Casltevania 4 Walkthrough
Version 1.0 1/24/05
William Dudley
[email protected]
Welcome to my Castlevania IV walkthrough!
This is an in depth walkthrough, so you shouldn't have
any questions regarding. . . anything.
So print this out, rev up your SNES, and prepare to
take on this outstanding game.
Section one: Items
Section two: Weapons
Section three: Walkthrough
Section four: Legal stuff
Section five: Acknowledgements
SECTION ONE
{Items}
Small Heart: Gives you one shot for most sub-
weapons
Large Heart: Gives you five shots for most
weapons or one for the stopwatch
Leg Roast: Restores some of player's health
Whole Roast: Restores most of player's health
Morning Star: One turns leather whip into a flail,
another makes it longer
Shot Multipliers: Found after using a certain sub-
weapon enough. Each multiplier allows the player
to throw as many weapons as the multipliers
indicates (2 or 3)
Rosary: Immediately destroys any on-screen enemies
Jar: Makes player temporarily invincible
Cash bags: Gives player 1-700 points
SECTION TWO
{Weapons}
Dagger: An accurate, fast moving weapon, but quite
ineffective, even with shot multipliers. Only get
it if nothing else is available.
Axe: Flies through the air in an arc. Pretty
powerful, especially when multiplied. However,
timing and aiming your shots is difficult.
Holy Water: Fair, but not as good as it is in
other Castlevania titles. It shatters on the
ground when thrown and burns for a while. Decent
weapon.
Stop Watch: AVOID. Takes five hearts per use and
is not worth your trouble; it stops enemies in
their tracks for a few moments, but too few to
justify using it. Can't be multiplied either.
Cross: Best weapon, ESPECIALLY when multiplied.
Powerful and good on almost any enemy. It
sails across the screen, hits a
number of times, then returns. If you get
it, hold on to it!
SECTION THREE
{Walkthrough}
All right. Now that you've had the rundown
of the items, let's do it to it.
Stage 1: Stables (Block 1-1)
Head right and whip every candle. There's a knife
on top of the platform, so get it. Jump onto the
blocks over the water (careful, they're crumbly)
and head through the drawbridge. Keep going right,
whipping all candles and destroying all skeletons.
You should get another Morning Star upgrade here.
When you come to a gate in the fence (the one that
gloriously sprang forth from the ground) press "up"
and go through it, onto the other side. Don't
worry about the two candles to your left; they're
small hearts. Keep going, and stay behind the
fence. Whip the candles, skeletons and bats
(there's also a rosary in a candle near a
skeleton.) Go through the passage marked by the
bat with flickering eyes.
(Block 1-2)
Get the Cross (it's in the second candle) and try
to hold on to it. Kill the bone tower and go on,
killing the skeletons (eek! They throw bones now!)
You'll come to a platform on which there are two
skeletons. Go under, and whip the candles. One's
an axe, let it disappear. Whip the wall for a
Whole Roast. Be sure to dodge the fireballs from
the bone tower on the other side of the wall. Go
over the platform and right. Jump to the small
platform, then drop down and assail that pesky bone
tower (the candle between it and the wall has an
Invincibility Jar.) Keep going, and climb the
stairs to the platform. Don't worry about the
candle underneath; it's only a knife. Kill the
skeleton and jump over to where he was. Go up the
stairs (don't bother with the third bone tower or
the candles below you) and into the next screen.
There will be a skeleton on your right; dispatch
it. Beyond it you'll see a thing on the wall; a
flappy bat holding a ring. Whip it, and hold
attack. You'll be able to swing across gaps this
way. Press left or right to swing either way.
Swing across the pit and get the Leg Roast on the
pillar. Swing across the next gap and kill the
bone tower. Go down and off the screen. Go down
and left; the lefternmost (yeah, I know) candle has
a Jar. Get it and kill the two skeletons. Move
right, kill the bone tower and go out into
(Block 1-3)
You're outside now. Go right. The second candle
has holy water, don't get it if you still have the
cross. Go into the stable and look out for the
viper swarms; they're those things on the ceiling.
Kill them when they fall by pressing up and attack.
Keep going, killing the Mr. Heds (those horses.)
Go to the wall near the stairs and whip it; a big
heart will fall out. Go up the staircase. Go left
and up into the next screen.
On the left is a stopwatch, don't get it. Head
right to find-Medusa Heads! One of the most
annoying enemies contrived by Konami. Kill them
and WALK over the thin platforms. If you jump on
them they will flip you off the screen and to
instant death (NOTE: this is clever death-trap.
You'll instinctively jump the medusa heads, but
then land on the trap doors and fall through.
Don't fall for it!) Keep going and whip the
candles. One has a Leg Roast. You'll come to a
step up. The candle has a knife, don't get it.
Step up again and kill the two ghosts. A little
right, you'll find another viper swarm. Kill it.
Jump down, making sure you don't land on a trap
door. Go left and down the steps.
Kill the viper swarm and walk right. Be wary of
the trap doors. The last candle holds a leg roast.
Keep going right until you come to the first boss.
Boss: Rowdain 2/10 (difficulty)
Rowdain is no problem. He's (duh) that skeleton on
the horse, which will spit fireballs at you.
unless you're in bad shape, don't worry too much
about getting hit. Aim for his horses head, it's
only vulnerable place. After seven blocks of
Rowdains health are gone, he'll dismount and attack
you with his lance, jumping into the air and
dropping on your position. Whip/ cross him until
he fly into pieces. Then he'll come back together
for one last attack. Hit him once, he'll die, and
collect his orb.
Stage 2: Forest (Block 2-1)
Go right, killing the purple hand things and leaf
men. A spider will come down from the sky; kill
it. Don't get the axe in the candle near the
spider; hand onto the cross. Keep going, you
should get a shot multiplier soon. Go down the
slope. Jump across the spikes (careful, they'll
kill you instantly.) Go right and kill the
armadillo thingy. Jump up the platforms and kill
all the armadillos. You should soon find a place
on the right with six candles; they're all hearts,
big and small. Turn left again and keep going. On
the left and up is a Leg Roast, so get it. Head
right and up the next slope, avoid the pits.
Zombies, leaf-men and armadillos will plague you,
so kill them first. Head right to
(Block 2-2)
Head right, platform to platform, killing viper
swarms, bats and crows. You'll come to some
floating platforms, so time your jumps. The candle
over the muck is a watch, so be careful not to get
it. Head right, taking the high road. Kill the
skeleton and the crow, as well as the two frogs.
Go under the next path, and get the Whole Roast
hidden in the wall. Left, up, kill the skeleton
and crow. Jump on the rising platform, and let it
take you up to the bridge. Get on and kill the
crows. The second candle has a knife, do beware.
On the space between the bridges is a viper swarm,
so be careful. Now look out for crows and bats.
The first candle on the grey bridge has a Leg
Roast. At the end of the bridge kill the skeletons
and armadillo. Go right to find the next boss. . .
Boss: Medusa 4/10
If you have the cross with any multipliers, she'll
be a pushover. If not, just hit her every
opportunity you get and use your sub- weapon.
Avoid her snakes and the thing that she shoots at
you. Once she's dead you'll automatically head
right into
(Block 2-3)
Kill that hand and skeleton, and you should get
another multiplier here. There's an axe in a
candle on a pillar, so don't let the stream push
you into it. Go down the slope and the flow of the
stream will reverse. Kill the green demon thing
and the skeleton at the bottom. Keep going right.
Down the next slope are two more green dudes, and
red spikes. On the slope is a Jar, so get it.
Kill the skeleton. Another slope. Up above is a
candle, whip it for a Leg Roast. Careful here.
There is a spike in the stream; you can see it's
tip. Jump it and move on. Kill the bone tower,
hop the spikes and drop the green demon guy. Look
out for bats and arms. At the bottom of the slope
you'll find another bone tower. Go down the long
slope, kill the demons arms and bats. At the
bottom you'll move off screen and into
Stage 3: Caverns (Block 3-1)
Hop across the green spikes and kill the oncoming
bats. Soon you'll find a mudman. Every time you
hit him, he'll multiply into smaller versions of
himself. Defeat him, go right, and kill two bone
towers. Go over the spikes and kill another one.
Go right into an alcove and kill yet another bone
tower. The candle above has an axe, only get it if
you don't have the cross. Go down and kill (good
gosh) another you-know-what. Whip the cubed blocks
behind him and go through. Here you'll find
hearts, cash bags, and a Whole Roast. Backtrack
until you're back to where the secret passage
began. Guess what? That SOB is back! Kill it and
drop to find another of his kind. Duck waddle
under the platform where he was and whip two
candles. One's holy water, the other a big heart.
Get the heart and leave the water unless. Go right
and kill two mudmen. Go over the spikes and kill
the two bats, but beware; the stalactites will fall
on you. Kill another mudman and bone tower, then
go on to
(Block 3-2)
Go across the log bridge and kill he viper swarm on
the other side. Go left, kill BT (bone tower) and
two VS (viper swarms) and get the big heart. Go
back right and slay the BT. Head up through the
falls and kill the VS and BT. One BT is hiding
behind the curtain of water. Swing across gaps
when needed. Swing across two gaps and kill a VS
and BT on the left; don't get the knife in he high
up candle. Follow the up and left/ right pattern,
avoiding the green rolling things. Swing, dodge
rolly on small platform, go right. You'll find a
confusing spot where the ledges are hidden by
water; I can't help much here. Find your way up
and across. Look out for bats. Once through, kill
the VS on the right side of the screen. You'll see
a hook that goes over to a ledge on the left.
Don't bother, the candle holds a stopwatch. Keep
moving up and right, and you'll reach
(Block 3-3)
Mermen will come up from the water, so be careful.
So blocks here are of the crumbly sort, so watch
out. Also, big blocks will fall from above, so be
on your toes. Go right, and you'll find a floating
eye. Kill and move on. At the right you'll find a
bone snake. Kill it with the limp whip. Move up
and off of the screen. Up here you'll find another
bone snake. Kill it and collect the Leg Roast in
front of it. The next candle has a dagger, so
watch out. Go, swing, kill the eyes, the VS and
any mermen who get in the way. Head up into the
next screen. Here you'll find skeletons and a dude
with a club that hides behind the wall. Kill both
and move left. Up above between platforms is a
candle. Whip it and get a rosary. Swing across to
the next platform. Repeat, then move up into
another screen. You'll find yourself below a bone
snake. Kill him, go up, swing and you'll find
yourself below another one. Kill him, and (for me,
he did) he drops a lot of big hearts. Keep
climbing. A group of three crows will assail you;
kill them and go up. Above them is an armored
skeleton, so slay away (hee hee.) On the right
below the second skeleknight is a candle that
contains a Leg Roast. Snag it and move on. Keep
going up and up and up (it's tedious, I know.)
You'll cross some crumble type blocks and head up a
few platforms. A big waterfall with appear on your
right, and you'll fight the next boss.
Boss: Orphic Vipers 3/10
The water will rise and they will appear on the
left side of the screen. Stand on the middle
platform and whip them. If you have a cross, a
dagger or an axe, use it too. This is a very easy
boss, a cinch if you have a multi shot cross. One
head will die before the other, so concentrate
attacks on one then another.
Stage 4: Tower and Dungeon (Block 4-1)
Go right, killing the skeletal soldier. Don't go
up the stairs yet. Instead, go under them and whip
the candles, which hold big hearts. Go towards the
wall and kill the sprite that comes out of it.
Whip the wall for another big heart, the go back
and up the stairs. Walk over the green platforms
and kill the demon guy hiding in the background.
Keep walking, and kill the next skeleton and wall
sprite. Go down the stairs. Kill another hiding
guy and armored skeleton. Jump on the platforms
and go across. Go up and kill both skeletons and a
WS (wall sprite, mind you.) jump up to the highest
platform and kill the dangling skeleton. On the
second green platform is a knife, so avoid it. Go
left, kill two dangling skeletons and three normal
ones. Below are a big heart and a small one, as
well as an axe. Get what you need and head on up.
Kill the AS (armored skeleton, that is) and go up
to his position. There's a Leg Roast above the
green platform on the left and, if you're quick
enough, you can whip the candle, jump down, grab
the meat and get back up. Now go right, kill the
bats and AS, then go to face
Boss: Puwexil 5/10
Puwexil is a big skull with a long tongue (his name
backwards is lix ew up. Ha Ha.)
Basically, this is a race to see who beats who
first. He's pretty difficult if you're not well
equipped, but he's not that hard. He's fairly
quick, and every time you hit him tongue sections
fall on you which are hard to avoid. The main
hazard here it that he'll damage you for later. If
you still have the cross, get all the way to the
left and throw it as many times as you can when he
drops into the screen. When he's dead you'll
automatically go on to
(Block 4-2)
Annoying area (you can tell the games getting
harder.) Go up the stairs and latch onto the bat.
HOLD ON. The screen rotates here, and you can be
dropped onto spikes. When the screen stops, drop
onto the platform and kill the oncoming Medusa
heads. When the screen starts again, latch back on
to the bat. When it stops again, wait and blocks
will come out to you. Get on them and head left.
(Block 4-3)
Head right, whip all the candles and kill all the
skeletons. You'll get a rosary, a Jar and a Leg
roast here. Move right into
(Block 4-4)
Tough area. Head right, and try not to get crushed
on the ceiling. You've got to play this area by
ear, going up and right whenever it feels right.
But remember, always up and right in this area. Go
right into a room (you'll know it's right if it has
purple spikes rising and falling.) Go under them.
Now you're back in this area, only faster. Go
right and try not to get pushed into the spikes.
You'll come to a room with a flight of stairs.
The first candle is an axe, only get it if you
don't have anything else. Head up. Kill the bone
towers and get the Leg Roast. Head right to go up
against
Boss: Kuranot 5/10
What is this?! Konami thinks it must be funny to
have boss names be something else backwards. First
it's "licks you up" and now "Ton o rocks!" How
stupid is that?
Anyway, Kuranot is like one of the mudmen you
encountered in the cave, only a lot bigger. He
jumps around, and every time you hit him blocks
fall on you (likes the Puwexil battle.) If you
have the cross he'll be easy, harder if you have
the axe. Hit him and do your best to avoid the
rocks he drops on you.
Stage 5: Castle Entrance (Block 5-1)
Head right and kill the hand, as well as the harpy
holding the jumpy guy. Go up the slope and go
left, killing the BT and the green demon. At the
far left head up, killing the harpies. At the top
of the next slope kill the BT. Head right, kill
green demon (GD) and the two BT. Avoid the knife
at the top platform, but get the big heart below
it. Move right, killing GD. There's a rosary at
the end of the long stretch of grass (they give
them to you when you don't need them.) Move into
the next area.
(Block 5-2)
Here you encounter a skeleton with a whip. Kill
him as fast as you can. Move right and kill the
bat, whip skeleton and an AS, the another whip
skeleton. Go up the steps, get the Leg Roast, kill
the bat, go by the statues and into the castle.
Stage 6: Gallery, Dining and Dance Hall (Block 6-
1)
Kill the dog and go right, killing zombies and
bats. Kill another dog and head up some stairs.
To your right on the second ledge is some holy
water, but don't get it unless you are crossless.
Kill the axe armor by whipping diagonally. Kill
another bat and axe armor and move on. Zombies
appear again and you have another axe armor. Go
all the way right and kill the AA (you should know
what it means) on the ledge and head up into the
chandelier room.
This part is easier than it looks. Each chandelier
has four grey platforms. Make your jumps as the
chandelier swings to the right. Make your way
across the room into
(Block 6-2)
Okay. Go right and kill the AA. Watch out for
falling chandeliers. Before you reach the third
chandelier, whip the ground. A block should crack
and reveal a staircase. Go down, get what you need
(weapons, Roast, Cash bags, hearts) then go back
up. Head left, and kill the three nymphs. Don't
get the axe unless you need it. Keep going and
kill the ghost dude. Go, get the two big hearts in
the candles (they're before the ledge with the AA
on it.) Kill the AA from below and go over the
platform. Go left, look out for the invisible
ghosts. Collect a Leg Roast from one of candles
and kill the AA from underneath. Kill the AA and
two bats at the end of the screen and head up and
right. Jump onto the spike platforms; be careful,
they flip. Go over to the stairs and head up. Go
over the spikes, look out for crumbly platforms.
Kill the skeleton at the end, and beware the
coffin. Go by it and it will attack from behind.
Turn around and kill it. Beyond is another
skeleton and a Leg Roast. Head right, down, up and
off screen to
(Block 6-3)
Kill all the skeletons (red, whip, and normal.)
The red ones come back to life, so be careful.
Head up the stairs. Kill the hands in the wall and
the skeleton knight. Go left, under the hands.
Kill the living skeleton armors, but you can walk
by the stationary ones unharmed. However, if the
hands grab you, they'll come to life. Go up and
you'll find yourself in a room with a big circle of
coffins. Just whip them, they die easily. Go
right, whip all the candles and kill the tables.
Head right and kill as many of the dancing ghosts
as you can. Kill more tables and ghosts, then go
to the wall and break it open; you'll receive a one
up. Go up the stairs. Get the Leg Roast then head
right to fight
Boss: Dancing Ghosts 6/10
This boss is pretty challenging if you don't have a
good sub weapon. They dance around the screen (and
into you) and shoot fencing foils out. Beat them
down as fast as you can, avoiding
them as the dance along. If you have a multi
cross, you'll be in good shape. When they're dead,
you'll be relieved to know that this long, tedious
stage is over.
Stage 7: Library (Block 7-1 [this is my favorite
stage. I love the visuals and the music])
Go right and kill the spear armor. Whip all the
candles. Kill the AA from below and head up. Kill
the ghost and the other spear armor below you. Go
down and right; kill the AA and SA (spear armor.)
Go up, kill another AA and that pesky ghost that
creeps up on you from below. Kill yet another AA
on a single platform, then hop the ledges. Slay up
two more ghosts, another AA, then head down into
the next room.
Look out for possessed books and shield-toting
gargoyles. There's an axe on the ledge at the
right from where you enter the screen; get it
unless you have a cross. In here, pretty much head
down while avoiding all enemies. In the next room,
kill the two AA and look out for their axes. The
go right. Jump on the green books (time your jumps
carefully) and whip the red skeleton on the ledge.
Jump over to it and whip it again when it comes
back to life. Keep going right, and avoid the axe
in the top candle over the precipice. He right
into
(Block 7-2)
Move right and kill the bats. The woman in the
painting will grab you and hold you for them, so
whip her hand to kill it (do this to all of
paintings like it.) Go right and kill that orange
dog thing; it'll knock candles off the wall (very
annoying.) Below the dog is a statue; when you get
close to it, it will crumble, so look out. Beyond
it in the wall is a Whole Roast. Get it and go up,
make sure to dispatch the AA. Go down and walk
under the spikes. A rug will try to push you into
them, but it won't be able to. Kill the two bats
that fly at you. Kill the woman's, the five bats
and the AA. Head up, after getting the rosary on
the far right.
In this room are two guys hiding in picture frames
and another orange dog. Kill all three and get the
Whole Roast (wow, another one!) in the wall near
where you entered. Go up and right (the magic
movement formula. . .) See that big centipede?
Ignore it. Instead, JUMP on the first trap door.
The statue will crumble, but it won't hit you. The
candle on your left has a Leg Roast. Whip or let
the centipede by. Then head right and down. Get
the eight small hearts in the stacked candles and
kill the portraits hand. Crouch and walk under the
spikes, go by three falling statues and up. Kill
the AA, the guy in the frame, get the Leg Roast,
kill the hand and go face
Boss: Sir Grakul 6/10
One of the coolest looking bosses ever. He's a big
suit of armor who uses a sword and an axe to try to
dice you up. This is another race to kill the
other guy.
Sir Grakul attacks first with his axe, throwing it
like a big AA or hitting the ground with it,
causing flames to shoot across the ground. After
he takes enough hits he'll pull out sword and stab
you with it. Hit him repeatedly and use whatever
sub-weapon you have. It you don't keep hitting
him, he can be tough. Also be sure to stay on the
left ledge.
Note: Grakuls attacks aren't that damaging, so
don't worry about taking hits unless you're in bad
shape.
Now we fall through the floor into
Stage 8: Catacombs (Block 8-1)
Kill the spider and go right, jumping on top of the
spiky platforms. Kill the next spider and keep
going. Look out for the green drippy stuff; it
hurts. Kill the viper swarm on the other side of
the green pool, then kill the bone towers and the
eye. Go up then down, and duck-waddle under the
swinging spikes. Kill the viper swarms and axe
armor on the other side of it. Jump on the up and
down spikes, go to the top platform and kill the
eye. Hop the rising spikes and kill the bone
tower. Go across the pool, kill two more eyes and
a bone tower. Go to the next platform to get a Leg
Roast. Kill the two bone towers above you and go
up.
Go right, avoiding all the spikes. The candle in
that little area under the ledge is a knife, so
don't bother. Kill the eye and look out for the
falling spikes. There's a bone snake coming up,
but you can kill it with a rosary in the candle in
front of it. There's another one, so kill him
quick and keep going. Look out for the bat. There
are two big hearts in some candles at the top
platform. Avoid the drippy stuff and go; you'll
find another bone tower and a bat, as well as a
crumbly bridge. Go across and kill the bats. Move
on to
(Block 8-2)
Kill the viper swarm above you and move up. Go
down, avoid the spikes, viper swarms, Medusa heads
and dangling skeletons. Also, where the stairs are
red will break if you hit them. They'll send sharp
shards out and hurt you, so be careful where you
whip. Keep going, and down where a spike block
makes a small gap between itself and the wall is a
Leg Roast. Get it and move on down.
In here, just go under the spikes. On your right
under the first ledge is a Jar, so get it, go up,
kill the dangling skeleton and jump on the swinging
spikes. Go and again watch for falling lances. Go
right and kill the eye. Between the two spike
platforms is a knife, don't get it. Just move on
by. Here you'll see spikes descending from the
ceiling. Simply duck-waddle underneath them. The
disappear/ reappear bridge is hard to maneuver, so
do what you can. As you go across, look out for
more falling spears. Move right to fight
Boss: The Monster 4/10
He's pretty easy, considering you have a cross. If
not, he's harder. He'll throw potion bottles at
you, much like holy water. They'll either make a
lot of fire or a replica of himself, or rain down
energy balls on you. Stay on the platforms and hit
him repeatedly. He'll die soon enough.
Stage 9: Treasury (Block 9-1)
Drac's loaded, isn't he? There are A LOT of cash
bags here (it's appropriate, I guess. . .) so get
them. One whole room in here has them in every
candle. It's easy street to one ups.
Go right. Don't worry about the floating ghosts;
they can't hurt you. Kill the bats and keep going
until you meet a gold skeleton. Kill it and cross
the gap. Kill all the enemies then go down into
the next screen. Kill the gold skeletons and note
that the coin platforms crumble. Go left and kill
the bats and GS. Go over or under the platform, it
doesn't matter. Go up, kill skeleton, go down. Go
across the coin bridge and look out for the two GS
at the end; they can knock you down the pit easily.
After they're gone, you can (if you need it) get an
axe where the lower skeleton was. Go left, kill
the gold skeleton from above. If you can, swing
across to the ledge on the right. There are
hearts, a Leg Roast and a rosary. If you get
there, you won't need to manually kill the bone
tower. Go down and right. Go across the big coin
bridge, killing bats and GS on the way. Go across
a series of towers into
(Block 9-2)
Kill the bone snake, but don't bother swinging
across; there's only a watch and a big heart. Go
right, kill another bone snake, get the Leg Roast
and go down. Kill the bone snake and swing across.
The bottom is filled with coins that you can sink
in, so if you fall jump to the chest and latch back
on. Go left, but don't bother with the candles
near the coffin. Just go down. Hop across the
falling blocks, being careful that they don't fall
on you. Go right and kill the bone tower. Take
the low road and defeat another bone snake, then go
up and kill a bone tower, then to the cash area.
The first candle is a leg roast, but every other
one is a cash bag, so enjoy! Make your way,
robbing ol' Drac blind. Kill any enemies who dare
to interfere. When you're done, head up to find a
gold whip toting skeleton. Kill and go the most
frequented direction. Kill two more skeletons and
get the Leg Roast under the stairs. Go right to
find
Boss: Zapf Bat 7/10
He's actually pretty tough. He dives at you and
damaging coins fall every time you hit him. After
he's lost nine health he breaks into several
smaller bats which drop coins on you and swarm.
If you have an axe, it's good here. Otherwise use
your whip. Hit him enough and eventually he'll
die. Once he's dead, stairs will come out of the
ceiling and take you to
Stage 10: Clock Tower (Block 10-1)
Move right across the gears and go up into the next
screen on the far side of the room. Kill the bone
tower above and keep going. There's a knife on the
third platform from the bottom, don't get it
unless. . . Kill another bone tower and the
armored skeleton above you. Cross the crumbly
platforms and go up. Go up, swing where
applicable. Kill anything in your way.
In the next screen you'll find skeleton whippers
and Medusa heads, as well as other nasty sorts. Go
right, killing Medusa heads. Jump on the big gear
and crouch beneath the spikes. Go and grab the
moving latch thingy. Go across, kill the armored
skeleton, then go on up. Kill the axe armors and
go up. Look out for falling gears. Kill another
AA and bone snake, the latch on to the upward
moving bats. Look out for the AA and swing off on
top. Go up, over the crumbly blocks and over to
another elevator type deal. Kill the bone snake
and exit at the top right.
Go right. After the second armored skeleton,
you'll find a Leg Roast. Then go fight
Boss: Akmodan 2 7/10
He'll through fireballs at you, then unravel and
reappear somewhere. Whenever he reappears, hit him
as many times as you can before he relocates. Hit
him enough and he'll fall and wither.
Stage 11: Room of Close Associates (11-1)
Final stage. Go down and kill all the headless
guys, you should have good vantage points for
strategic whipping. Go down into the next screen
and cross the bridge. Just walk, don't mind the
candles or bats. Move on into
(Block 11-2)
Beware the spiky thing and go up. Don't worry
about anything else, just go. There are a few Leg
Roasts, get or avoid them, going up both stairs and
floating platforms. At the top move right to fight
(Block 11-3)
Boss: Slogra 9/10
This boss has style. He's a big skeleton bird with
a spear. He's hard though, so look out.
He'll fall through the ceiling on the right side of
the room. Whip him and he'll go up again, just to
come back down where you're standing, so once you
whip him, MOVE. He'll also shoot stuff at you with
his spear.
Once he's taken enough hits he'll ditch the spear
and use his beak and claws. No sub-weapon is that
good here, so use your whip. You'll probably have
to redo this guy a few times. When he's dead, go
collect two roasts. Then go fight
Boss: Gaibon 7/10
Gaibon is a big blue gargoyle. He's not all that
hard if you know what you're doing. Blue form
flies around and spits fireballs at you, while
making sharp rocks fall from above. When half of
his health is gone he'll turn red. His red form
flies around and just shoots a lot of fireballs so
simply whip him dead. Then move on to face
Boss: Death 9/10
Ahhh. . . look who it is. Dracula's best pal.
Death flies around, shooting sickles at you. He'll
also swipe at you with his scythe, as well as land
and throw it. This will cause you to be pulled
towards him. Stay behind the platform on the left
and whip him whenever you can, especially when he's
overhead. Destroy any oncoming sickles with the limp whip. Also, if
you have a cross or an axe, use it. However, it's
ineffective when he's on the ground. Once Death's
dead (yeah, I know) go right to
(Block 11-4)
Right. Here you are, time to finish the job. If
you jump out over the precipice at the right spot, you should land on
an invisible ledge. Head down some invisible
stairs to the left side of the screen. Everything
you could possibly need (Roast, Morning Stars,
multipliers, hearts, and a cross) will rain down on
you. Go back to the platform, go up the stairs and
left to fight
Final Boss: Dracula 7/10
Drac's not that hard. He'll start with the classic
routine; teleport, shoot fireballs out from under
his cape. Whip them, don't jump them. If you do,
they'll shoot up and hit you. Hit him a few times
in the head and he'll do one of two things: he'll
release an energy ball that flies around madly and
tries to hit you (whip it for a Leg Roast) or he'll
summon fireballs that follow you until whipped.
After he's taken enough damage, electricity
with surge through the air and different music will
start playing. He'll reappear, now with a skull
for a head. He'll call down lightning on you, but
don't worry; it's easy to dodge since it appears
in the same place all the time. In fact, your
main threat is that he might reappear on you. Keep
whipping/ crossing him until he's dead, then watch
the glorious ending.
Congratulations! You've just beaten one of the
best games of all time!
SECTION FOUR
Walkthrough and all contents are under copyright to
Conker2000, 1/24/05
SECTION FIVE
Thanks to the fine people at Konami for making such
a wonderful game, and to the kind people at
Microsoft for creating the software that made this
walkthrough possible.