April 20, 2000 $$$$$$$
$$$ $$
S U P E R N I N T E N D O $$$$ $$$ $$ $$$$
$$$$$$$ $$$ $$ $$$ $$$
$$$$$$ $$$ $$$$$$$$ $$$ $$$
$$$ $$ $$$ $$$ $$$ $$$ $$$
$$ $$$ $$ $$$ $$$ $$$ $$$ $ $$$ $$$
$$$ $ $$$ $$$ $$ $$$$$$ $$$ $$$ $$ $$$ $$$
$$$$ $$ $$$ $$$$$$$$ $$$ $$ $$ $$$ $$$ $$$
$$$ $$$ $$$ $$$ $$$$$$$ $ $$$$$ $$$ $$$ $$$
$$$$$ $$$ $$$ $$$ $$$$$ $$ $$ $$$ $$$ $$$
$$$ $$$ $$ $$ $$ $$$$$$$ $$ $$ $$$ $$$ $$$
$$$ $$$$$$$ $ $$$$ $$$ $$ $$ $$ $$$ $$$ $$$
$$$ $$$$ $$$$ $$$$$ $$$ $$ $$ $$ $$$ $$$$$$
$$$ $$$$$$$ $$$$ $$$$$$$$$ $$ $$ $$ $$$
$$$ $$$ $ $$$ $$$ $$$ $$ $$ $
$$$$ $$$$$ $$$ $$$ $$$ $$$ $$ $$
$$$$$$ $$$$$$ $$$ $$$ $$$ $$$ $$ $$$$
$$$ $$$ $$$ $$$$$$ $$$ $$
$$$ $$ $$$$ $$$ $$ $ V e r s i o n 1 . 0
$$$ $ $$$ $$$$$$$ $
$$$ $$ $$$$$ D i n g o J e l l y b e a n
$$$ $ $$
$$$$$ D i n g o _ j e l l y b e a n - @ - A s i a n A v e n u e . c o m
Okay folks...I don't want to go through the same old boring cliches about
AIM policies...you guys prolly have gone through enough of them to know by
now.
If you have any questions about the games, feel free to contact me. Thanks
and take care.
=============================================================================
---------------------------- [ C R E D I T S ] ------------------------------
=============================================================================
-+- Nintendo(www.nintendo.com)
For making one of the best games ever for the NES.
-+- CJC(www.gamefaqs.com)
For his hard work and dedication to the site.
This FAQ was solely intended for the public use on the www. It cannot be
reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Any violation of this code will result in strict
penalty---and high fines susceptible by law. If this legal document is
portrayed in any commercial use, you are therefor stricten under the
code of law----and will be---punished. In full contrast, this document
portrayed in the website found (www.gamefaqs.com) is to be used and only
used by the public itself and cannot be sold. Revisions of this FAQ are
only to be done with notice of the author before hand and may be done so
as long as the name of the author of the document appears in due credit.
You may juxatpose this---document with other---documents as well without
notice of the author but it must not be used for sales and broadcasting
or commercial use. This FAQ may not be---included in a promotional CD,
magazine, or any other use of monetary product. This FAQ may not be used
in a password protected area nor---in a high security area. This FAQ is
solely used and ONLY used for public---use only and may not be used in a
promotional ad that sponsors any type of monetary use. This FAQ is to be
used "just like a book" meaning that it can be read over and over again
by anybody who wishes to do so. Just like a book it can be moved around
from one person to another, but unlike a book the document can be viewed
by more than one person at---once. This FAQ is in no way possible to be
plagerized, doing so not only damages the person you had intentionally
forged, but it also damages yourself in terms of self guilt or in terms
of law, whether the punishment be civil or criminal law. To put it at
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
MY PERMISSION!
The characters Samus Aryan and all other alike characters found and seen
in the game are properties of Nintendo (C) 1994.
This document is (C) Dingo Jellybean; 2000
=============================================================================
==============================End of Copyright===============================
=============================================================================
Table of Contents
1. Introduction
2. Tips for the Game
3. Frequently Asked Questions(Or at least, what I think are important)
4. Walkthrough(Note, the order is superficial, not specific)
- Space Colony
- Criteria to Brinstar
- Raid on Kraid
- Journey through Norfair
- Return to Brinstar and new artilery
- Defeat of Crocomore
- Phantoon and the forgotten ship
- Through the waters of the deep
- Ridley's Hideout
- Final Confrontation
5. Credits
This has got to be one of the best games I have ever played! Castlevania:
Symphony of the Night plays just like this game, but a bit different, but
nonetheless Super Metroid fans WILL get a kick out of CV:SotN. I've played
this game in Austrailia and there is ONLY one difference that I can note
of from the American version which will be discussed in the FAQ. And note
that you will have to sometimes give games a chance, and its pretty much
safe to say that you will get a kick out of this game as you start to get
into the game. Thanks for listening and enjoy the FAQ!
=============================================================================
---------------------------- [ Tips and Tricks ] ----------------------------
=============================================================================
- For those of you familar with Castlevania: Symphony of the Night's
controls, I suggest you set you controls in this way:
Jump: B Button
Dash: X Button
Shoot: Y Button
Cancel: A Button
Aim Down: L Button
Aim Up: R Button
- However if you have not played CV: SotN before, take some time at the
beginning to practice a little with the controls until you can adjust.
- Whenever you acquire a new item that you have seen for the first time,
YOU WILL ALWAYS HAVE TO USE IT IMMEDIATELY. Why? This was how the game
was set up, it does this to allow the player to be comfortable with the
new item and it helps them later in the game. For example:
You acquire your first set of missiles, immediately once you enter out
of the room, you are promted to use it against the pink doors.
- Let the intro past by and watch the game in action by the CPU, it will
show you some tricks that you can use later in the game.
- Stuck? Why not look around? Bomb a few floors or walls and you would
be surprised at what you may find.
- Remember key areas, like green and yellow doors and also hard to reach
places. You can come back later in the game and acquire the items.
- Save often. You should save mainly when you have accomplished a certain
task(I.E. defeating a boss). You shouldn't try to save your game too
often because you can ruin the batteries(assuming of course you have the
actual cartridge). Saving 10 times in 1 minute is called "over-saving"
and it can affect your batteries in a bad way.
- When you encounter a new boss, you often don't have time to prepare
yourself because you are unfamiliar with its strategy. This is why its
important to find a save point near the boss, then you can memorize
the strategy and become successful in its defeat.
- When your low on energy don't try to reach an energy recharge unit. These
units are sparse around the world of Zebes. Shoot enemies around you and
they will usually leave behind and energy ball or missiles and bombs so
that you can refill your items and energy. The ONLY TIME they will not
drop anything is when you don't need anything, meaning you are already
carrying or sustaining the maximum amount of energy and weapons you had
acquired.
- PAY ATTENTION to animals around the room, usually the ostrich and the
little elves(the names escape me as of this moment) will show you how to
get out of a certain room.
- Bomb your way through. Often you can see a small passage or a high ledge
that you can't reach. Use your bombs continuouly and bomb through and
it will propell you to the top. But note, usually when you cannot reach
an area at the point, its the game's indication that you do not have the
tools neccessary to reach or acquire the item yet. The bombs usually
lets you acquire the item early instead of later.
- Know your limits. When your energy is down, don't try to attack and go
berserk trying to shoot down everything you see. Its good to escape and
fight weaker enemies to refill your energy and then come back.
- Sometimes when you can't reach a certain area, you need to turn off some
of your special suit enhancements or weapons. For example:
There is a small area in Brinstar in the waters, you cannot jump to the
platform unless you turn off your High Jump Boots.
This happens SELDOMLY. You won't see it very often, but it can help you
at times.
- Finally, use your X-Ray Scope when you are certain that there has to be
something around. It will sometimes reveal an area you skipped earlier
and it can help your overall percentage.
=============================================================================
--------------------------------- [ F A Q ] ---------------------------------
=============================================================================
1Q. How come my game won't save?
1A. Your game probably has old or no batteries. Or it might be one of those
1/13000 occurances where a SNES game does not save.
2Q. What is the difference between the Austrailian version and the American
version of the game?
2A. The only difference besides the cartridge shape is the fact that when you
fight Phantoon in the Austrailian version, you can avoid its row of flames
(he usually does this when he is about to go, its a giant blue flame wave
that comes at you from left or right) by rolling into a ball in the
corner, instead of charging your weapon and jumping over them. It doesn't
work in the American version strangely.
3Q. Why must you place your tips in your FAQ? I thought your walkthrough
was suppose to tell us what to do.
3A. The reason why I put tips in my walkthrough is because you can't always
follow the walkthrough. You might be at a certain point in the game where
you have done things differently than I have in the game. This is unlike
any RPG or adventure game where everything goes in sequencion. You might
have forgotten a few pointers that I have listed.
4Q. If your walkthrough doesn't help or is unclear, can you tell me some
other guides?
4A. Sure! Take a look at the various guides at www.gamefaqs.com.
5Q. After I've completed the game, is there anything else I can do?
5A. You can get a better time. The best time I've ever gotten while beating
the game was 1:42 with 77%. 2:01 with 100% However I suggest you take
a look at marshmallow's exceptional Speed Guide, its pretty amazing
getting everything in 1:30.
6Q. What can you say about this FAQ?
6A. Well its important that you take notice that this FAQ was meant to help
the player beat the game from the beginning to the end. This FAQ wasn't
made to help the player mid way through the game. However you can check
the FAQ if you are stuck. Just check the other FAQs first, then check
mines.
7Q. Why don't you give us the names of the monsters?
7A. Well for one reason its better to describe them than to call their names,
why? Because basically 80% of all Super Metroid players do not know the
names of the enemies that you will see in the game. When I describe
enemies, it makes it easier to follow through what I am talking about.
8Q. Why doesn't your FAQ include those other neat moves and getting 100%
items?
8A. The reason is because this is only a walkthrough. Check marshmallow's
fabulous guide to acquire everything.
9Q. If I followed this walkthrough, what percentage should I have and what
ending should I get?
9A. You should get a 74-76%, and you should get the ending where Samus only
takes off her helmet.
10Q. How do I get 100%? Do I need to fill in the blue areas on my map?
10A. You get a 100% by collecting ALL the items. Meaning you collect all the
missiles, super missiles, and power bombs. Filling in the blue squares
does not affect your overall percentage.
11Q. Is there someway that I can use the HYPER BEAM from the start of the
game?
11A. Disappointtingly no. If you have a Game Genie you may do so.
12Q. Can you tell me what the doors mean?
12A. Sure:
Blue door - Can be opened with basically any weapon.
Pink door - Can ONLY be opened with 5 missiles or one Super Missile
Green door - Can ONLY be opened with a Super Missile
Yellow door - Can ONLY be opened with a Power Bomb
Metal door - Can only be opened when all enemies are destroyed on
screen or when the boss of that area is defeated in
that area. The door will flash once your task has been
accomplished.
13Q. What are those gates? The ones with a metal post in front with a light
near them.
13A. They are called gates(often I will describe them throughout the
walkthrough) and there are only two kinds of gates. The green ones can
be opened with a Super Missile, but you cannot shoot the other side of
them. The blue gates can be opened with your gun, but with the Wave
Beam you can open it from the other side.
14Q. How come I can't reach past the(insert specific area here)?
14A. Because you have not acquired the tools(suit enhancements) to reach that
area or item yet. Come back later after acquiring a new item or suit
enhancement.
15Q. Does the percentage effect the ending of the game?
15A. No it does not, your time does. Look at the end of this FAQ to look
for the specific times to acquire that certain ending.
16Q. What happens when you do not escape successfully escape when the self-
destruct sequence initiates?
16A. You'll see.
Pick a file that you want and then make your settings. You start out with
the storyline, it takes Samus back to the time when she had first clashed
with the Space Pirates. It also then that she had stopped Mother Brain's
plan from attacking galatic civilization. The scene takes you back to the
very first Metroid game where Samus destroyed Mother Brain. Samus had
decimated every single space pirate except for the little Larva, which had
followed Samus like a "confused child." The scene then flashes back to
Metroid II. She then delivered the Larva back to the Galatic Research
Station at Ceres where scientists could study its energy producing
qualities and they found out that the powers of the metroid can be used for
the benefit of mankind. When all was well Samus left the base but before
she could go any farther she had picked up a distress signal and the Ceres
station was being attacked!
=============================================================================
Space Colony: ALERT! ALERT!
=============================================================================
When you first enter here go down and keep going until you meet up with
the Larva, when you see the Larva prepare yourself against a familiar foe.
Basically in this battle let your energy drop to 29 and Ridley will fly off.
After that a 1 minute time bomb has been set, so get the heck out of there
now! The Space Colony explodes as Samus rides off away from the station
barely scathed. She then arrives at the planet Zebes where she had followed
Ridley to.
=============================================================================
Criteria to Brinstar(Part 1): THE BEGINNING
=============================================================================
When you reach the planet, note that you can ALWAYS go back to your ship
to refill your HP and any weapons as well. Now head to the left and keep
going until you see a drop to the bottom, don't worry about the doors to
the right and left, keep going down and shoot the blue door to the next
room. In this room is a giant vertical shaft, drop down and shoot the door
on the right and keep going on to the next room. When you reach here you
will notice that the door to the left is closed off, keep going to the
right. You will reach an elevator, go down and go to the left to pick up
the MORPHING BALL, don't worry about the light it can't harm you. Now
duck and shoot the small block on the right and press down twice and roll
through and keep going to the right. When you reach this room there is a
pink room to the right. Ignore that room and shoot downwards and then roll
to the room to the left and shoot the item on the chozo statue to pick up
your first set of MISSILEs. Now head out and back to the pink door and shoot
it with your missiles(press the select button then your fire button). Go
through and keep going to the right to pick up another set of MISSILEs.
After that head out back to the elevator, and be prepared to face a few
Space Pirates. It takes one shot to take them down, you will eventually
enter the vertical shaft and have to face the space pirates as well. Once
you head out of the vertical shaft go upwards and to the right and you
should see a pink door, shoot that door and enter through to get a map of
the entire area. Now head out of the room and then head upwards and roll
into a ball and keep going to the right and you will drop down below.
Shoot the door to the right but before you destroy the little bugs take
out the pink door with your missiles and then shoot out the little bugs
to refill your missiles. Now enter the room to the right and shoot the item
on the right and pick up the BOMBs, but then you can't leave, UH OH!
=============================================================================
BOSS BATTLE: Chozo Statue
=============================================================================
This battle isn't entirely too difficult, your missiles will make for a
quick fight but you must jump to shoot him. You will have to take a few
hits, but keep shooting the Chozo Statue in the chest. IT should take only
8 missiles to kill it.
After the battle pick up all the items and then head back up using your
bombs. Now keep going to the left until you see a wall, use your bombs to
destroy that wall and then enter through to the left. Keep going to the
left to pick up your first energy tank. Past the left are Space Pirates
that are stronger than before, use your missiles to destroy them. You will
see a pink door to the right and a blue door to the left at the bottom, you
won't need to blast the pink door for a LONG while. Head to the blue door
and past this next room and you will eventually reach an elevator. Head
down that elevator to Brinstar.
=============================================================================
From Criteria to Brinstar(Part 2): NEXT STOP, BRINSTAR
=============================================================================
When you reach here take the next right pink door and shoot it. Go up and
dash across, the door will prevent you from advancing further but you can
at least pick up the MISSILES in the room. Now head out and to the left
is another pink door, blast that door open and go through to get a map of
Brinstar. Once your done head out and to the next left pink door is a save
room, so you may want to save your game. Now when you reach the bottom
shoot the next door on the bottom right, ignore the room to the left for
now. Enter here and keep going to the right until you reach a block wall,
bomb that wall and keep going to the right past the blue door. From here
head to the right and then drop down and keep going to the bottom left.
Pick up the set of MISSILEs and then bomb the odd looking blocks to the
right and roll down below to pick up the CHARGE BEAM. Now head up to the
very top of this room, there is a small passage to the left in which you
can reach through as you roll into a ball, that will lead to a save room.
IT isn't neccessary to save your game just yet, but you can. Now head out
and keep going to the right, you will reach a room with those giant
insects. Destroy them and then enter the room at the top right and prepare
for a boss fight.
=============================================================================
BOSS BATTLE: Spore Spawn
=============================================================================
This battle isn't too hard, it just takes a lot of patience. Take either
the top left or the top right platforms and roll into a ball, you can NEVER
get hurt while you are like this in a corner. Then when the Spore Spawn
lets open, shoot him with a missile. When you run out of missiles you can
use your charge beam(hold down the fire button for a second and then
release) or you can shoot the little tiny spores for missiles. It takes
about 11 missiles to destroy this sucker, also note that it will start to
turn a darker color(green to brown) and it will go faster. But its still
not a problem.
After the battle pick up the remaining remnants and then head upwards to
the top right. Keep going until you see the second green pipe up against
the wall, step on top of that and you will drop down a LONG way. At the
bottom to the right is a Chozo Statue holding a SUPER MISSILE, pick that
up and head to the left. Now in this next room is a green door to the left,
shoot the door with your Super Missile, DAMN! Did you see the force? Even
the enemies at the ceiling fell! Now keep going to the left until you see
a small block in the way of your passage, destroy that little block with
a Super Missile. Now you will reach out here again, go to the bottom where
you had picked up the missiles from this area earlier and then head to
the right(you will have to use your bombs to propel you through that small
gap as you turn into a small ball). Keep going until you reach a room
with a small cactus plant on the floor, head up the platform and DASH your
way through. At the end use your super missile to blast open the door.
In this next room, drop down and you can destroy the red floor with your
regular beam but watch when you destroy one brick, a small little creature
will attach itself to you, use your bombs to blow it up. Then keep going
to the bottom, you will see a green door to the left, blast that open to
reach the energy recharge room. After that head out and to the right,
watch for those little claws in the waters, it will grab you into the
spikes, but note that the claws can never hurt you. Its a pain to get out,
now keep going to the right and when you look at your map at the top right
corner, you will notice that it will change a bit, that means you have
entered Maridia, but you can only visit a few areas(mainly the area you're
in right now) and in the next room past the giant glass tube, you can
bomb your way upwards to the hidden path but it won't do you any good.
To find the path shoot the ceiling, if your blast goes through then you
can enter through. Now keep going to the right and take the elevator
downwards. When you reach Norfair, drop down to the left until you see a
pink door, shoot that door open. Inside pick up your second energy tank,
now head to the left and you should drop through, keep rolling to the left
until you reach a blue door, shoot that door open and inside shoot the top
portion of the wall in front of you. Then collect the item on the Chozo
Statue to pick up the HIGH JUMP BOOTS. Now head out of here and go to the
top, but wait for the little orange spiky thing after picking up the
MISSILEs at the top, kill it to let the metal door be shootable. Now DO
NOT HEAD TO ANY OTHER ROOMS ON THE RIGHT, your suit was not made to sustain
such high temperatures as your energy will steadily drop at an alarming
rate. Now head back and upwards to the elevator and return to the room where
you saw the claws try to grab you in the water. At the top left of this
room is a destroyable block, shoot that block with your gun and jump up
there and keep going until you reach the room with the SPAZER BEAM, which
is the 2nd strongest beam in the game. Now head back to the elevator room
leading to Norfair BUT DO NOT GO DOWN. Instead hit the right wall with your
Super Missile and go through.
=============================================================================
RAID ON KRAID
=============================================================================
Once you reach through here jump to the top through the sturcture of
Kraid's mouth and keep going to the right. In here drop down and bomb the
right wall and go through the bottom and to the next room. In here destroy
the insects and go to the far right and drop to the small opening and bomb
the wall and head through to the right which leads to a save room. Save
your game and then head back to the room with insects and then bomb the
middle of the room on the floor and it will drop you below. When you reach
this next room destroy the Space Pirates and at the end you will see a
Mini-Kraid, you can kill him with one Super Missile and then refill your
Super Missiles from what he leaves behind. In this next room shoot the
top ceiling and it will lead a path to an Energy Recharge and a Missile
Recharge. After that head back down and to the right, you will see a small
eye on the door, shoot it with three regular missiles or one super missile
when it's eye opens. Then enter through to a boss battle.
=============================================================================
BOSS BATTLE: Kraid
=============================================================================
When you reach here give Kraid a while to rise up, shoot him in the eyes
to make him open his mouth, then shoot a super missile in his mouth.
When you damaged him long enough the entire ceiling will crumble except
for a few platforms. Use those platforms to reach Kraid's mouth and then
hit missiles or a charged Spazer beam into its mouth after shooting it in
the head. It takes only 4 Super Missiles to destroy Kraid, but watch for
the small projectiles that are flying around and the spikes on the floor.
You can shoot the little claws for some missiles or energy.
After the battle pick up what is leftover and then to the room to the right
pick up the VARIA SUIT. Now head out of here and when you will eventually
reach the metal door that is open that you couldn't reach earlier. In this
room there a little creatures that hop onto you, destroy them with bombs
and then in the ceiling is an ENERGY TANK hidden, shoot the ceiling to
reveal it. Now head back to the elevator leading to Norfair and go down to
Norfair.
=============================================================================
JOURNEY THROUGH NORFAIR
=============================================================================
In here you can take the next door to the right, in here head to the
bottom and then to the top right, shoot the pink door open and then
continue on through. In this next room on the third crevace lies a set of
missiles in the lava, if you have below 70 energy units, then don't bother
trying to get the missiles(you will neat to shoot the wall revealing it).
Then continue to the right and take down the green door and continue on
through. In this next room the whole area will shake, but don't worry
about it, its nothing much and its really there to scare you more than
anything else. Continue to the right(and for those of you who played the
original Metroid you will notice the familiar structure) and when you see
a small area between two poles, drop a bomb that leads to the pipes and
keep bombing your way through. You will eventually see two blue doors to
the left and to the bottom. Take the bottom door, in this room there is a
blue door to the right in the middle there is nothing in that door so take
the bottom right door and continue on. Now keep going right, you will
eventually see a room with a path to the bottom, ignore that and keep going
right until you reach the room where a small earthquake occurs. Make your
way to the right quickly and avoid the little "Alien(TM)" heads that you
see on the wall. Keep going upwards and to the left blue door. In this
room you will see a little green lift, take that lift across but roll into
a ball to avoid getting knocked off. Now continue on and make your way to
the very top, ignore the doors to the right and keep going to the top left.
Now when you reach back out here to the green structures, take the top
right and blast your way through with a Super Missile. In this room you see
three pteradactyls at the top, destroy them and shoot the wall at the top
to reveal a passage way. Then shoot through the top and go to the right,
in this room just dash ALL THE WAY across until you see a pink door. Before
you shoot the pink door, shoot directly above the pink door to reveal a set
of MISSILEs, then shoot the pink door. In here pick up the SPEED BOOSTER
and then head out. When you reach out here its time to take your SPEED
BOOSTER for a test drive, hold onto the dash button and keep going and you
will eventually turn into an unstoppable blue streak of energy that is able
to decimate all that is in its path, you'll go so fast...ah forget it.
Once you reach out here, head past the pteradactyl room and back to the
giant green room. Go save your game at the middle left. Now continue outside
and go back to the path where you had to bomb through the pipes, and when
you end up to the place with two blue doors, take the left door and keep
going left until you reach a save point(there will be a room where you will
have to use your speed boosters). When you reach the save point head back
to the vertical room and go upwards to the left until you see a green
door(its green if you did not shoot it earlier, otherwise it will be blue)
and then shoot it and enter through. Don't move any further, now dash
across to the other side of the room, you should make it and then land on
the barricades with bomb symbols on them. Then enter through to the left
and keep going to the left until you can reach no further. From here
go to the top and you will see a blue door at the top right, don't go
through the door just yet, but instead shoot the floor in front of the
blue door and roll into a ball and drop down until you can go through to
the other side of the room and you will see a blue door. Shoot that door
and pick up the ICE BEAM that is inside. Now head back to that room and
then enter the blue door at the top. In this room you see a lava pool in
front of you and a small hole across that can only be passible if you roll
into a ball. Watch for the little yellow things that pop up, freeze them
and use them as platforms until you get to the end. Then you will have
to freeze the flying red crab, after that continue onwards. After you have
dropped down, head out of this room by bombing to the right and return
back to the elevator that leads back to Maridia.
=============================================================================
Brinstar and new artilery: NEW ACQUISITION OF THE POWER BOMBS
=============================================================================
Now keep going to the left until you reach the long vertical room where the
only room to the left is the energy recharge room. From here freeze the
flying crabs with your newly acquire Ice Beam. Keep going upwards, but
don't bother entering back to the forest of Brinstar, keep going upwards
as you will have to freeze more flying orange/red crabs with your Ice Beam.
You will eventually enter a blue door at the top right. When you enter
this next room BE CAREFUL. There are spikes and fly traps that will eat you
up. Keep going right but watch your step, make small jumps by tapping your
jump button lightly. Now when you reach outside, shoot the floor below you
and enter through to the bottom. You will see a green door, shoot that door
and enter through. Freeze those yellow blobs and pick up the POWER BOMBs
at the left. Now before you start to head outside, place a Power Bomb
in front of the statue, it will decimate the wall behind the Chozo Statue
and reveal a small passage to the Missiles. Now head out of here and go
to the top and at the top right there is a save room through the blue
door. You can save your game if you wish, then head out and go to the top
left and you will see a green door. Blast that door open and watch for
the giant Hoppers. Destroy the Hoppers first and then go to the left end
of the room and use a Power Bomb, then drop through the plant, yes you
heard me, drop through the plant and then pick up your other set of Power
Bombs. Now head upwards through the elevator back to Criteria.
=============================================================================
RETURN TO CRITERIA
=============================================================================
When you reach here, head to the left and dash your way through to the
left. When you reach back to your ship, take a running start from the blue
door to the left then JUST PRIOR to reaching your ship press the jump
button WHILE STILL DASHING. You should land pretty high up, in fact you
should be at the top right portion of this place and you should find a
yellow door to the right. Bomb it and enter through to pick up your next
set of Power Bombs. Now run off the platform you are standing on, you
should be on the other side, now jump up and QUICKLY roll into a ball and
place a Power Bomb, you should see the wall up top decimate. Now, YOU DO
NOT HAVE TO ENTER THROUGH because it is a bit risky. If you do, you can
pick up an extra Energy Tank and when you reach the end path there are two
missiles to the sides but you can only get one at a time and you will have
to enter through again to get the other set. After that you will end up
in a familiar place where there are Space Pirates in the room with a blue
door to the left and a pink door(or previously pink door if you shot it with
your missiles) to the right. Keep going to the left and go back to Brinstar.
NOTE: You can just keep going to the left to reach here if you did not
attempt to go through the top path earlier.
=============================================================================
RETURN TO BRINSTAR
=============================================================================
Now when you reach here take the next blue door on the right, you should
remember this room because you got the pair of missiles but could never
go through. But now since you have the Speed Booster you can advance to
the right and pick up a RESERVE TANK. Now before you head out, roll into
a ball and through the pipe at the bottom and pick up another set of
missiles to the right. Now bomb that wall to the right and pick up yet
another set of missiles. Now head out of this room, however the metal
barricade closes before you even have the chance to get out. However, shoot
the ceiling up top and go through. Shoot the enemies and collect the
Super Missiles at the end and then drop down on top of the Super Missile
platform. Not bad eh? That's a lot of stuff you had just acquired. Now
head out of the room and drop all the way down, before you go through
either door, you can bomb the whole platform below you with a Power Bomb.
Now drop all the way down and through the door to the left. Keep going
until you see a room with a bunch of silver blocks. STOP! Now move slowly
forward and shoot the floor to see which portion of the floor is a fake
floor. If you can shoot through it, its a fake floor. The Energy Tank is
to the left, but the three blocks in front of the Energy Tank are false
floors. Now take a running start from the end of the right side and then
run and time your jump(you must jump at the same time as you are still
dashing) to jump over those three blocks by taking a jump off the 5th
block from the right of the Energy Tank. When you jump, you should reach
the Energy Tank, then shoot the green door to the left and pick up the
set of Super Missiles, then afterwards you can drop down outside in the
silver blocks room. When you drop, the blue door to the left contains a
save room, save your game and then head out and roll to the right.
you will eventually reach a room with those little elves that show you
how to reach up there. All you need to do is bounce off the walls and
as you just hit the walls press the jump button again. It will bounce
you off the wall in a zigzag like motion. But don't bother wasting your
time, you can just bomb your way upwards and reach the first platform.
Then head out of there, but mind you, it is a very difficult task to do.
Also if you have a rapid fire controller, you can propell yourself on
the right side of the wall using bombs in your morph form. If you do
successfully get yourself up there, you can pick up a set of Power Bombs
to the right, but its VERY FUSTRATING without a rapid fire controller.
For now just take the first platform your see and roll out of there and
head back upwards. Now head to the right back to the path to Maridia
again, try to avoid running this time because you will open up a path to
the bottom. However there is a bird in here that teaches you how to get
out, take a running star and then when you turn blue, press down and then
jump and you will zip out of there.
NOTE: You can let the bird out, but its no use anyways because you get
nothing special.
After the battle head to the right and keep going until you reach the
large room of Brinstar. In here head to the right and go down and you will
see a yellow door, you can blow the door if you like but you don't have
the tools yet to get the item. Just head to the bottom right, and go
through the door to the darker green areas of Brinstar. In here at the
top right is a yellow door, blow that door up to pick up another set of
Power Bombs. Then continue through the right until you see a room with
green pteradactyls, in the ceiling is an Energy Tank in which you will have
to shoot to reveal. Now head back to Brinstar and make your way downwards
and keep going to the bottom right BUT there is another set of Missiles
in this very room, the same room with the yellow door at the top right.
You will have to freeze an insect and then jump up there(you must be
spinning while jumping) to the green pipe just below the yellow door you
had blasted earlier. Then continue onwards to the bottom right. You will
eventually see a yellow door in the red area of Brinstar, ignore it right
now because you don't have the tools to reach the item. Keep dropping
downwards and to the right and head to the elevator that leads to Norfair.
NOTE: When you reach the waters and you can't seem to get through, try
turning off your high jump boots.(Go to the screen by pressing start
then press R and highlight your High Jump boots and press A)
=============================================================================
Defeat of Crocomore: RETURN TO NORFAIR
=============================================================================
When you reach here head back to the room where you had to run through
with your Speed Booster to get the Ice Beam(its the first door to the
left). You will eventually find the Power Bomb barricades, bomb that and
then go to the bottom left. Then drop down and head to the right, when you
see the olive green colored background, just dash through this place.
At the end, there is a green door at the bottom and a blue door to the
right. First head upwards and then save your game in the room to the top
right. Then head out and back down and shoot the green door then prepare
for a boss fight.
=============================================================================
BOSS BATTLE: Crocomore
=============================================================================
This battle is pretty easy, Crocomore has an infinite amount of life. Your
only bet is to shoot him in the mouth and just push him back with your
charged Spazer beam, missile or Super Missile. Eventually he will step on
the weaker light brown platforms and drop down to the magma pit, which will
eat Crocomore alive.
After the battle ignore whats to the right and head to the left, WAIT! I
thought Crocomore was gone? Don't worry it can barely stand up and it will
knock down the wall in front of you and its bones will drop. Head to the
left door. When you reach in here, go to the bottom right and save your
game. Now head out and to reach the pink door at the top left part of this
room, wait for the little red bugs to come out of the pipe and jump up
so that they will try to match up at your height, then freeze them.
Use the little critters as platforms to reach the pink door and inside
contains a set of Power Bombs. Now head out and to the bottom blue door.
When you reach here you can't do much inside the blue door to the left,
so drop down the LONG vertical path and once you reach here there is a
pink door which leads to a set of Missiles. Now head out and shoot the blue
door at the bottom, in here place a Power Bomb to clear out the small
blocks. Now from the right, take a running start and then quickly charge
down as you reach the end of the platform and then quickly jump up and to
the top right is a set of Missiles. Now head back to the running platform
and charge and perform a super somersault jump(dash, and as you turn blue
press the jump button as you reach the end of the runway. You should reach
the blue door and inside here is a GRAPPLING BEAM. Now head to the top
and you will have to use your Grappling Beam to reach across. Note that
you will have use the Grappling Beam to reach across until you reach the
room with a blue door at the top. Now head to the top right and in the
room where Crocomore was killed use your Grappling Beam to the right and
pick up the Energy Tank. Now head up and to the right and keep going
until you reach a room with an energy recharge unit. You will eventually
reach a room where you will have to grapple over lava with those claws
trying to grab you into the spikes. Then when you reach the next room,
go to the top right to the next room, in this next room an earthquake
erupts again like it did before. Head upwards and to the next room
continue to the left. When you reach a room with Dragoons popping up and
Multiviola(those little red balls that makes wierd sounds), head to
the top right room. When you reach here you will have to watch your step,
then pick up the missile and keep going across with your grappling beam
and then pick up the WAVE BEAM. Now head out of the room(you can drop
down below, some of the spikes are fake) and continue to the top and
then go to the top left part of the room and then use your grappling beam
to get across to the green door. Blast the door and in this room pick up
the Missiles and shoot the lava floor on the bottom left and a metal
lift will open up, wait until the lift reaches its peak, then jump to the
top and roll into a ball and bomb the wall to the left, it will open up
a path to the left, shoot the blue door and inside and then at the end
pick up a Reserve Tank, BUT shoot the small green and red platform closest
to the Reverse Tank and pick up the Missile, and then head back outside
to the large room of Brinstar. Now head to the bottom left blue door and
keep going left until you reach the room with the elevator leading back
to Brinstar.
=============================================================================
PATH TO THE WRECKED SHIP
=============================================================================
When you reach up from the elevator head to the left and back to the room
with the long vertical shaft where you have to shoot the red crabs to go
upwards. Freeze them again, then remember that yellow door in the small
left corner? Bomb that door and enter through, don't destroy the lightning
bugs, otherwise the room will go dark. Go across with your Grappling Beam,
and don't worry the little flying claws cannot knock you off. Keep going
across until you see the pink door, blast it and inside pick up the X-RAY
SCOPE, use it to view any hidden passages in any room. Now head out of the
room and back outside to the red wall area. From here head straight up like
you did before past the room with flesh eating plants and spikes and go
upwards to the elevator. It will lead back to Criteria, head up the blue
door and this time go to the right and kill the giant flies. Enter the room
to the right and pick up the Missile using your Grappling Hook and continue
on through to the right(watch for the shattered Grappling Hook platforms,
they will only be able to sustain you for a few seconds). Eventually you
will be outside, and note that you can use the flying green crabs as
Grappling Hook platforms to get yourself across. When you reach the Green
door, blast it open.
=============================================================================
SYSTEMS DOWN?
=============================================================================
You've arrived at the old Wrecked Ship, the crew members are all dead and
power seems to be down since you can't save your game. When you reach the
long vertical path, go all the way down and blow up the floor, it will
reveal a passage further downwards. Blast the green door open and enter
through, in this next room bomb the bottom right path and roll through
and blast the eye. Uh-oh, you know what this eye means. Blast the eye three
times with your missile and enter through and prepare for a boss fight.
=============================================================================
BOSS BATTLE: Phantoon
=============================================================================
This boss is going to be pretty tough, get your weapons charged up and be
prepared. The tough part about this boss is that you can only hit him in
the eye. However it's unpredictable when it will open its eye and even if
it does open its eye it opens it for just a split second. Watch for the
blue flames that it drops, you can shoot them but 1/7 will they ever drop
something for you to refill. It takes about 6 Super Missiles to destroy
him, but you can use your charged beam or your regular missiles to attack
him if you run out. It will start to change to a darker color like Kraid
and the Spore Spawn did. ALWAYS keep your weapon charged, once Phantoon
throws out the row of flames, jump through them WHILE CHARGING your weapon
at the same time. Then continue through at the same pattern.
After the battle collect the items left behind and head out, you will also
notice that the room is now brighter than before. This is because Phantoon
was draining all the power to feed himself. Now head out of here and go to
the left to the blue door and inside is a map room, update your map and
then head out. Now head back up the way you came through the bombable
floor. The metal doors you saw earlier are now flashing, take the next
available door at the top left and pick up the Super Missiles inside and
head back out. Keep going to the top, and the ceiling will be destroyable.
When you destroy the ceiling, keep going and past the blue door. In here
destroy all the enemies so you can enter through the doors, after
destroying all the enemies go to the right path and pick up the set of
Missiles inside. Now head out and take the left door, when you are outside
head to the left and don't worry about the bottom right door. Now when
you go to the left head to the small dot that you see on your map,
when you reach there there is a small block on the floor which can be
blown up by a Super Missile, jump up and point your gun down and blow the
block and drop through and pick up the set of Missiles. Now head back up
through the gap you shot the Super Missile with and keep bombing the floor
to the right, you will eventually find a hole on the bottom floor. Now
roll to the right and continue to the right past the next doors and you
will reach a room with spikes on the floor and Grappling Hook icons at
the top. Use your Grappling Hook and get across there and you will find
a Chozo Statue in a stance figure, roll into a ball onto its hand and
let it take you the rest of the way. When the Chozo Statue takes you down,
take the bottom path first and bomb your way through, knock the robots
into the spike pits and then grab the missile at the right Chozo Statue.
HOWEVER, place a Power Bomb and blow up the Chozo Statue. It will create
a long runway, so run through and then use your super jump to reach to
the top. When you reach there pick up the Reserve Tank but watch for the
hidden floor, otherwise you will have to start over again. Now head out
and then go to the left back to the Chozo Statue that had brought you
down here earlier. Now enter to the left door and pick up the GRAVITY
SUIT, which allows you to move freely in water, cuts damage down by 75%
and it allows you to take no damage from lava. Now head out to the left
and you will drop downwards. When you drop downwards there is a set of
Missiles underwater to the left. Now head to the top left and keep
running to the left, CONTINUE TO GO LEFT until you reach the elevator
leading to Brinstar.
=============================================================================
RETURN TO BRINSTAR AND THE PATH TO MYRIDIA
=============================================================================
When you reach here head to the down right path and keep going until you
reach the long vertical room of Brinstar(check your map). When you reach
here here there are two places that you can go to, remember that yellow door
that you saw earlier? Head inside and use your Grappling Beam to land on the
Grappling Hook Icon and shoot the blue electronic door, then use your
Grappling Beam again to head upwards on the platform. Inside here is an
Energy Tank(which should be your 7th or 8th one, depending how you had
followed the walkthrough). After that head out and use your beam and
destroy the Hoppers and shoot the floor below to reveal a metal lift,
which will help you to the top. Now head out of this room and go to the
top left and use your Grappling Hook to get across and pick up the set of
Missiles. NOW, use your Power Bomb and it will decimate the bottom floor.
Now, do you see the black path to the left wall? Jump through and you will
enter the next room, and at the end you should see a small block that
doesn't exactly mesh in with the floor. Destroy that block with a Super
Missile and drop down and pick up the Power Bombs. Now shoot the wall to
the left and the metal door will lift, then head out of here. Now take the
bottom right path and return to the giant glass tube you saw earlier in
the game.
=============================================================================
THROUGH THE WATERS OF THE DEEP
=============================================================================
When you reach the glass tube, place a Power Bomb in the tube and after
the detonation, you will shatter the tube, which in turn allows you to go
to Myridia. At the bottom is a save point, and to the top is a path further
into giant Myridia(by that I mean its the largest part of the game). Now
enter the door to the top, when you reach the giant ocean floors, head
straight up to the top and go to the right door. When you enter through here
turn into a ball and roll to the edge without falling over, now turn TURN
OFF your Gravity Suit. Now roll off the edge and hold left on your
directional pad. You will eventually roll to the room to the left, which
will lead to a set of Super Missiles. Now head out of the small area and
when you drop down, take the second door from the left and shoot the blue
door and into the next room. From here head to the left and drop down to
the first crevace from the left with a lavender colored Space Pirate.
Down here head to the right through the invisible passage which will lead
to a pink door, destroy that pink door and enter through. In this room
ignore those cute little turtles(aww!!) and stand on top of the gaint
turtle and it will lift upwards. Get your Grappling Hook ready and then
jump upwards aiming your Grappling Hook to the Grappling Hook icon. Note
that depending on where you step on top of the giant turtle determines
where the giant turtle will lift straight up. Up above is an Energy Tank,
and you will have to swing around to get it, but it can take a few practice
tries. Now before you head out of the room, go to the right end of the
wall and stand on the turtle and then keep shooting up the wall until it
reveals a set of Missiles, you can get the Missiles without morphing into
a ball. Now head out of this room and when you reach the Space Pirates
room, head back to the upper right and into the room that you were in
before.
Now when you reach here, head upwards to the top right by using your
Grappling Hook, and you will have to grapple onto those gold mutated
balloons or whatever. And then grapple onto the Grappling icons above,
ignore the blue door to the top middle of this room though. Then grapple
to the right and to the next blue door(note that it might take some time
before you actually succeed since there is timing involved). Now when you
enter the next room, shoot the floor down below and then head to the
right and you will see a green door, blast that open and then continue on
through. Now Power Bomb your way down and to the left is a pink door
which contains a save room, after saving your game head out and start
dashing to the right and charge down until you see the last opening to
the right. Super jump through that and it will lead to a set of Missiles.
Now keep going to the right but use your X-Ray Scope to check the floor
in front of the Super Missiles, jump over that floor and pick up the
Super Missiles and then drop down. You will notice a blue door to the
right, don't worry about that door there is nothing inside it. Now head
back out to the long runway, but this time super jump upwards to the
path just infront of the entrance where you had came in. And at the top
left shoot through the blue door and enter through. You will notice a
familiar foe(for you Metroid veterans), mainly the Metroids. In this room
go to the top right and shoot the wall and it will break through and then
shoot the bottom and shoot the right side. Now when you drop down, you
will have to take a running start from the bottom left and then dash
towards the right and it will break through the Speed Booster icons.
Then enter the next room for a boss fight.
=============================================================================
BOSS BATTLE: Sea Dragon(forgot name)
=============================================================================
This battle isn't hard, all you have to do is aim missiles or charged
beams at its head. It will go through the holes and sometimes it will
shoot out little green fireballs from its mouth, but take the time to
aim for its head and just keep aiming for its head.
After the battle the right wall will explode and aloow you to go through.
In this next room DASH through to the right side(you will see an Energy
Tank, ignore it for now) and then continue through. Watch for the Metroid
it will latch on to you if you do not kill it quick. Now morph into a
ball and roll to the bottom right and it will lead to a Missile Recharge,
if you don't need it then don't bother. Now continue through upwards and
watch for three Metroid larvas, destroy them and grapple your way to the
top right door. In this next room watch out for the Metroids, and then
jump down and grapple forward. Don't stay in the quicksand too long,
there are spikes down there. Keep going forward to the right and you
can kill the Metroids with your Grappling Beam. However note that it might
take some practice to get across to the top right. When you reach the
top right, enter through to the save room and to the right of that save
room is an energy recharge room. After saving your game head out and to
the bottom right path and shoot the green door and enter through.
In this room walk(yes ALL THE SPIKES HERE ARE FAKE) to the far right and
shoot the right wall for a Missile. Now head back to the first set of spikes
near the entrance of this room, drop through(yes they are false spikes) and
shoot the eye and be prepared for a boss fight.
=============================================================================
BOSS BATTLE: Dragoon
=============================================================================
Now when you first enter through here shoot out all three side panels with
your missiles to both the left and right. You might want to use it later
on. Now your main goal is to hit Dragoon in the stomach, keep shooting him
but watch for the little white spores that come after you. If one of them
latches onto you, Dragoon will grab you and repeatedly hit you, but if you
shake hard enough and fast enough(basically go crazy on your controller)
you can shake free. If you have about 110 missiles at your disposal, shoot
them like crazy aiming for his stomach, even if he shoots out those little
white spores, you can still over power them and hit his stomach about 10-
30 times a round! That should make for a quick killing, however if you want
to kill him a fast but painful way, then follow this: First equip your
Grappling Beam and let Dragoon grab you, wait until you reach the side
panels and then use your Grappling Beam and latch on, it will shock you
but it also drains down a lot of Dragoon in a matter of seconds! Its the
quickest victory possible but you must have at least 7 full Energy tanks.
After the battle head to the left and pick up the Space Jump. Now Space
Jump your way to the top right and head out of here(press the Jump button
constantly to propel yourself). When you head out of this room, you can
save your game. After that Space Jump your way out of here to the left
and back to the vertical room with the Metroids. Destroy them and the
metal door to the left you saw earlier is now open. Head through that door
and continue on through. In here watch for the shooting cactus plants,
destroy them and keep Space Jumping through to the left and continue
through. In the next room head down and keep going to the left, and when
you reach the area where you see small green plants on the floor, head
upwards to the top middle of this room(use your space Jump) and you
will eventually find a path that only your Space Jump can get to in the
middle. Enter through the door and then Space Jump to the top right and
continue on through. You will find a room with Space Pirates, but you
can't kill them with the weapon that you have now. Head to the bottom
right of this room and pick up the PLASMA BEAM. Now lets get some ass
kickin done, you'll be amazed by the power of this gun. Destroy the Space
Pirates and then head out of this room and back outside to the long
vertical room where you used the Space Jump to get here, now head out
to the left and then drop down and take the left path and you will
see a green door. Shoot that green door and then drop down through the LONG
pipe. Now when you enter this room destroy the floor and take the right
path and keep going until you see a Grappling Beam Icon at the top.
Grapple onto the icon and then enter through to the top and Space Jump your
way all the way to the top right(watch for the little bugs that try to
knock you down though). Now when you enter here, keep going down until
you see the next door to the right, BEFORE YOU GO IN, select your
Power Bombs and morph and roll inside, now quickly detonate a Power Bomb
so that the right wall blows up and DO NOT DESTROY THE CREATURE. It will
plow a way through to the right and only it can paved the way. Now keep
going to the right and in this room pick up the SPRING BALL, and to
head out of this room you must use your Spring Ball, which will allow you
to jump in morph form. When you head outside this room, drop downwards
and keep going to the left and eventually you will see red crabs come
from the opening on the floor. Roll down and into that opening in the
floor and then keep going to the left and you will have to open the gate
with a Super Missile. After that head downwards and then go to the left
and save your game at the bottom. Now head upwards and back to Norfair
on the elevator.
Now head down and to the bottom right door that leads to a save room. Then
in the room to the right, dash your way across into the next room. In here
drop down below and then shoot the gate to the bottom left and enter through
the door. Keep going down until you see a door to the right, enter that door
and into the large lava spike pit room and Space Jump across(you've been in
this room before) into the next room where you will see a blue gate. Shoot
that gate and roll through to the room and at the bottom lies a yellow door,
blast it open and enter through. In this room drop to the lava down below
and Space Jump your way across to Ridley's stone structured mouth at the
top left. To the left is a save point, you might want to save your game
because there are some pretty tough suckers in Ridley's Hideout. Then take
the elevator down, and notice the music change. Now head to the left
and keep going(NOTE: This place is full of magma, which is too hot for your
current suit to handle very long) to the next room. In here there is a magma
pit, Space Jump across to the Chozo Statue hidden in the bricks, Power Bomb
through and roll into a ball onto its hand. The magma pit will drain by
itself and allow you through, then continue to the bottom right AND STOP
IMMEDIATELY ONCE YOU GET TO THE NEXT ROOM. You will see a set of Missiles
across, Space Jump to get them because the floor will collapse once you
step on it. Now drop down and prepare for a boss fight, but move slowly
to the right as the Gold Chozo Statue will drop on you.
=============================================================================
BOSS BATTLE: Gold Chozo Statue
=============================================================================
This boss battle isn't too hard, use your charged Plasma Beam and it should
take only 10 shots to kill him. When he drops those small fire bombs, shoot
them for items when you need it.
Now go to the right room and get the SCREW ATTACK(you should have all the
suit enhancements now) and return back to the room you fought the Chozo
Statue in. At the top, Screw Attack your way up to the right and place
a Power Bomb to clear the debris and pick up the set of Super Missiles.
Now head down and to the right(where you got the Screw Attack) and then
Screw Attack your way upwards to the next right room and recharge your
energy and head out and keep going upwards to the top right door. In here
there are a lot of flying crabs, freeze them and continue through past
the green gate and continue through and keep going right until you reach
a room with an earthquake. Screw Attack through the old structures and keep
going to the right. In this next room, Screw Attack your way up the vertical
room, but before you enter the door to the top right, shoot the ceiling
and enter through the door at the top. Now in this room shoot the first
block and when you drop to the next platform BOMB ONLY THE LEFT MOST
BLOCK and roll through to collect the set of Missiles. Now head out and go
back up(if you keep going down, you will eventually meet where you had
started earlier) to the top right room(be careful though, the blocks to
the right will drop you down below). Here continue to the next room and
Screw Attack your way across, but becareful though since you don't have
much time as the magma will quickly rise. In the next room, shoot and
blocks down below and bomb the floor and continue through the bottom.
You will see a blue door to the right, save your game and then head out
and continue to the bottom. Bomb your way through until you reach a
yellow door, bomb that door and drop through. In this next room shoot
the spikes and a metal gate will lift and allow you to roll through to
the left. Now once you destroy the enemies, bomb the bird statues BUT,
roll to the bottom left and pick up a set of Power Bomb. Now continue
on down past the green door and enter through. In this next room, you
will face(yes believe it or not) kung fu Space Pirates. You can only hit
them while they are yellow or throwing something at you. It takes two
shots to take them out, then continue through to the left. Now keep going
to the left and you will eventually see an eye at the door. Shoot it and
prepare for the battle where you and Ridley left off at the Space Colony.
Remember, your fighting for keeps!
=============================================================================
BOSS BATTLE: Ridley
=============================================================================
This battle will be pretty tough, it takes 20 Charged Plasma shots to take
Ridley down. You can use Missiles and Super Missiles but that would take
too long since a charged Plasma Beam is the strongest weapon you have(well
besides of course your Screw Attack and your Speed Boosters). Keep shooting
at him with charged Plasma Blasts and watch for him to pick you up, you
can shoot him when he picks you up though(unlike a certain someone, hack
cough, Dragoon). Note that you will probably lose a lot of energy in this
battle, but that's okay if you win :)
After the battle pick up all the remnants left behind and enter through to
the room to the left. In here the Metroid Tube is broken, but shoot the
lower right of the room and pick up the energy tank. Now return back to
the spike room, and keep going upwards and go back to the last save room.
Save your game and then head upwards to the right blue door. In this room
you see an Alien(TM) head to the right, go behind it and drop down below
to pick up an Energy Tank. Now head back all the way to the top and you
will see a blue door to the top right. Ignore that door and head to the
left wall(its an invisible passage) and shoot the blue door to the left.
Now in this next room, head to the top right and pick up the set of
Missiles. Now use your X-Ray Scope and check the wall to the right, you
will notice that you can advance past the wall through the narrow paths,
use your X-Ray Scope to help you get across to the next blue door at the
floor. In this next room pick up the Power Bombs and head to the left
and back into the room you picked up the Missiles in. This time take the
top left blue door and in this next room to the far left is a set of
Missiles. However you will have to bomb the first platform you step on
to get into the room that carries them. Now head out and back to the
upper left and in this next room you will be back in the upper parts of
Norfair. Head out of here back to Brinstar in the elevator room(if you
still get lost, then I just don't know what to say).
=============================================================================
FINAL CONFRONTATION
=============================================================================
Now keep going to the left and just return to Criteria(through the elevator
in the green parts of Brinstar). Along the way back, you will come to the
place where you had picked up the Charge Beam from earlier in the game.
Go back there and bomb through and you will eventually pick up an energy
tank. Now continue back to Criteria and when you reach the elevator room
in Criteria, keep going to the right until you reach the room with Space
Pirates on the upper platforms. You will see a pink door(or previously pink
depending if you shot that door or not), enter through to the room with
Golden statues of the four bosses in each area. After the statues do their
work, the floor will collapse and let you through to the bottom elevator.
Now when you enter down, save your game to the bottom right and then head
out to the left. You also wonder "why do I already have a map of Tourian?"
well in the original Metroid, Samus already visited here. Keep going
through(its pretty linear) until you reach a room with giant blue hoppers.
You can't destroy them at all(!), not even with your current weapons.
Keep going into the next room and you will see a blue hopper come at you.
Then suddenly a HUGE ASS Metroid sucks the life out of it and then sucks
the life out of you. However, it only leaves you with one energy left,
wonder why. Oh well, keep going through and check your map and you will
eventually see an Energy Recharge and Missile Recharge room. Recharge your
supplies and then continue on through, past the eye guard and then save
your game. In the next room shoot the orange parts of the wall, you must
destroy them quickly, otherwise the walls will reform back. Then at the
end destroy Mother Brain with MISSILES ONLY, mainly because your beam will
render in effective. You can freeze the energy rings so they stop coming
at you. However, the battle has just begun as Mother Brain rises upwards
and becomes this huge fugly dude with amazing powers.
=============================================================================
FINAL BATTLE: Mother Brain
=============================================================================
In this battle just keep aiming for its head with everything you've got.
Avoid its attacks and eventually Mother Brain will power up this intense
beam and then sucks away four energy tanks away from you. It will continue
to do so and you can't do nothing about it, just when you are about to go,
the giant Metroid you saw earlier sucks the life out of Mother Brain and
then gives the energy back to you. However, Mother Brain has so much power
that it steadily regains its vitality on its own, even when the Metroid is
still recovering you. Then Mother Brain attacks the Metroid until it dies,
*sob* however, it releashes energy and gives it to Samus far supererior than
what she is holding. Check your stats and LOOK! LOOK! you've got a friggin
awesome and 10x times powerful than a Charged Plasma Beam HYPER BEAM!
Fire it at Mother Brain and just watch the power as it punches her head
back like an uppercut! Just keep aiming and don't worry about her
projectiles.
After the battle, you still have to get out of here! A 3 minute bomb has
been set, head to the left and keep going back to your ship. Also remember
the room where you had gotten the bombs?(you will eventually meet there)
Inside that room blast the right door and leave, you will save your friends
earlier that helped you get out of a certain room. Now head back to your
ship and watch the fireworks fly as the entire planet of Zebes explodes
and also watch the right part of your screen as you will see a tiny dot
zoom by. That's the friends that you have saved earlier flying away in a
little ship.
Now watch the credits scrool by and you will get a percentage at the end.
NOTE: There are three possible endings, one has Samus still in her suit and
shooting you, another has Samus take off her helmet, and the last one
has Samus in JUSTIN BAILEY or just in swimsuit. Below are the times to
acquire the endings, especially the last one you pervert you (^_^).
Under 2:30 - JUSTIN BAILEY
Under 10:00 - Helmet off(still has underhelmet gear though)
Above 10:00 - She stays in her suit.
=============================================================================
---------------------------- [ C R E D I T S ] ------------------------------
=============================================================================
-+- Nintendo(www.nintendo.com)
For making one of the best games ever for the NES.
-+- CJC(www.gamefaqs.com)
For his hard work and dedication to the site.