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                      ---------------------------------
                        S U P E R  M A R I O  K A R T
                      ---------------------------------

                    Super Nintendo Entertainment System
                        FAQ/Walkthrough, Version 1.0
                          Last Updated - 15/04/2006
                   By Crazyreyn ([email protected])
            Copyright (c)2006 Matthew Reynolds. All rights reserved.

*******************************************************************************

+--------------+
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You will find the latest versions here. If you want to host my FAQ then
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                                Thank You.


===============================================================================
                              ----------------
                                INTRODUCTION
                              ----------------
===============================================================================

Hello and welcome to the Super Mario Kart FAQ/Walkthrough. This guide will tell
you the game basics, how to use the items efficiently and the shortcuts to all
the courses. The game is the start of one of the most popular racing and Mario
franchises ever, and is still very playable today.

Hope you enjoy using the guide,

- Matt


===============================================================================
                            ---------------------
                              TABLE OF CONTENTS
                            ---------------------
===============================================================================

1. Version History
2. Game Overview
 2.01. Basics and Game Modes
 2.02. Controls, Karts, Driving Techniques and Tips
 2.03. Items
3. Courses
 3.01. Mushroom Cup
 3.02. Flower Cup
 3.03. Star Cup
 3.04. Special Cup
4. Secrets
5. FAQ's
6. Conclusion and Special Thanks


Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.


===============================================================================
                           ----------------------
                             1. VERSION HISTORY
                           ----------------------
===============================================================================

+--------------------------+
| Version 1.0 - 15/04/2006 |
+--------------------------+

The first version of the FAQ, everything is complete!


===============================================================================
                            --------------------
                              2. GAME OVERVIEW
                            --------------------
===============================================================================

This section provides you with an overview to playing the game, with tips,
kart and character data and how to use the items more efficiently.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.01. Basics and Game Modes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is just a quick lowdown of the game basics and general main menu that
you are presented with. If you are looking for a more in-depth explanation of
the Game Menus, then refer to the relevant section not too far down from here.


-----------
Game Screen
-----------

This is the standard game screen in Grand Prix mode. This may vary according
the Mode being played.

     +-------------------------------+
     |                    3 XX'XX"XX |
     |                          4    |
     |              1                |
     |                               |
     |                          6  5 |
     |-------------------------------|
     |                               |
     |                               |
     |              2                |
     |                               |
     |                               |
     +-------------------------------+

1 - Racing Screen
2 - Map Screen
3 - Item Held
4 - Lap Time
5 - Character Position
6 - Coins and Continues


----------
Grand Prix
----------

Located in the Single Player menu, this is the main mode of the game. Here
you race in cups in differing CC classes, where you can unlock more characters
and carts, and generally have a good go at the courses. There are two CC
classes - 50CC and 100CC, plus 150CC (you have to unlock this) and
within these are 3 Cups, each with five courses to race in (you can unlock
a forth cup - the Special Cup - see the Secrets section). With these five
courses you are awarded points according to the position you come in. After the
four races your points are totted up and if you get the most points
you win.


-----------
Time Trials
-----------

Here you can just race on the course of your choice, practice up and set a
best time. You can save ghosts so you can race yourself again later. When you
have finished a race hold L, R, Y and press X and the course you've saved
the ghost on will turn yellow. If you want to race it again, hold L and R
and press B over the course. Thanks to the GameFAQs codes and secrets page
for this.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.02. Controls, Karts, Driving Techniques and Tips
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------
Controls
--------

Here are the controls for the game.

D-Pad         -  Move kart
A             -  Use Item
B             -  Accelerate
Y             -  Brake / Reverse
X             -  Look behind
L             -  Jump / Drift
R             -  Jump / Drift
SELECT        -  N/A
START         -  Pause Game


-----
Karts
-----

Each of the characters is configured into a different weight class. They are
set into the following -

Lightweight - Yoshi, Peach, Toad, Koopa Troopa
Middleweight - Mario, Luigi
Heavyweight - Bowser, DK

For new players, middleweight is recommended as it has the best all-round
stats. Then I would advise choosing one of the others according to your player
style - lightweight karts have high acceleration and easier turning but get
knocked off the road easier, while heavy weight has low acceleration yet a
high top speed, rubbish turning but can knock other characters out of the way
easier. Play around with the different characters and see who suits you best.


------------------
Driving Techniques
------------------

Rocket Start
------------
This performs a boost as the race starts, very handy for getting the
advantage straight away. To do it, at the opening count down (red, red,
green) press and hold A between the two reds. If done right, you'll
boost away. Takes a bit of practice but once you've got it it's an invaluable
technique.

Drift
-----
You can drift by holding down the L or R button when going around corners. It
allows you to take sharper corners without loss of speed, so is good for
many of the game's courses. To start it, turn and press R to set the direction,
and you can also adjust the direction of the drift slightly by using the analog
stick as you go anyway.

Throwing Items
--------------
When you are using certain items, such as shells and bananas, you can throw
them in front or behind you by pressing up and down respectively. You can
launch green and red shells behind you and throw Bananas ahead of you.


---------------------------------
Driving and Item Tips and Tactics
---------------------------------

Here are some additional item and driving tips that might come in handy. Feel
free to submit any of your own!

• Make sure that you always have at least one coin on you. If you don't have
 any then you'll just spin out each time another racer touches you.
• Coming off the track or hitting a wall slows you down to a literal crawl. So
 don't do it.
• If you are gonna cut out some of the track, subsidize the slowdown with a
 drifting mini-boost or better yet, a mushroom.
• Placing bananas by item boxes means there's a chance they could drive in to
 them. Same goes with bridges.
• If you are neck and neck with an opponent and coming up to item boxes,
 drop back slightly so you are a position behind them and grab an item. As
 in first place you cannot pick up red shells, doing this method could bag
 you one so you can take them out and take a substantial lead. Although this
 is incredibly annoying and cheap its a sure fire winner especially if you are
 on the final lap.
• Again like the above, if you are in a very close race then drop back a few
 positions and grab an item box. As items are based on position and not
 proximity, you could get something like Thunder or star.
• Unlike other Mario Kart games, red shells just go straight toward the
 racer in front, and don't follow the track. Ensure that you can see your
 opponent, and is in your line of sight, before you fire.
• If you are gonna use a red shell then wait for them to get a slight
 lead, otherwise the red shell will just fly straight past them.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2.03. Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pick up an item box in a race and you'll get an item. But do you know how to
use it properly and to it's full advantages? If not, read on... Note that I
have put How to Use and Defending Against. The How to use part is tips on
how you can use it, while the other is what precautions you can take in order
to avoid or minimize the impacts of the said item if others have it.


------
Banana
------

How to use - Press A to drop this banana skin on to the track. When a
            kart slips on to it they will slide out of control for a second
            or two. It will remain on the track until someone slips on it or
            until it is destroyed (by a shell for example). Try and place
            bananas on parts of the track where most racers will go on to them
            such as thin ledges, the insides of tracks, in front of boosters
            and item boxes.
Defending Against - If you see a banana on the track, common sense tells you
                   to avoid it (well at least I hope it does ;D) so try and
                   drive around it if you can - you can also blast them away
                   with a shell.


-----------
Green Shell
-----------
How to use - Press A to fire this forward in a rather linear fashion to hit
            other karts and cause them to spin out of control. Rather handy,
            but it's quite hard to hit other karts with. Better still is that
            you can fire them behind you by holding down on the stick, and if
            they are close enough then chances are they'll have little chance
            of getting out of the way in time. Green shells can bounce
            off walls a few times before behind destroyed, so if you in a
            narrow tunnel or area firing one off and escaping could do a spot
            of damage.
Defending Against - Avoid shells hitting you as you'll spin out of control.
                   Rivals too can fire shells behind them so if you are
                   tailing them remember this also.


---------
Red Shell
---------
How to use - Press A to fire it ahead of you, where it will home in on the
            nearest kart and cause them to spin out. Sadly unlike the other
            counterparts these don't home down the track, they just go
            straight toward the next kart, so if they are around the corner
            they'll just smash in to the wall. Make sure they are in your
            direct line of the sight before hitting the A button. Some extra
            points to be said though; don't fire when they are too close
            as it'll just whizz by them, and the shell can hit corners so
            fire it in a reasonably open area. It can also hit bananas and
            other shells and get destroyed, but if that occurs then you're
            unlucky. Like green shells, you can fire it backwards (L+Down)
            and dangle it behind you. It WILL NOT home in if you fire it
            backward, but rather go in a straight line like a green shell
            would. I advise that you keep a red shell handy at all times for
            defense and for regaining a position if you've just been taken.
Defending Against - There is not much you can do to defend against a red shell
                   apart from trying to get another item to defend against,
                   like a Star or Ghost.


--------
Mushroom
--------
How to use - Press A to boost your karts speed for a second or two. This is
            really handy for gaining a few places, and most of all for
            skipping sections of the track like corners or tacking advantage
            or certain shortcuts better. Just remember that you can't really
            stop once you've used the boost (say if suddenly realised you
            were going to go into a banana or off the track)so keep an eye out
            of where you are going to boost into.
Defending Against - Not a lot you can do here. I guess you could time a ghost
                   to steal their mushroom, but others you'll have to let
                   'em be.


-------------
Boo Hoo Ghost
-------------
How to use - Press A to send the Boo to steal items from other characters.
            Your kart will also turn invisible and impermeable to damage as
            well. When using the Boo, think what you need it for. For example
            if you are using it to steal an item, check your opponents screens
            (in multiplayer only I'm afraid) to see what items each opponent
            has so you know what possible items are up for grabs. Wait until
            you get a decent item then use it, and with some luck you should
            get it. Otherwise using it to stop damage is very helpful as well
            - such as avoiding red shells or lightning.
Defending Against - You should hear when a ghost is being used, so if you do
                   you *might* not get your stuff taken, but then again you
                   might so decide if you want to use your item in case of
                   the latter.

-----------
Thunderbolt
-----------
How to use - Press A to make all other karts shrink in size, causing them to
            slow down. Not only this you can run over the other karts to
            squash them and delay them for a few seconds, so if you see any
            then go out of your way to run them over. Shrinked karts won't
            make big jumps, even boost ones, so if you can time it around them
            that's an advantage to you.
Defending Against - If you get shrunk, then avoid jumps, even boost ones, as
                   you won't make it. Instead just wait around before them
                   until you regain your size.


----
Star
----
How to use - Press A to use the star, making you invincible, giving you
            extra speed and removing terrain slowdown. So when you have it,
            run in to other karts and through any obstacles in your way and
            take advantage of shortcuts and cutting corners as you won't
            slowdown. It's also handy to blast away the tiles in the Vanilla
            courses. A star lasts about eight seconds.
Defending Against - If you see someone using a star then they'll be brightly
                   multi-coloured. Avoid touching them otherwise you'll get
                   spun out and lose a good few seconds. You cannot use shells
                   or other items against them in this state, so just wait
                   until it's over and let 'er rip.


-------
Feather
-------
How to use - Press A to jump into the air, higher than you normally would on
            a normal jump. This is perfect for getting over barriers and wide
            gaps and could shave seconds off your time.
Defending Against - I guess you could steal one if you can or place a banana
                   by shortcuts so it's harder to use, but apart from that
                   there isn't much you can do.


----
Coin
----
How to use - Press A to get between 1-5 coins. Pretty pointless I guess, but
            remember to always have coins on you.
Defending Against - As there is nothing really offensive about this item, you
                   can't defend against it.



===============================================================================
                              --------------
                                3. COURSES
                              --------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.01. Mushroom Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------
Mario Circuit 1
---------------

Walkthrough - Turn left and head down the straight towards the pipe ridden
             corner. Drift towards the inside to avoid the pipes and collect
             an Item Box. Drift into this tight left, along a small straight
             and drift right, finishing off with a long left toward the
             check point.
Shortcuts - You can cut a portion of the track out using a mushroom over the
           large dirt area, just after the load of Item Boxes.
Other Tips - Placing items around the pipes will limit the room opponents can
            travel though, hindering their progress.


--------------
Donut Plains 1
--------------

Walkthrough - Drift right on to the bridge, followed by another driftable
             right turn. Go left and then drift right, nice and close to the
             mud, followed by nice and long left and right corners. Again
             drift these close to the inside, and that's a lap!
Shortcuts - After the right turn after the bridge, you can go straight on
           and miss the corner via the gap in the barrier. Use a mushroom
           through this to make full advantage of it.
Other Tips - As the bridge is thin, place a few items on there to hinder your
            opponents.


--------------
Ghost Valley 1
--------------

Walkthrough - Drift round the first left and go straight through the bendy
             section of track. Drift the left, drive over the bump and drift
             the next left. Be sure to drive over the next bump at some speed
             to make it over the gap in the road, right and around the next
             two bends to the checkpoint.
Shortcuts - After the second bump, the one that takes you over the gap, you
           can use a feather to jump the gap ahead to the thin path that skips
           the final few corners.
Other Tips - If you hit a tile at the edge it'll be destroyed, so you can
            be a bit clumsy on some of the tricky corners but on later laps
            watch out you don't fall out of the holes you've made.


---------------
Bowser Castle 1
---------------

Walkthrough - Drift round the first corner and through the Thwomps further down
             and drift the next left. Head down the straight, and drift right
             around the U bend to the next bumpy straight over the segments of
             lava, completely drift another bend to another bumpy straight,
             and do the same with the last few corners to the home straight.
Shortcuts - None.
Other Tips - Drive in-between the Thomps to avoid getting squashed. If you get
            hit then you'll be flattened!


---------------
Mario Circuit 2
---------------

Walkthrough - Drive straight through the middle of the S-bend (through the two
             pipes in the middle), drift the next two left corners, drive
             slow round the tight right, drift the right corner, and drift
             early around the corner before the speed boost over the road. If
             you boost on the left side you can go through the pipes around
             the corner to get on the inside a shave off some time.
Shortcuts - As you enter the S-bend at the start, use a star or mushroom
           straight across to the far side of the dirt.
Other Tips - If you use a mushroom at the speed boost jump you can get more
            height and skip the pipes out completely.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.02. Flower Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


--------------
Choco Island 1
--------------

Walkthrough - Head left of the flower and drift the corner, over the small
             bumps and straight through the S-bend. Drift the next left and
             drive around the puddles in the road on these last few turns to
             the checkpoint.
Shortcuts - You can use a mushroom straight after the checkpoint to the right
           of the flower and round left.
         - There are a few bumps around the puddles at the end, and if you
           use a mushroom before them you can jump over the barriers and cut
           out some of the track.
Other Tips - The puddles toward the end slow you down, so if you have a star or
            mushroom you can go straight through them and retain your speed.


--------------
Ghost Valley 2
--------------

Walkthrough - Drift around the first wide U-Bend and drive left round the
             corner. Stick to the left to go around the barrier and go right,
             and then right left right quickly making sure you exit wide on
             the right to avoid the gaps in the track. Finish off my drifting
             the final corner to the checkpoint.
Shortcuts - After the first few corners there is a corner where the barrier
           sticks out and you have to turn right; instead you can use a
           feather and use the small path there as a means to go through
           this corner.
Other Tips - As said in the walkthrough, toward the end after a few quick
            corners exit wide on the right turn to avoid the hole in the
            track.


--------------
Donut Plains 2
--------------

Walkthrough - Drift this first long left corner, onward and start to drift the
             next left but slow down and carefully drive through this lake
             side S-bend as it's tight and full of Monty Moles. As you exit
             there's a sharp hairpin right, stick close left round the corner
             that follows the avoid the Monty Moles, and continue onward
             and drift around the wide right turn. Drift tight on the inside
             of the final corner to avoid the Monty Moles at the outside
             to finish at the checkpoint.
Shortcuts - None.
Other Tips - The Monty Moles are a pain. There are various holes over the
            course which the Moles jump from - you can drive over them fine if
            no moles are present, but if one jumps out they'll stick on you
            until you use an item to get them off.


---------------
Bowser Castle 2
---------------

Walkthrough - Drift the first right angled corner and stick on the right side
             of the track and over the lava pit and drift the U-bend that
             follows, avoiding the Thomps. As you exit cut right where an
             arrow will be pointing on the track. The route left is a shortcut
             that requires a mushroom, so read about that below. Otherwise
             drift left after the arrow, down the straight and drift on the
             inside of the next corner when the Thomps aren't coming down.
             Drift left and quickly right, where you'll come to a plaza like
             section where you are offered two routes around a square segment.
             Take the outside as it allows you to drift round around it.
             Drift the right turn to a bumpy lava straight with two paths;
             either side is good but remember that they form into one later
             down. After drift close to the inside to be on the finishing
             straight.
Shortcuts - After the first U-Bend there's an arrow pointing onward on the
           track. Just to the left of this is a road with the word 'STOP' on.
           Use a feather to jump the lava to cut one of the straights.
Other Tips - Again, avoid the Thomps as best you can.


---------------
Mario Circuit 3
---------------

Walkthrough - Drift right, drive around the two left corners and drift right
             on the exit to a tight right surrounded by pipes and a straight.
             This ends in a really tight hairpin so stick to the right and
             drift close to the corner and wide again (but make sure you don't
             hit the pipes as you exit the corner). You can drift the next
             wide bend around to the S-bend which has to be taken with care,
             finishing with the final driftable corner.
Shortcuts - None.
Other Tips - None.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.03. Star Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------
Koopa Beach 1
-------------

Walkthrough - Drift round the immediate right and drift straight through the
             middle of the islands that go slowly right round. Head straight
             through the light section of water, drift the corner as you
             return to land to meet a vegetated section. Drive around the left
             side and finish by drifting right through the small island and
             back to where the checkpoint is.
Shortcuts - Just before the first section of water you can turn right and
           head straight across to the far corner and over a small island
           along the way, which has a item box on.
Other Tips - Stay on the light segments of water at all times; the dark areas
            will cause you to sink instantly.


--------------
Choco Island 2
--------------

Walkthrough - Drift left, then drift left then right to a thin path through
             several piranha plants. Drift right to a massive mud field,
             where on the left is an island with some item boxes. After is
             a load of bump ramps scattered everywhere, and if you are in
             a light kart you'll go flying, so try and remain on the ground
             at all times (you can't jump them, either). After the item
             boxes stay on the right side to miss most of them here, and
             finish with a drift to the right and race to the check point.
Shortcuts - Straight ahead from the start is a gap in the barrier, which can
           be made via a mushroom skipping out the first two or so turns.
Other Tips - Use a mushroom or star over the mud sections.


--------------
Vanilla Lake 1
--------------

Walkthrough - Drift right, straight on, drift the next right and through the
             pipes that follow. After are several ice tiles that block the
             path; try your best to drive through them but if you hit one
             then it'll be destroyed for further laps anyway. There is
             another line after, then turn right and stick on the right to
             avoid the cracks and navigate your way through the field of
             tiles. Stick on the inside turn that follows to avoid the
             pipes and the sticking out barrier both on the outside that
             follows to the checkpoint.
Shortcuts - None.
Other Tips - One of the tougher tracks in the game.
          - As said in the walkthrough, if you hit a tile then it'll be
            destroyed for future laps.
          - Try and use a star when going through the tiled section, making
            your work a lot easier.


---------------
Bowser Castle 3
---------------

Walkthrough - Drift left and move to the centre of the track quickly as it
             tightens up. Gain some speed to use the bumps over the lava
             and turn left immediately after the second to get round the
             corner. Next is an area of bumpy sections to the far side, so
             stick to the far left side to finish on the far left exit meaning
             you'll save a few seconds of time. Turn left straight away
             and down the thin straight, drift the wide U-Bend that follows
             and drive down any of the three paths down the following
             straight. Drift round this final bend and drive through the
             bendy track to finish.
Shortcuts - None.
Other Tips - None.


---------------
Mario Circuit 4
---------------

Walkthrough - Drift the first left corner and turn early for the sharp right
             afterward. Turn right and get ready for the sharp left, drift
             round left on the red inside of the track while not hitting a
             pipe and drive round the next corner to a wide straight.
             Be sure not to hit one of the four pipes on the way down and
             stay on the left to drift early and close to the hairpin that
             follows. Drive on down the slightly bendy lane, drift the corner,
             through the S-Bend and wide round the final bend to avoid the
             pipes.
Shortcuts - Before the final S-Bend you can use a mushroom to cut through
           the gap in the barrier to the right.
Other Tips - Plenty of tight corners and hairpins here, so make sure you
            practice your drift!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3.04. Special Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To see how to unlock the Special Cup, see the Secrets section toward the end
of this guide.

--------------
Donut Plains 3
--------------

Walkthrough - Drive slow through this windy path to the bridge, ensuring that
             you stick to the left side to avoid the hole on the right.
             Drift right around to the next bridge and jump the gap toward
             the end. Brake and turn hard left after, drive slow down the
             path and drift round the inside of the bend to avoid the Monty
             Moles. Drive close to the insides of the S-bend like section
             at the end to finish at the checkpoint.
Shortcuts - None.
Other Tips - If you fall in to the water, you can drive out again before the
            Lakitu rescues you.


-------------
Koopa Beach 2
-------------

Walkthrough - Drift left until the item boxes are close, and do it again
             until you are close to the Cheep Cheep. This water section has
             both light and dark shades of blue; stay on the lighter shade
             as you'll instantly fall down the darker shade and have to get
             dropped back on again. Head down the right side to avoid most of
             the nasty parts and to sample one of the three item boxes. Drift
             round the rest of the corners now, until you reach the shallow
             bit of water that you can drive through, to the check point.
Shortcuts - None.
Other Tips - You can hit Cheep Cheeps with shells and other items.


--------------
Ghost Valley 3
--------------

Walkthrough - Drift the first right corner and stick in the middle and
             drift around the U-Bend at the end. Head straight down the
             middle of this jagged section and round the next corner close
             to the inside and onward sticking to the left to avoid the gap in
             the track. Drift right around the U-bend ensuring you come out
             on the left side to avoid the gap on the right; when you use the
             bump try and go down the left of the hole ahead. Head through
             the jagged section and round to the checkpoint to finish.
Shortcuts - None.
Other Tips - You could try using a feather on the gaps toward the end of the
            track.


--------------
Vanilla Lake 2
--------------

Walkthrough - Drive left around sticking close to the cracks and head through
             the pipes, jumping the crack if you can. After the next crack
             are blocks of tiles - there are small gaps between that you
             can drive down, so slow down and head through here. Jump the
             next crack sticking out and instead of dealing with the crazy
             cracked piped section on the left just plow straight the snow
             and through the barrier gap on the right. Drive around the
             outside of the tiles here to the checkpoint.
Shortcuts - Although I've counted it in the walkthrough, when you come to
           the major cracked and pipe section there is a gap through
           the right barrier; if you use a mushroom you can go straight
           through here without being bogged down in the snow.
Other Tips - Try and use a star when going through the tiled sections, making
            your work a lot easier.

------------
Rainbow Road
------------

Walkthrough - Head round the first right corner and drift the second and slow
             down a little for the next corner. Drift around the U-bend here
             and watch out as the track gets smaller as you exit. Drive
             through the Thowps at the end, slow down the next two corners
             and on the next straight the path splits into two; of you stick
             on the inside then you'll avoid the Thomps. Slow down for the
             final corner and watch out for the Thomps just afterward to
             finish at the checkpoint.
Shortcuts - None.
Other Tips - This course has no barriers, so take it slow round most corners.



===============================================================================
                                --------------
                                  4. SECRETS
                                --------------
===============================================================================

Most of the following secrets are at the Mario Kart 64 Cheats page on
GameFAQs.com.


-----------
Special Cup
-----------

Get gold on the Mushroom, Flower and Star cups at 100cc class to unlock
another five tracks in the Special Cup. You can also unlock it by putting in
codes; for the Grand Prix at the cup select screen press L, R, L, R, Lx2, Rx2.
To unlock the cup in Time Trial, highlight the Mushroom Cup and enter
L, R, L, R, Lx2, Rx2, A for it to appear at the bottom of the list.


------------------
150cc Engine Class
------------------

Get gold on the Mushroom, Flower, Star and Special cups at 100cc to unlock
the 150cc engine class.


------------------
Smaller Characters
------------------

Holding Y and pressing A when selecting your racer at the character select
screen makes your racer go small when you race. Although you are vunrible to
getting ran over your speed remains.


---------------
Extra Continues ---------------

In Grand Prix mode, finishing three times in the same position gets you an
extra continue.


-------------------------
Time Trial Camera Control
-------------------------

After completing a race in Time Trial, using the L and R shoulder buttons
allows you to pan the camera round when watching the replay.



===============================================================================
                                 ------------
                                   5. FAQ'S
                                 ------------
===============================================================================


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What is the best character to play with?

A. It all depends on your style of play - check the Karts section to see the
  difference in weight categories.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What kart and character do you race as?

A. I race with Yoshi, as lightweight fits my playing style and is one of the
  better Mario characters anyway. :)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What are the coins for?

A. If you have no coins and an opponent hits you, you'll just simply spin out,
  so be sure to have at least one coin on you. The more coins you have the
  higher your top speed, although you shouldn't concentrate on getting the
  coins to much as you should try and follow the racing line and shortcuts
  as best you can.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Any other questions, feel free to give me an email.


===============================================================================
                     ------------------------------------
                       6. CONCLUSION AND SPECIAL THANKS
                     ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at
[email protected]. Also could you rate this FAQ so I could get some
feedback. Thank you for reading.


+--------------------------------------------------------------------------+
| Special Thanks to these who have contributed to the guide in some way... |
+--------------------------------------------------------------------------+

CJayC (Gamefaqs) -      For accepting this guide and for creating the best site
                       on the internet. Thanks! http://www.gamefaqs.com
                       The site also supplied most of the cheats and
                       unlockables, so thanks to them and their contributors.

IGN -                   For accepting this guide and for creating an awesome
                       video games site. Thanks! http://www.ign.com

Nintendo  -             For creating a great Mario Kart game!

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                       Thanks, and is a great site if you need any ASCII text.
                       http://www.network-science.de/ascii/


        +-------------------------------------------------------------+
        | Special Thanks to these who are my good GameFAQS friends... |
        +-------------------------------------------------------------+

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
Thomas Carter      (Carter12)
Duncan Hardy       (Super Nova)
Rebecca Skinner    (Karpah)
Martin Dale-Hench  (Fox)
Brian Sulpher      (BSulpher)
Trace Jackson      (Meowthnum1)
Richard B.         (Gbness)
Steve McFadden     (Psycho Penguin)
Chris Noonan       (Merca)
Colin Scully       (me frog)
Tom Hayes          (THayes)

And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board and v3, for being so damn funny and cool. :)

If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
 ___
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| (__| '_/ _` |_ / || | '_/ -_) || | ' \
\___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                 |__/         |__/

                       http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn ([email protected])
Copyright (c)2006 Matthew Reynolds. All rights reserved.


+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

===============================END OF DOCUMENT=================================