SUPER MARIO KART - SNES
FAQ/DRIVING GUIDE - VERSION 1.0 (COMPLETE)
BY Wayalla (AARON BAKER) EMAIL Wayalla1(at)yahoo.com.au
http://www.gamefaqs.com/features/recognition/24572.html
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1 - TABLE OF CONTENTS
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1 - TABLE OF CONTENTS
2 - INTRODUCTION
3 - CONTROLS
A - Drive
B - Use Item
C - Brake
D - View
E - Hopping
4 - CHARACTERS
A - Donkey Kong Jr
B - Bowser
C - Toad
D - Mario
E - Yoshi
F - Luigi
G - Koopa
H - Princess
5 - ITEM DESCRITPIONS AND TIPS
A - Banana
B - Red Shell
C - Green Shell
D - Feather
E - Star
F - Mushroom
G - Ghost
H - Lightning
6 - COURSE TIPS/TRICKS/TACTICS
A - Mario Circuit
B - Donut Plains
C - Ghost Valley
D - Bowser Castle
E - Mario Circuit 2
F - Chocco Island
G - Ghost Valley 2
H - Donut Plains 2
I - Bowser Castle 2
J - Mario Circuit 3
K - Koopa Beach
L - Chocco Island 2
7 - GAME TIPS AND TACTICS
A - Basic Cornering
B - Tackling a Sharp Corner
C - Advanced Cornering
D - Winning
E - Knowing the Track
F - Computer Attacks and
how to overcome them
G - The Best Character
H - Strategic Spots
I - Boost Start
J - Extra Life
8 - FREQUENTLY ASKED QUESTIONS
A - What does 50cc, 100cc and 150cc mean?
B - What is the best character in the game?
C - Are there any cheat codes?
D - Can I use this FAQ on my site?
9 - MISCELLANEOUS
A - Copyright
B - Email Policy
C - About me
D - Whats to Come
E - Version History
F - Credits
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2 - INTRODUCTION
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Back about 4 or 3 years ago, I plaed this game to the fullest on my
Super Nintendo. It was my favourite game of all time on my super
nintendo, and I absolutely loved the game. Of course, then, all i had
was my Super Nintendo. 4 years on, I am now playing this game again.
Suprisingly, I still remember all of the characters, all of the levels,
and even some places where you put the banana's ands they hit someone
nearly all the time.
So, I will now write a game guide for Super Mario Kart. Hopefully, i
will get around to actually finishing the guide and get it submitted to
GameFAQs, so lets just see. When I did have this as my super nintendo
game, I did not even have a computer, let alone the internet, let alone
know about GameFAQs, so there was no way I could write a guide at that
time for it, so I am going to write one now.
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3 - CONTROLS
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B Button Drive
A Button Use Item
Y Button Brake
X Button Look Back
R Bounce
L Bounce
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4 - CHARACTERS
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DONKEY KONG JR I hate this guy, In fact I just hate all of these
fat guys. Most of them have nothing to give me in
terms of speed, so I just steer way clear of them.
this guy goes really slow, and as you should know,
speed in the main key in the game. How are you
going to win if you are weighing down the Kart
going 1 kilometer per hour. Defenetly not on my
liking list.
BOWSER Once again, I do not like this guy. But, I have
the choice of only between Donkey Kong Jr and
Bowser, i would choose this guy. Sure Bowser can
handle well, but just like DKJR he is very slow.
So, once again, he isn't really on my liking list,
although I like picking on him in races.
TOAD Defenetly my favourite character in the game to
use. He has absolutely excellent speed, and is one
of the best characters for handling his kart in
the game. My choice always is this guy, although
sometimes is Koopa. I don't usually pick anyone
but this guy in all of the races.
MARIO Really, the main star of the game, but I really
don't like using this guy. He still has very good
speed, and can handle real well, but there are
better people out there than this guy, even if he
is the main star of the game. I guess you could
say that he is a middle class player, and does the
same really as Luigi.
YOSHI Yeah, this guy is alright too. The main thing he
is good at is getting his top speed up. His speed
is very powerful when he gets going, but only when
he gets going. The main thing he lacks is that he
handles like crap. A little mix up and he will be
off the road in a spin.
LUIGI This guy is basically the same as Mario. He has
relatively good speed, and can handle OK, notice
the OK bit. He doesn't handle like the best of
them, but Isn't like Yoshi. Well, once again, he
is somewhere lost in the middle where no one will
use him.
KOOPA This guy, is right up there with my favourite
character in the game. Toad and Koopa Troopa are
basically the same. The both have a great top
speed, and can handle excellent, better than
anyone else playing this game. He is always my
second choice if my borther picks Toad, so yeah,
this guy is quite good.
PRINCESS Once again, I hate her. I'm not sure why, I think
it is because she always seems to pick on me when
I'm toad racing. She has alright top speed and
acceleration and is extremely good at handling her
kart. Defenetly a good choice if you are a girl.
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5 - ITEMS
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In Mario Kart, it isn't just speed and good handling that is going to
get you through the game and make you win all the time. You need some
help from some items, these include: Banana's, Mushrooms, Shells, and
all the other stuff you can find.
BANANA Yeah I like this little thing. As with all the
cartoons and stuff in real life, when someone goes
over a banana peel, they slip over. Same goes with
this game, place the banana peel and just hope
that it hits someone, then look to see them
spinning around. You can also throw the banana by
pressing A + Up. because the banana is really
small, you will need to lay it in a perfect
location, as most, if not all, riders follow the
same course. Just, don't hit it yourself.
RED SHELL Ohh baby, this is what you want to have. This is
the best weapon in the entire game. What makes it
so special you ask? It is like a homing missile.
You fire this thing, and it will immediately go
for the closest person to you, which is usually
the person in front, unless you are first, then it
will go for 2nd or last placed. If this hits
anything on it's way, it will die, so use it in an
open area if possible, but most of the time it
will usually hit it's target.
GREEN SHEEL This weapon can be useful, as it can be fired
forward, or backwards. But, if you do get this, I
suggest throwing it out straight away before the
next boxes of weapons, since this isn't one of the
best items you can have in th game. This is very
innacurate, as it doesn't lock on, so you can just
fire it and it will go directly forward (or
backward). The good thing about it is that it can
bounce off of walls, and will last a very long
time, or until it hits someone. The shell is just
a green tortise shell.
FEATHER In the words of CVX, Whee! This items makes you
jump and spin in the air. Really, when you think
about it, this has alot of uses. It can be used to
jump over barricades that are in your way, take a
little shortcut, or jump spaces, or just to avoid
an attack, you can use this to jump a red shell or
something. Can be very useful at times, but isn't
used for attacking.
STAR Oh Boy, is this good or what? I usually find this
item when I am in somehwere like last place, never
while I am in 2nd, or the top 4. Anyway, use this
and you can go on a little rampage. First off,
this makes you speed up alot, bypassing alot of
cars. But when you have the star on, anyone you
hit will spin out, leaving them way back. Very
useful indeed, a great item.
MUSHROOM Meh, an Okay weapon, only if you want to get some
serious air, or want to overtake a person who is
pretty close to you. This mushroom gives you a big
speed boost, just like one of those special ones
on the ground in Bowser castle, but they aint
mushrooms. Just use it, and you will get a massive
speed boost. Try using this and then go over one
of the speed boosts set on the ground.
GHOST This can be used for two things. The first thing
is to become invisible, meaning that the other
player cannot see you at all, but, they player can
just look at your screen to find where you are,
and you are not immune from any attack, so a Red
Shell can still hit you and make you spin out. But
still good for being tricky. The second thing this
can be used for is stealing someones weapon. If
you use the ghost when the opponent has something
in his slot, then you can steal his weapon.
LIGHTNING Best. Item. EVAR! Yeah! This is the best Item you
can find in the game, but the only time I can ever
get lightning is when I am nearly coming last, or
I am in last position. What the lightning does is
makes all of your competiters small. It's fun to
watch them race around the course when they are
very tiny. How does this benefit you?, well there
are two things. 1) When they are small, they are
slower and you go way faster than them. 2) When
you hit someone with your kart, because you are so
big, you basically squash them. They take afew
seconds to be put back on the track. I think this
item is better than any other because it effects
everyone on the track.
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6 - COURSE TIPS/TRICKS/TACTICS
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MARIO CIRCUIT 1 Okay, this is the basics of all tracks. It is
really, really easy, and you should have no
trouble getting around this track at all. The
Items for this track are found around the second
corner of the track. Watch out for the barricade
things there, they can prove a big pain in the ass
if you do not know how to steer properly. There is
one shortcut, but it really isn't worth taking
because it slows your speed right down. The
shortcut is just after the third turn, there will
be a big dirt pacth on your right, go across here
to the course you can see on the other side. But,
as I said, speed will let you down at the end.
Corners should be easy to take, if you are new to
the game, then you can take corners very wide. If
you want to get a really good time, try going on
the inside of the corners.
DONUT PLAINS No, there is no food here to eat, Yoshi would be
sad about that. Anyway, once again, this course is
pretty simple to get around and to come first on
also. The Items for this course are located just
after the start line, so just up ahead from the
start so you can use the weapons really quickly,
and hopefully to your advantage. There is a bridge
in this level, but it's pretty hard to fall off
into the water because of alot of things stopping
you. There is one shortcut, but it will bring your
speed down. There is a barrier while a hole in the
middle, you can go through there if you want, but
I never do. there isn't really any other
challenge, just when you get to that U - Turn bit,
take the corner pretty wide.
GHOST VALLEY Another pretty easy level, this is my favourtie
level to compete on, because I am so good at this
level. The Items are once again located just up
from the start, so you can nearly use them
staright away. The main problem people will be
having on this course is that they will go off the
edge alot. The first chicane section around the
first corner can be a pain, so try to use a
straioght line to get through both of the turns
and then go wide around the next corner. There are
barricades surrounding the outside on MOST of the
track, but not all of it. You can hit this
barricade once, and then the piece will dissapear.
If you happen to hit that same spot again, you
will go off the edge. Try not to bang into the
wall at all. You can make the opponents stack that
little jump if you place a banana before it, so
they fall down the hole. There is one shortcut,
and you can get onto it 2 ways. The first way is
with the feather. Go over the bridge near the end,
and then you will see a little hole and a piece of
track sticking out. Use the feather to jump across
the hole and land on the other side. The next way
you can get onto it is by using the mushroom. Try
and get yourself lined up from when you come
around the corner onto the jump, and when you are
about to go over the jump, use the mushroom and
then you will fly over onto it. This shortcut can
take of about 2 - 3 seconds of your total time.
Also, there are some bonus items around the corner
from the chicane, you will need to jump over the
little jumps to get them, unless you are a king at
swerving.
BOWSERS CASTLE This track is really easy too, but some new
challenges face you while doing this track. You
come from a track set in no where to a track set
in a castle with Lava around it. The Items for
this track are set just around the corner on this
track, ready for a quick kill if someone decides
to pass you straight away. If you do pick up a red
shell, then wait until you are in this next area
around the corner to use it, because there is alot
of space and you will also gain on them because of
the boosts on the floor of the track. If you
picked up a mushroom, then you can use this before
those speed boosts and you will go flying and take
over nearly everyone, since the computer players
are too stupid to even realise that the speed
boosts are even there. Whichever way, use the
speed boosts. The new obsticle you will face is
those rock things that can sometimes crunch you
and it takes ages to be re-put. Well, my advice
here is not to get hit by them, it's that simple.
Try not to actually go under one of the rocks
unless there is no over way (eg, a banana is in
the way or something). If the rock has come down,
and then just started to go back up, then you can
go under it because you know it wont be back down
for afew seconds more. Just notice the patterns
that happen while you are doing the laps around
the course, and these shouldbe no problem to
handle. When you get to the jumps, do not hop or
you will most likely stack the jump, and end up
sizzled.
MARIO CIRCUIT 2 I love racing on this track, it is so funny to do
afew things on here. But all in all, this track is
really easy to come first on, especially with the
help of the banana and the mushroom. The Items for
this level can be found just around the corner
from the start, near the big dirt patch. By the
time you get to them, you should be first. Just
keep racing like you normally around the next few
corners, and then the fun starts to begin. You
will see a track going right to left of you around
the next few corners, this is a jump. Turn the
next corner, and then skid around the next U -
Turn bend. Here, you will find a jump with the
turbo boosts just by them. If you want the
comupter to be even farther behind you (I'm
talking about 8 seconds or so here) then place a
banana somewhere on the left side of the track. If
placed in the right position, then a computer
player (usually second place) will hit the banana,
and if place on the turbo parts, they have no
speed to get over the jump, and will stack it and
therefore have to do that part of the track again.
Usually this will result in the person who was
just in second place to now be in something like
last place, although they can catch up really
quickly. Keep doing this with the bananas and the
new second place will then become somewhere like
6th, because the leads should have broken away by
now. They do catch up, but usually not fast enough
to get back to the position that they were usually
in on the first race. I once had the person who
usually gets 8th position in all of the races
actually get something like 1 point in this race,
meaning he beat 4 other people, and usually when 1
guy gets last in a race, then he stays in the
position. You can use the mushroom over the jump
to do a super jump. Use the mushroom when you are
about to go over the turbo boosts, and you will
get super speed.
CHOCCO ISLAND This is just another basic level, just with a
totally different settings to all of the other
race levels that are out there. This time, we get
to race around (and in) choclate. Yay for use. As
I said, the first course of Chocco island is
really simple. This is just a basic track, only
with afew jumps in it. The Items for this level
are just ahead of the start, which seems to be the
same for most of the other levels now. You will
encounter afew obsticles during this race though,
here are afew: The choclate in the middle of the
road. This can be very annoying, becauseing it
slows you down alot. Try top go to the side of it
when possible, but if you can't do that, then try
to hop through it so it wont slow you down really
that much. The next obstacle is those jumps, they
aren't really an obstacle, but oh well. They can
do you good, and you have to go over them. They
really don't cause any speed slow down or anything
like that, so you don't need to worry about that.
Oh, try not to hit those flowers on the side of
the road, if you do, then you will spin out, lose
some coins and everyone will pass you.
GHOST VALLEY 2 We are back into the same levels that you have
previously played basically. We return to the
valley with ghosts, but this time the track is
much different, it is filled with new obstacles to
face, some that you haven't faced before. Are you
up for the challenge? Okay. The start of the
course is pretty easy, and then skid around the
next corner. The Items to the track can be found
just around this corner, run over one of them and
get an item. There will be a big corner up ahead
that you will see, use the famous slide tactic and
then skid around it. Since you have alot of room,
you should be able to come back in pretty close to
the wall and can speed off quickly. If you want,
you can use the wall on the other side as a
barrier, as most people can't get back on their
feet quick enough, and need to use the wall as a
barrier. Using the wall helps you keep your speed
and you don't really crash out. Once you pass
around the next corner, you find another obstacle:
A hole in the road. How to get around this, you
say? Avoid it. It's that easy. The hole is on the
side of the track, and you shouldn't be going all
the way out there anyway, so you can just leave it
alone and not worry about the hole. Rmember what I
said in the first Ghost Valley track, you can hit
a piece of the side track once, but a hole will be
left in it's place. If you hit the smae place
again, then you will fall off and will have to be
put back on for the rpice of coins. There is one
last jump near the end of the track, just before
the end. Try using a mushroom over it and go
flying, or you can hop over the jump and get the
item that is there.
DONUT PLAINS 2 Back to the seocnd level layout. once again, this
level contains alot of challenges, including some
new ones that can slow your progress down alot.
This time, the items for the level are located
just after the start line. There is the main
track, and then there is the grass section. Do not
go on the grass section, it will slow you down
tremendously. So, what am I trying to say here?
Stay on the track. Most of the corners in this
level are pretty sharp ones, so try to go out wide
and then come back in to the corners by skidding,
it works pretty well, but you can sometimes go
off, on one occasion, I was sliding too much that
my character just stayed there spinning around.
Now, here is the new challenge you will face
during this level: Those stupid moles. They are
around the course and pop up from there holes and
grab onto your kart, so the character can't see
(but you still can) and they slow you down alot,
which is of course bad. Now, heres how to get rid
of them if they attack your face: Hop, use the L
and the R buttons on the top of the controller,
and just keep pressing one of them rapidly. The
Mole will eventually be gotten rid of. Try to
steer clear of the mole holes. The ones behind the
start lines can easily be avoided by going out
wide and then swerving back into the corner,
missing the mole holes altogether, which is quite
good if you ask me.
BOWSERS CASTLE 2 Ahh, good old Bowsers castle. Once again, in this
level, you face some new challneges, and some old
challenges. This level is pretty trick for most
people, including me. The items in the level are
just around the corner from the starting line, so
grab them around there. In Bowsers castle, there
is once again alot of sharp turns that you have to
face, and they are a pure nuiscene, as you always
seem to crash into the corners and it can hard to
get out. Try to slow down when coming into the
sqaure sections with the hole in the middle,
because this can cause problems. Here, either go
to the left straight away, or go up and then to
the left. My choice it o go up and then to the
left because I hate doing the sharp turn there. If
you did it my way, then get back onto the other
side and take the road around, don't worry about
the shortcut because you will probably crash
trying to get in there. Now, we come to those rock
things that come down and crush you and waste some
of your prcious time. Just a note that they do not
come down on the first lap of the level, because
that lap is just for you to get a feel of the
course and what it is like. Try not to go directly
under the rocks. You can tell where the rocks are
going to come down on because you can see their
shadow on the ground, so go between the shadows to
avoid them. If the rocks are down and you ram into
one, just wait until it goes back up, or try to go
around it. When you get around to the jumps, try
laying a banana onto one of them, and hopefully
one of the computer players will hit it, and will
fall into the lava. When you are on the jumps, try
not to hop, because you can miss the jumps and
fall into the lava, and that takes alot of
precious time away from you.
MARIO CIRCUIT 3 Good old Mario Circuit. All of the Mario Circuit
layouts are just roads. There is really no new
challenges in this level, the only hard thing to
do is that big U - Turn corner in the middle of
the track, to get around this without crashing can
be very hard for alot of people, but for me, I
have mastered it and can get around it very easily
now. Before I get onto the way to get past that
successfully, I will just inform you of a
shortcut. You will see a map down the bottom of
the screen if you are on one player mode. The
track closest to the bottom has a little shortcut,
but for it to actually benefit you in the end, it
will require a mushroom from the items section on
the course. There will be a hole in the barrier,
use the mushroom to fly across the dirt section.
Thats the shorcut, it doesn;t cut really that
much time off, since the mushroom could of been
used for something better. Now, back to the corner
that alot of people have trouble with it. Approach
the corner from the road, and then go to the left
side, so you are pretty close to the barrier in
the middle of the corner. Start to slow down, and
keep on going foward and when the barrier ends, do
a quick little U - Turn past the barrier,
hopefully missing it and then get back onto the
road. Try not to hit the barrier, or you will be
stuck, which you don't want. Also, try not to lay
a banana around that corner, because if it misses
everyone, you will likely hit it, and the computer
usually follows the same course.
KOOPA BEACH Yay, we are onto a hole new setting now, it's
Koopa Beach. This level is in fact quite easy to
do, especially as it is in this league. You should
have no trouble winning this race, it is very
simple. There are 3 parts of this level, they are:
The sand. Try to stay on this stuff, while on
here, you can build up all of your speed and get
your high score. Hopefully you will be racing on
this most of the race. The next setting is the
first type of water. You have to pass over this
alot of times, but only between sand bars you go
over this. Lastly, there is the second type of
water. Try to avoid this fully, if you do fall in
this, then you will be taken back up and lose some
coins, unless you get back up by yourself quick
enough, then you don't lose coins. The first type
of water that occurs during the sand bars will
slow you down abit, and here is how to make it so
it doesn't: Try to hop over the water and onto the
next snad bar, thus missing the water, which will
slow you down if you go into the water. Of course,
sometimes you have to go through the water, which
there is nothing you can do about. So, try to hop
to keep your speed up high. The items for this
level can be found around on the biggest sand bar,
with that stuff that makes you slip in the middle.
Go to the right side of the island as soon as you
come onto the sand bar and go this side for the
items. Try to avoid the middle section, otherwise
you will once again, lose speed and just think,
this could cost you first spot. There is one
shortcut that I know of, well, this one is the
only one that really benefits you, there are other
little shortcuts, but it is beter going on the
sand. Anyway, if playing one player, at the bottom
screen, look to the top. You will see one big sand
bar and another little one below it. Hop to this
little sand bar and you can then use the water to
take a shortcut through to the next sand bar. Oh,
one last thing: There are some pirana things that
bounce up and down throughout the level, Do not
hit these, otherwise you will spin out of control,
which is bad.
CHOCCO ISLAND 2 Back to the land of chocolate. This level can
prove quite difficult, even for me, but I like
this level. Once again, there are three types of
terrain in this level: There is the track, try to
stay on this as much as possible so you can get
speed and race. Next, there is the big chocolate
pacthes all around the level. The main one is just
around the second corner of the track, it is huge.
Lastly, there is the outline chocolate, which is
the stuff that will slow you down tremendously if
you go onto it, so don't. Them items in the level
are just around the corner near the start, in the
narrow section of the level. When you pass the
next corner, you will then come to the good old
big patch of chocolate. Unfortunately you can't
eat it to get rid of it, in fact, you can't get
rid of it anywhow. The big pacth of chocolate will
just slow you down. But, if you want to keep some
of your speed, then hop over it. To hop over it,
just keep on rapidly pressing the L button or the
R button at the top of the controller. You will
lose some speed, but not as much as you did if you
didn't fo it this way. Remember that the computer
players also have to go through the choclate, so
they slow down as well. Also, afew nmore last
things: There is a shortcut, but it reall does no
good as you lose all speed and you could save the
item you are going to use for it somewhere else.
As you start, you can go straight through the
broken section of the barrier, but, you will need
a mushroom, and it is a waste of it really,
because the mushroom should be used to get through
the choclate patch section, since you lose alot of
speed there. Another thing is that you should try
not to hit those flower things on the side of the
track, if you do, you will spin out of control,
which can prove costly.
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7 - GAME TIPS AND TACTICS
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Another importent thing, this section will give you various tips and
tricks to win over your opponent.
BASIC CORNERING The best way I have found to tackle a basic corner
is to just use the accelerate button, and navigate
around the corner using the directional buttons.
This will usualy work, depending on the character
you are using. Usually, the kart will do it's
little auto braking system, but will not skid.
TACLKING A HAIRPIN A Hairpan is just like a shrap corner, but I
couln't put sharp corner in the title to the left,
because it would overlap the start. Anyway, this
is the best way I tackle a little harpin or "Sharp
Turn". An example of one of these is the one in
Mario Circuit 3. Head up to the corner, and then
get close to the barrier, and try to turn the
corner really close to it, like this diagram. Make
sure you try to go around it slow. You can also go
out wide if you are having alot of trouble, but
that wastes time, but you can still come back into
the corner.
_____________
/ \
/ <<<<< \
/ V /\ ^ \
| V || ^ |
| V || ^ |
| V || ^ |
ADVANCED CORNERING This is the second way to tackle a corner, I
always use this way when I am using someone like
Yoshi, Mario, Luigi, Donkey Knog JR or just about
anyone else aoart from Toad and Koopa. What you
can do is hop into a skid. To hop, press L or R on
the top of the control, and then move the
directional button the way of the corner. This can
be very effective.
WINNING To get points, you must win the races. The main
thing you need to win the race is to get speed.
This means try not to crash. If you hit an
obstacle, remember it's location, so next lap, you
can know where it is, and this time, hopefully
miss it. With practise on a circuit, you can
conquer it and know the best lines and how to take
all the corners. But remember, speed is the key.
KNOWING THE TRACK As I said in the last track, try the courses over
and over again. This is how you get used to the
course. I bet the first time you played Super
Mario Kart, you really didn't know how to complete
the best level really easily, in a really quick
time. Learn the route of the course, the shortcuts
for better times, and how to complete them all
effeciently. Leanr the routes and all that sort of
stuff to the track, and you will be an ace at it.
COMPUTER ATTACKS Each player has there own special attacks that
they do. Here are a list of the attacks, and how
to overcome them.
MARIO They use that annoying star thingy,
if it hits you, you will spin out,
and the bad thing is that all they
have to do is touch you the littlest
bit and you will spin out. Try to
just back off abit when they are
using it, if he continue to use
it, try going around them in an open
area part.
DONKEY KONG The Banana, you too can actually use
the banana, but you are better at
using them than this guy. The either
throws it, or lays them. If you are
first, then he will throw them. If
you are seocnd, then he will lay it.
If thrown, the camera will go
behind. They will usually throw them
in the middle of the track, so try
to go off to the side, whichever way
the behind view shows. If laid,
well, you can tell before hand that
he's are going to lay it, so you can
avoid in then.
PRINCESS AND TOAD Both of these people use the same
tactic, so I don't have to really
say two thigs about them. This item
is also layed, or thrown, depending
on what position you are in. It is a
little mushrrom. What this does is
shrink you. Avoid it at all costs,
use the same technique for the
banana peels, try to go off to the
side of the track, or just avoid the
layed ones. If you do get small,
then you will have to wait, unless
you find those rocks and get crushed
or someone runs you over. If anyone
of the two happens, you will be
restored to normal.
KOOPA TROOPA Most of the time his attacks are
just the green sheel, but It has
happened once that I am sure it was
a red shell, so maybe he does a
mixture sometimes. If it is a green
shell, then just swerve off abit if
he fires it forward. If it is layed,
you can actually tell is he is going
to lay it about 3 seconds before,
because you see the weapon out the
back of the kart, so you can steer
past it. If it is red, you can lay a
banana peel so it hits that. You can
also find a barrier so it hits that.
LUIGI They use that annoying star thingy,
if it hits you, you will spin out,
and the bad thing is that all they
have to do is touch you the littlest
bit and you will spin out. Try to
just back off abit when they are
using it, if he continue to use
it, try going around them in an open
area part.
YOSHI Yoshi uses an egg, he either throws
it, or lays them. If you are first,
then he will throw them. If you are
seocnd, then he will lay it. If
thrown, the camera will go behind.
They will usually throw the in the
middle of the track, so try to go
off to the side, whichever way the
behind view shows. If laid, well,
you can tell before hand that he's
are going to lay it, so you can
avoid it then.
BOWSER Bowser uses a fire ball, he either
throws it, or lays them. If you are
first, then he will throw them. If
you are seocnd, then he will lay it.
If thrown, the camera will go
behind. They will usually throw the
in the middle of the track, so try
to go off to the side, whichever way
the behind view shows. If laid,
well, you can tell before hand that
he's are going to lay it, so you can
avoid it then.
THE BEST CHARACTER Of course, also, if you want to win a race, then
you have to choose the best character in the game.
There are two characters that stand out from the
rest, they are both good in the speed section and
the handling section. Those two people are Toad
and Koopa. Try to choose either one of these two
characters if you want to win, otherwise, feel
free to experiment with waht you think is good for
you.
STRATEGIC SPOTS There are many good places in a level where you
can place things like bananas and they will do
alot of harm. Like, for example, the bridge on
Mario Circuit 2, lay a banana here, and when
someone hits it, they will stack the jump proving
costly. Look for some straitegic positioned to put
the computer players back alot of places. Most of
the strategic places are things like jumps, so
they fall into Lava or whatever.
BOOST START Ever wanted to get out of the blocks first? Well,
there is a way you can get a really good start
straight away, using turbo. This can be really
hard to do. What you have to do is hold down
accelerate just before the second light flashes,
and you should get the boost start. If you skid
out, then you know you are holding it for too
long. If nothing happens, then you know you didn't
hold it for long enough. Practise the exact
timing.
EXTRA LIFE If you come in first spot about 3 times in a row
in the Grand POrix Mode, then you can gain an
extra life.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
8 - FREQUENTLY AKSED QUESTIONS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Want a specific question ansered? Then this section might help. It
covers some Frequently Asked Questions about the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUESTION: What does the 50cc, 100cc and the 150cc mean?
ANSWER: These are the different classes. The higher the class, the
faster the kart goes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUESTION: What is the best character in the game to use?
ANSWER: There are two good characters. The first one is Toad, and the
second is Koopa. Both are about the same in skill.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUESTION: Are there any cheat codes for this gane?
ANSWER: There are afew, click on the link from GameFAQs to find them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
QUESTION: Can I use this FAQ/Guide on my Gaming Site?
ANSWER: Email me first, and until you get written persmission, you
will have to wait.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
9 - MISCELLANEOUS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COPYRIGHT
---------
If your saying, "You didn't pay for the copyright, that means that you
can't copyright it" Then you obviously don't understand the copyright
rules then do you?
_ _ _
This Document Copyright Aaron Baker 2003.
This Document Copyright Wayalla, (c) 2003.
It may be used for Personal and private use only, and can't be put in a
magazine, put on a site that you need to pay money to acces this FAQ or
just generally sold. This guide is sole property of Aaron Baker. Only
authorized websites can have this FAQ, but must not alter the copyright
notice at all. This guide is availabe free of cost from sites, and I am
taking time out of my busy life to write this, so be thankful that I am
helping you. Do not rip off this guide in Part or Whole, that is illegal
and the appropriate steps will be taken if nessecary. I didn't wirte
this guide so that someone could just come and rip it off. This guide
can only be found at the sites that I have listed below:
http://www.gamefaqs.com
http://www.gamers-realm.com
http://faqs.ign.con
_ _ _
Thats it, no one else, unless I decide otherwise. Anywhere else will
have to e-mail me first. I have the right to deny your website use of
the guide because it is mine. All of the contents in this file were
written by Aarn Baker, unless stated otherwise in the credits section at
the end of the guide. Cheat Code Central is forbidden to use this guide.
If any websites are using this guide without my permission, the
appropriate steps will be taken to get the guide off the site.
_ _ _
The author of this document can be contacted via e-mail, which is:
Wayalla1(at)yahoo.com.au! Monst questions will be asnwered unless the
question is answered in the guide, the title doens't include the games
title or something like that, and also no spam and stupid e-mails. You
are allowed to download this file onto your hard drive, thats the whole
point of the FAQ really, to print it because I doubt many people have
the console and computer in the same room and no one will want to stay
at the computer playing the game.
EMAIL POLICY
------------
You can email me with any tips, hints, or anything I have missed in this
guide. I will reply to any question you have about the game as well. I
will not reply to spam, junk, and poor grammar and spelling emails. My
email is Wayalla1(at)yahoo.com.au
ABOUT ME
--------
My name is Aaron Baker, I reside in Adeladie, South Australia,
Australia. My hobbies include Writing Guides, Playing Sports, Video
games and more.
WHATS TO COME
-------------
If I get time to work on this FAQ, then here are afew things I would
like to add:
Battle Mode Section
Better Track Descriptions
VERSION HISTORY
---------------
VERSION 1.0 | 4/1/03
First version of the guide.
CREDITS
-------
--( NINTENDO )--
For making this awesome game, whcih is probably my favourite game on the
Super Nintendo. Great job.
--( FAQ CONTRUBUTORS )--
The GameFAQs board, where I like to go. They have helped me along the
way to make good FAQs.
--( CJAYC )--
In case you don't know, CJayC owns and operates GameFAQs himself, well
done on maintaining the best gaming site on the next, and for posting my
work.
--( DEVIN MORGAN )--
Devin runs the Most prolific page at
http://www.accentral.com/list.php,
here, there is a list with the top prolific writers (Which I am in) and
he keeps total of all the new KB Totals daily, so with this guide, it
will make him have to update.
--( INFERNO )--
Sorry abuddy abot the GTA3 guide that didn't work out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~END OF FILE~