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        ;# ;V  #,         Teenage Mutant Ninja Turtles:        ;#B:  I  I###
         ## ###V               Tournament Fighters               W########
          WR                         MiniFAQ

[ Super Nintendo Entertainment System (SNES) / Super Famicom  ||  version 3.o ]
[ FAQ + ascii : `shouji´  ||  mailto : [email protected]  ||  Asuka = sexy! ]
_______________________________________________________________________________
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 Copyright 2006 - 2013 `shouji´

 The following FAQ you are looking         The most updated issue of the FAQ
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`Teenage Mutant Ninja Turtles: Tournament Fighters´ and its characters are
copyright 1993 Konami, Ltd.
All rights reserved.

This FAQ is available at the following places :
--------------------------------------  TMNT: Tournament Fighters // MiniFAQ  -
- GameFAQs                                                       gamefaqs.com/

  A note to other sites: DO NOT rip off this document from GameFAQs.com (or
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  real pain in the ass to find my work posted on other websites when I know
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  take a moment and send me an email to ask me properly for them. For those
  that find that so difficult to do, then go forth and write your own FAQs.

                      .. Alright, I`m through ranting. Have a nice day. ^_^


===============================================================================
 TABLE OF CONTENTS
===============================================================================

> shell 1  --  Abbreviations + Notations
> shell 2  --  Character Command Lists

    - Armaggon              - Asuka / Aska          - Chrome Dome
    - Cyber Shredder        - Donatello             - Karai
    - Leonardo              - Michelangelo          - Raphael
    - Rat King              - War                   - Wingnut

> shell 3  --  Miscellaneous Info
  - Secrets / Codes
  - Translations
  - Revision History


===============================================================================
 shell 1 : ABBREVIATIONS + NOTATIONS
===============================================================================

 ub   u   uf     Jump Up-Back            Jump Up           Jump Up-Forward
   \  |  /
b --  N  -- f    Retreat / Guard         Neutral           Advance
   /  |  \
 db   d   df     Crouch / Low Guard      Crouch            Offensive Crouch

- Reverse forward and back if you`re on the right side of screen.


L-shoulder        R-shoulder              n/a                    n/a

         X Button                               Fierce Punch (FP)

Y Button          A Button           Normal Punch (NP)       Fierce Kick (FK)

         B Button                               Normal Kick (NK)

- Button notation can be changed at the Control Pad menu in the Option screen.
  This FAQ utilizes the default setup shown above.


P / K         -  Press any Punch / Kick button.
+             -  Stands for "and".
/             -  Stands for "or".
(air)         -  Stands for a move that can be performed both on the ground or
                 in the air.
qcf / qcb     -  Motion (d,df,f) or (d,db,b) on the joystick.
hcf / hcb     -  Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
.. rapidly    -  Repeat the listed command(s) in a swift succession. ("Press
                 Punch rapidly" means to swiftly hit any Punch button over and
                 over.)
Charge        -  Hold the primary indicated direction for a minimum of two
                 full seconds before performing the following command(s).
When close    -  Perform the following command(s) when player is near the
                 opponent.
(move name)   -  A special move that has no specific name, but is noted in the
                 character`s movelist for having unique principles or command
                 to execute it. Although sometimes this notation means that I
                 don`t know the official name for the move yet.

"U.A.G." stands for "Ultimate Attack Gauge," the green mutagen meter located
underneath each player`s life gauge. Attacks (normal and special) must either
hit or be guarded to gain U.A.G. energy; they cannot whiff.

The U.A.G. is 80 units long to fill to allow for a super move to be used;
however, it also has an overstock of about 4 units. (Meaning once the bar is
filled, additional attacks can be used to keep the bar flashing longer until
you`re ready to use it.) The bar depletes itself at a rate of 1 unit/second.

The player`s life correlates with how much meter they gain. When a player`s
life bar is blinking (under 20%), they will instead gain 3x meter with their
attacks. (ie - Wingnut`s Standing FP gains 4 units normally, but will gain 12
units when his life bar is flashing.)

For more information about the basics of Tournament Fighters, take a look at
this 40-minute Skillionaire 2012 Tournament Fighters Mini Tutorial by Zar &
Rithli: http://www.youtube.com/watch?v=L81095GeOCc


===============================================================================
 shell 2 : CHARACTER COMMAND LISTS
===============================================================================

-------------------------------------------------------------------------------
 > armaggon                        ( 2.o1 )
-------------------------------------------------------------------------------

Kamitsuki                          When close, b / f + FP
Senaka Nage                        When close, b / f + FK

Cyclone Wave                       Charge b,f + P
Jaws Upper                         Charge d,u + K
Yuuei Zutsuki                      In air, d + FP

Big Wave                           When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > asuka / aska                    ( 2.o2 )
-------------------------------------------------------------------------------

Face Masked Throw                  When close, b / f + FP

(short slide)                      d + NK
(long slide)                       d + FK
Hip Attack                         b / f + FK
Hayabusa                           qcb + K
Kochou no Mai                      f,d,df + P

Ninpou: Kamikaze                   When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > chrome dome                     ( 2.o3 )
-------------------------------------------------------------------------------

Piston Punch                       When close, b / f + NP
Chrome Ground Slam                 When close, b / f + FP

Chrome Upper                       b + FP
Chrome Spark                       qcf + P
Chrome Kick                        Jump u, d + FK
Chrome Stomp                       Jump ub / uf, press NK
Electric Piledriver                When close, d,u + NP + NK

Gepard                             When U.A.G. is full, FP + FK, move b / f


-------------------------------------------------------------------------------
 > cyber shredder                  ( 2.o4 )
-------------------------------------------------------------------------------

Tsuki Nage                         When close, b / f + FP

Aura Barrier                       NP + NK
Aura Crusher                       Charge b,f + P
Aura Crush                         Charge b,f + K

Lightning Pressure                 When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > donatello                       ( 2.o5 )
-------------------------------------------------------------------------------

Seoinage                           When close, b / f + FP
Dynamite Headbutt                  When close, b / f + FK

(slide)                            d + FK
Back-ten                           Press b,b
Hyaku Retsu Tsuki                  Press Punch rapidly, move b / f
Ground Claw                        qcf + P
Dance Attack                       qcb + K, move b / f
Body Press                         In air, d + NP

Ryuu Hadou                         When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > karai                           ( 2.o6 )
-------------------------------------------------------------------------------

Karai Throw (Kari)                 When close, b / f + NP
Karai Bash (Kari)                  When close, b / f + FP

Karai Slam                         NP + NK (air)
Bakuretsu Jigoku Ken               FP + FK (air)
Hover Punch (Kari)                 b + P
Hover Kick (Kari)                  b + K
Low Hover Punch (Kari)             db + P
Low Hover Kick (Kari)              db + K
Diving Kick                        In air, press K
Diving Punch                       In air, d + NP
Karai Punch                        In air, d + FP

Oni Henka                          When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > leonardo                        ( 2.o7 )
-------------------------------------------------------------------------------

Seoinage                           When close, b / f + FP
Tomoenage                          When close, b / f + FK

Back-ten                           Press b,b
Shining Cutter                     qcf + P
Endless Screw                      qcb + P
Shining Blade                      f,d,df + P
Body Press                         In air, d + NP

Hyaku Retsu Hyappo Shin Ken        When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > michelangelo                    ( 2.o8 )
-------------------------------------------------------------------------------

Seoinage                           When close, b / f + FP
Ichikaiten Nage                    When close, b / f + FK

(short slide)                      d + NK
(long slide)                       d + FK
Back-ten                           Press b,b
Dragon Breath                      hcf + P
Dynamite Bomber                    Charge b,f + P
Rising Thunder                     Charge d,u + P
Body Press                         In air, d + NP

Ogre Rush                          When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > raphael                         ( 2.o9 )
-------------------------------------------------------------------------------

Seoinage                           When close, b / f + FP
Back Drop                          When close, b / f + FK

Back-ten                           Press b,b
Jamboree                           hcf + P
Drill Attack                       Charge b,f + P
Chest Buster                       Charge b,f + K
Body Press                         In air, d + NP

Atomic Energy                      When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > rat king                        ( 2.1o )
-------------------------------------------------------------------------------

Brain Buster (Kari)                When close, b / f + FP / FK

Rat Elbow                          d + NK
Super Dropkick                     In air, press FK
Flying Body Press (Kari)           In air, d + P
Rat Bomber                         When close, hcf + P

Super Bomb                         When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > war                             ( 2.11 )
-------------------------------------------------------------------------------

Kaiten Tomoenage                   When close, b / f + FP

Rocket Zutsuki                     NP + NK
Turn Upper                         Charge b,f + P
Jump Head Press                    Charge d,u + K

War Dynamic                        When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
 > wingnut                         ( 2.12 )
-------------------------------------------------------------------------------

Kyuuketsu                          When close, b / f + NP
Ryuusei Otoshi                     When close, b / f + FP

Dash Punch                         NP + NK
Hovering                           In air, b / f + NP + NK
Kyuukouka Kougeki                  In air, d + K
Moonbuster                         In air, qcf + P

Mad Spectre                        When U.A.G. is full, FP + FK (air)


===============================================================================
 shell 3 : MISCELLANEOUS INFO
===============================================================================

-------------------------------------------------------------------------------
 > secrets / codes                 ( 3.o1 )
-------------------------------------------------------------------------------

- Unlock Rat King and Karai
  At the Title Screen, press X, Up, Y, Left, B, Down, A, Right, X, Up on
  controller 2. Asuka will say "Yatta ze!" to confirm. Each are hidden on the
  player select screen, so you have to cycle to the left between Leonardo and
  Cyber Shredder.

- Unlock Rat King`s and Karai`s Stages
  At the Title Screen, press L-shoulder, R-shoulder, L-shoulder, R-shoulder,
  L-shoulder, R-shoulder, A on controller 2. A thunder sound will confirm.

- Enable Extra High Speed (Hi-Speed 3)
  At the Title Screen, press Up, Up, Down, Down, Left, Right, Left, Right, B,
  A on controller 2. Asuka will say "Yatta ze!" to confirm.

- Enable Ten Credits in Story Mode
  At the Title Screen, press B, B, B, A, A, A, X, X, X, X, X, X on controller
  2. A thunder sound will confirm.

- Enable Ultimate Attacks in Story Mode
  At the Title Screen, Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X on
  controller 2. A thunder sound will confirm.


-------------------------------------------------------------------------------
 > translations                    ( 3.o2 )
-------------------------------------------------------------------------------

[ ARMAGGON ]
Kamitsuki                          Biting
Senaka Nage                        Back Throw
Yuuei Zutsuki                      Swimming Headbutt

[ ASUKA ]
Hayabusa                           Falcon
Kochou no Mai                      Butterfly Dance
Ninpou: Kamikaze                   Ninja Art: Divine Wind

[ CHROME DOME ]
Gepard                             A type of German anti-aircraft tank

[ CYBER SHREDDER ]
Tsuki Nage                         Stab Throw

[ DONATELLO ]
Back-ten                           Backward Somersault
Hyaku Retsu Tsuki                  Hundred Violent Thrusts
Ryuu Hadou                         Dragon Surge
Seoinage                           Shoulder Throw (judo)

[ KARAI ]
Bakuretsu Jigoku Ken               Exploding Hell Fist
Hover Punch (Kari)                 Hover Punch (Assumed Name)
Hover Kick (Kari)                  Hover Kick (Assumed Name)
Karai Throw (Kari)                 Karai Throw (Assumed Name)
Low Hover Punch (Kari)             Low Hover Punch (Assumed Name)
Low Hover Kick (Kari)              Low Hover Kick (Assumed Name)
Oni Henka                          Demon Transformation

[ LEONARDO ]
Back-ten                           Backward Somersault
Hyaku Retsu Hyappo Shin Ken        Hundred Violent Hundred Steps God Fist
                                   (I believe it`s saying a hundred sets of a
                                   hundred steps, so that would be 10,000.)
Seoinage                           Shoulder Throw (judo)
Tomoenage                          Overhead Throw (judo)

[ MICHELANGELO ]
Back-ten                           Backward Somersault
Ichikaiten Nage                    One Rotation Throw
Seoinage                           Shoulder Throw (judo)

[ RAPHAEL ]
Back-ten                           Backward Somersault
Seoinage                           Shoulder Throw (judo)

[ RAT KING ]
Brain Buster (Kari)                Brain Buster (Assumed Name)
Flying Body Press (Kari)           Flying Body Press (Assumed Name)

[ WAR ]
Kaiten Tomoenage                   Revolution Overhead Throw (judo)
Rocket Zutsuki                     Rocket Headbutt

[ WINGNUT ]
Kyuuketsu                          Sucking Blood
Kyuukouka Kougeki                  Swoop Attack
Ryuusei Otoshi                     Meteor Drop


-------------------------------------------------------------------------------
 > revision history                ( 3.o3 )
-------------------------------------------------------------------------------

- version 3.o / January 8, 2013
  Added more insight on the Ultimate Attack Gauge (U.A.G.) details, and a link
  to a video that breaks down a lot of this game`s mechanics for beginners.

- version 2.o / April 24, 2012
  I haven`t played this in a while, and when last I did I didn`t do a lot of
  research on the hidden characters Karai and Rat King. Karai has a ton of
  moves that were not included in this FAQ. Most of them are just directional
  changes to her normals, but still should be included in her move list.

- version 1.o / January 29, 2010
  A couple of minor mistakes that I ended up fixing.

- version o.8 / June 17, 2008
  Had one of Leonardo`s and Cyber Shredder`s moves named wrong.

- version o.7 / December 4, 2006
  Added the controller config and a couple of extra moves to some, in addition
  to include that Donatello can be moved during two of his special attacks.

- version o.4 / July 12, 2006
  Another move added for Chrome Dome that I forgot, being his head stomp.

- version o.2 / July 7, 2006
  A couple of small changes and corrections.

- version o.o / June 29, 2006
  The TMNT: Tournament Fighters MiniFAQ. The sole reason I made this FAQ was
  because there wasn`t any small guide open available and just a pair of solid
  full ones. Plus I found all the correct Japanese names for the special
  moves, and wanted to put them out there. This is why it isn`t as thorough
  as most of my other FAQs, and just dubbed a MiniFAQ. However I do suggest
  you check out the FAQs for this game created by both HKazuya and TGodzilla.
  Each of them are filled with more in-depth info than this one ever will, so
  use one of those if you want any specifics.

                                           - `shouji´ <[email protected]>
  -------------------------------------------------------------------------
 | `If I could reach you, I would hurt you.´                               |
 |                                     - The Brain, to Pinky; `Animaniacs´ |
  -------------------------------------------------------------------------