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| | P A R T O F S U P E R M A R I O : A L L - S T A R S | |
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F O R T H E S U P E R N I N T E N D O
V e r s i o n 1 . 0
M a d e B y S t a r F i g h t e r s 7 6
Welcome all to my walkthrough for a pretty tough Japanese sequel to it's
predecessor, Super Mario Brothers: The Lost Levels. I hope this
walkthrough helps out as much as possible. Below is nothing but spoilers
on the game, so if you don't want to be spoiled, please take a detour
and hit the Back button now. However if you want to be spoiled or need
some help, please scroll down as far as you need to. Consider this as
your Spoiler Warning!
PLAYER'S NOTE: I will say this again, but this is a special Speed FAQ to
get to Bowser in the fewest levels possible (22 to be exact). If you
want info on the other levels as well as how to access World 9, please
check the other FAQs.
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|TABLE OF CONTENTS|
-----------------
SECTION 1: Intro
A: Version Guide
B: The Story Of SMB: The Lost Levels
C: What Is SMB: The Lost Levels
D: About This Walkthrough
E: Control Configuration
SECTION 2: Walkthrough
A: Before The Walkthrough
B: World 1
(World 1-1 thruogh World 1-2)
C: World 4
(World 4-1 through World 4-4)
D: World 5
(World 5-1 through World 5-2)
E: World 8
(World 8-1 through World 8-4)
F: World A
(World A-1 through World A-2)
G: World B
(World B-1 through World B-4)
H: World D
(World D-1 through World D-4)
SECTION 3: Important Stuff
A: Items
B: Enemies
C: Bowser
SECTION 4: In Conclusion
A: What's To Come
B: PayPal Donations
C: Special Thanks
D: The Disclaimer
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SECTION 1: |INTRO|
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A: |Version Guide|
-------------
Version 1.0: Just finished making the walkthrough for the game,
and submitted it to GameFAQS (03/20/08)
---------------------------------
B: |The Story Of SMB: The Lost Levels|
---------------------------------
If you're expecting a story about the Lost Levels, well forget it
^_^. Fact is, the story for this game is pretty much the same as
Super Mario Brothers. So what makes this one different than that
of the other game? Well this is actually the Japanese version of
Super Mario Brothers 2 (not to confuse it with the American
version). The game was never released as an 8-Bit game, but when
making Super Mario All Stars, the game was ported over and, with
many colorful updates, available to play. In the last year or so,
this game became available to download on the Nintendo Wii Virtual
Console system (which I believe it's 600 Wii Points).
----------------------------
C: |What Is SMB: The Lost Levels|
----------------------------
What is The Lost Levels, well it's pretty much the same as Super
Mario Brothers, only alot tougher. This is actually the Japanese
version of Super Mario Brothers 2 (not to confuse it with the
American version). The game was never released as an 8-Bit game,
but when making Super Mario All Stars, the game was ported over
and, with many colorful updates, available to play.
The main difference is this. Same goal, same gameplay. Only this
game is much more difficult than the first one. There is no
2-player mode, just a Mario Mode and Luigi Mode. Each mode is the
same, except for the characters themselves. Luigi can jump higher
and farther than Mario, but he is harder to stop, although I
personally use Luigi straight through because of this. There are
also purple mushrooms, which are known as Poisonous Mushrooms.
These mushrooms will shrink or even kill Mario or Luigi, depending
on your size at the time, so avoid them! There's many more twists
in this game, but I won't tell you about that. I'd rather let you
discover them for yourself :-).
----------------------
D: |About This Walkthrough|
----------------------
This walkthrough will be a speed run to get to the final Bowser
fight, via 22 levels (I know, not much of a speed run, but when
it's out of 52, it's close enough ^_^). Several times throughout
the walkthrough I will probably repeat myself. A few times would
possibly be necessary, such as a Boss guide, as well as a few
other things. Sometimes I do this without even realizing it, and
sometimes I do it to make it easier for people to find what they
are looking for on this walkthrough. This guide, like others, is
described on how I played/beat the game. You have your methods as
do I. This is just my way of doing it. I hope this helps out in
anyways possible.
---------------------
E: |Control Configuration|
---------------------
I assume you have a basic idea of all the control combinations, so
here is the basic stuff:
LEFT D-PAD: Moves left
RIGHT D-PAD: Moves right
UP D-PAD & 'A' BUTTON: Jump higher
DOWN D-PAD: Crouches down/enters pipes
'A' BUTTON: Jumps
'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)
START BUTTON: Pauses the game
SELECT BUTTON: Does nothing
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SECTION 2: |WALKTHROUGH|
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A: |Before The Walkthrough|
----------------------
1. While it is your choice who you play as, I played this game
as Luigi due to his jumping ability. Infact it's probably
better to be Luigi as it would be easier to get through the
game.
2. Each level will be written out with the assumption that you
are Fire Mario (or Fire Luigi), excluding the first level
obviously.
3. Aside from getting extra lives through obvious methods, you
can get one at the flagpole. To do so, make sure the number
of Coins you have is multiple of the last digit in the timer
just as you touch the flagpole (Example: Coins 55, Timer
245). This also works with 0.
4. A little weirdness for you. It seems that when playing this
game, size matters. I don't know why, nor think it's very
fair. Say like if you're trying for a really long jump,
small size can make it easily, but if you're big, then you
won't. Also the same can be said for gaps. If you falling
from an upper pathway, and you push against the wall so you
can get into a lower pathway, it won't work as big, but will
as small. Again, I don't know why this is, but keep it in
mind!
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B: |World 1|
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W O R L D 1 - 1 / T I M E L I M I T : 4 0 0
Here we go, the first level! From the starting point, take out
the Green Koopa Para-Troopa and then head to the set of blocks.
hit the second block from the left to reveal a SUPER MUSHROOM.
Get that and if you want to perform the Milking The Turtle
trick (with the Red Koopa Troopa), go for it! After that,
continue going right, ignoring the row of '?' Blocks (which are
COINS and a POISON MUSHROOM). Jump over the pipe and see where
the tree is, get there and jump up for a 1-UP MUSHROOM (watch
out for the Goombas). Continue going right, jumping over the
pit and hit the first block on the bottom row to get a STARMAN.
Now get on top of the higher row and continue going right
taking out as many as enemies as you can.
By time the Star Power runs out, you should be at two pipes
(with Pirahna Plants). The pipe in the middle you can enter for
several Coins and a FIRE FLOWER. If not, continue going right
and you will come across more pipes (Pirahna Plants) and a
couple Koopa Troopas, as well as four '?' Blocks. Hit the right
one to uncover a FIRE FLOWER. Now jump over the pit, take out
the Red Koopa Troopa. Continue going right and you'll come to a
pipe with a Pirahna Plant. Take that out, and the Goomba just
past it. Now climb up the long staircase and make the long jump
over to the flagpole. Doing so and you will have completed this
level!
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W O R L D 1 - 2 / T I M E L I M I T : 4 0 0
After completing the first level, a cutscene will take place
showing you going through a warp pipe. You will now start this
level, in an underground area. Right away a Green Koopa Para-
Troopa will come out, so be careful. Now jump over the pit and
climb up the staircase. At the right edge, jump up to reveal a
FIRE FLOWER in the ceiling block. After that, if you're Luigi,
you can jump up there and run along the ceiling as a shortcut.
In the meantime though, from the staircase block, jump over the
pit and continue going right, taking out the Pirahna Plant and
Goombas. Slide under the blocks and jump over the next block.
Avoid the Buzzy Beetle and while on the staircase blocks, hit
the third and fourth block highest block to reveal a 1-UP
MUSHROOM and FIRE FLOWER (respectively). If you can pull it
off, the fifth and sixth block has the same thing.
Now this next part might be tricky. You must jump across the
four platform drops. Once you get across that, now you must
make your way across the pipes (which can be tricky as there
are pits in between). Once you get past this next obsticle, you
should be on solid ground, where you see a pipe and three Green
Koopa Troopas. After that, jump over to the platform drop and
then on the platform elevator. At the highest point of the
elevator, make a long jump over to the lone platform above the
pipe. Once there, jump over the opening and continue running
along the ceiling. At the otherside, drop down to the first
pipe you see (watch out for the Piranha Plant), which you can
enter, taking you to another section.
In this new section, ahead of you is three '?' Blocks, which
has a FIRE FLOWER in the last block. Now jump over the lava pit
and platform drop and land on the pipe. Now jump over to the
next pipe and then by using the next platform drop, jump over
to the next pipe. This next part is a little tricky, but ahead
of you is a wall with a gap underneath it. You need to slide
underneath that gap, but try to get around the small lava pit
(which I'm sure you know how to do). Now take out the Red Koopa
Troopa and head to the next lava pit (at the edge). From there,
jump up to reveal a hidden block. Get on that, and stand at the
right edge and jump up to reveal another hidden block. Jump on
that, then jump right onto the ceiling and following it all the
way to the end. Drop down and you will be at a Warp Zone. Enter
the pipe, and it will take you to World 4. With that, you have
completed this level!
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C: |World 4|
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W O R L D 4 - 1 / T I M E L I M I T : 4 0 0
Here we go with World 4! From the starting point, head right
until you reach the first pipe. Here will be Pirahna Plants and
a Lakitu throwing out Spinys. Continue onwards past all of that
(there is a Coin Block in the column of blocks, but ignore
that). Keep going, taking out enemies until you get to a row of
'?' Blocks. The last one has a FIRE FLOWER in it, so get that
if you want. Now to get across this next part can be tricky if
you don't know what to do (trust me on that!). You have a RED
SPRINGBOARD and a long water pit. Stand under the row of '?'
Blocks, run at full speed and jump on the board and you will be
able to jump to the otherside. Once you get there, a Lakitu
will greet you with it's Spinys. Jump up the staircase and just
on the otherside of it, jump up alongside it to reveal a hidden
1-UP MUSHROOM. Now continue onwards until you see three '?'
Blocks and a pipe, which the last one has a POISON MUSHROOM in
it, so avoid these.
Just past that, continue running until you reach two '?' Blocks
and a several more with pipes over it. Of the two '?' Blocks,
the right one has a FIRE FLOWER in it. Now of the three pipes,
the first one leads to a water bonus stage, while if you
continue onwards, you'll get to the exit pipe. If you took the
pipe, swim right into the small gap and continue swimming,
avoiding Bloopers and Buzzy Beetles (you can't jump on them
underwater). Collect all of the Coins and exit through the pipe
on the otherside. Once back above ground, continue going right,
carefully jumpipng from pipe to pipe avoiding the Pirahna
Plants. The two lone blocks has a Coin and a Vine (ignore it)
in them. Continue going to find a staircase with a Goomba on
it, so take that out. Just along the otherside of the staircase
are two hidden blocks. Use those to jump on the flagpole, which
will complete this level!
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W O R L D 4 - 2 / T I M E L I M I T : 4 0 0
Here we go with another above ground level! From the start,
head right until you reach the Bullet Bill Cannons. Amongst
those is a '?' Block with a FIRE FLOWER in it. This might be
tricky to get, so time it carefully. After that, head to the
three blocks just past them. The first one has a STARMAN in it,
so use that and race through as many enemies as you can. By
time it wears off you should be near a medium tall pipe. Just
past that will be a Bullet Bill Cannon and a row of '?' Blocks.
The first one has a FIRE FLOWER, but you probably won't be able
to get it, which is no big.
Continue past that, and you will see a lone block (which is
Coins, but ignore that) and a Hammer Brother. Watch out for its
hammers and take it out. Now continue past that either on the
upper path or lower path. Taking the lower path, you will find
a pipe you can enter taking you to a bonus room. If you decided
to take the upper path, you'll just be at the exit pipe for the
bonus room. Either way, continue on until you see the lone
blocks. Jump on those, watch out for the Koopa Para-Troopa and
jump on the higher platform of blocks. Use this to jump over
way over the water pit and to the flagpole which will complete
this level!
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W O R L D 4 - 3 / T I M E L I M I T : 4 0 0
For this level, it's a treetop trek! From the starting point,
head right and long jump to the first treetop. Jump on the RED
SPRINGBOARD to get on the platform drop above you. From there,
quickly jump to the moving platform then to the platform
scales, then the next moving platform, then jump over to the
treetop platform (watch out for the Red Koopa Para-Troopa). Now
once you're on the treetop, this might be tricky, you must long
jump over the huge pit and land onto the next treetop. There
will be a Red Koopa Para-Troopa in the way that MIGHT help you.
Once you successfully land on the next treetop, head to the RED
SPRINGBOARD and get on the moving platform next to it. This way
you'll be able to get the '?' Block which has a FIRE FLOWER in
it. After that, jump over to the next treetop, then the one
just past that.
Now you will be greeted by Bullet Bills that will come out at
random locations. From the treetop, jump to the platform drop,
then to the platform scales and then to the long treetop just
past that (upper or lower one, doesn't matter, though there's a
Red Koopa Troopa on the lower one). From there, either use the
platform drop (upper) or long jump (lower) to the next treetop.
From here, continue going right to find two Red Koopa Para-
Troopas, so take them out. Now you must carefully jump to the
lone block you see, then jump to the next lone block. Using
this top lone block, jump over to the flagpole, which will
complete this level!
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W O R L D 4 - 4 / T I M E L I M I T : 3 0 0
We are now in our first castle level! From where you start,
simply run down the stairs and you should land past the pit. A
few steps more to the right and you will see several '?'
Blocks, a Red Koopa Troopa and a LONG Fire Chain. The third
block has the FIRE FLOWER, but you really don't want that, so
just book it as fast as you can without getting hit. Jump to
the upper path and walk a couple steps to find three Goombas
coming at you. Take them out, and carefully make it across Fire
Chain you see. Make it to the otherside of this path and you'll
see a long Fire Chain. This will be tricky. Wait for it to get
out of the way, then jump to that platform and then jump to the
lower platform then over the moving platform onto the lower
pathway.
Now follow this pathway to the wall and three Green Koopa
Troopas will come down on you. Back up and take them out. Now
climb on the Fire Chain block then to the upper pathway and go
right a bit. This might be tricky because of your size (yes
that has a big part to do with this). Get on the platform drop,
crouch down and jump, hugging the wall so that you can land in
the opening on the bottom right (being small actually helps,
but it can be done as big). Once through this, continue going
right, avoid the Fire Chain and carefully take out the Hammer
Brother. Now for this next section, well you can either take
the upper path or lower path, either of which doesn't matter.
Whichever way you take, go right and you'll be at a pipe (or
lined up with it). Now you have three choices, which includes
going through Fire Chains.
Again, it don't matter (though the bottom path has three
Goombas, then three Koopa Troopas in it), however if you go
through the middle one, at the end will be a FIRE FLOWER in a
hidden block, but you won't be able to get it. Also at this
point, fireballs will start shooting out, so be ready to dodge
those. Once you get through the different paths section, jump
over to the pipe (surrounded by walls), then wait for the right
time and jump to the moving platform. Travel with it a bit and
jump to the lone block. Now jump over to the small island
flooring, watch out for the Podoboo and jump over the small
lava it and then you will be face to face with Bowser!
BOWSER FIGHT #1:
For this fight, there will be a wall and a Fire Chain.
Bowser will also spit fireballs. With firepower, just stay a
distance and shoot him 5 times (you'll see a Spiny). As
small, make he is past the wall and the Fire Chain is
lowered. When he jumps, then you can make your move to the
Axe!
Knowing all of that, jump onto the Axe and he will be defeated,
for now! You will now get a cutscene showing you rescuing the
Toads. With that, you have completed World 4!
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D: |World 5|
-------
W O R L D 5 - 1 / T I M E L I M I T : 4 0 0
For this level, you are in an icy type stage, but no worries
about sliding around. From the starting point, head right,
taking out the Buzzy Beetles and ignoring the '?' Blocks
(nothing is in them) and after that is a Pirahna Plant in an
upside down pipe. Jump over the pit past that and continue
onwards and you'll have to make your way across pits and
Pirahna Plants and you'll see a Green Koopa Para-Troopa. After
that, a Bullet Bill Cannon and Green Koopa Troopas, followed by
a pipe. You can enter this pipe if you want, it'll just take
you to a bonus room with Coins and a FIRE FLOWER in the ceiling
blocks. If you continue onwards, a Green Koopa Para-Troopa,
Pirahna Plants and Goombas will be in your way. Soon you will
come to a pipe with a staircase (which is where you end up from
the bonus room).
As you climb up the staircase, the wind will start blowing.
Just on the otherside of the staircase, is a hidden 1-UP
MUSHROOM along the wall and a hidden block above it. Now jump
over to the next wall, then long jump to the wall past that,
then to the next wall. Now land on the floor, jump over the pit
and head to the Bullet Bill Cannon, where the wind will stop.
Continue onwards, taking out all the enemies along the way
until you get to the Green Koopa Para-Troopa. Jump on it for it
become a shell, then kick it right and follow it as best as you
can, to pull off a 1-UP (due to the Domino Effect). You will be
at a block, pit and staircase. Jump to the staircase and before
you think the obvious, jump over the pit to find two Red Koopa
Para-Troopas.
Where they are, will be a Vine in the upper blocks, which you
need to avoid (you'll be at a Coin Haven, then a Warp Zone
leading to World 6). Instead continue onwards, taking out the
Green Koopa Para-Troopas. You will be at a wall, and from it,
take a couple steps back and jump up to find a hidden block.
Jump on it, and at the right edge, jump up for another one. Now
jump on that and then onto the wall. Run along here, and at the
otherside, jump over the Pirahna Plant and onto the flagpole.
Now you can actually go past the flagpole, but by doing so, you
will find the Warp Zone to World 6. Either way, by jumping onto
the flagpole, you will have completed this level!
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W O R L D 5 - 2 / T I M E L I M I T : 4 0 0
After completing the first level, a cutscene will take place
showing you going through a warp pipe. You will now start this
level, in an underground area. Starting off, take out the Red
Koopa Troopa and Pirahna Plants and jump over the pit. Now jump
to the upper level where the '?' Blocks are. Two Red Koopa
Troopas are here, and there is a POISONOUS MUSHROOM in one of
the blocks, so do what you must and continue onwards. You will
then come to a pipe, as well as an upper path and lower path.
Slide under the block near the pipe and right until you get to
the small wall. One of the blocks above you has a FIRE FLOWER
in it. Break the blocks and continue along the upper path,
following it till you get to a pipe.
Hit the last block on the left side to reveal a STARMAN. With
that, race your way until you get to the upside down pipe. Jump
the gap, and you'll see a block formation. What you need to do
is hit the upper block on the far right. Doing so, and you will
see a Vine, which you need to climb up (use the elevator
platforms if need be). Doing so and you will be at a treetop
type level. Once up here, head right, jumping across the
treetops collecting all of the Coins. At the otherside will be
a staircase, which you need to climb up. Continue going right
and you will be at a Warp Zone. Drop into the pipe and you will
be taken to World 8. With that, you have completed this level!
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E: |World 8|
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W O R L D 8 - 1 / T I M E L I M I T : 4 0 0
Here we go with another grassy world! From the start, head
right, taking out the Piranha Plants. You will then see a long
row of '?' Blocks, which the seventh one has a FIRE FLOWER in
it (which you may not be able to get). Be careful as the second
one from the right is a POISON MUSHROOM. After that continue
onwards, taking out the enemies in your way and soon you will
come to a small wall. Once there, the wind will start blowing,
so be careful jumping across the pit as well as taking out the
Red Koopa Troopa and Buzzy Beetles. Just past that is a long
pit with three Red Koopa Para-Troopas. Jump across them and
land next to the pipe. After that will be some Bullet Bills, so
avoid that and get on the cannons. From there, a Buzzy Beetle
and a Pirahna Plant. The left block thats above the pipe is a
FIRE FLOWER, but ignore that, however watch out for the Hammer
Brother in the way. After that, you will be at another pipe
with some blocks following that.
Run across and then jump over the long pit (this might be
tricky) and you will bounce off of the Red Koopa Para-Troopa
and onto a lone block. A Hammer Brother will come towards you
so take it out or jump around it and continue on till you see a
Bullet Bill Cannon and another Hammer Brother. At this point,
hit the lowest block sticking out of the stair-like formation
to reveal a FIRE FLOWER. Going underneath the stair-like
formation on the otherside of it, jump up to reveal a hidden
1-UP MUSHROOM. More enemies are ahead of you so watch out, and
continue onwards. Soon you will come to two pipes. The first
one you could enter, but it'll take you to a Warp Zone leading
to World 5, which we must avoid. So get on the first one and
jump across to the next one. Now continue onwards to the lone
block, which is a bunch of Coins. Now jump on the pipe after
that, and then onto the lone block. Using this lone block, jump
over to the flagpole, which will complete this level!
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W O R L D 8 - 2 / T I M E L I M I T : 4 0 0
From the start of this level, head right until you reach the
Pirahna Plant. From there jump to the platform drop and hit the
lone block for a FIRE FLOWER. Now continue going right, and use
the first Green Koopa Troopa to take out the enemies that
follow. Be careful because it will bounce off of a pipe at the
otherside. Now at that pipe, jump over it and the wind will
start blowing. Use the RED SPRINGBOARD ahead of you to get over
the tall wall, but be careful as you only have a small spot to
make it across the water pit. Once you do, you should see a
small row of blocks past that (the wind will stop), which has a
STARMAN in the first one. Ignore that and get on the blocks,
and use the Red Koopa Para-Troopa ahead of you to hit the lone
block. This will reveal a vine which you must climb upwards.
Now, if you ignore that and continue onwards, you will face
Hammer Brothers and a Buzzy Beetle, and a pipe you can enter.
By going through this bonus area, you will end up at the pipe
before the springboard, and you'd have to start over from that
point on. With that out of the way, climb the vine and you will
be in a cloud area. From where you start, head right and climb
up to the highest cloud, then from there jump over to the
flagpole, which will complete this level!
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W O R L D 8 - 3 / T I M E L I M I T : 4 0 0
Continuing onwards with the clouds, this level will be rather
difficult to get through, because of the long jumps. From the
start, head right and jump to the small cloud platform (using
the platform drop). Here will be a Lakitu and a Green Koopa
Para-Troopa. Now you must somehow jump to the upper cloud
platform on the right. Once up there, you will have to run jump
all the way over to the platform jump. It seems that if you're
small, you have a better shot at this, but I have no idea why.
Be careful as there will be a Lakitu here as well. This will
probably take you many tries to get through, but it can be
done. Now from the platform jump, jump over to the lower right
platform, then jump over the pit and continue on. Red Koopa
Troopas and a Lakitu will be here, so watch out. After that
will be some Hammer Brothers, and around the area of the second
one (or maybe past it), jump up to find a hidden FIRE FLOWER.
Three steps past that is a hidden VINE.
You can climb it to go to a Coin Haven Bonus, but when you get
through you won't land that far from where you are. Either way,
head right until you reach the pipe. Two or three steps from
that is a hidden STARMAN, but ignore that for now as it's not
needed. Continue going right until you reach the RED
SPRINGBOARD. Time your move carefully and run jump on it and
you should be able to bounce off of the Red Koopa Para-Troopas
ahead of you. Once through that, you will have to deal with a
couple Hammer Brothers. After that, head right until you see
the pit. From there, take a couple steps back, jump up to
reveal a hidden POISON MUSHROOM, and a couple steps back more
for a hidden block. Using these blocks, run jump to the
platform scale, then jump to the other one and then run jump
onto the lone platform. From there, jump over to the flagpole
(using the Red Koopa Para-Troopa if need be), which will
complete this level!
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W O R L D 8 - 4 / T I M E L I M I T : 4 0 0
Here we go, the big castle, and it's a big maze. Remmeber if
you go down the wrong pipe, you'll have to start over. For a
better reference, please refer to my map on this level which
can be found in the FAQ Section. SECTION ONE: From the start,
use the floor underneath where you are and run jump across the
lava pit (watch out for the Fire Chain). Get past that, and
continue onwards, jumping across the next lava pit (watch out
for the Podobo). You should be on a staircase with a Fire
Chain, so from there, jump to the platform above the pipe
(using the Red Koopa Para-Troopa if need be). Now enter that
that pipe (watch out for the Pirahna Plants), taking you to the
next section. SECTION TWO: In here is a water area, which you
need to swim to the otherside (it's a short section). Along the
way will be Bloopers and Fire Chains, so make sure you get
around these carefully. Once you get through here, enter the
pipe, which will take you to the next section.
SECTION THREE: For this section, jump to the left wall and jump
up for a hidden FIRE FLOWER. Now jump to the area above the
right pipe. Again, for some reason size matters (why I dunno),
so crouch down and jump to the pipe and then enter it, taking
you to the next section. SECTION FOUR: Upon entering here, jump
over the lava pit and land where the '?' Blocks are. Just avoid
these, and continue onwards, avoiding the Blooper and Pirahna
Plants and Green Koopa Para-Troopas. On the next pipe, jump
onto the moving platform. Across that, jump on the lone block
sticking out of the lava. Now from there, slowly itch across
this tiny spot. You'll hear a ding, which means you have
succeeded. If you don't you'll have to go right and start this
part again. Once successful, jump over to the Fire Chain, and
continue down the pathway. At the otherside, stop and you will
see a Red and Green Koopa Para-Troopas.
To get across this can be easy, wait for the red one to drop
down, and when it does the green one will fly to the right. Run
jump on the red one and you'll bounce onto the green one and
land at a pipe. On the pipe, jump up for a hidden FIRE FLOWER.
Now enter the pipe, taking you to the next section. SECTION
FIVE: In here, head right but DO NOT DROP INTO WHERE THE
PIRANHA PLANT IS! Instead move on to begin another Bowser
fight!
BOWSER FIGHT #2:
You got a little room to work with, a hammer throwing Bowser
to fight. For this one, either stand under the arch of
hammers and shoot at him or just run under him when he
jumps.
Continue on past that, down the long pathway. From the edge,
jump over the platform drop and onto the spot where the Pirahna
Plant is. Now from there, jump over the right lava pit to the
upper pathway, taking out the Buzzy Beetle. After that, race
along the path all the way to the otherside, where you will
have another Bowser fight.
BOWSER FIGHT #3:
Here you got limited room to work with, but if you get
Bowser in the same shot as the small staircase, you will
win this with ease! Shoot at him and he will go down, or
run under him like before. The Fire Chain shouldn't pose
as a problem but his fireballs and hammers might.
After taking him out, jump on the Axe to fully complete this
stage! After that, you will get a cutscene seeing Mario (or
Luigi) jumping into the cage where the Princess is. If you're
small, you'll get a SUPER MUSHROOM. You will now be presented
with a more difficult quest. Yes there's more, but for now, you
have completed World 8!
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F: |World A|
-------
W O R L D A - 1 / T I M E L I M I T : 4 0 0
Another overworld grass level, from the start, head right to
the group of '?' Blocks (watch out for the Green Koopa Para-
Troopa and Green Koopa Troopas). If you jump up to the middle
opening, a hidden FIRE FLOWER will appear. Now head right a bit
more to find three Gren Koopa Troopa. Take them out if you
want, but the last block on the right row of blocks has a VINE
and climb up it. Up here in Coin Haven, simply get as many
Coins as you can and at the otherside, simply drop over and you
will land on a long row of blocks. Incidentally, you'd end up
here, had you continue going past the Koopa Troopas, but you'd
be facing Hammer Brothers. This way, you don't have to ^_^.
Anyways, on the row of blocks, hit the lone one for a 1-UP
MUSHROOM. Now for the two rows of '?' Blocks, the sixth one on
the bottom row has a POISON MUSHROOM, so avoid it when you're
getting Coins.
Continue going right and jump on the top row of blocks. Jump on
the Red Koopa Troopa, and kick it to the left. This will begin
a Domino Effect, and when it hits the ground floor, follow it
to (possibly) get a 1-UP. You should be at a pipe, so continue
going right past that to find a row of '?' Blocks, and a pair
of Hammer Brothers. If you get to the top pipe, you can enter
it, which in there has a FIRE FLOWER and a POISON MUSHROOM.
Either way, continue to the staircase (watch out for the Green
Koopa Para-Troopas). Below the row of blocks is the exit pipe
(from the bonus room), and the last block has a FIRE FLOWER in
it. Jump over the pit and take out the two Pirahna Plants.
Continue on past that until you reach the RED SPRINGBOARD. Use
that to jump over the Red Koopa Troopas. When you land, you
will be at a staircase like area, where there are gaps in
between each step. Plus there is a Red Koopa Troopa on each
step. Make your way up the stairs and use the platform drop to
jump over to the flagpole, which will complete this level!
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W O R L D A - 2 / T I M E L I M I T : 4 0 0
After completing the first level, a cutscene will take place
showing you going through a warp pipe. You will now start this
level, in an underground area. From where you start off at,
head right to the RED SPRINGBOARD. Use it and jump up at the
block left or right from the one directly above you (to break
the block). Now hit the one directly above for a 1-UP MUSHROOM.
Now you can jump on the ceiling of blocks and simply follow it
right (which would be easier), or you can continue onwards with
the level. Do so, and you must make your way across four
platform drops. After that, use the next platform drop and land
under the row of blocks and then hit the ninth block to reveal
a FIRE FLOWER. Now get onto the moving platform and go into the
small lower opening, and head right, taking out the Pirahna
Plants until you reach a staircase.
Now use the platform drop to go into either opening on the
right (don't be surprised if you lose a life or two doing
this). For the top one, slide under the pipe to get through.
For the bottom one, hit the blocks just past the first pipe to
reveal a STARMAN. Get that if you can, then cross over the tiny
elevator platform, then across the small staircase. Be careful
as a Hammer Brother lurks here, and past that will be two
Bullet Bill Cannons. Once you get past that, head to the pipes
but DO NOT enter the sideways one! Instead get on it, and jump
up into the opening in the ceiling and follow the rather long
pathway all the way and you will be in a Warp Zone. Drop into
the pipe and you will be taken to World B. With that, you have
completed this level!
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G: |World B|
-------
W O R L D B - 1 / T I M E L I M I T : 4 0 0
Yep another above ground level. From the starting point, head
right, avoiding the Buzzy Beetles and Green Koopa Troopa.
There's nothing in the row of '?' Blocks, so continue on across
the pit. You should be at two pipes with a Green Koopa Troopa.
Take it out and get between the pipes and jump up to reveal a
hidden 1-UP MUSHROOM. Now continue onwards, past the row of
blocks (nothing in them except Coins in the last one). After
the next pipe (watch out for the Green Koopa Para-Troopas) is
three lone '?' Blocks, the last one having a FIRE FLOWER in it.
After that will be a pipe and two rows of blocks. The top row
has a VINE in it, which will take you to a Coin Haven (taking
it is unnecessary, so avoid it if you like). Continuing onwards
though, you'll come across another pipe with a row of '?'
Blocks underneath it. Nothing here, so keep going, avoiding the
Buzzy Beetles.
You will now come to a row of blocks and four lone blocks. This
is where you would have ended up at, had you taken the Vine
Route. A Green Koopa Para-Troopa is also here, so be careful.
The empty spaces between the blocks are hidden Coins, and in
the middle of the upper row is a STARMAN, so get that. Now,
there are two ways to get across this next part, but the
easiest would be to get on the upper row of blocks and run jump
across to the '?' Blocks (the right one has a FIRE FLOWER in
it). After that, jump to the pipe and continue on. The next
rows of blocks has a POISON MUSHROOM so avoid those. Continue
onwards, to find more enemies and a pipe and a row of blocks.
Nothing is in the row of blocks, but get on it and run jump
across the long pit and you'll land on the otherside of a pipe.
Watch out for the Buzzy Beetle, and get on the blocks and then
the higher one. Use it to jump over to the flagpole, which will
complete this level!
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W O R L D B - 2 / T I M E L I M I T : 4 0 0
After completing the first level, a cutscene will take place
showing you going through a warp pipe. You will now start this
level, in an underwater area. With that, swim to the right
through the narrow gap and at the otherside is a Blooper,
followed by Cheep Cheeps and a Green Koopa Para-Troopas.
Remember you can't jump on any enemies underwater, because it
will hurt. Now past the staircase is some Coins, so get those
if you want (Green Koopa Troopa here) and at the otherside,
swim around the wall, and continue swimming right around the
seaweed and avoiding the Cheep Cheeps. A Green Koopa
Para-Troopa will come out as well, plus there are more Coins,
so get them if you want. After awhile, more Coins and Cheep
Cheeps, plus Bloopers and Green Koopa Troopas, so just avoid
all you can. You will eventually come across some elevator
platforms going downwards.
Swim around these, so you won't get trapped, and stay on the
lower pathway where the Coins are. After collecting the Coins,
you will see a long Fire Chain spinning around (WTF is that
doing in water?!). It's best to swim in the direction it's
turn, that way you can avoid getting hit, but watch out for the
Cheep Cheeps that are in the way. After that, you should see a
Blooper, so avoid it and continue swimming onwards. Eventually
you will come to a Red Koopa Para-Troopa that is guarding a
warp pipe. Time your moves carefully and enter the warp pipe.
Once through it, you will be back above ground. Once above
ground, climb up the staircase and drop down just past it. Go
to the flagpole and go back one step and jump up to reveal a
hidden block. Jump above that to reveal another one. Use that
block to jump onto the flagpole, which will complete this
level!
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W O R L D B - 3 / T I M E L I M I T : 3 0 0
For this level, it's another tree-top level, and not an easy
one! From the start, run jump over to the upper tree platform.
From there, watch out for the Red Koopa Para-Troopa and jump
across the platform scales to the platform drop, and then to
the moving platform which has a lone '?' Block (there's a FIRE
FLOWER in it). While on the block, jump over to the platform
drop, then onto the platform elevator, then onto solid ground.
From there, using the upper tree-top or lower one, run jump to
the small row of blocks. From there, you'll see Red and Green
Koopa Para-Troopas. Time your move and run jump using blocks
and you should land on a lower tree-top. From there, run jump
to the row of blocks just to the upper right of that. Using
that row of blocks, run jump to the higher pipe (it can be
done, trust me), and then run jump onto the moving platform
when it gets close. While on the moving platform, Bullet Bills
will start shoot out of nowheres.
Now, if you can pull it off, run jump across the platform and
you might land on the upper tree-top (not that easy), but
chances are you'll land on a lower lone block (with a Coin on
it). Carefully make your way right and onto the moving
platform. Nothing is in the blocks above, so just run jump
across the platform to the next tree-top. Or you can make it on
the blocks, then on the upper tree-top, then across to the
platform scales. If you took the lower path, use the RED
SPRINGBOARD to get on the platform scales. Now while on those,
make your way across this and onto the moving platform (watch
out for the Bullet Bills). Now jump onto the tree-top you see
and this next part will be tough. You must run jump across here
and safely land on the next tree-top (Luigi would be best for
this). The Green Koopa Para-Troopa here might help, but don't
count on it. Do this again for the next tree-top (which won't
be as bad). On this third tree-top is a Red Koopa Para-Troopa
so be careful. Use this tree-top to jump over to the flagpole,
which will complete this level!
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W O R L D B - 4 / T I M E L I M I T : 3 0 0
Another big castle, which big obsticles! From the start, you
should see a small platform to the right, get on that (it's not
as hard as it looks). Now jump over to where the pipe is (avoid
the Pirahna Plant obviously). Continue going right to find a
Fire Chain. You should see a lone block underneath. It's a FIRE
FLOWER, but avoid it, because it's not worth getting. Anyways,
time your moves, and run jump across the lava pit and when you
are about to land on the otherside, crouch down so the second
Fire Chain won't get you. Now jump on that block and then to
the upper pathway above that. Once up here, continue going
right and you will then see a moving platform underneath a
wall. Here's how this will work, wait till it comes to the
leftside, jump on it, and crouch down, so you can get under the
wall. Once at the rightside, jump up to the pathway and
continue onwards.
Here's where things get interesting. You should see a Fire
Chain. Now you can drop down to the pathway underneath it, or
you can just continue going along this upper pathway. The
choice is yours, but the lower pathway will be easier. Either
way, here's what to do, continue going through here like normal
(taking out Pirahna Plants and avoiding Fire Chains), but DO
NOT enter any pipes (you'll be taken back to the start if you
do). The level will start repeating itself, don't worry, this
isn't a maze (but it did confuse me at first). Soon after the
third pipe, you will see a fireball shoot out. Once you see
that, the next pipe you see (next to the lava pit) is the one
you enter. When you do, you'll be taken above ground. Now climb
the staircase, and once you do, you will see a Warp Zone, which
when you enter the pipe, you will be taken to World D. With
that, you have completed this level!
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H: |World D|
-------
W O R L D D - 1 / T I M E L I M I T : 4 0 0
This is it, the final world, and the toughest! From the
starting point, head right to the two rows of blocks and you'll
see a pair of Hammer Brothers. If you are Fire Mario (or
Luigi), stand a distance and take them out one at a time. If
not, this won't be easy. After taking them out, there is a FIRE
FLOWER in one of the upper row blocks. To get across here, it's
easiest to use the upper row of blocks. If not, pray you can
make it. When you do, you should be at a small staircase with a
Bullet Bill Cannon on top. Get past that to find lone blocks.
Get on the third lone block and then jump up at the right edge
to reveal a hidden 1-UP MUSHROOM. With that, continue onwards
to find a couple row of '?' Blocks (nothing in them) and a
pipe, which you can enter, which would probably be easier
(there's a FIRE FLOWER and POISON MUSHROOM in there). If not,
continue onwards, to find Green Koopa Para-Troopas and Buzzy
Beetles, and an upside down pipe.
There is a row of blocks aboive it, one of which has a STARMAN
in it. Past that is a pipe, which has a POISON MUSHROOM in the
lone block above it. Continue onwards for another pipe, which
is the exit pipe from the bonus room. Past the pipe, is another
lone block, which has a FIRE FLOWER in it. There will be a
Green Koopa Para-Troopa here too. Now use the lone blocks to
jump to the suspended pipe. Stay on that pipe and a Hammer
Brother will come out. With firepower, shoot at it to take it
out, then run jump over to the Bullet Bill Cannon and another
Hammer Brother will come out (take it out). Nothing is in the
row of blocks, so just continue onwards, avoiding Bullet Bills.
Once past the two upside down pipes, the wind will pick up but
only for a short time. Jump on the regular pipes and use the
lone blocks to jump over to the flagpole, which will complete
this level!
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W O R L D D - 2 / T I M E L I M I T : 4 0 0
The levels get tougher from here on out. From the starting
point, jump across the pit and up the staircase. Use the Red
Koopa Troopa and kick it to the right and it go in the gap,
then travel either left or right (completely random). If it
goes left, you can knock out the Buzzy Beetles and maybe some
Green Koopa Para-Troopas on the floor. If it goes right, well
be careful. As you continue going right, you'll come to an
upside down pipe. Get past this and the pit beside it, then
there will be more upside down pipes and pits. Carefully get
across this and avoid the Pirahna Plants and Green Koopa Para-
Troopa. After this, continue onwards till you reach the Bullet
Bill Cannon. From there, if you want, run jump to the upper row
of blocks and enter the pipe at the other end, which is a bonus
room which has a FIRE FLOWER in the ceiling blocks.
If you choose not to go that way, then just continue on
normally. The next pipe you see would be the exit pipe of the
bonus room. After that, continue onwards and you will see two
small rows of blocks, guarded by Red Koopa Para-Troopas and
Pirahna Plants. One of the blocks is a VINE which will take you
to Coin Haven. Now if you choose to go up there, that's fine,
but once you're through it, you will land back where the pipe
to the bonus room is (weird I know). Either way, continue
onwards and soon you will come to a RED SPRINGBOARD. Run jump
onto it, and if done right, you will land on the upper lone
block. Use this lone upper block to jump over to the flagpole,
which will complete this level!
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W O R L D D - 3 / T I M E L I M I T : 4 0 0
Now this next level will be just plain crazy, as it's riddled
with tough obsticles. From the starting point, head right and
you will see several Bullet Bill Cannons, and amongst them is a
lone block with a FIRE FLOWER in it. Remember, if you're next
to a cannon, it won't fire at you. Carefully make your way past
this mess and onto the pipe you see. From there, head right and
you will come across a pair of Hammer Brothers and as you
progress, you'll see another pair as well as a Bullet Bill
Cannon. The problem here is there are hidden blocks all along
here, making it very tough to get around. My advice, shoot at
the Hammer Brothers if you can. If not, get on the newly
created block platform and run jump to the upper row of blocks
just past there. Nothing is in these two rows of blocks, so no
worries. From the top row, runjump as far as you can from the
right edge, so that you can be away from the Hammer Brothers.
You will land right in the middle of several more Bullet Bill
Cannons.
After that, continue going right and you will be at a RED
SPRINGBOARD. Use it to jump on the Red Koopa Troopa and if you
can, kick it to the right. A Hammer Brother will get hit if
you're able to dodge the Koopa Shell. After that, head past the
pipe to find another Bullet Bill Cannon, then another one.
After that, a pair of Hammer Brothers and a small row of
bricks. Nothing in them, but if you can use it to get around
the Hammer Brothers, go for it! After that, continue going
right and you'll come across a Green Koopa Para-Troopa (easy
enough). After that will be a staircase of Bullet Bill Cannons.
This won't be as tough as it looks, as long as you are careful
about jumping from one cannon to the next. At the top, use the
cannon to run jump over to the flagpole, which will complete
this level!
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W O R L D D - 4 / T I M E L I M I T : 4 0 0
Here we go, the very last stage of the game, and it will not be
easy at all. This stage is made up of four sections. SECTION
ONE: From the start, get onto the lower floor, and you should
see a long Fire Chain across the lava pit. Time your moves and
jump across the lava pit, avoiding the Fire Chain, and then the
shorter one just past that. You will then see a Podoboo jump up
and down from the lava. Get past this and onto the staircase to
the right (which has another Fire Chain on it). Now run jump
from the top step, over to the platform above the pipes
(jumping on the Red Koopa Para-Troopa MIGHT help). From there,
jump on the next pipe, then run jump to the upper pipe (watch
out for the flying Cheep Cheeps). From the upper pipe, run jump
on the platform drop, then run jump over to the lower island.
There will be a Fire Chain here, so be careful. Once past the
Fire Chain however, continue going right and you will see a
pipe, which you need to enter.
SECTION TWO: You will now be above ground, greeted by a Hammer
Brother. Take it out quickly if you can and continue going
right and the wind will pick up. Along the way will be Green
Koopa Para-Troopas, Piranha Plants and Bloopers (and a pit).
Nothing else but a hidden POISON MUSHROOM is here, so don't
worry about missing anything. Make it to the staircase and
climb up it. Now, when you get to the jump, WAIT! Slowly inch
your way to the right edge, going back and forth until you see
a pipe appearing on the right side, then you will see a Pirahna
Plant. Now get to the left edge of the staircase, and when you
see the Pirahna Plant appear, run jump all the way over to it
(it'll be gone). You should land on the pipe, which you will
enter. SECTION THREE: In here is a bonus room full of Coins
(and a Coin block somewheres on the lower path). Once through
this, go through the pipe.
SECTION FOUR: Back in the castle, head right, but carefully.
The music will change, and you will then see Bowser.
BOWSER FIGHT #4:
This fight can be rather easy. If you're Fire Mario (or
Luigi), get to the row of blocks and jump up and shoot at
him quickly. If you're small, stay on the lower pathway, and
just run underneath.
Now if you can do it, make sure there's atleast five '?' Blocks
in view, and he will stop at them (but don't touch him). After
that, jump up and hit the fifth '?' Block to reveal a FIRE
FLOWER. Now continue onwards, avoiding the Bloopers, and going
past the pipe (DO NOT enter it or you will be taken back to the
start). Soon you will come across a Hammer Brother, which won't
be easy. After that, slide under the narrow gap and head to the
platform elevator. Get on it, and don't worry if it goes into
the lava (I know, it scared me too), you won't get hurt. At the
top, head right and you will see a Podoboo jumping up and down.
Time your moves, go into the narrow gap, and you will hopefully
fall into the middle pathway. Continue along this pathway and
you will be faced with the final fight!
BOWSER FIGHT #5:
This will be tough if you're not firepowered. If you are,
just shoot at him and he'll be gone. If not, he will shoot
fireballs and hammers at you. There's also a Fire Chain
here. Make sure he is far enough away from the axe as
possible. When the moment comes, run underneath and jump on
the axe (if you're Super Mario, just take the hit).
After taking him out, jump on the Axe to fully complete this
stage! You have now defeated Bowser for good! After that, you
will get a cutscene seeing Mario (or Luigi) jumping into the
cage where the Princess is. If you're small, you'll get a SUPER
MUSHROOM. She will tell you that peace has returned to the
kingdom and that the quest is over! With that, you have
completed Super Mario Brothers: The Lost Levels in the fewest
amount of levels possible. To that I say congradulations on
beating a tough game!
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SECTION 3: |IMPORTANT STUFF|
---------------
-----
A: |Items|
-----
These are the basic items in the game:
1. SUPER MUSHROOM: Grab this red mushroom to become Super
Mario. Nothing to special about this.
2. FIRE FLOWER: Grab this flower to become Fire Mario. You'll
be able to shoot fireballs at most enemies this way.
3. STARMAN: Grab this star to become Invincible Mario. You'll
be able to run through enemies for a short period of time.
4. COIN: Nothing too special, except if you get 100 of
them, you'll get an extra life.
5. '?' BLOCK: These are surprise boxes. Basically there
could be a coin in it or something else.
6. BRICKS: Only as Super Mario or Fire Mario, can you break
these them, but any Mario can hit them.
7. RED SPRING BOARD: Use these to jump very high. Timing it
right, and you'll be able to jump far.
8. GREEN SPRING BOARD: Same as Red Spring Boards, except if
you time it just right, you can travel a great distance.
9. 1-UP MUSHROOM: Grab this green mushroom to gain an extra
life, simple as that.
10. POISON MUSHROOM: Don't touch these purple mushrooms, for
you could shrink or very well lose your life.
-------
B: |Enemies|
-------
These are the basic enemies you will come across in the game:
1. GOOMBA: These are evil mushroom characters that roam
around.
2. RED KOOPA TROOPA: These are walking turtles, these
kinds won't fall into pits.
3. GREEN KOOPA TROOPA: These are walking turtles, which
can fall into pits.
4. RED KOOPA PARATROOPA: These are flying turtles that
will only float up and down.
5. GREEN KOOPA PARATROOPA: These are flying turtles that
will jump very high back and forth.
6. BUZZY BEETLE: These are like Koopa Troopas, except
they can't be destroyed by Fire Mario.
7. LAKITU: These cloud creatures will throw Spiny Eggs at
you.
8. SPINY: These are spiked creatures that roam around,
don't jump on them!
9. BULLET BILL: These are bullets that shoot out of
cannons, that can not be destroyed by Fire Mario.
10. BLOOPER: These are annoying underwater (and sometimes
above ground) squids that will follow you around.
11. CHEEP CHEEP: These are creatures that are harmless
underwater, but really annoying above ground.
12. HAMMER BROTHERS: These are turtles that throws hammers
out, so be careful!
13. PODOBOO: These are big fireballs that shoot up and
down from lava pits, that can not be destroyed.
14. FIRE CHAINS: These are small fireballs connected
together, some are short and some are long.
15. PIRAHNA PLANTS: These are creatures that lives in some
of the pipes.
------
C: |Bowser|
------
Bowser can be found at the end of each world (World 1-4, 2-4,
etc). There is two ways to defeat him: Avoid him and hit the Axe,
or shoot him with fireballs (if you're Fire Mario). If you choose
to hit him with fireballs, you must hit him 5 times, then he will
fall over as a character you come across in the original Super
Mario Brothers. You will also be awarded 5,000 points for
succeeding. Be careful, because each time you come across him, he
will attack you with certain tactics.
-----
D: |Codes|
-----
These are Game Genie codes you can use that will help you get
through SMB The Lost Levels easier.
1. DFDF-FEDD: Start FILE A game with 2 lives
2. DBDF-FEDD: Start FILE A game with 10 lives
3. 7FDF-FEDD: Start FILE A game with 50 lives
4. 17DF-FEDD: Start FILE A game with 100 lives
5. C2B6-A455: Infinite lives
6. 6D82-0F79: Infinite time
7. DADF-F30D + D7DF-F36D: You can select any level on FILE A
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SECTION 4: |IN CONCLUSION|
-------------
--------------
A: |What's To Come|
--------------
With a game as big as this, who knows what else is to come. But I
will keep this open if anything new develops.
----------------
B: |PayPal Donations|
----------------
Like anyone would read this but something new I've been toying
around with is the idea of taking donations. After making as many
maps and FAQs as I have, it tends to be a big strain on my
computer (I have a cheap-ass computer). So if you like any or all
of my FAQs and maps, and wish to give a little something back, you
can donate as much as you want to my PayPal account ^_^. Email me
your donations at
[email protected]
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C: |Special Thanks|
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Personal Thanks To:
ExoSquad18: Simply because of his confidence and belief that I
will be very successful at this stuff ^_^.
On-line Thanks To:
To GameFAQS for hosting my walkthroughs, as well as many more.
To anyone who help made this game possible. Thanks! ^_^
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D: |The Disclaimer|
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I remember back in the prime of the Super Nintendo, that Super
Mario All Stars came out. I saw the commercials for it and was
amazed at how nice it looked with 16-bit graphics. Then they
mentioned the Lost Levels, which I never heard of. Now back then I
was extremely good at the earlier Super Mario games, so I had to
try this game. I rented it a few times from Blockbusters, and was
it ever tough. And the fact that there was new secrets just
waiting to be uncovered was even better. Not exactly a favorite
game of mine, but definitely not hated! Anyways I made this
walkthrough the best way I can and I hope it helps out in every
way possible. Now here comes the important stuff you need to read.
Ok, I'll make this quick and simple. This walkthrough is my work.
I've made this walkthrough, describing the game the best possible
way I can. You can use whatever info you want, so long as you give
me credit and don't alter anything. All you have to do is email me
at
[email protected] if you're gonna do anything with
this walkthrough. And to show that I'm not a complete selfish
bastard, if you have something you wanna add, email me and I will
give you full credit ^_^. This walkthrough, like many others are
intended for GameFAQs ONLY. You want it on your site, well you
better start emailing me. Failure to comply with this, and I will
be mad, among other things.
Email me at
[email protected]
Copyright (C) March 20th, 2008
Mike Leatherwood AKA StarFighters76
Super Mario Brothers: The Lost Levels (C) Nintendo 1986