami back if they go to the other side of a mountain
to her spaceship.  Forewarning your party about monsters
on the way, she teleports away.  They wonder what happened
to Ryo-Ohki so they go and look for her.

---
MAP
---
Places to go: Carrot Field, Mihoshi's Shuttle, River, Hot Springs,
             Funaho, Main Gates

       Although it it up to you to choose a path, the first place this
FAQ is going to take you is the Carrot Fields.  It contains the easiest
enemies and a secret character.

-----------------------
BATTLE 3: Carrot Fields
-----------------------
Enemies: Ninjiin x4
Party: Tenchi, Aeka, Ryoko, Mihoshi
Recommended Party Members: Tenchi, Aeka, Ryoko, Mihoshi
Recommended Level: 1 - 2

       The enemies here are very easy to defeat.  They only have 18
HP each, so Level 2 characters can kill them in one hit and Level 1
characters can usually kill them in two hits.  They move frequently,
however, so you have to make sure that you can protect your weakest
characters.  To do so, block the two rows with your two strongest
characters.  Then, these will be the only two attacked unless someone
is right behind that character.  If Aeka is on Level 2, use her to heal
those who have been injured greatly.
       Another strategy, probably a better one because damage is more
equally distributed, is to have all of your characters group together.
That way, the damage is spread amongst them and you can take all of the
Ninjiin's out on the second round.

       After the battle, the party will comfort Ryo-Ohki who will tell
them that Sasami has been kidnapped.  Tenchi invites Ryo-Ohki to go
along with them to save Sasami as well and she gladly accepts.  The
next destination is Mihoshi's Shuttle.
       When you arrive at the shuttle, Mihoshi will tell Tenchi that
she is going to the ship to get her gun and she asks him to wait
outside a bit.  Tenchi agrees but asks her to hurry up.  Mihoshi goes
into the ship and tells Yukinojou that princess Sasami has been
kidnapped.  Mihoshi can't find her gun, and just as Tenchi is
becoming impatient, Mihoshi leaves the shuttle only to be attacked
by monsters.


---------------------------
BATTLE 4: Mihoshi's Shuttle
---------------------------
Enemies: Doryu x2, Kusanagi x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki
Recommended Party Members: Tenchi, Aeka, Ryoko, Ryo-Ohki
Recommended Level: 1 - 3

       The Kusanagis are still easy to defeat so they shouldn't
be a problem, but the two Doryus will be a little more difficult
to defeat.  They have twice as much HP as any enemy you've fought
(with the exception of Mizuki..) before and they have a high
Defense rating compared to all the other enemies.  They can only
move one space at a time though, which will give you the chance
to ambush them as they creep up to your party.
       Usually, the Kusanagis will approach your party.  If you
stay where you are, collecting Kiai, one will finally reach
your first party member and attach him/her.  When this happens,
pair two people up and have them fight two per Kusanagi and
you should be able to take them down in one round.  Once they
are out of the way, have Aeka heal your injured party members
and then collect Kiai as you creep toward the Doryus.  When
they move until one space from your party, that's when you ambush
them.  Concentrate your entire force on just one of them and
they will go down.

       After the fight, Mihoshi will cry about how frightened she was
and Ryoko will make fun of her for doing so.  Then, you will be back
on the map.  The next destination is the Hot Springs.    When they
approach the hot springs, Katsuhito will be under attack by the
enemies.  Tenchi and the others run to save him.

---------------------
BATTLE 5: Hot Springs
---------------------
Enemies: Suiko x2, Kusanagi x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki
Recommended Party Members: Tenchi, Aeka, Ryoko, Ryo-Ohki
Recommended Level: 2 - 3

       Until you make your move, the enemies will usually
remain stationed at their starting positions, so you'll have to
make your moves fast.  Use Ryoko to fly over the water and kill
the Kusanagis will Tenchi, Aeka, and Ryo-Ohki run down one
side.  If Ryoko is hit by a Suiko, it won't matter, because
Aeka can heal her afterwards.  Then, when your party is just
about in the middle, have them attack anything they can
simply to eliminate the enemies.  Usually, Ryo-Ohki is weak
at this point so it would be wise to use her on the other Kusanagi
or any other ones that might appear at this point.  Aeka and
Tenchi can attack one Suiko with Oshioki and Kiaten Giri to
knock them out and the other one can be defeated with a combination
of the rest of your party members.

       After the battle, Katsuhito will wonder what is happening
and ask Tenchi.  Tenchi will tell him the story, and Katsuhito
will use that as an explanation of his strange feelings.  He will
join you afterwards.  Now that you are on the map again, return
to Mihoshi's shuttle.  Upon arrival, Mihoshi will go to her ship
to get Yukinojou, but will be attacked by enemies.

---------------------------
BATTLE 4: Mihoshi's Shuttle
---------------------------
Enemies: Doryu x2, Kusanagi x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito
Recommended Party Members: Tenchi, Aeka, Ryoko, Katsuhito
Recommended Level: 2 - 3

       You can use a different strategy this time since Tenchi,
Aeka, and Ryoko are all at higher levels.  You can run right up
through the enemies and kill them all by charging them since
none of your characters are weak enough to be killed before they
can be healed by Aeka.

       After the battle, Yukinojou is welcomed into the group
by Tenchi and it is back to the map.  Since all of the secret
characters have been recruited, you can go around gaining levels.
I suggest that all of your party members be increased to around
levels 4 or 5 before continuing, and the easiest place to do
this is to go back and forth between the Carrot Fields and
Mihoshi's shuttle.  Once you have obtained a few useful
techniques and your whole party is on about Level 4 or 5, then
go to the River.

---------------
BATTLE 6: River
---------------
Enemies: Doryu x2, Hein x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou
Recommended Party Members: Tenchi, Aeka, Ryoko, Ryo-Ohki
Recommended Level: 4 - 5

       At at least Level 4, the enemies here will not be a problem.
For the first round, end everybody's turn.  The two Heins will
approach your party and before attacking they will stop right
in front of you.  Take them both out with all of your characters
combined using the strongest attacks which are now available
because of the Kiai that was built up from the first round.
Then, have your party take out the two Doryus.  If more Heins
appear, take them out: they will not be as much of a threat
if only one of them is there rather than two of them.

       After the battle, the party continues to Funaho.  Upon
arrival enemies will sprout from the ground and it is again
time to fight them.

----------------
BATTLE 7: Funaho
----------------
Enemies: Suiko x4
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou
Recommended Party Members:  Anyone not on Level 5.
Recommended Level: 4 - 5

       This is a very simple battle.   The enemies cannot move,
so stay a couple of turns in the starting positions to build up
Kiai.  Then, morph all of your characters who can morph and
attack one Suiko at a time.  If you don't do this quickly
enough, Rekkas will appear but they are easily defeated
in one or two hits.

       After this battle, Tenchi will make sure that everyone
in the party is okay and then they will continue on to the
Main Gates of the spaceship.  Mizuki will be waiting there,
and unfortunately she will make you fight more monsters
because she wasn't quite expecting you.

--------------------
BATTLE 8: Main Gates
--------------------
Enemies: Rekka x3, Kisaragi
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou
Recommended Party Members:  Aeka, Ryoko, Ryo-Ohki, Mihoshi
Recommended Level: 4 - 5

       This is actually a challenging battle.  First, move all of
your characters to the top left.  The enemies are right there,
so if you can attack in the midst of your movement with your
characters than do so.  Ryoko, Ryo-Ohki, and Mihoshi all have
decent movement and range, and Aeka can heal which will be
necessary in this battle.  Kisaragi is the only threat to your
party so be sure to heal quickly when he attacks.  First, concentrate
all of your power on the three Rekkas because although Kisaragi is
the biggest threat, the combination of the three Rekkas are more
of a threat.  After those three are dead, kill Kisaragi and any
more Rekkas that appear during the battle.

       After the battle, Azaka and Kamidake will fly from the
ground and ask to join with princess Aeka.  Aeka, after being
yelled at by Ryoko, leads everyone into the ship.  Once everyone
enters, Mihoshi will hug Tenchi because she is scared of the
ship.  Aeka will scold her, but then Ryoko will do it too.  Ryoko
thinks there is nothing wrong with it, but of course Aeka does.
Ryoko tells her that being angry all the time isn't good, and
Aeka blamse it on Ryoko.  Tenchi asks Ryoko to get off of him.
Then, monsters appear and Ryoko warns Aeka that she had better
not be spare baggage.  Then, the battle begins.

-----------------------
BATTLE 8: Ship Entrance
-----------------------
Enemies: Kagami x2, Mizukami x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake,
Recommended Party Members:  Aeka, Katsuhito, Ryo-Ohki, Ryoko
Recommended Level: 5

       This is an easy battle.  Group all of your party members
together so that Aeka can heal them easily if they are hurt.
Use strong attacks to take down the weaker enemies first, and
then concentrate on the stronger Mizukamis.  If you attack
forcefully against one enemy at a time this battle should be
a breeze.

---
MAP
---
Places to go: Block A, Block B, Container, Factory, Prison, Main
             Gates, Back Gates, Control Room

       The first place of business is the Container, so
go there.  When you get there, Tenchi will wonder where
he is.  Ryoko assumes it is a storage area, but then
all of a sudden something flies by quickly.  Then, Washu
appears with her fans and shocks everyone.  She says
that she is there to investigate strange energy readings,
and Tenchi explains what happened to Sasami.  Then, Washu
gets a feeling that the person behind all of this is Kusumi,
one of her former rivals from the Milky Way Science Academy.
Then, monsters appear to break up the conversation.

-------------------
BATTLE 9: Container
-------------------
Enemies: Houdain, Benisasori
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu
Recommended Party Members:  Anyone
Recommended Level: 5

       Since the Benisasoris will try and run away from you,
attack the Houdains with whichever characters you have chosen.  You
should be able to take them all out without too much of an effort
and you then can focus your efforts on the Benisasoris that ran
to the other side of the screen.  It is difficult to take them
out, but they won't cause much damage so you can have fun hitting
them for a while with strong attacks.

       After the battle, Washu will join you to help find Sasami
(she already helped in the last battle, but this time she actually
says she'll help you find Sasami meaning she has joined permanently).
From here, go to Block A.

------------------
BATTLE 10: Block A
------------------
Enemies: Tatsujin x2, Burikin x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu
Recommended Party Members:  Tenchi, Aeka, Ryoko, Katsuhito
Recommended Level: 5

       Your characters being the battle face to face with the enemy.
Use this to your advantage and attack with your strongest attacks.
If your characters are strong enough, they should be able to kill
the two Tatsujins in one hit, but the Burikins will be something
to worry about.
       A more defensive strategy to this battle would be to move all of
your character upwards towards where the Tatsujins start.  The way Aeka
will be able to reach everyone to heal them and the rest of the characters
can fight.  If you need to fight defensively in this battle, conentrate
all of your fighting on one enemy until it is defeated and then
continue the same method, healing those who are injured.

       Now it is time to head to the prison.  Sasami is tied up there,
and the party sees her once they enter.  Sasami yells at them to
help her, and Tenchi reassures her that they'll save her from
the enemies that have just appeared.

-----------------
BATTLE 11: Prison
-----------------
Enemies: Benisasora x2, Buriking x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu
Recommended Party Members:  Tenchi, Aeka, Ryoko, Katsuhito
Recommended Level: 5

       The Benisasoras are right in front of your party when you
begin this battle, and the harder enemies, the Burikings, are further
away.  Use this to your advantage, taking out the weaker Benisasoras
first.  Have Tenchi hit both of them the first round with Kaiten Giri
and have everyone else use their strongest attacks as well.  The
Benisasoras will fall, giving you a few rounds to save up Kiai
and heal any injured members since the two Burikings will not approach
you for a round or two.  Occasionally, Benisasoras will appear and
you will have to drop them quickly, but they shouldn't be much of a
threat.  Use Katsuhitos morphed abilities to take away enough damage
to defeat those enemies in one hit and have everyone else attack
the Burikings once they get close enough to your party and you
should win easily.

       The party's victory will win them back Princess Sasami who
is forunately unharmed.  Aeka swears that she'll get revenge
on Mizuki for kidnapping Sasami like that, and Ryoko agrees
to this.  Tenchi goes too, wondering why Mizuki wanted to know
their strengths.  Head back to Block A.  Tenchi will be spotted
just when the group things they aren't seen and then it is
time to fight again.

------------------
BATTLE 10: Block A
------------------
Enemies: Tatsujin x2, Burikin x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Tenchi, Aeka, Sasami, Ryoko
Recommended Level: 5

       Your party is far away from the enemies so you shouldn't
have to worry about them for a round.  Have your party remain
in their starting positions, building up Kiai, and after the
two Tatsujins approach attack them and kill them immediately.
Then, when the two Burikins approach as well, kill them quickly
as well as any other surfacing Tatsujins.  Most of the strongest
attacks for each character (except Sasami) will kill the enemies.

       After the battle, go to the Main Gates.  If you make your
way to the Back Gates instead, here's a strategy for the battle:

---------------------
BATTLE 12: Back Gates
---------------------
Enemies: Mizukami x2, Burai x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Tenchi, Sasami, Ryo-Ohki, Mihoshi
Recommended Level: 5

       Tenchi will have the highest defense in this battle, so you
can send him out and have him to Kaiten Giri to the two Burais right
in the front.  Then, use the characters in the back to use their
long-range attacks and take them out.  The two Mizukamis will approach
your party but concentrated attacks on one at a time will easily
defeat them as well.

       Now go to Block B.

------------------
BATTLE 13: Block B
------------------
Enemies: Tatsujin x2, Burikin x2
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Tenchi, Ryoko, Katsuhito, Aeka
Recommended Level: 5

       Have all of your characters perform their strongest attacks
on the enemy that is in front of them and the two Tatsujins will fall
quickly.  Then, have the two party members who killed the two Tatsujins
aid the party members who are attacking the Burikins and those two
should also fall quickly.

       From Block B, go to the Factory.  A machine will be making
Burikins and it is up to Tenchi's party to take them all out.  Do so!

------------------
BATTLE 14: Factory
------------------
Enemies: Burikin x4
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Tenchi, Katsuhito, Sasami, Mihoshi
Recommended Level: 5

       For the first two rounds, build up Kiai and morph with Katsuhito
after using his Kaijin technique.  Then, after the second round, the
enemy will be right next to you.  Use your strongest attacks on one
enemy at a time and defeat them.  It should not be too hard of a battle
since the enemies will fall with about 2 attacks each.

       Once the enemies in the factory are defeated, the machine
will stop and the party will exit.  If your party is at at least
Level 6, continue.  Otherwise, stay behind and gain a few levels
first.

       When you get to the Control Room right after the Factory,
Mizuki will be there waiting for you.  She will act as if she
has done nothing wrong, even being surprised at the anger exerted
by Aeka and Ryoko.  She agrees to tell the party her motives after
her one request is fulfilled:  She wants a duel with Ryoko.  Of course,
Ryoko agrees to it and the battle gets underway.

-----------------------
BATTLE 15: Control Room
-----------------------
Enemies: Mizuki
Party: Tenchi, Aeka, Ryoko, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Ryoko
Recommended Level: 6

       For the first round, stay where you are.  Mizuki will approach
you.  On the second round, have Ryoko use Light Slay on Mizuki which
will nearly defeat her.  Mizuki will attack Ryoko, taking only a
small amount of life away, but then have Ryoko use Light Slay again
and the battle is over.

       After the battle, Mizuki will run away after being chased by
Ryoko.  Tenchi will chase Ryoko.  Mizuki will be found lying
unconscious, and her master, a blue haired girl name Kusumi, will
fly in and greet everyone.  Washu flies in and is reunited with
an old rival whom she does not want to meet.  Washu calls her weird
and Kusumi becomes angry.  Kusumi explains that she had to beat up
Mizuki because she failed in her mission to defeat Ryoko.  Kusumi
hits Ryoko and takes her hostage, saying that she is exchanging
Mizuki for Ryoko.  Kusumi then thinks Washu is picking a fight
with her, and Washu leaves it to Tenchi to fight Kusumis powerful
machine.

---------------
Battle 16: Ship
---------------
Enemies: Ude x2, Amashiro
Party: Tenchi, Aeka, Mihoshi, Ryo-Ohki, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami
Recommended Party Members:  Tenchi, Washu, Katsuhito, Sasami
Recommended Level: 6

       For the first few rounds, stand there for a while collecting
Kiai.  Then, morph everybody except for Washu.  Have Washu use
Cheer on everybody to raise their attack power and then have them run
towards Amashiro in a straight line right in front of it so they
aren't hurt by the two Udes.  Have Tenchi use his strongest
available morphed attack as well as Katsuhito and Sasami while
Washu sits in the back of the line using the Medicine technique
to heal everyone.  This strategy will win the battle in no time
at all as long as all of your characters are healed properly.

       After the battle, Kusumi will fly away swearing revenge
on Washu.  Then, Mizuki will spring up, suggesting that they
follow Kusumi.  She wants to join Tenchi because Kusumi called
her a failure and she wants to beat Kusumi up so she'll feel
better.  She says that Kusumi is on the moon after Aeka warns
her that she had better not be planning something again, and
Mihoshi recalls Yukinojou sensing something strange from
the moon recently.  Tenchi chooses to believe Mizuki and
to follow Kusumi to the moon.  In the area outside of the shuttle,
Washu turns Ryo-Ohki into a spaceship and the party flies to the
moon.

B. Persuit of Kusumi
--------------------
Battle 17: Ryo-Oh-Ki
--------------------
Enemies: Shinasasori, Benisasori x3
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Tenchi, Katsuhito, Sasami, Mihoshi
Recommended Level: 6

       The enemies will be on the other side of the screen, giving
you a chance to build up Kiai for the first round.  After they
approach you, use your strongest attacks and try to take out whichever
enemies you can at first (probably the Benisasoris).  Then, concentrate
all of your power on the Shinasasori and heal all of your party members
who were injured with Sasami's healing abilities.  After the battle,
you will control the remaining party members who were not put into
one group.


--------------------
Battle 18: Ryo-Oh-Ki
--------------------
Enemies: Houdain x3, Hougan
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Aeka, Washu, Yukinojou, Mizuki
Recommended Level: 6

       Move your first character back next to the rest of your characters
and wait for the enemies to approach.  Hougan will usually be the first
to arrive at your party and to attack.  Concentrate all of your attacks
on this enemy to take him down that round.  Then, work on the other Houdains
and take them out as well, healing those who suffered injury.  This should
win you the battle easily.

--------------------
Battle 19: Ryo-Oh-Ki
--------------------
Enemies: Kotetsujin, Tatsujin x3
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Tenchi, Katsuhito, Sasami, Mihoshi
Recommended Level: 6

       Take out the three Tatsujins as they approach your party
and heal anyone who was injured during the process.  Then, as the
slow Kotetsujin approaches take him out with long range attacks
and any other Tatsujins that appear.  This should be an easy
battle since these enemies have very low Strength.

--------------------
Battle 20: Ryo-Oh-Ki
--------------------
Enemies: Burai, Shiden x3
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Aeka, Washu, Yukinojou, Mizuki
Recommended Level: 6

       The strongest attacks for your party members should be
enough at this point to take out the Burais.  Use this to your
advantage and have Mizuki score a couple of kills to get her
up to the same level as the rest of your party members.  Shiden
is not too much of a threat and can be defeated in one round
with a few attacks from all of your party members.

--------------------
Battle 21: Ryo-Oh-Ki
--------------------
Enemies: Maimu x3, Marin
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Tenchi, Katsuhito, Sasami, Mihoshi
Recommended Level: 6

       The strongest attacks for your party members should be
enough at this point to take out the Burais.  Use this to your
advantage and have Mizuki score a couple of kills to get her
up to the same level as the rest of your party members.  Shiden
is not too much of a threat and can be defeated in one round
with a few attacks from all of your party members.

--------------------
Battle 22: Ryo-Oh-Ki
--------------------
Enemies: Kisaragi x3, Tagami
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Aeka, Washu, Yukinojou, Mizuki
Recommended Level: 6

       This will be a fun battle.  The Kisaragis will not be much
of a threat anymore so you can kill them in the first two rounds
once they approach your party, and then once Tagami approaches
you can take him out with your strongest attacks at once.  Again,
try to get Mizuki to kill more enemies so she will advance
in levels, but don't go out of your way to do it.
       After the battle, the party will have finally arrived
at the moon.  Ryo-Ohki will be turning into a crystal and
Mihoshi tells everyone that she is tired.  Mizuki will
lead Tenchi outside, and she will remind him that the area
on the moon is protected so that you won't die from being
in space.  Then, more monsters will appear and you will have
to fight them.

---------------
Battle 23: Moon
---------------
Enemies:  Maimu x2, Marin x2
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou,
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Sasami, Washu, Mizuki, Katsuhito
Recommended Level: 6 - 7

       If you have been selecting the recommended enemies, then
choose them in that order for this battle.  The last two chosen
characters will start right next to the two Marins who are more
difficult than the two Maimus.  Mizuki and Katsuhito are
capable ot taking out the two Marins in two rounds, so have them
do so by pairing each one of the two up with an enemy.  Sasami
and Washu should team up against one Maimu and take it down
in each round.  Then, after two rounds, the battle should be over.

---
MAP
---
Places to go: Private Room, Dining Room, Laboratory
       Now that you have control of the Map, gain levels until every
party members you have is at Level 8.  You don't have to do this with
Kamidake and Azaka because I recommend either never getting them
to begin with or just never using them if you have to get them.  First,
go to the Private Room where some monsters will appear.

-----------------------
Battle 24: Private Room
-----------------------
Enemies:  Genbu x2, Gansekiou x2
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Anyone
Recommended Level: 6 - 7

       First, take out the two Gensekious that appear.  Make
sure not to move in front of the Genbus because they cannot
move and will not be able to attack you if you avoid them.  Use
your strongest attacks against them and they should fall in one
or two rounds.  Use one of your healing techniques to heal anyone
who is hurt.  Then, save up Kiai and morph anyone who can morph
and have everyone attack the first Genbu closest to your party.
By this time, more Gansekious will have emerged and you should
take them out while they are behind the wall of rocks and cannot
attack your party.  Once they are defeated, concentrate on
defeating the second Genbu.

----------------------
Battle 25: Dining Room
----------------------
Enemies:  Genbu x4
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Tenchi, Mizuki, Mihoshi, Sasami
Recommended Level: 6 - 7

       The greatest part about this battle is that the Genbus
can't even attack you if you aren't in their way.  All of the
recommended party members have good range in their attacks and
can take out all of the Genbus without being touched.  Have
Tenchi stand diagonally adjacent next to one of them and use
Kaiten Giri, have Mizuki use Kenmaikyaku, have Mihoshi use
B Blaster, and have Sasami heal the later injured members.  This
will take out the first two in no time at all.  Unfortunately,
the story is not the same for the second pair of Genbus, so you
will have to attack them quickly and with strong attacks.  Morph
everyone except for Mizuki and have everyone bombard the two
Genbus with attacks.  Once they are dead, retreat to your starting
place and wait for the Gansekious to surface and approach the
bricks between you and them.  Once they do, use Tenchi to lure on
of them towards you and kill it with your party members once it gets
close enough.  Heal if anyone is hurt and then repeat this process
until every enemy is dead.  If they don't take the bait then run down
in a line with Sasami in the back healing people and Tench in the front
taking most of the hits and dealing most of the damage.  In the end,
you should win the battle without losing any party members.

       Upon arrival to the laboratory, Kusumi will be surprised that
you have arrived so quickly.  Tenchi demands the return of Ryoko,
but Kusumi agrees, but only if they defeat her first.  Therefore,
it is time yet again to fight Kusumi.

C. Final Battle
---------------------
Battle 26: Laboratory
---------------------
Enemies:  Amashiro, Hidarite, Migite
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       This battle is surprisingly simple.  For the first few rounds,
form your party into a line.  Put Katsuhito in front, followed
by Mizuki, then Washu, and finally, Sasami.  Morph the three
of your characters that can morph.  Have Sasami use Sammy Blast which
does something (I haven't the slightest clue what but it really
helped in this battle) and have Washu use Super Prayer on everyone.
Then, form yourselves back in a line (you will have to move next
to Mizuki to use Sammy Blast on everyone) and revert Washu and Sasami.
Then, approach Amashiro in a straight line (to avoid Hidarite and
Migite) two steps at a time.  Once Katsuhito is close enough, you
can use Tengekikenkyaku and have Mizuki use Kenenmaikyaku.  This
should be enough to defeat Amashiro again and if it isn't, use
Medicine or Blessing with Washu and Sasami to heal those who have been
injured.  During the next round, use the same attacks again and
Kusumi will defintely be defeated.

       Before flying away, Kusumi promises to return Ryoko, but says
that this battle has just begun.  Tenchi runs up the stairs to Ryoko
who is lying on the ground.  Ryoko gets up and challenges Tenchi.
Washu is sure that this Ryoko is a fake, a clone made by Kusumi.
Mihoshi doesn't understand even when Washu specifically says a
FAKE Ryoko, so they just tell her nevermind.  Kusumi reveals that
the real Ryoko is one of the ones that they are going to have
to fight and she is being manipulated by Kusumi.

---------------------
Battle 27: Laboratory
---------------------
Enemies:  Ryoko, Ryoko x3
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       Be sure not to attack the real Ryoko.  It's simple to
tell which one is the real one.  The real Ryoko is wearing
pink clothing as opposed to the other three clones who are
wearing orange clothing.  Second of all, the real Ryoko only
has 20 HP and low Strength and Defense ratings.  For the first
round, do nothing and wait for the Ryokos to attack.  Usually
they gang up on the first member of the party, so heal that
person with Sasami's Blessing technique and attack all
of the fake Ryoko clones.  After the three clones have
been defeated by using the strongest attacks to defeat them, the
real Ryoko will be lying on the ground.  Washu will kick her
after earlier attempts to wake her up don't work, and then
Ryoko will get up.  Kusumi appears and says Washu ruined her plans
to analyze Ryoko and to reclone Mizuki.  Kusumi and Washu then
argue about who got into eachother's way, and then it is time
to fight some more monsters created by Kusumi.

---------------------
Battle 28: Laboratory
---------------------
Enemies:  GinRyu x2, Tagami x2
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki, Ryoko
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       Try not to attack for the first round.  Instead, move every
character back about two spaces to gain some Kiai for the enemies
that are coming.  Once the enemies approach, try concentrating
all of your attacks on just one of them to defeat them one at a
time until they are all defeated, healing those who need it.  The
enemies will all fall.

       After the battle, the floor will change colors and Orange
Ryo-Ohkis will fall from the ceiling.  Washu notices that all of
them are clones because the real one is with Sasami.  Tenchi and
Sasami feel bad about fighting Ryo-Ohkis, and Ryoko wonders why
Tenchi had no problem fighting clones of Ryoko.  Tenchi compares
Ryoko to Ryo-Ohki and Ryoko gets angry at him.

---------------------
Battle 29: Laboratory
---------------------
Enemies:  Ryo-Ohki x4
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki, Ryoko
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       For the first two rounds, have Sasami and Washu use Cheer
and Sasami Shield on both Katsuhito and Mizuki.  Have Katsuhito
attack on the second round with his most powerful attack and
have Mizuki do the same.  This usually instantly defeats two
of the Ryo-Ohki clones.  Have Sasami heal whoever is injured in
the first two rounds of the clones' attacks and have Washu
cheer whoever she didn't get to in the first round.  Make Mizuki
and Katsuhito attack the other two remaining clones and have
Sasami continue to heal until all of the clones are defeated.
If Washu has used Cheer on all Mizuki and Katsuhito and the
effects have not worn off, have her attack with Mecha Punch
to help Mizuki or Katsuhito.  Otherwise, have her heal as
well.

       More enemies will surface after this battle immediately
after Tenchi complains about there being too many of them.
He pleads with them to leave him alone but it is to no avail
and the enemies attack again.

---------------------
Battle 30: Laboratory
---------------------
Enemies:  GinRyu x2, KinRyu x2
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki, Ryoko
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       The enemy starts right next to you in this fight so
you will have to act quickly.  Have Sasami use Sasami Shield
on herself so she doesn't die quickly.  Then, have Washu use
Cheer on Mizuki.  Have Mizuki do nothing, and make Katsuhito
use Kaijin.  On the second round, have Sasami bless whoever
took the majority of the damage, have Washu cheer Katsuhito,
have Mizuki use her strongest attack and have Katsuhito
do the same.  This should eliminate two of the enemies.
After this round, have Sasami heal again and have Washu and
Katsuhito attack one enemy and have Mizuki attack the other.
If this doesn't kill the enemies, they will die the next round
with the same strategy.  If any extra enemies appear, wait for
them to approach you, building up Kiai and healing injured
members, and then attack them when they get close.  If too
many of them approach, have Sasami use Tsunami Bless on
everyone and have Washu Cheer herself so she can use Mecha
Punch in battle against any enemies.  This should win
the battle.

       It is quiet after this battle.  Washu wants to end it
now and Mihoshi wants to eat some food.  Then, Mizuki appears
in a huge machine to fight.

---------------------
Battle 31: Laboratory
---------------------
Enemies:  Amashiro x2, Houdon
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki, Ryoko
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       Amashiro can attack anything five spaces in front of it
and the two Houdons on the sides can attack things only directly
in front of them in a line.  Therefore, approach the Amashiros
with plenty of Kiai and have Washu Cheer everybody and have
Sasami use Sasami Shield on everybody.  Then, have everyone
approach the Amashiro.  Amashiro will attack EVERYONE in the
radius of a 5x5 Square right in front of it so be prepared
to heal if it gets out of hand.  Usually the most damage
done to any person is about 40 HP per turn.
       If you would like to conserve Kiai, you could use a
different strategy.  Have Mizuki go in by herself, use up
all of her kiai fighting after being cheered and given a shield,
and when her HPs get low, have her retreat to be healed, given
a shield, and cheered again.  Then, have her move back in quickly
and attack to defeat Amashiro.  This is a better method since it
assures a quick defeat without endangering your other characters, but
it is a slower defeat since three of your characters do nothing
while Mizuki does all of the fighting.

       After the battle, Kusumi will be very angry at Washu for
defeating her Amashiro.  Then, Kusumi transforms and releases
the Golden Mizukis on Tenchi's party.  Time to battle them.

---------------------
Battle 32: Laboratory
---------------------
Enemies:  Golden Mizuki x3, Kusumi
Party: Tenchi, Aeka, Mihoshi, Katsuhito, Yukinojou, Ryo-Ohki
        Azaka, Kamidake, Washu, Sasami, Mizuki, Ryoko
Recommended Party Members:  Katsuhito, Mizuki, Washu, Sasami
Recommended Level: 8

       Have everyone do absolutely nothing until they can morph
in this battle.  If someone is hurt too much, heal them with
Washu's medicine attack, but normally on Level 8 that won't
happen.  Then, once everyone is morphed, knock out each of
the Golden Mizukis one at a time with strong attacks using
Mizuki and Katsuhito.  Have Sasami and Washu use Sammy
Blast and Super Prayer and the Golden Mizukis won't stand a
chance.  Once the three of them are defeated, revert everyone
and stay until they are all healed and have full Kiai.  Then,
use Super Prayer and Sammy Blast on everyone and move as
quickly to Kusumi as possible.  Revert Sasami so she can
heal those who need to be healed as she follows Mizuki, Katsuhito,
and Washu towards Mizuki.  Attack at full power which
will take her down in about two rounds.  If any party members
are injured, use healing techniques on them from either
Washu or Sasami and after a couple rounds Kusumi will be
defeated!  Congratulations, you've beaten the game!

-------------------------------------------------------
**CAUTION** Spoiler Ahead! Game Ending Ahead! **CAUTION
-------------------------------------------------------
       After Mizuki has been defeated yet again, she is
finally done terrorizing Tenchi and his party.  Washu
makes sure of it and threatens to seal her up if she
doesn't.  Mizuki steps in then, however, and punches
her a couple of times for calling her a failure before.
Mizuki begs for forgiveness, but it no use.  Then,
everyone goes home leaving Mizuki and Kusumi to fight
eachother.  Then, you will see the credits rolling and
everyone flying home on Ryo-Ohki.
       After the credits are done rolling, Tenchi will
tell Katsuhito that Kusumi and Mizuki returned to their
home planet.  Then Katsuhito will beat up Tenchi because
his training has been going poorly and Katsuhito tells
him that he had better be prepared to train that night
regardless of any work that he has to do.
That's the end! Congratulations!
-------------------------------------------------------

~~~~~~~~~~~~~~~~
VI. Enemies List
~~~~~~~~~~~~~~~~
------------------------------------------------------------------
|Enemy Name | HP | Strength | Defense | Movement |          Notes |
------------------------------------------------------------------
|  Kusanagi | 20 |       06 |      09 |        2 |         Flying |
------------------------------------------------------------------
|   Nanjiin | 18 |       06 |      10 |        2 |                |
------------------------------------------------------------------
|     Doryu | 54 |       06 |      14 |        1 |                |
------------------------------------------------------------------
|     Suiko | 48 |       08 |      10 |        0 |                |
------------------------------------------------------------------
|      Hein | 40 |       08 |      14 |        3 |         Flying |
------------------------------------------------------------------
|     Rekka | 60 |       09 |      19 |        3 |         Flying |
-------------------------------------------------------------------
|  Kisaragi |140 |       14 |      29 |        3 |         Flying |
------------------------------------------------------------------
|    Kagami | 52 |       08 |      13 |        3 |                |
------------------------------------------------------------------
|  Mizukami | 78 |       15 |      26 |        3 |                |
------------------------------------------------------------------
|   Houdain | 64 |       08 |      72 |        2 |                |
------------------------------------------------------------------
| Benisasori| 14 |       08 |      84 |        3 |                |
------------------------------------------------------------------
|  Tatsujin | 40 |       10 |      22 |        3 |      Teleports |
------------------------------------------------------------------
|   Burikin | 72 |       16 |      28 |        3 |                |
------------------------------------------------------------------
|  Buriking |120 |       24 |      36 |        3 |                |
------------------------------------------------------------------
|     Burai | 60 |       09 |      18 |        2 |                |
------------------------------------------------------------------
|    Mizuki | 84 |       09 |      44 |        4 |                |
------------------------------------------------------------------
|       Ude |160 |       41 |      66 |        0 |                |
------------------------------------------------------------------
|  Amashiro |240 |       54 |      72 |        0 |                |
------------------------------------------------------------------
|Shinasasori| 32 |       10 |      92 |        3 |                |
------------------------------------------------------------------
|    Hougan |130 |       13 |      36 |        4 |                |
------------------------------------------------------------------
|Kotetsujin |120 |       12 |      43 |        2 |                |
------------------------------------------------------------------
|    Shiden |104 |       13 |      34 |        3 |                |
------------------------------------------------------------------
|     Maimu | 68 |       11 |      27 |        2 |                |
------------------------------------------------------------------
|     Marin |120 |       18 |      30 |        3 |                |
------------------------------------------------------------------
|    Tagami |172 |       24 |      48 |        3 |                |
------------------------------------------------------------------
| Gansekiou |120 |       32 |      42 |        1 |                |
------------------------------------------------------------------
|     Genbu | 80 |       26 |      34 |        0 |                |
------------------------------------------------------------------
|  Hidarite |180 |       58 |      62 |        0 |                |
------------------------------------------------------------------
|    Migite |180 |       58 |      68 |        0 |                |
------------------------------------------------------------------
|     Ryoko | 20 |       09 |      32 |        3 |         Flying |
------------------------------------------------------------------
|     Ryoko |140 |       36 |      60 |        3 |         Flying |
------------------------------------------------------------------
|    GinRyu |140 |       28 |      42 |        3 |                |
------------------------------------------------------------------
|  Ryo-Ohki |120 |       34 |      46 |        4 |                |
------------------------------------------------------------------
|    KinRyu |200 |       38 |      52 |        3 |                |
------------------------------------------------------------------
|    Houdon |220 |       52 |      78 |        0 |                |
------------------------------------------------------------------
|    KinRyu |200 |       38 |      52 |        3 |                |
------------------------------------------------------------------
|  Amashiro |250 |       66 |      84 |        0 |      Different |
|           |    |          |         |          |     than first |
|           |    |          |         |          |      Amashiro. |
------------------------------------------------------------------
| G. Mizuki |220 |       44 |      72 |        4 |                |
------------------------------------------------------------------
|    Kusumi |250 |       66 |      94 |        0 |                |
------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~
VII. Save State Hacking
~~~~~~~~~~~~~~~~~~~~~~~
       These offsets are specifically for the emulator ZSNES and may
not work on other emulators.
-----------------------------------------------------------------------
A. Position One
       10C21 - Character Modifier
                       - If you modify only this, your character's moves
                         will not change according to the new person they
                         have become.
       10C22 - Vertical Coordinates
                       - The maximum value for this is 05.  If you put
                         anything higher your character will leave the
                         screen.
       10C23 - Horizontal Coordinates
                       - The maximum value of this is 14.  If you put
                         anything higher than this your character will
                         leave the screen.
       10C29 - Character Movement
                       - The maximum is FF which will allow your character
                         access to every area of the screen.
       10C2C - First Attack Modifier
       10C2D - First Attack Range Modifier
       10C2E - First Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C2F - First Move Needed Kiai
       10C30 - Second Attack Modifier
       10C31 - Second Attack Range Modifier
       10C32 - Second Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C33 - Second Move Needed Kiai
       10C34 - Third Attack Modifier
       10C35 - Third Attack Range Modifier
       10C36 - Third Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C37 - Third Move Needed Kiai
       10C38 - Fourth Attack Modifier
       10C39 - Fourth Attack Range Modifier
       10C3A - Fourth Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C3B - Fourth Move Needed Kiai
       10C3C - First Morph Attack Modifier
       10C3D - First Morph Attack Range Modifier
       10C3E - First Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C3F - First Morph Move Needed Kiai
       10C40 - Second Morph Attack Modifier
       10C41 - Second Morph Attack Range Modifier
       10C42 - Second Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C43 - Second Morph Move Needed Kiai
       10C44 - Third Morph Attack Modifier
       10C45 - Third Morph Attack Range Modifier
       10C46 - Third Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C47 - Third Morph Move Needed Kiai
       10C48 - Fourth Morph Attack Modifier
       10C49 - Fourth Morph Attack Range Modifier
       10C4A - Fourth Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C4B - Fourth Morph Move Needed Kiai
       10C50 - Kills for Level Up
                       - Set this to 01 to make your next kill a level
                         up.  At level 8, set if to FF so that your
                         character will never level up again and cause
                         the game to crash.
       10C53 - Current HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10C54 - Maximum HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10C55 - Kiai
                       - Anything over FD will loop the Kiai back to either
                         00 or one.  FE loops it to 00 and FF loops it
                         back to 01.
       10C58 - Strength
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10C59 - Defense
                       - If you change this and then morph / revert,
                         your statistics will be reset
-----------------------------------------------------------------------
B. Position Two
       10C71 - Character Modifier
                       - If you modify only this, your character's moves
                         will not change according to the new person they
                         have become.
       10C72 - Vertical Coordinates
                       - The maximum value for this is 05.  If you put
                         anything higher your character will leave the
                         screen.
       10C73 - Horizontal Coordinates
                       - The maximum value of this is 14.  If you put
                         anything higher than this your character will
                         leave the screen.
       10C79 - Character Movement
                       - The maximum is FF which will allow your character
                         access to every area of the screen.
       10C7C - First Attack Modifier
       10C7D - First Attack Range Modifier
       10C7E - First Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C7F - First Move Needed Kiai
       10C80 - Second Attack Modifier
       10C81 - Second Attack Range Modifier
       10C82 - Second Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C83 - Second Move Needed Kiai
       10C84 - Third Attack Modifier
       10C85 - Third Attack Range Modifier
       10C86 - Third Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C87 - Third Move Needed Kiai
       10C88 - Fourth Attack Modifier
       10C89 - Fourth Attack Range Modifier
       10C8A - Fourth Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C8B - Fourth Move Needed Kiai
       10C8C - First Morph Attack Modifier
       10C8D - First Morph Attack Range Modifier
       10C8E - First Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C8F - First Morph Move Needed Kiai
       10C90 - Second Morph Attack Modifier
       10C91 - Second Morph Attack Range Modifier
       10C92 - Second Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C93 - Second Morph Move Needed Kiai
       10C94 - Third Morph Attack Modifier
       10C95 - Third Morph Attack Range Modifier
       10C96 - Third Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C97 - Third Morph Move Needed Kiai
       10C98 - Fourth Morph Attack Modifier
       10C99 - Fourth Morph Attack Range Modifier
       10C9A - Fourth Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10C9B - Fourth Morph Move Needed Kiai
       10CA0 - Kills for Level Up
                       - Set this to 01 to make your next kill a level
                         up.  At level 8, set if to FF so that your
                         character will never level up again and cause
                         the game to crash.
       10CA3 - Current HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CA4 - Maximum HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CA5 - Kiai
                       - Anything over FD will loop the Kiai back to either
                         00 or one.  FE loops it to 00 and FF loops it
                         back to 01.
       10CA8 - Strength
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CA9 - Defense
                       - If you change this and then morph / revert,
                         your statistics will be reset
-----------------------------------------------------------------------
C. Position Three
       10CC1 - Character Modifier
                       - If you modify only this, your character's moves
                         will not change according to the new person they
                         have become.
       10CC2 - Vertical Coordinates
                       - The maximum value for this is 05.  If you put
                         anything higher your character will leave the
                         screen.
       10CC3 - Horizontal Coordinates
                       - The maximum value of this is 14.  If you put
                         anything higher than this your character will
                         leave the screen.
       10CC9 - Character Movement
                       - The maximum is FF which will allow your character
                         access to every area of the screen.
       10CCC - First Attack Modifier
       10CCD - First Attack Range Modifier
       10CCE - First Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CCF - First Move Needed Kiai
       10CD0 - Second Attack Modifier
       10CD1 - Second Attack Range Modifier
       10CD2 - Second Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CD3 - Second Move Needed Kiai
       10CD4 - Third Attack Modifier
       10CD5 - Third Attack Range Modifier
       10CD6 - Third Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CD7 - Third Move Needed Kiai
       10CD8 - Fourth Attack Modifier
       10CD9 - Fourth Attack Range Modifier
       10CDA - Fourth Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CDB - Fourth Move Needed Kiai
       10CDC - First Morph Attack Modifier
       10CDD - First Morph Attack Range Modifier
       10CDE - First Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CDF - First Morph Move Needed Kiai
       10CE0 - Second Morph Attack Modifier
       10CE1 - Second Morph Attack Range Modifier
       10CE2 - Second Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CE3 - Second Morph Move Needed Kiai
       10CE4 - Third Morph Attack Modifier
       10CE5 - Third Morph Attack Range Modifier
       10CE6 - Third Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CE7 - Third Morph Move Needed Kiai
       10CE8 - Fourth Morph Attack Modifier
       10CE9 - Fourth Morph Attack Range Modifier
       10CEA - Fourth Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10CEB - Fourth Morph Move Needed Kiai
       10CF0 - Kills for Level Up
                       - Set this to 01 to make your next kill a level
                         up.  At level 8, set if to FF so that your
                         character will never level up again and cause
                         the game to crash.
       10CF3 - Current HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CF4 - Maximum HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CF5 - Kiai
                       - Anything over FD will loop the Kiai back to either
                         00 or one.  FE loops it to 00 and FF loops it
                         back to 01.
       10CF8 - Strength
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10CF9 - Defense
                       - If you change this and then morph / revert,
                         your statistics will be reset
-----------------------------------------------------------------------
D. Position Four
       10D11 - Character Modifier
                       - If you modify only this, your character's moves
                         will not change according to the new person they
                         have become.
       10D12 - Vertical Coordinates
                       - The maximum value for this is 05.  If you put
                         anything higher your character will leave the
                         screen.
       10D13 - Horizontal Coordinates
                       - The maximum value of this is 14.  If you put
                         anything higher than this your character will
                         leave the screen.
       10D19 - Character Movement
                       - The maximum is FF which will allow your character
                         access to every area of the screen.
       10D1C - First Attack Modifier
       10D1D - First Attack Range Modifier
       10D1E - First Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D1F - First Move Needed Kiai
       10D20 - Second Attack Modifier
       10D21 - Second Attack Range Modifier
       10D22 - Second Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D23 - Second Move Needed Kiai
       10D24 - Third Attack Modifier
       10D25 - Third Attack Range Modifier
       10D26 - Third Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D27 - Third Move Needed Kiai
       10D28 - Fourth Attack Modifier
       10D29 - Fourth Attack Range Modifier
       10D2A - Fourth Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D2B - Fourth Move Needed Kiai
       10D2C - First Morph Attack Modifier
       10D2D - First Morph Attack Range Modifier
       10D2E - First Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D2F - First Morph Move Needed Kiai
       10D30 - Second Morph Attack Modifier
       10D31 - Second Morph Attack Range Modifier
       10D32 - Second Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D33 - Second Morph Move Needed Kiai
       10D34 - Third Morph Attack Modifier
       10D35 - Third Morph Attack Range Modifier
       10D36 - Third Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D37 - Third Morph Move Needed Kiai
       10D38 - Fourth Morph Attack Modifier
       10D39 - Fourth Morph Attack Range Modifier
       10D3A - Fourth Morph Move Power / Effect
                       - The highest amount for power you can put is 7F.
                         If you put anything higher than that, the move
                         will become a healing move and it will start the
                         strength over again as if 80 was 00 and FF was
                         7F.
       10D3B - Fourth Morph Move Needed Kiai
       10D40 - Kills for Level Up
                       - Set this to 01 to make your next kill a level
                         up.  At level 8, set if to FF so that your
                         character will never level up again and cause
                         the game to crash.
       10D43 - Current HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10D44 - Maximum HP
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10D45 - Kiai
                       - Anything over FD will loop the Kiai back to either
                         00 or one.  FE loops it to 00 and FF loops it
                         back to 01.
       10D48 - Strength
                       - If you change this and then morph / revert,
                         your statistics will be reset
       10D49 - Defense
                       - If you change this and then morph / revert,
                         your statistics will be reset
-----------------------------------------------------------------------
E. Digits
Character Modifier Digits
       00 - Tenchi
       01 - Aeka
       02 - Ryoko
       03 - Mihoshi
       04 - Ryo-Ohki
       05 - Sasami
       06 - Katsuhito
       07 - Washu
       08 - Azaka
       09 - Kamidake
       0A - Yukinojou
       0B - Mizuki

Attack Modifier Digits:
       80 - Jyuuji Giri
       81 - Kaiten Giri
       82 - Bokutou Nage
       83 - San en Ren Maigeki
       84 - Shougeki Ken
       85 - Kenshou Zen
       86 - Tenchiken
       87 - Kououyokuken
       88 - Oshioki
       89 - Tairyokyu Zoukyou
       8A - Oshidashi
       8B - Oshitsubushi
       8C - Jyuubakugekiken
       8D - Raigekihouden
       8E - Kaitenkouden
       8F - Chouryuuoku Dan
       90 - Light Sword
       91 - Plasma Beam
       92 - Light Slay
       93 - Beam Squall
       94 - Plasma Sword
       95 - M Rush
       96 - Double Slash
       97 - Giga Hand
       98 - Blaster
       99 - Teddy Bomb
       9A - B Blaster
       9B - Hell Fire
       9C - Freeze Beam
       9D - Rail Gun
       9E - Bingo Launcher
       9F - Brave Pal
       A0 - Cat Food
       A1 - Playtime
       A2 - Carrot Field
       A3 - Super Carrot Harvest
       A4 - Lot of kitties
       A5 - Cat Crystal
       A6 - Bouncing Kitty
       A7 - Ryo-Oh-Ki
       A8 - Sasami Fly
       A9 - Sasami Shield
       AA - Blessing
       AB - Tsunami Bless
       AC - Milky Sammy
       AD - Sammy Blast
       AE - Burst Heart
       AF - Pretty Sammy
       B0 - Nirengeki
       B1 - Gorengeki
       B2 - Kaijin
       B3 - Hishounotenkyaku
       B4 - Zanzougeri
       B5 - Gekiryokujin
       B6 - Tengekikenkyaku
       B7 - Tenchihametsukyaku
       B8 - Mecha Punch
       B9 - Medicine
       BA - Cheer
       BB - Washu-chan Doll
       BC - Needle Attack
       BD - Super Medicine
       BE - Super Prayer
       BF - Washu Party
       C0 - Super Squash
       C1 - Exploding Light
       C2 - Power Drop
       C3 - Oshidashi
       C4 - Random Heal
       C5 - Healing Plus
       C6 - Hot Temperature
       C7 - Boom Boom
       C8 - The End?
       C9 - Enmai
       CA - Kyokuenmai
       CB - Kenmaikyaku
       CC - Renenmaimizuki



~~~~~~~~~~~~~
VIII. Credits
~~~~~~~~~~~~~
Banpresto                       -       They created this game.  That deserves
                                       at least a little bit of credit, no? =)
AIC-Pioneer LDC         -       They helped create Tenchi Muyo!


~~~~~~~~~~~~~~~~~~~~~~
IX. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Tenchi Muyo! RPG.