---------------------------------------------------------------------
|  -----------------------------------------------------------------  |
| |  /--  | | |-\ --- |-\     |  | /-\ |-\  ---  /-\       -----    | |
| |  \--\ | | |-/ |-  |-/     |\/| |-| |-/   |   | |      /     \   | |
| |   --/  -  |   --- | \     |  | | | | \  ---  \-/             \  | |
| |                                                              /  | |
| |  ----  ----     --  ----- -   - ----- ----    ---           /   | |
| |   |  \  |  \   /  \   |   |   |  |     |  \ /           ----    | |
| |   |  /  |  /  |    |  |   |   |  |     |  / \               \   | |
| |   |--   |--   |    |  |   |---|  |--   |--   ---             \  | |
| |   |  \  |  \  |    |  |   |   |  |     |  \     \            /  | |
| |   |  /  |   \  \  /   |   |   |  |     |   \    /     \     /   | |
| |  ----   -   -   --    -   -   - -----  -   - ---       -----    | |
|  -----------------------------------------------------------------  |
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   F  O  R    T  H  E    8  -  B  I  T    N  I  N  T  E  N  D  O

                    V  e  r  s  i  o  n   1 . 0

             M a d e  B y  S t a r F i g h t e r s 7 6

Welcome all to my walkthroughs on this very popular game called Super
Mario Brothers 3. I hope this walkthrough helps out as much as possible.
Below is nothing but spoilers on the game, so if you don't want to be
spoiled, please take a detour and hit the Back button now. However if
you want to be spoiled or need some help, please scroll down as far as
you need to. Consider this as your Spoiler Warning!

PLAYER'S NOTE: This walkthrough will only cover World 1 (Grass Land) and
World 8 (Dark Land), and World 9 (Warp Land) if you wanna count that as
a world.

-----------------
|TABLE OF CONTENTS|
-----------------

SECTION 1: Intro
 A: Version Guide
 B: The Story Of Super Mario Brothers 3
 C: What Is Super Mario Brothers 3
 D: About This Walkthrough
 E: Control Configuration

SECTION 2: Walkthrough
 A: World 1 - Grass Land (Part 1)
    (World 1-1 through World 1-4)
 B: World 1 - Grass Land (Part 2)
    (World 1 Fortress through World 1 Castle)
 C: World 9 - Warp Land
 D: World 8 - Dark Land (Part 1)
    (Doom Tanks through Fast Moving Air Ships)
 E: World 8 - Dark Land (Part 2)
    (World 8-1 through Bowser's Castle)
 F: The 1 1/2 World Challenge

SECTION 3: The Goodies
 A: Items
 B: N-Spade Bonus
 C: Mushroom Houses
 D: Spade Panel
 E: White Pirate Ship

SECTION 4: The Baddies
 A: Basic Enemies
 B: Fortress Enemies
 C: Military Enemies
 D: Bosses

SECTION 5: In Conclusion
 A: What's To Come
 B: Special Thanks
 C: The Disclaimer

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           -----
SECTION 1: |INTRO|
           -----

     -------------
 A: |Version Guide|
     -------------

    Version 1.0: Just finished making the walkthrough for the game,
    and submitted it to GameFAQS. (11/05/03)

    Version 2.0: Decided to update this some by adding a new section
    called "The 1 1/2 World Challenge". It's right below the initial
    walkthrough. (10/16/04)

     -----------------------------------
 B: |The Story Of Super Mario Brothers 3|
     -----------------------------------

    Taken from the Super Mario All Stars manual:

    The Mushroom Kingdom has been a peaceful place thanks to the brave
    deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance
    to the Mushroom World where all is not well. Bowser has sent his 7
    childern to make mischief as they please in the normally peaceful
    Mushroom World. They stole the royal magic wands from each country
    in the Mushroom World and used them to turn their kings into
    animals. Mario and Luigi must recover the royal magic wands from
    Bowser's 7 kids to return the kings to their true forms. "Good-bye
    and good luck!" said the Princess and Toad as Mario and Luigi set
    off on their journey deep into the Mushroom World.

     ------------------------------
 C: |What Is Super Mario Brothers 3|
     ------------------------------

    Super Mario Brothers 3 is the 3rd side scrolling game of the Super
    Mario series for the Nintendo Entertainment System, not to mention
    one of the best Super Mario games ever. You play as Mario or
    Luigi, who must save the Mushroom Kingdom again from Bowser Koopa,
    but this time you have to fight his 7 kids as well. New surprises
    wait for you as you get help from brand new power ups, such as the
    Super Leaf. New things await you in this wild adventure, so get
    ready for Super Mario Brothers 3.

     ----------------------
 D: |About This Walkthrough|
     ----------------------

    Okay this is important. This is a special walkthrough, which only
    tells you how to get through World 1 (Grass Land) and World 8
    (Dark Land) ONLY. Because of that, this walkthrough is known as
    "2 World Challenge". What makes this a challenge? Well you will be
    beating the game with as few lives and items as possible. Most of
    the stuff you would see in the game (or in other walkthroughs) I
    will leave out, because I'm mainly focusing on the stuff you will
    come across in these 2 worlds alone. I hope this helps out as much
    as possible.

     ---------------------
 E: |Control Configuration|
     ---------------------

     --------------------------------------
    |    -                                 |
    |   | |                                |
    |  -   -    ------   -----    -    -   |
    | |D-PAD|  |SELECT| |START|  |B|  |A|  |
    |  -   -    ------   -----    -    -   |
    |   | |                                |
    |    -                                 |
     --------------------------------------

    D-PAD         : Moves left, right, up, down
    SELECT BUTTON : No effect
    START BUTTON  : Pauses games
    'B' BUTTON    : Throw fireballs (Fire Mario), use tail attack
                    (Raccoon Mario), and allows you to run/Brings up
                    Item Screen on World Map.
    'A' BUTTON    : Jumps/Uses Items on World Map

    I assume you have an idea of all the button combination in the
    games, so I won't explain any of them.

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           -----------
SECTION 2: |WALKTHROUGH|
           -----------

    Before we get started, each level I described (except the first
    one) will be given the assumption you start the level with Super
    Mario or higher.

     -----------------------------
 A: |World 1 - Grass Land (Part 1)|
     -----------------------------

    This part will cover information on World 1-1, World 1-2,
    World 1-3 and World 1-4, as well as the Mushroom House and Spade
    Panel.

     ---------------------
    | W O R L D  1 - 1    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    Let the adventure begin! Start off by killing the Goomba that
    comes towards you. You should see 4 different blocks. Hit the very
    last block on the upper row to reveal a Mushroom. After you get
    it, to be come Super Mario, make your way past the Pirahna Plant
    in the tube. You should see a Red Koopa Troopa. Use the Koopa
    Troopa to kick open the '?' towards the right to reveal a Raccoon
    Leaf. Get that to become Raccoon Mario. Now on the platform where
    you got the Raccoon Leaf, you should see 2 Goombas and a Para-
    Goomba. Kill them, and now you are left with two choices. One you
    can continue onward through the level, or two you can go find the
    secret coin room. Let's continue the level first.

    Jump over the pit, and you will see some Para-Troopas coming down
    off the different color platforms. Ignore them, and stay
    underneath the platforms and continue onward. Watch out for the
    Koopa Troopa that's walking around. You will see another '?'
    Block. It's just another Raccoon Leaf. Get that if you want, then
    jump over the next couple of pits, and you will come across a
    couple Pirahna Plants. Avoid those then jump over them and you
    will see a bunch of blocks. Hit the upper right block of the first
    set to reveal a P-Block. Hit that, and get the coins and continue
    the level (watch out for the Koopa Troopa). You will then see some
    pipes. Get past them, and the goal will be in sight. Hit it and
    it'll be off to World 1-2.

    Now if you're going after the secret coin room, this is what you
    do. On the platform where you killed the Goombas, turn around and
    head back to the block where you got the Raccoon Leaf. Now with
    the path clear. Run as fast as you can to get your P Meter lit up.
    Once that happens, start flying towards the upper right. You
    should see a block, some clouds (as a platform) and some coins.
    Hit the block to reveal a 1-UP Mushroom. After that, you can get
    the coins if you like. But if not, build up some speed and then
    start flying towards the right. You should see a pipe sticking
    straight up. Go in it, for a bonus room with 12 coins in it. Get
    to the other side and go back up the other pipe. Once you are back
    in the overworld, head right and you will see the goal. Hit the
    goal, which completes World 1-1. Now onto World 1-2.

     ---------------------
    | W O R L D  1 - 2    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    This is a simple stright-forward type level. If you are still
    Raccoon Mario, then this should be really esay. Start off by
    running up the hill, then jumping on to the pipes. After which,
    jump up and float over to the next pipe. Don't worry about the
    '?' Block, it just has a Raccoon Leaf in it. Once on the next
    pipe, float over the Para-Goomba and jump over the next pipe. Go
    down this hill and you will see 2 blocks (as well as coins) and a
    pipe hovering over it. Hit the left block to reveal a P Switch.
    Jump on it and the coins will turn into blocks and vice versa.
    While this is going on, jump on the blocks and make your way onto
    the pipe. While standing on it, stand on the right part of it and
    jump up, to reveal a 1-UP.

    If you don't want it, then go down the pipe and you will be in a
    bonus room of 20 coins. Get them and head out the sideway pipe.
    This will take you to the pipe before the P Block. Once back on
    the overworld, continue your journey. Once on the other side of
    those 2 blocks, climb up and then jump over the two Note Blocks
    (one of which has a Raccoon Leaf in it), then slide down the hill
    killing the Goombas. Watch out for the Pirahna Plant that spits
    fire. Once it's gone, jump on the pipe then on the three note
    blocks. The last one has a Starman in it. Get that and you will be
    able to get through the remaining of the level easily. Hit the
    goal, which completes World 1-2. Now onto World 1-3.

     ---------------------
    | W O R L D  1 - 3    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    Ok the beginning of this level could be a bit of a pain, since you
    have a Boomerang Brother to deal with. But no worries, just stomp,
    then kick the Green Koopa Troopa towards him and he will be easily
    defeated. Just watch out for the shell when it comes flying back
    at you. After that, you should see severeal blocks. Jump on top of
    them and kick a Red Koopa Troopa towards the left to clear most of
    them out. With whatever was left behind, stand next to the left
    set of blocks, jump up and a pink Note Block will appear. Now you
    have a choice to make, jump on the block or continue with the
    level. Well if you jump on the block, it will take you to a coin
    heaven bonus area, where you can get lots of coins and a 1-Up
    (Raccoon Mario needed for that). Or you can choose to continue the
    level. Let's choose the latter.

    Continue your way through the level normally. You will first see a
    Goomba, and some Para-Goombas. Kill them if you wish, but be
    careful because there is another Boomerang Brother just past that,
    and this time there isn't a Koopa Troopa to help. Kill the
    Boomerang Brother and continue onward. Now you will see different
    color platforms. If you continue past that you will find the goal,
    but for this particular way to play the game, you don't need the
    goal. Instead stay at the platforms. Kill off any enemy in the way
    and get the coins if you want. Notice the white platform? Well get
    on it, and press down for 5 seconds, and you will drop through,
    causing you to be BEHIND everything.

    Now this lasts only for a short bit, so you gotta be quick. Make
    your way through the rest of the level, avoiding what enemies
    there are (you can still take damage while behind the scenory).
    You will see the goal, but what you're going to do is go BEHIND
    the goal. Do that and after wiggling around back there, you will
    go through a door that will take you to a Mushroom House, with a
    lone chest. Go up to the chest and low and behold, it's a Warp
    Whistle! Don't worry after getting the Warp Whistle you will be
    taken back to the World Map. Now if you went to the bonus area,
    get as many coins as you can. At the end, will be a pipe. Take it
    and you will land somewheres close to the goal. Now onto
    World 1-4.

     ---------------------------
    | W O R L D  1 - 4          |
    | TIME LIMIT: 300           |
    | REQUIRED  : Raccoon Mario |
     ---------------------------

    Before we get to World 1-4, let's go to the Mushroom House first
    and get an item. Either a Mushroom, Fire Flower or Super Leaf can
    be received in here. After getting whatever item you got, head to
    World 1-4.

    Now for World 1-4. This is what I call a "push-over" level,
    because you can only go in the direction the level pushes you in,
    which is right. Now for most beginners this level is a pain in the
    butt, but after playing it for a while, you'll get use to it.
    Being Raccoon Mario would be very helpful in this case. Also, it's
    important to get ALL the coins in this level, because of something
    special. Actually you need to get only 44 coins, but to be safe,
    get them all. A way to know, keep track of how many coins you
    started the level in, and subtract the number you end up with. If
    it's 44 or higher, you did it! So with that, from the starting
    point, make your way through the level carefully. The first thing
    you should notice is two rows (one above the other). Get on the
    lower row and hit the second block from the right to reveal a 1-
    Up. Chances are you may not get this, if not, don't worry.

    Now continue onward until you see a tiny 'L' Shape set of blocks,
    and a couple of rows of blocks right with it. The lower part of
    the 'L' contains a Super Leaf, but don't worry about that. Instead
    the row of blocks next to it, hit the very first one for as many
    coins as you can get, then jump above it and continue on. Make
    sure you tread carefully because there are some Koopa Troopas that
    will sneak out on you and get you. Notice the backward 'L' set of
    blocks? Get up to that, and break open the top block to reveal
    another 1-Up. Get this and continue onward. You will see several
    coins in a row vertically. Get on the drop platform, and get those
    coins, then jump on the lower block next to it. Jump up, break
    that brick, then jump up again and get as many coins as possible
    out of that. Continue on, getting the remaining coins, then enter
    through the pipe.

    On this new screen, to the right is the goal and to the left is a
    Boomerang Brother. Ignore him, and go to the goal. Hit the goal,
    which completes World 1-4. Now on the World Map if you got all the
    coins like I said, a White Mushroom House will appear. This is
    simply called, the White Mushroom House. Go up to it, and you will
    be taken into a Mushroom House with a lone chest. Go to the chest
    and receive a P-Wing! Now with that, you will be on the World Map
    once again. Now go down to the Spade Panel, and chance your luck
    on getting some extra lives. After doing that, head over to the
    World 1 Fortress.

     -----------------------------
 B: |World 1 - Grass Land (Part 2)|
     -----------------------------

    This part will cover information on World 1 Fortress, World 1-5,
    World 1-6 and World 1 Castle, as well the Mushroom House and
    Hammer Brother.

     -------------------------------
    | W O R L D  1  F O R T R E S S |
    | TIME LIMIT: 300               |
    | REQUIRED  : Raccoon Mario     |
     -------------------------------

    Welcome to the World 1 Fortress. This is a fairly simple one to
    get through. Here's what you need to do. From the start, keep
    going until you come across a '?' Block, which contains a Fire
    Flower. Get it to become Fire Mario then keep going. Watch out for
    the Roto-Discs that are in the way because they will be
    troublesome. Keep going, jumping over the lava pits, making sure
    you don't get hit by the Podoboos. Now soon as you get on this
    next stretch of land, stay on it. You will see a lone block. Jump
    up and hit it and a Super Leaf will appear. Get it to become
    Raccoon Mario. Now here's the tricky part. Stomp on the Dry Bones,
    but do not go in the door at the end. Instead, turn around, build
    up speed and fly upwards alongside the wall. Continue flying up
    and towards the right until you are on a secret platform.

    The screen won't show you where you are (I wish it did), but
    you'll know you're up there because the screen will move. Now,
    continue all the way right until you can't go anymore. Once there,
    press UP and you will enter a door which will take you to a secret
    room. Inside here a small chest will appear. Get it and a Warp
    Whistle will be inside. This will complete World 1 Fortress, now
    onto World 1-5. Now you will be taken back to the World Map. On
    the World Map, you will notice that the Fortress will crumble, but
    the locked door will remain locked, that's because you did not
    beat Boom Boom at the end of the Fortress. Don't worry though, you
    don't need to defeat him to complete this game (in the sense of
    following my FAQ).

     ---------------------
    | W O R L D  1 - 5    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    You start off in this level on a slope. My advice is to hit the
    Down Button so you can slide down it, that way you can take out
    the 4 Buzzy Beetles in the way. Once at the bottom of the slope,
    go through the water and get the coins then up the next slope. As
    you go up the the slope, you will see a Pirahna Plant and another
    Buzzy Beetle. Take these out as they will be in your way, and get
    to a 3-way type intersection. Now you are left with a few choices.
    You can either take the upper path, or the lower path. Take the
    upper path and there will be choices you can take that way. The
    lower path is filled with coins, water and a '?' Block which has a
    Fire Flower in it (don't worry about it though), and a slope
    leading upwards. The upper path has some more slopes and a few
    Koopa Troopas.

    Also if you take the upper path, halfway up the first slope you
    come across, jump up and a pink Note Block will appear. By jumping
    on it will take you to the same coin heaven bonus area as you seen
    in World 1-3. Take any path, and you will end up in the same
    place. Once there, continue onwards down the next slope and down
    another slope. Watch out for the two Pirahna Plants along way
    though. Make your way to the end, and go up the pipe, and you will
    be in the overworld. Hit the goal, which completes World 1-5.

    Back on the World Map, you should have racked up somewheres
    between 75,000 to 80,000 points. If so an N-Spade will appear (See
    'N-Spade Bonus' below). Go up to it to play the memory game, but
    be careful because this is the only time you will be able to do
    this (unless you can rack up another 75 to 80 thousand points in
    one level). Given this, I can't really say what board you'll be
    uncovering, since it's random, so I really can't help you there.
    After successfully beating it though, head onto World 1-6.

     ----------------------------
    | W O R L D  1 - 6           |
    | TIME LIMIT: 300            |
    | REQUIRED  : Raccoon Mario  |
     ----------------------------

    Get ready to do some major jumping, because that's pretty much the
    highlight of this level. If you're Raccoon Mario great, if not,
    don't worry you will be. From the start, jump from platform to
    platform carefully. You will instantly come across a '?' Block
    with a Koopa Troopa below it. Take care of the Troopa and get the
    block, which has  a Super Leaf in it. Get the leaf to become
    Raccoon Mario, then continue onwards with the level. You will soon
    see some blocks on a platform and another Koopa Troopa. Get down
    there, take care of the Troopa. Now with the row of blocks above
    you, there is a 1-Up in the 2nd block from the right. With the
    blocks on either side of you, they contain some coins. After
    getting those, proceed with the level.

    You should see some good size platforms up ahead. Now if you're
    still Raccoon Mario, try to build up some speed and fly up and
    towards the right because there are about 21 coins up in the sky.
    This will actually be easier. However if not, drop down below on
    the lower platform and it will take you near another platform.
    Don't worry about the Para-Troopa in the way. Jump off to the next
    platform and wait for another one to appear. Then basically
    leapfrog from one to another until you see a long platform on the
    ground. When seeing this, time it right and run/jump to the
    platform. Keep going, and you will see the goal as well as a Koopa
    Troopa. Don't worry about it, and hit through the goal, which
    completes World 1-6. Now onto World 1 Castle.

     ----------------------------
    | H A M M E R  B R O T H E R |
    | TIME LIMIT: 200            |
    | REQUIRED  : Nothing        |
     ----------------------------

    Now I'm not exactly sure where to put this part, because the
    Hammer Brother does move around the World Map alot, but let's just
    assume he will be after World 1-6 (though it don't matter where he
    is, it'll still be played the same way). Anyways here is what you
    will be doing. Very simple task, you will be face to face with a
    Hammer Brother, and about 7 blocks. Surprisingly if you're Small
    Mario, you have a better chance of winning, but if you're
    something else, it's cool. Make sure the Hammer Brother is ON TOP
    of the blocks before making your move.

    Get underneath the blocks, and hit the one it may be standing on.
    Careful, it will move about between 2 to 3 blocks and jump, so it
    can make this a bit difficult. Defeat the Hammer Brother and a
    small chest will appear, which will contain a Starman. Now, also
    once in a while if you're lucky, and you hit the last block, a
    Fire Flower will emerge, but this DOESN'T happen all the time, so
    keep that in mind. Now back to the World Map. Before we get to
    World 1 Castle, let's go to another Mushroom House first and get
    an item. Either a Mushroom, Fire Flower or Super Leaf can be
    received in here. After getting whatever item you got, head to
    World 1 Castle.

     ---------------------------
    | W O R L D  1  C A S T L E |
    | TIME LIMIT: 300           |
    | REQUIRED  : Nothing       |
     ---------------------------

    Well it seems there is a bit of a problem now. It seems that the
    king was transformed into a dog, and it's up to you to change him
    back. After the cinema takes place, you will be taken onto the
    Doom Ship. For beginners I would suggest being Super Mario or
    higher. Once on board of the Doom Ship, it will become a push-over
    level, so be ready to move. From the start, just make your way
    through the level, avoiding Cannonballs and Bullet Bills. The ship
    will also be moving up and down as well, making things a bit more
    challenging, but not too hard. You will only see one lone '?'
    Block, which contains a Fire Flower in it.  Get it to become Fire
    Mario if you like. Either way continue onwards. Continue dodging
    the bullets and cannons launched at you, and at the end you will
    see a pipe which you will drop into.

    Once inside you will be faced with a boss, Larry Koopa! Very easy
    to defeat, either stomp on him 3 times or launch 10 - 15 fireballs
    at him. Just watch out for the magic he will shoot at you (see
    'Bosses' below). After defeating him, grab the wand, and your
    surrounding will disappear. You will fall down what seems like a
    bottomless pit, but no fears you will eventually be in the castle.
    The king will be turned back to his old self, and after thanking
    you, you will receive a letter from the Princess, who in this
    letter, gives you another P-Wing! This concludes World 1.

     -------------------
 C: |World 9 - Warp Land|
     -------------------

    After beating World 1, you will now be in World 2, which is known
    as Dessert Land. Don't worry, you won't be doing anything in here.
    Instead, use a Warp Whistle, and it will take you to the infamous
    World 9, which is known as Warp Land. Many don't consider this a
    world simply because there is really nothing to it. However I
    consider it a world because it says "World 9" in the bottom left
    corner of the screen. Anyways, once landing in World 9, you will
    be on the middle row facing World 5, 6 and 7. Don't worry about
    those, instead pull out the second Warp Whistle, and use it, this
    time you will be taken to World 9 once again, but you will be on
    the bottom row, facing World 8, which is where you need to be.
    Enter the World 8 Warp Pipe, and indeed you will be in World 8
    which is known as Dark Land. Also note, you are about halfway
    through the game now.

     ----------------------------
 D: |World 8 - Dark Land (Part 1)|
     ----------------------------

    This part will cover information on the Doom Tank, Doom Boat,
    Hammer Brother Hand Trap, Podoboo Hand Trap, Cheep Cheep Hand Trap
    and the Fast Moving Air Ships.

     ---------------------
    | D O O M  T A N K    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    Welcome to the first level of Dark World. As you will notice, it
    is made up of a bunch of tanks. This (like many other levels) is
    another push-over level, but there's really nothing to it. The
    only set back would be all you have to face in this level, which
    are Rocky Wrenches, Cannonballs, Bob-Ombs and Flamethrowers. Take
    note that once you stomp on a Rocky Wrench, they won't come back.
    All you need to do is make your way through the level, carefully.
    You may get hit by an attack if you are not careful, be proceed
    with caution. I would also not suggest picking up any Bob-Ombs
    because that would be pretty dangerous.

    Only one '?' Block in this level, and that has a Super Leaf in it
    (get it if you like). Also that would be the halfway point
    roughly, so keep that in mind as well. Continue your way towards
    the end, but be careful because there will be a Giant Cannonball
    shooting out at you, so try and get above that thing as much as
    possible. Once at the end, go down in the pipe and you will be
    against a Boomerang Brother. Defeat it, and a small chest will
    appear with a Starman in it. Get that and that will complete the
    Doom Tank level. Now onto the Doom Boat.

     ---------------------
    | D O O M  B O A T    |
    | TIME LIMIT: 300     |
    | REQUIRED  : Nothing |
     ---------------------

    The Doom Boat is a bit more tougher than the Doom Tank level. This
    is another push-over type level, with a twist. You start off like
    normally, nothing big. Continue your way avoiding/killing the same
    enemies as before (this time the Rocky Wrenches will regenerate
    after you kill them). You will also see a '?' Block as well.
    Ignore it completely, it has a Fire Flower in it, but it won't
    matter because no matter how fast you go, you won't get it. Now
    here's the thing, at the end of the first boat, you can continue
    going through the level by boat, OR you can take a shortcut which
    is going UNDER the boat. This way is kinda tricky because you have
    to make your way under the boat without sinking (it can be done,
    I've done it many times), but you have to repeatedly press A and
    RIGHT at the same time to stay afloat.

    The boat will move up and down, but so long as you continue
    pressing those two buttons, you'll stay alive. Now you have to
    make your way past the second and third boat, because at the end
    will be a pipe you can go down. Make your way to the end of the
    third boat, wait till it sinks down, then jump up on it. Now if
    you rather take the dry route, that's fine, it'll just be as
    tricky because of all the enemies in the way. Whichever you do, go
    down the pipe and you will face against Boom Boom. Defeat him the
    same way and you will have complete the Doom Boat level. Now onto
    the Hand Trap levels.

    Go through the pipe at the end of the 1st World Map, and you will
    end up on the 2nd World Map. Once on the 2nd World Map, you will
    see 3 strange looking spots. Those are Hand Traps. Now you can
    either play them or not. The way to know, is if you pass over them
    and a hand reaches up to grab you, you have to play it. If it
    doesn't you can pass by without playing it. However if you want to
    play it, and the hand doesn't grab you, just enter it like a
    normal level. These can be optional, unless the hand grabs you,
    this is why they are called Hand Traps. Each one contains a Super
    Leaf at the end.

     ----------------------------------------------
    | H A M M E R  B R O T H E R  H A N D  T R A P |
    | TIME LIMIT: 200                              |
    | REQUIRED  : Fire Mario                       |
     ----------------------------------------------

    Although the 3 Hand Traps are fairly easy to get through, I would
    say this one is the "hardest" of the 3. It's probably best you go
    in this level with Fire Mario. You start off this level with a
    Fire Brother greeting you, already launching fireballs at you.
    Just throw one back at him to kill him, then continue onward. Next
    you will come across a classic Super Mario Brothers scene, two
    Hammer Brothers and 2 rows of blocks. Take these guys out, and on
    the bottom row, the 3rd block from the right is a Super Leaf,
    which you need to get. Continue onwards and you will see a
    Boomerang Brother, which should be easy to take out. After that,
    there's a Sledge Brother. Be careful when approaching this thing,
    because you will be paralysed if it jumps. After that, go up the
    pipe and you see a small chest appear. Go to it and it will be a
    Super Leaf. By getting that, ends this level. Now onto the Podoboo
    Hand Trap.

     ---------------------------------
    | P O D O B O O  H A N D  T R A P |
    | TIME LIMIT: 200                 |
    | REQUIRED  : Nothing             |
     ---------------------------------

    This is the easiest of the 3 Hand Traps (except for maybe the
    end). All you have to do is jump from platform to platform,
    collecting coins and avoiding the Podoboos. time your jumps
    carefully though. Close to the end however, there is a pretty big
    gap between two of the platforms, so you will need to do a
    run/jump combo to get across. Raccoon Mario would be great here,
    however it is not at all necessary to be that, so might as well
    just save your Super Leaf for later levels. Once you get to the
    end, jump up the pipe and you will be in new room, where a small
    chest will appear. Go to it and it will be a Super Leaf. By
    getting that, ends this level. Now onto the Cheep Cheep Hand Trap.

     ----------------------------------------
    | C H E E P  C H E E P  H A N D  T R A P |
    | TIME LIMIT: 200                        |
    | REQUIRED  : Nothing                    |
     ----------------------------------------

    This is the last of the Hand Traps, and it's fair on difficulty,
    that is if you recall the classic stages of Super Mario Brothers
    where the Cheep Cheep flew through the sky making things difficult
    for you. Well, you got that here as well. From the start, quickly
    and carefully make your way through the level trying to dodge as
    many Cheep Cheeps as possible. You will come across two '?'
    Blocks. Ignore those, those are just coins. Keep going and you
    will come across another '?' Block. Get it if you want, it don't
    matter, it's just a Fire Flower. Right next to that, do a run/duck
    combo to get past that small gap under those blocks. Continue
    onwards dodging and jumping until you reach the end.  Once there,
    go up the pipe and you see a small chest appear. Go to it and it
    will be a Super Leaf. By getting that, ends this level. Now onto
    the Fast Moving Air Ships.

     ----------------------------------------
    | F A S T  M O V I N G  A I R  S H I P S |
    | TIME LIMIT: 300                        |
    | REQUIRED  : P-Wing Mario               |
     ----------------------------------------

    Before starting this level, make sure you use a P-Wing, because it
    is a total must for this level, especially for newbies. Now enter
    the level and you'll see why. I call this level "Fast Moving Air
    Ships" because it lives up to the name. The moment the level
    starts, and you land on the first small air ship, everything will
    move FAST. It may not seem like it as P-Wing Mario, because you'll
    be in the air, but if you're using something else, it will appear
    to be fast. Here's the deal, if you're P-Wing Mario, this level is
    a breeze, just keep flying until you reach the end, but stay on
    the left side of the screen (if you happen to fly above the
    screen, you should be okay). Once at the end, you will be able to
    drop down on the last air ship with no problem, if you stay on the
    left side like I said.

    Now if you're something else, I would suggest you be Raccoon Mario
    because it will help you get from one air ship to another, and
    trust me there are some pretty good size gaps. Think it would be
    that easy, well there are some Rocky Wrenches and Flamethrowers to
    get in your way, so be very careful. Also something to note, when
    you make it to an air ship (whether flying or jumping) that is a
    fairly good size one, with a lone crate on it, you're about
    halfway through the level. However when you get to the end, go
    down the pipe and you will be faced with Boom Boom. I'm sure you
    know how to defeat this character by now. If you're P-Wing Mario,
    obviously you will have a slight more advantage over him. Defeat
    Boom Boom and this level will be complete, and the locked door on
    the World Map will be unlocked. Head through the pipe on the 2nd
    World Map, where you will be on the 3rd World Map, then head onto
    World 8-1.

     ----------------------------
 E: |World 8 - Dark Land (Part 2)|
     ----------------------------

    This part will cover information on World 8-1, World 8-2,
    World 8 Fortress, Super Doom Tank and Bowser's Castle.

     ---------------------------
    | W O R L D  8 - 1          |
    | TIME LIMIT: 300           |
    | REQUIRED  : Raccoon Mario |
     ---------------------------

    Now this level is pretty hard to get through, but being Raccoon
    Mario (since P-Wing Mario powers has worn off) makes it slightly
    easier here. First off, build up some speed on the area you're on
    alone. Soon as you do that, fly straight up and you will see a P-
    Switch. Hit it, then drop right below and coins will appear. Grab
    as many as you want until the P-Switch wears off. Now, on the same
    area you started on, build up some speed again, and this time fly
    up and right as far as you can into the sky, and you will come
    across a pipe. Go into it and you will be in a secret room, where
    a giant '?' Block sits. Hit it and 3 1-Ups will appear. Get them
    then follow the path to the end, and go down the tube, and you
    will be back in the overworld.

    The way I just described is actually easier than had you went
    through the level normally, because you would of had to deal with
    Pirahna Plants and Bullet Bills, and trust me, that's not fun.
    When back on the overworld however, you still have some more
    obsticles to go. Carefully make your way right, and there will be
    more Bullet Bills, with a pit and a Koopa Para-Troopa. Time your
    move right and jump on the Para-Troopa then jump over on top of
    the cannon. From there, jump as far as you can over to the next
    cannon. It gets more tricky after this. Carefully walk over a bit
    and you will see a Note Block. Use that to jump over to the pipe
    standing in the pit. Watch out the Bullet Bills will probably
    launch at you making this VERY difficult.

    From that pipe, jump over to the next pipe (watch out for the
    Pirahna Plant), and it should be easy from here on out. Continue
    the rest of the way and you will see the goal, which you will jump
    through to finish this level. Now onto World 8-2. On the World
    Map, if you're not Raccoon Mario after beating World 8-1 (which
    you probably aren't), go ahead and use one of your Super Leafs you
    received from beating the Hand Traps, and enter World 8-2.

     ---------------------------
    | W O R L D  8 - 2          |
    | TIME LIMIT: 300           |
    | REQUIRED  : Raccoon Mario |
     ---------------------------

    Believe it or not, next to the 3 Hand Traps, this is the easiest
    level in World 8, and here's why. First off, being Super Mario or
    Raccoon Mario will be VERY crutial to playing this level. You will
    notice your surroundings is nothing but a desert. Make your way
    until you see a yellow pit of sinking sand. Now at this point you
    have two choices, go in the sand, or continue the level as it is.
    It's probably alot easier to go in the sinking sand, so do that.
    Don't worry you won't die, instead you will be taken to a
    shortcut. When at the bottom of the sinking sand, drop down to the
    ground below.

    Notice you can take one of two ways. The left will lead to a room
    which has a block that has a Super Leaf in it, and the right will
    take you to a room which has 100 coins in it. Whichever way you
    choose, complete that room, and you will be back on the overworld.
    Once on the overworld, you will be on a slope. Be careful though
    because there are Pirahna Plants on either side of you. Make your
    way upwards and over the hill. Now as Raccoon Mario, run down the
    hill as fast as you can, building up enough speed and right when
    you get close to the edge, fly towards the right (watch out for
    the Para-Troopa), and keep going until you reach the other side.
    Do so, and continue onwards through the goal, which completes
    World 8-2.

    Now if by some chance you didn't the shortcut, here's what you
    would be facing. Make your way over the next few small sand traps
    until you reach the slope (there will be a Para-Goomba and Pirahna
    Plants along the way). As you go down the slope, you will see a
    lone block. Hit it and it will be a P-Switch. Hit that, and
    continue on. You will notice some blocks, that were once coins.
    Leapfrog from block to block carefully and quickly because the
    Angry Sun will come out and chase you down. After all that, head
    up the slope on the other side, and finish the level as is. Either
    way, you will finish with World 8-2, and now onto World 8
    Fortress.

    Now on the 3rd World Map, move over to the 3-way intersection
    (don't worry about the pipe), then go up one space and enter the
    level. This is where the fortress is.

     -------------------------------
    | W O R L D  8  F O R T R E S S |
    | TIME LIMIT: 400               |
    | REQUIRED  : Nothing           |
     -------------------------------

    This is World 8 Fortress, and it's not so much tough, but it is a
    giant maze, in which case you have a time limit of 400 seconds to
    get through it. I will cover only the solution to this maze
    (although there are a few 1-Ups lying around here), so here is
    what you need to do. From the starting point, make your way until
    you reach a doorway covered by blocks. There are some Roto-Discs
    that will be in your way. There is also a Fire Flower in
    the lone block on the way. I should say that every power-up is
    important to get, because it will keep you alive, so getting them
    (whether it's a Fire Flower or Super Leaf) is very helpful. Now,
    break the blocks and get into the doorway and you will be on the
    second screen (there will be a Dry Bones and Roto-Disc here).

    On the second screen, be quick, because you'll be on a conveyor
    belt. Make your way to the next door or the one after that (it
    doesn't matter), avoiding Podoboos. Then enter and you will be
    back on the first screen. On the first screen, there will be
    several Thwomps around here so be careful. Make your way to the
    very last door of this section and enter through it, and you will
    be back on the second screen. Now once on the second screen, this
    will very tricky. You'll be on a conveyor belt which will take you
    back some, and you will land on another conveyor belt, which will
    take you forward. On that second conveyor belt, run jump over to
    the other side where there is a platform in the air. There will be
    a Podoboo here making this VERY difficult, so be ready.

    On the platform, there will be a doorway. Enter it and you will be
    on the first screen. Once on it, go up a ways and you will see a
    P-Switch. Hit it then run back to the doorway you came through.
    Back on the second screen, run as far right as possible. Do not go
    in that gap you will see. Continue and you will see a '?' Block.
    Hit it and grab the Starman, and continue racing while the P-
    Switch is active. Go through the coins after that, and just
    continue onwards while invincible. You will see another '?' Block,
    which if you're still invincible, it will be another Starman. Get
    it, then continue onwards until you reach the end of the section.

    At the end, your invincibility may of worn off. Either way, there
    is a Thwomp here. Drop down, and avoid the Thwomp. Now while on
    the lower level, back track some to the 2 blocks besides each
    other. Hit one of them to reveal a P-Switch, and the other is just
    a block. Hit the P-Switch, and enter the first door you see
    appear. In here there is a '?' Block which will have a Fire Flower
    in it. Use that to power yourself up as Fire Mario. Now go through
    the door and make your way to the last door and enter it. When in
    here, you will drop down. The P-Switch is still active I'm sure,
    so just duck down and STAY DOWN. When it wears off you will be
    taken under all those spikes. Once at the other side, you will
    come across Boom Boom. Defeat him and you will have beaten World 8
    Fortress.

    Back on the World Map, move over one, and up one to the 3-way
    intersection. Now from here head left all the way to the pipe and
    enter it. Get through to the other side and you will be on the
    final World Map of World 8 (not to mention of the game). Now head
    over and begin the Super Doom Tank level.

     -----------------------------
    | S U P E R  D O O M  T A N K |
    | TIME LIMIT: 300             |
    | REQUIRED  : Nothing         |
     -----------------------------

    We are getting ever so close to the end. This level is just like
    the Doom Tank level you played earlier in World 8, except the
    tanks are a bit bigger as well as the level. But everything else
    is the same pretty much. If you're Raccoon Mario, you can chance
    flying up and right above the tanks if you want, to avoid any
    hits. If not however, just keep going through the level as before.
    Your enemies, Cannonballs, Rocky Wrenches and Bob-Ombs. Nothing
    really much to say except be careful. At the end, go through the
    pipe and you will be faced with Boom Boom again. Defeat him and
    you will have completed the Super Doom Tank. Now onto the final
    level, Bowser's Castle.

     ------------------------------
    | B O W S E R ' S  C A S T L E |
    | TIME LIMIT: 400              |
    | REQUIRED  : Nothing          |
     ------------------------------

    This is it, the final level, and it's a doozy. Once again you are
    given 400 seconds to complete it. Also if you wanna use up your
    second P-Wing here, that would help, but Raccon Mario will do
    nicely as well. From the start, make your way past 3 statues. Now
    try to fly above them if at all possible, because these 3 statues
    will spit out laser attacks at you, which will hurt badly. After
    that, climb the stairs, and go to where you see a gap going up.
    Stand there, and an elevator will lift you upwards. Once at the
    top, get off and continue the path over until you see a Donut
    Lift, which will cause you to fall. Stay on it until you see a gap
    towards the right, then jump through to it.

    Continue this path and you will see a Hot Foot. Avoid that and
    climb the staircase, avoiding the Roto-Discs. Once at the top,
    stand against the right wall and jump up for a hidden 1-Up. After
    getting that, drop down the second set of stairs until you reach
    the bottom. Once there, continue right until you reach the edge.
    You will notice everything is all lava and Donut Lifts. At this
    point, when making it to the other side, there are 4 different
    paths you can take, an upper path, 2 middle paths and a lower
    path. Don't take the lower path, because it will take you back to
    the beginning of the level. So of the three, make your way across
    the lava pit (watch out for Podoboos) and go whichever way you
    choose. My advice is to do this.

    Take the 2nd path from the top first. Make your way to the '?'
    Block where there is a Super Leaf in it. Get that, and stand on
    the Donut lift. Once you drop down, go right, and (while avoiding
    the Thwomp), go down that small gap, but push over to the right.
    Do so and you will be on another platform. This part is fairly
    simple, just make your way and leapfrog from platform to platform
    until you reach a doorway. Enter through it. Now on this screen,
    make your way through the level carefully. The first statue will
    spit a laser beam at you. Jump over that and you will see a lone
    '?' Block. Hit it for another Super Leaf. Now just make your way
    through the level. If you're Raccoon Mario this next part is
    slightly easy. Jump from each narrow platform to another. Simple?
    Well there's some fireballs coming at you which will make this
    VERY difficult. Once you get past that, enter the doorway at the
    end, and get ready for the final fight.

    Now before that, let's say you went through the top path instead.
    Pretty much the same thing, except no '?' Block, and all the
    platforms are Donut Lifts, which would make that area more
    difficult. Anyways, now you are in for the biggest fight of your
    life, so see below on the "Bosses" section to know how to beat
    Bowser. Once you do that, enter through the door and there will be
    the Princess waiting for you! Congradulations, you have just beat
    Super Mario Brothers 3. Oh and for beating it, you will receive 28
    P-Wings when you start over. Once again, congradulations on
    beating this challegne version of Super Mario Brothers 3!

     -------------------------
 F: |THE 1 1/2 WORLD CHALLENGE|
     -------------------------

    Was that challenge too easy for you? Awww, guess I should try
    harder then, to make it harder for you. I know, how about a newer
    challenge that I like to call "The 1 1/2 World Challenge"! So what
    makes this one any different? Well here's how it works. Beat World
    1-1, 1-2, 1-3 and World 1 Mini-Fortress, then after getting the
    2nd Warp Whistle, warp straight to World 8. Meaning you play half
    of World 1 and all of World 8. Sure, you're thinking "this will be
    a breeze, just rack up the points, and get the N-Spade". Nope,
    don't even think about it. The object of THIS challenge is to go
    through the game with the following: 1 P-Wing (from World 1-4),
    whatever item you get from the Mushroom House, 1 Starman (from the
    first Doom Tank) and 3 Super Leafs (from the Hand Traps). That's
    right, 6 items and whatever lives you may have. Can you do it?

    Now because of this, I'll have to revise some of my strategy a
    little in my FAQ. Whatever I said that is perferred to use when
    playing a certain level, well, ignore that. I'm gonna leave it up
    to you on what you do. I figure, there is no point of holding your
    hand through this challenge, so you make the call. It won't be
    easy at all, but if you're an experienced player, go for it! Why
    did I come up with this idea? Well, I'm sure you all know about
    the 11 minute speed run video (DO NOT EMAIL ME ASKING FOR IT
    PERIOD!). Sure we all know that that is fake, but I thought, what
    a great challenge that would make! So I present to you my new
    challenge. Oh and don't worry, you don't have to beat this in 11
    minutes, figure I wouldn't make it THAT hard for you, not yet
    atleast hehe. Think you be up to it? Go on, if you think you can
    do it, give it a try, IF YOU DARE! :)

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           -----------
SECTION 3: |THE GOODIES|
           -----------

     -----
 A: |Items|
     -----

    1. MUSHROOM: Turns Mario into Super Mario.
    2. FIRE FLOWER: Turns Mario into Fire Mario.
    3. RACCOON LEAF: Turns Mario into Raccoon Mario.
    4. P-WING: Turns Mario into P-Wing Raccoon Mario.
    5. STARMAN: Turns Mario into Invincible Mario
    6. WARP WHISTLE: This is probably the most popular item of the
       game. This will allow you to warp from your current world, to a
       different world. Use 2 Warp Whistles to go straight to World 8.
    7. 1-UP MUSHROOM: Get this to receieve an extra life.
    8. COINS: Collect 100 of these things to receive an extra life.

     -------------
 B: |N-Spade Bonus|
     -------------

    You know those things that pop up periodically throughout the
    game, that looks like a Spade Panel, but it has an 'N' in it? Well
    those things are called N-Spades. About every 75,000 to 80,000
    points you earn, one of these things pops up. Basically you got to
    match up two cards exactly alike to win whatever it is. There are
    8 boards (they are random), and you have only two chances to win
    everything. But if you don't, the game you are currently working
    on, will be carried over to the next time an N-Spade appears.
    Please refer to other FAQs on the solutions for the different
    boards.

     ---------------
 C: |Mushroom Houses|
     ---------------

    These are houses where you can get certain items from. In this
    case, Super Leafs, Fire Flowers or Mushrooms. If you beat a
    certain level with so many coins, you will get a White Mushroom
    House which has a P-Wing in it.

     -----------
 D: |Spade Panel|
     -----------

    Here's a chance to get some extra lives. It's basically like a
    spinning wheel type game. The object here is to line up the 3
    wheels to where it makes a picture of either a Mushroom, Fire
    Flower or Starman. Do so and you will get extra lives:

    Mushroom picture will get you 2 extra lives.
    Fire Flower picture will get you 3 extra lives.
    Starman picture will get you 5 extra lives.

     -----------------
 E: |White Pirate Ship|
     -----------------

    These are a fun little deal you can play if you pull it off right.
    Basically you have to have your coins at a point where it's
    multiple of 11 and the 2nd to last digit of your score has to
    match it. Do so and the Hammer Brother (on the World Map) will
    turn into a white boat that looks like a Pirate Ship (which is
    where I came up with the name). On it, the objective is simple.
    This is a push-over level. Collect all the coins on the boat (it
    is very possible to do) and you will get 2 or 3 extra lives. Close
    to the end of the boat, between two circular windows, jump up an
    reveal a 1-Up hidden in an invisible block. Get it and go down the
    pipe and you will be faced with two Boomerang Brothers. Defeat
    them to get the item. If you get killed because of them, the White
    Pirate Ship will turn back into a Hammer Brother. Have fun!

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           -----------
SECTION 4: |THE BADDIES|
           -----------

     -------------
 A: |Basic Enemies|
     -------------

    1. Goomba - Basic evil walking mushrooms.
    2. Green Koopa Troopa - Turtles that walk around, and can fall off
       the into a pit.
    3. Red Koopa Troopa - Just like the green ones, except they don't
       fall off into the pits.
    4. Buzzy Beetle - Armored shell beetles that are tough to defeat.
       Fire Mario can't even phase them.
    5. Pirahna Plant - Plants that pop in and out of pipes. Some spit
       fireballs.
    6. Green Koopa Paratroopa - A turtle with wings that tries to fly,
       instead it jumps up and down and in one direction.
    7. Red Koopa Paratroopa - Just like the green ones, except this
       stays in one place and makes a better effort of flying.
    8. Para-Goomba - A Goomba with wings, which flies better than the
       Para-Troopas.
    9. Para-Goomba With Kids - Just like the Para-Goombas, except this
       will launch small mushrooms which will trap you if they hit
       you, causing you not to jump so high.
   10. Cheep Cheep - Fishes that can be seen in the water, or jumping
       out of the water flying straight at you.
   11. Hammer Brothers - A hammer throwing turtle.
   12. Boomerang Brothers - A boomerang throwing turtle.
   13. Sledge Brothers - A hammer throwing turtle than when it jumps
       and hits the ground, it'll cause the ground to shake and you
       not to move.
   14. Fire Brothers - Turtles that spit out fireballs.
   15. Angry Sun - This evil sun will chase you around, so be careful.

     ----------------
 B: |Fortress Enemies|
     ----------------

    1. Thwomp - A living stone rock that will try to crush you if you
       get too close to it.
    2. Podoboo - A fireball that will pop up and down out of the lava,
       but it can't be killed by hardly anything.
    3. Boo Diddly - A very popular ghost, that if you look at it, it
       won't come at you. Turn away however and it will follow you.
    4. Hot Foot - Just like Boo Diddly, except this is a small flame
       that resides in candles.
    5. Rotodisc - Discs that will encircle a brown box. Try to avoid
       these at all times.
    6. Dry Bones - A skeleton turtle. You can stomp on it yes, but
       after a few seconds it will come back to life.

     ----------------
 C: |Military Enemies|
     ----------------

    1. Rocky Wrench - These pop in and out of the tanks and airships
       throwing wrenches at you.
    2. Bob-Omb - These will walk around and after a few seconds will
       explode. Stay as far as way as possible.
    3. Bullet Bill - Bullets that shoot out from cannons.
    4. Cannonballs - Small cannon balls that shoot out from cannons.
    5. Giant Cannonballs - Bigger version of the Cannonballs, and when
       they shoot out, they shoot out fast, so be careful.
    6. Flamethrowers - Flames that simply comes out of cannons and
       goes back in. Time yourself to get around these things.

     ------
 D: |Bosses|
     ------

    1. Larry Koopa - This is the one controlling the Doom Ship in
       World 1. To defeat him you can either stomp on him 3 times, or
       if you're Fire Mario, launch 15 fireballs at him, or you can do
       a combination of both jumping on him and throwing fireballs.
       It'll take less from each if you go that route. Be careful,
       he's pretty slow, but he will shoot out magic from his wand, so
       try to avoid that if you can.

    2. Boom Boom  - The easiest of the 3 bosses. This one is the boss
       of the fortresses and some Doom Tanks. It can be a pain
       depending on what style he uses to fight with. You can take him
       out by either stomping on him 3 times, or if you're Fire Mario,
       throw out 5 fireballs at him, or a combo of both. Now he
       becomes quite tougher and quicker each time you stomp on him,
       so proceed with caution.

    3. Bowser Koopa - The final boss of the game, and he can be a pain
       if you're not careful. You will see a whole floor of bricks,
       and a giant Bowser Koopa. This time you can't jump on him like
       other bosses, well you can, but it won't do any good. Bowser
       will shoot 2 or 3 fireballs at you, then jump. He will land
       depending on where you stand. You have two choices, move out of
       the way before he lands, or duck down and he won't harm you
       (it's been rumored that he can't see you when you duck). When
       he lands, he will destroy some bricks. He needs to destroy 3
       groups of bricks in the same row vertically. Soon as the third
       set is destroy, he will fall into the "basement" (another
       rumored detail), and with that he will be destroyed. Now if you
       can get to him as Fire Mario, you can throw fireballs at him,
       but you have to throw 30 - 35 fireballs before he's defeated
       (all you'll get is a lousy 100 points for doing this).

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           -------------
SECTION 5: |IN CONCLUSION|
           -------------

     --------------
 A: |What's To Come|
     --------------

    With a game as big as this, who knows what else is to come. But I
    will keep this open if anything new develops.

     --------------
 B: |Special Thanks|
     --------------

    First off, I wanna dedicate this to my grandma and (late) grandpa,
    whom back in 1990 bought me this game for Christmas. Since then, I
    cherish this game, more than any I have because of this. It makes
    me feel very good knowing I'm making an FAQ for the very game they
    bought me, so this FAQ has some personal meaning behind it as
    well. So it gives me great pleasure to dedicate this FAQ to them
    (This FAQ is for you guys!! ^_^).

    Personal Thanks To:
    ExoSquad18: Simply because of his confidence and belief that I
    will be very successful at this stuff ^_^.

    On-line Thanks To:
    To GameFAQS for hosting my walkthroughs, as well as many more.

    To all my friends I've made on GameFAQs. Hey look, I made
    something that isn't a mapthrough for once ^_^

    To anyone who help made this game possible. Thanks! ^_^

     --------------
 C: |The Disclaimer|
     --------------

    What can one say about Super Mario Brothers 3, besides that it is
    the best Super Mario game for the NES, and one of the best Super
    Mario games of all time. So it goes without saying that this game
    is one of my personal favorites as well. I mean, come on, it's
    Mario at his finest, what can you not like about that ^_^. Anyways
    I made this walkthrough the best way I can and I hope it helps out
    in every way possible. Now here comes the important stuff you need
    to read.

    Ok, I'll make this quick and simple. This walkthrough is my work.
    I've made this walkthrough, describing the game the best possible
    way I can. You can use whatever info you want, so long as you give
    me credit and don't alter anything. All you have to do is email me
    at [email protected] if you're gonna do anything with
    this walkthrough. And to show that I'm not a complete selfish
    bastard, if you have something you wanna add, email me and I will
    give you full credit ^_^. This walkthrough, like many others are
    intended for GameFAQs ONLY. You want it on your site, well you
    better start emailing me. Failure to comply with this, and I will
    be mad, among other things.

    Email me at [email protected]
    Copyright (C) October 16th, 2004
    Mike Leatherwood AKA StarFighters76
    Super Mario Brothers 3 (C) Nintendo 1990