Super Robot Wars Gaiden: Lord of the Elementals Unit Guide
by AlasterB
Version 0.5 - Finished mecha stats from the Neo Granzon/Shu route.
Version 0.8 - Finished mecha stats from Monica route. Subtracted the last
upgrade's value from first form of weapons with Advanced Versions.
Corrected Property data for some wepaons.
Table of Contents
1. Introduction
2. Unit Stats
3. Upgrading Units
4. Weapon Stats
5. Upgrading Weapons
6. MAP Weapons
7. The Units
a. Wind Masouki
b. Earth Masouki
c. Water Masouki
d. Fire Masouki
e. Non-Masouki
8. Acknowledgements
9. To Do List
1. Introduction
Well, this is my first FAQ intended for public consumption, so please bear with
me if it seems awkward in any way.
Super Robot Wars (or Taisen) Gaiden is but one game of the venerable Super
Robot Wars series, and one of the two games in the series to focus on the
travails of the young man Masaki, pilot of the Masou Kishin of Wind, Cybaster.
Gaiden is an unusual game in the series for a number of reasons - firstly, and
most immediately apparent is that the mechs in this game are not super-
deformed, as they are in nearly all SRW games. Secondly, Gaiden is unique in
that it features only one type and series of mecha - the masoukis and
various associated mecha. Lastly, Gaiden includes a number of gameplay
concepts that haven't appeared in any other SRW games (to my knowledge),
including Facing, Zone of Control, three-dimensional terrain, and ki-improved
mecha stats. All in all, it's a very different SRW, but it's one of the best,
in my opinion.
On a final note, keep in mind that I do not read Japanese, and as such all
proper names are either missing or derived from other sources (primarily
Pistol's excellent FAQ/Walkthrough).
2. Unit Stats
SRW veterans will notice that mecha stats in Gaiden are significantly different
from the norm in the series. Firstly, there is no stat relating to the
overall responsiveness of a mech (ie Mobility). Accuracy and dodging ability
are the products of pilot stats, facing, weapon accuracy mods, and terrain
height differences. Likewise, there is no stat indicating the Size of a mech,
as all mecha in this game are of the same type and size. Terrain stats are also
missing, as the entire game is land-based (units hover over water). Lastly, the
Energy (EN) stat has been replaced by a Magic power stat (MG) which
functions almost identically to its more common counterpart.
What we're left with are Movement (how far the mech can move), Armor (reduces
damage done to the mech), HP (how much damage the mech can sustain), and MG
(needed to use some weapons, recovers 5 each turn).
Lastly, each mech has an elemental affiliation (Wind, Earth, Water, Fire, none)
and a class (haven't figured out the specific classes yet). These are compared
to the same stats of enemy mecha and have an effect on damage dealt/taken.
All of a mech's stats (except its elemental affiliation and class) are affected
by its pilot's Prana (ki) stat. Basically, because masouki are magical as well
as mechanical, they are affected by the strength of their pilot's spirit. The
formulae work like this:
Movement = Mech stat + (Prana)/32
Armor = Mech stat + (Prana)*5
HP = Mech stat + (Prana)*10
MG = Mech stat + (Prana)/2
Where 'Mech stat' is the mech's base stat plus any purchased upgrades (and Max
Bonuses), and Prana is the pilot's CURRENT Prana stat (which means that mech
stats can be improved during battle via levelling up). Note that HP and MG
refer to max stats, not current (in other words, if they're improved in combat,
you'll have to use a Seishin or unit ability to make up the difference, even if
the stat was previously maxed).
Elemental affinities are affected by one another in a circular pattern, with
each element being weak to one other element, strong against another, and
neutral towards the last. (Mecha with no elemental affinity are neutral
towards all elements and all elements are neutral towards them.) The pattern
is as follows (the arrow indicates the previous element is strong towards the
next):
Wind -> Earth -> Water -> Fire -> Wind
In other words, Wind masoukis do more damage to Earth element foes, and receive
more damage from Fire element foes. Likewise, a Wind masouki receives less
damage from an Earth element foe and does less damage to a Fire element foe.
While the elemental affinities are not terribly important when fighting grunt
enemies, they are crucial during strong boss battles, as a boss that is strong
against a masouki's element can often destroy even a fully upgraded machine in
one or two hits. Likewise, it can be very difficult to deal sufficient damage
against a strong boss if you don't make the effort to line up a strong attack
by a masouki strong to the elemental affinity of the boss.
Class also apparently affects damage dealt, with higher class mecha receiving a
bonus to damage against lower class machines. Unlike elements, this doesn't
seem quite as critical, although that may only be because I haven't sorted out
the specific classes yet.
(According to Pistol's guide, the attack/defense bonus for having an element
strong to your opponent's is 20%, while the attack/defense bonus for being a
higher class mech is 10% per class level difference. I haven't tested or
verified either of these.)
Lastly, as with other SRW games, mecha in Gaiden may have special Abilities,
although some of the Abilities normally associated with mecha are pilot skills
(such as Afterimage) or are present on all mecha in Gaiden and thus not noted
individually (all mecha in Gaiden can be used with the "Cutting Sweep"-esque
pilot skill "Slash Back".) As a result, the list is rather short:
HP Recover - The unit recovers ?% of its max HP every turn.
Repair - The unit can repair some of the damage sustained by a friendly mech.
Supply - The unit can refill a friendly mech's ammo and MG at the cost of 10
of the target's Morale.
Note: I am unsure if HP Recover recovers the same amount for every unit it is
on, or whether it varies (as indicated in Pistol's guide). I will likely look
into it as part of later runthroughs.
Note: Notice that there is no Transform Ability - Cybaster only transforms into
the Cybird as part of one of its attacks in Gaiden. Considering Cybaster's
potentially ridiculous Movement stat and the fact that the battles are all
land-based, the ability to become the jet-like Cybird isn't really missed, in
any case.
3. Upgrading Units
Only three of a mech's stats can be upgraded directly: Armor, HP, and MG.
Movement can only be increased either by increasing the pilot's Prana by
levelling up, or sometimes as part of a Max Bonus. A mech can only gain new
Abilities as part of a Max Bonus.
The amount each upgrade increases a stat by varies by the stat and by how many
times the stat has already been upgraded. The maximum number of upgrades for
each stat is 7. (Totals are indicated after the semicolon.)
In addition, once all three of a unit's upgradable stats have been maxed out,
it receives what I call a Max Bonus. A Max Bonus typically (but not always)
includes a final increase in both Armor and HP, as well a potential increase in
Movement and even additional Abilities.
Note: The stats expressed on the Unit Upgrade screen are the unit's stats
adjusted by the pilot's Prana stat. To see the unit's own stats (base stat
plus upgrades) you must go to the Unit Status screen. In the bottom left
corner will be the unit's stats (in grey), the Prana bonuses (in yellow), and
the total (in white).
4. Weapon Stats
For the most part, weapon stats in Gaiden are much more in line with what is
typically seen in the SRW series. They include:
Type - Shot or Strike. Determines which pilot stat is used with this weapon.
Properties - "P" (post-movement) and/or "MAP"
Damage - The base damage (including upgrades) a weapon deals.
Hit - The bonus (or penalty) to accuracy when using this weapon.
Range - How close/far away the attacker must be to/from the target.
Ammo - How many times this weapon can be used. (1 use consumes 1 ammo.)
MG - How much MG the weapon consumes. (Not enough MG, weapon cannot be used.)
Prana - How much Prana (pilot stat) the weapon consumes. (Same as MG.)
Morale - How much Morale the pilot needs. (Morale is not consumed.)
Unlike most other SRW games, in Gaiden it is not uncommon for a weapon to
require both Ammo and MG. In fact, some weapons in Gaiden consume Ammo, MG,
AND Prana.
Experienced SRW players will already know these, but a property of "P" means
that that particular weapon can be used either before or after moving (weapons
without the "P" can only be used if the attacker hasn't moved.) This doesn't
apply to counterattacks (both "P" and non-"P" weapons can be used as a counter,
regardless of whether the unit moved on its previous turn.) The "MAP" property
refers to a weapon that hits all units standing within a certain pattern on the
map. This is the only way to hit multiple units with one attack. "MAP"
weapons cannot be used as counters, and cannot be countered.
In addition to the above stats, there is one more stat displayed on the weapon
screen - Adjusted Damage. Basically, this is the Base Damage (plus upgrades),
adjusted by the pilot's relevant attack stat (Shooting for Shot weapons and
Melee for Strike weapons.) Pilot attack stats in Gaiden are expressed as
decimals (ie 1.26, 2.39, etc) and the weapon's Damage is simply multiplied by
that decimal. (So a Strike weapon with a Damage of 1000 used by a pilot with a
Melee stat of 1.25 would have an Adjusted Damage of 1250.) On the default
weapon screen, Adjusted Damage is located just below the weapon's Damage stat.
On the more traditionally SRW-like weapon screen (switch between the two by
pressing L and R when on the weapon screen), the damage stat expressed is the
Adjusted Damage. (Likewise on the upgrade screen.)
5. Upgrading Weapons
Like units, you can also upgrade weapons. Unlike units, however, a weapon can
only be upgraded in one aspect - its attack power.
Like Max Bonuses, there is a twist to upgrading weapons in Gaiden as well -
some weapons have an arrow pointing to the right at the end of their upgrade
bar on the Weapon Upgrade screen. These weapons have an Advanced Version - a
more powerful version that is achieved by fully upgrading the weapon.
Advanced Versions typically have a higher Base Damage, greater range, better
Hit mods, and more Ammo. They typically have a new name, a new appearance, and
some even gain new abilities (in the case of some MAP weapons, anyway).
There's a catch, however - two, in fact. Firstly, Advanced Versions of a
unit's more powerful weapons often have increased MG and Prana costs and Morale
requirements. Secondly, once a weapon changes to its Advanced Version, it
reverts to having zero upgrades.
6. MAP Weapons
There are two patterns of MAP weapons in Gaiden. The first, Radial, is by far
the more common of the two, and very simple to understand. Essentially, all
the spaces within the MAP weapon's range are targets. If the weapon's range is
1~5 (1 to 5), then all units at least 1 space away from the attacker (ie right
next to) and no more than 5 spaces away will be attacked by the MAP weapon.
The other pattern, Linear, has only one example - Granveil's Megido Flame.
With a Linear MAP weapon, you choose a space within the range of the weapon,
and all targets standing on a straight path between the attacker and the
target space (including any unit standing on top of the target space) will be
attacked by the MAP weapon. The path will take diagonals if the line is not
straight, so there's no cheating and managing to eke out extra spaces by using
a semi-diagonal path. Likewise, look at the target-area preview carefully once
you've selected your target space to make sure you're actually going to hit the
units you think you're going to hit.
Some MAP weapons also have the unique property of potentially being able to hit
allied units. Upgrading the weapon to its Advanced Version will get rid of
this nasty downside.
7. Units
In addition to the pertinent statistics and weapon information, I'm including
a visual description of each unit so that non-Japanese readers can more easily
determine which statistics go with which unit.
The information following the arrows in the statistics block for each unit are
the unit's stats after receiving its Max Bonus.
The information following the arrows in the statistics block of a weapon are
the stats for that weapon's Advanced Version.
Currently, I only have (and only plan to have) the stats for units the player
can control. (In other words, no enemy units or uncontrollable NPC units.)
a. Wind Masouki
Cybaster
Element - Wind
Class - ?
Appearance - The only white masouki, humanoid with bird-like features
Pilot - Masaki Andou
Move 6 -> 9
Armor 450/1,750 -> 1,950
HP 3,600/7,100 -> 7,100
MG 60/160 -> 160
HP Recover -> HP Recover
Cyflash, an exploding bubble of white energy -> same
(Gained briefly during 'The Meeting in the Underground' or 'Cyflash')
Type Shot
Properties P, MAP (Radial)
Damage 1000/2200 -> 1500/3000
Hit +15 -> +20
Range 1~4 -> 1~6
Ammo 0 -> 0
MG 0 -> 0
Prana 30 -> 40
Morale 0 -> 0
Familiar, two small jets attack -> Hi-Familiar, same w/altered background
(Gained just before 'Masaki and His Magic Pets' or 'Masaki's Familiar')
Type Shot
Properties None
Damage 1350/2550 -> 2200/3700
Hit +15 -> +20
Range 1~6 -> 1~7
Ammo 4 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
Dieth Cutter, sword slash -> Vanity Ripper, slashes through with a flash
Type Strike
Properties P
Damage 1400/2600 -> 2000/3500
Hit +20 -> +20
Range 1 -> 1
Ammo 0 -> 0
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
Archaic Buster, firebird attack -> firebird combined with Cybird attack
Type Shot
Properties P
Damage 2200/3400 -> 3900/5400
Hit -5 -> +5
Range 1 -> 1~3
Ammo 3 -> 5
MG 30 -> 30
Prana 0 -> 5
Morale +15 -> +10
Cosmo Nova, four balls of energy blast foe with cosmic power
(Gained during Triangle Love or Hidden Plans.)
Type Shot
Properties None
Damage 4300/5800
Hit -5
Range 2~5
Ammo 1
MG 0
Prana 5
Morale 20
Ranbu no Tachi, circle and slash foe with sword many times
(Gained if Cybaster survives Training in the Dimension of Elementals or
if Cybaster survives The Temple of Trials.)
Type Strike
Properties P
Damage 4500/6000
Hit +15
Range 1
Ammo 0
MG 50
Prana 60
Morale 30
Giolast
Element - Wind
Class - ?
Appearance - yellow, many protrustions, back-"wings"
Pilot - Zeoroot Zan Zenoskis; Rodney Jesh
Type Shot
Properties None
Damage 1300/2800
Hit -10
Range 1~5
Ammo 5
MG 0
Prana 0
Morale 0
?, sword slash
Type Strike
Properties P
Damage 1300/2800
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, rains arrow-like energy blasts from above -> ?, same
Type Shot
Properties P
Damage 2800/4000 -> 3500/5000
Hit -5 -> +5
Range 1 -> 1
Ammo 3 -> 3
MG 20 -> 55
Prana 0 -> 15
Morale +15 -> +5
?, run through enemy, attack again from behind-> ?, same
(Gained during The Tragedy of Ellis.)
Type Strike
Properties P
Damage 2800/4000 -> 4000/5500
Hit +5 -> +5
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 30
Prana 20 -> 55
Morale +15 -> +10
Jaom
Element - Wind
Class - ?
Appearance - white w/highlights, angular, sports back spikes
Pilot - Masaki Andou; Gennacy I. Kozireh
Move 5 -> 6
Armor 390/1,690 -> 1,990
HP 2900/6,400 -> 9,400
MG 40/140 -> 140
None -> HP Recover
?, narrow yellow beam fired from body
Type Shot
Properties None
Damage 1050/2550
Hit -5
Range 1~4
Ammo 6
MG 0
Prana 0
Morale 0
?, sword slash
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, small fireball fired from body -> ?, gathers energy then wide yellow beam
Type Shot
Properties None
Damage 1250/2450 -> 1900/3400
Hit -25 -> -15
Range 2~6 -> 2~7
Ammo 3 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, vertical then horizontal sword combo -> ?, same
(Gained during Presia's Special Training if Gennacy destroys three enemies,
or gained after Vengeful Zet if Genncacy is lvl 42+.)
Type Strike
Properties P
Damage 2900/4100 -> 4000/5500
Hit +15 -> +15
Range 1 -> 1
Ammo 0 -> 0
MG 45 -> 35
Prana 20 -> 45
Morale 15 -> +10
Solgady
Element - Wind
Class - ?
Appearance - black with wings and tail, claw-like protrustions on wrists
Pilot - Ahamud Hamdi
(Note: comes with 2 upgrades in all categories and weapons)
?, narrow yellow beam from head -> ?, white-blue beam from head
Type Shot
Properties None
Damage 1200/2400 -> 2500/4000
Hit -10 -> +5
Range 1~4 -> 1~5
Ammo 2 -> 7
MG 10 -> 10
Prana 0 -> 0
Morale 0 -> 0
?, narrow blue beam from head
Type Shot
Properties None
Damage 1300/2800
Hit -10
Range 1~5
Ammo 5
MG 0
Prana 0
Morale 0
?, sword slash
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, green wind tunnel
Type Shot
Properties P
Damage 1900/3400
Hit -5
Range 1
Ammo 0
MG 30
Prana 0
Morale +5
?, teleport and sword-slash through, cut enemy in half -> ?, added blue line
(Gained during Wendy's Secret)
Type Strike
Properties P
Damage 2900/4100 -> 4000/5500
Hit 0 -> 0
Range 1 -> 1
Ammo 0 -> 0
MG 50 -> 25
Prana 20 -> 20
Morale 15 -> 10
Earth Masouki:
Zamseed
Element - Earth
Class - ?
Appearance - large, yellow, heavy-duty, missles on shoulders
Pilot - Ricardo Silvera; Mio Sasuga
Move 4 -> 5
Armor 800/2,100 -> 2,100
HP 3,800/7,300 -> 10,300
MG 50/150 -> 150
HP Recover -> HP Recover
?, earth wave -> ?, same (doesn't hit allies)
Type Shot
Properties MAP (Radial) -> P, MAP (Radial)
Damage 1000/2200 -> 1400/2900
Hit +20 -> +25
Range 1~4 -> 1~5
Ammo 0 -> 0
MG 0 -> 0
Prana 25 -> 30
Morale 0 -> 0
?, beam sword slash -> ?, same
Type Strike
Properties P
Damage 1350/2550 -> 2200/3700
Hit +10 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 0 -> 10
Prana 0 -> 0
Morale 0 -> 0
Familiar, three jets attack -> Hi-Familiar, same w/altered background
Type Shot
Properties None
Damage 1350/2550 -> 2200/3700
Hit +15 -> +20
Range 1~6 -> 1~7
Ammo 4 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, tackle -> ?, blue "punches" from knees
Type Strike
Properties P
Damage 1600/2800 -> 2500/4000
Hit +25 -> +30
Range 1 -> 1
Ammo 0 -> 0
MG 10 -> 15
Prana 0 -> 0
Morale 0 -> +5
?, charged fireball
Type Shot
Properties None
Damage 1700/3200
Hit -15
Range 3~6
Ammo 2
MG 0
Prana 0
Morale 0
?, dark rings of space attack enemy
(Gained if Zamseed survives The Temple of Trials.)
Type Shot
Properties P
Damage 2800/4300
Hit -18
Range 3~7
Ammo 0
MG 50
Prana 0
Morale +5
?, katana slashes in the darkness
(Gained if Zamseed survives Training in the Dimension of Elementals.)
Type Strike
Properties P
Damage 4500/6000
Hit +15
Range 1
Ammo 0
MG 50
Prana 25
Morale 18
Diablo
Element - Earth
Class - ?
Appearance - blue, double shoulder-cannons, sunken head, back-vents
Pilot - Madokk Marconell; Presia Zanoskis
(Note: comes with 2 upgrades in all categories and weapons)
Move 4 -> 4
Armor 430/1730 -> 1930
HP 2800/6300 -> 7300
MG 40/140 -> 140
HP Recover -> HP Recover
?, pair of missles
Type Shot
Properties None
Damage 900/2400
Hit +15
Range 2~5
Ammo 4
MG 0
Prana 0
Morale 0
?, beam sword attack
Type Strike
Properties P
Type
Properties
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, fireball from right cannon -> ?, yellow beam gathers and fires from body
Type Shot
Properties None
Damage 1250/2450 -> 1900/3400
Hit -26 -> -15
Range 2~6 -> 2~7
Ammo 3 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, ball of earth energy travels underground, comes up at enemy as a heart
(Gained during Darkness of Bagonia if Presia rejoins, otherwise gained
during Jino and Presia. Also gained during Joining Up With Presia.)
Type Shot
Properties P
Damage 2700/4200
Hit -10
Range 1
Ammo 0
MG 30
Prana 10
Morale 5
?, whirling string of blue energy -> same
(Gained during Presia's Special Training if Presia destroys three enemies,
or gained after Vengeful Zet if Presia is lvl 42+.)
Type Strike
Properties P
Damage 3700/4800 -> 4200/5700
Hit +15 -> +15
Range 1 -> 1
Ammo 0 -> 0
MG 48 -> 30
Prana 25 -> 50
Morale 20 -> 20
Fenta
Element - Earth
Class - ?
Appearance - tank-like w/shoulder missile banks, shoulder and arm cannons
Pilot - Elis Radius
(Note: Comes with 3 upgrades in Armor and weapons, 4 in HP and MG.)
Move 4 -> 7
Armor 450/1750 -> 1950
HP 3200/6700 -> 7700
MG 40/140 -> 140
HP Recover -> HP Recover
?, two missiles
Type Shot
Properties None
Damage 1000/2500
Hit -5
Range 2~5
Ammo 6
MG 0
Prana 0
Morale 0
?, slash attack
Type Strike
Properties P
Damage 1150/2650
Hit +25
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, ground wave attack
Type Shot
Properties P
Damage 1300/2800
Hit +25
Range 1~3
Ammo 0
MG 10
Prana 0
Morale 0
?, fireball -> ?, gather energy then yellow beam
Type Shot
Properties None
Damage 1350/2550 -> 1900/3400
Hit -25 -> -15
Range 2~6 -> 2~7
Ammo 3 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, balls of earth energy attack -> ?, same
(Does not come with upgrades.)
Type Shot
Properties P
Damage 3000/4200 -> 3700/5200
Hit +10 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 20
Prana 15 -> 45
Morale +15 -> +15
La Ventor
Element - Earth
Class - ?
Appearance - blue with brownish chest, left arm is gun, shoulders are turrets
Pilot - Rebecca (Becky) Turner
(Note: comes with 2 upgrades in all categories and weapons)
Move 4 -> 4
Armor 450/1750 -> 1950
HP 3200/6700 -> 8700
MG 40/140 -> 140
HP Recover -> HP Recover
?, beam sword slash
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, pair of missles
Type Shot
Properties None
Damage 900/2400
Hit -5
Range 2~5
Ammo 6
MG 0
Prana 0
Morale 0
?, blue electric shocks -> ?, same
Type Strike
Properties P
Damage 1450/2550 -> 2000/3500
Hit +15 -> +15
Range 1 -> 1
Ammo 0 -> 0
MG 10 -> 10
Prana 0 -> 0
Morale 0 -> 0
?, yellow beam from body
Type Shot
Properties None
Damage 1850/3350
Hit -15
Range 2~7
Ammo 4
MG 0
Prana 0
Morale 0
?, wide beam of fire -> same
(Gained during Presia's Special Training.)
Type Shot
Properties P
Damage 2800/4000 -> 3800/5300
Hit -10 -> -5
Range 2~6 -> 2~7
Ammo 0 -> 0
MG 60 -> 45
Prana 10 -> 25
Morale 15 -> 20
Water Masouki:
Goddess
Element - Water
Class - ?
Appearance - blue, holding trident
Pilot - Tootie Noorbuck
Move 4 -> 4
Armor 500/1,800 -> 1,800
HP 3,600/7,100 -> 8,100
MG 60/160 -> 160
Healing, HP Recover -> Healing, HP Recover
?, slash w/trident -> ?, multiple trident jabs
Type Strike
Properties P
Damage 1350/2550 -> 1900/3400
Hit +15 -> +15
Range 1 -> 1
Ammo 0 -> 0
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, blizzard -> ?, same (doesn't hit allies)
Type Shot
Properties MAP (Radial) -> P, MAP (Radial)
Damage 1100/2300 -> 1500/3000
Hit +25 -> +30
Range 2~4 -> 2~5
Ammo 0 -> 0
MG 0 -> 0
Prana 20 -> 35
Morale 0 -> 0
?, wide blue/pink beam fired from trident -> ?, same
Type Shot
Properties None -> P
Damage 1870/3070 -> 2700/4100
Hit -5 -> +5
Range 1~4 -> 1~5
Ammo 0 -> 0
MG 30 -> 60
Prana 0 -> 0
Morale 0 -> 0
Familiar, blue bubbles attack -> Hi-Familiar, same w/altered background
(gained during Familar, The Taken Lord of Elemental, or The Kidnapping of
Monica)
Type Shot
Properties None
Damage 1350/2550 -> 2200/3700
Hit +15 -> +20
Range 1~6 -> 1~7
Ammo 4 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, blue bubbles invade the enemy
(Gained if Goddess survives Training in the Dimension of Elementals, or
gained if Goddess survives The Temple of Trials.)
Type Shot
Properties P
Damage 4300/5800
Hit +10
Range 1~4
Ammo 0
MG 60
Prana 20
Morale 30
Zine
Element - Water
Class - ?
Appearance - purple, flexible arms
Pilot - Simeone Kyulian
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, two missles
Type Shot
Properties None
Damage 900/2400
Hit -5
Range 2~5
Ammo 6
MG 0
Prana 0
Morale 0
?, energy emenations
Type Shot
Properties P
Damage 950/2450
Hit 0
Range 1~3
Ammo 0
MG 15
Prana 0
Morale 0
?, wind tunnel -> ?, same
Type Shot
Properties P
Damage 1800/3000 -> 2600/4100
Hit -5 -> 0
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 30
Prana 0 -> 0
Morale +5 -> +5
?, jumping vertical sword slash -> ?, same
(Gained after Hero Damecus.)
Type Strike
Properties P
Damage 2900/4300 -> 4000/5500
Hit +5 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 50 -> 30
Prana 20 -> 25
Morale +10 -> +15
Lastoll
Element - Water
Class - ?
Appearance - pink w/highlights, has eastern look to it
Pilot - Fang San Bisias; Jino Valencia
Move 5 -> 6
Armor 380/1,680 -> 1,780
HP 2,800/6,300 -> 7,300
MG 40/140 -> 140
None -> HP Recover
?, blue circles
Type Shot
Properties P
Damage 950/2450
Hit 0
Range 1~3
Ammo 0
MG 15
Prana 0
Morale 0
?, beam sword attack
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, thunderstorm
Type Shot
Properties None
Damage 2900/4400
Hit 0
Range 1~4
Ammo 0
MG 40
Prana 10
Morale +10
?, thrust saber into enemy, is struck by lightning -> ?, same
(Gained after Shumel and Rosary.)
Type Strike
Properties P
Damage 2900/4100 -> 4000/5500
Hit +5 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 40
Prana 20 -> 55
Morale 15 -> 25
Fire Masouki:
Granveil
Element - Fire
Class - ?
Appearance - red, many gun-like protrusions
Pilot - Hwang Yan Long
Move 4 -> 4
Armor 380/1,680 -> 1,980
HP 3,400/6,900 -> 6,900
MG 55/155 -> 155
HP Recover -> HP Recover
Megido Flame, line of flames -> Megido Flame, same (doesn't hit allies)
Type Shot
Properties P, MAP (Linear)
Damage 1200/2400 -> 2100/3600
Hit +5 -> +10
Range 1~7 -> 1~8
Ammo 0 -> 0
MG 0 -> 0
Prana 25 -> 30
Morale 0 -> 0
Familiar, small jet strikes twice -> Hi-Familiar, same w/altered background
Type Shot
Properties None
Damage 1350/2550 -> 2200/3700
Hit +15 -> +20
Range 1~6 -> 1~7
Ammo 4 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, beam sword slash -> ?, slash of fire
Type Strike
Properties P
Damage 1600/2800 -> 2700/4200
Hit +10 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 0 -> 10
Prana 0 -> 0
Morale 0 -> 0
?, thick red firey beam -> ?, same
Type Shot
Properties P
Damage 2950/4150 -> 3900/5400
Hit -5 -> +5
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 55
Prana 0 -> 5
Morale +10 -> +5
?, flaming sword combo
(Gained during Yan-Long's Training if Yan-Long destroys three enemies.)
Type Strike
Properties P
Damage 3900/5400
Hit +5
Range 1
Ammo 0
MG 50
Prana 45
Morale 15
Dinforce
Element - Fire
Class - ?
Appearance - black, human-like, knee-spikes, horns
Pilot - Hwang Yan Long; Sanan Tian-Pra-Sart (Tian)
Move 4 -> 5
Armor 320/1,620 -> 1,920
HP 2800/6,300 -> 9,300
MG 40/140 -> 140
None -> HP Recover
?, narrow yellow beam fired from body -> ?, blue beam from body
Type Shot
Properties None
Damage 1200/2400 -> 2500/4000
Hit -10 -> +5
Range 1~4 -> 1~5
Ammo 2 -> 7
MG 10 -> 10
Prana 0 -> 0
Morale 0 -> 0
?, beam sword slash
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, flamethrower
Type Shot
Properties P
Damage 1500/3000
Hit +10
Range 1
Ammo 4
MG 20
Prana 0
Morale 0
???
(Gained during The State of Harmony.)
Galguard
Element - Fire
Class - ?
Appearance - four arms, gun-like things at hips and shoulders
Pilot - Fang San Bisias; Zashuford Zan Valfarbia (Zash)
(Note: comes with 4 upgrades in all categories and some weapons)
?, small fireball -> ?, gathers energy then wide yellow beam
Type Shot
Properties None
Damage 1250/2450 -> 1900/3400
Hit -25 -> -15
Range 2~6 -> 2~7
Ammo 3 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, narrow blue beam fired from body
Type Shot
Properties None
Damage 1300/2800
Hit -10
Range 1~5
Ammo 5
MG 0
Prana 0
Morale 0
?, sword slash
Type Strike
Properties P
Damage 1450/2950
Hit +20
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, black lightning beam
(Gained during Fang's Real Intention or Thoughts of Bagonia.)
(Does not come with upgrades.)
Type Shot
Properties P
Damage 2900/4400
Hit +5
Range 1
Ammo 0
MG 40
Prana 10
Morale 1
?, sword charged w/lightning, slashes through enemy w/thin blue line -> ?, two
slashes instead of one
(Gained immediately before Back from the Dead if Zash's level is high enough
(40-41).)
Type Strike
Properties P
Damage 3000/4200 -> 4200/5700
Hit -5 -> +5
Range 1 -> 1
Ammo 0 -> 0
MG 60 -> 40
Prana 20 -> 55
Morale 25 -> +25
Jaifar
Element - Fire
Class - ?
Appearance - horned, knight-like, two chest guns, cannons on shoulders
Pilot - Rosary Sile; Fang San Bisias
(Note: comes with 4 upgrades all categories and weapons)
Type Strike
Properties P
Damage 1200/2700
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, fireball -> ?, gather energy, then wide yellow beam
Type Shot
Properties None
Damage 1250/2450 -> 1900/3400
Hit -25 -> -15
Range 2~6 -> 2~7
Ammo 3 -> 5
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, Flamethrower
Type Shot
Properties P
Damage 1500/3000
Hit +10
Range 1
Ammo 4
MG 20
Prana 0
Morale 0
?, slash through enemy -> ?, same
(Gained after Fang's Reakl Intention (Fang) or after The 17th Masouki
(Rosary).)
(This weapon comes with no upgrades.)
Type Strike
Properties P
Damage 2800/4000 -> 4100/5600
Hit +5 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 40 -> 40
Prana 20 -> 55
Morale 15 -> 25
Non Masouki
Nols Rei
Element - Water
Class - ?
Appearance - robe, wings, "crown"
Pilot - Xenia Gran Bilseir
Type Strike
Properties P
Damage 1100/2600
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, green energy ball
Type Shot
Properties P
Damage 1150/2650
Hit -5
Range 1~3
Ammo 4
MG 0
Prana 0
Morale 0
?, green eye attack
Type Shot
Properties None
Damage 1350/2850
Hit +10
Range 1~4
Ammo 0
MG 20
Prana 0
Morale +5
?, slashing red rings
Type Shot
Properties P
Damage 2500/4000
Hit +20
Range 1
Ammo 0
MG 50
Prana 20
Morale +10
Valcion R
Element - None
Class - ?
Appearance - female-looking with pink hair, large shoulder-guards
Pilot - Ryune Zoldark
Move 5 -> 7
Armor 500/1800 -> 1800
HP 3500/7000 -> 9000
MG 40/140 -> 140
HP Recover -> HP Recover
Psycho Blaster, bubble of pink energy -> Psycho Blaster, same
Type Shot
Properties P, MAP (Radial)
Damage 950/2150 -> 1300/2800
Hit +10 -> +15
Range 1~4 -> 1~6
Ammo 2 -> 6
MG 0 -> 0
Prana 30 -> 40
Morale 0 -> 0
?, yellow diagonal slash -> ?, saber slash
Type Strike
Properties P
Damage 1400/2600 -> 2400/3900
Hit +10 -> +10
Range 1 -> 1
Ammo 0 -> 0
MG 0 -> 10
Prana 0 -> 0
Morale 0 -> 0
?, narrow green beam -> ?, black ball fires two entwined beams
Type Shot
Properties None
Damage 1450/2650 -> 3900/5400
Hit -10 -> -5
Range 2~5 -> 2~6
Ammo 5 -> 8
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, dual green spinning saws -> ?, many yellow spheres
Type Shot
Properties None
Damage 1900/3100 -> 3400/4900
Hit +15 -> +20
Range 1~5 -> 1~7
Ammo 3 -> 6
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> 0
?, lunar slash through foe
(Gained if Valcione R survives Training in the Dimension of Elementals, or
gained if Valcione R survives The Temple of Trials.)
Type Strike
Properties P
Damage 4400/5900
Hit +10
Range 1
Ammo 0
MG 40
Prana 45
Morale 20
Granzon
Element - None
Class - ?
Appearance - blue and gray, large shields on each shoulder
Pilot - Shu Shirakawa
Move 5
Armor 1500
HP 6200
MG 100
HP Recover
?, dark shockwave
Type Shot
Properties P, MAP (Radial)
Damage 1800
Hit +15
Range 1~4
Ammo 3
MG 0
Prana 10
Morale 0
?, sword attack
Type Strike
Properties P
Damage 2300
Hit +20
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, gathered arrow of light
Type Shot
Properties None
Damage 2300
Hit -5
Range 1~6
Ammo 7
MG 0
Prana 0
Morale 0
?, ball of gravity
Type Shot
Properties None
Damage 4500
Hit -5
Range 2~7
Ammo 2
MG 0
Prana 0
Morale +5
Neo Granzon
Element - None
Class - ?
Appearance - a larger, bulkier version of Granzon w/gold half-circle on back
Pilot - Shu Shirakawa
(Note: comes with 6 upgrades in all categories and weapons)
Move 6
Armor 5000/6300
HP 25000/28500
MG 100/180 (cannot make 7th upgrade)
HP Recover
(Note: Neo Granzon does not get a Max Bonus, as its MG cannot be fully
upgraded.)
?, gravity blast
Type Shot
Properties P, MAP (Radial)
Damage 2500/4000
Hit +20
Range 1~5
Ammo 7
MG 0
Prana 10
Morale 0
?, sword slash
Type Strike
Properties P
Damage 2800/4300
Hit +20
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, energy arrow
Type Shot
Properties None
Damage 3200/4700
Hit +0
Range 1~7
Ammo 15
MG 0
Prana 0
Morale 0
?, large black fireball causes gravity well
Type Shot
Properties None
Damage 5500/7000
Hit +5
Range 2~8
Ammo 20
MG 0
Prana 0
Morale 5
?, Neo Granzon glows and even stronger version of previous
Type Shot
Properties None
Damage 7000/8500
Hit +0
Range 2~8
Ammo 20
MG 0
Prana 0
Morale 5
Wizoll Kai
Element - None
Class - ?
Appearance - pink w/feminine shape, whip, and multiple arms/claws
Pilot - Saphine Grace
(Note: comes with 6 upgrades in all categories and weapons)
Move 5 -> 7
Armor 460/1760 -> 1960
HP 4300/7800 -> 9800
MG 40/140 -> 140
HP Recover -> HP Recover
?, horizontal slash
Type Strike
Properties P
Damage 1430/2930
Hit +15
Range 1
Ammo 0
MG 0
Prana 0
Morale 0
?, narrow pink beam -> ?, wide pink beam
Type Shot
Properties None
Damage 1550/2750 -> 3200/4700
Hit -5 -> +5
Range 1~5 -> 1~7
Ammo 5 -> 10
MG 0 -> 0
Prana 0 -> 0
Morale 0 -> +5
?, similar to Cybaster's Cosmo Nova
Type Shot
Properties None
Damage 2180/3680
Hit +5
Range 2~5
Ammo 0
MG 20
Prana 0
Morale 10
?, pentagram balls -> ?, same
Type Shot
Properties P
Damage 2450/3650 -> 3900/5400
Hit -5 -> +5
Range 1 -> 1
Ammo 0 -> 0
MG 30 -> 20
Prana 0 -> 20
Morale 10 -> +10
?, pink ghost attack
(Gained after Meeting Shu Again if Saphine didn't do any fighting in
Yan Long's Training.)
Type Shot
Properties P
Damage 3800/5300
Hit +10
Range 1~3
Ammo 0
MG 50
Prana 10
Morale 5
8. Acknowledgements
I'd like to thank, credit, honor, and otherwise recognize the following people:
CJayC - for being responsible for one of, if not THE, most indispensable
resources on the internet. I've been using GameFaqs for a long time now, and
it feels good to finally contribute.
Pistol - for his absolutely excellent guide and walkthrough to this game.
Without his guide, I'd never have had the confidence (or the ability) to
produce a FAQ for a game in a language I don't know. Nearly all the character
and mecha names were derived from his guide, as well as all the scenario
names.
The SRW community in general - if only because it's great to know that there
are other people out there who are as obsessed about mecha as I am.
Any and all FAQ writers who know how to make a clean, informative,
comprehensive, and accurate document. There's nothing like looking at a new
guide and thinking "Man, this is really well put-together." Hopefully people
will say that about this one. =P
9. To Do List
Run through the game on final route, and to pick up Tian and double-check
rumor of Ahamud in second part of game.
Get someone with knowledge of Japanese to help me with all those missing names.
See if HP Recover is the same for all units or not.
Decipher unit Classes.
Double-check all weapons with Advanced Versions for changes in Properties.