_____ _ _ _______ _______ _______
/ ___ \ | | | | | __ \ | _____| | __ \
\ \ /_/ | | | | | |__| | | | | |__| |
\ \ | | | | | _____/ | |____ | ___/
\ \ | | | | | | | ____| | |\ \
_ \ \ | | | | | | | | | | \ \
/ /__\ \ | |___| | | | | |_____ | | \ \
\______/ \______| |_| |_______| |_| \_\
_______ _____ _ _ _______ _______ _______
| _ \ / ___ \ | \ / | | _ \ | _____| | __ \
| | | | | | | | | \ / | | | | | | | | |__| |
| |/ / | | | | | \/ | | |/ / | |____ | ___/
| _ \ | | | | | |\ /| | | _ \ | ____| | |\ \
| | | \ | | | | | | \/ | | | | | \ | | | | \ \
| |/ | | |___| | | | | | | |/ | | |_____ | | \ \
|_______/ \_____/ |_| |_| |_______/ |_______| |_| \_\
_ _ _____ _ _ _______
| \ / | / ___ \ | \ | | | _____|
| \ / | | | | | | \ | | | |____
| \/ | | |___| | | \ | | |_____ \
| |\ /| | | ___ | | |\ \| | \ \
| | \/ | | | | | | | | \ | _ | |
| | | | | | | | | | \ | | \___/ /
|_| |_| |_| |_| |_| \_| \_____/
----------------------------------------------------------------------
Version : 3.2 (Fifteenth version)
Platform : SNES (Super Nintendo Entertainment System)
Date : 03-15-2003
Author : Solomon warrior
Author information:
http://www.ffrevelation.net/profiles/solomonwarrior.shtml
Instant Messanger : AIM Solomonwarrior
E-mail :
[email protected]
User name : Solomon warrior
Contributor page :
http://www.gamefaqs.com/features/recognition/23884.html
Game name : Super Bomberman 5
FAQ Title : Super Bomberman 5 FAQ/Walkthrough
FAQ Type : General FAQ
FAQ location : db.gamefaqs.com/console/snes/file/super_bomberman__a.txt
Size : 214KB (219,691 bytes long)
----------------------------------------------------------------------
INDEX
1) Version history
2) Introduction
3) FAQ/Walkthrough
- Controls
- Item List/ Powerups
- Cheat codes
- Passwords
- Roo-eys information
- Battle mode information
- Walkthrough (Normal Game)
- Super bomberman 5 Gold edition information
- Bare bone walkthrough
4) About upgrade
5) Copyright issue
6) Contact information
7) Credits
----------------------------------------------------------------------
1) Version history
Version: 1.0 [12-7-2002]
- First FAQ.
- Walkthrough for Zone 1 is 100% complete.
- Map for every stage.
- Basic controls.
- Item list/ Powerups.
Version: 1.1 [12-8-2002]
- Second FAQ.
- Reformat my FAQ.
- Walkthrough for Zone 2 is 100% complete.
- Note for Zone 1 is 100% complete.
- Note for Zone 2 is 100% complete.
Version: 2.0 [12-9-2002]
- Third FAQ.
- Walkthrough for Zone 3 is 100% complete.
- Note for Zone 3 is 100 complete.
- Add previous area.
- Add next area.
- Previous area for Zone 1 is 100% complete.
- Previous area for Zone 2 is 100% complete.
- Previous area for Zone 3 is 100% complete.
- Next area for Zone 1 is 100% complete.
- Next area for Zone 2 is 100% complete.
- Next area for Zone 3 is 100% complete.
- Enemies for Zone 1 is 100% complete.
- Enemies for Zone 2 is 100% complete.
- Enemies for Zone 3 is 100% complete.
- Enemies for Zone 1 is 100% complete.
- Map for Zone 1 is 100% complete.
- Map for Zone 1 is 100% complete.
- Map for Zone 1 is 100% complete.
- Start walkthrough for Zone 4.
- Add some cheat codes.
Version: 2.1 [12-10-2002]
- Fourth FAQ.
- Walkthrough for Zone 4 is 100% complete.
- Previous area for Zone 4 is 100 % complete.
- Next area for Zone 4 is 100% complete.
- Enemies for Zone 4 is 100% complete.
- Map for Zone 1 is 100 % complete.
- Map for Zone 2 is 100 % complete.
- Map for Zone 3 is 100 % complete.
- Map for Zone 4 is 100 % complete.
- Start walkthrough for Zone 5A.
- Start walkthrough for Zone 5B.
- Password section added.
Version: 2.2 [12-11-2002]
- Fifth FAQ.
- Battle mode information.
- Next area for Zone 5 is 100% complete.
- More information added.
- Previous area for Zone 5 is 100 % complete.
- Password added.
- Battle mode information is 90 % complete.
- Battle mode map is 100 % complete.
Version: 2.3 [12-11-2002]
- Sixth FAQ.
- Enemies for Zone 5 is 15 % complete.
- Note for Zone 5 is 15 % complete.
- Map for Zone 5 is 10 % complete.
Version: 2.4 [12-12-2002]
- Seventh FAQ.
- Enemies for Zone 5 is 70 % complete.
- Note for Zone 5 is 70 % complete.
- Map for Zone 5 is 70 % complete.
Version: 2.5 [12-13-2002]
- Eightth FAQ.
- Enemies for Zone 5 is 100 % complete.
- Note for Zone 5 is 100 % complete.
- Map for Zone 5 is 100 % complete.
Version: 2.6 [12-14-2002]
- Nineth FAQ.
- Add Super Bomberman 5 Gold edition information.
Version: 2.7 [12-17-2002]
- Tenth FAQ.
- Add Super Bomberman 5 Gold edition information.
Version: 2.8 [12-18-2002]
- Eleventh FAQ.
- Cover some mistakes.
Version: 2.9 [12-31-2002]
- twelveth FAQ.
- Add some information.
Version: 3.0 [10:17 AM Tuesday, February 04, 2003] [177KB]
- thirteenth FAQ.
- Add bare bone walkthrough.
- walkthrough for zone 1 is completed.
Version: 3.1 [2:36 AM Thursday, February 06, 2003] [214KB]
- Fourthteenth FAQ.
- walkthrough for zone 2 is completed.
- walkthrough for zone 3 is completed.
- walkthrough for zone 4 is completed.
- walkthrough for zone 5 is completed.
Version: 3.2 [2.36 AM Friday, Mac 14, 2003] [214KB]
- Add spike bomb information.
----------------------------------------------------------------------
2)Introduction
I made this guide is to help you to beat the game easily.
You can only get this FAQ at www.gamefaqs.com.
Sometimes, I received some e-mail. They asked me to give them
ZSNES emulator and rom. My advise to you is DON'T ever send that
kind of e-mail again. you should find what you want by yourself.
Besides, giving rom to you is illegal. It is fully copyrighted .
----------------------------------------------------------------------
3) FAQ/Walkthrough
*-*-*-*-*-*-*-*-*
| CONTROLS |
*-*-*-*-*-*-*-*-*
UP = Move up or push bomb.
DOWN = Move down or push bomb.
LEFT = Move left or push bomb.
RIGHT = Move right or push bomb.
A button = Pick up bomb on the ground and throw it away.
B button = explode bomb [If you have remote bomb].
X button = Do nothing.
Y button = Throw bomb, Rabbit's move.
L button = Do nothing.
R button = Do nothing.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*
| ITEM LIST / POWERUPS |
*-*-*-*-*-*-*-*-*-*-*-*-*
Bomb = Let you to put 1 extra bomb.
Bomb Walker = Let you walk through bombs.
Hyper Fire = Greatly increase range of your bombs.
Fire = Increase range of your bomb.
Kick = Let you kick bombs away by pressing Y.
Heart = You will not die when you were attack or bomb for 1 time.
Roller skate = Increase your speed.
Iron hand = Let you to pick up bombs.
Wall Walker = Let you to walk through walls.
Invincible vest = You will become invincible for a while.
Gloves = Let you to punch.
Skull = Bad effects to your Bomberman.
Mine = Mine will become invincible after you put it on the ground.
Remote Bomb = Press B when you want your bomb to explode.
Spike Bomb = Well, this power up can destroy multiples walls per bomb, i.
e., if your bomb power is 5 squares, with the Spike Bomb you
will be able to destroy 5 walls in any direction with only
one bomb, counting from the bomb position. It also hits any
enemies even if the bomb is behind one or more walls.
Seeking Bomb = This bomb will follow your enemy.
Food = Give you points.
Clock = Stop all the enemies for a while.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*
| CHEAT CODES |
*-*-*-*-*-*-*-*-*-*
==================================================================
MISC CODES
==================================================================
Infinite Time : 7E0E1D3B
Infinite Lives: 7E1D2309
============================= ==============================
PLAYER 1 CODES PLAYER 2 CODES
============================= ==============================
7E4EBD63:Infinite Bombs 7E4EBE63:Infinite Bombs
7E17CA63:Max Bomb Power 7E17CB63:Max Bomb Power
7E15A205:Invulnerable 7E15A305:Invulnerable
7E166209:Unlimited energy 7E166309:Unlimited energy
7E167A80:Bomb/Wall Jump 7E167B80:Bomb/Wall Jump
7E15EA03:Super Speed 7E15EB03:Super Speed
7E15EA08:Max Speed 7E15EB08:Max Speed
7E4ED5XX:Bomb Type 7E4ED6XX:Bomb Type
00-Normal 00-Normal
05-Remote 05-Remote
14-Spike 14-Spike
40-Seeking 40-Seeking
A0-Mine A0-mine
FC-Spike + Seeking + Strong FC-Spike + Seeking + Strong
FF-Remote + strong FF-Remote + strong
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*
| PASSWORD |
*-*-*-*-*-*-*-*-*-*-*
5656= Start story mode with 9 lives.
0110= Changes all boulders to powerups.
1999= See Good ending.
2657= Start with a lots of power-ups.
0803= See bad ending.
4622= Everyone stay in the center of the map in battle mode.
3879= Fight all bosses.
1103= power-ups (maybe).
0413= Battle mode code.
0926= Battle mode code.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*
| ROO-EYS INFORMATION |
*-*-*-*-*-*-*-*-*-*-*-*
=======================
Keroo-ey
=======================
- His special ability is kick bomb.
Author's comment:
I do not like this roo-ey because we can get this ability by getting
powerups.
=======================
Gyaroo-ey
=======================
- Her special ability is kick boulders.
Author's comment:
This roo-ey is great. You can kick boulders and block your opponent's
road and then kill them.
=======================
Haneroo-ey
=======================
- His special abilty is jump across wall or bomb.
Author's comment:
This roo-ey is one of my favourite. You can jump through boulders,
Wall, hole, bomb..... to escape from the stronger enemies.
=======================
Magicaroo-ey
=======================
- His special ability is put multi bombs at a time.
Author's comment:
This roo-ey is one of my favourite also. You can kill all the
enemies easily by using this roo-ey's ability. But, You will
get killed by your bomb to if you are careless.
=======================
Maroo-ey
=======================
- His special ability is rolling on the floor with hi speed.
Author's comment:
This roo-ey is useless because it can only rollong on the floor.
=======================
Naguroo-ey
=======================
- His special ability is punch and stop opponent for a while.
Author's comment:
This roo-ey always get killed when you try to punch your opponents.
I give him 7 star.
=======================
Waroo-ey
=======================
- Only evil character can ride this roo-ey.
Author's comment:
No comment.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BATTLE GAME INFORMATION |
*-*-*-*-*-*-*-*-*-*-*-*-*-*
There are 3 options in Battle mode.
- Battle Royal mode.
- Maniac mode.
- Config mode.
======================================================================
BATTLE ROYAL MODE
======================================================================
=================
MATCH SELECTION
=================
You can change the setting by Direction pad.
--------------------
| SINGLE MATCH |
| |
| TAG MATCH |
--------------------
========================
PARTICIPANTS SETTING
========================
The chart show the default setting of the game. You may change it
by Direction pad.
---------------------
| 1Player MAN |
| |
| 2Player MAN |
| |
| 3Player COM |
| |
| 4Player COM |
| |
| 5Player COM |
---------------------
=======================
CHARACTER SELECTION
=======================
All the Alpha stands for the characters in this mode. J is a secret
character and you will be able to choose him if your normal game's
save file reached 100%.
----------------------
| ______________ |
| |__|__|__|__|__| |
| |
| |
| |
| 1p 2p |
| [A] [B] C D E |
| |
| F G H I J |
----------------------
=====================
RULES SETTING
=====================
You can set comlevel to weak, normal or strong.
You can set battle to 1, 2, 3, 4, 5.
You can set time to 1:00, 2:00, 3:00, 4:00, 5:00, Unlimited
You can set sudden death to random, on, off.
You can set missile bomb to random, on, off.
You can set bowling bomber to on, off.(single match only)
----------------------
| COMLEVEL WEAK |
| |
| BATTLE 3 |
| |
| TIME 2:00 |
| |
| SUDDEN DEATH RANDOM|
| |
| MISSILE BOMB SUPER |
| |
| BOWLING BOMBER ON |
----------------------
======================
TEAM SETTING
======================
Now, you must devide the players into 2 teams
----------------------
| ______________ |
| |__|__|__|__|__| |
| |
| V S |
| ______________ |
| |__|__|__|__|__| |
| |
----------------------
=======================
MAP SELECTION
=======================
Finally, select a map that you wish to play.[There are 10 maps in this mode]
=====================================================================
BATTLE MODE MAPS
=====================================================================
================
MAP 1
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 2
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start]
00 00 v00 00 00 00 ^00 00 V = Player 4 [start]
00 v W ^ 00 W = Player 5 [start]
00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud
00 v ^ 00 v = Arrow tiles
00 00 v00 00 00 00 ^00 00 << = Arrow tiles
00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles
00 00 00 00 00 00 00 00 ^ = Arrow tiles
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 3
================
000000000000000000000000000000 Legends:
00X | | Z00 X = Player 1 [start]
00 00 00 00 TT TT 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00--TT 00 00 TT TT 00 00 V = Player 4 [start]
00 W | | 00 W = Player 5 [start]
00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud
00 | | 00 TT = Tree
00 00 TT--TT 00 00 TT--00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 4
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
Note: you can only see a small part of the map.
----------------------------------------------------------------------
================
MAP 5
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 6
================
000000000000HHHHHH000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 OO 00 Z = Player 3 [start]
00 II II 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud
00 00 HH = Snow ball
00 00 00 00 00 II II 00 II = Igloo
00 OO 00 OO = collapse floor
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 7
================
000000000000000000000000000000 Legends:
00X AA Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 BB BB 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 BB W BB 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 BB BB 00 AA = Arrow with circle
00 00 00 00 00 00 00 00 BB = Arrow
00 BB BB 00
00 00 00 00 00 00 00 00
00V AA Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 8
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 CC------- 00 Z = Player 3 [start]
00 00 00 00 00 |00 00 00 V = Player 4 [start]
00 W | 00 W = Player 5 [start]
00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud
00 | 00 CC = Car
00 00 00 |00 00 |00 00 00 | = railway
00 -------- 00 -- = railway
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 9
================
000000000000000000000000000000 Legends:
00X || Z00 X = Player 1 [start]
00 00 00AA00 00 00 00 00 Y = Player 2 [start]
00 || 00 Z = Player 3 [start]
00 00 00 00AA00 00 00 00 V = Player 4 [start]
00 W AA--00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00--AA 00 || = moving range
00 00 00 00||00 00 00 00 -- = moving range
00 AA 00 AA = moving wall
00 00 00 00 00AA00 00 00
00V || Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 10
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
======================================================================
MANIAC MODE
======================================================================
In maniac mode, you can set almost everything to the battle.
========================
PARTICIPANTS SETTING
========================
The chart show the default setting of the game. You may change it
by Direction pad.
---------------------
| 1Player MAN |
| |
| 2Player MAN |
| |
| 3Player COM |
| |
| 4Player COM |
| |
| 5Player COM |
---------------------
=======================
CHARACTER SELECTION
=======================
All the Alpha stands for the characters in this mode. J is a secret
character and you will be able to choose him if your normal game's
save file reached 100%.
----------------------
| ______________ |
| |__|__|__|__|__| |
| |
| |
| |
| 1p 2p |
| [A] [B] C D E |
| |
| F G H I J |
----------------------
===================
SPECIAL SETTING
===================
----------------------
| |
| ITEM SELECT |
| |
| HANDICAP |
| |
| BATTLE START |
| |
----------------------
=======================
ITEM SELECT
=======================
There are 15 kinds of items on the screen. You can choose 60 items in
a match. You can choose each items for 9 times.
----------------------
| _ _ _ |
| |_|X0 |_|X0 |_|X0 |
| |_|X0 |_|X0 |_|X0 |
| |_|X0 |_|X0 |_|X0 |
| |_|X0 |_|X0 |_|X0 |
| |_|X0 |_|X0 |_|X0 |
| |
| LEFT60 EXIT |
----------------------
========================
HANDICAP
========================
You can set handicap from 1 to 5.
---------------------
| 1Player 1 |
| |
| 2Player 1 |
| |
| 3Player 1 |
| |
| 4Player 1 |
| |
| 5Player 1 |
| |
| EXIT |
---------------------
=======================
MAP SELECTION
=======================
Finally, select a map that you wish to play.[There are 10 maps in this mode]
=====================================================================
BATTLE MODE MAPS
=====================================================================
================
MAP 1
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 2
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start]
00 00 v00 00 00 00 ^00 00 V = Player 4 [start]
00 v W ^ 00 W = Player 5 [start]
00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud
00 v ^ 00 v = Arrow tiles
00 00 v00 00 00 00 ^00 00 << = Arrow tiles
00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles
00 00 00 00 00 00 00 00 ^ = Arrow tiles
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 3
================
000000000000000000000000000000 Legends:
00X | | Z00 X = Player 1 [start]
00 00 00 00 TT TT 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00--TT 00 00 TT TT 00 00 V = Player 4 [start]
00 W | | 00 W = Player 5 [start]
00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud
00 | | 00 TT = Tree
00 00 TT--TT 00 00 TT--00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 4
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
Note: you can only see a small part of the map.
----------------------------------------------------------------------
================
MAP 5
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 6
================
000000000000HHHHHH000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 OO 00 Z = Player 3 [start]
00 II II 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud
00 00 HH = Snow ball
00 00 00 00 00 II II 00 II = Igloo
00 OO 00 OO = collapse floor
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 7
================
000000000000000000000000000000 Legends:
00X AA Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 BB BB 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 BB W BB 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 BB BB 00 AA = Arrow with circle
00 00 00 00 00 00 00 00 BB = Arrow
00 BB BB 00
00 00 00 00 00 00 00 00
00V AA Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 8
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 CC------- 00 Z = Player 3 [start]
00 00 00 00 00 |00 00 00 V = Player 4 [start]
00 W | 00 W = Player 5 [start]
00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud
00 | 00 CC = Car
00 00 00 |00 00 |00 00 00 | = railway
00 -------- 00 -- = railway
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 9
================
000000000000000000000000000000 Legends:
00X || Z00 X = Player 1 [start]
00 00 00AA00 00 00 00 00 Y = Player 2 [start]
00 || 00 Z = Player 3 [start]
00 00 00 00AA00 00 00 00 V = Player 4 [start]
00 W AA--00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00--AA 00 || = moving range
00 00 00 00||00 00 00 00 -- = moving range
00 AA 00 AA = moving wall
00 00 00 00 00AA00 00 00
00V || Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 10
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
======================================================================
CONFIG MODE
======================================================================
In this mode, you can create a new bomberman.
========================
SPECIAL SETTING
========================
--------------------
| CONFIG CREATION |
| |
| BATTLE START |
--------------------
=========================
BODY SETTING
=========================
You can set bomberman's color here.
---------------------
| ___________ |
| |__|__|__|__| |
| __ |
| CHARACTER <|__|> |
| _____ |
| COLOR <|_____|> |
| |
| NEXT |
---------------------
=========================
ABILITY SETTING
=========================
Set ability of the bomberman which you had just created.
----------------------
| NAME BOMBER |
| |
|STANDARD ABILITY |
| _ _ _ |
| |_|X1 |_|X2 |_|X1 |
| ___ |
|EXTRA ABILITY <|_|_|> |
| |
|SAVE POINTS NEEDED 09 |
| |
| EXIT MAX POINT 12|
----------------------
=============================
BATTLE START
=============================
After you had set everything, the battle will begin.
=====================================================================
BATTLE MODE MAPS
=====================================================================
================
MAP 1
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 2
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start]
00 00 v00 00 00 00 ^00 00 V = Player 4 [start]
00 v W ^ 00 W = Player 5 [start]
00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud
00 v ^ 00 v = Arrow tiles
00 00 v00 00 00 00 ^00 00 << = Arrow tiles
00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles
00 00 00 00 00 00 00 00 ^ = Arrow tiles
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 3
================
000000000000000000000000000000 Legends:
00X | | Z00 X = Player 1 [start]
00 00 00 00 TT TT 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00--TT 00 00 TT TT 00 00 V = Player 4 [start]
00 W | | 00 W = Player 5 [start]
00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud
00 | | 00 TT = Tree
00 00 TT--TT 00 00 TT--00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 4
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
Note: you can only see a small part of the map.
----------------------------------------------------------------------
================
MAP 5
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 6
================
000000000000HHHHHH000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 OO 00 Z = Player 3 [start]
00 II II 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud
00 00 HH = Snow ball
00 00 00 00 00 II II 00 II = Igloo
00 OO 00 OO = collapse floor
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 7
================
000000000000000000000000000000 Legends:
00X AA Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 BB BB 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 BB W BB 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 BB BB 00 AA = Arrow with circle
00 00 00 00 00 00 00 00 BB = Arrow
00 BB BB 00
00 00 00 00 00 00 00 00
00V AA Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 8
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 CC------- 00 Z = Player 3 [start]
00 00 00 00 00 |00 00 00 V = Player 4 [start]
00 W | 00 W = Player 5 [start]
00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud
00 | 00 CC = Car
00 00 00 |00 00 |00 00 00 | = railway
00 -------- 00 -- = railway
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 9
================
000000000000000000000000000000 Legends:
00X || Z00 X = Player 1 [start]
00 00 00AA00 00 00 00 00 Y = Player 2 [start]
00 || 00 Z = Player 3 [start]
00 00 00 00AA00 00 00 00 V = Player 4 [start]
00 W AA--00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00--AA 00 || = moving range
00 00 00 00||00 00 00 00 -- = moving range
00 AA 00 AA = moving wall
00 00 00 00 00AA00 00 00
00V || Z00
000000000000000000000000000000
----------------------------------------------------------------------
================
MAP 10
================
000000000000000000000000000000 Legends:
00X Z00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 Z = Player 3 [start]
00 00 00 00 00 00 00 00 V = Player 4 [start]
00 W 00 W = Player 5 [start]
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00V Z00
000000000000000000000000000000
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*
| OPTION INFORMATION |
*-*-*-*-*-*-*-*-*-*-*-*
---------------------
| PASSWORD |
| |
| SOUND STEREO/MONO |
| |
| SOUND TEST |
---------------------
PASSWORD = Put password there.
SOUND = Swith it to stereo or mono
SOUND TEST = Test all the sound in the game here.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*
| NORMAL GAME INFORMATION |
*-*-*-*-*-*-*-*-*-*-*-*-*-*
---------------------
| NEW GAME |
| |
| CONTINUE |
| |
| DELETE SAVE FILE |
| |
---------------------
New Game = Start a game with a new save file
Continue = Continue your game
Delete save file = Delete the old save file
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*
| WALKTHROUGH |
*-*-*-*-*-*-*-*-*
-This walkthrough is for normal game-
-----------------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ __ =
= |_____ | / ___ \ | \ | | | ______| / | =
= / / | | | | | \ | | | | /_ | =
= / / | | | | | | \ | | | |___ | | =
= / / | | | | | |\ \| | | ___| | | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ __| |__ =
= |_______| \_____/ |_| \_| |_______| |_______| =
=============================================================
-----------------------------------------------------------------------------
Area : Zone 1 - 01
Enemies : Helicopter X 4
Previous area [posible] : 1 - 02
Next area [posible] : 1 - 02
1 - 05
1 - 07
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 00 *1 = Access to area 1 - 05
00 00 00 00 00 00 00 00 *2 = Access to area 1 - 02
00 *2 *3 00 *3 = Access to area 1 - 07
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note : This is the beginning of the game. Kill all the enemy
and go to the next stage.
----------------------------------------------------------------------
Area : Zone 1 - 02
Enemy : Helicopter X 4
Previous area [posible] : 1 - 01
Next area [posible] : 1 - 01
1 - 03
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 *2 00 *1 = Access to area 1 - 03
00 000000 00 00 000000 00 *2 = Access to area 1 - 01
00 00
00 00 00 00 00 00 00 00
00 00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This is a simple stage like area 1 - 01. Just kill 4 helicopter
with your bombs.
----------------------------------------------------------------------
Area : Zone 1 - 03
Enemies : Bomber X 5
Previous area [posible] : 1 - 02
Next area [posible] : 1 - 04
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - 04
00 00 000000*1000000 00 00
00 00
00 00 00 000000 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: A Bomber can put their bomb on the ground to kill you.Try not
to stand close to them.
----------------------------------------------------------------------
Area : Zone 1 - 04
Enemies : Tank X 2
Previous area [posible] : 1 - 03
1 - 05
1 - 06
Next area [posible] : 1 - 06
1 - 09
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
000000 00 00 00 00 000000 00 = Wall/ river/ brick/ mud
00 *1 00 *1 = Access to area 1 - 06
00 00 00 000000 00 00 00 *2 = Access to area 1 - 09
00 *2 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00 00
000000000000000000000000000000
Note: The tank is strong. You must bomb it for three times to destroy it.
Also, watch out for their fire cannon weapon which has 3 range and
fire cannon can pass though wall. Just try to stay away from them
and you will be able to kill them.
----------------------------------------------------------------------
Area : Zone 1 - 05
Enemies : Slime X 6
Previous area [posible] : 1 - 01
Next area [posible] : 1 - 04
1 - 06
1 - 08
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - 04
00 00*100 00*200 00*300 00 *2 = Access to area 1 - 06
00 00 *3 = Access to area 1 - 08
00 00 00 00 00 00 00 00
00 00
0000000000 00 00 00 00 00
00 00
000000000000000000000000000000
Note: The slime has invincibility skill, it can hide itself when you
try to bomb it. Just wait for them to show themself before you
bomb them.
----------------------------------------------------------------------
Area : Zone 1 - 06
Enemies : Slime X 3, Bomber X 3
Previous area [posible] : 1 - 04
1 - 05
1 - 08
Next area [posible] : 1 - 04
1 - 08
1 - 10
1 - 12
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 *1 *2 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area 1 - 04
00 00 00 00 00 00 00 00 *2 = Access to area 1 - 08
00 00 *3 = Access to area 1 - 10
00 00 00 00 00 00 00 00 *4 = Access to area 1 - 12
00 00 *3 *4 00
00 00 00 00 00 00 00 00
00 00 00
000000000000000000000000000000
Note: This stage is challenging.The best strategy is wait for them to
come and get you. When they come close, to you, hehehe...,put a
bomb and ran away.
----------------------------------------------------------------------
Area : Zone 1 - 07
Enemies : Bomb eater X 2
Previous area [posible] : 1 - 01
Next area [posible] : 1 - 08
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 * = Teleport spot
00 00 00 00 000000000 00 00 = Wall/ river/ brick/ mud
00 *1 00 *1 = Access to area 1 - 08
00 00 00 00 00 00 00 00
00 00
00 00 0000000000 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Those monsters are tricky. They will eat away your BOMB. What
you can do is put a bomb near them and ran away as far as you
could or you will be the monster's food.
----------------------------------------------------------------------
Area : Zone 1 - 08
Enemies : Coin X 2, Bomb eater X 1
Previous area [posible] : 1 - 05
1 - 06
1 - 07
1 - 14
Next area [posible] : 1 - 06
1 - 12
1 - 13
1 - 14
1 - 15
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 000000 000000 000000 00 Y = Player 2 [Start]
00 *1 *2 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *3 00 *1 = Access to area 1 - 06
00 00 00 00 00 00 00 00 *2 = Access to area 1 - 14
00 *4 *5 00 *3 = Access to area 1 - 13
00 00 00 00 00 00 00 00 *4 = Access to area 1 - 12
00 00 *5 = Access to area 1 - 15
00 000000 000000 000000 00
00 00
000000000000000000000000000000
Note: Simple stage. Just kill all of them and access to the other
area that you wished to go.
----------------------------------------------------------------------
Area : Zone 1 - 09
Enemies : Knight X 2
Previous area [posible] : 1 - 04
1 - 09
1 - 10
Next area [posible] : 1 - 10
1 - 11
1 - BOSS-A
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - 11
00 00*100 00*200 00*300 00 *2 = Access to area 1 - BOSS-A
00 00 00 *3 = Access to area 1 - 10
00 00 00 00 000000 00 00
00 00
00 00 00 00 00 00 00 00
00 00 00
000000000000000000000000000000
Note: Watch out for knight. They will run towards you when they saw
you in front of their face. Just try to block them when they
run towards you with your bomb and kill them with 4 bombs.
----------------------------------------------------------------------
Area : Zone 1 - 10
Enemies : Slime X 3, Bomb eater X 3
Previous area [posible] : 1 - 06
1 - 09
Next area [posible] : 1 - 09
1 - BOSS-B
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00*1 *200 00 *1 = Access to area 1 - 09
00 00 00 00 00 00 00 00 *2 = Access to area 1 - BOSS-B
00 00
00 00 00 000000 00 00 00
0000 00 00
000000 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Kill all the Bomb eaters first, then kill all the slimes.
----------------------------------------------------------------------
Area : 1 - 11
Enemies : Knight X 2, Slime X 2
Previous area [posible] : 1 - 09
Next area [posible] : 1 - 09
1 - BOSS-A
1 - BOSS-D
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 *100 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 *1 = Access to area 1 - 09
00 00 00 00 00 00*200 00 *2 = Access to area 1 - BOSS-A
00 00 00 *3 = Access to area 1 - BOSS-D
00 00 00 00 00 00 00 00
00 *300 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Again, block the knight with your bomb. I recommend you to
kill the knights first because slime will not chase you and
the knights will.
----------------------------------------------------------------------
Area : 1 - 12
Enemies : Top X 5
Previous area [posible] : 1 - 06
1 - 08
1 - 13
Next area [posible] : 1 - 13
1 - BOSS-B
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 0000 *1 = Access to area 1 - BOSS-B
00*100 00 00 00 00 00*200 *2 = Access to area 1 - 13
0000 00 00
00 00 00 00 00 00 00 00
00 00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Top can walk through walls but that should not be a problem to
you. They will not chase you. They just fooling around. One
thing, you need to bomb them twise to kill them.
----------------------------------------------------------------------
Area : 1 - 13
Enemies : Top X 5
Previous area [posible] : 1 - 08
1 - 12
Next area [posible] : 1 - 12
1 - BOSS-C
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00*100 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - 12
00 00 00 00 00 00 00 00 *2 = Access to area 1 - BOSS-C
00 00 00
00 00 00 00 00*200 00 00
00 00
00 00 00 00 00 00 00 00
00 00 00
000000000000000000000000000000
Note: Same as area 1 - 13. Kill the top by your bombs and take all
the powerups.
----------------------------------------------------------------------
Area : 1 - 14
Enemies : Top X 3
Previous area [posible] : 1 - 08
Next area [posible] : 1 - 08
1 - 15
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - 08
00 00 00 00 00 00 00 00 *2 = Access to area 1 - 15
00 00
00 00 00 00 00 00 000000
00 *1 *2 00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This area is very easy. Just kill the tops.
----------------------------------------------------------------------
Area : 1 - 15
Enemies : Top X 4
Previous area [posible] : 1 - 08
1 - 14
Next area [posible] : 1 - BOSS-C
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 *1 00 * = Teleport spot
00 00 000000 000000 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 1 - BOSS-C
00 0000000000 0000000000 00
00 00
00 00 000000 000000 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This area is very easy. Just kill the tops.
----------------------------------------------------------------------
Area : BOSS-A
Enemies : BOSS
Previous area [posible] : 1 - 09
1 - 11
Next area [posible] : 2 - 01
2 - 05
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 *2 00 *1 = Access to area 2 - 01
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 05
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Watch out for mines!! The boss will put mines on the floor
and they are invincible. If you step on a mine, it will explode
in 1 seconds. So, run for your life if you noticed that you had
step on a mone. The boss will also take away all the powerups.
Try to avoid it to take the powerups away or you will be in
troubles.
----------------------------------------------------------------------
Area : BOSS-B
Enemies : BOSS
Previous area [posible] : 1 - 10
1 - 12
Next area [posible] : 2 - 09
2 - 12
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 *2 00 *1 = Access to area 2 - 09
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 12
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Watch out for mines!! The boss will put mines on the floor
and they are invincible. If you step on a mine, it will explode
in 1 seconds. So, run for your life if you noticed that you had
step on a mone. The boss will also take away all the powerups.
Try to avoid it to take the powerups away or you will be in
troubles.
----------------------------------------------------------------------
Area : BOSS-C
Enemies : BOSS
Previous area [posible] : 1 - 13
1 - 15
Next area [posible] : 2 - 12
Map
1
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 00 *1 = Access to area 2 - 12
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Watch out for mines!! The boss will put mines on the floor
and they are invincible. If you step on a mine, it will explode
in 1 seconds. So, run for your life if you noticed that you had
step on a mone. The boss will also take away all the powerups.
Try to avoid it to take the powerups away or you will be in
troubles.
----------------------------------------------------------------------
Area : BOSS-D
Enemies : BOSS X 2
Previous area [posible] : 1 - 11
Next area [posible] : 2 - 02
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 *1 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 2 - 02
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Two Boss with guns? This is crazy. Don't even try to stay on
a same row with them or pay the price. They will also take
away your powerups.
-----------------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| |______ | =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ ______| | =
= / / | | | | | |\ \| | | ___| | ______| =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ | |______ =
= |_______| \_____/ |_| \_| |_______| |________| =
=============================================================
-----------------------------------------------------------------------------
Area : Zone 2 - 01
Enemies : Stone X 2, Magnet X 2
Previous area [posible] : BOSS-A
Next area [posible] : 2 - 02
2 - 03
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 && 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 ++ && 00 *1 = Access to area 2 - 02
00 00 00 00 00 00 000000 *2 = Access to area 2 - 03
00 && 0000 ++ = Bomb awareness
000000 00 00 00 00 000000 && = Time bomb
0000 && 00
000000 00*100 00*200 00 00
00 000000 00
000000000000000000000000000000
Note: You must kill stone with 2 bomb. A magnet will suck you and
when you touch him, you die.
----------------------------------------------------------------------
Area : 2 - 02
Enemies : Stone X 2, Magnet X 3
Previous area [posible] : BOSS-D
2 - 01
Next area [posible] : 2 - 04
2 - 07
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [Start]
00 000000 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 ++ && && && ++ 00 *1 = Access to area 2 - 04
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 07
00 ++ *1&&*2 ++ 00 ++ = Bomb awareness
00 00 00 00 00 00 00 00 && = Time bomb
00 000000 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: You must kill stone with 2 bomb. A magnet will suck you and
when you touch him, you die.
----------------------------------------------------------------------
Area : 2 - 03
Enemies : Stone X 3, Magnet X 2
Previous area [posible] : 2 - 01
2 - 05
Next area [posible] : 2 - 07
Map
000000000000000000000000000000 Legends:
00X ++ ++ Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 && && 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00000000 ++ ++ 00000000 *1 = Access to area 2 - 07
0000000000 00 00 0000000000 ++ = Bomb awareness
00000000 ++ ++ 00000000 && = Time bomb
00 00 00 00*100 00 00 00
00 ++ && 00
00 00 00 00 00 00 00 00
00 ++ && ++ 00
000000000000000000000000000000
Note: You must kill stone with 2 bomb. A magnet will suck you and
when you touch him, you die.
----------------------------------------------------------------------
Area : 2 - 04
Enemies : Lightning robot X 3, Magnet X 3
Previous area [posible] : 2 - 02
Next area [posible] : BOSS-E
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 && && && 00 *1 = Access to area BOSS-E
00 00 00 00 00 00 00 00 ++ = Bomb awareness
00 ++ ++ 00 && = Time bomb
00 00 00 00++00 00 00 00
0000000000 0000000000
0000000000 00 00 0000000000
0000000000 *1 0000000000
000000000000000000000000000000
Note: Lightning robot will attack you with lightning shock. His attack
is range 1 but it can attack 4 direction from lightning robot.
A magnet will suck you and when you touch him, you die.
----------------------------------------------------------------------
Area : 2 - 05
Enemies : Bomb X 3
Previous area [posible] : BOSS-A
Next area [posible] : 2 - 03
2 - 06
Map
000000000000000000000000000000 Legends:
00X 00000000 Y00 X = Player 1 [start]
00 00 00 00*100*200 00 00 Y = Player 2 [Start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 2 - 03
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 06
00 00 :: = Bomb station
00 00 00 00 00 000000 00 | = Fire line
00 -----------------000000 00 - = Fire line
00 |00 00 00 00 00::00 00
00 -------------------- 00
000000000000000000000000000000
Note: You must bomb bomn for 2 times to destroy it. Bomb will also
run faster if you bomb it once.
----------------------------------------------------------------------
Area : 2 - 06
Enemies : Bomb X 1, Fire jet X 2
Previous area [posible] : 2 - 05
2 - 09
2 - 10
Next area [posible] : 2 - 07
2 - 08
2 - 10
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [Start]
00 --------- 00 * = Teleport spot
00 00 |00 00 |00 00 00 00 00 = Wall/ river/ brick/ mud
00 | | 00 *1 = Access to area 2 - 10
00 00 |00 000000*100 00 00 *2 = Access to area 2 - 08
00 | 000000 00 *3 = Access to area 2 - 07
00 00 |00 00::00 00 00 00 :: = Bomb station
00 -------- *2 00 | = Fire line
00 00 00*300 00 00 00 00 - = Fire line
00 00
000000000000000000000000000000
Note: You must bomb bomn for 2 times to destroy it. Bomb will also
run faster if you bomb it once. Fire jet has a fire gun with
3 range.
----------------------------------------------------------------------
Area : 2 - 07
Enemies : Lightning robot X 3, Bomb X 2
Previous area [posible] : 2 - 02
2 - 03
2 - 06
2 - 08
Next area [posible] : 2 - 08
BOSS-E
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [Start]
00 00::00----- 00 * = Teleport spot
00 00 00 00 |00 00 |00 00 00 = Wall/ river/ brick/ mud
00 | | 00 *1 = Access to area BOSS-E
000000 00 00 |00 00 |00 00 *2 = Access to area 2 - 08
0000 ---- | 00 :: = Bomb station
000000 00 00 00 |00 | 00 00 | = Fire line
0000 ---- | 00 - = Fire line
000000 00*100 |00*200 | 00 00
0000 -------- 00
000000000000000000000000000000
Note: Lightning robot will attack you with lightning shock. His attack
is range 1 but it can attack 4 direction from lightning robot.
You must bomb bomn for 2 times to destroy it. Bomb will also
run faster if you bomb it once.
----------------------------------------------------------------------
Area : 2 - 08
Enemies : Bomb X 2, Fire jet X 2
Previous area [posible] : 2 - 06
2 - 07
2 - 10
Next area [posible] : 2 - 07
BOSS-E
BOSS-F
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 ------------------ 00 * = Teleport spot
0000000000 00 00 00 |00 00 00 = Wall/ river/ brick/ mud
00000000*1 | 00 *1 = Access to area BOSS-F
0000::0000 00 00 00 |00 00 *2 = Access to area 2 - 07
00 -- | 00 *3 = Access to area BOSS-E
00 00 |00 00 00 00 |00 00 :: = Bomb station
00 --------------- 00 | = Fire line
00*200 00 00 00 00 00 00 - = Fire line
0000*3 00
000000000000000000000000000000
Note: You must bomb bomn for 2 times to destroy it. Bomb will also
run faster if you bomb it once. Fire jet has a fire gun with
3 range.
----------------------------------------------------------------------
Area : 2 - 09
Enemies : Penguin X 2, Balloon X 2
Previous area [posible] : BOSS-B
Next area [posible] : 2 - 06
2 - 10
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00@@00@@00@@00@@00@@00 00 Y = Player 2 [start]
00 @@ @@ 00 * = Teleport spot
00 00 00@@00@@00@@00 00 00 00 = Wall/ river/ brick/ mud
00 @@ @@ @@ @@ 00 *1 = Access to area 2 - 06
00 00 00*100 00*200 00 00 *2 = Access to area 2 - 10
00 @@ @@ @@ @@ 00 @@ = Spring
00 00 00@@00@@00@@00 00 00
00 @@ @@ 00
00 00@@00@@00@@00@@00@@00 00
00 00
000000000000000000000000000000
Note: You must bomb balloon two times to destroy it.
----------------------------------------------------------------------
Area : 2 - 10
Enemies : Penguin X 2, Balloon X 3
Previous area [posible] : 2 - 06
2 - 09
2 - 12
Next area [posible] : 2 - 06
2 - 08
2 - 11
Map
000000000000000000000000000000 Legends:
00X 00 00 Y00 X = Player 1 [start]
00 00 00 00*100 00 00 00 Y = Player 2 [start]
00 *2 00 * = Teleport spot
00 00 00 00*300 00 00 00 00 = Wall/ river/ brick/ mud
00@@@@@@@@@@@@@@@@@@@@@@@@@@00 *1 = Access to area 2 - 06
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 08
00 00 *3 = Access to area 2 - 11
00 00 00 00 00 00 00 00 @@ = Spring
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: You must bomb balloon two times to destroy it.
----------------------------------------------------------------------
Area : 2 - 11
Enemies : Penguin X 3, Balloon X 3
Previous area [posible] : 2 - 10
2 - 13
2 - 14
2 - 15
Next area [posible] : BOSS-F
BOSS-G
Map
000000000000000000000000000000 Legends:
00X 00000000000000 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area BOSS-G
00 00 00 00 00 00 00 00 *2 = Access to area BOSS-F
00 @@00 @@ @@ 00@@ 00 @@ = Spring
00 00 00 00 00 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00
00*1 00 00 *200
000000000000000000000000000000
Note: You must bomb balloon two times to destroy it.
----------------------------------------------------------------------
Area : 2 - 12
Enemies : Dark robot X 3
Previous area [posible] : BOSS-B
BOSS-C
Next area [posible] : 2 - 10
2 - 13
2 - 14
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 2 - 10
00 00 00 00 00 00 00 00 *2 = Access to area 2 - 13
00000000000000 00000000000000 *3 = Access to area 2 - 14
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00*1 *2 *300
000000000000000000000000000000
Note: Dark robot will run faster if you bomb him once. It take you
two bombs to destroy it.
----------------------------------------------------------------------
Area : 2 - 13
Enemies : Dark robot X 5
Previous area [posible] : 2 - 12
2 - 14
Next area [posible] : 2 - 11
2 - 14
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [start]
00 000000 00 * = Teleport spot
00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 000000 00 *1 = Access to area 2 - 11
00 00 00 000000 00 00 00 *2 = Access to area 2 - 14
00 000000 00
00 00 00 000000 00 00 00
00 *1 *2 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: Dark robot will run faster if you bomb him once. It take you
two bombs to destroy it.
----------------------------------------------------------------------
Area : 2 - 14
Enemies : Dark robot X 4
Previous area [posible] : 2 - 12
2 - 13
Next area [posible] : 2 - 11
2 - 13
2 - 15
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
000000000000000000000000 00 * = Teleport spot
00000000000000000000000000 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 2 - 13
00 00000000000000000000000000 *2 = Access to area 2 - 11
00 000000000000000000000000 *3 = Access to area 2 - 15
00 00 00 00 00 00 00 00
00 *1 *2 *300
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Dark robot will run faster if you bomb him once. It take you
two bombs to destroy it.
----------------------------------------------------------------------
Area : 2 - 15
Enemies : Dark robot X 4
Previous area [posible] : 2 - 14
Next area [posible] : 2 - 11
BOSS-H
Map
000000000000000000000000000000 Legends:
00X 0000 00 Y00 X = Player 1 [start]
00 00 000000 000000 00 00 Y = Player 2 [start]
00 0000 00 * = Teleport spot
00 00 000000 00 0000000000 00 = Wall/ river/ brick/ mud
00 000000 00000000 *1 = Access to area BOSS-H
00 00 0000000000 000000 00 *2 = Access to area 2 - 11
00 00
00*100*200 00 00 000000 00
0000000000 000000 0000 00
0000000000 000000 000000 00
00 0000 0000 00
000000000000000000000000000000
Note: Dark robot will run faster if you bomb him once. It take you
two bombs to destroy it.
----------------------------------------------------------------------
Area : BOSS-E
Enemies : BOSS X 1
Previous area [posible] : 2 - 04
2 - 07
2 - 08
Next area [posible] : 3 - 02
3 - 03
3 - 04
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 *2 *3 00 *1 = Access to area 3 - 02
00 00 00 00 00 00 00 00 *2 = Access to area 3 - 03
00 00 *3 = Access to area 3 - 04
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This guy can make a boulder to protect himself when you try to
bomb him. Also, he can throws bomb. He can also take away your
powerups.
----------------------------------------------------------------------
Area : BOSS-F
Enemies : BOSS X 1
Previous area [posible] : 2 - 08
2 - 11
Next area [posible] : 3 - 04
3 - 05
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 *3 00 *1 = Access to area 3 - 04
00 00 00 00 00 00 00 00 *2 = Access to area 3 - 05
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This guy can make a boulder to protect himself when you try to
bomb him. Also, he can throws bomb. He can also take away your
powerups.
----------------------------------------------------------------------
Area : BOSS-G
Enemies : BOSS X 2
Previous area [posible] : 2 - 11
Next area [posible] : 3 - 13
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 *1 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 3 - 13
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: One of the boss can shoot you with his gun. The other one will
come close to you and slash you with his sword. They can take
away your powerups.
----------------------------------------------------------------------
Area : BOSS-H
Enemies : Boss X 1
Previous area [posible] : 2 - 15
Next area [posible] : 3 - 01
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 *1 00 *1 = Access to area 3 - 01
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: This boss can put many bombs on the screen. He has seeking bomb.
He will also take away your powerups.
-----------------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| |______ | =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ ______| | =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ ______| | =
= |_______| \_____/ |_| \_| |_______| |________| =
=============================================================
-----------------------------------------------------------------------------
Area : 3 - 01
Enemies : Fly X 4
Previous area [posible] : BOSS-H
Next area [posible] : 3 - 06
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00*100 Y = Player 2 [start]
00 000000 00 * = Teleport spot
00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 000000 00 *1 = Access to area 3 - 06
00 00 00 00 00 00
00 000000 00
00 00 00 000000 00 00 00
00 000000 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: Fly can fly through boulders.
----------------------------------------------------------------------
Area : 3 - 02
Enemies : Rocket X 2, Fire ball X 2
Previous area [posible] : BOSS-E
Next area [posible] : 3 - 07
3 - 08
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00*100 00 00 00 00 00*200 00 = Wall/ river/ brick/ mud
00 -----## --- 00 *1 = Access to area 3 - 07
00 00 |00 00 00 |00 00 00 *2 = Access to area 3 - 08
00 | --- 00 ## = Car
00 00 |00 00 00 00 |00 00 - = Railway
00 ---------------- 00 | = Railway
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Rocket will fly towards you if it see you in front of them.
Fire ball will attack you with fireball which has 2 range.
Fire ball can attack 4 directions.
----------------------------------------------------------------------
Area : 3 - 03
Enemies : Rocket X 2, Fire ball X 2
Previous area [posible] : BOSS-E
Next area [posible] : 3 - 08
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 00$$00 00 *1 = Access to area 3 - 08
00 00 00 000000 00 00 00 $$ = Volcano
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 *1 00
000000000000000000000000000000
Note: Rocket will fly towards you if it see you in front of them.
Fire ball will attack you with fireball which has 2 range.
Fire ball can attack 4 directions. Volcano will explode and
kill you.
----------------------------------------------------------------------
Area : 3 - 04
Enemies : Jelly fish X 5
Previous area [posible] : BOSS-E
BOSS-F
Next area [posible] : 3 - 08
3 - 09
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 OO OO 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 3 - 08
00 00 00 00 000000 00 00 *2 = Access to area 3 - 09
00 *1 000000*2 00 OO = Whirpool
00 000000 00 000000 00 00
00 000000 00
00 000000 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Jelly fish will attack you with lightning which has 1 range.
Jelly fish can attack 4 directions.
----------------------------------------------------------------------
Area : 3 - 05
Enemies : Jelly fish X 5
Previous area [posible] : BOSS-F
Next area [posible] : 3 - 09
3 - 10
Map
000000000000000000000000000000 Legends:
00X *1 Y00 X = Player 1 [start]
00 00 00 00 OO 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 OO 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 3 - 09
00 OO OO 00 00 OO OO 00 *2 = Access to area 3 - 10
00 00 OO = Whirpool
00 00 00 OO 00 00 00 00
00 00
00 00 00 OO 00 00 00 00
00 *2 00
000000000000000000000000000000
Note: Jelly fish will attack you with lightning which has 1 range.
Jelly fish can attack 4 directions.
----------------------------------------------------------------------
Area : 3 - 06
Enemies : Fly X 4
Previous area [posible] : 3 - 01
Next area [posible] : 3 - 13
3 - 14
3 - 15
Map
000000000000000000000000000000 Legends:
00X 000000 000000 Y00 X = Player 1 [start]
00 0000000000 0000000000 00 Y = Player 2 [start]
00 000000 000000 00 * = Teleport spot
00 0000000000 0000000000 00 00 = Wall/ river/ brick/ mud
00 000000 *3 00 *1 = Access to area 3 - 13
00 0000000000*20000000000 00 *2 = Access to area 3 - 14
00 *1 000000 00 *3 = Access to area 3 - 15
00 0000000000 0000000000 00
00 000000 000000 00
00 0000000000 0000000000 00
00 000000 000000 00
000000000000000000000000000000
Note: Fly can fly through boulders.
----------------------------------------------------------------------
Area : 3 - 07
Enemies : Mushroom X 5
Previous area [posible] : 3 - 02
Next area [posible] : 3 - 11
BOSS-I
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 >>>>>>>>QQ 00 * = Teleport spot
00 00 00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud
0000000000000000000000 ^ 00 *1 = Access to area BOSS-I
0000000000000000000000 ^00 00 *2 = Access to area 3 - 11
00*1 0000 ^ 00 ^ = Arrow tiles
00 00 00 00 000000 00 00 > = Arrow tiles
00 QQ 0000 00 QQ = Hole
00 00 00 00 000000 00 00
00 0000 *200
000000000000000000000000000000
Note: Mushroom cam attack you with sand which has long range.
----------------------------------------------------------------------
Area : 3 - 08
Enemies : Mushroom X 6
Previous area [posible] : 3 - 02
3 - 03
3 - 04
3 - 09
Next area [posible] : 3 - 09
3 - 11
Map
000000000000000000000000000000 Legends:
00X v<<<<<<<<<<<<<<<< Y00 X = Player 1 [start]
00 00 v00 00 00 00 ^00 00 Y = Player 2 [start]
00 v v*1 ^ 00 * = Teleport spot
00 00 v00 00 v00 00 ^00 00 00 = Wall/ river/ brick/ mud
00 v v ^ 00 *1 = Access to area 3 - 09
00 00 v00 00 v00 00 ^00 00 *2 = Access to area 3 - 11
00 v >>>>>>>>^ 00 ^ = Arrow tiles
00 00 v00 00 00 00 00 00 > = Arrow tiles
00 v 00 < = Arrow tiles
00 00 v00 00 00 00 00 00 v = Arrow tiles
00 *2 00
000000000000000000000000000000
Note: Mushroom cam attack you with sand which has long range.
----------------------------------------------------------------------
Area : 3 - 09
Enemies : Mushroom X 5
Previous area [posible] : 3 - 04
3 - 05
3 - 08
Next area [posible] : 3 - 08
3 - 11
3 - 12
Map
000000000000000000000000000000 Legends:
00X 0000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [start]
00 0000 QQ 00 * = Teleport spot
00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 0000 00 *1 = Access to area 3 - 08
00 00 00 000000 00 00 00 *2 = Access to area 3 - 11
00 0000 00 *3 = Access to area 3 - 12
00 00 00 000000 00 00 00 QQ = hole
00 QQ 0000 00
00 00 00 000000 00 00 00
00 *1 *20000*3 00
000000000000000000000000000000
Note: Mushroom cam attack you with sand which has long range.
----------------------------------------------------------------------
Area : 3 - 10
Enemies : Mushroom X 5
Previous area [posible] : 3 - 05
Next area [posible] : 3 - 12
3 - 13
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00>>>>>>>>>>>>>>>>>>>>>>>>>v00 *1 = Access to area 3 - 12
00 ^00 00*100 00*200 00 v00 *2 = Access to area 3 - 13
00 <<<<<<<<<<<<<<<<<<<<<<<<<00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Mushroom cam attack you with sand which has long range.
----------------------------------------------------------------------
Area : 3 - 11
Enemies : Evil X 3, Snow man X 3
Previous area [posible] : 3 - 07
3 - 08
3 - 09
Next area [posible] : BOSS-J
Map
000000000000000000000000000000 Legends:
00X SSSS0000 Y00 X = Player 1 [start]
00 00 00 SSSS000000 00 00 Y = Player 2 [start]
00 BB BB 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area BOSS-J
00 00 AA AA 00 00 00 00 SS = Big snow ball
00 *1 BB 00 AA = Igloo
00 00 AA AA 00 00 00 00 BB = Floor (collapse)
00 BB 00
00 00BB00 00 00 00 00 00
00 BB BB 00
000000000000000000000000000000
Note: Snow man can jump and evil can attack you with chain which has
3 range, and some of the floor will collapse. The big snow ball
from above will fall down. Becareful....
----------------------------------------------------------------------
Area : 3 - 12
Enemies : Rocket X 3, Robot X 3
Previous area [posible] : 3 - 09
3 - 10
3 - 13
Next area [posible] : BOSS-K
Map
000000000000000000000000000000 Legends:
00X v Y00 X = Player 1 [start]
00 00 v00 00 00 LL 00 00 Y = Player 2 [start]
00 v >>>>>>>>\\ 00 * = Teleport spot
00 00 vLL 00 00 00 ^LL 00 00 = Wall/ river/ brick/ mud
00>>>>//<<<<<<<< ^ 00 *1 = Access to area BOSS-K
00 LL 00 00 LL 00 00 00 *2 = Access to area 3 - 13
00 >>>>>>>>//<<<<<<<< 00 LL = Generator
00 00 00 LL ^00 00 00 00 \\ = Lightning
00 *1 ^ *2 00 // = Lightning
00 00 00 00 ^00 00 00 00 ^ = Arrow tiles
00 ^ 00 v = Arrow tiles
000000000000000000000000000000 < = Arrow tiles
> = Arrow tiles
Note: Arrow tiles will send you to lightning. Robot always hide themselves
and when you get close to them, they will attack you. You must kill
robot by 2 bombs. Rocket will fly towards you if it see you in front
of them.
----------------------------------------------------------------------
Area : 3 - 13
Enemies : Rocket X 2, Robot X 3
Previous area [posible] : BOSS-G
3 - 06
3 - 10
3 - 12
Next area [posible] : BOSS-L
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 >>>>>>>>>>>>>>>>v 00 * = Teleport spot
000000 ^00 00 00 00 v000000 00 = Wall/ river/ brick/ mud
000000 ^*1 v000000 *1 = Access to area BOSS-L
000000 ^00 00 LL 00 v000000 *2 = Access to area 3 - 12
000000 ^ // v000000 LL = Generator
000000 ^00*2LL 00 00 v000000 \\ = Lightning
00 ^<<<<<<<<<<<<<<<< 00 // = Lightning
00 00 00 00 00 00 00 00 ^ = Arrow tiles
00 00 v = Arrow tiles
000000000000000000000000000000 < = Arrow tiles
> = Arrow tiles
Note: Arrow tiles will send you to lightning. Robot always hide themselves
and when you get close to them, they will attack you. You must kill
robot by 2 bombs. Rocket will fly towards you if it see you in front
of them.
----------------------------------------------------------------------
Area : 3 - 14
Enemies : Rocket X 2, Robot X 2
Previous area [posible] : 3 - 06
Next area [posible] : BOSS-L
Map
000000000000000000000000000000 Legends:
00X *1 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 LL 00 00 00 00 00 = Wall/ river/ brick/ mud
00 \\ 00 *1 = Access to area BOSS-L
00 00 00 00 LL 00 00 00 LL = Generator
00 00 \\ = Lightning
00 00 00 000000 00 00 00
00 000000 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: Robot always hide themselves and when you get close to them,
they will attack you. You must kill robot by 2 bombs. Rocket
will fly towards you if it see you in front of them.
----------------------------------------------------------------------
Area : 3 - 15
Enemies : Rocket X 4
Previous area [posible] : 3 - 06
Next area [posible] : BOSS-L
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 v v 00 * = Teleport spot
00 00 00 v00 00 v00 00 00 00 = Wall/ river/ brick/ mud
00 *1 v v 00 *1 = Access to area BOSS-L
00 00 00 v000000 v00 00 00 v = Arrow tiles
00 v000000 v 00
00 00 00 v000000 v00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Rocket fly towards you if it see you in front of them.
----------------------------------------------------------------------
Area : BOSS-I
Enemies : BOSS X 2
Previous area [posible] : 3 - 07
Next area [posible] : 4 - 02
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 *1 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 4 - 02
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: One of the boss can shoot you with his gun. The other one will
come close to you and slash you with his sword. They can take
away your powerups.
----------------------------------------------------------------------
Area : BOSS-J
Enemies : BOSS X 2
Previous area [posible] : 3 - 11
Next area [posible] : 4 - 02
4 - 03
4 - 04
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000 00 00 00 00 000000 00 = Wall/ river/ brick/ mud
0000 *1 *2 *3 0000 *1 = Access to area 4 - 02
000000 00 00 00 00 000000 *2 = Access to area 4 - 03
0000 0000 *3 = Access to area 4 - 04
000000 00 00 00 00 000000
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note: One of the boss has a rabbit. Don't next to the river or you
will fall into it.
----------------------------------------------------------------------
Area : BOSS-K
Enemies : BOSS X 1
Previous area [posible] : 3 - 12
Next area [posible] : 4 - 04
4 - 05
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000*100 00 00 00*2000000 00 = Wall/ river/ brick/ mud
0000 0000 *1 = Access to area 4 - 04
000000 00 00 00 00 000000 *2 = Access to area 4 - 05
0000 0000
000000 00 00 00 00 000000
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note:Don't next to the river or you will fall into it.
----------------------------------------------------------------------
Area : BOSS-L
Enemies : BOSS X 1
Previous area [posible] : 3 - 13
3 - 14
3 - 15
Next area [posible] : 4 - 05
4 - 06
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000*100 00 00 00*2000000 00 = Wall/ river/ brick/ mud
0000 0000 *1 = Access to area 4 - 05
000000 00 00 00 00 000000 *2 = Access to area 4 - 06
0000 0000
000000 00 00 00 00 000000
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note:Don't next to the river or you will fall into it.
-----------------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ _ _ =
= |_____ | / ___ \ | \ | | | ______| | | | | =
= / / | | | | | \ | | | | | | | | =
= / / | | | | | | \ | | | |___ | |____| | =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ | | =
= |_______| \_____/ |_| \_| |_______| |_| =
=============================================================
-----------------------------------------------------------------------------
Area : 4 - 01
Enemies : Ghost X 6
Previous area [posible] : 4 - 02
Next area [posible] : 4 - 02
4 - 08
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 000000 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 000000 00 00 00 00 00 = Wall/ river/ brick/ mud
00 000000 00 *1 = Access to area 4 - 08
00000000000000--00000000000000 *2 = Access to area 4 - 02
00 000000 00 -- = Bridge/ stair
00 00 00 00 000000 00 00
00 *1 *2 00
00 00 00 00 000000 00 00
00 000000 00
000000000000000000000000000000
Note: Simple area. Just kill all the ghost.
----------------------------------------------------------------------
Area : 4 - 02
Enemies : Ghost X 6
Previous area [posible] : BOSS-I
BOSS-J
4 - 01
Next area [posible] : 4 - 01
4 - 09
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [start]
00 000000 00 * = Teleport spot
00 00 00*1 *200 00 00 00 = Wall/ river/ brick/ mud
0000000000--000000--0000000000 *1 = Access to area 4 - 01
00 00 00 000000 00 00 00 *2 = Access to area 4 - 09
00 000000 00 -- = Bridge/ stair
00 00 00 000000 00 00 00
00 000000 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: JKust kill all the ghosts.
----------------------------------------------------------------------
Area : 4 - 03
Enemies : Monsters X 5
Previous area [posible] : BOSS-J
Next area [posible] : 4 - 09
4 - 10
4 - 11
Map
000000000000000000000000000000 Legends:
00X 00*1 *200 Y00 X = Player 1 [start]
00 00 00 HHHHHH 00 00 00 Y = Player 2 [start]
00 00 HHHHHH 00 00 * = Teleport spot
00 00 00 HHHHHH 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area 4 - 09
00 00 00--0000000000 00 00 *2 = Access to area 4 - 11
00 00 *3 = Access to area 4 - 10
00 00 00 00 00 00 00 00 HH = Monster's hideout
00 00 -- = Bridge/ stair
00 00 00 00 00 00 00 00
00 *3 00
000000000000000000000000000000
Note: You must use 4 bombs to destroy Monster's hideout. Remember to
destroy monster's hideout first because there will be more
monster come out from there if you do not destroy it.
----------------------------------------------------------------------
Area : 4 - 04
Enemies : Monsters X 5
Previous area [posible] : BOSS-J
BOSS-K
Next area [posible] : 4 - 11
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 4 - 11
0000000000000000000000 000000 HH = Monster's hideout
00 00 00
00 HHHHHH 00 00 00 00 00
00 HHHHHH 00 *1 00
00 HHHHHH 00 00 00 00 00
00 00
000000000000000000000000000000
Note: You must use 4 bombs to destroy Monster's hideout. Remember to
destroy monster's hideout first because there will be more
monster come out from there if you do not destroy it.
----------------------------------------------------------------------
Area : 4 - 05
Enemies : Monster X 5
Previous area [posible] : BOSS-K
BOSS-L
Next area [posible] : 4 - 12
4 - 13
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 4 - 12
00 00 00 00 00 000000 00 *2 = Access to area 4 - 13
00 00 HH = Monster's hideout
00 00 00 00 00 HHHHHH 00
00 *1 *2 00 HHHHHH 00
00 00 00 00 00 HHHHHH 00
00 00
000000000000000000000000000000
Note: You must use 4 bombs to destroy Monster's hideout. Remember to
destroy monster's hideout first because there will be more
monster come out from there if you do not destroy it.
----------------------------------------------------------------------
Area : 4 - 06
Enemies : Monster X 5
Previous area [posible] : BOSS-L
4 - 07
Next area [posible] : 4 - 07
4 - 13
4 - 14
4 - 15
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 000000 000000 00 00 Y = Player 2 [start]
00 *1 *2 00 * = Teleport spot
00 00 00 HHHHHH 00 00 00 00 = Wall/ river/ brick/ mud
00 HHHHHH 00 *1 = Access to area 4 - 13
00 00 00 HHHHHH 00 00 00 *2 = Access to area 4 - 07
00 00 *3 = Access to area 4 - 14
00 00 00 00 00 00 00 00 *4 = Access to area 4 - 15
00 *3 *4 00 HH = Monster's hideout
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: You must use 4 bombs to destroy Monster's hideout. Remember to
destroy monster's hideout first because there will be more
monster come out from there if you do not destroy it.
----------------------------------------------------------------------
Area : 4 - 07
Enemies : Green ninja X 3
Previous area [posible] : 4 - 06
Next area [posible] : 4 - 06
4 - 15
Map
000000000000000000000000000000 Legends:
00X *1 *2 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 AA 00 *1 = Access to area 4 - 06
00 00 00 00 00 00 00 00 *2 = Access to area 4 - 15
00 00 AA = Car
00 00 00 00 00 00 00 00
00 0000 00
00 000000 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Green ninja will attack you with shuriken. There are many hidden
roads in this area when you get in the car.
----------------------------------------------------------------------
Area : 4 - 08
Enemies : vegetable X 2, Blue ninja X 2
Previous area [posible] : 4 - 01
Next area [posible] : BOSS-M
Map
000000000000000000000000000000 Legends:
00X 00*1 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 CC 00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 *1 = Access to area BOSS-M
00000000000000EE00 00 00 00 CC = Hidden spring
00 00 EE = Hidden spring
00 00 00 000000000000000000
00 00 00
00 00 00 00 00EE00CC00 00
00 00 00
000000000000000000000000000000
Note: vegetable will become a rocket and shoot you after you bomb it.
----------------------------------------------------------------------
Area : 4 - 09
Enemies : Red ninja X 3, Vegetable X 2
Previous area [posible] : 4 - 02
4 - 03
Next area [posible] : BOSS-M
Map
000000000000000000000000000000 Legends:
00X CC*1 Y00 X = Player 1 [start]
00 00 00 00 000000 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 000000000000000000 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area BOSS-M
00 00 00 00 00 00 00 00 CC = Hidden spring
00 00 CC 00 00
00 00 000000000000000000 00
00 00
00 00 000000 00 00 00 00
00 00
000000000000000000000000000000
Note: Red ninja will transform to bomb.vegetable will become a
rocket and shoot you after you bomb it.
----------------------------------------------------------------------
Area : 4 - 10
Enemies : Squirrel X 6
Previous area [posible] : 4 - 03
4 - 11
Next area [posible] : 4 - 11
BOSS-M
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 ?? 00 * = Teleport spot
0000000000000000000000 00 00 00 = Wall/ river/ brick/ mud
00 00 00 *1 = Access to area BOSS-M
00 00 00 00 00 00 00 00 *2 = Access to area 4 - 11
00 ??*1 00 00 ;; = Alarm
00000000000000--000000 00 00 ?? = Arrow
00 *2 ;; ??00 -- = Bridge/ stair
00 00 00 00 00 00 00 00
00 ?? 00
000000000000000000000000000000
Note: Just kill all squirrels.
----------------------------------------------------------------------
Area : 4 - 11
Enemies : White bear X 1, Squirrel X 4
Previous area [posible] : 4 - 03
4 - 04
4 - 10
Next area [posible] : 4 - 10
BOSS-N
Map
000000000000000000000000000000 Legends:
00*1X Y00 X = Player 1 [start]
00000000000000000000000000 00 Y = Player 2 [start]
00?? ??00 00 * = Teleport spot
00 000000000000000000 00 00 00 = Wall/ river/ brick/ mud
00 00 ?? 00 00 00 *1 = Access to area 4 - 10
00 00 00 00;;00 00 00 00 *2 = Access to area BOSS-N
00 00 00 ?? 00 00 ;; = Alarm
00 00 000000000000000000 00 ?? = Arrow
00 00 ??00
00 00000000000000000000000000
00?? *200
000000000000000000000000000000
Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his
hammer and become powerups.
----------------------------------------------------------------------
Area : 4 - 12
Enemies : White bear X 2, Squirrel X 2
Previous area [posible] : 4 - 05
Next area [posible] : BOSS-N
Map
000000000000000000000000000000 Legends:
00X ?? Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 ?? ;; ?? 00 *1 = Access to area BOSS-N
00 00 00 00 00 00 00 00 ;; = Alarm
00 00 ?? = Arrow
00 00 00 00 00 00 00 00
00 ?? 00
00 00 00 00 00 00 00 00
00 *1 00
000000000000000000000000000000
Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his
hammer and become powerups.
----------------------------------------------------------------------
Area : 4 - 13
Enemies : White bear X 3, Squirrel X 1
Previous area [posible] : 4 - 05
4 - 06
4 - 14
Next area [posible] : 4 - 14
BOSS-N
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 ?? ?? 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 ?? ?? 00 *1 = Access to area BOSS-N
00 00 00 00 00 00 00 00 *2 = Access to area 4 - 14
00 ;; 00
00 00 00 00 00 00 00 00
00 *1 ?? ?? *2 00
00 00 00 00 00 00 00 00
00 ?? ?? 00
000000000000000000000000000000
Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his
hammer and become powerups.
----------------------------------------------------------------------
Area : 4 - 14
Enemies : Ghost X 2, brown bear X 2
Previous area [posible] : 4 - 06
4 - 13
Next area [posible] : 4 - 13
BOSS-O
Map
000000000000000000000000000000 Legends:
00X DD Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 000000000000000000 00 00 00 = Wall/ river/ brick/ mud
00 DD00 00 00 *1 = Access to area 4 - 13
00 000000 00*100 00 00 00 *2 = Access to area BOSS-O
00 00DD 00 DD 00 DD = Moving wall
00 000000000000000000DD00 00
00 00
00 00 00 00 00 00*200 00
00 DD 00
000000000000000000000000000000
Note: Ghost has telteport skill. Brown bear may use psychic power
to attack you.
----------------------------------------------------------------------
Area : 4 - 15
Enemies : Brown bear X 2, White ghost X 2
Previous area [posible] : 4 - 06
4 - 07
Next area [posible] : BOSS-O
Map
000000000000000000000000000000 Legends:
00X DD Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 DD DD 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 DD *1 DD 00 *1 = Access to area BOSS-O
00 00 00 00 00 00 00 00 DD = Moving wall
00 DD DD 00
00 00 00 00 00 00 00 00
00 DD DD 00
00 00 00 00 00 00 00 00
00 DD 00
000000000000000000000000000000
Note: Ghost has telteport skill. Brown bear may use psychic power
to attack you.
----------------------------------------------------------------------
Area : BOSS-M
Enemies : Boss X 1, sidekick X 2
Previous area [posible] : 4 - 08
4 - 09
4 - 10
Next area [posible] : 5 - 01
5 - 02
5 - 03
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud
0000 *1AAAAAA*2AAAAAA*3 0000 *1 = Access to area 5 - 01
000000 00AA00 00AA00 000000 *2 = Access to area 5 - 02
0000 0000 *3 = Access to area 5 - 03
000000 00 00 00 00 000000 AA = Fire launcher
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note: This boss start by ridding a rabbit. He can summon his sidekick
if his sidekick was killed.
----------------------------------------------------------------------
Area : BOSS-N
Enemies : Boss X 1, sidekick X 3
Previous area [posible] : 4 - 11
4 - 12
4 - 13
Next area [posible] : 5 - 04
5 - 05
5 - 06
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud
0000 *1AAAAAA*2AAAAAA*3 0000 *1 = Access to area 5 - 04
000000 00AA00 00AA00 000000 *2 = Access to area 5 - 05
0000 0000 *3 = Access to area 5 - 06
000000 00 00 00 00 000000 AA = Fire launcher
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note: This boss start by ridding a rabbit.
----------------------------------------------------------------------
Area : BOSS-O
Enemies : Boss X 1, sidekick X 3
Previous area [posible] : 4 - 14
4 - 15
Next area [posible] : 5 - 07
5 - 08
Map
000000000000000000000000000000 Legends:
000000000000000000000000000000 X = Player 1 [start]
000000 00 00 00 00 000000 Y = Player 2 [start]
0000 0000 * = Teleport spot
000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud
0000 *1AAAAAA AAAAAA*2 0000 *1 = Access to area 5 - 07
000000 00AA00 00AA00 000000 *2 = Access to area 5 - 08
0000 0000 AA = Fire launcher
000000 00 00 00 00 000000
0000 X Y 0000
000000 00 00 00 00 000000
000000000000000000000000000000
000000000000000000000000000000
Note: This boss start by ridding a rabbit.
-----------------------------------------------------------------------------
============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| | ______| =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ | |______ =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ ______| | =
= |_______| \_____/ |_| \_| |_______| |________| =
============================================================
-----------------------------------------------------------------------------
Area : 5 - 01
Enemies : Remote control X 4, Jumper X 4
Previous area [posible] : BOSS-M
5 - 02
Next area [posible] : 5 - 02
5 - 09
5 - 10
Map
000000000000000000000000000000 Legends:
00X 00000000000000 Y00 X = Player 1 [start]
00 00 00000000000000 00 00 Y = Player 2 [start]
00 000000..000000 00 * = Teleport spot
00 00 00*100*200*300 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 5 - 09
00 000000 00 00 000000 00 *2 = Access to area 5 - 10
00 00 *3 = Access to area 5 - 02
00 00 00 CC CC 00 00 00 .. = Enemy's hideout
00 00 CC = Clock tower
00 00 00 CC CC 00 00 00
00 00
000000000000000000000000000000
Note: Destroy the bomb tower or there will be more enemy comes out
from their hideout. Clock tower can attack you with their
thunder shock.
----------------------------------------------------------------------
Area : 5 - 02
Enemies : Remore control X 4, Jumper X 1
Previous area [posible] : BOSS-M
5 - 01
5 - 03
Next area [posible] : 5 - 01
5 - 03
Map
000000000000000000000000000000 Legends:
00X --*1-- Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [start]
00 000000 00 * = Teleport spot
00 000000 000000 00 00 00 00 = Wall/ river/ brick/ mud
00 000000 00 *1 = Access to area 5 - 01
00 00 00 000000 00 00 00 *2 = Access to area 5 - 03
00 000000 00 CC = Clock tower
00 00 00 CC00CC 00 00 00 -- = Bridge
00 000000 00
00 00 00 CC00CC 00 00 00
00 --*2-- 00
000000000000000000000000000000
Note: Destroy the bomb tower or there will be more enemy comes out
from their hideout. Clock tower can attack you with their
thunder shock.
----------------------------------------------------------------------
Area : 5 - 03
Enemies : Remote control X 4, Jumper X 1
Previous area [posible] : BOSS-M
5 - 02
Next area [posible] : 5 - 02
5 - 10
5 - 11
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 000000 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 0000000000 00 00 00 00 00 = Wall/ river/ brick/ mud
00 0000000000 00 *1 = Access to area 5 - 02
00 0000000000 00 00 00 00 *2 = Access to area 5 - 10
00 00 *3 = Access to area 5 - 11
00 00 00 CC CC 00 00 00 CC = Clock tower
00 *1 *2 *3 00
00 00 00 CC CC 00 00 00
00 00
000000000000000000000000000000
Note: Destroy the bomb tower or there will be more enemy comes out
from their hideout. Clock tower can attack you with their
thunder shock.
----------------------------------------------------------------------
Area : 5 - 04
Enemies : Remote Control X 4
Previous area [posible] : BOSS-N
Next area [posible] : 5 - 12
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 000000 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 *1 = Access to area 5 - 12
00 00 00 00 00 00 00 00 CC = Clock tower
00 *1 00
00 00 00 CC CC 00 00 00
00 00
00 00 00 CC CC 000000 00
00 00
000000000000000000000000000000
Note: Destroy the bomb tower or there will be more enemy comes out
from their hideout. Clock tower can attack you with their
thunder shock.
----------------------------------------------------------------------
Area : 5 - 05
Enemies : Doll X 4, Clock X 2
Previous area [posible] : BOSS-N
Next area [posible] : 5 - 12
5 - 13
5 - 14
Map
000000000000000000000000000000 Legends:
00X *3 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 0000000000 00 * = Teleport spot
00 00 00 DDDDDD 00 00 00 00 = Wall/ river/ brick/ mud
00 *100 DDDDDD 00*2 00 *1 = Access to area 5 - 12
00 00 00 DDDDDD 00 00 00 *2 = Access to area 5 - 14
00 00 *3 = Access to area 5 - 13
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Destroy Doll's tower first or more dolls will come out from
the tower. Clock can attack you with spring which has 3 range.
----------------------------------------------------------------------
Area : 5 - 06
Enemies : Doll X 4, Clock X 1
Previous area [posible] : BOSS-N
5 - 07
Next area [posible] : 5 - 07
5 - 14
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 5 - 14
0000000000 00 00 00 00 00 *2 = Access to area 5 - 07
00 DDDDDD 00 00 DD = Doll tower
00 DDDDDD 00 00 00 00 00
00 DDDDDD 00 *1 *2 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Destroy Doll's tower first or more dolls will come out from
the tower. Clock can attack you with spring which has 3 range.
----------------------------------------------------------------------
Area : 5 - 07
Enemies : Doll X 4
Previous area [posible] : BOSS-O
5 - 06
Next area [posible] : 5 - 06
5 - 15
5 - 22
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 DDDDDD 00 * = Teleport spot
00 00 00 00 00 DDDDDD 00 00 = Wall/ river/ brick/ mud
00 00 DDDDDD 00 *1 = Access to area 5 - 06
00 00 00 00 00 00 00 00 *2 = Access to area 5 - 22
00 00 *3 = Access to area 5 - 15
00 00 00 00 00 000000 00
00 00
00 00 00*100*200*300 00 00
00 00
000000000000000000000000000000
Note: Destroy Doll's tower first or more dolls will come out from
the tower. Clock can attack you with spring which has 3 range.
----------------------------------------------------------------------
Area : 5 - 08
Enemies : Doll X 4
Previous area [posible] : BOSS-O
Next area [posible] : 5 - 15
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 DDDDDD 00 *1 = Access to area 5 - 15
00 00 00 DDDDDD 00 00 00 DD = Doll tower
00 DDDDDD 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 *1 00
000000000000000000000000000000
Note: Destroy Doll's tower first or more dolls will come out from
the tower. Clock can attack you with spring which has 3 range.
----------------------------------------------------------------------
Area : 5 - 09
Enemies : Fire robot X 3, Jumping robot X 2
Previous area [posible] : 5 - 01
Next area [posible] : 5 - 10
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area 5 - 10
00 00 00 SSSSSS 00 00 00 SS = smoke provider
00 SSSSSS 00
00 00 00 SSSSSS 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00
00*1 00
000000000000000000000000000000
Note: Fire robot may attack you with their fire gun which has 3
range. If you step on smoke, you will be able to jump automatically.
----------------------------------------------------------------------
Area : 5 - 10
Enemies : Fire robot X 2, Jumping robot X 3
Previous area [posible] : 5 - 01
5 - 03
5 - 09
5 - 11
Next area [posible] : 5 - 16
5 - 18
Map
000000000000000000000000000000 Legends:
00X 00 GG00 00 Y00 X = Player 1 [start]
00 00 00 GG 00 00 Y = Player 2 [start]
00 00 00 GG 00 00 * = Teleport spot
00 00GG 00 00 00 00 = Wall/ river/ brick/ mud
00 00 GG 00 00 00 *1 = Access to area 5 - 16
00 00 00 00 00 *2 = Access to area 5 - 18
00 GG 00 00 00 00 GG = Glue
00 00 GG 00 00 00
00 00GG 00 00 00
00 00 00 GG00 00
00 00 00 GG00 00
000000000000000000000000000000
Note: Fire robot may attack you with their fire gun which has 3
range. If you step on smoke, you will be able to jump automatically.
Glue will slow down your movemont when you step on it.
----------------------------------------------------------------------
Area : 5 - 11
Enemies : Fire robot X 3, Jumping robot X 2
Previous area [posible] : 5 - 03
Next area [posible] : 5 - 10
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area 5 - 10
00 00 00 SSSSSS 00 00 00
00 SSSSSS 00
00 00 00 SSSSSS 00 00 00
00 00 00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Fire robot may attack you with their fire gun which has 3
range. If you step on smoke, you will be able to jump automatically.
Glue will slow down your movemont when you step on it.
----------------------------------------------------------------------
Area : 5 - 12
Enemies : Bat X 5, Camera X 1
Previous area [posible] : 5 - 04
5 - 05
5 - 13
Next area [posible] : 5 - 13
5 - 19
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 SSSSSS 00 00 00 00 00 = Wall/ river/ brick/ mud
00 SSSSSS 00 *1 = Access to area 5 - 19
00 00 SSSSSS 00 00 00 00 *2 = Access to area 5 - 13
00 00 SS = Smoke provider
00 00 00 00 00 00 00 00
0000 0000
00*100 00 00 00 00 00*200
00 00 00
000000000000000000000000000000
Note: Camera will turn your bomb to a powerup. If you step on smoke,
you will be able to jump automatically. Sometimes, bat will
defend itself when you try to destoy it.
----------------------------------------------------------------------
Area : 5 - 13
Enemies : Bat X 3, Camera X 2
Previous area [posible] : 5 - 05
5 - 12
5 - 14
Next area [posible] : 5 - 12
5 - 14
5 - 19
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
0000 00 00 00 00 00 0000 00 = Wall/ river/ brick/ mud
00 *1 *2 00 *1 = Access to area 5 - 12
00 00 00 00 00 00 00 00 *2 = Access to area 5 - 14
00 00 *3 = Access to area 5 - 19
0000 00 00 00 00 00 0000 *4 = Access to area 5 - 21
00 *3 *4 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: Camera will turn your bomb to a powerup. Sometimes, bat will
defend itself when you try to destroy it.
----------------------------------------------------------------------
Area : 5 - 14
Enemies : Bat X 3, Camera X 2
Previous area [posible] : 5 - 05
5 - 06
5 - 13
Next area [posible] : 5 - 13
5 - 21
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 13
00 00 00 00 00 00 00 00 *2 = Access to area 21
00 *1 *2 00 SS = Smoke provider
00 00 00 00 SSSSSS 00 00
00 SSSSSS 00
00 00 00 00 SSSSSS 00 00
00 00
000000000000000000000000000000
Note: Camera will turn your bomb to a powerup. If you step on smoke,
you will be able to jump automatically.
----------------------------------------------------------------------
Area : 5 - 15
Enemies : Camera X 4
Previous area [posible] : 5 - 07
5 - 08
Next area [posible] : 5 - 22
5 - 23
Map
000000000000000000000000000000 Legends:
00X 00 Y00 X = Player 1 [start]
00 00 GG 000000 00 00 00 Y = Player 2 [start]
00 00 GG 00 * = Teleport spot
00 00 00 00 00GG00 00 00 00 = Wall/ river/ brick/ mud
00 GG 00 *1 = Access to area 5 - 22
0000GG00 0000 000000 00 00 *2 = Access to area 5 - 23
00 GG *1000000*2 00
000000 00GG00 000000 00 00
000000 GG 00
000000 00 00GG00 00 00 00
000000 GG 00
000000000000000000000000000000
Note: Camera will turn your bomb to a powerup.
----------------------------------------------------------------------
Area : 5 - 16
Enemies : Snake X 2
Previous area [posible] : 5 - 10
5 - 18
Next area [posible] : 5 - 17
5 - 24
5 - 25
Map
000000000000000000000000000000 Legends:
MMX GGAA YMM X = Player 1 [start]
MM 00 AA 00 00 AA 00 MM Y = Player 2 [start]
MM GG00 GG ||GG|| MM * = Teleport spot
MM 00 00 00 00 00 AA MM 00 = Wall/ river/ brick/ mud
MM || GG AA MM *1 = Access to area 5 - 24
MM AA 00 00--AAAA00 00GGMM *2 = Access to area 5 - 25
MM AA || MM *3 = Access to area 5 - 17
MM 00 00AAAA 00 00 00 MM MM = Magnet
MMGG *1 ||AA*2AAAA *3 MM AA = Moving wall
MM 00 00 00 AA||00 00 MM -- = moving range
MM || GG MM || = moving range
000000000000000000000000000000 GG = Glue
Note: Magnet on the wall will suck your bomb to the wall. Glue will
slow down your movement when you step on it.
----------------------------------------------------------------------
Area : 5 - 17
Enemies : Snake X 1
Previous area [posible] : 5 - 16
5 - 18
Next area [posible] : 5 - 16
5 - 18
Map
000000000000000000000000000000 Legends:
MMX || AA AA YMM X = Player 1 [start]
MMAAAA--AA--AAAAAAAAAA--AA MM Y = Player 2 [start]
MM || AA AA || || || MM * = Teleport spot
MM AAAAAA--AA--AAAAAAAAAA--MM 00 = Wall/ river/ brick/ mud
MM AA AA || || AA AA MM *1 = Access to area 5 - 16
MMAAAA--AAAAAA--AAAAAA--AA MM *2 = Access to area 5 - 18
MM || ||*1AA AA*2|| || MM AA = Moving wall
MM AAAAAA--AA--AAAAAAAAAA--MM || = Moving range
MM AA AA || || AA AA MM -- = Moving range
MM--AAAAAAAAAA--AA--AAAAAA MM
MM || || || MM
000000000000000000000000000000
Note: Snake will become shorter after you bomb it once.
----------------------------------------------------------------------
Area : 5 - 18
Enemies : Snake X 2
Previous area [posible] : 5 - 10
5 - 17
Next area [posible] : 5 - 17
5 - 25
5 - 26
Map
000000000000000000000000000000 Legends:
MMX YMM X = Player 1 [start]
MM 00 00 00 00 00 00 MM Y = Player 2 [start]
MM AA00 MM * = Teleport spot
MM 00 || 0000000000 00 MM 00 = Wall/ river/ brick/ mud
MM AA--00 00AA-- MM *1 = Access to area 5 - 17
MM 00*100 00*200 00*300 MM *2 = Access to area 5 - 25
MM --AA MM *3 = Access to area 5 - 26
MM 00 00 00 00 00 00 MM AA = Moving wall
MM 00 00AA-- MM || = Moving range
MM 00 00000000000000 00 MM -- = Moving range
MM MM
000000000000000000000000000000
Note: Snake will become shorter after you bomb it once.
----------------------------------------------------------------------
Area : 5 - 19
Enemies : Snake X 1, Egg X 2
Previous area [posible] : 5 - 12
5 - 13
5 - 20
Next area [posible] : 5 - 20
5 - 27
Map
000000000000000000000000000000 Legends:
MMX YMM X = Player 1 [start]
MM000000000000--AA0000000000MM Y = Player 2 [start]
MM*1 MM * = Teleport spot
MM00AA--00000000000000AA--00MM 00 = Wall/ river/ brick/ mud
MM MM *1 = Access to area 5 - 20
MM0000000000AA--00AA--000000MM *2 = Access to area 5 - 27
MM MM MM = Magnet
MMAA--0000000000000000000000MM AA = Moving wall
MM MM || = Moving range
MM0000000000000000000000AA--MM -- = Moving range
MM*2 MM
000000000000000000000000000000
Note: Egg always hide itself in the boulders.
----------------------------------------------------------------------
Area : 5 - 20
Enemies : Snake X 1, Egg X 2
Previous area [posible] : 5 - 19
5 - 21
Next area [posible] : 5 - 19
5 - 21
5 - 27
5 - 28
Map
000000000000000000000000000000 Legends:
MMX YMM X = Player 1 [start]
MM 00 00 00 00 00 00 MM Y = Player 2 [start]
MM MM * = Teleport spot
MM 00 00 00 00 00 00 MM 00 = Wall/ river/ brick/ mud
MM MM *1 = Access to area 5 - 19
MM 00 00 00 00 00 00 MM *2 = Access to area 5 - 27
MM --AA --AA --AA MM *3 = Access to area 5 - 28
MM00 00 00 00 00 00 00MM *4 = Access to area 5 - 21
MM MM
MM00 00 00 00 00 00 00MM
MM *1 *2 *3 *4 MM
000000000000000000000000000000
Note: Egg always hide itself in the boulders.
----------------------------------------------------------------------
Area : 5 - 21
Enemies : Egg X 4
Previous area [posible] : 5 - 13
5 - 14
5 - 15
5 - 20
Next area [posible] : 5 - 20
5 - 28
Map
000000000000000000000000000000 Legends:
MMX 00 || YMM X = Player 1 [start]
MM 00 00 00 00 AA 00 MM Y = Player 2 [start]
MM 00 00 00 AA MM * = Teleport spot
MM 00 00 00 00 || 00 MM 00 = Wall/ river/ brick/ mud
MM --AAAA--00 AA MM *1 = Access to area 5 - 20
MM 00 00 00 00 AA 00 MM *2 = Access to area 5 - 28
MM --AAAA--00 || MM AA = Moving wall
MM 00 00 00 00 AA 00 MM || = Moving range
MM --AAAA--00 AA MM -- = Moving range
MM 00 00 00 00 00 00 MM MM = Magnet
MM*100 00 *2MM
000000000000000000000000000000
Note: Egg always hide itself in the boulders.
----------------------------------------------------------------------
Area : 5 - 22
Enemies : Snake X 1, Egg X 2
Previous area [posible] : 5 - 07
5 - 23
Next area [posible] : 5 - 23
5 - 29
5 - 30
Map
000000000000000000000000000000 Legends:
MMX AA00 00 00 YMM X = Player 1 [start]
MM 00 00 00|| MM Y = Player 2 [start]
MM ||00 00 00 MM * = Teleport spot
MM 00 00 00AA MM 00 = Wall/ river/ brick/ mud
MM AA-- ||00 00 00 MM *1 = Access to area 5 - 29
MM 00 00 00AA MM *2 = Access to area 5 - 30
MM ||00 00 00 MM *3 = Access to area 5 - 23
MM 00 00 00AA MM
MM AA00 00 00 MM
MM*100 00 00|| *3MM
MM *200 00 00 MM
000000000000000000000000000000
Note: Egg always hide itself in the boulders.
----------------------------------------------------------------------
Area : 5 - 23
Enemies : Snake X 1, Egg X 2
Previous area [posible] : 5 - 15
5 - 22
Next area [posible] : 5 - 22
5 - 30
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00AAAA--00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00AAAA--00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 5 - 22
00AAAA--00 00 00 00 00 00 *2 = Access to area 5 - 30
00 00
00 00 00 00AAAA--00 00 00
00 00
00 00AAAA--00 00 00 00 00
00 *1 *2 00
000000000000000000000000000000
----------------------------------------------------------------------
Area : 5 - 24
Enemies : Machine X 2, Tractor X 2
Previous area [posible] : 5 - 25
Next area [posible] : 5 - 25
BOSS-P
BOSS-Q
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 000000 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00000000000000MM00000000000000 *1 = Access to area BOSS-P
00 00 *2 = Access to area 5 - 25
00000000000000MM00000000000000 MM = Moving wall
00 00 00 00 00 00 00 00
00 00 *2 00
00 00 00 000000 00 00 00
00 *1 000000 00 00
000000000000000000000000000000
Note: The wall will shoot you. Tractor may throw away your bombs.
----------------------------------------------------------------------
Area : 5 - 25
Enemies : Machine X 4, tractor X 2
Previous area [posible] : 5 - 16
5 - 18
5 - 24
5 - 26
Next area [posible] : 5 - 24
5 - 26
BOSS-P
Map
000000000000000000000000000000 Legends:
00X 000000 Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00 *1 = Access to area 5 - 24
00000000000000MM00000000000000 *2 = Access to area BOSS-P
00 00 00 00 *3 = Access to area 5 - 26
00 00 00 00 00 00 00 00 MM = Moving floor
00 *1 00 00 *3 00
00 00 00 00*200 00 00 00
00 00 00 00
000000000000000000000000000000
Note: The wall will shoot you. Tractor may throw away your bombs.
----------------------------------------------------------------------
Area : 5 - 26
Enemies : Machine X 3, tractor X 1
Previous area [posible] : 5 - 25
Next area [posible] : 5 - 25
BOSS-P
Map
000000000000000000000000000000 Legends:
00X 00 *1 00*2 Y00 X = Player 1 [start]
00 00 000000 000000 00 00 Y = Player 2 [start]
00 00 00 00 * = Teleport spot
00 00 000000 000000 00 00 00 = Wall/ river/ brick/ mud
00 00 00 00 *1 = Access to area BOSS-P
00MM00000000000000000000000000 *2 = Access to area 5 - 25
00 00 MM = moving floor
00 00 00 00 00 00 00 00
00 00
00 00 00 000000 00 00 00
00 000000 00
000000000000000000000000000000
Note: The wall will shoot you. Tractor may throw away your bombs.
----------------------------------------------------------------------
Area : 5 - 27
Enemies : Frog X 3, Grass X 2
Previous area [posible] : 5 - 19
5 - 20
Next area [posible] : BOSS-Q
Map
000000000000000000000000000000 Legends:
00X || || Y00 X = Player 1 [start]
00 00--II--00 00--II--00 00 Y = Player 2 [start]
00 || || || || || 00 * = Teleport spot
00--II--00 00--II--00--II--00 00 = Wall/ river/ brick/ mud
00 || || || || 00 *1 = Access to area BOSS-Q
00 00--II--00 00--II--00 00 II = Sword
00 || || || || || 00 || = Sword's attack range
00--II--00--II--00 00--II--00 -- = Sword's attack range
00 || || || || || 00
00 00--II--00 00--II--00 00
00 || *1 || 00
000000000000000000000000000000
Note: Frog will eat away your bomb. If you get hit by sword, Your
power will fall out from your body.
----------------------------------------------------------------------
Area : 5 - 28
Enemies : Frog X 2, Grass X 3
Previous area [posible] : 5 - 20
5 - 21
Next area [posible] : BOSS-Q
Map
000000000000000000000000000000 Legends:
00X || || || Y00 X = Player 1 [start]
00--II--00--II--00 00--II--00 Y = Player 2 [start]
00 ||*1 || || || 00 * = Teleport spot
00 00 00 00--II--00 00 00 00 = Wall/ river/ brick/ mud
00 || || || || 00 *1 = Access to area BOSS-Q
00--II--00--II--00 00--II--00 *2 = Access to area BOSS-Q
00 || || || || 00 II = Sword
00 00 00 00--II--00 00 00 || = Sword's attack range
00 || *2|| || || 00 -- = Sword's attack range
00--II--00--II--00 00--II--00
00 || || || 00
000000000000000000000000000000
Note: Frog will eat away your bomb. If you get hit by sword, Your
power will fall out from your body.
----------------------------------------------------------------------
Area : 5 - 29
Enemies : Machine X 4
Previous area [posible] : 5 - 22
Next area [posible] : BOSS-Q
Map
000000000000000000000000000000 Legends:
00X && v Y00 X = Player 1 [start]
00 00 00 00 v00 00 v00 00 Y = Player 2 [start]
00 >>>>>>>&& >>> >> v 00 * = Teleport spot
00 ^00 00 00 00 00 v00 00 00 = Wall/ river/ brick/ mud
00 ^ && 00 *1 = Access to area BOSS-Q
00 00 v00 00*100 00 00 00 >> = Arrow tiles
00 &&<< 00 ^ = Arrow tiles
00 00 ^00 00 00 v00 v00 00 v = Arrow tiles
00 ^ >>>&&>>>>>>>>00 << = Arrow tiles
00&&00 ^00 00 ^00 00 00 00 && = bomb teleporter
00 ^ &&00
000000000000000000000000000000
Note: Use bomb teleporter to kill all the enemies.
----------------------------------------------------------------------
Area : 5 - 30
Enemies : Machine X 4
Previous area [posible] : 5 - 22
5 - 23
Next area [posible] : BOSS-Q
Map
000000000000000000000000000000 Legends:
00X& v &Y00 X = Player 1 [start]
00 00 00 00 v00 00 00 00 Y = Player 2 [start]
00 >>&& v &&<< 00 * = Teleport spot
00 00 00 00&&00 00 00 00 00 = Wall/ river/ brick/ mud
00>>>>>>&& v v&&<< 00 *1 = Access to area BOSS-Q
00 00 00&&00*100&&00 00 00 >> = Arrow tiles
00 >>&& &&<<<<<<00 ^ = Arrow tiles
00 00 00 00&&00 00 00 00 v = Arrow tiles
00 && ^ && 00 << = Arrow tiles
00 00 ^00 00 ^00 00 ^00 00 && = bomb teleporter
00&& ^ &&00
000000000000000000000000000000
Note: Use bomb teleporter to kill all the enemies.
----------------------------------------------------------------------
Area : BOSS-P
Enemies : BOSS X 1
Previous area [posible] : 5 - 24
5 - 25
5 - 26
Next area [posible] : GOOD ENDING
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: First, the boss will ride a helicopter and throw bombs to you.
What you have to do is destroy the bomb launcher of the helicopter.
Then, the boss will ram you with his helicopter. Just stay between
the tyres of the helicopter and put some bombs there and you will
destroy it easily. Finally, the boss will come down from the helicopter
and fight with you. Sometimes, he may throw some powerups [clock]
to the floor. You must get the clock faster than him or you will
die. After you had defeat him, enjoy the ending.
----------------------------------------------------------------------
Area : BOSS-Q
Enemies : BOSS X 1
Previous area [posible] : 5 - 24
5 - 27
5 - 28
5 - 29
5 - 30
Next area [posible] : BAD ENDING
Map
000000000000000000000000000000 Legends:
00X Y00 X = Player 1 [start]
00 00 00 00 00 00 00 00 Y = Player 2 [start]
00 00 * = Teleport spot
00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
00 00 00 00 00 00 00 00
00 00
000000000000000000000000000000
Note: First, the boss will ride a helicopter and throw bombs to you.
What you have to do is destroy the bomb launcher of the helicopter.
Then, the boss will ram you with his helicopter. Just stay between
the tyres of the helicopter and put some bombs there and you will
destroy it easily. After you had defeat him, enjoy the BAD ending.
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| SUPER BOMBERMAN 5 GOLD EDITION INFORMATION |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Mariyoshi e-mailed me this:
Super Bomberman 5 Gold edition was a limited edition not for sale, and as
the name implies, the game was published in a plastic-golden cartridge
(like the original Legend of Zelda). It was distributed with a Japanese
magazine called CoroCoro.
The special gold edition features three brand new battle stages
(for a total of 13), which is an utter bliss ^_^. One level has telepord
pods, one has conveyor belts, and the last one has the cool mine cart.
You can find a couple of screenshots as well as pictures of the actual
cartridge here:
http://bombermanfans.uhome.net/game/snes/superbman5/gold/
Information from
[email protected]
You can unlock the extra stages found in Super Bomberman 5 Gold Edition
in regular version of Super Bomberman 5 by loading save games of
Super Bomberman 5 Gold Edition.
After clearing 100% of stages in normal game, you can choose golden bomber
in battle mode
===================================
PASSWORD
===================================
1103 Unlock 'super' COM level in battle mode
5656 Start story mode with 9 lives, extends clock to 8 minutes in normal stage
some of the features in password list can be activated without entering
any password.
==================================
normal mode
==================================
5656 press select+y+a in zone map
2657 press x+y+a in zone map battle mode
4622 press r+a in stage select
0413 press l+a in stage select
0926 press l+r+a in stage select
==================================
CONFIG MODE password
==================================
To use these passwords, use the load password function in config mode
PPPPP0 invisible bomber
X04GJX max power
555V65 freeze game
RRRRRK max power
V24G0G max power
JAPANP pirate bomber
----------------------------------------------------------------------
*-*-*-*-*-*-*-*-*-*-*-*-*
| BARE BONE WALKTHROUGH |
*-*-*-*-*-*-*-*-*-*-*-*-*
----------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ __ =
= |_____ | / ___ \ | \ | | | ______| / | =
= / / | | | | | \ | | | | /_ | =
= / / | | | | | | \ | | | |___ | | =
= / / | | | | | |\ \| | | ___| | | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ __| |__ =
= |_______| \_____/ |_| \_| |_______| |_______| =
=============================================================
----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 1 - 01 | AREA 1 - 02 | AREA 1 - 03 | AREA 1 - 04 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - 02 | .1 - 01 | .1 - 02 | .1 - 03 |
| --- | --- | --- | .1 - 05 |
| --- | --- | --- | .1 - 06 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .1 - 02 | .1 - 01 | .1 - 04 | .1 - 06 |
| .1 - 05 | .1 - 03 | --- | .1 - 09 |
| .1 - 07 | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 1 - 05 | AREA 1 - 06 | AREA 1 - 07 | AREA 1 - 08 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - 01 | .1 - 04 | .1 - 01 | .1 - 05 |
| --- | .1 - 05 | --- | .1 - 06 |
| --- | .1 - 08 | --- | .1 - 07 |
| --- | --- | --- | .1 - 14 |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .1 - 04 | .1 - 04 | .1 - 08 | .1 - 06 |
| .1 - 06 | .1 - 08 | --- | .1 - 12 |
| .1 - 08 | .1 - 10 | --- | .1 - 13 |
| --- | .1 - 12 | --- | .1 - 14 |
| --- | --- | --- | .1 - 15 |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 1 - 09 | AREA 1 - 10 | AREA 1 - 11 | AREA 1 - 12 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - 04 | .1 - 06 | .1 - 09 | .1 - 06 |
| .1 - 09 | .1 - 09 | --- | .1 - 08 |
| .1 - 10 | --- | --- | .1 - 13 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .1 - 10 | .1 - 09 | .1 - 09 | .1 - 13 |
| .1 - 11 | .1 - BB | .1 - BA | .1 - BB |
| .1 - BA | --- | .1 - BD | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 1 - 13 | AREA 1 - 14 | AREA 1 - 15 | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - 08 | .1 - 08 | .1 - 08 | --- |
| .1 - 12 | --- | .1 - 14 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .1 - 12 | .1 - 08 | .1 - BC | --- |
| .1 - BC | .1 - 15 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 1 - BA | AREA 1 - BB | AREA 1 - BC | AREA 1 - BD |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - 09 | .1 - 10 | .1 - 13 | .1 - 11 |
| .1 - 11 | .1 - 12 | .1 - 15 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .2 - 01 | .2 - 09 | .2 - 12 | .2 - 02 |
| .2 - 05 | .2 - 12 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
----------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| |______ | =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ ______| | =
= / / | | | | | |\ \| | | ___| | ______| =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ | |______ =
= |_______| \_____/ |_| \_| |_______| |________| =
=============================================================
----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 2 - 01 | AREA 2 - 02 | AREA 2 - 03 | AREA 2 - 04 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - BA | .2 - 01 | .2 - 01 | .2 - 02 |
| --- | --- | .2 - 05 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .2 - 02 | .2 - 04 | .2 - 07 | .2 - BE |
| .2 - 03 | .2 - 07 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 2 - 05 | AREA 2 - 06 | AREA 2 - 07 | AREA 2 - 08 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - BA | .2 - 05 | .2 - 02 | .2 - 06 |
| --- | .2 - 09 | .2 - 03 | .2 - 07 |
| --- | .2 - 10 | .2 - 06 | .2 - 10 |
| --- | --- | .2 - 08 | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .2 - 03 | .2 - 07 | .2 - 08 | .2 - 07 |
| .2 - 06 | .2 - 08 | .2 - BE | .2 - BE |
| --- | .2 - 10 | --- | .2 - BF |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 2 - 09 | AREA 2 - 10 | AREA 2 - 11 | AREA 2 - 12 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .1 - BB | .2 - 06 | .2 - 10 | .1 - BB |
| --- | .2 - 09 | .2 - 13 | .1 - BC |
| --- | .2 - 12 | .2 - 14 | --- |
| --- | --- | .2 - 15 | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .2 - 06 | .2 - 06 | .2 - BF | .2 - 10 |
| .2 - 10 | .2 - 08 | .2 - BG | .2 - 13 |
| --- | .2 - 11 | --- | .2 - 14 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 2 - 13 | AREA 2 - 14 | AREA 2 - 15 | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .2 - 12 | .2 - 12 | .2 - 14 | --- |
| .2 - 14 | .2 - 13 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .2 - 11 | .2 - 11 | .2 - 11 | --- |
| .2 - 14 | .2 - 13 | .2 - BH | --- |
| --- | .2 - 15 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 2 - BE | AREA 2 - BF | AREA 2 - BG | AREA 2 - BH |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .2 - 04 | .2 - 08 | .2 - 11 | .2 - 15 |
| .2 - 07 | .2 - 11 | --- | --- |
| .2 - 08 | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .3 - 02 | .3 - 04 | .3 - 13 | .3 - 01 |
| .3 - 03 | .3 - 05 | --- | --- |
| .3 - 04 | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
----------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| |______ | =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ ______| | =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ ______| | =
= |_______| \_____/ |_| \_| |_______| |________| =
=============================================================
----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 3 - 01 | AREA 3 - 02 | AREA 3 - 03 | AREA 3 - 04 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .2 - BH | .2 - BE | .2 - BE | .2 - BE |
| --- | --- | --- | .2 - BF |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .3 - 06 | .3 - 07 | .3 - 08 | .3 - 08 |
| --- | .3 - 08 | --- | .3 - 09 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 3 - 05 | AREA 3 - 06 | AREA 3 - 07 | AREA 3 - 08 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .2 - BF | .3 - 01 | .3 - 02 | .3 - 02 |
| --- | --- | --- | .3 - 03 |
| --- | --- | --- | .3 - 04 |
| --- | --- | --- | .3 - 09 |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .3 - 09 | .3 - 13 | .3 - 11 | .3 - 09 |
| .3 - 10 | .3 - 14 | .3 - BI | .3 - 11 |
| --- | .3 - 15 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 3 - 09 | AREA 3 - 10 | AREA 3 - 11 | AREA 3 - 12 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .3 - 04 | .3 - 05 | .3 - 07 | .3 - 09 |
| .3 - 05 | --- | .3 - 08 | .3 - 10 |
| .3 - 08 | --- | .3 - 09 | .3 - 13 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .3 - 08 | .3 - 12 | .3 - BJ | .3 - BK |
| .3 - 11 | .3 - 13 | --- | --- |
| .3 - 12 | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 3 - 13 | AREA 3 - 14 | AREA 3 - 15 | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .2 - BG | .3 - 06 | .3 - 06 | --- |
| .3 - 06 | --- | --- | --- |
| .3 - 10 | --- | --- | --- |
| .3 - 12 | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .3 - BL | .3 - BL | .3 - BL | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 3 - BI | AREA 3 - BJ | AREA 3 - BK | AREA 3 - BL |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .3 - 07 | .3 - 11 | .3 - 12 | .3 - 13 |
| --- | --- | --- | .3 - 14 |
| --- | --- | --- | .3 - 15 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .4 - 02 | .4 - 02 | .4 - 04 | .4 - 05 |
| --- | .4 - 03 | .4 - 05 | .4 - 06 |
| --- | .4 - 04 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
----------------------------------------------------------------------
=============================================================
= _______ _____ _ _ _______ _ _ =
= |_____ | / ___ \ | \ | | | ______| | | | | =
= / / | | | | | \ | | | | | | | | =
= / / | | | | | | \ | | | |___ | |____| | =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ | | =
= |_______| \_____/ |_| \_| |_______| |_| =
=============================================================
----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 4 - 01 | AREA 4 - 02 | AREA 4 - 03 | AREA 4 - 04 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - 02 | .3 - BI | .3 - BJ | .3 - BJ |
| --- | .3 - BJ | --- | .3 - BK |
| --- | .4 - 01 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .4 - 02 | .4 - 01 | .4 - 09 | .4 - 11 |
| .4 - 08 | .4 - 09 | .4 - 10 | --- |
| --- | --- | .4 - 11 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 4 - 05 | AREA 4 - 06 | AREA 4 - 07 | AREA 4 - 08 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .3 - BK | .3 - BL | .4 - 06 | .4 - 01 |
| .3 - BL | .4 - 07 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .4 - 12 | .4 - 07 | .4 - 06 | .4 - BM |
| .4 - 13 | .4 - 13 | .4 - 15 | --- |
| --- | .4 - 14 | --- | --- |
| --- | .4 - 15 | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 4 - 09 | AREA 4 - 10 | AREA 4 - 11 | AREA 4 - 12 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - 02 | .4 - 03 | .4 - 03 | .4 - 05 |
| .4 - 03 | .4 - 11 | .4 - 04 | --- |
| --- | --- | .4 - 10 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .4 - BM | .4 - 11 | .4 - 10 | .4 - BN |
| --- | .4 - BM | .4 - BN | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 4 - 13 | AREA 4 - 14 | AREA 4 - 15 | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - 05 | .4 - 06 | .4 - 06 | --- |
| .4 - 06 | .4 - 13 | .4 - 07 | --- |
| .4 - 14 | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .4 - 14 | .4 - 13 | .4 - BO | --- |
| .4 - BN | .4 - BO | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 4 - BM | AREA 4 - BN | AREA 4 - BO | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - 08 | .4 - 11 | .4 - 14 | --- |
| .4 - 09 | .4 - 12 | .4 - 15 | --- |
| .4 - 10 | .4 - 13 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 01 | .5 - 04 | .5 - 07 | --- |
| .5 - 02 | .5 - 05 | .5 - 08 | --- |
| .5 - 03 | .5 - 06 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
------------------------------------------------------------------------
============================================================
= _______ _____ _ _ _______ ________ =
= |_____ | / ___ \ | \ | | | ______| | ______| =
= / / | | | | | \ | | | | | | =
= / / | | | | | | \ | | | |___ | |______ =
= / / | | | | | |\ \| | | ___| |______ | =
= / / | | | | | | \ | | | | | | =
= / /____ | |___| | | | \ | | |_____ ______| | =
= |_______| \_____/ |_| \_| |_______| |________| =
============================================================
------------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 01 | AREA 5 - 02 | AREA 5 - 03 | AREA 5 - 04 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - BM | .4 - BM | .4 - BM | .4 - BN |
| .5 - 02 | .5 - 01 | .5 - 02 | --- |
| --- | .5 - 03 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 01 | .5 - 01 | .5 - 02 | .5 - 12 |
| .5 - 02 | .5 - 03 | .5 - 10 | --- |
| .5 - 03 | --- | .5 - 11 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 05 | AREA 5 - 06 | AREA 5 - 07 | AREA 5 - 08 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .4 - BN | .4 - BN | .4 - BO | .4 - BO |
| --- | .5 - 07 | .5 - 06 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 12 | .5 - 07 | .5 - 06 | .5 - 15 |
| .5 - 13 | .5 - 14 | .5 - 15 | --- |
| .5 - 14 | --- | .5 - 22 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 09 | AREA 5 - 10 | AREA 5 - 11 | AREA 5 - 12 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 01 | .5 - 01 | .5 - 03 | .5 - 04 |
| --- | .5 - 03 | --- | .5 - 05 |
| --- | .5 - 09 | --- | .5 - 13 |
| --- | .5 - 11 | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 10 | .5 - 16 | .5 - 10 | .5 - 13 |
| --- | .5 - 18 | --- | .5 - 19 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 13 | AREA 5 - 14 | AREA 5 - 15 | AREA 5 - 16 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 05 | .5 - 05 | .5 - 07 | .5 - 10 |
| .5 - 12 | .5 - 06 | .5 - 08 | .5 - 18 |
| .5 - 14 | .5 - 13 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 12 | .5 - 13 | .5 - 22 | .5 - 17 |
| .5 - 14 | .5 - 21 | .5 - 23 | .5 - 24 |
| .5 - 19 | --- | --- | .5 - 25 |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 17 | AREA 5 - 18 | AREA 5 - 19 | AREA 5 - 20 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 16 | .5 - 10 | .5 - 12 | .5 - 19 |
| .5 - 18 | .5 - 17 | .5 - 13 | .5 - 21 |
| --- | --- | .5 - 20 | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 16 | .5 - 17 | .5 - 20 | .5 - 19 |
| .5 - 18 | .5 - 25 | .5 - 27 | .5 - 21 |
| --- | .5 - 26 | --- | .5 - 27 |
| --- | --- | --- | .5 - 28 |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 21 | AREA 5 - 22 | AREA 5 - 23 | AREA 5 - 24 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 13 | .5 - 07 | .5 - 15 | .5 - 25 |
| .5 - 14 | .5 - 23 | .5 - 22 | --- |
| .5 - 15 | --- | --- | --- |
| .5 - 20 | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 20 | .5 - 23 | .5 - 22 | .5 - 25 |
| .5 - 28 | .5 - 29 | .5 - 30 | .5 - BP |
| --- | .5 - 30 | --- | .5 - BQ |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 25 | AREA 5 - 26 | AREA 5 - 27 | AREA 5 - 28 |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 16 | .5 - 25 | .5 - 19 | .5 - 20 |
| .5 - 18 | --- | .5 - 20 | .5 - 21 |
| .5 - 24 | --- | --- | --- |
| .5 - 26 | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - 24 | .5 - 25 | .5 - BQ | .5 - BQ |
| .5 - 26 | .5 - BP | --- | --- |
| .5 - BP | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - 29 | AREA 5 - 30 | AREA - - -- | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 22 | .5 - 22 | --- | --- |
| --- | .5 - 23 | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| .5 - BQ | .5 - BQ | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
-----------------------------------------------------------------------
| AREA 5 - BP | AREA 5 - BQ | AREA - - -- | AREA - - -- |
|-----------------------------------------------------------------------|
| PREVIOUS AREA |
|-----------------------------------------------------------------------|
| .5 - 24 | .5 - 24 | --- | --- |
| .5 - 25 | .5 - 27 | --- | --- |
| .5 - 26 | .5 - 28 | --- | --- |
| --- | .5 - 29 | --- | --- |
| --- | .5 - 30 | --- | --- |
|-----------------------------------------------------------------------|
| NEXT AREA |
|-----------------------------------------------------------------------|
| GOOD ENDING | BAD ENDING | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
| --- | --- | --- | --- |
-----------------------------------------------------------------------
----------------------------------------------------------------------
4)About upgrade
I would not upgrade this FAQ because it is totally complete. But,
I will upgrade it if I get some new information, suggestion or
even corrections to my FAQ.
----------------------------------------------------------------------
5)Copyright issue
This FAQ is copyright 2003 Solomon warrior.
You can only have this FAQ for your personal use. You may not change
anything on this guide, adding or taking anything out of it.
This FAQ is not for sale and you can only get this FAQ at
www.gamefaqs.com
You can't put this FAQ at your Web page without my permission.
Please e-mail me too if you found this FAQ at the web site
other than www.gamefaqs.com
If you want put this document on your web page,just e-mail me
for permission. Normally, I will give you the permission because
there is no point for not giving you the permission and this guide
is made to help everyone who stuck in this game. I just want you to
ask so I could visit your website.
----------------------------------------------------------------------
6)Contact information
If you want to make any questions, comments, suggestions, information
or corretions to my FAQ, please feel free to e-mail me at
[email protected]
Anyway, please put Super Bomberman 5 as e-mail's tittle so I can
seperate your mail from junk mail.
----------------------------------------------------------------------
7)Credits
I make this FAQ on my own.
Special thanks to:
CJayC
-post this FAQ.
My brother
-Help me to write down some important notes.
Mariyoshi
- informed me about Super Bomberman Gold Edition.
Lucas Nnes
- informed me about spike bombs.
[email protected]
- give me more information about super bomberman gold version.
Darth Nemesis (
[email protected])
-I take some PAR codes from him.
J-boy, Brain bomber, Spud, Savior V
-thank you for all the passwords.
http://www.gamewinners.com
-I get some password from there.
http://www.math.wisc.edu
-I get battle mode information from there.
-I get Zone 5 information from there.
-I get Roo-eys information from there.
-You should visit this site for more details and information.
Hudson company
-Made this game.
http://bombermanfans.uhome.net/game/snes/superbman5/gold/
- Screenshots for Super Bomberman 5 Gold Edition.
You
-Read this FAQ until the end.
_____ _____ _ _____ _ _ _____ _ _
/ ___ \ / ___ \ | | / ___ \ | \ / | / ___ \ | \ | |
\ \ /_/ | | | | | | | | | | | \ / | | | | | | \ | |
\ \ | | | | | | | | | | | \/ | | | | | | \ | |
\ \ | | | | | | | | | | | |\ /| | | | | | | |\ \| |
_ \ \ | | | | | | | | | | | | \/ | | | | | | | | \ |
/ /__\ \ | |___| | | |_____ | |___| | | | | | | |___| | | | \ |
\______/ \_____/ |_______| \_____/ |_| |_| \_____/ |_| \_|
_ _ _____ _______ _______ _______ _____ _______
| | | | / ___ \ | __ \ | __ \ |__ __| / ___ \ | __ \
| | | | | | | | | |__| | | |__| | | | | | | | | |__| |
| | | | | |___| | | ___/ | ___/ | | | | | | | ___/
| | /\ | | | ___ | | |\ \ | |\ \ | | | | | | | |\ \
| |/ \| | | | | | | | \ \ | | \ \ | | | | | | | | \ \
| /\ | | | | | | | \ \ | | \ \ __| |__ | |___| | | | \ \
|__/ \__| |_| |_| |_| \_\ |_| \_\ |_______| \_____/ |_| \_\
ENJOY THE GAME!!!!!!!!!!!!!!!!!
----------------------------------------------------------------------