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| | /-- | | |-\ --- |-\ | | /-\ |-\ --- /-\ ----- | |
| | \--\ | | |-/ |- |-/ |\/| |-| |-/ | | | / \ | |
| | --/ - | --- | \ | | | | | \ --- \-/ \ | |
| | / | |
| | ---- ---- -- ----- - - ----- ---- --- / | |
| | | \ | \ / \ | | | | | \ / ---- | |
| | | / | / | | | | | | | / \ \ | |
| | |-- |-- | | | |---| |-- |-- --- \ | |
| | | \ | \ | | | | | | | \ \ / | |
| | | / | \ \ / | | | | | \ / \ / | |
| | ---- - - -- - - - ----- - - --- ----- | |
| ----------------------------------------------------------------- |
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F O R T H E 8 - B I T N I N T E N D O
V e r s i o n 1 . 0
M a d e B y S t a r F i g h t e r s 7 6
Welcome all to my walkthroughs on this very popular game called Super
Mario Brothers 3. I hope this walkthrough helps out as much as possible.
Below is nothing but spoilers on the game, so if you don't want to be
spoiled, please take a detour and hit the Back button now. However if
you want to be spoiled or need some help, please scroll down as far as
you need to. Consider this as your Spoiler Warning!
PLAYER'S NOTE: This walkthrough will only cover World 1 (Grass Land) and
World 8 (Dark Land), and World 9 (Warp Land) if you wanna count that as
a world.
-----------------
|TABLE OF CONTENTS|
-----------------
SECTION 1: Intro
A: Version Guide
B: The Story Of Super Mario Brothers 3
C: What Is Super Mario Brothers 3
D: About This Walkthrough
E: Control Configuration
SECTION 2: Walkthrough
A: World 1 - Grass Land (Part 1)
(World 1-1 through World 1-4)
B: World 1 - Grass Land (Part 2)
(World 1 Fortress through World 1 Castle)
C: World 9 - Warp Land
D: World 8 - Dark Land (Part 1)
(Doom Tanks through Fast Moving Air Ships)
E: World 8 - Dark Land (Part 2)
(World 8-1 through Bowser's Castle)
F: The 1 1/2 World Challenge
SECTION 3: The Goodies
A: Items
B: N-Spade Bonus
C: Mushroom Houses
D: Spade Panel
E: White Pirate Ship
SECTION 4: The Baddies
A: Basic Enemies
B: Fortress Enemies
C: Military Enemies
D: Bosses
SECTION 5: In Conclusion
A: What's To Come
B: Special Thanks
C: The Disclaimer
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-----
SECTION 1: |INTRO|
-----
-------------
A: |Version Guide|
-------------
Version 1.0: Just finished making the walkthrough for the game,
and submitted it to GameFAQS. (11/05/03)
Version 2.0: Decided to update this some by adding a new section
called "The 1 1/2 World Challenge". It's right below the initial
walkthrough. (10/16/04)
-----------------------------------
B: |The Story Of Super Mario Brothers 3|
-----------------------------------
Taken from the Super Mario All Stars manual:
The Mushroom Kingdom has been a peaceful place thanks to the brave
deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance
to the Mushroom World where all is not well. Bowser has sent his 7
childern to make mischief as they please in the normally peaceful
Mushroom World. They stole the royal magic wands from each country
in the Mushroom World and used them to turn their kings into
animals. Mario and Luigi must recover the royal magic wands from
Bowser's 7 kids to return the kings to their true forms. "Good-bye
and good luck!" said the Princess and Toad as Mario and Luigi set
off on their journey deep into the Mushroom World.
------------------------------
C: |What Is Super Mario Brothers 3|
------------------------------
Super Mario Brothers 3 is the 3rd side scrolling game of the Super
Mario series for the Nintendo Entertainment System, not to mention
one of the best Super Mario games ever. You play as Mario or
Luigi, who must save the Mushroom Kingdom again from Bowser Koopa,
but this time you have to fight his 7 kids as well. New surprises
wait for you as you get help from brand new power ups, such as the
Super Leaf. New things await you in this wild adventure, so get
ready for Super Mario Brothers 3.
----------------------
D: |About This Walkthrough|
----------------------
Okay this is important. This is a special walkthrough, which only
tells you how to get through World 1 (Grass Land) and World 8
(Dark Land) ONLY. Because of that, this walkthrough is known as
"2 World Challenge". What makes this a challenge? Well you will be
beating the game with as few lives and items as possible. Most of
the stuff you would see in the game (or in other walkthroughs) I
will leave out, because I'm mainly focusing on the stuff you will
come across in these 2 worlds alone. I hope this helps out as much
as possible.
---------------------
E: |Control Configuration|
---------------------
--------------------------------------
| - |
| | | |
| - - ------ ----- - - |
| |D-PAD| |SELECT| |START| |B| |A| |
| - - ------ ----- - - |
| | | |
| - |
--------------------------------------
D-PAD : Moves left, right, up, down
SELECT BUTTON : No effect
START BUTTON : Pauses games
'B' BUTTON : Throw fireballs (Fire Mario), use tail attack
(Raccoon Mario), and allows you to run/Brings up
Item Screen on World Map.
'A' BUTTON : Jumps/Uses Items on World Map
I assume you have an idea of all the button combination in the
games, so I won't explain any of them.
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-----------
SECTION 2: |WALKTHROUGH|
-----------
Before we get started, each level I described (except the first
one) will be given the assumption you start the level with Super
Mario or higher.
-----------------------------
A: |World 1 - Grass Land (Part 1)|
-----------------------------
This part will cover information on World 1-1, World 1-2,
World 1-3 and World 1-4, as well as the Mushroom House and Spade
Panel.
---------------------
| W O R L D 1 - 1 |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
Let the adventure begin! Start off by killing the Goomba that
comes towards you. You should see 4 different blocks. Hit the very
last block on the upper row to reveal a Mushroom. After you get
it, to be come Super Mario, make your way past the Pirahna Plant
in the tube. You should see a Red Koopa Troopa. Use the Koopa
Troopa to kick open the '?' towards the right to reveal a Raccoon
Leaf. Get that to become Raccoon Mario. Now on the platform where
you got the Raccoon Leaf, you should see 2 Goombas and a Para-
Goomba. Kill them, and now you are left with two choices. One you
can continue onward through the level, or two you can go find the
secret coin room. Let's continue the level first.
Jump over the pit, and you will see some Para-Troopas coming down
off the different color platforms. Ignore them, and stay
underneath the platforms and continue onward. Watch out for the
Koopa Troopa that's walking around. You will see another '?'
Block. It's just another Raccoon Leaf. Get that if you want, then
jump over the next couple of pits, and you will come across a
couple Pirahna Plants. Avoid those then jump over them and you
will see a bunch of blocks. Hit the upper right block of the first
set to reveal a P-Block. Hit that, and get the coins and continue
the level (watch out for the Koopa Troopa). You will then see some
pipes. Get past them, and the goal will be in sight. Hit it and
it'll be off to World 1-2.
Now if you're going after the secret coin room, this is what you
do. On the platform where you killed the Goombas, turn around and
head back to the block where you got the Raccoon Leaf. Now with
the path clear. Run as fast as you can to get your P Meter lit up.
Once that happens, start flying towards the upper right. You
should see a block, some clouds (as a platform) and some coins.
Hit the block to reveal a 1-UP Mushroom. After that, you can get
the coins if you like. But if not, build up some speed and then
start flying towards the right. You should see a pipe sticking
straight up. Go in it, for a bonus room with 12 coins in it. Get
to the other side and go back up the other pipe. Once you are back
in the overworld, head right and you will see the goal. Hit the
goal, which completes World 1-1. Now onto World 1-2.
---------------------
| W O R L D 1 - 2 |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
This is a simple stright-forward type level. If you are still
Raccoon Mario, then this should be really esay. Start off by
running up the hill, then jumping on to the pipes. After which,
jump up and float over to the next pipe. Don't worry about the
'?' Block, it just has a Raccoon Leaf in it. Once on the next
pipe, float over the Para-Goomba and jump over the next pipe. Go
down this hill and you will see 2 blocks (as well as coins) and a
pipe hovering over it. Hit the left block to reveal a P Switch.
Jump on it and the coins will turn into blocks and vice versa.
While this is going on, jump on the blocks and make your way onto
the pipe. While standing on it, stand on the right part of it and
jump up, to reveal a 1-UP.
If you don't want it, then go down the pipe and you will be in a
bonus room of 20 coins. Get them and head out the sideway pipe.
This will take you to the pipe before the P Block. Once back on
the overworld, continue your journey. Once on the other side of
those 2 blocks, climb up and then jump over the two Note Blocks
(one of which has a Raccoon Leaf in it), then slide down the hill
killing the Goombas. Watch out for the Pirahna Plant that spits
fire. Once it's gone, jump on the pipe then on the three note
blocks. The last one has a Starman in it. Get that and you will be
able to get through the remaining of the level easily. Hit the
goal, which completes World 1-2. Now onto World 1-3.
---------------------
| W O R L D 1 - 3 |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
Ok the beginning of this level could be a bit of a pain, since you
have a Boomerang Brother to deal with. But no worries, just stomp,
then kick the Green Koopa Troopa towards him and he will be easily
defeated. Just watch out for the shell when it comes flying back
at you. After that, you should see severeal blocks. Jump on top of
them and kick a Red Koopa Troopa towards the left to clear most of
them out. With whatever was left behind, stand next to the left
set of blocks, jump up and a pink Note Block will appear. Now you
have a choice to make, jump on the block or continue with the
level. Well if you jump on the block, it will take you to a coin
heaven bonus area, where you can get lots of coins and a 1-Up
(Raccoon Mario needed for that). Or you can choose to continue the
level. Let's choose the latter.
Continue your way through the level normally. You will first see a
Goomba, and some Para-Goombas. Kill them if you wish, but be
careful because there is another Boomerang Brother just past that,
and this time there isn't a Koopa Troopa to help. Kill the
Boomerang Brother and continue onward. Now you will see different
color platforms. If you continue past that you will find the goal,
but for this particular way to play the game, you don't need the
goal. Instead stay at the platforms. Kill off any enemy in the way
and get the coins if you want. Notice the white platform? Well get
on it, and press down for 5 seconds, and you will drop through,
causing you to be BEHIND everything.
Now this lasts only for a short bit, so you gotta be quick. Make
your way through the rest of the level, avoiding what enemies
there are (you can still take damage while behind the scenory).
You will see the goal, but what you're going to do is go BEHIND
the goal. Do that and after wiggling around back there, you will
go through a door that will take you to a Mushroom House, with a
lone chest. Go up to the chest and low and behold, it's a Warp
Whistle! Don't worry after getting the Warp Whistle you will be
taken back to the World Map. Now if you went to the bonus area,
get as many coins as you can. At the end, will be a pipe. Take it
and you will land somewheres close to the goal. Now onto
World 1-4.
---------------------------
| W O R L D 1 - 4 |
| TIME LIMIT: 300 |
| REQUIRED : Raccoon Mario |
---------------------------
Before we get to World 1-4, let's go to the Mushroom House first
and get an item. Either a Mushroom, Fire Flower or Super Leaf can
be received in here. After getting whatever item you got, head to
World 1-4.
Now for World 1-4. This is what I call a "push-over" level,
because you can only go in the direction the level pushes you in,
which is right. Now for most beginners this level is a pain in the
butt, but after playing it for a while, you'll get use to it.
Being Raccoon Mario would be very helpful in this case. Also, it's
important to get ALL the coins in this level, because of something
special. Actually you need to get only 44 coins, but to be safe,
get them all. A way to know, keep track of how many coins you
started the level in, and subtract the number you end up with. If
it's 44 or higher, you did it! So with that, from the starting
point, make your way through the level carefully. The first thing
you should notice is two rows (one above the other). Get on the
lower row and hit the second block from the right to reveal a 1-
Up. Chances are you may not get this, if not, don't worry.
Now continue onward until you see a tiny 'L' Shape set of blocks,
and a couple of rows of blocks right with it. The lower part of
the 'L' contains a Super Leaf, but don't worry about that. Instead
the row of blocks next to it, hit the very first one for as many
coins as you can get, then jump above it and continue on. Make
sure you tread carefully because there are some Koopa Troopas that
will sneak out on you and get you. Notice the backward 'L' set of
blocks? Get up to that, and break open the top block to reveal
another 1-Up. Get this and continue onward. You will see several
coins in a row vertically. Get on the drop platform, and get those
coins, then jump on the lower block next to it. Jump up, break
that brick, then jump up again and get as many coins as possible
out of that. Continue on, getting the remaining coins, then enter
through the pipe.
On this new screen, to the right is the goal and to the left is a
Boomerang Brother. Ignore him, and go to the goal. Hit the goal,
which completes World 1-4. Now on the World Map if you got all the
coins like I said, a White Mushroom House will appear. This is
simply called, the White Mushroom House. Go up to it, and you will
be taken into a Mushroom House with a lone chest. Go to the chest
and receive a P-Wing! Now with that, you will be on the World Map
once again. Now go down to the Spade Panel, and chance your luck
on getting some extra lives. After doing that, head over to the
World 1 Fortress.
-----------------------------
B: |World 1 - Grass Land (Part 2)|
-----------------------------
This part will cover information on World 1 Fortress, World 1-5,
World 1-6 and World 1 Castle, as well the Mushroom House and
Hammer Brother.
-------------------------------
| W O R L D 1 F O R T R E S S |
| TIME LIMIT: 300 |
| REQUIRED : Raccoon Mario |
-------------------------------
Welcome to the World 1 Fortress. This is a fairly simple one to
get through. Here's what you need to do. From the start, keep
going until you come across a '?' Block, which contains a Fire
Flower. Get it to become Fire Mario then keep going. Watch out for
the Roto-Discs that are in the way because they will be
troublesome. Keep going, jumping over the lava pits, making sure
you don't get hit by the Podoboos. Now soon as you get on this
next stretch of land, stay on it. You will see a lone block. Jump
up and hit it and a Super Leaf will appear. Get it to become
Raccoon Mario. Now here's the tricky part. Stomp on the Dry Bones,
but do not go in the door at the end. Instead, turn around, build
up speed and fly upwards alongside the wall. Continue flying up
and towards the right until you are on a secret platform.
The screen won't show you where you are (I wish it did), but
you'll know you're up there because the screen will move. Now,
continue all the way right until you can't go anymore. Once there,
press UP and you will enter a door which will take you to a secret
room. Inside here a small chest will appear. Get it and a Warp
Whistle will be inside. This will complete World 1 Fortress, now
onto World 1-5. Now you will be taken back to the World Map. On
the World Map, you will notice that the Fortress will crumble, but
the locked door will remain locked, that's because you did not
beat Boom Boom at the end of the Fortress. Don't worry though, you
don't need to defeat him to complete this game (in the sense of
following my FAQ).
---------------------
| W O R L D 1 - 5 |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
You start off in this level on a slope. My advice is to hit the
Down Button so you can slide down it, that way you can take out
the 4 Buzzy Beetles in the way. Once at the bottom of the slope,
go through the water and get the coins then up the next slope. As
you go up the the slope, you will see a Pirahna Plant and another
Buzzy Beetle. Take these out as they will be in your way, and get
to a 3-way type intersection. Now you are left with a few choices.
You can either take the upper path, or the lower path. Take the
upper path and there will be choices you can take that way. The
lower path is filled with coins, water and a '?' Block which has a
Fire Flower in it (don't worry about it though), and a slope
leading upwards. The upper path has some more slopes and a few
Koopa Troopas.
Also if you take the upper path, halfway up the first slope you
come across, jump up and a pink Note Block will appear. By jumping
on it will take you to the same coin heaven bonus area as you seen
in World 1-3. Take any path, and you will end up in the same
place. Once there, continue onwards down the next slope and down
another slope. Watch out for the two Pirahna Plants along way
though. Make your way to the end, and go up the pipe, and you will
be in the overworld. Hit the goal, which completes World 1-5.
Back on the World Map, you should have racked up somewheres
between 75,000 to 80,000 points. If so an N-Spade will appear (See
'N-Spade Bonus' below). Go up to it to play the memory game, but
be careful because this is the only time you will be able to do
this (unless you can rack up another 75 to 80 thousand points in
one level). Given this, I can't really say what board you'll be
uncovering, since it's random, so I really can't help you there.
After successfully beating it though, head onto World 1-6.
----------------------------
| W O R L D 1 - 6 |
| TIME LIMIT: 300 |
| REQUIRED : Raccoon Mario |
----------------------------
Get ready to do some major jumping, because that's pretty much the
highlight of this level. If you're Raccoon Mario great, if not,
don't worry you will be. From the start, jump from platform to
platform carefully. You will instantly come across a '?' Block
with a Koopa Troopa below it. Take care of the Troopa and get the
block, which has a Super Leaf in it. Get the leaf to become
Raccoon Mario, then continue onwards with the level. You will soon
see some blocks on a platform and another Koopa Troopa. Get down
there, take care of the Troopa. Now with the row of blocks above
you, there is a 1-Up in the 2nd block from the right. With the
blocks on either side of you, they contain some coins. After
getting those, proceed with the level.
You should see some good size platforms up ahead. Now if you're
still Raccoon Mario, try to build up some speed and fly up and
towards the right because there are about 21 coins up in the sky.
This will actually be easier. However if not, drop down below on
the lower platform and it will take you near another platform.
Don't worry about the Para-Troopa in the way. Jump off to the next
platform and wait for another one to appear. Then basically
leapfrog from one to another until you see a long platform on the
ground. When seeing this, time it right and run/jump to the
platform. Keep going, and you will see the goal as well as a Koopa
Troopa. Don't worry about it, and hit through the goal, which
completes World 1-6. Now onto World 1 Castle.
----------------------------
| H A M M E R B R O T H E R |
| TIME LIMIT: 200 |
| REQUIRED : Nothing |
----------------------------
Now I'm not exactly sure where to put this part, because the
Hammer Brother does move around the World Map alot, but let's just
assume he will be after World 1-6 (though it don't matter where he
is, it'll still be played the same way). Anyways here is what you
will be doing. Very simple task, you will be face to face with a
Hammer Brother, and about 7 blocks. Surprisingly if you're Small
Mario, you have a better chance of winning, but if you're
something else, it's cool. Make sure the Hammer Brother is ON TOP
of the blocks before making your move.
Get underneath the blocks, and hit the one it may be standing on.
Careful, it will move about between 2 to 3 blocks and jump, so it
can make this a bit difficult. Defeat the Hammer Brother and a
small chest will appear, which will contain a Starman. Now, also
once in a while if you're lucky, and you hit the last block, a
Fire Flower will emerge, but this DOESN'T happen all the time, so
keep that in mind. Now back to the World Map. Before we get to
World 1 Castle, let's go to another Mushroom House first and get
an item. Either a Mushroom, Fire Flower or Super Leaf can be
received in here. After getting whatever item you got, head to
World 1 Castle.
---------------------------
| W O R L D 1 C A S T L E |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------------
Well it seems there is a bit of a problem now. It seems that the
king was transformed into a dog, and it's up to you to change him
back. After the cinema takes place, you will be taken onto the
Doom Ship. For beginners I would suggest being Super Mario or
higher. Once on board of the Doom Ship, it will become a push-over
level, so be ready to move. From the start, just make your way
through the level, avoiding Cannonballs and Bullet Bills. The ship
will also be moving up and down as well, making things a bit more
challenging, but not too hard. You will only see one lone '?'
Block, which contains a Fire Flower in it. Get it to become Fire
Mario if you like. Either way continue onwards. Continue dodging
the bullets and cannons launched at you, and at the end you will
see a pipe which you will drop into.
Once inside you will be faced with a boss, Larry Koopa! Very easy
to defeat, either stomp on him 3 times or launch 10 - 15 fireballs
at him. Just watch out for the magic he will shoot at you (see
'Bosses' below). After defeating him, grab the wand, and your
surrounding will disappear. You will fall down what seems like a
bottomless pit, but no fears you will eventually be in the castle.
The king will be turned back to his old self, and after thanking
you, you will receive a letter from the Princess, who in this
letter, gives you another P-Wing! This concludes World 1.
-------------------
C: |World 9 - Warp Land|
-------------------
After beating World 1, you will now be in World 2, which is known
as Dessert Land. Don't worry, you won't be doing anything in here.
Instead, use a Warp Whistle, and it will take you to the infamous
World 9, which is known as Warp Land. Many don't consider this a
world simply because there is really nothing to it. However I
consider it a world because it says "World 9" in the bottom left
corner of the screen. Anyways, once landing in World 9, you will
be on the middle row facing World 5, 6 and 7. Don't worry about
those, instead pull out the second Warp Whistle, and use it, this
time you will be taken to World 9 once again, but you will be on
the bottom row, facing World 8, which is where you need to be.
Enter the World 8 Warp Pipe, and indeed you will be in World 8
which is known as Dark Land. Also note, you are about halfway
through the game now.
----------------------------
D: |World 8 - Dark Land (Part 1)|
----------------------------
This part will cover information on the Doom Tank, Doom Boat,
Hammer Brother Hand Trap, Podoboo Hand Trap, Cheep Cheep Hand Trap
and the Fast Moving Air Ships.
---------------------
| D O O M T A N K |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
Welcome to the first level of Dark World. As you will notice, it
is made up of a bunch of tanks. This (like many other levels) is
another push-over level, but there's really nothing to it. The
only set back would be all you have to face in this level, which
are Rocky Wrenches, Cannonballs, Bob-Ombs and Flamethrowers. Take
note that once you stomp on a Rocky Wrench, they won't come back.
All you need to do is make your way through the level, carefully.
You may get hit by an attack if you are not careful, be proceed
with caution. I would also not suggest picking up any Bob-Ombs
because that would be pretty dangerous.
Only one '?' Block in this level, and that has a Super Leaf in it
(get it if you like). Also that would be the halfway point
roughly, so keep that in mind as well. Continue your way towards
the end, but be careful because there will be a Giant Cannonball
shooting out at you, so try and get above that thing as much as
possible. Once at the end, go down in the pipe and you will be
against a Boomerang Brother. Defeat it, and a small chest will
appear with a Starman in it. Get that and that will complete the
Doom Tank level. Now onto the Doom Boat.
---------------------
| D O O M B O A T |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
---------------------
The Doom Boat is a bit more tougher than the Doom Tank level. This
is another push-over type level, with a twist. You start off like
normally, nothing big. Continue your way avoiding/killing the same
enemies as before (this time the Rocky Wrenches will regenerate
after you kill them). You will also see a '?' Block as well.
Ignore it completely, it has a Fire Flower in it, but it won't
matter because no matter how fast you go, you won't get it. Now
here's the thing, at the end of the first boat, you can continue
going through the level by boat, OR you can take a shortcut which
is going UNDER the boat. This way is kinda tricky because you have
to make your way under the boat without sinking (it can be done,
I've done it many times), but you have to repeatedly press A and
RIGHT at the same time to stay afloat.
The boat will move up and down, but so long as you continue
pressing those two buttons, you'll stay alive. Now you have to
make your way past the second and third boat, because at the end
will be a pipe you can go down. Make your way to the end of the
third boat, wait till it sinks down, then jump up on it. Now if
you rather take the dry route, that's fine, it'll just be as
tricky because of all the enemies in the way. Whichever you do, go
down the pipe and you will face against Boom Boom. Defeat him the
same way and you will have complete the Doom Boat level. Now onto
the Hand Trap levels.
Go through the pipe at the end of the 1st World Map, and you will
end up on the 2nd World Map. Once on the 2nd World Map, you will
see 3 strange looking spots. Those are Hand Traps. Now you can
either play them or not. The way to know, is if you pass over them
and a hand reaches up to grab you, you have to play it. If it
doesn't you can pass by without playing it. However if you want to
play it, and the hand doesn't grab you, just enter it like a
normal level. These can be optional, unless the hand grabs you,
this is why they are called Hand Traps. Each one contains a Super
Leaf at the end.
----------------------------------------------
| H A M M E R B R O T H E R H A N D T R A P |
| TIME LIMIT: 200 |
| REQUIRED : Fire Mario |
----------------------------------------------
Although the 3 Hand Traps are fairly easy to get through, I would
say this one is the "hardest" of the 3. It's probably best you go
in this level with Fire Mario. You start off this level with a
Fire Brother greeting you, already launching fireballs at you.
Just throw one back at him to kill him, then continue onward. Next
you will come across a classic Super Mario Brothers scene, two
Hammer Brothers and 2 rows of blocks. Take these guys out, and on
the bottom row, the 3rd block from the right is a Super Leaf,
which you need to get. Continue onwards and you will see a
Boomerang Brother, which should be easy to take out. After that,
there's a Sledge Brother. Be careful when approaching this thing,
because you will be paralysed if it jumps. After that, go up the
pipe and you see a small chest appear. Go to it and it will be a
Super Leaf. By getting that, ends this level. Now onto the Podoboo
Hand Trap.
---------------------------------
| P O D O B O O H A N D T R A P |
| TIME LIMIT: 200 |
| REQUIRED : Nothing |
---------------------------------
This is the easiest of the 3 Hand Traps (except for maybe the
end). All you have to do is jump from platform to platform,
collecting coins and avoiding the Podoboos. time your jumps
carefully though. Close to the end however, there is a pretty big
gap between two of the platforms, so you will need to do a
run/jump combo to get across. Raccoon Mario would be great here,
however it is not at all necessary to be that, so might as well
just save your Super Leaf for later levels. Once you get to the
end, jump up the pipe and you will be in new room, where a small
chest will appear. Go to it and it will be a Super Leaf. By
getting that, ends this level. Now onto the Cheep Cheep Hand Trap.
----------------------------------------
| C H E E P C H E E P H A N D T R A P |
| TIME LIMIT: 200 |
| REQUIRED : Nothing |
----------------------------------------
This is the last of the Hand Traps, and it's fair on difficulty,
that is if you recall the classic stages of Super Mario Brothers
where the Cheep Cheep flew through the sky making things difficult
for you. Well, you got that here as well. From the start, quickly
and carefully make your way through the level trying to dodge as
many Cheep Cheeps as possible. You will come across two '?'
Blocks. Ignore those, those are just coins. Keep going and you
will come across another '?' Block. Get it if you want, it don't
matter, it's just a Fire Flower. Right next to that, do a run/duck
combo to get past that small gap under those blocks. Continue
onwards dodging and jumping until you reach the end. Once there,
go up the pipe and you see a small chest appear. Go to it and it
will be a Super Leaf. By getting that, ends this level. Now onto
the Fast Moving Air Ships.
----------------------------------------
| F A S T M O V I N G A I R S H I P S |
| TIME LIMIT: 300 |
| REQUIRED : P-Wing Mario |
----------------------------------------
Before starting this level, make sure you use a P-Wing, because it
is a total must for this level, especially for newbies. Now enter
the level and you'll see why. I call this level "Fast Moving Air
Ships" because it lives up to the name. The moment the level
starts, and you land on the first small air ship, everything will
move FAST. It may not seem like it as P-Wing Mario, because you'll
be in the air, but if you're using something else, it will appear
to be fast. Here's the deal, if you're P-Wing Mario, this level is
a breeze, just keep flying until you reach the end, but stay on
the left side of the screen (if you happen to fly above the
screen, you should be okay). Once at the end, you will be able to
drop down on the last air ship with no problem, if you stay on the
left side like I said.
Now if you're something else, I would suggest you be Raccoon Mario
because it will help you get from one air ship to another, and
trust me there are some pretty good size gaps. Think it would be
that easy, well there are some Rocky Wrenches and Flamethrowers to
get in your way, so be very careful. Also something to note, when
you make it to an air ship (whether flying or jumping) that is a
fairly good size one, with a lone crate on it, you're about
halfway through the level. However when you get to the end, go
down the pipe and you will be faced with Boom Boom. I'm sure you
know how to defeat this character by now. If you're P-Wing Mario,
obviously you will have a slight more advantage over him. Defeat
Boom Boom and this level will be complete, and the locked door on
the World Map will be unlocked. Head through the pipe on the 2nd
World Map, where you will be on the 3rd World Map, then head onto
World 8-1.
----------------------------
E: |World 8 - Dark Land (Part 2)|
----------------------------
This part will cover information on World 8-1, World 8-2,
World 8 Fortress, Super Doom Tank and Bowser's Castle.
---------------------------
| W O R L D 8 - 1 |
| TIME LIMIT: 300 |
| REQUIRED : Raccoon Mario |
---------------------------
Now this level is pretty hard to get through, but being Raccoon
Mario (since P-Wing Mario powers has worn off) makes it slightly
easier here. First off, build up some speed on the area you're on
alone. Soon as you do that, fly straight up and you will see a P-
Switch. Hit it, then drop right below and coins will appear. Grab
as many as you want until the P-Switch wears off. Now, on the same
area you started on, build up some speed again, and this time fly
up and right as far as you can into the sky, and you will come
across a pipe. Go into it and you will be in a secret room, where
a giant '?' Block sits. Hit it and 3 1-Ups will appear. Get them
then follow the path to the end, and go down the tube, and you
will be back in the overworld.
The way I just described is actually easier than had you went
through the level normally, because you would of had to deal with
Pirahna Plants and Bullet Bills, and trust me, that's not fun.
When back on the overworld however, you still have some more
obsticles to go. Carefully make your way right, and there will be
more Bullet Bills, with a pit and a Koopa Para-Troopa. Time your
move right and jump on the Para-Troopa then jump over on top of
the cannon. From there, jump as far as you can over to the next
cannon. It gets more tricky after this. Carefully walk over a bit
and you will see a Note Block. Use that to jump over to the pipe
standing in the pit. Watch out the Bullet Bills will probably
launch at you making this VERY difficult.
From that pipe, jump over to the next pipe (watch out for the
Pirahna Plant), and it should be easy from here on out. Continue
the rest of the way and you will see the goal, which you will jump
through to finish this level. Now onto World 8-2. On the World
Map, if you're not Raccoon Mario after beating World 8-1 (which
you probably aren't), go ahead and use one of your Super Leafs you
received from beating the Hand Traps, and enter World 8-2.
---------------------------
| W O R L D 8 - 2 |
| TIME LIMIT: 300 |
| REQUIRED : Raccoon Mario |
---------------------------
Believe it or not, next to the 3 Hand Traps, this is the easiest
level in World 8, and here's why. First off, being Super Mario or
Raccoon Mario will be VERY crutial to playing this level. You will
notice your surroundings is nothing but a desert. Make your way
until you see a yellow pit of sinking sand. Now at this point you
have two choices, go in the sand, or continue the level as it is.
It's probably alot easier to go in the sinking sand, so do that.
Don't worry you won't die, instead you will be taken to a
shortcut. When at the bottom of the sinking sand, drop down to the
ground below.
Notice you can take one of two ways. The left will lead to a room
which has a block that has a Super Leaf in it, and the right will
take you to a room which has 100 coins in it. Whichever way you
choose, complete that room, and you will be back on the overworld.
Once on the overworld, you will be on a slope. Be careful though
because there are Pirahna Plants on either side of you. Make your
way upwards and over the hill. Now as Raccoon Mario, run down the
hill as fast as you can, building up enough speed and right when
you get close to the edge, fly towards the right (watch out for
the Para-Troopa), and keep going until you reach the other side.
Do so, and continue onwards through the goal, which completes
World 8-2.
Now if by some chance you didn't the shortcut, here's what you
would be facing. Make your way over the next few small sand traps
until you reach the slope (there will be a Para-Goomba and Pirahna
Plants along the way). As you go down the slope, you will see a
lone block. Hit it and it will be a P-Switch. Hit that, and
continue on. You will notice some blocks, that were once coins.
Leapfrog from block to block carefully and quickly because the
Angry Sun will come out and chase you down. After all that, head
up the slope on the other side, and finish the level as is. Either
way, you will finish with World 8-2, and now onto World 8
Fortress.
Now on the 3rd World Map, move over to the 3-way intersection
(don't worry about the pipe), then go up one space and enter the
level. This is where the fortress is.
-------------------------------
| W O R L D 8 F O R T R E S S |
| TIME LIMIT: 400 |
| REQUIRED : Nothing |
-------------------------------
This is World 8 Fortress, and it's not so much tough, but it is a
giant maze, in which case you have a time limit of 400 seconds to
get through it. I will cover only the solution to this maze
(although there are a few 1-Ups lying around here), so here is
what you need to do. From the starting point, make your way until
you reach a doorway covered by blocks. There are some Roto-Discs
that will be in your way. There is also a Fire Flower in
the lone block on the way. I should say that every power-up is
important to get, because it will keep you alive, so getting them
(whether it's a Fire Flower or Super Leaf) is very helpful. Now,
break the blocks and get into the doorway and you will be on the
second screen (there will be a Dry Bones and Roto-Disc here).
On the second screen, be quick, because you'll be on a conveyor
belt. Make your way to the next door or the one after that (it
doesn't matter), avoiding Podoboos. Then enter and you will be
back on the first screen. On the first screen, there will be
several Thwomps around here so be careful. Make your way to the
very last door of this section and enter through it, and you will
be back on the second screen. Now once on the second screen, this
will very tricky. You'll be on a conveyor belt which will take you
back some, and you will land on another conveyor belt, which will
take you forward. On that second conveyor belt, run jump over to
the other side where there is a platform in the air. There will be
a Podoboo here making this VERY difficult, so be ready.
On the platform, there will be a doorway. Enter it and you will be
on the first screen. Once on it, go up a ways and you will see a
P-Switch. Hit it then run back to the doorway you came through.
Back on the second screen, run as far right as possible. Do not go
in that gap you will see. Continue and you will see a '?' Block.
Hit it and grab the Starman, and continue racing while the P-
Switch is active. Go through the coins after that, and just
continue onwards while invincible. You will see another '?' Block,
which if you're still invincible, it will be another Starman. Get
it, then continue onwards until you reach the end of the section.
At the end, your invincibility may of worn off. Either way, there
is a Thwomp here. Drop down, and avoid the Thwomp. Now while on
the lower level, back track some to the 2 blocks besides each
other. Hit one of them to reveal a P-Switch, and the other is just
a block. Hit the P-Switch, and enter the first door you see
appear. In here there is a '?' Block which will have a Fire Flower
in it. Use that to power yourself up as Fire Mario. Now go through
the door and make your way to the last door and enter it. When in
here, you will drop down. The P-Switch is still active I'm sure,
so just duck down and STAY DOWN. When it wears off you will be
taken under all those spikes. Once at the other side, you will
come across Boom Boom. Defeat him and you will have beaten World 8
Fortress.
Back on the World Map, move over one, and up one to the 3-way
intersection. Now from here head left all the way to the pipe and
enter it. Get through to the other side and you will be on the
final World Map of World 8 (not to mention of the game). Now head
over and begin the Super Doom Tank level.
-----------------------------
| S U P E R D O O M T A N K |
| TIME LIMIT: 300 |
| REQUIRED : Nothing |
-----------------------------
We are getting ever so close to the end. This level is just like
the Doom Tank level you played earlier in World 8, except the
tanks are a bit bigger as well as the level. But everything else
is the same pretty much. If you're Raccoon Mario, you can chance
flying up and right above the tanks if you want, to avoid any
hits. If not however, just keep going through the level as before.
Your enemies, Cannonballs, Rocky Wrenches and Bob-Ombs. Nothing
really much to say except be careful. At the end, go through the
pipe and you will be faced with Boom Boom again. Defeat him and
you will have completed the Super Doom Tank. Now onto the final
level, Bowser's Castle.
------------------------------
| B O W S E R ' S C A S T L E |
| TIME LIMIT: 400 |
| REQUIRED : Nothing |
------------------------------
This is it, the final level, and it's a doozy. Once again you are
given 400 seconds to complete it. Also if you wanna use up your
second P-Wing here, that would help, but Raccon Mario will do
nicely as well. From the start, make your way past 3 statues. Now
try to fly above them if at all possible, because these 3 statues
will spit out laser attacks at you, which will hurt badly. After
that, climb the stairs, and go to where you see a gap going up.
Stand there, and an elevator will lift you upwards. Once at the
top, get off and continue the path over until you see a Donut
Lift, which will cause you to fall. Stay on it until you see a gap
towards the right, then jump through to it.
Continue this path and you will see a Hot Foot. Avoid that and
climb the staircase, avoiding the Roto-Discs. Once at the top,
stand against the right wall and jump up for a hidden 1-Up. After
getting that, drop down the second set of stairs until you reach
the bottom. Once there, continue right until you reach the edge.
You will notice everything is all lava and Donut Lifts. At this
point, when making it to the other side, there are 4 different
paths you can take, an upper path, 2 middle paths and a lower
path. Don't take the lower path, because it will take you back to
the beginning of the level. So of the three, make your way across
the lava pit (watch out for Podoboos) and go whichever way you
choose. My advice is to do this.
Take the 2nd path from the top first. Make your way to the '?'
Block where there is a Super Leaf in it. Get that, and stand on
the Donut lift. Once you drop down, go right, and (while avoiding
the Thwomp), go down that small gap, but push over to the right.
Do so and you will be on another platform. This part is fairly
simple, just make your way and leapfrog from platform to platform
until you reach a doorway. Enter through it. Now on this screen,
make your way through the level carefully. The first statue will
spit a laser beam at you. Jump over that and you will see a lone
'?' Block. Hit it for another Super Leaf. Now just make your way
through the level. If you're Raccoon Mario this next part is
slightly easy. Jump from each narrow platform to another. Simple?
Well there's some fireballs coming at you which will make this
VERY difficult. Once you get past that, enter the doorway at the
end, and get ready for the final fight.
Now before that, let's say you went through the top path instead.
Pretty much the same thing, except no '?' Block, and all the
platforms are Donut Lifts, which would make that area more
difficult. Anyways, now you are in for the biggest fight of your
life, so see below on the "Bosses" section to know how to beat
Bowser. Once you do that, enter through the door and there will be
the Princess waiting for you! Congradulations, you have just beat
Super Mario Brothers 3. Oh and for beating it, you will receive 28
P-Wings when you start over. Once again, congradulations on
beating this challegne version of Super Mario Brothers 3!
-------------------------
F: |THE 1 1/2 WORLD CHALLENGE|
-------------------------
Was that challenge too easy for you? Awww, guess I should try
harder then, to make it harder for you. I know, how about a newer
challenge that I like to call "The 1 1/2 World Challenge"! So what
makes this one any different? Well here's how it works. Beat World
1-1, 1-2, 1-3 and World 1 Mini-Fortress, then after getting the
2nd Warp Whistle, warp straight to World 8. Meaning you play half
of World 1 and all of World 8. Sure, you're thinking "this will be
a breeze, just rack up the points, and get the N-Spade". Nope,
don't even think about it. The object of THIS challenge is to go
through the game with the following: 1 P-Wing (from World 1-4),
whatever item you get from the Mushroom House, 1 Starman (from the
first Doom Tank) and 3 Super Leafs (from the Hand Traps). That's
right, 6 items and whatever lives you may have. Can you do it?
Now because of this, I'll have to revise some of my strategy a
little in my FAQ. Whatever I said that is perferred to use when
playing a certain level, well, ignore that. I'm gonna leave it up
to you on what you do. I figure, there is no point of holding your
hand through this challenge, so you make the call. It won't be
easy at all, but if you're an experienced player, go for it! Why
did I come up with this idea? Well, I'm sure you all know about
the 11 minute speed run video (DO NOT EMAIL ME ASKING FOR IT
PERIOD!). Sure we all know that that is fake, but I thought, what
a great challenge that would make! So I present to you my new
challenge. Oh and don't worry, you don't have to beat this in 11
minutes, figure I wouldn't make it THAT hard for you, not yet
atleast hehe. Think you be up to it? Go on, if you think you can
do it, give it a try, IF YOU DARE! :)
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-----------
SECTION 3: |THE GOODIES|
-----------
-----
A: |Items|
-----
1. MUSHROOM: Turns Mario into Super Mario.
2. FIRE FLOWER: Turns Mario into Fire Mario.
3. RACCOON LEAF: Turns Mario into Raccoon Mario.
4. P-WING: Turns Mario into P-Wing Raccoon Mario.
5. STARMAN: Turns Mario into Invincible Mario
6. WARP WHISTLE: This is probably the most popular item of the
game. This will allow you to warp from your current world, to a
different world. Use 2 Warp Whistles to go straight to World 8.
7. 1-UP MUSHROOM: Get this to receieve an extra life.
8. COINS: Collect 100 of these things to receive an extra life.
-------------
B: |N-Spade Bonus|
-------------
You know those things that pop up periodically throughout the
game, that looks like a Spade Panel, but it has an 'N' in it? Well
those things are called N-Spades. About every 75,000 to 80,000
points you earn, one of these things pops up. Basically you got to
match up two cards exactly alike to win whatever it is. There are
8 boards (they are random), and you have only two chances to win
everything. But if you don't, the game you are currently working
on, will be carried over to the next time an N-Spade appears.
Please refer to other FAQs on the solutions for the different
boards.
---------------
C: |Mushroom Houses|
---------------
These are houses where you can get certain items from. In this
case, Super Leafs, Fire Flowers or Mushrooms. If you beat a
certain level with so many coins, you will get a White Mushroom
House which has a P-Wing in it.
-----------
D: |Spade Panel|
-----------
Here's a chance to get some extra lives. It's basically like a
spinning wheel type game. The object here is to line up the 3
wheels to where it makes a picture of either a Mushroom, Fire
Flower or Starman. Do so and you will get extra lives:
Mushroom picture will get you 2 extra lives.
Fire Flower picture will get you 3 extra lives.
Starman picture will get you 5 extra lives.
-----------------
E: |White Pirate Ship|
-----------------
These are a fun little deal you can play if you pull it off right.
Basically you have to have your coins at a point where it's
multiple of 11 and the 2nd to last digit of your score has to
match it. Do so and the Hammer Brother (on the World Map) will
turn into a white boat that looks like a Pirate Ship (which is
where I came up with the name). On it, the objective is simple.
This is a push-over level. Collect all the coins on the boat (it
is very possible to do) and you will get 2 or 3 extra lives. Close
to the end of the boat, between two circular windows, jump up an
reveal a 1-Up hidden in an invisible block. Get it and go down the
pipe and you will be faced with two Boomerang Brothers. Defeat
them to get the item. If you get killed because of them, the White
Pirate Ship will turn back into a Hammer Brother. Have fun!
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-----------
SECTION 4: |THE BADDIES|
-----------
-------------
A: |Basic Enemies|
-------------
1. Goomba - Basic evil walking mushrooms.
2. Green Koopa Troopa - Turtles that walk around, and can fall off
the into a pit.
3. Red Koopa Troopa - Just like the green ones, except they don't
fall off into the pits.
4. Buzzy Beetle - Armored shell beetles that are tough to defeat.
Fire Mario can't even phase them.
5. Pirahna Plant - Plants that pop in and out of pipes. Some spit
fireballs.
6. Green Koopa Paratroopa - A turtle with wings that tries to fly,
instead it jumps up and down and in one direction.
7. Red Koopa Paratroopa - Just like the green ones, except this
stays in one place and makes a better effort of flying.
8. Para-Goomba - A Goomba with wings, which flies better than the
Para-Troopas.
9. Para-Goomba With Kids - Just like the Para-Goombas, except this
will launch small mushrooms which will trap you if they hit
you, causing you not to jump so high.
10. Cheep Cheep - Fishes that can be seen in the water, or jumping
out of the water flying straight at you.
11. Hammer Brothers - A hammer throwing turtle.
12. Boomerang Brothers - A boomerang throwing turtle.
13. Sledge Brothers - A hammer throwing turtle than when it jumps
and hits the ground, it'll cause the ground to shake and you
not to move.
14. Fire Brothers - Turtles that spit out fireballs.
15. Angry Sun - This evil sun will chase you around, so be careful.
----------------
B: |Fortress Enemies|
----------------
1. Thwomp - A living stone rock that will try to crush you if you
get too close to it.
2. Podoboo - A fireball that will pop up and down out of the lava,
but it can't be killed by hardly anything.
3. Boo Diddly - A very popular ghost, that if you look at it, it
won't come at you. Turn away however and it will follow you.
4. Hot Foot - Just like Boo Diddly, except this is a small flame
that resides in candles.
5. Rotodisc - Discs that will encircle a brown box. Try to avoid
these at all times.
6. Dry Bones - A skeleton turtle. You can stomp on it yes, but
after a few seconds it will come back to life.
----------------
C: |Military Enemies|
----------------
1. Rocky Wrench - These pop in and out of the tanks and airships
throwing wrenches at you.
2. Bob-Omb - These will walk around and after a few seconds will
explode. Stay as far as way as possible.
3. Bullet Bill - Bullets that shoot out from cannons.
4. Cannonballs - Small cannon balls that shoot out from cannons.
5. Giant Cannonballs - Bigger version of the Cannonballs, and when
they shoot out, they shoot out fast, so be careful.
6. Flamethrowers - Flames that simply comes out of cannons and
goes back in. Time yourself to get around these things.
------
D: |Bosses|
------
1. Larry Koopa - This is the one controlling the Doom Ship in
World 1. To defeat him you can either stomp on him 3 times, or
if you're Fire Mario, launch 15 fireballs at him, or you can do
a combination of both jumping on him and throwing fireballs.
It'll take less from each if you go that route. Be careful,
he's pretty slow, but he will shoot out magic from his wand, so
try to avoid that if you can.
2. Boom Boom - The easiest of the 3 bosses. This one is the boss
of the fortresses and some Doom Tanks. It can be a pain
depending on what style he uses to fight with. You can take him
out by either stomping on him 3 times, or if you're Fire Mario,
throw out 5 fireballs at him, or a combo of both. Now he
becomes quite tougher and quicker each time you stomp on him,
so proceed with caution.
3. Bowser Koopa - The final boss of the game, and he can be a pain
if you're not careful. You will see a whole floor of bricks,
and a giant Bowser Koopa. This time you can't jump on him like
other bosses, well you can, but it won't do any good. Bowser
will shoot 2 or 3 fireballs at you, then jump. He will land
depending on where you stand. You have two choices, move out of
the way before he lands, or duck down and he won't harm you
(it's been rumored that he can't see you when you duck). When
he lands, he will destroy some bricks. He needs to destroy 3
groups of bricks in the same row vertically. Soon as the third
set is destroy, he will fall into the "basement" (another
rumored detail), and with that he will be destroyed. Now if you
can get to him as Fire Mario, you can throw fireballs at him,
but you have to throw 30 - 35 fireballs before he's defeated
(all you'll get is a lousy 100 points for doing this).
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-------------
SECTION 5: |IN CONCLUSION|
-------------
--------------
A: |What's To Come|
--------------
With a game as big as this, who knows what else is to come. But I
will keep this open if anything new develops.
--------------
B: |Special Thanks|
--------------
First off, I wanna dedicate this to my grandma and (late) grandpa,
whom back in 1990 bought me this game for Christmas. Since then, I
cherish this game, more than any I have because of this. It makes
me feel very good knowing I'm making an FAQ for the very game they
bought me, so this FAQ has some personal meaning behind it as
well. So it gives me great pleasure to dedicate this FAQ to them
(This FAQ is for you guys!! ^_^).
Personal Thanks To:
ExoSquad18: Simply because of his confidence and belief that I
will be very successful at this stuff ^_^.
On-line Thanks To:
To GameFAQS for hosting my walkthroughs, as well as many more.
To all my friends I've made on GameFAQs. Hey look, I made
something that isn't a mapthrough for once ^_^
To anyone who help made this game possible. Thanks! ^_^
--------------
C: |The Disclaimer|
--------------
What can one say about Super Mario Brothers 3, besides that it is
the best Super Mario game for the NES, and one of the best Super
Mario games of all time. So it goes without saying that this game
is one of my personal favorites as well. I mean, come on, it's
Mario at his finest, what can you not like about that ^_^. Anyways
I made this walkthrough the best way I can and I hope it helps out
in every way possible. Now here comes the important stuff you need
to read.
Ok, I'll make this quick and simple. This walkthrough is my work.
I've made this walkthrough, describing the game the best possible
way I can. You can use whatever info you want, so long as you give
me credit and don't alter anything. All you have to do is email me
at
[email protected] if you're gonna do anything with
this walkthrough. And to show that I'm not a complete selfish
bastard, if you have something you wanna add, email me and I will
give you full credit ^_^. This walkthrough, like many others are
intended for GameFAQs ONLY. You want it on your site, well you
better start emailing me. Failure to comply with this, and I will
be mad, among other things.
Email me at
[email protected]
Copyright (C) October 16th, 2004
Mike Leatherwood AKA StarFighters76
Super Mario Brothers 3 (C) Nintendo 1990