Here is my smw.guide:

This guide is a compilation I organized from the r.g.v faq, the snes
cheats list (maintained by ) all the relevant usenet articles in r.g.v and
r.g.v.n while I was working on SMW, and some personal observations from
my brother and myself.  A quick grep of the headers of the raw data
reveals the following sources for credit:

From: [email protected] (Tim Smith)
From: [email protected] (ROBERT HAMI BALLANTINE)
From: [email protected] (ASCHBERGER, JASON LLOYD)
From: [email protected] (John Szczypinski)
From: [email protected] (Robert DeLoura)

Spots that start with a < or > are mostly from the SNES cheats list,
ones with an * are my own personal observations that I haven't ever
seen mentioned on the net.  Personal observations and notes from the
above netters are also incorporated where they seem most appropriate.

-------------------------------------------------------------------------------

                       SUPER MARIO WORLD GUIDE

CONTENTS

   1 - General Tips
   2 - Stage specific tips
   A - list of stages/exits
   B - map of stages

1 - GENERAL TIPS

> Remember that pressing START followed by SELECT will drop you back to
 the map screen, if you've completed the level before.  Handy for collecting
 a needed powerup near the start of a nearby level.

> Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
 Super Mushroom.  2 Pink Berries will cause an egg to hatch into coins.
 3 Green Berries will add 20 seconds to the timer.

> Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
 swallowing it, it can be reused.

* Some times you want to fly, but have no room to get going.  If you
 hold the Y button down and keep changing directions, mario's arms
 will eventually lift up.  Now you can fly.  This allows you to fly
 in lots of places, but in really small spots it doesn't help (like
 at the begining of TUBULAR).

> Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
 up.  When Yoshi spits it back out, it will again be reusable.

> Mario can take a direct hit from any creature if riding Yoshi.

> Mario can hold 2 items at once by stacking one on the other then
 picking up both.

> Magic Number 1-Up - If the tens digit of the star bonus achieved by
 breaking the goal post tape matches both the ones and the tens digit
 of the time remaining on the timer, you will earn a 1-Up.  (seems like
 a lot more trouble than it's worth)

> 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
 1-Ups if he uses his cape.  Spin jump and hit the lower corner of each
 block with the cape.  The first two block in each row yield coins, the
 third will yield a 1-Up.

> Get Back Into Castles - To reenter castles once you have destroyed them,
 press the 'L' and 'R' buttons at the same time while standing on
 the site of the castle.

> Just what is the utility of a Firey Mario in SMW? - 3 of the
 Koopalings can be beaten by fireballs.  Hit Morton, Ludwig, or Roy 12
 times w/ fireballs and they are history.  This is particularly useful
 against Morton and Roy who move pretty fast once you get them upset.

> Bonus Items - At the end of every world, carry a turtle shell, P-block,
 or an enemy through the high bar.  It will turn into a power-up item
 that you can use in the next world.

> Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
 exit gate and the power-up item in the reserve box will transform as
 follows:

    Mario            Item In Reserve Box          Transforms To
    -------------    -------------------------    ---------------------
    Small            Empty                        Super 'Shroom
                     Super 'Shroom                1-Up
                      Fire Flower                  Super 'Shroom
                     Cape Feather                 Super 'Shroom

    Super            Empty                        Super 'Shroom
                     Super 'Shroom                1-Up
                     Fire Flower                  Super 'Shroom
                     Cape Feather                 Super 'Shroom

    Fiery            Empty                        Fire Flower
                     Super 'Shroom                Fire Flower
                     Fire Flower                  1-Up
                     Cape Feather                 Fire Flower

    Caped            Empty                        Cape Feather
                     Super 'Shroom                Cape Feather
                     Fire Flower                  Cape Feather
                     Cape Feather                 1-Up


2 - STAGE SPECIFIC TIPS

> Yoshi's Island 2

  1-Ups: For someone who hasn't advanced far in SMW, the easiest source of
  one-ups is Yoshi's Island 2.  Enter with Yoshi, then bumping the block
  that normally gives Yoshi gives a one-up.  Use START and SELECT to jump
  out of the course and repeat as often as desired.  It is a little
  faster if Mario is caped and you enter at the middle of Yoshi's Island
  2.  Then one can get a life every 10 seconds or so with no skill
  required.  I generally run it up to the maximum of 99 lives in order to
  pay for the increasingly long trip back to Yoshi's Island.

> Donut island 2

 Secret Exit:  Try jumping up every green pipe until you
 succeed.  Now, do not exit this room to the a normal looking goal
 (it is not considered the second exit).  There are about 4 yellow
 blocks leading to the top of the screen, fly up and the the hightest
 one with your head and vine will go up from it.  No jump up the series
 of yellow blocks and climb the vine.  The key and hole is to the
 left.

> Donut Ghost House

 Secret Exit:  Get a cape.  Enter the first ghost house and walk to
 the right until the first hole in the floor.  Hold the Y button to spin.
 Run to the left until able to fly, jump and fly up the left hand wall
 until you can land on a ledge to your right.  Run all the way across
 the house, off the ledge, down the left side, hit each block for a
 1-up mushroom (there are four, and exit out the door at the end.

> Donut Secret Ghost House

 Secret exit:

 >I found the second blue door (above the first one, you
 >get there by flying and jump on the blue 'P' thing to make it appear,
 >but once inside there doesn't seem to be an exit).

 There's also a vine in one of the blocks.  You can use this to climb there
 if you don't happen to have a cape feather.  Once you get inside the closed
 room, kill the boss by throwing a purple block into him (three times),
 and you will exit.

> Top Secret Area

 Description - an area where you can fully power
 up, get a Yoshi, and reenter for as many 1-UPs as you want (1 at a time).

> Vanilla Dome 2

 Secret exit:

 When you get to the area where you can decide to finish the level using
 the high road or the low road, use the high road.  Instead of going right,
 jump across to the left.  Push the P-block until it is not on any blocks,
 and then jump on it.  Now go left and knock out all the coins (do not
 go over the edge).  When the P stops you must now jump across to the
 second drop off (you will be back towards the begining), and go down.
 The key and key hole is some where down there.

> Vanilla Secret 1

 Secret Exit:

 when you are at the spring board, fly left.  There is a pipe in the
 upper left hand corner by the left wall and ceiling.

> Vanilla secret 3

 1-Ups:  You get 40-50 lives, a power-up,
 and a Yoshi all at once.  I kinda like it, and you are welcome to add
 it to the list if you don't have it already.
 In Vanilla Secret 3, go to the midway tape.  Break the tape and leave
 the world.  Go back in the world, starting at midway.  Go right, until
 you come to a pipe.  In a music box above the pipe is a power-up.
 Continue right, avoiding paratroopers and spiked guys, over the
 chasm, and to the row of blocks above a field of spiked turtles.
 Hit the bottom of the SECOND block in that row.  It is over the spiked
 turtles, but with minimal practice you can hit it easily.  In the
 SECOND block is a P-Block.  DON'T JUMP ON IT!  Grab it, and take it with
 you.  While carrying the P-Block, return back to your left, over the
 chasm, past the pipe you saw before, and past the midway tape.  Continue
 until you get BETWEEN 2 pipes on the same screen.  Each pipe has a
 villian jumping out of it, and there is a chasm just to the left of
 the left pipe.  Set the P-Block down here.
 Jump on the P-Block, jump over the chasm on the left, and run as far
 and as fast as you can left.  Each turtle/villian has turned into a
 coin, and after ~5 of them they are all 3-ups.  Tons of 'em.
 The P-Block power will run out about the time you get back to the Yoshi
 block.  Get Yoshi, and leave the world.  ***NOTE: Don't leave the world
 until the game has finished couting up your lives!!!!  You get so many
 you have to wait till it counts em all.  Voila!  Many lives and a Yoshi.

> Vanilla Secret Fortress

 1-Ups: Just before entering the last area of Vanilla Secret Fortress (to face
 Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
 at the Red Door (don't touch the ground - tread water).  At first this
 will just earn points, but the points increase and eventually become
 1-Ups.  This basic technique applies most places where an enemy can be
 continually stomped w/o touching the ground.

< In Butter Bridge 1

 If you jump straight up while on the sinking mushrooms,
 they will rise while you are in the air.  This effectively keeps them
 from sinking off the screen.

< In Butter Bridge 2, there is one green pipe with a small log platform
 on both sides (this is about 2/3 of the way through, also it's the
 pipe you come back up through if you go down the second purple pipe
 to ride the rope).  If you have a cape (there is a feather in the
 green "!" block right after the middle goal), get on the right log
 platform trapping the koopa between you and the green pipe.  Now, you
 can use the cape spin trick to continuously knock the koopa shell
 against the pipe to collect unlimited 1-Ups until the clock runs out.

> Cheese Bridge

 Where is the second exit?

 After the first exit.  You can get there two ways.

 1) become a very skilled flyer.  Fly past the saws in the second half,
    as soon as you are above the last platform before the goal, drop
    below the goal's platform level.  Just when you get below the goals
    platform level lift again and keep flying under the goal.  If you
    can, fly higher until you are on the platform, otherwise, just
    fly until you past the second goal.  (this is very difficult,
    it took me 30 lives to get it right).

 2) get a yoshi and bounce off the saws in the second half until you
    are on the last platform before the first goal.  Now jump yoshi
    off the platform, but DO NOT LAND on the goal platform, fall short.
    Keep pushing right until the last moment yoshi goes off the bottom
    of the screen, now spin jump off yoshi.  You should be on the platform
    past the first goal.

> Forest of Illusion 1

 Secret exit:  It is somewhere under the platform with the centipeedes.
 after you go off the platform, get a balloon (from where?), and float
 left back under the paltform (I think).  The balloon may be before
 the platform, in which case you float under the platform.

 1-Ups: Go to the first world in the forest (the one next to the  Ghost
 House). Play through that World and touch the midway goal (the small goal
 post, ya know what I mean, right?). Then exit the world (start to pause,
 select to bail).
 Now go back into the world. You'll start at the midway post. Run to the
 right and you'll find a block that alternates between the different pow up-s
 in the game. Hit the block when it's a feather and you'll catch the invinc
 star. Now run to the right and hit every monster along the way. Soon, you'll
 start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
 be able to get 15 lives or more before the star fizzes out.

> Forest of Illusion 2

 Secret exit:  Just before the normal exit, swim left and down, it
 doesn't look like you can go through at first, but you can.

> Forest of Illusion 3

 Secret exit:  Go to the end, but do not break the goal.  Go left, and
 go down the first or second Green pipe.

> Forest of Illusion 4

 Secret Exit:  Just past the middway gate, there is a koopa in a purple
 pipe throwing spiked turtles.  Get a cape, jump and spin by the pipe
 to kill the koopa, and then go down the pipe.

 1-Ups: Where there is a koopa "fishing" with a green mushroom. Ignore him.
 Get a shell and run to where you find the first pipe. There is a monster
 that comes out of the pipe and throws creatures at you. There is a depression
 in front of the pipe. Take the shell and throw it at the pipe, it will start
 to bounce back and forth. Everytime the guy in the pipe throws a creature
 the bouncing shell will kill it. Further, you can now "take the bait" from
 the guy in the cloud. He will also throw more creatures giving you more guys.
 It is possible to get 40-70 guys (depending on how good you are at getting
 the guy in the cloud to constantly throw in the depression) in one play of
 the scene.

> In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
 gate, but to get it you must pickup and carry the springboard which is
 left of the midway gate (means you cannot reach the tape to break it).
 Carry the springboard to the level area left of the big crescent-shaped
 section.  If you jump as high as possible and then go right while in
 the air, you can land on a set of clouds where the moon is.

 If you don't use the angled green pipe to launch Mario forward in
 Chocolate Island 1, then you will not get a midway gate.

> On Chocolate Island 2 - the first red dot after the Ghost House

  >where is the second exit? (The one where they talk about the amount of
  >coins and time left changing the outcome).

  Go fast.  If you get to the place where you would normally reach the
  section with the regular exit, but have 250 or more (or maybe more than
  250...I don't know if this is a "greater than" or a "greater than or
  equal" test), you'll get access to the second exit.

< Chocolate Island 4

 1-Ups:  You must have a
 cape.  Get the first P-block and go down the grey tube.  Once in the
 tube, grab the second P-block and jump off the edge.  Hug the right
 wall until you see the seventh opening in the wall that is filled with
 1-UP mushrooms.  Float into the passage and grab the 1-UPs.  When you
 come out of the tube, go back to the left and repeat as many times as
 needed.

> Sunken Ghost Ship

 There's a place where you can get unlimited lives
 (well, I guess up to 100, I never actually saw how far I could go) in the
 Sunken Ghost ship. Just before you enter the pipe to go the second portion
 of the ship, go to the left and up. There will be two bullet things that
 will keep shooting and they will hit your feet. First, you get 200, 400,
 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
 there for a minute and rack up lives.

> Valley of Bowser 2 (i think - the one before castle 7).

  >Can't find the second exit here either...

  After the place where you go up and down and up and down and get squashed,
  there's a place where you can jump up and go off the top of the screen.
  Jump to the left there, and you end up on a ledge that is off the top of
  the screen.  Walk or run (or fly, I suppose) to the left for a while, and
  you will fall down into a room with a key and keyhole.

> Valley Ghost House

  >I can see the key and hole when flying up in a
  >certain room but the entrance is too small for me to get in since flying
  >Mario is big).

  Ride the coin/block snake.  A lot of people don't know what this is, so
  I'll elaborate.  You know those blocks that when you hit them yield a
  line of coins?  What many people overlook is that you can control the
  direction the line forms in with the control pad.  Most (all?) of these
  coin lines are like this.

  The way to ride one is to hit the block, so the coins start coming out,
  then stomp on a switch block to turn the coins solid, and then hop onto
  the now solid coin snake.   The snake keeps growing, although as long as
  the switch block effect is still going, it grows by adding solid blocks.

  In the Valley Ghost House, do this, and use the control pad to make the
  block snake go up to the key in a stair step pattern so you can ascend it.

>Valley of Bowser 4 (the one where to football players throw rocks).

  >At the end of this one, you can see the key and hole, but the key is
  >surrounded by solid rock - how do you get it?

  Yoshi can reach it for you.  He's not bothered by solid rock.

>> Bowser

  > OK, I'm in the Browser castle.  I can't seem to kill the boss.  The
  > boss sits on that floating thing and never seems to get harmed, whether
  > I spin him with the cape or shoot him.  Also, where exactly is the
  > secret area in Chocolate Island 2?  There doesn't seem to be any place
  > on top of all the areas in CI 2.

  You have to throw the little wind-up toys at him.

  I assume you're talking about Bowser in his Clown Copter(tm).  If you
  notice, he throws out two MechaKoopas every so often.  Stomp on them
  and throw them so that they arc over and hit him on the head.  You know
  that you hit him when he goes  all loopy.  It takes 2-3 hits to send
  him away.  Watch out for the fire that  falls from the sky.  The
  princess will shout help and throw you a mushroom. Repeat the process
  until the third time.  Watch out though since he gets tougher with each
  defeat.  The first time he returns, he will occasionally flip over and
  drop a bowling ball in your direction.  Use the spinning jump to avoid
  taking damage.  The second time he returns, he will start hopping
  around in his Clown Copter(tm).  Watch out for the fan blade.  He still
  uses the bowling ball attack so stay on your toes.

> Tubular (in special world)

  >I've tried everything, but I can't seem to get past Tubular of Super Mario
  >World.  To refresh your memories, it's the level where there are several

  Take the P balloon from the first ? block.  Float past the next
  ? block (this one right above a dragon coin), past the next ?
  block (which has a Chargin' Chuck throwing baseballs) and wait
  above the next ? block until your P balloon runs out.

  The ? block you are now on contains another P ballon.  Hit the R
  button to get a look at what you now face -- a line of Koopas.
  Become one with their rhythm, grasshopper, and take the P balloon
  and float past them.  You'll then have to get past a couple of
  lava plants.

  Eventually, you'll come to a ? block with a Chargin' Chuck on top
  throwing footballs.  There will be another one of these to your
  right.  Hover above the first until your P balloon runs out, knock
  him off of his block, and land on it.

  Now you've got to deal with the C.C. above you to the right who is
  throwing footballs right where you need to be to grab the P balloon
  that is in the block you are standing on.  Press the L button (twice
  if you are still scrolled from the R press I recommended a while back).
  With the C.C. off the screen, he will stop throwing footballs.  You
  can now take the P balloon and float on.  You might want to use R to
  get the screen scrolled back, so you can see what's coming up (a couple
  more lava plants to dodge).  You will then easily reach the goal.

  There are probably other ways to get through here.  In particular, I've
  come real close a couple of times with a Yoshi, bouncing off of various
  things.  I've often reached the line of Koopas that way.  If the Yoshi
  were a blue Yoshi, it would probably be possible to grab one of the
  Koopas and just fly with Yoshi the rest of the way.

< AWESOME (in special world)

  Here's how to beat AWESOME without having to worry with jumping on koopas
  and bullets and all those nasty things at the end:

  1. The goal is to cross the whole section at the end (where all the fish,
  bullets, etc start coming at you like crazy) using a flying blue yoshi.

  2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
  water where the egg hatches -- small blue yoshi will eat a power star and
  immediately turn into big blue yoshi.  At this point, press pause-select
  to get out.

  3. The hardest part is probably getting blue yoshi in AWESOME over to
  the last pipe before the nasty section.  Once you get him there, try to
  eat one of the turtle shells and/or turtles.  BUT HERE IS THE TRICK:
  You will never make it over the gorge to the end by flying at normal
  speed.  You have to fly fast just as you would run fast by holding the
  Y button down, while flapping "your wings" with the B button.  But
  watch out, if you press the Y-button AFTER you eat a shell, yoshi will
  spit it out.  You must press Y before eating the shell, and never let
  up again until you get to the end.  Flap like crazy and you will make
  it over the gorge.

> Special world 5 (groovy?)

 In regards to extra lives, I found the best way is using (as someone
 else mentioned) the star.  I use the 5th special world (I'm pretty sure
 it's the 5th), I'm not sure what it's name is, but I can tell you that it
 is the one on ice, with lots of Rex's.  What you want to do is go until
 you get to the platform that has 5 coins and a ?-box above it.  You must
 carry the Power button with you to this point.  Hit the P, and get the star
 from the ?-box.
 Then jump up and down and touch all the cheep-cheep's that are flying back
 and forth.  When the P-power ends, and you fall (because the ledge turns
 back into coins) run to the left and kill everybody in your path.  I can
 consistently get 17-20 lives from using this method.

< Funky (in the Special World)

  Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
  the level two spaces to the right. Then, at the very beginning, run to one
  block before you meet the first wiggly, then fly with Yoshi. When it looks
  like you're coming down, DON'T let go of any buttons. You will
  automatically get kicked further by the bullets firing off the canons. Keep
  this up till you reach the springboard next to two pipes.

  Then, the procedure I followed to carry the springboard to the next pipe
  was to first swallow the wiggly in the next area, pick up the springboard,
  run with it, jump, etc....

  This level gets my vote for MOST ANNOYING. Especially when that idiotic
  Yoshi runs away so many times. Talk about loyalty!

Apendix A - list of stages and exits

> All Stages, All Exits (Yes, Virginia, there are 96)
 (NOTE: exits marked with '*' do NOT contribute to the *96 total)

 Stage                    Exit 1                  Exit 2
 ----------------------   ---------------------   -------------------------
 Yoshi's House            *Yoshi's Island 1       *Yoshi's Island 2
 Yoshi's Island 1         Yellow Switch Palace
 Yoshi's Island 2         Yoshi's Island 3
 Yoshi's Island 3         Yoshi's Island 4
 Yoshi's Island 4         Iggy's Castle
 Yellow Switch Palace     Yellow Switch Palace
 Iggy's Castle            Donut Plains 1
 Donut Plains 1           Donut Plains 2          Donut Secret 1
 Donut Plains 2           Donut Ghost House       Green Switch Palace
 Green Switch Palace      Green Switch Palace
 Donut Ghost House        Donut Plains 3          Top Secret Area
 Top Secret Area
 Donut Plains 3           Donut Plains 4
 Donut Plains 4           Morton's Castle
 Donut Secret 1           Donut Ghost House       Donut Secret House
 Donut Secret House       Donut Secret 2          Star Road 1
 Donut Secret 2           Donut Plains 3
 Morton's Castle          Vanilla Dome 1
 Vanilla Dome1            Vanilla Dome 2          Vanilla Secret 1
 Vanilla Dome 2           Vanilla Ghost House     Red Switch Palace
 Red Switch Palace        Red Switch Palace
 Vanilla Ghost House      Vanilla Dome 3
 Vanilla Dome 3           Vanilla Dome 4
 Vanilla Dome 4           Lemmy's Castle
 Lemmy's Castle           Cheese Bridge Area
 Vanilla Secret 1         Vanilla Secret 2        Star Road 2
 Vanilla Secret 2         Vanilla Secret 3
 Vanilla Secret 3         Vanilla Fortress
 Vanilla Fortress         Butter Bridge 1
 Cheese Bridge Area       Cookie Mountain         Soda Lake
 Soda Lake                Star Road 3
 Cookie Mountain          Ludwig's Castle
 Butter Bridge 1          Butter Bridge 2
 Butter Bridge 2          Ludwig's Castle
 Ludwig's Castle          Forest of Illusion 1
 Forest of Illusion 1     Forest of Illusion 2    Forest Ghost House
 Forest of Illusion 2     Forest of Illusion 3    Blue Switch Palace
 Blue Switch Palace       Blue Switch Palace
 Forest of Illusion 3     Forest Ghost House      Roy's Castle
 Forest Ghost House       Forest of Illusion 4    Forest of Illusion 1
 Forest of Illusion 4     Forest of Illusion 2    Forest Secret Area
 Forest Secret Area       Forest Fortress
 Forest Fortress          Star Road 4
 Roy's Castle             Chocolate Island 1
 Chocolate Island 1       Choco-Ghost House
 Choco-Ghost House        Chocolate Island 2
 Chocolate Island 2       Chocolate Island 3      Chocolate Secret (FAST)
 Chocolate Island 3       Chocolate Island 3      Chocolate Fortress (ALT)
 Chocolate Fortress       Chocolate Island 4
 Chocolate Island 4       Chocolate Island 5
 Chocolate Island 5       Wendy's Castle
 Chocolate Secret         Wendy's Castle
 Wendy's Castle           Sunken Ghost Ship
 Sunken Ghost Ship        Valley of Bowser 1
 Valley of Bowser 1       Valley of Bowser 2
 Valley of Bowser 2       Valley Ghost House      Valley Fortress
 Valley Ghost House       Valley of Bowser 3      Larry's Castle
 Valley of Bowser 3       Valley of Bowser 4
 Valley of Bowser 4       Larry's Castle          Star Road 5 & Front Door
 Valley Fortress          Back Door
 Larry's Castle           Front Door
 Back Door                *END
 Front Door               *END
 Star World 1             Star Road 1             Star Road 2
 Star World 2             Star Road 2             Star Road 3
 Star World 3             Star Road 3             Star Road 4
 Star World 4             Star Road 4             Star Road 5
 Star World 5             Star Road 1             Star Road 6
 Gnarly                   Tubular
 Tubular                  Way Cool
 Way Cool                 Awesome
 Awesome                  Groovy
 Groovy                   Mondo
 Mondo                    Outrageous
 Outrageous               Funky
 Funky                    Star Road 7 (Yoshi's House)


Apendix B - Map

> Super Mario World Map
                                 P3---27---28---29---30---31---32---.
        **********                                             |    |
        *MAIN MAP*                               .---34---33   |    |
        **********                               |    |    `---'    |
                                                 P4   |             |
                                                      |             |
                                                     35             |
                         P3      23------.            |             |
                          |       |      |            |             |
                     *---20      21--.   24       *  .'             |
                          |       |  |   |        |  |              |
                          `---18--'  22  25       `--'              |
                               |         |                          |
                               |         26                         |
                               |         |                          |
                               |         P4                         |
                               |                            .--38---37---.
          14                   |                            |   |        |
           |                   |                           41---+-------39--40
       .--13--------15---.     |                            |   |        |
       |   |        |    |     |                           42   `---43---'
       |   |        |    16---17                            |        |
  12---9   10--.    `-P2                           *---45---'    46--'
       |   |   |                                                  |
       |   |   |                                                  |
       `---8   11--P1                 To Valley Of    P5          |
           |   |                       Bowser Map      \  48-----47
           |   *                           |            \  |
           |                               |             \ |
           7-.                   P6  .----56              \|
             |                    |  |             .--.    +
    1        6                    |  |             |  |    |\
    |        |                    `--55       51---+--50--49 \
    |      5-'                       |        |    |  |    |  |
    |      |                         53-------52   `--'    `--'
    2---3--4


    **********************                         ************
    *VALLEY OF BOWSER MAP*                         *STAR WORLD*
    **********************                         ************

 19----P2                                               *
 |                                                     / \
 P1                                                   /   \
     *----58   59                              *-----54   57-----*
     |    |    |                                \               /
     60---61   62                                \__36  *   68_/
     |    |    |                                    /   |    \
     63---64---65---66---To Main Map               /    67    \
                                                  /    /  \    \
                                                 *----'    `----*
    P6-------44---------P5
                                                   *********
                                                   *SPECIAL*
                                                   *********

                                                    *--76--75--74--73--.
                                                                       |
                                                    *--69--70--71--72--'

  ********
  *LEGEND*
  ********

  1- Yellow Switch Palace   31- Butter Bridge 2         61- #7 Larry's Castle
  2- Yoshi's Island 1       32- #4 Ludwig's Castle      62- Valley Fortress
  3- Yoshi's House          33- Cookie Mountain         63- Valley Of Bowser 3
  4- Yoshi's Island 2       34- Cheese Bridge           64- Valley Ghost House
  5- Yoshi's Island 3       35- Soda Lake               65- Valley Of Bowser 2
  6- Yoshi's Island 4       36- Star World 1            66- Valley Of Bowser 1
  7- #1 Iggy's Castle       37- Forest Of Illusion 1    67- Star World 5
  8- Donut Plains 1         38- Forest Ghost House      68- Star World 4
  9- Donut Plains 2         39- Forest Of Illusion 2    69- Gnarly
 10- Donut Secret 1         40- Blue Switch Palace      70- Tubular
 11- Donut Secret House     41- Forest Of Illusion 4    71- Way Cool
 12- Green Switch Palace    42- Forest Secret Area      72- Awesome
 13- Donut Ghost House      43- Forest Of Illusion 3    73- Groovy
 14- Top Secret             44- Chocolate Secret        74- Mondo
 15- Donut Plains 3         45- Forest Fortress         75- Outrageous
 16- Donut Plains 4         46- #5 Roy's Castle         76- Funky
 17- #2 Morton's Castle     47- Chocolate Island 1      * - Star Road
 18- Vanilla Dome 1         48- Chocolate Ghost House   P1..6- Pipes
 19- Donut Secret 2         49- Chocolate Island 2
 20- Vanilla Secret 1       50- Chocolate Island 3
 21- Vanilla Dome 2         51- Chocolate Fortress
 22- Red Switch Palace      52- Chocolate Island 4
 23- Vanilla Ghost House    53- Chocolate Island 5
 24- Vanilla Dome 3         54- Star World 2
 25- Vanilla Dome 4         55- #6 Wendy's Castle
 26- #3 Lemmy's Castle      56- Sunken Ghost Ship
 27- Vanilla Secret 2       57- Star World 3
 28- Vanilla Secret 3       58- Front Door
 29- Vanilla Fortress       59- Back Door
 30- Butter Bridge 1        60- Valley Of Bowser 4





John A. Eccles
[email protected]