Written by Starfire Hawk |
[email protected]  |
    ICQ : 41525397      |
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                                                 |  | |  |  |  !!
                                                  --   --   |


                                                 FAQ v1.0
                                               by Starfire Hawk

                                          BEST VIEWED IN WORDPAD
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                                               ===================
                                               |TABLE OF CONTENTS|
                                               ===================

============================================================================================
Chapter 1               Introduction
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1a      What is it?
1b      Why did I write this?
1c      Who am I?
============================================================================================
Chapter 2               Basic Training
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2a      Punching
2b      Blocking
2c      Dodging
2d      How To Win
2e      The Scoring System
============================================================================================
Chapter 3               YOU - The Player
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3a      Player Types
3b      Player Strategies
============================================================================================
Chapter 4               Boxers - Minor Circuit
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4a      Gabby Jay
4b      Bear Hugger
4c      Piston Hurricane
4d      Bald Bull
============================================================================================
Chapter 5               Strategies - Minor Circuit
--------------------------------------------------------------------------------------------
5a      Gabby Jay
5b      Bear Hugger
5c      Piston Hurricane
5d      Bald Bull
============================================================================================
Chapter 6               Boxers - Major Circuit
--------------------------------------------------------------------------------------------
6a      Bob Charlie
6b      Dragon Chan
6c      Masked Muscle
6d      Mr Sandman
============================================================================================
Chapter 7               Strategies - Major Circuit
--------------------------------------------------------------------------------------------
7a      Bob Charlie
7b      Dragon Chan
7c      Masked Muscle
7d      Mr Sandman
============================================================================================
Chapter 8               Boxers - World Circuit
--------------------------------------------------------------------------------------------
8a      Aran Ryan
8b      Heike Kagero
8c      Mad Clown
8d      Super Machoman
============================================================================================
Chapter 9               Strategies - World Circuit
--------------------------------------------------------------------------------------------
9a      Aran Ryan
9b      Heike Kagero
9c      Mad Clown
9d      Super Machoman
============================================================================================
Chapter 10              The Special Circuit
--------------------------------------------------------------------------------------------
10a     How...?
10b     Narcis Prince
10c     Hoy Quarlow
10d     Rick Bruiser
10e     Nick Bruiser
============================================================================================
Chapter 11              Specialized Training
--------------------------------------------------------------------------------------------
11a     Counterpunching
11b     Making Full Use of KO Punches
11c     Countering ( NOT Counterpunching )
11d     Timer - The Passive Enemy
============================================================================================
Chapter 12              In Closing
--------------------------------------------------------------------------------------------
12a     Record Times
12b     Top Scores
12c     Credits and Special Thanks
12d     More?
12e     A Final Note
============================================================================================

============================================================================================
                                        CHAPTER 1 : INTRODUCTION
============================================================================================
--------------------------------------------------------------------------------------------
1a      What is it?
--------------------------------------------------------------------------------------------
       In case you don't know yet, Super Punchout!! is a boxing game made by Nintendo (who
       else?), and a superb one at that.  The first time I played it was on an SIA 747's
       in-flight entertainment system, and I could've sworn I spent at least 9 of the 10
       hours of the flight playing it!  Anyhow, it's a game you'll certainly enjoy, whether
       you're a boxing fan or not!
--------------------------------------------------------------------------------------------
1b      Why did I write this?
--------------------------------------------------------------------------------------------
       Simple.  This FAQ was designed to help those poor players stuck at a particular
       character get pass that stage and continue the game.  To get the most out of this
       FAQ, you should only refer to the part which you require.  Go no further than that,
       or there will be spoilers!  Always try your best BEFORE checking the FAQ.  Yes, that
       applies to you especially, Geoffrey.
--------------------------------------------------------------------------------------------
1c      Who am I?
--------------------------------------------------------------------------------------------
       Er... ask somebody else, check http://campus.fortunecity.com/asbury/388 or contact
       me via ICQ ( My UIN is at the top of the FAQ ).

============================================================================================
                                        CHAPTER 2 : BASIC TRAINING
============================================================================================
--------------------------------------------------------------------------------------------
2a      Punching
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                 UP                    LPUNCH    -
                 o                       ===            ===
                 |                      | Y |  | X |
       LEFT o--+--o RIGHT        ===            ===
                 |                       ===            ===
                 o                      | B |  | A |
             DOWN                        ===            ===
                                       RPUNCH           KO

       Basically, there are 8 different types of punches, as follows :

               UP+LPUNCH       will give you a left jab                        NORMAL
               UP+RPUNCH       will give you a right jab                       NORMAL
               LPUNCH  will give you a left body blow          NORMAL
               RPUNCH  will give you a right body blow         NORMAL
               UP+KO+KO        will give you a rapid uppercut          KO PUNCH
               UP+KO           will give you an uppercut                       KO PUNCH
               KO+KO           will give you a rapid hook                      KO PUNCH
               KO              will give you a hook                            KO PUNCH

       Punches that connect will build up your KO meter, and you can only use KO Punches
       when your KO meter is full  ie; When the >S< at the left end of the KO meter glows.
--------------------------------------------------------------------------------------------
2b      Blocking
--------------------------------------------------------------------------------------------
       Blocking is really quite simple, but most players, especially beginners, tend to
       avoid using this tactic.  All I can say is that they're paranoid.  Blocking is
       essential, even to the beginner ( Particularly at Piston Hurricane ).  To block
       high, simply press UP.  Note that this leaves you vunerable to body blows.  To block
       low, don't press anything.  You cannot block low if you have just delivered a punch
       or returned from a dodge.  Blocking low leaves you vunerable to jabs.  Obviously,
       there are some moves that can't be blocked, such as uppercuts.  These, therefore,
       must be avoided by...
--------------------------------------------------------------------------------------------
2c      Dodging
--------------------------------------------------------------------------------------------
       ...the wonderful tactic of dodging.  Beginners tend to do this a LOT, which is, in
       a way, good, especially for the first two boxers.  Dodging simply requires you to
       push the D-Pad left or right, to dodge in the direction you wish to go.  Pressing
       the D-Pad in the opposite direction of your dodge will bring you back to your normal
       position more quickly.  There is also another form of dodging - ducking.  Ducking is
       performed by pressing DOWN.
--------------------------------------------------------------------------------------------
2d      How to Win
--------------------------------------------------------------------------------------------
       Just remember to use an equal mix of blocking and dodging.  Take note of the
       opponent's attack style and special attacks.  With that, and good timing, it should
       be no problem beating the game.
--------------------------------------------------------------------------------------------
2e      The Scoring System
--------------------------------------------------------------------------------------------
       NORMAL PUNCHES ( Jabs & Bodyblows )                             30      points each
       COUNTERPUNCHES                                                  100     points each
       KO PUNCHES ( Uppercuts & Hooks )                                150     points each
       RAPID KO PUNCHES ( Rapid Uppercuts & Rapid Hooks )      80      points each
       KNOCKDOWNS                                                              500     points each
       SUPER KNOCKDOWNS ( Knockdowns with a KO Punch )         1500    points each
       SPECIAL PRIZE                                                   *

       TECHNICAL POINTS                                                        Everything above added up

       STAMINA REMAINING                                                       ** ( Maximum of 7200 )
       TIME BONUS                                                              *** ( From BONUS counter )
       NO REMATCH BONUS                                                        15000

       *       For either avoiding or countering an opponent's special attack or forcing
               him into his "Unsteady" state, you get SPECIAL PRIZE points.
       **      Depends on how much stamina you have left.  If you have 3 full bars of
               stamina, you get 7200 points regardless of the circuit.  I'm not sure of
               the stamina:points ratio though.  If anyone has figured it out, please
               send it to me.  Thanks!
       ***     Time Bonus is taken from the BONUS counter in the upper-left corner of the
               screen.  There are different maximums for different circuits, as follows :-
                       Minor Circuit           20000
                       Major Circuit           25000
                       World Circuit           30000
                       Special Circuit         40000

============================================================================================
                                       CHAPTER 3 : YOU - THE PLAYER
============================================================================================
--------------------------------------------------------------------------------------------
3a      Player Types
--------------------------------------------------------------------------------------------
       BEGINNER
       The beginner generally attacks and hardly defends, a bit like Piston Hurricane.  He
       will go all out to injure the opponent, and takes no notice to any damage he may
       sustain.  The beginner's tactics work fairly well in the Minor Circuit, normally
       noticing how to AVOID attacks, but not how to BLOCK them.  He will start having some
       trouble coping with the Major Circuit, however, until he changes his tactics to the
       next level.

       AVERAGER
       The averager uses an even mix of blocking and dodging, which will be well worth it
       in the Major Circuit.  Curiously, he will find his tactics nearly useless in the
       Minor Circuit.  The averager keeps the beginner's thinking about injuring the enemy,
       but not without regard of his own safety.  The averager will be outmatched by the
       World Circuit characters, but will have little trouble adapting to the next level of
       skill.

       VETERAN
       The veteran will find it simple to defeat World and Major Circuit opponents, but he
       will have trouble dealing with Special and, surprisingly, Minor Circuit opponents.
       The veteran will use blocking and ducking a lot, and will pay special attention to
       counterpunching.  He values the KO Punch, and is likely to be more careful in his
       defending once he can use it.

       ACE
       The ace will have no trouble dealing with the Minor, Major or World Circuits, and he
       should be able to sweep past Narcis Prince and Hoy Quarlow.  He will, however, be
       soundly defeated by Rick Bruiser.  He will mix blocking with counterpunching, and
       has superb reflexes ( Which will get him into deeeeeeeeeep trouble with Rick ).  He
       will be eventually forced to alter his tactics to the next skill level.

       TOP ACE
       Top aces will sweep aside the Bruiser twins, and virtually anybody else in any of
       the circuits.  They will be confident almost to the point of arrogance with their
       "perfect" counterpunching, and thus forget to block even when required.  He will
       probably still remember the importance of dodging and ducking, however.  Thus, he
       may have trouble with fast attackers like Aran Ryan.

       MR PERFECT
       Mr Perfect will defeat everybody in within 1 second.  His name is ** A L W A Y S **
       Luke Leong Chee Ming.  He uses jabs, bodyblows, KO Punches and rapid KO Punches at
       exactly the right moment, and knows every possible move by heart.  The ultimate
       player, obviously impossible to acheive for all save one person, and a figure we all
       should aim to be like. ( CHEER!  Everybody CHEER!!! )
--------------------------------------------------------------------------------------------
3b      Player Strategies
--------------------------------------------------------------------------------------------
       *******************************************************************************
       PLAYER TYPE             Blocking        Dodging Offence Counterpunching
       *******************************************************************************
       Beginner                5%              20%             74.9%           0.1%
       Averager                30%             30%             37%             3%
       Veteran         35%             15%             10%             40%
       Ace                     25%             25%             25%             25%
       Top Ace         2.5%            22.5%           15%             60%
       Mr Perfect              100%            100%            100%            100%
       *******************************************************************************

============================================================================================
                                       CHAPTER 4 : BOXERS - MINOR CIRCUIT
============================================================================================
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4a      Gabby Jay
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT #3
       From                    France
       Age                     56
       Weight          110 lbs
       Record          1-99
       First Match             Let me win.  I've lost so many times I forgot how winning feels.
       Rematch         I like winning!  Keep challenging me, it's good for my ego.
       Endgame Quote   I'll never retire!  I can win at least once more.  C'mon!!
       Difficulty              Very Easy

       SPECIAL MOVES
       *************
               POWER HOOK
       Gabby Jay hops to the back of the ring, says "C'mon!", hops to the side, shouts
       "C'mon!" again, comes forth and throws a hook.  Either dodge this and counter or hit
       him with a left body blow just as he is about to throw the hook.  The latter will
       knock him down instantly.
               DEFENCE MODE
       Gabby goes into this fighting style when his cornerman shouts "Back off, Catch your
       breath."  Gabby will not attack, dodging and blocking more often.  If he stays in
       this mode without getting hit too badly, he will step back, say "Yay!", and regain
       about one third of his stamina.
--------------------------------------------------------------------------------------------
4b      Bear Hugger
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT #2
       From                    Canada
       Age                     32
       Weight          440 lbs
       Record          17-12
       First Match             Watch out!  I am a killer - I am the Bear Hugger!
       Rematch         You've come back for another spanking, eh?
       Endgame Quote   I've heard someone can beat me in 17 seconds.
       Difficulty              Easy

       SPECIAL MOVES
       *************
               BEAR HUG
       Bear Hugger uses this attack after blocking your jabs.  He lifts his arms, then uses
       them to clamp down on your head, removing about one fifth of your stamina.  You will
       still be hit if you dodge left or right, and it is unblockable.  Simply duck then
       come up, then keep pounding his face.
               TAUNT
       Bear Hugger makes prodding actions at you, producing an irritating "Tweak" sound.
       He can be stunned by a body blow while he is doing this.
               ATTACK MODE
       Bear Hugger will go into attack mode after his cornerman shouts "Go!  Attack him
       now!"  He will throw normal punches which are easily readable, thus it should be no
       problem blocking them.  Counterpunching works wonders on him at this point in time.
       Note that he still -MAY- use the Bear Hug to counter your jabs if he blocks them, so
       keep a watch out for the distinct arm-lifting movement.
--------------------------------------------------------------------------------------------
4c      Piston Hurricane
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT #1
       From                    Cuba
       Age                     25
       Weight          170 lbs
       Record          21-10
       First Match             Can you ride out the storm or be caught in my "Hurricane Rush"?
       Rematch         Hmmph!!  Don't you know when to give up?
       Endgame Quote   My Hurricane Rush must not have worked...
       Difficulty              Very Easy

       SPECIAL MOVES
       *************
               HURRICANE RUSH
       Piston Hurricane will jump to the side of the ring, growl a bit, then come forward
       and attack in this pattern : Jab, Body Blow, Jab, Body Blow, Jab, Body Blow,
       Uppercut, Uppercut.  Simply block high, low, high, low, high, low, then dodge twice.
       After that you can come back and beat the stuffing out of him.  You will have to
       block six times before he does the uppercut.  If you don't block, well...
               IRRITATING MODE
       Piston Hurricane will go into his irritating mode as soon as his cornerman shouts
       "Show him your fancy footwork."  He will alternate between jabs and body blows,
       jumping left or right in between punches.  Every once in a while he will taunt.
       That's your cue to counter.  He does not block or dodge while in this mode.
--------------------------------------------------------------------------------------------
4d      Bald Bull
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT CHAMPION
       From                    Turkey
       Age                     36
       Weight          290 lbs
       Record          34-19
       First Match             You'll be down for the count with one punch from my "Bull Charge".
       Rematch         You've got a lot of guts to challenge me again!
       Endgame Quote   Don't be so proud.  I pulled my punches when we fought.
       Difficulty              Easy ( Moderate on 3rd round )

       SPECIAL MOVES
       *************
               BULL CHARGE
       Bald Bull hops to the back of the ring, then comes forth and delivers a huge
       uppercut that will knock you down with one hit.  Dodge and counter, or give him a
       body blow just before he punches.  The latter will put him down with one hit, but is
       REALLY difficult to do unless you have excellent timing, and is also very risky, for
       if you don't get him down in that hit, HE will get you down.
               TAUNT PUNCH
       Bald Bull bobs his head from side to side, then follows with two jabs and a ^weak^
       uppercut.  It's no problem, really, just block high twice, then dodge and counter.
       Alternatively, you can counterpunch his jabs to stun him.
               AGRESSIVE MODE
       Bald Bull goes into agressive mode after his cornerman says "Counter-Attack!" after
       he goes down for the second time.  Bald Bull will then do a series of Bull Charges.
       Take note how many hops he takes - he will sometimes take two instead of three.
       Just give him a body blow at the right moment, and he'll go down for a TKO.

============================================================================================
                                        CHAPTER 5 : STRATEGIES - MINOR CIRCUIT
============================================================================================
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5a      Gabby Jay
--------------------------------------------------------------------------------------------
       You really don't need this, but I'll just put this in so that the FAQ seems complete
       and full.  His punches can be read with ease, so just counterpunch and keep picking
       up those 100 points.  When you get the KO Punch, just keep pressing the A key.  He's
       WAAAAAAY too slow to dodge, counter or block, so it should finish him quite quickly.

       TARGETS
       *******
       Superb          < 5 seconds
       Very Good               < 8 seconds
       Good                    < 15 seconds
       Bad                     < 25 seconds
       Terrible                > 25 seconds
--------------------------------------------------------------------------------------------
5b      Bear Hugger
--------------------------------------------------------------------------------------------
       Bear Hugger is terribly simple if you know how to beat him.  For fast times, jab,
       duck under his Bear Hug, and jab him until he blocks again.  Repeat until you get
       the KO Punch.  Once you get it, STOP JABBING IMMEDIATELY and do a rapid uppercut.
       He will then go into Attack Mode.  Simply jab, duck under his Bear Hug, then finish
       him off with the rapid uppercut.  The end.

       TARGETS
       *******
       Superb          < 10 seconds
       Very Good               < 20 seconds
       Good                    < 30 seconds
       Bad                     < 45 seconds
       Terrible                > 45 seconds
--------------------------------------------------------------------------------------------
5c      Piston Hurricane
--------------------------------------------------------------------------------------------
       Piston Hurricane is either very easy or very irritating.  Alternate between jabs and
       body blows until he goes into his unsteady state.  DO NOT use your KO Punches even
       if you have them before he goes unsteady.  Give him a nice big hook just as he is
       coming back into position and WHAM!  He his the mat.  This should take no longer
       than 3 seconds.  He should be counted to 8 or 9.  When he gets up, perform a hook
       and he should be finished

       TARGETS
       *******
       Superb          < 5 seconds
       Very Good               < 10 seconds
       Good                    < 15 seconds
       Bad                     < 40 seconds
       Terrible                > 40 seconds
--------------------------------------------------------------------------------------------
5d      Bald Bull
--------------------------------------------------------------------------------------------
       Bald Bull is no problem if you know his weakness.  Keep dodging and countering ( NOT
       counterpunching ) his punches; he takes insane damage from your right body blows.
       Do this until you get your KO Punch, then dodge and counter using an uppercut.  When
       he goes down twice, he'll start to "Counter Attack", watch him hop back two steps,
       and keep your hand on the right body blow.  Press the button after he takes his
       second hop FORWARD and he should go down for the Technical Knock Out.

       TARGETS
       *******
       Superb          < 15 seconds
       Very Good               < 30 seconds
       Good                    < 40 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute

============================================================================================
                                        CHAPTER 6 : BOXERS - MAJOR CIRCUIT
============================================================================================
--------------------------------------------------------------------------------------------
6a      Bob Charlie
--------------------------------------------------------------------------------------------
       MAJOR CIRCUIT #3
       From                    Jamaica
       Age                     26
       Weight          140 lbs
       Record          24-13
       First Match             People who can't feel the rhythm are so lost.  Do you have the
                               rhythm?
       Rematch         Hey you!  You don't seem to have the rhythm.
       Endgame Quote   Hey mon!  Let's have fun once more!
       Difficulty              Moderate

       SPECIAL MOVES
       *************
               SPIN PUNCH
       Bob Charlie walks back, goes "Hoo hoo", sometimes twice, then comes forth with a
       triple spinning uppercut.  The first two will miss completely regardless of what you
       do, but the third will do A LOT of damage... about one third of your stamina.  I'm
       saying a lot only because he uses this quite a bit.
               SHOCK COMBO
       Bob will cover and uncover his head then deal two body blows in quick succession.
       Block low twice, then smash his brains out.
               ANNOYING MODE
       After his cornerman shouts "Bob, time to shuck and jive!", Bob Charlie will start to
       get really really really annoying.  Every once in a while he'll pull his punches and
       follow up with a counter to your counterpunch or take advantage of your "stunned"
       period.  His punches get much quicker, and he uses the Shock Combo a lot more
       frequently.  He may also throw a body blow, and not follow up, which is really
       annoying, as you'll probably dodge in anticipation of an uppercut, thus leaving
       yourself open to counters.
--------------------------------------------------------------------------------------------
6b      Dragon Chan
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT #2
       From                    Hong Kong
       Age                     22
       Weight          130 lbs
       Record          15-7
       First Match             You will find yourself face down... when you wake up.
       Rematch         Same results every time.  The world of fighting is a harsh one,
                               isn't it?
       Endgame Quote   When I woke up... It was me lying on the mat.
       Difficulty              Moderate/Hard

       SPECIAL MOVES
       *************
               DRAGON DEATH
       Pathetically stupid, but lethal notheless.  Dragon jumps up onto one turnbuckle,
       screams "Hiyah!", jumps the other turnbuckle, shouts "Hiyah!" again, then comes down
       with a ridiculous looking kick which deals instant death.  Utterly annoying,
       especially since he does this several times per match.  Duck to avoid, but do NOT
       counter unless you're absolutely sure he won't do another one.
               TRIPLE KICK
       Dragon will perform this move when his cornerman shouts "long ge san lian wu", which
       translates to "Brother Dragon triple circular dance", which more or less indicates
       "Triple Kick".  Dragon leaps up, does a kick that takes off one third of your
       stamina, and repeats it two more times.  Dodge on the opposite side of his kick to
       avoid it.
               INNER HEALING
       Dragon's cornerman says "feng nong fan tu fan", translated will be "Cast your wounds
       in the wind" or something like that.  Dragon will stand, flicker, and regain about
       one quarter of his stamina.  He's completely vunerable at this point but I highly
       reccomend AGAINST attacking him - he'll come back with Dragon Death if you do.
--------------------------------------------------------------------------------------------
6c      Masked Muscle
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT #1
       From                    Mexico
       Age                     29
       Weight          240 lbs
       Record          19-5
       First Match             You should give up now seƱor.
       Rematch         Cheater?  I don't know what you're talking about, amigo.
       Endgame Quote   Have your bruises healed yet Amigo?
       Difficulty              Moderate

       SPECIAL MOVES
       *************
               DOUBLE HEADBUTT
       Insanely stupid looking, but also insanely potent, Masked Muscle's double headbutt
       takes off about two thirds of your stamina, one third with each hit.  Dodge to avoid
       this attack, and HOLD your dodge, lest you risk getting hurt by the second hit.  He
       can be passed out if you punch him at the exact frame before his first headbutt.  I
       don't reccomend it, though.  It's safer to dodge and counter.
               BLINDING SPIT
       Whenever Masked Muscle's cornerman exclaims "Spit in his eyes!", Masked Muscles will
       rear his ( ugly ) head, and expectorate ( spit ) right in your face, blinding you if
       he hits.  Don't dodge too soon - the spit stays there a while.  Begin your dodge as
       Masked Muscle throws his head back.  You cannot counterpunch this move, but you can
       get in a LOT of punches if you stun him right after.
               SHIVER COMBO
       Masked Muscle's glove is raised and shivering.  He's about to deal a two-punch combo
       that should be no problem unless you still have your beginner's mentality about the
       technique of blocking being big, bad and evil.  Simply block his jab ( block high ),
       then block his body blow ( block low ).  Should be no problem and it also leaves
       loads of space for you to counter.
--------------------------------------------------------------------------------------------
6d      Mr Sandman
--------------------------------------------------------------------------------------------
       MINOR CIRCUIT CHAMPION
       From                    United States of America
       Age                     28
       Weight          230 lbs
       Record          29-3
       First Match             Had your goodnight kiss? 'Cause I'm about to put you down for the
                               night.
       Rematch         I hate holding back.  This time I won't hesitate to use all my power
                               on you.
       Endgame Quote   Ready for your nap now?  I demand a rematch!
       Difficulty              Fairly Hard

       SPECIAL MOVES
       *************
               SAND COMBO
       Mr Sandman moves his gloves up and down, in front of his face, twice, then throws
       two quick jabs and follows up with a strong, unblockable punch.  Block the jabs and
       dodge the punch, that's all there is to it.  Counter quickly - Mr Sandman recovers
       from his stunned mode very quickly.
               TRICUT PREVIEW
       In the first two rounds, if Mr Sandman drums his feet, prepare for a strong uppercut
       that's sort of a preview to the Tricut ( Covered later ).  Simply dodge, then
       counter with all you've got!  It's going to be one of the few chances you have to
       give Mr Sandman a good, hearty UPPERCUT!
               TRICUT
       The move we ( Most of us, anyway ), love to hate and hate to love.  Performed in the
       third round after Mr Sandman's cornerman cries "Give him full power now, Champ!".
       Mr Sandman, after drumming his feet, will throw three strong uppercuts, somewhat
       similar to the one in the Tricut Preview, only this time in quick succession.  Dodge
       them one by one; this takes a bit of practise.  I reccomend ducking - it's faster.

============================================================================================
                                CHAPTER 7 : STRATEGIES - MAJOR CIRCUIT
============================================================================================
--------------------------------------------------------------------------------------------
7a      Bob Charlie
--------------------------------------------------------------------------------------------
       Bob is not a problem if you can read his punches.  If you want an easy victory, just
       keep using body blows.  Bob takes high damage from jabs, and mad damage from the
       uppercut.  He's fast at recovering though; often too fast for you to pull an
       uppercut on him, so just stay on hooks until you've got turbo speed.  Then it's time
       to start pummeling him with uppercuts.

       TARGETS
       *******
       Superb          < 20 seconds
       Very Good               < 30 seconds
       Good                    < 45 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute
--------------------------------------------------------------------------------------------
7b      Dragon Chan
--------------------------------------------------------------------------------------------
       Dragon's lightning speed punches gets one down and out pretty quickly.  Unless you
       can dodge them.  Blocking doesn't do very much, as Dragon follows up too quickly for
       you to counter.  Dodging, on the other hand, allows time for you to punch him, and
       possibly stun him ( If you're smart enough to deal a body blow ).  Just don't forget
       to duck at Dragon Death, dodge at the Triple Kick and blast, then duck at Inner
       Healing ( I noticed that last part contradicts with what I said earlier about not
       attacking while he's doing Inner Healing... use your better judgement, it's your
       choice; it can go both ways! ).  Repeat the process until you knock him out; there
       isn't very much variation to his moves.

       TARGETS
       *******
       Superb          < 20 seconds
       Very Good               < 35 seconds
       Good                    < 50 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute
--------------------------------------------------------------------------------------------
7c      Masked Muscle
--------------------------------------------------------------------------------------------
       Masked Muscle will ALWAYS start with this combination of moves - left body blow,
       right body blow, uppercut, left jab, right jab, left body blow, right body blow,
       uppercut, Shiver Combo.  Now that you know all this, it should be no problem to
       counter.  Do NOT counterpunch.  As soon as you get the KO Punch, counter his punches
       with the hook.  Use the uppercut to put him down on the mat.  Continue this, and if
       you use a KO Punch EVERY time, you'll knock him out after two knockdowns.

       TARGETS
       *******
       Superb          < 15 seconds
       Very Good               < 30 seconds
       Good                    < 40 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute
--------------------------------------------------------------------------------------------
7d      Mr Sandman
--------------------------------------------------------------------------------------------
       Mr Sandman's pretty easy the first two rounds - just keep dodging and countering.
       Keep in mind that it takes him a while to start throwing his uppercuts, so don't
       begin your dodge too soon.  After he starts to "Give you full power", he'll start
       with a left body blow.  Dodge and counter, preferably with a hook.  Then he'll do a
       Tricut.  Duck three times REALLY QUICKLY.  If he does the Sand Combo, it's even
       better; just block high twice, duck, deal a body blow, and then uppercut.  Easy as
       pie.

       TARGETS
       *******
       Superb          < 30 seconds
       Very Good               < 45 seconds
       Good                    < 1 minute
       Bad                     < 1 minute 30 seconds
       Terrible                > 1 minute 30 seconds

============================================================================================
                                       CHAPTER 8 : BOXERS - WORLD CIRCUIT
============================================================================================
--------------------------------------------------------------------------------------------
8a      Aran Ryan
--------------------------------------------------------------------------------------------
       WORLD CIRCUIT #3
       From                    Ireland
       Age                     23
       Weight          160 lbs
       Record          18-10
       First Match             Your wimpy little punches won't even faze me.
       Rematch         All I have to do is stop your KO Punches and this match will easily
                               be mine.
       Endgame Quote   Oooh!  You're the first with such heavy punches.
       Difficulty              Moderate

       SPECIAL MOVES
       *************
               KO DRAIN
       Aran will perform this move after you successfully KO Punch him, when his cornerman
       shouts "Grab him!".   He will stare angrily, lift his hands and put them down again,
       then bend down and grab you, draining your stamina.  The drain CANNOT knock you
       down.  He will, however, follow up with an uppercut that CAN knock you down.  There
       is no way to avoid this move once he bends down, but it is possible to knock him out
       of it.  Just punch him in the torso as he raises his hands.  It's even easier if you
       have a KO Punch ( and obviously you do ).  Simply do a hook immediately after you
       deal your KO Punch, then deal another hook once that is done, and the timing will be
       all nicely done for you.  He WILL attempt to grab you again, so just repeat this; it
       is actually possible to keep blasting him with KO Punches as soon as you get one in.
       Aran will not perform the KO Drain if you use rapid punches.
               IRISH RUSH
       Aran runs to the side of the ring, makes the sound Piston Hurricane makes when he's
       about to do the Hurricane Rush, then comes forth and punches in this pattern, really
       quickly and consecutively : Body Blow, Jab, Body Blow, Jab, Body Blow, Jab,
       Uppercut, Jab, Body Blow, Jab, Body Blow, Jab, Body Blow, Uppercut.  Then he sort of
       freezes for a second or so, allowing you that "Time Window" to retaliate.  Just keep
       blocking, dodge when the uppercut comes, and then repeat.  When he pauses, deal a
       body blow to stun him.  After that, just punch his lights out.
--------------------------------------------------------------------------------------------
8b      Heike Kagero
--------------------------------------------------------------------------------------------
       WORLD CIRCUIT #2
       From                    Japan
       Age                     19
       Weight          120 lbs
       Record          14-8
       First Match             Be gentle with me, please.  Hoo, hoo, hoo, hooo!
       Rematch         Uh oh!  Is it you again?
       Endgame Quote   You are so strong.  Hoo, hoo, hoo, hooo.
       Difficulty              Moderate/Hard

       SPECIAL MOVES
       *************
               HEIKE'S SWEEP
       Heike bends down, gloves over his face, then sweeps his hair over in rapid succesion
       twice.  Each hit takes off about 3/8 of your stamina, thus this is a move you will
       want to avoid.  To do so, dodge left at the first sweep, then duck under the second.
       Smash his solar plexus with a body blow after to stun him, then you can blast him
       with all you've got.
               DUAL SMASH
       Heike crouches, gloves over his face, but smiling this time.  He stands up, throws
       two body blows, and follows with a huge uppercut.  Block low twice and dodge, then
       counter.  Be wary, though, this looks suspiciously like Heike's Sweep.
               DUAL SNAP
       Heike dances left and right, smiling like a maniac, then throws two quick jabs,
       finishing with an uppercut.  Block high twice, dodge and counter.  Heike normally
       follows up with Heike's Sweep.
               MIRAGE DANCE
       "Show him the mirage dance." Heike's cornerman will cry, and Heike starts
       teleporting all over the screen, making him very difficult to hit.  Use left jabs if
       you plan to knock him out; they have the fastest recovery time.  As soon as he comes
       out of this, he will execute one of his attacks.  Keep a close eye on them, he will
       either throw one of his special attacks or an uppercut.  Every once in a while he
       deals a short combo : right body blow, left body blow, right jab, left jab.  It
       shouldn't be too much of a problem to block.  Dodging will be murder, though.  As
       soon as you're done avoiding his attack, stun ( with a Body Blow ) and counter.
--------------------------------------------------------------------------------------------
8c      Mad Clown
--------------------------------------------------------------------------------------------
       WORLD CIRCUIT #1
       From                    Italy
       Age                     29
       Weight          390 lbs
       Record          17-9
       First Match             Welcome!  Now let's get this show on the road.
       Rematch         Huh?  Don't you like my show?
       Endgame Quote   Go home!  The show is over.
       Difficulty              Moderate

       SPECIAL MOVES
       *************
               BRAIN SQUASH
       Mad Clown will perform the Brain Squash when he starts to bob his head left and
       right, bringing his arms down in a Bear Hug-gish action, taking off about half of
       your stamina ( OUCH ).  He will then throw you to the side and deal a tremendous
       uppercut, which removes about one third of your stamina ( Double OUCH ).  Duck to
       avoid the squash, and he won't follow up with the uppercut.  If you DO get caught by
       it, however, jam the buttons as hard as you can, and as soon as he lets you go, make
       sure you have your finger ready on either the left or right directional buttons, and
       dodge the uppercut.  If you manage to avoid the squash, just retaliate in the same
       way you would if it was the Bear Hug - keep jabbing him.  If you get caught by the
       squash, but dodge the uppercut, jab in the direction of his uppercut to counter.
               MAD CIRCUS
       Mad Clown backflips to the back of the ring and start juggling some cute little red
       balls, then throws them in twos.  There are only three possible places where he can
       throw them - left, centre or right.  Dodge where there are no balls or be hit (DUH).
       Ducking will not help you avoid them ( Unless there isn't a ball in the centre ).
       When he's thrown three sets of two balls. he somersaults forth and delivers a very
       Brain Squash-ish attack that WILL KILL YOU INSTANTLY.  ( Yeesh! )  Duck under this
       and jab him 'till he's out of his stunned state or down for the count.
               CIRCUS SLAP
       Mad Clown feigns an uppercut, then comes back in the opposite direction with a huge
       and very damaging slap.  Dodge in the opposite direction of the slap or duck to
       avoid the slap.  Alternatively, you can jab him in the direction of his slap just
       after he feigns his uppercut to put him in his stunned state.  After doing either,
       stun him with a jab ( If he's not already stunned ) and counter with more jabs or
       ( even better ) uppercuts.
               RETURN OF THE CLOWN
       Okay, so it's a stupid name for a move.  Anyhow, if Mad Clown DODGES your jabs, get
       ready to dodge or drop your guard; he's going to throw a strong body blow that takes
       off about one fifth of your stamina.  Counter if you wish, but he'll recover too
       quickly for you to perform an uppercut unless you're in turbo speed.
               INSANE MODE
       Mad Clown will go into insane mode after he gets up for the second time, when his
       cornerman shouts "Show Time!"  He will follow with this mix of moves : three Jabs,
       Body Blow, three Jabs, Uppercut, two Jabs, two Circus Slaps.  He will NOT continue
       to be in insane mode after he knocks you down ( IF he does, anyway ).  As far as I
       know, the only way to get him out of insane mode ( BESIDES letting yourself get
       knocked down ) is to counterpunch his jabs ( OR knock HIM out, of course ).
--------------------------------------------------------------------------------------------
8d      Super Machoman
--------------------------------------------------------------------------------------------
       WORLD CIRCUIT CHAMPION
       From                    United States of America
       Age                     28
       Weight          230 lbs
       Record          29-3
       First Match             Make sure to stand clear while I pose for my fans.
       Rematch         Fighting hurts my gorgeous body, but trashing wimps makes it all
                               worthwhile.
       Endgame Quote   I'll have to train a bit more.  Maybe I'll start with my abs...
       Difficulty              Hard ( Tedious, actually )

       SPECIAL MOVES
       *************
               SWIRL PUNCH
       Super Machoman glares at you, and his glove starts to shiver, and makes a wide
       horizontal punch that takes off about five eights of your stamina.  Duck under it -
       it cannot be dodged.  He will freeze temporarily when the punch is over, his back
       facing you, so you can give him a nice big hook in the a***.
               TURBO SWIRL PUNCH
       Super Machoman holds his fist up, facing away from you, then makes a 360 degree
       punch that cannot be dodged three or four times.  Duck them one by one, and when
       he's done, Super Machoman freezes for a moment, slightly longer than if he does
       a Swirl Punch.  Enough time to deal him an uppercut.  It's still more fun to use a
       hook though - the sound is more satisfying.
               EXERCISE PROGRAM A
       When Super Machoman's cornerman shouts "Exercise Program A!", Super Machoman will
       throw a combo of four jabs.  Just block high and hold your guard until the jabs are
       over.  Once you can hit by ONE, you cannot avoid the rest, and they're too fast for
       you to dodge all of them.  Block and counter with a body blow first to stun, then
       whatever you want - he will block jabs and uppercuts just after he has finished the
       exercise program.
               EXERCISE PROGRAM B
       When Super Machoman's cornerman shouts "Exercise Program B!", Super Machoman will
       throw a combo of three body blows.  Block low and don't counter or move until he's
       done with all three of them.  Again you cannot allow yourself to be hit by even one,
       or you won't be able to block the rest.  They are, once again, too fast for you to
       dodge all of them.  Block and counter with a jab first to stun, then whatever you
       want - he will block body blows and hooks just after he has finished the exercise
       program.
               EXERCISE PROGRAM C
       When Super Machoman's cornerman shouts "Exercise Program C!", Super Machoman will
       throw a combo of three uppercuts.  Dodge them like you would Mr Sandman's Tricut.
       Just keep in mind that they're a lot faster.  Counter by stunning with a body blow,
       then follow up with whatever you want.

============================================================================================
                                       CHAPTER 9 : STRATEGIES - WORLD CIRCUIT
============================================================================================
--------------------------------------------------------------------------------------------
9a      Aran Ryan
--------------------------------------------------------------------------------------------
       The basic strategy to Aran is : USE KO PUNCHES!!! Don't be deterred by his KO Drain.
       If you don't use KO Punches, you will find time your enemy - once three minutes is
       up, you lose.  Just dodge and counter until you've got the KO Punch, then dodge and
       KO Punch, and use the anti-KO Drain strategy above to trash him.

       TARGETS
       *******
       Superb          < 20 seconds
       Very Good               < 30 seconds
       Good                    < 40 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute
--------------------------------------------------------------------------------------------
9b      Heike Kagero
--------------------------------------------------------------------------------------------
       Watch out for Heike's faster-than-lightning punches, and avoid his damaging special
       attacks.  All it takes is a bit of patience to beat him.  There's no real strategy,
       just train up your reflexes and learn his attack pattern to win.

       TARGETS
       *******
       Superb          < 30 seconds
       Very Good               < 45 seconds
       Good                    < 1 minute
       Bad                     < 1 minute 30 seconds
       Terrible                > 1 minute 30 seconds
--------------------------------------------------------------------------------------------
9c      Mad Clown
--------------------------------------------------------------------------------------------
       Jab Mad Clown as soon as you get the chance, and dodge instead of block - it may be
       slower, but it allows you time to counter.  Use KO Punches to counter whenever you
       can.  You can stun him with a body blow as he ends his taunt ( The one like Bear
       Hugger's ).

       TARGETS
       *******
       Superb          < 30 seconds
       Very Good               < 40 seconds
       Good                    < 50 seconds
       Bad                     < 1 minute
       Terrible                > 1 minute
--------------------------------------------------------------------------------------------
9d      Super Machoman
--------------------------------------------------------------------------------------------
       Strategies are few in the World Circuit.  Same with Super Machoman.  He will always
       start the match with a body blow.  I'm not sure about it's direction, though.  Watch
       out for his Swirl Punches and Turbo Swirl Punches.  All it takes is to focus and he
       will be easily beaten.

       TARGETS
       *******
       Superb          < 40 seconds
       Very Good               < 1 minute
       Good                    < 1 minute 30 seconds
       Bad                     < 2 minutes
       Terrible                > 2 minutes

============================================================================================
                                       CHAPTER 10 : THE SPECIAL CIRCUIT
============================================================================================
--------------------------------------------------------------------------------------------
10a     How...?
--------------------------------------------------------------------------------------------
       Oh, you're still in the dark.  Well, to access the Special Circuit, you MUST get a
       4-0 record for the Minor, Major and World Circuits.  As in ALL three of them.  Not
       so hard with a bit of practise.  Note that you MUST do this in Championship Mode,
       and not Time Attack mode.  Even if you beat everybody without getting hit at all in
       all three circuits in Time Attack mode, but your records for the three circuits are
       4-1, 4-1, 4-1, or even 4-0, 4-0, 4-1, you still won't be able to access the Special
       Circuit ( Even though you see it in the Championship Mode select screen, as it will
       be greyed out ).  You must then go into Championship Mode and replay the problematic
       circuit until you get 4-0 records for all of the first three circuits.
--------------------------------------------------------------------------------------------
10b     Narcis Prince
--------------------------------------------------------------------------------------------
       SPECIAL CIRCUIT #3
       From                    United Kingdom
       Age                     20
       Weight          150 lbs
       Record          12-3
       First Match             I will not let you touch my beautiful, beautiful face.
       Rematch         I won't forgive you if you hurt my face.  I just won't do it.
       Endgame Quote   Oh, you!  You've punched me face.  Come 'ere now!!
       Difficulty              Easy/Moderate

       SPECIAL MOVES
       *************
               NARCISSUS COMBO
       The Narcissus Combo is performed by Prince when he starts flickering.  He will throw
       three jabs, then leave himself vunerable to stunning.  He won't use the Narcissus
       Combo if he's angry. ( I can picture you wondering how to know when he's angry... )
               NOT DEAD YET
       Narcis Price does this move after dodging your punches.  He will rear back and come
       back with a huge punch.  The damage it does depends on the timer.  The later the
       time, the more damage it does.  This move drains your stamina ( As in Narcis Prince
       will GAIN stamina ).  Narcis Prince won't use this move if he's angry.
               CALM WAVE
       Narcis Prince's cornerman will shout "Stay calm, matey." and Narcis Prince will stop
       being angry, increasing his defence and decreasing his offence.  Simple as that.

       STRATEGY
       ********
       Narcis Prince isn't THAT hard to beat... if you managed to get to the Special Circuit,
       he should be pretty routine for you.  Just remember this little trick to get him
       angry : Dodge his uppercuts or block the Narcissus Combo, then counter with a body
       blow.  He'll be in his stunned state.  Now give him a JAB.  It's going to be the only
       time while he's in his calm mood when you can punch him in the face.  He'll turn red,
       run to the back and come running forward, grabbing his face.  Prince will be really
       fast now, so keep working on those reflexes.  There are three ways he can return to
       his calm state : his cornerman uses the Calm Wave, or either you or he gets knocked
       down.  When he's angry, dodge his punches and KO Counter.  He should be down and out
       quite quickly.

       TARGETS
       *******
       Superb          < 35 seconds
       Very Good               < 50 seconds
       Good                    < 1 minute
       Bad                     < 1 minute 20 seconds
       Terrible                > 1 minute 20 seconds
--------------------------------------------------------------------------------------------
10c     Hoy Quarlow
--------------------------------------------------------------------------------------------
       SPECIAL CIRCUIT #2
       From                    China
       Age                     78
       Weight          100 lbs
       Record          62-13
       First Match             Please, take it easy on a poor old man, won't you?
       Rematch         Still a bit wet behind the ears aren't you sonny?  You make good
                               exercise.
       Endgame Quote   You are a spirited one, kid.  Spar again with me sometime.
       Difficulty              Hard

       SPECIAL MOVES
       *************
               STAFF SWING PREQUEL
       Hoy lifts his staff, then does three high attacks and follows with a low.  Block high
       thrice then drop your guard.  Return with a RIGHT jab followed by a left body blow.
       Hoy will block your body blows and hooks immediately after he uses the Staff Swing
       Prequel.
               STAFF SWING
       Hoy swings his staff across his chest, which makes swishing sounds.  He follows with a
       set of three high attacks, then pauses VERY briefly ( Not enough time to counter ),
       and follow up with three more high attacks, then attacks you with two low attacks, and
       repeats with another two low attacks.  Block high six times, then drop your guard.
       When he's done, retaliate with a jab, then alternate your body blows in the direction
       Hoy is.
               STAFF SWING REVAMPED
       Hoy swings his staff across his legs, again making swishing sounds.  He starts with two
       low attacks, then follows with three high attacks, continuing with two more low attacks,
       and finishing with three high attacks.  Counter with a body blow in the opposite
       direction of Hoy's last high attack, and alternate your body blows.
               DRAGOON'S STAFF
       Hoy makes a very Dragoon-ish leap to either the right or left side of the top of the
       ring, and slashes down with his staff ( Cane, or whatever you want to call it ).  He
       may fake the hit, and will continue until he has struck four times.  Hoy can only fake
       a hit once in a row.  Counter with body blows after he has struck four times.  I believe
       you can counterpunch the Dragoon's Staff by using a body blow just as Hoy lifts the
       staff   to hit you.  I haven't tried it out myself, though.
               DOUBLE STING
       Hoy will throw a single high punch that hurts quite a bit, then follows with a 270 degree
       swing punch, which hurts even more.  Block high and duck to be safe, but it is possibe to
       counterpunch BOTH parts of the Double Sting.
               FLYING SIDE KICK
       Hoy points his staff down, then uses it as a vaulting pole and does a straight, vertical
       kick.  Hurts quite a lot, so yuo might want to DODGE ( NOT duck ) it.  It seems to be
       unblockable and doesn't seem to be counterpunchable.  Dodge and counter.


       STRATEGIES
       **********
       Hoy will always begin the match with a Staff Swing Prequel, follow up with a body blow,
       then a Double Sting.  With the stuff above, it should be no problem avoiding and then
       countering.  He will probably follow up with the Flying Side Kick, so ready yourself.
       If he does, he'll probably continue with the Dragoon's Staff.  If he doesn't do either,
       he is more likely than not to use one of his special moves.  Hoy introduces the concept
       of alternate punching.  When stunned, he will fall to the opposite side of the punch you
       hit him with, so you must punch with your other hand to hit.  Pay close attention to this
       concept - apparantly Nick Bruiser uses this too ( GASP!! ).

       TARGETS
       *******
       Superb          < 45 seconds
       Very Good               < 1 minute
       Good                    < 1 minute 15 seconds
       Bad                     < 1 minute 30 seconds
       Terrible                > 1 minute 30 seconds
--------------------------------------------------------------------------------------------
10d     Rick Bruiser
--------------------------------------------------------------------------------------------
       SPECIAL CIRCUIT #1
       From                    ? ? ?
       Age                     ? ?
       Weight          210 lbs
       Record          41-1
       First Match             My brother may be Champ, but only 'cause I let him win.  Really I
                               am the best!
       Rematch         Having a rough day, buddy?  I'll tell my brother that you said "Hi."
       Endgame Quote   I'm OK, but Nick is just sick about his loss.
       Difficulty              Fairly Hard

       SPECIAL MOVES
       *************
               REVENGE FLARE
       If Rick throws his head back after getting hit off guard by ANY of your punches,
       including your KO Punches, prepare to block high, as he'll return with a strong jab.
       Not much to counter, so don't bother, just block and get ready to avoid his next
       attack.
               RICK'S KILLER
       Rick goes to the back of the ring, and comes down with both hands up.  When he lands,
       you will freeze.  Rick then follows with an uppercut that will put you down on the mat
       if it connects.  Dodge JUST before he lands and HOLD IT THERE!!!  Counter with body
       blows and, if you can, uppercuts and hooks.  If you do either of the KO Punches, get
       ready to block the Revenge Flare.
               BRUISER COMBO #1
       Rick flickers in and out, the starts with a body blow, a jab then finishes with an
       uppercut, block high, block low, then dodge.  Oh, and don't forget to counter.  Get
       ready to block the Revenge Flare if you counter with a KO Punch.
               ARM SMASH
       If Rick shivers when he blocks your punch, prepare to dodge in the direction of your
       punch ( If you punched with your right hand, go left and vice versa ), as he'll bring
       his elbow down on the hand that he blocked, putting it out of commision for about ten
       to fifteen seconds.  It will glow purple during that period of time, and you cannot
       attack with that hand.  Rick will only do the Arm Smash on one arm at a time.
               DOUBLE DRAGON PUNCH
       Rick will bring his arm up as an uppercut, then let it come crashing down again.
       Dodge twice - both take off about one third of your stamina.  Again, don't miss the
       chance to counter.  I don't think you can counterpunch this.

       STRATEGY
       ********
       Dodge and counter.  Irritating but it SEEMS to be the simplest way to beat him.  Watch
       out for his Revenge Flare.  Rick ALWAYS uses Revenge Flare after you nail him with a
       KO Punch, so be prepared to block after you hit him with one.  He's vunerable to a lot
       of countering and stunning, so don't miss the chance to.  Don't use uppercuts unless
       you have turbo speed; he's much too fast for them.  With all this, he shouldn't be too
       difficult to defeat.

       TARGETS
       *******
       Superb          < 45 seconds
       Very Good               < 1 minute
       Good                    < 1 minute 30 seconds
       Bad                     < 1 minute 50 seconds
       Terrible                > 1 minute 50 seconds
--------------------------------------------------------------------------------------------
10e     Nick Bruiser
--------------------------------------------------------------------------------------------
       SPECIAL CIRCUIT CHAMPION
       From                    ? ? ?
       Age                     ? ?
       Weight          210 lbs
       Record          42-0
       First Match             ......................
       Rematch         Don't EVEN try...
       Endgame Quote   I'm so ashamed.  How could I suffer such total defeat???
       Difficulty              Very Very Hard

       SPECIAL MOVES
       *************
               BICUT
       Somewhat similar to Mr Sandman's Tricut, Nick performs this after he drums his feet,
       and releases two uppercuts VERY quickly.  Dodge really fast or die.  ( Okay, so it is
       not an instant death attack, but it's close enough )
               DRAGON PUNCH
       Nick bends over slightly, then throws a straight uppercut which is very very damaging
       and looks somewhat similar to Rick's Double Dragon Punch, only this time Nick only
       throws one uppercut.  Enough time for an uppercut with turbo speed if you stun him
       quickly enough.
               BRUISER COMBO #2
       Nick shakes himself left and right, and you hear a cannon shot ringing in the back.
       Prepare yourself for Nick's killer combo.  He will punch low, high, low, high, low,
       high, low, high, low, high, low, high, uppercut.  Blocking the punches will hurt you,
       like if an opponent blocks your KO Punches.  Try this little trick, though, which will
       probably see you through if you have at least one quarter of a bar of stamina.  Block
       the first body blow, return quickly with a left body blow.  Nick will skip the jab, and
       continue with the next body blow.  Repeat until you have returned his punches six times,
       then dodge his uppercut and counter.  Your KO meter should be quite full by then, and
       it's more or less safe to throw an uppercut.
               NICK'S KILLER
       Nick Bruiser has a killer attack, which he performs as he walks to the back of the ring,
       then comes forth with a hard downward blow which knocks you out instantly if it connects.
       Dodge the blow; he will follow up with two strong jabs.  Duck under both and you have a
       huge time window to thank Nick for the friendly gesture.
               ARM CRASH
       Similar to Rick Bruiser's Arm Smash, only it lasts for about twenty to thirty seconds,
       and Nick won't hesitate to crash out BOTH your hands if he has to.  This makes Nick very
       hard to defeat, as you need to use alternate punching on him.

       STRATEGIES
       **********
       Nick starts in a half-frozen state.  Deal him two right jabs, then counter his punch.  Be
       sure to be accurate about it - that punch does a lot of damage.  Then follow with the
       tactic you used with Rick.  Watch out for Nick's Killer; Nick usually uses it when he's
       behind by more than half a bar of stamina and your KO Meter is full or nearly full.

       TARGETS
       *******
       Superb          < 1 minute
       Very Good               < 1 minute 15 seconds
       Good                    < 1 minute 30 seconds
       Bad                     < 2 minutes
       Terrible                > 2 minutes

============================================================================================
                                       CHAPTER 11 : SPECIALIZED TRAINING
============================================================================================
--------------------------------------------------------------------------------------------
11a     Counterpunching
--------------------------------------------------------------------------------------------
       Irritating, takes a while to master, but nonetheless vital if you intend to get good
       times, counterpunching is one of the most difficult tactics to master.  You get 100
       points every time you successfully counterpunch, so it also helps you get higher
       scores.  I'm not going to say too much about counterpunching, as I'm not great at it
       myself.  Also, I would spoil the game for you if I explained it wrongly.  If anyone
       out there is really confident with his ( or her ) counterpunching and thinks he ( or
       she ) knows how to explain it well, just mail me at [email protected] or contact
       me via ICQ ( My UIN is on the top of this FAQ ) and tell me the whole story.
--------------------------------------------------------------------------------------------
11b     Making full use of KO Punches
--------------------------------------------------------------------------------------------
       A missed KO Punch leaves you vunerable to a counter attack, so make sure you use KO
       Punches only when you're sure that they will connect.  Guard your KO Meter - KO
       Punches are essential to get good times.  Note that uppercuts take a longer time to
       charge than hooks, so use them only after you've knocked your victim out of a nasty
       attack, or if you have turbo speed.  Rapid Punches are fast, but they only work well
       in the Minor Circuit, so don't use them after the Minor Circuit too often.  The Rapid
       Uppercut works wonders on Bear Hugger, though.
--------------------------------------------------------------------------------------------
11c             Countering
--------------------------------------------------------------------------------------------
       Ah, the art of countering.  Countering is more effective after dodging.  Deal a body
       blow to most opponents to stun them, then give them more body blows - they generally
       do more damage than jabs.  There's not much more to say about it.
--------------------------------------------------------------------------------------------
11d     Timer - The Passive Enemy
--------------------------------------------------------------------------------------------
       Getting best times isn't the only reason to watch the timer.  If the timer reaches
       three minutes, you automatically lose the match, regardless of the state of the game.
       You may have three full bars of stamina and one jab away from dealing a technical
       knock out on the opponent, but once the timer hits three minutes, you lose.  So watch
       the timer, and use KO Punches when you're confident enough.  Don't allow caution to
       get the better of you.  Attack when you can!  Finish the opponent off as quickly as
       possible.  Don't be a victim of the ( dreaded ) timer.

============================================================================================
                                       CHAPTER 12 : IN CLOSING
============================================================================================
--------------------------------------------------------------------------------------------
12a     Record Times
--------------------------------------------------------------------------------------------
       These are my personal record times.  They're not great or anything, but use them as a
       target if you haven't already got past them.  Send me your record times, and I'll put
       up the top three in my next FAQ.  Please be honest with your times - there's no way I
       can check them.

       MINOR CIRCUIT
       *************
       GABBY JAY                       0'06"92
       BEAR HUGGER                     0'19"17
       PISTON HURRICANE                0'06"54
       BALD BULL                       0'27"14

       MAJOR CIRCUIT
       *************
       BOB CHARLIE                     0'32"81
       DRAGON CHAN                     0'31"48
       MASKED MUSCLE           0'28"92
       MR SANDMAN                      0'51"20

       WORLD CIRCUIT
       *************
       ARAN RYAN                       0'48"58
       HEIKE KAGERO            0'59"78
       MAD CLOWN                       0'40"09
       SUPER MACHOMAN          0'59"56

       SPECIAL CIRCUIT
       ***************
       NARCIS PRINCE           0'51"29
       HOY QUARLOW                     0'55"69
       RICK BRUISER            0'54"52
       NICK BRUISER            1'12"41
--------------------------------------------------------------------------------------------
12b     Top Scores
--------------------------------------------------------------------------------------------
       My personal top scores for all four circuits.  Use them as targets to beat if you
       haven't already beaten them.  Send me your best scores and I'll put them in my next
       FAQ.  Please be honest.  Thank you.

       MINOR CIRCUIT           255140
       MAJOR CIRCUIT           337520
       WORLD CIRCUIT           426720
       SPECIAL CIRCUIT         493240
--------------------------------------------------------------------------------------------
12c     Credits and Special Thanks
--------------------------------------------------------------------------------------------
       Er... nobody so far, but I'll put your name here if you contribute anything for me to
       put in my next FAQ.
--------------------------------------------------------------------------------------------
12d     More?
--------------------------------------------------------------------------------------------
       Try these challenges, they're arranged in order of difficulty, from easiest to hardest
       obviously.  If you've finished any of them, you can consider yourself an expert, if
       you can do more than five of them, then you're one of the best.  If you can do more
       than nine, you're the best of the best!  Good luck!

       REGENERATION 1
               Complete every Minor Circuit match with full stamina
       ETERNAL TORTURE
               Finish every opponent off with a Technical Knock Out ( TKO )
       REGENARATION 2
               Complete every Major Circuit match with full stamina
       INVINCIBLE 1
               Complete every Minor Circuit match without getting hit
       INVINCIBLE 2
               Complete every Major Circuit match without getting hit
       THE UNBEATABLE
               Play through the entire game without losing a match
       REGENARATION 3
               Complete every World Circuit match with full stamina
       SLOW MODE
               Don't use Rapid Punches
       THE UNDERDOG
               Beat every champion without getting hit under 0'30"00
       INVINCIBLE 3
               Complete every World Circuit match without getting hit
       REGENERATION 4
               Complete every Special Circuit match with full stamina
       HOT SHOT
               All your punches MUST connect and play the entire game without losing a match
       THE COUNT
               Finish every opponent off with a counterpunch
       FINISHER
               Knock out all opponents with a KO Punch
       QUICK FINISHER
               Knock out all opponents with a Rapid Punch
       KO KID
               Knock DOWN all opponents with a KO Punch every time
       KO KID 2
               Knock DOWN all opponents with a Rapid Punch every time
       TORTURE
               Don't use any KO Punches
       INVINCIBLE 4
               Complete every Special Circuit match without getting hit
       THE UNTOUCHABLE
               Play through the entire game without getting hit
       STRONG FIST
               Defeat every opponent with a KO ( NOT a TKO )
       THE QUICK KILLER
               Beat every opponent under 1'00"00
       THE FLASH
               Beat every opponent under 0'30"00
       THE PERFECT
               Complete all of the above challenges

       I have completed the following challenges myself ( To show that it's not impossible )

               REGENERATION 1
               REGENERATION 2
               INVINCIBLE 1
               THE UNBEATABLE
               REGENERATION 3
               FINISHER

       I'm not THAT great a player myself, so it shouldn't be too difficult to get all of
       them ( hmm... understatement? ).  Again, good luck.
--------------------------------------------------------------------------------------------
12e     A Final Note
--------------------------------------------------------------------------------------------
       FOCUS!!! It's the main key to defeating the game, believe it or not.  And guess what's
       coming up next?  A DISCLAIMER!!!  ( Oh yay )

               DISCLAIMER
               **********
       This FAQ is Copyrighted in 1999 and owned by Starfire Hawk [ [email protected] ]
       All information may not be taken in whole or in part without permission of the writer
       This FAQ my be freely distributed non-commercially as long as it is not altered and I,
       Starfire Hawk, is credited the author.

       No information was taken from anywhere... all this came out of my marvellous brain.

       Yes, it's true... so far anyway...

                                                __  __   __  __
                                               /   /  \ /  \ | \  !!!
                                               | - |  | |  | |  | !!!
                                               \_| \__/ \__/ L_/  !!!
                                                                        !!!
                                               |   |  |  ___ | /
                                               |   |  | /    |/   |=|
                                               L__ |__| \___ | \  |=|


                                                                                                       -Starfire Hawk