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| |      P A R T  O F  S U P E R  M A R I O : A L L - S T A R S     | |
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   F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O

                    V  e  r  s  i  o  n   1 . 0

             M a d e  B y  S t a r F i g h t e r s 7 6

Welcome all to my walkthrough for a pretty tough Japanese sequel to it's
predecessor, Super Mario Brothers: The Lost Levels. I hope this
walkthrough helps out as much as possible. Below is nothing but spoilers
on the game, so if you don't want to be spoiled, please take a detour
and hit the Back button now. However if you want to be spoiled or need
some help, please scroll down as far as  you need to. Consider this as
your Spoiler Warning!

PLAYER'S NOTE: I will say this again, but this is a special Speed FAQ to
get to Bowser in the fewest levels possible (22 to be exact). If you
want info on the other levels as well as how to access World 9, please
check the other FAQs.

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-----------------
|TABLE OF CONTENTS|
-----------------

SECTION 1: Intro
 A: Version Guide
 B: The Story Of SMB: The Lost Levels
 C: What Is SMB: The Lost Levels
 D: About This Walkthrough
 E: Control Configuration

SECTION 2: Walkthrough
 A: Before The Walkthrough
 B: World 1
    (World 1-1 thruogh World 1-2)
 C: World 4
    (World 4-1 through World 4-4)
 D: World 5
    (World 5-1 through World 5-2)
 E: World 8
    (World 8-1 through World 8-4)
 F: World A
    (World A-1 through World A-2)
 G: World B
    (World B-1 through World B-4)
 H: World D
    (World D-1 through World D-4)

SECTION 3: Important Stuff
 A: Items
 B: Enemies
 C: Bowser

SECTION 4: In Conclusion
 A: What's To Come
 B: PayPal Donations
 C: Special Thanks
 D: The Disclaimer

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           -----
SECTION 1: |INTRO|
           -----

     -------------
 A: |Version Guide|
     -------------

    Version 1.0: Just finished making the walkthrough for the game,
    and submitted it to GameFAQS (03/20/08)

     ---------------------------------
 B: |The Story Of SMB: The Lost Levels|
     ---------------------------------

    If you're expecting a story about the Lost Levels, well forget it
    ^_^. Fact is, the story for this game is pretty much the same as
    Super Mario Brothers. So what makes this one different than that
    of the other game? Well this is actually the Japanese version of
    Super Mario Brothers 2 (not to confuse it with the American
    version). The game was never released as an 8-Bit game, but when
    making Super Mario All Stars, the game was ported over and, with
    many colorful updates, available to play. In the last year or so,
    this game became available to download on the Nintendo Wii Virtual
    Console system (which I believe it's 600 Wii Points).

     ----------------------------
 C: |What Is SMB: The Lost Levels|
     ----------------------------

    What is The Lost Levels, well it's pretty much the same as Super
    Mario Brothers, only alot tougher. This is actually the Japanese
    version of Super Mario Brothers 2 (not to confuse it with the
    American version). The game was never released as an 8-Bit game,
    but when making Super Mario All Stars, the game was ported over
    and, with many colorful updates, available to play.

    The main difference is this. Same goal, same gameplay. Only this
    game is much more difficult than the first one. There is no
    2-player mode, just a Mario Mode and Luigi Mode. Each mode is the
    same, except for the characters themselves. Luigi can jump higher
    and farther than Mario, but he is harder to stop, although I
    personally use Luigi straight through because of this. There are
    also purple mushrooms, which are known as Poisonous Mushrooms.
    These mushrooms will shrink or even kill Mario or Luigi, depending
    on your size at the time, so avoid them! There's many more twists
    in this game, but I won't tell you about that. I'd rather let you
    discover them for yourself :-).

     ----------------------
 D: |About This Walkthrough|
     ----------------------

    This walkthrough will be a speed run to get to the final Bowser
    fight, via 22 levels (I know, not much of a speed run, but when
    it's out of 52, it's close enough ^_^). Several times throughout
    the walkthrough I will probably repeat myself. A few times would
    possibly be necessary, such as a Boss guide, as well as a few
    other things. Sometimes I do this without even realizing it, and
    sometimes I do it to make it easier for people to find what they
    are looking for on this walkthrough. This guide, like others, is
    described on how I played/beat the game. You have your methods as
    do I. This is just my way of doing it. I hope this helps out in
    anyways possible.

     ---------------------
 E: |Control Configuration|
     ---------------------

    I assume you have a basic idea of all the control combinations, so
    here is the basic stuff:

       LEFT D-PAD: Moves left
       RIGHT D-PAD: Moves right
       UP D-PAD & 'A' BUTTON: Jump higher
       DOWN D-PAD: Crouches down/enters pipes
       'A' BUTTON: Jumps
       'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)
       START BUTTON: Pauses the game
       SELECT BUTTON: Does nothing

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           -----------
SECTION 2: |WALKTHROUGH|
           -----------

        ----------------------
    A: |Before The Walkthrough|
        ----------------------

       1. While it is your choice who you play as, I played this game
          as Luigi due to his jumping ability. Infact it's probably
          better to be Luigi as it would be easier to get through the
          game.

       2. Each level will be written out with the assumption that you
          are Fire Mario (or Fire Luigi), excluding the first level
          obviously.

       3. Aside from getting extra lives through obvious methods, you
          can get one at the flagpole. To do so, make sure the number
          of Coins you have is multiple of the last digit in the timer
          just as you touch the flagpole (Example: Coins 55, Timer
          245). This also works with 0.

       4. A little weirdness for you. It seems that when playing this
          game, size matters. I don't know why, nor think it's very
          fair. Say like if you're trying for a really long jump,
          small size can make it easily, but if you're big, then you
          won't. Also the same can be said for gaps. If you falling
          from an upper pathway, and you push against the wall so you
          can get into a lower pathway, it won't work as big, but will
          as small. Again, I don't know why this is, but keep it in
          mind!


       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    B: |World 1|
        -------

       W O R L D  1 - 1 / T I M E  L I M I T :  4 0 0

       Here we go, the first level! From the starting point, take out
       the Green Koopa Para-Troopa and then head to the set of blocks.
       hit the second block from the left to reveal a SUPER MUSHROOM.
       Get that and if you want to perform the Milking The Turtle
       trick (with the Red Koopa Troopa), go for it! After that,
       continue going right, ignoring the row of '?' Blocks (which are
       COINS and a POISON MUSHROOM). Jump over the pipe and see where
       the tree is, get there and jump up for a 1-UP MUSHROOM (watch
       out for the Goombas). Continue going right, jumping over the
       pit and hit the first block on the bottom row to get a STARMAN.
       Now get on top of the higher row and continue going right
       taking out as many as enemies as you can.

       By time the Star Power runs out, you should be at two pipes
       (with Pirahna Plants). The pipe in the middle you can enter for
       several Coins and a FIRE FLOWER. If not, continue going right
       and you will come across more pipes (Pirahna Plants) and a
       couple Koopa Troopas, as well as four '?' Blocks. Hit the right
       one to uncover a FIRE FLOWER. Now jump over the pit, take out
       the Red Koopa Troopa. Continue going right and you'll come to a
       pipe with a Pirahna Plant. Take that out, and the Goomba just
       past it. Now climb up the long staircase and make the long jump
       over to the flagpole. Doing so and you will have completed this
       level!

       --------------------------------------------------------------

       W O R L D  1 - 2 / T I M E  L I M I T :  4 0 0

       After completing the first level, a cutscene will take place
       showing you going through a warp pipe. You will now start this
       level, in an underground area. Right away a Green Koopa Para-
       Troopa will come out, so be careful. Now jump over the pit and
       climb up the staircase. At the right edge, jump up to reveal a
       FIRE FLOWER in the ceiling block. After that, if you're Luigi,
       you can jump up there and run along the ceiling as a shortcut.
       In the meantime though, from the staircase block, jump over the
       pit and continue going right, taking out the Pirahna Plant and
       Goombas. Slide under the blocks and jump over the next block.
       Avoid the Buzzy Beetle and while on the staircase blocks, hit
       the third and fourth block highest block to reveal a 1-UP
       MUSHROOM and FIRE FLOWER (respectively). If you can pull it
       off, the fifth and sixth block has the same thing.

       Now this next part might be tricky. You must jump across the
       four platform drops. Once you get across that, now you must
       make your way across the pipes (which can be tricky as there
       are pits in between). Once you get past this next obsticle, you
       should be on solid ground, where you see a pipe and three Green
       Koopa Troopas. After that, jump over to the platform drop and
       then on the platform elevator. At the highest point of the
       elevator, make a long jump over to the lone platform above the
       pipe. Once there, jump over the opening and continue running
       along the ceiling. At the otherside, drop down to the first
       pipe you see (watch out for the Piranha Plant), which you can
       enter, taking you to another section.

       In this new section, ahead of you is three '?' Blocks, which
       has a FIRE FLOWER in the last block. Now jump over the lava pit
       and platform drop and land on the pipe. Now jump over to the
       next pipe and then by using the next platform drop, jump over
       to the next pipe. This next part is a little tricky, but ahead
       of you is a wall with a gap underneath it. You need to slide
       underneath that gap, but try to get around the small lava pit
       (which I'm sure you know how to do). Now take out the Red Koopa
       Troopa and head to the next lava pit (at the edge). From there,
       jump up to reveal a hidden block. Get on that, and stand at the
       right edge and jump up to reveal another hidden block. Jump on
       that, then jump right onto the ceiling and following it all the
       way to the end. Drop down and you will be at a Warp Zone. Enter
       the pipe, and it will take you to World 4. With that, you have
       completed this level!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    C: |World 4|
        -------

       W O R L D  4 - 1 / T I M E  L I M I T : 4 0 0

       Here we go with World 4! From the starting point, head right
       until you reach the first pipe. Here will be Pirahna Plants and
       a Lakitu throwing out Spinys. Continue onwards past all of that
       (there is a Coin Block in the column of blocks, but ignore
       that). Keep going, taking out enemies until you get to a row of
       '?' Blocks. The last one has a FIRE FLOWER in it, so get that
       if you want. Now to get across this next part can be tricky if
       you don't know what to do (trust me on that!). You have a RED
       SPRINGBOARD and a long water pit. Stand under the row of '?'
       Blocks, run at full speed and jump on the board and you will be
       able to jump to the otherside. Once you get there, a Lakitu
       will greet you with it's Spinys. Jump up the staircase and just
       on the otherside of it, jump up alongside it to reveal a hidden
       1-UP MUSHROOM. Now continue onwards until you see three '?'
       Blocks and a pipe, which the last one has a POISON MUSHROOM in
       it, so avoid these.

       Just past that, continue running until you reach two '?' Blocks
       and a several more with pipes over it. Of the two '?' Blocks,
       the right one has a FIRE FLOWER in it. Now of the three pipes,
       the first one leads to a water bonus stage, while if you
       continue onwards, you'll get to the exit pipe. If you took the
       pipe, swim right into the small gap and continue swimming,
       avoiding Bloopers and Buzzy Beetles (you can't jump on them
       underwater). Collect all of the Coins and exit through the pipe
       on the otherside. Once back above ground, continue going right,
       carefully jumpipng from pipe to pipe avoiding the Pirahna
       Plants. The two lone blocks has a Coin and a Vine (ignore it)
       in them. Continue going to find a staircase with a Goomba on
       it, so take that out. Just along the otherside of the staircase
       are two hidden blocks. Use those to jump on the flagpole, which
       will complete this level!

       --------------------------------------------------------------

       W O R L D  4 - 2 / T I M E  L I M I T : 4 0 0

       Here we go with another above ground level! From the start,
       head right until you reach the Bullet Bill Cannons. Amongst
       those is a '?' Block with a FIRE FLOWER in it. This might be
       tricky to get, so time it carefully. After that, head to the
       three blocks just past them. The first one has a STARMAN in it,
       so use that and race through as many enemies as you can. By
       time it wears off you should be near a medium tall pipe. Just
       past that will be a Bullet Bill Cannon and a row of '?' Blocks.
       The first one has a FIRE FLOWER, but you probably won't be able
       to get it, which is no big.

       Continue past that, and you will see a lone block (which is
       Coins, but ignore that) and a Hammer Brother. Watch out for its
       hammers and take it out. Now continue past that either on the
       upper path or lower path. Taking the lower path, you will find
       a pipe you can enter taking you to a bonus room. If you decided
       to take the upper path, you'll just be at the exit pipe for the
       bonus room. Either way, continue on until you see the lone
       blocks. Jump on those, watch out for the Koopa Para-Troopa and
       jump on the higher platform of blocks. Use this to jump over
       way over the water pit and to the flagpole which will complete
       this level!

       --------------------------------------------------------------

       W O R L D  4 - 3 / T I M E  L I M I T : 4 0 0

       For this level, it's a treetop trek! From the starting point,
       head right and long jump to the first treetop. Jump on the RED
       SPRINGBOARD to get on the platform drop above you. From there,
       quickly jump to the moving platform then to the platform
       scales, then the next moving platform, then jump over to the
       treetop platform (watch out for the Red Koopa Para-Troopa). Now
       once you're on the treetop, this might be tricky, you must long
       jump over the huge pit and land onto the next treetop. There
       will be a Red Koopa Para-Troopa in the way that MIGHT help you.
       Once you successfully land on the next treetop, head to the RED
       SPRINGBOARD and get on the moving platform next to it. This way
       you'll be able to get the '?' Block which has a FIRE FLOWER in
       it. After that, jump over to the next treetop, then the one
       just past that.

       Now you will be greeted by Bullet Bills that will come out at
       random locations. From the treetop, jump to the platform drop,
       then to the platform scales and then to the long treetop just
       past that (upper or lower one, doesn't matter, though there's a
       Red Koopa Troopa on the lower one). From there, either use the
       platform drop (upper) or long jump (lower) to the next treetop.
       From here, continue going right to find two Red Koopa Para-
       Troopas, so take them out. Now you must carefully jump to the
       lone block you see, then jump to the next lone block. Using
       this top lone block, jump over to the flagpole, which will
       complete this level!

       --------------------------------------------------------------

       W O R L D  4 - 4 / T I M E  L I M I T : 3 0 0

       We are now in our first castle level! From where you start,
       simply run down the stairs and you should land past the pit. A
       few steps more to the right and you will see several '?'
       Blocks, a Red Koopa Troopa and a LONG Fire Chain. The third
       block has the FIRE FLOWER, but you really don't want that, so
       just book it as fast as you can without getting hit. Jump to
       the upper path and walk a couple steps to find three Goombas
       coming at you. Take them out, and carefully make it across Fire
       Chain you see. Make it to the otherside of this path and you'll
       see a long Fire Chain. This will be tricky. Wait for it to get
       out of the way, then jump to that platform and then jump to the
       lower platform then over the moving platform onto the lower
       pathway.

       Now follow this pathway to the wall and three Green Koopa
       Troopas will come down on you. Back up and take them out. Now
       climb on the Fire Chain block then to the upper pathway and go
       right a bit. This might be tricky because of your size (yes
       that has a big part to do with this). Get on the platform drop,
       crouch down and jump, hugging the wall so that you can land in
       the opening on the bottom right (being small actually helps,
       but it can be done as big). Once through this, continue going
       right, avoid the Fire Chain and carefully take out the Hammer
       Brother. Now for this next section, well you can either take
       the upper path or lower path, either of which doesn't matter.
       Whichever way you take, go right and you'll be at a pipe (or
       lined up with it). Now you have three choices, which includes
       going through Fire Chains.

       Again, it don't matter (though the bottom path has three
       Goombas, then three Koopa Troopas in it), however if you go
       through the middle one, at the end will be a FIRE FLOWER in a
       hidden block, but you won't be able to get it. Also at this
       point, fireballs will start shooting out, so be ready to dodge
       those. Once you get through the different paths section, jump
       over to the pipe (surrounded by walls), then wait for the right
       time and jump to the moving platform. Travel with it a bit and
       jump to the lone block. Now jump over to the small island
       flooring, watch out for the Podoboo and jump over the small
       lava it and then you will be face to face with Bowser!

          BOWSER FIGHT #1:
          For this fight, there will be a wall and a Fire Chain.
          Bowser will also spit fireballs. With firepower, just stay a
          distance and shoot him 5 times (you'll see a Spiny). As
          small, make he is past the wall and the Fire Chain is
          lowered. When he jumps, then you can make your move to the
          Axe!

       Knowing all of that, jump onto the Axe and he will be defeated,
       for now! You will now get a cutscene showing you rescuing the
       Toads. With that, you have completed World 4!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    D: |World 5|
        -------

       W O R L D  5 - 1 / T I M E  L I M I T : 4 0 0

       For this level, you are in an icy type stage, but no worries
       about sliding around. From the starting point, head right,
       taking out the Buzzy Beetles and ignoring the '?' Blocks
       (nothing is in them) and after that is a Pirahna Plant in an
       upside down pipe. Jump over the pit past that and continue
       onwards and you'll have to make your way across pits and
       Pirahna Plants and you'll see a Green Koopa Para-Troopa. After
       that, a Bullet Bill Cannon and Green Koopa Troopas, followed by
       a pipe. You can enter this pipe if you want, it'll just take
       you to a bonus room with Coins and a FIRE FLOWER in the ceiling
       blocks. If you continue onwards, a Green Koopa Para-Troopa,
       Pirahna Plants and Goombas will be in your way. Soon you will
       come to a pipe with a staircase (which is where you end up from
       the bonus room).

       As you climb up the staircase, the wind will start blowing.
       Just on the otherside of the staircase, is a hidden 1-UP
       MUSHROOM along the wall and a hidden block above it. Now jump
       over to the next wall, then long jump to the wall past that,
       then to the next wall. Now land on the floor, jump over the pit
       and head to the Bullet Bill Cannon, where the wind will stop.
       Continue onwards, taking out all the enemies along the way
       until you get to the Green Koopa Para-Troopa. Jump on it for it
       become a shell, then kick it right and follow it as best as you
       can, to pull off a 1-UP (due to the Domino Effect). You will be
       at a block, pit and staircase. Jump to the staircase and before
       you think the obvious, jump over the pit to find two Red Koopa
       Para-Troopas.

       Where they are, will be a Vine in the upper blocks, which you
       need to avoid (you'll be at a Coin Haven, then a Warp Zone
       leading to World 6). Instead continue onwards, taking out the
       Green Koopa Para-Troopas. You will be at a wall, and from it,
       take a couple steps back and jump up to find a hidden block.
       Jump on it, and at the right edge, jump up for another one. Now
       jump on that and then onto the wall. Run along here, and at the
       otherside, jump over the Pirahna Plant and onto the flagpole.
       Now you can actually go past the flagpole, but by doing so, you
       will find the Warp Zone to World 6. Either way, by jumping onto
       the flagpole, you will have completed this level!

       --------------------------------------------------------------

       W O R L D  5 - 2 / T I M E  L I M I T : 4 0 0

       After completing the first level, a cutscene will take place
       showing you going through a warp pipe. You will now start this
       level, in an underground area. Starting off, take out the Red
       Koopa Troopa and Pirahna Plants and jump over the pit. Now jump
       to the upper level where the '?' Blocks are. Two Red Koopa
       Troopas are here, and there is a POISONOUS MUSHROOM in one of
       the blocks, so do what you must and continue onwards. You will
       then come to a pipe, as well as an upper path and lower path.
       Slide under the block near the pipe and right until you get to
       the small wall. One of the blocks above you has a FIRE FLOWER
       in it. Break the blocks and continue along the upper path,
       following it till you get to a pipe.

       Hit the last block on the left side to reveal a STARMAN. With
       that, race your way until you get to the upside down pipe. Jump
       the gap, and you'll see a block formation. What you need to do
       is hit the upper block on the far right. Doing so, and you will
       see a Vine, which you need to climb up (use the elevator
       platforms if need be). Doing so and you will be at a treetop
       type level. Once up here, head right, jumping across the
       treetops collecting all of the Coins. At the otherside will be
       a staircase, which you need to climb up. Continue going right
       and you will be at a Warp Zone. Drop into the pipe and you will
       be taken to World 8. With that, you have completed this level!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    E: |World 8|
        -------

       W O R L D  8 - 1 / T I M E  L I M I T : 4 0 0

       Here we go with another grassy world! From the start, head
       right, taking out the Piranha Plants. You will then see a long
       row of '?' Blocks, which the seventh one has a FIRE FLOWER in
       it (which you may not be able to get). Be careful as the second
       one from the right is a POISON MUSHROOM. After that continue
       onwards, taking out the enemies in your way and soon you will
       come to a small wall. Once there, the wind will start blowing,
       so be careful jumping across the pit as well as taking out the
       Red Koopa Troopa and Buzzy Beetles. Just past that is a long
       pit with three Red Koopa Para-Troopas. Jump across them and
       land next to the pipe. After that will be some Bullet Bills, so
       avoid that and get on the cannons. From there, a Buzzy Beetle
       and a Pirahna Plant. The left block thats above the pipe is a
       FIRE FLOWER, but ignore that, however watch out for the Hammer
       Brother in the way. After that, you will be at another pipe
       with some blocks following that.

       Run across and then jump over the long pit (this might be
       tricky) and you will bounce off of the Red Koopa Para-Troopa
       and onto a lone block. A Hammer Brother will come towards you
       so take it out or jump around it and continue on till you see a
       Bullet Bill Cannon and another Hammer Brother. At this point,
       hit the lowest block sticking out of the stair-like formation
       to reveal a FIRE FLOWER. Going underneath the stair-like
       formation on the otherside of it, jump up to reveal a hidden
       1-UP MUSHROOM. More enemies are ahead of you so watch out, and
       continue onwards. Soon you will come to two pipes. The first
       one you could enter, but it'll take you to a Warp Zone leading
       to World 5, which we must avoid. So get on the first one and
       jump across to the next one. Now continue onwards to the lone
       block, which is a bunch of Coins. Now jump on the pipe after
       that, and then onto the lone block. Using this lone block, jump
       over to the flagpole, which will complete this level!

       --------------------------------------------------------------

       W O R L D  8 - 2 / T I M E  L I M I T : 4 0 0

       From the start of this level, head right until you reach the
       Pirahna Plant. From there jump to the platform drop and hit the
       lone block for a FIRE FLOWER. Now continue going right, and use
       the first Green Koopa Troopa to take out the enemies that
       follow. Be careful because it will bounce off of a pipe at the
       otherside. Now at that pipe, jump over it and the wind will
       start blowing. Use the RED SPRINGBOARD ahead of you to get over
       the tall wall, but be careful as you only have a small spot to
       make it across the water pit. Once you do, you should see a
       small row of blocks past that (the wind will stop), which has a
       STARMAN in the first one. Ignore that and get on the blocks,
       and use the Red Koopa Para-Troopa ahead of you to hit the lone
       block. This will reveal a vine which you must climb upwards.

       Now, if you ignore that and continue onwards, you will face
       Hammer Brothers and a Buzzy Beetle, and a pipe you can enter.
       By going through this bonus area, you will end up at the pipe
       before the springboard, and you'd have to start over from that
       point on. With that out of the way, climb the vine and you will
       be in a cloud area. From where you start, head right and climb
       up to the highest cloud, then from there jump over to the
       flagpole, which will complete this level!

       --------------------------------------------------------------

       W O R L D  8 - 3 / T I M E  L I M I T : 4 0 0

       Continuing onwards with the clouds, this level will be rather
       difficult to get through, because of the long jumps. From the
       start, head right and jump to the small cloud platform (using
       the platform drop). Here will be a Lakitu and a Green Koopa
       Para-Troopa. Now you must somehow jump to the upper cloud
       platform on the right. Once up there, you will have to run jump
       all the way over to the platform jump. It seems that if you're
       small, you have a better shot at this, but I have no idea why.
       Be careful as there will be a Lakitu here as well. This will
       probably take you many tries to get through, but it can be
       done. Now from the platform jump, jump over to the lower right
       platform, then jump over the pit and continue on. Red Koopa
       Troopas and a Lakitu will be here, so watch out. After that
       will be some Hammer Brothers, and around the area of the second
       one (or maybe past it), jump up to find a hidden FIRE FLOWER.
       Three steps past that is a hidden VINE.

       You can climb it to go to a Coin Haven Bonus, but when you get
       through you won't land that far from where you are. Either way,
       head right until you reach the pipe. Two or three steps from
       that is a hidden STARMAN, but ignore that for now as it's not
       needed. Continue going right until you reach the RED
       SPRINGBOARD. Time your move carefully and run jump on it and
       you should be able to bounce off of the Red Koopa Para-Troopas
       ahead of you. Once through that, you will have to deal with a
       couple Hammer Brothers. After that, head right until you see
       the pit. From there, take a couple steps back, jump up to
       reveal a hidden POISON MUSHROOM, and a couple steps back more
       for a hidden block. Using these blocks, run jump to the
       platform scale, then jump to the other one and then run jump
       onto the lone platform. From there, jump over to the flagpole
       (using the Red Koopa Para-Troopa if need be), which will
       complete this level!

       --------------------------------------------------------------

       W O R L D  8 - 4 / T I M E  L I M I T : 4 0 0

       Here we go, the big castle, and it's a big maze. Remmeber if
       you go down the wrong pipe, you'll have to start over. For a
       better reference, please refer to my map on this level which
       can be found in the FAQ Section. SECTION ONE: From the start,
       use the floor underneath where you are and run jump across the
       lava pit (watch out for the Fire Chain). Get past that, and
       continue onwards, jumping across the next lava pit (watch out
       for the Podobo). You should be on a staircase with a Fire
       Chain, so from there, jump to the platform above the pipe
       (using the Red Koopa Para-Troopa if need be). Now enter that
       that pipe (watch out for the Pirahna Plants), taking you to the
       next section. SECTION TWO: In here is a water area, which you
       need to swim to the otherside (it's a short section). Along the
       way will be Bloopers and Fire Chains, so make sure you get
       around these carefully. Once you get through here, enter the
       pipe, which will take you to the next section.

       SECTION THREE: For this section, jump to the left wall and jump
       up for a hidden FIRE FLOWER. Now jump to the area above the
       right pipe. Again, for some reason size matters (why I dunno),
       so crouch down and jump to the pipe and then enter it, taking
       you to the next section. SECTION FOUR: Upon entering here, jump
       over the lava pit and land where the '?' Blocks are. Just avoid
       these, and continue onwards, avoiding the Blooper and Pirahna
       Plants and Green Koopa Para-Troopas. On the next pipe, jump
       onto the moving platform. Across that, jump on the lone block
       sticking out of the lava. Now from there, slowly itch across
       this tiny spot. You'll hear a ding, which means you have
       succeeded. If you don't you'll have to go right and start this
       part again. Once successful, jump over to the Fire Chain, and
       continue down the pathway. At the otherside, stop and you will
       see a Red and Green Koopa Para-Troopas.

       To get across this can be easy, wait for the red one to drop
       down, and when it does the green one will fly to the right. Run
       jump on the red one and you'll bounce onto the green one and
       land at a pipe. On the pipe, jump up for a hidden FIRE FLOWER.
       Now enter the pipe, taking you to the next section. SECTION
       FIVE: In here, head right but DO NOT DROP INTO WHERE THE
       PIRANHA PLANT IS! Instead move on to begin another Bowser
       fight!

          BOWSER FIGHT #2:
          You got a little room to work with, a hammer throwing Bowser
          to fight. For this one, either stand under the arch of
          hammers and shoot at him or just run under him when he
          jumps.

       Continue on past that, down the long pathway. From the edge,
       jump over the platform drop and onto the spot where the Pirahna
       Plant is. Now from there, jump over the right lava pit to the
       upper pathway, taking out the Buzzy Beetle. After that, race
       along the path all the way to the otherside, where you will
       have another Bowser fight.

          BOWSER FIGHT #3:
          Here you got limited room to work with, but if you get
          Bowser in the same shot as the small staircase, you will
          win this with ease! Shoot at him and he will go down, or
          run under him like before. The Fire Chain shouldn't pose
          as a problem but his fireballs and hammers might.

       After taking him out, jump on the Axe to fully complete this
       stage! After that, you will get a cutscene seeing Mario (or
       Luigi) jumping into the cage where the Princess is. If you're
       small, you'll get a SUPER MUSHROOM. You will now be presented
       with a more difficult quest. Yes there's more, but for now, you
       have completed World 8!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    F: |World A|
        -------

       W O R L D  A - 1 / T I M E  L I M I T : 4 0 0

       Another overworld grass level, from the start, head right to
       the group of '?' Blocks (watch out for the Green Koopa Para-
       Troopa and Green Koopa Troopas). If you jump up to the middle
       opening, a hidden FIRE FLOWER will appear. Now head right a bit
       more to find three Gren Koopa Troopa. Take them out if you
       want, but the last block on the right row of blocks has a VINE
       and climb up it. Up here in Coin Haven, simply get as many
       Coins as you can and at the otherside, simply drop over and you
       will land on a long row of blocks. Incidentally, you'd end up
       here, had you continue going past the Koopa Troopas, but you'd
       be facing Hammer Brothers. This way, you don't have to ^_^.
       Anyways, on the row of blocks, hit the lone one for a 1-UP
       MUSHROOM. Now for the two rows of '?' Blocks, the sixth one on
       the bottom row has a POISON MUSHROOM, so avoid it when you're
       getting Coins.

       Continue going right and jump on the top row of blocks. Jump on
       the Red Koopa Troopa, and kick it to the left. This will begin
       a Domino Effect, and when it hits the ground floor, follow it
       to (possibly) get a 1-UP. You should be at a pipe, so continue
       going right past that to find a row of '?' Blocks, and a pair
       of Hammer Brothers. If you get to the top pipe, you can enter
       it, which in there has a FIRE FLOWER and a POISON MUSHROOM.
       Either way, continue to the staircase (watch out for the Green
       Koopa Para-Troopas). Below the row of blocks is the exit pipe
       (from the bonus room), and the last block has a FIRE FLOWER in
       it. Jump over the pit and take out the two Pirahna Plants.
       Continue on past that until you reach the RED SPRINGBOARD. Use
       that to jump over the Red Koopa Troopas. When you land, you
       will be at a staircase like area, where there are gaps in
       between each step. Plus there is a Red Koopa Troopa on each
       step. Make your way up the stairs and use the platform drop to
       jump over to the flagpole, which will complete this level!

       --------------------------------------------------------------

       W O R L D  A - 2 / T I M E  L I M I T : 4 0 0

       After completing the first level, a cutscene will take place
       showing you going through a warp pipe. You will now start this
       level, in an underground area. From where you start off at,
       head right to the RED SPRINGBOARD. Use it and jump up at the
       block left or right from the one directly above you (to break
       the block). Now hit the one directly above for a 1-UP MUSHROOM.
       Now you can jump on the ceiling of blocks and simply follow it
       right (which would be easier), or you can continue onwards with
       the level. Do so, and you must make your way across four
       platform drops. After that, use the next platform drop and land
       under the row of blocks and then hit the ninth block to reveal
       a FIRE FLOWER. Now get onto the moving platform and go into the
       small lower opening, and head right, taking out the Pirahna
       Plants until you reach a staircase.

       Now use the platform drop to go into either opening on the
       right (don't be surprised if you lose a life or two doing
       this). For the top one, slide under the pipe to get through.
       For the bottom one, hit the blocks just past the first pipe to
       reveal a STARMAN. Get that if you can, then cross over the tiny
       elevator platform, then across the small staircase. Be careful
       as a Hammer Brother lurks here, and past that will be two
       Bullet Bill Cannons. Once you get past that, head to the pipes
       but DO NOT enter the sideways one! Instead get on it, and jump
       up into the opening in the ceiling and follow the rather long
       pathway all the way and you will be in a Warp Zone. Drop into
       the pipe and you will be taken to World B. With that, you have
       completed this level!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    G: |World B|
        -------

       W O R L D  B - 1 / T I M E  L I M I T : 4 0 0

       Yep another above ground level. From the starting point, head
       right, avoiding the Buzzy Beetles and Green Koopa Troopa.
       There's nothing in the row of '?' Blocks, so continue on across
       the pit. You should be at two pipes with a Green Koopa Troopa.
       Take it out and get between the pipes and jump up to reveal a
       hidden 1-UP MUSHROOM. Now continue onwards, past the row of
       blocks (nothing in them except Coins in the last one). After
       the next pipe (watch out for the Green Koopa Para-Troopas) is
       three lone '?' Blocks, the last one having a FIRE FLOWER in it.
       After that will be a pipe and two rows of blocks. The top row
       has a VINE in it, which will take you to a Coin Haven (taking
       it is unnecessary, so avoid it if you like). Continuing onwards
       though, you'll come across another pipe with a row of '?'
       Blocks underneath it. Nothing here, so keep going, avoiding the
       Buzzy Beetles.

       You will now come to a row of blocks and four lone blocks. This
       is where you would have ended up at, had you taken the Vine
       Route. A Green Koopa Para-Troopa is also here, so be careful.
       The empty spaces between the blocks are hidden Coins, and in
       the middle of the upper row is a STARMAN, so get that. Now,
       there are two ways to get across this next part, but the
       easiest would be to get on the upper row of blocks and run jump
       across to the '?' Blocks (the right one has a FIRE FLOWER in
       it). After that, jump to the pipe and continue on. The next
       rows of blocks has a POISON MUSHROOM so avoid those. Continue
       onwards, to find more enemies and a pipe and a row of blocks.
       Nothing is in the row of blocks, but get on it and run jump
       across the long pit and you'll land on the otherside of a pipe.
       Watch out for the Buzzy Beetle, and get on the blocks and then
       the higher one. Use it to jump over to the flagpole, which will
       complete this level!

       --------------------------------------------------------------

       W O R L D  B - 2 / T I M E  L I M I T : 4 0 0

       After completing the first level, a cutscene will take place
       showing you going through a warp pipe. You will now start this
       level, in an underwater area. With that, swim to the right
       through the narrow gap and at the otherside is a Blooper,
       followed by Cheep Cheeps and a Green Koopa Para-Troopas.
       Remember you can't jump on any enemies underwater, because it
       will hurt. Now past the staircase is some Coins, so get those
       if you want (Green Koopa Troopa here) and at the otherside,
       swim around the wall, and continue swimming right around the
       seaweed and avoiding the Cheep Cheeps. A Green Koopa
       Para-Troopa will come out as well, plus there are more Coins,
       so get them if you want. After awhile, more Coins and Cheep
       Cheeps, plus Bloopers and Green Koopa Troopas, so just avoid
       all you can. You will eventually come across some elevator
       platforms going downwards.

       Swim around these, so you won't get trapped, and stay on the
       lower pathway where the Coins are. After collecting the Coins,
       you will see a long Fire Chain spinning around (WTF is that
       doing in water?!). It's best to swim in the direction it's
       turn, that way you can avoid getting hit, but watch out for the
       Cheep Cheeps that are in the way. After that, you should see a
       Blooper, so avoid it and continue swimming onwards. Eventually
       you will come to a Red Koopa Para-Troopa that is guarding a
       warp pipe. Time your moves carefully and enter the warp pipe.
       Once through it, you will be back above ground. Once above
       ground, climb up the staircase and drop down just past it. Go
       to the flagpole and go back one step and jump up to reveal a
       hidden block. Jump above that to reveal another one. Use that
       block to jump onto the flagpole, which will complete this
       level!

       --------------------------------------------------------------

       W O R L D  B - 3 / T I M E  L I M I T : 3 0 0

       For this level, it's another tree-top level, and not an easy
       one! From the start, run jump over to the upper tree platform.
       From there, watch out for the Red Koopa Para-Troopa and jump
       across the platform scales to the platform drop, and then to
       the moving platform which has a lone '?' Block (there's a FIRE
       FLOWER in it). While on the block, jump over to the platform
       drop, then onto the platform elevator, then onto solid ground.
       From there, using the upper tree-top or lower one, run jump to
       the small row of blocks. From there, you'll see Red and Green
       Koopa Para-Troopas. Time your move and run jump using blocks
       and you should land on a lower tree-top. From there, run jump
       to the row of blocks just to the upper right of that. Using
       that row of blocks, run jump to the higher pipe (it can be
       done, trust me), and then run jump onto the moving platform
       when it gets close. While on the moving platform, Bullet Bills
       will start shoot out of nowheres.

       Now, if you can pull it off, run jump across the platform and
       you might land on the upper tree-top (not that easy), but
       chances are you'll land on a lower lone block (with a Coin on
       it). Carefully make your way right and onto the moving
       platform. Nothing is in the blocks above, so just run jump
       across the platform to the next tree-top. Or you can make it on
       the blocks, then on the upper tree-top, then across to the
       platform scales. If you took the lower path, use the RED
       SPRINGBOARD to get on the platform scales. Now while on those,
       make your way across this and onto the moving platform (watch
       out for the Bullet Bills). Now jump onto the tree-top you see
       and this next part will be tough. You must run jump across here
       and safely land on the next tree-top (Luigi would be best for
       this). The Green Koopa Para-Troopa here might help, but don't
       count on it. Do this again for the next tree-top (which won't
       be as bad). On this third tree-top is a Red Koopa Para-Troopa
       so be careful. Use this tree-top to jump over to the flagpole,
       which will complete this level!

       --------------------------------------------------------------

       W O R L D  B - 4 / T I M E  L I M I T : 3 0 0

       Another big castle, which big obsticles! From the start, you
       should see a small platform to the right, get on that (it's not
       as hard as it looks). Now jump over to where the pipe is (avoid
       the Pirahna Plant obviously). Continue going right to find a
       Fire Chain. You should see a lone block underneath. It's a FIRE
       FLOWER, but avoid it, because it's not worth getting. Anyways,
       time your moves, and run jump across the lava pit and when you
       are about to land on the otherside, crouch down so the second
       Fire Chain won't get you. Now jump on that block and then to
       the upper pathway above that. Once up here, continue going
       right and you will then see a moving platform underneath a
       wall. Here's how this will work, wait till it comes to the
       leftside, jump on it, and crouch down, so you can get under the
       wall. Once at the rightside, jump up to the pathway and
       continue onwards.

       Here's where things get interesting. You should see a Fire
       Chain. Now you can drop down to the pathway underneath it, or
       you can just continue going along this upper pathway. The
       choice is yours, but the lower pathway will be easier. Either
       way, here's what to do, continue going through here like normal
       (taking out Pirahna Plants and avoiding Fire Chains), but DO
       NOT enter any pipes (you'll be taken back to the start if you
       do). The level will start repeating itself, don't worry, this
       isn't a maze (but it did confuse me at first). Soon after the
       third pipe, you will see a fireball shoot out. Once you see
       that, the next pipe you see (next to the lava pit) is the one
       you enter. When you do, you'll be taken above ground. Now climb
       the staircase, and once you do, you will see a Warp Zone, which
       when you enter the pipe, you will be taken to World D. With
       that, you have completed this level!

       --------------------------------------------------------------
       --------------------------------------------------------------

        -------
    H: |World D|
        -------

       W O R L D  D - 1 / T I M E  L I M I T : 4 0 0

       This is it, the final world, and the toughest! From the
       starting point, head right to the two rows of blocks and you'll
       see a pair of Hammer Brothers. If you are Fire Mario (or
       Luigi), stand a distance and take them out one at a time. If
       not, this won't be easy. After taking them out, there is a FIRE
       FLOWER in one of the upper row blocks. To get across here, it's
       easiest to use the upper row of blocks. If not, pray you can
       make it. When you do, you should be at a small staircase with a
       Bullet Bill Cannon on top. Get past that to find lone blocks.
       Get on the third lone block and then jump up at the right edge
       to reveal a hidden 1-UP MUSHROOM. With that, continue onwards
       to find a couple row of '?' Blocks (nothing in them) and a
       pipe, which you can enter, which would probably be easier
       (there's a FIRE FLOWER and POISON MUSHROOM in there). If not,
       continue onwards, to find Green Koopa Para-Troopas and Buzzy
       Beetles, and an upside down pipe.

       There is a row of blocks aboive it, one of which has a STARMAN
       in it. Past that is a pipe, which has a POISON MUSHROOM in the
       lone block above it. Continue onwards for another pipe, which
       is the exit pipe from the bonus room. Past the pipe, is another
       lone block, which has a FIRE FLOWER in it. There will be a
       Green Koopa Para-Troopa here too. Now use the lone blocks to
       jump to the suspended pipe. Stay on that pipe and a Hammer
       Brother will come out. With firepower, shoot at it to take it
       out, then run jump over to the Bullet Bill Cannon and another
       Hammer Brother will come out (take it out). Nothing is in the
       row of blocks, so just continue onwards, avoiding Bullet Bills.
       Once past the two upside down pipes, the wind will pick up but
       only for a short time. Jump on the regular pipes and use the
       lone blocks to jump over to the flagpole, which will complete
       this level!

       --------------------------------------------------------------

       W O R L D  D - 2 / T I M E  L I M I T : 4 0 0

       The levels get tougher from here on out. From the starting
       point, jump across the pit and up the staircase. Use the Red
       Koopa Troopa and kick it to the right and it go in the gap,
       then travel either left or right (completely random). If it
       goes left, you can knock out the Buzzy Beetles and maybe some
       Green Koopa Para-Troopas on the floor. If it goes right, well
       be careful. As you continue going right, you'll come to an
       upside down pipe. Get past this and the pit beside it, then
       there will be more upside down pipes and pits. Carefully get
       across this and avoid the Pirahna Plants and Green Koopa Para-
       Troopa. After this, continue onwards till you reach the Bullet
       Bill Cannon. From there, if you want, run jump to the upper row
       of blocks and enter the pipe at the other end, which is a bonus
       room which has a FIRE FLOWER in the ceiling blocks.

       If you choose not to go that way, then just continue on
       normally. The next pipe you see would be the exit pipe of the
       bonus room. After that, continue onwards and you will see two
       small rows of blocks, guarded by Red Koopa Para-Troopas and
       Pirahna Plants. One of the blocks is a VINE which will take you
       to Coin Haven. Now if you choose to go up there, that's fine,
       but once you're through it, you will land back where the pipe
       to the bonus room is (weird I know). Either way, continue
       onwards and soon you will come to a RED SPRINGBOARD. Run jump
       onto it, and if done right, you will land on the upper lone
       block. Use this lone upper block to jump over to the flagpole,
       which will complete this level!

       --------------------------------------------------------------

       W O R L D  D - 3 / T I M E  L I M I T : 4 0 0

       Now this next level will be just plain crazy, as it's riddled
       with tough obsticles. From the starting point, head right and
       you will see several Bullet Bill Cannons, and amongst them is a
       lone block with a FIRE FLOWER in it. Remember, if you're next
       to a cannon, it won't fire at you. Carefully make your way past
       this mess and onto the pipe you see. From there, head right and
       you will come across a pair of Hammer Brothers and as you
       progress, you'll see another pair as well as a Bullet Bill
       Cannon. The problem here is there are hidden blocks all along
       here, making it very tough to get around. My advice, shoot at
       the Hammer Brothers if you can. If not, get on the newly
       created block platform and run jump to the upper row of blocks
       just past there. Nothing is in these two rows of blocks, so no
       worries. From the top row, runjump as far as you can from the
       right edge, so that you can be away from the Hammer Brothers.
       You will land right in the middle of several more Bullet Bill
       Cannons.

       After that, continue going right and you will be at a RED
       SPRINGBOARD. Use it to jump on the Red Koopa Troopa and if you
       can, kick it to the right. A Hammer Brother will get hit if
       you're able to dodge the Koopa Shell. After that, head past the
       pipe to find another Bullet Bill Cannon, then another one.
       After that, a pair of Hammer Brothers and a small row of
       bricks. Nothing in them, but if you can use it to get around
       the Hammer Brothers, go for it! After that, continue going
       right and you'll come across a Green Koopa Para-Troopa (easy
       enough). After that will be a staircase of Bullet Bill Cannons.
       This won't be as tough as it looks, as long as you are careful
       about jumping from one cannon to the next. At the top, use the
       cannon to run jump over to the flagpole, which will complete
       this level!

       --------------------------------------------------------------

       W O R L D  D - 4 / T I M E  L I M I T : 4 0 0

       Here we go, the very last stage of the game, and it will not be
       easy at all. This stage is made up of four sections. SECTION
       ONE: From the start, get onto the lower floor, and you should
       see a long Fire Chain across the lava pit. Time your moves and
       jump across the lava pit, avoiding the Fire Chain, and then the
       shorter one just past that. You will then see a Podoboo jump up
       and down from the lava. Get past this and onto the staircase to
       the right (which has another Fire Chain on it). Now run jump
       from the top step, over to the platform above the pipes
       (jumping on the Red Koopa Para-Troopa MIGHT help). From there,
       jump on the next pipe, then run jump to the upper pipe (watch
       out for the flying Cheep Cheeps). From the upper pipe, run jump
       on the platform drop, then run jump over to the lower island.
       There will be a Fire Chain here, so be careful. Once past the
       Fire Chain however, continue going right and you will see a
       pipe, which you need to enter.

       SECTION TWO: You will now be above ground, greeted by a Hammer
       Brother. Take it out quickly if you can and continue going
       right and the wind will pick up. Along the way will be Green
       Koopa Para-Troopas, Piranha Plants and Bloopers (and a pit).
       Nothing else but a hidden POISON MUSHROOM is here, so don't
       worry about missing anything. Make it to the staircase and
       climb up it. Now, when you get to the jump, WAIT! Slowly inch
       your way to the right edge, going back and forth until you see
       a pipe appearing on the right side, then you will see a Pirahna
       Plant. Now get to the left edge of the staircase, and when you
       see the Pirahna Plant appear, run jump all the way over to it
       (it'll be gone). You should land on the pipe, which you will
       enter. SECTION THREE: In here is a bonus room full of Coins
       (and a Coin block somewheres on the lower path). Once through
       this, go through the pipe.

       SECTION FOUR: Back in the castle, head right, but carefully.
       The music will change, and you will then see Bowser.

          BOWSER FIGHT #4:
          This fight can be rather easy. If you're Fire Mario (or
          Luigi), get to the row of blocks and jump up and shoot at
          him quickly. If you're small, stay on the lower pathway, and
          just run underneath.

       Now if you can do it, make sure there's atleast five '?' Blocks
       in view, and he will stop at them (but don't touch him). After
       that, jump up and hit the fifth '?' Block to reveal a FIRE
       FLOWER. Now continue onwards, avoiding the Bloopers, and going
       past the pipe (DO NOT enter it or you will be taken back to the
       start). Soon you will come across a Hammer Brother, which won't
       be easy. After that, slide under the narrow gap and head to the
       platform elevator. Get on it, and don't worry if it goes into
       the lava (I know, it scared me too), you won't get hurt. At the
       top, head right and you will see a Podoboo jumping up and down.
       Time your moves, go into the narrow gap, and you will hopefully
       fall into the middle pathway. Continue along this pathway and
       you will be faced with the final fight!

          BOWSER FIGHT #5:
          This will be tough if you're not firepowered. If you are,
          just shoot at him and he'll be gone. If not, he will shoot
          fireballs and hammers at you. There's also a Fire Chain
          here. Make sure he is far enough away from the axe as
          possible. When the moment comes, run underneath and jump on
          the axe (if you're Super Mario, just take the hit).

       After taking him out, jump on the Axe to fully complete this
       stage! You have now defeated Bowser for good! After that, you
       will get a cutscene seeing Mario (or Luigi) jumping into the
       cage where the Princess is. If you're small, you'll get a SUPER
       MUSHROOM. She will tell you that peace has returned to the
       kingdom and that the quest is over! With that, you have
       completed Super Mario Brothers: The Lost Levels in the fewest
       amount of levels possible. To that I say congradulations on
       beating a tough game!

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           ---------------
SECTION 3: |IMPORTANT STUFF|
           ---------------

     -----
 A: |Items|
     -----

    These are the basic items in the game:

        1. SUPER MUSHROOM: Grab this red mushroom to become Super
           Mario. Nothing to special about this.
        2. FIRE FLOWER: Grab this flower to become Fire Mario. You'll
           be able to shoot fireballs at most enemies this way.
        3. STARMAN: Grab this star to become Invincible Mario. You'll
           be able to run through enemies for a short period of time.
        4. COIN: Nothing too special, except if you get 100 of
           them, you'll get an extra life.
        5. '?' BLOCK: These are surprise boxes. Basically there
           could be a coin in it or something else.
        6. BRICKS: Only as Super Mario or Fire Mario, can you break
           these them, but any Mario can hit them.
        7. RED SPRING BOARD: Use these to jump very high. Timing it
           right, and you'll be able to jump far.
        8. GREEN SPRING BOARD: Same as Red Spring Boards, except if
           you time it just right, you can travel a great distance.
        9. 1-UP MUSHROOM: Grab this green mushroom to gain an extra
           life, simple as that.
       10. POISON MUSHROOM: Don't touch these purple mushrooms, for
           you could shrink or very well lose your life.

     -------
 B: |Enemies|
     -------

    These are the basic enemies you will come across in the game:

        1. GOOMBA: These are evil mushroom characters that roam
           around.
        2. RED KOOPA TROOPA: These are walking turtles, these
           kinds won't fall into pits.
        3. GREEN KOOPA TROOPA: These are walking turtles, which
           can fall into pits.
        4. RED KOOPA PARATROOPA: These are flying turtles that
           will only float up and down.
        5. GREEN KOOPA PARATROOPA: These are flying turtles that
           will jump very high back and forth.
        6. BUZZY BEETLE: These are like Koopa Troopas, except
           they can't be destroyed by Fire Mario.
        7. LAKITU: These cloud creatures will throw Spiny Eggs at
           you.
        8. SPINY: These are spiked creatures that roam around,
           don't jump on them!
        9. BULLET BILL: These are bullets that shoot out of
           cannons, that can not be destroyed by Fire Mario.
       10. BLOOPER: These are annoying underwater (and sometimes
           above ground) squids that will follow you around.
       11. CHEEP CHEEP: These are creatures that are harmless
           underwater, but really annoying above ground.
       12. HAMMER BROTHERS: These are turtles that throws hammers
           out, so be careful!
       13. PODOBOO: These are big fireballs that shoot up and
           down from lava pits, that can not be destroyed.
       14. FIRE CHAINS: These are small fireballs connected
           together, some are short and some are long.
       15. PIRAHNA PLANTS: These are creatures that lives in some
           of the pipes.

     ------
 C: |Bowser|
     ------

    Bowser can be found at the end of each world (World 1-4, 2-4,
    etc). There is two ways to defeat him: Avoid him and hit the Axe,
    or shoot him with fireballs (if you're Fire Mario). If you choose
    to hit him with fireballs, you must hit him 5 times, then he will
    fall over as a character you come across in the original Super
    Mario Brothers. You will also be awarded 5,000 points for
    succeeding. Be careful, because each time you come across him, he
    will attack you with certain tactics.

     -----
 D: |Codes|
     -----

    These are Game Genie codes you can use that will help you get
    through SMB The Lost Levels easier.

       1. DFDF-FEDD: Start FILE A game with 2 lives
       2. DBDF-FEDD: Start FILE A game with 10 lives
       3. 7FDF-FEDD: Start FILE A game with 50 lives
       4. 17DF-FEDD: Start FILE A game with 100 lives
       5. C2B6-A455: Infinite lives
       6. 6D82-0F79: Infinite time
       7. DADF-F30D + D7DF-F36D: You can select any level on FILE A

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           -------------
SECTION 4: |IN CONCLUSION|
           -------------

     --------------
 A: |What's To Come|
     --------------

    With a game as big as this, who knows what else is to come. But I
    will keep this open if anything new develops.

     ----------------
 B: |PayPal Donations|
     ----------------

    Like anyone would read this but something new I've been toying
    around with is the idea of taking donations. After making as many
    maps and FAQs as I have, it tends to be a big strain on my
    computer (I have a cheap-ass computer). So if you like any or all
    of my FAQs and maps, and wish to give a little something back, you
    can donate as much as you want to my PayPal account ^_^. Email me
    your donations at [email protected]

     --------------
 C: |Special Thanks|
     --------------

    Personal Thanks To:
    ExoSquad18: Simply because of his confidence and belief that I
    will be very successful at this stuff ^_^.

    On-line Thanks To:
    To GameFAQS for hosting my walkthroughs, as well as many more.

    To anyone who help made this game possible. Thanks! ^_^

     --------------
 D: |The Disclaimer|
     --------------

    I remember back in the prime of the Super Nintendo, that Super
    Mario All Stars came out. I saw the commercials for it and was
    amazed at how nice it looked with 16-bit graphics. Then they
    mentioned the Lost Levels, which I never heard of. Now back then I
    was extremely good at the earlier Super Mario games, so I had to
    try this game. I rented it a few times from Blockbusters, and was
    it ever tough. And the fact that there was new secrets just
    waiting to be uncovered was even better. Not exactly a favorite
    game of mine, but definitely not hated! Anyways I made this
    walkthrough the best way I can and I hope it helps out in every
    way possible. Now here comes the important stuff you need to read.

    Ok, I'll make this quick and simple. This walkthrough is my work.
    I've made this walkthrough, describing the game the best possible
    way I can. You can use whatever info you want, so long as you give
    me credit and don't alter anything. All you have to do is email me
    at [email protected] if you're gonna do anything with
    this walkthrough. And to show that I'm not a complete selfish
    bastard, if you have something you wanna add, email me and I will
    give you full credit ^_^. This walkthrough, like many others are
    intended for GameFAQs ONLY. You want it on your site, well you
    better start emailing me. Failure to comply with this, and I will
    be mad, among other things.

    Email me at [email protected]
    Copyright (C) March 20th, 2008
    Mike Leatherwood AKA StarFighters76
    Super Mario Brothers: The Lost Levels (C) Nintendo 1986